Update: Add missing geo doc.
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@ -1,3 +1,44 @@
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/*
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Open Asset Import Library (assimp)
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----------------------------------------------------------------------
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Copyright (c) 2006-2022, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the
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following conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------
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*/
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#include "GeometryUtils.h"
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#include "GeometryUtils.h"
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#include <assimp/vector3.h>
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#include <assimp/vector3.h>
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@ -20,8 +61,6 @@ ai_real GeometryUtils::distance3D( const aiVector3D &vA, aiVector3D &vB ) {
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return d;
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return d;
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}
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}
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ai_real GeometryUtils::calculateAreaOfTriangle( const aiFace& face, aiMesh* mesh ) {
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ai_real GeometryUtils::calculateAreaOfTriangle( const aiFace& face, aiMesh* mesh ) {
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ai_real area = 0;
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ai_real area = 0;
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@ -1,12 +1,66 @@
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/*
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Open Asset Import Library (assimp)
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----------------------------------------------------------------------
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Copyright (c) 2006-2022, assimp team
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All rights reserved.
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|
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||||||
|
Redistribution and use of this software in source and binary forms,
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|
with or without modification, are permitted provided that the
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|
following conditions are met:
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||||||
|
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||||||
|
* Redistributions of source code must retain the above
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||||||
|
copyright notice, this list of conditions and the
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|
following disclaimer.
|
||||||
|
|
||||||
|
* Redistributions in binary form must reproduce the above
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|
copyright notice, this list of conditions and the
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|
following disclaimer in the documentation and/or other
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|
materials provided with the distribution.
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|
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* Neither the name of the assimp team, nor the names of its
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|
contributors may be used to endorse or promote products
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|
derived from this software without specific prior
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|
written permission of the assimp team.
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|
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|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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|
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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|
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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|
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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|
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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|
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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|
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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|
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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|
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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|
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------
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*/
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#include <assimp/types.h>
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#include <assimp/types.h>
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#include <assimp/mesh.h>
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#include <assimp/mesh.h>
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namespace Assimp {
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namespace Assimp {
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// ---------------------------------------------------------------------------
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/// @brief This helper class supports some basic geometry algorithms.
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// ---------------------------------------------------------------------------
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class GeometryUtils {
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class GeometryUtils {
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public:
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public:
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static ai_real heron( ai_real a, ai_real b, ai_real c );
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static ai_real heron( ai_real a, ai_real b, ai_real c );
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/// @brief Will compute the distance between 2 3D-vectors
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/// @param vA Vector a.
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/// @param vB Vector b.
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/// @return The distance.
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static ai_real distance3D( const aiVector3D &vA, aiVector3D &vB );
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static ai_real distance3D( const aiVector3D &vA, aiVector3D &vB );
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/// @brief Will calculate the area of a triangle described by a aiFace.
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/// @param face The face
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/// @param mesh The mesh containing the face
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/// @return The area.
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static ai_real calculateAreaOfTriangle( const aiFace& face, aiMesh* mesh );
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static ai_real calculateAreaOfTriangle( const aiFace& face, aiMesh* mesh );
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};
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};
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@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
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Copyright (c) 2006-2022, assimp team
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Copyright (c) 2006-2022, assimp team
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All rights reserved.
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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Redistribution and use of this software in source and binary forms,
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|
|
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