diff --git a/code/BlenderLoader.cpp b/code/BlenderLoader.cpp index 90065ceee..d39cb9699 100644 --- a/code/BlenderLoader.cpp +++ b/code/BlenderLoader.cpp @@ -1225,6 +1225,16 @@ aiLight* BlenderImporter::ConvertLight(const Scene& /*in*/, const Object* obj, c case Lamp::Type_Local: out->mType = aiLightSource_POINT; break; + case Lamp::Type_Spot: + out->mType = aiLightSource_SPOT; + + // blender orients directional lights as facing toward -z + out->mDirection = aiVector3D(0.f, 0.f, -1.f); + out->mUp = aiVector3D(0.f, 1.f, 0.f); + + out->mAngleInnerCone = lamp->spotsize * (1.0f - lamp->spotblend); + out->mAngleOuterCone = lamp->spotsize; + break; case Lamp::Type_Sun: out->mType = aiLightSource_DIRECTIONAL; @@ -1255,6 +1265,23 @@ aiLight* BlenderImporter::ConvertLight(const Scene& /*in*/, const Object* obj, c out->mColorAmbient = aiColor3D(lamp->r, lamp->g, lamp->b) * lamp->energy; out->mColorSpecular = aiColor3D(lamp->r, lamp->g, lamp->b) * lamp->energy; out->mColorDiffuse = aiColor3D(lamp->r, lamp->g, lamp->b) * lamp->energy; + + // If default values are supplied, compute the coefficients from light's max distance + // Read this: https://imdoingitwrong.wordpress.com/2011/01/31/light-attenuation/ + // + if (lamp->constant_coefficient == 1.0f && lamp->linear_coefficient == 0.0f && lamp->quadratic_coefficient == 0.0f && lamp->dist > 0.0f) + { + out->mAttenuationConstant = 1.0f; + out->mAttenuationLinear = 2.0f / lamp->dist; + out->mAttenuationQuadratic = 1.0f / (lamp->dist * lamp->dist); + } + else + { + out->mAttenuationConstant = lamp->constant_coefficient; + out->mAttenuationLinear = lamp->linear_coefficient; + out->mAttenuationQuadratic = lamp->quadratic_coefficient; + } + return out.release(); } diff --git a/code/BlenderScene.cpp b/code/BlenderScene.cpp index 4fc353b15..39c2793d5 100644 --- a/code/BlenderScene.cpp +++ b/code/BlenderScene.cpp @@ -211,9 +211,12 @@ template <> void Structure :: Convert ( ReadField(dest.b,"b",db); ReadField(dest.k,"k",db); ReadField(dest.energy,"energy",db); - ReadField(dest.dist,"dist",db); + ReadField(dest.dist,"dist",db); ReadField(dest.spotsize,"spotsize",db); ReadField(dest.spotblend,"spotblend",db); + ReadField(dest.constant_coefficient, "coeff_const", db); + ReadField(dest.linear_coefficient, "coeff_lin", db); + ReadField(dest.quadratic_coefficient, "coeff_quad", db); ReadField(dest.att1,"att1",db); ReadField(dest.att2,"att2",db); ReadField(temp,"falloff_type",db); diff --git a/code/BlenderScene.h b/code/BlenderScene.h index 8e4223eb1..dd3f1444c 100644 --- a/code/BlenderScene.h +++ b/code/BlenderScene.h @@ -538,6 +538,10 @@ struct Lamp : ElemBase { float energy, dist, spotsize, spotblend; //float haint; + float constant_coefficient; + float linear_coefficient; + float quadratic_coefficient; + float att1, att2; //struct CurveMapping *curfalloff; FalloffType falloff_type; diff --git a/code/ColladaExporter.cpp b/code/ColladaExporter.cpp index e7cc6907d..7c21dde43 100644 --- a/code/ColladaExporter.cpp +++ b/code/ColladaExporter.cpp @@ -64,13 +64,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. using namespace Assimp; -namespace Assimp -{ +namespace Assimp { // ------------------------------------------------------------------------------------------------ // Worker function for exporting a scene to Collada. Prototyped and registered in Exporter.cpp -void ExportSceneCollada(const