Merge branch 'master' into master
commit
7c312f6f68
|
@ -121,7 +121,7 @@ LogStream* LogStream::createDefaultStream(aiDefaultLogStream streams,
|
|||
};
|
||||
|
||||
// For compilers without dead code path detection
|
||||
return NULL;
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------------
|
||||
|
|
|
@ -471,12 +471,12 @@ aiReturn aiMaterial::AddBinaryProperty (const void* pInput,
|
|||
aiPropertyTypeInfo pType
|
||||
)
|
||||
{
|
||||
ai_assert( pInput != NULL );
|
||||
ai_assert( pKey != NULL );
|
||||
ai_assert( pInput != nullptr );
|
||||
ai_assert(pKey != nullptr );
|
||||
ai_assert( 0 != pSizeInBytes );
|
||||
|
||||
if ( 0 == pSizeInBytes ) {
|
||||
|
||||
return AI_FAILURE;
|
||||
}
|
||||
|
||||
// first search the list whether there is already an entry with this key
|
||||
|
|
|
@ -603,15 +603,18 @@ void ValidateDSProcess::SearchForInvalidTextures(const aiMaterial* pMaterial,
|
|||
ReportError("%s #%i is set, but there are only %i %s textures",
|
||||
szType,iIndex,iNumIndices,szType);
|
||||
}
|
||||
if (!iNumIndices)return;
|
||||
if (!iNumIndices) {
|
||||
return;
|
||||
}
|
||||
std::vector<aiTextureMapping> mappings(iNumIndices);
|
||||
|
||||
// Now check whether all UV indices are valid ...
|
||||
bool bNoSpecified = true;
|
||||
for (unsigned int i = 0; i < pMaterial->mNumProperties;++i)
|
||||
{
|
||||
for (unsigned int i = 0; i < pMaterial->mNumProperties;++i) {
|
||||
aiMaterialProperty* prop = pMaterial->mProperties[i];
|
||||
if (prop->mSemantic != type)continue;
|
||||
if (prop->mSemantic != type) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if ((int)prop->mIndex >= iNumIndices)
|
||||
{
|
||||
|
@ -634,7 +637,7 @@ void ValidateDSProcess::SearchForInvalidTextures(const aiMaterial* pMaterial,
|
|||
ReportError("Material property %s%i is expected to be 5 floats large (size is %i)",
|
||||
prop->mKey.data,prop->mIndex, prop->mDataLength);
|
||||
}
|
||||
mappings[prop->mIndex] = *((aiTextureMapping*)prop->mData);
|
||||
//mappings[prop->mIndex] = ((aiUVTransform*)prop->mData);
|
||||
}
|
||||
else if (!::strcmp(prop->mKey.data,"$tex.uvwsrc")) {
|
||||
if (aiPTI_Integer != prop->mType || sizeof(int) > prop->mDataLength)
|
||||
|
|
|
@ -1427,9 +1427,6 @@ inline void Asset::ReadExtensionsUsed(Document& doc)
|
|||
}
|
||||
}
|
||||
|
||||
#define CHECK_EXT(EXT) \
|
||||
if (exts.find(#EXT) != exts.end()) extensionsUsed.EXT = true;
|
||||
|
||||
CHECK_EXT(KHR_binary_glTF);
|
||||
CHECK_EXT(KHR_materials_common);
|
||||
|
||||
|
|
|
@ -228,18 +228,15 @@ namespace glTFCommon {
|
|||
inline
|
||||
uint8_t DecodeCharBase64(char c) {
|
||||
return DATA<true>::tableDecodeBase64[size_t(c)]; // TODO faster with lookup table or ifs?
|
||||
/*if (c >= 'A' && c <= 'Z') return c - 'A';
|
||||
if (c >= 'a' && c <= 'z') return c - 'a' + 26;
|
||||
if (c >= '0' && c <= '9') return c - '0' + 52;
|
||||
if (c == '+') return 62;
|
||||
if (c == '/') return 63;
|
||||
return 64; // '-' */
|
||||
}
|
||||
|
||||
size_t DecodeBase64(const char* in, size_t inLength, uint8_t*& out);
|
||||
|
||||
void EncodeBase64(const uint8_t* in, size_t inLength, std::string& out);
|
||||
}
|
||||
} // namespace Util
|
||||
|
||||
#define CHECK_EXT(EXT) \
|
||||
if (exts.find(#EXT) != exts.end()) extensionsUsed.EXT = true;
|
||||
|
||||
}
|
||||
|
||||
|
|
|
@ -685,6 +685,13 @@ namespace glTF2
|
|||
Ref<Texture> texture;
|
||||
unsigned int index;
|
||||
unsigned int texCoord = 0;
|
||||
|
||||
bool textureTransformSupported = false;
|
||||
struct TextureTransformExt {
|
||||
float offset[2];
|
||||
float rotation;
|
||||
float scale[2];
|
||||
} TextureTransformExt_t;
|
||||
};
|
||||
|
||||
struct NormalTextureInfo : TextureInfo
|
||||
|
@ -1024,7 +1031,7 @@ namespace glTF2
|
|||
bool KHR_materials_pbrSpecularGlossiness;
|
||||
bool KHR_materials_unlit;
|
||||
bool KHR_lights_punctual;
|
||||
|
||||
bool KHR_texture_transform;
|
||||
} extensionsUsed;
|
||||
|
||||
AssetMetadata asset;
|
||||
|
|
|
@ -800,8 +800,34 @@ inline void Texture::Read(Value& obj, Asset& r)
|
|||
}
|
||||
|
||||
namespace {
|
||||
inline void SetTextureProperties(Asset& r, Value* prop, TextureInfo& out)
|
||||
{
|
||||
inline void SetTextureProperties(Asset& r, Value* prop, TextureInfo& out) {
|
||||
if (r.extensionsUsed.KHR_texture_transform) {
|
||||
if (Value *extensions = FindObject(*prop, "extensions")) {
|
||||
out.textureTransformSupported = true;
|
||||
if (Value *pKHR_texture_transform = FindObject(*extensions, "KHR_texture_transform")) {
|
||||
if (Value *array = FindArray(*pKHR_texture_transform, "offset")) {
|
||||
out.TextureTransformExt_t.offset[0] = (*array)[0].GetFloat();
|
||||
out.TextureTransformExt_t.offset[1] = (*array)[1].GetFloat();
|
||||
} else {
|
||||
out.TextureTransformExt_t.offset[0] = 0;
|
||||
out.TextureTransformExt_t.offset[1] = 0;
|
||||
}
|
||||
|
||||
if (!ReadMember(*pKHR_texture_transform, "rotation", out.TextureTransformExt_t.rotation)) {
|
||||
out.TextureTransformExt_t.rotation = 0;
|
||||
}
|
||||
|
||||
if (Value *array = FindArray(*pKHR_texture_transform, "scale")) {
|
||||
out.TextureTransformExt_t.scale[0] = (*array)[0].GetFloat();
|
||||
out.TextureTransformExt_t.scale[1] = (*array)[1].GetFloat();
|
||||
} else {
|
||||
out.TextureTransformExt_t.scale[0] = 1;
|
||||
out.TextureTransformExt_t.scale[1] = 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (Value* index = FindUInt(*prop, "index")) {
|
||||
out.texture = r.textures.Retrieve(index->GetUint());
|
||||
}
|
||||
|
@ -877,6 +903,9 @@ inline void Material::Read(Value& material, Asset& r)
|
|||
}
|
||||
}
|
||||
|
||||
if (r.extensionsUsed.KHR_texture_transform) {
|
||||
}
|
||||
|
||||
unlit = nullptr != FindObject(*extensions, "KHR_materials_unlit");
|
||||
}
|
||||
}
|
||||
|
@ -1463,12 +1492,10 @@ inline void Asset::ReadExtensionsUsed(Document& doc)
|
|||
}
|
||||
}
|
||||
|
||||
