Merge branch 'master' into patch-2

pull/5314/head
Kim Kulling 2023-11-29 09:53:43 +01:00 committed by GitHub
commit 7ca48d2860
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104 changed files with 939 additions and 1052 deletions

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@ -35,7 +35,7 @@ And we also have a Gitter-channel:Gitter [![Join the chat at https://gitter.im/a
You can find the complete list of supported file-formats [here](https://github.com/assimp/assimp/blob/master/doc/Fileformats.md)
### Building ###
Take a look into the https://github.com/assimp/assimp/blob/master/Build.md file. We are available in vcpkg, and our build system is CMake; if you used CMake before there is a good chance you know what to do.
Take a look [here](https://github.com/assimp/assimp/blob/master/Build.md) to get started. We are available in vcpkg, and our build system is CMake; if you used CMake before there is a good chance you know what to do.
### Ports ###
* [Android](port/AndroidJNI/README.md)
@ -52,7 +52,7 @@ Take a look into the https://github.com/assimp/assimp/blob/master/Build.md file.
### Other tools ###
[open3mod](https://github.com/acgessler/open3mod) is a powerful 3D model viewer based on Assimp's import and export abilities.
[Assimp-Viewer(]https://github.com/assimp/assimp_view) is an experimental implementation for an Asset-Viewer based on ImGUI and Assimp (experimental).
[Assimp-Viewer](https://github.com/assimp/assimp_view) is an experimental implementation for an Asset-Viewer based on ImGUI and Assimp (experimental).
#### Repository structure ####
Open Asset Import Library is implemented in C++. The directory structure looks like this:

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@ -52,9 +52,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <cctype>
#include <memory>
using namespace Assimp;
namespace Assimp {
static const unsigned int NotSet = 0xcdcdcdcd;
static constexpr unsigned int NotSet = 0xcdcdcdcd;
// ------------------------------------------------------------------------------------------------
// Setup final material indices, generae a default material if necessary
@ -68,7 +68,7 @@ void Discreet3DSImporter::ReplaceDefaultMaterial() {
unsigned int idx(NotSet);
for (unsigned int i = 0; i < mScene->mMaterials.size(); ++i) {
std::string s = mScene->mMaterials[i].mName;
for (char & it : s) {
for (char &it : s) {
it = static_cast<char>(::tolower(static_cast<unsigned char>(it)));
}
@ -262,7 +262,7 @@ void Discreet3DSImporter::ConvertMaterial(D3DS::Material &oldMat,
unsigned int iWire = 1;
mat.AddProperty<int>((int *)&iWire, 1, AI_MATKEY_ENABLE_WIREFRAME);
}
[[fallthrough]];
[[fallthrough]];
case D3DS::Discreet3DS::Gouraud:
eShading = aiShadingMode_Gouraud;
@ -805,4 +805,6 @@ void Discreet3DSImporter::ConvertScene(aiScene *pcOut) {
}
}
} // namespace Assimp
#endif // !! ASSIMP_BUILD_NO_3DS_IMPORTER

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@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2022, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -57,8 +56,7 @@ struct aiNode;
struct aiMaterial;
struct aiMesh;
namespace Assimp
{
namespace Assimp {
// ------------------------------------------------------------------------------------------------
/**
@ -88,7 +86,7 @@ private:
std::map<const aiNode*, aiMatrix4x4> trafos;
typedef std::multimap<const aiNode*, unsigned int> MeshesByNodeMap;
using MeshesByNodeMap = std::multimap<const aiNode*, unsigned int>;
MeshesByNodeMap meshes;
};

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@ -54,9 +54,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/DefaultLogger.hpp>
#include <assimp/IOSystem.hpp>
using namespace Assimp;
namespace Assimp {
static const aiImporterDesc desc = {
static constexpr aiImporterDesc desc = {
"Discreet 3DS Importer",
"",
"",
@ -103,10 +103,6 @@ Discreet3DSImporter::Discreet3DSImporter() :
// empty
}
// ------------------------------------------------------------------------------------------------
// Destructor, private as well
Discreet3DSImporter::~Discreet3DSImporter() = default;
// ------------------------------------------------------------------------------------------------
// Returns whether the class can handle the format of the given file.
bool Discreet3DSImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool /*checkSig*/) const {
@ -1339,4 +1335,6 @@ void Discreet3DSImporter::ParseColorChunk(aiColor3D *out, bool acceptPercent) {
(void)bGamma;
}
} // namespace Assimp
#endif // !! ASSIMP_BUILD_NO_3DS_IMPORTER

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@ -59,7 +59,6 @@ struct aiNode;
namespace Assimp {
using namespace D3DS;
// ---------------------------------------------------------------------------------
@ -68,7 +67,7 @@ using namespace D3DS;
class Discreet3DSImporter : public BaseImporter {
public:
Discreet3DSImporter();
~Discreet3DSImporter() override;
~Discreet3DSImporter() override = default;
// -------------------------------------------------------------------
/** Returns whether the class can handle the format of the given file.

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@ -68,7 +68,7 @@ namespace Assimp {
using namespace D3MF;
static const aiImporterDesc desc = {
static constexpr aiImporterDesc desc = {
"3mf Importer",
"",
"",
@ -81,10 +81,6 @@ static const aiImporterDesc desc = {
"3mf"
};
D3MFImporter::D3MFImporter() = default;
D3MFImporter::~D3MFImporter() = default;
bool D3MFImporter::CanRead(const std::string &filename, IOSystem *pIOHandler, bool /*checkSig*/) const {
if (!ZipArchiveIOSystem::isZipArchive(pIOHandler, filename)) {
return false;

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@ -56,10 +56,10 @@ namespace Assimp {
class D3MFImporter : public BaseImporter {
public:
/// @brief The default class constructor.
D3MFImporter();
D3MFImporter() = default;
/// @brief The class destructor.
~D3MFImporter() override;
~D3MFImporter() override = default;
/// @brief Performs the data format detection.
/// @param pFile The filename to check.

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@ -68,7 +68,7 @@ using OpcPackageRelationshipPtr = std::shared_ptr<OpcPackageRelationship>;
class OpcPackageRelationshipReader {
public:
OpcPackageRelationshipReader(XmlParser &parser) :
m_relationShips() {
mRelations() {
XmlNode root = parser.getRootNode();
ParseRootNode(root);
}
@ -108,13 +108,13 @@ public:
relPtr->type = currentNode.attribute(XmlTag::RELS_ATTRIB_TYPE).as_string();
relPtr->target = currentNode.attribute(XmlTag::RELS_ATTRIB_TARGET).as_string();
if (validateRels(relPtr)) {
m_relationShips.push_back(relPtr);
mRelations.push_back(relPtr);
}
}
}
}
std::vector<OpcPackageRelationshipPtr> m_relationShips;
std::vector<OpcPackageRelationshipPtr> mRelations;
};
static bool IsEmbeddedTexture( const std::string &filename ) {
@ -186,9 +186,6 @@ D3MFOpcPackage::D3MFOpcPackage(IOSystem *pIOHandler, const std::string &rFile) :
D3MFOpcPackage::~D3MFOpcPackage() {
mZipArchive->Close(mRootStream);
delete mZipArchive;
for (auto tex : mEmbeddedTextures) {
delete tex;
}
}
IOStream *D3MFOpcPackage::RootStream() const {
@ -217,11 +214,11 @@ std::string D3MFOpcPackage::ReadPackageRootRelationship(IOStream *stream) {
OpcPackageRelationshipReader reader(xmlParser);
auto itr = std::find_if(reader.m_relationShips.begin(), reader.m_relationShips.end(), [](const OpcPackageRelationshipPtr &rel) {
auto itr = std::find_if(reader.mRelations.begin(), reader.mRelations.end(), [](const OpcPackageRelationshipPtr &rel) {
return rel->type == XmlTag::PACKAGE_START_PART_RELATIONSHIP_TYPE;
});
if (itr == reader.m_relationShips.end()) {
if (itr == reader.mRelations.end()) {
throw DeadlyImportError("Cannot find ", XmlTag::PACKAGE_START_PART_RELATIONSHIP_TYPE);
}

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@ -49,12 +49,12 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
namespace Assimp {
namespace D3MF {
static const int IdNotSet = -1;
static constexpr int IdNotSet = -1;
namespace {
static const size_t ColRGBA_Len = 9;
static const size_t ColRGB_Len = 7;
static constexpr size_t ColRGBA_Len = 9;
static constexpr size_t ColRGB_Len = 7;
// format of the color string: #RRGGBBAA or #RRGGBB (3MF Core chapter 5.1.1)
bool validateColorString(const char *color) {

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@ -60,9 +60,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/Importer.hpp>
#include <memory>
using namespace Assimp;
namespace Assimp {
static const aiImporterDesc desc = {
static constexpr aiImporterDesc desc = {
"AC3D Importer",
"",
"",
@ -862,4 +862,6 @@ void AC3DImporter::InternReadFile(const std::string &pFile,
}
}
} // namespace Assimp
#endif //!defined ASSIMP_BUILD_NO_AC_IMPORTER

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@ -53,7 +53,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
namespace Assimp {
const aiImporterDesc AMFImporter::Description = {
static constexpr aiImporterDesc Description = {
"Additive manufacturing file format(AMF) Importer",
"smalcom",
"",

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@ -98,8 +98,12 @@ namespace Assimp {
/// old - <map> and children <u1>, <u2>, <u3>, <v1>, <v2>, <v3>
///
class AMFImporter : public BaseImporter {
private:
struct SPP_Material; // forward declaration
using AMFMetaDataArray = std::vector<AMFMetadata *>;
using MeshArray = std::vector<aiMesh *>;
using NodeArray = std::vector<aiNode *>;
public:
struct SPP_Material;
/// Data type for post-processing step. More suitable container for part of material's composition.
struct SPP_Composite {
@ -107,22 +111,6 @@ private:
std::string Formula; ///< Formula for calculating ratio of \ref Material.
};
/// \struct SPP_Material
/// Data type for post-processing step. More suitable container for material.
struct SPP_Material {
std::string ID; ///< Material ID.
std::list<AMFMetadata *> Metadata; ///< Metadata of material.
AMFColor *Color; ///< Color of material.
std::list<SPP_Composite> Composition; ///< List of child materials if current material is composition of few another.
/// Return color calculated for specified coordinate.
/// \param [in] pX - "x" coordinate.
/// \param [in] pY - "y" coordinate.
/// \param [in] pZ - "z" coordinate.
/// \return calculated color.
aiColor4D GetColor(const float pX, const float pY, const float pZ) const;
};
/// Data type for post-processing step. More suitable container for texture.
struct SPP_Texture {
std::string ID;
@ -139,10 +127,52 @@ private:
const AMFTexMap *TexMap; ///< Face texture mapping data. Equal to nullptr if texture mapping is not set for the face.
};
using AMFMetaDataArray = std::vector<AMFMetadata*>;
using MeshArray = std::vector<aiMesh*>;
using NodeArray = std::vector<aiNode*>;
/// Data type for post-processing step. More suitable container for material.
struct SPP_Material {
std::string ID; ///< Material ID.
std::list<AMFMetadata *> Metadata; ///< Metadata of material.
AMFColor *Color; ///< Color of material.
std::list<SPP_Composite> Composition; ///< List of child materials if current material is composition of few another.
/// Return color calculated for specified coordinate.
/// \param [in] pX - "x" coordinate.
/// \param [in] pY - "y" coordinate.
/// \param [in] pZ - "z" coordinate.
/// \return calculated color.
aiColor4D GetColor(const float pX, const float pY, const float pZ) const;
};
/// Default constructor.
AMFImporter() AI_NO_EXCEPT;
/// Default destructor.
~AMFImporter() override;
/// Parse AMF file and fill scene graph. The function has no return value. Result can be found by analyzing the generated graph.
/// Also exception can be thrown if trouble will found.
/// \param [in] pFile - name of file to be parsed.
/// \param [in] pIOHandler - pointer to IO helper object.
void ParseFile(const std::string &pFile, IOSystem *pIOHandler);
void ParseHelper_Node_Enter(AMFNodeElementBase *child);
void ParseHelper_Node_Exit();
bool CanRead(const std::string &pFile, IOSystem *pIOHandler, bool pCheckSig) const override;
void InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) override;
const aiImporterDesc *GetInfo() const override;
bool Find_NodeElement(const std::string &pID, const AMFNodeElementBase::EType pType, AMFNodeElementBase **pNodeElement) const;
bool Find_ConvertedNode(const std::string &pID, NodeArray &nodeArray, aiNode **pNode) const;
bool Find_ConvertedMaterial(const std::string &pID, const SPP_Material **pConvertedMaterial) const;
AI_WONT_RETURN void Throw_CloseNotFound(const std::string &nodeName) AI_WONT_RETURN_SUFFIX;
AI_WONT_RETURN void Throw_IncorrectAttr(const std::string &nodeName, const std::string &pAttrName) AI_WONT_RETURN_SUFFIX;
AI_WONT_RETURN void Throw_IncorrectAttrValue(const std::string &nodeName, const std::string &pAttrName) AI_WONT_RETURN_SUFFIX;
AI_WONT_RETURN void Throw_MoreThanOnceDefined(const std::string &nodeName, const std::string &pNodeType, const std::string &pDescription) AI_WONT_RETURN_SUFFIX;
AI_WONT_RETURN void Throw_ID_NotFound(const std::string &pID) const AI_WONT_RETURN_SUFFIX;
void XML_CheckNode_MustHaveChildren(pugi::xml_node &node);
bool XML_SearchNode(const std::string &nodeName);
void ParseHelper_FixTruncatedFloatString(const char *pInStr, std::string &pOutString);
AMFImporter(const AMFImporter &pScene) = delete;
AMFImporter &operator=(const AMFImporter &pScene) = delete;
private:
/// Clear all temporary data.
void Clear();
@ -262,40 +292,9 @@ private:
/// \param [in] pUseOldName - if true then use old name of node(and children) - <map>, instead of new name - <texmap>.
void ParseNode_TexMap(XmlNode &node, const bool pUseOldName = false);
public:
/// Default constructor.
AMFImporter() AI_NO_EXCEPT;
/// Default destructor.
~AMFImporter() override;
/// Parse AMF file and fill scene graph. The function has no return value. Result can be found by analyzing the generated graph.
/// Also exception can be thrown if trouble will found.
/// \param [in] pFile - name of file to be parsed.
/// \param [in] pIOHandler - pointer to IO helper object.
void ParseFile(const std::string &pFile, IOSystem *pIOHandler);
void ParseHelper_Node_Enter(AMFNodeElementBase *child);
void ParseHelper_Node_Exit();
bool CanRead(const std::string &pFile, IOSystem *pIOHandler, bool pCheckSig) const override;
void InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) override;
const aiImporterDesc *GetInfo() const override;
bool Find_NodeElement(const std::string &pID, const AMFNodeElementBase::EType pType, AMFNodeElementBase **pNodeElement) const;
bool Find_ConvertedNode(const std::string &pID, NodeArray &nodeArray, aiNode **pNode) const;
bool Find_ConvertedMaterial(const std::string &pID, const SPP_Material **pConvertedMaterial) const;
AI_WONT_RETURN void Throw_CloseNotFound(const std::string &nodeName) AI_WONT_RETURN_SUFFIX;
AI_WONT_RETURN void Throw_IncorrectAttr(const std::string &nodeName, const std::string &pAttrName) AI_WONT_RETURN_SUFFIX;
AI_WONT_RETURN void Throw_IncorrectAttrValue(const std::string &nodeName, const std::string &pAttrName) AI_WONT_RETURN_SUFFIX;
AI_WONT_RETURN void Throw_MoreThanOnceDefined(const std::string &nodeName, const std::string &pNodeType, const std::string &pDescription) AI_WONT_RETURN_SUFFIX;
AI_WONT_RETURN void Throw_ID_NotFound(const std::string &pID) const AI_WONT_RETURN_SUFFIX;
void XML_CheckNode_MustHaveChildren(pugi::xml_node &node);
bool XML_SearchNode(const std::string &nodeName);
void ParseHelper_FixTruncatedFloatString(const char *pInStr, std::string &pOutString);
AMFImporter(const AMFImporter &pScene) = delete;
AMFImporter &operator=(const AMFImporter &pScene) = delete;
private:
static const aiImporterDesc Description;
AMFNodeElementBase *mNodeElement_Cur; ///< Current element.
std::list<AMFNodeElementBase *> mNodeElement_List; ///< All elements of scene graph.
XmlParser *mXmlParser;

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@ -63,10 +63,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// utilities
#include <assimp/fast_atof.h>
using namespace Assimp;
namespace Assimp {
using namespace Assimp::ASE;
static const aiImporterDesc desc = {
static constexpr aiImporterDesc desc = {
"ASE Importer",
"",
"",
@ -1262,6 +1262,8 @@ bool ASEImporter::GenerateNormals(ASE::Mesh &mesh) {
return false;
}
}
#endif // ASSIMP_BUILD_NO_3DS_IMPORTER
#endif // !! ASSIMP_BUILD_NO_BASE_IMPORTER

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@ -53,7 +53,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/fast_atof.h>
#include <assimp/DefaultLogger.hpp>
using namespace Assimp;
namespace Assimp {
using namespace Assimp::ASE;
// ------------------------------------------------------------------------------------------------
@ -1864,6 +1864,8 @@ void Parser::ParseLV4MeshLong(unsigned int &iOut) {
iOut = strtoul10(filePtr, &filePtr);
}
}
#endif // ASSIMP_BUILD_NO_3DS_IMPORTER
#endif // !! ASSIMP_BUILD_NO_BASE_IMPORTER

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@ -50,11 +50,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/version.h>
#include <assimp/IOStream.hpp>
#ifdef ASSIMP_BUILD_NO_OWN_ZLIB
#include <zlib.h>
#else
#include "../contrib/zlib/zlib.h"
#endif
#include "zlib.h"
#include <ctime>

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@ -65,7 +65,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
using namespace Assimp;
static const aiImporterDesc desc = {
static constexpr aiImporterDesc desc = {
"Assimp Binary Importer",
"Gargaj / Conspiracy",
"",

