Merge remote-tracking branch 'official/master' into contrib
Conflicts: include/assimp/matrix4x4.inl include/assimp/vector2.h include/assimp/vector3.hpull/261/head
commit
7c3a039349
|
@ -53,9 +53,7 @@ SET( ASSIMP_BIN_INSTALL_DIR "bin" CACHE PATH
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SET(ASSIMP_DEBUG_POSTFIX "d" CACHE STRING "Debug Postfitx for lib, samples and tools")
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# Allow the user to build a static library
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SET ( ASSIMP_BUILD_STATIC_LIB OFF CACHE BOOL
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"Build a static (.a) version of the library"
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)
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option ( BUILD_SHARED_LIB "Build a shared version of the library" ON )
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# Generate a pkg-config .pc for the Assimp library.
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CONFIGURE_FILE( "${PROJECT_SOURCE_DIR}/assimp.pc.in" "${PROJECT_BINARY_DIR}/assimp.pc" @ONLY )
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|
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@ -109,11 +109,11 @@ void BlenderBMeshConverter::AssertValidMesh( )
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// ------------------------------------------------------------------------------------------------
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void BlenderBMeshConverter::AssertValidSizes( )
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{
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if ( BMesh->totpoly != BMesh->mpoly.size( ) )
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if ( BMesh->totpoly != static_cast<int>( BMesh->mpoly.size( ) ) )
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{
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ThrowException( "BMesh poly array has incorrect size" );
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}
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if ( BMesh->totloop != BMesh->mloop.size( ) )
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if ( BMesh->totloop != static_cast<int>( BMesh->mloop.size( ) ) )
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{
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ThrowException( "BMesh loop array has incorrect size" );
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}
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|
|
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@ -251,10 +251,7 @@ template <> void Structure :: Convert<Base> (
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const int initial_pos = db.reader->GetCurrentPos();
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std::pair<Base*, int> todo = std::make_pair(&dest, initial_pos);
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Base* saved_prev = NULL;
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while(true) {
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for ( ;; ) {
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Base& cur_dest = *todo.first;
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db.reader->SetCurrentPos(todo.second);
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@ -265,10 +262,6 @@ template <> void Structure :: Convert<Base> (
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ReadFieldPtr<ErrorPolicy_Warn>(cur_dest.object,"*object",db);
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// just record the offset of the blob data and allocate storage.
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// Does _not_ invoke Convert() recursively.
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const int old = db.reader->GetCurrentPos();
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// the return value of ReadFieldPtr indicates whether the object
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// was already cached. In this case, we don't need to resolve
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// it again.
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@ -51,11 +51,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include "BlenderBMesh.h"
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#include "BlenderTessellator.h"
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#define BLEND_TESS_MAGIC ( 0x83ed9ac3 )
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static const unsigned int BLEND_TESS_MAGIC = 0x83ed9ac3;
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#if ASSIMP_BLEND_WITH_GLU_TESSELLATE
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namespace Assimp
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namspace Assimp
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{
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template< > const std::string LogFunctions< BlenderTessellatorGL >::log_prefix = "BLEND_TESS_GL: ";
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}
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@ -382,7 +382,7 @@ inline PointP2T& BlenderTessellatorP2T::GetActualPointStructure( p2t::Point& poi
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{
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unsigned int pointOffset = OffsetOf( PointP2T, point2D );
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PointP2T& pointStruct = *reinterpret_cast< PointP2T* >( reinterpret_cast< char* >( &point ) - pointOffset );
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if ( pointStruct.magic != BLEND_TESS_MAGIC )
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if ( pointStruct.magic != static_cast<int>( BLEND_TESS_MAGIC ) )
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{
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ThrowException( "Point returned by poly2tri was probably not one of ours. This indicates we need a new way to store vertex information" );
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}
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|
|
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@ -693,15 +693,7 @@ SET( assimp_src
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#ADD_MSVC_PRECOMPILED_HEADER("AssimpPCH.h" "AssimpPCH.cpp" assimp_src)
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IF ( ASSIMP_BUILD_STATIC_LIB )
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ADD_LIBRARY( assimp STATIC
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${assimp_src}
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)
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ELSE ( ASSIMP_BUILD_STATIC_LIB )
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ADD_LIBRARY( assimp SHARED
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${assimp_src}
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)
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ENDIF ( ASSIMP_BUILD_STATIC_LIB )
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ADD_LIBRARY( assimp ${assimp_src} )
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SET_PROPERTY(TARGET assimp PROPERTY DEBUG_POSTFIX ${ASSIMP_DEBUG_POSTFIX})
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|
@ -725,7 +717,11 @@ else (UNZIP_FOUND)
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INCLUDE_DIRECTORIES("../contrib/unzip")
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endif (UNZIP_FOUND)
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INSTALL( TARGETS assimp DESTINATION ${ASSIMP_LIB_INSTALL_DIR} COMPONENT ${LIBASSIMP_COMPONENT})
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INSTALL( TARGETS assimp
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LIBRARY DESTINATION ${ASSIMP_LIB_INSTALL_DIR}
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ARCHIVE DESTINATION ${ASSIMP_LIB_INSTALL_DIR}
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RUNTIME DESTINATION ${ASSIMP_BIN_INSTALL_DIR}
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COMPONENT ${LIBASSIMP_COMPONENT})
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INSTALL( FILES ${PUBLIC_HEADERS} DESTINATION ${ASSIMP_INCLUDE_INSTALL_DIR}/assimp COMPONENT assimp-dev)
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INSTALL( FILES ${COMPILER_HEADERS} DESTINATION ${ASSIMP_INCLUDE_INSTALL_DIR}/assimp/Compiler COMPONENT assimp-dev)
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|
|
|
@ -378,10 +378,11 @@ private:
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|||
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out_camera->mName.Set(FixNodeName(model.Name()));
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out_camera->mAspect = cam.AspectWidth();
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out_camera->mAspect = cam.AspectWidth() / cam.AspectHeight();
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out_camera->mPosition = cam.Position();
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out_camera->mLookAt = cam.InterestPosition() - out_camera->mPosition;
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|
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// BUG HERE cam.FieldOfView() returns 1.0f every time. 1.0f is default value.