#define CHECK_EXT(EXT) \
|
||||
if (exts.find(#EXT) != exts.end()) extensionsUsed.EXT = true;
|
||||
|
||||
CHECK_EXT(KHR_materials_pbrSpecularGlossiness);
|
||||
CHECK_EXT(KHR_materials_unlit);
|
||||
CHECK_EXT(KHR_lights_punctual);
|
||||
CHECK_EXT(KHR_texture_transform);
|
||||
|
||||
#undef CHECK_EXT
|
||||
}
|
||||
|
|
|
@ -74,6 +74,7 @@ namespace glTF2
|
|||
struct Texture;
|
||||
|
||||
// Vec/matrix types, as raw float arrays
|
||||
typedef float (vec2)[2];
|
||||
typedef float (vec3)[3];
|
||||
typedef float (vec4)[4];
|
||||
}
|
||||
|
|
|
@ -43,18 +43,18 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifndef ASSIMP_BUILD_NO_GLTF_IMPORTER
|
||||
|
||||
#include "glTF2/glTF2Importer.h"
|
||||
#include "PostProcessing/MakeVerboseFormat.h"
|
||||
#include "glTF2/glTF2Asset.h"
|
||||
#include "glTF2/glTF2AssetWriter.h"
|
||||
#include "PostProcessing/MakeVerboseFormat.h"
|
||||
|
||||
#include <assimp/CreateAnimMesh.h>
|
||||
#include <assimp/StringComparison.h>
|
||||
#include <assimp/StringUtils.h>
|
||||
#include <assimp/Importer.hpp>
|
||||
#include <assimp/scene.h>
|
||||
#include <assimp/ai_assert.h>
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
#include <assimp/importerdesc.h>
|
||||
#include <assimp/CreateAnimMesh.h>
|
||||
#include <assimp/scene.h>
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
#include <assimp/Importer.hpp>
|
||||
|
||||
#include <memory>
|
||||
#include <unordered_map>
|
||||
|
@ -91,11 +91,11 @@ static const aiImporterDesc desc = {
|
|||
"gltf glb"
|
||||
};
|
||||
|
||||
glTF2Importer::glTF2Importer()
|
||||
: BaseImporter()
|
||||
, meshOffsets()
|
||||
, embeddedTexIdxs()
|
||||
, mScene( NULL ) {
|
||||
glTF2Importer::glTF2Importer() :
|
||||
BaseImporter(),
|
||||
meshOffsets(),
|
||||
embeddedTexIdxs(),
|
||||
mScene(NULL) {
|
||||
// empty
|
||||
}
|
||||
|
||||
|
@ -103,13 +103,11 @@ glTF2Importer::~glTF2Importer() {
|
|||
// empty
|
||||
}
|
||||
|
||||
const aiImporterDesc* glTF2Importer::GetInfo() const
|
||||
{
|
||||
const aiImporterDesc *glTF2Importer::GetInfo() const {
|
||||
return &desc;
|
||||
}
|
||||
|
||||
bool glTF2Importer::CanRead(const std::string& pFile, IOSystem* pIOHandler, bool /* checkSig */) const
|
||||
{
|
||||
bool glTF2Importer::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool /* checkSig */) const {
|
||||
const std::string &extension = GetExtension(pFile);
|
||||
|
||||
if (extension != "gltf" && extension != "glb")
|
||||
|
@ -125,8 +123,7 @@ bool glTF2Importer::CanRead(const std::string& pFile, IOSystem* pIOHandler, bool
|
|||
return false;
|
||||
}
|
||||
|
||||
static aiTextureMapMode ConvertWrappingMode(SamplerWrap gltfWrapMode)
|
||||
{
|
||||
static aiTextureMapMode ConvertWrappingMode(SamplerWrap gltfWrapMode) {
|
||||
switch (gltfWrapMode) {
|
||||
case SamplerWrap::Mirrored_Repeat:
|
||||
return aiTextureMapMode_Mirror;
|
||||
|
@ -180,22 +177,19 @@ static void CopyValue(const glTF2::vec4& v, aiQuaternion& out)
|
|||
o.a4 = v[12]; o.b4 = v[13]; o.c4 = v[14]; o.d4 = v[15];
|
||||
}*/
|
||||
|
||||
inline void SetMaterialColorProperty(Asset& /*r*/, vec4& prop, aiMaterial* mat, const char* pKey, unsigned int type, unsigned int idx)
|
||||
{
|
||||
inline void SetMaterialColorProperty(Asset & /*r*/, vec4 &prop, aiMaterial *mat, const char *pKey, unsigned int type, unsigned int idx) {
|
||||
aiColor4D col;
|
||||
CopyValue(prop, col);
|
||||
mat->AddProperty(&col, 1, pKey, type, idx);
|
||||
}
|
||||
|
||||
inline void SetMaterialColorProperty(Asset& /*r*/, vec3& prop, aiMaterial* mat, const char* pKey, unsigned int type, unsigned int idx)
|
||||
{
|
||||
inline void SetMaterialColorProperty(Asset & /*r*/, vec3 &prop, aiMaterial *mat, const char *pKey, unsigned int type, unsigned int idx) {
|
||||
aiColor4D col;
|
||||
glTFCommon::CopyValue(prop, col);
|
||||
mat->AddProperty(&col, 1, pKey, type, idx);
|
||||
}
|
||||
|
||||
inline void SetMaterialTextureProperty(std::vector<int>& embeddedTexIdxs, Asset& /*r*/, glTF2::TextureInfo prop, aiMaterial* mat, aiTextureType texType, unsigned int texSlot = 0)
|
||||
{
|
||||
inline void SetMaterialTextureProperty(std::vector<int> &embeddedTexIdxs, Asset & /*r*/, glTF2::TextureInfo prop, aiMaterial *mat, aiTextureType texType, unsigned int texSlot = 0) {
|
||||
if (prop.texture && prop.texture->source) {
|
||||
aiString uri(prop.texture->source->uri);
|
||||
|
||||
|
@ -207,7 +201,16 @@ inline void SetMaterialTextureProperty(std::vector<int>& embeddedTexIdxs, Asset&
|
|||
}
|
||||
|
||||
mat->AddProperty(&uri, AI_MATKEY_TEXTURE(texType, texSlot));
|
||||
mat->AddProperty(&prop.texCoord, 1, _AI_MATKEY_GLTF_TEXTURE_TEXCOORD_BASE, texType, texSlot);
|
||||
|
||||
if (prop.textureTransformSupported) {
|
||||
aiUVTransform transform;
|
||||
transform.mTranslation.x = prop.TextureTransformExt_t.offset[0];
|
||||
transform.mTranslation.y = prop.TextureTransformExt_t.offset[0];
|
||||
transform.mRotation = prop.TextureTransformExt_t.rotation;
|
||||
transform.mScaling.x = prop.TextureTransformExt_t.scale[0];
|
||||
transform.mScaling.y = prop.TextureTransformExt_t.scale[1];
|
||||
mat->AddProperty(&transform, 1, _AI_MATKEY_UVTRANSFORM_BASE, texType, texSlot);
|
||||
}
|
||||
|
||||
if (prop.texture->sampler) {
|
||||
Ref<Sampler> sampler = prop.texture->sampler;
|
||||
|
@ -234,8 +237,7 @@ inline void SetMaterialTextureProperty(std::vector<int>& embeddedTexIdxs, Asset&
|
|||
}
|
||||
}
|
||||
|
||||
inline void SetMaterialTextureProperty(std::vector<int>& embeddedTexIdxs, Asset& r, glTF2::NormalTextureInfo& prop, aiMaterial* mat, aiTextureType texType, unsigned int texSlot = 0)
|
||||
{
|
||||
inline void SetMaterialTextureProperty(std::vector<int> &embeddedTexIdxs, Asset &r, glTF2::NormalTextureInfo &prop, aiMaterial *mat, aiTextureType texType, unsigned int texSlot = 0) {
|
||||
SetMaterialTextureProperty(embeddedTexIdxs, r, (glTF2::TextureInfo)prop, mat, texType, texSlot);
