Merge pull request #1759 from mesilliac/fix_matrix_rotation_decompose

Fix Matrix4x4t Decompose to rotation vector.
pull/1756/head^2
Kim Kulling 2018-02-01 19:20:39 +01:00 committed by GitHub
commit 7de5e723d8
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1 changed files with 18 additions and 12 deletions

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@ -424,12 +424,18 @@ inline void aiMatrix4x4t<TReal>::Decompose(aiVector3t<TReal>& pScaling, aiVector
{
ASSIMP_MATRIX4_4_DECOMPOSE_PART;
/*
| CE -CF D 0 |
M = | BDE+AF -BDF+AE -BC 0 |
| -ADE+BF -ADF+BE AC 0 |
| 0 0 0 1 |
/*
assuming a right-handed coordinate system
and post-multiplication of column vectors,
the rotation matrix for an euler XYZ rotation is M = Rz * Ry * Rx.
combining gives:
| CE BDE-AF ADE+BF 0 |
M = | CF BDF+AE ADF-BE 0 |
| -D CB AC 0 |
| 0 0 0 1 |
where
A = cos(angle_x), B = sin(angle_x);
C = cos(angle_y), D = sin(angle_y);
E = cos(angle_z), F = sin(angle_z);
@ -438,20 +444,20 @@ inline void aiMatrix4x4t<TReal>::Decompose(aiVector3t<TReal>& pScaling, aiVector
// Use a small epsilon to solve floating-point inaccuracies
const TReal epsilon = 10e-3f;
pRotation.y = std::asin(vCols[2].x);// D. Angle around oY.
pRotation.y = std::asin(-vCols[0].z);// D. Angle around oY.
TReal C = std::cos(pRotation.y);
if(std::fabs(C) > epsilon)
{
// Finding angle around oX.
TReal tan_x = vCols[2].z / C;// A
TReal tan_y = -vCols[2].y / C;// B
TReal tan_x = vCols[2].z / C;// A
TReal tan_y = vCols[1].z / C;// B
pRotation.x = std::atan2(tan_y, tan_x);
// Finding angle around oZ.
tan_x = vCols[0].x / C;// E
tan_y = -vCols[1].x / C;// F
tan_x = vCols[0].x / C;// E
tan_y = vCols[0].y / C;// F
pRotation.z = std::atan2(tan_y, tan_x);
}
else
@ -459,8 +465,8 @@ inline void aiMatrix4x4t<TReal>::Decompose(aiVector3t<TReal>& pScaling, aiVector
pRotation.x = 0;// Set angle around oX to 0. => A == 1, B == 0, C == 0, D == 1.
// And finding angle around oZ.
TReal tan_x = vCols[1].y;// -BDF+AE => E
TReal tan_y = vCols[0].y;// BDE+AF => F
TReal tan_x = vCols[1].y;// BDF+AE => E
TReal tan_y = -vCols[1].x;// BDE-AF => F
pRotation.z = std::atan2(tan_y, tan_x);
}