closes https://github.com/assimp/assimp/issues/1513: fix assimp for cross compile for android

pull/1569/head
Kim Kulling 2017-11-15 21:26:25 +01:00
parent 80ba6d10f7
commit 7db10022e9
12 changed files with 2335 additions and 6 deletions

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@ -49,7 +49,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/ai_assert.h> #include <assimp/ai_assert.h>
#include <stdlib.h> #include <stdlib.h>
#ifdef __unix__ #ifdef __unix__
#include <sys/param.h> #include <sys/param.h>
#include <stdlib.h> #include <stdlib.h>

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@ -88,6 +88,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
# endif # endif
#endif #endif
#include "StringUtils.h"
namespace glTF2 namespace glTF2
{ {
#ifdef ASSIMP_API #ifdef ASSIMP_API
@ -239,7 +241,7 @@ namespace glTF2
case ComponentType_UNSIGNED_BYTE: case ComponentType_UNSIGNED_BYTE:
return 1; return 1;
default: default:
throw DeadlyImportError("GLTF: Unsupported Component Type " + std::to_string(t)); throw DeadlyImportError("GLTF: Unsupported Component Type " + to_string(t));
} }
} }

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@ -258,11 +258,11 @@ Ref<T> LazyDict<T>::Retrieve(unsigned int i)
Value &obj = (*mDict)[i]; Value &obj = (*mDict)[i];
if (!obj.IsObject()) { if (!obj.IsObject()) {
throw DeadlyImportError("GLTF: Object at index \"" + std::to_string(i) + "\" is not a JSON object"); throw DeadlyImportError("GLTF: Object at index \"" + to_string(i) + "\" is not a JSON object");
} }
T* inst = new T(); T* inst = new T();
inst->id = std::string(mDictId) + "_" + std::to_string(i); inst->id = std::string(mDictId) + "_" + to_string(i);
inst->oIndex = i; inst->oIndex = i;
ReadMember(obj, "name", inst->name); ReadMember(obj, "name", inst->name);
inst->Read(obj, mAsset); inst->Read(obj, mAsset);

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@ -402,7 +402,7 @@ void glTF2Exporter::ExportMaterials()
for (unsigned int i = 0; i < mScene->mNumMaterials; ++i) { for (unsigned int i = 0; i < mScene->mNumMaterials; ++i) {
const aiMaterial* mat = mScene->mMaterials[i]; const aiMaterial* mat = mScene->mMaterials[i];
std::string id = "material_" + std::to_string(i); std::string id = "material_" + to_string(i);
Ref<Material> m = mAsset->materials.Create(id); Ref<Material> m = mAsset->materials.Create(id);

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@ -1282,7 +1282,7 @@ inline void Asset::ReadBinaryHeader(IOStream& stream)
} }
AI_SWAP4(header.version); AI_SWAP4(header.version);
asset.version = std::to_string(header.version); asset.version = to_string(header.version);
if (header.version != 1) { if (header.version != 1) {
throw DeadlyImportError("GLTF: Unsupported binary glTF version"); throw DeadlyImportError("GLTF: Unsupported binary glTF version");
} }