|
||||
|
||||
if (prop.texture && prop.texture->source) {
|
||||
|
@ -243,8 +245,7 @@ inline void SetMaterialTextureProperty(std::vector<int>& embeddedTexIdxs, Asset&
|
|||
}
|
||||
}
|
||||
|
||||
inline void SetMaterialTextureProperty(std::vector<int>& embeddedTexIdxs, Asset& r, glTF2::OcclusionTextureInfo& prop, aiMaterial* mat, aiTextureType texType, unsigned int texSlot = 0)
|
||||
{
|
||||
inline void SetMaterialTextureProperty(std::vector<int> &embeddedTexIdxs, Asset &r, glTF2::OcclusionTextureInfo &prop, aiMaterial *mat, aiTextureType texType, unsigned int texSlot = 0) {
|
||||
SetMaterialTextureProperty(embeddedTexIdxs, r, (glTF2::TextureInfo)prop, mat, texType, texSlot);
|
||||
|
||||
if (prop.texture && prop.texture->source) {
|
||||
|
@ -252,8 +253,7 @@ inline void SetMaterialTextureProperty(std::vector<int>& embeddedTexIdxs, Asset&
|
|||
}
|
||||
}
|
||||
|
||||
static aiMaterial* ImportMaterial(std::vector<int>& embeddedTexIdxs, Asset& r, Material& mat)
|
||||
{
|
||||
static aiMaterial *ImportMaterial(std::vector<int> &embeddedTexIdxs, Asset &r, Material &mat) {
|
||||
aiMaterial *aimat = new aiMaterial();
|
||||
|
||||
if (!mat.name.empty()) {
|
||||
|
@ -311,8 +311,7 @@ static aiMaterial* ImportMaterial(std::vector<int>& embeddedTexIdxs, Asset& r, M
|
|||
return aimat;
|
||||
}
|
||||
|
||||
void glTF2Importer::ImportMaterials(glTF2::Asset& r)
|
||||
{
|
||||
void glTF2Importer::ImportMaterials(glTF2::Asset &r) {
|
||||
const unsigned int numImportedMaterials = unsigned(r.materials.Size());
|
||||
Material defaultMaterial;
|
||||
|
||||
|
@ -325,24 +324,20 @@ void glTF2Importer::ImportMaterials(glTF2::Asset& r)
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
static inline void SetFace(aiFace& face, int a)
|
||||
{
|
||||
static inline void SetFace(aiFace &face, int a) {
|
||||
face.mNumIndices = 1;
|
||||
face.mIndices = new unsigned int[1];
|
||||
face.mIndices[0] = a;
|
||||
}
|
||||
|
||||
static inline void SetFace(aiFace& face, int a, int b)
|
||||
{
|
||||
static inline void SetFace(aiFace &face, int a, int b) {
|
||||
face.mNumIndices = 2;
|
||||
face.mIndices = new unsigned int[2];
|
||||
face.mIndices[0] = a;
|
||||
face.mIndices[1] = b;
|
||||
}
|
||||
|
||||
static inline void SetFace(aiFace& face, int a, int b, int c)
|
||||
{
|
||||
static inline void SetFace(aiFace &face, int a, int b, int c) {
|
||||
face.mNumIndices = 3;
|
||||
face.mIndices = new unsigned int[3];
|
||||
face.mIndices[0] = a;
|
||||
|
@ -351,8 +346,7 @@ static inline void SetFace(aiFace& face, int a, int b, int c)
|
|||
}
|
||||
|
||||
#ifdef ASSIMP_BUILD_DEBUG
|
||||
static inline bool CheckValidFacesIndices(aiFace* faces, unsigned nFaces, unsigned nVerts)
|
||||
{
|
||||
static inline bool CheckValidFacesIndices(aiFace *faces, unsigned nFaces, unsigned nVerts) {
|
||||
for (unsigned i = 0; i < nFaces; ++i) {
|
||||
for (unsigned j = 0; j < faces[i].mNumIndices; ++j) {
|
||||
unsigned idx = faces[i].mIndices[j];
|
||||
|
@ -364,8 +358,7 @@ static inline bool CheckValidFacesIndices(aiFace* faces, unsigned nFaces, unsign
|
|||
}
|
||||
#endif // ASSIMP_BUILD_DEBUG
|
||||
|
||||
void glTF2Importer::ImportMeshes(glTF2::Asset& r)
|
||||
{
|
||||
void glTF2Importer::ImportMeshes(glTF2::Asset &r) {
|
||||
std::vector<aiMesh *> meshes;
|
||||
|
||||
unsigned int k = 0;
|
||||
|
@ -406,7 +399,6 @@ void glTF2Importer::ImportMeshes(glTF2::Asset& r)
|
|||
case PrimitiveMode_TRIANGLE_FAN:
|
||||
aim->mPrimitiveTypes |= aiPrimitiveType_TRIANGLE;
|
||||
break;
|
||||
|
||||
}
|
||||
|
||||
Mesh::Primitive::Attributes &attr = prim.attributes;
|
||||
|
@ -508,7 +500,6 @@ void glTF2Importer::ImportMeshes(glTF2::Asset& r)
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
aiFace *faces = 0;
|
||||
size_t nFaces = 0;
|
||||
|
||||
|
@ -572,13 +563,10 @@ void glTF2Importer::ImportMeshes(glTF2::Asset& r)
|
|||
faces = new aiFace[nFaces];
|
||||
for (unsigned int i = 0; i < nFaces; ++i) {
|
||||
//The ordering is to ensure that the triangles are all drawn with the same orientation
|
||||
if ((i + 1) % 2 == 0)
|
||||
{
|
||||
if ((i + 1) % 2 == 0) {
|
||||
//For even n, vertices n + 1, n, and n + 2 define triangle n
|
||||
SetFace(faces[i], data.GetUInt(i + 1), data.GetUInt(i), data.GetUInt(i + 2));
|
||||
}
|
||||
else
|
||||
{
|
||||
} else {
|
||||
//For odd n, vertices n, n+1, and n+2 define triangle n
|
||||
SetFace(faces[i], data.GetUInt(i), data.GetUInt(i + 1), data.GetUInt(i + 2));
|
||||
}
|
||||
|
@ -594,8 +582,7 @@ void glTF2Importer::ImportMeshes(glTF2::Asset& r)
|
|||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
else { // no indices provided so directly generate from counts
|
||||
} else { // no indices provided so directly generate from counts
|
||||
|
||||
// use the already determined count as it includes checks
|
||||
unsigned int count = aim->mNumVertices;
|
||||
|
@ -614,7 +601,7 @@ void glTF2Importer::ImportMeshes(glTF2::Asset& r)
|
|||
nFaces = count / 2;
|
||||
if (nFaces * 2 != count) {
|
||||
ASSIMP_LOG_WARN("The number of vertices was not compatible with the LINES mode. Some vertices were dropped.");
|
||||
count = nFaces * 2;
|
||||
count = (unsigned int)nFaces * 2;
|
||||
}
|
||||
faces = new aiFace[nFaces];
|
||||
for (unsigned int i = 0; i < count; i += 2) {
|
||||
|
@ -641,7 +628,7 @@ void glTF2Importer::ImportMeshes(glTF2::Asset& r)
|
|||
nFaces = count / 3;
|
||||
if (nFaces * 3 != count) {
|
||||
ASSIMP_LOG_WARN("The number of vertices was not compatible with the TRIANGLES mode. Some vertices were dropped.");
|
||||
count = nFaces * 3;
|
||||
count = (unsigned int)nFaces * 3;
|
||||
}
|
||||
faces = new aiFace[nFaces];
|
||||
for (unsigned int i = 0; i < count; i += 3) {
|
||||
|
@ -654,13 +641,10 @@ void glTF2Importer::ImportMeshes(glTF2::Asset& r)
|
|||
faces = new aiFace[nFaces];
|
||||
