diff --git a/code/AssetLib/M3D/M3DImporter.cpp b/code/AssetLib/M3D/M3DImporter.cpp index 4b2f9bd77..efa1d5475 100644 --- a/code/AssetLib/M3D/M3DImporter.cpp +++ b/code/AssetLib/M3D/M3DImporter.cpp @@ -233,12 +233,12 @@ void M3DImporter::importMaterials(const M3DWrapper &m3d) { ASSIMP_LOG_DEBUG("M3D: importMaterials ", mScene->mNumMaterials); // add a default material as first - aiMaterial *mat = new aiMaterial; - mat->AddProperty(&name, AI_MATKEY_NAME); + aiMaterial *defaultMat = new aiMaterial; + defaultMat->AddProperty(&name, AI_MATKEY_NAME); c.a = 1.0f; c.b = c.g = c.r = 0.6f; - mat->AddProperty(&c, 1, AI_MATKEY_COLOR_DIFFUSE); - mScene->mMaterials[0] = mat; + defaultMat->AddProperty(&c, 1, AI_MATKEY_COLOR_DIFFUSE); + mScene->mMaterials[0] = defaultMat; if (!m3d->nummaterial || !m3d->material) { return; @@ -300,12 +300,12 @@ void M3DImporter::importMaterials(const M3DWrapper &m3d) { m->prop[j].value.textureid < m3d->numtexture && m3d->texture[m->prop[j].value.textureid].name) { name.Set(std::string(std::string(m3d->texture[m->prop[j].value.textureid].name) + ".png")); - mat->AddProperty(&name, aiTxProps[k].pKey, aiTxProps[k].type, aiTxProps[k].index); + newMat->AddProperty(&name, aiTxProps[k].pKey, aiTxProps[k].type, aiTxProps[k].index); n = 0; - mat->AddProperty(&n, 1, _AI_MATKEY_UVWSRC_BASE, aiProps[k].type, aiProps[k].index); + newMat->AddProperty(&n, 1, _AI_MATKEY_UVWSRC_BASE, aiProps[k].type, aiProps[k].index); } } - mScene->mMaterials[i + 1] = mat; + mScene->mMaterials[i + 1] = newMat; } }