Merge branch 'master' into master
commit
7c312f6f68
|
@ -121,7 +121,7 @@ LogStream* LogStream::createDefaultStream(aiDefaultLogStream streams,
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||||||
};
|
};
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||||||
|
|
||||||
// For compilers without dead code path detection
|
// For compilers without dead code path detection
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||||||
return NULL;
|
return nullptr;
|
||||||
}
|
}
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||||||
|
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||||||
// ----------------------------------------------------------------------------------
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// ----------------------------------------------------------------------------------
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||||||
|
|
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@ -471,12 +471,12 @@ aiReturn aiMaterial::AddBinaryProperty (const void* pInput,
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aiPropertyTypeInfo pType
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aiPropertyTypeInfo pType
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||||||
)
|
)
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||||||
{
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{
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||||||
ai_assert( pInput != NULL );
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ai_assert( pInput != nullptr );
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||||||
ai_assert( pKey != NULL );
|
ai_assert(pKey != nullptr );
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||||||
ai_assert( 0 != pSizeInBytes );
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ai_assert( 0 != pSizeInBytes );
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||||||
|
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||||||
if ( 0 == pSizeInBytes ) {
|
if ( 0 == pSizeInBytes ) {
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||||||
|
return AI_FAILURE;
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}
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}
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|
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||||||
// first search the list whether there is already an entry with this key
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// first search the list whether there is already an entry with this key
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|
|
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@ -603,15 +603,18 @@ void ValidateDSProcess::SearchForInvalidTextures(const aiMaterial* pMaterial,
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ReportError("%s #%i is set, but there are only %i %s textures",
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ReportError("%s #%i is set, but there are only %i %s textures",
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szType,iIndex,iNumIndices,szType);
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szType,iIndex,iNumIndices,szType);
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}
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}
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||||||
if (!iNumIndices)return;
|
if (!iNumIndices) {
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|
return;
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|
}
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||||||
std::vector<aiTextureMapping> mappings(iNumIndices);
|
std::vector<aiTextureMapping> mappings(iNumIndices);
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||||||
|
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||||||
// Now check whether all UV indices are valid ...
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// Now check whether all UV indices are valid ...
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bool bNoSpecified = true;
|
bool bNoSpecified = true;
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||||||
for (unsigned int i = 0; i < pMaterial->mNumProperties;++i)
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for (unsigned int i = 0; i < pMaterial->mNumProperties;++i) {
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||||||
{
|
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||||||
aiMaterialProperty* prop = pMaterial->mProperties[i];
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aiMaterialProperty* prop = pMaterial->mProperties[i];
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if (prop->mSemantic != type)continue;
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if (prop->mSemantic != type) {
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|
continue;
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||||||
|
}
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||||||
|
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||||||
if ((int)prop->mIndex >= iNumIndices)
|
if ((int)prop->mIndex >= iNumIndices)
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||||||
{
|
{
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||||||
|
@ -634,7 +637,7 @@ void ValidateDSProcess::SearchForInvalidTextures(const aiMaterial* pMaterial,
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ReportError("Material property %s%i is expected to be 5 floats large (size is %i)",
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ReportError("Material property %s%i is expected to be 5 floats large (size is %i)",
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||||||
prop->mKey.data,prop->mIndex, prop->mDataLength);
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prop->mKey.data,prop->mIndex, prop->mDataLength);
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||||||
}
|
}
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||||||
mappings[prop->mIndex] = *((aiTextureMapping*)prop->mData);
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//mappings[prop->mIndex] = ((aiUVTransform*)prop->mData);
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||||||
}
|
}
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||||||
else if (!::strcmp(prop->mKey.data,"$tex.uvwsrc")) {
|
else if (!::strcmp(prop->mKey.data,"$tex.uvwsrc")) {
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if (aiPTI_Integer != prop->mType || sizeof(int) > prop->mDataLength)
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if (aiPTI_Integer != prop->mType || sizeof(int) > prop->mDataLength)
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||||||
|
|
|
@ -1427,9 +1427,6 @@ inline void Asset::ReadExtensionsUsed(Document& doc)
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}
|
}
|
||||||
}
|
}
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||||||
|
|
||||||
#define CHECK_EXT(EXT) \
|
|
||||||
if (exts.find(#EXT) != exts.end()) extensionsUsed.EXT = true;
|
|
||||||
|
|
||||||
CHECK_EXT(KHR_binary_glTF);
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CHECK_EXT(KHR_binary_glTF);
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CHECK_EXT(KHR_materials_common);
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CHECK_EXT(KHR_materials_common);
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|
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||||||
|
|
|
@ -228,18 +228,15 @@ namespace glTFCommon {
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inline
|
inline
|
||||||
uint8_t DecodeCharBase64(char c) {
|
uint8_t DecodeCharBase64(char c) {
|
||||||
return DATA<true>::tableDecodeBase64[size_t(c)]; // TODO faster with lookup table or ifs?
|
return DATA<true>::tableDecodeBase64[size_t(c)]; // TODO faster with lookup table or ifs?
|
||||||
/*if (c >= 'A' && c <= 'Z') return c - 'A';
|
|
||||||
if (c >= 'a' && c <= 'z') return c - 'a' + 26;
|
|
||||||
if (c >= '0' && c <= '9') return c - '0' + 52;
|
|
||||||
if (c == '+') return 62;
|
|
||||||
if (c == '/') return 63;
|
|
||||||
return 64; // '-' */
|
|
||||||
}
|
}
|
||||||
|
|
||||||
size_t DecodeBase64(const char* in, size_t inLength, uint8_t*& out);
|
size_t DecodeBase64(const char* in, size_t inLength, uint8_t*& out);
|
||||||
|
|
||||||
void EncodeBase64(const uint8_t* in, size_t inLength, std::string& out);
|
void EncodeBase64(const uint8_t* in, size_t inLength, std::string& out);
|
||||||
}
|
} // namespace Util
|
||||||
|
|
||||||
|
#define CHECK_EXT(EXT) \
|
||||||
|
if (exts.find(#EXT) != exts.end()) extensionsUsed.EXT = true;
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -685,6 +685,13 @@ namespace glTF2
|
||||||
Ref<Texture> texture;
|
Ref<Texture> texture;
|
||||||
unsigned int index;
|
unsigned int index;
|
||||||
unsigned int texCoord = 0;
|
unsigned int texCoord = 0;
|
||||||
|
|
||||||
|
bool textureTransformSupported = false;
|
||||||
|
struct TextureTransformExt {
|
||||||
|
float offset[2];
|
||||||
|
float rotation;
|
||||||
|
float scale[2];
|
||||||
|
} TextureTransformExt_t;
|
||||||
};
|
};
|
||||||
|
|
||||||
struct NormalTextureInfo : TextureInfo
|
struct NormalTextureInfo : TextureInfo
|
||||||
|
@ -1024,7 +1031,7 @@ namespace glTF2
|
||||||
bool KHR_materials_pbrSpecularGlossiness;
|
bool KHR_materials_pbrSpecularGlossiness;
|
||||||
bool KHR_materials_unlit;
|
bool KHR_materials_unlit;
|
||||||
bool KHR_lights_punctual;
|
bool KHR_lights_punctual;
|
||||||
|
bool KHR_texture_transform;
|
||||||
} extensionsUsed;
|
} extensionsUsed;
|
||||||
|
|
||||||
AssetMetadata asset;
|
AssetMetadata asset;
|
||||||
|
|
|
@ -800,8 +800,34 @@ inline void Texture::Read(Value& obj, Asset& r)
|
||||||
}
|
}
|
||||||
|
|
||||||
namespace {
|
namespace {
|
||||||
inline void SetTextureProperties(Asset& r, Value* prop, TextureInfo& out)
|
inline void SetTextureProperties(Asset& r, Value* prop, TextureInfo& out) {
|
||||||
{
|
if (r.extensionsUsed.KHR_texture_transform) {
|
||||||
|
if (Value *extensions = FindObject(*prop, "extensions")) {
|
||||||
|
out.textureTransformSupported = true;
|
||||||
|
if (Value *pKHR_texture_transform = FindObject(*extensions, "KHR_texture_transform")) {
|
||||||
|
if (Value *array = FindArray(*pKHR_texture_transform, "offset")) {
|
||||||
|
out.TextureTransformExt_t.offset[0] = (*array)[0].GetFloat();
|
||||||
|
out.TextureTransformExt_t.offset[1] = (*array)[1].GetFloat();
|
||||||
|
} else {
|
||||||
|
out.TextureTransformExt_t.offset[0] = 0;
|
||||||
|
out.TextureTransformExt_t.offset[1] = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!ReadMember(*pKHR_texture_transform, "rotation", out.TextureTransformExt_t.rotation)) {
|
||||||
|
out.TextureTransformExt_t.rotation = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (Value *array = FindArray(*pKHR_texture_transform, "scale")) {
|
||||||
|
out.TextureTransformExt_t.scale[0] = (*array)[0].GetFloat();
|
||||||
|
out.TextureTransformExt_t.scale[1] = (*array)[1].GetFloat();
|
||||||
|
} else {
|
||||||
|
out.TextureTransformExt_t.scale[0] = 1;
|
||||||
|
out.TextureTransformExt_t.scale[1] = 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
if (Value* index = FindUInt(*prop, "index")) {
|
if (Value* index = FindUInt(*prop, "index")) {
|
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out.texture = r.textures.Retrieve(index->GetUint());
|
out.texture = r.textures.Retrieve(index->GetUint());
|
||||||
}
|
}
|
||||||
|
@ -877,6 +903,9 @@ inline void Material::Read(Value& material, Asset& r)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (r.extensionsUsed.KHR_texture_transform) {
|
||||||
|
}
|
||||||
|
|
||||||
unlit = nullptr != FindObject(*extensions, "KHR_materials_unlit");
|
unlit = nullptr != FindObject(*extensions, "KHR_materials_unlit");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1463,12 +1492,10 @@ inline void Asset::ReadExtensionsUsed(Document& doc)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