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@ -0,0 +1,96 @@
# Copyright (c) 2014, Pavel Rojtberg
# All rights reserved.
#
# Redistribution and use in source and binary forms, with or without
# modification, are permitted provided that the following conditions are met:
#
# 1. Redistributions of source code must retain the above copyright notice,
# this list of conditions and the following disclaimer.
#
# 2. Redistributions in binary form must reproduce the above copyright notice,
# this list of conditions and the following disclaimer in the documentation
# and/or other materials provided with the distribution.
#
# 3. Neither the name of the copyright holder nor the names of its
# contributors may be used to endorse or promote products derived from this
# software without specific prior written permission.
#
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
# AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
# IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
# ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
# LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
# CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
# SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
# INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
# CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
# ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
# POSSIBILITY OF SUCH DAMAGE.
# ------------------------------------------------------------------------------
# Usage:
# 1. place AndroidNdkGdb.cmake somewhere inside ${CMAKE_MODULE_PATH}
# 2. inside your project add
#
# include(AndroidNdkGdb)
# android_ndk_gdb_enable()
# # for each target
# add_library(MyLibrary ...)
# android_ndk_gdb_debuggable(MyLibrary)
# add gdbserver and general gdb configuration to project
# also create a mininal NDK skeleton so ndk-gdb finds the paths
#
# the optional parameter defines the path to the android project.
# uses PROJECT_SOURCE_DIR by default.
macro(android_ndk_gdb_enable)
if(ANDROID)
# create custom target that depends on the real target so it gets executed afterwards
add_custom_target(NDK_GDB ALL)
if(${ARGC})
set(ANDROID_PROJECT_DIR ${ARGV0})
else()
set(ANDROID_PROJECT_DIR ${PROJECT_SOURCE_DIR})
endif()
set(NDK_GDB_SOLIB_PATH ${ANDROID_PROJECT_DIR}/obj/local/${ANDROID_NDK_ABI_NAME}/)
file(MAKE_DIRECTORY ${NDK_GDB_SOLIB_PATH})
# 1. generate essential Android Makefiles
file(MAKE_DIRECTORY ${ANDROID_PROJECT_DIR}/jni)
if(NOT EXISTS ${ANDROID_PROJECT_DIR}/jni/Android.mk)
file(WRITE ${ANDROID_PROJECT_DIR}/jni/Android.mk "APP_ABI := ${ANDROID_NDK_ABI_NAME}\n")
endif()
if(NOT EXISTS ${ANDROID_PROJECT_DIR}/jni/Application.mk)
file(WRITE ${ANDROID_PROJECT_DIR}/jni/Application.mk "APP_ABI := ${ANDROID_NDK_ABI_NAME}\n")
endif()
# 2. generate gdb.setup
get_directory_property(PROJECT_INCLUDES DIRECTORY ${PROJECT_SOURCE_DIR} INCLUDE_DIRECTORIES)
string(REGEX REPLACE ";" " " PROJECT_INCLUDES "${PROJECT_INCLUDES}")
file(WRITE ${LIBRARY_OUTPUT_PATH}/gdb.setup "set solib-search-path ${NDK_GDB_SOLIB_PATH}\n")
file(APPEND ${LIBRARY_OUTPUT_PATH}/gdb.setup "directory ${PROJECT_INCLUDES}\n")
# 3. copy gdbserver executable
file(COPY ${ANDROID_NDK}/prebuilt/android-${ANDROID_ARCH_NAME}/gdbserver/gdbserver DESTINATION ${LIBRARY_OUTPUT_PATH})
endif()
endmacro()
# register a target for remote debugging
# copies the debug version to NDK_GDB_SOLIB_PATH then strips symbols of original
macro(android_ndk_gdb_debuggable TARGET_NAME)
if(ANDROID)
get_property(TARGET_LOCATION TARGET ${TARGET_NAME} PROPERTY LOCATION)
# create custom target that depends on the real target so it gets executed afterwards
add_dependencies(NDK_GDB ${TARGET_NAME})
# 4. copy lib to obj
add_custom_command(TARGET NDK_GDB POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy_if_different ${TARGET_LOCATION} ${NDK_GDB_SOLIB_PATH})
# 5. strip symbols
add_custom_command(TARGET NDK_GDB POST_BUILD COMMAND ${CMAKE_STRIP} ${TARGET_LOCATION})
endif()
endmacro()

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@ -0,0 +1,58 @@
# Copyright (c) 2014, Pavel Rojtberg
# All rights reserved.
#
# Redistribution and use in source and binary forms, with or without
# modification, are permitted provided that the following conditions are met:
#
# 1. Redistributions of source code must retain the above copyright notice,
# this list of conditions and the following disclaimer.
#
# 2. Redistributions in binary form must reproduce the above copyright notice,
# this list of conditions and the following disclaimer in the documentation
# and/or other materials provided with the distribution.
#
# 3. Neither the name of the copyright holder nor the names of its
# contributors may be used to endorse or promote products derived from this
# software without specific prior written permission.
#
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
# AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
# IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
# ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
# LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
# CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
# SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
# INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
# CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
# ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
# POSSIBILITY OF SUCH DAMAGE.
macro(android_ndk_import_module_cpufeatures)
if(ANDROID)
include_directories(${ANDROID_NDK}/sources/android/cpufeatures)
add_library(cpufeatures ${ANDROID_NDK}/sources/android/cpufeatures/cpu-features.c)
target_link_libraries(cpufeatures dl)
endif()
endmacro()
macro(android_ndk_import_module_native_app_glue)
if(ANDROID)
include_directories(${ANDROID_NDK}/sources/android/native_app_glue)
add_library(native_app_glue ${ANDROID_NDK}/sources/android/native_app_glue/android_native_app_glue.c)
target_link_libraries(native_app_glue log)
endif()
endmacro()
macro(android_ndk_import_module_ndk_helper)
if(ANDROID)
android_ndk_import_module_cpufeatures()
android_ndk_import_module_native_app_glue()
include_directories(${ANDROID_NDK}/sources/android/ndk_helper)
file(GLOB _NDK_HELPER_SRCS ${ANDROID_NDK}/sources/android/ndk_helper/*.cpp ${ANDROID_NDK}/sources/android/ndk_helper/gl3stub.c)
add_library(ndk_helper ${_NDK_HELPER_SRCS})
target_link_libraries(ndk_helper log android EGL GLESv2 cpufeatures native_app_glue)
unset(_NDK_HELPER_SRCS)
endif()
endmacro()

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@ -0,0 +1,240 @@
# android-cmake
CMake is great, and so is Android. This is a collection of CMake scripts that may be useful to the Android NDK community. It is based on experience from porting OpenCV library to Android: http://opencv.org/platforms/android.html
Main goal is to share these scripts so that devs that use CMake as their build system may easily compile native code for Android.
