Update README.
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README
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README
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@ -11,6 +11,7 @@ Here you can find information regarding Open Asset Import Library:
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4. License
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1. Overview
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1.1 Supported file formats
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@ -31,30 +32,35 @@ The Asset Import Library provides a lot of model formats:
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- LWO
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- OBJ
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- SMD
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- Collada
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- LWO
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- Ogre XML
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- partly LWS
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- .. maybe some more ...
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1.2 File structure
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- .. + many more, see http://assimp.sourceforge.net/main_features_formats.html for a full list.
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Open Asset Import Library is implemented in C++ and provides a c-interface. The directories
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are:
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1.2 Repository structure
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Open Asset Import Library is implemented in C++ and provides a C-interface. The directory structure is:
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/bin Binaries of the Asset Import Library.
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/code Code of the Asset Import Library.
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/contrib Third-party-libraries used by the Asset Import Library.
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/doc Documentation (doxygen generated and data structure as a xml-file)
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/doc Documentation (doxygen generated and data structure as a xml file)
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/include Public headers.
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/lib Static libraries.
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/obj Object files.
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/port Ports to other languages. The Java port is not yet finished, but
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the Java part of the interface is fixed. So: you can't use it, but
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you can see how it will look like.
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/test Unit- and regression tests.
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/tools Tools.
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/workspaces Build enviroments.
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/lib Static library location for Windows.
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/obj Object file location for Windows.
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/port Ports to other languages.
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/test Unit- and regression tests, model test suite.
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/tools Tools (viewer, command line `assimp`).
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/workspaces Build enviroments for vc,xcode,...
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2. Build the Asset Import Library
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@ -62,12 +68,12 @@ are:
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Take a look into the INSTALL file.
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3. Help
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For more help go to http://assimp.sourceforge.net/ or go to http://www.zfx.info. Or take a look
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into the /doc-directory.
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For more help go to http://assimp.sourceforge.net/ (or, for germans, http://www.zfx.info). Or take a look into the doc-folder, which contains the doxygen-generated documentation in HTMl format (CHMs for Windows are as well contained in some distributions and located right here in the root folder).
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4. License
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The license of the Asset Import Library is based on the BSD-License.
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The license of the Asset Import Library is based on the BSD-License. It is contained in the LICENSE file.
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