#define CHECK_EXT(EXT) \
|
|
||||||
if (exts.find(#EXT) != exts.end()) extensionsUsed.EXT = true;
|
|
||||||
|
|
||||||
CHECK_EXT(KHR_materials_pbrSpecularGlossiness);
|
CHECK_EXT(KHR_materials_pbrSpecularGlossiness);
|
||||||
CHECK_EXT(KHR_materials_unlit);
|
CHECK_EXT(KHR_materials_unlit);
|
||||||
CHECK_EXT(KHR_lights_punctual);
|
CHECK_EXT(KHR_lights_punctual);
|
||||||
|
CHECK_EXT(KHR_texture_transform);
|
||||||
|
|
||||||
#undef CHECK_EXT
|
#undef CHECK_EXT
|
||||||
}
|
}
|
||||||
|
|
|
@ -74,6 +74,7 @@ namespace glTF2
|
||||||
struct Texture;
|
struct Texture;
|
||||||
|
|
||||||
// Vec/matrix types, as raw float arrays
|
// Vec/matrix types, as raw float arrays
|
||||||
|
typedef float (vec2)[2];
|
||||||
typedef float (vec3)[3];
|
typedef float (vec3)[3];
|
||||||
typedef float (vec4)[4];
|
typedef float (vec4)[4];
|
||||||
}
|
}
|
||||||
|
|
|
@ -43,18 +43,18 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
#ifndef ASSIMP_BUILD_NO_GLTF_IMPORTER
|
#ifndef ASSIMP_BUILD_NO_GLTF_IMPORTER
|
||||||
|
|
||||||
#include "glTF2/glTF2Importer.h"
|
#include "glTF2/glTF2Importer.h"
|
||||||
|
#include "PostProcessing/MakeVerboseFormat.h"
|
||||||
#include "glTF2/glTF2Asset.h"
|
#include "glTF2/glTF2Asset.h"
|
||||||
#include "glTF2/glTF2AssetWriter.h"
|
#include "glTF2/glTF2AssetWriter.h"
|
||||||
#include "PostProcessing/MakeVerboseFormat.h"
|
|
||||||
|
|
||||||
|
#include <assimp/CreateAnimMesh.h>
|
||||||
#include <assimp/StringComparison.h>
|
#include <assimp/StringComparison.h>
|
||||||
#include <assimp/StringUtils.h>
|
#include <assimp/StringUtils.h>
|
||||||
#include <assimp/Importer.hpp>
|
|
||||||
#include <assimp/scene.h>
|
|
||||||
#include <assimp/ai_assert.h>
|
#include <assimp/ai_assert.h>
|
||||||
#include <assimp/DefaultLogger.hpp>
|
|
||||||
#include <assimp/importerdesc.h>
|
#include <assimp/importerdesc.h>
|
||||||
#include <assimp/CreateAnimMesh.h>
|
#include <assimp/scene.h>
|
||||||
|
#include <assimp/DefaultLogger.hpp>
|
||||||
|
#include <assimp/Importer.hpp>
|
||||||
|
|
||||||
#include <memory>
|
#include <memory>
|
||||||
#include <unordered_map>
|
#include <unordered_map>
|
||||||
|
@ -67,11 +67,11 @@ using namespace glTF2;
|
||||||
using namespace glTFCommon;
|
using namespace glTFCommon;
|
||||||
|
|
||||||
namespace {
|
namespace {
|
||||||
// generate bi-tangents from normals and tangents according to spec
|
// generate bi-tangents from normals and tangents according to spec
|
||||||
struct Tangent {
|
struct Tangent {
|
||||||
aiVector3D xyz;
|
aiVector3D xyz;
|
||||||
ai_real w;
|
ai_real w;
|
||||||
};
|
};
|
||||||
} // namespace
|
} // namespace
|
||||||
|
|
||||||
//
|
//
|
||||||
|
@ -91,11 +91,11 @@ static const aiImporterDesc desc = {
|
||||||
"gltf glb"
|
"gltf glb"
|
||||||
};
|
};
|
||||||
|
|
||||||
glTF2Importer::glTF2Importer()
|
glTF2Importer::glTF2Importer() :
|
||||||
: BaseImporter()
|
BaseImporter(),
|
||||||
, meshOffsets()
|
meshOffsets(),
|
||||||
, embeddedTexIdxs()
|
embeddedTexIdxs(),
|
||||||
, mScene( NULL ) {
|
mScene(NULL) {
|
||||||
// empty
|
// empty
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -103,13 +103,11 @@ glTF2Importer::~glTF2Importer() {
|
||||||
// empty
|
// empty
|
||||||
}
|
}
|
||||||
|
|
||||||
const aiImporterDesc* glTF2Importer::GetInfo() const
|
const aiImporterDesc *glTF2Importer::GetInfo() const {
|
||||||
{
|
|
||||||
return &desc;
|
return &desc;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool glTF2Importer::CanRead(const std::string& pFile, IOSystem* pIOHandler, bool /* checkSig */) const
|
bool glTF2Importer::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool /* checkSig */) const {
|
||||||
{
|
|
||||||
const std::string &extension = GetExtension(pFile);
|
const std::string &extension = GetExtension(pFile);
|
||||||
|
|
||||||
if (extension != "gltf" && extension != "glb")
|
if (extension != "gltf" && extension != "glb")
|
||||||
|
@ -125,8 +123,7 @@ bool glTF2Importer::CanRead(const std::string& pFile, IOSystem* pIOHandler, bool
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
static aiTextureMapMode ConvertWrappingMode(SamplerWrap gltfWrapMode)
|
static aiTextureMapMode ConvertWrappingMode(SamplerWrap gltfWrapMode) {
|
||||||
{
|
|
||||||
switch (gltfWrapMode) {
|
switch (gltfWrapMode) {
|
||||||
case SamplerWrap::Mirrored_Repeat:
|
case SamplerWrap::Mirrored_Repeat:
|
||||||
return aiTextureMapMode_Mirror;
|
return aiTextureMapMode_Mirror;
|
||||||
|
@ -180,22 +177,19 @@ static void CopyValue(const glTF2::vec4& v, aiQuaternion& out)
|
||||||
o.a4 = v[12]; o.b4 = v[13]; o.c4 = v[14]; o.d4 = v[15];
|
o.a4 = v[12]; o.b4 = v[13]; o.c4 = v[14]; o.d4 = v[15];
|
||||||
}*/
|
}*/
|
||||||
|
|
||||||
inline void SetMaterialColorProperty(Asset& /*r*/, vec4& prop, aiMaterial* mat, const char* pKey, unsigned int type, unsigned int idx)
|
inline void SetMaterialColorProperty(Asset & /*r*/, vec4 &prop, aiMaterial *mat, const char *pKey, unsigned int type, unsigned int idx) {
|
||||||
{
|
|
||||||
aiColor4D col;
|
aiColor4D col;
|
||||||
CopyValue(prop, col);
|
CopyValue(prop, col);
|
||||||
mat->AddProperty(&col, 1, pKey, type, idx);
|
mat->AddProperty(&col, 1, pKey, type, idx);
|
||||||
}
|
}
|
||||||
|
|
||||||
inline void SetMaterialColorProperty(Asset& /*r*/, vec3& prop, aiMaterial* mat, const char* pKey, unsigned int type, unsigned int idx)
|
inline void SetMaterialColorProperty(Asset & /*r*/, vec3 &prop, aiMaterial *mat, const char *pKey, unsigned int type, unsigned int idx) {
|
||||||
{
|
|
||||||
aiColor4D col;
|
aiColor4D col;
|
||||||
glTFCommon::CopyValue(prop, col);
|
glTFCommon::CopyValue(prop, col);
|
||||||
mat->AddProperty(&col, 1, pKey, type, idx);
|
mat->AddProperty(&col, 1, pKey, type, idx);
|
||||||
}
|
}
|
||||||
|
|
||||||
inline void SetMaterialTextureProperty(std::vector<int>& embeddedTexIdxs, Asset& /*r*/, glTF2::TextureInfo prop, aiMaterial* mat, aiTextureType texType, unsigned int texSlot = 0)
|
inline void SetMaterialTextureProperty(std::vector<int> &embeddedTexIdxs, Asset & /*r*/, glTF2::TextureInfo prop, aiMaterial *mat, aiTextureType texType, unsigned int texSlot = 0) {
|
||||||
{
|
|
||||||
if (prop.texture && prop.texture->source) {
|
if (prop.texture && prop.texture->source) {
|
||||||
aiString uri(prop.texture->source->uri);
|
aiString uri(prop.texture->source->uri);
|
||||||
|
|
||||||
|
@ -207,7 +201,16 @@ inline void SetMaterialTextureProperty(std::vector<int>& embeddedTexIdxs, Asset&
|
||||||
}
|
}
|
||||||
|
|
||||||
mat->AddProperty(&uri, AI_MATKEY_TEXTURE(texType, texSlot));
|
mat->AddProperty(&uri, AI_MATKEY_TEXTURE(texType, texSlot));
|
||||||
mat->AddProperty(&prop.texCoord, 1, _AI_MATKEY_GLTF_TEXTURE_TEXCOORD_BASE, texType, texSlot);
|
|
||||||
|
if (prop.textureTransformSupported) {
|
||||||
|
aiUVTransform transform;
|
||||||
|
transform.mTranslation.x = prop.TextureTransformExt_t.offset[0];
|
||||||
|
transform.mTranslation.y = prop.TextureTransformExt_t.offset[0];
|
||||||
|
transform.mRotation = prop.TextureTransformExt_t.rotation;
|
||||||
|
transform.mScaling.x = prop.TextureTransformExt_t.scale[0];
|
||||||
|
transform.mScaling.y = prop.TextureTransformExt_t.scale[1];
|
||||||
|
mat->AddProperty(&transform, 1, _AI_MATKEY_UVTRANSFORM_BASE, texType, texSlot);
|
||||||
|
}
|
||||||
|
|
||||||
if (prop.texture->sampler) {
|
if (prop.texture->sampler) {
|
||||||
Ref<Sampler> sampler = prop.texture->sampler;
|
Ref<Sampler> sampler = prop.texture->sampler;
|
||||||
|
@ -234,27 +237,24 @@ inline void SetMaterialTextureProperty(std::vector<int>& embeddedTexIdxs, Asset&
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
inline void SetMaterialTextureProperty(std::vector<int>& embeddedTexIdxs, Asset& r, glTF2::NormalTextureInfo& prop, aiMaterial* mat, aiTextureType texType, unsigned int texSlot = 0)
|
inline void SetMaterialTextureProperty(std::vector<int> &embeddedTexIdxs, Asset &r, glTF2::NormalTextureInfo &prop, aiMaterial *mat, aiTextureType texType, unsigned int texSlot = 0) {
|
||||||
{
|
SetMaterialTextureProperty(embeddedTexIdxs, r, (glTF2::TextureInfo)prop, mat, texType, texSlot);
|
||||||
SetMaterialTextureProperty( embeddedTexIdxs, r, (glTF2::TextureInfo) prop, mat, texType, texSlot );
|
|
||||||
|
|
||||||
if (prop.texture && prop.texture->source) {
|
if (prop.texture && prop.texture->source) {
|
||||||
mat->AddProperty(&prop.scale, 1, AI_MATKEY_GLTF_TEXTURE_SCALE(texType, texSlot));
|
mat->AddProperty(&prop.scale, 1, AI_MATKEY_GLTF_TEXTURE_SCALE(texType, texSlot));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
inline void SetMaterialTextureProperty(std::vector<int>& embeddedTexIdxs, Asset& r, glTF2::OcclusionTextureInfo& prop, aiMaterial* mat, aiTextureType texType, unsigned int texSlot = 0)
|
inline void SetMaterialTextureProperty(std::vector<int> &embeddedTexIdxs, Asset &r, glTF2::OcclusionTextureInfo &prop, aiMaterial *mat, aiTextureType texType, unsigned int texSlot = 0) {
|
||||||
{
|
SetMaterialTextureProperty(embeddedTexIdxs, r, (glTF2::TextureInfo)prop, mat, texType, texSlot);
|
||||||
SetMaterialTextureProperty( embeddedTexIdxs, r, (glTF2::TextureInfo) prop, mat, texType, texSlot );
|
|
||||||
|
|
||||||
if (prop.texture && prop.texture->source) {
|
if (prop.texture && prop.texture->source) {
|
||||||
mat->AddProperty(&prop.strength, 1, AI_MATKEY_GLTF_TEXTURE_STRENGTH(texType, texSlot));
|
mat->AddProperty(&prop.strength, 1, AI_MATKEY_GLTF_TEXTURE_STRENGTH(texType, texSlot));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
static aiMaterial* ImportMaterial(std::vector<int>& embeddedTexIdxs, Asset& r, Material& mat)
|
static aiMaterial *ImportMaterial(std::vector<int> &embeddedTexIdxs, Asset &r, Material &mat) {
|
||||||
{
|
aiMaterial *aimat = new aiMaterial();
|
||||||
aiMaterial* aimat = new aiMaterial();
|
|
||||||
|
|
||||||
if (!mat.name.empty()) {
|
if (!mat.name.empty()) {
|
||||||
aiString str(mat.name);
|
aiString str(mat.name);
|
||||||
|
@ -311,13 +311,12 @@ static aiMaterial* ImportMaterial(std::vector<int>& embeddedTexIdxs, Asset& r, M
|
||||||
return aimat;
|
return aimat;
|
||||||
}
|
}
|
||||||
|
|
||||||
void glTF2Importer::ImportMaterials(glTF2::Asset& r)
|
void glTF2Importer::ImportMaterials(glTF2::Asset &r) {
|
||||||
{
|
|
||||||
const unsigned int numImportedMaterials = unsigned(r.materials.Size());
|
const unsigned int numImportedMaterials = unsigned(r.materials.Size());
|
||||||
Material defaultMaterial;
|
Material defaultMaterial;
|
||||||
|
|
||||||
mScene->mNumMaterials = numImportedMaterials + 1;
|
mScene->mNumMaterials = numImportedMaterials + 1;
|
||||||
mScene->mMaterials = new aiMaterial*[mScene->mNumMaterials];
|
mScene->mMaterials = new aiMaterial *[mScene->mNumMaterials];
|
||||||
mScene->mMaterials[numImportedMaterials] = ImportMaterial(embeddedTexIdxs, r, defaultMaterial);
|
mScene->mMaterials[numImportedMaterials] = ImportMaterial(embeddedTexIdxs, r, defaultMaterial);
|
||||||
|
|
||||||
for (unsigned int i = 0; i < numImportedMaterials; ++i) {
|
for (unsigned int i = 0; i < numImportedMaterials; ++i) {
|
||||||
|
@ -325,24 +324,20 @@ void glTF2Importer::ImportMaterials(glTF2::Asset& r)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static inline void SetFace(aiFace &face, int a) {
|
||||||
static inline void SetFace(aiFace& face, int a)
|
|
||||||
{
|
|
||||||
face.mNumIndices = 1;
|
face.mNumIndices = 1;
|
||||||
face.mIndices = new unsigned int[1];
|
face.mIndices = new unsigned int[1];
|
||||||
face.mIndices[0] = a;
|
face.mIndices[0] = a;
|
||||||
}
|
}
|
||||||
|
|
||||||
static inline void SetFace(aiFace& face, int a, int b)
|
static inline void SetFace(aiFace &face, int a, int b) {
|
||||||
{
|
|
||||||
face.mNumIndices = 2;
|
face.mNumIndices = 2;
|
||||||
face.mIndices = new unsigned int[2];
|
