saves value in the 'Ke'-Attribute in ObjMtl Files in COLOR_EMISSIVE

pull/239/head
Judith Hartmann 2014-03-16 21:30:10 +01:00
parent 9af1dfd48d
commit 7d1a704ed7
4 changed files with 11 additions and 0 deletions

View File

@ -152,6 +152,9 @@ void ObjExporter :: WriteMaterialFile()
if(AI_SUCCESS == mat->Get(AI_MATKEY_COLOR_SPECULAR,c)) {
mOutputMat << "ks " << c.r << " " << c.g << " " << c.b << endl;
}
if(AI_SUCCESS == mat->Get(AI_MATKEY_COLOR_EMISSIVE,c)) {
mOutputMat << "ke " << c.r << " " << c.g << " " << c.b << endl;
}
float o;
if(AI_SUCCESS == mat->Get(AI_MATKEY_OPACITY,o)) {

View File

@ -183,6 +183,8 @@ struct Material
aiColor3D diffuse;
//! Specular color
aiColor3D specular;
//! Emissive color
aiColor3D emissive;
//! Alpha value
float alpha;
//! Shineness factor

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@ -550,6 +550,7 @@ void ObjFileImporter::createMaterials(const ObjFile::Model* pModel, aiScene* pSc
mat->AddProperty( &pCurrentMaterial->ambient, 1, AI_MATKEY_COLOR_AMBIENT );
mat->AddProperty( &pCurrentMaterial->diffuse, 1, AI_MATKEY_COLOR_DIFFUSE );
mat->AddProperty( &pCurrentMaterial->specular, 1, AI_MATKEY_COLOR_SPECULAR );
mat->AddProperty( &pCurrentMaterial->emissive, 1, AI_MATKEY_COLOR_EMISSIVE );
mat->AddProperty( &pCurrentMaterial->shineness, 1, AI_MATKEY_SHININESS );
mat->AddProperty( &pCurrentMaterial->alpha, 1, AI_MATKEY_OPACITY );

View File

@ -146,6 +146,11 @@ void ObjFileMtlImporter::load()
++m_DataIt;
getColorRGBA( &m_pModel->m_pCurrentMaterial->specular );
}
else if (*m_DataIt == 'e')
{
++m_DataIt;
getColorRGBA( &m_pModel->m_pCurrentMaterial->emissive );
}
m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
}
break;