char* pFile, IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* /*pProperties*/) -{ +void ExportSceneCollada(const char* pFile, IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* /*pProperties*/) { std::string path = DefaultIOSystem::absolutePath(std::string(pFile)); std::string file = DefaultIOSystem::completeBaseName(std::string(pFile)); @@ -93,12 +91,12 @@ void ExportSceneCollada(const char* pFile, IOSystem* pIOSystem, const aiScene* p } // end of namespace Assimp - - // ------------------------------------------------------------------------------------------------ // Constructor for a specific scene to export -ColladaExporter::ColladaExporter( const aiScene* pScene, IOSystem* pIOSystem, const std::string& path, const std::string& file) : mIOSystem(pIOSystem), mPath(path), mFile(file) -{ +ColladaExporter::ColladaExporter( const aiScene* pScene, IOSystem* pIOSystem, const std::string& path, const std::string& file) +: mIOSystem(pIOSystem) +, mPath(path) +, mFile(file) { // make sure that all formatting happens using the standard, C locale and not the user's current locale mOutput.imbue( std::locale("C") ); mOutput.precision(16); @@ -115,17 +113,15 @@ ColladaExporter::ColladaExporter( const aiScene* pScene, IOSystem* pIOSystem, co // ------------------------------------------------------------------------------------------------ // Destructor -ColladaExporter::~ColladaExporter() -{ - if(mSceneOwned) { +ColladaExporter::~ColladaExporter() { + if ( mSceneOwned ) { delete mScene; } } // ------------------------------------------------------------------------------------------------ // Starts writing the contents -void ColladaExporter::WriteFile() -{ +void ColladaExporter::WriteFile() { // write the DTD mOutput << "" << endstr; // COLLADA element start @@ -158,8 +154,7 @@ void ColladaExporter::WriteFile() // ------------------------------------------------------------------------------------------------ // Writes the asset header -void ColladaExporter::WriteHeader() -{ +void ColladaExporter::WriteHeader() { static const ai_real epsilon = ai_real( 0.00001 ); static const aiQuaternion x_rot(aiMatrix3x3( 0, -1, 0, @@ -240,51 +235,60 @@ void ColladaExporter::WriteHeader() // If no Scene metadata, use root node metadata aiMetadata* meta = mScene->mMetaData; - if (!meta) + if (nullptr == meta) { meta = mScene->mRootNode->mMetaData; + } aiString value; - if (!meta || !meta->Get("Author", value)) + if (!meta || !meta->Get("Author", value)) { mOutput << startstr << "" << "Assimp" << "" << endstr; - else + } else { mOutput << startstr << "" << XMLEscape(value.C_Str()) << "" << endstr; + } - if (!meta || !meta->Get("AuthoringTool", value)) + if (nullptr == meta || !meta->Get("AuthoringTool", value)) { mOutput << startstr << "" << "Assimp Exporter" << "" << endstr; - else + } else { mOutput << startstr << "" << XMLEscape(value.C_Str()) << "" << endstr; + } - if (meta) - { - if (meta->Get("Comments", value)) + if (meta) { + if (meta->Get("Comments", value)) { mOutput << startstr << "" << XMLEscape(value.C_Str()) << "" << endstr; - if (meta->Get("Copyright", value)) + } + if (meta->Get("Copyright", value)) { mOutput << startstr << "" << XMLEscape(value.C_Str()) << "" << endstr; - if (meta->Get("SourceData", value)) + } + if (meta->Get("SourceData", value)) { mOutput << startstr << "" << XMLEscape(value.C_Str()) << "" << endstr; + } } PopTag(); mOutput << startstr << "" << endstr; - if (!meta || !meta->Get("Created", value)) + if (nullptr == meta || !meta->Get("Created", value)) { mOutput << startstr << "" << date_str << "" << endstr; - else + } else { mOutput << startstr << "" << XMLEscape(value.C_Str()) << "" << endstr; + } // Modified date is always the date saved mOutput << startstr << "" << date_str << "" << endstr; - if (meta) - { - if (meta->Get("Keywords", value)) + if (meta) { + if (meta->Get("Keywords", value)) { mOutput << startstr << "" << XMLEscape(value.C_Str()) << "" << endstr; - if (meta->Get("Revision", value)) + } + if (meta->Get("Revision", value)) { mOutput << startstr << "" << XMLEscape(value.C_Str()) << "" << endstr; - if (meta->Get("Subject", value)) + } + if (meta->Get("Subject", value)) { mOutput << startstr << "" << XMLEscape(value.C_Str()) << "" << endstr; - if (meta->Get("Title", value)) + } + if (meta->Get("Title", value)) { mOutput << startstr << "" << XMLEscape(value.C_Str()) << "" << endstr; + } } mOutput << startstr << "" << endstr; @@ -299,12 +303,15 @@ void ColladaExporter::WriteTextures() { static const unsigned int buffer_size = 1024; char str[buffer_size]; - if(mScene->HasTextures()) { + if (mScene->HasTextures()) { for(unsigned int i = 0; i < mScene->mNumTextures; i++) { // It would be great to be able to create a directory in portable standard C++, but it's not the case, // so we just write the textures in the current directory. aiTexture* texture = mScene->mTextures[i]; + if ( nullptr == texture ) { + continue; + } ASSIMP_itoa10(str, buffer_size, i + 1); @@ -458,6 +465,7 @@ void ColladaExporter::WritePointLight(const aiLight *const light){ mOutput << startstr << "" << endstr; } + void ColladaExporter::WriteDirectionalLight(const aiLight *const light){ const aiColor3D &color= light->mColorDiffuse; mOutput << startstr << "" << endstr; @@ -470,6 +478,7 @@ void ColladaExporter::WriteDirectionalLight(const aiLight *const light){ mOutput << startstr << "" << endstr; } + void ColladaExporter::WriteSpotLight(const aiLight *const light){ const aiColor3D &color= light->mColorDiffuse; @@ -526,18 +535,16 @@ void ColladaExporter::WriteAmbienttLight(const aiLight *const light){ // ------------------------------------------------------------------------------------------------ // Reads a single surface entry from the given material keys -void ColladaExporter::ReadMaterialSurface( Surface& poSurface, const aiMaterial* pSrcMat, aiTextureType pTexture, const char* pKey, size_t pType, size_t pIndex) -{ - if( pSrcMat->GetTextureCount( pTexture) > 0 ) - { +void ColladaExporter::ReadMaterialSurface( Surface& poSurface, const aiMaterial* pSrcMat, + aiTextureType pTexture, const char* pKey, size_t pType, size_t pIndex) { + if( pSrcMat->GetTextureCount( pTexture) > 0 ) { aiString texfile; unsigned int uvChannel = 0; pSrcMat->GetTexture( pTexture, 0, &texfile, NULL, &uvChannel); std::string index_str(texfile.C_Str()); - if(index_str.size() != 0 && index_str[0] == '*') - { + if(index_str.size() != 0 && index_str[0] == '*') { unsigned int index; index_str = index_str.substr(1, std::string::npos); @@ -555,15 +562,13 @@ void ColladaExporter::ReadMaterialSurface( Surface& poSurface, const aiMaterial* } else { throw DeadlyExportError("could not find embedded texture at index " + index_str); } - } else - { + } else { poSurface.texture = texfile.C_Str(); } poSurface.channel = uvChannel; poSurface.exist = true; - } else - { + } else { if( pKey ) poSurface.exist = pSrcMat->Get( pKey, static_cast(pType), static_cast(pIndex), poSurface.color) == aiReturn_SUCCESS; } @@ -571,15 +576,13 @@ void ColladaExporter::ReadMaterialSurface( Surface& poSurface, const aiMaterial* // ------------------------------------------------------------------------------------------------ // Reimplementation of isalnum(,C locale), because AppVeyor does not see standard version. -static bool isalnum_C(char c) -{ +static bool isalnum_C(char c) { return ( nullptr != strchr("0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz",c) ); } // ------------------------------------------------------------------------------------------------ // Writes an image entry for the given surface -void ColladaExporter::WriteImageEntry( const Surface& pSurface, const std::string& pNameAdd) -{ +void ColladaExporter::WriteImageEntry( const Surface& pSurface, const std::string& pNameAdd) { if( !pSurface.texture.empty() ) { mOutput << startstr << "" << endstr; @@ -833,8 +836,9 @@ void ColladaExporter::WriteControllerLibrary() mOutput << startstr << "" << endstr; PushTag(); - for( size_t a = 0; a < mScene->mNumMeshes; ++a) + for( size_t a = 0; a < mScene->mNumMeshes; ++a) { WriteController( a); + } PopTag(); mOutput << startstr << "" << endstr; diff --git a/code/FBXExportNode.h b/code/FBXExportNode.h index b388a4f86..ef3bc781a 100644 --- a/code/FBXExportNode.h +++ b/code/FBXExportNode.h @@ -59,12 +59,11 @@ namespace FBX { class Node; } -class FBX::Node -{ -public: // public data members +class FBX::Node { +public: // TODO: accessors std::string name; // node name - std::vector properties; // node properties + std::vector properties; // node properties std::vector children; // child nodes // some nodes always pretend they have children... @@ -215,7 +214,7 @@ public: // static member functions Assimp::StreamWriterLE& s, bool binary, int indent ) { - FBX::Property p(value); + FBX::FBXExportProperty p(value); FBX::Node node(name, p); node.Dump(s, binary, indent); } diff --git a/code/FBXExportProperty.cpp b/code/FBXExportProperty.cpp index ac464c806..f8593e629 100644 --- a/code/FBXExportProperty.cpp +++ b/code/FBXExportProperty.cpp @@ -53,186 +53,209 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #include // ostringstream namespace Assimp { +namespace FBX { + // constructors for single element properties -FBX::Property::Property(bool v) - : type('C'), data(1) -{ - data = {uint8_t(v)}; +FBXExportProperty::FBXExportProperty(bool v) +: type('C') +, data(1) { + data = { + uint8_t(v) + }; } -FBX::Property::Property(int16_t v) : type('Y'), data(2) -{ +FBXExportProperty::FBXExportProperty(int16_t v) +: type('Y') +, data(2) { uint8_t* d = data.data(); (reinterpret_cast(d))[0] = v; } -FBX::Property::Property(int32_t v) : type('I'), data(4) -{ +FBXExportProperty::FBXExportProperty(int32_t v) +: type('I') +, data(4) { uint8_t* d = data.data(); (reinterpret_cast(d))[0] = v; } -FBX::Property::Property(float v) : type('F'), data(4) -{ +FBXExportProperty::FBXExportProperty(float v) +: type('F') +, data(4) { uint8_t* d = data.data(); (reinterpret_cast(d))[0] = v; } -FBX::Property::Property(double v) : type('D'), data(8) -{ +FBXExportProperty::FBXExportProperty(double v) +: type('D') +, data(8) { uint8_t* d = data.data(); (reinterpret_cast(d))[0] = v; } -FBX::Property::Property(int64_t v) : type('L'), data(8) -{ +FBXExportProperty::FBXExportProperty(int64_t v) +: type('L') +, data(8) { uint8_t* d = data.data(); (reinterpret_cast(d))[0] = v; } - // constructors for array-type properties -FBX::Property::Property(const char* c, bool raw) - : Property(std::string(c), raw) -{} +FBXExportProperty::FBXExportProperty(const char* c, bool raw) +: FBXExportProperty(std::string(c), raw) { + // empty +} // strings can either be saved as "raw" (R) data, or "string" (S) data -FBX::Property::Property(const std::string& s, bool raw) - : type(raw ? 