Simplified HL1 MDL nodes tests.

pull/5007/head
Marc-Antoine Lortie 2023-03-11 22:03:29 -05:00
parent d500f60490
commit 7bc4c12956
1 changed files with 63 additions and 35 deletions

View File

@ -61,6 +61,11 @@ class utMDLImporter_HL1_Nodes : public ::testing::Test {
*/
typedef std::vector<std::pair<unsigned int, std::string>> Hierarchy;
/**
* @note A vector of strings. Used for symplifying syntax.
*/
typedef std::vector<std::string> StringVector;
public:
/**
* @note The following tests require a basic understanding
@ -131,7 +136,7 @@ public:
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MDL_HL1_MODELS_DIR "unnamed_bones.mdl", aiProcess_ValidateDataStructure);
EXPECT_NE(nullptr, scene);
const std::vector<std::string> expected_bones_names = {
const StringVector expected_bones_names = {
"Bone",
"Bone_0",
"Bone_1",
@ -143,7 +148,7 @@ public:
"Bone_7"
};
std::vector<std::string> actual_bones_names;
StringVector actual_bones_names;
get_node_children_names(scene->mRootNode->FindNode(AI_MDL_HL1_NODE_BONES), actual_bones_names);
ASSERT_EQ(expected_bones_names, actual_bones_names);
}
@ -167,7 +172,7 @@ public:
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MDL_HL1_MODELS_DIR "unnamed_bodyparts.mdl", aiProcess_ValidateDataStructure);
EXPECT_NE(nullptr, scene);
const std::vector<std::string> expected_bodyparts_names = {
const StringVector expected_bodyparts_names = {
"Bodypart",
"Bodypart_1",
"Bodypart_5",
@ -179,7 +184,10 @@ public:
"Bodypart_7"
};
expect_named_children(scene, AI_MDL_HL1_NODE_BODYPARTS, expected_bodyparts_names);
StringVector actual_bodyparts_names;
// Get the bodyparts names "without" the submodels.
get_node_children_names(scene->mRootNode->FindNode(AI_MDL_HL1_NODE_BODYPARTS), actual_bodyparts_names, 0);
ASSERT_EQ(expected_bodyparts_names, actual_bodyparts_names);
}
/* Given a model with bodyparts that have duplicate names,
@ -201,7 +209,7 @@ public:
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MDL_HL1_MODELS_DIR "duplicate_bodyparts.mdl", aiProcess_ValidateDataStructure);
EXPECT_NE(nullptr, scene);
const std::vector<std::string> expected_bodyparts_names = {
const StringVector expected_bodyparts_names = {
"Bodypart",
"Bodypart_1",
"Bodypart_2",
@ -213,7 +221,10 @@ public:
"Bodypart_4"
};
expect_named_children(scene, AI_MDL_HL1_NODE_BODYPARTS, expected_bodyparts_names);
StringVector actual_bodyparts_names;
// Get the bodyparts names "without" the submodels.
get_node_children_names(scene->mRootNode->FindNode(AI_MDL_HL1_NODE_BODYPARTS), actual_bodyparts_names, 0);
ASSERT_EQ(expected_bodyparts_names, actual_bodyparts_names);
}
/* Given a model with several bodyparts that contains multiple
@ -243,7 +254,7 @@ public:
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MDL_HL1_MODELS_DIR "duplicate_submodels.mdl", aiProcess_ValidateDataStructure);
EXPECT_NE(nullptr, scene);
const std::vector<std::vector<std::string>> expected_bodypart_sub_models_names = {
const std::vector<StringVector> expected_bodypart_sub_models_names = {
{
"triangle",
"triangle_0",
@ -261,9 +272,13 @@ public:
const aiNode *bodyparts_node = scene->mRootNode->FindNode(AI_MDL_HL1_NODE_BODYPARTS);
EXPECT_NE(nullptr, bodyparts_node);
EXPECT_EQ(3u, bodyparts_node->mNumChildren);
for (unsigned int i = 0; i < bodyparts_node->mNumChildren; ++i) {
expect_named_children(bodyparts_node->mChildren[i],
expected_bodypart_sub_models_names[i]);
StringVector actual_submodels_names;
for (unsigned int i = 0; i < bodyparts_node->mNumChildren; ++i)
{
actual_submodels_names.clear();
get_node_children_names(bodyparts_node->mChildren[i], actual_submodels_names);
ASSERT_EQ(expected_bodypart_sub_models_names[i], actual_submodels_names);
}
}
@ -286,7 +301,7 @@ public:
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MDL_HL1_MODELS_DIR "duplicate_sequences.mdl", aiProcess_ValidateDataStructure);
EXPECT_NE(nullptr, scene);
const std::vector<std::string> expected_sequence_names = {
const StringVector expected_sequence_names = {
"idle_1",
"idle",
"idle_2",
@ -298,7 +313,9 @@ public:
"idle_7"
};
expect_named_children(scene, AI_MDL_HL1_NODE_SEQUENCE_INFOS, expected_sequence_names);
StringVector actual_sequence_names;
get_node_children_names(scene->mRootNode->FindNode(AI_MDL_HL1_NODE_SEQUENCE_INFOS), actual_sequence_names);
ASSERT_EQ(expected_sequence_names, actual_sequence_names);
}
/* Given a model with sequences that have empty names, verify
@ -320,7 +337,7 @@ public:
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MDL_HL1_MODELS_DIR "unnamed_sequences.mdl", aiProcess_ValidateDataStructure);