for (unsigned int i = 0; i < nFaces; ++i) {
|
||||
//The ordering is to ensure that the triangles are all drawn with the same orientation
|
||||
if ((i+1) % 2 == 0)
|
||||
{
|
||||
if ((i + 1) % 2 == 0) {
|
||||
//For even n, vertices n + 1, n, and n + 2 define triangle n
|
||||
SetFace(faces[i], i + 1, i, i + 2);
|
||||
}
|
||||
else
|
||||
{
|
||||
} else {
|
||||
//For odd n, vertices n, n+1, and n+2 define triangle n
|
||||
SetFace(faces[i], i, i + 1, i + 2);
|
||||
}
|
||||
|
@ -686,11 +670,9 @@ void glTF2Importer::ImportMeshes(glTF2::Asset& r)
|
|||
|
||||
if (prim.material) {
|
||||
aim->mMaterialIndex = prim.material.GetIndex();
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
aim->mMaterialIndex = mScene->mNumMaterials - 1;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -699,8 +681,7 @@ void glTF2Importer::ImportMeshes(glTF2::Asset& r)
|
|||
CopyVector(meshes, mScene->mMeshes, mScene->mNumMeshes);
|
||||
}
|
||||
|
||||
void glTF2Importer::ImportCameras(glTF2::Asset& r)
|
||||
{
|
||||
void glTF2Importer::ImportCameras(glTF2::Asset &r) {
|
||||
if (!r.cameras.Size()) return;
|
||||
|
||||
mScene->mNumCameras = r.cameras.Size();
|
||||
|
@ -732,8 +713,7 @@ void glTF2Importer::ImportCameras(glTF2::Asset& r)
|
|||
}
|
||||
}
|
||||
|
||||
void glTF2Importer::ImportLights(glTF2::Asset& r)
|
||||
{
|
||||
void glTF2Importer::ImportLights(glTF2::Asset &r) {
|
||||
if (!r.lights.Size())
|
||||
return;
|
||||
|
||||
|
@ -745,18 +725,19 @@ void glTF2Importer::ImportLights(glTF2::Asset& r)
|
|||
|
||||
aiLight *ail = mScene->mLights[i] = new aiLight();
|
||||
|
||||
switch (light.type)
|
||||
{
|
||||
switch (light.type) {
|
||||
case Light::Directional:
|
||||
ail->mType = aiLightSource_DIRECTIONAL; break;
|
||||
ail->mType = aiLightSource_DIRECTIONAL;
|
||||
break;
|
||||
case Light::Point:
|
||||
ail->mType = aiLightSource_POINT; break;
|
||||
ail->mType = aiLightSource_POINT;
|
||||
break;
|
||||
case Light::Spot:
|
||||
ail->mType = aiLightSource_SPOT; break;
|
||||
ail->mType = aiLightSource_SPOT;
|
||||
break;
|
||||
}
|
||||
|
||||
if (ail->mType != aiLightSource_POINT)
|
||||
{
|
||||
if (ail->mType != aiLightSource_POINT) {
|
||||
ail->mDirection = aiVector3D(0.0f, 0.0f, -1.0f);
|
||||
ail->mUp = aiVector3D(0.0f, 1.0f, 0.0f);
|
||||
}
|
||||
|
@ -766,14 +747,11 @@ void glTF2Importer::ImportLights(glTF2::Asset& r)
|
|||
CopyValue(colorWithIntensity, ail->mColorDiffuse);
|
||||
CopyValue(colorWithIntensity, ail->mColorSpecular);
|
||||
|
||||
if (ail->mType == aiLightSource_DIRECTIONAL)
|
||||
{
|
||||
if (ail->mType == aiLightSource_DIRECTIONAL) {
|
||||
ail->mAttenuationConstant = 1.0;
|
||||
ail->mAttenuationLinear = 0.0;
|
||||
ail->mAttenuationQuadratic = 0.0;
|
||||
}
|
||||
else
|
||||
{
|
||||
} else {
|
||||
//in PBR attenuation is calculated using inverse square law which can be expressed
|
||||
//using assimps equation: 1/(att0 + att1 * d + att2 * d*d) with the following parameters
|
||||
//this is correct equation for the case when range (see
|
||||
|
@ -787,8 +765,7 @@ void glTF2Importer::ImportLights(glTF2::Asset& r)
|
|||
ail->mAttenuationQuadratic = 1.0;
|
||||
}
|
||||
|
||||
if (ail->mType == aiLightSource_SPOT)
|
||||
{
|
||||
if (ail->mType == aiLightSource_SPOT) {
|
||||
ail->mAngleInnerCone = light.innerConeAngle;
|
||||
ail->mAngleOuterCone = light.outerConeAngle;
|
||||
}
|
||||
|
@ -798,8 +775,7 @@ void glTF2Importer::ImportLights(glTF2::Asset& r)
|
|||
static void GetNodeTransform(aiMatrix4x4 &matrix, const glTF2::Node &node) {
|
||||
if (node.matrix.isPresent) {
|
||||
CopyValue(node.matrix.value, matrix);
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
if (node.translation.isPresent) {
|
||||
aiVector3D trans;
|
||||
CopyValue(node.translation.value, trans);
|
||||
|
@ -824,8 +800,7 @@ static void GetNodeTransform(aiMatrix4x4& matrix, const glTF2::Node& node) {
|
|||
}
|
||||
}
|
||||
|
||||
static void BuildVertexWeightMapping(Mesh::Primitive& primitive, std::vector<std::vector<aiVertexWeight>>& map)
|
||||
{
|
||||
static void BuildVertexWeightMapping(Mesh::Primitive &primitive, std::vector<std::vector<aiVertexWeight>> &map) {
|
||||
Mesh::Primitive::Attributes &attr = primitive.attributes;
|
||||
if (attr.weight.empty() || attr.joint.empty()) {
|
||||
return;
|
||||
|
@ -836,12 +811,18 @@ static void BuildVertexWeightMapping(Mesh::Primitive& primitive, std::vector<std
|
|||
|
||||
size_t num_vertices = attr.weight[0]->count;
|
||||
|
||||
struct Weights { float values[4]; };
|
||||
struct Weights {
|
||||
float values[4];
|
||||
};
|
||||
Weights *weights = nullptr;
|
||||
attr.weight[0]->ExtractData(weights);
|
||||
|
||||
struct Indices8 { uint8_t values[4]; };
|
||||
struct Indices16 { uint16_t values[4]; };
|
||||
struct Indices8 {
|
||||
uint8_t values[4];
|
||||
};
|
||||
struct Indices16 {
|
||||
uint16_t values[4];
|
||||
};
|
||||
Indices8 *indices8 = nullptr;
|
||||
Indices16 *indices16 = nullptr;
|
||||
if (attr.joint[0]->GetElementSize() == 4) {
|
||||
|
@ -872,13 +853,11 @@ static void BuildVertexWeightMapping(Mesh::Primitive& primitive, std::vector<std
|
|||
delete[] indices16;
|
||||
}
|
||||
|
||||
static std::string GetNodeName(const Node& node)
|
||||
{
|
||||
static std::string GetNodeName(const Node &node) {
|
||||
return node.name.empty() ? node.id : node.name;
|
||||
}
|
||||
|
||||
aiNode* ImportNode(aiScene* pScene, glTF2::Asset& r, std::vector<unsigned int>& meshOffsets, glTF2::Ref<glTF2::Node>& ptr)
|
||||
{
|
||||
aiNode *ImportNode(aiScene *pScene, glTF2::Asset &r, std::vector<unsigned int> &meshOffsets, glTF2::Ref<glTF2::Node> &ptr) {
|
||||
Node &node = *ptr;
|
||||
|
||||
aiNode *ainode = new aiNode(GetNodeName(node));
|
||||
|
@ -980,8 +959,7 @@ aiNode* ImportNode(aiScene* pScene, glTF2::Asset& r, std::vector<unsigned int>&
|
|||
|
||||
//range is optional - see https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_lights_punctual
