Update README.

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aramis_acg 2010-04-17 15:16:23 +00:00
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README
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@ -11,6 +11,7 @@ Here you can find information regarding Open Asset Import Library:
4. License
1. Overview
1.1 Supported file formats
@ -31,30 +32,35 @@ The Asset Import Library provides a lot of model formats:
- LWO
- OBJ
- SMD
- Collada
- LWO
- Ogre XML
- partly LWS
- .. maybe some more ...
1.2 File structure
- .. + many more, see http://assimp.sourceforge.net/main_features_formats.html for a full list.
Open Asset Import Library is implemented in C++ and provides a c-interface. The directories
are:
1.2 Repository structure
Open Asset Import Library is implemented in C++ and provides a C-interface. The directory structure is:
/bin Binaries of the Asset Import Library.
/code Code of the Asset Import Library.
/contrib Third-party-libraries used by the Asset Import Library.
/doc Documentation (doxygen generated and data structure as a xml-file)
/doc Documentation (doxygen generated and data structure as a xml file)
/include Public headers.
/lib Static libraries.
/obj Object files.
/port Ports to other languages. The Java port is not yet finished, but
the Java part of the interface is fixed. So: you can't use it, but
you can see how it will look like.
/test Unit- and regression tests.
/tools Tools.
/workspaces Build enviroments.
/lib Static library location for Windows.
/obj Object file location for Windows.
/port Ports to other languages.
/test Unit- and regression tests, model test suite.
/tools Tools (viewer, command line `assimp`).
/workspaces Build enviroments for vc,xcode,...
2. Build the Asset Import Library
@ -62,12 +68,12 @@ are:
Take a look into the INSTALL file.
3. Help
For more help go to http://assimp.sourceforge.net/ or go to http://www.zfx.info. Or take a look
into the /doc-directory.
For more help go to http://assimp.sourceforge.net/ (or, for germans, http://www.zfx.info). Or take a look into the doc-folder, which contains the doxygen-generated documentation in HTMl format (CHMs for Windows are as well contained in some distributions and located right here in the root folder).
4. License
The license of the Asset Import Library is based on the BSD-License.
The license of the Asset Import Library is based on the BSD-License. It is contained in the LICENSE file.