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out_camera->mHorizontalFOV = AI_DEG_TO_RAD(cam.FieldOfView());
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}
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||||
|
@ -766,6 +767,7 @@ private:
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|||
|
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// find user defined properties (3ds Max)
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data->Set(index++, "UserProperties", aiString(PropertyGet<std::string>(props, "UDP3DSMAX", "")));
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unparsedProperties.erase("UDP3DSMAX");
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// preserve the info that a node was marked as Null node in the original file.
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data->Set(index++, "IsNull", model.IsNull() ? true : false);
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@ -1439,6 +1441,7 @@ private:
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|||
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// texture assignments
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SetTextureProperties(out_mat,material.Textures());
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SetTextureProperties(out_mat,material.LayeredTextures());
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|
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return static_cast<unsigned int>(materials.size() - 1);
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}
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|
@ -1455,6 +1458,102 @@ private:
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|||
}
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||||
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const Texture* const tex = (*it).second;
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if(tex !=0 )
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{
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aiString path;
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path.Set(tex->RelativeFilename());
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out_mat->AddProperty(&path,_AI_MATKEY_TEXTURE_BASE,target,0);
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aiUVTransform uvTrafo;
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// XXX handle all kinds of UV transformations
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uvTrafo.mScaling = tex->UVScaling();
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uvTrafo.mTranslation = tex->UVTranslation();
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out_mat->AddProperty(&uvTrafo,1,_AI_MATKEY_UVTRANSFORM_BASE,target,0);
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const PropertyTable& props = tex->Props();
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||||
|
||||
int uvIndex = 0;
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||||
|
||||
bool ok;
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||||
const std::string& uvSet = PropertyGet<std::string>(props,"UVSet",ok);
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||||
if(ok) {
|
||||
// "default" is the name which usually appears in the FbxFileTexture template
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if(uvSet != "default" && uvSet.length()) {
|
||||
// this is a bit awkward - we need to find a mesh that uses this
|
||||
// material and scan its UV channels for the given UV name because
|
||||
// assimp references UV channels by index, not by name.
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||||
|
||||
// XXX: the case that UV channels may appear in different orders
|
||||
// in meshes is unhandled. A possible solution would be to sort
|
||||
// the UV channels alphabetically, but this would have the side
|
||||
// effect that the primary (first) UV channel would sometimes
|
||||
// be moved, causing trouble when users read only the first
|
||||
// UV channel and ignore UV channel assignments altogether.
|
||||
|
||||
const unsigned int matIndex = static_cast<unsigned int>(std::distance(materials.begin(),
|
||||
std::find(materials.begin(),materials.end(),out_mat)
|
||||
));
|
||||
|
||||
uvIndex = -1;
|
||||
BOOST_FOREACH(const MeshMap::value_type& v,meshes_converted) {
|
||||
const MeshGeometry* const mesh = dynamic_cast<const MeshGeometry*> (v.first);
|
||||
if(!mesh) {
|
||||
continue;
|
||||
}
|
||||
|
||||
const MatIndexArray& mats = mesh->GetMaterialIndices();
|
||||
if(std::find(mats.begin(),mats.end(),matIndex) == mats.end()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
int index = -1;
|
||||
for (unsigned int i = 0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++i) {
|
||||
if(mesh->GetTextureCoords(i).empty()) {
|
||||
break;
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||||
}
|
||||
const std::string& name = mesh->GetTextureCoordChannelName(i);
|
||||
if(name == uvSet) {
|
||||
index = static_cast<int>(i);
|
||||
break;
|
||||
}
|
||||
}
|
||||
if(index == -1) {
|
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FBXImporter::LogWarn("did not find UV channel named " + uvSet + " in a mesh using this material");
|
||||
continue;
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||||
}
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||||
|
||||
if(uvIndex == -1) {
|
||||
uvIndex = index;
|
||||
}
|
||||
else {
|
||||
FBXImporter::LogWarn("the UV channel named " + uvSet +
|
||||
" appears at different positions in meshes, results will be wrong");
|
||||
}
|
||||
}
|
||||
|
||||
if(uvIndex == -1) {
|
||||
FBXImporter::LogWarn("failed to resolve UV channel " + uvSet + ", using first UV channel");
|
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uvIndex = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
out_mat->AddProperty(&uvIndex,1,_AI_MATKEY_UVWSRC_BASE,target,0);
|
||||
}
|
||||
}
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||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void TrySetTextureProperties(aiMaterial* out_mat, const LayeredTextureMap& layeredTextures,
|
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const std::string& propName,
|