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@ -59,10 +59,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <memory>
using namespace Assimp;
namespace Assimp {
using namespace std;
static const aiImporterDesc desc = {
static constexpr aiImporterDesc desc = {
"BlitzBasic 3D Importer",
"",
"",
@ -79,9 +79,9 @@ static const aiImporterDesc desc = {
#pragma warning(disable : 4018)
#endif
//#define DEBUG_B3D
// #define DEBUG_B3D
template<typename T>
template <typename T>
void DeleteAllBarePointers(std::vector<T> &x) {
for (auto p : x) {
delete p;
@ -329,7 +329,7 @@ void B3DImporter::ReadBRUS() {
mat->AddProperty(&i, 1, AI_MATKEY_TWOSIDED);
}
//Textures
// Textures
for (int i = 0; i < n_texs; ++i) {
int texid = ReadInt();
if (texid < -1 || (texid >= 0 && texid >= static_cast<int>(_textures.size()))) {
@ -372,7 +372,7 @@ void B3DImporter::ReadVRTS() {
}
if (_vflags & 2) {
ReadQuat(); //skip v 4bytes...
ReadQuat(); // skip v 4bytes...
}
for (int j = 0; j < _tcsets; ++j) {
@ -704,22 +704,22 @@ void B3DImporter::ReadBB3D(aiScene *scene) {
}
}
//nodes
// nodes
scene->mRootNode = _nodes[0];
_nodes.clear(); // node ownership now belongs to scene
//material
// material
if (!_materials.size()) {
_materials.emplace_back(std::unique_ptr<aiMaterial>(new aiMaterial));
}
scene->mNumMaterials = static_cast<unsigned int>(_materials.size());
scene->mMaterials = unique_to_array(_materials);
//meshes
// meshes
scene->mNumMeshes = static_cast<unsigned int>(_meshes.size());
scene->mMeshes = unique_to_array(_meshes);
//animations
// animations
if (_animations.size() == 1 && _nodeAnims.size()) {
aiAnimation *anim = _animations.back().get();
@ -738,4 +738,6 @@ void B3DImporter::ReadBB3D(aiScene *scene) {
flip.Execute(scene);
}
} // namespace Assimp
#endif // !! ASSIMP_BUILD_NO_B3D_IMPORTER

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@ -55,10 +55,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <map>
#include <memory>
using namespace Assimp;
namespace Assimp {
using namespace Assimp::Formatter;
static const aiImporterDesc desc = {
static constexpr aiImporterDesc desc = {
"BVH Importer (MoCap)",
"",
"",
@ -73,8 +74,8 @@ static const aiImporterDesc desc = {
// ------------------------------------------------------------------------------------------------
// Aborts the file reading with an exception
template<typename... T>
AI_WONT_RETURN void BVHLoader::ThrowException(T&&... args) {
template <typename... T>
AI_WONT_RETURN void BVHLoader::ThrowException(T &&...args) {
throw DeadlyImportError(mFileName, ":", mLine, " - ", args...);
}
@ -426,7 +427,7 @@ void BVHLoader::CreateAnimation(aiScene *pScene) {
nodeAnim->mNodeName.Set(nodeName);
std::map<BVHLoader::ChannelType, int> channelMap;
//Build map of channels
// Build map of channels
for (unsigned int channel = 0; channel < node.mChannels.size(); ++channel) {
channelMap[node.mChannels[channel]] = channel;
}
@ -441,7 +442,7 @@ void BVHLoader::CreateAnimation(aiScene *pScene) {
// Now compute all translations
for (BVHLoader::ChannelType channel = Channel_PositionX; channel <= Channel_PositionZ; channel = (BVHLoader::ChannelType)(channel + 1)) {
//Find channel in node
// Find channel in node
std::map<BVHLoader::ChannelType, int>::iterator mapIter = channelMap.find(channel);
if (mapIter == channelMap.end())
@ -485,30 +486,27 @@ void BVHLoader::CreateAnimation(aiScene *pScene) {
for (unsigned int fr = 0; fr < mAnimNumFrames; ++fr) {
aiMatrix4x4 temp;
aiMatrix3x3 rotMatrix;
for (unsigned int channelIdx = 0; channelIdx < node.mChannels.size(); ++ channelIdx) {
switch (node.mChannels[channelIdx]) {
case Channel_RotationX:
{
for (unsigned int channelIdx = 0; channelIdx < node.mChannels.size(); ++channelIdx) {
switch (node.mChannels[channelIdx]) {
case Channel_RotationX: {
const float angle = node.mChannelValues[fr * node.mChannels.size() + channelIdx] * float(AI_MATH_PI) / 180.0f;
aiMatrix4x4::RotationX( angle, temp); rotMatrix *= aiMatrix3x3( temp);
}
break;
case Channel_RotationY:
{
aiMatrix4x4::RotationX(angle, temp);
rotMatrix *= aiMatrix3x3(temp);
} break;
case Channel_RotationY: {
const float angle = node.mChannelValues[fr * node.mChannels.size() + channelIdx] * float(AI_MATH_PI) / 180.0f;
aiMatrix4x4::RotationY( angle, temp); rotMatrix *= aiMatrix3x3( temp);
}
break;
case Channel_RotationZ:
{
aiMatrix4x4::RotationY(angle, temp);
rotMatrix *= aiMatrix3x3(temp);
} break;
case Channel_RotationZ: {
const float angle = node.mChannelValues[fr * node.mChannels.size() + channelIdx] * float(AI_MATH_PI) / 180.0f;
aiMatrix4x4::RotationZ( angle, temp); rotMatrix *= aiMatrix3x3( temp);
}
break;
aiMatrix4x4::RotationZ(angle, temp);
rotMatrix *= aiMatrix3x3(temp);
} break;
default:
break;
}
}
}
}
rotkey->mTime = double(fr);
rotkey->mValue = aiQuaternion(rotMatrix);
++rotkey;
@ -525,4 +523,6 @@ void BVHLoader::CreateAnimation(aiScene *pScene) {
}
}
} // namespace Assimp
#endif // !! ASSIMP_BUILD_NO_BVH_IMPORTER

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@ -69,11 +69,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// zlib is needed for compressed blend files
#ifndef ASSIMP_BUILD_NO_COMPRESSED_BLEND
#include "Common/Compression.h"
/* #ifdef ASSIMP_BUILD_NO_OWN_ZLIB
# include <zlib.h>
# else
# include "../contrib/zlib/zlib.h"
# endif*/
#endif
namespace Assimp {
@ -89,7 +84,7 @@ using namespace Assimp;
using namespace Assimp::Blender;
using namespace Assimp::Formatter;
static const aiImporterDesc blenderDesc = {
static constexpr aiImporterDesc blenderDesc = {
"Blender 3D Importer (http://www.blender3d.org)",
"",
"",

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@ -283,6 +283,11 @@ void BlenderModifier_Subdivision ::DoIt(aiNode &out, ConversionData &conv_data,
if (conv_data.meshes->empty()) {
return;
}
const size_t meshIndex = conv_data.meshes->size() - out.mNumMeshes;
if (meshIndex >= conv_data.meshes->size()) {
ASSIMP_LOG_ERROR("Invalid index detected.");
return;
}
aiMesh **const meshes = &conv_data.meshes[conv_data.meshes->size() - out.mNumMeshes];
std::unique_ptr<aiMesh *[]> tempmeshes(new aiMesh *[out.mNumMeshes]());

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@ -61,11 +61,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <memory>
using namespace Assimp;
namespace Assimp {
using namespace Assimp::COB;
using namespace Assimp::Formatter;
static const float units[] = {
static constexpr float units[] = {
1000.f,
100.f,
1.f,
@ -76,7 +76,7 @@ static const float units[] = {
1.f / 1609.344f
};
static const aiImporterDesc desc = {
static constexpr aiImporterDesc desc = {
"TrueSpace Object Importer",
"",
"",
@ -89,14 +89,6 @@ static const aiImporterDesc desc = {
"cob scn"
};
// ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer
COBImporter::COBImporter() = default;
// ------------------------------------------------------------------------------------------------
// Destructor, private as well
COBImporter::~COBImporter() = default;
// ------------------------------------------------------------------------------------------------
// Returns whether the class can handle the format of the given file.
bool COBImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool /*checkSig*/) const {
@ -1172,4 +1164,6 @@ void COBImporter::ReadUnit_Binary(COB::Scene &out, StreamReaderLE &reader, const
ASSIMP_LOG_WARN("`Unit` chunk ", nfo.id, " is a child of ", nfo.parent_id, " which does not exist");
}
}
#endif // ASSIMP_BUILD_NO_COB_IMPORTER

View File

@ -56,16 +56,16 @@ class LineSplitter;
// TinyFormatter.h
namespace Formatter {
template <typename T, typename TR, typename A>
class basic_formatter;
typedef class basic_formatter<char, std::char_traits<char>, std::allocator<char>> format;
template <typename T, typename TR, typename A>
class basic_formatter;
typedef class basic_formatter<char, std::char_traits<char>, std::allocator<char>> format;
} // namespace Formatter
// COBScene.h
namespace COB {
struct ChunkInfo;
struct Node;
struct Scene;
struct ChunkInfo;
struct Node;
struct Scene;
} // namespace COB
// -------------------------------------------------------------------------------------------
@ -75,8 +75,8 @@ struct Scene;
// -------------------------------------------------------------------------------------------
class COBImporter : public BaseImporter {
public:
COBImporter();
~COBImporter() override;
COBImporter() = default;
~COBImporter() override = default;
// --------------------
bool CanRead(const std::string &pFile, IOSystem *pIOHandler,

View File

@ -44,9 +44,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
/** @file CSMLoader.cpp
* Implementation of the CSM importer class.
*/
#ifndef ASSIMP_BUILD_NO_CSM_IMPORTER
#include "CSMLoader.h"
@ -63,7 +60,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
using namespace Assimp;
static const aiImporterDesc desc = {
static constexpr aiImporterDesc desc = {
"CharacterStudio Motion Importer (MoCap)",
"",
"",
@ -79,13 +76,9 @@ static const aiImporterDesc desc = {
// ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer
CSMImporter::CSMImporter()
: noSkeletonMesh()
{}
// ------------------------------------------------------------------------------------------------
// Destructor, private as well
CSMImporter::~CSMImporter() = default;
CSMImporter::CSMImporter() : noSkeletonMesh(){
// empty
}
// ------------------------------------------------------------------------------------------------
// Returns whether the class can handle the format of the given file.

View File

@ -61,7 +61,7 @@ namespace Assimp {
class CSMImporter : public BaseImporter {
public:
CSMImporter();
~CSMImporter() override;
~CSMImporter() override = default;
// -------------------------------------------------------------------
bool CanRead(const std::string &pFile, IOSystem *pIOHandler,
@ -81,9 +81,8 @@ protected:
private:
bool noSkeletonMesh;
}; // end of class CSMImporter
};
} // end of namespace Assimp
} // namespace Assimp
#endif // AI_AC3DIMPORTER_H_INC

View File

@ -64,7 +64,7 @@ namespace Assimp {
using namespace Assimp::Formatter;
using namespace Assimp::Collada;
static const aiImporterDesc desc = {
static constexpr aiImporterDesc desc = {
"Collada Importer",
"",
"",
@ -101,10 +101,6 @@ ColladaLoader::ColladaLoader() :
// empty
}
// ------------------------------------------------------------------------------------------------
// Destructor, private as well
ColladaLoader::~ColladaLoader() = default;
// ------------------------------------------------------------------------------------------------
// Returns whether the class can handle the format of the given file.
bool ColladaLoader::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool /*checkSig*/) const {

View File

@ -86,7 +86,7 @@ public:
ColladaLoader();
/// The class destructor.
~ColladaLoader() override;
~ColladaLoader() override = default;
/// Returns whether the class can handle the format of the given file.
/// @see BaseImporter::CanRead() for more details.

View File

@ -814,38 +814,38 @@ void ColladaParser::ReadImage(XmlNode &node, Collada::Image &pImage) {
if (!pImage.mFileName.length()) {
pImage.mFileName = "unknown_texture";
}
}
} else if (mFormat == FV_1_5_n) {
std::string value;
XmlNode refChild = currentNode.child("ref");
XmlNode hexChild = currentNode.child("hex");
if (refChild) {
// element content is filename - hopefully
if (XmlParser::getValueAsString(refChild, value)) {
aiString filepath(value);
UriDecodePath(filepath);
pImage.mFileName = filepath.C_Str();
}
} else if (hexChild && !pImage.mFileName.length()) {
// embedded image. get format
pImage.mEmbeddedFormat = hexChild.attribute("format").as_string();
if (pImage.mEmbeddedFormat.empty()) {
ASSIMP_LOG_WARN("Collada: Unknown image file format");
}
} else if (mFormat == FV_1_5_n) {
std::string value;
XmlNode refChild = currentNode.child("ref");
XmlNode hexChild = currentNode.child("hex");
if (refChild) {
// element content is filename - hopefully
if (XmlParser::getValueAsString(refChild, value)) {
aiString filepath(value);
UriDecodePath(filepath);
pImage.mFileName = filepath.C_Str();
}
} else if (hexChild && !pImage.mFileName.length()) {
// embedded image. get format
pImage.mEmbeddedFormat = hexChild.attribute("format").as_string();
if (pImage.mEmbeddedFormat.empty()) {
ASSIMP_LOG_WARN("Collada: Unknown image file format");
}
XmlParser::getValueAsString(hexChild, value);
const char *data = value.c_str();
// hexadecimal-encoded binary octets. First of all, find the
// required buffer size to reserve enough storage.
const char *cur = data;
while (!IsSpaceOrNewLine(*cur)) {
++cur;
}
XmlParser::getValueAsString(hexChild, value);
const char *data = value.c_str();
// hexadecimal-encoded binary octets. First of all, find the
// required buffer size to reserve enough storage.
const char *cur = data;
while (!IsSpaceOrNewLine(*cur)) {
++cur;
}
const unsigned int size = (unsigned int)(cur - data) * 2;
pImage.mImageData.resize(size);
for (unsigned int i = 0; i < size; ++i) {
pImage.mImageData[i] = HexOctetToDecimal(data + (i << 1));
const unsigned int size = (unsigned int)(cur - data) * 2;
pImage.mImageData.resize(size);
for (unsigned int i = 0; i < size; ++i) {
pImage.mImageData[i] = HexOctetToDecimal(data + (i << 1));
}
}
}
}
@ -1274,9 +1274,7 @@ void ColladaParser::ReadEffectParam(XmlNode &node, Collada::EffectParam &pParam)
return;
}
XmlNodeIterator xmlIt(node, XmlNodeIterator::PreOrderMode);
XmlNode currentNode;
while (xmlIt.getNext(currentNode)) {
for (XmlNode &currentNode : node.children()) {
const std::string &currentName = currentNode.name();
if (currentName == "surface") {
// image ID given inside <init_from> tags
@ -1289,22 +1287,24 @@ void ColladaParser::ReadEffectParam(XmlNode &node, Collada::EffectParam &pParam)
}
} else if (currentName == "sampler2D" && (FV_1_4_n == mFormat || FV_1_3_n == mFormat)) {
// surface ID is given inside <source> tags
const char *content = currentNode.value();
pParam.mType = Param_Sampler;
pParam.mReference = content;
XmlNode source = currentNode.child("source");
if (source) {
std::string v;
XmlParser::getValueAsString(source, v);
pParam.mType = Param_Sampler;
pParam.mReference = v.c_str();
}
} else if (currentName == "sampler2D") {
// surface ID is given inside <instance_image> tags
std::string url;
XmlParser::getStdStrAttribute(currentNode, "url", url);
if (url[0] != '#') {
throw DeadlyImportError("Unsupported URL format in instance_image");
}
pParam.mType = Param_Sampler;
pParam.mReference = url.c_str() + 1;
} else if (currentName == "source") {
const char *source = currentNode.child_value();
if (nullptr != source) {
pParam.mReference = source;
XmlNode instance_image = currentNode.child("instance_image");
if (instance_image) {
std::string url;
XmlParser::getStdStrAttribute(instance_image, "url", url);
if (url[0] != '#') {
throw DeadlyImportError("Unsupported URL format in instance_image");
}
pParam.mType = Param_Sampler;
pParam.mReference = url.c_str() + 1;
}
}
}

View File

@ -70,7 +70,7 @@ static const aiColor4D AI_DXF_DEFAULT_COLOR(aiColor4D(0.6f, 0.6f, 0.6f, 0.6f));
// color indices for DXF - 16 are supported, the table is
// taken directly from the DXF spec.
static aiColor4D g_aclrDxfIndexColors[] = {
static const aiColor4D g_aclrDxfIndexColors[] = {
aiColor4D(0.6f, 0.6f, 0.6f, 1.0f),
aiColor4D (1.0f, 0.0f, 0.0f, 1.0f), // red
aiColor4D (0.0f, 1.0f, 0.0f, 1.0f), // green
@ -97,7 +97,7 @@ static const int GroupCode_XComp = 10;
static const int GroupCode_YComp = 20;
static const int GroupCode_ZComp = 30;
static const aiImporterDesc desc = {
static constexpr aiImporterDesc desc = {
"Drawing Interchange Format (DXF) Importer",
"",
"",