## TL;DR
cmake -DCMAKE_TOOLCHAIN_FILE=android.toolchain.cmake \
-DANDROID_NDK=<ndk_path> \
-DCMAKE_BUILD_TYPE=Release \
-DANDROID_ABI="armeabi-v7a with NEON" \
<source_path>
cmake --build .
One-liner:
cmake -DCMAKE_TOOLCHAIN_FILE=android.toolchain.cmake -DANDROID_NDK=<ndk_path> -DCMAKE_BUILD_TYPE=Release -DANDROID_ABI="armeabi-v7a with NEON" <source_path> && cmake --build .
_android-cmake_ will search for your NDK install in the following order:
1. Value of `ANDROID_NDK` CMake variable;
1. Value of `ANDROID_NDK` environment variable;
1. Search under paths from `ANDROID_NDK_SEARCH_PATHS` CMake variable;
1. Search platform specific locations (home folder, Windows "Program Files", etc).
So if you have installed the NDK as `~/android-ndk-r10d` then _android-cmake_ will locate it automatically.
## Getting started
To build a cmake-based C/C++ project for Android you need:
* Android NDK (>= r5) http://developer.android.com/tools/sdk/ndk/index.html
* CMake (>= v2.6.3, >= v2.8.9 recommended) http://www.cmake.org/download
The _android-cmake_ is also capable to build with NDK from AOSP or Linaro Android source tree, but you may be required to manually specify path to `libm` binary to link with.
## Difference from traditional CMake
Folowing the _ndk-build_ the _android-cmake_ supports **only two build targets**:
* `-DCMAKE_BUILD_TYPE=Release`
* `-DCMAKE_BUILD_TYPE=Debug`
So don't even try other targets that can be found in CMake documentation and don't forget to explicitly specify `Release` or `Debug` because CMake builds without a build configuration by default.
## Difference from _ndk-build_
* Latest GCC available in NDK is used as the default compiler;
* `Release` builds with `-O3` instead of `-Os`;
* `Release` builds without debug info (without `-g`) (because _ndk-build_ always creates a stripped version but cmake delays this for `install/strip` target);
* `-fsigned-char` is added to compiler flags to make `char` signed by default as it is on x86/x86_64;
* GCC's stack protector is not used neither in `Debug` nor `Release` configurations;
* No builds for multiple platforms (e.g. building for both arm and x86 require to run cmake twice with different parameters);
* No file level Neon via `.neon` suffix;
The following features of _ndk-build_ are not supported by the _android-cmake_ yet:
* `armeabi-v7a-hard` ABI
* `libc++_static`/`libc++_shared` STL runtime
## Basic options
Similarly to the NDK build system _android-cmake_ allows to select between several compiler toolchains and target platforms. Most of the options can be set either as cmake arguments: `-D<NAME>=<VALUE>` or as environment variables:
* **ANDROID_NDK** - path to the Android NDK. If not set then _android-cmake_ will search for the most recent version of supported NDK in commonly used locations;
* **ANDROID_ABI** - specifies the target Application Binary Interface (ABI). This option nearly matches to the APP_ABI variable used by ndk-build tool from Android NDK. If not specified then set to `armeabi-v7a`. Possible target names are:
* `armeabi` - ARMv5TE based CPU with software floating point operations;
* **`armeabi-v7a`** - ARMv7 based devices with hardware FPU instructions (VFPv3_D16);
* `armeabi-v7a with NEON` - same as armeabi-v7a, but sets NEON as floating-point unit;
* `armeabi-v7a with VFPV3` - same as armeabi-v7a, but sets VFPv3_D32 as floating-point unit;
* `armeabi-v6 with VFP` - tuned for ARMv6 processors having VFP;
* `x86` - IA-32 instruction set
* `mips` - MIPS32 instruction set
* `arm64-v8a` - ARMv8 AArch64 instruction set - only for NDK r10 and newer
* `x86_64` - Intel64 instruction set (r1) - only for NDK r10 and newer
* `mips64` - MIPS64 instruction set (r6) - only for NDK r10 and newer
* **ANDROID_NATIVE_API_LEVEL** - level of android API to build for. Can be set either to full name (example: `android-8`) or a numeric value (example: `17`). The default API level depends on the target ABI:
* `android-8` for ARM;
* `android-9` for x86 and MIPS;
* `android-21` for 64-bit ABIs.
Building for `android-L` is possible only when it is explicitly selected.