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aiTextureType target)
|
||||
{
|
||||
LayeredTextureMap::const_iterator it = layeredTextures.find(propName);
|
||||
if(it == layeredTextures.end()) {
|
||||
return;
|
||||
}
|
||||
|
||||
const Texture* const tex = (*it).second->getTexture();
|
||||
|
||||
aiString path;
|
||||
path.Set(tex->RelativeFilename());
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|
@ -1489,7 +1588,7 @@ private:
|
|||
|
||||
const unsigned int matIndex = static_cast<unsigned int>(std::distance(materials.begin(),
|
||||
std::find(materials.begin(),materials.end(),out_mat)
|
||||
));
|
||||
));
|
||||
|
||||
uvIndex = -1;
|
||||
BOOST_FOREACH(const MeshMap::value_type& v,meshes_converted) {
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||||
|
@ -1538,7 +1637,6 @@ private:
|
|||
out_mat->AddProperty(&uvIndex,1,_AI_MATKEY_UVWSRC_BASE,target,0);
|
||||
}
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void SetTextureProperties(aiMaterial* out_mat, const TextureMap& textures)
|
||||
{
|
||||
|
@ -1554,6 +1652,20 @@ private:
|
|||
TrySetTextureProperties(out_mat, textures, "ShininessExponent", aiTextureType_SHININESS);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void SetTextureProperties(aiMaterial* out_mat, const LayeredTextureMap& layeredTextures)
|
||||
{
|
||||
TrySetTextureProperties(out_mat, layeredTextures, "DiffuseColor", aiTextureType_DIFFUSE);
|
||||
TrySetTextureProperties(out_mat, layeredTextures, "AmbientColor", aiTextureType_AMBIENT);
|
||||
TrySetTextureProperties(out_mat, layeredTextures, "EmissiveColor", aiTextureType_EMISSIVE);
|
||||
TrySetTextureProperties(out_mat, layeredTextures, "SpecularColor", aiTextureType_SPECULAR);
|
||||
TrySetTextureProperties(out_mat, layeredTextures, "TransparentColor", aiTextureType_OPACITY);
|
||||
TrySetTextureProperties(out_mat, layeredTextures, "ReflectionColor", aiTextureType_REFLECTION);
|
||||
TrySetTextureProperties(out_mat, layeredTextures, "DisplacementColor", aiTextureType_DISPLACEMENT);
|
||||
TrySetTextureProperties(out_mat, layeredTextures, "NormalMap", aiTextureType_NORMALS);
|
||||
TrySetTextureProperties(out_mat, layeredTextures, "Bump", aiTextureType_HEIGHT);
|
||||
TrySetTextureProperties(out_mat, layeredTextures, "ShininessExponent", aiTextureType_SHININESS);
|
||||
}
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
|
|
@ -14,7 +14,7 @@ following conditions are met:
|
|||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
copyright notice, this list of conditions and the*
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
|
@ -176,6 +176,9 @@ const Object* LazyObject::Get(bool dieOnError)
|
|||
else if (!strncmp(obtype,"Texture",length)) {
|
||||
object.reset(new Texture(id,element,doc,name));
|
||||
}
|
||||
else if (!strncmp(obtype,"LayeredTexture",length)) {
|
||||
object.reset(new LayeredTexture(id,element,doc,name));
|
||||
}
|
||||
else if (!strncmp(obtype,"AnimationStack",length)) {
|
||||
object.reset(new AnimationStack(id,element,name,doc));
|
||||
}
|
||||
|
|
|
@ -516,8 +516,6 @@ private:
|
|||
boost::shared_ptr<const PropertyTable> props;
|
||||
};
|
||||
|
||||
|
||||
|
||||
/** DOM class for generic FBX textures */
|
||||
class Texture : public Object
|
||||
{
|
||||
|
@ -576,8 +574,73 @@ private:
|
|||
unsigned int crop[4];
|
||||
};
|
||||
|
||||
/** DOM class for layered FBX textures */
|
||||
class LayeredTexture : public Object
|
||||
{
|
||||
public:
|
||||
|
||||
LayeredTexture(uint64_t id, const Element& element, const Document& doc, const std::string& name);
|
||||
~LayeredTexture();
|
||||
|
||||
//Can only be called after construction of the layered texture object due to construction flag.
|
||||
void fillTexture(const Document& doc);
|
||||
|
||||
enum BlendMode
|
||||
{
|
||||
BlendMode_Translucent,
|
||||
BlendMode_Additive,
|
||||
BlendMode_Modulate,
|
||||
BlendMode_Modulate2,
|
||||
BlendMode_Over,
|
||||
BlendMode_Normal,
|
||||
BlendMode_Dissolve,
|
||||
BlendMode_Darken,
|
||||
BlendMode_ColorBurn,
|
||||
BlendMode_LinearBurn,
|
||||
BlendMode_DarkerColor,
|
||||
BlendMode_Lighten,
|
||||
BlendMode_Screen,
|
||||
BlendMode_ColorDodge,
|
||||
BlendMode_LinearDodge,
|
||||
BlendMode_LighterColor,
|
||||
BlendMode_SoftLight,
|
||||
BlendMode_HardLight,
|
||||
BlendMode_VividLight,
|
||||
BlendMode_LinearLight,
|
||||
BlendMode_PinLight,
|
||||
BlendMode_HardMix,
|
||||
BlendMode_Difference,
|
||||
BlendMode_Exclusion,
|
||||
BlendMode_Subtract,
|
||||
BlendMode_Divide,
|
||||
BlendMode_Hue,
|
||||
BlendMode_Saturation,
|
||||
BlendMode_Color,
|
||||
BlendMode_Luminosity,
|
||||
BlendMode_Overlay,
|
||||
BlendMode_BlendModeCount
|
||||
};
|
||||
|
||||
const Texture* getTexture() const
|
||||
{
|
||||
return texture;
|
||||
}
|
||||
BlendMode GetBlendMode()
|
||||
{
|
||||
return blendMode;
|
||||
}
|
||||
float Alpha()
|
||||
{
|
||||
return alpha;
|
||||
}
|
||||
private:
|
||||
const Texture* texture;
|
||||
BlendMode blendMode;
|
||||
float alpha;
|
||||
};
|
||||
|
||||
typedef std::fbx_unordered_map<std::string, const Texture*> TextureMap;
|
||||
typedef std::fbx_unordered_map<std::string, const LayeredTexture*> LayeredTextureMap;
|
||||
|
||||
|
||||
/** DOM class for generic FBX materials */
|
||||
|
@ -607,6 +670,10 @@ public:
|
|||
return textures;
|
||||
}
|
||||
|
||||
const LayeredTextureMap& LayeredTextures() const {
|
||||
return layeredTextures;
|
||||
}
|
||||
|
||||
private:
|
||||
|
||||
std::string shading;
|
||||
|
@ -614,6 +681,7 @@ private:
|
|||
boost::shared_ptr<const PropertyTable> props;
|
||||
|
||||
TextureMap textures;
|
||||
LayeredTextureMap layeredTextures;
|
||||
};
|
||||
|
||||
|
||||
|
|
|
@ -110,16 +110,29 @@ Material::Material(uint64_t id, const Element& element, const Document& doc, con
|
|||
|
||||
const Texture* const tex = dynamic_cast<const Texture*>(ob);
|
||||
if(!tex) {
|
||||
DOMWarning("source object for texture link is not a texture, ignoring",&element);
|
||||
continue;
|
||||
const LayeredTexture* const layeredTexture = dynamic_cast<const LayeredTexture*>(ob);
|
||||
if(!layeredTexture) {
|
||||
DOMWarning("source object for texture link is not a texture or layered texture, ignoring",&element);