View File

@ -55,9 +55,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/MathFunctions.h>
#include <assimp/StringComparison.h>
#include <assimp/scene.h>
#include <assimp/CreateAnimMesh.h>
#include <assimp/StringUtils.h>
#include <assimp/commonMetaData.h>
@ -577,16 +575,17 @@ void FBXConverter::GetRotationMatrix(Model::RotOrder mode, const aiVector3D &rot
bool is_id[3] = { true, true, true };
aiMatrix4x4 temp[3];
if (std::fabs(rotation.z) > angle_epsilon) {
aiMatrix4x4::RotationZ(AI_DEG_TO_RAD(rotation.z), temp[2]);
const auto rot = AI_DEG_TO_RAD(rotation);
if (std::fabs(rot.z) > angle_epsilon) {
aiMatrix4x4::RotationZ(rot.z, temp[2]);
is_id[2] = false;
}
if (std::fabs(rotation.y) > angle_epsilon) {
aiMatrix4x4::RotationY(AI_DEG_TO_RAD(rotation.y), temp[1]);
if (std::fabs(rot.y) > angle_epsilon) {
aiMatrix4x4::RotationY(rot.y, temp[1]);
is_id[1] = false;
}
if (std::fabs(rotation.x) > angle_epsilon) {
aiMatrix4x4::RotationX(AI_DEG_TO_RAD(rotation.x), temp[0]);
if (std::fabs(rot.x) > angle_epsilon) {
aiMatrix4x4::RotationX(rot.x, temp[0]);
is_id[0] = false;
}
@ -1603,7 +1602,7 @@ void FBXConverter::ConvertWeights(aiMesh *out, const MeshGeometry &geo, const ai
void FBXConverter::ConvertCluster(std::vector<aiBone*> &local_mesh_bones, const Cluster *cluster,
std::vector<size_t> &out_indices, std::vector<size_t> &index_out_indices,
std::vector<size_t> &count_out_indices, const aiMatrix4x4 & /* absolute_transform*/,
std::vector<size_t> &count_out_indices, const aiMatrix4x4 &absolute_transform,
aiNode *) {
ai_assert(cluster != nullptr); // make sure cluster valid
@ -1620,16 +1619,16 @@ void FBXConverter::ConvertCluster(std::vector<aiBone*> &local_mesh_bones, const
bone = new aiBone();
bone->mName = bone_name;
bone->mOffsetMatrix = cluster->Transform();
//bone->mOffsetMatrix = cluster->Transform();
// store local transform link for post processing
/*
bone->mOffsetMatrix = cluster->TransformLink();
bone->mOffsetMatrix.Inverse();
aiMatrix4x4 matrix = (aiMatrix4x4)absolute_transform;
const aiMatrix4x4 matrix = (aiMatrix4x4)absolute_transform;
bone->mOffsetMatrix = bone->mOffsetMatrix * matrix; // * mesh_offset
*/
//
// Now calculate the aiVertexWeights
//
@ -3225,7 +3224,6 @@ aiNodeAnim* FBXConverter::GenerateSimpleNodeAnim(const std::string& name,
aiVector3D defTranslate = PropertyGet(props, "Lcl Translation", aiVector3D(0.f, 0.f, 0.f));
aiVector3D defRotation = PropertyGet(props, "Lcl Rotation", aiVector3D(0.f, 0.f, 0.f));
aiVector3D defScale = PropertyGet(props, "Lcl Scaling", aiVector3D(1.f, 1.f, 1.f));
aiQuaternion defQuat = EulerToQuaternion(defRotation, rotOrder);
aiVectorKey* outTranslations = new aiVectorKey[keyCount];
aiQuatKey* outRotations = new aiQuatKey[keyCount];
@ -3241,8 +3239,9 @@ aiNodeAnim* FBXConverter::GenerateSimpleNodeAnim(const std::string& name,
}
if (keyframeLists[TransformationComp_Rotation].size() > 0) {
InterpolateKeys(outRotations, keytimes, keyframeLists[TransformationComp_Rotation], defRotation, maxTime, minTime, rotOrder);
InterpolateKeys(outRotations, keytimes, keyframeLists[TransformationComp_Rotation], AI_DEG_TO_RAD(defRotation), maxTime, minTime, rotOrder);
} else {
aiQuaternion defQuat = EulerToQuaternion(AI_DEG_TO_RAD(defRotation), rotOrder);
for (size_t i = 0; i < keyCount; ++i) {
outRotations[i].mTime = CONVERT_FBX_TIME(keytimes[i]) * anim_fps;
outRotations[i].mValue = defQuat;
@ -3264,7 +3263,7 @@ aiNodeAnim* FBXConverter::GenerateSimpleNodeAnim(const std::string& name,
const aiVector3D& preRotation = PropertyGet<aiVector3D>(props, "PreRotation", ok);
if (ok && preRotation.SquareLength() > zero_epsilon) {
const aiQuaternion preQuat = EulerToQuaternion(preRotation, Model::RotOrder_EulerXYZ);
const aiQuaternion preQuat = EulerToQuaternion(AI_DEG_TO_RAD(preRotation), Model::RotOrder_EulerXYZ);
for (size_t i = 0; i < keyCount; ++i) {
outRotations[i].mValue = preQuat * outRotations[i].mValue;
}
@ -3272,7 +3271,7 @@ aiNodeAnim* FBXConverter::GenerateSimpleNodeAnim(const std::string& name,
const aiVector3D& postRotation = PropertyGet<aiVector3D>(props, "PostRotation", ok);
if (ok && postRotation.SquareLength() > zero_epsilon) {
const aiQuaternion postQuat = EulerToQuaternion(postRotation, Model::RotOrder_EulerXYZ);
const aiQuaternion postQuat = EulerToQuaternion(AI_DEG_TO_RAD(postRotation), Model::RotOrder_EulerXYZ);
for (size_t i = 0; i < keyCount; ++i) {
outRotations[i].mValue = outRotations[i].mValue * postQuat;
}

View File

@ -390,7 +390,7 @@ void Document::ReadObjects() {
const auto foundObject = objects.find(id);
if(foundObject != objects.end()) {
DOMWarning("encountered duplicate object id, ignoring first occurrence",el.second);
delete foundObject->second;
delete_LazyObject(foundObject->second);
}
objects[id] = new_LazyObject(id, *el.second, *this);

View File

@ -74,8 +74,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// https://code.blender.org/2013/08/fbx-binary-file-format-specification/
// https://wiki.blender.org/index.php/User:Mont29/Foundation/FBX_File_Structure
const ai_real DEG = ai_real( 57.29577951308232087679815481 ); // degrees per radian
using namespace Assimp;
using namespace Assimp::FBX;
@ -1063,14 +1061,14 @@ aiMatrix4x4 get_world_transform(const aiNode* node, const aiScene* scene)
return transform;
}
int64_t to_ktime(double ticks, const aiAnimation* anim) {
inline int64_t to_ktime(double ticks, const aiAnimation* anim) {
if (anim->mTicksPerSecond <= 0) {
return static_cast<int64_t>(ticks) * FBX::SECOND;
}
return (static_cast<int64_t>(ticks) / static_cast<int64_t>(anim->mTicksPerSecond)) * FBX::SECOND;
return (static_cast<int64_t>(ticks / anim->mTicksPerSecond)) * FBX::SECOND;
}
int64_t to_ktime(double time) {
inline int64_t to_ktime(double time) {
return (static_cast<int64_t>(time * FBX::SECOND));
}
@ -2415,7 +2413,7 @@ void FBXExporter::WriteObjects ()
// position/translation
for (size_t ki = 0; ki < na->mNumPositionKeys; ++ki) {
const aiVectorKey& k = na->mPositionKeys[ki];
times.push_back(to_ktime(k.mTime));
times.push_back(to_ktime(k.mTime, anim));
xval.push_back(k.mValue.x);
yval.push_back(k.mValue.y);
zval.push_back(k.mValue.z);
@ -2429,12 +2427,12 @@ void FBXExporter::WriteObjects ()
times.clear(); xval.clear(); yval.clear(); zval.clear();
for (size_t ki = 0; ki < na->mNumRotationKeys; ++ki) {
const aiQuatKey& k = na->mRotationKeys[ki];
times.push_back(to_ktime(k.mTime));
times.push_back(to_ktime(k.mTime, anim));
// TODO: aiQuaternion method to convert to Euler...
aiMatrix4x4 m(k.mValue.GetMatrix());
aiVector3D qs, qr, qt;
m.Decompose(qs, qr, qt);
qr *= DEG;
qr = AI_RAD_TO_DEG(qr);
xval.push_back(qr.x);
yval.push_back(qr.y);
zval.push_back(qr.z);
@ -2447,7 +2445,7 @@ void FBXExporter::WriteObjects ()
times.clear(); xval.clear(); yval.clear(); zval.clear();
for (size_t ki = 0; ki < na->mNumScalingKeys; ++ki) {
const aiVectorKey& k = na->mScalingKeys[ki];
times.push_back(to_ktime(k.mTime));
times.push_back(to_ktime(k.mTime, anim));
xval.push_back(k.mValue.x);
yval.push_back(k.mValue.y);
zval.push_back(k.mValue.z);
@ -2515,9 +2513,10 @@ void FBXExporter::WriteModelNode(
);
}
if (r != zero) {
r = AI_RAD_TO_DEG(r);
p.AddP70(
"Lcl Rotation", "Lcl Rotation", "", "A",
double(DEG*r.x), double(DEG*r.y), double(DEG*r.z)
double(r.x), double(r.y), double(r.z)
);
}
if (s != one) {
@ -2601,8 +2600,7 @@ void FBXExporter::WriteModelNodes(
transform_chain.emplace_back(elem->first, t);
break;
case 'r': // rotation
r *= float(DEG);
transform_chain.emplace_back(elem->first, r);
transform_chain.emplace_back(elem->first, AI_RAD_TO_DEG(r));
break;
case 's': // scale
transform_chain.emplace_back(elem->first, s);

View File

@ -72,30 +72,25 @@ using namespace Assimp::Formatter;
using namespace Assimp::FBX;
namespace {
static const aiImporterDesc desc = {
"Autodesk FBX Importer",
"",
"",
"",
aiImporterFlags_SupportTextFlavour,
0,
0,
0,
0,
"fbx"
};
static constexpr aiImporterDesc desc = {
"Autodesk FBX Importer",
"",
"",
"",
aiImporterFlags_SupportTextFlavour,
0,
0,
0,
0,
"fbx"
};
}
// ------------------------------------------------------------------------------------------------
// Constructor to be privately used by #Importer
FBXImporter::FBXImporter() = default;
// ------------------------------------------------------------------------------------------------
// Returns whether the class can handle the format of the given file.
bool FBXImporter::CanRead(const std::string & pFile, IOSystem * pIOHandler, bool /*checkSig*/) const {
// at least ASCII-FBX files usually have a 'FBX' somewhere in their head
static const char *tokens[] = { "fbx" };
static const char *tokens[] = { " \n\r\n " };
return SearchFileHeaderForToken(pIOHandler, pFile, tokens, AI_COUNT_OF(tokens));
}

View File

@ -70,7 +70,7 @@ typedef class basic_formatter<char, std::char_traits<char>, std::allocator<char>
class FBXImporter : public BaseImporter, public LogFunctions<FBXImporter> {
public:
/// @brief The class constructor.
FBXImporter();
FBXImporter() = default;
/// @brief The class destructor, default implementation.
~FBXImporter() override = default;

View File

@ -45,12 +45,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef ASSIMP_BUILD_NO_FBX_IMPORTER
//#ifdef ASSIMP_BUILD_NO_OWN_ZLIB
#include "Common/Compression.h"
//# include <zlib.h>
//#else
//# include "../contrib/zlib/zlib.h"
//#endif
#include "FBXTokenizer.h"
#include "FBXParser.h"

View File

@ -57,7 +57,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
using namespace Assimp;
static const aiImporterDesc desc = {
static constexpr aiImporterDesc desc = {
"3D GameStudio Heightmap (HMP) Importer",
"",
"",

View File

@ -103,7 +103,7 @@ void ConvertUnit(const ::Assimp::STEP::EXPRESS::DataType &dt, ConversionData &co
} // namespace
static const aiImporterDesc desc = {
static constexpr aiImporterDesc desc = {
"Industry Foundation Classes (IFC) Importer",
"",
"",

View File

@ -59,7 +59,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// http://sauerbraten.org/iqm/
// https://github.com/lsalzman/iqm
inline void swap_block( uint32_t *block, size_t size ){
(void)block; // suppress 'unreferenced formal parameter' MSVC warning
size >>= 2;
@ -67,7 +66,7 @@ inline void swap_block( uint32_t *block, size_t size ){
AI_SWAP4( block[ i ] );
}
static const aiImporterDesc desc = {
static constexpr aiImporterDesc desc = {
"Inter-Quake Model Importer",
"",
"",
@ -100,13 +99,6 @@ bool IQMImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool c
if (!pIOHandler) {
return true;
}
/*
* don't use CheckMagicToken because that checks with swapped bytes too, leading to false
* positives. This magic is not uint32_t, but char[4], so memcmp is the best way
const char* tokens[] = {"3DMO", "3dmo"};
return CheckMagicToken(pIOHandler,pFile,tokens,2,0,4);
*/
std::unique_ptr<IOStream> pStream(pIOHandler->Open(pFile, "rb"));
unsigned char data[15];
if (!pStream || 15 != pStream->Read(data, 1, 15)) {

View File

@ -66,7 +66,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
using namespace Assimp;
static const aiImporterDesc desc = {
static constexpr aiImporterDesc desc = {
"Irrlicht Scene Reader",
"",
"",

View File

@ -56,7 +56,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
using namespace Assimp;
static const aiImporterDesc desc = {
static constexpr aiImporterDesc desc = {
"Irrlicht Mesh Reader",
"",
"",

