Merge branch 'master' into patch-1

pull/3289/head
Kim Kulling 2020-07-12 18:54:34 +02:00 committed by GitHub
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181 changed files with 9961 additions and 10684 deletions

107
Readme.md
View File

@ -25,107 +25,12 @@ Additionally, assimp features various __mesh post processing tools__: normals an
This is the development repo containing the latest features and bugfixes. For productive use though, we recommend one of the stable releases available from [Github Assimp Releases](https://github.com/assimp/assimp/releases).
Monthly donations via Patreon:
<br>[![Patreon](https://cloud.githubusercontent.com/assets/8225057/5990484/70413560-a9ab-11e4-8942-1a63607c0b00.png)](http://www.patreon.com/assimp)
<br>
One-off donations via PayPal:
<br>[![PayPal](https://www.paypalobjects.com/en_US/i/btn/btn_donate_LG.gif)](https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=4JRJVPXC4QJM4)
<br>
Please check our Wiki as well: https://github.com/assimp/assimp/wiki
If you want to check our Model-Database, use the following repo: https://github.com/assimp/assimp-mdb
#### Supported file formats ####
__Importers__:
- 3D
- [3DS](https://en.wikipedia.org/wiki/.3ds)
- [3MF](https://en.wikipedia.org/wiki/3D_Manufacturing_Format)
- AC
- [AC3D](https://en.wikipedia.org/wiki/AC3D)
- ACC
- AMJ
- ASE
- ASK
- B3D
- [BLEND](https://en.wikipedia.org/wiki/.blend_(file_format))
- [BVH](https://en.wikipedia.org/wiki/Biovision_Hierarchy)
- CMS
- COB
- [DAE/Collada](https://en.wikipedia.org/wiki/COLLADA)
- [DXF](https://en.wikipedia.org/wiki/AutoCAD_DXF)
- ENFF
- [FBX](https://en.wikipedia.org/wiki/FBX)
- [glTF 1.0](https://en.wikipedia.org/wiki/GlTF#glTF_1.0) + GLB
- [glTF 2.0](https://en.wikipedia.org/wiki/GlTF#glTF_2.0):
At the moment for glTF2.0 the following extensions are supported:
+ KHR_lights_punctual ( 5.0 )
+ KHR_materials_pbrSpecularGlossiness ( 5.0 )
+ KHR_materials_unlit ( 5.0 )
+ KHR_texture_transform ( 5.1 under test )
- HMB
- IFC-STEP
- IRR / IRRMESH
- [LWO](https://en.wikipedia.org/wiki/LightWave_3D)
- LWS
- LXO
- [M3D](https://bztsrc.gitlab.io/model3d)
- MD2
- MD3
- MD5
- MDC
- MDL
- MESH / MESH.XML
- MOT
- MS3D
- NDO
- NFF
- [OBJ](https://en.wikipedia.org/wiki/Wavefront_.obj_file)
- [OFF](https://en.wikipedia.org/wiki/OFF_(file_format))
- [OGEX](https://en.wikipedia.org/wiki/Open_Game_Engine_Exchange)
- [PLY](https://en.wikipedia.org/wiki/PLY_(file_format))
- PMX
- PRJ
- Q3O
- Q3S
- RAW
- SCN
- SIB
- SMD
- [STP](https://en.wikipedia.org/wiki/ISO_10303-21)
- [STL](https://en.wikipedia.org/wiki/STL_(file_format))
- TER
- UC
- VTA
- X
- [X3D](https://en.wikipedia.org/wiki/X3D)
- XGL
- ZGL
Additionally, some formats are supported by dependency on non-free code or external SDKs (not built by default):
- [C4D](https://en.wikipedia.org/wiki/Cinema_4D) (https://github.com/assimp/assimp/wiki/Cinema4D-&-Melange) IMporting geometry + node hierarchy are currently supported
__Exporters__:
- DAE (Collada)
- STL
- OBJ
- PLY
- X
- 3DS
- JSON (for WebGl, via https://github.com/acgessler/assimp2json)
- ASSBIN
- STEP
- glTF 1.0 (partial)
- glTF 2.0 (partial)
- 3MF ( experimental )
- FBX ( experimental )
You can find the complete list of supported file-formats [here](https://github.com/assimp/assimp/blob/master/doc/Fileformats.md)
### Building ###
Take a look into the https://github.com/assimp/assimp/blob/master/Build.md file. We are available in vcpkg, and our build system is CMake; if you used CMake before there is a good chance you know what to do.
@ -196,6 +101,16 @@ Become a financial contributor and help us sustain our community. [[Contribute](
<a href="https://opencollective.com/assimp"><img src="https://opencollective.com/assimp/individuals.svg?width=890"></a>
Monthly donations via Patreon:
<br>[![Patreon](https://cloud.githubusercontent.com/assets/8225057/5990484/70413560-a9ab-11e4-8942-1a63607c0b00.png)](http://www.patreon.com/assimp)
<br>
One-off donations via PayPal:
<br>[![PayPal](https://www.paypalobjects.com/en_US/i/btn/btn_donate_LG.gif)](https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=4JRJVPXC4QJM4)
<br>
#### Organizations
Support this project with your organization. Your logo will show up here with a link to your website. [[Contribute](https://opencollective.com/assimp/contribute)]

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@ -367,7 +367,7 @@ void Discreet3DSExporter::WriteTexture(const aiMaterial &mat, aiTextureType type
aiTextureMapMode_Wrap, aiTextureMapMode_Wrap
};
ai_real blend = 1.0;
if (mat.GetTexture(type, 0, &path, NULL, NULL, &blend, NULL, map_mode) != AI_SUCCESS || !path.length) {
if (mat.GetTexture(type, 0, &path, nullptr, nullptr, &blend, nullptr, map_mode) != AI_SUCCESS || !path.length) {
return;
}

View File

@ -321,7 +321,7 @@ public:
struct Face : public FaceWithSmoothingGroup {
};
#ifdef _WIN32
#if _MSC_VER > 1920
#pragma warning(disable : 4315)
#endif
@ -462,12 +462,10 @@ struct Material {
sTexAmbient(other.sTexAmbient),
mTwoSided(other.mTwoSided) {
// empty
}
//! Move constructor. This is explicitly written because MSVC doesn't support defaulting it
Material(Material &&other) AI_NO_EXCEPT :
mName(std::move(other.mName)),
Material(Material &&other) AI_NO_EXCEPT : mName(std::move(other.mName)),
mDiffuse(std::move(other.mDiffuse)),
mSpecularExponent(std::move(other.mSpecularExponent)),
mShininessStrength(std::move(other.mShininessStrength)),
@ -615,7 +613,12 @@ struct Node {
Node() = delete;
explicit Node(const std::string &name) :
mParent(NULL), mName(name), mInstanceNumber(0), mHierarchyPos(0), mHierarchyIndex(0), mInstanceCount(1) {
mParent(nullptr),
mName(name),
mInstanceNumber(0),
mHierarchyPos(0),
mHierarchyIndex(0),
mInstanceCount(1) {
aRotationKeys.reserve(20);
aPositionKeys.reserve(20);
aScalingKeys.reserve(20);

View File

@ -314,19 +314,19 @@ private:
++buf;
comp[1] = *buf;
++buf;
diffuse.r = static_cast<ai_real>(strtol(comp, NULL, 16)) / ai_real(255.0);
diffuse.r = static_cast<ai_real>(strtol(comp, nullptr, 16)) / ai_real(255.0);
comp[0] = *buf;
++buf;
comp[1] = *buf;
++buf;
diffuse.g = static_cast<ai_real>(strtol(comp, NULL, 16)) / ai_real(255.0);
diffuse.g = static_cast<ai_real>(strtol(comp, nullptr, 16)) / ai_real(255.0);
comp[0] = *buf;
++buf;
comp[1] = *buf;
++buf;
diffuse.b = static_cast<ai_real>(strtol(comp, NULL, 16)) / ai_real(255.0);
diffuse.b = static_cast<ai_real>(strtol(comp, nullptr, 16)) / ai_real(255.0);
if (7 == len)
return true;
@ -334,7 +334,7 @@ private:
++buf;
comp[1] = *buf;
++buf;
diffuse.a = static_cast<ai_real>(strtol(comp, NULL, 16)) / ai_real(255.0);
diffuse.a = static_cast<ai_real>(strtol(comp, nullptr, 16)) / ai_real(255.0);
return true;
}

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@ -45,19 +45,19 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "D3MFOpcPackage.h"
#include <assimp/Exceptional.h>
#include <assimp/ZipArchiveIOSystem.h>
#include <assimp/ai_assert.h>
#include <assimp/DefaultLogger.hpp>
#include <assimp/IOStream.hpp>
#include <assimp/IOSystem.hpp>
#include <assimp/DefaultLogger.hpp>
#include <assimp/ai_assert.h>
#include <assimp/ZipArchiveIOSystem.h>
#include <cstdlib>
#include <memory>
#include <vector>
#include <map>
#include "3MFXmlTags.h"
#include <algorithm>
#include <cassert>
#include "3MFXmlTags.h"
#include <cstdlib>
#include <map>
#include <memory>
#include <vector>
namespace Assimp {
@ -71,22 +71,18 @@ public:
OpcPackageRelationshipReader(XmlReader *xmlReader) {
while (xmlReader->read()) {
if (xmlReader->getNodeType() == irr::io::EXN_ELEMENT &&
xmlReader->getNodeName() == XmlTag::RELS_RELATIONSHIP_CONTAINER)
{
xmlReader->getNodeName() == XmlTag::RELS_RELATIONSHIP_CONTAINER) {
ParseRootNode(xmlReader);
}
}
}
void ParseRootNode(XmlReader* xmlReader)
{
void ParseRootNode(XmlReader *xmlReader) {
ParseAttributes(xmlReader);
while(xmlReader->read())
{
while (xmlReader->read()) {
if (xmlReader->getNodeType() == irr::io::EXN_ELEMENT &&
xmlReader->getNodeName() == XmlTag::RELS_RELATIONSHIP_NODE)
{
xmlReader->getNodeName() == XmlTag::RELS_RELATIONSHIP_NODE) {
ParseChildNode(xmlReader);
}
}
@ -118,9 +114,8 @@ public:
};
// ------------------------------------------------------------------------------------------------
D3MFOpcPackage::D3MFOpcPackage(IOSystem* pIOHandler, const std::string& rFile)
: mRootStream(nullptr)
, mZipArchive() {
D3MFOpcPackage::D3MFOpcPackage(IOSystem *pIOHandler, const std::string &rFile) :
mRootStream(nullptr), mZipArchive() {
mZipArchive.reset(new ZipArchiveIOSystem(pIOHandler, rFile));
if (!mZipArchive->isOpen()) {
throw DeadlyImportError("Failed to open file " + rFile + ".");
@ -131,12 +126,15 @@ D3MFOpcPackage::D3MFOpcPackage(IOSystem* pIOHandler, const std::string& rFile)
for (auto &file : fileList) {
if (file == D3MF::XmlTag::ROOT_RELATIONSHIPS_ARCHIVE) {
//PkgRelationshipReader pkgRelReader(file, archive);
ai_assert(mZipArchive->Exists(file.c_str()));
if (!mZipArchive->Exists(file.c_str())) {
continue;
}
IOStream *fileStream = mZipArchive->Open(file.c_str());
if (nullptr == fileStream) {
ai_assert(fileStream != nullptr);
continue;
}
std::string rootFile = ReadPackageRootRelationship(fileStream);
if (rootFile.size() > 0 && rootFile[0] == '/') {
@ -162,7 +160,6 @@ D3MFOpcPackage::D3MFOpcPackage(IOSystem* pIOHandler, const std::string& rFile)
} else {
ASSIMP_LOG_WARN_F("Ignored file of unknown type: ", file);
}
}
}

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@ -627,7 +627,7 @@ aiNode *AC3DImporter::ConvertObjectSection(Object &object,
std::unique_ptr<Subdivider> div(Subdivider::Create(Subdivider::CATMULL_CLARKE));
ASSIMP_LOG_INFO("AC3D: Evaluating subdivision surface: " + object.name);
std::vector<aiMesh *> cpy(meshes.size() - oldm, NULL);
std::vector<aiMesh *> cpy(meshes.size() - oldm, nullptr);
div->Subdivide(&meshes[oldm], cpy.size(), &cpy.front(), object.subDiv, true);
std::copy(cpy.begin(), cpy.end(), meshes.begin() + oldm);

View File

@ -366,7 +366,9 @@ void AMFImporter::ParseFile(const std::string &pFile, IOSystem *pIOHandler) {
std::unique_ptr<IOStream> file(pIOHandler->Open(pFile, "rb"));
// Check whether we can read from the file
if (file.get() == NULL) throw DeadlyImportError("Failed to open AMF file " + pFile + ".");
if (file.get() == nullptr) {
throw DeadlyImportError("Failed to open AMF file " + pFile + ".");
}
// generate a XML reader for it
std::unique_ptr<CIrrXML_IOStreamReader> mIOWrapper(new CIrrXML_IOStreamReader(file.get()));

View File

@ -925,7 +925,7 @@ void Parser::ParseLV2AnimationBlock(ASE::BaseNode &mesh) {
ASSIMP_LOG_ERROR("ASE: Found target animation channel "
"but the node is neither a camera nor a spot light");
anim = NULL;
anim = nullptr;
} else
anim = &mesh.mTargetAnim;
}
@ -1797,14 +1797,14 @@ void Parser::ParseLV4MeshFace(ASE::Face &out) {
}
// ------------------------------------------------------------------------------------------------
void Parser::ParseLV4MeshLongTriple(unsigned int *apOut) {
ai_assert(NULL != apOut);
ai_assert(nullptr != apOut);
for (unsigned int i = 0; i < 3; ++i)
ParseLV4MeshLong(apOut[i]);
}
// ------------------------------------------------------------------------------------------------
void Parser::ParseLV4MeshLongTriple(unsigned int *apOut, unsigned int &rIndexOut) {
ai_assert(NULL != apOut);
ai_assert(nullptr != apOut);
// parse the index
ParseLV4MeshLong(rIndexOut);
@ -1814,7 +1814,7 @@ void Parser::ParseLV4MeshLongTriple(unsigned int *apOut, unsigned int &rIndexOut
}
// ------------------------------------------------------------------------------------------------
void Parser::ParseLV4MeshFloatTriple(ai_real *apOut, unsigned int &rIndexOut) {
ai_assert(NULL != apOut);
ai_assert(nullptr != apOut);
// parse the index
ParseLV4MeshLong(rIndexOut);
@ -1824,7 +1824,7 @@ void Parser::ParseLV4MeshFloatTriple(ai_real *apOut, unsigned int &rIndexOut) {
}
// ------------------------------------------------------------------------------------------------
void Parser::ParseLV4MeshFloatTriple(ai_real *apOut) {
ai_assert(NULL != apOut);
ai_assert(nullptr != apOut);
for (unsigned int i = 0; i < 3; ++i)
ParseLV4MeshFloat(apOut[i]);

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@ -40,15 +40,14 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
/** @file Defines the helper data structures for importing ASE files */
#ifndef AI_ASEFILEHELPER_H_INC
#define AI_ASEFILEHELPER_H_INC
// public ASSIMP headers
#include <assimp/types.h>
#include <assimp/mesh.h>
#include <assimp/anim.h>
#include <assimp/mesh.h>
#include <assimp/types.h>
#ifndef ASSIMP_BUILD_NO_3DS_IMPORTER
@ -66,16 +65,15 @@ using namespace D3DS;
// ---------------------------------------------------------------------------
/** Helper structure representing an ASE material */
struct Material : public D3DS::Material
{
struct Material : public D3DS::Material {
//! Default constructor has been deleted
Material() = delete;
//! Constructor with explicit name
explicit Material(const std::string &name)
: D3DS::Material(name)
, pcInstance(NULL)
, bNeed (false) {
explicit Material(const std::string &name) :
D3DS::Material(name),
pcInstance(nullptr),
bNeed(false) {
// empty
}
@ -93,18 +91,15 @@ struct Material : public D3DS::Material
return *this;
}
//! Move constructor. This is explicitly written because MSVC doesn't support defaulting it
Material(Material &&other) AI_NO_EXCEPT
: D3DS::Material(std::move(other))
, avSubMaterials(std::move(other.avSubMaterials))
, pcInstance(std::move(other.pcInstance))
, bNeed(std::move(other.bNeed))
{
: D3DS::Material(std::move(other)),
avSubMaterials(std::move(other.avSubMaterials)),
pcInstance(std::move(other.pcInstance)),
bNeed(std::move(other.bNeed)) {
other.pcInstance = nullptr;
}
Material &operator=(Material &&other) AI_NO_EXCEPT {
if (this == &other) {
return *this;
@ -121,10 +116,8 @@ struct Material : public D3DS::Material
return *this;
}
~Material() {}
//! Contains all sub materials of this material
std::vector<Material> avSubMaterials;
@ -140,8 +133,8 @@ struct Material : public D3DS::Material
struct Face : public FaceWithSmoothingGroup {
//! Default constructor. Initializes everything with 0
Face() AI_NO_EXCEPT
: iMaterial(DEFAULT_MATINDEX)
, iFace(0) {
: iMaterial(DEFAULT_MATINDEX),
iFace(0) {
// empty
}
@ -172,8 +165,8 @@ struct Bone {
Bone() = delete;
//! Construction from an existing name
explicit Bone( const std::string& name)
: mName(name) {
explicit Bone(const std::string &name) :
mName(name) {
// empty
}
@ -196,12 +189,13 @@ struct Animation {
TRACK = 0x0,
BEZIER = 0x1,
TCB = 0x2
} mRotationType, mScalingType, mPositionType;
} mRotationType,
mScalingType, mPositionType;
Animation() AI_NO_EXCEPT
: mRotationType (TRACK)
, mScalingType (TRACK)
, mPositionType (TRACK) {
: mRotationType(TRACK),
mScalingType(TRACK),
mPositionType(TRACK) {
// empty
}
@ -246,10 +240,8 @@ struct BaseNode {
} mType;
//! Construction from an existing name
BaseNode(Type _mType, const std::string &name)
: mType (_mType)
, mName (name)
, mProcessed (false) {
BaseNode(Type _mType, const std::string &name) :
mType(_mType), mName(name), mProcessed(false) {
// Set mTargetPosition to qnan
const ai_real qnan = get_qnan();
mTargetPosition.x = qnan;
@ -289,13 +281,8 @@ struct Mesh : public MeshWithSmoothingGroups<ASE::Face>, public BaseNode {
Mesh() = delete;
//! Construction from an existing name
explicit Mesh(const std::string &name)
: BaseNode( BaseNode::Mesh, name )
, mVertexColors()
, mBoneVertices()
, mBones()
, iMaterialIndex(Face::DEFAULT_MATINDEX)
, bSkip (false) {
explicit Mesh(const std::string &name) :
BaseNode(BaseNode::Mesh, name), mVertexColors(), mBoneVertices(), mBones(), iMaterialIndex(Face::DEFAULT_MATINDEX), bSkip(false) {
for (unsigned int c = 0; c < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++c) {
this->mNumUVComponents[c] = 2;
}
@ -325,10 +312,8 @@ struct Mesh : public MeshWithSmoothingGroups<ASE::Face>, public BaseNode {
// ---------------------------------------------------------------------------
/** Helper structure to represent an ASE light source */
struct Light : public BaseNode
{
enum LightType
{
struct Light : public BaseNode {
enum LightType {
OMNI,
TARGET,
FREE,
@ -339,17 +324,13 @@ struct Light : public BaseNode
Light() = delete;
//! Construction from an existing name
explicit Light(const std::string &name)
: BaseNode (BaseNode::Light, name)
, mLightType (OMNI)
, mColor (1.f,1.f,1.f)
, mIntensity (1.f) // light is white by default
, mAngle (45.f)
, mFalloff (0.f)
{
explicit Light(const std::string &name) :
BaseNode(BaseNode::Light, name), mLightType(OMNI), mColor(1.f, 1.f, 1.f), mIntensity(1.f) // light is white by default
,
mAngle(45.f),
mFalloff(0.f) {
}
LightType mLightType;
aiColor3D mColor;
ai_real mIntensity;
@ -359,10 +340,8 @@ struct Light : public BaseNode
// ---------------------------------------------------------------------------
/** Helper structure to represent an ASE camera */
struct Camera : public BaseNode
{
enum CameraType
{
struct Camera : public BaseNode {
enum CameraType {
FREE,
TARGET
};
@ -370,18 +349,16 @@ struct Camera : public BaseNode
//! Default constructor has been deleted
Camera() = delete;
//! Construction from an existing name
explicit Camera(const std::string &name)
: BaseNode (BaseNode::Camera, name)
, mFOV (0.75f) // in radians
, mNear (0.1f)
, mFar (1000.f) // could be zero
, mCameraType (FREE)
{
explicit Camera(const std::string &name) :
BaseNode(BaseNode::Camera, name), mFOV(0.75f) // in radians
,
mNear(0.1f),
mFar(1000.f) // could be zero
,
mCameraType(FREE) {
}
ai_real mFOV, mNear, mFar;
CameraType mCameraType;
};
@ -414,7 +391,6 @@ private:
}
public:
// -------------------------------------------------------------------
//! Construct a parser from a given input file which is
//! guaranteed to be terminated with zero.
@ -428,9 +404,7 @@ public:
//! Parses the file into the parsers internal representation
void Parse();
private:
// -------------------------------------------------------------------
//! Parse the *SCENE block in a file
void ParseLV1SceneBlock();
@ -646,7 +620,6 @@ private:
bool ParseString(std::string &out, const char *szName);
public:
//! Pointer to current data
const char *filePtr;
@ -695,9 +668,8 @@ public:
unsigned int iFileFormat;
};
} // Namespace ASE
} // Namespace ASSIMP
} // namespace Assimp
#endif // ASSIMP_BUILD_NO_3DS_IMPORTER

View File

@ -336,7 +336,7 @@ protected:
void WriteBinaryNode(IOStream *container, const aiNode *node) {
AssbinChunkWriter chunk(container, ASSBIN_CHUNK_AINODE);
unsigned int nb_metadata = (node->mMetaData != NULL ? node->mMetaData->mNumProperties : 0);
unsigned int nb_metadata = (node->mMetaData != nullptr ? node->mMetaData->mNumProperties : 0);
Write<aiString>(&chunk, node->mName);
Write<aiMatrix4x4>(&chunk, node->mTransformation);
@ -744,7 +744,7 @@ public:
};
try {
time_t tt = time(NULL);
time_t tt = time(nullptr);
#if _WIN32
tm *p = gmtime(&tt);
#else
@ -790,7 +790,7 @@ public:
// Up to here the data is uncompressed. For compressed files, the rest
// is compressed using standard DEFLATE from zlib.
if (compressed) {
AssbinChunkWriter uncompressedStream(NULL, 0);
AssbinChunkWriter uncompressedStream(nullptr, 0);
WriteBinaryScene(&uncompressedStream, pScene);
uLongf uncompressedSize = static_cast<uLongf>(uncompressedStream.Tell());

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@ -604,7 +604,7 @@ void AssbinImporter::ReadBinaryScene(IOStream *stream, aiScene *scene) {
// Read node graph
//scene->mRootNode = new aiNode[1];
ReadBinaryNode(stream, &scene->mRootNode, (aiNode *)NULL);
ReadBinaryNode(stream, &scene->mRootNode, (aiNode *)nullptr);
// Read all meshes
if (scene->mNumMeshes) {

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@ -189,7 +189,7 @@ static std::string encodeXML(const std::string &data) {
// -----------------------------------------------------------------------------------
// Write a text model dump
static void WriteDump(const char *pFile, const char *cmd, const aiScene *scene, IOStream *io, bool shortened) {
time_t tt = ::time(NULL);
time_t tt = ::time(nullptr);
#if _WIN32
tm *p = gmtime(&tt);
#else

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@ -422,9 +422,9 @@ void BVHLoader::CreateAnimation(aiScene *pScene) {
anim->mNumChannels = static_cast<unsigned int>(mNodes.size());
anim->mChannels = new aiNodeAnim *[anim->mNumChannels];
// FIX: set the array elements to NULL to ensure proper deletion if an exception is thrown
// FIX: set the array elements to nullptr to ensure proper deletion if an exception is thrown
for (unsigned int i = 0; i < anim->mNumChannels; ++i)
anim->mChannels[i] = NULL;
anim->mChannels[i] = nullptr;
for (unsigned int a = 0; a < anim->mNumChannels; a++) {
const Node &node = mNodes[a];

View File

@ -230,7 +230,7 @@ public:
// --------------------------------------------------------
/** Access a field of the structure by its canonical name. The pointer version
* returns NULL on failure while the reference version raises an import error. */
* returns nullptr on failure while the reference version raises an import error. */
inline const Field &operator[](const std::string &ss) const;
inline const Field *Get(const std::string &ss) const;
@ -359,7 +359,7 @@ private:
template <typename T>
T *_allocate(vector<T> &out, size_t &s) const {
out.resize(s);
return s ? &out.front() : NULL;
return s ? &out.front() : nullptr;
}
// --------------------------------------------------------
@ -367,14 +367,14 @@ private:
struct _defaultInitializer {
template <typename T, unsigned int N>
void operator()(T (&out)[N], const char * = NULL) {
void operator()(T (&out)[N], const char * = nullptr) {
for (unsigned int i = 0; i < N; ++i) {
out[i] = T();
}
}
template <typename T, unsigned int N, unsigned int M>
void operator()(T (&out)[N][M], const char * = NULL) {
void operator()(T (&out)[N][M], const char * = nullptr) {
for (unsigned int i = 0; i < N; ++i) {
for (unsigned int j = 0; j < M; ++j) {
out[i][j] = T();
@ -383,7 +383,7 @@ private:
}
template <typename T>
void operator()(T &out, const char * = NULL) {
void operator()(T &out, const char * = nullptr) {
out = T();
}
};
@ -448,7 +448,7 @@ public:
public:
// --------------------------------------------------------
/** Access a structure by its canonical name, the pointer version returns NULL on failure
/** Access a structure by its canonical name, the pointer version returns nullptr on failure
* while the reference version raises an error. */
inline const Structure &operator[](const std::string &ss) const;
inline const Structure *Get(const std::string &ss) const;

View File

@ -69,7 +69,7 @@ const Field& Structure :: operator [] (const std::string& ss) const
const Field* Structure :: Get (const std::string& ss) const
{
std::map<std::string, size_t>::const_iterator it = indices.find(ss);
return it == indices.end() ? NULL : &fields[(*it).second];
return it == indices.end() ? nullptr : &fields[(*it).second];
}
//--------------------------------------------------------------------------------

View File

@ -45,27 +45,25 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
* @brief Implementation of the Blender3D importer class.
*/
//#define ASSIMP_BUILD_NO_COMPRESSED_BLEND
// Uncomment this to disable support for (gzip)compressed .BLEND files
#ifndef ASSIMP_BUILD_NO_BLEND_IMPORTER
#include "BlenderIntermediate.h"
#include "BlenderModifier.h"
#include "BlenderBMesh.h"
#include "BlenderCustomData.h"
#include "BlenderIntermediate.h"
#include "BlenderModifier.h"
#include <assimp/StringUtils.h>
#include <assimp/scene.h>
#include <assimp/importerdesc.h>
#include <assimp/scene.h>
#include <assimp/StringComparison.h>
#include <assimp/StreamReader.h>
#include <assimp/MemoryIOWrapper.h>
#include <assimp/StreamReader.h>
#include <assimp/StringComparison.h>
#include <cctype>
// zlib is needed for compressed blend files
#ifndef ASSIMP_BUILD_NO_COMPRESSED_BLEND
#ifdef ASSIMP_BUILD_NO_OWN_ZLIB
@ -76,12 +74,12 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#endif
namespace Assimp {
template<> const char* LogFunctions<BlenderImporter>::Prefix()
{
template <>
const char *LogFunctions<BlenderImporter>::Prefix() {
static auto prefix = "BLEND: ";
return prefix;
}
}
} // namespace Assimp
using namespace Assimp;
using namespace Assimp::Blender;
@ -100,18 +98,16 @@ static const aiImporterDesc blenderDesc = {
"blend"
};
// ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer
BlenderImporter::BlenderImporter()
: modifier_cache(new BlenderModifierShowcase()) {
BlenderImporter::BlenderImporter() :
modifier_cache(new BlenderModifierShowcase()) {
// empty
}
// ------------------------------------------------------------------------------------------------
// Destructor, private as well
BlenderImporter::~BlenderImporter()
{
BlenderImporter::~BlenderImporter() {
delete modifier_cache;
}
@ -120,8 +116,7 @@ static const char* TokensForSearch[] = { "blender" };
// ------------------------------------------------------------------------------------------------
// Returns whether the class can handle the format of the given file.
bool BlenderImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const
{
bool BlenderImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const {
const std::string &extension = GetExtension(pFile);
if (extension == "blend") {
return true;
@ -136,36 +131,30 @@ bool BlenderImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, b
// ------------------------------------------------------------------------------------------------
// List all extensions handled by this loader
void BlenderImporter::GetExtensionList(std::set<std::string>& app)
{
void BlenderImporter::GetExtensionList(std::set<std::string> &app) {
app.insert("blend");
}
// ------------------------------------------------------------------------------------------------
// Loader registry entry
const aiImporterDesc* BlenderImporter::GetInfo () const
{
const aiImporterDesc *BlenderImporter::GetInfo() const {
return &blenderDesc;
}
// ------------------------------------------------------------------------------------------------
// Setup configuration properties for the loader
void BlenderImporter::SetupProperties(const Importer* /*pImp*/)
{
void BlenderImporter::SetupProperties(const Importer * /*pImp*/) {
// nothing to be done for the moment
}
// ------------------------------------------------------------------------------------------------
// Imports the given file into the given scene structure.
void BlenderImporter::InternReadFile(const std::string &pFile,
aiScene* pScene, IOSystem* pIOHandler)
{
aiScene *pScene, IOSystem *pIOHandler) {
#ifndef ASSIMP_BUILD_NO_COMPRESSED_BLEND
std::vector<Bytef> uncompressed;
#endif
FileDatabase file;
std::shared_ptr<IOStream> stream(pIOHandler->Open(pFile, "rb"));
if (!stream) {
@ -227,8 +216,7 @@ void BlenderImporter::InternReadFile( const std::string& pFile,
total += have;
uncompressed.resize(total);
memcpy(uncompressed.data() + total - have, block, have);
}
while (ret != Z_STREAM_END);
} while (ret != Z_STREAM_END);
// terminate zlib
inflateEnd(&zstream);
@ -252,8 +240,7 @@ void BlenderImporter::InternReadFile( const std::string& pFile,
LogInfo((format(), "Blender version is ", magic[0], ".", magic + 1,
" (64bit: ", file.i64bit ? "true" : "false",
", little endian: ",file.little?"true":"false",")"
));
", little endian: ", file.little ? "true" : "false", ")"));
ParseBlendFile(file, stream);
@ -264,14 +251,14 @@ void BlenderImporter::InternReadFile( const std::string& pFile,
}
// ------------------------------------------------------------------------------------------------
void BlenderImporter::ParseBlendFile(FileDatabase& out, std::shared_ptr<IOStream> stream)
{
void BlenderImporter::ParseBlendFile(FileDatabase &out, std::shared_ptr<IOStream> stream) {
out.reader = std::shared_ptr<StreamReaderAny>(new StreamReaderAny(stream, out.little));
DNAParser dna_reader(out);
const DNA* dna = NULL;
const DNA *dna = nullptr;
out.entries.reserve(128); { // even small BLEND files tend to consist of many file blocks
out.entries.reserve(128);
{ // even small BLEND files tend to consist of many file blocks
SectionParser parser(*out.reader.get(), out.i64bit);
// first parse the file in search for the DNA and insert all other sections into the database
@ -280,8 +267,7 @@ void BlenderImporter::ParseBlendFile(FileDatabase& out, std::shared_ptr<IOStream
if (head.id == "ENDB") {
break; // only valid end of the file
}
else if (head.id == "DNA1") {
} else if (head.id == "DNA1") {
dna_reader.Parse();
dna = &dna_reader.GetDNA();
continue;
@ -298,9 +284,8 @@ void BlenderImporter::ParseBlendFile(FileDatabase& out, std::shared_ptr<IOStream
}
// ------------------------------------------------------------------------------------------------
void BlenderImporter::ExtractScene(Scene& out, const FileDatabase& file)
{
const FileBlockHead* block = NULL;
void BlenderImporter::ExtractScene(Scene &out, const FileDatabase &file) {
const FileBlockHead *block = nullptr;
std::map<std::string, size_t>::const_iterator it = file.dna.indices.find("Scene");
if (it == file.dna.indices.end()) {
ThrowException("There is no `Scene` structure record");
@ -332,14 +317,12 @@ void BlenderImporter::ExtractScene(Scene& out, const FileDatabase& file)
"(Stats) Fields read: ", file.stats().fields_read,
", pointers resolved: ", file.stats().pointers_resolved,
", cache hits: ", file.stats().cache_hits,
", cached objects: " ,file.stats().cached_objects
);
", cached objects: ", file.stats().cached_objects);
#endif
}
// ------------------------------------------------------------------------------------------------
void BlenderImporter::ConvertBlendFile(aiScene* out, const Scene& in,const FileDatabase& file)
{
void BlenderImporter::ConvertBlendFile(aiScene *out, const Scene &in, const FileDatabase &file) {
ConversionData conv(file);
// FIXME it must be possible to take the hierarchy directly from
@ -418,9 +401,10 @@ void BlenderImporter::ConvertBlendFile(aiScene* out, const Scene& in,const FileD
}
// ------------------------------------------------------------------------------------------------
void BlenderImporter::ResolveImage(aiMaterial* out, const Material* mat, const MTex* tex, const Image* img, ConversionData& conv_data)
{
(void)mat; (void)tex; (void)conv_data;
void BlenderImporter::ResolveImage(aiMaterial *out, const Material *mat, const MTex *tex, const Image *img, ConversionData &conv_data) {
(void)mat;
(void)tex;
(void)conv_data;
aiString name;
// check if the file contents are bundled with the BLEND file
@ -466,13 +450,11 @@ void BlenderImporter::ResolveImage(aiMaterial* out, const Material* mat, const M
else if (map_type & MTex::MapType_NORM) {
if (tex->tex->imaflag & Tex::ImageFlags_NORMALMAP) {
texture_type = aiTextureType_NORMALS;
}
else {
} else {
texture_type = aiTextureType_HEIGHT;
}
out->AddProperty(&tex->norfac, 1, AI_MATKEY_BUMPSCALING);
}
else if (map_type & MTex::MapType_COLSPEC)
} else if (map_type & MTex::MapType_COLSPEC)
texture_type = aiTextureType_SPECULAR;
else if (map_type & MTex::MapType_COLMIR)
texture_type = aiTextureType_REFLECTION;
@ -493,26 +475,23 @@ void BlenderImporter::ResolveImage(aiMaterial* out, const Material* mat, const M
out->AddProperty(&name, AI_MATKEY_TEXTURE(texture_type,
conv_data.next_texture[texture_type]++));
}
// ------------------------------------------------------------------------------------------------
void BlenderImporter::AddSentinelTexture(aiMaterial* out, const Material* mat, const MTex* tex, ConversionData& conv_data)
{
(void)mat; (void)tex; (void)conv_data;
void BlenderImporter::AddSentinelTexture(aiMaterial *out, const Material *mat, const MTex *tex, ConversionData &conv_data) {
(void)mat;
(void)tex;
(void)conv_data;
aiString name;
name.length = ai_snprintf(name.data, MAXLEN, "Procedural,num=%i,type=%s", conv_data.sentinel_cnt++,
GetTextureTypeDisplayString(tex->tex->type)
);
GetTextureTypeDisplayString(tex->tex->type));
out->AddProperty(&name, AI_MATKEY_TEXTURE_DIFFUSE(
conv_data.next_texture[aiTextureType_DIFFUSE]++)
);
conv_data.next_texture[aiTextureType_DIFFUSE]++));
}
// ------------------------------------------------------------------------------------------------
void BlenderImporter::ResolveTexture(aiMaterial* out, const Material* mat, const MTex* tex, ConversionData& conv_data)
{
void BlenderImporter::ResolveTexture(aiMaterial *out, const Material *mat, const MTex *tex, ConversionData &conv_data) {
const Tex *rtex = tex->tex.get();
if (!rtex || !rtex->type) {
return;
@ -521,8 +500,7 @@ void BlenderImporter::ResolveTexture(aiMaterial* out, const Material* mat, const
// We can't support most of the texture types because they're mostly procedural.
// These are substituted by a dummy texture.
const char *dispnam = "";
switch( rtex->type )
{
switch (rtex->type) {
// these are listed in blender's UI
case Tex::Type_CLOUDS:
case Tex::Type_WOOD:
@ -559,8 +537,7 @@ void BlenderImporter::ResolveTexture(aiMaterial* out, const Material* mat, const
}
// ------------------------------------------------------------------------------------------------
void BlenderImporter::BuildDefaultMaterial(Blender::ConversionData& conv_data)
{
void BlenderImporter::BuildDefaultMaterial(Blender::ConversionData &conv_data) {
// add a default material if necessary
unsigned int index = static_cast<unsigned int>(-1);
for (aiMesh *mesh : conv_data.meshes.get()) {
@ -593,8 +570,7 @@ void BlenderImporter::BuildDefaultMaterial(Blender::ConversionData& conv_data)
}
}
void BlenderImporter::AddBlendParams(aiMaterial* result, const Material* source)
{
void BlenderImporter::AddBlendParams(aiMaterial *result, const Material *source) {
aiColor3D diffuseColor(source->r, source->g, source->b);
result->AddProperty(&diffuseColor, 1, "$mat.blend.diffuse.color", 0, 0);
@ -607,7 +583,6 @@ void BlenderImporter::AddBlendParams(aiMaterial* result, const Material* source)
int diffuseRamp = 0;
result->AddProperty(&diffuseRamp, 1, "$mat.blend.diffuse.ramp", 0, 0);
aiColor3D specularColor(source->specr, source->specg, source->specb);
result->AddProperty(&specularColor, 1, "$mat.blend.specular.color", 0, 0);
@ -623,7 +598,6 @@ void BlenderImporter::AddBlendParams(aiMaterial* result, const Material* source)
int specularHardness = source->har;
result->AddProperty(&specularHardness, 1, "$mat.blend.specular.hardness", 0, 0);
int transparencyUse = source->mode & MA_TRANSPARENCY ? 1 : 0;
result->AddProperty(&transparencyUse, 1, "$mat.blend.transparency.use", 0, 0);
@ -666,7 +640,6 @@ void BlenderImporter::AddBlendParams(aiMaterial* result, const Material* source)
int transparencyGlossSamples = source->samp_gloss_tra;
result->AddProperty(&transparencyGlossSamples, 1, "$mat.blend.transparency.glossSamples", 0, 0);
int mirrorUse = source->mode & MA_RAYMIRROR ? 1 : 0;
result->AddProperty(&mirrorUse, 1, "$mat.blend.mirror.use", 0, 0);
@ -704,8 +677,7 @@ void BlenderImporter::AddBlendParams(aiMaterial* result, const Material* source)
result->AddProperty(&mirrorGlossAnisotropic, 1, "$mat.blend.mirror.glossAnisotropic", 0, 0);
}
void BlenderImporter::BuildMaterials(ConversionData& conv_data)
{
void BlenderImporter::BuildMaterials(ConversionData &conv_data) {
conv_data.materials->reserve(conv_data.materials_raw.size());
BuildDefaultMaterial(conv_data);
@ -773,34 +745,28 @@ void BlenderImporter::BuildMaterials(ConversionData& conv_data)
}
// ------------------------------------------------------------------------------------------------
void BlenderImporter::CheckActualType(const ElemBase* dt, const char* check)
{
void BlenderImporter::CheckActualType(const ElemBase *dt, const char *check) {
ai_assert(dt);
if (strcmp(dt->dna_type, check)) {
ThrowException((format(),
"Expected object at ", std::hex, dt, " to be of type `", check,
"`, but it claims to be a `",dt->dna_type,"`instead"
));
"`, but it claims to be a `", dt->dna_type, "`instead"));
}
}
// ------------------------------------------------------------------------------------------------
void BlenderImporter::NotSupportedObjectType(const Object* obj, const char* type)
{
void BlenderImporter::NotSupportedObjectType(const Object *obj, const char *type) {
LogWarn((format(), "Object `", obj->id.name, "` - type is unsupported: `", type, "`, skipping"));
}
// ------------------------------------------------------------------------------------------------
void BlenderImporter::ConvertMesh(const Scene & /*in*/, const Object * /*obj*/, const Mesh *mesh,
ConversionData& conv_data, TempArray<std::vector,aiMesh>& temp
)
{
ConversionData &conv_data, TempArray<std::vector, aiMesh> &temp) {
// TODO: Resolve various problems with BMesh triangulation before re-enabling.
// See issues #400, #373, #318 #315 and #132.
#if defined(TODO_FIX_BMESH_CONVERSION)
BlenderBMeshConverter BMeshConverter(mesh);
if ( BMeshConverter.ContainsBMesh( ) )
{
if (BMeshConverter.ContainsBMesh()) {
mesh = BMeshConverter.TriangulateBMesh();
}
#endif
@ -874,18 +840,16 @@ void BlenderImporter::ConvertMesh(const Scene& /*in*/, const Object* /*obj*/, co
std::shared_ptr<Material> mat = mesh->mat[it.first];
const std::deque<std::shared_ptr<Material>>::iterator has = std::find(
conv_data.materials_raw.begin(),
conv_data.materials_raw.end(),mat
);
conv_data.materials_raw.end(), mat);
if (has != conv_data.materials_raw.end()) {
out->mMaterialIndex = static_cast<unsigned int>(std::distance(conv_data.materials_raw.begin(), has));
}
else {
} else {
out->mMaterialIndex = static_cast<unsigned int>(conv_data.materials_raw.size());
conv_data.materials_raw.push_back(mat);
}
}
else out->mMaterialIndex = static_cast<unsigned int>( -1 );
} else
out->mMaterialIndex = static_cast<unsigned int>(-1);
}
for (int i = 0; i < mesh->totface; ++i) {
@ -966,8 +930,8 @@ void BlenderImporter::ConvertMesh(const Scene& /*in*/, const Object* /*obj*/, co
++vn;
out->mPrimitiveTypes |= aiPrimitiveType_POLYGON;
}
else out->mPrimitiveTypes |= aiPrimitiveType_TRIANGLE;
} else
out->mPrimitiveTypes |= aiPrimitiveType_TRIANGLE;
// }
// }
@ -990,8 +954,7 @@ void BlenderImporter::ConvertMesh(const Scene& /*in*/, const Object* /*obj*/, co
// which are assigned by the genblenddna.py script and
// cannot be changed without breaking the entire
// import process.
for (int j = 0;j < mf.totloop; ++j)
{
for (int j = 0; j < mf.totloop; ++j) {
const MLoop &loop = mesh->mloop[mf.loopstart + j];
if (loop.v >= mesh->totvert) {
@ -1010,14 +973,10 @@ void BlenderImporter::ConvertMesh(const Scene& /*in*/, const Object* /*obj*/, co
++vo;
++vn;
}
if (mf.totloop == 3)
{
if (mf.totloop == 3) {
out->mPrimitiveTypes |= aiPrimitiveType_TRIANGLE;
}
else
{
} else {
out->mPrimitiveTypes |= aiPrimitiveType_POLYGON;
}
}
@ -1056,13 +1015,13 @@ void BlenderImporter::ConvertMesh(const Scene& /*in*/, const Object* /*obj*/, co
ThrowException("Number of UV faces is larger than the corresponding UV face array (#1)");
}
for (std::vector<aiMesh *>::iterator it = temp->begin() + old; it != temp->end(); ++it) {
ai_assert((*it)->mNumVertices && (*it)->mNumFaces);
ai_assert(0 != (*it)->mNumVertices);
ai_assert(0 != (*it)->mNumFaces);
const auto itMatTexUvMapping = matTexUvMappings.find((*it)->mMaterialIndex);
if (itMatTexUvMapping == matTexUvMappings.end()) {
// default behaviour like before
(*it)->mTextureCoords[0] = new aiVector3D[(*it)->mNumVertices];
}
else {
} else {
// create texture coords for every mapped tex
for (uint32_t i = 0; i < itMatTexUvMapping->second.size(); ++i) {
(*it)->mTextureCoords[i] = new aiVector3D[(*it)->mNumVertices];
@ -1125,7 +1084,8 @@ void BlenderImporter::ConvertMesh(const Scene& /*in*/, const Object* /*obj*/, co
ThrowException("Number of faces is larger than the corresponding UV face array (#2)");
}
for (std::vector<aiMesh *>::iterator it = temp->begin() + old; it != temp->end(); ++it) {
ai_assert((*it)->mNumVertices && (*it)->mNumFaces);
ai_assert(0 != (*it)->mNumVertices);
ai_assert(0 != (*it)->mNumFaces);
(*it)->mTextureCoords[0] = new aiVector3D[(*it)->mNumVertices];
(*it)->mNumFaces = (*it)->mNumVertices = 0;
@ -1151,7 +1111,8 @@ void BlenderImporter::ConvertMesh(const Scene& /*in*/, const Object* /*obj*/, co
ThrowException("Number of faces is larger than the corresponding color face array");
}
for (std::vector<aiMesh *>::iterator it = temp->begin() + old; it != temp->end(); ++it) {
ai_assert((*it)->mNumVertices && (*it)->mNumFaces);
ai_assert(0 != (*it)->mNumVertices);
ai_assert(0 != (*it)->mNumFaces);
(*it)->mColors[0] = new aiColor4D[(*it)->mNumVertices];
(*it)->mNumFaces = (*it)->mNumVertices = 0;
@ -1171,7 +1132,8 @@ void BlenderImporter::ConvertMesh(const Scene& /*in*/, const Object* /*obj*/, co
vo->b = col->b;
vo->a = col->a;
}
for (unsigned int n = f.mNumIndices; n < 4; ++n);
for (unsigned int n = f.mNumIndices; n < 4; ++n)
;
}
for (int i = 0; i < mesh->totpoly; ++i) {
@ -1188,17 +1150,14 @@ void BlenderImporter::ConvertMesh(const Scene& /*in*/, const Object* /*obj*/, co
vo->b = ai_real(col.b) * scaleZeroToOne;
vo->a = ai_real(col.a) * scaleZeroToOne;
}
}
}
return;
}
// ------------------------------------------------------------------------------------------------
aiCamera* BlenderImporter::ConvertCamera(const Scene& /*in*/, const Object* obj, const Camera* cam, ConversionData& /*conv_data*/)
{
aiCamera *BlenderImporter::ConvertCamera(const Scene & /*in*/, const Object *obj, const Camera *cam, ConversionData & /*conv_data*/) {
std::unique_ptr<aiCamera> out(new aiCamera());
out->mName = obj->id.name + 2;
out->mPosition = aiVector3D(0.f, 0.f, 0.f);
@ -1214,13 +1173,11 @@ aiCamera* BlenderImporter::ConvertCamera(const Scene& /*in*/, const Object* obj,
}
// ------------------------------------------------------------------------------------------------
aiLight* BlenderImporter::ConvertLight(const Scene& /*in*/, const Object* obj, const Lamp* lamp, ConversionData& /*conv_data*/)
{
aiLight *BlenderImporter::ConvertLight(const Scene & /*in*/, const Object *obj, const Lamp *lamp, ConversionData & /*conv_data*/) {
std::unique_ptr<aiLight> out(new aiLight());
out->mName = obj->id.name + 2;
switch (lamp->type)
{
switch (lamp->type) {
case Lamp::Type_Local:
out->mType = aiLightSource_POINT;
break;
@ -1247,8 +1204,7 @@ aiLight* BlenderImporter::ConvertLight(const Scene& /*in*/, const Object* obj, c
if (lamp->area_shape == 0) {
out->mSize = aiVector2D(lamp->area_size, lamp->area_size);
}
else {
} else {
out->mSize = aiVector2D(lamp->area_size, lamp->area_sizey);
}
@ -1268,14 +1224,11 @@ aiLight* BlenderImporter::ConvertLight(const Scene& /*in*/, const Object* obj, c
// If default values are supplied, compute the coefficients from light's max distance
// Read this: https://imdoingitwrong.wordpress.com/2011/01/31/light-attenuation/
//
if (lamp->constant_coefficient == 1.0f && lamp->linear_coefficient == 0.0f && lamp->quadratic_coefficient == 0.0f && lamp->dist > 0.0f)
{
if (lamp->constant_coefficient == 1.0f && lamp->linear_coefficient == 0.0f && lamp->quadratic_coefficient == 0.0f && lamp->dist > 0.0f) {
out->mAttenuationConstant = 1.0f;
out->mAttenuationLinear = 2.0f / lamp->dist;
out->mAttenuationQuadratic = 1.0f / (lamp->dist * lamp->dist);
}
else
{
} else {
out->mAttenuationConstant = lamp->constant_coefficient;
out->mAttenuationLinear = lamp->linear_coefficient;
out->mAttenuationQuadratic = lamp->quadratic_coefficient;
@ -1285,8 +1238,7 @@ aiLight* BlenderImporter::ConvertLight(const Scene& /*in*/, const Object* obj, c
}
// ------------------------------------------------------------------------------------------------
aiNode* BlenderImporter::ConvertNode(const Scene& in, const Object* obj, ConversionData& conv_data, const aiMatrix4x4& parentTransform)
{
aiNode *BlenderImporter::ConvertNode(const Scene &in, const Object *obj, ConversionData &conv_data, const aiMatrix4x4 &parentTransform) {
std::deque<const Object *> children;
for (ObjectSet::iterator it = conv_data.objects.begin(); it != conv_data.objects.end();) {
const Object *object = *it;
@ -1301,12 +1253,10 @@ aiNode* BlenderImporter::ConvertNode(const Scene& in, const Object* obj, Convers
std::unique_ptr<aiNode> node(new aiNode(obj->id.name + 2)); // skip over the name prefix 'OB'
if (obj->data) {
switch (obj->type)
{
switch (obj->type) {
case Object ::Type_EMPTY:
break; // do nothing
// supported object types
case Object ::Type_MESH: {
const size_t old = conv_data.meshes->size();
@ -1319,27 +1269,24 @@ aiNode* BlenderImporter::ConvertNode(const Scene& in, const Object* obj, Convers
for (unsigned int i = 0; i < node->mNumMeshes; ++i) {
node->mMeshes[i] = static_cast<unsigned int>(i + old);
}
}}
break;
}
} break;
case Object ::Type_LAMP: {
CheckActualType(obj->data.get(), "Lamp");
aiLight* mesh = ConvertLight(in,obj,static_cast<const Lamp*>(
obj->data.get()),conv_data);
aiLight *mesh = ConvertLight(in, obj, static_cast<const Lamp *>(obj->data.get()), conv_data);
if (mesh) {
conv_data.lights->push_back(mesh);
}}
break;
}
} break;
case Object ::Type_CAMERA: {
CheckActualType(obj->data.get(), "Camera");
aiCamera* mesh = ConvertCamera(in,obj,static_cast<const Camera*>(
obj->data.get()),conv_data);
aiCamera *mesh = ConvertCamera(in, obj, static_cast<const Camera *>(obj->data.get()), conv_data);
if (mesh) {
conv_data.cameras->push_back(mesh);
}}
break;
}
} break;
// unsupported object types / log, but do not break
case Object ::Type_CURVE:

View File

@ -322,7 +322,9 @@ aiNode *COBImporter::BuildNodes(const Node &root, const Scene &scin, aiScene *fi
break;
default:
ASSIMP_LOG_ERROR("Unknown option.");
ai_assert(false); // shouldn't be here
break;
}
mat->AddProperty(&shader, 1, AI_MATKEY_SHADING_MODEL);
if (shader != aiShadingMode_Gouraud) {

View File

@ -127,7 +127,7 @@ void CSMImporter::InternReadFile( const std::string& pFile,
std::unique_ptr<IOStream> file( pIOHandler->Open( pFile, "rb"));
// Check whether we can read from the file
if( file.get() == NULL) {
if( file.get() == nullptr) {
throw DeadlyImportError( "Failed to open CSM file " + pFile + ".");
}

View File

@ -298,14 +298,14 @@ struct Accessor {
size_t mSubOffset[4]; // Suboffset inside the object for the common 4 elements. For a vector, that's XYZ, for a color RGBA and so on.
// For example, SubOffset[0] denotes which of the values inside the object is the vector X component.
std::string mSource; // URL of the source array
mutable const Data *mData; // Pointer to the source array, if resolved. NULL else
mutable const Data *mData; // Pointer to the source array, if resolved. nullptr else
Accessor() {
mCount = 0;
mSize = 0;
mOffset = 0;
mStride = 0;
mData = NULL;
mData = nullptr;
mSubOffset[0] = mSubOffset[1] = mSubOffset[2] = mSubOffset[3] = 0;
}
};
@ -321,13 +321,13 @@ struct InputChannel {
size_t mIndex; // Optional index, if multiple sets of the same data type are given
size_t mOffset; // Index offset in the indices array of per-face indices. Don't ask, can't explain that any better.
std::string mAccessor; // ID of the accessor where to read the actual values from.
mutable const Accessor *mResolved; // Pointer to the accessor, if resolved. NULL else
mutable const Accessor *mResolved; // Pointer to the accessor, if resolved. nullptr else
InputChannel() {
mType = IT_Invalid;
mIndex = 0;
mOffset = 0;
mResolved = NULL;
mResolved = nullptr;
}
};

View File

@ -145,7 +145,7 @@ bool ColladaLoader::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool
if (extension == "xml" || !extension.length() || checkSig) {
/* If CanRead() is called in order to check whether we
* support a specific file extension in general pIOHandler
* might be NULL and it's our duty to return true here.
* might be nullptr and it's our duty to return true here.
*/
if (!pIOHandler) {
return true;
@ -316,7 +316,7 @@ void ColladaLoader::ResolveNodeInstances(const ColladaParser &pParser, const Col
for (const auto &nodeInst : pNode->mNodeInstances) {
// find the corresponding node in the library
const ColladaParser::NodeLibrary::const_iterator itt = pParser.mNodeLibrary.find(nodeInst.mNode);
const Collada::Node *nd = itt == pParser.mNodeLibrary.end() ? NULL : (*itt).second;
const Collada::Node *nd = itt == pParser.mNodeLibrary.end() ? nullptr : (*itt).second;
// FIX for http://sourceforge.net/tracker/?func=detail&aid=3054873&group_id=226462&atid=1067632
// need to check for both name and ID to catch all. To avoid breaking valid files,
@ -716,7 +716,7 @@ aiMesh *ColladaLoader::CreateMesh(const ColladaParser &pParser, const Collada::M
if (targetMesh->mSubMeshes.size() > 1) {
throw DeadlyImportError("Morphing target mesh must be a single");
}
aimesh = CreateMesh(pParser, targetMesh, targetMesh->mSubMeshes.at(0), NULL, 0, 0);
aimesh = CreateMesh(pParser, targetMesh, targetMesh->mSubMeshes.at(0), nullptr, 0, 0);
mTargetMeshes.push_back(aimesh);
}
targetMeshes.push_back(aimesh);
@ -1000,7 +1000,7 @@ void ColladaLoader::StoreAnimations(aiScene *pScene, const ColladaParser &pParse
combinedAnim->mChannels = new aiNodeAnim *[combinedAnim->mNumChannels];
// add the template anim as first channel by moving its aiNodeAnim to the combined animation
combinedAnim->mChannels[0] = templateAnim->mChannels[0];
templateAnim->mChannels[0] = NULL;
templateAnim->mChannels[0] = nullptr;
delete templateAnim;
// combined animation replaces template animation in the anim array
mAnims[a] = combinedAnim;
@ -1009,7 +1009,7 @@ void ColladaLoader::StoreAnimations(aiScene *pScene, const ColladaParser &pParse
for (size_t b = 0; b < collectedAnimIndices.size(); ++b) {
aiAnimation *srcAnimation = mAnims[collectedAnimIndices[b]];
combinedAnim->mChannels[1 + b] = srcAnimation->mChannels[0];
srcAnimation->mChannels[0] = NULL;
srcAnimation->mChannels[0] = nullptr;
delete srcAnimation;
}
@ -1116,9 +1116,9 @@ void ColladaLoader::CreateAnimation(aiScene *pScene, const ColladaParser &pParse
// find the collada node corresponding to the aiNode
const Collada::Node *srcNode = FindNode(pParser.mRootNode, nodeName);
// ai_assert( srcNode != NULL);
if (!srcNode)
if (!srcNode) {
continue;
}
// now check all channels if they affect the current node
std::string targetID, subElement;
@ -1132,8 +1132,9 @@ void ColladaLoader::CreateAnimation(aiScene *pScene, const ColladaParser &pParse
std::string::size_type slashPos = srcChannel.mTarget.find('/');
if (slashPos == std::string::npos) {
std::string::size_type targetPos = srcChannel.mTarget.find(srcNode->mID);
if (targetPos == std::string::npos)
if (targetPos == std::string::npos) {
continue;
}
// not node transform, but something else. store as unknown animation channel for now
entry.mChannel = &(*cit);
@ -1777,11 +1778,12 @@ const Collada::Node *ColladaLoader::FindNode(const Collada::Node *pNode, const s
for (size_t a = 0; a < pNode->mChildren.size(); ++a) {
const Collada::Node *node = FindNode(pNode->mChildren[a], pName);
if (node)
if (node) {
return node;
}
}
return NULL;
return nullptr;
}
// ------------------------------------------------------------------------------------------------

View File

@ -89,7 +89,7 @@ ColladaParser::ColladaParser(IOSystem *pIOHandler, const std::string &pFile) :
{
// validate io-handler instance
if (nullptr == pIOHandler) {
throw DeadlyImportError("IOSystem is NULL.");
throw DeadlyImportError("IOSystem is nullptr.");
}
std::unique_ptr<IOStream> daefile;
@ -322,7 +322,7 @@ void ColladaParser::ReadStructure() {
else if (IsElement("library_cameras"))
ReadCameraLibrary();
else if (IsElement("library_nodes"))
ReadSceneNode(NULL); /* some hacking to reuse this piece of code */
ReadSceneNode(nullptr); /* some hacking to reuse this piece of code */
else if (IsElement("scene"))
ReadScene();
else
@ -588,7 +588,7 @@ void ColladaParser::ReadAnimation(Collada::Animation *pParent) {
typedef std::map<std::string, AnimationChannel> ChannelMap;
ChannelMap channels;
// this is the anim container in case we're a container
Animation *anim = NULL;
Animation *anim = nullptr;
// optional name given as an attribute
std::string animName;
@ -1713,9 +1713,6 @@ void ColladaParser::ReadGeometryLibrary() {
int indexID = GetAttribute("id");
std::string id = mReader->getAttributeValue(indexID);
// TODO: (thom) support SIDs
// ai_assert( TestAttribute( "sid") == -1);
// create a mesh and store it in the library under its (resolved) ID
// Skip and warn if ID is not unique
if (mMeshLibrary.find(id) == mMeshLibrary.cend()) {
@ -2329,7 +2326,7 @@ size_t ColladaParser::ReadPrimitives(Mesh &pMesh, std::vector<InputChannel> &pPe
return numPrimitives;
}
///@note This function willn't work correctly if both PerIndex and PerVertex channels have same channels.
///@note This function won't work correctly if both PerIndex and PerVertex channels have same channels.
///For example if TEXCOORD present in both <vertices> and <polylist> tags this function will create wrong uv coordinates.
///It's not clear from COLLADA documentation is this allowed or not. For now only exporter fixed to avoid such behavior
void ColladaParser::CopyVertex(size_t currentVertex, size_t numOffsets, size_t numPoints, size_t perVertexOffset, Mesh &pMesh, std::vector<InputChannel> &pPerIndexChannels, size_t currentPrimitive, const std::vector<size_t> &indices) {
@ -2525,8 +2522,6 @@ void ColladaParser::ReadSceneNode(Node *pNode) {
if (attrName > -1)
child->mName = mReader->getAttributeValue(attrName);
// TODO: (thom) support SIDs
// ai_assert( TestAttribute( "sid") == -1);
if (pNode) {
pNode->mChildren.push_back(child);
@ -2557,7 +2552,7 @@ void ColladaParser::ReadSceneNode(Node *pNode) {
ReadNodeTransformation(pNode, TF_SKEW);
else if (IsElement("translate"))
ReadNodeTransformation(pNode, TF_TRANSLATE);
else if (IsElement("render") && pNode->mParent == NULL && 0 == pNode->mPrimaryCamera.length()) {
else if (IsElement("render") && pNode->mParent == nullptr && 0 == pNode->mPrimaryCamera.length()) {
// ... scene evaluation or, in other words, postprocessing pipeline,
// or, again in other words, a turing-complete description how to
// render a Collada scene. The only thing that is interesting for
@ -2915,17 +2910,19 @@ const char *ColladaParser::GetTextContent() {
}
// ------------------------------------------------------------------------------------------------
// Reads the text contents of an element, returns NULL if not given. Skips leading whitespace.
// Reads the text contents of an element, returns nullptr if not given. Skips leading whitespace.
const char *ColladaParser::TestTextContent() {
// present node should be the beginning of an element
if (mReader->getNodeType() != irr::io::EXN_ELEMENT || mReader->isEmptyElement())
return NULL;
return nullptr;
// read contents of the element
if (!mReader->read())
return NULL;
if (mReader->getNodeType() != irr::io::EXN_TEXT && mReader->getNodeType() != irr::io::EXN_CDATA)
return NULL;
if (!mReader->read()) {
return nullptr;
}
if (mReader->getNodeType() != irr::io::EXN_TEXT && mReader->getNodeType() != irr::io::EXN_CDATA) {
return nullptr;
}
// skip leading whitespace
const char *text = mReader->getNodeData();

View File

@ -272,7 +272,7 @@ protected:
Skips leading whitespace. */
const char *GetTextContent();
/** Reads the text contents of an element, returns NULL if not given.
/** Reads the text contents of an element, returns nullptr if not given.
Skips leading whitespace. */
const char *TestTextContent();

View File

@ -47,10 +47,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef ASSIMP_BUILD_NO_FBX_IMPORTER
#include "FBXParser.h"
#include "FBXDocument.h"
#include "FBXImporter.h"
#include "FBXDocumentUtil.h"
#include "FBXImporter.h"
#include "FBXParser.h"
namespace Assimp {
namespace FBX {
@ -58,9 +58,8 @@ namespace FBX {
using namespace Util;
// ------------------------------------------------------------------------------------------------
AnimationCurve::AnimationCurve(uint64_t id, const Element& element, const std::string& name, const Document& /*doc*/)
: Object(id, element, name)
{
AnimationCurve::AnimationCurve(uint64_t id, const Element &element, const std::string &name, const Document & /*doc*/) :
Object(id, element, name) {
const Scope &sc = GetRequiredScope(element);
const Element &KeyTime = GetRequiredElement(sc, "KeyTime");
const Element &KeyValueFloat = GetRequiredElement(sc, "KeyValueFloat");
@ -89,19 +88,15 @@ AnimationCurve::AnimationCurve(uint64_t id, const Element& element, const std::s
}
// ------------------------------------------------------------------------------------------------
AnimationCurve::~AnimationCurve()
{
AnimationCurve::~AnimationCurve() {
// empty
}
// ------------------------------------------------------------------------------------------------
AnimationCurveNode::AnimationCurveNode(uint64_t id, const Element &element, const std::string &name,
const Document& doc, const char* const * target_prop_whitelist /*= NULL*/,
size_t whitelist_size /*= 0*/)
: Object(id, element, name)
, target()
, doc(doc)
{
const Document &doc, const char *const *target_prop_whitelist /*= nullptr*/,
size_t whitelist_size /*= 0*/) :
Object(id, element, name), target(), doc(doc) {
const Scope &sc = GetRequiredScope(element);
// find target node
@ -136,8 +131,6 @@ AnimationCurveNode::AnimationCurveNode(uint64_t id, const Element& element, cons
continue;
}
// XXX support constraints as DOM class
//ai_assert(dynamic_cast<const Model*>(ob) || dynamic_cast<const NodeAttribute*>(ob));
target = ob;
if (!target) {
continue;
@ -155,14 +148,12 @@ AnimationCurveNode::AnimationCurveNode(uint64_t id, const Element& element, cons
}
// ------------------------------------------------------------------------------------------------
AnimationCurveNode::~AnimationCurveNode()
{
AnimationCurveNode::~AnimationCurveNode() {
// empty
}
// ------------------------------------------------------------------------------------------------
const AnimationCurveMap& AnimationCurveNode::Curves() const
{
const AnimationCurveMap &AnimationCurveNode::Curves() const {
if (curves.empty()) {
// resolve attached animation curves
const std::vector<const Connection *> &conns = doc.GetConnectionsByDestinationSequenced(ID(), "AnimationCurve");
@ -175,13 +166,13 @@ const AnimationCurveMap& AnimationCurveNode::Curves() const
}
const Object *const ob = con->SourceObject();
if(!ob) {
if (nullptr == ob) {
DOMWarning("failed to read source object for AnimationCurve->AnimationCurveNode link, ignoring", &element);
continue;
}
const AnimationCurve *const anim = dynamic_cast<const AnimationCurve *>(ob);
if(!anim) {
if (nullptr == anim) {
DOMWarning("source object for ->AnimationCurveNode link is not an AnimationCurve", &element);
continue;
}
@ -194,10 +185,8 @@ const AnimationCurveMap& AnimationCurveNode::Curves() const
}
// ------------------------------------------------------------------------------------------------
AnimationLayer::AnimationLayer(uint64_t id, const Element& element, const std::string& name, const Document& doc)
: Object(id, element, name)
, doc(doc)
{
AnimationLayer::AnimationLayer(uint64_t id, const Element &element, const std::string &name, const Document &doc) :
Object(id, element, name), doc(doc) {
const Scope &sc = GetRequiredScope(element);
// note: the props table here bears little importance and is usually absent
@ -205,15 +194,13 @@ AnimationLayer::AnimationLayer(uint64_t id, const Element& element, const std::s
}
// ------------------------------------------------------------------------------------------------
AnimationLayer::~AnimationLayer()
{
AnimationLayer::~AnimationLayer() {
// empty
}
// ------------------------------------------------------------------------------------------------
AnimationCurveNodeList AnimationLayer::Nodes(const char* const * target_prop_whitelist /*= NULL*/,
size_t whitelist_size /*= 0*/) const
{
AnimationCurveNodeList AnimationLayer::Nodes(const char *const *target_prop_whitelist /*= nullptr*/,
size_t whitelist_size /*= 0*/) const {
AnimationCurveNodeList nodes;
// resolve attached animation nodes
@ -259,9 +246,8 @@ AnimationCurveNodeList AnimationLayer::Nodes(const char* const * target_prop_whi
}
// ------------------------------------------------------------------------------------------------
AnimationStack::AnimationStack(uint64_t id, const Element& element, const std::string& name, const Document& doc)
: Object(id, element, name)
{
AnimationStack::AnimationStack(uint64_t id, const Element &element, const std::string &name, const Document &doc) :
Object(id, element, name) {
const Scope &sc = GetRequiredScope(element);
// note: we don't currently use any of these properties so we shouldn't bother if it is missing
@ -294,12 +280,11 @@ AnimationStack::AnimationStack(uint64_t id, const Element& element, const std::s
}
// ------------------------------------------------------------------------------------------------
AnimationStack::~AnimationStack()
{
AnimationStack::~AnimationStack() {
// empty
}
} //!FBX
} //!Assimp
} // namespace FBX
} // namespace Assimp
#endif // ASSIMP_BUILD_NO_FBX_IMPORTER

View File

@ -804,11 +804,6 @@ bool FBXConverter::GenerateTransformationNodeChain(const Model &model, const std
aiMatrix4x4::Translation(-GeometricTranslation, chain[TransformationComp_GeometricTranslationInverse]);
}
// is_complex needs to be consistent with NeedsComplexTransformationChain()
// or the interplay between this code and the animation converter would
// not be guaranteed.
//ai_assert(NeedsComplexTransformationChain(model) == ((chainBits & chainMaskComplex) != 0));
// now, if we have more than just Translation, Scaling and Rotation,
// we need to generate a full node chain to accommodate for assimp's
// lack to express pivots and offsets.
@ -1290,7 +1285,8 @@ unsigned int FBXConverter::ConvertMeshMultiMaterial(const MeshGeometry &mesh, co
}
if (binormals) {
ai_assert(tangents.size() == vertices.size() && binormals->size() == vertices.size());
ai_assert(tangents.size() == vertices.size());
ai_assert(binormals->size() == vertices.size());
out_mesh->mTangents = new aiVector3D[vertices.size()];
out_mesh->mBitangents = new aiVector3D[vertices.size()];
@ -2001,19 +1997,19 @@ void FBXConverter::SetTextureProperties(aiMaterial *out_mat, const TextureMap &_
TrySetTextureProperties(out_mat, _textures, "Maya|ReflectionMapTexture", aiTextureType_REFLECTION, mesh);
// Maya PBR
TrySetTextureProperties(out_mat, _textures, "Maya|baseColor|file", aiTextureType_BASE_COLOR, mesh);
TrySetTextureProperties(out_mat, _textures, "Maya|normalCamera|file", aiTextureType_NORMAL_CAMERA, mesh);
TrySetTextureProperties(out_mat, _textures, "Maya|emissionColor|file", aiTextureType_EMISSION_COLOR, mesh);
TrySetTextureProperties(out_mat, _textures, "Maya|metalness|file", aiTextureType_METALNESS, mesh);
TrySetTextureProperties(out_mat, _textures, "Maya|diffuseRoughness|file", aiTextureType_DIFFUSE_ROUGHNESS, mesh);
TrySetTextureProperties(out_mat, _textures, "Maya|baseColor", aiTextureType_BASE_COLOR, mesh);
TrySetTextureProperties(out_mat, _textures, "Maya|normalCamera", aiTextureType_NORMAL_CAMERA, mesh);
TrySetTextureProperties(out_mat, _textures, "Maya|emissionColor", aiTextureType_EMISSION_COLOR, mesh);
TrySetTextureProperties(out_mat, _textures, "Maya|metalness", aiTextureType_METALNESS, mesh);
TrySetTextureProperties(out_mat, _textures, "Maya|diffuseRoughness", aiTextureType_DIFFUSE_ROUGHNESS, mesh);
// Maya stingray
TrySetTextureProperties(out_mat, _textures, "Maya|TEX_color_map|file", aiTextureType_BASE_COLOR, mesh);
TrySetTextureProperties(out_mat, _textures, "Maya|TEX_normal_map|file", aiTextureType_NORMAL_CAMERA, mesh);
TrySetTextureProperties(out_mat, _textures, "Maya|TEX_emissive_map|file", aiTextureType_EMISSION_COLOR, mesh);
TrySetTextureProperties(out_mat, _textures, "Maya|TEX_metallic_map|file", aiTextureType_METALNESS, mesh);
TrySetTextureProperties(out_mat, _textures, "Maya|TEX_roughness_map|file", aiTextureType_DIFFUSE_ROUGHNESS, mesh);
TrySetTextureProperties(out_mat, _textures, "Maya|TEX_ao_map|file", aiTextureType_AMBIENT_OCCLUSION, mesh);
TrySetTextureProperties(out_mat, _textures, "Maya|TEX_color_map", aiTextureType_BASE_COLOR, mesh);
TrySetTextureProperties(out_mat, _textures, "Maya|TEX_normal_map", aiTextureType_NORMAL_CAMERA, mesh);
TrySetTextureProperties(out_mat, _textures, "Maya|TEX_emissive_map", aiTextureType_EMISSION_COLOR, mesh);
TrySetTextureProperties(out_mat, _textures, "Maya|TEX_metallic_map", aiTextureType_METALNESS, mesh);
TrySetTextureProperties(out_mat, _textures, "Maya|TEX_roughness_map", aiTextureType_DIFFUSE_ROUGHNESS, mesh);
TrySetTextureProperties(out_mat, _textures, "Maya|TEX_ao_map", aiTextureType_AMBIENT_OCCLUSION, mesh);
// 3DSMax PBR
TrySetTextureProperties(out_mat, _textures, "3dsMax|Parameters|base_color_map", aiTextureType_BASE_COLOR, mesh);
@ -3166,7 +3162,8 @@ FBXConverter::KeyFrameListList FBXConverter::GetKeyframeList(const std::vector<c
}
const AnimationCurve *const curve = kv.second;
ai_assert(curve->GetKeys().size() == curve->GetValues().size() && curve->GetKeys().size());
ai_assert(curve->GetKeys().size() == curve->GetValues().size());
ai_assert(curve->GetKeys().size());
//get values within the start/stop time window
std::shared_ptr<KeyTimeList> Keys(new KeyTimeList());

View File

@ -220,8 +220,8 @@ private:
* each output vertex the DOM index it maps to.
*/
void ConvertWeights(aiMesh *out, const MeshGeometry &geo, const aiMatrix4x4 &absolute_transform,
aiNode *parent = NULL, unsigned int materialIndex = NO_MATERIAL_SEPARATION,
std::vector<unsigned int> *outputVertStartIndices = NULL);
aiNode *parent = nullptr, unsigned int materialIndex = NO_MATERIAL_SEPARATION,
std::vector<unsigned int> *outputVertStartIndices = nullptr);
// ------------------------------------------------------------------------------------------------
void ConvertCluster(std::vector<aiBone *> &local_mesh_bones, const Cluster *cl,

View File

@ -221,7 +221,7 @@ const Object* LazyObject::Get(bool dieOnError)
if(!DefaultLogger::isNullLogger()) {
ASSIMP_LOG_ERROR(ex.what());
}
return NULL;
return nullptr;
}
if (!object.get()) {
@ -467,7 +467,7 @@ void Document::ReadPropertyTemplates()
const Element *Properties70 = (*innerSc)["Properties70"];
if(Properties70) {
std::shared_ptr<const PropertyTable> props = std::make_shared<const PropertyTable>(
*Properties70,std::shared_ptr<const PropertyTable>(static_cast<const PropertyTable*>(NULL))
*Properties70, std::shared_ptr<const PropertyTable>(static_cast<const PropertyTable *>(nullptr))
);
templates[oname+"."+pname] = props;

View File

@ -96,7 +96,7 @@ public:
template <typename T>
const T* Get(bool dieOnError = false) {
const Object* const ob = Get(dieOnError);
return ob ? dynamic_cast<const T*>(ob) : NULL;
return ob ? dynamic_cast<const T *>(ob) : nullptr;
}
uint64_t ID() const {
@ -213,7 +213,8 @@ private:
type name() const { \
const int ival = PropertyGet<int>(Props(), fbx_stringize(name), static_cast<int>(default_value)); \
if (ival < 0 || ival >= AI_CONCAT(type, _MAX)) { \
ai_assert(static_cast<int>(default_value) >= 0 && static_cast<int>(default_value) < AI_CONCAT(type, _MAX)); \
ai_assert(static_cast<int>(default_value) >= 0); \
ai_assert(static_cast<int>(default_value) < AI_CONCAT(type, _MAX)); \
return static_cast<type>(default_value); \
} \
return static_cast<type>(ival); \
@ -744,7 +745,7 @@ public:
wants animations for. If the curve node does not match one of these, std::range_error
will be thrown. */
AnimationCurveNode(uint64_t id, const Element& element, const std::string& name, const Document& doc,
const char* const * target_prop_whitelist = NULL, size_t whitelist_size = 0);
const char *const *target_prop_whitelist = nullptr, size_t whitelist_size = 0);
virtual ~AnimationCurveNode();
@ -756,7 +757,7 @@ public:
const AnimationCurveMap& Curves() const;
/** Object the curve is assigned to, this can be NULL if the
/** Object the curve is assigned to, this can be nullptr if the
* target object has no DOM representation or could not
* be read for other reasons.*/
const Object* Target() const {
@ -968,7 +969,7 @@ public:
// note: a connection ensures that the source and dest objects exist, but
// not that they have DOM representations, so the return value of one of
// these functions can still be NULL.
// these functions can still be nullptr.
const Object* SourceObject() const;
const Object* DestinationObject() const;

View File

@ -65,7 +65,7 @@ void DOMError(const std::string& message, const Token& token)
}
// ------------------------------------------------------------------------------------------------
void DOMError(const std::string& message, const Element* element /*= NULL*/)
void DOMError(const std::string& message, const Element* element /*= nullptr*/)
{
if(element) {
DOMError(message,element->KeyToken());
@ -84,7 +84,7 @@ void DOMWarning(const std::string& message, const Token& token)
}
// ------------------------------------------------------------------------------------------------
void DOMWarning(const std::string& message, const Element* element /*= NULL*/)
void DOMWarning(const std::string& message, const Element* element /*= nullptr*/)
{
if(element) {
DOMWarning(message,element->KeyToken());
@ -106,7 +106,7 @@ std::shared_ptr<const PropertyTable> GetPropertyTable(const Document& doc,
{
const Element* const Properties70 = sc["Properties70"];
std::shared_ptr<const PropertyTable> templateProps = std::shared_ptr<const PropertyTable>(
static_cast<const PropertyTable*>(NULL));
static_cast<const PropertyTable *>(nullptr));
if(templateName.length()) {
PropertyTemplateMap::const_iterator it = doc.Templates().find(templateName);

View File

@ -241,7 +241,7 @@ const MatIndexArray& MeshGeometry::GetMaterialIndices() const {
// ------------------------------------------------------------------------------------------------
const unsigned int* MeshGeometry::ToOutputVertexIndex( unsigned int in_index, unsigned int& count ) const {
if ( in_index >= m_mapping_counts.size() ) {
return NULL;
return nullptr;
}
ai_assert( m_mapping_counts.size() == m_mapping_offsets.size() );

View File

@ -61,10 +61,10 @@ public:
Geometry( uint64_t id, const Element& element, const std::string& name, const Document& doc );
virtual ~Geometry();
/** Get the Skin attached to this geometry or NULL */
/** Get the Skin attached to this geometry or nullptr */
const Skin* DeformerSkin() const;
/** Get the BlendShape attached to this geometry or NULL */
/** Get the BlendShape attached to this geometry or nullptr */
const std::vector<const BlendShape*>& GetBlendShapes() const;
private:
@ -123,7 +123,7 @@ public:
/** Get per-face-vertex material assignments */
const MatIndexArray& GetMaterialIndices() const;
/** Convert from a fbx file vertex index (for example from a #Cluster weight) or NULL
/** Convert from a fbx file vertex index (for example from a #Cluster weight) or nullptr
* if the vertex index is not valid. */
const unsigned int* ToOutputVertexIndex( unsigned int in_index, unsigned int& count ) const;