|
||||
continue;
|
||||
}
|
||||
const std::string& prop = con->PropertyName();
|
||||
if (layeredTextures.find(prop) != layeredTextures.end()) {
|
||||
DOMWarning("duplicate layered texture link: " + prop,&element);
|
||||
}
|
||||
|
||||
layeredTextures[prop] = layeredTexture;
|
||||
((LayeredTexture*)layeredTexture)->fillTexture(doc);
|
||||
}
|
||||
else
|
||||
{
|
||||
const std::string& prop = con->PropertyName();
|
||||
if (textures.find(prop) != textures.end()) {
|
||||
DOMWarning("duplicate texture link: " + prop,&element);
|
||||
}
|
||||
|
||||
textures[prop] = tex;
|
||||
}
|
||||
|
||||
const std::string& prop = con->PropertyName();
|
||||
if (textures.find(prop) != textures.end()) {
|
||||
DOMWarning("duplicate texture link: " + prop,&element);
|
||||
}
|
||||
|
||||
textures[prop] = tex;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -194,6 +207,52 @@ Texture::~Texture()
|
|||
|
||||
}
|
||||
|
||||
LayeredTexture::LayeredTexture(uint64_t id, const Element& element, const Document& doc, const std::string& name)
|
||||
: Object(id,element,name)
|
||||
,texture(0)
|
||||
,blendMode(BlendMode_Modulate)
|
||||
,alpha(1)
|
||||
{
|
||||
const Scope& sc = GetRequiredScope(element);
|
||||
|
||||
const Element* const BlendModes = sc["BlendModes"];
|
||||
const Element* const Alphas = sc["Alphas"];
|
||||
|
||||
|
||||
if(BlendModes!=0)
|
||||
{
|
||||
blendMode = (BlendMode)ParseTokenAsInt(GetRequiredToken(*BlendModes,0));
|
||||
}
|
||||
if(Alphas!=0)
|
||||
{
|
||||
alpha = ParseTokenAsFloat(GetRequiredToken(*Alphas,0));
|
||||
}
|
||||
}
|
||||
|
||||
LayeredTexture::~LayeredTexture()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void LayeredTexture::fillTexture(const Document& doc)
|
||||
{
|
||||
const std::vector<const Connection*>& conns = doc.GetConnectionsByDestinationSequenced(ID());
|
||||
for(size_t i = 0; i < conns.size();++i)
|
||||
{
|
||||
const Connection* con = conns.at(i);
|
||||
|
||||
const Object* const ob = con->SourceObject();
|
||||
if(!ob) {
|
||||
DOMWarning("failed to read source object for texture link, ignoring",&element);
|
||||
continue;
|
||||
}
|
||||
|
||||
const Texture* const tex = dynamic_cast<const Texture*>(ob);
|
||||
|
||||
texture = tex;
|
||||
}
|
||||
}
|
||||
|
||||
} //!FBX
|
||||
} //!Assimp
|
||||
|
||||
|
|
|
@ -142,7 +142,7 @@ bool GenVertexNormalsProcess::GenMeshVertexNormals (aiMesh* pMesh, unsigned int
|
|||
const aiVector3D* pV1 = &pMesh->mVertices[face.mIndices[0]];
|
||||
const aiVector3D* pV2 = &pMesh->mVertices[face.mIndices[1]];
|
||||
const aiVector3D* pV3 = &pMesh->mVertices[face.mIndices[face.mNumIndices-1]];
|
||||
const aiVector3D vNor = ((*pV2 - *pV1) ^ (*pV3 - *pV1)).Normalize();
|
||||
const aiVector3D vNor = ((*pV2 - *pV1) ^ (*pV3 - *pV1));
|
||||
|
||||
for (unsigned int i = 0;i < face.mNumIndices;++i) {
|
||||
pMesh->mNormals[face.mIndices[i]] = vNor;
|
||||
|
@ -209,18 +209,19 @@ bool GenVertexNormalsProcess::GenMeshVertexNormals (aiMesh* pMesh, unsigned int
|
|||
// Get all vertices that share this one ...
|
||||
vertexFinder->FindPositions( pMesh->mVertices[i] , posEpsilon, verticesFound);
|
||||
|
||||
aiVector3D vr = pMesh->mNormals[i];
|
||||
float vrlen = vr.Length();
|
||||
|
||||
aiVector3D pcNor;
|
||||
for (unsigned int a = 0; a < verticesFound.size(); ++a) {
|
||||
const aiVector3D& v = pMesh->mNormals[verticesFound[a]];
|
||||
aiVector3D v = pMesh->mNormals[verticesFound[a]];
|
||||
|
||||
// check whether the angle between the two normals is not too large
|
||||
// HACK: if v.x is qnan the dot product will become qnan, too
|
||||
// therefore the comparison against fLimit should be false
|
||||
// in every case.
|
||||
if (v * pMesh->mNormals[i] < fLimit)
|
||||
continue;
|
||||
|
||||
pcNor += v;
|
||||
if (v * vr >= fLimit * vrlen * v.Length())
|
||||
pcNor += v;
|
||||
}
|
||||
pcNew[i] = pcNor.Normalize();
|
||||
}
|
||||
|
|
|
@ -326,8 +326,6 @@ void ProcessSweptDiskSolid(const IfcSweptDiskSolid solid, TempMesh& result, Conv
|
|||
return;
|
||||
}
|
||||
|
||||
const std::vector<IfcVector3>& in = result.verts;
|
||||
|
||||
const unsigned int cnt_segments = 16;
|
||||
const IfcFloat deltaAngle = AI_MATH_TWO_PI/cnt_segments;
|
||||
|
||||
|
|
|
@ -74,7 +74,7 @@ bool OptimizeMeshesProcess::IsActive( unsigned int pFlags) const
|
|||
// That's a serious design flaw, consider redesign.
|
||||
if( 0 != (pFlags & aiProcess_OptimizeMeshes) ) {
|
||||
pts = (0 != (pFlags & aiProcess_SortByPType));
|
||||
max_verts = (0 != (pFlags & aiProcess_SplitLargeMeshes)) ? 0xdeadbeef : 0;
|
||||
max_verts = (0 != (pFlags & aiProcess_SplitLargeMeshes)) ? 0xdeadbeef : max_verts;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
|
|
|
@ -154,9 +154,6 @@ void GetPostProcessingStepInstanceList(std::vector< BaseProcess* >& out)
|
|||
#if (!defined ASSIMP_BUILD_NO_OPTIMIZEGRAPH_PROCESS)
|
||||
out.push_back( new OptimizeGraphProcess());
|
||||
#endif
|
||||
#if (!defined ASSIMP_BUILD_NO_OPTIMIZEMESHES_PROCESS)
|
||||
out.push_back( new OptimizeMeshesProcess());
|
||||
#endif
|
||||
#if (!defined ASSIMP_BUILD_NO_FINDDEGENERATES_PROCESS)
|
||||
out.push_back( new FindDegeneratesProcess());
|
||||
#endif
|
||||
|
@ -178,6 +175,9 @@ void GetPostProcessingStepInstanceList(std::vector< BaseProcess* >& out)
|
|||
#if (!defined ASSIMP_BUILD_NO_FINDINVALIDDATA_PROCESS)
|
||||
out.push_back( new FindInvalidDataProcess());
|
||||
#endif
|
||||
#if (!defined ASSIMP_BUILD_NO_OPTIMIZEMESHES_PROCESS)
|
||||
out.push_back( new OptimizeMeshesProcess());
|
||||
#endif
|
||||
#if (!defined ASSIMP_BUILD_NO_FIXINFACINGNORMALS_PROCESS)
|
||||
out.push_back( new FixInfacingNormalsProcess());
|
||||
#endif
|
||||
|
|
|
@ -42,10 +42,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
#include <vector>
|
||||
|
||||
namespace Assimp
|
||||
{
|
||||
namespace Q3BSP
|
||||
{
|
||||
namespace Assimp {
|
||||
namespace Q3BSP {
|
||||
|
||||
static const unsigned int CE_BSP_LIGHTMAPWIDTH = 128;
|
||||
static const unsigned int CE_BSP_LIGHTMAPHEIGHT = 128;
|
||||
|
@ -54,8 +52,7 @@ static const unsigned int CE_BSP_LIGHTMAPSIZE = 128*128*3; ///< = 128( width ) *
|
|||
static const int VERION_Q3LEVEL = 46; ///< Supported version.