View File

@ -51,64 +51,56 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "LWOLoader.h"
using namespace Assimp;
// ------------------------------------------------------------------------------------------------
void LWOImporter::LoadLWOBFile()
{
void LWOImporter::LoadLWOBFile() {
LE_NCONST uint8_t* const end = mFileBuffer + fileSize;
bool running = true;
while (running)
{
if (mFileBuffer + sizeof(IFF::ChunkHeader) > end)break;
while (running) {
if (mFileBuffer + sizeof(IFF::ChunkHeader) > end)
break;
const IFF::ChunkHeader head = IFF::LoadChunk(mFileBuffer);
if (mFileBuffer + head.length > end)
{
if (mFileBuffer + head.length > end) {
throw DeadlyImportError("LWOB: Invalid chunk length");
}
uint8_t* const next = mFileBuffer+head.length;
switch (head.type)
{
switch (head.type) {
// vertex list
case AI_LWO_PNTS:
{
case AI_LWO_PNTS: {
if (!mCurLayer->mTempPoints.empty())
ASSIMP_LOG_WARN("LWO: PNTS chunk encountered twice");
else LoadLWOPoints(head.length);
break;
}
// face list
case AI_LWO_POLS:
{
else
LoadLWOPoints(head.length);
} break;
case AI_LWO_POLS: { // face list
if (!mCurLayer->mFaces.empty())
ASSIMP_LOG_WARN("LWO: POLS chunk encountered twice");
else
LoadLWOBPolygons(head.length);
} break;
case AI_LWO_SRFS: // list of tags
{
if (!mTags->empty())
ASSIMP_LOG_WARN("LWO: SRFS chunk encountered twice");
else
LoadLWOTags(head.length);
} break;
if (!mCurLayer->mFaces.empty())
ASSIMP_LOG_WARN("LWO: POLS chunk encountered twice");
else LoadLWOBPolygons(head.length);
break;
}
// list of tags
case AI_LWO_SRFS:
{
if (!mTags->empty())
ASSIMP_LOG_WARN("LWO: SRFS chunk encountered twice");
else LoadLWOTags(head.length);
break;
}
case AI_LWO_SURF: // surface chunk
{
LoadLWOBSurface(head.length);
} break;
// surface chunk
case AI_LWO_SURF:
{
LoadLWOBSurface(head.length);
default:
break;
}
}
mFileBuffer = next;
}
}
// ------------------------------------------------------------------------------------------------
void LWOImporter::LoadLWOBPolygons(unsigned int length)
{
void LWOImporter::LoadLWOBPolygons(unsigned int length) {
// first find out how many faces and vertices we'll finally need
LE_NCONST uint16_t* const end = (LE_NCONST uint16_t*)(mFileBuffer+length);
LE_NCONST uint16_t* cursor = (LE_NCONST uint16_t*)mFileBuffer;
@ -123,8 +115,7 @@ void LWOImporter::LoadLWOBPolygons(unsigned int length)
CountVertsAndFacesLWOB(iNumVertices,iNumFaces,cursor,end);
// allocate the output array and copy face indices
if (iNumFaces)
{
if (iNumFaces) {
cursor = (LE_NCONST uint16_t*)mFileBuffer;
mCurLayer->mFaces.resize(iNumFaces);
@ -135,10 +126,8 @@ void LWOImporter::LoadLWOBPolygons(unsigned int length)
// ------------------------------------------------------------------------------------------------
void LWOImporter::CountVertsAndFacesLWOB(unsigned int& verts, unsigned int& faces,
LE_NCONST uint16_t*& cursor, const uint16_t* const end, unsigned int max)
{
while (cursor < end && max--)
{
LE_NCONST uint16_t*& cursor, const uint16_t* const end, unsigned int max) {
while (cursor < end && max--) {
uint16_t numIndices;
// must have 2 shorts left for numIndices and surface
if (end - cursor < 2) {
@ -154,8 +143,7 @@ void LWOImporter::CountVertsAndFacesLWOB(unsigned int& verts, unsigned int& face
cursor += numIndices;
int16_t surface;
::memcpy(&surface, cursor++, 2);
if (surface < 0)
{
if (surface < 0) {
// there are detail polygons
::memcpy(&numIndices, cursor++, 2);
CountVertsAndFacesLWOB(verts,faces,cursor,end,numIndices);
@ -167,18 +155,14 @@ void LWOImporter::CountVertsAndFacesLWOB(unsigned int& verts, unsigned int& face
void LWOImporter::CopyFaceIndicesLWOB(FaceList::iterator& it,
LE_NCONST uint16_t*& cursor,
const uint16_t* const end,
unsigned int max)
{
while (cursor < end && max--)
{
unsigned int max) {
while (cursor < end && max--) {
LWO::Face& face = *it;++it;
uint16_t numIndices;
::memcpy(&numIndices, cursor++, 2);
face.mNumIndices = numIndices;
if(face.mNumIndices)
{
if (cursor + face.mNumIndices >= end)
{
if(face.mNumIndices) {
if (cursor + face.mNumIndices >= end) {
break;
}
face.mIndices = new unsigned int[face.mNumIndices];
@ -187,8 +171,7 @@ void LWOImporter::CopyFaceIndicesLWOB(FaceList::iterator& it,
uint16_t index;
::memcpy(&index, cursor++, 2);
mi = index;
if (mi > mCurLayer->mTempPoints.size())
{
if (mi > mCurLayer->mTempPoints.size()) {
ASSIMP_LOG_WARN("LWOB: face index is out of range");
mi = (unsigned int)mCurLayer->mTempPoints.size()-1;
}
@ -198,15 +181,13 @@ void LWOImporter::CopyFaceIndicesLWOB(FaceList::iterator& it,
}
int16_t surface;
::memcpy(&surface, cursor++, 2);
if (surface < 0)
{
if (surface < 0) {
surface = -surface;
// there are detail polygons.
uint16_t numPolygons;
::memcpy(&numPolygons, cursor++, 2);
if (cursor < end)
{
if (cursor < end) {
CopyFaceIndicesLWOB(it,cursor,end,numPolygons);
}
}
@ -215,8 +196,7 @@ void LWOImporter::CopyFaceIndicesLWOB(FaceList::iterator& it,
}
// ------------------------------------------------------------------------------------------------
LWO::Texture* LWOImporter::SetupNewTextureLWOB(LWO::TextureList& list,unsigned int size)
{
LWO::Texture* LWOImporter::SetupNewTextureLWOB(LWO::TextureList& list,unsigned int size) {
list.emplace_back();
LWO::Texture* tex = &list.back();
@ -224,8 +204,7 @@ LWO::Texture* LWOImporter::SetupNewTextureLWOB(LWO::TextureList& list,unsigned i
GetS0(type,size);
const char* s = type.c_str();
if(strstr(s, "Image Map"))
{
if(strstr(s, "Image Map")) {
// Determine mapping type
if(strstr(s, "Planar"))
tex->mapMode = LWO::Texture::Planar;
@ -237,9 +216,7 @@ LWO::Texture* LWOImporter::SetupNewTextureLWOB(LWO::TextureList& list,unsigned i
tex->mapMode = LWO::Texture::Cubic;
else if(strstr(s, "Front"))
tex->mapMode = LWO::Texture::FrontProjection;
}
else
{
} else {
// procedural or gradient, not supported
ASSIMP_LOG_ERROR("LWOB: Unsupported legacy texture: ", type);
}
@ -248,8 +225,7 @@ LWO::Texture* LWOImporter::SetupNewTextureLWOB(LWO::TextureList& list,unsigned i
}
// ------------------------------------------------------------------------------------------------
void LWOImporter::LoadLWOBSurface(unsigned int size)
{
void LWOImporter::LoadLWOBSurface(unsigned int size) {
LE_NCONST uint8_t* const end = mFileBuffer + size;
mSurfaces->push_back( LWO::Surface () );
@ -277,148 +253,147 @@ void LWOImporter::LoadLWOBSurface(unsigned int size)
}
uint8_t* const next = mFileBuffer+head.length;
switch (head.type)
{
// diffuse color
case AI_LWO_COLR:
{
AI_LWO_VALIDATE_CHUNK_LENGTH(head.length,COLR,3);
surf.mColor.r = GetU1() / 255.0f;
surf.mColor.g = GetU1() / 255.0f;
surf.mColor.b = GetU1() / 255.0f;
break;
}
// diffuse strength ...
case AI_LWO_DIFF:
{
AI_LWO_VALIDATE_CHUNK_LENGTH(head.length,DIFF,2);
surf.mDiffuseValue = GetU2() / 255.0f;
break;
}
// specular strength ...
case AI_LWO_SPEC:
{
AI_LWO_VALIDATE_CHUNK_LENGTH(head.length,SPEC,2);
surf.mSpecularValue = GetU2() / 255.0f;
break;
}
// luminosity ...
case AI_LWO_LUMI:
{
AI_LWO_VALIDATE_CHUNK_LENGTH(head.length,LUMI,2);
surf.mLuminosity = GetU2() / 255.0f;
break;
}
// transparency
case AI_LWO_TRAN:
{
AI_LWO_VALIDATE_CHUNK_LENGTH(head.length,TRAN,2);
surf.mTransparency = GetU2() / 255.0f;
break;
}
// surface flags
case AI_LWO_FLAG:
{
AI_LWO_VALIDATE_CHUNK_LENGTH(head.length,FLAG,2);
uint16_t flag = GetU2();
if (flag & 0x4 ) surf.mMaximumSmoothAngle = 1.56207f;
if (flag & 0x8 ) surf.mColorHighlights = 1.f;
if (flag & 0x100) surf.bDoubleSided = true;
break;
}
// maximum smoothing angle
case AI_LWO_SMAN:
{
AI_LWO_VALIDATE_CHUNK_LENGTH(head.length,SMAN,4);
surf.mMaximumSmoothAngle = std::fabs( GetF4() );
break;
}
// glossiness
case AI_LWO_GLOS:
{
AI_LWO_VALIDATE_CHUNK_LENGTH(head.length,GLOS,2);
surf.mGlossiness = (float)GetU2();
break;
}
// color texture
case AI_LWO_CTEX:
{
pTex = SetupNewTextureLWOB(surf.mColorTextures,
head.length);
break;
}
// diffuse texture
case AI_LWO_DTEX:
{
pTex = SetupNewTextureLWOB(surf.mDiffuseTextures,
head.length);
break;
}
// specular texture
case AI_LWO_STEX:
{
pTex = SetupNewTextureLWOB(surf.mSpecularTextures,
head.length);
break;
}
// bump texture
case AI_LWO_BTEX:
{
pTex = SetupNewTextureLWOB(surf.mBumpTextures,
head.length);
break;
}
// transparency texture
case AI_LWO_TTEX:
{
pTex = SetupNewTextureLWOB(surf.mOpacityTextures,
head.length);
break;
}
// texture path
case AI_LWO_TIMG:
{
if (pTex) {
GetS0(pTex->mFileName,head.length);
} else {
ASSIMP_LOG_WARN("LWOB: Unexpected TIMG chunk");
switch (head.type) {
// diffuse color
case AI_LWO_COLR:
{
AI_LWO_VALIDATE_CHUNK_LENGTH(head.length,COLR,3);
surf.mColor.r = GetU1() / 255.0f;
surf.mColor.g = GetU1() / 255.0f;
surf.mColor.b = GetU1() / 255.0f;
break;
}
break;
}
// texture strength
case AI_LWO_TVAL:
{
AI_LWO_VALIDATE_CHUNK_LENGTH(head.length,TVAL,1);
if (pTex) {
pTex->mStrength = (float)GetU1()/ 255.f;
} else {
ASSIMP_LOG_ERROR("LWOB: Unexpected TVAL chunk");
// diffuse strength ...
case AI_LWO_DIFF:
{
AI_LWO_VALIDATE_CHUNK_LENGTH(head.length,DIFF,2);
surf.mDiffuseValue = GetU2() / 255.0f;
break;
}
break;
}
// texture flags
case AI_LWO_TFLG:
{
AI_LWO_VALIDATE_CHUNK_LENGTH(head.length,TFLG,2);
if (nullptr != pTex) {
const uint16_t s = GetU2();
if (s & 1)
pTex->majorAxis = LWO::Texture::AXIS_X;
else if (s & 2)
pTex->majorAxis = LWO::Texture::AXIS_Y;
else if (s & 4)
pTex->majorAxis = LWO::Texture::AXIS_Z;
if (s & 16) {
ASSIMP_LOG_WARN("LWOB: Ignoring \'negate\' flag on texture");
// specular strength ...
case AI_LWO_SPEC:
{
AI_LWO_VALIDATE_CHUNK_LENGTH(head.length,SPEC,2);
surf.mSpecularValue = GetU2() / 255.0f;
break;
}
// luminosity ...
case AI_LWO_LUMI:
{
AI_LWO_VALIDATE_CHUNK_LENGTH(head.length,LUMI,2);
surf.mLuminosity = GetU2() / 255.0f;
break;
}
// transparency
case AI_LWO_TRAN:
{
AI_LWO_VALIDATE_CHUNK_LENGTH(head.length,TRAN,2);
surf.mTransparency = GetU2() / 255.0f;
break;
}
// surface flags
case AI_LWO_FLAG:
{
AI_LWO_VALIDATE_CHUNK_LENGTH(head.length,FLAG,2);
uint16_t flag = GetU2();
if (flag & 0x4 ) surf.mMaximumSmoothAngle = 1.56207f;
if (flag & 0x8 ) surf.mColorHighlights = 1.f;
if (flag & 0x100) surf.bDoubleSided = true;
break;
}
// maximum smoothing angle
case AI_LWO_SMAN:
{
AI_LWO_VALIDATE_CHUNK_LENGTH(head.length,SMAN,4);
surf.mMaximumSmoothAngle = std::fabs( GetF4() );
break;
}
// glossiness
case AI_LWO_GLOS:
{
AI_LWO_VALIDATE_CHUNK_LENGTH(head.length,GLOS,2);
surf.mGlossiness = (float)GetU2();
break;
}
// color texture
case AI_LWO_CTEX:
{
pTex = SetupNewTextureLWOB(surf.mColorTextures,
head.length);
break;
}
// diffuse texture
case AI_LWO_DTEX:
{
pTex = SetupNewTextureLWOB(surf.mDiffuseTextures,
head.length);
break;
}
// specular texture
case AI_LWO_STEX:
{
pTex = SetupNewTextureLWOB(surf.mSpecularTextures,
head.length);
break;
}
// bump texture
case AI_LWO_BTEX:
{
pTex = SetupNewTextureLWOB(surf.mBumpTextures,
head.length);
break;
}
// transparency texture
case AI_LWO_TTEX:
{
pTex = SetupNewTextureLWOB(surf.mOpacityTextures,
head.length);
break;
}
// texture path
case AI_LWO_TIMG:
{
if (pTex) {
GetS0(pTex->mFileName,head.length);
} else {
ASSIMP_LOG_WARN("LWOB: Unexpected TIMG chunk");
}
break;
}
else {
ASSIMP_LOG_WARN("LWOB: Unexpected TFLG chunk");
// texture strength
case AI_LWO_TVAL:
{
AI_LWO_VALIDATE_CHUNK_LENGTH(head.length,TVAL,1);
if (pTex) {
pTex->mStrength = (float)GetU1()/ 255.f;
} else {
ASSIMP_LOG_ERROR("LWOB: Unexpected TVAL chunk");
}
break;
}
// texture flags
case AI_LWO_TFLG:
{
AI_LWO_VALIDATE_CHUNK_LENGTH(head.length,TFLG,2);
if (nullptr != pTex) {
const uint16_t s = GetU2();
if (s & 1)
pTex->majorAxis = LWO::Texture::AXIS_X;
else if (s & 2)
pTex->majorAxis = LWO::Texture::AXIS_Y;
else if (s & 4)
pTex->majorAxis = LWO::Texture::AXIS_Z;
if (s & 16) {
ASSIMP_LOG_WARN("LWOB: Ignoring \'negate\' flag on texture");
}
}
else {
ASSIMP_LOG_WARN("LWOB: Unexpected TFLG chunk");
}
break;
}
break;
}
}
mFileBuffer = next;
}

View File

@ -63,7 +63,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
using namespace Assimp;
static const aiImporterDesc desc = {
static constexpr aiImporterDesc desc = {
"LightWave Scene Importer",
"",
"",
@ -139,10 +139,6 @@ LWSImporter::LWSImporter() :
// nothing to do here
}
// ------------------------------------------------------------------------------------------------
// Destructor, private as well
LWSImporter::~LWSImporter() = default;
// ------------------------------------------------------------------------------------------------
// Returns whether the class can handle the format of the given file.
bool LWSImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool /*checkSig*/) const {

View File

@ -174,7 +174,7 @@ struct NodeDesc {
class LWSImporter : public BaseImporter {
public:
LWSImporter();
~LWSImporter() override;
~LWSImporter() override = default;
// -------------------------------------------------------------------
// Check whether we can read a specific file

View File

@ -85,7 +85,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
are listed in aiScene->mRootNode->children, but all without meshes
*/
static const aiImporterDesc desc = {
static constexpr aiImporterDesc desc = {
"Model 3D Importer",
"",
"",

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2022, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -41,7 +39,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
#ifndef ASSIMP_BUILD_NO_MD2_IMPORTER
/** @file Implementation of the MD2 importer class */
@ -65,7 +62,7 @@ using namespace Assimp::MD2;
# define ARRAYSIZE(_array) (int(sizeof(_array) / sizeof(_array[0])))
#endif
static const aiImporterDesc desc = {
static constexpr aiImporterDesc desc = {
"Quake II Mesh Importer",
"",
"",
@ -79,7 +76,7 @@ static const aiImporterDesc desc = {
};
// ------------------------------------------------------------------------------------------------
// Helper function to lookup a normal in Quake 2's precalculated table
// Helper function to lookup a normal in Quake 2's pre-calculated table
void MD2::LookupNormalIndex(uint8_t iNormalIndex,aiVector3D& vOut)
{
// make sure the normal index has a valid value
@ -100,10 +97,6 @@ MD2Importer::MD2Importer()
fileSize()
{}
// ------------------------------------------------------------------------------------------------
// Destructor, private as well
MD2Importer::~MD2Importer() = default;
// ------------------------------------------------------------------------------------------------
// Returns whether the class can handle the format of the given file.
bool MD2Importer::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool /*checkSig*/) const

View File

@ -63,7 +63,7 @@ using namespace MD2;
class MD2Importer : public BaseImporter {
public:
MD2Importer();
~MD2Importer() override;
~MD2Importer() override = default;
// -------------------------------------------------------------------
/** Returns whether the class can handle the format of the given file.

View File

@ -70,7 +70,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
using namespace Assimp;
static const aiImporterDesc desc = {
static constexpr aiImporterDesc desc = {
"Quake III Mesh Importer",
"",
"",

View File

@ -64,7 +64,7 @@ using namespace Assimp;
// Minimum weight value. Weights inside [-n ... n] are ignored
#define AI_MD5_WEIGHT_EPSILON Math::getEpsilon<float>()
static const aiImporterDesc desc = {
static constexpr aiImporterDesc desc = {
"Doom 3 / MD5 Mesh Importer",
"",
"",
@ -92,10 +92,6 @@ MD5Importer::MD5Importer() :
// empty
}
// ------------------------------------------------------------------------------------------------
// Destructor, private as well
MD5Importer::~MD5Importer() = default;
// ------------------------------------------------------------------------------------------------
// Returns whether the class can handle the format of the given file.
bool MD5Importer::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool /*checkSig*/) const {

View File

@ -65,7 +65,7 @@ using namespace Assimp::MD5;
class MD5Importer : public BaseImporter {
public:
MD5Importer();
~MD5Importer() override;
~MD5Importer() override = default;
// -------------------------------------------------------------------
/** Returns whether the class can handle the format of the given file.

View File

@ -60,7 +60,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
using namespace Assimp;
using namespace Assimp::MDC;
static const aiImporterDesc desc = {
static constexpr aiImporterDesc desc = {
"Return To Castle Wolfenstein Mesh Importer",
"",
"",
@ -103,10 +103,6 @@ MDCImporter::MDCImporter() :
// empty
}
// ------------------------------------------------------------------------------------------------
// Destructor, private as well
MDCImporter::~MDCImporter() = default;
// ------------------------------------------------------------------------------------------------
// Returns whether the class can handle the format of the given file.
bool MDCImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool /*checkSig*/) const {

View File

@ -62,7 +62,7 @@ using namespace MDC;
class MDCImporter : public BaseImporter {
public:
MDCImporter();
~MDCImporter() override;
~MDCImporter() override = default;
// -------------------------------------------------------------------
/** Returns whether the class can handle the format of the given file.

View File

@ -65,7 +65,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
using namespace Assimp;
static const aiImporterDesc desc = {
static constexpr aiImporterDesc desc = {
"Quake Mesh / 3D GameStudio Mesh Importer",
"",
"",
@ -96,10 +96,6 @@ MDLImporter::MDLImporter() :
// empty
}
// ------------------------------------------------------------------------------------------------
// Destructor, private as well
MDLImporter::~MDLImporter() = default;
// ------------------------------------------------------------------------------------------------
// Returns whether the class can handle the format of the given file.
bool MDLImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool /*checkSig*/) const {

View File

@ -39,10 +39,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
/** @file MDLLoader.h
* @brief Declaration of the loader for MDL files
*/
/// @file MDLLoader.h
/// @brief Declaration of the loader for MDL files
#pragma once
#ifndef AI_MDLLOADER_H_INCLUDED
#define AI_MDLLOADER_H_INCLUDED
@ -83,11 +81,10 @@ using namespace MDL;
* them all with a single 1000-line function-beast. However, it has been
* split into several code paths to make the code easier to read and maintain.
*/
class MDLImporter : public BaseImporter
{
class MDLImporter : public BaseImporter {
public:
MDLImporter();
~MDLImporter() override;
~MDLImporter() override = default;
// -------------------------------------------------------------------
/** Returns whether the class can handle the format of the given file.

View File

@ -57,7 +57,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <memory>
#include <sstream>
static const aiImporterDesc desc = { "MMD Importer",
static constexpr aiImporterDesc desc = { "MMD Importer",
"",
"",
"surfaces supported?",
@ -81,10 +81,6 @@ MMDImporter::MMDImporter() :
m_strAbsPath = io.getOsSeparator();
}
// ------------------------------------------------------------------------------------------------
// Destructor.
MMDImporter::~MMDImporter() = default;
// ------------------------------------------------------------------------------------------------
// Returns true, if file is an pmx file.
bool MMDImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler,

View File

@ -50,46 +50,34 @@ struct aiMesh;
namespace Assimp {
// ------------------------------------------------------------------------------------------------
/// \class MMDImporter
/// \brief Imports MMD a pmx/pmd/vmd file
/// @class MMDImporter
/// @brief Imports MMD a pmx/pmd/vmd file
// ------------------------------------------------------------------------------------------------
class MMDImporter : public BaseImporter {
public:
/// \brief Default constructor
/// @brief Default constructor
MMDImporter();
/// \brief Destructor
~MMDImporter() override;
/// @brief Destructor
~MMDImporter() override = default;
public:
/// \brief Returns whether the class can handle the format of the given file.
/// \remark See BaseImporter::CanRead() for details.
/// @brief Returns whether the class can handle the format of the given file.
/// @remark See BaseImporter::CanRead() for details.
bool CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const override;
private:
//! \brief Appends the supported extension.
const aiImporterDesc* GetInfo() const override;
//! \brief File import implementation.
void InternReadFile(const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler) override;
//! \brief Create the data from imported content.
void CreateDataFromImport(const pmx::PmxModel* pModel, aiScene* pScene);
//! \brief Create the mesh
aiMesh* CreateMesh(const pmx::PmxModel* pModel, const int indexStart, const int indexCount);
//! \brief Create the material
aiMaterial* CreateMaterial(const pmx::PmxMaterial* pMat, const pmx::PmxModel* pModel);
private:
//! Data buffer
std::vector<char> m_Buffer;
//! Absolute pathname of model in file system
std::string m_strAbsPath;
};
// ------------------------------------------------------------------------------------------------
} // Namespace Assimp

View File

@ -42,11 +42,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <utility>
#include "MMDPmxParser.h"
#include <assimp/StringUtils.h>
#ifdef ASSIMP_USE_HUNTER
# include <utf8.h>
#else
# include "../contrib/utf8cpp/source/utf8.h"
#endif
#include "utf8.h"
#include <assimp/Exceptional.h>
namespace pmx
@ -93,7 +89,7 @@ namespace pmx
{
return std::string();
}
buffer.reserve(size);
buffer.resize(size);
stream->read((char*) buffer.data(), size);
if (encoding == 0)
{

View File

@ -60,7 +60,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
using namespace Assimp;
static const aiImporterDesc desc = {
static constexpr aiImporterDesc desc = {
"Milkshape 3D Importer",
"",
"",
@ -84,9 +84,6 @@ MS3DImporter::MS3DImporter()
: mScene()
{}
// ------------------------------------------------------------------------------------------------
// Destructor, private as well
MS3DImporter::~MS3DImporter() = default;
// ------------------------------------------------------------------------------------------------
// Returns whether the class can handle the format of the given file.
bool MS3DImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool /*checkSig*/) const

View File

@ -48,6 +48,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/BaseImporter.h>
#include <assimp/StreamReader.h>
struct aiNode;
namespace Assimp {
@ -58,7 +59,7 @@ namespace Assimp {
class MS3DImporter : public BaseImporter {
public:
MS3DImporter();
~MS3DImporter() override;
~MS3DImporter() override = default;
// -------------------------------------------------------------------
/** Returns whether the class can handle the format of the given file.