|
||||
//it is added to meta data of parent node, because there is no other place to put it
|
||||
if (node.light->range.isPresent)
|
||||
{
|
||||
if (node.light->range.isPresent) {
|
||||
ainode->mMetaData = aiMetadata::Alloc(1);
|
||||
ainode->mMetaData->Set(0, "PBR_LightRange", node.light->range.value);
|
||||
}
|
||||
|
@ -990,8 +968,7 @@ aiNode* ImportNode(aiScene* pScene, glTF2::Asset& r, std::vector<unsigned int>&
|
|||
return ainode;
|
||||
}
|
||||
|
||||
void glTF2Importer::ImportNodes(glTF2::Asset& r)
|
||||
{
|
||||
void glTF2Importer::ImportNodes(glTF2::Asset &r) {
|
||||
if (!r.scene) return;
|
||||
|
||||
std::vector<Ref<Node>> rootNodes = r.scene->nodes;
|
||||
|
@ -1000,8 +977,7 @@ void glTF2Importer::ImportNodes(glTF2::Asset& r)
|
|||
unsigned int numRootNodes = unsigned(rootNodes.size());
|
||||
if (numRootNodes == 1) { // a single root node: use it
|
||||
mScene->mRootNode = ImportNode(mScene, r, meshOffsets, rootNodes[0]);
|
||||
}
|
||||
else if (numRootNodes > 1) { // more than one root node: create a fake root
|
||||
} else if (numRootNodes > 1) { // more than one root node: create a fake root
|
||||
aiNode *root = new aiNode("ROOT");
|
||||
root->mChildren = new aiNode *[numRootNodes];
|
||||
for (unsigned int i = 0; i < numRootNodes; ++i) {
|
||||
|
@ -1011,18 +987,14 @@ void glTF2Importer::ImportNodes(glTF2::Asset& r)
|
|||
}
|
||||
mScene->mRootNode = root;
|
||||
}
|
||||
|
||||
//if (!mScene->mRootNode) {
|
||||
// mScene->mRootNode = new aiNode("EMPTY");
|
||||
//}
|
||||
}
|
||||
|
||||
struct AnimationSamplers {
|
||||
AnimationSamplers()
|
||||
: translation(nullptr)
|
||||
, rotation(nullptr)
|
||||
, scale(nullptr)
|
||||
, weight(nullptr) {
|
||||
AnimationSamplers() :
|
||||
translation(nullptr),
|
||||
rotation(nullptr),
|
||||
scale(nullptr),
|
||||
weight(nullptr) {
|
||||
// empty
|
||||
}
|
||||
|
||||
|
@ -1032,8 +1004,7 @@ struct AnimationSamplers {
|
|||
Animation::Sampler *weight;
|
||||
};
|
||||
|
||||
aiNodeAnim* CreateNodeAnim(glTF2::Asset& r, Node& node, AnimationSamplers& samplers)
|
||||
{
|
||||
aiNodeAnim *CreateNodeAnim(glTF2::Asset &r, Node &node, AnimationSamplers &samplers) {
|
||||
aiNodeAnim *anim = new aiNodeAnim();
|
||||
anim->mNodeName = GetNodeName(node);
|
||||
|
||||
|
@ -1112,8 +1083,7 @@ aiNodeAnim* CreateNodeAnim(glTF2::Asset& r, Node& node, AnimationSamplers& sampl
|
|||
return anim;
|
||||
}
|
||||
|
||||
aiMeshMorphAnim* CreateMeshMorphAnim(glTF2::Asset& r, Node& node, AnimationSamplers& samplers)
|
||||
{
|
||||
aiMeshMorphAnim *CreateMeshMorphAnim(glTF2::Asset &r, Node &node, AnimationSamplers &samplers) {
|
||||
aiMeshMorphAnim *anim = new aiMeshMorphAnim();
|
||||
anim->mName = GetNodeName(node);
|
||||
|
||||
|
@ -1126,7 +1096,7 @@ aiMeshMorphAnim* CreateMeshMorphAnim(glTF2::Asset& r, Node& node, AnimationSampl
|
|||
samplers.weight->output->ExtractData(values);
|
||||
anim->mNumKeys = static_cast<uint32_t>(samplers.weight->input->count);
|
||||
|
||||
const unsigned int numMorphs = samplers.weight->output->count / anim->mNumKeys;
|
||||
const unsigned int numMorphs = (unsigned int)samplers.weight->output->count / anim->mNumKeys;
|
||||
|
||||
anim->mKeys = new aiMeshMorphKey[anim->mNumKeys];
|
||||
unsigned int k = 0u;
|
||||
|
@ -1149,8 +1119,7 @@ aiMeshMorphAnim* CreateMeshMorphAnim(glTF2::Asset& r, Node& node, AnimationSampl
|
|||
return anim;
|
||||
}
|
||||
|
||||
std::unordered_map<unsigned int, AnimationSamplers> GatherSamplers(Animation& anim)
|
||||
{
|
||||
std::unordered_map<unsigned int, AnimationSamplers> GatherSamplers(Animation &anim) {
|
||||
std::unordered_map<unsigned int, AnimationSamplers> samplers;
|
||||
for (unsigned int c = 0; c < anim.channels.size(); ++c) {
|
||||
Animation::Channel &channel = anim.channels[c];
|
||||
|
@ -1175,8 +1144,7 @@ std::unordered_map<unsigned int, AnimationSamplers> GatherSamplers(Animation& an
|
|||
return samplers;
|
||||
}
|
||||
|
||||
void glTF2Importer::ImportAnimations(glTF2::Asset& r)
|
||||
{
|
||||
void glTF2Importer::ImportAnimations(glTF2::Asset &r) {
|
||||
if (!r.scene) return;
|
||||
|
||||
mScene->mNumAnimations = r.animations.Size();
|
||||
|
@ -1278,8 +1246,7 @@ void glTF2Importer::ImportAnimations(glTF2::Asset& r)
|
|||
}
|
||||
}
|
||||
|
||||
void glTF2Importer::ImportEmbeddedTextures(glTF2::Asset& r)
|
||||
{
|
||||
void glTF2Importer::ImportEmbeddedTextures(glTF2::Asset &r) {
|
||||
embeddedTexIdxs.resize(r.images.Size(), -1);
|
||||
|
||||
int numEmbeddedTexs = 0;
|
||||
|
@ -1324,8 +1291,7 @@ void glTF2Importer::ImportEmbeddedTextures(glTF2::Asset& r)
|
|||
}
|
||||
}
|
||||
|
||||
void glTF2Importer::InternReadFile(const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler)
|
||||
{
|
||||
void glTF2Importer::InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) {
|
||||
// clean all member arrays
|
||||
meshOffsets.clear();
|
||||
embeddedTexIdxs.clear();
|
||||
|
@ -1358,4 +1324,3 @@ void glTF2Importer::InternReadFile(const std::string& pFile, aiScene* pScene, IO
|
|||
}
|
||||
|
||||
#endif // ASSIMP_BUILD_NO_GLTF_IMPORTER
|
||||
|
||||
|
|
|
@ -0,0 +1,46 @@
|
|||
FIND_PACKAGE(DirectX)
|
||||
|
||||
IF ( MSVC )
|
||||
SET(M_LIB)
|
||||
ENDIF ( MSVC )
|
||||
|
||||
if ( MSVC )
|
||||
ADD_DEFINITIONS( -D_SCL_SECURE_NO_WARNINGS )
|
||||
ADD_DEFINITIONS( -D_CRT_SECURE_NO_WARNINGS )
|
||||
REMOVE_DEFINITIONS( -DUNICODE -D_UNICODE )
|
||||
endif ( MSVC )
|
||||
|
||||
INCLUDE_DIRECTORIES(
|
||||
${Assimp_SOURCE_DIR}/include
|
||||
${Assimp_SOURCE_DIR}/code
|
||||
${OPENGL_INCLUDE_DIR}
|
||||
${GLUT_INCLUDE_DIR}
|
||||
${Assimp_SOURCE_DIR}/samples/freeglut/include
|
||||
)
|
||||
|
||||
LINK_DIRECTORIES(
|
||||
${Assimp_BINARY_DIR}
|
||||
${Assimp_BINARY_DIR}/lib
|
||||
)
|
||||
|
||||
ADD_EXECUTABLE( assimp_simpletextureddirectx11 WIN32
|
||||
SimpleTexturedDirectx11/Mesh.h