|
||||
|
||||
/// Geometric type enumeration
|
||||
enum Q3BSPGeoType
|
||||
{
|
||||
enum Q3BSPGeoType {
|
||||
Polygon = 1,
|
||||
Patch,
|
||||
TriangleMesh,
|
||||
|
@ -63,25 +60,23 @@ enum Q3BSPGeoType
|
|||
};
|
||||
|
||||
/// Integer vector.
|
||||
struct ceVec3i
|
||||
{
|
||||
struct ceVec3i {
|
||||
int x, y, z;
|
||||
ceVec3i(): x( 0 ), y( 0 ), z( 0 ) { /* empty */ }
|
||||
ceVec3i( int iX, int iY=0, int iZ=0) : x( iX ), y( iY ), z( iZ ) { /* empty */ }
|
||||
};
|
||||
|
||||
/// Fileheader
|
||||
struct sQ3BSPHeader
|
||||
{
|
||||
char strID[ 4 ]; //!< Should be "IBSP"
|
||||
int iVersion; //!< 46 for standard levels
|
||||
/// the file header
|
||||
struct sQ3BSPHeader {
|
||||
char strID[ 4 ]; ///< Should be "IBSP"
|
||||
int iVersion; ///< 46 for standard levels
|
||||
};
|
||||
|
||||
/// Descripes an entry.
|
||||
/// Describes an entry.
|
||||
struct sQ3BSPLump
|
||||
{
|
||||
int iOffset; ///< Offset from startpointer of file
|
||||
int iSize; ///< Size fo part
|
||||
int iOffset; ///< Offset from start pointer of file
|
||||
int iSize; ///< Size of part
|
||||
};
|
||||
|
||||
struct vec2f
|
||||
|
@ -108,47 +103,42 @@ struct sQ3BSPVertex
|
|||
struct sQ3BSPFace
|
||||
{
|
||||
int iTextureID; ///< Index in texture array
|
||||
int iEffect; ///< Index in effectarray (-1 = no effect)
|
||||
int iEffect; ///< Index in effect array (-1 = no effect)
|
||||
int iType; ///< 1=Polygon, 2=Patch, 3=Mesh, 4=Billboard
|
||||
int iVertexIndex; ///< Start index of polygon
|
||||
int iNumOfVerts; ///< Number of vertices
|
||||
int iFaceVertexIndex; ///< Index of first mesh vertex
|
||||
int iNumOfFaceVerts; ///< Anzahl der Meshvertices
|
||||
int iLightmapID; ///< Index to the lightmap array
|
||||
int iLMapCorner[ 2 ]; ///< Die Ecke der Lightmap in der Textur
|
||||
int iLMapSize[ 2 ]; ///< Size of the lightmap stored on the texture
|
||||
vec3f vLMapPos; ///< 3D-Ursprung der Lightmap
|
||||
vec3f vLMapVecs[ 2 ]; ///< 3D-s-t-Vektoren
|
||||
vec3f vNormal; ///< Polygonnormale
|
||||
int iNumOfFaceVerts; ///< number of mesh vertices
|
||||
int iLightmapID; ///< Index to the light-map array
|
||||
int iLMapCorner[ 2 ]; ///< edge of the light-map in texture
|
||||
int iLMapSize[ 2 ]; ///< Size of the light-map stored on the texture
|
||||
vec3f vLMapPos; ///< 3D origin of the light-map
|
||||
vec3f vLMapVecs[ 2 ]; ///< 3D-s-t-vectors
|
||||
vec3f vNormal; ///< Polygon normals
|
||||
int patchWidth, patchHeight; ///< bezier patch
|
||||
};
|
||||
|
||||
/// A quake3 texture name.
|
||||
struct sQ3BSPTexture
|
||||
{
|
||||
char strName[ 64 ]; ///< Name of the texture without extention
|
||||
struct sQ3BSPTexture {
|
||||
char strName[ 64 ]; ///< Name of the texture without extension
|
||||
int iFlags; ///< Not used
|
||||
int iContents; ///< Not used
|
||||
};
|
||||
|
||||
/// A lightmap of the level, size 128 x 128, RGB components.
|
||||
struct sQ3BSPLightmap
|
||||
{
|
||||
/// A light-map of the level, size 128 x 128, RGB components.
