Ensure gltf asset version is printed as \d.0
parent
7fd9c3dc98
commit
7a4a32625c
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@ -177,7 +177,7 @@ namespace glTF2
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struct GLB_Header
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{
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uint8_t magic[4]; //!< Magic number: "glTF"
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uint32_t version; //!< Version number
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float_t version; //!< Version number
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uint32_t length; //!< Total length of the Binary glTF, including header, scene, and body, in bytes
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uint32_t sceneLength; //!< Length, in bytes, of the glTF scene
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uint32_t sceneFormat; //!< Specifies the format of the glTF scene (see the SceneFormat enum)
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@ -1074,13 +1074,13 @@ namespace glTF2
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std::string version; //!< Specifies the target rendering API (default: "1.0.3")
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} profile; //!< Specifies the target rendering API and version, e.g., WebGL 1.0.3. (default: {})
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int version; //!< The glTF format version
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float version; //!< The glTF format version
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void Read(Document& doc);
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AssetMetadata()
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: premultipliedAlpha(false)
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, version(0)
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, version(0.)
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{
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}
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};
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@ -1229,7 +1229,7 @@ inline void Scene::Read(Value& obj, Asset& r)
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inline void AssetMetadata::Read(Document& doc)
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{
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// read the version, etc.
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int statedVersion = 0;
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float statedVersion = 0.;
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if (Value* obj = FindObject(doc, "asset")) {
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ReadMember(*obj, "copyright", copyright);
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ReadMember(*obj, "generator", generator);
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@ -1244,14 +1244,15 @@ inline void AssetMetadata::Read(Document& doc)
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}
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version = std::max(statedVersion, version);
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if (version == 0) {
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// if missing version, we'll assume version 1...
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version = 1;
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if (version == 0.) {
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// if missing version, we'll assume version 1.0...
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version = 1.;
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}
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if (version != 1) {
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if (version != 1.) {
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char msg[128];
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ai_snprintf(msg, 128, "GLTF: Unsupported glTF version: %d", version);
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ai_snprintf(msg, 128, "GLTF: Unsupported glTF version: %.1f", version);
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throw DeadlyImportError(msg);
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}
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}
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@ -574,7 +574,7 @@ namespace glTF2 {
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GLB_Header header;
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memcpy(header.magic, AI_GLB_MAGIC_NUMBER, sizeof(header.magic));
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header.version = 2;
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header.version = 2.;
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AI_SWAP4(header.version);
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header.length = uint32_t(sizeof(header) + sceneLength + bodyLength);
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@ -600,7 +600,7 @@ namespace glTF2 {
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asset.SetObject();
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{
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char versionChar[10];
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ai_snprintf(versionChar, sizeof(versionChar), "%d", mAsset.asset.version);
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ai_snprintf(versionChar, sizeof(versionChar), "%.1f", mAsset.asset.version);
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asset.AddMember("version", Value(versionChar, mAl).Move(), mAl);
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asset.AddMember("generator", Value(mAsset.asset.generator, mAl).Move(), mAl);
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@ -845,7 +845,7 @@ void glTF2Exporter::ExportScene()
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void glTF2Exporter::ExportMetadata()
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{
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AssetMetadata& asset = mAsset->asset;
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asset.version = 2;
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asset.version = 2.;
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char buffer[256];
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ai_snprintf(buffer, 256, "Open Asset Import Library (assimp v%d.%d.%d)",
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@ -177,7 +177,7 @@ namespace glTF
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struct GLB_Header
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{
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uint8_t magic[4]; //!< Magic number: "glTF"
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uint32_t version; //!< Version number (always 1 as of the last update)
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float_t version; //!< Version number (always 1 as of the last update)
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uint32_t length; //!< Total length of the Binary glTF, including header, scene, and body, in bytes
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uint32_t sceneLength; //!< Length, in bytes, of the glTF scene
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uint32_t sceneFormat; //!< Specifies the format of the glTF scene (see the SceneFormat enum)
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@ -1058,7 +1058,7 @@ namespace glTF
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std::string version; //!< Specifies the target rendering API (default: "1.0.3")
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} profile; //!< Specifies the target rendering API and version, e.g., WebGL 1.0.3. (default: {})
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int version; //!< The glTF format version (should be 1)
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float version; //!< The glTF format version (should be 1.0)
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void Read(Document& doc);
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@ -1228,7 +1228,7 @@ inline void Scene::Read(Value& obj, Asset& r)
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inline void AssetMetadata::Read(Document& doc)
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{
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// read the version, etc.
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int statedVersion = 0;
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float statedVersion = 0.;
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if (Value* obj = FindObject(doc, "asset")) {
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ReadMember(*obj, "copyright", copyright);
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ReadMember(*obj, "generator", generator);
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@ -1243,14 +1243,14 @@ inline void AssetMetadata::Read(Document& doc)
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}
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version = std::max(statedVersion, version);
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if (version == 0) {
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if (version == 0.) {
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// if missing version, we'll assume version 1...
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version = 1;
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}
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if (version != 1) {
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if (version != 1.) {
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char msg[128];
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ai_snprintf(msg, 128, "GLTF: Unsupported glTF version: %d", version);
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ai_snprintf(msg, 128, "GLTF: Unsupported glTF version: %.0f", version);
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throw DeadlyImportError(msg);
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}
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}
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@ -582,7 +582,7 @@ namespace glTF {
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GLB_Header header;
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memcpy(header.magic, AI_GLB_MAGIC_NUMBER, sizeof(header.magic));
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header.version = 1;
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header.version = 1.;
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AI_SWAP4(header.version);
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header.length = uint32_t(sizeof(header) + sceneLength + bodyLength);
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@ -608,7 +608,7 @@ namespace glTF {
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asset.SetObject();
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{
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char versionChar[10];
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ai_snprintf(versionChar, sizeof(versionChar), "%d", mAsset.asset.version);
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ai_snprintf(versionChar, sizeof(versionChar), "%.0f", mAsset.asset.version);
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asset.AddMember("version", Value(versionChar, mAl).Move(), mAl);
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asset.AddMember("generator", Value(mAsset.asset.generator, mAl).Move(), mAl);
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@ -834,7 +834,7 @@ void glTFExporter::ExportScene()
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void glTFExporter::ExportMetadata()
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{
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glTF::AssetMetadata& asset = mAsset->asset;
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asset.version = 1;
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asset.version = 1.;
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char buffer[256];
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ai_snprintf(buffer, 256, "Open Asset Import Library (assimp v%d.%d.%d)",
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