* **ANDROID_TOOLCHAIN_NAME** - the name of compiler toolchain to be used. This option allows to select between different GCC and Clang versions. The list of possible values depends on the NDK version and will be printed by toolchain file if an invalid value is set. By default _android-cmake_ selects the most recent version of GCC which can build for specified `ANDROID_ABI`.
Example values are:
* `aarch64-linux-android-4.9`
* `aarch64-linux-android-clang3.5`
* `arm-linux-androideabi-4.8`
* `arm-linux-androideabi-4.9`
* `arm-linux-androideabi-clang3.5`
* `mips64el-linux-android-4.9`
* `mipsel-linux-android-4.8`
* `x86-4.9`
* `x86_64-4.9`
* etc.
* **ANDROID_STL** - the name of C++ runtime to use. The default is `gnustl_static`.
* `none` - do not configure the runtime.
* `system` - use the default minimal system C++ runtime library.
* Implies `-fno-rtti -fno-exceptions`.
* `system_re` - use the default minimal system C++ runtime library.
* Implies `-frtti -fexceptions`.
* `gabi++_static` - use the GAbi++ runtime as a static library.
* Implies `-frtti -fno-exceptions`.
* Available for NDK r7 and newer.
* `gabi++_shared` - use the GAbi++ runtime as a shared library.
* Implies `-frtti -fno-exceptions`.
* Available for NDK r7 and newer.
* `stlport_static` - use the STLport runtime as a static library.
* Implies `-fno-rtti -fno-exceptions` for NDK before r7.
* Implies `-frtti -fno-exceptions` for NDK r7 and newer.
* `stlport_shared` - use the STLport runtime as a shared library.
* Implies `-fno-rtti -fno-exceptions` for NDK before r7.
* Implies `-frtti -fno-exceptions` for NDK r7 and newer.
* **`gnustl_static`** - use the GNU STL as a static library.
* Implies `-frtti -fexceptions`.
* `gnustl_shared` - use the GNU STL as a shared library.
* Implies `-frtti -fno-exceptions`.
* Available for NDK r7b and newer.
* Silently degrades to `gnustl_static` if not available.
* **NDK_CCACHE** - path to `ccache` executable. If not set then initialized from `NDK_CCACHE` environment variable.
## Advanced _android-cmake_ options
Normally _android-cmake_ users are not supposed to touch these variables but they might be useful to workaround some build issues:
* **ANDROID_FORCE_ARM_BUILD** = `OFF` - generate 32-bit ARM instructions instead of Thumb. Applicable only for arm ABIs and is forced to be `ON` for `armeabi-v6 with VFP`;
* **ANDROID_NO_UNDEFINED** = `ON` - show all undefined symbols as linker errors;
* **ANDROID_SO_UNDEFINED** = `OFF` - allow undefined symbols in shared libraries;
* actually it is turned `ON` by default for NDK older than `r7`
* **ANDROID_STL_FORCE_FEATURES** = `ON` - automatically configure rtti and exceptions support based on C++ runtime;
* **ANDROID_NDK_LAYOUT** = `RELEASE` - inner layout of Android NDK, should be detected automatically. Possible values are:
* `RELEASE` - public releases from Google;
* `LINARO` - NDK from Linaro project;
* `ANDROID` - NDK from AOSP.
* **ANDROID_FUNCTION_LEVEL_LINKING** = `ON` - enables saparate putting each function and data items into separate sections and enable garbage collection of unused input sections at link time (`-fdata-sections -ffunction-sections -Wl,--gc-sections`);
* **ANDROID_GOLD_LINKER** = `ON` - use gold linker with GCC 4.6 for NDK r8b and newer (only for ARM and x86);
* **ANDROID_NOEXECSTACK** = `ON` - enables or disables stack execution protection code (`-Wl,-z,noexecstack`);
* **ANDROID_RELRO** = `ON` - Enables RELRO - a memory corruption mitigation technique (`-Wl,-z,relro -Wl,-z,now`);
* **ANDROID_LIBM_PATH** - path to `libm.so` (set to something like `$(TOP)/out/target/product/<product_name>/obj/lib/libm.so`) to workaround unresolved `sincos`.