face.mIndices = new unsigned int[2];
|
||||||
face.mIndices[0] = a;
|
face.mIndices[0] = a;
|
||||||
face.mIndices[1] = b;
|
face.mIndices[1] = b;
|
||||||
}
|
}
|
||||||
|
|
||||||
static inline void SetFace(aiFace& face, int a, int b, int c)
|
static inline void SetFace(aiFace &face, int a, int b, int c) {
|
||||||
{
|
|
||||||
face.mNumIndices = 3;
|
face.mNumIndices = 3;
|
||||||
face.mIndices = new unsigned int[3];
|
face.mIndices = new unsigned int[3];
|
||||||
face.mIndices[0] = a;
|
face.mIndices[0] = a;
|
||||||
|
@ -351,8 +346,7 @@ static inline void SetFace(aiFace& face, int a, int b, int c)
|
||||||
}
|
}
|
||||||
|
|
||||||
#ifdef ASSIMP_BUILD_DEBUG
|
#ifdef ASSIMP_BUILD_DEBUG
|
||||||
static inline bool CheckValidFacesIndices(aiFace* faces, unsigned nFaces, unsigned nVerts)
|
static inline bool CheckValidFacesIndices(aiFace *faces, unsigned nFaces, unsigned nVerts) {
|
||||||
{
|
|
||||||
for (unsigned i = 0; i < nFaces; ++i) {
|
for (unsigned i = 0; i < nFaces; ++i) {
|
||||||
for (unsigned j = 0; j < faces[i].mNumIndices; ++j) {
|
for (unsigned j = 0; j < faces[i].mNumIndices; ++j) {
|
||||||
unsigned idx = faces[i].mIndices[j];
|
unsigned idx = faces[i].mIndices[j];
|
||||||
|
@ -364,28 +358,27 @@ static inline bool CheckValidFacesIndices(aiFace* faces, unsigned nFaces, unsign
|
||||||
}
|
}
|
||||||
#endif // ASSIMP_BUILD_DEBUG
|
#endif // ASSIMP_BUILD_DEBUG
|
||||||
|
|
||||||
void glTF2Importer::ImportMeshes(glTF2::Asset& r)
|
void glTF2Importer::ImportMeshes(glTF2::Asset &r) {
|
||||||
{
|
std::vector<aiMesh *> meshes;
|
||||||
std::vector<aiMesh*> meshes;
|
|
||||||
|
|
||||||
unsigned int k = 0;
|
unsigned int k = 0;
|
||||||
|
|
||||||
for (unsigned int m = 0; m < r.meshes.Size(); ++m) {
|
for (unsigned int m = 0; m < r.meshes.Size(); ++m) {
|
||||||
Mesh& mesh = r.meshes[m];
|
Mesh &mesh = r.meshes[m];
|
||||||
|
|
||||||
meshOffsets.push_back(k);
|
meshOffsets.push_back(k);
|
||||||
k += unsigned(mesh.primitives.size());
|
k += unsigned(mesh.primitives.size());
|
||||||
|
|
||||||
for (unsigned int p = 0; p < mesh.primitives.size(); ++p) {
|
for (unsigned int p = 0; p < mesh.primitives.size(); ++p) {
|
||||||
Mesh::Primitive& prim = mesh.primitives[p];
|
Mesh::Primitive &prim = mesh.primitives[p];
|
||||||
|
|
||||||
aiMesh* aim = new aiMesh();
|
aiMesh *aim = new aiMesh();
|
||||||
meshes.push_back(aim);
|
meshes.push_back(aim);
|
||||||
|
|
||||||
aim->mName = mesh.name.empty() ? mesh.id : mesh.name;
|
aim->mName = mesh.name.empty() ? mesh.id : mesh.name;
|
||||||
|
|
||||||
if (mesh.primitives.size() > 1) {
|
if (mesh.primitives.size() > 1) {
|
||||||
ai_uint32& len = aim->mName.length;
|
ai_uint32 &len = aim->mName.length;
|
||||||
aim->mName.data[len] = '-';
|
aim->mName.data[len] = '-';
|
||||||
len += 1 + ASSIMP_itoa10(aim->mName.data + len + 1, unsigned(MAXLEN - len - 1), p);
|
len += 1 + ASSIMP_itoa10(aim->mName.data + len + 1, unsigned(MAXLEN - len - 1), p);
|
||||||
}
|
}
|
||||||
|
@ -406,10 +399,9 @@ void glTF2Importer::ImportMeshes(glTF2::Asset& r)
|
||||||
case PrimitiveMode_TRIANGLE_FAN:
|
case PrimitiveMode_TRIANGLE_FAN:
|
||||||
aim->mPrimitiveTypes |= aiPrimitiveType_TRIANGLE;
|
aim->mPrimitiveTypes |= aiPrimitiveType_TRIANGLE;
|
||||||
break;
|
break;
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
Mesh::Primitive::Attributes& attr = prim.attributes;
|
Mesh::Primitive::Attributes &attr = prim.attributes;
|
||||||
|
|
||||||
if (attr.position.size() > 0 && attr.position[0]) {
|
if (attr.position.size() > 0 && attr.position[0]) {
|
||||||
aim->mNumVertices = static_cast<unsigned int>(attr.position[0]->count);
|
aim->mNumVertices = static_cast<unsigned int>(attr.position[0]->count);
|
||||||
|
@ -434,7 +426,7 @@ void glTF2Importer::ImportMeshes(glTF2::Asset& r)
|
||||||
aim->mBitangents[i] = (aim->mNormals[i] ^ tangents[i].xyz) * tangents[i].w;
|
aim->mBitangents[i] = (aim->mNormals[i] ^ tangents[i].xyz) * tangents[i].w;
|
||||||
}
|
}
|
||||||
|
|
||||||
delete [] tangents;
|
delete[] tangents;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -456,36 +448,36 @@ void glTF2Importer::ImportMeshes(glTF2::Asset& r)
|
||||||
attr.texcoord[tc]->ExtractData(aim->mTextureCoords[tc]);
|
attr.texcoord[tc]->ExtractData(aim->mTextureCoords[tc]);
|
||||||
aim->mNumUVComponents[tc] = attr.texcoord[tc]->GetNumComponents();
|
aim->mNumUVComponents[tc] = attr.texcoord[tc]->GetNumComponents();
|
||||||
|
|
||||||
aiVector3D* values = aim->mTextureCoords[tc];
|
aiVector3D *values = aim->mTextureCoords[tc];
|
||||||
for (unsigned int i = 0; i < aim->mNumVertices; ++i) {
|
for (unsigned int i = 0; i < aim->mNumVertices; ++i) {
|
||||||
values[i].y = 1 - values[i].y; // Flip Y coords
|
values[i].y = 1 - values[i].y; // Flip Y coords
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
std::vector<Mesh::Primitive::Target>& targets = prim.targets;
|
std::vector<Mesh::Primitive::Target> &targets = prim.targets;
|
||||||
if (targets.size() > 0) {
|
if (targets.size() > 0) {
|
||||||
aim->mNumAnimMeshes = (unsigned int)targets.size();
|
aim->mNumAnimMeshes = (unsigned int)targets.size();
|
||||||
aim->mAnimMeshes = new aiAnimMesh*[aim->mNumAnimMeshes];
|
aim->mAnimMeshes = new aiAnimMesh *[aim->mNumAnimMeshes];
|
||||||
for (size_t i = 0; i < targets.size(); i++) {
|
for (size_t i = 0; i < targets.size(); i++) {
|
||||||
aim->mAnimMeshes[i] = aiCreateAnimMesh(aim);
|
aim->mAnimMeshes[i] = aiCreateAnimMesh(aim);
|
||||||
aiAnimMesh& aiAnimMesh = *(aim->mAnimMeshes[i]);
|
aiAnimMesh &aiAnimMesh = *(aim->mAnimMeshes[i]);
|
||||||
Mesh::Primitive::Target& target = targets[i];
|
Mesh::Primitive::Target &target = targets[i];
|
||||||
|
|
||||||
if (target.position.size() > 0) {
|
if (target.position.size() > 0) {
|
||||||
aiVector3D *positionDiff = nullptr;
|
aiVector3D *positionDiff = nullptr;
|
||||||
target.position[0]->ExtractData(positionDiff);
|
target.position[0]->ExtractData(positionDiff);
|
||||||
for(unsigned int vertexId = 0; vertexId < aim->mNumVertices; vertexId++) {
|
for (unsigned int vertexId = 0; vertexId < aim->mNumVertices; vertexId++) {
|
||||||
aiAnimMesh.mVertices[vertexId] += positionDiff[vertexId];
|
aiAnimMesh.mVertices[vertexId] += positionDiff[vertexId];
|
||||||
}
|
}
|
||||||
delete [] positionDiff;
|
delete[] positionDiff;
|
||||||
}
|
}
|
||||||
if (target.normal.size() > 0) {
|
if (target.normal.size() > 0) {
|
||||||
aiVector3D *normalDiff = nullptr;
|
aiVector3D *normalDiff = nullptr;
|
||||||
target.normal[0]->ExtractData(normalDiff);
|
target.normal[0]->ExtractData(normalDiff);
|
||||||
for(unsigned int vertexId = 0; vertexId < aim->mNumVertices; vertexId++) {
|
for (unsigned int vertexId = 0; vertexId < aim->mNumVertices; vertexId++) {
|
||||||
aiAnimMesh.mNormals[vertexId] += normalDiff[vertexId];
|
aiAnimMesh.mNormals[vertexId] += normalDiff[vertexId];
|
||||||
}
|
}
|
||||||
delete [] normalDiff;
|
delete[] normalDiff;
|
||||||
}
|
}
|
||||||
if (target.tangent.size() > 0) {
|
if (target.tangent.size() > 0) {
|
||||||
Tangent *tangent = nullptr;
|
Tangent *tangent = nullptr;
|
||||||
|
@ -499,8 +491,8 @@ void glTF2Importer::ImportMeshes(glTF2::Asset& r)
|
||||||
aiAnimMesh.mTangents[vertexId] = tangent[vertexId].xyz;
|
aiAnimMesh.mTangents[vertexId] = tangent[vertexId].xyz;
|
||||||
aiAnimMesh.mBitangents[vertexId] = (aiAnimMesh.mNormals[vertexId] ^ tangent[vertexId].xyz) * tangent[vertexId].w;
|
aiAnimMesh.mBitangents[vertexId] = (aiAnimMesh.mNormals[vertexId] ^ tangent[vertexId].xyz) * tangent[vertexId].w;
|
||||||
}
|
}
|
||||||
delete [] tangent;
|
delete[] tangent;
|
||||||
delete [] tangentDiff;
|
delete[] tangentDiff;
|
||||||
}
|
}
|
||||||
if (mesh.weights.size() > i) {
|
if (mesh.weights.size() > i) {
|
||||||
aiAnimMesh.mWeight = mesh.weights[i];
|
aiAnimMesh.mWeight = mesh.weights[i];
|
||||||
|
@ -508,8 +500,7 @@ void glTF2Importer::ImportMeshes(glTF2::Asset& r)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
aiFace *faces = 0;
|
||||||
aiFace* faces = 0;
|
|
||||||
size_t nFaces = 0;
|
size_t nFaces = 0;
|
||||||
|
|
||||||
if (prim.indices) {
|
if (prim.indices) {
|
||||||
|
@ -572,13 +563,10 @@ void glTF2Importer::ImportMeshes(glTF2::Asset& r)
|
||||||
faces = new aiFace[nFaces];
|
faces = new aiFace[nFaces];
|
||||||
for (unsigned int i = 0; i < nFaces; ++i) {
|
for (unsigned int i = 0; i < nFaces; ++i) {
|
||||||
//The ordering is to ensure that the triangles are all drawn with the same orientation
|
//The ordering is to ensure that the triangles are all drawn with the same orientation
|
||||||
if ((i + 1) % 2 == 0)
|
if ((i + 1) % 2 == 0) {
|
||||||
{
|
|
||||||
//For even n, vertices n + 1, n, and n + 2 define triangle n
|
//For even n, vertices n + 1, n, and n + 2 define triangle n
|
||||||
SetFace(faces[i], data.GetUInt(i + 1), data.GetUInt(i), data.GetUInt(i + 2));
|
SetFace(faces[i], data.GetUInt(i + 1), data.GetUInt(i), data.GetUInt(i + 2));
|
||||||
}
|
} else {
|
||||||
else
|
|
||||||
{
|
|
||||||
//For odd n, vertices n, n+1, and n+2 define triangle n
|
//For odd n, vertices n, n+1, and n+2 define triangle n
|
||||||
SetFace(faces[i], data.GetUInt(i), data.GetUInt(i + 1), data.GetUInt(i + 2));
|
SetFace(faces[i], data.GetUInt(i), data.GetUInt(i + 1), data.GetUInt(i + 2));
|
||||||
}
|
}
|
||||||
|
@ -594,8 +582,7 @@ void glTF2Importer::ImportMeshes(glTF2::Asset& r)
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
} else { // no indices provided so directly generate from counts
|
||||||
else { // no indices provided so directly generate from counts
|
|
||||||
|
|
||||||
// use the already determined count as it includes checks
|
// use the already determined count as it includes checks
|
||||||
unsigned int count = aim->mNumVertices;
|
unsigned int count = aim->mNumVertices;
|
||||||
|
@ -614,7 +601,7 @@ void glTF2Importer::ImportMeshes(glTF2::Asset& r)
|
||||||
nFaces = count / 2;
|
nFaces = count / 2;
|
||||||
if (nFaces * 2 != count) {
|
if (nFaces * 2 != count) {
|
||||||
ASSIMP_LOG_WARN("The number of vertices was not compatible with the LINES mode. Some vertices were dropped.");
|
ASSIMP_LOG_WARN("The number of vertices was not compatible with the LINES mode. Some vertices were dropped.");
|
||||||
count = nFaces * 2;
|
count = (unsigned int)nFaces * 2;
|
||||||
}
|
}
|
||||||
faces = new aiFace[nFaces];
|
faces = new aiFace[nFaces];
|
||||||
for (unsigned int i = 0; i < count; i += 2) {
|
for (unsigned int i = 0; i < count; i += 2) {
|
||||||
|
@ -641,7 +628,7 @@ void glTF2Importer::ImportMeshes(glTF2::Asset& r)
|
||||||
nFaces = count / 3;
|
nFaces = count / 3;
|
||||||
if (nFaces * 3 != count) {
|
if (nFaces * 3 != count) {
|
||||||
ASSIMP_LOG_WARN("The number of vertices was not compatible with the TRIANGLES mode. Some vertices were dropped.");
|
ASSIMP_LOG_WARN("The number of vertices was not compatible with the TRIANGLES mode. Some vertices were dropped.");
|
||||||
count = nFaces * 3;
|
count = (unsigned int)nFaces * 3;
|
||||||
}
|
}
|
||||||
faces = new aiFace[nFaces];
|
faces = new aiFace[nFaces];
|
||||||
for (unsigned int i = 0; i < count; i += 3) {
|
for (unsigned int i = 0; i < count; i += 3) {
|
||||||
|
@ -654,15 +641,12 @@ void glTF2Importer::ImportMeshes(glTF2::Asset& r)
|
||||||
faces = new aiFace[nFaces];
|
faces = new aiFace[nFaces];
|
||||||
for (unsigned int i = 0; i < nFaces; ++i) {
|
for (unsigned int i = 0; i < nFaces; ++i) {
|
||||||
//The ordering is to ensure that the triangles are all drawn with the same orientation
|
//The ordering is to ensure that the triangles are all drawn with the same orientation
|
||||||
if ((i+1) % 2 == 0)
|
if ((i + 1) % 2 == 0) {
|
||||||
{
|
|
||||||
//For even n, vertices n + 1, n, and n + 2 define triangle n
|
//For even n, vertices n + 1, n, and n + 2 define triangle n
|
||||||
SetFace(faces[i], i+1, i, i+2);
|
SetFace(faces[i], i + 1, i, i + 2);
|
