From 3e8a33aae3c65432213914b561fcf855477ba9e2 Mon Sep 17 00:00:00 2001 From: Marc-Antoine Lortie Date: Wed, 22 Jan 2020 10:02:38 -0500 Subject: [PATCH] Fixed wrong texture format used in HL1 MDL loader. --- code/MDL/HalfLife/HL1MDLLoader.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/code/MDL/HalfLife/HL1MDLLoader.cpp b/code/MDL/HalfLife/HL1MDLLoader.cpp index 90a1479a3..cc8d004f2 100644 --- a/code/MDL/HalfLife/HL1MDLLoader.cpp +++ b/code/MDL/HalfLife/HL1MDLLoader.cpp @@ -346,9 +346,9 @@ void HL1MDLLoader::read_texture(const Texture_HL1 *ptexture, pResult->mFilename = ptexture->name; pResult->mWidth = outwidth; pResult->mHeight = outheight; - pResult->achFormatHint[0] = 'b'; + pResult->achFormatHint[0] = 'r'; pResult->achFormatHint[1] = 'g'; - pResult->achFormatHint[2] = 'r'; + pResult->achFormatHint[2] = 'b'; pResult->achFormatHint[3] = 'a'; pResult->achFormatHint[4] = '8'; pResult->achFormatHint[5] = '8';