View File

@ -43,8 +43,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
* Implementation of the NDO importer class.
*/
#ifndef ASSIMP_BUILD_NO_NDO_IMPORTER
#include "NDOLoader.h"
#include <assimp/DefaultLogger.hpp>
#include <assimp/IOSystem.hpp>
@ -56,7 +56,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
using namespace Assimp;
static const aiImporterDesc desc = {
static constexpr aiImporterDesc desc = {
"Nendo Mesh Importer",
"",
"",
@ -69,14 +69,6 @@ static const aiImporterDesc desc = {
"ndo"
};
// ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer
NDOImporter::NDOImporter() = default;
// ------------------------------------------------------------------------------------------------
// Destructor, private as well
NDOImporter::~NDOImporter() = default;
// ------------------------------------------------------------------------------------------------
// Returns whether the class can handle the format of the given file.
bool NDOImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool /*checkSig*/) const

View File

@ -65,8 +65,8 @@ class Importer;
*/
class NDOImporter : public BaseImporter {
public:
NDOImporter();
~NDOImporter() override;
NDOImporter() = default;
~NDOImporter() override = default;
//! Represents a single edge
struct Edge {

View File

@ -56,9 +56,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/IOSystem.hpp>
#include <memory>
using namespace Assimp;
namespace Assimp {
static const aiImporterDesc desc = {
static constexpr aiImporterDesc desc = {
"Neutral File Format Importer",
"",
"",
@ -71,14 +71,6 @@ static const aiImporterDesc desc = {
"enff nff"
};
// ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer
NFFImporter::NFFImporter() = default;
// ------------------------------------------------------------------------------------------------
// Destructor, private as well
NFFImporter::~NFFImporter() = default;
// ------------------------------------------------------------------------------------------------
// Returns whether the class can handle the format of the given file.
bool NFFImporter::CanRead(const std::string & pFile, IOSystem * /*pIOHandler*/, bool /*checkSig*/) const {
@ -94,7 +86,7 @@ const aiImporterDesc *NFFImporter::GetInfo() const {
// ------------------------------------------------------------------------------------------------
#define AI_NFF_PARSE_FLOAT(f) \
SkipSpaces(&sz); \
if (!::IsLineEnd(*sz)) sz = fast_atoreal_move<ai_real>(sz, (ai_real &)f);
if (!IsLineEnd(*sz)) sz = fast_atoreal_move<ai_real>(sz, (ai_real &)f);
// ------------------------------------------------------------------------------------------------
#define AI_NFF_PARSE_TRIPLE(v) \
@ -338,8 +330,8 @@ void NFFImporter::InternReadFile(const std::string &pFile,
break;
}
// read the numbr of vertices
unsigned int num = ::strtoul10(sz, &sz);
// read the number of vertices
unsigned int num = strtoul10(sz, &sz);
// temporary storage
std::vector<aiColor4D> tempColors;
@ -365,7 +357,7 @@ void NFFImporter::InternReadFile(const std::string &pFile,
// color definition
if (TokenMatch(sz, "0x", 2)) {
hasColor = true;
unsigned int numIdx = ::strtoul16(sz, &sz);
unsigned int numIdx = strtoul16(sz, &sz);
aiColor4D clr;
clr.a = 1.f;
@ -403,15 +395,16 @@ void NFFImporter::InternReadFile(const std::string &pFile,
}
AI_NFF2_GET_NEXT_TOKEN();
if (!num) throw DeadlyImportError("NFF2: There are zero vertices");
num = ::strtoul10(sz, &sz);
if (!num)
throw DeadlyImportError("NFF2: There are zero vertices");
num = strtoul10(sz, &sz);
std::vector<unsigned int> tempIdx;
tempIdx.reserve(10);
for (unsigned int i = 0; i < num; ++i) {
AI_NFF2_GET_NEXT_TOKEN();
SkipSpaces(line, &sz);
unsigned int numIdx = ::strtoul10(sz, &sz);
unsigned int numIdx = strtoul10(sz, &sz);
// read all faces indices
if (numIdx) {
@ -421,7 +414,7 @@ void NFFImporter::InternReadFile(const std::string &pFile,
for (unsigned int a = 0; a < numIdx; ++a) {
SkipSpaces(sz, &sz);
unsigned int m = ::strtoul10(sz, &sz);
unsigned int m = strtoul10(sz, &sz);
if (m >= (unsigned int)tempPositions.size()) {
ASSIMP_LOG_ERROR("NFF2: Vertex index overflow");
m = 0;
@ -446,7 +439,7 @@ void NFFImporter::InternReadFile(const std::string &pFile,
if (TokenMatch(sz, "0x", 2)) {
hasColor = true;
const char *sz2 = sz;
numIdx = ::strtoul16(sz, &sz);
numIdx = strtoul16(sz, &sz);
const unsigned int diff = (unsigned int)(sz - sz2);
// 0xRRGGBB
@ -518,7 +511,7 @@ void NFFImporter::InternReadFile(const std::string &pFile,
// Material ID?
else if (!materialTable.empty() && TokenMatch(sz, "matid", 5)) {
SkipSpaces(&sz);
matIdx = ::strtoul10(sz, &sz);
matIdx = strtoul10(sz, &sz);
if (matIdx >= materialTable.size()) {
ASSIMP_LOG_ERROR("NFF2: Material index overflow.");
matIdx = 0;
@ -1165,4 +1158,6 @@ void NFFImporter::InternReadFile(const std::string &pFile,
pScene->mRootNode = root;
}
} // namespace Assimp
#endif // !! ASSIMP_BUILD_NO_NFF_IMPORTER

View File

@ -63,8 +63,8 @@ namespace Assimp {
*/
class NFFImporter : public BaseImporter {
public:
NFFImporter();
~NFFImporter() override;
NFFImporter() = default;
~NFFImporter() override = default;
// -------------------------------------------------------------------
/** Returns whether the class can handle the format of the given file.

View File

@ -43,7 +43,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
* @brief Implementation of the OFF importer class
*/
#ifndef ASSIMP_BUILD_NO_OFF_IMPORTER
// internal headers
@ -56,9 +55,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/DefaultLogger.hpp>
#include <assimp/importerdesc.h>
using namespace Assimp;
namespace Assimp {
static const aiImporterDesc desc = {
static constexpr aiImporterDesc desc = {
"OFF Importer",
"",
"",
@ -71,99 +70,92 @@ static const aiImporterDesc desc = {
"off"
};
// ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer
OFFImporter::OFFImporter() = default;
// ------------------------------------------------------------------------------------------------
// Destructor, private as well
OFFImporter::~OFFImporter() = default;
// ------------------------------------------------------------------------------------------------
// Returns whether the class can handle the format of the given file.
bool OFFImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool /*checkSig*/) const
{
static const char* tokens[] = { "off" };
return SearchFileHeaderForToken(pIOHandler,pFile,tokens,AI_COUNT_OF(tokens),3);
bool OFFImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool /*checkSig*/) const {
static const char *tokens[] = { "off" };
return SearchFileHeaderForToken(pIOHandler, pFile, tokens, AI_COUNT_OF(tokens), 3);
}
// ------------------------------------------------------------------------------------------------
const aiImporterDesc* OFFImporter::GetInfo () const
{
const aiImporterDesc *OFFImporter::GetInfo() const {
return &desc;
}
// skip blank space, lines and comments
static void NextToken(const char **car, const char* end) {
SkipSpacesAndLineEnd(car);
while (*car < end && (**car == '#' || **car == '\n' || **car == '\r')) {
SkipLine(car);
static void NextToken(const char **car, const char *end) {
SkipSpacesAndLineEnd(car);
}
while (*car < end && (**car == '#' || **car == '\n' || **car == '\r')) {
SkipLine(car);
SkipSpacesAndLineEnd(car);
}
}
// ------------------------------------------------------------------------------------------------
// Imports the given file into the given scene structure.
void OFFImporter::InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler) {
std::unique_ptr<IOStream> file( pIOHandler->Open( pFile, "rb"));
void OFFImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) {
std::unique_ptr<IOStream> file(pIOHandler->Open(pFile, "rb"));
// Check whether we can read from the file
if (file == nullptr) {
throw DeadlyImportError("Failed to open OFF file ", pFile, ".");
throw DeadlyImportError("Failed to open OFF file ", pFile, ".");
}
// allocate storage and copy the contents of the file to a memory buffer
std::vector<char> mBuffer2;
TextFileToBuffer(file.get(),mBuffer2);
const char* buffer = &mBuffer2[0];
TextFileToBuffer(file.get(), mBuffer2);
const char *buffer = &mBuffer2[0];
// Proper OFF header parser. We only implement normal loading for now.
bool hasTexCoord = false, hasNormals = false, hasColors = false;
bool hasHomogenous = false, hasDimension = false;
unsigned int dimensions = 3;
const char* car = buffer;
const char* end = buffer + mBuffer2.size();
const char *car = buffer;
const char *end = buffer + mBuffer2.size();
NextToken(&car, end);
if (car < end - 2 && car[0] == 'S' && car[1] == 'T') {
hasTexCoord = true; car += 2;
hasTexCoord = true;
car += 2;
}
if (car < end - 1 && car[0] == 'C') {
hasColors = true; car++;
hasColors = true;
car++;
}
if (car < end- 1 && car[0] == 'N') {
hasNormals = true; car++;
if (car < end - 1 && car[0] == 'N') {
hasNormals = true;
car++;
}
if (car < end - 1 && car[0] == '4') {
hasHomogenous = true; car++;
hasHomogenous = true;
car++;
}
if (car < end - 1 && car[0] == 'n') {
hasDimension = true; car++;
hasDimension = true;
car++;
}
if (car < end - 3 && car[0] == 'O' && car[1] == 'F' && car[2] == 'F') {
car += 3;
NextToken(&car, end);
NextToken(&car, end);
} else {
// in case there is no OFF header (which is allowed by the
// specification...), then we might have unintentionally read an
// additional dimension from the primitive count fields
dimensions = 3;
hasHomogenous = false;
NextToken(&car, end);
// in case there is no OFF header (which is allowed by the
// specification...), then we might have unintentionally read an
// additional dimension from the primitive count fields
dimensions = 3;
hasHomogenous = false;
NextToken(&car, end);
// at this point the next token should be an integer number
if (car >= end - 1 || *car < '0' || *car > '9') {
throw DeadlyImportError("OFF: Header is invalid");
}
// at this point the next token should be an integer number
if (car >= end - 1 || *car < '0' || *car > '9') {
throw DeadlyImportError("OFF: Header is invalid");
}
}
if (hasDimension) {
dimensions = strtoul10(car, &car);
NextToken(&car, end);
NextToken(&car, end);
}
if (dimensions > 3) {
throw DeadlyImportError
("OFF: Number of vertex coordinates higher than 3 unsupported");
throw DeadlyImportError("OFF: Number of vertex coordinates higher than 3 unsupported");
}
NextToken(&car, end);
@ -171,7 +163,7 @@ void OFFImporter::InternReadFile( const std::string& pFile, aiScene* pScene, IOS
NextToken(&car, end);
const unsigned int numFaces = strtoul10(car, &car);
NextToken(&car, end);
strtoul10(car, &car); // skip edge count
strtoul10(car, &car); // skip edge count
NextToken(&car, end);
if (!numVertices) {
@ -182,13 +174,13 @@ void OFFImporter::InternReadFile( const std::string& pFile, aiScene* pScene, IOS
}
pScene->mNumMeshes = 1;
pScene->mMeshes = new aiMesh*[ pScene->mNumMeshes ];
pScene->mMeshes = new aiMesh *[pScene->mNumMeshes];
aiMesh* mesh = new aiMesh();
aiMesh *mesh = new aiMesh();
pScene->mMeshes[0] = mesh;
mesh->mNumFaces = numFaces;
aiFace* faces = new aiFace[mesh->mNumFaces];
aiFace *faces = new aiFace[mesh->mNumFaces];
mesh->mFaces = faces;
mesh->mNumVertices = numVertices;
@ -206,100 +198,101 @@ void OFFImporter::InternReadFile( const std::string& pFile, aiScene* pScene, IOS
// now read all vertex lines
for (unsigned int i = 0; i < numVertices; ++i) {
if(!GetNextLine(buffer, line)) {
if (!GetNextLine(buffer, line)) {
ASSIMP_LOG_ERROR("OFF: The number of verts in the header is incorrect");
break;
}
aiVector3D& v = mesh->mVertices[i];
aiVector3D &v = mesh->mVertices[i];
sz = line;
// helper array to write a for loop over possible dimension values
ai_real* vec[3] = {&v.x, &v.y, &v.z};
// helper array to write a for loop over possible dimension values
ai_real *vec[3] = { &v.x, &v.y, &v.z };
// stop at dimensions: this allows loading 1D or 2D coordinate vertices
for (unsigned int dim = 0; dim < dimensions; ++dim ) {
SkipSpaces(&sz);
sz = fast_atoreal_move<ai_real>(sz, *vec[dim]);
}
// stop at dimensions: this allows loading 1D or 2D coordinate vertices
for (unsigned int dim = 0; dim < dimensions; ++dim) {
SkipSpaces(&sz);
sz = fast_atoreal_move<ai_real>(sz, *vec[dim]);
}
// if has homogeneous coordinate, divide others by this one
if (hasHomogenous) {
SkipSpaces(&sz);
ai_real w = 1.;
sz = fast_atoreal_move<ai_real>(sz, w);
for (unsigned int dim = 0; dim < dimensions; ++dim ) {
*(vec[dim]) /= w;
}
}
// if has homogeneous coordinate, divide others by this one
if (hasHomogenous) {
SkipSpaces(&sz);
ai_real w = 1.;
sz = fast_atoreal_move<ai_real>(sz, w);
for (unsigned int dim = 0; dim < dimensions; ++dim) {
*(vec[dim]) /= w;
}
}
// read optional normals
if (hasNormals) {
aiVector3D& n = mesh->mNormals[i];
SkipSpaces(&sz);
sz = fast_atoreal_move<ai_real>(sz,(ai_real&)n.x);
SkipSpaces(&sz);
sz = fast_atoreal_move<ai_real>(sz,(ai_real&)n.y);
SkipSpaces(&sz);
fast_atoreal_move<ai_real>(sz,(ai_real&)n.z);
}
// read optional normals
if (hasNormals) {
aiVector3D &n = mesh->mNormals[i];
SkipSpaces(&sz);
sz = fast_atoreal_move<ai_real>(sz, (ai_real &)n.x);
SkipSpaces(&sz);
sz = fast_atoreal_move<ai_real>(sz, (ai_real &)n.y);
SkipSpaces(&sz);
fast_atoreal_move<ai_real>(sz, (ai_real &)n.z);
}
// reading colors is a pain because the specification says it can be
// integers or floats, and any number of them between 1 and 4 included,
// until the next comment or end of line
// in theory should be testing type !
if (hasColors) {
aiColor4D& c = mesh->mColors[0][i];
SkipSpaces(&sz);
sz = fast_atoreal_move<ai_real>(sz,(ai_real&)c.r);
// reading colors is a pain because the specification says it can be
// integers or floats, and any number of them between 1 and 4 included,
// until the next comment or end of line
// in theory should be testing type !
if (hasColors) {
aiColor4D &c = mesh->mColors[0][i];
SkipSpaces(&sz);
sz = fast_atoreal_move<ai_real>(sz, (ai_real &)c.r);
if (*sz != '#' && *sz != '\n' && *sz != '\r') {
SkipSpaces(&sz);
sz = fast_atoreal_move<ai_real>(sz,(ai_real&)c.g);
SkipSpaces(&sz);
sz = fast_atoreal_move<ai_real>(sz, (ai_real &)c.g);
} else {
c.g = 0.;
}
c.g = 0.;
}
if (*sz != '#' && *sz != '\n' && *sz != '\r') {
SkipSpaces(&sz);
sz = fast_atoreal_move<ai_real>(sz,(ai_real&)c.b);
SkipSpaces(&sz);
sz = fast_atoreal_move<ai_real>(sz, (ai_real &)c.b);
} else {
c.b = 0.;
}
c.b = 0.;
}
if (*sz != '#' && *sz != '\n' && *sz != '\r') {
SkipSpaces(&sz);
sz = fast_atoreal_move<ai_real>(sz,(ai_real&)c.a);
SkipSpaces(&sz);
sz = fast_atoreal_move<ai_real>(sz, (ai_real &)c.a);
} else {
c.a = 1.;
}
}
c.a = 1.;
}
}
if (hasTexCoord) {
aiVector3D& t = mesh->mTextureCoords[0][i];
SkipSpaces(&sz);
sz = fast_atoreal_move<ai_real>(sz,(ai_real&)t.x);
SkipSpaces(&sz);
fast_atoreal_move<ai_real>(sz,(ai_real&)t.y);
}
aiVector3D &t = mesh->mTextureCoords[0][i];
SkipSpaces(&sz);
sz = fast_atoreal_move<ai_real>(sz, (ai_real &)t.x);
SkipSpaces(&sz);
fast_atoreal_move<ai_real>(sz, (ai_real &)t.y);
}
}
// load faces with their indices
faces = mesh->mFaces;
for (unsigned int i = 0; i < numFaces; ) {
if(!GetNextLine(buffer,line)) {
for (unsigned int i = 0; i < numFaces;) {
if (!GetNextLine(buffer, line)) {
ASSIMP_LOG_ERROR("OFF: The number of faces in the header is incorrect");
throw DeadlyImportError("OFF: The number of faces in the header is incorrect");
}
unsigned int idx;
sz = line; SkipSpaces(&sz);
idx = strtoul10(sz,&sz);
if(!idx || idx > 9) {
ASSIMP_LOG_ERROR("OFF: Faces with zero indices aren't allowed");
sz = line;
SkipSpaces(&sz);
idx = strtoul10(sz, &sz);
if (!idx || idx > 9) {
ASSIMP_LOG_ERROR("OFF: Faces with zero indices aren't allowed");
--mesh->mNumFaces;
++i;
continue;
}
faces->mNumIndices = idx;
}
faces->mNumIndices = idx;
faces->mIndices = new unsigned int[faces->mNumIndices];
for (unsigned int m = 0; m < faces->mNumIndices;++m) {
for (unsigned int m = 0; m < faces->mNumIndices; ++m) {
SkipSpaces(&sz);
idx = strtoul10(sz,&sz);
idx = strtoul10(sz, &sz);
if (idx >= numVertices) {
ASSIMP_LOG_ERROR("OFF: Vertex index is out of range");
idx = numVertices - 1;
@ -314,20 +307,22 @@ void OFFImporter::InternReadFile( const std::string& pFile, aiScene* pScene, IOS
pScene->mRootNode = new aiNode();
pScene->mRootNode->mName.Set("<OFFRoot>");
pScene->mRootNode->mNumMeshes = 1;
pScene->mRootNode->mMeshes = new unsigned int [pScene->mRootNode->mNumMeshes];
pScene->mRootNode->mMeshes = new unsigned int[pScene->mRootNode->mNumMeshes];
pScene->mRootNode->mMeshes[0] = 0;
// generate a default material
pScene->mNumMaterials = 1;
pScene->mMaterials = new aiMaterial*[pScene->mNumMaterials];
aiMaterial* pcMat = new aiMaterial();
pScene->mMaterials = new aiMaterial *[pScene->mNumMaterials];
aiMaterial *pcMat = new aiMaterial();
aiColor4D clr( ai_real( 0.6 ), ai_real( 0.6 ), ai_real( 0.6 ), ai_real( 1.0 ) );
pcMat->AddProperty(&clr,1,AI_MATKEY_COLOR_DIFFUSE);
aiColor4D clr(ai_real(0.6), ai_real(0.6), ai_real(0.6), ai_real(1.0));
pcMat->AddProperty(&clr, 1, AI_MATKEY_COLOR_DIFFUSE);
pScene->mMaterials[0] = pcMat;
const int twosided = 1;
pcMat->AddProperty(&twosided, 1, AI_MATKEY_TWOSIDED);
}
} // namespace Assimp
#endif // !! ASSIMP_BUILD_NO_OFF_IMPORTER

View File

@ -57,8 +57,8 @@ namespace Assimp {
*/
class OFFImporter : public BaseImporter {
public:
OFFImporter();
~OFFImporter() override;
OFFImporter() = default;
~OFFImporter() override = default;
// -------------------------------------------------------------------
/** Returns whether the class can handle the format of the given file.