||||||
}
|
} else {
|
||||||
else
|
|
||||||
{
|
|
||||||
//For odd n, vertices n, n+1, and n+2 define triangle n
|
//For odd n, vertices n, n+1, and n+2 define triangle n
|
||||||
SetFace(faces[i], i, i+1, i+2);
|
SetFace(faces[i], i, i + 1, i + 2);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
@ -686,11 +670,9 @@ void glTF2Importer::ImportMeshes(glTF2::Asset& r)
|
||||||
|
|
||||||
if (prim.material) {
|
if (prim.material) {
|
||||||
aim->mMaterialIndex = prim.material.GetIndex();
|
aim->mMaterialIndex = prim.material.GetIndex();
|
||||||
}
|
} else {
|
||||||
else {
|
|
||||||
aim->mMaterialIndex = mScene->mNumMaterials - 1;
|
aim->mMaterialIndex = mScene->mNumMaterials - 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -699,20 +681,19 @@ void glTF2Importer::ImportMeshes(glTF2::Asset& r)
|
||||||
CopyVector(meshes, mScene->mMeshes, mScene->mNumMeshes);
|
CopyVector(meshes, mScene->mMeshes, mScene->mNumMeshes);
|
||||||
}
|
}
|
||||||
|
|
||||||
void glTF2Importer::ImportCameras(glTF2::Asset& r)
|
void glTF2Importer::ImportCameras(glTF2::Asset &r) {
|
||||||
{
|
|
||||||
if (!r.cameras.Size()) return;
|
if (!r.cameras.Size()) return;
|
||||||
|
|
||||||
mScene->mNumCameras = r.cameras.Size();
|
mScene->mNumCameras = r.cameras.Size();
|
||||||
mScene->mCameras = new aiCamera*[r.cameras.Size()];
|
mScene->mCameras = new aiCamera *[r.cameras.Size()];
|
||||||
|
|
||||||
for (size_t i = 0; i < r.cameras.Size(); ++i) {
|
for (size_t i = 0; i < r.cameras.Size(); ++i) {
|
||||||
Camera& cam = r.cameras[i];
|
Camera &cam = r.cameras[i];
|
||||||
|
|
||||||
aiCamera* aicam = mScene->mCameras[i] = new aiCamera();
|
aiCamera *aicam = mScene->mCameras[i] = new aiCamera();
|
||||||
|
|
||||||
// cameras point in -Z by default, rest is specified in node transform
|
// cameras point in -Z by default, rest is specified in node transform
|
||||||
aicam->mLookAt = aiVector3D(0.f,0.f,-1.f);
|
aicam->mLookAt = aiVector3D(0.f, 0.f, -1.f);
|
||||||
|
|
||||||
if (cam.type == Camera::Perspective) {
|
if (cam.type == Camera::Perspective) {
|
||||||
|
|
||||||
|
@ -725,38 +706,38 @@ void glTF2Importer::ImportCameras(glTF2::Asset& r)
|
||||||
aicam->mClipPlaneNear = cam.cameraProperties.ortographic.znear;
|
aicam->mClipPlaneNear = cam.cameraProperties.ortographic.znear;
|
||||||
aicam->mHorizontalFOV = 0.0;
|
aicam->mHorizontalFOV = 0.0;
|
||||||
aicam->mAspect = 1.0f;
|
aicam->mAspect = 1.0f;
|
||||||
if (0.f != cam.cameraProperties.ortographic.ymag ) {
|
if (0.f != cam.cameraProperties.ortographic.ymag) {
|
||||||
aicam->mAspect = cam.cameraProperties.ortographic.xmag / cam.cameraProperties.ortographic.ymag;
|
aicam->mAspect = cam.cameraProperties.ortographic.xmag / cam.cameraProperties.ortographic.ymag;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void glTF2Importer::ImportLights(glTF2::Asset& r)
|
void glTF2Importer::ImportLights(glTF2::Asset &r) {
|
||||||
{
|
|
||||||
if (!r.lights.Size())
|
if (!r.lights.Size())
|
||||||
return;
|
return;
|
||||||
|
|
||||||
mScene->mNumLights = r.lights.Size();
|
mScene->mNumLights = r.lights.Size();
|
||||||
mScene->mLights = new aiLight*[r.lights.Size()];
|
mScene->mLights = new aiLight *[r.lights.Size()];
|
||||||
|
|
||||||
for (size_t i = 0; i < r.lights.Size(); ++i) {
|
for (size_t i = 0; i < r.lights.Size(); ++i) {
|
||||||
Light& light = r.lights[i];
|
Light &light = r.lights[i];
|
||||||
|
|
||||||
aiLight* ail = mScene->mLights[i] = new aiLight();
|
aiLight *ail = mScene->mLights[i] = new aiLight();
|
||||||
|
|
||||||
switch (light.type)
|
switch (light.type) {
|
||||||
{
|
|
||||||
case Light::Directional:
|
case Light::Directional:
|
||||||
ail->mType = aiLightSource_DIRECTIONAL; break;
|
ail->mType = aiLightSource_DIRECTIONAL;
|
||||||
|
break;
|
||||||
case Light::Point:
|
case Light::Point:
|
||||||
ail->mType = aiLightSource_POINT; break;
|
ail->mType = aiLightSource_POINT;
|
||||||
|
break;
|
||||||
case Light::Spot:
|
case Light::Spot:
|
||||||
ail->mType = aiLightSource_SPOT; break;
|
ail->mType = aiLightSource_SPOT;
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (ail->mType != aiLightSource_POINT)
|
if (ail->mType != aiLightSource_POINT) {
|
||||||
{
|
|
||||||
ail->mDirection = aiVector3D(0.0f, 0.0f, -1.0f);
|
ail->mDirection = aiVector3D(0.0f, 0.0f, -1.0f);
|
||||||
ail->mUp = aiVector3D(0.0f, 1.0f, 0.0f);
|
ail->mUp = aiVector3D(0.0f, 1.0f, 0.0f);
|
||||||
}
|
}
|
||||||
|
@ -766,14 +747,11 @@ void glTF2Importer::ImportLights(glTF2::Asset& r)
|
||||||
CopyValue(colorWithIntensity, ail->mColorDiffuse);
|
CopyValue(colorWithIntensity, ail->mColorDiffuse);
|
||||||
CopyValue(colorWithIntensity, ail->mColorSpecular);
|
CopyValue(colorWithIntensity, ail->mColorSpecular);
|
||||||
|
|
||||||
if (ail->mType == aiLightSource_DIRECTIONAL)
|
if (ail->mType == aiLightSource_DIRECTIONAL) {
|
||||||
{
|
|
||||||
ail->mAttenuationConstant = 1.0;
|
ail->mAttenuationConstant = 1.0;
|
||||||
ail->mAttenuationLinear = 0.0;
|
ail->mAttenuationLinear = 0.0;
|
||||||
ail->mAttenuationQuadratic = 0.0;
|
ail->mAttenuationQuadratic = 0.0;
|
||||||
}
|
} else {
|
||||||
else
|
|
||||||
{
|
|
||||||
//in PBR attenuation is calculated using inverse square law which can be expressed
|
//in PBR attenuation is calculated using inverse square law which can be expressed
|
||||||
//using assimps equation: 1/(att0 + att1 * d + att2 * d*d) with the following parameters
|
//using assimps equation: 1/(att0 + att1 * d + att2 * d*d) with the following parameters
|
||||||
//this is correct equation for the case when range (see
|
//this is correct equation for the case when range (see
|
||||||
|
@ -787,19 +765,17 @@ void glTF2Importer::ImportLights(glTF2::Asset& r)
|
||||||
ail->mAttenuationQuadratic = 1.0;
|
ail->mAttenuationQuadratic = 1.0;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (ail->mType == aiLightSource_SPOT)
|
if (ail->mType == aiLightSource_SPOT) {
|
||||||
{
|
|
||||||
ail->mAngleInnerCone = light.innerConeAngle;
|
ail->mAngleInnerCone = light.innerConeAngle;
|
||||||
ail->mAngleOuterCone = light.outerConeAngle;
|
ail->mAngleOuterCone = light.outerConeAngle;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
static void GetNodeTransform(aiMatrix4x4& matrix, const glTF2::Node& node) {
|
static void GetNodeTransform(aiMatrix4x4 &matrix, const glTF2::Node &node) {
|
||||||
if (node.matrix.isPresent) {
|
if (node.matrix.isPresent) {
|
||||||
CopyValue(node.matrix.value, matrix);
|
CopyValue(node.matrix.value, matrix);
|
||||||
}
|
} else {
|
||||||
else {
|
|
||||||
if (node.translation.isPresent) {
|
if (node.translation.isPresent) {
|
||||||
aiVector3D trans;
|
aiVector3D trans;
|
||||||
CopyValue(node.translation.value, trans);
|
CopyValue(node.translation.value, trans);
|
||||||
|
@ -824,9 +800,8 @@ static void GetNodeTransform(aiMatrix4x4& matrix, const glTF2::Node& node) {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
static void BuildVertexWeightMapping(Mesh::Primitive& primitive, std::vector<std::vector<aiVertexWeight>>& map)
|
static void BuildVertexWeightMapping(Mesh::Primitive &primitive, std::vector<std::vector<aiVertexWeight>> &map) {
|
||||||
{
|
Mesh::Primitive::Attributes &attr = primitive.attributes;
|
||||||
Mesh::Primitive::Attributes& attr = primitive.attributes;
|
|
||||||
if (attr.weight.empty() || attr.joint.empty()) {
|
if (attr.weight.empty() || attr.joint.empty()) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
@ -836,17 +811,23 @@ static void BuildVertexWeightMapping(Mesh::Primitive& primitive, std::vector<std
|
||||||
|
|
||||||
size_t num_vertices = attr.weight[0]->count;
|
size_t num_vertices = attr.weight[0]->count;
|
||||||
|
|
||||||
struct Weights { float values[4]; };
|
struct Weights {
|
||||||
Weights* weights = nullptr;
|
float values[4];
|
||||||
|
};
|
||||||
|
Weights *weights = nullptr;
|
||||||
attr.weight[0]->ExtractData(weights);
|
attr.weight[0]->ExtractData(weights);
|
||||||
|
|
||||||
struct Indices8 { uint8_t values[4]; };
|
struct Indices8 {
|
||||||
struct Indices16 { uint16_t values[4]; };
|
uint8_t values[4];
|
||||||
Indices8* indices8 = nullptr;
|
};
|
||||||
Indices16* indices16 = nullptr;
|
struct Indices16 {
|
||||||
|
uint16_t values[4];
|
||||||
|
};
|
||||||
|
Indices8 *indices8 = nullptr;
|
||||||
|
Indices16 *indices16 = nullptr;
|
||||||
if (attr.joint[0]->GetElementSize() == 4) {
|
if (attr.joint[0]->GetElementSize() == 4) {
|
||||||
attr.joint[0]->ExtractData(indices8);
|
attr.joint[0]->ExtractData(indices8);
|
||||||
}else {
|
} else {
|
||||||
attr.joint[0]->ExtractData(indices16);
|
attr.joint[0]->ExtractData(indices16);
|
||||||
}
|
}
|
||||||
//
|
//
|
||||||
|
@ -858,7 +839,7 @@ static void BuildVertexWeightMapping(Mesh::Primitive& primitive, std::vector<std
|
||||||
|
|
||||||
for (size_t i = 0; i < num_vertices; ++i) {
|
for (size_t i = 0; i < num_vertices; ++i) {
|
||||||
for (int j = 0; j < 4; ++j) {
|
for (int j = 0; j < 4; ++j) {
|
||||||
const unsigned int bone = (indices8!=nullptr) ? indices8[i].values[j] : indices16[i].values[j];
|
const unsigned int bone = (indices8 != nullptr) ? indices8[i].values[j] : indices16[i].values[j];
|
||||||
const float weight = weights[i].values[j];
|
const float weight = weights[i].values[j];
|
||||||
if (weight > 0 && bone < map.size()) {
|
if (weight > 0 && bone < map.size()) {
|
||||||
map[bone].reserve(8);
|
map[bone].reserve(8);
|
||||||
|
@ -872,23 +853,21 @@ static void BuildVertexWeightMapping(Mesh::Primitive& primitive, std::vector<std
|
||||||
delete[] indices16;
|
delete[] indices16;
|
||||||
}
|
}
|
||||||
|
|
||||||
static std::string GetNodeName(const Node& node)
|
static std::string GetNodeName(const Node &node) {
|
||||||
{
|
|
||||||
return node.name.empty() ? node.id : node.name;
|
return node.name.empty() ? node.id : node.name;
|
||||||
}
|
}
|
||||||
|
|
||||||
aiNode* ImportNode(aiScene* pScene, glTF2::Asset& r, std::vector<unsigned int>& meshOffsets, glTF2::Ref<glTF2::Node>& ptr)
|
aiNode *ImportNode(aiScene *pScene, glTF2::Asset &r, std::vector<unsigned int> &meshOffsets, glTF2::Ref<glTF2::Node> &ptr) {
|
||||||
{
|
Node &node = *ptr;
|
||||||
Node& node = *ptr;
|
|
||||||
|
|
||||||
aiNode* ainode = new aiNode(GetNodeName(node));
|
aiNode *ainode = new aiNode(GetNodeName(node));
|
||||||
|
|
||||||
if (!node.children.empty()) {
|
if (!node.children.empty()) {
|
||||||
ainode->mNumChildren = unsigned(node.children.size());
|
ainode->mNumChildren = unsigned(node.children.size());
|
||||||
ainode->mChildren = new aiNode*[ainode->mNumChildren];
|
ainode->mChildren = new aiNode *[ainode->mNumChildren];
|
||||||
|
|
||||||
for (unsigned int i = 0; i < ainode->mNumChildren; ++i) {
|
for (unsigned int i = 0; i < ainode->mNumChildren; ++i) {
|
||||||
aiNode* child = ImportNode(pScene, r, meshOffsets, node.children[i]);
|
aiNode *child = ImportNode(pScene, r, meshOffsets, node.children[i]);
|
||||||
child->mParent = ainode;
|
child->mParent = ainode;
|
||||||
ainode->mChildren[i] = child;
|
ainode->mChildren[i] = child;
|
||||||
}
|
}
|
||||||
|
@ -907,9 +886,9 @@ aiNode* ImportNode(aiScene* pScene, glTF2::Asset& r, std::vector<unsigned int>&
|
||||||
|
|
||||||
if (node.skin) {
|
if (node.skin) {
|
||||||
for (int primitiveNo = 0; primitiveNo < count; ++primitiveNo) {
|
for (int primitiveNo = 0; primitiveNo < count; ++primitiveNo) {
|
||||||
aiMesh* mesh = pScene->mMeshes[meshOffsets[mesh_idx]+primitiveNo];
|
aiMesh *mesh = pScene->mMeshes[meshOffsets[mesh_idx] + primitiveNo];
|
||||||
mesh->mNumBones = static_cast<unsigned int>(node.skin->jointNames.size());
|
mesh->mNumBones = static_cast<unsigned int>(node.skin->jointNames.size());
|
||||||
mesh->mBones = new aiBone*[mesh->mNumBones];
|
mesh->mBones = new aiBone *[mesh->mNumBones];
|
||||||
|
|
||||||
// GLTF and Assimp choose to store bone weights differently.