## Fine-tuning `CMakeLists.txt` for _android-cmake_
### Recognizing Android build
_android-cmake_ defines `ANDROID` CMake variable which can be used to add Android-specific stuff:
if (ANDROID)
message(STATUS "Hello from Android build!")
endif()
The recommended way to identify ARM/MIPS/x86 architecture is examining `CMAKE_SYSTEM_PROCESSOR` which is set to the appropriate value:
* `armv5te` - for `armeabi` ABI
* `armv6` - for `armeabi-v6 with VFP` ABI
* `armv7-a` - for `armeabi-v7a`, `armeabi-v7a with VFPV3` and `armeabi-v7a with NEON` ABIs
* `aarch64` - for `arm64-v8a` ABI
* `i686` - for `x86` ABI
* `x86_64` - for `x86_64` ABI
* `mips` - for `mips` ABI
* `mips64` - for `mips64` ABI
Other variables that are set by _android-cmake_ and can be used for the fine-grained build configuration are:
* `NEON` - set if target ABI supports Neon;
* `ANDROID_NATIVE_API_LEVEL` - native Android API level we are building for (note: Java part of Andoid application can be built for another API level)
* `ANDROID_NDK_RELEASE` - version of the Android NDK
* `ANDROID_NDK_HOST_SYSTEM_NAME` - "windows", "linux-x86" or "darwin-x86" depending on the host platform
* `ANDROID_RTTI` - set if rtti is enabled by the runtime
* `ANDROID_EXCEPTIONS` - set if exceptions are enabled by the runtime
### Finding packages
When crosscompiling CMake `find_*` commands are normally expected to find libraries and packages belonging to the same build target. So _android-cmake_ configures CMake to search in Android-specific paths only and ignore your host system locations. So
find_package(ZLIB)
will surely find libz.so within the Android NDK.
However sometimes you need to locate a host package even when cross-compiling. For example you can be searching for your documentation generator. The _android-cmake_ recommends you to use `find_host_package` and `find_host_program` macro defined in the `android.toolchain.cmake`:
find_host_package(Doxygen)
find_host_program(PDFLATEX pdflatex)
However this will break regular builds so instead of wrapping package search into platform-specific logic you can copy the following snippet into your project (put it after your top-level `project()` command):
# Search packages for host system instead of packages for target system
# in case of cross compilation these macro should be defined by toolchain file
if(NOT COMMAND find_host_package)
macro(find_host_package)
find_package(${ARGN})
endmacro()
endif()
if(NOT COMMAND find_host_program)
macro(find_host_program)
find_program(${ARGN})
endmacro()
endif()
### Compiler flags recycling
Make sure to do the following in your scripts:
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${my_cxx_flags}")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${my_cxx_flags}")
The flags will be prepopulated with critical flags, so don't loose them. Also be aware that _android-cmake_ also sets configuration-specific compiler and linker flags.
## Troubleshooting
### Building on Windows
First of all `cygwin` builds are **NOT supported** and will not be supported by _android-cmake_. To build natively on Windows you need a port of make but I recommend http://martine.github.io/ninja/ instead.
To build with Ninja you need:
* Ensure you are using CMake newer than 2.8.9;
* Download the latest Ninja from https://github.com/martine/ninja/releases;
* Put the `ninja.exe` into your PATH (or add path to `ninja.exe` to your PATH environment variable);
* Pass `-GNinja` to `cmake` alongside with other arguments (or choose Ninja generator in `cmake-gui`).
* Enjoy the fast native multithreaded build :)
But if you still want to stick to old make then:
* Get a Windows port of GNU Make:
* Android NDK r7 (and newer) already has `make.exe` on board;
* `mingw-make` should work as fine;
* Download some other port. For example, this one: http://gnuwin32.sourceforge.net/packages/make.htm.
* Add path to your `make.exe` to system PATH or always use full path;
* Pass `-G"MinGW Makefiles"` and `-DCMAKE_MAKE_PROGRAM="<full/path/to/>make.exe"`
* It must be `MinGW Makefiles` and not `Unix Makefiles` even if your `make.exe` is not a MinGW's make.
* Run `make.exe` or `cmake --build .` for single-threaded build.