View File

@ -77,7 +77,7 @@ namespace {
}
// ------------------------------------------------------------------------------------------------
AI_WONT_RETURN void ParseError(const std::string& message, const Element* element = NULL) AI_WONT_RETURN_SUFFIX;
AI_WONT_RETURN void ParseError(const std::string &message, const Element *element = nullptr) AI_WONT_RETURN_SUFFIX;
AI_WONT_RETURN void ParseError(const std::string& message, const Element* element)
{
if(element) {
@ -181,7 +181,7 @@ Scope::Scope(Parser& parser,bool topLevel)
}
TokenPtr n = parser.AdvanceToNextToken();
if(n == NULL) {
if (n == nullptr) {
ParseError("unexpected end of file");
}
@ -196,7 +196,7 @@ Scope::Scope(Parser& parser,bool topLevel)
// Element() should stop at the next Key token (or right after a Close token)
n = parser.CurrentToken();
if(n == NULL) {
if (n == nullptr) {
if (topLevel) {
return;
}
@ -236,7 +236,7 @@ TokenPtr Parser::AdvanceToNextToken()
{
last = current;
if (cursor == tokens.end()) {
current = NULL;
current = nullptr;
} else {
current = *cursor++;
}
@ -258,7 +258,7 @@ TokenPtr Parser::LastToken() const
// ------------------------------------------------------------------------------------------------
uint64_t ParseTokenAsID(const Token& t, const char*& err_out)
{
err_out = NULL;
err_out = nullptr;
if (t.Type() != TokenType_DATA) {
err_out = "expected TOK_DATA token";
@ -296,7 +296,7 @@ uint64_t ParseTokenAsID(const Token& t, const char*& err_out)
size_t ParseTokenAsDim(const Token& t, const char*& err_out)
{
// same as ID parsing, except there is a trailing asterisk
err_out = NULL;
err_out = nullptr;
if (t.Type() != TokenType_DATA) {
err_out = "expected TOK_DATA token";
@ -342,7 +342,7 @@ size_t ParseTokenAsDim(const Token& t, const char*& err_out)
// ------------------------------------------------------------------------------------------------
float ParseTokenAsFloat(const Token& t, const char*& err_out)
{
err_out = NULL;
err_out = nullptr;
if (t.Type() != TokenType_DATA) {
err_out = "expected TOK_DATA token";
@ -385,7 +385,7 @@ float ParseTokenAsFloat(const Token& t, const char*& err_out)
// ------------------------------------------------------------------------------------------------
int ParseTokenAsInt(const Token& t, const char*& err_out)
{
err_out = NULL;
err_out = nullptr;
if (t.Type() != TokenType_DATA) {
err_out = "expected TOK_DATA token";
@ -421,7 +421,7 @@ int ParseTokenAsInt(const Token& t, const char*& err_out)
// ------------------------------------------------------------------------------------------------
int64_t ParseTokenAsInt64(const Token& t, const char*& err_out)
{
err_out = NULL;
err_out = nullptr;
if (t.Type() != TokenType_DATA) {
err_out = "expected TOK_DATA token";
@ -458,7 +458,7 @@ int64_t ParseTokenAsInt64(const Token& t, const char*& err_out)
// ------------------------------------------------------------------------------------------------
std::string ParseTokenAsString(const Token& t, const char*& err_out)
{
err_out = NULL;
err_out = nullptr;
if (t.Type() != TokenType_DATA) {
err_out = "expected TOK_DATA token";
@ -1211,7 +1211,7 @@ bool HasElement( const Scope& sc, const std::string& index ) {
// ------------------------------------------------------------------------------------------------
// extract a required element from a scope, abort if the element cannot be found
const Element& GetRequiredElement(const Scope& sc, const std::string& index, const Element* element /*= NULL*/)
const Element& GetRequiredElement(const Scope& sc, const std::string& index, const Element* element /*= nullptr*/)
{
const Element* el = sc[index];
if(!el) {

View File

@ -137,7 +137,7 @@ public:
return element->second;
}
}
return NULL;
return nullptr;
}
ElementCollection GetCollection(const std::string& index) const {
@ -219,7 +219,7 @@ void ParseVectorDataArray(std::vector<int64_t>& out, const Element& el);
bool HasElement( const Scope& sc, const std::string& index );
// extract a required element from a scope, abort if the element cannot be found
const Element& GetRequiredElement(const Scope& sc, const std::string& index, const Element* element = NULL);
const Element &GetRequiredElement(const Scope &sc, const std::string &index, const Element *element = nullptr);
// extract required compound scope
const Scope& GetRequiredScope(const Element& el);

View File

@ -70,7 +70,7 @@ Property::~Property()
namespace {
// ------------------------------------------------------------------------------------------------
// read a typed property out of a FBX element. The return value is NULL if the property cannot be read.
// read a typed property out of a FBX element. The return value is nullptr if the property cannot be read.
Property* ReadTypedProperty(const Element& element)
{
ai_assert(element.KeyToken().StringContents() == "P");
@ -112,7 +112,7 @@ Property* ReadTypedProperty(const Element& element)
else if (!strcmp(cs,"double") || !strcmp(cs,"Number") || !strcmp(cs,"Float") || !strcmp(cs,"FieldOfView") || !strcmp( cs, "UnitScaleFactor" ) ) {
return new TypedProperty<float>(ParseTokenAsFloat(*tok[4]));
}
return NULL;
return nullptr;
}
@ -197,7 +197,7 @@ const Property* PropertyTable::Get(const std::string& name) const
return templateProps->Get(name);
}
return NULL;
return nullptr;
}
}

View File

@ -110,7 +110,7 @@ public:
const Property* Get(const std::string& name) const;
// PropertyTable's need not be coupled with FBX elements so this can be NULL
// PropertyTable's need not be coupled with FBX elements so this can be nullptr
const Element* GetElement() const {
return element;
}

View File

@ -127,7 +127,7 @@ void ProcessDataToken( TokenList& output_tokens, const char*& start, const char*
TokenizeError("unexpected character, expected data token", line, column);
}
start = end = NULL;
start = end = nullptr;
}
}
@ -146,7 +146,7 @@ void Tokenize(TokenList& output_tokens, const char* input)
bool in_double_quotes = false;
bool pending_data_token = false;
const char* token_begin = NULL, *token_end = NULL;
const char *token_begin = nullptr, *token_end = nullptr;
for (const char* cur = input;*cur;column += (*cur == '\t' ? ASSIMP_FBX_TAB_WIDTH : 1), ++cur) {
const char c = *cur;

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -43,17 +41,16 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
/** @file Implementation of the MDL importer class */
#ifndef ASSIMP_BUILD_NO_HMP_IMPORTER
// internal headers
#include "AssetLib/HMP/HMPLoader.h"
#include "AssetLib/MD2/MD2FileData.h"
#include <assimp/IOSystem.hpp>
#include <assimp/DefaultLogger.hpp>
#include <assimp/scene.h>
#include <assimp/importerdesc.h>
#include <assimp/scene.h>
#include <assimp/DefaultLogger.hpp>
#include <assimp/IOSystem.hpp>
#include <memory>
@ -74,22 +71,19 @@ static const aiImporterDesc desc = {
// ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer
HMPImporter::HMPImporter()
{
HMPImporter::HMPImporter() {
// nothing to do here
}
// ------------------------------------------------------------------------------------------------
// Destructor, private as well
HMPImporter::~HMPImporter()
{
HMPImporter::~HMPImporter() {
// nothing to do here
}
// ------------------------------------------------------------------------------------------------
// Returns whether the class can handle the format of the given file.
bool HMPImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool cs) const
{
bool HMPImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool cs) const {
const std::string extension = GetExtension(pFile);
if (extension == "hmp")
return true;
@ -107,23 +101,22 @@ bool HMPImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool
// ------------------------------------------------------------------------------------------------
// Get list of all file extensions that are handled by this loader
const aiImporterDesc* HMPImporter::GetInfo () const
{
const aiImporterDesc *HMPImporter::GetInfo() const {
return &desc;
}
// ------------------------------------------------------------------------------------------------
// Imports the given file into the given scene structure.
void HMPImporter::InternReadFile(const std::string &pFile,
aiScene* _pScene, IOSystem* _pIOHandler)
{
aiScene *_pScene, IOSystem *_pIOHandler) {
pScene = _pScene;
mIOHandler = _pIOHandler;
std::unique_ptr<IOStream> file(mIOHandler->Open(pFile));
// Check whether we can read from the file
if( file.get() == nullptr)
if (file.get() == nullptr) {
throw DeadlyImportError("Failed to open HMP file " + pFile + ".");
}
// Check whether the HMP file is large enough to contain
// at least the file header
@ -141,27 +134,22 @@ void HMPImporter::InternReadFile( const std::string& pFile,
// HMP4 format
if (AI_HMP_MAGIC_NUMBER_LE_4 == iMagic ||
AI_HMP_MAGIC_NUMBER_BE_4 == iMagic)
{
AI_HMP_MAGIC_NUMBER_BE_4 == iMagic) {
ASSIMP_LOG_DEBUG("HMP subtype: 3D GameStudio A4, magic word is HMP4");
InternReadFile_HMP4();
}
// HMP5 format
else if (AI_HMP_MAGIC_NUMBER_LE_5 == iMagic ||
AI_HMP_MAGIC_NUMBER_BE_5 == iMagic)
{
AI_HMP_MAGIC_NUMBER_BE_5 == iMagic) {
ASSIMP_LOG_DEBUG("HMP subtype: 3D GameStudio A5, magic word is HMP5");
InternReadFile_HMP5();
}
// HMP7 format
else if (AI_HMP_MAGIC_NUMBER_LE_7 == iMagic ||
AI_HMP_MAGIC_NUMBER_BE_7 == iMagic)
{
AI_HMP_MAGIC_NUMBER_BE_7 == iMagic) {
ASSIMP_LOG_DEBUG("HMP subtype: 3D GameStudio A7, magic word is HMP7");
InternReadFile_HMP7();
}
else
{
} else {
// Print the magic word to the logger
char szBuffer[5];
szBuffer[0] = ((char *)&iMagic)[0];
@ -180,16 +168,13 @@ void HMPImporter::InternReadFile( const std::string& pFile,
delete[] mBuffer;
mBuffer = nullptr;
}
// ------------------------------------------------------------------------------------------------
void HMPImporter::ValidateHeader_HMP457( )
{
void HMPImporter::ValidateHeader_HMP457() {
const HMP::Header_HMP5 *const pcHeader = (const HMP::Header_HMP5 *)mBuffer;
if (120 > iFileSize)
{
if (120 > iFileSize) {
throw DeadlyImportError("HMP file is too small (header size is "
"120 bytes, this file is smaller)");
}
@ -202,18 +187,15 @@ void HMPImporter::ValidateHeader_HMP457( )
if (!pcHeader->numframes)
throw DeadlyImportError("There are no frames. At least one should be there");
}
// ------------------------------------------------------------------------------------------------
void HMPImporter::InternReadFile_HMP4( )
{
void HMPImporter::InternReadFile_HMP4() {
throw DeadlyImportError("HMP4 is currently not supported");
}
// ------------------------------------------------------------------------------------------------
void HMPImporter::InternReadFile_HMP5( )
{
void HMPImporter::InternReadFile_HMP5() {
// read the file header and skip everything to byte 84
const HMP::Header_HMP5 *pcHeader = (const HMP::Header_HMP5 *)mBuffer;
const unsigned char *szCurrent = (const unsigned char *)(mBuffer + 84);
@ -243,15 +225,15 @@ void HMPImporter::InternReadFile_HMP5( )
aiVector3D *pcVertOut = pcMesh->mVertices;
aiVector3D *pcNorOut = pcMesh->mNormals;
const HMP::Vertex_HMP5 *src = (const HMP::Vertex_HMP5 *)szCurrent;
for (unsigned int y = 0; y < height;++y)
{
for (unsigned int x = 0; x < width;++x)
{
for (unsigned int y = 0; y < height; ++y) {
for (unsigned int x = 0; x < width; ++x) {
pcVertOut->x = x * pcHeader->ftrisize_x;
pcVertOut->y = y * pcHeader->ftrisize_y;
pcVertOut->z = (((float)src->z / 0xffff) - 0.5f) * pcHeader->ftrisize_x * 8.0f;
MD2::LookupNormalIndex(src->normals162index, *pcNorOut);
++pcVertOut;++pcNorOut;++src;
++pcVertOut;
++pcNorOut;
++src;
}
}
@ -272,8 +254,7 @@ void HMPImporter::InternReadFile_HMP5( )
}
// ------------------------------------------------------------------------------------------------
void HMPImporter::InternReadFile_HMP7( )
{
void HMPImporter::InternReadFile_HMP7() {
// read the file header and skip everything to byte 84
const HMP::Header_HMP5 *const pcHeader = (const HMP::Header_HMP5 *)mBuffer;
const unsigned char *szCurrent = (const unsigned char *)(mBuffer + 84);
@ -304,10 +285,8 @@ void HMPImporter::InternReadFile_HMP7( )
aiVector3D *pcVertOut = pcMesh->mVertices;
aiVector3D *pcNorOut = pcMesh->mNormals;
const HMP::Vertex_HMP7 *src = (const HMP::Vertex_HMP7 *)szCurrent;
for (unsigned int y = 0; y < height;++y)
{
for (unsigned int x = 0; x < width;++x)
{
for (unsigned int y = 0; y < height; ++y) {
for (unsigned int x = 0; x < width; ++x) {
pcVertOut->x = x * pcHeader->ftrisize_x;
pcVertOut->y = y * pcHeader->ftrisize_y;
@ -321,7 +300,9 @@ void HMPImporter::InternReadFile_HMP7( )
pcNorOut->z = 1.0f;
pcNorOut->Normalize();
++pcVertOut;++pcNorOut;++src;
++pcVertOut;
++pcNorOut;
++src;
}
}
@ -342,23 +323,19 @@ void HMPImporter::InternReadFile_HMP7( )
// ------------------------------------------------------------------------------------------------
void HMPImporter::CreateMaterial(const unsigned char *szCurrent,
const unsigned char** szCurrentOut)
{
const unsigned char **szCurrentOut) {
aiMesh *const pcMesh = pScene->mMeshes[0];
const HMP::Header_HMP5 *const pcHeader = (const HMP::Header_HMP5 *)mBuffer;
// we don't need to generate texture coordinates if
// we have no textures in the file ...
if (pcHeader->numskins)
{
if (pcHeader->numskins) {
pcMesh->mTextureCoords[0] = new aiVector3D[pcHeader->numverts];
pcMesh->mNumUVComponents[0] = 2;
// now read the first skin and skip all others
ReadFirstSkin(pcHeader->numskins, szCurrent, &szCurrent);
}
else
{
} else {
// generate a default material
const int iMode = (int)aiShadingMode_Gouraud;
aiMaterial *pcHelper = new aiMaterial();
@ -385,8 +362,7 @@ void HMPImporter::CreateMaterial(const unsigned char* szCurrent,
}
// ------------------------------------------------------------------------------------------------
void HMPImporter::CreateOutputFaceList(unsigned int width,unsigned int height)
{
void HMPImporter::CreateOutputFaceList(unsigned int width, unsigned int height) {
aiMesh *const pcMesh = this->pScene->mMeshes[0];
// Allocate enough storage
@ -401,7 +377,7 @@ void HMPImporter::CreateOutputFaceList(unsigned int width,unsigned int height)
aiVector3D *pcVertOut = pcVertices;
aiVector3D *pcNorOut = pcNormals;
aiVector3D* pcUVs = pcMesh->mTextureCoords[0] ? new aiVector3D[pcMesh->mNumVertices] : NULL;
aiVector3D *pcUVs = pcMesh->mTextureCoords[0] ? new aiVector3D[pcMesh->mNumVertices] : nullptr;
aiVector3D *pcUVOut(pcUVs);
// Build the terrain square
@ -416,14 +392,12 @@ void HMPImporter::CreateOutputFaceList(unsigned int width,unsigned int height)
*pcVertOut++ = pcMesh->mVertices[(y + 1) * width + x + 1];
*pcVertOut++ = pcMesh->mVertices[y * width + x + 1];
*pcNorOut++ = pcMesh->mNormals[y * width + x];
*pcNorOut++ = pcMesh->mNormals[(y + 1) * width + x];
*pcNorOut++ = pcMesh->mNormals[(y + 1) * width + x + 1];
*pcNorOut++ = pcMesh->mNormals[y * width + x + 1];
if (pcMesh->mTextureCoords[0])
{
if (pcMesh->mTextureCoords[0]) {
*pcUVOut++ = pcMesh->mTextureCoords[0][y * width + x];
*pcUVOut++ = pcMesh->mTextureCoords[0][(y + 1) * width + x];
*pcUVOut++ = pcMesh->mTextureCoords[0][(y + 1) * width + x + 1];
@ -440,8 +414,7 @@ void HMPImporter::CreateOutputFaceList(unsigned int width,unsigned int height)
delete[] pcMesh->mNormals;
pcMesh->mNormals = pcNormals;
if (pcMesh->mTextureCoords[0])
{
if (pcMesh->mTextureCoords[0]) {
delete[] pcMesh->mTextureCoords[0];
pcMesh->mTextureCoords[0] = pcUVs;
}
@ -449,8 +422,7 @@ void HMPImporter::CreateOutputFaceList(unsigned int width,unsigned int height)
// ------------------------------------------------------------------------------------------------
void HMPImporter::ReadFirstSkin(unsigned int iNumSkins, const unsigned char *szCursor,
const unsigned char** szCursorOut)
{
const unsigned char **szCursorOut) {
ai_assert(0 != iNumSkins);
ai_assert(nullptr != szCursor);
@ -458,18 +430,18 @@ void HMPImporter::ReadFirstSkin(unsigned int iNumSkins, const unsigned char* szC
// sometimes we need to skip 12 bytes here, I don't know why ...
uint32_t iType = *((uint32_t *)szCursor);
szCursor += sizeof(uint32_t);
if (0 == iType)
{
if (0 == iType) {
szCursor += sizeof(uint32_t) * 2;
iType = *((uint32_t *)szCursor);
szCursor += sizeof(uint32_t);
if (!iType)
throw DeadlyImportError("Unable to read HMP7 skin chunk");
}
// read width and height
uint32_t iWidth = *((uint32_t*)szCursor); szCursor += sizeof(uint32_t);
uint32_t iHeight = *((uint32_t*)szCursor); szCursor += sizeof(uint32_t);
uint32_t iWidth = *((uint32_t *)szCursor);
szCursor += sizeof(uint32_t);
uint32_t iHeight = *((uint32_t *)szCursor);
szCursor += sizeof(uint32_t);
// allocate an output material
aiMaterial *pcMat = new aiMaterial();
@ -479,11 +451,13 @@ void HMPImporter::ReadFirstSkin(unsigned int iNumSkins, const unsigned char* szC
pcMat, iType, iWidth, iHeight);
// now we need to skip any other skins ...
for (unsigned int i = 1; i< iNumSkins;++i)
{
iType = *((uint32_t*)szCursor); szCursor += sizeof(uint32_t);
iWidth = *((uint32_t*)szCursor); szCursor += sizeof(uint32_t);
iHeight = *((uint32_t*)szCursor); szCursor += sizeof(uint32_t);
for (unsigned int i = 1; i < iNumSkins; ++i) {
iType = *((uint32_t *)szCursor);
szCursor += sizeof(uint32_t);
iWidth = *((uint32_t *)szCursor);
szCursor += sizeof(uint32_t);
iHeight = *((uint32_t *)szCursor);
szCursor += sizeof(uint32_t);
SkipSkinLump_3DGS_MDL7(szCursor, &szCursor, iType, iWidth, iHeight);
SizeCheck(szCursor);
@ -500,10 +474,10 @@ void HMPImporter::ReadFirstSkin(unsigned int iNumSkins, const unsigned char* szC
// ------------------------------------------------------------------------------------------------
// Generate proepr texture coords
void HMPImporter::GenerateTextureCoords(
const unsigned int width, const unsigned int height)
{
ai_assert(NULL != pScene->mMeshes && NULL != pScene->mMeshes[0] &&
NULL != pScene->mMeshes[0]->mTextureCoords[0]);
const unsigned int width, const unsigned int height) {
ai_assert(nullptr != pScene->mMeshes);
ai_assert(nullptr != pScene->mMeshes[0]);
ai_assert(nullptr != pScene->mMeshes[0]->mTextureCoords[0]);
aiVector3D *uv = pScene->mMeshes[0]->mTextureCoords[0];

View File

@ -131,7 +131,7 @@ void WritePolygon(std::vector<IfcVector3> &resultpoly, TempMesh &result) {
void ProcessBooleanHalfSpaceDifference(const Schema_2x3::IfcHalfSpaceSolid *hs, TempMesh &result,
const TempMesh &first_operand,
ConversionData & /*conv*/) {
ai_assert(hs != NULL);
ai_assert(hs != nullptr);
const Schema_2x3::IfcPlane *const plane = hs->BaseSurface->ToPtr<Schema_2x3::IfcPlane>();
if (!plane) {
@ -366,7 +366,7 @@ bool PointInPoly(const IfcVector3 &p, const std::vector<IfcVector3> &boundary) {
void ProcessPolygonalBoundedBooleanHalfSpaceDifference(const Schema_2x3::IfcPolygonalBoundedHalfSpace *hs, TempMesh &result,
const TempMesh &first_operand,
ConversionData &conv) {
ai_assert(hs != NULL);
ai_assert(hs != nullptr);
const Schema_2x3::IfcPlane *const plane = hs->BaseSurface->ToPtr<Schema_2x3::IfcPlane>();
if (!plane) {
@ -665,7 +665,7 @@ void ProcessPolygonalBoundedBooleanHalfSpaceDifference(const Schema_2x3::IfcPoly
void ProcessBooleanExtrudedAreaSolidDifference(const Schema_2x3::IfcExtrudedAreaSolid *as, TempMesh &result,
const TempMesh &first_operand,
ConversionData &conv) {
ai_assert(as != NULL);
ai_assert(as != nullptr);
// This case is handled by reduction to an instance of the quadrify() algorithm.
// Obviously, this won't work for arbitrarily complex cases. In fact, the first

View File

@ -389,7 +389,8 @@ public:
// --------------------------------------------------
void SampleDiscrete(TempMesh& out,IfcFloat a,IfcFloat b) const {
ai_assert(InRange(a) && InRange(b));
ai_assert(InRange(a));
ai_assert(InRange(b));
return base->SampleDiscrete(out,TrimParam(a),TrimParam(b));
}
@ -446,7 +447,8 @@ public:
// --------------------------------------------------
size_t EstimateSampleCount(IfcFloat a, IfcFloat b) const {
ai_assert(InRange(a) && InRange(b));
ai_assert(InRange(a));
ai_assert(InRange(b));
return static_cast<size_t>( std::ceil(b) - std::floor(a) );
}
@ -489,7 +491,7 @@ Curve* Curve::Convert(const IFC::Schema_2x3::IfcCurve& curve,ConversionData& con
}
// XXX OffsetCurve2D, OffsetCurve3D not currently supported
return NULL;
return nullptr;
}
#ifdef ASSIMP_BUILD_DEBUG

View File

@ -174,7 +174,7 @@ void ProcessPolygonBoundaries(TempMesh& result, const TempMesh& inmesh, size_t m
TempOpening& opening = fake_openings.back();
opening.extrusionDir = master_normal;
opening.solid = NULL;
opening.solid = nullptr;
opening.profileMesh = std::make_shared<TempMesh>();
opening.profileMesh->mVerts.reserve(*iit);

View File

@ -172,7 +172,7 @@ void IFCImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
if (GetExtension(pFile) == "ifczip") {
#ifndef ASSIMP_BUILD_NO_COMPRESSED_IFC
unzFile zip = unzOpen(pFile.c_str());
if (zip == NULL) {
if (zip == nullptr) {
ThrowException("Could not open ifczip file for reading, unzip failed");
}
@ -373,7 +373,7 @@ void SetUnits(ConversionData &conv) {
// ------------------------------------------------------------------------------------------------
void SetCoordinateSpace(ConversionData &conv) {
const Schema_2x3::IfcRepresentationContext *fav = NULL;
const Schema_2x3::IfcRepresentationContext *fav = nullptr;
for (const Schema_2x3::IfcRepresentationContext &v : conv.proj.RepresentationContexts) {
fav = &v;
// Model should be the most suitable type of context, hence ignore the others
@ -790,7 +790,7 @@ aiNode *ProcessSpatialStructure(aiNode *parent, const Schema_2x3::IfcProduct &el
for (const Schema_2x3::IfcObjectDefinition &def : aggr->RelatedObjects) {
if (const Schema_2x3::IfcProduct *const prod = def.ToPtr<Schema_2x3::IfcProduct>()) {
aiNode *const ndnew = ProcessSpatialStructure(nd_aggr.get(), *prod, conv, NULL);
aiNode *const ndnew = ProcessSpatialStructure(nd_aggr.get(), *prod, conv, nullptr);
if (ndnew) {
nd_aggr->mChildren[nd_aggr->mNumChildren++] = ndnew;
}
@ -870,7 +870,7 @@ void ProcessSpatialStructures(ConversionData &conv) {
if (def.GetID() == prod->GetID()) {
IFCImporter::LogVerboseDebug("selecting this spatial structure as root structure");
// got it, this is one primary site.
nodes.push_back(ProcessSpatialStructure(NULL, *prod, conv, NULL));
nodes.push_back(ProcessSpatialStructure(nullptr, *prod, conv, nullptr));
}
}
}
@ -887,7 +887,7 @@ void ProcessSpatialStructures(ConversionData &conv) {
continue;
}
nodes.push_back(ProcessSpatialStructure(NULL, *prod, conv, NULL));
nodes.push_back(ProcessSpatialStructure(nullptr, *prod, conv, nullptr));
}
nb_nodes = nodes.size();
@ -897,7 +897,7 @@ void ProcessSpatialStructures(ConversionData &conv) {
conv.out->mRootNode = nodes[0];
} else if (nb_nodes > 1) {
conv.out->mRootNode = new aiNode("Root");
conv.out->mRootNode->mParent = NULL;
conv.out->mRootNode->mParent = nullptr;
conv.out->mRootNode->mNumChildren = static_cast<unsigned int>(nb_nodes);
conv.out->mRootNode->mChildren = new aiNode *[conv.out->mRootNode->mNumChildren];