EXPECT_NE(nullptr, scene);
const std::vector<std::string> expected_sequence_names = {
const StringVector expected_sequence_names = {
"Sequence",
"Sequence_1",
"Sequence_0",
@ -332,7 +349,9 @@ public:
"Sequence_6"
};
expect_named_children(scene, AI_MDL_HL1_NODE_SEQUENCE_INFOS, expected_sequence_names);
StringVector actual_sequence_names;
get_node_children_names(scene->mRootNode->FindNode(AI_MDL_HL1_NODE_SEQUENCE_INFOS), actual_sequence_names);
ASSERT_EQ(expected_sequence_names, actual_sequence_names);
}
/* Given a model with sequence groups that have duplicate names,
@ -355,7 +374,7 @@ public:
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MDL_HL1_MODELS_DIR "duplicate_sequence_groups/duplicate_sequence_groups.mdl", aiProcess_ValidateDataStructure);
EXPECT_NE(nullptr, scene);
const std::vector<std::string> expected_sequence_names = {
const StringVector expected_sequence_names = {
"default",
"SequenceGroup",
"SequenceGroup_1",
@ -368,7 +387,9 @@ public:
"SequenceGroup_2"
};
expect_named_children(scene, AI_MDL_HL1_NODE_SEQUENCE_GROUPS, expected_sequence_names);
StringVector actual_sequence_names;
get_node_children_names(scene->mRootNode->FindNode(AI_MDL_HL1_NODE_SEQUENCE_GROUPS), actual_sequence_names);
ASSERT_EQ(expected_sequence_names, actual_sequence_names);
}
/* Given a model with sequence groups that have empty names,
@ -391,7 +412,7 @@ public:
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MDL_HL1_MODELS_DIR "unnamed_sequence_groups/unnamed_sequence_groups.mdl", aiProcess_ValidateDataStructure);
EXPECT_NE(nullptr, scene);
const std::vector<std::string> expected_sequence_names = {
const StringVector expected_sequence_names = {
"default",
"SequenceGroup",
"SequenceGroup_2",
@ -404,7 +425,9 @@ public:
"SequenceGroup_4"
};
expect_named_children(scene, AI_MDL_HL1_NODE_SEQUENCE_GROUPS, expected_sequence_names);
StringVector actual_sequence_names;
get_node_children_names(scene->mRootNode->FindNode(AI_MDL_HL1_NODE_SEQUENCE_GROUPS), actual_sequence_names);
ASSERT_EQ(expected_sequence_names, actual_sequence_names);
}
/* Verify that mOffsetMatrix applies the correct
@ -449,18 +472,6 @@ public:
}
private:
void expect_named_children(const aiNode *parent_node, const std::vector<std::string> &expected_names) {
EXPECT_NE(nullptr, parent_node);
EXPECT_EQ(expected_names.size(), parent_node->mNumChildren);
for (unsigned int i = 0; i < parent_node->mNumChildren; ++i)
EXPECT_EQ(expected_names[i], parent_node->mChildren[i]->mName.C_Str());
}
void expect_named_children(const aiScene *scene, const char *node_name, const std::vector<std::string> &expected_names) {
expect_named_children(scene->mRootNode->FindNode(node_name), expected_names);
}
void expect_equal_matrices(const aiMatrix4x4 &expected, const aiMatrix4x4 &actual, float abs_error) {
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j)
@ -468,26 +479,43 @@ private:
}
}
/** Get a flattened representation of a node's hierarchy.
* \param[in] node The node.
* \param[out] hierarchy The flattened node's hierarchy.
*/
void flatten_hierarchy(const aiNode *node, Hierarchy &hierarchy)
{
flatten_hierarchy(node, hierarchy, 0);
flatten_hierarchy_impl(node, hierarchy, 0);
}
void flatten_hierarchy(const aiNode *node, Hierarchy &hierarchy, unsigned int level)
void flatten_hierarchy_impl(const aiNode *node, Hierarchy &hierarchy, unsigned int level)
{
hierarchy.push_back({ level, node->mName.C_Str() });
for (size_t i = 0; i < node->mNumChildren; ++i)
{
flatten_hierarchy(node->mChildren[i], hierarchy, level + 1);
flatten_hierarchy_impl(node->mChildren[i], hierarchy, level + 1);
}
}
void get_node_children_names(const aiNode *node, std::vector<std::string> &names)
/** Get all node's children names beneath max_level.
* \param[in] node The parent node from which to get all children names.
* \param[out] names The list of children names.
* \param[in] max_level If set to -1, all children names will be collected.
*/
void get_node_children_names(const aiNode *node, StringVector &names, const int max_level = -1)
{
get_node_children_names_impl(node, names, 0, max_level);
}
void get_node_children_names_impl(const aiNode *node, StringVector &names, int level, const int max_level = -1)
{
for (size_t i = 0; i < node->mNumChildren; ++i)
{
names.push_back(node->mChildren[i]->mName.C_Str());
get_node_children_names(node->mChildren[i], names);
if (max_level == -1 || level < max_level)
{
get_node_children_names_impl(node->mChildren[i], names, level + 1, max_level);
}
}
}
};