Merge pull request #2150 from vjf/pyassimp_export_blob

Added interface to 'aiExportSceneToBlob()' for pyassimp
pull/2155/head
Kim Kulling 2018-09-23 18:13:45 +02:00 committed by GitHub
commit 7d36c12dc4
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3 changed files with 67 additions and 3 deletions

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@ -35,7 +35,7 @@ class AssimpLib(object):
""" """
Assimp-Singleton Assimp-Singleton
""" """
load, load_mem, export, release, dll = helper.search_library() load, load_mem, export, export_blob, release, dll = helper.search_library()
_assimp_lib = AssimpLib() _assimp_lib = AssimpLib()
def make_tuple(ai_obj, type = None): def make_tuple(ai_obj, type = None):
@ -352,6 +352,33 @@ def export(scene,
if exportStatus != 0: if exportStatus != 0:
raise AssimpError('Could not export scene!') raise AssimpError('Could not export scene!')
def export_blob(scene,
file_type = None,
processing = postprocess.aiProcess_Triangulate):
'''
Export a scene and return a blob in the correct format. On failure throws AssimpError.
Arguments
---------
scene: scene to export.
file_type: string of file exporter to use. For example "collada".
processing: assimp postprocessing parameters. Verbose keywords are imported
from postprocessing, and the parameters can be combined bitwise to
generate the final processing value. Note that the default value will
triangulate quad faces. Example of generating other possible values:
processing = (pyassimp.postprocess.aiProcess_Triangulate |
pyassimp.postprocess.aiProcess_OptimizeMeshes)
Returns
---------
Pointer to structs.ExportDataBlob
'''
from ctypes import pointer
exportBlobPtr = _assimp_lib.export_blob(pointer(scene), file_type.encode("ascii"), processing)
if exportBlobPtr == 0:
raise AssimpError('Could not export scene to blob!')
return exportBlobPtr
def release(scene): def release(scene):
from ctypes import pointer from ctypes import pointer
_assimp_lib.release(pointer(scene)) _assimp_lib.release(pointer(scene))

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@ -176,6 +176,7 @@ def try_load_functions(library_path, dll):
load from filename function, load from filename function,
load from memory function, load from memory function,
export to filename function, export to filename function,
export to blob function,
release function, release function,
ctypes handle to assimp library) ctypes handle to assimp library)
''' '''
@ -185,15 +186,17 @@ def try_load_functions(library_path, dll):
release = dll.aiReleaseImport release = dll.aiReleaseImport
load_mem = dll.aiImportFileFromMemory load_mem = dll.aiImportFileFromMemory
export = dll.aiExportScene export = dll.aiExportScene
export2blob = dll.aiExportSceneToBlob
except AttributeError: except AttributeError:
#OK, this is a library, but it doesn't have the functions we need #OK, this is a library, but it doesn't have the functions we need
return None return None
# library found! # library found!
from .structs import Scene from .structs import Scene, ExportDataBlob
load.restype = POINTER(Scene) load.restype = POINTER(Scene)
load_mem.restype = POINTER(Scene) load_mem.restype = POINTER(Scene)
return (library_path, load, load_mem, export, release, dll) export2blob.restype = POINTER(ExportDataBlob)
return (library_path, load, load_mem, export, export2blob, release, dll)
def search_library(): def search_library():
''' '''
@ -203,6 +206,7 @@ def search_library():
Returns: tuple, (load from filename function, Returns: tuple, (load from filename function,
load from memory function, load from memory function,
export to filename function, export to filename function,
export to blob function,
release function, release function,
dll) dll)
''' '''

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@ -996,6 +996,39 @@ class Animation(Structure):
] ]
class ExportDataBlob(Structure):
"""
See 'cexport.h' for details.
Note that the '_fields_' definition is outside the class to allow the 'next' field to be recursive
"""
pass
ExportDataBlob._fields_ = [
# Size of the data in bytes
("size", c_size_t),
# The data.
("data", c_void_p),
# Name of the blob. An empty string always
# indicates the first (and primary) blob,
# which contains the actual file data.
# Any other blobs are auxiliary files produced
# by exporters (i.e. material files). Existence
# of such files depends on the file format. Most
# formats don't split assets across multiple files.
#
# If used, blob names usually contain the file
# extension that should be used when writing
# the data to disc.
("name", String),
# Pointer to the next blob in the chain or NULL if there is none.
("next", POINTER(ExportDataBlob)),
]
class Scene(Structure): class Scene(Structure):
""" """
See 'aiScene.h' for details. See 'aiScene.h' for details.