View File

@ -54,333 +54,333 @@ namespace {
typedef EXPRESS::ConversionSchema::SchemaEntry SchemaEntry;
static const SchemaEntry schema_raw_2x3[] = {
SchemaEntry("ifcstairtypeenum",NULL )
, SchemaEntry("ifcspacetypeenum",NULL )
, SchemaEntry("ifcwalltypeenum",NULL )
, SchemaEntry("ifcmonthinyearnumber",NULL )
, SchemaEntry("ifcheatfluxdensitymeasure",NULL )
, SchemaEntry("ifckinematicviscositymeasure",NULL )
, SchemaEntry("ifcsequenceenum",NULL )
, SchemaEntry("ifcairtoairheatrecoverytypeenum",NULL )
, SchemaEntry("ifcactorselect",NULL )
, SchemaEntry("ifctransformertypeenum",NULL )
, SchemaEntry("ifcunitaryequipmenttypeenum",NULL )
, SchemaEntry("ifcelectricflowstoragedevicetypeenum",NULL )
, SchemaEntry("ifcenergysequenceenum",NULL )
, SchemaEntry("ifcworkcontroltypeenum",NULL )
, SchemaEntry("ifccurvaturemeasure",NULL )
, SchemaEntry("ifcparametervalue",NULL )
, SchemaEntry("ifcappliedvalueselect",NULL )
, SchemaEntry("ifcwarpingconstantmeasure",NULL )
, SchemaEntry("ifcarithmeticoperatorenum",NULL )
, SchemaEntry("ifclinearforcemeasure",NULL )
, SchemaEntry("ifcwindowpanelpositionenum",NULL )
, SchemaEntry("ifcflowmetertypeenum",NULL )
, SchemaEntry("ifcrampflighttypeenum",NULL )
, SchemaEntry("ifcspecularhighlightselect",NULL )
, SchemaEntry("ifcactiontypeenum",NULL )
, SchemaEntry("ifcgeometricprojectionenum",NULL )
, SchemaEntry("ifctimeseriesdatatypeenum",NULL )
, SchemaEntry("ifcmagneticfluxmeasure",NULL )
, SchemaEntry("ifcobjecttypeenum",NULL )
, SchemaEntry("ifcdataoriginenum",NULL )
, SchemaEntry("ifcmassdensitymeasure",NULL )
, SchemaEntry("ifclightfixturetypeenum",NULL )
, SchemaEntry("ifcservicelifetypeenum",NULL )
, SchemaEntry("ifcelectricvoltagemeasure",NULL )
, SchemaEntry("ifcheatingvaluemeasure",NULL )
, SchemaEntry("ifcpresentabletext",NULL )
, SchemaEntry("ifcaheadorbehind",NULL )
, SchemaEntry("ifcsimplevalue",NULL )
, SchemaEntry("ifcsensortypeenum",NULL )
, SchemaEntry("ifcderivedunitenum",NULL )
, SchemaEntry("ifcsizeselect",NULL )
, SchemaEntry("ifctransportelementtypeenum",NULL )
, SchemaEntry("ifcinventorytypeenum",NULL )
, SchemaEntry("ifctextdecoration",NULL )
, SchemaEntry("ifcdirectionsenseenum",NULL )
, SchemaEntry("ifcductfittingtypeenum",NULL )
, SchemaEntry("ifcdocumentstatusenum",NULL )
, SchemaEntry("ifcslabtypeenum",NULL )
, SchemaEntry("ifcdoorstyleconstructionenum",NULL )
, SchemaEntry("ifcvolumemeasure",NULL )
, SchemaEntry("ifcinductancemeasure",NULL )
, SchemaEntry("ifccurtainwalltypeenum",NULL )
, SchemaEntry("ifcsiunitname",NULL )
, SchemaEntry("ifcspecularexponent",NULL )
, SchemaEntry("ifcsoundpressuremeasure",NULL )
, SchemaEntry("ifcanalysistheorytypeenum",NULL )
, SchemaEntry("ifcgasterminaltypeenum",NULL )
, SchemaEntry("ifcyearnumber",NULL )
, SchemaEntry("ifcmodulusofelasticitymeasure",NULL )
, SchemaEntry("ifcchangeactionenum",NULL )
, SchemaEntry("ifcdampertypeenum",NULL )
, SchemaEntry("ifcevaporatortypeenum",NULL )
, SchemaEntry("ifcionconcentrationmeasure",NULL )
, SchemaEntry("ifcductsegmenttypeenum",NULL )
, SchemaEntry("ifcprotectivedevicetypeenum",NULL )
, SchemaEntry("ifcabsorbeddosemeasure",NULL )
, SchemaEntry("ifcmassperlengthmeasure",NULL )
, SchemaEntry("ifctextfontname",NULL )
, SchemaEntry("ifcorientationselect",NULL )
, SchemaEntry("ifcilluminancemeasure",NULL )
, SchemaEntry("ifcfiresuppressionterminaltypeenum",NULL )
, SchemaEntry("ifcfontstyle",NULL )
, SchemaEntry("ifcmomentofinertiameasure",NULL )
, SchemaEntry("ifcmodulusofsubgradereactionmeasure",NULL )
, SchemaEntry("ifccomplexnumber",NULL )
, SchemaEntry("ifchumidifiertypeenum",NULL )
, SchemaEntry("ifcpresentationstyleselect",NULL )
, SchemaEntry("ifcthermaltransmittancemeasure",NULL )
, SchemaEntry("ifcribplatedirectionenum",NULL )
, SchemaEntry("ifcclassificationnotationselect",NULL )
, SchemaEntry("ifcminuteinhour",NULL )
, SchemaEntry("ifcinternalorexternalenum",NULL )
, SchemaEntry("ifcrotationalfrequencymeasure",NULL )
, SchemaEntry("ifcsanitaryterminaltypeenum",NULL )
, SchemaEntry("ifcsymbolstyleselect",NULL )
, SchemaEntry("ifcelementcompositionenum",NULL )
, SchemaEntry("ifctextpath",NULL )
, SchemaEntry("ifcpowermeasure",NULL )
, SchemaEntry("ifcsurfacestyleelementselect",NULL )
, SchemaEntry("ifcresourceconsumptionenum",NULL )
, SchemaEntry("ifcelectriccapacitancemeasure",NULL )
, SchemaEntry("ifclayersetdirectionenum",NULL )
, SchemaEntry("ifcrailingtypeenum",NULL )
, SchemaEntry("ifcobjectiveenum",NULL )
, SchemaEntry("ifcdocumentselect",NULL )
, SchemaEntry("ifcmodulusoflinearsubgradereactionmeasure",NULL )
, SchemaEntry("ifcthermaladmittancemeasure",NULL )
, SchemaEntry("ifctransitioncode",NULL )
, SchemaEntry("ifcconnectiontypeenum",NULL )
, SchemaEntry("ifcmonetarymeasure",NULL )
, SchemaEntry("ifcstackterminaltypeenum",NULL )
, SchemaEntry("ifccolour",NULL )
, SchemaEntry("ifctext",NULL )
, SchemaEntry("ifccontextdependentmeasure",NULL )
, SchemaEntry("ifcthermalconductivitymeasure",NULL )
, SchemaEntry("ifcprojectedortruelengthenum",NULL )
, SchemaEntry("ifcpressuremeasure",NULL )
, SchemaEntry("ifcmoisturediffusivitymeasure",NULL )
, SchemaEntry("ifcbooleanoperator",NULL )
, SchemaEntry("ifcpropertysourceenum",NULL )
, SchemaEntry("ifctimestamp",NULL )
, SchemaEntry("ifcmaterialselect",NULL )
, SchemaEntry("ifcgloballyuniqueid",NULL )
, SchemaEntry("ifcreflectancemethodenum",NULL )
, SchemaEntry("ifcvaporpermeabilitymeasure",NULL )
, SchemaEntry("ifctimeseriesscheduletypeenum",NULL )
, SchemaEntry("ifclinearmomentmeasure",NULL )
, SchemaEntry("ifcgeometricsetselect",NULL )
, SchemaEntry("ifcsectionmodulusmeasure",NULL )
, SchemaEntry("ifcbsplinecurveform",NULL )
, SchemaEntry("ifcdimensionextentusage",NULL )
, SchemaEntry("ifcthermalexpansioncoefficientmeasure",NULL )
, SchemaEntry("ifchourinday",NULL )
, SchemaEntry("ifclinearvelocitymeasure",NULL )
, SchemaEntry("ifctorquemeasure",NULL )
, SchemaEntry("ifctemperaturegradientmeasure",NULL )
, SchemaEntry("ifcfillstyleselect",NULL )
, SchemaEntry("ifcelectricchargemeasure",NULL )
, SchemaEntry("ifcheatexchangertypeenum",NULL )
, SchemaEntry("ifcelectriccurrentenum",NULL )
, SchemaEntry("ifcdaylightsavinghour",NULL )
, SchemaEntry("ifcshell",NULL )
, SchemaEntry("ifcdoseequivalentmeasure",NULL )
, SchemaEntry("ifcprojectordertypeenum",NULL )
, SchemaEntry("ifcderivedmeasurevalue",NULL )
, SchemaEntry("ifclightdistributioncurveenum",NULL )
, SchemaEntry("ifcwarpingmomentmeasure",NULL )
, SchemaEntry("ifcmembertypeenum",NULL )
, SchemaEntry("ifcsoundpowermeasure",NULL )
, SchemaEntry("ifctextalignment",NULL )
, SchemaEntry("ifccurveoredgecurve",NULL )
, SchemaEntry("ifcmassflowratemeasure",NULL )
, SchemaEntry("ifcisothermalmoisturecapacitymeasure",NULL )
, SchemaEntry("ifccsgselect",NULL )
, SchemaEntry("ifccoolingtowertypeenum",NULL )
, SchemaEntry("ifcmassmeasure",NULL )
, SchemaEntry("ifcpileconstructionenum",NULL )
, SchemaEntry("ifcdoorstyleoperationenum",NULL )
, SchemaEntry("ifcflowdirectionenum",NULL )
, SchemaEntry("ifcthermalloadsourceenum",NULL )
, SchemaEntry("ifclengthmeasure",NULL )
, SchemaEntry("ifcconstraintenum",NULL )
, SchemaEntry("ifcaxis2placement",NULL )
, SchemaEntry("ifcloadgrouptypeenum",NULL )
, SchemaEntry("ifcvalue",NULL )
, SchemaEntry("ifcreinforcingbarsurfaceenum",NULL )
, SchemaEntry("ifcprojectorderrecordtypeenum",NULL )
, SchemaEntry("ifcdatetimeselect",NULL )
, SchemaEntry("ifcstructuralsurfacetypeenum",NULL )
, SchemaEntry("ifcpermeablecoveringoperationenum",NULL )
, SchemaEntry("ifcfontweight",NULL )
, SchemaEntry("ifcphmeasure",NULL )
, SchemaEntry("ifcdescriptivemeasure",NULL )
, SchemaEntry("ifccurvestylefontselect",NULL )
, SchemaEntry("ifcunit",NULL )
, SchemaEntry("ifchatchlinedistanceselect",NULL )
, SchemaEntry("ifctextstyleselect",NULL )
, SchemaEntry("ifcmetricvalueselect",NULL )
, SchemaEntry("ifcvectorordirection",NULL )
, SchemaEntry("ifcassemblyplaceenum",NULL )
, SchemaEntry("ifcairterminaltypeenum",NULL )
, SchemaEntry("ifccoveringtypeenum",NULL )
, SchemaEntry("ifcplanarforcemeasure",NULL )
, SchemaEntry("ifcvalvetypeenum",NULL )
, SchemaEntry("ifcalarmtypeenum",NULL )
, SchemaEntry("ifcdynamicviscositymeasure",NULL )
, SchemaEntry("ifccurrencyenum",NULL )
, SchemaEntry("ifcmodulusofrotationalsubgradereactionmeasure",NULL )
, SchemaEntry("ifccablecarrierfittingtypeenum",NULL )
, SchemaEntry("ifcboolean",NULL )
, SchemaEntry("ifcactionsourcetypeenum",NULL )
, SchemaEntry("ifcstructuralactivityassignmentselect",NULL )
, SchemaEntry("ifcdistributionchamberelementtypeenum",NULL )
, SchemaEntry("ifcevaporativecoolertypeenum",NULL )
, SchemaEntry("ifcmagneticfluxdensitymeasure",NULL )
, SchemaEntry("ifclightdistributiondatasourceselect",NULL )
, SchemaEntry("ifctubebundletypeenum",NULL )
, SchemaEntry("ifcaccelerationmeasure",NULL )
, SchemaEntry("ifcboilertypeenum",NULL )
, SchemaEntry("ifcramptypeenum",NULL )
, SchemaEntry("ifcluminousintensitydistributionmeasure",NULL )
, SchemaEntry("ifctrimmingpreference",NULL )
, SchemaEntry("ifcspecificheatcapacitymeasure",NULL )
, SchemaEntry("ifcamountofsubstancemeasure",NULL )
, SchemaEntry("ifcroleenum",NULL )
, SchemaEntry("ifcdocumentconfidentialityenum",NULL )
, SchemaEntry("ifcfrequencymeasure",NULL )
, SchemaEntry("ifcsectiontypeenum",NULL )
, SchemaEntry("ifcelementassemblytypeenum",NULL )
, SchemaEntry("ifcfootingtypeenum",NULL )
, SchemaEntry("ifclayereditem",NULL )
, SchemaEntry("ifccablesegmenttypeenum",NULL )
, SchemaEntry("ifcdefinedsymbolselect",NULL )
, SchemaEntry("ifcbuildingelementproxytypeenum",NULL )
, SchemaEntry("ifcelectricgeneratortypeenum",NULL )
, SchemaEntry("ifcrotationalstiffnessmeasure",NULL )
, SchemaEntry("ifcspaceheatertypeenum",NULL )
, SchemaEntry("ifcareameasure",NULL )
, SchemaEntry("ifclabel",NULL )
, SchemaEntry("ifccostscheduletypeenum",NULL )
, SchemaEntry("ifcswitchingdevicetypeenum",NULL )
, SchemaEntry("ifcelectrictimecontroltypeenum",NULL )
, SchemaEntry("ifcfiltertypeenum",NULL )
, SchemaEntry("ifcpositivelengthmeasure",NULL )
, SchemaEntry("ifcnullstyle",NULL )
, SchemaEntry("ifcconditioncriterionselect",NULL )
, SchemaEntry("ifcshearmodulusmeasure",NULL )
, SchemaEntry("ifcnormalisedratiomeasure",NULL )
, SchemaEntry("ifcdoorpaneloperationenum",NULL )
, SchemaEntry("ifcpointorvertexpoint",NULL )
, SchemaEntry("ifcrooftypeenum",NULL )
, SchemaEntry("ifccountmeasure",NULL )
, SchemaEntry("ifcelectricconductancemeasure",NULL )
, SchemaEntry("ifcproceduretypeenum",NULL )
, SchemaEntry("ifcflowinstrumenttypeenum",NULL )
, SchemaEntry("ifcelectricmotortypeenum",NULL )
, SchemaEntry("ifcsurfaceside",NULL )
, SchemaEntry("ifcstructuralcurvetypeenum",NULL )
, SchemaEntry("ifccondensertypeenum",NULL )
, SchemaEntry("ifclinearstiffnessmeasure",NULL )
, SchemaEntry("ifcunitenum",NULL )
, SchemaEntry("ifcoccupanttypeenum",NULL )
, SchemaEntry("ifcthermalloadtypeenum",NULL )
, SchemaEntry("ifcreinforcingbarroleenum",NULL )
, SchemaEntry("ifcbenchmarkenum",NULL )
, SchemaEntry("ifcpositiveplaneanglemeasure",NULL )
, SchemaEntry("ifctexttransformation",NULL )
, SchemaEntry("ifcdraughtingcalloutelement",NULL )
, SchemaEntry("ifcratiomeasure",NULL )
, SchemaEntry("ifcsolidanglemeasure",NULL )
, SchemaEntry("ifcpipesegmenttypeenum",NULL )
, SchemaEntry("ifccablecarriersegmenttypeenum",NULL )
, SchemaEntry("ifccolourorfactor",NULL )
, SchemaEntry("ifcidentifier",NULL )
, SchemaEntry("ifctendontypeenum",NULL )
, SchemaEntry("ifccontrollertypeenum",NULL )
, SchemaEntry("ifcradioactivitymeasure",NULL )
, SchemaEntry("ifctimemeasure",NULL )
, SchemaEntry("ifcpumptypeenum",NULL )
, SchemaEntry("ifcelectricheatertypeenum",NULL )
, SchemaEntry("ifcbeamtypeenum",NULL )
, SchemaEntry("ifcstateenum",NULL )
, SchemaEntry("ifcsiprefix",NULL )
, SchemaEntry("ifcnumericmeasure",NULL )
, SchemaEntry("ifcoutlettypeenum",NULL )
, SchemaEntry("ifccompoundplaneanglemeasure",NULL )
, SchemaEntry("ifcservicelifefactortypeenum",NULL )
, SchemaEntry("ifclogicaloperatorenum",NULL )
, SchemaEntry("ifcbooleanoperand",NULL )
, SchemaEntry("ifcobjectreferenceselect",NULL )
, SchemaEntry("ifccooledbeamtypeenum",NULL )
, SchemaEntry("ifcductsilencertypeenum",NULL )
, SchemaEntry("ifcsectionalareaintegralmeasure",NULL )
, SchemaEntry("ifcfontvariant",NULL )
, SchemaEntry("ifcvolumetricflowratemeasure",NULL )
, SchemaEntry("ifcplatetypeenum",NULL )
, SchemaEntry("ifcenvironmentalimpactcategoryenum",NULL )
, SchemaEntry("ifcvibrationisolatortypeenum",NULL )
, SchemaEntry("ifcthermodynamictemperaturemeasure",NULL )
, SchemaEntry("ifcrotationalmassmeasure",NULL )
, SchemaEntry("ifcsecondinminute",NULL )
, SchemaEntry("ifcdayinmonthnumber",NULL )
, SchemaEntry("ifcdimensioncount",NULL )
, SchemaEntry("ifcwindowstyleoperationenum",NULL )
, SchemaEntry("ifcthermalresistancemeasure",NULL )
, SchemaEntry("ifcmeasurevalue",NULL )
, SchemaEntry("ifcwindowpaneloperationenum",NULL )
, SchemaEntry("ifcchillertypeenum",NULL )
, SchemaEntry("ifcpositiveratiomeasure",NULL )
, SchemaEntry("ifcinteger",NULL )
, SchemaEntry("ifclogical",NULL )
, SchemaEntry("ifcjunctionboxtypeenum",NULL )
, SchemaEntry("ifcaddresstypeenum",NULL )
, SchemaEntry("ifcwasteterminaltypeenum",NULL )
, SchemaEntry("ifctrimmingselect",NULL )
, SchemaEntry("ifclightemissionsourceenum",NULL )
, SchemaEntry("ifcsoundscaleenum",NULL )
, SchemaEntry("ifcluminousfluxmeasure",NULL )
, SchemaEntry("ifcelectricresistancemeasure",NULL )
, SchemaEntry("ifcintegercountratemeasure",NULL )
, SchemaEntry("ifcphysicalorvirtualenum",NULL )
, SchemaEntry("ifcmolecularweightmeasure",NULL )
, SchemaEntry("ifcprofiletypeenum",NULL )
, SchemaEntry("ifcboxalignment",NULL )
, SchemaEntry("ifcglobalorlocalenum",NULL )
, SchemaEntry("ifcspecularroughness",NULL )
, SchemaEntry("ifclamptypeenum",NULL )
, SchemaEntry("ifcpiletypeenum",NULL )
, SchemaEntry("ifcelectriccurrentmeasure",NULL )
, SchemaEntry("ifcfantypeenum",NULL )
, SchemaEntry("ifcsurfaceorfacesurface",NULL )
, SchemaEntry("ifcpipefittingtypeenum",NULL )
, SchemaEntry("ifctanktypeenum",NULL )
, SchemaEntry("ifccurvefontorscaledcurvefontselect",NULL )
, SchemaEntry("ifcwindowstyleconstructionenum",NULL )
, SchemaEntry("ifcairterminalboxtypeenum",NULL )
, SchemaEntry("ifcstairflighttypeenum",NULL )
, SchemaEntry("ifcluminousintensitymeasure",NULL )
, SchemaEntry("ifcmotorconnectiontypeenum",NULL )
, SchemaEntry("ifcplaneanglemeasure",NULL )
, SchemaEntry("ifcactuatortypeenum",NULL )
, SchemaEntry("ifccolumntypeenum",NULL )
, SchemaEntry("ifctextfontselect",NULL )
, SchemaEntry("ifcdoorpanelpositionenum",NULL )
, SchemaEntry("ifccoiltypeenum",NULL )
, SchemaEntry("ifcangularvelocitymeasure",NULL )
, SchemaEntry("ifcanalysismodeltypeenum",NULL )
, SchemaEntry("ifclibraryselect",NULL )
, SchemaEntry("ifcforcemeasure",NULL )
, SchemaEntry("ifcfillareastyletileshapeselect",NULL )
, SchemaEntry("ifcelectricappliancetypeenum",NULL )
, SchemaEntry("ifcsurfacetextureenum",NULL )
, SchemaEntry("ifccharacterstyleselect",NULL )
, SchemaEntry("ifcenergymeasure",NULL )
, SchemaEntry("ifcreal",NULL )
, SchemaEntry("ifccompressortypeenum",NULL )
, SchemaEntry("ifcelectricdistributionpointfunctionenum",NULL )
SchemaEntry("ifcstairtypeenum",nullptr )
, SchemaEntry("ifcspacetypeenum",nullptr )
, SchemaEntry("ifcwalltypeenum",nullptr )
, SchemaEntry("ifcmonthinyearnumber",nullptr )
, SchemaEntry("ifcheatfluxdensitymeasure",nullptr )
, SchemaEntry("ifckinematicviscositymeasure",nullptr )
, SchemaEntry("ifcsequenceenum",nullptr )
, SchemaEntry("ifcairtoairheatrecoverytypeenum",nullptr )
, SchemaEntry("ifcactorselect",nullptr )
, SchemaEntry("ifctransformertypeenum",nullptr )
, SchemaEntry("ifcunitaryequipmenttypeenum",nullptr )
, SchemaEntry("ifcelectricflowstoragedevicetypeenum",nullptr )
, SchemaEntry("ifcenergysequenceenum",nullptr )
, SchemaEntry("ifcworkcontroltypeenum",nullptr )
, SchemaEntry("ifccurvaturemeasure",nullptr )
, SchemaEntry("ifcparametervalue",nullptr )
, SchemaEntry("ifcappliedvalueselect",nullptr )
, SchemaEntry("ifcwarpingconstantmeasure",nullptr )
, SchemaEntry("ifcarithmeticoperatorenum",nullptr )
, SchemaEntry("ifclinearforcemeasure",nullptr )
, SchemaEntry("ifcwindowpanelpositionenum",nullptr )
, SchemaEntry("ifcflowmetertypeenum",nullptr )
, SchemaEntry("ifcrampflighttypeenum",nullptr )
, SchemaEntry("ifcspecularhighlightselect",nullptr )
, SchemaEntry("ifcactiontypeenum",nullptr )
, SchemaEntry("ifcgeometricprojectionenum",nullptr )
, SchemaEntry("ifctimeseriesdatatypeenum",nullptr )
, SchemaEntry("ifcmagneticfluxmeasure",nullptr )
, SchemaEntry("ifcobjecttypeenum",nullptr )
, SchemaEntry("ifcdataoriginenum",nullptr )
, SchemaEntry("ifcmassdensitymeasure",nullptr )
, SchemaEntry("ifclightfixturetypeenum",nullptr )
, SchemaEntry("ifcservicelifetypeenum",nullptr )
, SchemaEntry("ifcelectricvoltagemeasure",nullptr )
, SchemaEntry("ifcheatingvaluemeasure",nullptr )
, SchemaEntry("ifcpresentabletext",nullptr )
, SchemaEntry("ifcaheadorbehind",nullptr )
, SchemaEntry("ifcsimplevalue",nullptr )
, SchemaEntry("ifcsensortypeenum",nullptr )
, SchemaEntry("ifcderivedunitenum",nullptr )
, SchemaEntry("ifcsizeselect",nullptr )
, SchemaEntry("ifctransportelementtypeenum",nullptr )
, SchemaEntry("ifcinventorytypeenum",nullptr )
, SchemaEntry("ifctextdecoration",nullptr )
, SchemaEntry("ifcdirectionsenseenum",nullptr )
, SchemaEntry("ifcductfittingtypeenum",nullptr )
, SchemaEntry("ifcdocumentstatusenum",nullptr )
, SchemaEntry("ifcslabtypeenum",nullptr )
, SchemaEntry("ifcdoorstyleconstructionenum",nullptr )
, SchemaEntry("ifcvolumemeasure",nullptr )
, SchemaEntry("ifcinductancemeasure",nullptr )
, SchemaEntry("ifccurtainwalltypeenum",nullptr )
, SchemaEntry("ifcsiunitname",nullptr )
, SchemaEntry("ifcspecularexponent",nullptr )
, SchemaEntry("ifcsoundpressuremeasure",nullptr )
, SchemaEntry("ifcanalysistheorytypeenum",nullptr )
, SchemaEntry("ifcgasterminaltypeenum",nullptr )
, SchemaEntry("ifcyearnumber",nullptr )
, SchemaEntry("ifcmodulusofelasticitymeasure",nullptr )
, SchemaEntry("ifcchangeactionenum",nullptr )
, SchemaEntry("ifcdampertypeenum",nullptr )
, SchemaEntry("ifcevaporatortypeenum",nullptr )
, SchemaEntry("ifcionconcentrationmeasure",nullptr )
, SchemaEntry("ifcductsegmenttypeenum",nullptr )
, SchemaEntry("ifcprotectivedevicetypeenum",nullptr )
, SchemaEntry("ifcabsorbeddosemeasure",nullptr )
, SchemaEntry("ifcmassperlengthmeasure",nullptr )
, SchemaEntry("ifctextfontname",nullptr )
, SchemaEntry("ifcorientationselect",nullptr )
, SchemaEntry("ifcilluminancemeasure",nullptr )
, SchemaEntry("ifcfiresuppressionterminaltypeenum",nullptr )
, SchemaEntry("ifcfontstyle",nullptr )
, SchemaEntry("ifcmomentofinertiameasure",nullptr )
, SchemaEntry("ifcmodulusofsubgradereactionmeasure",nullptr )
, SchemaEntry("ifccomplexnumber",nullptr )
, SchemaEntry("ifchumidifiertypeenum",nullptr )
, SchemaEntry("ifcpresentationstyleselect",nullptr )
, SchemaEntry("ifcthermaltransmittancemeasure",nullptr )
, SchemaEntry("ifcribplatedirectionenum",nullptr )
, SchemaEntry("ifcclassificationnotationselect",nullptr )
, SchemaEntry("ifcminuteinhour",nullptr )
, SchemaEntry("ifcinternalorexternalenum",nullptr )
, SchemaEntry("ifcrotationalfrequencymeasure",nullptr )
, SchemaEntry("ifcsanitaryterminaltypeenum",nullptr )
, SchemaEntry("ifcsymbolstyleselect",nullptr )
, SchemaEntry("ifcelementcompositionenum",nullptr )
, SchemaEntry("ifctextpath",nullptr )
, SchemaEntry("ifcpowermeasure",nullptr )
, SchemaEntry("ifcsurfacestyleelementselect",nullptr )
, SchemaEntry("ifcresourceconsumptionenum",nullptr )
, SchemaEntry("ifcelectriccapacitancemeasure",nullptr )
, SchemaEntry("ifclayersetdirectionenum",nullptr )
, SchemaEntry("ifcrailingtypeenum",nullptr )
, SchemaEntry("ifcobjectiveenum",nullptr )
, SchemaEntry("ifcdocumentselect",nullptr )
, SchemaEntry("ifcmodulusoflinearsubgradereactionmeasure",nullptr )
, SchemaEntry("ifcthermaladmittancemeasure",nullptr )
, SchemaEntry("ifctransitioncode",nullptr )
, SchemaEntry("ifcconnectiontypeenum",nullptr )
, SchemaEntry("ifcmonetarymeasure",nullptr )
, SchemaEntry("ifcstackterminaltypeenum",nullptr )
, SchemaEntry("ifccolour",nullptr )
, SchemaEntry("ifctext",nullptr )
, SchemaEntry("ifccontextdependentmeasure",nullptr )
, SchemaEntry("ifcthermalconductivitymeasure",nullptr )
, SchemaEntry("ifcprojectedortruelengthenum",nullptr )
, SchemaEntry("ifcpressuremeasure",nullptr )
, SchemaEntry("ifcmoisturediffusivitymeasure",nullptr )
, SchemaEntry("ifcbooleanoperator",nullptr )
, SchemaEntry("ifcpropertysourceenum",nullptr )
, SchemaEntry("ifctimestamp",nullptr )
, SchemaEntry("ifcmaterialselect",nullptr )
, SchemaEntry("ifcgloballyuniqueid",nullptr )
, SchemaEntry("ifcreflectancemethodenum",nullptr )
, SchemaEntry("ifcvaporpermeabilitymeasure",nullptr )
, SchemaEntry("ifctimeseriesscheduletypeenum",nullptr )
, SchemaEntry("ifclinearmomentmeasure",nullptr )
, SchemaEntry("ifcgeometricsetselect",nullptr )
, SchemaEntry("ifcsectionmodulusmeasure",nullptr )
, SchemaEntry("ifcbsplinecurveform",nullptr )
, SchemaEntry("ifcdimensionextentusage",nullptr )
, SchemaEntry("ifcthermalexpansioncoefficientmeasure",nullptr )
, SchemaEntry("ifchourinday",nullptr )
, SchemaEntry("ifclinearvelocitymeasure",nullptr )
, SchemaEntry("ifctorquemeasure",nullptr )
, SchemaEntry("ifctemperaturegradientmeasure",nullptr )
, SchemaEntry("ifcfillstyleselect",nullptr )
, SchemaEntry("ifcelectricchargemeasure",nullptr )
, SchemaEntry("ifcheatexchangertypeenum",nullptr )
, SchemaEntry("ifcelectriccurrentenum",nullptr )
, SchemaEntry("ifcdaylightsavinghour",nullptr )
, SchemaEntry("ifcshell",nullptr )
, SchemaEntry("ifcdoseequivalentmeasure",nullptr )
, SchemaEntry("ifcprojectordertypeenum",nullptr )
, SchemaEntry("ifcderivedmeasurevalue",nullptr )
, SchemaEntry("ifclightdistributioncurveenum",nullptr )
, SchemaEntry("ifcwarpingmomentmeasure",nullptr )
, SchemaEntry("ifcmembertypeenum",nullptr )
, SchemaEntry("ifcsoundpowermeasure",nullptr )
, SchemaEntry("ifctextalignment",nullptr )
, SchemaEntry("ifccurveoredgecurve",nullptr )
, SchemaEntry("ifcmassflowratemeasure",nullptr )
, SchemaEntry("ifcisothermalmoisturecapacitymeasure",nullptr )
, SchemaEntry("ifccsgselect",nullptr )
, SchemaEntry("ifccoolingtowertypeenum",nullptr )
, SchemaEntry("ifcmassmeasure",nullptr )
, SchemaEntry("ifcpileconstructionenum",nullptr )
, SchemaEntry("ifcdoorstyleoperationenum",nullptr )
, SchemaEntry("ifcflowdirectionenum",nullptr )
, SchemaEntry("ifcthermalloadsourceenum",nullptr )
, SchemaEntry("ifclengthmeasure",nullptr )
, SchemaEntry("ifcconstraintenum",nullptr )
, SchemaEntry("ifcaxis2placement",nullptr )
, SchemaEntry("ifcloadgrouptypeenum",nullptr )
, SchemaEntry("ifcvalue",nullptr )
, SchemaEntry("ifcreinforcingbarsurfaceenum",nullptr )
, SchemaEntry("ifcprojectorderrecordtypeenum",nullptr )
, SchemaEntry("ifcdatetimeselect",nullptr )
, SchemaEntry("ifcstructuralsurfacetypeenum",nullptr )
, SchemaEntry("ifcpermeablecoveringoperationenum",nullptr )
, SchemaEntry("ifcfontweight",nullptr )
, SchemaEntry("ifcphmeasure",nullptr )
, SchemaEntry("ifcdescriptivemeasure",nullptr )
, SchemaEntry("ifccurvestylefontselect",nullptr )
, SchemaEntry("ifcunit",nullptr )
, SchemaEntry("ifchatchlinedistanceselect",nullptr )
, SchemaEntry("ifctextstyleselect",nullptr )
, SchemaEntry("ifcmetricvalueselect",nullptr )
, SchemaEntry("ifcvectorordirection",nullptr )
, SchemaEntry("ifcassemblyplaceenum",nullptr )
, SchemaEntry("ifcairterminaltypeenum",nullptr )
, SchemaEntry("ifccoveringtypeenum",nullptr )
, SchemaEntry("ifcplanarforcemeasure",nullptr )
, SchemaEntry("ifcvalvetypeenum",nullptr )
, SchemaEntry("ifcalarmtypeenum",nullptr )
, SchemaEntry("ifcdynamicviscositymeasure",nullptr )
, SchemaEntry("ifccurrencyenum",nullptr )
, SchemaEntry("ifcmodulusofrotationalsubgradereactionmeasure",nullptr )
, SchemaEntry("ifccablecarrierfittingtypeenum",nullptr )
, SchemaEntry("ifcboolean",nullptr )
, SchemaEntry("ifcactionsourcetypeenum",nullptr )
, SchemaEntry("ifcstructuralactivityassignmentselect",nullptr )
, SchemaEntry("ifcdistributionchamberelementtypeenum",nullptr )
, SchemaEntry("ifcevaporativecoolertypeenum",nullptr )
, SchemaEntry("ifcmagneticfluxdensitymeasure",nullptr )
, SchemaEntry("ifclightdistributiondatasourceselect",nullptr )
, SchemaEntry("ifctubebundletypeenum",nullptr )
, SchemaEntry("ifcaccelerationmeasure",nullptr )
, SchemaEntry("ifcboilertypeenum",nullptr )
, SchemaEntry("ifcramptypeenum",nullptr )
, SchemaEntry("ifcluminousintensitydistributionmeasure",nullptr )
, SchemaEntry("ifctrimmingpreference",nullptr )
, SchemaEntry("ifcspecificheatcapacitymeasure",nullptr )
, SchemaEntry("ifcamountofsubstancemeasure",nullptr )
, SchemaEntry("ifcroleenum",nullptr )
, SchemaEntry("ifcdocumentconfidentialityenum",nullptr )
, SchemaEntry("ifcfrequencymeasure",nullptr )
, SchemaEntry("ifcsectiontypeenum",nullptr )
, SchemaEntry("ifcelementassemblytypeenum",nullptr )
, SchemaEntry("ifcfootingtypeenum",nullptr )
, SchemaEntry("ifclayereditem",nullptr )
, SchemaEntry("ifccablesegmenttypeenum",nullptr )
, SchemaEntry("ifcdefinedsymbolselect",nullptr )
, SchemaEntry("ifcbuildingelementproxytypeenum",nullptr )
, SchemaEntry("ifcelectricgeneratortypeenum",nullptr )
, SchemaEntry("ifcrotationalstiffnessmeasure",nullptr )
, SchemaEntry("ifcspaceheatertypeenum",nullptr )
, SchemaEntry("ifcareameasure",nullptr )
, SchemaEntry("ifclabel",nullptr )
, SchemaEntry("ifccostscheduletypeenum",nullptr )
, SchemaEntry("ifcswitchingdevicetypeenum",nullptr )
, SchemaEntry("ifcelectrictimecontroltypeenum",nullptr )
, SchemaEntry("ifcfiltertypeenum",nullptr )
, SchemaEntry("ifcpositivelengthmeasure",nullptr )
, SchemaEntry("ifcnullstyle",nullptr )
, SchemaEntry("ifcconditioncriterionselect",nullptr )
, SchemaEntry("ifcshearmodulusmeasure",nullptr )
, SchemaEntry("ifcnormalisedratiomeasure",nullptr )
, SchemaEntry("ifcdoorpaneloperationenum",nullptr )
, SchemaEntry("ifcpointorvertexpoint",nullptr )
, SchemaEntry("ifcrooftypeenum",nullptr )
, SchemaEntry("ifccountmeasure",nullptr )
, SchemaEntry("ifcelectricconductancemeasure",nullptr )
, SchemaEntry("ifcproceduretypeenum",nullptr )
, SchemaEntry("ifcflowinstrumenttypeenum",nullptr )
, SchemaEntry("ifcelectricmotortypeenum",nullptr )
, SchemaEntry("ifcsurfaceside",nullptr )
, SchemaEntry("ifcstructuralcurvetypeenum",nullptr )
, SchemaEntry("ifccondensertypeenum",nullptr )
, SchemaEntry("ifclinearstiffnessmeasure",nullptr )
, SchemaEntry("ifcunitenum",nullptr )
, SchemaEntry("ifcoccupanttypeenum",nullptr )
, SchemaEntry("ifcthermalloadtypeenum",nullptr )
, SchemaEntry("ifcreinforcingbarroleenum",nullptr )
, SchemaEntry("ifcbenchmarkenum",nullptr )
, SchemaEntry("ifcpositiveplaneanglemeasure",nullptr )
, SchemaEntry("ifctexttransformation",nullptr )
, SchemaEntry("ifcdraughtingcalloutelement",nullptr )
, SchemaEntry("ifcratiomeasure",nullptr )
, SchemaEntry("ifcsolidanglemeasure",nullptr )
, SchemaEntry("ifcpipesegmenttypeenum",nullptr )
, SchemaEntry("ifccablecarriersegmenttypeenum",nullptr )
, SchemaEntry("ifccolourorfactor",nullptr )
, SchemaEntry("ifcidentifier",nullptr )
, SchemaEntry("ifctendontypeenum",nullptr )
, SchemaEntry("ifccontrollertypeenum",nullptr )
, SchemaEntry("ifcradioactivitymeasure",nullptr )
, SchemaEntry("ifctimemeasure",nullptr )
, SchemaEntry("ifcpumptypeenum",nullptr )
, SchemaEntry("ifcelectricheatertypeenum",nullptr )
, SchemaEntry("ifcbeamtypeenum",nullptr )
, SchemaEntry("ifcstateenum",nullptr )
, SchemaEntry("ifcsiprefix",nullptr )
, SchemaEntry("ifcnumericmeasure",nullptr )
, SchemaEntry("ifcoutlettypeenum",nullptr )
, SchemaEntry("ifccompoundplaneanglemeasure",nullptr )
, SchemaEntry("ifcservicelifefactortypeenum",nullptr )
, SchemaEntry("ifclogicaloperatorenum",nullptr )
, SchemaEntry("ifcbooleanoperand",nullptr )
, SchemaEntry("ifcobjectreferenceselect",nullptr )
, SchemaEntry("ifccooledbeamtypeenum",nullptr )
, SchemaEntry("ifcductsilencertypeenum",nullptr )
, SchemaEntry("ifcsectionalareaintegralmeasure",nullptr )
, SchemaEntry("ifcfontvariant",nullptr )
, SchemaEntry("ifcvolumetricflowratemeasure",nullptr )
, SchemaEntry("ifcplatetypeenum",nullptr )
, SchemaEntry("ifcenvironmentalimpactcategoryenum",nullptr )
, SchemaEntry("ifcvibrationisolatortypeenum",nullptr )
, SchemaEntry("ifcthermodynamictemperaturemeasure",nullptr )
, SchemaEntry("ifcrotationalmassmeasure",nullptr )
, SchemaEntry("ifcsecondinminute",nullptr )
, SchemaEntry("ifcdayinmonthnumber",nullptr )
, SchemaEntry("ifcdimensioncount",nullptr )
, SchemaEntry("ifcwindowstyleoperationenum",nullptr )
, SchemaEntry("ifcthermalresistancemeasure",nullptr )
, SchemaEntry("ifcmeasurevalue",nullptr )
, SchemaEntry("ifcwindowpaneloperationenum",nullptr )
, SchemaEntry("ifcchillertypeenum",nullptr )
, SchemaEntry("ifcpositiveratiomeasure",nullptr )
, SchemaEntry("ifcinteger",nullptr )
, SchemaEntry("ifclogical",nullptr )
, SchemaEntry("ifcjunctionboxtypeenum",nullptr )
, SchemaEntry("ifcaddresstypeenum",nullptr )
, SchemaEntry("ifcwasteterminaltypeenum",nullptr )
, SchemaEntry("ifctrimmingselect",nullptr )
, SchemaEntry("ifclightemissionsourceenum",nullptr )
, SchemaEntry("ifcsoundscaleenum",nullptr )
, SchemaEntry("ifcluminousfluxmeasure",nullptr )
, SchemaEntry("ifcelectricresistancemeasure",nullptr )
, SchemaEntry("ifcintegercountratemeasure",nullptr )
, SchemaEntry("ifcphysicalorvirtualenum",nullptr )
, SchemaEntry("ifcmolecularweightmeasure",nullptr )
, SchemaEntry("ifcprofiletypeenum",nullptr )
, SchemaEntry("ifcboxalignment",nullptr )
, SchemaEntry("ifcglobalorlocalenum",nullptr )
, SchemaEntry("ifcspecularroughness",nullptr )
, SchemaEntry("ifclamptypeenum",nullptr )
, SchemaEntry("ifcpiletypeenum",nullptr )
, SchemaEntry("ifcelectriccurrentmeasure",nullptr )
, SchemaEntry("ifcfantypeenum",nullptr )
, SchemaEntry("ifcsurfaceorfacesurface",nullptr )
, SchemaEntry("ifcpipefittingtypeenum",nullptr )
, SchemaEntry("ifctanktypeenum",nullptr )
, SchemaEntry("ifccurvefontorscaledcurvefontselect",nullptr )
, SchemaEntry("ifcwindowstyleconstructionenum",nullptr )
, SchemaEntry("ifcairterminalboxtypeenum",nullptr )
, SchemaEntry("ifcstairflighttypeenum",nullptr )
, SchemaEntry("ifcluminousintensitymeasure",nullptr )
, SchemaEntry("ifcmotorconnectiontypeenum",nullptr )
, SchemaEntry("ifcplaneanglemeasure",nullptr )
, SchemaEntry("ifcactuatortypeenum",nullptr )
, SchemaEntry("ifccolumntypeenum",nullptr )
, SchemaEntry("ifctextfontselect",nullptr )
, SchemaEntry("ifcdoorpanelpositionenum",nullptr )
, SchemaEntry("ifccoiltypeenum",nullptr )
, SchemaEntry("ifcangularvelocitymeasure",nullptr )
, SchemaEntry("ifcanalysismodeltypeenum",nullptr )
, SchemaEntry("ifclibraryselect",nullptr )
, SchemaEntry("ifcforcemeasure",nullptr )
, SchemaEntry("ifcfillareastyletileshapeselect",nullptr )
, SchemaEntry("ifcelectricappliancetypeenum",nullptr )
, SchemaEntry("ifcsurfacetextureenum",nullptr )
, SchemaEntry("ifccharacterstyleselect",nullptr )
, SchemaEntry("ifcenergymeasure",nullptr )
, SchemaEntry("ifcreal",nullptr )
, SchemaEntry("ifccompressortypeenum",nullptr )
, SchemaEntry("ifcelectricdistributionpointfunctionenum",nullptr )
, SchemaEntry("ifcroot",&STEP::ObjectHelper<IfcRoot,4>::Construct )
, SchemaEntry("ifcobjectdefinition",&STEP::ObjectHelper<IfcObjectDefinition,0>::Construct )
, SchemaEntry("ifctypeobject",&STEP::ObjectHelper<IfcTypeObject,2>::Construct )

View File

@ -45,7 +45,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "AssetLib/Step/STEPFile.h"
#ifdef _WIN32
#if _MSC_VER > 1920
# pragma warning( disable : 4512 )
#endif // _WIN32

View File

@ -71,7 +71,7 @@ aiMesh* TempMesh::ToMesh()
ai_assert(mVerts.size() == std::accumulate(mVertcnt.begin(),mVertcnt.end(),size_t(0)));
if (mVerts.empty()) {
return NULL;
return nullptr;
}
std::unique_ptr<aiMesh> mesh(new aiMesh());

View File

@ -201,7 +201,7 @@ struct ConversionData
struct MeshCacheIndex {
const IFC::Schema_2x3::IfcRepresentationItem* item; unsigned int matindex;
MeshCacheIndex() : item(NULL), matindex(0) { }
MeshCacheIndex() : item(nullptr), matindex(0) { }
MeshCacheIndex(const IFC::Schema_2x3::IfcRepresentationItem* i, unsigned int mi) : item(i), matindex(mi) { }
bool operator == (const MeshCacheIndex& o) const { return item == o.item && matindex == o.matindex; }
bool operator < (const MeshCacheIndex& o) const { return item < o.item || (item == o.item && matindex < o.matindex); }