### Projects with assembler files
The _android-cmake_ should correctly handle projects with assembler sources (`*.s` or `*.S`). But if you still facing problems with assembler then try to upgrade your CMake to version newer than 2.8.5
## Copying
_android-cmake_ is distributed under the terms of [BSD 3-Clause License](http://opensource.org/licenses/BSD-3-Clause)

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@ -0,0 +1,211 @@
============== r1 ============== (dead links)
* http://dl.google.com/android/ndk/android-ndk-1.5_r1-windows.zip
* http://dl.google.com/android/ndk/android-ndk-1.5_r1-darwin-x86.zip
* http://dl.google.com/android/ndk/android-ndk-1.5_r1-linux-x86.zip
============== r2 ==============
* http://dl.google.com/android/ndk/android-ndk-1.6_r1-windows.zip
* http://dl.google.com/android/ndk/android-ndk-1.6_r1-darwin-x86.zip
* http://dl.google.com/android/ndk/android-ndk-1.6_r1-linux-x86.zip
============== r3 ==============
* http://dl.google.com/android/ndk/android-ndk-r3-windows.zip
* http://dl.google.com/android/ndk/android-ndk-r3-darwin-x86.zip
* http://dl.google.com/android/ndk/android-ndk-r3-linux-x86.zip
============== r4 ==============
* http://dl.google.com/android/ndk/android-ndk-r4-windows.zip
* http://dl.google.com/android/ndk/android-ndk-r4-darwin-x86.zip
* http://dl.google.com/android/ndk/android-ndk-r4-linux-x86.zip
============== r4b ==============
* http://dl.google.com/android/ndk/android-ndk-r4b-windows.zip
* http://dl.google.com/android/ndk/android-ndk-r4b-darwin-x86.zip
* http://dl.google.com/android/ndk/android-ndk-r4b-linux-x86.zip
============== r5 ==============
* http://dl.google.com/android/ndk/android-ndk-r5-windows.zip
* http://dl.google.com/android/ndk/android-ndk-r5-darwin-x86.tar.bz2
* http://dl.google.com/android/ndk/android-ndk-r5-linux-x86.tar.bz2
============== r5b ==============
* http://dl.google.com/android/ndk/android-ndk-r5b-windows.zip
* http://dl.google.com/android/ndk/android-ndk-r5b-darwin-x86.tar.bz2
* http://dl.google.com/android/ndk/android-ndk-r5b-linux-x86.tar.bz2
============== r5c ==============
* http://dl.google.com/android/ndk/android-ndk-r5c-windows.zip
* http://dl.google.com/android/ndk/android-ndk-r5c-darwin-x86.tar.bz2
* http://dl.google.com/android/ndk/android-ndk-r5c-linux-x86.tar.bz2
============== r6 ==============
* http://dl.google.com/android/ndk/android-ndk-r6-windows.zip
* http://dl.google.com/android/ndk/android-ndk-r6-darwin-x86.tar.bz2
* http://dl.google.com/android/ndk/android-ndk-r6-linux-x86.tar.bz2
============== r6b ==============
* http://dl.google.com/android/ndk/android-ndk-r6b-windows.zip
* http://dl.google.com/android/ndk/android-ndk-r6b-darwin-x86.tar.bz2
* http://dl.google.com/android/ndk/android-ndk-r6b-linux-x86.tar.bz2
============== r7 ==============
* http://dl.google.com/android/ndk/android-ndk-r7-windows.zip
* http://dl.google.com/android/ndk/android-ndk-r7-darwin-x86.tar.bz2
* http://dl.google.com/android/ndk/android-ndk-r7-linux-x86.tar.bz2
============== r7b ==============
* http://dl.google.com/android/ndk/android-ndk-r7b-windows.zip
* http://dl.google.com/android/ndk/android-ndk-r7b-darwin-x86.tar.bz2
* http://dl.google.com/android/ndk/android-ndk-r7b-linux-x86.tar.bz2
============== r7c ==============
* http://dl.google.com/android/ndk/android-ndk-r7c-windows.zip
* http://dl.google.com/android/ndk/android-ndk-r7c-darwin-x86.tar.bz2
* http://dl.google.com/android/ndk/android-ndk-r7c-linux-x86.tar.bz2
============== r8 ==============
* http://dl.google.com/android/ndk/android-ndk-r8-windows.zip
* http://dl.google.com/android/ndk/android-ndk-r8-darwin-x86.tar.bz2
* http://dl.google.com/android/ndk/android-ndk-r8-linux-x86.tar.bz2
============== r8b ==============
* http://dl.google.com/android/ndk/android-ndk-r8b-windows.zip
* http://dl.google.com/android/ndk/android-ndk-r8b-darwin-x86.tar.bz2
* http://dl.google.com/android/ndk/android-ndk-r8b-linux-x86.tar.bz2