|
// GLTF and Assimp choose to store bone weights differently.
|
||||||
// GLTF has each vertex specify which bones influence the vertex.
|
// GLTF has each vertex specify which bones influence the vertex.
|
||||||
|
@ -923,11 +902,11 @@ aiNode* ImportNode(aiScene* pScene, glTF2::Asset& r, std::vector<unsigned int>&
|
||||||
std::vector<std::vector<aiVertexWeight>> weighting(mesh->mNumBones);
|
std::vector<std::vector<aiVertexWeight>> weighting(mesh->mNumBones);
|
||||||
BuildVertexWeightMapping(node.meshes[0]->primitives[primitiveNo], weighting);
|
BuildVertexWeightMapping(node.meshes[0]->primitives[primitiveNo], weighting);
|
||||||
|
|
||||||
mat4* pbindMatrices = nullptr;
|
mat4 *pbindMatrices = nullptr;
|
||||||
node.skin->inverseBindMatrices->ExtractData(pbindMatrices);
|
node.skin->inverseBindMatrices->ExtractData(pbindMatrices);
|
||||||
|
|
||||||
for (uint32_t i = 0; i < mesh->mNumBones; ++i) {
|
for (uint32_t i = 0; i < mesh->mNumBones; ++i) {
|
||||||
aiBone* bone = new aiBone();
|
aiBone *bone = new aiBone();
|
||||||
|
|
||||||
Ref<Node> joint = node.skin->jointNames[i];
|
Ref<Node> joint = node.skin->jointNames[i];
|
||||||
if (!joint->name.empty()) {
|
if (!joint->name.empty()) {
|
||||||
|
@ -935,7 +914,7 @@ aiNode* ImportNode(aiScene* pScene, glTF2::Asset& r, std::vector<unsigned int>&
|
||||||
} else {
|
} else {
|
||||||
// Assimp expects each bone to have a unique name.
|
// Assimp expects each bone to have a unique name.
|
||||||
static const std::string kDefaultName = "bone_";
|
static const std::string kDefaultName = "bone_";
|
||||||
char postfix[10] = {0};
|
char postfix[10] = { 0 };
|
||||||
ASSIMP_itoa10(postfix, i);
|
ASSIMP_itoa10(postfix, i);
|
||||||
bone->mName = (kDefaultName + postfix);
|
bone->mName = (kDefaultName + postfix);
|
||||||
}
|
}
|
||||||
|
@ -943,7 +922,7 @@ aiNode* ImportNode(aiScene* pScene, glTF2::Asset& r, std::vector<unsigned int>&
|
||||||
|
|
||||||
CopyValue(pbindMatrices[i], bone->mOffsetMatrix);
|
CopyValue(pbindMatrices[i], bone->mOffsetMatrix);
|
||||||
|
|
||||||
std::vector<aiVertexWeight>& weights = weighting[i];
|
std::vector<aiVertexWeight> &weights = weighting[i];
|
||||||
|
|
||||||
bone->mNumWeights = static_cast<uint32_t>(weights.size());
|
bone->mNumWeights = static_cast<uint32_t>(weights.size());
|
||||||
if (bone->mNumWeights > 0) {
|
if (bone->mNumWeights > 0) {
|
||||||
|
@ -980,8 +959,7 @@ aiNode* ImportNode(aiScene* pScene, glTF2::Asset& r, std::vector<unsigned int>&
|
||||||
|
|
||||||
//range is optional - see https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_lights_punctual
|
//range is optional - see https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_lights_punctual
|
||||||
//it is added to meta data of parent node, because there is no other place to put it
|
//it is added to meta data of parent node, because there is no other place to put it
|
||||||
if (node.light->range.isPresent)
|
if (node.light->range.isPresent) {
|
||||||
{
|
|
||||||
ainode->mMetaData = aiMetadata::Alloc(1);
|
ainode->mMetaData = aiMetadata::Alloc(1);
|
||||||
ainode->mMetaData->Set(0, "PBR_LightRange", node.light->range.value);
|
ainode->mMetaData->Set(0, "PBR_LightRange", node.light->range.value);
|
||||||
}
|
}
|
||||||
|
@ -990,59 +968,52 @@ aiNode* ImportNode(aiScene* pScene, glTF2::Asset& r, std::vector<unsigned int>&
|
||||||
return ainode;
|
return ainode;
|
||||||
}
|
}
|
||||||
|
|
||||||
void glTF2Importer::ImportNodes(glTF2::Asset& r)
|
void glTF2Importer::ImportNodes(glTF2::Asset &r) {
|
||||||
{
|
|
||||||
if (!r.scene) return;
|
if (!r.scene) return;
|
||||||
|
|
||||||
std::vector< Ref<Node> > rootNodes = r.scene->nodes;
|
std::vector<Ref<Node>> rootNodes = r.scene->nodes;
|
||||||
|
|
||||||
// The root nodes
|
// The root nodes
|
||||||
unsigned int numRootNodes = unsigned(rootNodes.size());
|
unsigned int numRootNodes = unsigned(rootNodes.size());
|
||||||
if (numRootNodes == 1) { // a single root node: use it
|
if (numRootNodes == 1) { // a single root node: use it
|
||||||
mScene->mRootNode = ImportNode(mScene, r, meshOffsets, rootNodes[0]);
|
mScene->mRootNode = ImportNode(mScene, r, meshOffsets, rootNodes[0]);
|
||||||
}
|
} else if (numRootNodes > 1) { // more than one root node: create a fake root
|
||||||
else if (numRootNodes > 1) { // more than one root node: create a fake root
|
aiNode *root = new aiNode("ROOT");
|
||||||
aiNode* root = new aiNode("ROOT");
|
root->mChildren = new aiNode *[numRootNodes];
|
||||||
root->mChildren = new aiNode*[numRootNodes];
|
|
||||||
for (unsigned int i = 0; i < numRootNodes; ++i) {
|
for (unsigned int i = 0; i < numRootNodes; ++i) {
|
||||||
aiNode* node = ImportNode(mScene, r, meshOffsets, rootNodes[i]);
|
aiNode *node = ImportNode(mScene, r, meshOffsets, rootNodes[i]);
|
||||||
node->mParent = root;
|
node->mParent = root;
|
||||||
root->mChildren[root->mNumChildren++] = node;
|
root->mChildren[root->mNumChildren++] = node;
|
||||||
}
|
}
|
||||||
mScene->mRootNode = root;
|
mScene->mRootNode = root;
|
||||||
}
|
}
|
||||||
|
|
||||||
//if (!mScene->mRootNode) {
|
|
||||||
// mScene->mRootNode = new aiNode("EMPTY");
|
|
||||||
//}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
struct AnimationSamplers {
|
struct AnimationSamplers {
|
||||||
AnimationSamplers()
|
AnimationSamplers() :
|
||||||
: translation(nullptr)
|
translation(nullptr),
|
||||||
, rotation(nullptr)
|
rotation(nullptr),
|
||||||
, scale(nullptr)
|
scale(nullptr),
|
||||||
, weight(nullptr) {
|
weight(nullptr) {
|
||||||
// empty
|
// empty
|
||||||
}
|
}
|
||||||
|
|
||||||
Animation::Sampler* translation;
|
Animation::Sampler *translation;
|
||||||
Animation::Sampler* rotation;
|
Animation::Sampler *rotation;
|
||||||
Animation::Sampler* scale;
|
Animation::Sampler *scale;
|
||||||
Animation::Sampler* weight;
|
Animation::Sampler *weight;
|
||||||
};
|
};
|
||||||
|
|
||||||
aiNodeAnim* CreateNodeAnim(glTF2::Asset& r, Node& node, AnimationSamplers& samplers)
|
aiNodeAnim *CreateNodeAnim(glTF2::Asset &r, Node &node, AnimationSamplers &samplers) {
|
||||||
{
|
aiNodeAnim *anim = new aiNodeAnim();
|
||||||
aiNodeAnim* anim = new aiNodeAnim();
|
|
||||||
anim->mNodeName = GetNodeName(node);
|
anim->mNodeName = GetNodeName(node);
|
||||||
|
|
||||||
static const float kMillisecondsFromSeconds = 1000.f;
|
static const float kMillisecondsFromSeconds = 1000.f;
|
||||||
|
|
||||||
if (samplers.translation) {
|
if (samplers.translation) {
|
||||||
float* times = nullptr;
|
float *times = nullptr;
|
||||||
samplers.translation->input->ExtractData(times);
|
samplers.translation->input->ExtractData(times);
|
||||||
aiVector3D* values = nullptr;
|
aiVector3D *values = nullptr;
|
||||||
samplers.translation->output->ExtractData(values);
|
samplers.translation->output->ExtractData(values);
|
||||||
anim->mNumPositionKeys = static_cast<uint32_t>(samplers.translation->input->count);
|
anim->mNumPositionKeys = static_cast<uint32_t>(samplers.translation->input->count);
|
||||||
anim->mPositionKeys = new aiVectorKey[anim->mNumPositionKeys];
|
anim->mPositionKeys = new aiVectorKey[anim->mNumPositionKeys];
|
||||||
|
@ -1062,9 +1033,9 @@ aiNodeAnim* CreateNodeAnim(glTF2::Asset& r, Node& node, AnimationSamplers& sampl
|
||||||
}
|
}
|
||||||
|
|
||||||
if (samplers.rotation) {
|
if (samplers.rotation) {
|
||||||
float* times = nullptr;
|
float *times = nullptr;
|
||||||
samplers.rotation->input->ExtractData(times);
|
samplers.rotation->input->ExtractData(times);
|
||||||
aiQuaternion* values = nullptr;
|
aiQuaternion *values = nullptr;
|
||||||
samplers.rotation->output->ExtractData(values);
|
samplers.rotation->output->ExtractData(values);
|
||||||
anim->mNumRotationKeys = static_cast<uint32_t>(samplers.rotation->input->count);
|
anim->mNumRotationKeys = static_cast<uint32_t>(samplers.rotation->input->count);
|
||||||
anim->mRotationKeys = new aiQuatKey[anim->mNumRotationKeys];
|
anim->mRotationKeys = new aiQuatKey[anim->mNumRotationKeys];
|
||||||
|
@ -1088,9 +1059,9 @@ aiNodeAnim* CreateNodeAnim(glTF2::Asset& r, Node& node, AnimationSamplers& sampl
|
||||||
}
|
}
|
||||||
|
|
||||||
if (samplers.scale) {
|
if (samplers.scale) {
|
||||||
float* times = nullptr;
|
float *times = nullptr;
|
||||||
samplers.scale->input->ExtractData(times);
|
samplers.scale->input->ExtractData(times);
|
||||||
aiVector3D* values = nullptr;
|
aiVector3D *values = nullptr;
|
||||||
samplers.scale->output->ExtractData(values);
|
samplers.scale->output->ExtractData(values);
|
||||||
anim->mNumScalingKeys = static_cast<uint32_t>(samplers.scale->input->count);
|
anim->mNumScalingKeys = static_cast<uint32_t>(samplers.scale->input->count);
|
||||||
anim->mScalingKeys = new aiVectorKey[anim->mNumScalingKeys];
|
anim->mScalingKeys = new aiVectorKey[anim->mNumScalingKeys];
|
||||||
|
@ -1112,21 +1083,20 @@ aiNodeAnim* CreateNodeAnim(glTF2::Asset& r, Node& node, AnimationSamplers& sampl
|
||||||
return anim;
|
return anim;
|
||||||
}
|
}
|
||||||
|
|
||||||
aiMeshMorphAnim* CreateMeshMorphAnim(glTF2::Asset& r, Node& node, AnimationSamplers& samplers)
|
aiMeshMorphAnim *CreateMeshMorphAnim(glTF2::Asset &r, Node &node, AnimationSamplers &samplers) {
|
||||||
{
|
aiMeshMorphAnim *anim = new aiMeshMorphAnim();
|
||||||
aiMeshMorphAnim* anim = new aiMeshMorphAnim();
|
|
||||||
anim->mName = GetNodeName(node);
|
anim->mName = GetNodeName(node);
|
||||||
|
|
||||||
static const float kMillisecondsFromSeconds = 1000.f;
|
static const float kMillisecondsFromSeconds = 1000.f;
|
||||||
|
|
||||||
if (nullptr != samplers.weight) {
|
if (nullptr != samplers.weight) {
|
||||||
float* times = nullptr;
|
float *times = nullptr;
|
||||||
samplers.weight->input->ExtractData(times);
|
samplers.weight->input->ExtractData(times);
|
||||||
float* values = nullptr;
|
float *values = nullptr;
|
||||||
samplers.weight->output->ExtractData(values);
|
samplers.weight->output->ExtractData(values);
|
||||||
anim->mNumKeys = static_cast<uint32_t>(samplers.weight->input->count);
|
anim->mNumKeys = static_cast<uint32_t>(samplers.weight->input->count);
|
||||||
|
|
||||||
const unsigned int numMorphs = samplers.weight->output->count / anim->mNumKeys;
|
const unsigned int numMorphs = (unsigned int)samplers.weight->output->count / anim->mNumKeys;
|
||||||
|
|
||||||
anim->mKeys = new aiMeshMorphKey[anim->mNumKeys];
|
anim->mKeys = new aiMeshMorphKey[anim->mNumKeys];
|
||||||
unsigned int k = 0u;
|
unsigned int k = 0u;
|
||||||
|
@ -1138,7 +1108,7 @@ aiMeshMorphAnim* CreateMeshMorphAnim(glTF2::Asset& r, Node& node, AnimationSampl
|
||||||
|
|
||||||
for (unsigned int j = 0u; j < numMorphs; ++j, ++k) {
|
for (unsigned int j = 0u; j < numMorphs; ++j, ++k) {
|
||||||
anim->mKeys[i].mValues[j] = j;
|
anim->mKeys[i].mValues[j] = j;
|
||||||
anim->mKeys[i].mWeights[j] = ( 0.f > values[k] ) ? 0.f : values[k];
|