View File

@ -45,26 +45,24 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
* @brief Implementation of the Irr importer class
*/
#ifndef ASSIMP_BUILD_NO_IRR_IMPORTER
#include "AssetLib/Irr/IRRLoader.h"
#include "Common/Importer.h"
#include <assimp/ParsingUtils.h>
#include <assimp/fast_atof.h>
#include <assimp/GenericProperty.h>
#include <assimp/MathFunctions.h>
#include <assimp/ParsingUtils.h>
#include <assimp/SceneCombiner.h>
#include <assimp/StandardShapes.h>
#include <assimp/MathFunctions.h>
#include <assimp/DefaultLogger.hpp>
#include <assimp/mesh.h>
#include <assimp/material.h>
#include <assimp/scene.h>
#include <assimp/IOSystem.hpp>
#include <assimp/postprocess.h>
#include <assimp/fast_atof.h>
#include <assimp/importerdesc.h>
#include <assimp/material.h>
#include <assimp/mesh.h>
#include <assimp/postprocess.h>
#include <assimp/scene.h>
#include <assimp/DefaultLogger.hpp>
#include <assimp/IOSystem.hpp>
#include <memory>
@ -87,9 +85,8 @@ static const aiImporterDesc desc = {
// ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer
IRRImporter::IRRImporter()
: fps()
, configSpeedFlag(){
IRRImporter::IRRImporter() :
fps(), configSpeedFlag() {
// empty
}
@ -121,14 +118,12 @@ bool IRRImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool
}
// ------------------------------------------------------------------------------------------------
const aiImporterDesc* IRRImporter::GetInfo () const
{
const aiImporterDesc *IRRImporter::GetInfo() const {
return &desc;
}
// ------------------------------------------------------------------------------------------------
void IRRImporter::SetupProperties(const Importer* pImp)
{
void IRRImporter::SetupProperties(const Importer *pImp) {
// read the output frame rate of all node animation channels
fps = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_IRR_ANIM_FPS, 100);
if (fps < 10.) {
@ -145,8 +140,7 @@ void IRRImporter::SetupProperties(const Importer* pImp)
aiMesh *IRRImporter::BuildSingleQuadMesh(const SkyboxVertex &v1,
const SkyboxVertex &v2,
const SkyboxVertex &v3,
const SkyboxVertex& v4)
{
const SkyboxVertex &v4) {
// allocate and prepare the mesh
aiMesh *out = new aiMesh();
@ -188,8 +182,7 @@ aiMesh* IRRImporter::BuildSingleQuadMesh(const SkyboxVertex& v1,
}
// ------------------------------------------------------------------------------------------------
void IRRImporter::BuildSkybox(std::vector<aiMesh*>& meshes, std::vector<aiMaterial*> materials)
{
void IRRImporter::BuildSkybox(std::vector<aiMesh *> &meshes, std::vector<aiMaterial *> materials) {
// Update the material of the skybox - replace the name and disable shading for skyboxes.
for (unsigned int i = 0; i < 6; ++i) {
aiMaterial *out = (aiMaterial *)(*(materials.end() - (6 - i)));
@ -261,12 +254,10 @@ void IRRImporter::BuildSkybox(std::vector<aiMesh*>& meshes, std::vector<aiMateri
void IRRImporter::CopyMaterial(std::vector<aiMaterial *> &materials,
std::vector<std::pair<aiMaterial *, unsigned int>> &inmaterials,
unsigned int &defMatIdx,
aiMesh* mesh)
{
aiMesh *mesh) {
if (inmaterials.empty()) {
// Do we have a default material? If not we need to create one
if (UINT_MAX == defMatIdx)
{
if (UINT_MAX == defMatIdx) {
defMatIdx = (unsigned int)materials.size();
//TODO: add this materials to someone?
/*aiMaterial* mat = new aiMaterial();
@ -280,8 +271,7 @@ void IRRImporter::CopyMaterial(std::vector<aiMaterial*>& materials,
}
mesh->mMaterialIndex = defMatIdx;
return;
}
else if (inmaterials.size() > 1) {
} else if (inmaterials.size() > 1) {
ASSIMP_LOG_INFO("IRR: Skipping additional materials");
}
@ -289,26 +279,27 @@ void IRRImporter::CopyMaterial(std::vector<aiMaterial*>& materials,
materials.push_back(inmaterials[0].first);
}
// ------------------------------------------------------------------------------------------------
inline
int ClampSpline(int idx, int size) {
inline int ClampSpline(int idx, int size) {
return (idx < 0 ? size + idx : (idx >= size ? idx - size : idx));
}
// ------------------------------------------------------------------------------------------------
inline void FindSuitableMultiple(int& angle)
{
if (angle < 3) angle = 3;
else if (angle < 10) angle = 10;
else if (angle < 20) angle = 20;
else if (angle < 30) angle = 30;
inline void FindSuitableMultiple(int &angle) {
if (angle < 3)
angle = 3;
else if (angle < 10)
angle = 10;
else if (angle < 20)
angle = 20;
else if (angle < 30)
angle = 30;
}
// ------------------------------------------------------------------------------------------------
void IRRImporter::ComputeAnimations(Node* root, aiNode* real, std::vector<aiNodeAnim*>& anims)
{
ai_assert(nullptr != root && nullptr != real);
void IRRImporter::ComputeAnimations(Node *root, aiNode *real, std::vector<aiNodeAnim *> &anims) {
ai_assert(nullptr != root);
ai_assert(nullptr != real);
// XXX totally WIP - doesn't produce proper results, need to evaluate
// whether there's any use for Irrlicht's proprietary scene format
@ -337,8 +328,7 @@ void IRRImporter::ComputeAnimations(Node* root, aiNode* real, std::vector<aiNode
unsigned int cur = 0;
for (std::list<Animator>::iterator it = root->animators.begin();
it != root->animators.end(); ++it)
{
it != root->animators.end(); ++it) {
if ((*it).type == Animator::UNKNOWN || (*it).type == Animator::OTHER) continue;
Animator &in = *it;
@ -368,13 +358,12 @@ void IRRImporter::ComputeAnimations(Node* root, aiNode* real, std::vector<aiNode
// the transformation matrix of the dummy node is the identity
real->mParent = dummy;
}
else anim->mNodeName.Set(root->name);
} else
anim->mNodeName.Set(root->name);
++cur;
switch (in.type) {
case Animator::ROTATION:
{
case Animator::ROTATION: {
// -----------------------------------------------------
// find out how long a full rotation will take
// This is the least common multiple of 360.f and all
@ -392,8 +381,7 @@ void IRRImporter::ComputeAnimations(Node* root, aiNode* real, std::vector<aiNode
angles[1] %= 360;
angles[2] %= 360;
if ( (angles[0]*angles[1]) != 0 && (angles[1]*angles[2]) != 0 )
{
if ((angles[0] * angles[1]) != 0 && (angles[1] * angles[2]) != 0) {
FindSuitableMultiple(angles[0]);
FindSuitableMultiple(angles[1]);
FindSuitableMultiple(angles[2]);
@ -436,8 +424,7 @@ void IRRImporter::ComputeAnimations(Node* root, aiNode* real, std::vector<aiNode
// begin with a zero angle
aiVector3D angle;
for (unsigned int i = 0; i < anim->mNumRotationKeys;++i)
{
for (unsigned int i = 0; i < anim->mNumRotationKeys; ++i) {
// build the quaternion for the given euler angles
aiQuatKey &q = anim->mRotationKeys[i];
@ -450,11 +437,9 @@ void IRRImporter::ComputeAnimations(Node* root, aiNode* real, std::vector<aiNode
// This animation is repeated and repeated ...
anim->mPostState = anim->mPreState = aiAnimBehaviour_REPEAT;
}
break;
} break;
case Animator::FLY_CIRCLE:
{
case Animator::FLY_CIRCLE: {
// -----------------------------------------------------
// Find out how much time we'll need to perform a
// full circle.
@ -469,8 +454,8 @@ void IRRImporter::ComputeAnimations(Node* root, aiNode* real, std::vector<aiNode
aiVector3D vecU, vecV;
if (in.direction.y) {
vecV = aiVector3D(50, 0, 0) ^ in.direction;
}
else vecV = aiVector3D(0,50,00) ^ in.direction;
} else
vecV = aiVector3D(0, 50, 00) ^ in.direction;
vecV.Normalize();
vecU = (vecV ^ in.direction).Normalize();
@ -485,11 +470,9 @@ void IRRImporter::ComputeAnimations(Node* root, aiNode* real, std::vector<aiNode
// This animation is repeated and repeated ...
anim->mPostState = anim->mPreState = aiAnimBehaviour_REPEAT;
}
break;
} break;
case Animator::FLY_STRAIGHT:
{
case Animator::FLY_STRAIGHT: {
anim->mPostState = anim->mPreState = (in.loop ? aiAnimBehaviour_REPEAT : aiAnimBehaviour_CONSTANT);
const double seconds = in.timeForWay / 1000.;
const double tdelta = 1000. / fps;
@ -509,11 +492,9 @@ void IRRImporter::ComputeAnimations(Node* root, aiNode* real, std::vector<aiNode
key.mTime = i * tdelta;
key.mValue = in.circleCenter + diff * ai_real(timeFactor * key.mTime);
}
}
break;
} break;
case Animator::FOLLOW_SPLINE:
{
case Animator::FOLLOW_SPLINE: {
// repeat outside the defined time range
anim->mPostState = anim->mPreState = aiAnimBehaviour_REPEAT;
const int size = (int)in.splineKeys.size();
@ -524,8 +505,7 @@ void IRRImporter::ComputeAnimations(Node* root, aiNode* real, std::vector<aiNode
delete anim;
anim = nullptr;
break;
}
else if (size == 1) {
} else if (size == 1) {
// We have just one point in the spline so we don't need the full calculation
anim->mNumPositionKeys = 1;
anim->mPositionKeys = new aiVectorKey[anim->mNumPositionKeys];
@ -539,8 +519,7 @@ void IRRImporter::ComputeAnimations(Node* root, aiNode* real, std::vector<aiNode
anim->mNumPositionKeys = (unsigned int)(ticksPerFull * fps);
anim->mPositionKeys = new aiVectorKey[anim->mNumPositionKeys];
for (unsigned int i = 0; i < anim->mNumPositionKeys;++i)
{
for (unsigned int i = 0; i < anim->mNumPositionKeys; ++i) {
aiVectorKey &key = anim->mPositionKeys[i];
const ai_real dt = (i * in.speed * ai_real(0.001));
@ -573,8 +552,7 @@ void IRRImporter::ComputeAnimations(Node* root, aiNode* real, std::vector<aiNode
key.mValue = t2;
key.mTime = (double)i;
}
}
break;
} break;
default:
// UNKNOWN , OTHER
break;
@ -588,8 +566,7 @@ void IRRImporter::ComputeAnimations(Node* root, aiNode* real, std::vector<aiNode
// ------------------------------------------------------------------------------------------------
// This function is maybe more generic than we'd need it here
void SetupMapping (aiMaterial* mat, aiTextureMapping mode, const aiVector3D& axis = aiVector3D(0.f,0.f,-1.f))
{
void SetupMapping(aiMaterial *mat, aiTextureMapping mode, const aiVector3D &axis = aiVector3D(0.f, 0.f, -1.f)) {
// Check whether there are texture properties defined - setup
// the desired texture mapping mode for all of them and ignore
// all UV settings we might encounter. WE HAVE NO UVS!
@ -597,8 +574,7 @@ void SetupMapping (aiMaterial* mat, aiTextureMapping mode, const aiVector3D& axi
std::vector<aiMaterialProperty *> p;
p.reserve(mat->mNumProperties + 1);
for (unsigned int i = 0; i < mat->mNumProperties;++i)
{
for (unsigned int i = 0; i < mat->mNumProperties; ++i) {
aiMaterialProperty *prop = mat->mProperties[i];
if (!::strcmp(prop->mKey.data, "$tex.file")) {
// Setup the mapping key
@ -628,11 +604,10 @@ void SetupMapping (aiMaterial* mat, aiTextureMapping mode, const aiVector3D& axi
*((aiVector3D *)m->mData) = axis;
p.push_back(m);
}
}
else if (! ::strcmp( prop->mKey.data, "$tex.uvwsrc")) {
} else if (!::strcmp(prop->mKey.data, "$tex.uvwsrc")) {
delete mat->mProperties[i];
}
else p.push_back(prop);
} else
p.push_back(prop);
}
if (p.empty()) return;
@ -655,17 +630,14 @@ void IRRImporter::GenerateGraph(Node* root,aiNode* rootOut ,aiScene* scene,
std::vector<aiNodeAnim *> &anims,
std::vector<AttachmentInfo> &attach,
std::vector<aiMaterial *> &materials,
unsigned int& defMatIdx)
{
unsigned int &defMatIdx) {
unsigned int oldMeshSize = (unsigned int)meshes.size();
//unsigned int meshTrafoAssign = 0;
// Now determine the type of the node
switch (root->type)
{
switch (root->type) {
case Node::ANIMMESH:
case Node::MESH:
{
case Node::MESH: {
if (!root->meshPath.length())
break;
@ -705,7 +677,6 @@ void IRRImporter::GenerateGraph(Node* root,aiNode* rootOut ,aiScene* scene,
// Process material flags
aiMesh *mesh = localScene->mMeshes[i];
// If "trans_vertex_alpha" mode is enabled, search all vertex colors
// and check whether they have a common alpha value. This is quite
// often the case so we can simply extract it to a shared oacity
@ -713,8 +684,7 @@ void IRRImporter::GenerateGraph(Node* root,aiNode* rootOut ,aiScene* scene,
std::pair<aiMaterial *, unsigned int> &src = root->materials[mesh->mMaterialIndex];
aiMaterial *mat = (aiMaterial *)src.first;
if (mesh->HasVertexColors(0) && src.second & AI_IRRMESH_MAT_trans_vertex_alpha)
{
if (mesh->HasVertexColors(0) && src.second & AI_IRRMESH_MAT_trans_vertex_alpha) {
bool bdo = true;
for (unsigned int a = 1; a < mesh->mNumVertices; ++a) {
@ -742,14 +712,12 @@ void IRRImporter::GenerateGraph(Node* root,aiNode* rootOut ,aiScene* scene,
int idx = 1;
if (src.second & (AI_IRRMESH_MAT_solid_2layer | AI_IRRMESH_MAT_lightmap)) {
mat->AddProperty(&idx, 1, AI_MATKEY_UVWSRC_DIFFUSE(0));
}
else if (src.second & AI_IRRMESH_MAT_normalmap_solid) {
} else if (src.second & AI_IRRMESH_MAT_normalmap_solid) {
mat->AddProperty(&idx, 1, AI_MATKEY_UVWSRC_NORMALS(0));
}
}
}
}
break;
} break;
case Node::LIGHT:
case Node::CAMERA:
@ -757,18 +725,19 @@ void IRRImporter::GenerateGraph(Node* root,aiNode* rootOut ,aiScene* scene,
// We're already finished with lights and cameras
break;
case Node::SPHERE:
{
case Node::SPHERE: {
// Generate the sphere model. Our input parameter to
// the sphere generation algorithm is the number of
// subdivisions of each triangle - but here we have
// the number of poylgons on a specific axis. Just
// use some hardcoded limits to approximate this ...
unsigned int mul = root->spherePolyCountX * root->spherePolyCountY;
if (mul < 100)mul = 2;
else if (mul < 300)mul = 3;
else mul = 4;
if (mul < 100)
mul = 2;
else if (mul < 300)
mul = 3;
else
mul = 4;
meshes.push_back(StandardShapes::MakeMesh(mul,
&StandardShapes::MakeSphere));
@ -782,11 +751,9 @@ void IRRImporter::GenerateGraph(Node* root,aiNode* rootOut ,aiScene* scene,
// Now adjust this output material - if there is a first texture
// set, setup spherical UV mapping around the Y axis.
SetupMapping((aiMaterial *)materials.back(), aiTextureMapping_SPHERE);
}
break;
} break;
case Node::CUBE:
{
case Node::CUBE: {
// Generate an unit cube first
meshes.push_back(StandardShapes::MakeMesh(
&StandardShapes::MakeHexahedron));
@ -800,12 +767,9 @@ void IRRImporter::GenerateGraph(Node* root,aiNode* rootOut ,aiScene* scene,
// Now adjust this output material - if there is a first texture
// set, setup cubic UV mapping
SetupMapping((aiMaterial *)materials.back(), aiTextureMapping_BOX);
}
break;
} break;
case Node::SKYBOX:
{
case Node::SKYBOX: {
// A skybox is defined by six materials
if (root->materials.size() < 6) {
ASSIMP_LOG_ERROR("IRR: There should be six materials for a skybox");
@ -827,15 +791,12 @@ void IRRImporter::GenerateGraph(Node* root,aiNode* rootOut ,aiScene* scene,
root->name = "IRR.SkyBox_" + root->name;
ASSIMP_LOG_INFO("IRR: Loading skybox, this will "
"require special handling to be displayed correctly");
}
break;
} break;
case Node::TERRAIN:
{
case Node::TERRAIN: {
// to support terrains, we'd need to have a texture decoder
ASSIMP_LOG_ERROR("IRR: Unsupported node - TERRAIN");
}
break;
} break;
default:
// DUMMY
break;
@ -901,8 +862,7 @@ void IRRImporter::GenerateGraph(Node* root,aiNode* rootOut ,aiScene* scene,
// ------------------------------------------------------------------------------------------------
// Imports the given file into the given scene structure.
void IRRImporter::InternReadFile(const std::string &pFile,
aiScene* pScene, IOSystem* pIOHandler)
{
aiScene *pScene, IOSystem *pIOHandler) {
std::unique_ptr<IOStream> file(pIOHandler->Open(pFile));
// Check whether we can read from the file
@ -972,51 +932,41 @@ void IRRImporter::InternReadFile( const std::string& pFile,
if (!ASSIMP_stricmp(sz, "mesh") || !ASSIMP_stricmp(sz, "octTree")) {
// OctTree's and meshes are treated equally
nd = new Node(Node::MESH);
}
else if (!ASSIMP_stricmp(sz,"cube")) {
} else if (!ASSIMP_stricmp(sz, "cube")) {
nd = new Node(Node::CUBE);
++guessedMeshCnt;
// meshes.push_back(StandardShapes::MakeMesh(&StandardShapes::MakeHexahedron));
}
else if (!ASSIMP_stricmp(sz,"skybox")) {
} else if (!ASSIMP_stricmp(sz, "skybox")) {
nd = new Node(Node::SKYBOX);
guessedMeshCnt += 6;
}
else if (!ASSIMP_stricmp(sz,"camera")) {
} else if (!ASSIMP_stricmp(sz, "camera")) {
nd = new Node(Node::CAMERA);
// Setup a temporary name for the camera
aiCamera *cam = new aiCamera();
cam->mName.Set(nd->name);
cameras.push_back(cam);
}
else if (!ASSIMP_stricmp(sz,"light")) {
} else if (!ASSIMP_stricmp(sz, "light")) {
nd = new Node(Node::LIGHT);
// Setup a temporary name for the light
aiLight *cam = new aiLight();
cam->mName.Set(nd->name);
lights.push_back(cam);
}
else if (!ASSIMP_stricmp(sz,"sphere")) {
} else if (!ASSIMP_stricmp(sz, "sphere")) {
nd = new Node(Node::SPHERE);
++guessedMeshCnt;
}
else if (!ASSIMP_stricmp(sz,"animatedMesh")) {
} else if (!ASSIMP_stricmp(sz, "animatedMesh")) {
nd = new Node(Node::ANIMMESH);
}
else if (!ASSIMP_stricmp(sz,"empty")) {
} else if (!ASSIMP_stricmp(sz, "empty")) {
nd = new Node(Node::DUMMY);
}
else if (!ASSIMP_stricmp(sz,"terrain")) {
} else if (!ASSIMP_stricmp(sz, "terrain")) {
nd = new Node(Node::TERRAIN);
}
else if (!ASSIMP_stricmp(sz,"billBoard")) {
} else if (!ASSIMP_stricmp(sz, "billBoard")) {
// We don't support billboards, so ignore them
ASSIMP_LOG_ERROR("IRR: Billboards are not supported by Assimp");
nd = new Node(Node::DUMMY);
}
else {
} else {
ASSIMP_LOG_WARN("IRR: Found unknown node: " + std::string(sz));
/* We skip the contents of nodes we don't know.
@ -1031,14 +981,11 @@ void IRRImporter::InternReadFile( const std::string& pFile,
curNode = nd;
nd->parent = curParent;
curParent->children.push_back(nd);
}
else if (!ASSIMP_stricmp(reader->getNodeName(),"materials")) {
} else if (!ASSIMP_stricmp(reader->getNodeName(), "materials")) {
inMaterials = true;
}
else if (!ASSIMP_stricmp(reader->getNodeName(),"animators")) {
} else if (!ASSIMP_stricmp(reader->getNodeName(), "animators")) {
inAnimator = true;
}
else if (!ASSIMP_stricmp(reader->getNodeName(),"attributes")) {
} else if (!ASSIMP_stricmp(reader->getNodeName(), "attributes")) {
/* We should have a valid node here
* FIX: no ... the scene root node is also contained in an attributes block
*/
@ -1063,8 +1010,7 @@ void IRRImporter::InternReadFile( const std::string& pFile,
++guessedMatCnt;
continue;
}
else if (inAnimator) {
} else if (inAnimator) {
/* This is an animation path - add a new animator
* to the list.
*/
@ -1087,8 +1033,7 @@ void IRRImporter::InternReadFile( const std::string& pFile,
if (curAnim->type == Animator::ROTATION && prop.name == "Rotation") {
// We store the rotation euler angles in 'direction'
curAnim->direction = prop.value;
}
else if (curAnim->type == Animator::FOLLOW_SPLINE) {
} else if (curAnim->type == Animator::FOLLOW_SPLINE) {
// Check whether the vector follows the PointN naming scheme,
// here N is the ONE-based index of the point
if (prop.name.length() >= 6 && prop.name.substr(0, 5) == "Point") {
@ -1100,63 +1045,51 @@ void IRRImporter::InternReadFile( const std::string& pFile,
key.mValue = prop.value;
key.mTime = strtoul10(&prop.name[5]);
}
}
else if (curAnim->type == Animator::FLY_CIRCLE) {
} else if (curAnim->type == Animator::FLY_CIRCLE) {
if (prop.name == "Center") {
curAnim->circleCenter = prop.value;
}
else if (prop.name == "Direction") {
} else if (prop.name == "Direction") {
curAnim->direction = prop.value;
// From Irrlicht's source - a workaround for backward compatibility with Irrlicht 1.1
if (curAnim->direction == aiVector3D()) {
curAnim->direction = aiVector3D(0.f, 1.f, 0.f);
} else
curAnim->direction.Normalize();
}
else curAnim->direction.Normalize();
}
}
else if (curAnim->type == Animator::FLY_STRAIGHT) {
} else if (curAnim->type == Animator::FLY_STRAIGHT) {
if (prop.name == "Start") {
// We reuse the field here
curAnim->circleCenter = prop.value;
}
else if (prop.name == "End") {
} else if (prop.name == "End") {
// We reuse the field here
curAnim->direction = prop.value;
}
}
}
else {
} else {
if (prop.name == "Position") {
curNode->position = prop.value;
}
else if (prop.name == "Rotation") {
} else if (prop.name == "Rotation") {
curNode->rotation = prop.value;
}
else if (prop.name == "Scale") {
} else if (prop.name == "Scale") {
curNode->scaling = prop.value;
}
else if (Node::CAMERA == curNode->type)
{
} else if (Node::CAMERA == curNode->type) {
aiCamera *cam = cameras.back();
if (prop.name == "Target") {
cam->mLookAt = prop.value;
}
else if (prop.name == "UpVector") {
} else if (prop.name == "UpVector") {
cam->mUp = prop.value;
}
}
}
}
else if (!ASSIMP_stricmp(reader->getNodeName(),"bool")) {
} else if (!ASSIMP_stricmp(reader->getNodeName(), "bool")) {
BoolProperty prop;
ReadBoolProperty(prop);
if (inAnimator && curAnim->type == Animator::FLY_CIRCLE && prop.name == "Loop") {
curAnim->loop = prop.value;
}
}
else if (!ASSIMP_stricmp(reader->getNodeName(),"float")) {
} else if (!ASSIMP_stricmp(reader->getNodeName(), "float")) {
FloatProperty prop;
ReadFloatProperty(prop);
@ -1164,59 +1097,47 @@ void IRRImporter::InternReadFile( const std::string& pFile,
// The speed property exists for several animators
if (prop.name == "Speed") {
curAnim->speed = prop.value;
}
else if (curAnim->type == Animator::FLY_CIRCLE && prop.name == "Radius") {
} else if (curAnim->type == Animator::FLY_CIRCLE && prop.name == "Radius") {
curAnim->circleRadius = prop.value;
}
else if (curAnim->type == Animator::FOLLOW_SPLINE && prop.name == "Tightness") {
} else if (curAnim->type == Animator::FOLLOW_SPLINE && prop.name == "Tightness") {
curAnim->tightness = prop.value;
}
}
else {
} else {
if (prop.name == "FramesPerSecond" && Node::ANIMMESH == curNode->type) {
curNode->framesPerSecond = prop.value;
}
else if (Node::CAMERA == curNode->type) {
} else if (Node::CAMERA == curNode->type) {
/* This is the vertical, not the horizontal FOV.
* We need to compute the right FOV from the
* screen aspect which we don't know yet.
*/
if (prop.name == "Fovy") {
cameras.back()->mHorizontalFOV = prop.value;
}
else if (prop.name == "Aspect") {
} else if (prop.name == "Aspect") {
cameras.back()->mAspect = prop.value;
}
else if (prop.name == "ZNear") {
} else if (prop.name == "ZNear") {
cameras.back()->mClipPlaneNear = prop.value;
}
else if (prop.name == "ZFar") {
} else if (prop.name == "ZFar") {
cameras.back()->mClipPlaneFar = prop.value;
}
}
else if (Node::LIGHT == curNode->type) {
} else if (Node::LIGHT == curNode->type) {
/* Additional light information
*/
if (prop.name == "Attenuation") {
lights.back()->mAttenuationLinear = prop.value;
}
else if (prop.name == "OuterCone") {
} else if (prop.name == "OuterCone") {
lights.back()->mAngleOuterCone = AI_DEG_TO_RAD(prop.value);
}
else if (prop.name == "InnerCone") {
} else if (prop.name == "InnerCone") {
lights.back()->mAngleInnerCone = AI_DEG_TO_RAD(prop.value);
}
}
// radius of the sphere to be generated -
// or alternatively, size of the cube
else if ((Node::SPHERE == curNode->type && prop.name == "Radius")
|| (Node::CUBE == curNode->type && prop.name == "Size" )) {
else if ((Node::SPHERE == curNode->type && prop.name == "Radius") || (Node::CUBE == curNode->type && prop.name == "Size")) {
curNode->sphereRadius = prop.value;
}
}
}
else if (!ASSIMP_stricmp(reader->getNodeName(),"int")) {
} else if (!ASSIMP_stricmp(reader->getNodeName(), "int")) {
IntProperty prop;
ReadIntProperty(prop);
@ -1224,21 +1145,18 @@ void IRRImporter::InternReadFile( const std::string& pFile,
if (curAnim->type == Animator::FLY_STRAIGHT && prop.name == "TimeForWay") {
curAnim->timeForWay = prop.value;
}
}
else {
} else {
// sphere polgon numbers in each direction
if (Node::SPHERE == curNode->type) {
if (prop.name == "PolyCountX") {
curNode->spherePolyCountX = prop.value;
}
else if (prop.name == "PolyCountY") {
} else if (prop.name == "PolyCountY") {
curNode->spherePolyCountY = prop.value;
}
}
}
}
else if (!ASSIMP_stricmp(reader->getNodeName(),"string") ||!ASSIMP_stricmp(reader->getNodeName(),"enum")) {
} else if (!ASSIMP_stricmp(reader->getNodeName(), "string") || !ASSIMP_stricmp(reader->getNodeName(), "enum")) {
StringProperty prop;
ReadStringProperty(prop);
if (prop.value.length()) {
@ -1251,21 +1169,17 @@ void IRRImporter::InternReadFile( const std::string& pFile,
*/
if (Node::CAMERA == curNode->type) {
cameras.back()->mName.Set(prop.value);
}
else if (Node::LIGHT == curNode->type) {
} else if (Node::LIGHT == curNode->type) {
lights.back()->mName.Set(prop.value);
}
}
else if (Node::LIGHT == curNode->type && "LightType" == prop.name)
{
} else if (Node::LIGHT == curNode->type && "LightType" == prop.name) {
if (prop.value == "Spot")
lights.back()->mType = aiLightSource_SPOT;
else if (prop.value == "Point")
lights.back()->mType = aiLightSource_POINT;
else if (prop.value == "Directional")
lights.back()->mType = aiLightSource_DIRECTIONAL;
else
{
else {
// We won't pass the validation with aiLightSourceType_UNDEFINED,
// so we remove the light and replace it with a silly dummy node
delete lights.back();
@ -1274,10 +1188,8 @@ void IRRImporter::InternReadFile( const std::string& pFile,
ASSIMP_LOG_ERROR("Ignoring light of unknown type: " + prop.value);
}
}
else if ((prop.name == "Mesh" && Node::MESH == curNode->type) ||
Node::ANIMMESH == curNode->type)
{
} else if ((prop.name == "Mesh" && Node::MESH == curNode->type) ||
Node::ANIMMESH == curNode->type) {
/* This is the file name of the mesh - either
* animated or not. We need to make sure we setup
* the correct post-processing settings here.
@ -1303,39 +1215,29 @@ void IRRImporter::InternReadFile( const std::string& pFile,
const std::string extension = GetExtension(prop.value);
if ("irr" == extension) {
ASSIMP_LOG_ERROR("IRR: Can't load another IRR file recursively");
}
else
{
} else {
curNode->id = batch.AddLoadRequest(prop.value, pp, &map);
curNode->meshPath = prop.value;
}
}
else if (inAnimator && prop.name == "Type")
{
} else if (inAnimator && prop.name == "Type") {
// type of the animator
if (prop.value == "rotation") {
curAnim->type = Animator::ROTATION;
}
else if (prop.value == "flyCircle") {
} else if (prop.value == "flyCircle") {
curAnim->type = Animator::FLY_CIRCLE;
}
else if (prop.value == "flyStraight") {
} else if (prop.value == "flyStraight") {
curAnim->type = Animator::FLY_CIRCLE;
}
else if (prop.value == "followSpline") {
} else if (prop.value == "followSpline") {
curAnim->type = Animator::FOLLOW_SPLINE;
}
else {
ASSIMP_LOG_WARN("IRR: Ignoring unknown animator: "
+ prop.value);
} else {
ASSIMP_LOG_WARN("IRR: Ignoring unknown animator: " + prop.value);
curAnim->type = Animator::UNKNOWN;
}
}
}
}
}
else if (reader->getNodeType() == EXN_ELEMENT_END && !ASSIMP_stricmp(reader->getNodeName(),"attributes")) {
} else if (reader->getNodeType() == EXN_ELEMENT_END && !ASSIMP_stricmp(reader->getNodeName(), "attributes")) {
break;
}
}
@ -1352,16 +1254,15 @@ void IRRImporter::InternReadFile( const std::string& pFile,
if (!curParent) {
curParent = root;
ASSIMP_LOG_ERROR("IRR: Too many closing <node> elements");
}
else curParent = curParent->parent;
}
else curNode = nullptr;
} else
curParent = curParent->parent;
} else
curNode = nullptr;
}
// clear all flags
else if (!ASSIMP_stricmp(reader->getNodeName(), "materials")) {
inMaterials = false;
}
else if (!ASSIMP_stricmp(reader->getNodeName(),"animators")) {
} else if (!ASSIMP_stricmp(reader->getNodeName(), "animators")) {
inAnimator = false;
}
break;
@ -1424,8 +1325,7 @@ void IRRImporter::InternReadFile( const std::string& pFile,
GenerateGraph(root, tempScene->mRootNode, tempScene,
batch, meshes, anims, attach, materials, defMatIdx);
if (!anims.empty())
{
if (!anims.empty()) {
tempScene->mNumAnimations = 1;
tempScene->mAnimations = new aiAnimation *[tempScene->mNumAnimations];
aiAnimation *an = tempScene->mAnimations[0] = new aiAnimation();
@ -1448,8 +1348,7 @@ void IRRImporter::InternReadFile( const std::string& pFile,
// copy all meshes to the temporary scene
tempScene->mNumMeshes = (unsigned int)meshes.size();
tempScene->mMeshes = new aiMesh *[tempScene->mNumMeshes];
::memcpy(tempScene->mMeshes,&meshes[0],tempScene->mNumMeshes*
sizeof(void*));
::memcpy(tempScene->mMeshes, &meshes[0], tempScene->mNumMeshes * sizeof(void *));
}
/* Copy all materials to the output array
@ -1457,8 +1356,7 @@ void IRRImporter::InternReadFile( const std::string& pFile,
if (!materials.empty()) {
tempScene->mNumMaterials = (unsigned int)materials.size();
tempScene->mMaterials = new aiMaterial *[tempScene->mNumMaterials];
::memcpy(tempScene->mMaterials,&materials[0],sizeof(void*)*
tempScene->mNumMaterials);
::memcpy(tempScene->mMaterials, &materials[0], sizeof(void *) * tempScene->mNumMaterials);
}
/* Now merge all sub scenes and attach them to the correct
@ -1466,8 +1364,8 @@ void IRRImporter::InternReadFile( const std::string& pFile,
*/
SceneCombiner::MergeScenes(&pScene, tempScene, attach,
AI_INT_MERGE_SCENE_GEN_UNIQUE_NAMES | (!configSpeedFlag ? (
AI_INT_MERGE_SCENE_GEN_UNIQUE_NAMES_IF_NECESSARY | AI_INT_MERGE_SCENE_GEN_UNIQUE_MATNAMES) : 0));
AI_INT_MERGE_SCENE_GEN_UNIQUE_NAMES_IF_NECESSARY | AI_INT_MERGE_SCENE_GEN_UNIQUE_MATNAMES) :
0));
/* If we have no meshes | no materials now set the INCOMPLETE
* scene flag. This is necessary if we failed to load all

View File

@ -139,8 +139,9 @@ void IRRMeshImporter::InternReadFile( const std::string& pFile,
std::unique_ptr<IOStream> file( pIOHandler->Open( pFile));
// Check whether we can read from the file
if( file.get() == NULL)
throw DeadlyImportError( "Failed to open IRRMESH file " + pFile + "");
if (file.get() == nullptr) {
throw DeadlyImportError("Failed to open IRRMESH file " + pFile + ".");
}
// Construct the irrXML parser
CIrrXML_IOStreamReader st(file.get());

View File

@ -538,11 +538,11 @@ void AnimResolver::GetKeys(std::vector<aiVectorKey> &out,
// ------------------------------------------------------------------------------------------------
// Extract animation channel
void AnimResolver::ExtractAnimChannel(aiNodeAnim **out, unsigned int /*= 0*/) {
*out = NULL;
*out = nullptr;
//FIXME: crashes if more than one component is animated at different timings, to be resolved.
// If we have no envelopes, return NULL
// If we have no envelopes, return nullptr
if (envelopes.empty()) {
return;
}

View File

@ -211,7 +211,7 @@ public:
// ------------------------------------------------------------------
/** @brief Extract a node animation channel
* @param out Receives a pointer to a newly allocated node anim.
* If there's just one keyframe defined, *out is set to NULL and
* If there's just one keyframe defined, *out is set to nullptr and
* no animation channel is computed.
* @param flags Any combination of the AI_LWO_ANIM_FLAG_XXX flags.
*/
@ -261,7 +261,7 @@ protected:
* @param envl_y Y-component envelope
* @param envl_z Z-component envelope
* @param flags Any combination of the AI_LWO_ANIM_FLAG_XXX flags.
* @note Up to two input envelopes may be NULL
* @note Up to two input envelopes may be nullptr
*/
void GetKeys(std::vector<aiVectorKey>& out,
LWO::Envelope* envl_x,

View File

@ -255,7 +255,7 @@ void LWOImporter::LoadLWOBSurface(unsigned int size)
mSurfaces->push_back( LWO::Surface () );
LWO::Surface& surf = mSurfaces->back();
LWO::Texture* pTex = NULL;
LWO::Texture *pTex = nullptr;
GetS0(surf.mName,size);
bool running = true;

View File

@ -917,7 +917,7 @@ inline void CreateNewEntry(std::vector<T> &list, unsigned int srcIdx) {
// ------------------------------------------------------------------------------------------------
inline void LWOImporter::DoRecursiveVMAPAssignment(VMapEntry *base, unsigned int numRead,
unsigned int idx, float *data) {
ai_assert(NULL != data);
ai_assert(nullptr != data);
LWO::ReferrerList &refList = mCurLayer->mPointReferrers;
unsigned int i;

View File

@ -305,7 +305,7 @@ private:
/** Add children to a node
* @param node Node to become a father
* @param parent Index of the node
* @param apcNodes Flat list of nodes - used nodes are set to NULL.
* @param apcNodes Flat list of nodes - used nodes are set to nullptr.
*/
void AddChildren(aiNode* node, uint16_t parent,
std::vector<aiNode*>& apcNodes);

View File

@ -79,7 +79,7 @@ inline aiTextureMapMode GetMapMode(LWO::Texture::Wrap in) {
// ------------------------------------------------------------------------------------------------
bool LWOImporter::HandleTextures(aiMaterial *pcMat, const TextureList &in, aiTextureType type) {
ai_assert(NULL != pcMat);
ai_assert(nullptr != pcMat);
unsigned int cur = 0, temp = 0;
aiString s;
@ -603,7 +603,7 @@ void LWOImporter::LoadLWO2TextureBlock(LE_NCONST IFF::SubChunkHeader *head, unsi
}
// get the destination channel
TextureList *listRef = NULL;
TextureList *listRef = nullptr;
switch (tex.type) {
case AI_LWO_COLR:
listRef = &surf.mColorTextures;

View File

@ -342,7 +342,7 @@ void LWSImporter::BuildGraph(aiNode *nd, LWS::NodeDesc &src, std::vector<Attachm
if (src.type == LWS::NodeDesc::OBJECT) {
// If the object is from an external file, get it
aiScene *obj = NULL;
aiScene *obj = nullptr;
if (src.path.length()) {
obj = batch.GetImport(src.id);
if (!obj) {
@ -359,7 +359,7 @@ void LWSImporter::BuildGraph(aiNode *nd, LWS::NodeDesc &src, std::vector<Attachm
//Remove first node from obj (the old pivot), reset transform of second node (the mesh node)
aiNode *newRootNode = obj->mRootNode->mChildren[0];
obj->mRootNode->mChildren[0] = NULL;
obj->mRootNode->mChildren[0] = nullptr;
delete obj->mRootNode;
obj->mRootNode = newRootNode;
@ -600,7 +600,7 @@ void LWSImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
d.number = cur_object++;
}
std::string path = FindLWOFile(c);
d.id = batch.AddLoadRequest(path, 0, NULL);
d.id = batch.AddLoadRequest(path, 0, nullptr);
d.path = path;
nodes.push_back(d);

View File

@ -84,7 +84,19 @@ public:
*/
struct NodeDesc {
NodeDesc() :
type(), id(), number(0), parent(0), name(""), isPivotSet(false), lightColor(1.f, 1.f, 1.f), lightIntensity(1.f), lightType(0), lightFalloffType(0), lightConeAngle(45.f), lightEdgeAngle(), parent_resolved(NULL) {}
type(),
id(),
number(0),
parent(0),
name(""),
isPivotSet(false),
lightColor(1.f, 1.f, 1.f),
lightIntensity(1.f),
lightType(0),
lightFalloffType(0),
lightConeAngle(45.f),
lightEdgeAngle(),
parent_resolved(nullptr) {}
enum {

View File

@ -181,7 +181,7 @@ M3D_INDEX addMaterial(const Assimp::M3DWrapper &m3d, const aiMaterial *mat) {
}
m3d->material[mi].name = SafeStr(name, true);
m3d->material[mi].numprop = 0;
m3d->material[mi].prop = NULL;
m3d->material[mi].prop = nullptr;
// iterate through the material property table and see what we got
for (k = 0; k < 15; k++) {
unsigned int j;
@ -229,8 +229,8 @@ M3D_INDEX addMaterial(const Assimp::M3DWrapper &m3d, const aiMaterial *mat) {
}
if (aiTxProps[k].pKey &&
mat->GetTexture((aiTextureType)aiTxProps[k].type,
aiTxProps[k].index, &name, NULL, NULL, NULL,
NULL, NULL) == AI_SUCCESS) {
aiTxProps[k].index, &name, nullptr, nullptr, nullptr,
nullptr, nullptr) == AI_SUCCESS) {
unsigned int i;
for (j = name.length - 1; j > 0 && name.data[j] != '.'; j++)
;
@ -259,7 +259,7 @@ M3D_INDEX addMaterial(const Assimp::M3DWrapper &m3d, const aiMaterial *mat) {
m3d->texture[i].name = fn;
m3d->texture[i].w = 0;
m3d->texture[i].h = 0;
m3d->texture[i].d = NULL;
m3d->texture[i].d = nullptr;
}
addProp(&m3d->material[mi],
m3d_propertytypes[k].id + 128, i);

View File

@ -618,8 +618,10 @@ aiColor4D M3DImporter::mkColor(uint32_t c) {
void M3DImporter::convertPose(const M3DWrapper &m3d, aiMatrix4x4 *m, unsigned int posid, unsigned int orientid) {
ai_assert(m != nullptr);
ai_assert(m3d);
ai_assert(posid != M3D_UNDEF && posid < m3d->numvertex);
ai_assert(orientid != M3D_UNDEF && orientid < m3d->numvertex);
ai_assert(posid != M3D_UNDEF);
ai_assert(posid < m3d->numvertex);
ai_assert(orientid != M3D_UNDEF);
ai_assert(orientid < m3d->numvertex);
if (!m3d->numvertex || !m3d->vertex)
return;
m3dv_t *p = &m3d->vertex[posid];

View File

@ -71,14 +71,14 @@ static const aiMatProp aiProps[] = {
{ AI_MATKEY_OPACITY }, /* m3dp_d */
{ AI_MATKEY_SHADING_MODEL }, /* m3dp_il */
{ NULL, 0, 0 }, /* m3dp_Pr */
{ nullptr, 0, 0 }, /* m3dp_Pr */
{ AI_MATKEY_REFLECTIVITY }, /* m3dp_Pm */
{ NULL, 0, 0 }, /* m3dp_Ps */
{ nullptr, 0, 0 }, /* m3dp_Ps */
{ AI_MATKEY_REFRACTI }, /* m3dp_Ni */
{ NULL, 0, 0 }, /* m3dp_Nt */
{ NULL, 0, 0 },
{ NULL, 0, 0 },
{ NULL, 0, 0 }
{ nullptr, 0, 0 }, /* m3dp_Nt */
{ nullptr, 0, 0 },
{ nullptr, 0, 0 },
{ nullptr, 0, 0 }
};
/* --- Texture Map Properties --- !!!!! must match m3d_propertytypes !!!!! */
@ -88,19 +88,19 @@ static const aiMatProp aiTxProps[] = {
{ AI_MATKEY_TEXTURE_SPECULAR(0) }, /* m3dp_map_Ks */
{ AI_MATKEY_TEXTURE_SHININESS(0) }, /* m3dp_map_Ns */
{ AI_MATKEY_TEXTURE_EMISSIVE(0) }, /* m3dp_map_Ke */
{ NULL, 0, 0 }, /* m3dp_map_Tf */
{ nullptr, 0, 0 }, /* m3dp_map_Tf */
{ AI_MATKEY_TEXTURE_HEIGHT(0) }, /* m3dp_bump */
{ AI_MATKEY_TEXTURE_OPACITY(0) }, /* m3dp_map_d */
{ AI_MATKEY_TEXTURE_NORMALS(0) }, /* m3dp_map_N */
{ AI_MATKEY_TEXTURE(aiTextureType_DIFFUSE_ROUGHNESS,0) },/* m3dp_map_Pr */
{ AI_MATKEY_TEXTURE(aiTextureType_METALNESS,0) }, /* m3dp_map_Pm */
{ NULL, 0, 0 }, /* m3dp_map_Ps */
{ nullptr, 0, 0 }, /* m3dp_map_Ps */
{ AI_MATKEY_TEXTURE(aiTextureType_REFLECTION,0) }, /* m3dp_map_Ni */
{ NULL, 0, 0 }, /* m3dp_map_Nt */
{ NULL, 0, 0 },
{ NULL, 0, 0 },
{ NULL, 0, 0 }
{ nullptr, 0, 0 }, /* m3dp_map_Nt */
{ nullptr, 0, 0 },
{ nullptr, 0, 0 },
{ nullptr, 0, 0 }
};
#endif // AI_M3DMATERIALS_H_INC

View File

@ -72,7 +72,7 @@ unsigned char *m3dimporter_readfile(char *fn, unsigned int *size) {
std::unique_ptr<Assimp::IOStream> pStream(
(reinterpret_cast<Assimp::IOSystem *>(m3dimporter_pIOHandler))->Open(file, "rb"));
size_t fileSize = 0;
unsigned char *data = NULL;
unsigned char *data = nullptr;
// sometimes pStream is nullptr in a single-threaded scenario too for some reason
// (should be an empty object returning nothing I guess)
if (pStream) {

View File

@ -85,7 +85,9 @@ typedef uint16_t M3D_INDEX;
#define M3D_BONEMAXLEVEL 8
#endif
#ifndef _MSC_VER
#ifndef _inline
#define _inline __inline__
#endif
#define _pack __attribute__((packed))
#define _unused __attribute__((unused))
#else
@ -99,7 +101,7 @@ typedef uint16_t M3D_INDEX;
#define _register
#endif
#ifdef _WIN32
#if _MSC_VER > 1920
# pragma warning(push)
# pragma warning(disable : 4100 4127 4189 4505 4244 4403 4701 4703)
# if (_MSC_VER > 1800 )

View File

@ -221,20 +221,21 @@ void MD2Importer::InternReadFile( const std::string& pFile,
std::unique_ptr<IOStream> file( pIOHandler->Open( pFile));
// Check whether we can read from the file
if( file.get() == NULL)
if (file.get() == nullptr) {
throw DeadlyImportError("Failed to open MD2 file " + pFile + "");
}
// check whether the md3 file is large enough to contain
// at least the file header
fileSize = (unsigned int)file->FileSize();
if( fileSize < sizeof(MD2::Header))
if (fileSize < sizeof(MD2::Header)) {
throw DeadlyImportError("MD2 File is too small");
}
std::vector<uint8_t> mBuffer2(fileSize);
file->Read(&mBuffer2[0], 1, fileSize);
mBuffer = &mBuffer2[0];
m_pcHeader = (BE_NCONST MD2::Header*)mBuffer;
#ifdef AI_BUILD_BIG_ENDIAN

