Update glTF2Asset.inl
some minor review finding: use brackets and add a newline.pull/2792/head
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bf3b5f4e58
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7967deb06a
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@ -1492,10 +1492,11 @@ inline void Asset::SetAsBinary()
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inline void Asset::ReadExtensionsRequired(Document& doc)
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inline void Asset::ReadExtensionsRequired(Document& doc)
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{
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{
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Value* extsRequired = FindArray(doc, "extensionsRequired");
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Value* extsRequired = FindArray(doc, "extensionsRequired");
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if (!extsRequired) return;
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if (nullptr == extsRequired) {
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return;
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}
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std::gltf_unordered_map<std::string, bool> exts;
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std::gltf_unordered_map<std::string, bool> exts;
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for (unsigned int i = 0; i < extsRequired->Size(); ++i) {
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for (unsigned int i = 0; i < extsRequired->Size(); ++i) {
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if ((*extsRequired)[i].IsString()) {
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if ((*extsRequired)[i].IsString()) {
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exts[(*extsRequired)[i].GetString()] = true;
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exts[(*extsRequired)[i].GetString()] = true;
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