|
||||
struct sQ3BSPLightmap {
|
||||
unsigned char bLMapData[ CE_BSP_LIGHTMAPSIZE ];
|
||||
sQ3BSPLightmap()
|
||||
{
|
||||
memset(bLMapData, 0, CE_BSP_LIGHTMAPSIZE );
|
||||
sQ3BSPLightmap() {
|
||||
::memset(bLMapData, 0, CE_BSP_LIGHTMAPSIZE );
|
||||
}
|
||||
};
|
||||
|
||||
struct SubPatch
|
||||
{
|
||||
struct SubPatch {
|
||||
std::vector<size_t> indices;
|
||||
int lightmapID;
|
||||
};
|
||||
|
||||
enum eLumps
|
||||
{
|
||||
enum eLumps {
|
||||
kEntities = 0,
|
||||
kTextures,
|
||||
kPlanes,
|
||||
|
@ -169,8 +159,7 @@ enum eLumps
|
|||
kMaxLumps
|
||||
};
|
||||
|
||||
struct Q3BSPModel
|
||||
{
|
||||
struct Q3BSPModel {
|
||||
std::vector<unsigned char> m_Data;
|
||||
std::vector<sQ3BSPLump*> m_Lumps;
|
||||
std::vector<sQ3BSPVertex*> m_Vertices;
|
||||
|
@ -195,24 +184,22 @@ struct Q3BSPModel
|
|||
// empty
|
||||
}
|
||||
|
||||
~Q3BSPModel()
|
||||
{
|
||||
for ( unsigned int i=0; i<m_Lumps.size(); i++ )
|
||||
if ( NULL != m_Lumps[i] )
|
||||
delete m_Lumps[i];
|
||||
|
||||
for ( unsigned int i=0; i<m_Vertices.size(); i++ )
|
||||
if ( NULL != m_Vertices[ i ] )
|
||||
delete m_Vertices[ i ];
|
||||
for ( unsigned int i=0; i<m_Faces.size(); i++ )
|
||||
if ( NULL != m_Faces[ i ] )
|
||||
delete m_Faces[ i ];
|
||||
for ( unsigned int i=0; i<m_Textures.size(); i++ )
|
||||
if ( NULL != m_Textures[ i ] )
|
||||
delete m_Textures[ i ];
|
||||
for ( unsigned int i=0; i<m_Lightmaps.size(); i++ )
|
||||
if ( NULL != m_Lightmaps[ i ] )
|
||||
delete m_Lightmaps[ i ];
|
||||
~Q3BSPModel() {
|
||||
for ( unsigned int i=0; i<m_Lumps.size(); i++ ) {
|
||||
delete m_Lumps[ i ];
|
||||
}
|
||||
for ( unsigned int i=0; i<m_Vertices.size(); i++ ) {
|
||||
delete m_Vertices[ i ];
|
||||
}
|
||||
for ( unsigned int i=0; i<m_Faces.size(); i++ ) {
|
||||
delete m_Faces[ i ];
|
||||
}
|
||||
for ( unsigned int i=0; i<m_Textures.size(); i++ ) {
|
||||
delete m_Textures[ i ];
|
||||
}
|
||||
for ( unsigned int i=0; i<m_Lightmaps.size(); i++ ) {
|
||||
delete m_Lightmaps[ i ];
|
||||
}
|
||||
|
||||
m_Lumps.clear();
|
||||
m_Vertices.clear();
|
||||
|
|
|
@ -71,8 +71,13 @@ static const aiImporterDesc desc = {
|
|||
"pk3"
|
||||
};
|
||||
|
||||
namespace Assimp
|
||||
{
|
||||
namespace Assimp {
|
||||
|
||||
static void getSupportedExtensions(std::vector<std::string> &supportedExtensions) {
|
||||
supportedExtensions.push_back( ".jpg" );
|
||||
supportedExtensions.push_back( ".png" );
|
||||
supportedExtensions.push_back( ".tga" );
|
||||
}
|
||||
|
||||
using namespace Q3BSP;
|
||||
|
||||
|
@ -86,7 +91,7 @@ static void createKey( int id1, int id2, std::string &rKey )
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Local function to extract the texture ids from a material keyname.
|
||||
// Local function to extract the texture ids from a material key-name.
|
||||
static void extractIds( const std::string &rKey, int &rId1, int &rId2 )
|
||||
{
|
||||
rId1 = -1;
|
||||
|
@ -146,24 +151,16 @@ Q3BSPFileImporter::Q3BSPFileImporter() :
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor.
|
||||
Q3BSPFileImporter::~Q3BSPFileImporter()
|
||||
{
|
||||
// For lint
|
||||
Q3BSPFileImporter::~Q3BSPFileImporter() {
|
||||
m_pCurrentMesh = NULL;
|
||||
m_pCurrentFace = NULL;
|
||||
|
||||
// Clear face-to-material map
|
||||
for ( FaceMap::iterator it = m_MaterialLookupMap.begin(); it != m_MaterialLookupMap.end();
|
||||
++it )
|
||||
{
|
||||
const std::string matName = (*it).first;
|
||||
if ( matName.empty() )
|
||||
{
|
||||
continue;
|
||||
for ( FaceMap::iterator it = m_MaterialLookupMap.begin(); it != m_MaterialLookupMap.end(); ++it ) {
|
||||
const std::string &matName = it->first;
|
||||
if ( !matName.empty() ) {
|
||||
delete it->second;
|
||||
}
|
||||
|
||||
std::vector<Q3BSP::sQ3BSPFace*> *pCurFaceArray = (*it).second;
|
||||
delete pCurFaceArray;
|
||||
}
|
||||
m_MaterialLookupMap.clear();
|
||||
}
|
||||
|
@ -566,7 +563,7 @@ size_t Q3BSPFileImporter::countFaces( const std::vector<Q3BSP::sQ3BSPFace*> &rAr
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Counts the number of triangles in a Q3-facearray.
|
||||
// Counts the number of triangles in a Q3-face-array.
|
||||
size_t Q3BSPFileImporter::countTriangles( const std::vector<Q3BSP::sQ3BSPFace*> &rArray ) const
|
||||
{
|
||||
size_t numTriangles = 0;
|
||||
|
@ -617,16 +614,11 @@ void Q3BSPFileImporter::createMaterialMap( const Q3BSP::Q3BSPModel *pModel )
|
|||
// Returns the next face.
|
||||
aiFace *Q3BSPFileImporter::getNextFace( aiMesh *pMesh, unsigned int &rFaceIdx )
|
||||
{
|
||||
aiFace *pFace = NULL;
|
||||
if ( rFaceIdx < pMesh->mNumFaces )
|
||||
{
|
||||
aiFace *pFace( NULL );
|
||||
if ( rFaceIdx < pMesh->mNumFaces ) {
|
||||
pFace = &pMesh->mFaces[ rFaceIdx ];
|
||||
rFaceIdx++;
|
||||
}
|
||||
else
|
||||
{
|
||||
pFace = NULL;
|
||||
}
|
||||
|
||||
return pFace;
|
||||
}
|
||||
|
@ -634,34 +626,30 @@ aiFace *Q3BSPFileImporter::getNextFace( aiMesh *pMesh, unsigned int &rFaceIdx )
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
// Imports a texture file.