View File

@ -50,21 +50,20 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
* http://www.heppler.com/shader/shader/
*/
#ifndef ASSIMP_BUILD_NO_MD3_IMPORTER
#include "AssetLib/MD3/MD3Loader.h"
#include "Common/Importer.h"
#include <assimp/SceneCombiner.h>
#include <assimp/GenericProperty.h>
#include <assimp/RemoveComments.h>
#include <assimp/ParsingUtils.h>
#include <assimp/DefaultLogger.hpp>
#include <assimp/IOSystem.hpp>
#include <assimp/RemoveComments.h>
#include <assimp/SceneCombiner.h>
#include <assimp/importerdesc.h>
#include <assimp/material.h>
#include <assimp/scene.h>
#include <assimp/importerdesc.h>
#include <assimp/DefaultLogger.hpp>
#include <assimp/IOSystem.hpp>
#include <cctype>
#include <memory>
@ -86,8 +85,7 @@ static const aiImporterDesc desc = {
// ------------------------------------------------------------------------------------------------
// Convert a Q3 shader blend function to the appropriate enum value
Q3Shader::BlendFunc StringToBlendFunc(const std::string& m)
{
Q3Shader::BlendFunc StringToBlendFunc(const std::string &m) {
if (m == "GL_ONE") {
return Q3Shader::BLEND_GL_ONE;
}
@ -109,8 +107,7 @@ Q3Shader::BlendFunc StringToBlendFunc(const std::string& m)
// ------------------------------------------------------------------------------------------------
// Load a Quake 3 shader
bool Q3Shader::LoadShader(ShaderData& fill, const std::string& pFile,IOSystem* io)
{
bool Q3Shader::LoadShader(ShaderData &fill, const std::string &pFile, IOSystem *io) {
std::unique_ptr<IOStream> file(io->Open(pFile, "rt"));
if (!file.get())
return false; // if we can't access the file, don't worry and return
@ -127,8 +124,8 @@ bool Q3Shader::LoadShader(ShaderData& fill, const std::string& pFile,IOSystem* i
CommentRemover::RemoveLineComments("//", &_buff[0]);
const char *buff = &_buff[0];
Q3Shader::ShaderDataBlock* curData = NULL;
Q3Shader::ShaderMapBlock* curMap = NULL;
Q3Shader::ShaderDataBlock *curData = nullptr;
Q3Shader::ShaderMapBlock *curMap = nullptr;
// read line per line
for (; SkipSpacesAndLineEnd(&buff); SkipLine(&buff)) {
@ -161,16 +158,13 @@ bool Q3Shader::LoadShader(ShaderData& fill, const std::string& pFile,IOSystem* i
if (blend_src == "add") {
curMap->blend_src = Q3Shader::BLEND_GL_ONE;
curMap->blend_dest = Q3Shader::BLEND_GL_ONE;
}
else if (blend_src == "filter") {
} else if (blend_src == "filter") {
curMap->blend_src = Q3Shader::BLEND_GL_DST_COLOR;
curMap->blend_dest = Q3Shader::BLEND_GL_ZERO;
}
else if (blend_src == "blend") {
} else if (blend_src == "blend") {
curMap->blend_src = Q3Shader::BLEND_GL_SRC_ALPHA;
curMap->blend_dest = Q3Shader::BLEND_GL_ONE_MINUS_SRC_ALPHA;
}
else {
} else {
curMap->blend_src = StringToBlendFunc(blend_src);
curMap->blend_dest = StringToBlendFunc(GetNextToken(buff));
}
@ -180,26 +174,22 @@ bool Q3Shader::LoadShader(ShaderData& fill, const std::string& pFile,IOSystem* i
const std::string at = GetNextToken(buff);
if (at == "GT0") {
curMap->alpha_test = Q3Shader::AT_GT0;
}
else if (at == "LT128") {
} else if (at == "LT128") {
curMap->alpha_test = Q3Shader::AT_LT128;
}
else if (at == "GE128") {
} else if (at == "GE128") {
curMap->alpha_test = Q3Shader::AT_GE128;
}
}
else if (*buff == '}') {
} else if (*buff == '}') {
++buff;
// close this map section
curMap = NULL;
curMap = nullptr;
break;
}
}
}
else if (*buff == '}') {
} else if (*buff == '}') {
++buff;
curData = NULL;
curData = nullptr;
break;
}
@ -231,8 +221,7 @@ bool Q3Shader::LoadShader(ShaderData& fill, const std::string& pFile,IOSystem* i
// ------------------------------------------------------------------------------------------------
// Load a Quake 3 skin
bool Q3Shader::LoadSkin(SkinData& fill, const std::string& pFile,IOSystem* io)
{
bool Q3Shader::LoadSkin(SkinData &fill, const std::string &pFile, IOSystem *io) {
std::unique_ptr<IOStream> file(io->Open(pFile, "rt"));
if (!file.get())
return false; // if we can't access the file, don't worry and return
@ -241,7 +230,8 @@ bool Q3Shader::LoadSkin(SkinData& fill, const std::string& pFile,IOSystem* io)
// read file in memory
const size_t s = file->FileSize();
std::vector<char> _buff(s+1);const char* buff = &_buff[0];
std::vector<char> _buff(s + 1);
const char *buff = &_buff[0];
file->Read(&_buff[0], s, 1);
_buff[s] = 0;
@ -270,9 +260,8 @@ bool Q3Shader::LoadSkin(SkinData& fill, const std::string& pFile,IOSystem* io)
// ------------------------------------------------------------------------------------------------
// Convert Q3Shader to material
void Q3Shader::ConvertShaderToMaterial(aiMaterial* out, const ShaderDataBlock& shader)
{
ai_assert(NULL != out);
void Q3Shader::ConvertShaderToMaterial(aiMaterial *out, const ShaderDataBlock &shader) {
ai_assert(nullptr != out);
/* IMPORTANT: This is not a real conversion. Actually we're just guessing and
* hacking around to build an aiMaterial that looks nearly equal to the
@ -309,7 +298,8 @@ void Q3Shader::ConvertShaderToMaterial(aiMaterial* out, const ShaderDataBlock& s
// Textures with alpha funcs
// - aiTextureFlags_UseAlpha is set (otherwise aiTextureFlags_NoAlpha is explicitly set)
aiString s((*it).name);
aiTextureType type; unsigned int index;
aiTextureType type;
unsigned int index;
if ((*it).blend_src == Q3Shader::BLEND_GL_ONE && (*it).blend_dest == Q3Shader::BLEND_GL_ONE) {
if (it == shader.maps.begin()) {
@ -318,17 +308,14 @@ void Q3Shader::ConvertShaderToMaterial(aiMaterial* out, const ShaderDataBlock& s
index = cur_diffuse++;
type = aiTextureType_DIFFUSE;
}
else {
} else {
index = cur_emissive++;
type = aiTextureType_EMISSIVE;
}
}
else if ((*it).blend_src == Q3Shader::BLEND_GL_DST_COLOR && (*it).blend_dest == Q3Shader::BLEND_GL_ZERO) {
} else if ((*it).blend_src == Q3Shader::BLEND_GL_DST_COLOR && (*it).blend_dest == Q3Shader::BLEND_GL_ZERO) {
index = cur_lm++;
type = aiTextureType_LIGHTMAP;
}
else {
} else {
const int blend = aiBlendMode_Default;
out->AddProperty(&blend, 1, AI_MATKEY_BLEND_FUNC);
@ -353,26 +340,16 @@ void Q3Shader::ConvertShaderToMaterial(aiMaterial* out, const ShaderDataBlock& s
// ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer
MD3Importer::MD3Importer()
: configFrameID (0)
, configHandleMP (true)
, configSpeedFlag()
, pcHeader()
, mBuffer()
, fileSize()
, mScene()
, mIOHandler()
{}
MD3Importer::MD3Importer() :
configFrameID(0), configHandleMP(true), configSpeedFlag(), pcHeader(), mBuffer(), fileSize(), mScene(), mIOHandler() {}
// ------------------------------------------------------------------------------------------------
// Destructor, private as well
MD3Importer::~MD3Importer()
{}
MD3Importer::~MD3Importer() {}
// ------------------------------------------------------------------------------------------------
// Returns whether the class can handle the format of the given file.
bool MD3Importer::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const
{
bool MD3Importer::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const {
const std::string extension = GetExtension(pFile);
if (extension == "md3")
return true;
@ -387,8 +364,7 @@ bool MD3Importer::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool
}
// ------------------------------------------------------------------------------------------------
void MD3Importer::ValidateHeaderOffsets()
{
void MD3Importer::ValidateHeaderOffsets() {
// Check magic number
if (pcHeader->IDENT != AI_MD3_MAGIC_NUMBER_BE &&
pcHeader->IDENT != AI_MD3_MAGIC_NUMBER_LE)
@ -420,8 +396,7 @@ void MD3Importer::ValidateHeaderOffsets()
}
// ------------------------------------------------------------------------------------------------
void MD3Importer::ValidateSurfaceHeaderOffsets(const MD3::Surface* pcSurf)
{
void MD3Importer::ValidateSurfaceHeaderOffsets(const MD3::Surface *pcSurf) {
// Calculate the relative offset of the surface
const int32_t ofs = int32_t((const unsigned char *)pcSurf - this->mBuffer);
@ -460,8 +435,7 @@ const aiImporterDesc* MD3Importer::GetInfo () const {
// ------------------------------------------------------------------------------------------------
// Setup configuration properties
void MD3Importer::SetupProperties(const Importer* pImp)
{
void MD3Importer::SetupProperties(const Importer *pImp) {
// The
// AI_CONFIG_IMPORT_MD3_KEYFRAME option overrides the
// AI_CONFIG_IMPORT_GLOBAL_KEYFRAME option.
@ -485,8 +459,7 @@ void MD3Importer::SetupProperties(const Importer* pImp)
// ------------------------------------------------------------------------------------------------
// Try to read the skin for a MD3 file
void MD3Importer::ReadSkin(Q3Shader::SkinData& fill) const
{
void MD3Importer::ReadSkin(Q3Shader::SkinData &fill) const {
// skip any postfixes (e.g. lower_1.md3)
std::string::size_type s = filename.find_last_of('_');
if (s == std::string::npos) {
@ -503,8 +476,7 @@ void MD3Importer::ReadSkin(Q3Shader::SkinData& fill) const
// ------------------------------------------------------------------------------------------------
// Try to read the shader for a MD3 file
void MD3Importer::ReadShader(Q3Shader::ShaderData& fill) const
{
void MD3Importer::ReadShader(Q3Shader::ShaderData &fill) const {
// Determine Q3 model name from given path
const std::string::size_type s = path.find_last_of("\\/", path.length() - 2);
const std::string model_file = path.substr(s + 1, path.length() - (s + 2));
@ -514,8 +486,7 @@ void MD3Importer::ReadShader(Q3Shader::ShaderData& fill) const
if (!Q3Shader::LoadShader(fill, path + "..\\..\\..\\scripts\\" + model_file + ".shader", mIOHandler)) {
Q3Shader::LoadShader(fill, path + "..\\..\\..\\scripts\\" + filename + ".shader", mIOHandler);
}
}
else {
} else {
// If the given string specifies a file, load this file.
// Otherwise it's a directory.
const std::string::size_type st = configShaderFile.find_last_of('.');
@ -524,8 +495,7 @@ void MD3Importer::ReadShader(Q3Shader::ShaderData& fill) const
if (!Q3Shader::LoadShader(fill, configShaderFile + model_file + ".shader", mIOHandler)) {
Q3Shader::LoadShader(fill, configShaderFile + filename + ".shader", mIOHandler);
}
}
else {
} else {
Q3Shader::LoadShader(fill, configShaderFile, mIOHandler);
}
}
@ -533,8 +503,7 @@ void MD3Importer::ReadShader(Q3Shader::ShaderData& fill) const
// ------------------------------------------------------------------------------------------------
// Tiny helper to remove a single node from its parent' list
void RemoveSingleNodeFromList(aiNode* nd)
{
void RemoveSingleNodeFromList(aiNode *nd) {
if (!nd || nd->mNumChildren || !nd->mParent) return;
aiNode *par = nd->mParent;
for (unsigned int i = 0; i < par->mNumChildren; ++i) {
@ -551,8 +520,7 @@ void RemoveSingleNodeFromList(aiNode* nd)
// ------------------------------------------------------------------------------------------------
// Read a multi-part Q3 player model
bool MD3Importer::ReadMultipartFile()
{
bool MD3Importer::ReadMultipartFile() {
// check whether the file name contains a common postfix, e.g lower_2.md3
std::string::size_type s = filename.find_last_of('_'), t = filename.find_last_of('.');
@ -569,9 +537,9 @@ bool MD3Importer::ReadMultipartFile()
const std::string upper = path + "upper" + suffix + ".md3";
const std::string head = path + "head" + suffix + ".md3";
aiScene* scene_upper = NULL;
aiScene* scene_lower = NULL;
aiScene* scene_head = NULL;
aiScene *scene_upper = nullptr;
aiScene *scene_lower = nullptr;
aiScene *scene_head = nullptr;
std::string failure;
aiNode *tag_torso, *tag_head;
@ -681,8 +649,7 @@ error_cleanup:
// ------------------------------------------------------------------------------------------------
// Convert a MD3 path to a proper value
void MD3Importer::ConvertPath(const char* texture_name, const char* header_name, std::string& out) const
{
void MD3Importer::ConvertPath(const char *texture_name, const char *header_name, std::string &out) const {
// If the MD3's internal path itself and the given path are using
// the same directory, remove it completely to get right output paths.
const char *end1 = ::strrchr(header_name, '\\');
@ -706,8 +673,8 @@ void MD3Importer::ConvertPath(const char* texture_name, const char* header_name,
out = end2 + 1;
return;
}
}
else len2 = std::min (len1, (size_t)(end2 - texture_name ));
} else
len2 = std::min(len1, (size_t)(end2 - texture_name));
if (!ASSIMP_strincmp(texture_name, header_name, static_cast<unsigned int>(len2))) {
// Use the file name only
out = end2 + 1;
@ -747,8 +714,9 @@ void MD3Importer::InternReadFile( const std::string& pFile, aiScene* pScene, IOS
std::unique_ptr<IOStream> file(pIOHandler->Open(pFile));
// Check whether we can read from the file
if( file.get() == NULL)
if (file.get() == nullptr) {
throw DeadlyImportError("Failed to open MD3 file " + pFile + ".");
}
// Check whether the md3 file is large enough to contain the header
fileSize = (unsigned int)file->FileSize();
@ -852,24 +820,19 @@ void MD3Importer::InternReadFile( const std::string& pFile, aiScene* pScene, IOS
ValidateSurfaceHeaderOffsets(pcSurfaces);
// Navigate to the vertex list of the surface
BE_NCONST MD3::Vertex* pcVertices = (BE_NCONST MD3::Vertex*)
(((uint8_t*)pcSurfaces) + pcSurfaces->OFS_XYZNORMAL);
BE_NCONST MD3::Vertex *pcVertices = (BE_NCONST MD3::Vertex *)(((uint8_t *)pcSurfaces) + pcSurfaces->OFS_XYZNORMAL);
// Navigate to the triangle list of the surface
BE_NCONST MD3::Triangle* pcTriangles = (BE_NCONST MD3::Triangle*)
(((uint8_t*)pcSurfaces) + pcSurfaces->OFS_TRIANGLES);
BE_NCONST MD3::Triangle *pcTriangles = (BE_NCONST MD3::Triangle *)(((uint8_t *)pcSurfaces) + pcSurfaces->OFS_TRIANGLES);
// Navigate to the texture coordinate list of the surface
BE_NCONST MD3::TexCoord* pcUVs = (BE_NCONST MD3::TexCoord*)
(((uint8_t*)pcSurfaces) + pcSurfaces->OFS_ST);
BE_NCONST MD3::TexCoord *pcUVs = (BE_NCONST MD3::TexCoord *)(((uint8_t *)pcSurfaces) + pcSurfaces->OFS_ST);
// Navigate to the shader list of the surface
BE_NCONST MD3::Shader* pcShaders = (BE_NCONST MD3::Shader*)
(((uint8_t*)pcSurfaces) + pcSurfaces->OFS_SHADERS);
BE_NCONST MD3::Shader *pcShaders = (BE_NCONST MD3::Shader *)(((uint8_t *)pcSurfaces) + pcSurfaces->OFS_SHADERS);
// If the submesh is empty ignore it
if (0 == pcSurfaces->NUM_VERTICES || 0 == pcSurfaces->NUM_TRIANGLES)
{
if (0 == pcSurfaces->NUM_VERTICES || 0 == pcSurfaces->NUM_TRIANGLES) {
pcSurfaces = (BE_NCONST MD3::Surface *)(((uint8_t *)pcSurfaces) + pcSurfaces->OFS_END);
pScene->mNumMeshes--;
continue;
@ -880,7 +843,7 @@ void MD3Importer::InternReadFile( const std::string& pFile, aiScene* pScene, IOS
aiMesh *pcMesh = pScene->mMeshes[iNum];
std::string _texture_name;
const char* texture_name = NULL;
const char *texture_name = nullptr;
// Check whether we have a texture record for this surface in the .skin file
std::list<Q3Shader::SkinData::TextureEntry>::iterator it = std::find(
@ -902,7 +865,7 @@ void MD3Importer::InternReadFile( const std::string& pFile, aiScene* pScene, IOS
ConvertPath(texture_name, header_name, convertedPath);
}
const Q3Shader::ShaderDataBlock* shader = NULL;
const Q3Shader::ShaderDataBlock *shader = nullptr;
// Now search the current shader for a record with this name (
// excluding texture file extension)
@ -1089,8 +1052,7 @@ void MD3Importer::InternReadFile( const std::string& pFile, aiScene* pScene, IOS
1.f, 0.f, 0.f, 0.f,
0.f, 0.f, 1.f, 0.f,
0.f, -1.f, 0.f, 0.f,
0.f,0.f,0.f,1.f
);
0.f, 0.f, 0.f, 1.f);
}
#endif // !! ASSIMP_BUILD_NO_MD3_IMPORTER

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -82,7 +80,15 @@ static const aiImporterDesc desc = {
// ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer
MD5Importer::MD5Importer() :
mIOHandler(nullptr), mBuffer(), fileSize(), iLineNumber(), pScene(), bHadMD5Mesh(), bHadMD5Anim(), bHadMD5Camera(), configNoAutoLoad(false) {
mIOHandler(nullptr),
mBuffer(),
mFileSize(),
mLineNumber(),
mScene(),
mHadMD5Mesh(),
mHadMD5Anim(),
mHadMD5Camera(),
mCconfigNoAutoLoad(false) {
// empty
}
@ -106,6 +112,7 @@ bool MD5Importer::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool c
const char *tokens[] = { "MD5Version" };
return SearchFileHeaderForToken(pIOHandler, pFile, tokens, 1);
}
return false;
}
@ -119,16 +126,15 @@ const aiImporterDesc *MD5Importer::GetInfo() const {
// Setup import properties
void MD5Importer::SetupProperties(const Importer *pImp) {
// AI_CONFIG_IMPORT_MD5_NO_ANIM_AUTOLOAD
configNoAutoLoad = (0 != pImp->GetPropertyInteger(AI_CONFIG_IMPORT_MD5_NO_ANIM_AUTOLOAD, 0));
mCconfigNoAutoLoad = (0 != pImp->GetPropertyInteger(AI_CONFIG_IMPORT_MD5_NO_ANIM_AUTOLOAD, 0));
}
// ------------------------------------------------------------------------------------------------
// Imports the given file into the given scene structure.
void MD5Importer::InternReadFile(const std::string &pFile,
aiScene *_pScene, IOSystem *pIOHandler) {
void MD5Importer::InternReadFile(const std::string &pFile, aiScene *_pScene, IOSystem *pIOHandler) {
mIOHandler = pIOHandler;
pScene = _pScene;
bHadMD5Mesh = bHadMD5Anim = bHadMD5Camera = false;
mScene = _pScene;
mHadMD5Mesh = mHadMD5Anim = mHadMD5Camera = false;
// remove the file extension
const std::string::size_type pos = pFile.find_last_of('.');
@ -138,7 +144,7 @@ void MD5Importer::InternReadFile(const std::string &pFile,
try {
if (extension == "md5camera") {
LoadMD5CameraFile();
} else if (configNoAutoLoad || extension == "md5anim") {
} else if (mCconfigNoAutoLoad || extension == "md5anim") {
// determine file extension and process just *one* file
if (extension.length() == 0) {
throw DeadlyImportError("Failure, need file extension to determine MD5 part type");
@ -158,17 +164,17 @@ void MD5Importer::InternReadFile(const std::string &pFile,
}
// make sure we have at least one file
if (!bHadMD5Mesh && !bHadMD5Anim && !bHadMD5Camera) {
if (!mHadMD5Mesh && !mHadMD5Anim && !mHadMD5Camera) {
throw DeadlyImportError("Failed to read valid contents out of this MD5* file");
}
// Now rotate the whole scene 90 degrees around the x axis to match our internal coordinate system
pScene->mRootNode->mTransformation = aiMatrix4x4(1.f, 0.f, 0.f, 0.f,
mScene->mRootNode->mTransformation = aiMatrix4x4(1.f, 0.f, 0.f, 0.f,
0.f, 0.f, 1.f, 0.f, 0.f, -1.f, 0.f, 0.f, 0.f, 0.f, 0.f, 1.f);
// the output scene wouldn't pass the validation without this flag
if (!bHadMD5Mesh) {
pScene->mFlags |= AI_SCENE_FLAGS_INCOMPLETE;
if (!mHadMD5Mesh) {
mScene->mFlags |= AI_SCENE_FLAGS_INCOMPLETE;
}
// clean the instance -- the BaseImporter instance may be reused later.
@ -181,17 +187,17 @@ void MD5Importer::LoadFileIntoMemory(IOStream *file) {
// unload the previous buffer, if any
UnloadFileFromMemory();
ai_assert(NULL != file);
fileSize = (unsigned int)file->FileSize();
ai_assert(fileSize);
ai_assert(nullptr != file);
mFileSize = (unsigned int)file->FileSize();
ai_assert(mFileSize);
// allocate storage and copy the contents of the file to a memory buffer
mBuffer = new char[fileSize + 1];
file->Read((void *)mBuffer, 1, fileSize);
iLineNumber = 1;
mBuffer = new char[mFileSize + 1];
file->Read((void *)mBuffer, 1, mFileSize);
mLineNumber = 1;
// append a terminal 0
mBuffer[fileSize] = '\0';
mBuffer[mFileSize] = '\0';
// now remove all line comments from the file
CommentRemover::RemoveLineComments("//", mBuffer, ' ');
@ -202,8 +208,8 @@ void MD5Importer::LoadFileIntoMemory(IOStream *file) {
void MD5Importer::UnloadFileFromMemory() {
// delete the file buffer
delete[] mBuffer;
mBuffer = NULL;
fileSize = 0;
mBuffer = nullptr;
mFileSize = 0;
}
// ------------------------------------------------------------------------------------------------
@ -243,7 +249,8 @@ void MD5Importer::MakeDataUnique(MD5::MeshDesc &meshSrc) {
// ------------------------------------------------------------------------------------------------
// Recursive node graph construction from a MD5MESH
void MD5Importer::AttachChilds_Mesh(int iParentID, aiNode *piParent, BoneList &bones) {
ai_assert(NULL != piParent && !piParent->mNumChildren);
ai_assert(nullptr != piParent);
ai_assert(!piParent->mNumChildren);
// First find out how many children we'll have
for (int i = 0; i < (int)bones.size(); ++i) {
@ -293,7 +300,8 @@ void MD5Importer::AttachChilds_Mesh(int iParentID, aiNode *piParent, BoneList &b
// ------------------------------------------------------------------------------------------------
// Recursive node graph construction from a MD5ANIM
void MD5Importer::AttachChilds_Anim(int iParentID, aiNode *piParent, AnimBoneList &bones, const aiNodeAnim **node_anims) {
ai_assert(NULL != piParent && !piParent->mNumChildren);
ai_assert(nullptr != piParent);
ai_assert(!piParent->mNumChildren);
// First find out how many children we'll have
for (int i = 0; i < (int)bones.size(); ++i) {
@ -332,37 +340,37 @@ void MD5Importer::AttachChilds_Anim(int iParentID, aiNode *piParent, AnimBoneLis
// ------------------------------------------------------------------------------------------------
// Load a MD5MESH file
void MD5Importer::LoadMD5MeshFile() {
std::string pFile = mFile + "md5mesh";
std::unique_ptr<IOStream> file(mIOHandler->Open(pFile, "rb"));
std::string filename = mFile + "md5mesh";
std::unique_ptr<IOStream> file(mIOHandler->Open(filename, "rb"));
// Check whether we can read from the file
if (file.get() == nullptr || !file->FileSize()) {
ASSIMP_LOG_WARN("Failed to access MD5MESH file: " + pFile);
ASSIMP_LOG_WARN("Failed to access MD5MESH file: " + filename);
return;
}
bHadMD5Mesh = true;
mHadMD5Mesh = true;
LoadFileIntoMemory(file.get());
// now construct a parser and parse the file
MD5::MD5Parser parser(mBuffer, fileSize);
MD5::MD5Parser parser(mBuffer, mFileSize);
// load the mesh information from it
MD5::MD5MeshParser meshParser(parser.mSections);
// create the bone hierarchy - first the root node and dummy nodes for all meshes
pScene->mRootNode = new aiNode("<MD5_Root>");
pScene->mRootNode->mNumChildren = 2;
pScene->mRootNode->mChildren = new aiNode *[2];
mScene->mRootNode = new aiNode("<MD5_Root>");
mScene->mRootNode->mNumChildren = 2;
mScene->mRootNode->mChildren = new aiNode *[2];
// build the hierarchy from the MD5MESH file
aiNode *pcNode = pScene->mRootNode->mChildren[1] = new aiNode();
aiNode *pcNode = mScene->mRootNode->mChildren[1] = new aiNode();
pcNode->mName.Set("<MD5_Hierarchy>");
pcNode->mParent = pScene->mRootNode;
pcNode->mParent = mScene->mRootNode;
AttachChilds_Mesh(-1, pcNode, meshParser.mJoints);
pcNode = pScene->mRootNode->mChildren[0] = new aiNode();
pcNode = mScene->mRootNode->mChildren[0] = new aiNode();
pcNode->mName.Set("<MD5_Mesh>");
pcNode->mParent = pScene->mRootNode;
pcNode->mParent = mScene->mRootNode;
#if 0
if (pScene->mRootNode->mChildren[1]->mNumChildren) /* start at the right hierarchy level */
@ -371,28 +379,31 @@ void MD5Importer::LoadMD5MeshFile() {
// FIX: MD5 files exported from Blender can have empty meshes
for (std::vector<MD5::MeshDesc>::const_iterator it = meshParser.mMeshes.begin(), end = meshParser.mMeshes.end(); it != end; ++it) {
if (!(*it).mFaces.empty() && !(*it).mVertices.empty())
++pScene->mNumMaterials;
if (!(*it).mFaces.empty() && !(*it).mVertices.empty()) {
++mScene->mNumMaterials;
}
}
// generate all meshes
pScene->mNumMeshes = pScene->mNumMaterials;
pScene->mMeshes = new aiMesh *[pScene->mNumMeshes];
pScene->mMaterials = new aiMaterial *[pScene->mNumMeshes];
mScene->mNumMeshes = mScene->mNumMaterials;
mScene->mMeshes = new aiMesh *[mScene->mNumMeshes];
mScene->mMaterials = new aiMaterial *[mScene->mNumMeshes];
// storage for node mesh indices
pcNode->mNumMeshes = pScene->mNumMeshes;
pcNode->mNumMeshes = mScene->mNumMeshes;
pcNode->mMeshes = new unsigned int[pcNode->mNumMeshes];
for (unsigned int m = 0; m < pcNode->mNumMeshes; ++m)
for (unsigned int m = 0; m < pcNode->mNumMeshes; ++m) {
pcNode->mMeshes[m] = m;
}
unsigned int n = 0;
for (std::vector<MD5::MeshDesc>::iterator it = meshParser.mMeshes.begin(), end = meshParser.mMeshes.end(); it != end; ++it) {
MD5::MeshDesc &meshSrc = *it;
if (meshSrc.mFaces.empty() || meshSrc.mVertices.empty())
if (meshSrc.mFaces.empty() || meshSrc.mVertices.empty()) {
continue;
}
aiMesh *mesh = pScene->mMeshes[n] = new aiMesh();
aiMesh *mesh = mScene->mMeshes[n] = new aiMesh();
mesh->mPrimitiveTypes = aiPrimitiveType_TRIANGLE;
// generate unique vertices in our internal verbose format
@ -422,17 +433,19 @@ void MD5Importer::LoadMD5MeshFile() {
for (unsigned int jub = (*iter).mFirstWeight, w = jub; w < jub + (*iter).mNumWeights; ++w) {
MD5::WeightDesc &weightDesc = meshSrc.mWeights[w];
/* FIX for some invalid exporters */
if (!(weightDesc.mWeight < AI_MD5_WEIGHT_EPSILON && weightDesc.mWeight >= -AI_MD5_WEIGHT_EPSILON))
if (!(weightDesc.mWeight < AI_MD5_WEIGHT_EPSILON && weightDesc.mWeight >= -AI_MD5_WEIGHT_EPSILON)) {
++piCount[weightDesc.mBone];
}
}
}
// check how many we will need
for (unsigned int p = 0; p < meshParser.mJoints.size(); ++p)
for (unsigned int p = 0; p < meshParser.mJoints.size(); ++p) {
if (piCount[p]) mesh->mNumBones++;
}
if (mesh->mNumBones) // just for safety
{
// just for safety
if (mesh->mNumBones) {
mesh->mBones = new aiBone *[mesh->mNumBones];
for (unsigned int q = 0, h = 0; q < meshParser.mJoints.size(); ++q) {
if (!piCount[q]) continue;
@ -457,8 +470,9 @@ void MD5Importer::LoadMD5MeshFile() {
// there are models which have weights which don't sum to 1 ...
ai_real fSum = 0.0;
for (unsigned int jub = (*iter).mFirstWeight, w = jub; w < jub + (*iter).mNumWeights; ++w)
for (unsigned int jub = (*iter).mFirstWeight, w = jub; w < jub + (*iter).mNumWeights; ++w) {
fSum += meshSrc.mWeights[w].mWeight;
}
if (!fSum) {
ASSIMP_LOG_ERROR("MD5MESH: The sum of all vertex bone weights is 0");
continue;
@ -466,8 +480,9 @@ void MD5Importer::LoadMD5MeshFile() {
// process bone weights
for (unsigned int jub = (*iter).mFirstWeight, w = jub; w < jub + (*iter).mNumWeights; ++w) {
if (w >= meshSrc.mWeights.size())
if (w >= meshSrc.mWeights.size()) {
throw DeadlyImportError("MD5MESH: Invalid weight index");
}
MD5::WeightDesc &weightDesc = meshSrc.mWeights[w];
if (weightDesc.mWeight < AI_MD5_WEIGHT_EPSILON && weightDesc.mWeight >= -AI_MD5_WEIGHT_EPSILON) {
@ -504,12 +519,12 @@ void MD5Importer::LoadMD5MeshFile() {
for (unsigned int c = 0; c < mesh->mNumFaces; ++c) {
mesh->mFaces[c].mNumIndices = 3;
mesh->mFaces[c].mIndices = meshSrc.mFaces[c].mIndices;
meshSrc.mFaces[c].mIndices = NULL;
meshSrc.mFaces[c].mIndices = nullptr;
}
// generate a material for the mesh
aiMaterial *mat = new aiMaterial();
pScene->mMaterials[n] = mat;
mScene->mMaterials[n] = mat;
// insert the typical doom3 textures:
// nnn_local.tga - normal map
@ -555,10 +570,11 @@ void MD5Importer::LoadMD5AnimFile() {
ASSIMP_LOG_WARN("Failed to read MD5ANIM file: " + pFile);
return;
}
LoadFileIntoMemory(file.get());
// parse the basic file structure
MD5::MD5Parser parser(mBuffer, fileSize);
MD5::MD5Parser parser(mBuffer, mFileSize);
// load the animation information from the parse tree
MD5::MD5AnimParser animParser(parser.mSections);
@ -568,10 +584,10 @@ void MD5Importer::LoadMD5AnimFile() {
animParser.mBaseFrames.size() != animParser.mAnimatedBones.size()) {
ASSIMP_LOG_ERROR("MD5ANIM: No frames or animated bones loaded");
} else {
bHadMD5Anim = true;
mHadMD5Anim = true;
pScene->mAnimations = new aiAnimation *[pScene->mNumAnimations = 1];
aiAnimation *anim = pScene->mAnimations[0] = new aiAnimation();
mScene->mAnimations = new aiAnimation *[mScene->mNumAnimations = 1];
aiAnimation *anim = mScene->mAnimations[0] = new aiAnimation();
anim->mNumChannels = (unsigned int)animParser.mAnimatedBones.size();
anim->mChannels = new aiNodeAnim *[anim->mNumChannels];
for (unsigned int i = 0; i < anim->mNumChannels; ++i) {
@ -637,15 +653,15 @@ void MD5Importer::LoadMD5AnimFile() {
// If we didn't build the hierarchy yet (== we didn't load a MD5MESH),
// construct it now from the data given in the MD5ANIM.
if (!pScene->mRootNode) {
pScene->mRootNode = new aiNode();
pScene->mRootNode->mName.Set("<MD5_Hierarchy>");
if (!mScene->mRootNode) {
mScene->mRootNode = new aiNode();
mScene->mRootNode->mName.Set("<MD5_Hierarchy>");
AttachChilds_Anim(-1, pScene->mRootNode, animParser.mAnimatedBones, (const aiNodeAnim **)anim->mChannels);
AttachChilds_Anim(-1, mScene->mRootNode, animParser.mAnimatedBones, (const aiNodeAnim **)anim->mChannels);
// Call SkeletonMeshBuilder to construct a mesh to represent the shape
if (pScene->mRootNode->mNumChildren) {
SkeletonMeshBuilder skeleton_maker(pScene, pScene->mRootNode->mChildren[0]);
if (mScene->mRootNode->mNumChildren) {
SkeletonMeshBuilder skeleton_maker(mScene, mScene->mRootNode->mChildren[0]);
}
}
}
@ -661,11 +677,11 @@ void MD5Importer::LoadMD5CameraFile() {
if (!file.get() || !file->FileSize()) {
throw DeadlyImportError("Failed to read MD5CAMERA file: " + pFile);
}
bHadMD5Camera = true;
mHadMD5Camera = true;
LoadFileIntoMemory(file.get());
// parse the basic file structure
MD5::MD5Parser parser(mBuffer, fileSize);
MD5::MD5Parser parser(mBuffer, mFileSize);
// load the camera animation data from the parse tree
MD5::MD5CameraParser cameraParser(parser.mSections);
@ -679,14 +695,14 @@ void MD5Importer::LoadMD5CameraFile() {
// Construct output graph - a simple root with a dummy child.
// The root node performs the coordinate system conversion
aiNode *root = pScene->mRootNode = new aiNode("<MD5CameraRoot>");
aiNode *root = mScene->mRootNode = new aiNode("<MD5CameraRoot>");
root->mChildren = new aiNode *[root->mNumChildren = 1];
root->mChildren[0] = new aiNode("<MD5Camera>");
root->mChildren[0]->mParent = root;
// ... but with one camera assigned to it
pScene->mCameras = new aiCamera *[pScene->mNumCameras = 1];
aiCamera *cam = pScene->mCameras[0] = new aiCamera();
mScene->mCameras = new aiCamera *[mScene->mNumCameras = 1];
aiCamera *cam = mScene->mCameras[0] = new aiCamera();
cam->mName = "<MD5Camera>";
// FIXME: Fov is currently set to the first frame's value
@ -703,8 +719,8 @@ void MD5Importer::LoadMD5CameraFile() {
cuts.push_back(static_cast<unsigned int>(frames.size() - 1));
}
pScene->mNumAnimations = static_cast<unsigned int>(cuts.size() - 1);
aiAnimation **tmp = pScene->mAnimations = new aiAnimation *[pScene->mNumAnimations];
mScene->mNumAnimations = static_cast<unsigned int>(cuts.size() - 1);
aiAnimation **tmp = mScene->mAnimations = new aiAnimation *[mScene->mNumAnimations];
for (std::vector<unsigned int>::const_iterator it = cuts.begin(); it != cuts.end() - 1; ++it) {
aiAnimation *anim = *tmp++ = new aiAnimation();

View File

@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -156,25 +155,25 @@ protected:
char *mBuffer;
/** Size of the file */
unsigned int fileSize;
unsigned int mFileSize;
/** Current line number. For debugging purposes */
unsigned int iLineNumber;
unsigned int mLineNumber;
/** Scene to be filled */
aiScene *pScene;
aiScene *mScene;
/** true if a MD5MESH file has already been parsed */
bool bHadMD5Mesh;
bool mHadMD5Mesh;
/** true if a MD5ANIM file has already been parsed */
bool bHadMD5Anim;
bool mHadMD5Anim;
/** true if a MD5CAMERA file has already been parsed */
bool bHadMD5Camera;
bool mHadMD5Camera;
/** configuration option: prevent anim autoload */
bool configNoAutoLoad;
bool mCconfigNoAutoLoad;
};
} // end of namespace Assimp

