SplitByBoneCount had a minor typo that prevented updates to nodes indices (#5550)

pull/5556/head
Succ3s 2024-04-23 16:40:06 -03:00 committed by GitHub
parent b71b8f77ee
commit 7bda0f88ca
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@ -394,7 +394,7 @@ void SplitByBoneCountProcess::SplitMesh( const aiMesh* pMesh, std::vector<aiMesh
// Recursively updates the node's mesh list to account for the changed mesh list
void SplitByBoneCountProcess::UpdateNode( aiNode* pNode) const {
// rebuild the node's mesh index list
if( pNode->mNumMeshes == 0 ) {
if( pNode->mNumMeshes != 0 ) {
IndexArray newMeshList;
for( unsigned int a = 0; a < pNode->mNumMeshes; ++a) {
unsigned int srcIndex = pNode->mMeshes[a];