'R' : 'S'), data(s.size()) -{ +FBXExportProperty::FBXExportProperty(const std::string& s, bool raw) +: type(raw ? 'R' : 'S') +, data(s.size()) { for (size_t i = 0; i < s.size(); ++i) { data[i] = uint8_t(s[i]); } } -FBX::Property::Property(const std::vector& r) - : type('R'), data(r) -{} +FBXExportProperty::FBXExportProperty(const std::vector& r) +: type('R') +, data(r) { + // empty +} -FBX::Property::Property(const std::vector& va) - : type('i'), data(4*va.size()) -{ +FBXExportProperty::FBXExportProperty(const std::vector& va) +: type('i') +, data(4 * va.size() ) { int32_t* d = reinterpret_cast(data.data()); - for (size_t i = 0; i < va.size(); ++i) { d[i] = va[i]; } + for (size_t i = 0; i < va.size(); ++i) { + d[i] = va[i]; + } } -FBX::Property::Property(const std::vector& va) - : type('l'), data(8*va.size()) -{ +FBXExportProperty::FBXExportProperty(const std::vector& va) +: type('l') +, data(8 * va.size()) { int64_t* d = reinterpret_cast(data.data()); - for (size_t i = 0; i < va.size(); ++i) { d[i] = va[i]; } + for (size_t i = 0; i < va.size(); ++i) { + d[i] = va[i]; + } } -FBX::Property::Property(const std::vector& va) - : type('f'), data(4*va.size()) -{ +FBXExportProperty::FBXExportProperty(const std::vector& va) +: type('f') +, data(4 * va.size()) { float* d = reinterpret_cast(data.data()); - for (size_t i = 0; i < va.size(); ++i) { d[i] = va[i]; } + for (size_t i = 0; i < va.size(); ++i) { + d[i] = va[i]; + } } -FBX::Property::Property(const std::vector& va) - : type('d'), data(8*va.size()) -{ +FBXExportProperty::FBXExportProperty(const std::vector& va) +: type('d') +, data(8 * va.size()) { double* d = reinterpret_cast(data.data()); - for (size_t i = 0; i < va.size(); ++i) { d[i] = va[i]; } + for (size_t i = 0; i < va.size(); ++i) { + d[i] = va[i]; + } } -FBX::Property::Property(const aiMatrix4x4& vm) - : type('d'), data(8*16) -{ +FBXExportProperty::FBXExportProperty(const aiMatrix4x4& vm) +: type('d') +, data(8 * 16) { double* d = reinterpret_cast(data.data()); for (unsigned int c = 0; c < 4; ++c) { for (unsigned int r = 0; r < 4; ++r) { - d[4*c+r] = vm[r][c]; + d[4 * c + r] = vm[r][c]; } } } // public member functions -size_t FBX::Property::size() -{ +size_t FBXExportProperty::size() { switch (type) { - case 'C': case 'Y': case 'I': case 'F': case 'D': case 'L': - return data.size() + 1; - case 'S': case 'R': - return data.size() + 5; - case 'i': case 'd': - return data.size() + 13; - default: - throw DeadlyExportError("Requested size on property of unknown type"); + case 'C': + case 'Y': + case 'I': + case 'F': + case 'D': + case 'L': + return data.size() + 1; + case 'S': + case 'R': + return data.size() + 5; + case 'i': + case 'd': + return data.size() + 13; + default: + throw DeadlyExportError("Requested size on property of unknown type"); } } -void FBX::Property::DumpBinary(Assimp::StreamWriterLE &s) -{ +void FBXExportProperty::DumpBinary(Assimp::StreamWriterLE& s) { s.PutU1(type); uint8_t* d = data.data(); size_t N; switch (type) { - case 'C': s.PutU1(*(reinterpret_cast(d))); return; - case 'Y': s.PutI2(*(reinterpret_cast(d))); return; - case 'I': s.PutI4(*(reinterpret_cast(d))); return; - case 'F': s.PutF4(*(reinterpret_cast(d))); return; - case 'D': s.PutF8(*(reinterpret_cast(d))); return; - case 'L': s.PutI8(*(reinterpret_cast(d))); return; - case 'S': - case 'R': - s.PutU4(uint32_t(data.size())); - for (size_t i = 0; i < data.size(); ++i) { s.PutU1(data[i]); } - return; - case 'i': - N = data.size() / 4; - s.PutU4(uint32_t(N)); // number of elements - s.PutU4(0); // no encoding (1 would be zip-compressed) - // TODO: compress if large? - s.PutU4(uint32_t(data.size())); // data size - for (size_t i = 0; i < N; ++i) { - s.PutI4((reinterpret_cast(d))[i]); - } - return; - case 'l': - N = data.size() / 8; - s.PutU4(uint32_t(N)); // number of elements - s.PutU4(0); // no encoding (1 would be zip-compressed) - // TODO: compress if large? - s.PutU4(uint32_t(data.size())); // data size - for (size_t i = 0; i < N; ++i) { - s.PutI8((reinterpret_cast(d))[i]); - } - return; - case 'f': - N = data.size() / 4; - s.PutU4(uint32_t(N)); // number of elements - s.PutU4(0); // no encoding (1 would be zip-compressed) - // TODO: compress if large? - s.PutU4(uint32_t(data.size())); // data size - for (size_t i = 0; i < N; ++i) { - s.PutF4((reinterpret_cast(d))[i]); - } - return; - case 'd': - N = data.size() / 8; - s.PutU4(uint32_t(N)); // number of elements - s.PutU4(0); // no encoding (1 would be zip-compressed) - // TODO: compress if large? - s.PutU4(uint32_t(data.size())); // data size - for (size_t i = 0; i < N; ++i) { - s.PutF8((reinterpret_cast(d))[i]); - } - return; - default: - std::ostringstream err; - err << "Tried to dump property with invalid type '"; - err << type << "'!"; - throw DeadlyExportError(err.str()); + case 'C': s.PutU1(*(reinterpret_cast(d))); return; + case 'Y': s.PutI2(*(reinterpret_cast(d))); return; + case 'I': s.PutI4(*(reinterpret_cast(d))); return; + case 'F': s.PutF4(*(reinterpret_cast(d))); return; + case 'D': s.PutF8(*(reinterpret_cast(d))); return; + case 'L': s.PutI8(*(reinterpret_cast(d))); return; + case 'S': + case 'R': + s.PutU4(uint32_t(data.size())); + for (size_t i = 0; i < data.size(); ++i) { s.PutU1(data[i]); } + return; + case 'i': + N = data.size() / 4; + s.PutU4(uint32_t(N)); // number of elements + s.PutU4(0); // no encoding (1 would be zip-compressed) + // TODO: compress if large? + s.PutU4(uint32_t(data.size())); // data size + for (size_t i = 0; i < N; ++i) { + s.PutI4((reinterpret_cast(d))[i]); + } + return; + case 'l': + N = data.size() / 8; + s.PutU4(uint32_t(N)); // number of elements + s.PutU4(0); // no encoding (1 would be zip-compressed) + // TODO: compress if large? + s.PutU4(uint32_t(data.size())); // data size + for (size_t i = 0; i < N; ++i) { + s.PutI8((reinterpret_cast(d))[i]); + } + return; + case 'f': + N = data.size() / 4; + s.PutU4(uint32_t(N)); // number of elements + s.PutU4(0); // no encoding (1 would be zip-compressed) + // TODO: compress if large? + s.PutU4(uint32_t(data.size())); // data size + for (size_t i = 0; i < N; ++i) { + s.PutF4((reinterpret_cast(d))[i]); + } + return; + case 'd': + N = data.size() / 8; + s.PutU4(uint32_t(N)); // number of elements + s.PutU4(0); // no encoding (1 would be zip-compressed) + // TODO: compress if