View File

@ -45,25 +45,24 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
* @brief Implementation of the MD5 parser class
*/
// internal headers
#include "AssetLib/MD5/MD5Loader.h"
#include "Material/MaterialSystem.h"
#include <assimp/fast_atof.h>
#include <assimp/ParsingUtils.h>
#include <assimp/StringComparison.h>
#include <assimp/DefaultLogger.hpp>
#include <assimp/fast_atof.h>
#include <assimp/mesh.h>
#include <assimp/DefaultLogger.hpp>
using namespace Assimp;
using namespace Assimp::MD5;
// ------------------------------------------------------------------------------------------------
// Parse the segment structure fo a MD5 file
MD5Parser::MD5Parser(char* _buffer, unsigned int _fileSize )
{
ai_assert(NULL != _buffer && 0 != _fileSize);
MD5Parser::MD5Parser(char *_buffer, unsigned int _fileSize) {
ai_assert(nullptr != _buffer);
ai_assert(0 != _fileSize);
buffer = _buffer;
fileSize = _fileSize;
@ -93,8 +92,7 @@ MD5Parser::MD5Parser(char* _buffer, unsigned int _fileSize )
// ------------------------------------------------------------------------------------------------
// Report error to the log stream
/*static*/ AI_WONT_RETURN void MD5Parser::ReportError (const char* error, unsigned int line)
{
/*static*/ AI_WONT_RETURN void MD5Parser::ReportError(const char *error, unsigned int line) {
char szBuffer[1024];
::ai_snprintf(szBuffer, 1024, "[MD5] Line %u: %s", line, error);
throw DeadlyImportError(szBuffer);
@ -102,8 +100,7 @@ MD5Parser::MD5Parser(char* _buffer, unsigned int _fileSize )
// ------------------------------------------------------------------------------------------------
// Report warning to the log stream
/*static*/ void MD5Parser::ReportWarning (const char* warn, unsigned int line)
{
/*static*/ void MD5Parser::ReportWarning(const char *warn, unsigned int line) {
char szBuffer[1024];
::sprintf(szBuffer, "[MD5] Line %u: %s", line, warn);
ASSIMP_LOG_WARN(szBuffer);
@ -111,8 +108,7 @@ MD5Parser::MD5Parser(char* _buffer, unsigned int _fileSize )
// ------------------------------------------------------------------------------------------------
// Parse and validate the MD5 header
void MD5Parser::ParseHeader()
{
void MD5Parser::ParseHeader() {
// parse and validate the file version
SkipSpaces();
if (!TokenMatch(buffer, "MD5Version", 10)) {
@ -128,21 +124,22 @@ void MD5Parser::ParseHeader()
// print the command line options to the console
// FIX: can break the log length limit, so we need to be careful
char *sz = buffer;
while (!IsLineEnd( *buffer++));
while (!IsLineEnd(*buffer++))
;
ASSIMP_LOG_INFO(std::string(sz, std::min((uintptr_t)MAX_LOG_MESSAGE_LENGTH, (uintptr_t)(buffer - sz))));
SkipSpacesAndLineEnd();
}
// ------------------------------------------------------------------------------------------------
// Recursive MD5 parsing function
bool MD5Parser::ParseSection(Section& out)
{
bool MD5Parser::ParseSection(Section &out) {
// store the current line number for use in error messages
out.iLineNumber = lineNumber;
// first parse the name of the section
char *sz = buffer;
while (!IsSpaceOrNewLine( *buffer))buffer++;
while (!IsSpaceOrNewLine(*buffer))
buffer++;
out.mName = std::string(sz, (uintptr_t)(buffer - sz));
SkipSpaces();
@ -152,8 +149,7 @@ bool MD5Parser::ParseSection(Section& out)
// it is a normal section so read all lines
buffer++;
bool run = true;
while (run)
{
while (run) {
if (!SkipSpacesAndLineEnd()) {
return false; // seems this was the last section
}
@ -169,18 +165,19 @@ bool MD5Parser::ParseSection(Section& out)
elem.szStart = buffer;
// terminate the line with zero
while (!IsLineEnd( *buffer))buffer++;
while (!IsLineEnd(*buffer))
buffer++;
if (*buffer) {
++lineNumber;
*buffer++ = '\0';
}
}
break;
}
else if (!IsSpaceOrNewLine(*buffer)) {
} else if (!IsSpaceOrNewLine(*buffer)) {
// it is an element at global scope. Parse its value and go on
sz = buffer;
while (!IsSpaceOrNewLine( *buffer++));
while (!IsSpaceOrNewLine(*buffer++))
;
out.mGlobalValue = std::string(sz, (uintptr_t)(buffer - sz));
continue;
}
@ -193,7 +190,8 @@ bool MD5Parser::ParseSection(Section& out)
// Some dirty macros just because they're so funny and easy to debug
// skip all spaces ... handle EOL correctly
#define AI_MD5_SKIP_SPACES() if(!SkipSpaces(&sz)) \
#define AI_MD5_SKIP_SPACES() \
if (!SkipSpaces(&sz)) \
MD5Parser::ReportWarning("Unexpected end of line", elem.iLineNumber);
// read a triple float in brackets: (1.0 1.0 1.0)
@ -215,7 +213,8 @@ bool MD5Parser::ParseSection(Section& out)
#define AI_MD5_PARSE_STRING(out) \
bool bQuota = (*sz == '\"'); \
const char *szStart = sz; \
while (!IsSpaceOrNewLine(*sz))++sz; \
while (!IsSpaceOrNewLine(*sz)) \
++sz; \
const char *szEnd = sz; \
if (bQuota) { \
szStart++; \
@ -231,28 +230,27 @@ bool MD5Parser::ParseSection(Section& out)
// parse a string, enclosed in quotation marks
#define AI_MD5_PARSE_STRING_IN_QUOTATION(out) \
while('\"'!=*sz)++sz; \
while ('\"' != *sz) \
++sz; \
const char *szStart = ++sz; \
while('\"'!=*sz)++sz; \
while ('\"' != *sz) \
++sz; \
const char *szEnd = (sz++); \
out.length = (ai_uint32)(szEnd - szStart); \
::memcpy(out.data, szStart, out.length); \
out.data[out.length] = '\0';
// ------------------------------------------------------------------------------------------------
// .MD5MESH parsing function
MD5MeshParser::MD5MeshParser(SectionList& mSections)
{
MD5MeshParser::MD5MeshParser(SectionList &mSections) {
ASSIMP_LOG_DEBUG("MD5MeshParser begin");
// now parse all sections
for (SectionList::const_iterator iter = mSections.begin(), iterEnd = mSections.end(); iter != iterEnd; ++iter) {
if ((*iter).mName == "numMeshes") {
mMeshes.reserve(::strtoul10((*iter).mGlobalValue.c_str()));
}
else if ( (*iter).mName == "numJoints") {
} else if ((*iter).mName == "numJoints") {
mJoints.reserve(::strtoul10((*iter).mGlobalValue.c_str()));
}
else if ((*iter).mName == "joints") {
} else if ((*iter).mName == "joints") {
// "origin" -1 ( -0.000000 0.016430 -0.006044 ) ( 0.707107 0.000000 0.707107 )
for (const auto &elem : (*iter).mElements) {
mJoints.push_back(BoneDesc());
@ -268,8 +266,7 @@ MD5MeshParser::MD5MeshParser(SectionList& mSections)
AI_MD5_READ_TRIPLE(desc.mPositionXYZ);
AI_MD5_READ_TRIPLE(desc.mRotationQuat); // normalized quaternion, so w is not there
}
}
else if ((*iter).mName == "mesh") {
} else if ((*iter).mName == "mesh") {
mMeshes.push_back(MeshDesc());
MeshDesc &desc = mMeshes.back();
@ -358,8 +355,7 @@ MD5MeshParser::MD5MeshParser(SectionList& mSections)
// ------------------------------------------------------------------------------------------------
// .MD5ANIM parsing function
MD5AnimParser::MD5AnimParser(SectionList& mSections)
{
MD5AnimParser::MD5AnimParser(SectionList &mSections) {
ASSIMP_LOG_DEBUG("MD5AnimParser begin");
fFrameRate = 24.0f;
@ -388,8 +384,7 @@ MD5AnimParser::MD5AnimParser(SectionList& mSections)
// index of the first animation keyframe component for this joint
desc.iFirstKeyIndex = ::strtoul10(sz, &sz);
}
}
else if((*iter).mName == "baseframe") {
} else if ((*iter).mName == "baseframe") {
// ( -0.000000 0.016430 -0.006044 ) ( 0.707107 0.000242 0.707107 )
for (const auto &elem : (*iter).mElements) {
const char *sz = elem.szStart;
@ -400,8 +395,7 @@ MD5AnimParser::MD5AnimParser(SectionList& mSections)
AI_MD5_READ_TRIPLE(desc.vPositionXYZ);
AI_MD5_READ_TRIPLE(desc.vRotationQuat);
}
}
else if((*iter).mName == "frame") {
} else if ((*iter).mName == "frame") {
if (!(*iter).mGlobalValue.length()) {
MD5Parser::ReportWarning("A frame section must have a frame index", (*iter).iLineNumber);
continue;
@ -420,15 +414,14 @@ MD5AnimParser::MD5AnimParser(SectionList& mSections)
for (const auto &elem : (*iter).mElements) {
const char *sz = elem.szStart;
while (SkipSpacesAndLineEnd(&sz)) {
float f;sz = fast_atoreal_move<float>(sz,f);
float f;
sz = fast_atoreal_move<float>(sz, f);
desc.mValues.push_back(f);
}
}
}
else if((*iter).mName == "numFrames") {
} else if ((*iter).mName == "numFrames") {
mFrames.reserve(strtoul10((*iter).mGlobalValue.c_str()));
}
else if((*iter).mName == "numJoints") {
} else if ((*iter).mName == "numJoints") {
const unsigned int num = strtoul10((*iter).mGlobalValue.c_str());
mAnimatedBones.reserve(num);
@ -436,11 +429,9 @@ MD5AnimParser::MD5AnimParser(SectionList& mSections)
if (UINT_MAX == mNumAnimatedComponents) {
mNumAnimatedComponents = num * 6;
}
}
else if((*iter).mName == "numAnimatedComponents") {
} else if ((*iter).mName == "numAnimatedComponents") {
mAnimatedBones.reserve(strtoul10((*iter).mGlobalValue.c_str()));
}
else if((*iter).mName == "frameRate") {
} else if ((*iter).mName == "frameRate") {
fast_atoreal_move<float>((*iter).mGlobalValue.c_str(), fFrameRate);
}
}
@ -449,27 +440,22 @@ MD5AnimParser::MD5AnimParser(SectionList& mSections)
// ------------------------------------------------------------------------------------------------
// .MD5CAMERA parsing function
MD5CameraParser::MD5CameraParser(SectionList& mSections)
{
MD5CameraParser::MD5CameraParser(SectionList &mSections) {
ASSIMP_LOG_DEBUG("MD5CameraParser begin");
fFrameRate = 24.0f;
for (SectionList::const_iterator iter = mSections.begin(), iterEnd = mSections.end(); iter != iterEnd; ++iter) {
if ((*iter).mName == "numFrames") {
frames.reserve(strtoul10((*iter).mGlobalValue.c_str()));
}
else if ((*iter).mName == "frameRate") {
} else if ((*iter).mName == "frameRate") {
fFrameRate = fast_atof((*iter).mGlobalValue.c_str());
}
else if ((*iter).mName == "numCuts") {
} else if ((*iter).mName == "numCuts") {
cuts.reserve(strtoul10((*iter).mGlobalValue.c_str()));
}
else if ((*iter).mName == "cuts") {
} else if ((*iter).mName == "cuts") {
for (const auto &elem : (*iter).mElements) {
cuts.push_back(strtoul10(elem.szStart) + 1);
}
}
else if ((*iter).mName == "camera") {
} else if ((*iter).mName == "camera") {
for (const auto &elem : (*iter).mElements) {
const char *sz = elem.szStart;
@ -484,4 +470,3 @@ MD5CameraParser::MD5CameraParser(SectionList& mSections)
}
ASSIMP_LOG_DEBUG("MD5CameraParser end");
}

View File

@ -267,7 +267,7 @@ void MDCImporter::InternReadFile(
// necessary that we don't crash if an exception occurs
for (unsigned int i = 0; i < pScene->mNumMeshes; ++i) {
pScene->mMeshes[i] = NULL;
pScene->mMeshes[i] = nullptr;
}
// now read all surfaces
@ -347,8 +347,8 @@ void MDCImporter::InternReadFile(
#endif
const MDC::CompressedVertex *pcCVerts = NULL;
int16_t *mdcCompVert = NULL;
const MDC::CompressedVertex *pcCVerts = nullptr;
int16_t *mdcCompVert = nullptr;
// access compressed frames for large frame numbers, but never for the first
if (this->configFrameID && pcSurface->ulNumCompFrames > 0) {
@ -359,7 +359,7 @@ void MDCImporter::InternReadFile(
pcSurface->ulOffsetCompVerts) +
*mdcCompVert * pcSurface->ulNumVertices;
} else
mdcCompVert = NULL;
mdcCompVert = nullptr;
}
// copy all faces

View File

@ -68,7 +68,7 @@ namespace Assimp {
namespace MDL {
namespace HalfLife {
#ifdef _WIN32
#if _MSC_VER > 1920
# pragma warning(disable : 4706)
#endif // _WIN32
@ -829,7 +829,7 @@ void HL1MDLLoader::read_meshes() {
}
} else {
for (int faceIdx = 0; faceIdx < num_faces; ++faceIdx) {
if (i & 1) {
if (faceIdx & 1) {
// Preserve winding order.
mesh_faces.push_back(HL1MeshFace{
tricmds[faceIdx + 1],

View File

@ -222,12 +222,14 @@ void HL1MDLLoader::load_file_into_buffer(const std::string &file_path, unsigned
std::unique_ptr<IOStream> file(io_->Open(file_path));
if (file.get() == NULL)
if (file.get() == nullptr) {
throw DeadlyImportError("Failed to open MDL file " + DefaultIOSystem::fileName(file_path) + ".");
}
const size_t file_size = file->FileSize();
if (file_size < sizeof(MDLFileHeader))
if (file_size < sizeof(MDLFileHeader)) {
throw DeadlyImportError("MDL file is too small.");
}
buffer = new unsigned char[1 + file_size];
file->Read((void *)buffer, 1, file_size);

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@ -278,7 +278,7 @@ void MDLImporter::SizeCheck(const void *szPos) {
// ------------------------------------------------------------------------------------------------
// Just for debugging purposes
void MDLImporter::SizeCheck(const void *szPos, const char *szFile, unsigned int iLine) {
ai_assert(NULL != szFile);
ai_assert(nullptr != szFile);
if (!szPos || (const unsigned char *)szPos > mBuffer + iFileSize) {
// remove a directory if there is one
const char *szFilePtr = ::strrchr(szFile, '\\');
@ -304,7 +304,7 @@ void MDLImporter::SizeCheck(const void *szPos, const char *szFile, unsigned int
// ------------------------------------------------------------------------------------------------
// Validate a quake file header
void MDLImporter::ValidateHeader_Quake1(const MDL::Header *pcHeader) {
// some values may not be NULL
// some values may not be nullptr
if (!pcHeader->num_frames)
throw DeadlyImportError("[Quake 1 MDL] There are no frames in the file");
@ -359,7 +359,7 @@ void FlipQuakeHeader(BE_NCONST MDL::Header *pcHeader) {
// ------------------------------------------------------------------------------------------------
// Read a Quake 1 file
void MDLImporter::InternReadFile_Quake1() {
ai_assert(NULL != pScene);
ai_assert(nullptr != pScene);
BE_NCONST MDL::Header *pcHeader = (BE_NCONST MDL::Header *)this->mBuffer;
@ -548,7 +548,7 @@ void MDLImporter::SetupMaterialProperties_3DGS_MDL5_Quake1() {
delete pScene->mTextures[0];
delete[] pScene->mTextures;
pScene->mTextures = NULL;
pScene->mTextures = nullptr;
pScene->mNumTextures = 0;
} else {
clr.b = clr.a = clr.g = clr.r = 1.0f;
@ -572,7 +572,7 @@ void MDLImporter::SetupMaterialProperties_3DGS_MDL5_Quake1() {
// ------------------------------------------------------------------------------------------------
// Read a MDL 3,4,5 file
void MDLImporter::InternReadFile_3DGS_MDL345() {
ai_assert(NULL != pScene);
ai_assert(nullptr != pScene);
// the header of MDL 3/4/5 is nearly identical to the original Quake1 header
BE_NCONST MDL::Header *pcHeader = (BE_NCONST MDL::Header *)this->mBuffer;
@ -791,7 +791,7 @@ void MDLImporter::ImportUVCoordinate_3DGS_MDL345(
aiVector3D &vOut,
const MDL::TexCoord_MDL3 *pcSrc,
unsigned int iIndex) {
ai_assert(NULL != pcSrc);
ai_assert(nullptr != pcSrc);
const MDL::Header *const pcHeader = (const MDL::Header *)this->mBuffer;
// validate UV indices
@ -860,7 +860,7 @@ void MDLImporter::CalculateUVCoordinates_MDL5() {
// ------------------------------------------------------------------------------------------------
// Validate the header of a MDL7 file
void MDLImporter::ValidateHeader_3DGS_MDL7(const MDL::Header_MDL7 *pcHeader) {
ai_assert(NULL != pcHeader);
ai_assert(nullptr != pcHeader);
// There are some fixed sizes ...
if (sizeof(MDL::ColorValue_MDL7) != pcHeader->colorvalue_stc_size) {
@ -887,7 +887,7 @@ void MDLImporter::ValidateHeader_3DGS_MDL7(const MDL::Header_MDL7 *pcHeader) {
void MDLImporter::CalcAbsBoneMatrices_3DGS_MDL7(MDL::IntBone_MDL7 **apcOutBones) {
const MDL::Header_MDL7 *pcHeader = (const MDL::Header_MDL7 *)this->mBuffer;
const MDL::Bone_MDL7 *pcBones = (const MDL::Bone_MDL7 *)(pcHeader + 1);
ai_assert(NULL != apcOutBones);
ai_assert(nullptr != apcOutBones);
// first find the bone that has NO parent, calculate the
// animation matrix for it, then go on and search for the next parent
@ -979,7 +979,7 @@ MDL::IntBone_MDL7 **MDLImporter::LoadBones_3DGS_MDL7() {
AI_MDL7_BONE_STRUCT_SIZE__NAME_IS_32_CHARS != pcHeader->bone_stc_size &&
AI_MDL7_BONE_STRUCT_SIZE__NAME_IS_NOT_THERE != pcHeader->bone_stc_size) {
ASSIMP_LOG_WARN("Unknown size of bone data structure");
return NULL;
return nullptr;
}
MDL::IntBone_MDL7 **apcBonesOut = new MDL::IntBone_MDL7 *[pcHeader->bones_num];
@ -990,7 +990,7 @@ MDL::IntBone_MDL7 **MDLImporter::LoadBones_3DGS_MDL7() {
CalcAbsBoneMatrices_3DGS_MDL7(apcBonesOut);
return apcBonesOut;
}
return NULL;
return nullptr;
}
// ------------------------------------------------------------------------------------------------
@ -1337,7 +1337,7 @@ void MDLImporter::SortByMaterials_3DGS_MDL7(
// ------------------------------------------------------------------------------------------------
// Read a MDL7 file
void MDLImporter::InternReadFile_3DGS_MDL7() {
ai_assert(NULL != pScene);
ai_assert(nullptr != pScene);
MDL::IntSharedData_MDL7 sharedData;
@ -1368,7 +1368,7 @@ void MDLImporter::InternReadFile_3DGS_MDL7() {
// load all bones (they are shared by all groups, so
// we'll need to add them to all groups/meshes later)
// apcBonesOut is a list of all bones or NULL if they could not been loaded
// apcBonesOut is a list of all bones or nullptr if they could not been loaded
szCurrent += pcHeader->bones_num * pcHeader->bone_stc_size;
sharedData.apcOutBones = this->LoadBones_3DGS_MDL7();
@ -1558,9 +1558,9 @@ void MDLImporter::InternReadFile_3DGS_MDL7() {
if (1 == pScene->mRootNode->mNumChildren && !sharedData.apcOutBones) {
aiNode *pcOldRoot = this->pScene->mRootNode;
pScene->mRootNode = pcOldRoot->mChildren[0];
pcOldRoot->mChildren[0] = NULL;
pcOldRoot->mChildren[0] = nullptr;
delete pcOldRoot;
pScene->mRootNode->mParent = NULL;
pScene->mRootNode->mParent = nullptr;
} else
pScene->mRootNode->mName.Set("<mesh_root>");
@ -1665,7 +1665,8 @@ void MDLImporter::ParseBoneTrafoKeys_3DGS_MDL7(
// Attach bones to the output nodegraph
void MDLImporter::AddBonesToNodeGraph_3DGS_MDL7(const MDL::IntBone_MDL7 **apcBones,
aiNode *pcParent, uint16_t iParentIndex) {
ai_assert(NULL != apcBones && NULL != pcParent);
ai_assert(nullptr != apcBones);
ai_assert(nullptr != pcParent);
// get a pointer to the header ...
const MDL::Header_MDL7 *const pcHeader = (const MDL::Header_MDL7 *)this->mBuffer;
@ -1696,7 +1697,7 @@ void MDLImporter::AddBonesToNodeGraph_3DGS_MDL7(const MDL::IntBone_MDL7 **apcBon
// Build output animations
void MDLImporter::BuildOutputAnims_3DGS_MDL7(
const MDL::IntBone_MDL7 **apcBonesOut) {
ai_assert(NULL != apcBonesOut);
ai_assert(nullptr != apcBonesOut);
const MDL::Header_MDL7 *const pcHeader = (const MDL::Header_MDL7 *)mBuffer;
// one animation ...
@ -1755,8 +1756,8 @@ void MDLImporter::BuildOutputAnims_3DGS_MDL7(
void MDLImporter::AddAnimationBoneTrafoKey_3DGS_MDL7(unsigned int iTrafo,
const MDL::BoneTransform_MDL7 *pcBoneTransforms,
MDL::IntBone_MDL7 **apcBonesOut) {
ai_assert(NULL != pcBoneTransforms);
ai_assert(NULL != apcBonesOut);
ai_assert(nullptr != pcBoneTransforms);
ai_assert(nullptr != apcBonesOut);
// first .. get the transformation matrix
aiMatrix4x4 mTransform;
@ -1920,7 +1921,9 @@ void MDLImporter::JoinSkins_3DGS_MDL7(
aiMaterial *pcMat1,
aiMaterial *pcMat2,
aiMaterial *pcMatOut) {
ai_assert(NULL != pcMat1 && NULL != pcMat2 && NULL != pcMatOut);
ai_assert(nullptr != pcMat1);
ai_assert(nullptr != pcMat2);
ai_assert(nullptr != pcMatOut);
// first create a full copy of the first skin property set
// and assign it to the output material

View File

@ -320,7 +320,7 @@ protected:
/** Load the bone list of a MDL7 file
* \return If the bones could be loaded successfully, a valid
* array containing pointers to a temporary bone
* representation. NULL if the bones could not be loaded.
* representation. nullptr if the bones could not be loaded.
*/
MDL::IntBone_MDL7** LoadBones_3DGS_MDL7();

View File

@ -364,7 +364,7 @@ void MDLImporter::ParseTextureColorData(const unsigned char *szData,
void MDLImporter::CreateTexture_3DGS_MDL5(const unsigned char *szData,
unsigned int iType,
unsigned int *piSkip) {
ai_assert(NULL != piSkip);
ai_assert(nullptr != piSkip);
bool bNoRead = *piSkip == UINT_MAX;
// allocate a new texture object
@ -428,7 +428,7 @@ void MDLImporter::CreateTexture_3DGS_MDL5(const unsigned char *szData,
delete[] pc;
}
} else {
pcNew->pcData = NULL;
pcNew->pcData = nullptr;
delete pcNew;
}
return;

View File

@ -134,7 +134,7 @@ void MMDImporter::InternReadFile(const std::string &file, aiScene *pScene,
// ------------------------------------------------------------------------------------------------
void MMDImporter::CreateDataFromImport(const pmx::PmxModel *pModel,
aiScene *pScene) {
if (pModel == NULL) {
if (pModel == nullptr) {
return;
}

View File

@ -131,7 +131,7 @@ namespace pmd
stream->read((char*) &index_count, sizeof(uint32_t));
stream->read((char*) &buffer, sizeof(char) * 20);
char* pstar = strchr(buffer, '*');
if (NULL == pstar)
if (nullptr == pstar)
{
texture_filename = std::string(buffer);
sphere_filename.clear();

View File

@ -657,7 +657,7 @@ void MS3DImporter::InternReadFile( const std::string& pFile,
}
// fixup to pass the validation if not a single animation channel is non-trivial
if (!anim->mNumChannels) {
anim->mChannels = NULL;
anim->mChannels = nullptr;
}
}
}

View File

@ -154,7 +154,7 @@ void NFFImporter::LoadNFF2MaterialTable(std::vector<ShadingInfo> &output,
return;
}
ShadingInfo *curShader = NULL;
ShadingInfo *curShader = nullptr;
// No read the file line per line
char line[4096];
@ -238,9 +238,9 @@ void NFFImporter::InternReadFile(const std::string &pFile,
bool hasCam = false;
MeshInfo *currentMeshWithNormals = NULL;
MeshInfo *currentMesh = NULL;
MeshInfo *currentMeshWithUVCoords = NULL;
MeshInfo *currentMeshWithNormals = nullptr;
MeshInfo *currentMesh = nullptr;
MeshInfo *currentMeshWithUVCoords = nullptr;
ShadingInfo s; // current material info
@ -542,7 +542,7 @@ void NFFImporter::InternReadFile(const std::string &pFile,
// search the list of all shaders we have for this object whether
// there is an identical one. In this case, we append our mesh
// data to it.
MeshInfo *mesh = NULL;
MeshInfo *mesh = nullptr;
for (std::vector<MeshInfo>::iterator it = meshes.begin() + objStart, end = meshes.end();
it != end; ++it) {
if ((*it).shader == shader && (*it).matIndex == matIdx) {
@ -603,11 +603,11 @@ void NFFImporter::InternReadFile(const std::string &pFile,
while (GetNextLine(buffer, line)) {
sz = line;
if ('p' == line[0] || TokenMatch(sz, "tpp", 3)) {
MeshInfo *out = NULL;
MeshInfo *out = nullptr;
// 'tpp' - texture polygon patch primitive
if ('t' == line[0]) {
currentMeshWithUVCoords = NULL;
currentMeshWithUVCoords = nullptr;
for (auto &mesh : meshesWithUVCoords) {
if (mesh.shader == s) {
currentMeshWithUVCoords = &mesh;
@ -624,7 +624,7 @@ void NFFImporter::InternReadFile(const std::string &pFile,
}
// 'pp' - polygon patch primitive
else if ('p' == line[1]) {
currentMeshWithNormals = NULL;
currentMeshWithNormals = nullptr;
for (auto &mesh : meshesWithNormals) {
if (mesh.shader == s) {
currentMeshWithNormals = &mesh;
@ -642,7 +642,7 @@ void NFFImporter::InternReadFile(const std::string &pFile,
}
// 'p' - polygon primitive
else {
currentMesh = NULL;
currentMesh = nullptr;
for (auto &mesh : meshes) {
if (mesh.shader == s) {
currentMesh = &mesh;
@ -969,8 +969,8 @@ void NFFImporter::InternReadFile(const std::string &pFile,
root->mNumChildren = numNamed + (hasCam ? 1 : 0) + (unsigned int)lights.size();
root->mNumMeshes = pScene->mNumMeshes - numNamed;
aiNode **ppcChildren = NULL;
unsigned int *pMeshes = NULL;
aiNode **ppcChildren = nullptr;
unsigned int *pMeshes = nullptr;
if (root->mNumMeshes)
pMeshes = root->mMeshes = new unsigned int[root->mNumMeshes];
if (root->mNumChildren)
@ -1037,7 +1037,7 @@ void NFFImporter::InternReadFile(const std::string &pFile,
mesh->mNumFaces = (unsigned int)src.faces.size();
// Generate sub nodes for named meshes
if (src.name[0] && NULL != ppcChildren) {
if (src.name[0] && nullptr != ppcChildren) {
aiNode *const node = *ppcChildren = new aiNode();
node->mParent = root;
node->mNumMeshes = 1;

View File

@ -70,14 +70,14 @@ void ExportSceneObj(const char* pFile,IOSystem* pIOSystem, const aiScene* pScene
// we're still here - export successfully completed. Write both the main OBJ file and the material script
{
std::unique_ptr<IOStream> outfile (pIOSystem->Open(pFile,"wt"));
if(outfile == NULL) {
if (outfile == nullptr) {
throw DeadlyExportError("could not open output .obj file: " + std::string(pFile));
}
outfile->Write( exporter.mOutput.str().c_str(), static_cast<size_t>(exporter.mOutput.tellp()),1);
}
{
std::unique_ptr<IOStream> outfile (pIOSystem->Open(exporter.GetMaterialLibFileName(),"wt"));
if(outfile == NULL) {
if (outfile == nullptr) {
throw DeadlyExportError("could not open output .mtl file: " + std::string(exporter.GetMaterialLibFileName()));
}
outfile->Write( exporter.mOutputMat.str().c_str(), static_cast<size_t>(exporter.mOutputMat.tellp()),1);
@ -97,7 +97,7 @@ void ExportSceneObjNoMtl(const char* pFile,IOSystem* pIOSystem, const aiScene* p
// we're still here - export successfully completed. Write both the main OBJ file and the material script
{
std::unique_ptr<IOStream> outfile (pIOSystem->Open(pFile,"wt"));
if(outfile == NULL) {
if (outfile == nullptr) {
throw DeadlyExportError("could not open output .obj file: " + std::string(pFile));
}
outfile->Write( exporter.mOutput.str().c_str(), static_cast<size_t>(exporter.mOutput.tellp()),1);

View File

@ -215,7 +215,11 @@ struct Mesh {
/// Constructor
explicit Mesh(const std::string &name) :
m_name(name), m_pMaterial(NULL), m_uiNumIndices(0), m_uiMaterialIndex(NoMaterial), m_hasNormals(false) {
m_name(name),
m_pMaterial(nullptr),
m_uiNumIndices(0),
m_uiMaterialIndex(NoMaterial),
m_hasNormals(false) {
memset(m_uiUVCoordinates, 0, sizeof(unsigned int) * AI_MAX_NUMBER_OF_TEXTURECOORDS);
}
@ -275,13 +279,13 @@ struct Model {
//! \brief The default class constructor
Model() :
m_ModelName(""),
m_pCurrent(NULL),
m_pCurrentMaterial(NULL),
m_pDefaultMaterial(NULL),
m_pGroupFaceIDs(NULL),
m_pCurrent(nullptr),
m_pCurrentMaterial(nullptr),
m_pDefaultMaterial(nullptr),
m_pGroupFaceIDs(nullptr),
m_strActiveGroup(""),
m_TextureCoordDim(0),
m_pCurrentMesh(NULL) {
m_pCurrentMesh(nullptr) {
// empty
}

View File

@ -252,9 +252,9 @@ void ObjFileImporter::CreateDataFromImport(const ObjFile::Model *pModel, aiScene
aiNode *ObjFileImporter::createNodes(const ObjFile::Model *pModel, const ObjFile::Object *pObject,
aiNode *pParent, aiScene *pScene,
std::vector<aiMesh *> &MeshArray) {
ai_assert(NULL != pModel);
if (NULL == pObject) {
return NULL;
ai_assert(nullptr != pModel);
if (nullptr == pObject) {
return nullptr;
}
// Store older mesh size to be able to computes mesh offsets for new mesh instances
@ -264,7 +264,7 @@ aiNode *ObjFileImporter::createNodes(const ObjFile::Model *pModel, const ObjFile
pNode->mName = pObject->m_strObjName;
// If we have a parent node, store it
ai_assert(NULL != pParent);
ai_assert(nullptr != pParent);
appendChildToParentNode(pParent, pNode);
for (size_t i = 0; i < pObject->m_Meshes.size(); ++i) {
@ -308,20 +308,20 @@ aiNode *ObjFileImporter::createNodes(const ObjFile::Model *pModel, const ObjFile
// Create topology data
aiMesh *ObjFileImporter::createTopology(const ObjFile::Model *pModel, const ObjFile::Object *pData, unsigned int meshIndex) {
// Checking preconditions
ai_assert(NULL != pModel);
ai_assert(nullptr != pModel);
if (NULL == pData) {
return NULL;
if (nullptr == pData) {
return nullptr;
}
// Create faces
ObjFile::Mesh *pObjMesh = pModel->m_Meshes[meshIndex];
if (!pObjMesh) {
return NULL;
return nullptr;
}
if (pObjMesh->m_Faces.empty()) {
return NULL;
return nullptr;
}
std::unique_ptr<aiMesh> pMesh(new aiMesh);
@ -331,7 +331,7 @@ aiMesh *ObjFileImporter::createTopology(const ObjFile::Model *pModel, const ObjF
for (size_t index = 0; index < pObjMesh->m_Faces.size(); index++) {
ObjFile::Face *const inp = pObjMesh->m_Faces[index];
ai_assert(NULL != inp);
ai_assert(nullptr != inp);
if (inp->m_PrimitiveType == aiPrimitiveType_LINE) {
pMesh->mNumFaces += static_cast<unsigned int>(inp->m_vertices.size() - 1);
@ -400,7 +400,7 @@ void ObjFileImporter::createVertexArray(const ObjFile::Model *pModel,
aiMesh *pMesh,
unsigned int numIndices) {
// Checking preconditions
ai_assert(NULL != pCurrentObject);
ai_assert(nullptr != pCurrentObject);
// Break, if no faces are stored in object
if (pCurrentObject->m_Meshes.empty())
@ -408,7 +408,7 @@ void ObjFileImporter::createVertexArray(const ObjFile::Model *pModel,
// Get current mesh
ObjFile::Mesh *pObjMesh = pModel->m_Meshes[uiMeshIndex];
if (NULL == pObjMesh || pObjMesh->m_uiNumIndices < 1) {
if (nullptr == pObjMesh || pObjMesh->m_uiNumIndices < 1) {
return;
}
@ -561,7 +561,7 @@ void ObjFileImporter::addTextureMappingModeProperty(aiMaterial *mat, aiTextureTy
// ------------------------------------------------------------------------------------------------
// Creates the material
void ObjFileImporter::createMaterials(const ObjFile::Model *pModel, aiScene *pScene) {
if (NULL == pScene) {
if (nullptr == pScene) {
return;
}
@ -717,8 +717,8 @@ void ObjFileImporter::createMaterials(const ObjFile::Model *pModel, aiScene *pSc
// Appends this node to the parent node
void ObjFileImporter::appendChildToParentNode(aiNode *pParent, aiNode *pChild) {
// Checking preconditions
ai_assert(NULL != pParent);
ai_assert(NULL != pChild);
ai_assert(nullptr != pParent);
ai_assert(nullptr != pChild);
// Assign parent to child
pChild->mParent = pParent;

View File

@ -200,7 +200,7 @@ void ObjFileMtlImporter::load() {
// -------------------------------------------------------------------
// Loads a color definition
void ObjFileMtlImporter::getColorRGBA(aiColor3D *pColor) {
ai_assert(NULL != pColor);
ai_assert(nullptr != pColor);
ai_real r(0.0), g(0.0), b(0.0);
m_DataIt = getFloat<DataArrayIt>(m_DataIt, m_DataItEnd, r);
@ -274,7 +274,7 @@ void ObjFileMtlImporter::createMaterial() {
// -------------------------------------------------------------------
// Gets a texture name from data.
void ObjFileMtlImporter::getTexture() {
aiString *out(NULL);
aiString *out(nullptr);
int clampIndex = -1;
const char *pPtr(&(*m_DataIt));
@ -332,7 +332,7 @@ void ObjFileMtlImporter::getTexture() {
std::string texture;
m_DataIt = getName<DataArrayIt>(m_DataIt, m_DataItEnd, texture);
if (NULL != out) {
if (nullptr != out) {
out->Set(texture);
}
}

View File

@ -494,19 +494,19 @@ void ObjFileParser::getFace(aiPrimitiveType type) {
}
// Set active material, if one set
if (NULL != m_pModel->m_pCurrentMaterial) {
if (nullptr != m_pModel->m_pCurrentMaterial) {
face->m_pMaterial = m_pModel->m_pCurrentMaterial;
} else {
face->m_pMaterial = m_pModel->m_pDefaultMaterial;
}
// Create a default object, if nothing is there
if (NULL == m_pModel->m_pCurrent) {
if (nullptr == m_pModel->m_pCurrent) {
createObject(DefaultObjName);
}
// Assign face to mesh
if (NULL == m_pModel->m_pCurrentMesh) {
if (nullptr == m_pModel->m_pCurrentMesh) {
createMesh(DefaultObjName);
}
@ -753,7 +753,7 @@ void ObjFileParser::getObjectName() {
std::string strObjectName(pStart, &(*m_DataIt));
if (!strObjectName.empty()) {
// Reset current object
m_pModel->m_pCurrent = NULL;
m_pModel->m_pCurrent = nullptr;
// Search for actual object
for (std::vector<ObjFile::Object *>::const_iterator it = m_pModel->m_Objects.begin();
@ -766,7 +766,7 @@ void ObjFileParser::getObjectName() {
}
// Allocate a new object, if current one was not found before
if (NULL == m_pModel->m_pCurrent) {
if (nullptr == m_pModel->m_pCurrent) {
createObject(strObjectName);
}
}
@ -775,7 +775,7 @@ void ObjFileParser::getObjectName() {
// -------------------------------------------------------------------
// Creates a new object instance
void ObjFileParser::createObject(const std::string &objName) {
ai_assert(NULL != m_pModel);
ai_assert(nullptr != m_pModel);
m_pModel->m_pCurrent = new ObjFile::Object;
m_pModel->m_pCurrent->m_strObjName = objName;
@ -792,11 +792,12 @@ void ObjFileParser::createObject(const std::string &objName) {
// -------------------------------------------------------------------
// Creates a new mesh
void ObjFileParser::createMesh(const std::string &meshName) {
ai_assert(NULL != m_pModel);
ai_assert(nullptr != m_pModel);
m_pModel->m_pCurrentMesh = new ObjFile::Mesh(meshName);
m_pModel->m_Meshes.push_back(m_pModel->m_pCurrentMesh);
unsigned int meshId = static_cast<unsigned int>(m_pModel->m_Meshes.size() - 1);
if (NULL != m_pModel->m_pCurrent) {
if (nullptr != m_pModel->m_pCurrent) {
m_pModel->m_pCurrent->m_Meshes.push_back(meshId);
} else {
ASSIMP_LOG_ERROR("OBJ: No object detected to attach a new mesh instance.");

