SplitByBoneCount had a minor typo that prevented updates to nodes indices (#5550)
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b71b8f77ee
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7bda0f88ca
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@ -394,7 +394,7 @@ void SplitByBoneCountProcess::SplitMesh( const aiMesh* pMesh, std::vector<aiMesh
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// Recursively updates the node's mesh list to account for the changed mesh list
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void SplitByBoneCountProcess::UpdateNode( aiNode* pNode) const {
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// rebuild the node's mesh index list
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if( pNode->mNumMeshes == 0 ) {
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if( pNode->mNumMeshes != 0 ) {
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IndexArray newMeshList;
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for( unsigned int a = 0; a < pNode->mNumMeshes; ++a) {
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unsigned int srcIndex = pNode->mMeshes[a];
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