anim->mKeys[i].mWeights[j] = (0.f > values[k]) ? 0.f : values[k];
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1149,18 +1119,17 @@ aiMeshMorphAnim* CreateMeshMorphAnim(glTF2::Asset& r, Node& node, AnimationSampl
|
||||||
return anim;
|
return anim;
|
||||||
}
|
}
|
||||||
|
|
||||||
std::unordered_map<unsigned int, AnimationSamplers> GatherSamplers(Animation& anim)
|
std::unordered_map<unsigned int, AnimationSamplers> GatherSamplers(Animation &anim) {
|
||||||
{
|
|
||||||
std::unordered_map<unsigned int, AnimationSamplers> samplers;
|
std::unordered_map<unsigned int, AnimationSamplers> samplers;
|
||||||
for (unsigned int c = 0; c < anim.channels.size(); ++c) {
|
for (unsigned int c = 0; c < anim.channels.size(); ++c) {
|
||||||
Animation::Channel& channel = anim.channels[c];
|
Animation::Channel &channel = anim.channels[c];
|
||||||
if (channel.sampler >= static_cast<int>(anim.samplers.size())) {
|
if (channel.sampler >= static_cast<int>(anim.samplers.size())) {
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
const unsigned int node_index = channel.target.node.GetIndex();
|
const unsigned int node_index = channel.target.node.GetIndex();
|
||||||
|
|
||||||
AnimationSamplers& sampler = samplers[node_index];
|
AnimationSamplers &sampler = samplers[node_index];
|
||||||
if (channel.target.path == AnimationPath_TRANSLATION) {
|
if (channel.target.path == AnimationPath_TRANSLATION) {
|
||||||
sampler.translation = &anim.samplers[channel.sampler];
|
sampler.translation = &anim.samplers[channel.sampler];
|
||||||
} else if (channel.target.path == AnimationPath_ROTATION) {
|
} else if (channel.target.path == AnimationPath_ROTATION) {
|
||||||
|
@ -1175,8 +1144,7 @@ std::unordered_map<unsigned int, AnimationSamplers> GatherSamplers(Animation& an
|
||||||
return samplers;
|
return samplers;
|
||||||
}
|
}
|
||||||
|
|
||||||
void glTF2Importer::ImportAnimations(glTF2::Asset& r)
|
void glTF2Importer::ImportAnimations(glTF2::Asset &r) {
|
||||||
{
|
|
||||||
if (!r.scene) return;
|
if (!r.scene) return;
|
||||||
|
|
||||||
mScene->mNumAnimations = r.animations.Size();
|
mScene->mNumAnimations = r.animations.Size();
|
||||||
|
@ -1184,11 +1152,11 @@ void glTF2Importer::ImportAnimations(glTF2::Asset& r)
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
mScene->mAnimations = new aiAnimation*[mScene->mNumAnimations];
|
mScene->mAnimations = new aiAnimation *[mScene->mNumAnimations];
|
||||||
for (unsigned int i = 0; i < r.animations.Size(); ++i) {
|
for (unsigned int i = 0; i < r.animations.Size(); ++i) {
|
||||||
Animation& anim = r.animations[i];
|
Animation &anim = r.animations[i];
|
||||||
|
|
||||||
aiAnimation* ai_anim = new aiAnimation();
|
aiAnimation *ai_anim = new aiAnimation();
|
||||||
ai_anim->mName = anim.name;
|
ai_anim->mName = anim.name;
|
||||||
ai_anim->mDuration = 0;
|
ai_anim->mDuration = 0;
|
||||||
ai_anim->mTicksPerSecond = 0;
|
ai_anim->mTicksPerSecond = 0;
|
||||||
|
@ -1198,7 +1166,7 @@ void glTF2Importer::ImportAnimations(glTF2::Asset& r)
|
||||||
uint32_t numChannels = 0u;
|
uint32_t numChannels = 0u;
|
||||||
uint32_t numMorphMeshChannels = 0u;
|
uint32_t numMorphMeshChannels = 0u;
|
||||||
|
|
||||||
for (auto& iter : samplers) {
|
for (auto &iter : samplers) {
|
||||||
if ((nullptr != iter.second.rotation) || (nullptr != iter.second.scale) || (nullptr != iter.second.translation)) {
|
if ((nullptr != iter.second.rotation) || (nullptr != iter.second.scale) || (nullptr != iter.second.translation)) {
|
||||||
++numChannels;
|
++numChannels;
|
||||||
}
|
}
|
||||||
|
@ -1209,9 +1177,9 @@ void glTF2Importer::ImportAnimations(glTF2::Asset& r)
|
||||||
|
|
||||||
ai_anim->mNumChannels = numChannels;
|
ai_anim->mNumChannels = numChannels;
|
||||||
if (ai_anim->mNumChannels > 0) {
|
if (ai_anim->mNumChannels > 0) {
|
||||||
ai_anim->mChannels = new aiNodeAnim*[ai_anim->mNumChannels];
|
ai_anim->mChannels = new aiNodeAnim *[ai_anim->mNumChannels];
|
||||||
int j = 0;
|
int j = 0;
|
||||||
for (auto& iter : samplers) {
|
for (auto &iter : samplers) {
|
||||||
if ((nullptr != iter.second.rotation) || (nullptr != iter.second.scale) || (nullptr != iter.second.translation)) {
|
if ((nullptr != iter.second.rotation) || (nullptr != iter.second.scale) || (nullptr != iter.second.translation)) {
|
||||||
ai_anim->mChannels[j] = CreateNodeAnim(r, r.nodes[iter.first], iter.second);
|
ai_anim->mChannels[j] = CreateNodeAnim(r, r.nodes[iter.first], iter.second);
|
||||||
++j;
|
++j;
|
||||||
|
@ -1221,9 +1189,9 @@ void glTF2Importer::ImportAnimations(glTF2::Asset& r)
|
||||||
|
|
||||||
ai_anim->mNumMorphMeshChannels = numMorphMeshChannels;
|
ai_anim->mNumMorphMeshChannels = numMorphMeshChannels;
|
||||||
if (ai_anim->mNumMorphMeshChannels > 0) {
|
if (ai_anim->mNumMorphMeshChannels > 0) {
|
||||||
ai_anim->mMorphMeshChannels = new aiMeshMorphAnim*[ai_anim->mNumMorphMeshChannels];
|
ai_anim->mMorphMeshChannels = new aiMeshMorphAnim *[ai_anim->mNumMorphMeshChannels];
|
||||||
int j = 0;
|
int j = 0;
|
||||||
for (auto& iter : samplers) {
|
for (auto &iter : samplers) {
|
||||||
if (nullptr != iter.second.weight) {
|
if (nullptr != iter.second.weight) {
|
||||||
ai_anim->mMorphMeshChannels[j] = CreateMeshMorphAnim(r, r.nodes[iter.first], iter.second);
|
ai_anim->mMorphMeshChannels[j] = CreateMeshMorphAnim(r, r.nodes[iter.first], iter.second);
|
||||||
++j;
|
++j;
|
||||||
|
@ -1260,10 +1228,10 @@ void glTF2Importer::ImportAnimations(glTF2::Asset& r)
|
||||||
}
|
}
|
||||||
|
|
||||||
for (unsigned int j = 0; j < ai_anim->mNumMorphMeshChannels; ++j) {
|
for (unsigned int j = 0; j < ai_anim->mNumMorphMeshChannels; ++j) {
|
||||||
const auto* const chan = ai_anim->mMorphMeshChannels[j];
|
const auto *const chan = ai_anim->mMorphMeshChannels[j];
|
||||||
|
|
||||||
if (0u != chan->mNumKeys) {
|
if (0u != chan->mNumKeys) {
|
||||||
const auto& lastKey = chan->mKeys[chan->mNumKeys - 1u];
|
const auto &lastKey = chan->mKeys[chan->mNumKeys - 1u];
|
||||||
if (lastKey.mTime > maxDuration) {
|
if (lastKey.mTime > maxDuration) {
|
||||||
maxDuration = lastKey.mTime;
|
maxDuration = lastKey.mTime;
|
||||||
}
|
}
|
||||||
|
@ -1278,8 +1246,7 @@ void glTF2Importer::ImportAnimations(glTF2::Asset& r)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void glTF2Importer::ImportEmbeddedTextures(glTF2::Asset& r)
|
void glTF2Importer::ImportEmbeddedTextures(glTF2::Asset &r) {
|
||||||
{
|
|
||||||
embeddedTexIdxs.resize(r.images.Size(), -1);
|
embeddedTexIdxs.resize(r.images.Size(), -1);
|
||||||
|
|
||||||
int numEmbeddedTexs = 0;
|
int numEmbeddedTexs = 0;
|
||||||
|
@ -1291,7 +1258,7 @@ void glTF2Importer::ImportEmbeddedTextures(glTF2::Asset& r)
|
||||||
if (numEmbeddedTexs == 0)
|
if (numEmbeddedTexs == 0)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
mScene->mTextures = new aiTexture*[numEmbeddedTexs];
|
mScene->mTextures = new aiTexture *[numEmbeddedTexs];
|
||||||
|
|
||||||
// Add the embedded textures
|
// Add the embedded textures
|
||||||
for (size_t i = 0; i < r.images.Size(); ++i) {
|
for (size_t i = 0; i < r.images.Size(); ++i) {
|
||||||
|
@ -1301,17 +1268,17 @@ void glTF2Importer::ImportEmbeddedTextures(glTF2::Asset& r)
|
||||||
int idx = mScene->mNumTextures++;
|
int idx = mScene->mNumTextures++;
|
||||||
embeddedTexIdxs[i] = idx;
|
embeddedTexIdxs[i] = idx;
|
||||||
|
|
||||||
aiTexture* tex = mScene->mTextures[idx] = new aiTexture();
|
aiTexture *tex = mScene->mTextures[idx] = new aiTexture();
|
||||||
|
|
||||||
size_t length = img.GetDataLength();
|
size_t length = img.GetDataLength();
|
||||||
void* data = img.StealData();
|
void *data = img.StealData();
|
||||||
|
|
||||||
tex->mWidth = static_cast<unsigned int>(length);
|
tex->mWidth = static_cast<unsigned int>(length);
|
||||||
tex->mHeight = 0;
|
tex->mHeight = 0;
|
||||||
tex->pcData = reinterpret_cast<aiTexel*>(data);
|
tex->pcData = reinterpret_cast<aiTexel *>(data);
|
||||||
|
|
||||||
if (!img.mimeType.empty()) {
|
if (!img.mimeType.empty()) {
|
||||||
const char* ext = strchr(img.mimeType.c_str(), '/') + 1;
|
const char *ext = strchr(img.mimeType.c_str(), '/') + 1;
|
||||||
if (ext) {
|
if (ext) {
|
||||||
if (strcmp(ext, "jpeg") == 0) ext = "jpg";
|
if (strcmp(ext, "jpeg") == 0) ext = "jpg";
|
||||||
|
|
||||||
|
@ -1324,8 +1291,7 @@ void glTF2Importer::ImportEmbeddedTextures(glTF2::Asset& r)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void glTF2Importer::InternReadFile(const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler)
|
void glTF2Importer::InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) {
|
||||||
{
|
|
||||||
// clean all member arrays
|
// clean all member arrays
|
||||||
meshOffsets.clear();
|
meshOffsets.clear();
|
||||||
embeddedTexIdxs.clear();
|
embeddedTexIdxs.clear();
|
||||||
|
@ -1358,4 +1324,3 @@ void glTF2Importer::InternReadFile(const std::string& pFile, aiScene* pScene, IO
|
||||||
}
|
}
|
||||||
|
|
||||||
#endif // ASSIMP_BUILD_NO_GLTF_IMPORTER
|
#endif // ASSIMP_BUILD_NO_GLTF_IMPORTER
|
||||||
|
|
||||||
|
|
|
@ -0,0 +1,46 @@
|
||||||
|
FIND_PACKAGE(DirectX)
|
||||||
|
|
||||||
|
IF ( MSVC )
|
||||||
|
SET(M_LIB)
|
||||||
|
ENDIF ( MSVC )
|
||||||
|
|
||||||
|
if ( MSVC )
|
||||||
|
ADD_DEFINITIONS( -D_SCL_SECURE_NO_WARNINGS )
|
||||||
|
ADD_DEFINITIONS( -D_CRT_SECURE_NO_WARNINGS )
|
||||||
|
REMOVE_DEFINITIONS( -DUNICODE -D_UNICODE )
|
||||||
|
endif ( MSVC )
|
||||||
|
|
||||||
|
INCLUDE_DIRECTORIES(
|
||||||
|
${Assimp_SOURCE_DIR}/include
|
||||||
|
${Assimp_SOURCE_DIR}/code
|
||||||
|
${OPENGL_INCLUDE_DIR}
|
||||||
|
${GLUT_INCLUDE_DIR}
|
||||||
|
${Assimp_SOURCE_DIR}/samples/freeglut/include
|
||||||
|
)
|
||||||
|
|
||||||
|
LINK_DIRECTORIES(
|
||||||
|
${Assimp_BINARY_DIR}
|
||||||
|
${Assimp_BINARY_DIR}/lib
|
||||||
|
)
|
||||||
|
|
||||||
|
ADD_EXECUTABLE( assimp_simpletextureddirectx11 WIN32
|
||||||
|
SimpleTexturedDirectx11/Mesh.h
|
||||||
|
SimpleTexturedDirectx11/ModelLoader.cpp
|
||||||
|
SimpleTexturedDirectx11/ModelLoader.h
|
||||||
|
#SimpleTexturedDirectx11/PixelShader.hlsl
|
||||||
|
SimpleTexturedDirectx11/TextureLoader.cpp
|
||||||
|
SimpleTexturedDirectx11/TextureLoader.h
|
||||||
|
#SimpleTexturedDirectx11/VertexShader.hlsl
|
||||||
|
SimpleTexturedDirectx11/main.cpp
|
||||||
|
)
|
||||||
|
|
||||||
|
SET_PROPERTY(TARGET assimp_simpletextureddirectx11 PROPERTY DEBUG_POSTFIX ${CMAKE_DEBUG_POSTFIX})
|
||||||
|
|
||||||
|
TARGET_LINK_LIBRARIES( assimp_simpletextureddirectx11 assimp ${DirectX_LIBRARY} comctl32.lib winmm.lib )
|
||||||
|
SET_TARGET_PROPERTIES( assimp_simpletextureddirectx11 PROPERTIES
|
||||||
|
OUTPUT_NAME assimp_simpletextureddirectx11
|
||||||
|
)
|
||||||
|
|
||||||
|
INSTALL( TARGETS assimp_simpletextureddirectx11
|
||||||
|
DESTINATION "${ASSIMP_BIN_INSTALL_DIR}" COMPONENT assimp-dev
|
||||||
|
)
|
|
@ -1,28 +0,0 @@
|
||||||

|
|
||||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