View File

@ -54,7 +54,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/ObjMaterial.h>
#include <memory>
static const aiImporterDesc desc = {
static constexpr aiImporterDesc desc = {
"Wavefront Object Importer",
"",
"",
@ -78,7 +78,9 @@ using namespace std;
ObjFileImporter::ObjFileImporter() :
m_Buffer(),
m_pRootObject(nullptr),
m_strAbsPath(std::string(1, DefaultIOSystem().getOsSeparator())) {}
m_strAbsPath(std::string(1, DefaultIOSystem().getOsSeparator())) {
// empty
}
// ------------------------------------------------------------------------------------------------
// Destructor.
@ -101,8 +103,13 @@ const aiImporterDesc *ObjFileImporter::GetInfo() const {
// ------------------------------------------------------------------------------------------------
// Obj-file import implementation
void ObjFileImporter::InternReadFile(const std::string &file, aiScene *pScene, IOSystem *pIOHandler) {
if (m_pRootObject != nullptr) {
delete m_pRootObject;
m_pRootObject = nullptr;
}
// Read file into memory
static const std::string mode = "rb";
static constexpr char mode[] = "rb";
auto streamCloser = [&](IOStream *pStream) {
pIOHandler->Close(pStream);
};

View File

@ -605,7 +605,8 @@ void ObjFileParser::getMaterialDesc() {
}
if (needsNewMesh(strName)) {
createMesh(strName);
auto newMeshName = m_pModel->mActiveGroup.empty() ? strName : m_pModel->mActiveGroup;
createMesh(newMeshName);
}
m_pModel->mCurrentMesh->m_uiMaterialIndex = getMaterialIndex(strName);

View File

@ -48,7 +48,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/Importer.hpp>
#include <memory>
static const aiImporterDesc desc = {
static constexpr aiImporterDesc desc = {
"Ogre3D Mesh Importer",
"",
"",

View File

@ -52,7 +52,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/scene.h>
#include <openddlparser/OpenDDLParser.h>
static const aiImporterDesc desc = {
static constexpr aiImporterDesc desc = {
"Open Game Engine Exchange",
"",
"",
@ -66,42 +66,42 @@ static const aiImporterDesc desc = {
};
namespace Grammar {
static const char* MetricType = "Metric";
static const char *Metric_DistanceType = "distance";
static const char *Metric_AngleType = "angle";
static const char *Metric_TimeType = "time";
static const char *Metric_UpType = "up";
static const char *NameType = "Name";
static const char *ObjectRefType = "ObjectRef";
static const char *MaterialRefType = "MaterialRef";
static const char *MetricKeyType = "key";
static const char *GeometryNodeType = "GeometryNode";
static const char *CameraNodeType = "CameraNode";
static const char *LightNodeType = "LightNode";
static const char *GeometryObjectType = "GeometryObject";
static const char *CameraObjectType = "CameraObject";
static const char *LightObjectType = "LightObject";
static const char *TransformType = "Transform";
static const char *MeshType = "Mesh";
static const char *VertexArrayType = "VertexArray";
static const char *IndexArrayType = "IndexArray";
static const char *MaterialType = "Material";
static const char *ColorType = "Color";
static const char *ParamType = "Param";
static const char *TextureType = "Texture";
static const char *AttenType = "Atten";
static constexpr char MetricType[] = "Metric";
static constexpr char Metric_DistanceType[] = "distance";
static constexpr char Metric_AngleType[] = "angle";
static constexpr char Metric_TimeType[] = "time";
static constexpr char Metric_UpType[] = "up";
static constexpr char NameType[] = "Name";
static constexpr char ObjectRefType[] = "ObjectRef";
static constexpr char MaterialRefType[] = "MaterialRef";
static constexpr char MetricKeyType[] = "key";
static constexpr char GeometryNodeType[] = "GeometryNode";
static constexpr char CameraNodeType[] = "CameraNode";
static constexpr char LightNodeType[] = "LightNode";
static constexpr char GeometryObjectType[] = "GeometryObject";
static constexpr char CameraObjectType[] = "CameraObject";
static constexpr char LightObjectType[] = "LightObject";
static constexpr char TransformType[] = "Transform";
static constexpr char MeshType[] = "Mesh";
static constexpr char VertexArrayType[] = "VertexArray";
static constexpr char IndexArrayType[] = "IndexArray";
static constexpr char MaterialType[] = "Material";
static constexpr char ColorType[] = "Color";
static constexpr char ParamType[] = "Param";
static constexpr char TextureType[] = "Texture";
static constexpr char AttenType[] = "Atten";
static const char *DiffuseColorToken = "diffuse";
static const char *SpecularColorToken = "specular";
static const char *EmissionColorToken = "emission";
static constexpr char DiffuseColorToken[] = "diffuse";
static constexpr char SpecularColorToken[] = "specular";
static constexpr char EmissionColorToken[] = "emission";
static const char *DiffuseTextureToken = "diffuse";
static const char *DiffuseSpecularTextureToken = "specular";
static const char *SpecularPowerTextureToken = "specular_power";
static const char *EmissionTextureToken = "emission";
static const char *OpacyTextureToken = "opacity";
static const char *TransparencyTextureToken = "transparency";
static const char *NormalTextureToken = "normal";
static constexpr char DiffuseTextureToken[] = "diffuse";
static constexpr char DiffuseSpecularTextureToken[] = "specular";
static constexpr char SpecularPowerTextureToken[] = "specular_power";
static constexpr char EmissionTextureToken[] = "emission";
static constexpr char OpacyTextureToken[] = "opacity";
static constexpr char TransparencyTextureToken[] = "transparency";
static constexpr char NormalTextureToken[] = "normal";
enum TokenType {
NoneType = -1,
@ -139,7 +139,7 @@ namespace Grammar {
return false;
}
int idx(-1);
int idx = -1;
for (size_t i = 0; i < 4; i++) {
if (ValidMetricToken[i] == token) {
idx = (int)i;

View File

@ -53,9 +53,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/IOSystem.hpp>
#include <memory>
using namespace ::Assimp;
namespace Assimp {
static const aiImporterDesc desc = {
static constexpr aiImporterDesc desc = {
"Stanford Polygon Library (PLY) Importer",
"",
"",
@ -71,16 +71,16 @@ static const aiImporterDesc desc = {
// ------------------------------------------------------------------------------------------------
// Internal stuff
namespace {
// ------------------------------------------------------------------------------------------------
// Checks that property index is within range
template <class T>
inline const T &GetProperty(const std::vector<T> &props, int idx) {
if (static_cast<size_t>(idx) >= props.size()) {
throw DeadlyImportError("Invalid .ply file: Property index is out of range.");
}
// ------------------------------------------------------------------------------------------------
// Checks that property index is within range
template <class T>
inline const T &GetProperty(const std::vector<T> &props, int idx) {
if (static_cast<size_t>(idx) >= props.size()) {
throw DeadlyImportError("Invalid .ply file: Property index is out of range.");
}
return props[idx];
}
return props[idx];
}
} // namespace
// ------------------------------------------------------------------------------------------------
@ -92,10 +92,6 @@ PLYImporter::PLYImporter() :
// empty
}
// ------------------------------------------------------------------------------------------------
// Destructor, private as well
PLYImporter::~PLYImporter() = default;
// ------------------------------------------------------------------------------------------------
// Returns whether the class can handle the format of the given file.
bool PLYImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool /*checkSig*/) const {
@ -215,7 +211,7 @@ void PLYImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
throw DeadlyImportError("Invalid .ply file: Missing format specification");
}
//free the file buffer
// free the file buffer
streamedBuffer.close();
if (mGeneratedMesh == nullptr) {
@ -376,7 +372,7 @@ void PLYImporter::LoadVertex(const PLY::Element *pcElement, const PLY::ElementIn
haveNormal = true;
}
//Colors
// Colors
aiColor4D cOut;
bool haveColor = false;
if (0xFFFFFFFF != aiColors[0]) {
@ -415,7 +411,7 @@ void PLYImporter::LoadVertex(const PLY::Element *pcElement, const PLY::ElementIn
haveColor = true;
}
//Texture coordinates
// Texture coordinates
aiVector3D tOut;
tOut.z = 0;
bool haveTextureCoords = false;
@ -431,7 +427,7 @@ void PLYImporter::LoadVertex(const PLY::Element *pcElement, const PLY::ElementIn
haveTextureCoords = true;
}
//create aiMesh if needed
// create aiMesh if needed
if (nullptr == mGeneratedMesh) {
mGeneratedMesh = new aiMesh();
mGeneratedMesh->mMaterialIndex = 0;
@ -512,8 +508,8 @@ void PLYImporter::LoadFace(const PLY::Element *pcElement, const PLY::ElementInst
bool bIsTriStrip = false;
// index of the material index property
//unsigned int iMaterialIndex = 0xFFFFFFFF;
//PLY::EDataType eType2 = EDT_Char;
// unsigned int iMaterialIndex = 0xFFFFFFFF;
// PLY::EDataType eType2 = EDT_Char;
// texture coordinates
unsigned int iTextureCoord = 0xFFFFFFFF;
@ -595,7 +591,7 @@ void PLYImporter::LoadFace(const PLY::Element *pcElement, const PLY::ElementInst
if (0xFFFFFFFF != iTextureCoord) {
const unsigned int iNum = (unsigned int)GetProperty(instElement->alProperties, iTextureCoord).avList.size();
//should be 6 coords
// should be 6 coords
std::vector<PLY::PropertyInstance::ValueUnion>::const_iterator p =
GetProperty(instElement->alProperties, iTextureCoord).avList.begin();
@ -625,7 +621,7 @@ void PLYImporter::LoadFace(const PLY::Element *pcElement, const PLY::ElementInst
// a value of -1 indicates a restart of the strip
bool flip = false;
const std::vector<PLY::PropertyInstance::ValueUnion> &quak = GetProperty(instElement->alProperties, iProperty).avList;
//pvOut->reserve(pvOut->size() + quak.size() + (quak.size()>>2u)); //Limits memory consumption
// pvOut->reserve(pvOut->size() + quak.size() + (quak.size()>>2u)); //Limits memory consumption
int aiTable[2] = { -1, -1 };
for (std::vector<PLY::PropertyInstance::ValueUnion>::const_iterator a = quak.begin(); a != quak.end(); ++a) {
@ -863,7 +859,7 @@ void PLYImporter::LoadMaterial(std::vector<aiMaterial *> *pvOut, std::string &de
const int two_sided = 1;
pcHelper->AddProperty(&two_sided, 1, AI_MATKEY_TWOSIDED);
//default texture
// default texture
if (!defaultTexture.empty()) {
const aiString name(defaultTexture.c_str());
pcHelper->AddProperty(&name, _AI_MATKEY_TEXTURE_BASE, aiTextureType_DIFFUSE, 0);
@ -873,7 +869,7 @@ void PLYImporter::LoadMaterial(std::vector<aiMaterial *> *pvOut, std::string &de
pcHelper->AddProperty(&two_sided, 1, AI_MATKEY_TWOSIDED);
}
//set to wireframe, so when using this material info we can switch to points rendering
// set to wireframe, so when using this material info we can switch to points rendering
if (pointsOnly) {
const int wireframe = 1;
pcHelper->AddProperty(&wireframe, 1, AI_MATKEY_ENABLE_WIREFRAME);
@ -890,7 +886,7 @@ void PLYImporter::LoadMaterial(std::vector<aiMaterial *> *pvOut, std::string &de
int iMode = (int)aiShadingMode_Gouraud;
pcHelper->AddProperty<int>(&iMode, 1, AI_MATKEY_SHADING_MODEL);
//generate white material most 3D engine just multiply ambient / diffuse color with actual ambient / light color
// generate white material most 3D engine just multiply ambient / diffuse color with actual ambient / light color
aiColor3D clr;
clr.b = clr.g = clr.r = 1.0f;
pcHelper->AddProperty<aiColor3D>(&clr, 1, AI_MATKEY_COLOR_DIFFUSE);
@ -906,13 +902,13 @@ void PLYImporter::LoadMaterial(std::vector<aiMaterial *> *pvOut, std::string &de
pcHelper->AddProperty(&two_sided, 1, AI_MATKEY_TWOSIDED);
}
//default texture
// default texture
if (!defaultTexture.empty()) {
const aiString name(defaultTexture.c_str());
pcHelper->AddProperty(&name, _AI_MATKEY_TEXTURE_BASE, aiTextureType_DIFFUSE, 0);
}
//set to wireframe, so when using this material info we can switch to points rendering
// set to wireframe, so when using this material info we can switch to points rendering
if (pointsOnly) {
const int wireframe = 1;
pcHelper->AddProperty(&wireframe, 1, AI_MATKEY_ENABLE_WIREFRAME);
@ -922,4 +918,6 @@ void PLYImporter::LoadMaterial(std::vector<aiMaterial *> *pvOut, std::string &de
}
}
} // namespace Assimp
#endif // !! ASSIMP_BUILD_NO_PLY_IMPORTER

View File

@ -65,7 +65,7 @@ using namespace PLY;
class PLYImporter : public BaseImporter {
public:
PLYImporter();
~PLYImporter() override;
~PLYImporter() override = default;
// -------------------------------------------------------------------
/** Returns whether the class can handle the format of the given file.

View File

@ -425,7 +425,8 @@ bool PLY::DOM::ParseHeader(IOStreamBuffer<char> &streamBuffer, std::vector<char>
break;
} else {
// ignore unknown header elements
streamBuffer.getNextLine(buffer);
if (!streamBuffer.getNextLine(buffer))
return false;
}
}

View File

@ -48,11 +48,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/DefaultLogger.hpp>
#ifdef ASSIMP_BUILD_NO_OWN_ZLIB
#include <zlib.h>
#else
#include "../contrib/zlib/zlib.h"
#endif
#include "zlib.h"
#include <assimp/DefaultIOSystem.h>
#include <assimp/StringComparison.h>
@ -65,7 +61,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <sstream>
#include <vector>
static const aiImporterDesc desc = {
static constexpr aiImporterDesc desc = {
"Quake III BSP Importer",
"",
"",
@ -146,7 +142,11 @@ Q3BSPFileImporter::Q3BSPFileImporter() :
// ------------------------------------------------------------------------------------------------
// Destructor.
Q3BSPFileImporter::~Q3BSPFileImporter() {
// Clear face-to-material map
clear();
}
// ------------------------------------------------------------------------------------------------
void Q3BSPFileImporter::clear() {
for (FaceMap::iterator it = m_MaterialLookupMap.begin(); it != m_MaterialLookupMap.end(); ++it) {
const std::string &matName = it->first;
if (!matName.empty()) {
@ -173,6 +173,7 @@ const aiImporterDesc *Q3BSPFileImporter::GetInfo() const {
// ------------------------------------------------------------------------------------------------
// Import method.
void Q3BSPFileImporter::InternReadFile(const std::string &rFile, aiScene *scene, IOSystem *ioHandler) {
clear();
ZipArchiveIOSystem Archive(ioHandler, rFile);
if (!Archive.isOpen()) {
throw DeadlyImportError("Failed to open file ", rFile, ".");

View File

@ -81,6 +81,7 @@ protected:
using FaceMapIt = std::map<std::string, std::vector<Q3BSP::sQ3BSPFace*>* >::iterator;
using FaceMapConstIt = std::map<std::string, std::vector<Q3BSP::sQ3BSPFace*>*>::const_iterator;
void clear();
const aiImporterDesc* GetInfo () const override;
void InternReadFile(const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler) override;
void separateMapName( const std::string &rImportName, std::string &rArchiveName, std::string &rMapName );

View File

@ -55,9 +55,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/DefaultLogger.hpp>
#include <assimp/IOSystem.hpp>
using namespace Assimp;
namespace Assimp {
static const aiImporterDesc desc = {
static constexpr aiImporterDesc desc = {
"Quick3D Importer",
"",
"",
@ -127,7 +127,7 @@ void Q3DImporter::InternReadFile(const std::string &pFile,
std::vector<Material> materials;
try {
materials.reserve(numMats);
} catch(const std::bad_alloc&) {
} catch (const std::bad_alloc &) {
ASSIMP_LOG_ERROR("Invalid alloc for materials.");
throw DeadlyImportError("Invalid Quick3D-file, material allocation failed.");
}
@ -135,7 +135,7 @@ void Q3DImporter::InternReadFile(const std::string &pFile,
std::vector<Mesh> meshes;
try {
meshes.reserve(numMeshes);
} catch(const std::bad_alloc&) {
} catch (const std::bad_alloc &) {
ASSIMP_LOG_ERROR("Invalid alloc for meshes.");
throw DeadlyImportError("Invalid Quick3D-file, mesh allocation failed.");
}
@ -237,7 +237,6 @@ void Q3DImporter::InternReadFile(const std::string &pFile,
if (minor > '0' && major == '3')
stream.IncPtr(mesh.faces.size());
}
// stream.IncPtr(4); // unknown value here
} break;
// materials chunk
@ -275,8 +274,6 @@ void Q3DImporter::InternReadFile(const std::string &pFile,
// read the transparency
mat.transparency = stream.GetF4();
// unknown value here
// stream.IncPtr(4);
// FIX: it could be the texture index ...
mat.texIdx = (unsigned int)stream.GetI4();
}
@ -425,7 +422,8 @@ outer:
pScene->mMeshes = new aiMesh *[pScene->mNumMaterials];
for (unsigned int i = 0, real = 0; i < (unsigned int)materials.size(); ++i) {
if (fidx[i].empty()) continue;
if (fidx[i].empty())
continue;
// Allocate a mesh and a material
aiMesh *mesh = pScene->mMeshes[real] = new aiMesh();
@ -548,14 +546,9 @@ outer:
// Now we need to attach the meshes to the root node of the scene
pScene->mRootNode->mNumMeshes = pScene->mNumMeshes;
pScene->mRootNode->mMeshes = new unsigned int[pScene->mNumMeshes];
for (unsigned int i = 0; i < pScene->mNumMeshes; ++i)
for (unsigned int i = 0; i < pScene->mNumMeshes; ++i) {
pScene->mRootNode->mMeshes[i] = i;
/*pScene->mRootNode->mTransformation *= aiMatrix4x4(
1.f, 0.f, 0.f, 0.f,
0.f, -1.f,0.f, 0.f,
0.f, 0.f, 1.f, 0.f,
0.f, 0.f, 0.f, 1.f);*/
}
// Add cameras and light sources to the scene root node
pScene->mRootNode->mNumChildren = pScene->mNumLights + pScene->mNumCameras;
@ -577,4 +570,6 @@ outer:
}
}
} // namespace Assimp
#endif // !! ASSIMP_BUILD_NO_Q3D_IMPORTER

View File

@ -55,9 +55,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/IOSystem.hpp>
#include <memory>
using namespace Assimp;
namespace Assimp {
static const aiImporterDesc desc = {
static constexpr aiImporterDesc desc = {
"Raw Importer",
"",
"",
@ -70,14 +70,6 @@ static const aiImporterDesc desc = {
"raw"
};
// ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer
RAWImporter::RAWImporter() = default;
// ------------------------------------------------------------------------------------------------
// Destructor, private as well
RAWImporter::~RAWImporter() = default;
// ------------------------------------------------------------------------------------------------
// Returns whether the class can handle the format of the given file.
bool RAWImporter::CanRead(const std::string &filename, IOSystem * /*pIOHandler*/, bool /*checkSig*/) const {
@ -295,4 +287,6 @@ void RAWImporter::InternReadFile(const std::string &pFile,
}
}
} // namespace Assimp
#endif // !! ASSIMP_BUILD_NO_RAW_IMPORTER

View File

@ -57,8 +57,8 @@ namespace Assimp {
*/
class RAWImporter : public BaseImporter {
public:
RAWImporter();
~RAWImporter() override;
RAWImporter() = default;
~RAWImporter() override = default;
// -------------------------------------------------------------------
/** Returns whether the class can handle the format of the given file.