large? + s.PutU4(uint32_t(data.size())); // data size + for (size_t i = 0; i < N; ++i) { + s.PutF8((reinterpret_cast(d))[i]); + } + return; + default: + std::ostringstream err; + err << "Tried to dump property with invalid type '"; + err << type << "'!"; + throw DeadlyExportError(err.str()); } } -void FBX::Property::DumpAscii(Assimp::StreamWriterLE &outstream, int indent) -{ +void FBXExportProperty::DumpAscii(Assimp::StreamWriterLE& outstream, int indent) { std::ostringstream ss; ss.imbue(std::locale::classic()); ss.precision(15); // this seems to match official FBX SDK exports @@ -240,8 +263,7 @@ void FBX::Property::DumpAscii(Assimp::StreamWriterLE &outstream, int indent) outstream.PutString(ss.str()); } -void FBX::Property::DumpAscii(std::ostream& s, int indent) -{ +void FBXExportProperty::DumpAscii(std::ostream& s, int indent) { // no writing type... or anything. just shove it into the stream. uint8_t* d = data.data(); size_t N; @@ -359,6 +381,9 @@ void FBX::Property::DumpAscii(std::ostream& s, int indent) throw runtime_error(err.str()); } } -} + +} // Namespace FBX +} // Namespace Assimp + #endif // ASSIMP_BUILD_NO_FBX_EXPORTER #endif // ASSIMP_BUILD_NO_EXPORT diff --git a/code/FBXExportProperty.h b/code/FBXExportProperty.h index 424bf8b32..d692fe6ee 100644 --- a/code/FBXExportProperty.h +++ b/code/FBXExportProperty.h @@ -47,7 +47,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #ifndef ASSIMP_BUILD_NO_FBX_EXPORTER - #include // aiMatrix4x4 #include // StreamWriterLE @@ -58,10 +57,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. namespace Assimp { namespace FBX { - class Property; -} -/** FBX::Property +/** @brief FBX::Property * * Holds a value of any of FBX's recognized types, * each represented by a particular one-character code. @@ -79,35 +76,34 @@ namespace FBX { * S : string (array of 1-byte char) * R : raw data (array of bytes) */ -class FBX::Property -{ +class FBXExportProperty { public: // constructors for basic types. // all explicit to avoid accidental typecasting - explicit Property(bool v); + explicit FBXExportProperty(bool v); // TODO: determine if there is actually a byte type, // or if this always means . 'C' seems to imply , // so possibly the above was intended to represent both. - explicit Property(int16_t v); - explicit Property(int32_t v); - explicit Property(float v); - explicit Property(double v); - explicit Property(int64_t v); + explicit FBXExportProperty(int16_t v); + explicit FBXExportProperty(int32_t v); + explicit FBXExportProperty(float v); + explicit FBXExportProperty(double v); + explicit FBXExportProperty(int64_t v); // strings can either be stored as 'R' (raw) or 'S' (string) type - explicit Property(const char* c, bool raw=false); - explicit Property(const std::string& s, bool raw=false); - explicit Property(const std::vector& r); - explicit Property(const std::vector& va); - explicit Property(const std::vector& va); - explicit Property(const std::vector& va); - explicit Property(const std::vector& va); - explicit Property(const aiMatrix4x4& vm); + explicit FBXExportProperty(const char* c, bool raw = false); + explicit FBXExportProperty(const std::string& s, bool raw = false); + explicit FBXExportProperty(const std::vector& r); + explicit FBXExportProperty(const std::vector& va); + explicit FBXExportProperty(const std::vector& va); + explicit FBXExportProperty(const std::vector& va); + explicit FBXExportProperty(const