|
||||
bool Q3BSPFileImporter::importTextureFromArchive( const Q3BSP::Q3BSPModel *pModel,
|
||||
Q3BSP::Q3BSPZipArchive *pArchive, aiScene* /*pScene*/,
|
||||
aiMaterial *pMatHelper, int textureId )
|
||||
{
|
||||
std::vector<std::string> supportedExtensions;
|
||||
supportedExtensions.push_back( ".jpg" );
|
||||
supportedExtensions.push_back( ".png" );
|
||||
supportedExtensions.push_back( ".tga" );
|
||||
if ( NULL == pArchive || NULL == pArchive || NULL == pMatHelper )
|
||||
{
|
||||
Q3BSP::Q3BSPZipArchive *pArchive, aiScene*,
|
||||
aiMaterial *pMatHelper, int textureId ) {
|
||||
if ( NULL == pArchive || NULL == pArchive || NULL == pMatHelper ) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if ( textureId < 0 || textureId >= static_cast<int>( pModel->m_Textures.size() ) )
|
||||
{
|
||||
if ( textureId < 0 || textureId >= static_cast<int>( pModel->m_Textures.size() ) ) {
|
||||
return false;
|
||||
}
|
||||
|
||||
bool res = true;
|
||||
sQ3BSPTexture *pTexture = pModel->m_Textures[ textureId ];
|
||||
if ( NULL == pTexture )
|
||||
return false;
|
||||
if ( !pTexture ) {
|
||||
return false;
|
||||
}
|
||||
|
||||
std::vector<std::string> supportedExtensions;
|
||||
supportedExtensions.push_back( ".jpg" );
|
||||
supportedExtensions.push_back( ".png" );
|
||||
supportedExtensions.push_back( ".tga" );
|
||||
std::string textureName, ext;
|
||||
if ( expandFile( pArchive, pTexture->strName, supportedExtensions, textureName, ext ) )
|
||||
{
|
||||
if ( expandFile( pArchive, pTexture->strName, supportedExtensions, textureName, ext ) ) {
|
||||
IOStream *pTextureStream = pArchive->Open( textureName.c_str() );
|
||||
if ( NULL != pTextureStream )
|
||||
{
|
||||
if ( !pTextureStream ) {
|
||||
size_t texSize = pTextureStream->FileSize();
|
||||
aiTexture *pTexture = new aiTexture;
|
||||
pTexture->mHeight = 0;
|
||||
|
@ -685,9 +673,7 @@ bool Q3BSPFileImporter::importTextureFromArchive( const Q3BSP::Q3BSPModel *pMode
|
|||
|
||||
pMatHelper->AddProperty( &name, AI_MATKEY_TEXTURE_DIFFUSE( 0 ) );
|
||||
mTextures.push_back( pTexture );
|
||||
}
|
||||
else
|
||||
{
|
||||
} else {
|
||||
// If it doesn't exist in the archive, it is probably just a reference to an external file.
|
||||
// We'll leave it up to the user to figure out which extension the file has.
|
||||
aiString name;
|
||||
|
|
|
@ -52,9 +52,14 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include "quaternion.h"
|
||||
|
||||
#include <algorithm>
|
||||
#include <cmath>
|
||||
#include <limits>
|
||||
|
||||
#ifdef __cplusplus
|
||||
# include <cmath>
|
||||
#else
|
||||
# include <math.h>
|
||||
#endif
|
||||
|
||||
// ----------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
aiMatrix4x4t<TReal> ::aiMatrix4x4t () :
|
||||
|
|
|
@ -143,8 +143,8 @@ struct aiMetadata
|
|||
/** Destructor */
|
||||
~aiMetadata()
|
||||
{
|
||||
if (mKeys)
|
||||
delete [] mKeys;
|
||||
delete[] mKeys;
|
||||
mKeys = NULL;
|
||||
if (mValues)
|
||||
{
|
||||
// Delete each metadata entry
|
||||
|
@ -179,8 +179,8 @@ struct aiMetadata
|
|||
|
||||
// Delete the metadata array
|
||||
delete [] mValues;
|
||||
mValues = NULL;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
@ -208,8 +208,9 @@ struct aiMetadata
|
|||
|
||||
// Return false if the output data type does
|
||||
// not match the found value's data type
|
||||
if (GetAiType(value) != mValues[index].mType)
|
||||
return false;
|
||||
if ( GetAiType( value ) != mValues[ index ].mType ) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// Otherwise, output the found value and
|
||||
// return true
|
||||
|
@ -228,10 +229,12 @@ struct aiMetadata
|
|||
}
|
||||
|
||||
template<typename T>
|
||||
inline bool Get( const std::string& key, T& value )
|
||||
{ return Get(aiString(key), value); }
|
||||
inline bool Get( const std::string& key, T& value ) {
|
||||
return Get(aiString(key), value);
|
||||
}
|
||||
|
||||
#endif // __cplusplus
|
||||
|
||||
};
|
||||
|
||||
#endif // __AI_METADATA_H_INC__
|
||||
|
|
|
@ -46,6 +46,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#define AI_TYPES_H_INC
|
||||
|
||||
// Some runtime headers
|
||||
#include <cstring>
|
||||
#include <sys/types.h>
|
||||
#include <memory.h>
|
||||
#include <math.h>
|
||||
|
|
|
@ -44,6 +44,12 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifndef AI_VECTOR2D_H_INC
|
||||
#define AI_VECTOR2D_H_INC
|
||||
|
||||
#ifdef __cplusplus
|
||||
# include <cmath>
|
||||
#else
|
||||
# include <math.h>
|
||||
#endif
|
||||
|
||||
#include "./Compiler/pushpack1.h"
|
||||
|
||||
// ----------------------------------------------------------------------------------
|
||||
|
|
|
@ -44,6 +44,12 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifndef AI_VECTOR3D_H_INC
|