View File

@ -56,11 +56,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/ByteSwapper.h>
#include <assimp/StreamReader.h>
#include <assimp/TinyFormatter.h>
#ifdef ASSIMP_USE_HUNTER
#include <utf8.h>
#else
#include "../contrib/utf8cpp/source/utf8.h"
#endif
#include "utf8.h"
#include <assimp/importerdesc.h>
#include <assimp/scene.h>
#include <assimp/DefaultLogger.hpp>
@ -69,9 +65,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <map>
using namespace Assimp;
namespace Assimp {
static const aiImporterDesc desc = {
static constexpr aiImporterDesc desc = {
"Silo SIB Importer",
"Richard Mitton (http://www.codersnotes.com/about)",
"",
@ -94,7 +90,7 @@ enum {
N
};
typedef std::pair<uint32_t, uint32_t> SIBPair;
using SIBPair = std::pair<uint32_t, uint32_t>;
struct SIBEdge {
uint32_t faceA, faceB;
@ -199,15 +195,6 @@ static aiString ReadString(StreamReaderLE *stream, uint32_t numWChars) {
return result;
}
// ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer
SIBImporter::SIBImporter() = default;
// ------------------------------------------------------------------------------------------------
// Destructor, private as well
SIBImporter::~SIBImporter() = default;
// ------------------------------------------------------------------------------------------------
// Returns whether the class can handle the format of the given file.
bool SIBImporter::CanRead(const std::string &filename, IOSystem * /*pIOHandler*/, bool /*checkSig*/) const {
@ -882,4 +869,6 @@ void SIBImporter::InternReadFile(const std::string &pFile,
}
}
} // namespace Assimp
#endif // !! ASSIMP_BUILD_NO_SIB_IMPORTER

View File

@ -57,8 +57,8 @@ namespace Assimp {
*/
class ASSIMP_API SIBImporter : public BaseImporter {
public:
SIBImporter();
~SIBImporter() override;
SIBImporter() = default;
~SIBImporter() override = default;
// -------------------------------------------------------------------
/** Returns whether the class can handle the format of the given file.

View File

@ -64,9 +64,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#define strtok_s strtok_r
#endif
using namespace Assimp;
namespace Assimp {
static const aiImporterDesc desc = {
static constexpr aiImporterDesc desc = {
"Valve SMD Importer",
"",
"",
@ -1077,4 +1077,6 @@ void SMDImporter::ParseVertex(const char* szCurrent,
SMDI_PARSE_RETURN;
}
}
#endif // !! ASSIMP_BUILD_NO_SMD_IMPORTER

View File

@ -45,11 +45,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "STEPFileEncoding.h"
#include <assimp/fast_atof.h>
#ifdef ASSIMP_USE_HUNTER
# include <utf8.h>
#else
# include <contrib/utf8cpp/source/utf8.h>
#endif
#include "utf8.h"
#include <memory>

View File

@ -52,11 +52,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/IOSystem.hpp>
#include <memory>
using namespace Assimp;
namespace Assimp {
namespace {
static const aiImporterDesc desc = {
static constexpr aiImporterDesc desc = {
"Stereolithography (STL) Importer",
"",
"",
@ -129,7 +129,7 @@ STLImporter::STLImporter() :
mBuffer(),
mFileSize(0),
mScene() {
// empty
// empty
}
// ------------------------------------------------------------------------------------------------
@ -250,13 +250,13 @@ void STLImporter::LoadASCIIFile(aiNode *root) {
sz += 5; // skip the "solid"
SkipSpaces(&sz);
const char *szMe = sz;
while (!::IsSpaceOrNewLine(*sz)) {
while (!IsSpaceOrNewLine(*sz)) {
sz++;
}
size_t temp = (size_t)(sz - szMe);
// setup the name of the node
if ( temp ) {
if (temp) {
if (temp >= MAXLEN) {
throw DeadlyImportError("STL: Node name too long");
}
@ -303,7 +303,7 @@ void STLImporter::LoadASCIIFile(aiNode *root) {
normalBuffer.emplace_back(vn);
normalBuffer.emplace_back(vn);
}
} else if (!strncmp(sz, "vertex", 6) && ::IsSpaceOrNewLine(*(sz + 6))) { // vertex 1.50000 1.50000 0.00000
} else if (!strncmp(sz, "vertex", 6) && IsSpaceOrNewLine(*(sz + 6))) { // vertex 1.50000 1.50000 0.00000
if (faceVertexCounter >= 3) {
ASSIMP_LOG_ERROR("STL: a facet with more than 3 vertices has been found");
++sz;
@ -325,14 +325,14 @@ void STLImporter::LoadASCIIFile(aiNode *root) {
} else if (!::strncmp(sz, "endsolid", 8)) {
do {
++sz;
} while (!::IsLineEnd(*sz));
} while (!IsLineEnd(*sz));
SkipSpacesAndLineEnd(&sz);
// finished!
break;
} else { // else skip the whole identifier
do {
++sz;
} while (!::IsSpaceOrNewLine(*sz));
} while (!IsSpaceOrNewLine(*sz));
}
}
@ -349,14 +349,14 @@ void STLImporter::LoadASCIIFile(aiNode *root) {
throw DeadlyImportError("Normal buffer size does not match position buffer size");
}
// only process positionbuffer when filled, else exception when accessing with index operator
// only process position buffer when filled, else exception when accessing with index operator
// see line 353: only warning is triggered
// see line 373(now): access to empty positionbuffer with index operator forced exception
// see line 373(now): access to empty position buffer with index operator forced exception
if (!positionBuffer.empty()) {
pMesh->mNumFaces = static_cast<unsigned int>(positionBuffer.size() / 3);
pMesh->mNumVertices = static_cast<unsigned int>(positionBuffer.size());
pMesh->mVertices = new aiVector3D[pMesh->mNumVertices];
for (size_t i=0; i<pMesh->mNumVertices; ++i ) {
for (size_t i = 0; i < pMesh->mNumVertices; ++i) {
pMesh->mVertices[i].x = positionBuffer[i].x;
pMesh->mVertices[i].y = positionBuffer[i].y;
pMesh->mVertices[i].z = positionBuffer[i].z;
@ -366,7 +366,7 @@ void STLImporter::LoadASCIIFile(aiNode *root) {
// also only process normalBuffer when filled, else exception when accessing with index operator
if (!normalBuffer.empty()) {
pMesh->mNormals = new aiVector3D[pMesh->mNumVertices];
for (size_t i=0; i<pMesh->mNumVertices; ++i ) {
for (size_t i = 0; i < pMesh->mNumVertices; ++i) {
pMesh->mNormals[i].x = normalBuffer[i].x;
pMesh->mNormals[i].y = normalBuffer[i].y;
pMesh->mNormals[i].z = normalBuffer[i].z;
@ -450,9 +450,8 @@ bool STLImporter::LoadBinaryFile() {
aiVector3D *vp = pMesh->mVertices = new aiVector3D[pMesh->mNumVertices];
aiVector3D *vn = pMesh->mNormals = new aiVector3D[pMesh->mNumVertices];
typedef aiVector3t<float> aiVector3F;
aiVector3F *theVec;
aiVector3F theVec3F;
aiVector3f *theVec;
aiVector3f theVec3F;
for (unsigned int i = 0; i < pMesh->mNumFaces; ++i) {
// NOTE: Blender sometimes writes empty normals ... this is not
@ -460,8 +459,8 @@ bool STLImporter::LoadBinaryFile() {
// There's one normal for the face in the STL; use it three times
// for vertex normals
theVec = (aiVector3F *)sz;
::memcpy(&theVec3F, theVec, sizeof(aiVector3F));
theVec = (aiVector3f *)sz;
::memcpy(&theVec3F, theVec, sizeof(aiVector3f));
vn->x = theVec3F.x;
vn->y = theVec3F.y;
vn->z = theVec3F.z;
@ -471,7 +470,7 @@ bool STLImporter::LoadBinaryFile() {
vn += 3;
// vertex 1
::memcpy(&theVec3F, theVec, sizeof(aiVector3F));
::memcpy(&theVec3F, theVec, sizeof(aiVector3f));
vp->x = theVec3F.x;
vp->y = theVec3F.y;
vp->z = theVec3F.z;
@ -479,7 +478,7 @@ bool STLImporter::LoadBinaryFile() {
++vp;
// vertex 2
::memcpy(&theVec3F, theVec, sizeof(aiVector3F));
::memcpy(&theVec3F, theVec, sizeof(aiVector3f));
vp->x = theVec3F.x;
vp->y = theVec3F.y;
vp->z = theVec3F.z;
@ -487,7 +486,7 @@ bool STLImporter::LoadBinaryFile() {
++vp;
// vertex 3
::memcpy(&theVec3F, theVec, sizeof(aiVector3F));
::memcpy(&theVec3F, theVec, sizeof(aiVector3f));
vp->x = theVec3F.x;
vp->y = theVec3F.y;
vp->z = theVec3F.z;
@ -570,4 +569,6 @@ void STLImporter::pushMeshesToNode(std::vector<unsigned int> &meshIndices, aiNod
meshIndices.clear();
}
} // namespace Assimp
#endif // !! ASSIMP_BUILD_NO_STL_IMPORTER

View File

@ -51,9 +51,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/IOSystem.hpp>
#include <assimp/Importer.hpp>
using namespace Assimp;
namespace Assimp {
static const aiImporterDesc desc = {
static constexpr aiImporterDesc desc = {
"Terragen Heightmap Importer",
"",
"",
@ -73,10 +73,6 @@ TerragenImporter::TerragenImporter() :
// empty
}
// ------------------------------------------------------------------------------------------------
// Destructor, private as well
TerragenImporter::~TerragenImporter() = default;
// ------------------------------------------------------------------------------------------------
// Returns whether the class can handle the format of the given file.
bool TerragenImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool /*checkSig*/) const {
@ -244,4 +240,6 @@ void TerragenImporter::InternReadFile(const std::string &pFile,
pScene->mFlags |= AI_SCENE_FLAGS_TERRAIN;
}
} // namespace Assimp
#endif // !! ASSIMP_BUILD_NO_TERRAGEN_IMPORTER

View File

@ -73,7 +73,7 @@ namespace Assimp {
class TerragenImporter : public BaseImporter {
public:
TerragenImporter();
~TerragenImporter() override;
~TerragenImporter() override = default;
// -------------------------------------------------------------------
bool CanRead(const std::string &pFile, IOSystem *pIOHandler,

View File

@ -63,7 +63,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <cstdint>
#include <memory>
using namespace Assimp;
namespace Assimp {
namespace Unreal {
@ -152,7 +152,7 @@ inline void DecompressVertex(aiVector3D &v, int32_t in) {
} // end namespace Unreal
static const aiImporterDesc desc = {
static constexpr aiImporterDesc desc = {
"Unreal Mesh Importer",
"",
"",
@ -178,7 +178,7 @@ UnrealImporter::~UnrealImporter() = default;
// ------------------------------------------------------------------------------------------------
// Returns whether the class can handle the format of the given file.
bool UnrealImporter::CanRead(const std::string & filename, IOSystem * /*pIOHandler*/, bool /*checkSig*/) const {
bool UnrealImporter::CanRead(const std::string &filename, IOSystem * /*pIOHandler*/, bool /*checkSig*/) const {
return SimpleExtensionCheck(filename, "3d", "uc");
}
@ -336,12 +336,12 @@ void UnrealImporter::InternReadFile(const std::string &pFile,
tempTextures.emplace_back();
std::pair<std::string, std::string> &me = tempTextures.back();
for (; !IsLineEnd(*data); ++data) {
if (!::ASSIMP_strincmp(data, "NAME=", 5)) {
if (!ASSIMP_strincmp(data, "NAME=", 5)) {
const char *d = data += 5;
for (; !IsSpaceOrNewLine(*data); ++data)
;
me.first = std::string(d, (size_t)(data - d));
} else if (!::ASSIMP_strincmp(data, "FILE=", 5)) {
} else if (!ASSIMP_strincmp(data, "FILE=", 5)) {
const char *d = data += 5;
for (; !IsSpaceOrNewLine(*data); ++data)
;
@ -363,10 +363,10 @@ void UnrealImporter::InternReadFile(const std::string &pFile,
std::pair<unsigned int, std::string> &me = textures.back();
for (; !IsLineEnd(*data); ++data) {
if (!::ASSIMP_strincmp(data, "NUM=", 4)) {
if (!ASSIMP_strincmp(data, "NUM=", 4)) {
data += 4;
me.first = strtoul10(data, &data);
} else if (!::ASSIMP_strincmp(data, "TEXTURE=", 8)) {
} else if (!ASSIMP_strincmp(data, "TEXTURE=", 8)) {
data += 8;
const char *d = data;
for (; !IsSpaceOrNewLine(*data); ++data)
@ -516,4 +516,6 @@ void UnrealImporter::InternReadFile(const std::string &pFile,
flipper.Execute(pScene);
}
} // namespace Assimp
#endif // !! ASSIMP_BUILD_NO_3D_IMPORTER

View File

@ -61,7 +61,7 @@ namespace Assimp {
using namespace Assimp::Formatter;
static const aiImporterDesc desc = {
static constexpr aiImporterDesc desc = {
"Direct3D XFile Importer",
"",
"",