|
||||
SimpleTexturedDirectx11/ModelLoader.cpp
|
||||
SimpleTexturedDirectx11/ModelLoader.h
|
||||
#SimpleTexturedDirectx11/PixelShader.hlsl
|
||||
SimpleTexturedDirectx11/TextureLoader.cpp
|
||||
SimpleTexturedDirectx11/TextureLoader.h
|
||||
#SimpleTexturedDirectx11/VertexShader.hlsl
|
||||
SimpleTexturedDirectx11/main.cpp
|
||||
)
|
||||
|
||||
SET_PROPERTY(TARGET assimp_simpletextureddirectx11 PROPERTY DEBUG_POSTFIX ${CMAKE_DEBUG_POSTFIX})
|
||||
|
||||
TARGET_LINK_LIBRARIES( assimp_simpletextureddirectx11 assimp ${DirectX_LIBRARY} comctl32.lib winmm.lib )
|
||||
SET_TARGET_PROPERTIES( assimp_simpletextureddirectx11 PROPERTIES
|
||||
OUTPUT_NAME assimp_simpletextureddirectx11
|
||||
)
|
||||
|
||||
INSTALL( TARGETS assimp_simpletextureddirectx11
|
||||
DESTINATION "${ASSIMP_BIN_INSTALL_DIR}" COMPONENT assimp-dev
|
||||
)
|
|
@ -1,28 +0,0 @@
|
|||

|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio 15
|
||||
VisualStudioVersion = 15.0.26228.9
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SimpleTexturedDirectx11", "SimpleTexturedDirectx11\SimpleTexturedDirectx11.vcxproj", "{E3B160B5-E71F-4F3F-9310-B8F156F736D8}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|x64 = Debug|x64
|
||||
Debug|x86 = Debug|x86
|
||||
Release|x64 = Release|x64
|
||||
Release|x86 = Release|x86
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{E3B160B5-E71F-4F3F-9310-B8F156F736D8}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{E3B160B5-E71F-4F3F-9310-B8F156F736D8}.Debug|x64.Build.0 = Debug|x64
|
||||
{E3B160B5-E71F-4F3F-9310-B8F156F736D8}.Debug|x86.ActiveCfg = Debug|Win32
|
||||
{E3B160B5-E71F-4F3F-9310-B8F156F736D8}.Debug|x86.Build.0 = Debug|Win32
|
||||
{E3B160B5-E71F-4F3F-9310-B8F156F736D8}.Release|x64.ActiveCfg = Release|x64
|
||||
{E3B160B5-E71F-4F3F-9310-B8F156F736D8}.Release|x64.Build.0 = Release|x64
|
||||
{E3B160B5-E71F-4F3F-9310-B8F156F736D8}.Release|x86.ActiveCfg = Release|Win32
|
||||
{E3B160B5-E71F-4F3F-9310-B8F156F736D8}.Release|x86.Build.0 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
EndGlobal
|
|
@ -180,6 +180,8 @@ string ModelLoader::determineTextureType(const aiScene * scene, aiMaterial * mat
|
|||
{
|
||||
return "textures are on disk";
|
||||
}
|
||||
|
||||
return ".";
|
||||
}
|
||||
|
||||
int ModelLoader::getTextureIndex(aiString * str)
|
||||
|
|
|
@ -1,146 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|x64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<VCProjectVersion>15.0</VCProjectVersion>
|
||||
<ProjectGuid>{E3B160B5-E71F-4F3F-9310-B8F156F736D8}</ProjectGuid>
|
||||
<RootNamespace>SimpleTexturedDirectx11</RootNamespace>
|
||||
<WindowsTargetPlatformVersion>10.0.14393.0</WindowsTargetPlatformVersion>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v141</PlatformToolset>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v141</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v141</PlatformToolset>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v141</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="Shared">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<IncludePath>$(IncludePath);E:\OpenGL VS Files\include</IncludePath>
|
||||
<LibraryPath>$(LibraryPath);E:\OpenGL VS Files\lib</LibraryPath>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<AdditionalDependencies>assimp-vc140-mt.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
</ClCompile>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="main.cpp" />
|
||||
<ClCompile Include="ModelLoader.cpp" />
|
||||
<ClCompile Include="TextureLoader.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<FxCompile Include="PixelShader.hlsl">
|
||||
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Pixel</ShaderType>
|
||||
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Pixel</ShaderType>
|
||||
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Pixel</ShaderType>
|
||||
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Pixel</ShaderType>
|
||||
</FxCompile>
|
||||
<FxCompile Include="VertexShader.hlsl">
|
||||
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Vertex</ShaderType>
|
||||
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Vertex</ShaderType>
|
||||
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Vertex</ShaderType>
|
||||
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Vertex</ShaderType>
|
||||
</FxCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="Mesh.h" />
|
||||
<ClInclude Include="ModelLoader.h" />
|
||||
<ClInclude Include="TextureLoader.h" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
|
@ -1,50 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="Source Files">
|
||||
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
|
||||
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Header Files">
|
||||
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
|
||||
<Extensions>h;hh;hpp;hxx;hm;inl;inc;xsd</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Resource Files">
|
||||
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
|
||||
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Shaders">
|
||||
<UniqueIdentifier>{b6a86d3e-70a5-4d1e-ba05-c20902300206}</UniqueIdentifier>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="main.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="ModelLoader.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="TextureLoader.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<FxCompile Include="VertexShader.hlsl">
|
||||
<Filter>Shaders</Filter>
|
||||
</FxCompile>
|
||||
<FxCompile Include="PixelShader.hlsl">
|
||||
<Filter>Shaders</Filter>
|
||||
</FxCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="ModelLoader.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Mesh.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="TextureLoader.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
</Project>
|
Binary file not shown.