============== r8c ==============
* http://dl.google.com/android/ndk/android-ndk-r8c-windows.zip
* http://dl.google.com/android/ndk/android-ndk-r8c-darwin-x86.tar.bz2
* http://dl.google.com/android/ndk/android-ndk-r8c-linux-x86.tar.bz2
============== r8d ==============
* http://dl.google.com/android/ndk/android-ndk-r8d-windows.zip
* http://dl.google.com/android/ndk/android-ndk-r8d-darwin-x86.tar.bz2
* http://dl.google.com/android/ndk/android-ndk-r8d-linux-x86.tar.bz2
============== r8e ==============
* http://dl.google.com/android/ndk/android-ndk-r8e-windows-x86.zip
* http://dl.google.com/android/ndk/android-ndk-r8e-windows-x86_64.zip
* http://dl.google.com/android/ndk/android-ndk-r8e-darwin-x86.tar.bz2
* http://dl.google.com/android/ndk/android-ndk-r8e-darwin-x86_64.tar.bz2
* http://dl.google.com/android/ndk/android-ndk-r8e-linux-x86.tar.bz2
* http://dl.google.com/android/ndk/android-ndk-r8e-linux-x86_64.tar.bz2
============== r9 ==============
* http://dl.google.com/android/ndk/android-ndk-r9-windows-x86.zip
* http://dl.google.com/android/ndk/android-ndk-r9-windows-x86-legacy-toolchains.zip
* http://dl.google.com/android/ndk/android-ndk-r9-windows-x86_64.zip
* http://dl.google.com/android/ndk/android-ndk-r9-windows-x86_64-legacy-toolchains.zip
* http://dl.google.com/android/ndk/android-ndk-r9-darwin-x86.tar.bz2
* http://dl.google.com/android/ndk/android-ndk-r9-darwin-x86-legacy-toolchains.tar.bz2
* http://dl.google.com/android/ndk/android-ndk-r9-darwin-x86_64.tar.bz2
* http://dl.google.com/android/ndk/android-ndk-r9-darwin-x86_64-legacy-toolchains.tar.bz2
* http://dl.google.com/android/ndk/android-ndk-r9-linux-x86.tar.bz2
* http://dl.google.com/android/ndk/android-ndk-r9-linux-x86-legacy-toolchains.tar.bz2
* http://dl.google.com/android/ndk/android-ndk-r9-linux-x86_64.tar.bz2
* http://dl.google.com/android/ndk/android-ndk-r9-linux-x86_64-legacy-toolchains.tar.bz2
============== r9b ==============
* http://dl.google.com/android/ndk/android-ndk-r9b-windows-x86.zip
* http://dl.google.com/android/ndk/android-ndk-r9b-windows-x86-legacy-toolchains.zip
* http://dl.google.com/android/ndk/android-ndk-r9b-windows-x86_64.zip
* http://dl.google.com/android/ndk/android-ndk-r9b-windows-x86_64-legacy-toolchains.zip
* http://dl.google.com/android/ndk/android-ndk-r9b-darwin-x86.tar.bz2
* http://dl.google.com/android/ndk/android-ndk-r9b-darwin-x86-legacy-toolchains.tar.bz2
* http://dl.google.com/android/ndk/android-ndk-r9b-darwin-x86_64.tar.bz2
* http://dl.google.com/android/ndk/android-ndk-r9b-darwin-x86_64-legacy-toolchains.tar.bz2
* http://dl.google.com/android/ndk/android-ndk-r9b-linux-x86.tar.bz2
* http://dl.google.com/android/ndk/android-ndk-r9b-linux-x86-legacy-toolchains.tar.bz2
* http://dl.google.com/android/ndk/android-ndk-r9b-linux-x86_64.tar.bz2
* http://dl.google.com/android/ndk/android-ndk-r9b-linux-x86_64-legacy-toolchains.tar.bz2
============== r9c ==============
* http://dl.google.com/android/ndk/android-ndk-r9c-windows-x86.zip
* http://dl.google.com/android/ndk/android-ndk-r9c-windows-x86_64.zip
* http://dl.google.com/android/ndk/android-ndk-r9c-darwin-x86.tar.bz2
* http://dl.google.com/android/ndk/android-ndk-r9c-darwin-x86_64.tar.bz2
* http://dl.google.com/android/ndk/android-ndk-r9c-linux-x86.tar.bz2
* http://dl.google.com/android/ndk/android-ndk-r9c-linux-x86_64.tar.bz2
* http://dl.google.com/android/ndk/android-ndk-r9c-cxx-stl-libs-with-debugging-info.zip
============== r9d ==============
* http://dl.google.com/android/ndk/android-ndk-r9d-windows-x86.zip
* http://dl.google.com/android/ndk/android-ndk-r9d-windows-x86_64.zip
* http://dl.google.com/android/ndk/android-ndk-r9d-darwin-x86.tar.bz2
* http://dl.google.com/android/ndk/android-ndk-r9d-darwin-x86_64.tar.bz2
* http://dl.google.com/android/ndk/android-ndk-r9d-linux-x86.tar.bz2
* http://dl.google.com/android/ndk/android-ndk-r9d-linux-x86_64.tar.bz2
* http://dl.google.com/android/ndk/android-ndk-r9d-cxx-stl-libs-with-debug-info.zip