View File

@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team
Copyright (c) 2006-2023, assimp team
All rights reserved.
@ -56,64 +56,46 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <memory>
#include <utility>
//#include <cctype>
//#include <memory>
using namespace Assimp;
namespace Assimp {
namespace Assimp { // this has to be in here because LogFunctions is in ::Assimp
static constexpr uint32_t ErrorId = ~0u;
template <>
const char *LogFunctions<XGLImporter>::Prefix() {
return "XGL: ";
}
} // namespace Assimp
static const aiImporterDesc desc = {
"XGL Importer",
"",
"",
"",
aiImporterFlags_SupportTextFlavour | aiImporterFlags_SupportCompressedFlavour,
0,
0,
0,
0,
"xgl zgl"
};
static constexpr aiImporterDesc desc = {
"XGL Importer", "", "", "",
aiImporterFlags_SupportTextFlavour | aiImporterFlags_SupportCompressedFlavour,
0, 0, 0, 0, "xgl zgl"};
// ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer
XGLImporter::XGLImporter() :
mXmlParser(nullptr),
m_scene(nullptr) {
XGLImporter::XGLImporter() : mXmlParser(nullptr), m_scene(nullptr) {
// empty
}
// ------------------------------------------------------------------------------------------------
// Destructor, private as well
XGLImporter::~XGLImporter() {
delete mXmlParser;
clear();
}
// ------------------------------------------------------------------------------------------------
// Returns whether the class can handle the format of the given file.
bool XGLImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool /*checkSig*/) const {
static const char *tokens[] = { "<world>", "<World>", "<WORLD>" };
return SearchFileHeaderForToken(pIOHandler, pFile, tokens, AI_COUNT_OF(tokens));
}
// ------------------------------------------------------------------------------------------------
// Get a list of all file extensions which are handled by this class
const aiImporterDesc *XGLImporter::GetInfo() const {
return &desc;
}
// ------------------------------------------------------------------------------------------------
// Imports the given file into the given scene structure.
void XGLImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) {
#ifndef ASSIMP_BUILD_NO_COMPRESSED_XGL
clear();
#ifndef ASSIMP_BUILD_NO_COMPRESSED_XGL
std::vector<char> uncompressed;
#endif
@ -159,7 +141,7 @@ void XGLImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
std::vector<aiMesh *> &meshes = scope.meshes_linear;
std::vector<aiMaterial *> &materials = scope.materials_linear;
if (!meshes.size() || !materials.size()) {
if (meshes.empty() || materials.empty()) {
ThrowException("failed to extract data from XGL file, no meshes loaded");
}
@ -184,6 +166,13 @@ void XGLImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
scope.dismiss();
}
// ------------------------------------------------------------------------------------------------
void XGLImporter::clear() {
delete mXmlParser;
mXmlParser = nullptr;
}
// ------------------------------------------------------------------------------------------------
void XGLImporter::ReadWorld(XmlNode &node, TempScope &scope) {
for (XmlNode &currentNode : node.children()) {
@ -199,9 +188,10 @@ void XGLImporter::ReadWorld(XmlNode &node, TempScope &scope) {
}
aiNode *const nd = ReadObject(node, scope);
if (!nd) {
if (nd == nullptr) {
ThrowException("failure reading <world>");
}
if (nd->mName.length == 0) {
nd->mName.Set("WORLD");
}
@ -254,15 +244,17 @@ aiNode *XGLImporter::ReadObject(XmlNode &node, TempScope &scope) {
const std::string &s = ai_stdStrToLower(child.name());
if (s == "mesh") {
const size_t prev = scope.meshes_linear.size();
bool empty;
if (ReadMesh(child, scope, empty)) {
if (ReadMesh(child, scope)) {
const size_t newc = scope.meshes_linear.size();
for (size_t i = 0; i < newc - prev; ++i) {
meshes.push_back(static_cast<unsigned int>(i + prev));
}
}
}
} else if (s == "mat") {
ReadMaterial(child, scope);
const uint32_t matId = ReadMaterial(child, scope);
if (matId == ErrorId) {
ThrowException("Invalid material id detected.");
}
} else if (s == "object") {
children.push_back(ReadObject(child, scope));
} else if (s == "objectref") {
@ -438,18 +430,25 @@ aiMesh *XGLImporter::ToOutputMesh(const TempMaterialMesh &m) {
return mesh.release();
}
// ------------------------------------------------------------------------------------------------
bool XGLImporter::ReadMesh(XmlNode &node, TempScope &scope, bool &empty) {
TempMesh t;
// ------------------------------------------------------------------------------------------------
inline static unsigned int generateMeshId(unsigned int meshId, bool nor, bool uv) {
unsigned int currentMeshId = meshId | ((nor ? 1 : 0) << 31) | ((uv ? 1 : 0) << 30);
return currentMeshId;
}
// ------------------------------------------------------------------------------------------------
bool XGLImporter::ReadMesh(XmlNode &node, TempScope &scope) {
TempMesh t;
uint32_t matId = 99999;
bool mesh_created = false;
std::map<unsigned int, TempMaterialMesh> bymat;
const unsigned int mesh_id = ReadIDAttr(node);
bool empty_mesh = true;
for (XmlNode &child : node.children()) {
const std::string &s = ai_stdStrToLower(child.name());
if (s == "mat") {
ReadMaterial(child, scope);
matId = ReadMaterial(child, scope);
} else if (s == "p") {
pugi::xml_attribute attr = child.attribute("ID");
if (attr.empty()) {
@ -477,66 +476,41 @@ bool XGLImporter::ReadMesh(XmlNode &node, TempScope &scope, bool &empty) {
} else if (s == "f" || s == "l" || s == "p") {
const unsigned int vcount = s == "f" ? 3 : (s == "l" ? 2 : 1);
unsigned int mid = ~0u;
TempFace tf[3];
unsigned int meshId = ErrorId;
TempFace tempFace[3] = {};
bool has[3] = { false };
for (XmlNode &sub_child : child.children()) {
const std::string &scn = ai_stdStrToLower(sub_child.name());
if (scn == "fv1" || scn == "lv1" || scn == "pv1") {
ReadFaceVertex(sub_child, t, tf[0]);
has[0] = true;
} else if (scn == "fv2" || scn == "lv2") {
ReadFaceVertex(sub_child, t, tf[1]);
has[1] = true;
} else if (scn == "fv3") {
ReadFaceVertex(sub_child, t, tf[2]);
has[2] = true;
} else if (scn == "mat") {
if (mid != ~0u) {
LogWarn("only one material tag allowed per <f>");
}
mid = ResolveMaterialRef(sub_child, scope);
} else if (scn == "matref") {
if (mid != ~0u) {
LogWarn("only one material tag allowed per <f>");
}
mid = ResolveMaterialRef(sub_child, scope);
}
}
if (has[0] || has[1] || has[2]) {
empty_mesh = false;
}
if (mid == ~0u) {
meshId = ReadVertices(child, t, tempFace, has, meshId, scope);
if (meshId == ErrorId) {
ThrowException("missing material index");
}
bool nor = false;
bool uv = false;
bool nor = false, uv = false;
for (unsigned int i = 0; i < vcount; ++i) {
if (!has[i]) {
ThrowException("missing face vertex data");
}
nor = nor || tf[i].has_normal;
uv = uv || tf[i].has_uv;
nor = nor || tempFace[i].has_normal;
uv = uv || tempFace[i].has_uv;
}
if (mid >= (1 << 30)) {
if (meshId >= (1 << 30)) {
LogWarn("material indices exhausted, this may cause errors in the output");
}
unsigned int meshId = mid | ((nor ? 1 : 0) << 31) | ((uv ? 1 : 0) << 30);
const unsigned int currentMeshId = generateMeshId(meshId, nor, uv);
TempMaterialMesh &mesh = bymat[meshId];
mesh.matid = mid;
// Generate the temp mesh
TempMaterialMesh &mesh = bymat[currentMeshId];
mesh.matid = meshId;
mesh_created = true;
for (unsigned int i = 0; i < vcount; ++i) {
mesh.positions.push_back(tf[i].pos);
mesh.positions.push_back(tempFace[i].pos);
if (nor) {
mesh.normals.push_back(tf[i].normal);
mesh.normals.push_back(tempFace[i].normal);
}
if (uv) {
mesh.uvs.push_back(tf[i].uv);
mesh.uvs.push_back(tempFace[i].uv);
}
mesh.pflags |= 1 << (vcount - 1);
@ -546,25 +520,59 @@ bool XGLImporter::ReadMesh(XmlNode &node, TempScope &scope, bool &empty) {
}
}
// finally extract output meshes and add them to the scope
using pairt = std::pair<const unsigned int, TempMaterialMesh>;
for (const pairt &p : bymat) {
aiMesh *const m = ToOutputMesh(p.second);
scope.meshes_linear.push_back(m);
// if this is a definition, keep it on the stack
if (mesh_id != ~0u) {
scope.meshes.insert(std::pair<unsigned int, aiMesh *>(mesh_id, m));
}
}
if (empty_mesh) {
LogWarn("Mesh is empty, skipping.");
empty = empty_mesh;
return false;
if (!mesh_created) {
TempMaterialMesh &mesh = bymat[mesh_id];
mesh.matid = matId;
}
// finally extract output meshes and add them to the scope
AppendOutputMeshes(bymat, scope, mesh_id);
// no id == not a reference, insert this mesh right *here*
return mesh_id == ~0u;
return mesh_id == ErrorId;
}
// ----------------------------------------------------------------------------------------------
void XGLImporter::AppendOutputMeshes(std::map<unsigned int, TempMaterialMesh> bymat, TempScope &scope,
const unsigned int mesh_id) {
using pairt = std::pair<const unsigned int, TempMaterialMesh>;
for (const pairt &p : bymat) {
aiMesh *const m = ToOutputMesh(p.second);
scope.meshes_linear.push_back(m);
// if this is a definition, keep it on the stack
if (mesh_id != ErrorId) {
scope.meshes.insert(std::pair<unsigned int, aiMesh *>(mesh_id, m));
}
}
}
// ----------------------------------------------------------------------------------------------
unsigned int XGLImporter::ReadVertices(XmlNode &child, TempMesh t, TempFace *tf, bool *has, unsigned int mid, TempScope &scope) {
for (XmlNode &sub_child : child.children()) {
const std::string &scn = ai_stdStrToLower(sub_child.name());
if (scn == "fv1" || scn == "lv1" || scn == "pv1") {
ReadFaceVertex(sub_child, t, tf[0]);
has[0] = true;
} else if (scn == "fv2" || scn == "lv2") {
ReadFaceVertex(sub_child, t, tf[1]);
has[1] = true;
} else if (scn == "fv3") {
ReadFaceVertex(sub_child, t, tf[2]);
has[2] = true;
} else if (scn == "mat") {
if (mid != ErrorId) {
LogWarn("only one material tag allowed per <f>");
}
mid = ResolveMaterialRef(sub_child, scope);
} else if (scn == "matref") {
if (mid != ErrorId) {
LogWarn("only one material tag allowed per <f>");
}
mid = ResolveMaterialRef(sub_child, scope);
}
}
return mid;
}
// ----------------------------------------------------------------------------------------------
@ -598,10 +606,10 @@ unsigned int XGLImporter::ResolveMaterialRef(XmlNode &node, TempScope &scope) {
}
// ------------------------------------------------------------------------------------------------
void XGLImporter::ReadMaterial(XmlNode &node, TempScope &scope) {
unsigned int XGLImporter::ReadMaterial(XmlNode &node, TempScope &scope) {
const unsigned int mat_id = ReadIDAttr(node);
auto *mat(new aiMaterial);
auto *mat = new aiMaterial;
for (XmlNode &child : node.children()) {
const std::string &s = ai_stdStrToLower(child.name());
if (s == "amb") {
@ -627,6 +635,8 @@ void XGLImporter::ReadMaterial(XmlNode &node, TempScope &scope) {
scope.materials[mat_id] = mat;
scope.materials_linear.push_back(mat);
return mat_id;
}
// ----------------------------------------------------------------------------------------------
@ -683,7 +693,7 @@ unsigned int XGLImporter::ReadIDAttr(XmlNode &node) {
}
}
return ~0u;
return ErrorId;
}
// ------------------------------------------------------------------------------------------------
@ -712,14 +722,14 @@ unsigned int XGLImporter::ReadIndexFromText(XmlNode &node) {
const char *s = v.c_str();
if (!SkipSpaces(&s)) {
LogError("unexpected EOL, failed to parse index element");
return ~0u;
return ErrorId;
}
const char *se;
const char *se = nullptr;
const unsigned int t = strtoul10(s, &se);
if (se == s) {
LogError("failed to read index");
return ~0u;
return ErrorId;
}
return t;
@ -786,4 +796,6 @@ aiColor3D XGLImporter::ReadCol3(XmlNode &node) {
return aiColor3D(v.x, v.y, v.z);
}
} // namespace Assimp
#endif // ASSIMP_BUILD_NO_XGL_IMPORTER

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@ -69,16 +69,20 @@ namespace Assimp {
*/
class XGLImporter : public BaseImporter, public LogFunctions<XGLImporter> {
public:
/// @brief The class constructor.
XGLImporter();
/// @brief The class destructor.
~XGLImporter() override;
// -------------------------------------------------------------------
/** Returns whether the class can handle the format of the given file.
* See BaseImporter::CanRead() for details. */
/// @brief Returns whether the class can handle the format of the given file.
/// @see BaseImporter::CanRead() for details. */
bool CanRead(const std::string &pFile, IOSystem *pIOHandler,
bool checkSig) const override;
protected:
void clear();
// -------------------------------------------------------------------
/** Return importer meta information.
* See #BaseImporter::GetInfo for the details */
@ -92,10 +96,7 @@ protected:
private:
struct TempScope {
TempScope() :
light() {
// empty
}
TempScope() : light() {}
~TempScope() {
for (aiMesh *m : meshes_linear) {
@ -145,9 +146,7 @@ private:
};
struct TempMaterialMesh {
TempMaterialMesh() :
pflags(),
matid() {
TempMaterialMesh() : pflags(), matid() {
// empty
}
@ -160,9 +159,7 @@ private:
};
struct TempFace {
TempFace() :
has_uv(),
has_normal() {
TempFace() : has_uv(), has_normal() {
// empty
}
@ -175,26 +172,25 @@ private:
private:
void Cleanup();
std::string GetElementName();
bool ReadElement();
bool ReadElementUpToClosing(const char *closetag);
bool SkipToText();
unsigned int ReadIDAttr(XmlNode &node);
void ReadWorld(XmlNode &node, TempScope &scope);
void ReadLighting(XmlNode &node, TempScope &scope);
aiLight *ReadDirectionalLight(XmlNode &node);
aiNode *ReadObject(XmlNode &node, TempScope &scope);
bool ReadMesh(XmlNode &node, TempScope &scope, bool &empty);
void ReadMaterial(XmlNode &node, TempScope &scope);
bool ReadMesh(XmlNode &node, TempScope &scope);
void AppendOutputMeshes(std::map<unsigned int, TempMaterialMesh> bymat, TempScope &scope, const unsigned int mesh_id);
unsigned int ReadVertices(XmlNode &child, TempMesh t, TempFace *tf, bool *has, unsigned int mid, TempScope &scope);
unsigned int ReadMaterial(XmlNode &node, TempScope &scope);
aiVector2D ReadVec2(XmlNode &node);
aiVector3D ReadVec3(XmlNode &node);
aiColor3D ReadCol3(XmlNode &node);
aiMatrix4x4 ReadTrafo(XmlNode &node);
unsigned int ReadIndexFromText(XmlNode &node);
float ReadFloat(XmlNode &node);
aiMesh *ToOutputMesh(const TempMaterialMesh &m);
void ReadFaceVertex(XmlNode &node, const TempMesh &t, TempFace &out);
unsigned int ResolveMaterialRef(XmlNode &node, TempScope &scope);

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@ -62,11 +62,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
using namespace Assimp;
using namespace glTF;
//
// glTFImporter
//
static const aiImporterDesc desc = {
static constexpr aiImporterDesc desc = {
"glTF Importer",
"",
"",

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@ -559,7 +559,11 @@ void glTF2Exporter::GetMatTex(const aiMaterial &mat, Ref<Texture> &texture, unsi
aiString tex;
// Read texcoord (UV map index)
mat.Get(AI_MATKEY_UVWSRC(tt, slot), texCoord);
// Note: must be an int to be successful.
int tmp = 0;
const auto ok = mat.Get(AI_MATKEY_UVWSRC(tt, slot), tmp);
if (ok == aiReturn_SUCCESS) texCoord = tmp;
if (mat.Get(AI_MATKEY_TEXTURE(tt, slot), tex) == AI_SUCCESS) {
std::string path = tex.C_Str();

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@ -82,7 +82,7 @@ struct Tangent {
// glTF2Importer
//
static const aiImporterDesc desc = {
static constexpr aiImporterDesc desc = {
"glTF2 Importer",
"",
"",

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@ -923,7 +923,7 @@ IF(ASSIMP_HUNTER_ENABLED)
hunter_add_package(utf8)
find_package(utf8cpp CONFIG REQUIRED)
ELSE()
# utf8 is header-only, so Assimp doesn't need to do anything.
INCLUDE_DIRECTORIES("../contrib/utf8cpp/source")
ENDIF()
# polyclipping
@ -1380,7 +1380,12 @@ ENDIF()
IF(NOT ASSIMP_HUNTER_ENABLED)
if (UNZIP_FOUND)
INCLUDE_DIRECTORIES(${UNZIP_INCLUDE_DIRS})
TARGET_LINK_LIBRARIES(assimp ${UNZIP_LIBRARIES})
# TODO if cmake required version has been updated to >3.12.0, collapse this to the second case only
if(${CMAKE_VERSION} VERSION_LESS "3.12.0")
TARGET_LINK_LIBRARIES(assimp ${UNZIP_LIBRARIES})
else()
TARGET_LINK_LIBRARIES(assimp ${UNZIP_LINK_LIBRARIES})
endif()
else ()
INCLUDE_DIRECTORIES("../")
endif ()

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@ -357,11 +357,7 @@ std::string BaseImporter::GetExtension(const std::string &pFile) {
return false;
}
#ifdef ASSIMP_USE_HUNTER
#include <utf8.h>
#else
#include "../contrib/utf8cpp/source/utf8.h"
#endif
#include "utf8.h"
// ------------------------------------------------------------------------------------------------
// Convert to UTF8 data

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@ -66,6 +66,10 @@ Compression::Compression() :
Compression::~Compression() {
ai_assert(mImpl != nullptr);
if (mImpl->mOpen) {
close();
}
delete mImpl;
}
@ -124,7 +128,7 @@ static int getFlushMode(Compression::FlushMode flush) {
return z_flush;
}
constexpr size_t MYBLOCK = 32786;
static constexpr size_t MYBLOCK = 32786;
size_t Compression::decompress(const void *data, size_t in, std::vector<char> &uncompressed) {
ai_assert(mImpl != nullptr);

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@ -41,11 +41,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#pragma once
#ifdef ASSIMP_BUILD_NO_OWN_ZLIB
# include <zlib.h>
#else
# include "../contrib/zlib/zlib.h"
#endif
#include "zlib.h"
#include <vector>
#include <cstddef> // size_t

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@ -40,6 +40,9 @@
# define crc32 z_crc32
# define crc32_combine z_crc32_combine
# define crc32_combine64 z_crc32_combine64
# define crc32_combine_gen z_crc32_combine_gen
# define crc32_combine_gen64 z_crc32_combine_gen64
# define crc32_combine_op z_crc32_combine_op
# define crc32_z z_crc32_z
# define deflate z_deflate
# define deflateBound z_deflateBound
@ -351,6 +354,9 @@
# ifdef FAR
# undef FAR
# endif
# ifndef WIN32_LEAN_AND_MEAN
# define WIN32_LEAN_AND_MEAN
# endif
# include <windows.h>
/* No need for _export, use ZLIB.DEF instead. */
/* For complete Windows compatibility, use WINAPI, not __stdcall. */
@ -469,11 +475,18 @@ typedef uLong FAR uLongf;
# undef _LARGEFILE64_SOURCE
#endif
#if defined(__WATCOMC__) && !defined(Z_HAVE_UNISTD_H)
# define Z_HAVE_UNISTD_H
#ifndef Z_HAVE_UNISTD_H
# ifdef __WATCOMC__
# define Z_HAVE_UNISTD_H
# endif
#endif
#ifndef Z_HAVE_UNISTD_H
# if defined(_LARGEFILE64_SOURCE) && !defined(_WIN32)
# define Z_HAVE_UNISTD_H
# endif
#endif
#ifndef Z_SOLO
# if defined(Z_HAVE_UNISTD_H) || defined(_LARGEFILE64_SOURCE)
# if defined(Z_HAVE_UNISTD_H)
# include <unistd.h> /* for SEEK_*, off_t, and _LFS64_LARGEFILE */
# ifdef VMS
# include <unixio.h> /* for off_t */

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@ -63,6 +63,7 @@ struct aiImporterDesc;
namespace Assimp {
// Forward declarations
class Importer;
class IOSystem;
class BaseProcess;
@ -73,6 +74,9 @@ class IOStream;
#define AI_MAKE_MAGIC(string) ((uint32_t)((string[0] << 24) + \
(string[1] << 16) + (string[2] << 8) + string[3]))
using UByteBuffer = std::vector<uint8_t>;
using ByteBuffer = std::vector<int8_t>;
// ---------------------------------------------------------------------------
/** FOR IMPORTER PLUGINS ONLY: The BaseImporter defines a common interface
* for all importer worker classes.

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@ -287,7 +287,7 @@ static AI_FORCE_INLINE bool isEndOfCache(size_t pos, size_t cacheSize) {
template <class T>
AI_FORCE_INLINE bool IOStreamBuffer<T>::getNextLine(std::vector<T> &buffer) {
buffer.resize(m_cacheSize);
if (isEndOfCache(m_cachePos, m_cacheSize) || 0 == m_filePos) {
if (m_cachePos >= m_cacheSize || 0 == m_filePos) {
if (!readNextBlock()) {
return false;
}

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@ -70,7 +70,6 @@ namespace Assimp {
static const unsigned int BufferSize = 4096;
// ---------------------------------------------------------------------------------
template <class char_t>
AI_FORCE_INLINE bool IsUpper(char_t in) {

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@ -151,6 +151,8 @@ public:
typedef aiVector3t<ai_real> aiVector3D;
typedef aiVector3t<float> aiVector3f;
typedef aiVector3t<double> aiVector3d;
#else

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@ -19,6 +19,7 @@ INCLUDE_DIRECTORIES(
${Assimp_SOURCE_DIR}/include
${Assimp_SOURCE_DIR}/code
${SAMPLES_SHARED_CODE_DIR}
${Assimp_SOURCE_DIR}/contrib/utf8cpp/source
)
LINK_DIRECTORIES(

View File

@ -23,6 +23,7 @@
#include <dxgi1_2.h>
#include <DirectXMath.h>
#include <d3dcompiler.h>
#include <utf8.h>
#include "ModelLoader.h"
#include "SafeRelease.hpp"

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