||||
#define AI_VECTOR3D_H_INC
|
||||
|
||||
#ifdef __cplusplus
|
||||
# include <cmath>
|
||||
#else
|
||||
# include <math.h>
|
||||
#endif
|
||||
|
||||
#include "./Compiler/pushpack1.h"
|
||||
|
||||
#ifdef __cplusplus
|
||||
|
|
|
@ -92,7 +92,7 @@ AI_FORCE_INLINE TReal aiVector3t<TReal>::SquareLength() const {
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
AI_FORCE_INLINE TReal aiVector3t<TReal>::Length() const {
|
||||
return sqrt( SquareLength());
|
||||
return ::sqrt( SquareLength());
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
|
@ -217,6 +217,7 @@ AI_FORCE_INLINE aiVector3t<TReal> operator - ( const aiVector3t<TReal>& v) {
|
|||
return aiVector3t<TReal>( -v.x, -v.y, -v.z);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
||||
#endif // __cplusplus
|
||||
#endif // AI_VECTOR3D_INL_INC
|
||||
|
|
|
@ -2,9 +2,9 @@ INCLUDE(CMakeForceCompiler)
|
|||
|
||||
SET (CMAKE_CROSSCOMPILING TRUE)
|
||||
SET (CMAKE_SYSTEM_NAME "Darwin")
|
||||
SET (CMAKE_SYSTEM_PROCESSOR "arm64”)
|
||||
SET (CMAKE_SYSTEM_PROCESSOR "arm64")
|
||||
|
||||
SET (SDKVER “7.1”)
|
||||
SET (SDKVER "7.1")
|
||||
SET (DEVROOT "/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain")
|
||||
SET (SDKROOT "/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS${SDKVER}.sdk")
|
||||
SET (CC "${DEVROOT}/usr/bin/llvm-gcc")
|
||||
|
|
|
@ -4,10 +4,10 @@ SET (CMAKE_CROSSCOMPILING TRUE)
|
|||
SET (CMAKE_SYSTEM_NAME "Darwin")
|
||||
SET (CMAKE_SYSTEM_PROCESSOR "armv6")
|
||||
|
||||
SET (SDKVER “7.1”)
|
||||
SET (SDKVER "7.1")
|
||||
SET (DEVROOT "/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain")
|
||||
SET (SDKROOT "/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS${SDKVER}.sdk")
|
||||
SET (CC "${DEVROOT}/usr/bin/clang”)
|
||||
SET (CC "${DEVROOT}/usr/bin/clang")
|
||||
SET (CXX "${DEVROOT}/usr/bin/clang++")
|
||||
|
||||
CMAKE_FORCE_C_COMPILER (${CC} LLVM)
|
||||
|
|
|
@ -2,12 +2,12 @@ INCLUDE(CMakeForceCompiler)
|
|||
|
||||
SET (CMAKE_CROSSCOMPILING TRUE)
|
||||
SET (CMAKE_SYSTEM_NAME "Darwin")
|
||||
SET (CMAKE_SYSTEM_PROCESSOR "armv7s”)
|
||||
SET (CMAKE_SYSTEM_PROCESSOR "armv7s")
|
||||
|
||||
SET (SDKVER “7.1”)
|
||||
SET (SDKVER "7.1")
|
||||
SET (DEVROOT "/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain")
|
||||
SET (SDKROOT "/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS${SDKVER}.sdk")
|
||||
SET (CC "${DEVROOT}/usr/bin/clang”)
|
||||
SET (CC "${DEVROOT}/usr/bin/clang")
|
||||
SET (CXX "${DEVROOT}/usr/bin/clang++")
|
||||
|
||||
CMAKE_FORCE_C_COMPILER (${CC} LLVM)
|
||||
|
|
|
@ -4,10 +4,10 @@ SET (CMAKE_CROSSCOMPILING TRUE)
|
|||
SET (CMAKE_SYSTEM_NAME "Darwin")
|
||||
SET (CMAKE_SYSTEM_PROCESSOR "armv7")
|
||||
|
||||
SET (SDKVER “7.1”)
|
||||
SET (SDKVER "7.1")
|
||||
SET (DEVROOT "/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain")
|
||||
SET (SDKROOT "/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS${SDKVER}.sdk")
|
||||
SET (CC "${DEVROOT}/usr/bin/clang”)
|
||||
SET (CC "${DEVROOT}/usr/bin/clang")
|
||||
SET (CXX "${DEVROOT}/usr/bin/clang++")
|
||||
|
||||
CMAKE_FORCE_C_COMPILER (${CC} LLVM)
|
||||
|
|
|
@ -2,13 +2,13 @@ INCLUDE(CMakeForceCompiler)
|
|||
|
||||
SET (CMAKE_CROSSCOMPILING TRUE)
|
||||
SET (CMAKE_SYSTEM_NAME "Darwin")
|
||||
SET (CMAKE_SYSTEM_PROCESSOR “i386”)
|
||||
SET (CMAKE_SYSTEM_PROCESSOR "i386")
|
||||
|
||||
SET (SDKVER “7.1”)
|
||||
SET (SDKVER "7.1")
|
||||
|
||||
SET (DEVROOT "/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain")
|
||||
SET (SDKROOT "/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator${SDKVER}.sdk")
|
||||
SET (CC "${DEVROOT}/usr/bin/clang”)
|
||||
SET (CC "${DEVROOT}/usr/bin/clang")
|
||||
SET (CXX "${DEVROOT}/usr/bin/clang++")
|
||||
|
||||
CMAKE_FORCE_C_COMPILER (${CC} LLVM)
|
||||
|
|
|
@ -2,13 +2,13 @@ INCLUDE(CMakeForceCompiler)
|
|||
|
||||
SET (CMAKE_CROSSCOMPILING TRUE)
|
||||
SET (CMAKE_SYSTEM_NAME "Darwin")
|
||||
SET (CMAKE_SYSTEM_PROCESSOR “x86_64”)
|
||||
SET (CMAKE_SYSTEM_PROCESSOR "x86_64")
|
||||
|
||||
SET (SDKVER “7.1”)
|
||||
SET (SDKVER "7.1")
|
||||
|
||||
SET (DEVROOT "/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain")
|
||||
SET (SDKROOT "/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator${SDKVER}.sdk")
|
||||
SET (CC "${DEVROOT}/usr/bin/clang”)
|
||||
SET (CC "${DEVROOT}/usr/bin/clang")
|
||||
SET (CXX "${DEVROOT}/usr/bin/clang++")
|
||||
|
||||
CMAKE_FORCE_C_COMPILER (${CC} LLVM)
|
||||
|
|
|
@ -1258,7 +1258,7 @@ void WriteDump(const aiScene* scene, FILE* out, const char* src, const char* cmd
|
|||
mesh->mColors[a][n].a);
|
||||
}
|
||||
}
|
||||
fprintf(out,"\t\t</Color>\n");
|
||||
fprintf(out,"\t\t</Colors>\n");
|
||||
}
|
||||
fprintf(out,"\t</Mesh>\n");
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue