fixed issue with texcoordinate bufferview target
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f2e6f2f67f
commit
7dd2e7011d
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@ -397,7 +397,7 @@ void glTFExporter::ExportMeshes()
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if(comp_allow) idx_srcdata_tc.push_back(b->byteLength);// Store index of texture coordinates array.
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if(comp_allow) idx_srcdata_tc.push_back(b->byteLength);// Store index of texture coordinates array.
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Ref<Accessor> tc = ExportData(*mAsset, meshId, b, aim->mNumVertices, aim->mTextureCoords[i], AttribType::VEC3, type, ComponentType_FLOAT, true);
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Ref<Accessor> tc = ExportData(*mAsset, meshId, b, aim->mNumVertices, aim->mTextureCoords[i], AttribType::VEC3, type, ComponentType_FLOAT, false);
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if (tc) p.attributes.texcoord.push_back(tc);
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if (tc) p.attributes.texcoord.push_back(tc);
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}
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}
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}
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}
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