After Width: | Height: | Size: 867 B |
Binary file not shown.
After Width: | Height: | Size: 2.4 KiB |
Binary file not shown.
After Width: | Height: | Size: 2.2 KiB |
Binary file not shown.
After Width: | Height: | Size: 3.2 KiB |
Binary file not shown.
|
@ -0,0 +1,540 @@
|
|||
{
|
||||
"accessors": [
|
||||
{
|
||||
"bufferView": 0,
|
||||
"componentType": 5126,
|
||||
"count": 4,
|
||||
"type": "VEC3",
|
||||
"max": [
|
||||
0.5,
|
||||
0.5,
|
||||
0.0
|
||||
],
|
||||
"min": [
|
||||
-0.5,
|
||||
-0.5,
|
||||
0.0
|
||||
],
|
||||
"name": "Positions"
|
||||
},
|
||||
{
|
||||
"bufferView": 1,
|
||||
"componentType": 5126,
|
||||
"count": 4,
|
||||
"type": "VEC2",
|
||||
"name": "UV0"
|
||||
},
|
||||
{
|
||||
"bufferView": 2,
|
||||
"componentType": 5126,
|
||||
"count": 4,
|
||||
"type": "VEC2",
|
||||
"name": "UV1"
|
||||
},
|
||||
{
|
||||
"bufferView": 3,
|
||||
"componentType": 5125,
|
||||
"count": 6,
|
||||
"type": "SCALAR",
|
||||
"name": "Indices"
|
||||
}
|
||||
],
|
||||
"asset": {
|
||||
"version": "2.0"
|
||||
},
|
||||
"buffers": [
|
||||
{
|
||||
"uri": "TextureTransformTest.bin",
|
||||
"byteLength": 136
|
||||
}
|
||||
],
|
||||
"bufferViews": [
|
||||
{
|
||||
"buffer": 0,
|
||||
"byteLength": 48,
|
||||
"name": "Positions"
|
||||
},
|
||||
{
|
||||
"buffer": 0,
|
||||
"byteOffset": 48,
|
||||
"byteLength": 32,
|
||||
"name": "UV0"
|
||||
},
|
||||
{
|
||||
"buffer": 0,
|
||||
"byteOffset": 80,
|
||||
"byteLength": 32,
|
||||
"name": "UV1"
|
||||
},
|
||||
{
|
||||
"buffer": 0,
|
||||
"byteOffset": 112,
|
||||
"byteLength": 24,
|
||||
"name": "Indices"
|
||||
}
|
||||
],
|
||||
"extensionsUsed": [
|
||||
"KHR_texture_transform"
|
||||
],
|
||||
"images": [
|
||||
{
|
||||
"uri": "UV.png"
|
||||
},
|
||||
{
|
||||
"uri": "Arrow.png"
|
||||
},
|
||||
{
|
||||
"uri": "Correct.png"
|
||||
},
|
||||
{
|
||||
"uri": "NotSupported.png"
|
||||
},
|
||||
{
|
||||
"uri": "Error.png"
|
||||
}
|
||||
],
|
||||
"materials": [
|
||||
{
|
||||
"name": "Offset U",
|
||||
"pbrMetallicRoughness": {
|
||||
"baseColorTexture": {
|
||||
"index": 0,
|
||||
"extensions": {
|
||||
"KHR_texture_transform": {
|
||||
"offset": [
|
||||
0.5,
|
||||
0.0
|
||||
]
|
||||
}
|
||||
}
|
||||
},
|
||||
"metallicFactor": 0
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "Offset V",
|
||||
"pbrMetallicRoughness": {
|
||||
"baseColorTexture": {
|
||||
"index": 0,
|
||||
"extensions": {
|
||||
"KHR_texture_transform": {
|
||||
"offset": [
|
||||
0.0,
|
||||
0.5
|
||||
]
|
||||
}
|
||||
}
|
||||
},
|
||||
"metallicFactor": 0
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "Offset UV",
|
||||
"pbrMetallicRoughness": {
|
||||
"baseColorTexture": {
|
||||
"index": 0,
|
||||
"extensions": {
|
||||
"KHR_texture_transform": {
|
||||
"offset": [
|
||||
0.5,
|
||||
0.5
|
||||
]
|
||||
}
|
||||
}
|
||||
},
|
||||
"metallicFactor": 0
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "Rotation",
|
||||
"pbrMetallicRoughness": {
|
||||
"baseColorTexture": {
|
||||
"index": 1,
|
||||
"extensions": {
|
||||
"KHR_texture_transform": {
|
||||
"rotation": 0.39269908169872415480783042290994
|
||||
}
|
||||
}
|
||||
},
|
||||
"metallicFactor": 0
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "Scale",
|
||||
"pbrMetallicRoughness": {
|
||||
"baseColorTexture": {
|
||||
"index": 1,
|
||||
"extensions": {
|
||||
"KHR_texture_transform": {
|
||||
"scale": [
|
||||
1.5,
|
||||
1.5
|
||||
]
|
||||
}
|
||||
}
|
||||
},
|
||||
"metallicFactor": 0
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "All",
|
||||
"pbrMetallicRoughness": {
|
||||
"baseColorTexture": {
|
||||
"index": 1,
|
||||
"extensions": {
|
||||
"KHR_texture_transform": {
|
||||
"offset": [
|
||||
-0.2,
|
||||
-0.1
|
||||
],
|
||||
"rotation": 0.3,
|
||||
"scale": [
|
||||
1.5,
|
||||
1.5
|
||||
]
|
||||
}
|
||||
}
|
||||
},
|
||||
"metallicFactor": 0
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "Correct",
|
||||
"pbrMetallicRoughness": {
|
||||
"baseColorTexture": {
|
||||
"index": 2
|
||||
},
|
||||
"metallicFactor": 0
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "NotSupported",
|
||||
"pbrMetallicRoughness": {
|
||||
"baseColorTexture": {
|
||||
"index": 3
|
||||
},
|
||||
"metallicFactor": 0
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "Error",
|
||||
"pbrMetallicRoughness": {
|
||||
"baseColorTexture": {
|
||||
"index": 4
|
||||
},
|
||||
"metallicFactor": 0
|
||||
}
|
||||
}
|
||||
],
|
||||
"meshes": [
|
||||
{
|
||||
"name": "Offset U",
|
||||
"primitives": [
|
||||
{
|
||||
"attributes": {
|
||||
"POSITION": 0,
|
||||
"TEXCOORD_0": 2
|
||||
},
|
||||
"indices": 3,
|
||||
"material": 0
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "Offset V",
|
||||
"primitives": [
|
||||
{
|
||||
"attributes": {
|
||||
"POSITION": 0,
|
||||
"TEXCOORD_0": 2
|
||||
},
|
||||
"indices": 3,
|
||||
"material": 1
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "Offset UV",
|
||||
"primitives": [
|
||||
{
|
||||
"attributes": {
|
||||
"POSITION": 0,
|
||||
"TEXCOORD_0": 2
|
||||
},
|
||||
"indices": 3,
|
||||
"material": 2
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "Rotation",
|
||||
"primitives": [