============== r10 ==============
* http://dl.google.com/android/ndk/android-ndk32-r10-windows-x86.zip
* http://dl.google.com/android/ndk/android-ndk32-r10-windows-x86_64.zip
* http://dl.google.com/android/ndk/android-ndk32-r10-darwin-x86.tar.bz2
* http://dl.google.com/android/ndk/android-ndk32-r10-darwin-x86_64.tar.bz2
* http://dl.google.com/android/ndk/android-ndk32-r10-linux-x86.tar.bz2
* http://dl.google.com/android/ndk/android-ndk32-r10-linux-x86_64.tar.bz2
* http://dl.google.com/android/ndk/android-ndk64-r10-windows-x86.zip
* http://dl.google.com/android/ndk/android-ndk64-r10-windows-x86_64.zip
* http://dl.google.com/android/ndk/android-ndk64-r10-darwin-x86.tar.bz2
* http://dl.google.com/android/ndk/android-ndk64-r10-darwin-x86_64.tar.bz2
* http://dl.google.com/android/ndk/android-ndk64-r10-linux-x86.tar.bz2
* http://dl.google.com/android/ndk/android-ndk64-r10-linux-x86_64.tar.bz2
* http://dl.google.com/android/ndk/android-ndk-r10-cxx-stl-libs-with-debug-info.zip
============== r10b ==============
* http://dl.google.com/android/ndk/android-ndk32-r10b-windows-x86.zip
* http://dl.google.com/android/ndk/android-ndk32-r10b-windows-x86_64.zip
* http://dl.google.com/android/ndk/android-ndk32-r10b-darwin-x86.tar.bz2
* http://dl.google.com/android/ndk/android-ndk32-r10b-darwin-x86_64.tar.bz2
* http://dl.google.com/android/ndk/android-ndk32-r10b-linux-x86.tar.bz2
* http://dl.google.com/android/ndk/android-ndk32-r10b-linux-x86_64.tar.bz2
* http://dl.google.com/android/ndk/android-ndk64-r10b-windows-x86.zip
* http://dl.google.com/android/ndk/android-ndk64-r10b-windows-x86_64.zip
* http://dl.google.com/android/ndk/android-ndk64-r10b-darwin-x86.tar.bz2
* http://dl.google.com/android/ndk/android-ndk64-r10b-darwin-x86_64.tar.bz2
* http://dl.google.com/android/ndk/android-ndk64-r10b-linux-x86.tar.bz2
* http://dl.google.com/android/ndk/android-ndk64-r10b-linux-x86_64.tar.bz2
* http://dl.google.com/android/ndk/android-ndk-r10b-cxx-stl-libs-with-debug-info.zip
============== r10c ==============
* http://dl.google.com/android/ndk/android-ndk-r10c-windows-x86.exe
* http://dl.google.com/android/ndk/android-ndk-r10c-windows-x86_64.exe
* http://dl.google.com/android/ndk/android-ndk-r10c-darwin-x86.bin
* http://dl.google.com/android/ndk/android-ndk-r10c-darwin-x86_64.bin
* http://dl.google.com/android/ndk/android-ndk-r10c-linux-x86.bin
* http://dl.google.com/android/ndk/android-ndk-r10c-linux-x86_64.bin
============== r10d ==============
* http://dl.google.com/android/ndk/android-ndk-r10d-windows-x86.exe
* http://dl.google.com/android/ndk/android-ndk-r10d-windows-x86_64.exe
* http://dl.google.com/android/ndk/android-ndk-r10d-darwin-x86.bin
* http://dl.google.com/android/ndk/android-ndk-r10d-darwin-x86_64.bin
* http://dl.google.com/android/ndk/android-ndk-r10d-linux-x86.bin
* http://dl.google.com/android/ndk/android-ndk-r10d-linux-x86_64.bin

View File

@ -7,6 +7,8 @@
#ifndef ZCONF_H #ifndef ZCONF_H
#define ZCONF_H #define ZCONF_H
/* #undef Z_PREFIX */
/* #undef Z_HAVE_UNISTD_H */
/* /*
* If you *really* need a unique prefix for all types and library functions, * If you *really* need a unique prefix for all types and library functions,

View File

@ -0,0 +1,28 @@
@echo off
set ASSIMP_PATH=D:\projects\asset-importer-lib\assimp
set CMAKE_PATH="C:\Program Files\CMake\bin\cmake.exe"
set ANDROID_NDK_PATH=C:\Users\kimkulling\AppData\Local\Android\Sdk\ndk-bundle
set ANDROID_CMAKE_PATH=contrib\android-cmake
pushd %ASSIMP_PATH%
rmdir /s /q build
mkdir build
cd build
%CMAKE_PATH% .. ^
-G"MinGW Makefiles" ^
-DCMAKE_BUILD_TYPE=Release ^
-DCMAKE_TOOLCHAIN_FILE=%ANDROID_CMAKE_PATH%\android.toolchain.cmake ^
-DCMAKE_MAKE_PROGRAM=%ANDROID_NDK_PATH%\prebuilt\windows-x86_64\bin\make.exe ^
-DANDROID_NDK=%ANDROID_NDK_PATH% ^
-DANDROID_NATIVE_API_LEVEL=android-9 ^
-DASSIMP_ANDROID_JNIIOSYSTEM=ON ^
-DANDROID_ABI=arm64-v8a ^
-DASSIMP_BUILD_ZLIB=ON ^
-DASSIMP_BUILD_TESTS=OFF
%CMAKE_PATH% --build .
popd