|
||||||
# Visual Studio 15
|
|
||||||
VisualStudioVersion = 15.0.26228.9
|
|
||||||
MinimumVisualStudioVersion = 10.0.40219.1
|
|
||||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SimpleTexturedDirectx11", "SimpleTexturedDirectx11\SimpleTexturedDirectx11.vcxproj", "{E3B160B5-E71F-4F3F-9310-B8F156F736D8}"
|
|
||||||
EndProject
|
|
||||||
Global
|
|
||||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
|
||||||
Debug|x64 = Debug|x64
|
|
||||||
Debug|x86 = Debug|x86
|
|
||||||
Release|x64 = Release|x64
|
|
||||||
Release|x86 = Release|x86
|
|
||||||
EndGlobalSection
|
|
||||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
|
||||||
{E3B160B5-E71F-4F3F-9310-B8F156F736D8}.Debug|x64.ActiveCfg = Debug|x64
|
|
||||||
{E3B160B5-E71F-4F3F-9310-B8F156F736D8}.Debug|x64.Build.0 = Debug|x64
|
|
||||||
{E3B160B5-E71F-4F3F-9310-B8F156F736D8}.Debug|x86.ActiveCfg = Debug|Win32
|
|
||||||
{E3B160B5-E71F-4F3F-9310-B8F156F736D8}.Debug|x86.Build.0 = Debug|Win32
|
|
||||||
{E3B160B5-E71F-4F3F-9310-B8F156F736D8}.Release|x64.ActiveCfg = Release|x64
|
|
||||||
{E3B160B5-E71F-4F3F-9310-B8F156F736D8}.Release|x64.Build.0 = Release|x64
|
|
||||||
{E3B160B5-E71F-4F3F-9310-B8F156F736D8}.Release|x86.ActiveCfg = Release|Win32
|
|
||||||
{E3B160B5-E71F-4F3F-9310-B8F156F736D8}.Release|x86.Build.0 = Release|Win32
|
|
||||||
EndGlobalSection
|
|
||||||
GlobalSection(SolutionProperties) = preSolution
|
|
||||||
HideSolutionNode = FALSE
|
|
||||||
EndGlobalSection
|
|
||||||
EndGlobal
|
|
|
@ -180,6 +180,8 @@ string ModelLoader::determineTextureType(const aiScene * scene, aiMaterial * mat
|
||||||
{
|
{
|
||||||
return "textures are on disk";
|
return "textures are on disk";
|
||||||
}
|
}
|
||||||
|
|
||||||
|
return ".";
|
||||||
}
|
}
|
||||||
|
|
||||||
int ModelLoader::getTextureIndex(aiString * str)
|
int ModelLoader::getTextureIndex(aiString * str)
|
||||||
|
|
|
@ -1,146 +0,0 @@
|
||||||
<?xml version="1.0" encoding="utf-8"?>
|
|
||||||
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
|
||||||
<ItemGroup Label="ProjectConfigurations">
|
|
||||||
<ProjectConfiguration Include="Debug|Win32">
|
|
||||||
<Configuration>Debug</Configuration>
|
|
||||||
<Platform>Win32</Platform>
|
|
||||||
</ProjectConfiguration>
|
|
||||||
<ProjectConfiguration Include="Release|Win32">
|
|
||||||
<Configuration>Release</Configuration>
|
|
||||||
<Platform>Win32</Platform>
|
|
||||||
</ProjectConfiguration>
|
|
||||||
<ProjectConfiguration Include="Debug|x64">
|
|
||||||
<Configuration>Debug</Configuration>
|
|
||||||
<Platform>x64</Platform>
|
|
||||||
</ProjectConfiguration>
|
|
||||||
<ProjectConfiguration Include="Release|x64">
|
|
||||||
<Configuration>Release</Configuration>
|
|
||||||
<Platform>x64</Platform>
|
|
||||||
</ProjectConfiguration>
|
|
||||||
</ItemGroup>
|
|
||||||
<PropertyGroup Label="Globals">
|
|
||||||
<VCProjectVersion>15.0</VCProjectVersion>
|
|
||||||
<ProjectGuid>{E3B160B5-E71F-4F3F-9310-B8F156F736D8}</ProjectGuid>
|
|
||||||
<RootNamespace>SimpleTexturedDirectx11</RootNamespace>
|
|
||||||
<WindowsTargetPlatformVersion>10.0.14393.0</WindowsTargetPlatformVersion>
|
|
||||||
</PropertyGroup>
|
|
||||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
|
||||||
<ConfigurationType>Application</ConfigurationType>
|
|
||||||
<UseDebugLibraries>true</UseDebugLibraries>
|
|
||||||
<PlatformToolset>v141</PlatformToolset>
|
|
||||||
<CharacterSet>MultiByte</CharacterSet>
|
|
||||||
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|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
|
||||||
<ConfigurationType>Application</ConfigurationType>
|
|
||||||
<UseDebugLibraries>false</UseDebugLibraries>
|
|
||||||
<PlatformToolset>v141</PlatformToolset>
|
|
||||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
|
||||||
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|
|
||||||
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|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
|
||||||
<ConfigurationType>Application</ConfigurationType>
|
|
||||||
<UseDebugLibraries>true</UseDebugLibraries>
|
|
||||||
<PlatformToolset>v141</PlatformToolset>
|
|
||||||
<CharacterSet>MultiByte</CharacterSet>
|
|
||||||
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|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
|
||||||
<ConfigurationType>Application</ConfigurationType>
|
|
||||||
<UseDebugLibraries>false</UseDebugLibraries>
|
|
||||||
<PlatformToolset>v141</PlatformToolset>
|
|
||||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
|
||||||
<CharacterSet>MultiByte</CharacterSet>
|
|
||||||
</PropertyGroup>
|
|
||||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
|
||||||
<ImportGroup Label="ExtensionSettings">
|
|
||||||
</ImportGroup>
|
|
||||||
<ImportGroup Label="Shared">
|
|
||||||
</ImportGroup>
|
|
||||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
|
||||||
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|
|
||||||
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|
|
||||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
|
||||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
||||||
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|
|
||||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
|
||||||
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|
|
||||||
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|
|
||||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
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|
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|
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|
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
||||||
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|
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|
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|
|
||||||
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|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
|
||||||
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|
|
||||||
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|
|
||||||
<Optimization>MaxSpeed</Optimization>
|
|
||||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
|
||||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
|
||||||
<SDLCheck>true</SDLCheck>
|
|
||||||
</ClCompile>
|
|
||||||
<Link>
|
|
||||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
|
||||||
<OptimizeReferences>true</OptimizeReferences>
|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
<Optimization>MaxSpeed</Optimization>
|
|
||||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
|
||||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
|
||||||
<SDLCheck>true</SDLCheck>
|
|
||||||
</ClCompile>
|
|
||||||
<Link>
|
|
||||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
|
||||||
<OptimizeReferences>true</OptimizeReferences>
|
|
||||||
</Link>
|
|
||||||
</ItemDefinitionGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<ClCompile Include="main.cpp" />
|
|
||||||
<ClCompile Include="ModelLoader.cpp" />
|
|
||||||
<ClCompile Include="TextureLoader.cpp" />
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<FxCompile Include="PixelShader.hlsl">
|
|
||||||
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Pixel</ShaderType>
|
|
||||||
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Pixel</ShaderType>
|
|
||||||
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Pixel</ShaderType>
|
|
||||||
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Pixel</ShaderType>
|
|
||||||
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|
|
||||||
<FxCompile Include="VertexShader.hlsl">
|
|
||||||
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Vertex</ShaderType>
|
|
||||||
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Vertex</ShaderType>
|
|
||||||
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Vertex</ShaderType>
|
|
||||||
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Vertex</ShaderType>
|
|
||||||
</FxCompile>
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<ClInclude Include="Mesh.h" />
|
|
||||||
<ClInclude Include="ModelLoader.h" />
|
|
||||||
<ClInclude Include="TextureLoader.h" />
|
|
||||||
</ItemGroup>
|
|
||||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
|
||||||
<ImportGroup Label="ExtensionTargets">
|
|
||||||
</ImportGroup>
|
|
||||||
</Project>
|
|
|
@ -1,50 +0,0 @@
|
||||||
<?xml version="1.0" encoding="utf-8"?>
|
|
||||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
|
||||||
<ItemGroup>
|
|
||||||
<Filter Include="Source Files">
|
|
||||||
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
|
|
||||||
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
|
|
||||||
</Filter>
|
|
||||||
<Filter Include="Header Files">
|
|
||||||
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
|
|
||||||
<Extensions>h;hh;hpp;hxx;hm;inl;inc;xsd</Extensions>
|
|
||||||
</Filter>
|
|
||||||
<Filter Include="Resource Files">
|
|
||||||
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
|
|
||||||
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
|
|
||||||
</Filter>
|
|
||||||
<Filter Include="Shaders">
|
|
||||||
<UniqueIdentifier>{b6a86d3e-70a5-4d1e-ba05-c20902300206}</UniqueIdentifier>
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
|
||||||
<ClCompile Include="ModelLoader.cpp">
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|
||||||
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|
|
||||||
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|
|
||||||
<ClCompile Include="TextureLoader.cpp">
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|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
<ItemGroup>
|
|
||||||
<FxCompile Include="VertexShader.hlsl">
|
|
||||||
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|
|
||||||
</FxCompile>
|
|
||||||
<FxCompile Include="PixelShader.hlsl">
|
|
||||||
<Filter>Shaders</Filter>
|
|
||||||
</FxCompile>
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<ClInclude Include="ModelLoader.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="Mesh.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="TextureLoader.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
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|
|
||||||
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|
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|
||||||
|
{
|
||||||
|
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|
||||||
|
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||||||
|
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|
||||||
|
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|
||||||
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|
||||||
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||||||
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|
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|