|
||||
{
|
||||
"attributes": {
|
||||
"POSITION": 0,
|
||||
"TEXCOORD_0": 1
|
||||
},
|
||||
"indices": 3,
|
||||
"material": 3
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "Scale",
|
||||
"primitives": [
|
||||
{
|
||||
"attributes": {
|
||||
"POSITION": 0,
|
||||
"TEXCOORD_0": 1
|
||||
},
|
||||
"indices": 3,
|
||||
"material": 4
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "All",
|
||||
"primitives": [
|
||||
{
|
||||
"attributes": {
|
||||
"POSITION": 0,
|
||||
"TEXCOORD_0": 1
|
||||
},
|
||||
"indices": 3,
|
||||
"material": 5
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "Correct Marker",
|
||||
"primitives": [
|
||||
{
|
||||
"attributes": {
|
||||
"POSITION": 0,
|
||||
"TEXCOORD_0": 1
|
||||
},
|
||||
"indices": 3,
|
||||
"material": 6
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "Not Supported Marker",
|
||||
"primitives": [
|
||||
{
|
||||
"attributes": {
|
||||
"POSITION": 0,
|
||||
"TEXCOORD_0": 1
|
||||
},
|
||||
"indices": 3,
|
||||
"material": 7
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "Error Marker",
|
||||
"primitives": [
|
||||
{
|
||||
"attributes": {
|
||||
"POSITION": 0,
|
||||
"TEXCOORD_0": 1
|
||||
},
|
||||
"indices": 3,
|
||||
"material": 8
|
||||
}
|
||||
]
|
||||
}
|
||||
],
|
||||
"nodes": [
|
||||
{
|
||||
"name": "Offset U",
|
||||
"mesh": 0,
|
||||
"translation": [
|
||||
-1.1,
|
||||
0.55,
|
||||
0
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "Offset V",
|
||||
"mesh": 1,
|
||||
"translation": [
|
||||
0,
|
||||
0.55,
|
||||
0
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "Offset UV",
|
||||
"mesh": 2,
|
||||
"translation": [
|
||||
1.1,
|
||||
0.55,
|
||||
0
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "Rotation",
|
||||
"mesh": 3,
|
||||
"translation": [
|
||||
-1.1,
|
||||
-0.55,
|
||||
0
|
||||
],
|
||||
"children": [
|
||||
4,
|
||||
5,
|
||||
6
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "Rotation - Correct",
|
||||
"mesh": 6,
|
||||
"translation": [
|
||||
-0.07904822439840125109869401756656,
|
||||
-0.51626748576241543174100150833647,
|
||||
0.01
|
||||
],
|
||||
"scale": [
|
||||
0.15,
|
||||
0.15,
|
||||
0.15
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "Rotation - Not Supported",
|
||||
"mesh": 7,
|
||||
"translation": [
|
||||
0.27781745930520227684092879831533,
|
||||
-0.27781745930520227684092879831533,
|
||||
0.01
|
||||
],
|
||||
"scale": [
|
||||
0.15,
|
||||
0.15,
|
||||
0.15
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "Rotation - Error",
|
||||
"mesh": 8,
|
||||
"translation": [
|
||||
0.51626748576241543174100150833647,
|
||||
0.07904822439840125109869401756656,
|
||||
0.01
|
||||
],
|
||||
"scale": [
|
||||
0.15,
|
||||
0.15,
|
||||
0.15
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "Scale",
|
||||
"mesh": 4,
|
||||
"translation": [
|
||||
0,
|
||||
-0.55,
|
||||
0
|
||||
],
|
||||
"children": [
|
||||
8,
|
||||
9
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "Scale - Correct",
|
||||
"mesh": 6,
|
||||
"translation": [
|
||||
0.01854497287013485122728586554355,
|
||||
-0.01854497287013485122728586554355,
|
||||
0.01
|
||||
],
|
||||
"scale": [
|
||||
0.1,
|
||||
0.1,
|
||||
0.1
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "Scale - Not Supported",
|
||||
"mesh": 7,
|
||||
"translation": [
|
||||
0.27781745930520227684092879831533,
|
||||
-0.27781745930520227684092879831533,
|
||||
0.01
|
||||
],
|
||||
"scale": [
|
||||
0.15,
|
||||
0.15,
|
||||
0.15
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "All",
|
||||
"mesh": 5,
|
||||
"translation": [
|
||||
1.1,
|
||||
-0.55,
|
||||
0
|
||||
],
|
||||
"children": [
|
||||
11
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "All - Correct",
|
||||
"mesh": 6,
|
||||
"translation": [
|
||||
-0.07,
|
||||
-0.25,
|
||||
0.01
|
||||
],
|
||||
"scale": [
|
||||
0.1,
|
||||
0.1,
|
||||
0.1
|
||||
]
|
||||
}
|
||||
],
|
||||
"scene": 0,
|
||||
"scenes": [
|
||||
{
|
||||
"nodes": [
|
||||
0,
|
||||
1,
|
||||
2,
|
||||
3,
|
||||
7,
|
||||
10
|
||||
]
|
||||
}
|
||||
],
|
||||
"textures": [
|
||||
{
|
||||
"source": 0,
|
||||
"sampler": 0
|
||||
},
|
||||
{
|
||||
"source": 1,
|
||||
"sampler": 0
|
||||
},
|
||||
{
|
||||
"source": 2
|
||||
},
|
||||
{
|
||||
"source": 3
|
||||
},
|
||||
{
|
||||
"source": 4
|
||||
}
|
||||
],
|
||||
"samplers": [
|
||||
{
|
||||
"wrapS": 33071,
|
||||
"wrapT": 33071,
|
||||
"magFilter": 9729,
|
||||
"minFilter": 9729
|
||||
}
|
||||
]
|
||||
}
|
Binary file not shown.
After Width: | Height: | Size: 12 KiB |
|
@ -405,6 +405,13 @@ TEST_F(utglTF2ImportExport, incorrect_vertex_arrays) {
|
|||
EXPECT_EQ(scene->mMeshes[7]->mNumFaces, 17u);
|
||||
}
|
||||
|
||||
TEST_F( utglTF2ImportExport, texture_transform_test ) {
|
||||
Assimp::Importer importer;
|
||||
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/textureTransform/TextureTransformTest.gltf",
|
||||
aiProcess_ValidateDataStructure);
|
||||
EXPECT_NE(nullptr, scene);
|
||||
}
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_EXPORT
|
||||
TEST_F( utglTF2ImportExport, exportglTF2FromFileTest ) {
|
||||
EXPECT_TRUE( exporterTest() );
|
||||
|
|
Loading…
Reference in New Issue