Quick fix to make the SimpleOpenGL sample compile with MinGW.
This commit is cluttered with whitespace fixes, sorry for that. git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@839 67173fc5-114c-0410-ac8e-9d2fd5bffc1fpull/1/head
parent
c4b8389d6e
commit
7e5e2d7ea1
|
@ -56,9 +56,9 @@ GLfloat zrot;
|
|||
|
||||
|
||||
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM); // Declaration For WndProc
|
||||
GLboolean abortGLInit(char*);
|
||||
GLboolean abortGLInit(const char*);
|
||||
|
||||
char* windowTitle = "OpenGL Framework";
|
||||
const char* windowTitle = "OpenGL Framework";
|
||||
|
||||
GLfloat LightAmbient[]= { 0.5f, 0.5f, 0.5f, 1.0f };
|
||||
GLfloat LightDiffuse[]= { 1.0f, 1.0f, 1.0f, 1.0f };
|
||||
|
@ -145,7 +145,7 @@ bool Import3DFromFile( const std::string& pFile)
|
|||
}
|
||||
|
||||
|
||||
GLvoid ReSizeGLScene(GLsizei width, GLsizei height) // Resize And Initialize The GL Window
|
||||
void ReSizeGLScene(GLsizei width, GLsizei height) // Resize And Initialize The GL Window
|
||||
{
|
||||
if (height==0) // Prevent A Divide By Zero By
|
||||
{
|
||||
|
@ -276,7 +276,7 @@ int LoadGLTextures(const aiScene* scene)
|
|||
|
||||
|
||||
|
||||
int InitGL(GLvoid) // All Setup For OpenGL goes here
|
||||
int InitGL() // All Setup For OpenGL goes here
|
||||
{
|
||||
if (!LoadGLTextures(scene))
|
||||
{
|
||||
|
@ -500,7 +500,7 @@ void drawAiScene(const aiScene* scene)
|
|||
|
||||
}
|
||||
|
||||
int DrawGLScene(GLvoid) //Here's where we do all the drawing
|
||||
int DrawGLScene() //Here's where we do all the drawing
|
||||
{
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Clear The Screen And The Depth Buffer
|
||||
glLoadIdentity(); // Reset MV Matrix
|
||||
|
@ -524,7 +524,7 @@ int DrawGLScene(GLvoid) //Here's where we do all the drawing
|
|||
}
|
||||
|
||||
|
||||
GLvoid KillGLWindow(GLvoid) // Properly Kill The Window
|
||||
void KillGLWindow() // Properly Kill The Window
|
||||
{
|
||||
if (fullscreen) // Are We In Fullscreen Mode?
|
||||
{
|
||||
|
@ -565,14 +565,14 @@ GLvoid KillGLWindow(GLvoid) // Properly Kill The Window
|
|||
}
|
||||
}
|
||||
|
||||
GLboolean abortGLInit(char* abortMessage)
|
||||
GLboolean abortGLInit(const char* abortMessage)
|
||||
{
|
||||
KillGLWindow(); // Reset Display
|
||||
MessageBox(NULL, abortMessage, "ERROR", MB_OK|MB_ICONEXCLAMATION);
|
||||
return FALSE; // quit and return False
|
||||
}
|
||||
|
||||
BOOL CreateGLWindow(char* title, int width, int height, int bits, bool fullscreenflag)
|
||||
BOOL CreateGLWindow(const char* title, int width, int height, int bits, bool fullscreenflag)
|
||||
{
|
||||
GLuint PixelFormat; // Hold the result after searching for a match
|
||||
WNDCLASS wc; // Window Class Structure
|
||||
|
@ -798,10 +798,10 @@ LRESULT CALLBACK WndProc(HWND hWnd, // Handles for this Window
|
|||
}
|
||||
|
||||
|
||||
int WINAPI WinMain( __in HINSTANCE hInstance, // Instance
|
||||
__in_opt HINSTANCE hPrevInstance, // Previous Instance
|
||||
__in_opt LPSTR lpCmdLine, // Command Line Parameters
|
||||
__in int nShowCmd ) // Window Show State
|
||||
int WINAPI WinMain( HINSTANCE hInstance, // Instance
|
||||
HINSTANCE hPrevInstance, // Previous Instance
|
||||
LPSTR lpCmdLine, // Command Line Parameters
|
||||
int nShowCmd ) // Window Show State
|
||||
{
|
||||
MSG msg; // Windows Message Structure
|
||||
BOOL done=FALSE; // Bool Variable To Exit Loop
|
||||
|
|
Loading…
Reference in New Issue