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|
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|
||||||
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
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|
||||||
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|
||||||
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|
||||||
|
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|
||||||
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||||||
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|
||||||
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
{
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
],
|
||||||
|
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|
||||||
|
{
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
{
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
},
|
||||||
|
{
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
{
|
||||||
|
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|
||||||
|
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|
||||||
|
"byteLength": 24,
|
||||||
|
"name": "Indices"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"extensionsUsed": [
|
||||||
|
"KHR_texture_transform"
|
||||||
|
],
|
||||||
|
"images": [
|
||||||
|
{
|
||||||
|
"uri": "UV.png"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"uri": "Arrow.png"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"uri": "Correct.png"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
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|
||||||
|
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|
||||||
|
{
|
||||||
|
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|
||||||
|
}
|
||||||
|
],
|
||||||
|
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|
||||||
|
{
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
{
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
},
|
||||||
|
{
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
}
|
||||||
|
},
|
||||||
|
"metallicFactor": 0
|
||||||
|
}
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Scale",
|
||||||
|
"pbrMetallicRoughness": {
|
||||||
|
"baseColorTexture": {
|
||||||
|
"index": 1,
|
||||||
|
"extensions": {
|
||||||
|
"KHR_texture_transform": {
|
||||||
|
"scale": [
|
||||||
|
1.5,
|
||||||
|
1.5
|
||||||
|
]
|
||||||
|
}
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"metallicFactor": 0
|
||||||
|
}
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "All",
|
||||||
|
"pbrMetallicRoughness": {
|
||||||
|
"baseColorTexture": {
|
||||||
|
"index": 1,
|
||||||
|
"extensions": {
|
||||||
|
"KHR_texture_transform": {
|
||||||
|
"offset": [
|
||||||
|
-0.2,
|
||||||
|
-0.1
|
||||||
|
],
|
||||||
|
"rotation": 0.3,
|
||||||
|
"scale": [
|
||||||
|
1.5,
|
||||||
|
1.5
|
||||||
|
]
|
||||||
|
}
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"metallicFactor": 0
|
||||||
|
}
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Correct",
|
||||||
|
"pbrMetallicRoughness": {
|
||||||
|
"baseColorTexture": {
|
||||||
|
"index": 2
|
||||||
|
},
|
||||||
|
"metallicFactor": 0
|
||||||
|
}
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "NotSupported",
|
||||||
|
"pbrMetallicRoughness": {
|
||||||
|
"baseColorTexture": {
|
||||||
|
"index": 3
|
||||||
|
},
|
||||||
|
"metallicFactor": 0
|
||||||
|
}
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Error",
|
||||||
|
"pbrMetallicRoughness": {
|
||||||
|
"baseColorTexture": {
|
||||||
|
"index": 4
|
||||||
|
},
|
||||||
|
"metallicFactor": 0
|
||||||
|
}
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"meshes": [
|
||||||
|
{
|
||||||
|
"name": "Offset U",
|
||||||
|
"primitives": [
|
||||||
|
{
|
||||||
|
"attributes": {
|
||||||
|
"POSITION": 0,
|
||||||
|
"TEXCOORD_0": 2
|
||||||
|
},
|
||||||
|
"indices": 3,
|
||||||
|
"material": 0
|
||||||
|
}
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Offset V",
|
||||||
|
"primitives": [
|
||||||
|
{
|
||||||
|
"attributes": {
|
||||||
|
"POSITION": 0,
|
||||||
|
"TEXCOORD_0": 2
|
||||||
|
},
|
||||||
|
"indices": 3,
|
||||||
|
"material": 1
|
||||||
|
}
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Offset UV",
|
||||||
|
"primitives": [
|
||||||
|
{
|
||||||
|
"attributes": {
|
||||||
|
"POSITION": 0,
|
||||||
|
"TEXCOORD_0": 2
|
||||||
|
},
|
||||||
|
"indices": 3,
|
||||||
|
"material": 2
|
||||||
|
}
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Rotation",
|
||||||
|
"primitives": [
|
||||||
|
{
|
||||||
|
"attributes": {
|
||||||
|
"POSITION": 0,
|
||||||
|
"TEXCOORD_0": 1
|
||||||
|
},
|
||||||
|
"indices": 3,
|
||||||
|
"material": 3
|
||||||
|
}
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Scale",
|
||||||
|
"primitives": [
|
||||||
|
{
|
||||||
|
"attributes": {
|
||||||
|
"POSITION": 0,
|
||||||
|
"TEXCOORD_0": 1
|
||||||
|
},
|
||||||
|
"indices": 3,
|
||||||
|
"material": 4
|
||||||
|
}
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "All",
|
||||||
|
"primitives": [
|
||||||
|
{
|
||||||
|
"attributes": {
|
||||||
|
"POSITION": 0,
|
||||||
|
"TEXCOORD_0": 1
|
||||||
|
},
|
||||||
|
"indices": 3,
|
||||||
|
"material": 5
|
||||||
|
}
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Correct Marker",
|
||||||
|
"primitives": [
|
||||||
|
{
|
||||||
|
"attributes": {
|
||||||
|
"POSITION": 0,
|
||||||
|
"TEXCOORD_0": 1
|
||||||
|
},
|
||||||
|
"indices": 3,
|
||||||
|
"material": 6
|
||||||
|
}
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Not Supported Marker",
|
||||||
|
"primitives": [
|
||||||
|
{
|
||||||
|
"attributes": {
|
||||||
|
"POSITION": 0,
|
||||||
|
"TEXCOORD_0": 1
|
||||||
|
},
|
||||||
|
"indices": 3,
|
||||||
|
"material": 7
|
||||||
|
}
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Error Marker",
|
||||||
|
"primitives": [
|
||||||
|
{
|
||||||
|
"attributes": {
|
||||||
|
"POSITION": 0,
|
||||||
|
"TEXCOORD_0": 1
|
||||||
|
},
|
||||||
|
"indices": 3,
|
||||||
|
"material": 8
|
||||||
|
}
|
||||||
|
]
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"nodes": [
|
||||||
|
{
|
||||||
|
"name": "Offset U",
|
||||||
|
"mesh": 0,
|
||||||
|
"translation": [
|
||||||
|
-1.1,
|
||||||
|
0.55,
|
||||||
|
0
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Offset V",
|
||||||
|
"mesh": 1,
|
||||||
|
"translation": [
|
||||||
|
0,
|
||||||
|
0.55,
|
||||||
|
0
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Offset UV",
|
||||||
|
"mesh": 2,
|
||||||
|
"translation": [
|
||||||
|
1.1,
|
||||||
|
0.55,
|
||||||
|
0
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Rotation",
|
||||||
|
"mesh": 3,
|
||||||
|
"translation": [
|
||||||
|
-1.1,
|
||||||
|
-0.55,
|
||||||
|
0
|
||||||
|
],
|
||||||
|
"children": [
|
||||||
|
4,
|
||||||
|
5,
|
||||||
|
6
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Rotation - Correct",
|
||||||
|
"mesh": 6,
|
||||||
|
"translation": [
|
||||||
|
-0.07904822439840125109869401756656,
|
||||||
|
-0.51626748576241543174100150833647,
|
||||||
|
0.01
|
||||||
|
],
|
||||||
|
"scale": [
|
||||||
|
0.15,
|
||||||
|
0.15,
|
||||||
|
0.15
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Rotation - Not Supported",
|
||||||
|
"mesh": 7,
|
||||||
|
"translation": [
|
||||||
|
0.27781745930520227684092879831533,
|
||||||
|
-0.27781745930520227684092879831533,
|
||||||
|
0.01
|
||||||
|
],
|
||||||
|
"scale": [
|
||||||
|
0.15,
|
||||||
|
0.15,
|
||||||
|
0.15
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Rotation - Error",
|
||||||
|
"mesh": 8,
|
||||||
|
"translation": [
|
||||||
|
0.51626748576241543174100150833647,
|
||||||
|
0.07904822439840125109869401756656,
|
||||||
|
0.01
|
||||||
|
],
|
||||||
|
"scale": [
|
||||||
|
0.15,
|
||||||
|
0.15,
|
||||||
|
0.15
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Scale",
|
||||||
|
"mesh": 4,
|
||||||
|
"translation": [
|
||||||
|
0,
|
||||||
|
-0.55,
|
||||||
|
0
|
||||||
|
],
|
||||||
|
"children": [
|
||||||
|
8,
|
||||||
|
9
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Scale - Correct",
|
||||||
|
"mesh": 6,
|
||||||
|
"translation": [
|
||||||
|
0.01854497287013485122728586554355,
|
||||||
|
-0.01854497287013485122728586554355,
|
||||||
|
0.01
|
||||||
|
],
|
||||||
|
"scale": [
|
||||||
|
0.1,
|
||||||
|
0.1,
|
||||||
|
0.1
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Scale - Not Supported",
|
||||||
|
"mesh": 7,
|
||||||
|
"translation": [
|
||||||
|
0.27781745930520227684092879831533,
|
||||||
|
-0.27781745930520227684092879831533,
|
||||||
|
0.01
|
||||||
|
],
|
||||||
|
"scale": [
|
||||||
|
0.15,
|
||||||
|
0.15,
|
||||||
|
0.15
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "All",
|
||||||
|
"mesh": 5,
|
||||||
|
"translation": [
|
||||||
|
1.1,
|
||||||
|
-0.55,
|
||||||
|
0
|
||||||
|
],
|
||||||
|
"children": [
|
||||||
|
11
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "All - Correct",
|
||||||
|
"mesh": 6,
|
||||||
|
"translation": [
|
||||||
|
-0.07,
|
||||||
|
-0.25,
|
||||||
|
0.01
|
||||||
|
],
|
||||||
|
"scale": [
|
||||||
|
0.1,
|
||||||
|
0.1,
|
||||||
|
0.1
|
||||||
|
]
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"scene": 0,
|
||||||
|
"scenes": [
|
||||||
|
{
|
||||||
|
"nodes": [
|
||||||
|
0,
|
||||||
|
1,
|
||||||
|
2,
|
||||||
|
3,
|
||||||
|
7,
|
||||||
|
10
|
||||||
|
]
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"textures": [
|
||||||
|
{
|
||||||
|
"source": 0,
|
||||||
|
"sampler": 0
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"source": 1,
|
||||||
|
"sampler": 0
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"source": 2
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"source": 3
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"source": 4
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"samplers": [
|
||||||
|
{
|
||||||
|
"wrapS": 33071,
|
||||||
|
"wrapT": 33071,
|
||||||
|
"magFilter": 9729,
|
||||||
|
"minFilter": 9729
|
||||||
|
}
|
||||||
|
]
|
||||||
|
}
|
Binary file not shown.
After Width: | Height: | Size: 12 KiB |
|
@ -405,6 +405,13 @@ TEST_F(utglTF2ImportExport, incorrect_vertex_arrays) {
|
||||||
EXPECT_EQ(scene->mMeshes[7]->mNumFaces, 17u);
|
EXPECT_EQ(scene->mMeshes[7]->mNumFaces, 17u);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
TEST_F( utglTF2ImportExport, texture_transform_test ) {
|
||||||
|
Assimp::Importer importer;
|
||||||
|
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/textureTransform/TextureTransformTest.gltf",
|
||||||
|
aiProcess_ValidateDataStructure);
|
||||||
|
EXPECT_NE(nullptr, scene);
|
||||||
|
}
|
||||||
|
|
||||||
#ifndef ASSIMP_BUILD_NO_EXPORT
|
#ifndef ASSIMP_BUILD_NO_EXPORT
|
||||||
TEST_F( utglTF2ImportExport, exportglTF2FromFileTest ) {
|
TEST_F( utglTF2ImportExport, exportglTF2FromFileTest ) {
|
||||||
EXPECT_TRUE( exporterTest() );
|
EXPECT_TRUE( exporterTest() );
|
||||||
|
|
Loading…
Reference in New Issue