std::vector& va); + explicit FBXExportProperty(const aiMatrix4x4& vm); // this will catch any type not defined above, // so that we don't accidentally convert something we don't want. // for example (const char*) --> (bool)... seriously wtf C++ template - explicit Property(T v) : type('X') { + explicit FBXExportProperty(T v) : type('X') { static_assert(std::is_void::value, "TRIED TO CREATE FBX PROPERTY WITH UNSUPPORTED TYPE, CHECK YOUR PROPERTY INSTANTIATION"); } // note: no line wrap so it appears verbatim on the compiler error @@ -115,16 +111,19 @@ public: size_t size(); // write this property node as binary data to the given stream - void DumpBinary(Assimp::StreamWriterLE &s); - void DumpAscii(Assimp::StreamWriterLE &s, int indent=0); - void DumpAscii(std::ostream &s, int indent=0); + void DumpBinary(Assimp::StreamWriterLE& s); + void DumpAscii(Assimp::StreamWriterLE& s, int indent = 0); + void DumpAscii(std::ostream& s, int indent = 0); // note: make sure the ostream is in classic "C" locale private: char type; std::vector data; }; -} + +} // Namespace FBX +} // Namespace Assimp + #endif // ASSIMP_BUILD_NO_FBX_EXPORTER #endif // AI_FBXEXPORTPROPERTY_H_INC diff --git a/code/FBXExporter.cpp b/code/FBXExporter.cpp index ddfac6d34..dd34e135f 100644 --- a/code/FBXExporter.cpp +++ b/code/FBXExporter.cpp @@ -2271,8 +2271,8 @@ void FBXExporter::WriteModelNode( // not sure what these are for, // but they seem to be omnipresent - m.AddChild("Shading", Property(true)); - m.AddChild("Culling", Property("CullingOff")); + m.AddChild("Shading", FBXExportProperty(true)); + m.AddChild("Culling", FBXExportProperty("CullingOff")); m.Dump(outstream, binary, 1); } @@ -2385,7 +2385,7 @@ void FBXExporter::WriteModelNodes( na.AddProperties( node_attribute_uid, FBX::SEPARATOR + "NodeAttribute", "LimbNode" ); - na.AddChild("TypeFlags", Property("Skeleton")); + na.AddChild("TypeFlags", FBXExportProperty("Skeleton")); na.Dump(outstream, binary, 1); // and connect them connections.emplace_back("C", "OO", node_attribute_uid, node_uid); diff --git a/code/res/assimp.rc b/code/res/assimp.rc index ae0c87b8a..14ffdf4f5 100644 --- a/code/res/assimp.rc +++ b/code/res/assimp.rc @@ -1,7 +1,7 @@ // Microsoft Visual C++ generated resource script. // #include "resource.h" -#include "..\..\revision.h" +#include "revision.h" #define APSTUDIO_READONLY_SYMBOLS ///////////////////////////////////////////////////////////////////////////// diff --git a/packaging/windows-innosetup/script_x86.iss b/packaging/windows-innosetup/script_x86.iss index 29ab5c011..d22d23b64 100644 --- a/packaging/windows-innosetup/script_x86.iss +++ b/packaging/windows-innosetup/script_x86.iss @@ -16,7 +16,7 @@ OutputBaseFileName=assimp-sdk-5.0.0-setup VersionInfoVersion=4.1.0.0 VersionInfoTextVersion=4.1.0 VersionInfoCompany=Assimp Development Team -ArchitecturesInstallIn64BitMode=x86 +;ArchitecturesInstallIn64BitMode=x64 [Types] Name: "full"; Description: "Full installation" diff --git a/test/models/PLY/cube_test.ply b/test/models/PLY/cube_test.ply index 6ec6d3991..a86d022a5 100644 --- a/test/models/PLY/cube_test.ply +++ b/test/models/PLY/cube_test.ply @@ -1,6 +1,6 @@ ply format ascii 1.0 -comment Created by Open Asset Import Library - http://assimp.sf.net (v4.1.412856994) +comment Created by Open Asset Import Library - http://assimp.sf.net (v4.1.3297435427) element vertex 8 property float x property float y