View File

@ -43,16 +43,13 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef ASSIMP_BUILD_NO_OGRE_IMPORTER
#include "OgreStructs.h"
#include <assimp/Exceptional.h>
#include <assimp/TinyFormatter.h>
#include <assimp/scene.h>
#include <assimp/DefaultLogger.hpp>
#include <assimp/Exceptional.h>
namespace Assimp
{
namespace Ogre
{
namespace Assimp {
namespace Ogre {
// VertexElement
@ -61,24 +58,19 @@ VertexElement::VertexElement() :
source(0),
offset(0),
type(VET_FLOAT1),
semantic(VES_POSITION)
{
semantic(VES_POSITION) {
}
size_t VertexElement::Size() const
{
size_t VertexElement::Size() const {
return TypeSize(type);
}
size_t VertexElement::ComponentCount() const
{
size_t VertexElement::ComponentCount() const {
return ComponentCount(type);
}
size_t VertexElement::ComponentCount(Type type)
{
switch(type)
{
size_t VertexElement::ComponentCount(Type type) {
switch (type) {
case VET_COLOUR:
case VET_COLOUR_ABGR:
case VET_COLOUR_ARGB:
@ -115,10 +107,8 @@ size_t VertexElement::ComponentCount(Type type)
return 0;
}
size_t VertexElement::TypeSize(Type type)
{
switch(type)
{
size_t VertexElement::TypeSize(Type type) {
switch (type) {
case VET_COLOUR:
case VET_COLOUR_ABGR:
case VET_COLOUR_ARGB:
@ -177,15 +167,12 @@ size_t VertexElement::TypeSize(Type type)
return 0;
}
std::string VertexElement::TypeToString()
{
std::string VertexElement::TypeToString() {
return TypeToString(type);
}
std::string VertexElement::TypeToString(Type type)
{
switch(type)
{
std::string VertexElement::TypeToString(Type type) {
switch (type) {
case VET_COLOUR: return "COLOUR";
case VET_COLOUR_ABGR: return "COLOUR_ABGR";
case VET_COLOUR_ARGB: return "COLOUR_ARGB";
@ -218,15 +205,12 @@ std::string VertexElement::TypeToString(Type type)
return "Uknown_VertexElement::Type";
}
std::string VertexElement::SemanticToString()
{
std::string VertexElement::SemanticToString() {
return SemanticToString(semantic);
}
std::string VertexElement::SemanticToString(Semantic semantic)
{
switch(semantic)
{
std::string VertexElement::SemanticToString(Semantic semantic) {
switch (semantic) {
case VES_POSITION: return "POSITION";
case VES_BLEND_WEIGHTS: return "BLEND_WEIGHTS";
case VES_BLEND_INDICES: return "BLEND_INDICES";
@ -243,27 +227,21 @@ std::string VertexElement::SemanticToString(Semantic semantic)
// IVertexData
IVertexData::IVertexData() :
count(0)
{
count(0) {
}
bool IVertexData::HasBoneAssignments() const
{
bool IVertexData::HasBoneAssignments() const {
return !boneAssignments.empty();
}
void IVertexData::AddVertexMapping(uint32_t oldIndex, uint32_t newIndex)
{
void IVertexData::AddVertexMapping(uint32_t oldIndex, uint32_t newIndex) {
BoneAssignmentsForVertex(oldIndex, newIndex, boneAssignmentsMap[newIndex]);
vertexIndexMapping[oldIndex].push_back(newIndex);
}
void IVertexData::BoneAssignmentsForVertex(uint32_t currentIndex, uint32_t newIndex, VertexBoneAssignmentList &dest) const
{
for (const auto &boneAssign : boneAssignments)
{
if (boneAssign.vertexIndex == currentIndex)
{
void IVertexData::BoneAssignmentsForVertex(uint32_t currentIndex, uint32_t newIndex, VertexBoneAssignmentList &dest) const {
for (const auto &boneAssign : boneAssignments) {
if (boneAssign.vertexIndex == currentIndex) {
VertexBoneAssignment a = boneAssign;
a.vertexIndex = newIndex;
dest.push_back(a);
@ -271,15 +249,12 @@ void IVertexData::BoneAssignmentsForVertex(uint32_t currentIndex, uint32_t newIn
}
}
AssimpVertexBoneWeightList IVertexData::AssimpBoneWeights(size_t vertices)
{
AssimpVertexBoneWeightList IVertexData::AssimpBoneWeights(size_t vertices) {
AssimpVertexBoneWeightList weights;
for(size_t vi=0; vi<vertices; ++vi)
{
for (size_t vi = 0; vi < vertices; ++vi) {
VertexBoneAssignmentList &vertexWeights = boneAssignmentsMap[static_cast<unsigned int>(vi)];
for (VertexBoneAssignmentList::const_iterator iter = vertexWeights.begin(), end = vertexWeights.end();
iter!=end; ++iter)
{
iter != end; ++iter) {
std::vector<aiVertexWeight> &boneWeights = weights[iter->boneIndex];
boneWeights.push_back(aiVertexWeight(static_cast<unsigned int>(vi), iter->weight));
}
@ -287,11 +262,9 @@ AssimpVertexBoneWeightList IVertexData::AssimpBoneWeights(size_t vertices)
return weights;
}
std::set<uint16_t> IVertexData::ReferencedBonesByWeights() const
{
std::set<uint16_t> IVertexData::ReferencedBonesByWeights() const {
std::set<uint16_t> referenced;
for (const auto &boneAssign : boneAssignments)
{
for (const auto &boneAssign : boneAssignments) {
referenced.insert(boneAssign.boneIndex);
}
return referenced;
@ -299,44 +272,36 @@ std::set<uint16_t> IVertexData::ReferencedBonesByWeights() const
// VertexData
VertexData::VertexData()
{
VertexData::VertexData() {
}
VertexData::~VertexData()
{
VertexData::~VertexData() {
Reset();
}
void VertexData::Reset()
{
void VertexData::Reset() {
// Releases shared ptr memory streams.
vertexBindings.clear();
vertexElements.clear();
}
uint32_t VertexData::VertexSize(uint16_t source) const
{
uint32_t VertexData::VertexSize(uint16_t source) const {
uint32_t size = 0;
for(const auto &element : vertexElements)
{
for (const auto &element : vertexElements) {
if (element.source == source)
size += static_cast<uint32_t>(element.Size());
}
return size;
}
MemoryStream *VertexData::VertexBuffer(uint16_t source)
{
MemoryStream *VertexData::VertexBuffer(uint16_t source) {
if (vertexBindings.find(source) != vertexBindings.end())
return vertexBindings[source].get();
return 0;
}
VertexElement *VertexData::GetVertexElement(VertexElement::Semantic semantic, uint16_t index)
{
for(auto & element : vertexElements)
{
VertexElement *VertexData::GetVertexElement(VertexElement::Semantic semantic, uint16_t index) {
for (auto &element : vertexElements) {
if (element.semantic == semantic && element.index == index)
return &element;
}
@ -345,32 +310,26 @@ VertexElement *VertexData::GetVertexElement(VertexElement::Semantic semantic, ui
// VertexDataXml
VertexDataXml::VertexDataXml()
{
VertexDataXml::VertexDataXml() {
}
bool VertexDataXml::HasPositions() const
{
bool VertexDataXml::HasPositions() const {
return !positions.empty();
}
bool VertexDataXml::HasNormals() const
{
bool VertexDataXml::HasNormals() const {
return !normals.empty();
}
bool VertexDataXml::HasTangents() const
{
bool VertexDataXml::HasTangents() const {
return !tangents.empty();
}
bool VertexDataXml::HasUvs() const
{
bool VertexDataXml::HasUvs() const {
return !uvs.empty();
}
size_t VertexDataXml::NumUvs() const
{
size_t VertexDataXml::NumUvs() const {
return uvs.size();
}
@ -379,50 +338,42 @@ size_t VertexDataXml::NumUvs() const
IndexData::IndexData() :
count(0),
faceCount(0),
is32bit(false)
{
is32bit(false) {
}
IndexData::~IndexData()
{
IndexData::~IndexData() {
Reset();
}
void IndexData::Reset()
{
void IndexData::Reset() {
// Release shared ptr memory stream.
buffer.reset();
}
size_t IndexData::IndexSize() const
{
size_t IndexData::IndexSize() const {
return (is32bit ? sizeof(uint32_t) : sizeof(uint16_t));
}
size_t IndexData::FaceSize() const
{
size_t IndexData::FaceSize() const {
return IndexSize() * 3;
}
// Mesh
Mesh::Mesh()
: hasSkeletalAnimations(false)
, skeleton(NULL)
, sharedVertexData(NULL)
, subMeshes()
, animations()
, poses()
{
Mesh::Mesh() :
hasSkeletalAnimations(false),
skeleton(nullptr),
sharedVertexData(nullptr),
subMeshes(),
animations(),
poses() {
}
Mesh::~Mesh()
{
Mesh::~Mesh() {
Reset();
}
void Mesh::Reset()
{
void Mesh::Reset() {
OGRE_SAFE_DELETE(skeleton)
OGRE_SAFE_DELETE(sharedVertexData)
@ -440,13 +391,11 @@ void Mesh::Reset()
poses.clear();
}
size_t Mesh::NumSubMeshes() const
{
size_t Mesh::NumSubMeshes() const {
return subMeshes.size();
}
SubMesh *Mesh::GetSubMesh( size_t index ) const
{
SubMesh *Mesh::GetSubMesh(size_t index) const {
for (size_t i = 0; i < subMeshes.size(); ++i) {
if (subMeshes[i]->index == index) {
return subMeshes[i];
@ -455,8 +404,7 @@ SubMesh *Mesh::GetSubMesh( size_t index ) const
return 0;
}
void Mesh::ConvertToAssimpScene(aiScene* dest)
{
void Mesh::ConvertToAssimpScene(aiScene *dest) {
if (nullptr == dest) {
return;
}
@ -477,29 +425,24 @@ void Mesh::ConvertToAssimpScene(aiScene* dest)
}
// Export skeleton
if (skeleton)
{
if (skeleton) {
// Bones
if (!skeleton->bones.empty())
{
if (!skeleton->bones.empty()) {
BoneList rootBones = skeleton->RootBones();
dest->mRootNode->mNumChildren = static_cast<unsigned int>(rootBones.size());
dest->mRootNode->mChildren = new aiNode *[dest->mRootNode->mNumChildren];
for(size_t i=0, len=rootBones.size(); i<len; ++i)
{
for (size_t i = 0, len = rootBones.size(); i < len; ++i) {
dest->mRootNode->mChildren[i] = rootBones[i]->ConvertToAssimpNode(skeleton, dest->mRootNode);
}
}
// Animations
if (!skeleton->animations.empty())
{
if (!skeleton->animations.empty()) {
dest->mNumAnimations = static_cast<unsigned int>(skeleton->animations.size());
dest->mAnimations = new aiAnimation *[dest->mNumAnimations];
for(size_t i=0, len=skeleton->animations.size(); i<len; ++i)
{
for (size_t i = 0, len = skeleton->animations.size(); i < len; ++i) {
dest->mAnimations[i] = skeleton->animations[i]->ConvertToAssimpAnimation();
}
}
@ -512,31 +455,26 @@ ISubMesh::ISubMesh() :
index(0),
materialIndex(-1),
usesSharedVertexData(false),
operationType(OT_POINT_LIST)
{
operationType(OT_POINT_LIST) {
}
// SubMesh
SubMesh::SubMesh() :
vertexData(0),
indexData(new IndexData())
{
indexData(new IndexData()) {
}
SubMesh::~SubMesh()
{
SubMesh::~SubMesh() {
Reset();
}
void SubMesh::Reset()
{
void SubMesh::Reset(){
OGRE_SAFE_DELETE(vertexData)
OGRE_SAFE_DELETE(indexData)
}
aiMesh *SubMesh::ConvertToAssimpMesh(Mesh *parent)
{
aiMesh *SubMesh::ConvertToAssimpMesh(Mesh *parent) {
if (operationType != OT_TRIANGLE_LIST) {
throw DeadlyImportError(Formatter::format() << "Only mesh operation type OT_TRIANGLE_LIST is supported. Found " << operationType);
}
@ -602,28 +540,20 @@ aiMesh *SubMesh::ConvertToAssimpMesh(Mesh *parent)
dest->mNormals = new aiVector3D[dest->mNumVertices];
// Prepare UVs, ignoring incompatible UVs.
if (uv1)
{
if (uv1Element->type == VertexElement::VET_FLOAT2 || uv1Element->type == VertexElement::VET_FLOAT3)
{
if (uv1) {
if (uv1Element->type == VertexElement::VET_FLOAT2 || uv1Element->type == VertexElement::VET_FLOAT3) {
dest->mNumUVComponents[0] = static_cast<unsigned int>(uv1Element->ComponentCount());
dest->mTextureCoords[0] = new aiVector3D[dest->mNumVertices];
}
else
{
} else {
ASSIMP_LOG_WARN(Formatter::format() << "Ogre imported UV0 type " << uv1Element->TypeToString() << " is not compatible with Assimp. Ignoring UV.");
uv1 = 0;
}
}
if (uv2)
{
if (uv2Element->type == VertexElement::VET_FLOAT2 || uv2Element->type == VertexElement::VET_FLOAT3)
{
if (uv2) {
if (uv2Element->type == VertexElement::VET_FLOAT2 || uv2Element->type == VertexElement::VET_FLOAT3) {
dest->mNumUVComponents[1] = static_cast<unsigned int>(uv2Element->ComponentCount());
dest->mTextureCoords[1] = new aiVector3D[dest->mNumVertices];
}
else
{
} else {
ASSIMP_LOG_WARN(Formatter::format() << "Ogre imported UV0 type " << uv2Element->TypeToString() << " is not compatible with Assimp. Ignoring UV.");
uv2 = 0;
}
@ -634,23 +564,18 @@ aiMesh *SubMesh::ConvertToAssimpMesh(Mesh *parent)
MemoryStream *faces = indexData->buffer.get();
for (size_t fi = 0, isize = indexData->IndexSize(), fsize = indexData->FaceSize();
fi<dest->mNumFaces; ++fi)
{
fi < dest->mNumFaces; ++fi) {
// Source Ogre face
aiFace ogreFace;
ogreFace.mNumIndices = 3;
ogreFace.mIndices = new unsigned int[3];
faces->Seek(fi * fsize, aiOrigin_SET);
if (indexData->is32bit)
{
if (indexData->is32bit) {
faces->Read(&ogreFace.mIndices[0], isize, 3);
}
else
{
} else {
uint16_t iout = 0;
for (size_t ii=0; ii<3; ++ii)
{
for (size_t ii = 0; ii < 3; ++ii) {
faces->Read(&iout, isize, 1);
ogreFace.mIndices[ii] = static_cast<unsigned int>(iout);
}
@ -662,8 +587,7 @@ aiMesh *SubMesh::ConvertToAssimpMesh(Mesh *parent)
face.mIndices = new unsigned int[3];
const size_t pos = fi * 3;
for (size_t v=0; v<3; ++v)
{
for (size_t v = 0; v < 3; ++v) {
const size_t newIndex = pos + v;
// Write face index
@ -678,21 +602,18 @@ aiMesh *SubMesh::ConvertToAssimpMesh(Mesh *parent)
positions->Read(&dest->mVertices[newIndex], sizePosition, 1);
// Normal
if (normals)
{
if (normals) {
normals->Seek((vWidthNormal * ogreVertexIndex) + normalsElement->offset, aiOrigin_SET);
normals->Read(&dest->mNormals[newIndex], sizeNormal, 1);
}
// UV0
if (uv1 && uv1Dest)
{
if (uv1 && uv1Dest) {
uv1->Seek((vWidthUv1 * ogreVertexIndex) + uv1Element->offset, aiOrigin_SET);
uv1->Read(&uv1Dest[newIndex], sizeUv1, 1);
uv1Dest[newIndex].y = (uv1Dest[newIndex].y * -1) + 1; // Flip UV from Ogre to Assimp form
}
// UV1
if (uv2 && uv2Dest)
{
if (uv2 && uv2Dest) {
uv2->Seek((vWidthUv2 * ogreVertexIndex) + uv2Element->offset, aiOrigin_SET);
uv2->Read(&uv2Dest[newIndex], sizeUv2, 1);
uv2Dest[newIndex].y = (uv2Dest[newIndex].y * -1) + 1; // Flip UV from Ogre to Assimp form
@ -701,8 +622,7 @@ aiMesh *SubMesh::ConvertToAssimpMesh(Mesh *parent)
}
// Bones and bone weights
if (parent->skeleton && boneAssignments)
{
if (parent->skeleton && boneAssignments) {
AssimpVertexBoneWeightList weights = src->AssimpBoneWeights(dest->mNumVertices);
std::set<uint16_t> referencedBones = src->ReferencedBonesByWeights();
@ -710,8 +630,7 @@ aiMesh *SubMesh::ConvertToAssimpMesh(Mesh *parent)
dest->mBones = new aiBone *[dest->mNumBones];
size_t assimpBoneIndex = 0;
for(std::set<uint16_t>::const_iterator rbIter=referencedBones.begin(), rbEnd=referencedBones.end(); rbIter != rbEnd; ++rbIter, ++assimpBoneIndex)
{
for (std::set<uint16_t>::const_iterator rbIter = referencedBones.begin(), rbEnd = referencedBones.end(); rbIter != rbEnd; ++rbIter, ++assimpBoneIndex) {
Bone *bone = parent->skeleton->BoneById((*rbIter));
dest->mBones[assimpBoneIndex] = bone->ConvertToAssimpBone(parent->skeleton, weights[bone->id]);
}
@ -724,17 +643,14 @@ aiMesh *SubMesh::ConvertToAssimpMesh(Mesh *parent)
MeshXml::MeshXml() :
skeleton(0),
sharedVertexData(0)
{
sharedVertexData(0) {
}
MeshXml::~MeshXml()
{
MeshXml::~MeshXml() {
Reset();
}
void MeshXml::Reset()
{
void MeshXml::Reset() {
OGRE_SAFE_DELETE(skeleton)
OGRE_SAFE_DELETE(sharedVertexData)
@ -744,21 +660,18 @@ void MeshXml::Reset()
subMeshes.clear();
}
size_t MeshXml::NumSubMeshes() const
{
size_t MeshXml::NumSubMeshes() const {
return subMeshes.size();
}
SubMeshXml *MeshXml::GetSubMesh(uint16_t index) const
{
SubMeshXml *MeshXml::GetSubMesh(uint16_t index) const {
for (size_t i = 0; i < subMeshes.size(); ++i)
if (subMeshes[i]->index == index)
return subMeshes[i];
return 0;
}
void MeshXml::ConvertToAssimpScene(aiScene* dest)
{
void MeshXml::ConvertToAssimpScene(aiScene *dest) {
// Setup
dest->mNumMeshes = static_cast<unsigned int>(NumSubMeshes());
dest->mMeshes = new aiMesh *[dest->mNumMeshes];
@ -769,36 +682,30 @@ void MeshXml::ConvertToAssimpScene(aiScene* dest)
dest->mRootNode->mMeshes = new unsigned int[dest->mRootNode->mNumMeshes];
// Export meshes
for(size_t i=0; i<dest->mNumMeshes; ++i)
{
for (size_t i = 0; i < dest->mNumMeshes; ++i) {
dest->mMeshes[i] = subMeshes[i]->ConvertToAssimpMesh(this);
dest->mRootNode->mMeshes[i] = static_cast<unsigned int>(i);
}
// Export skeleton
if (skeleton)
{
if (skeleton) {
// Bones
if (!skeleton->bones.empty())
{
if (!skeleton->bones.empty()) {
BoneList rootBones = skeleton->RootBones();
dest->mRootNode->mNumChildren = static_cast<unsigned int>(rootBones.size());
dest->mRootNode->mChildren = new aiNode *[dest->mRootNode->mNumChildren];
for(size_t i=0, len=rootBones.size(); i<len; ++i)
{
for (size_t i = 0, len = rootBones.size(); i < len; ++i) {
dest->mRootNode->mChildren[i] = rootBones[i]->ConvertToAssimpNode(skeleton, dest->mRootNode);
}
}
// Animations
if (!skeleton->animations.empty())
{
if (!skeleton->animations.empty()) {
dest->mNumAnimations = static_cast<unsigned int>(skeleton->animations.size());
dest->mAnimations = new aiAnimation *[dest->mNumAnimations];
for(size_t i=0, len=skeleton->animations.size(); i<len; ++i)
{
for (size_t i = 0, len = skeleton->animations.size(); i < len; ++i) {
dest->mAnimations[i] = skeleton->animations[i]->ConvertToAssimpAnimation();
}
}
@ -809,23 +716,19 @@ void MeshXml::ConvertToAssimpScene(aiScene* dest)
SubMeshXml::SubMeshXml() :
indexData(new IndexDataXml()),
vertexData(0)
{
vertexData(0) {
}
SubMeshXml::~SubMeshXml()
{
SubMeshXml::~SubMeshXml() {
Reset();
}
void SubMeshXml::Reset()
{
void SubMeshXml::Reset(){
OGRE_SAFE_DELETE(indexData)
OGRE_SAFE_DELETE(vertexData)
}
aiMesh *SubMeshXml::ConvertToAssimpMesh(MeshXml *parent)
{
aiMesh *SubMeshXml::ConvertToAssimpMesh(MeshXml *parent) {
aiMesh *dest = new aiMesh();
dest->mPrimitiveTypes = aiPrimitiveType_TRIANGLE;
@ -855,14 +758,12 @@ aiMesh *SubMeshXml::ConvertToAssimpMesh(MeshXml *parent)
dest->mNormals = new aiVector3D[dest->mNumVertices];
// Prepare UVs
for(size_t uvi=0; uvi<uvs; ++uvi)
{
for (size_t uvi = 0; uvi < uvs; ++uvi) {
dest->mNumUVComponents[uvi] = 2;
dest->mTextureCoords[uvi] = new aiVector3D[dest->mNumVertices];
}
for (size_t fi=0; fi<dest->mNumFaces; ++fi)
{
for (size_t fi = 0; fi < dest->mNumFaces; ++fi) {
// Source Ogre face
aiFace &ogreFace = indexData->faces[fi];
@ -872,8 +773,7 @@ aiMesh *SubMeshXml::ConvertToAssimpMesh(MeshXml *parent)
face.mIndices = new unsigned int[3];
const size_t pos = fi * 3;
for (size_t v=0; v<3; ++v)
{
for (size_t v = 0; v < 3; ++v) {
const size_t newIndex = pos + v;
// Write face index
@ -891,8 +791,7 @@ aiMesh *SubMeshXml::ConvertToAssimpMesh(MeshXml *parent)
dest->mNormals[newIndex] = src->normals[ogreVertexIndex];
// UVs
for(size_t uvi=0; uvi<uvs; ++uvi)
{
for (size_t uvi = 0; uvi < uvs; ++uvi) {
aiVector3D *uvDest = dest->mTextureCoords[uvi];
std::vector<aiVector3D> &uvSrc = src->uvs[uvi];
uvDest[newIndex] = uvSrc[ogreVertexIndex];
@ -901,8 +800,7 @@ aiMesh *SubMeshXml::ConvertToAssimpMesh(MeshXml *parent)
}
// Bones and bone weights
if (parent->skeleton && boneAssignments)
{
if (parent->skeleton && boneAssignments) {
AssimpVertexBoneWeightList weights = src->AssimpBoneWeights(dest->mNumVertices);
std::set<uint16_t> referencedBones = src->ReferencedBonesByWeights();
@ -910,8 +808,7 @@ aiMesh *SubMeshXml::ConvertToAssimpMesh(MeshXml *parent)
dest->mBones = new aiBone *[dest->mNumBones];
size_t assimpBoneIndex = 0;
for(std::set<uint16_t>::const_iterator rbIter=referencedBones.begin(), rbEnd=referencedBones.end(); rbIter != rbEnd; ++rbIter, ++assimpBoneIndex)
{
for (std::set<uint16_t>::const_iterator rbIter = referencedBones.begin(), rbEnd = referencedBones.end(); rbIter != rbEnd; ++rbIter, ++assimpBoneIndex) {
Bone *bone = parent->skeleton->BoneById((*rbIter));
dest->mBones[assimpBoneIndex] = bone->ConvertToAssimpBone(parent->skeleton, weights[bone->id]);
}
@ -923,48 +820,46 @@ aiMesh *SubMeshXml::ConvertToAssimpMesh(MeshXml *parent)
// Animation
Animation::Animation(Skeleton *parent) :
parentMesh(NULL),
parentMesh(nullptr),
parentSkeleton(parent),
length(0.0f),
baseTime(-1.0f)
{
baseTime(-1.0f) {
// empty
}
Animation::Animation(Mesh *parent) :
parentMesh(parent),
parentSkeleton(0),
length(0.0f),
baseTime(-1.0f)
{
baseTime(-1.0f) {
// empty
}
VertexData *Animation::AssociatedVertexData(VertexAnimationTrack *track) const
{
if (!parentMesh)
return 0;
VertexData *Animation::AssociatedVertexData(VertexAnimationTrack *track) const {
if (nullptr == parentMesh) {
return nullptr;
}
bool sharedGeom = (track->target == 0);
if (sharedGeom)
if (sharedGeom) {
return parentMesh->sharedVertexData;
else
}
return parentMesh->GetSubMesh(track->target - 1)->vertexData;
}
aiAnimation *Animation::ConvertToAssimpAnimation()
{
aiAnimation *Animation::ConvertToAssimpAnimation() {
aiAnimation *anim = new aiAnimation();
anim->mName = name;
anim->mDuration = static_cast<double>(length);
anim->mTicksPerSecond = 1.0;
// Tracks
if (!tracks.empty())
{
if (!tracks.empty()) {
anim->mNumChannels = static_cast<unsigned int>(tracks.size());
anim->mChannels = new aiNodeAnim *[anim->mNumChannels];
for(size_t i=0, len=tracks.size(); i<len; ++i)
{
for (size_t i = 0, len = tracks.size(); i < len; ++i) {
anim->mChannels[i] = tracks[i].ConvertToAssimpAnimationNode(parentSkeleton);
}
}
@ -976,17 +871,14 @@ aiAnimation *Animation::ConvertToAssimpAnimation()
Skeleton::Skeleton() :
bones(),
animations(),
blendMode(ANIMBLEND_AVERAGE)
{
blendMode(ANIMBLEND_AVERAGE) {
}
Skeleton::~Skeleton()
{
Skeleton::~Skeleton() {
Reset();
}
void Skeleton::Reset()
{
void Skeleton::Reset() {
for (auto &bone : bones) {
OGRE_SAFE_DELETE(bone)
}
@ -997,42 +889,34 @@ void Skeleton::Reset()
animations.clear();
}
BoneList Skeleton::RootBones() const
{
BoneList Skeleton::RootBones() const {
BoneList rootBones;
for(BoneList::const_iterator iter = bones.begin(); iter != bones.end(); ++iter)
{
for (BoneList::const_iterator iter = bones.begin(); iter != bones.end(); ++iter) {
if (!(*iter)->IsParented())
rootBones.push_back((*iter));
}
return rootBones;
}
size_t Skeleton::NumRootBones() const
{
size_t Skeleton::NumRootBones() const {
size_t num = 0;
for(BoneList::const_iterator iter = bones.begin(); iter != bones.end(); ++iter)
{
for (BoneList::const_iterator iter = bones.begin(); iter != bones.end(); ++iter) {
if (!(*iter)->IsParented())
num++;
}
return num;
}
Bone *Skeleton::BoneByName(const std::string &name) const
{
for(BoneList::const_iterator iter = bones.begin(); iter != bones.end(); ++iter)
{
Bone *Skeleton::BoneByName(const std::string &name) const {
for (BoneList::const_iterator iter = bones.begin(); iter != bones.end(); ++iter) {
if ((*iter)->name == name)
return (*iter);
}
return 0;
}
Bone *Skeleton::BoneById(uint16_t id) const
{
for(BoneList::const_iterator iter = bones.begin(); iter != bones.end(); ++iter)
{
Bone *Skeleton::BoneById(uint16_t id) const {
for (BoneList::const_iterator iter = bones.begin(); iter != bones.end(); ++iter) {
if ((*iter)->id == id)
return (*iter);
}
@ -1045,22 +929,18 @@ Bone::Bone() :
id(0),
parent(0),
parentId(-1),
scale(1.0f, 1.0f, 1.0f)
{
scale(1.0f, 1.0f, 1.0f) {
}
bool Bone::IsParented() const
{
bool Bone::IsParented() const {
return (parentId != -1 && parent != 0);
}
uint16_t Bone::ParentId() const
{
uint16_t Bone::ParentId() const {
return static_cast<uint16_t>(parentId);
}
void Bone::AddChild(Bone *bone)
{
void Bone::AddChild(Bone *bone) {
if (!bone)
return;
if (bone->IsParented())
@ -1071,8 +951,7 @@ void Bone::AddChild(Bone *bone)
children.push_back(bone->id);
}
void Bone::CalculateWorldMatrixAndDefaultPose(Skeleton *skeleton)
{
void Bone::CalculateWorldMatrixAndDefaultPose(Skeleton *skeleton) {
if (!IsParented())
worldMatrix = aiMatrix4x4(scale, rotation, position).Inverse();
else
@ -1081,8 +960,7 @@ void Bone::CalculateWorldMatrixAndDefaultPose(Skeleton *skeleton)
defaultPose = aiMatrix4x4(scale, rotation, position);
// Recursively for all children now that the parent matrix has been calculated.
for (auto boneId : children)
{
for (auto boneId : children) {
Bone *child = skeleton->BoneById(boneId);
if (!child) {
throw DeadlyImportError(Formatter::format() << "CalculateWorldMatrixAndDefaultPose: Failed to find child bone " << boneId << " for parent " << id << " " << name);
@ -1091,21 +969,18 @@ void Bone::CalculateWorldMatrixAndDefaultPose(Skeleton *skeleton)
}
}
aiNode *Bone::ConvertToAssimpNode(Skeleton *skeleton, aiNode *parentNode)
{
aiNode *Bone::ConvertToAssimpNode(Skeleton *skeleton, aiNode *parentNode) {
// Bone node
aiNode *node = new aiNode(name);
node->mParent = parentNode;
node->mTransformation = defaultPose;
// Children
if (!children.empty())
{
if (!children.empty()) {
node->mNumChildren = static_cast<unsigned int>(children.size());
node->mChildren = new aiNode *[node->mNumChildren];
for(size_t i=0, len=children.size(); i<len; ++i)
{
for (size_t i = 0, len = children.size(); i < len; ++i) {
Bone *child = skeleton->BoneById(children[i]);
if (!child) {
throw DeadlyImportError(Formatter::format() << "ConvertToAssimpNode: Failed to find child bone " << children[i] << " for parent " << id << " " << name);
@ -1116,14 +991,12 @@ aiNode *Bone::ConvertToAssimpNode(Skeleton *skeleton, aiNode *parentNode)
return node;
}
aiBone *Bone::ConvertToAssimpBone(Skeleton * /*parent*/, const std::vector<aiVertexWeight> &boneWeights)
{
aiBone *Bone::ConvertToAssimpBone(Skeleton * /*parent*/, const std::vector<aiVertexWeight> &boneWeights) {
aiBone *bone = new aiBone();
bone->mName = name;
bone->mOffsetMatrix = worldMatrix;
if (!boneWeights.empty())
{
if (!boneWeights.empty()) {
bone->mNumWeights = static_cast<unsigned int>(boneWeights.size());
bone->mWeights = new aiVertexWeight[boneWeights.size()];
memcpy(bone->mWeights, &boneWeights[0], boneWeights.size() * sizeof(aiVertexWeight));
@ -1136,12 +1009,10 @@ aiBone *Bone::ConvertToAssimpBone(Skeleton * /*parent*/, const std::vector<aiVer
VertexAnimationTrack::VertexAnimationTrack() :
type(VAT_NONE),
target(0)
{
target(0) {
}
aiNodeAnim *VertexAnimationTrack::ConvertToAssimpAnimationNode(Skeleton *skeleton)
{
aiNodeAnim *VertexAnimationTrack::ConvertToAssimpAnimationNode(Skeleton *skeleton) {
if (boneName.empty() || type != VAT_TRANSFORM) {
throw DeadlyImportError("VertexAnimationTrack::ConvertToAssimpAnimationNode: Cannot convert track that has no target bone name or is not type of VAT_TRANSFORM");
}
@ -1164,12 +1035,13 @@ aiNodeAnim *VertexAnimationTrack::ConvertToAssimpAnimationNode(Skeleton *skeleto
nodeAnim->mNumRotationKeys = static_cast<unsigned int>(numKeyframes);
nodeAnim->mNumScalingKeys = static_cast<unsigned int>(numKeyframes);
for(size_t kfi=0; kfi<numKeyframes; ++kfi)
{
for (size_t kfi = 0; kfi < numKeyframes; ++kfi) {
TransformKeyFrame &kfSource = transformKeyFrames[kfi];
// Calculate the complete transformation from world space to bone space
aiVector3D pos; aiQuaternion rot; aiVector3D scale;
aiVector3D pos;
aiQuaternion rot;
aiVector3D scale;
aiMatrix4x4 finalTransform = bone->defaultPose * kfSource.Transform();
finalTransform.Decompose(scale, rot, pos);
@ -1191,16 +1063,14 @@ aiNodeAnim *VertexAnimationTrack::ConvertToAssimpAnimationNode(Skeleton *skeleto
TransformKeyFrame::TransformKeyFrame() :
timePos(0.0f),
scale(1.0f, 1.0f, 1.0f)
{
scale(1.0f, 1.0f, 1.0f) {
}
aiMatrix4x4 TransformKeyFrame::Transform()
{
aiMatrix4x4 TransformKeyFrame::Transform() {
return aiMatrix4x4(scale, rotation, position);
}
} // Ogre
} // Assimp
} // namespace Ogre
} // namespace Assimp
#endif // ASSIMP_BUILD_NO_OGRE_IMPORTER

View File

@ -77,7 +77,7 @@ void ExportScenePly(const char* pFile,IOSystem* pIOSystem, const aiScene* pScene
// we're still here - export successfully completed. Write the file.
std::unique_ptr<IOStream> outfile (pIOSystem->Open(pFile,"wt"));
if(outfile == NULL) {
if (outfile == nullptr) {
throw DeadlyExportError("could not open output .ply file: " + std::string(pFile));
}
@ -91,7 +91,7 @@ void ExportScenePlyBinary(const char* pFile, IOSystem* pIOSystem, const aiScene*
// we're still here - export successfully completed. Write the file.
std::unique_ptr<IOStream> outfile(pIOSystem->Open(pFile, "wb"));
if (outfile == NULL) {
if (outfile == nullptr) {
throw DeadlyExportError("could not open output .ply file: " + std::string(pFile));
}

View File

@ -693,7 +693,7 @@ void PLYImporter::GetMaterialColor(const std::vector<PLY::PropertyInstance> &avL
unsigned int aiPositions[4],
PLY::EDataType aiTypes[4],
aiColor4D *clrOut) {
ai_assert(NULL != clrOut);
ai_assert(nullptr != clrOut);
if (0xFFFFFFFF == aiPositions[0])
clrOut->r = 0.0f;
@ -736,7 +736,7 @@ void PLYImporter::GetMaterialColor(const std::vector<PLY::PropertyInstance> &avL
// ------------------------------------------------------------------------------------------------
// Extract a material from the PLY DOM
void PLYImporter::LoadMaterial(std::vector<aiMaterial *> *pvOut, std::string &defaultTexture, const bool pointsOnly) {
ai_assert(NULL != pvOut);
ai_assert(nullptr != pvOut);
// diffuse[4], specular[4], ambient[4]
// rgba order
@ -752,7 +752,7 @@ void PLYImporter::LoadMaterial(std::vector<aiMaterial *> *pvOut, std::string &de
{ EDT_Char, EDT_Char, EDT_Char, EDT_Char },
{ EDT_Char, EDT_Char, EDT_Char, EDT_Char }
};
PLY::ElementInstanceList *pcList = NULL;
PLY::ElementInstanceList *pcList = nullptr;
unsigned int iPhong = 0xFFFFFFFF;
PLY::EDataType ePhong = EDT_Char;
@ -835,7 +835,7 @@ void PLYImporter::LoadMaterial(std::vector<aiMaterial *> *pvOut, std::string &de
}
}
// check whether we have a valid source for the material data
if (NULL != pcList) {
if (nullptr != pcList) {
for (std::vector<ElementInstance>::const_iterator i = pcList->alInstances.begin(); i != pcList->alInstances.end(); ++i) {
aiColor4D clrOut;
aiMaterial *pcHelper = new aiMaterial();

File diff suppressed because it is too large Load Diff

View File

@ -43,8 +43,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef ASSIMP_BUILD_NO_Q3BSP_IMPORTER
#include "Q3BSPFileImporter.h"
#include "Q3BSPFileParser.h"
#include "Q3BSPFileData.h"
#include "Q3BSPFileParser.h"
#include <assimp/DefaultLogger.hpp>
@ -54,16 +54,16 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "../contrib/zlib/zlib.h"
#endif
#include <assimp/types.h>
#include <assimp/DefaultIOSystem.h>
#include <assimp/StringComparison.h>
#include <assimp/ZipArchiveIOSystem.h>
#include <assimp/ai_assert.h>
#include <assimp/importerdesc.h>
#include <assimp/mesh.h>
#include <assimp/scene.h>
#include <assimp/ai_assert.h>
#include <assimp/DefaultIOSystem.h>
#include <assimp/ZipArchiveIOSystem.h>
#include <assimp/importerdesc.h>
#include <vector>
#include <assimp/types.h>
#include <sstream>
#include <assimp/StringComparison.h>
#include <vector>
static const aiImporterDesc desc = {
"Quake III BSP Importer",
@ -138,11 +138,8 @@ static void normalizePathName( const std::string &rPath, std::string &normalized
// ------------------------------------------------------------------------------------------------
// Constructor.
Q3BSPFileImporter::Q3BSPFileImporter()
: m_pCurrentMesh( nullptr )
, m_pCurrentFace(nullptr)
, m_MaterialLookupMap()
, mTextures() {
Q3BSPFileImporter::Q3BSPFileImporter() :
m_pCurrentMesh(nullptr), m_pCurrentFace(nullptr), m_MaterialLookupMap(), mTextures() {
// empty
}
@ -349,7 +346,7 @@ aiNode *Q3BSPFileImporter::CreateTopology( const Q3BSP::Q3BSPModel *pModel, unsi
mesh->mNumUVComponents[1] = 2;
for (std::vector<sQ3BSPFace *>::const_iterator it = rArray.begin(); it != rArray.end(); ++it) {
Q3BSP::sQ3BSPFace *pQ3BSPFace = *it;
ai_assert( NULL != pQ3BSPFace );
ai_assert(nullptr != pQ3BSPFace);
if (nullptr == pQ3BSPFace) {
continue;
}
@ -452,10 +449,8 @@ void Q3BSPFileImporter::createMaterials( const Q3BSP::Q3BSPModel *pModel, aiScen
ASSIMP_LOG_ERROR("Cannot import texture from archive " + texName);
}
}
}
if ( -1 != lightmapId )
{
if (-1 != lightmapId) {
importLightmap(pModel, pScene, pMatHelper, lightmapId);
}
pScene->mMaterials[pScene->mNumMaterials] = pMatHelper;
@ -471,11 +466,9 @@ void Q3BSPFileImporter::createMaterials( const Q3BSP::Q3BSPModel *pModel, aiScen
size_t Q3BSPFileImporter::countData(const std::vector<sQ3BSPFace *> &faceArray) const {
size_t numVerts(0);
for (std::vector<sQ3BSPFace *>::const_iterator it = faceArray.begin(); it != faceArray.end();
++it )
{
++it) {
sQ3BSPFace *pQ3BSPFace = *it;
if ( pQ3BSPFace->iType == Polygon || pQ3BSPFace->iType == TriangleMesh )
{
if (pQ3BSPFace->iType == Polygon || pQ3BSPFace->iType == TriangleMesh) {
Q3BSP::sQ3BSPFace *face = *it;
if (nullptr != face) {
numVerts += face->iNumOfFaceVerts;
@ -488,15 +481,12 @@ size_t Q3BSPFileImporter::countData( const std::vector<sQ3BSPFace*> &faceArray )
// ------------------------------------------------------------------------------------------------
// Counts the faces with vertices.
size_t Q3BSPFileImporter::countFaces( const std::vector<Q3BSP::sQ3BSPFace*> &rArray ) const
{
size_t Q3BSPFileImporter::countFaces(const std::vector<Q3BSP::sQ3BSPFace *> &rArray) const {
size_t numFaces = 0;
for (std::vector<sQ3BSPFace *>::const_iterator it = rArray.begin(); it != rArray.end();
++it )
{
++it) {
Q3BSP::sQ3BSPFace *pQ3BSPFace = *it;
if ( pQ3BSPFace->iNumOfFaceVerts > 0 )
{
if (pQ3BSPFace->iNumOfFaceVerts > 0) {
numFaces++;
}
}
@ -506,15 +496,12 @@ size_t Q3BSPFileImporter::countFaces( const std::vector<Q3BSP::sQ3BSPFace*> &rAr
// ------------------------------------------------------------------------------------------------
// Counts the number of triangles in a Q3-face-array.
size_t Q3BSPFileImporter::countTriangles( const std::vector<Q3BSP::sQ3BSPFace*> &rArray ) const
{
size_t Q3BSPFileImporter::countTriangles(const std::vector<Q3BSP::sQ3BSPFace *> &rArray) const {
size_t numTriangles = 0;
for (std::vector<Q3BSP::sQ3BSPFace *>::const_iterator it = rArray.begin(); it != rArray.end();
++it )
{
++it) {
const Q3BSP::sQ3BSPFace *pQ3BSPFace = *it;
if ( NULL != pQ3BSPFace )
{
if (nullptr != pQ3BSPFace) {
numTriangles += pQ3BSPFace->iNumOfFaceVerts / 3;
}
}
@ -526,9 +513,8 @@ size_t Q3BSPFileImporter::countTriangles( const std::vector<Q3BSP::sQ3BSPFace*>
// Creates the faces-to-material map.
void Q3BSPFileImporter::createMaterialMap(const Q3BSP::Q3BSPModel *pModel) {
std::string key("");
std::vector<sQ3BSPFace*> *pCurFaceArray = NULL;
for ( size_t idx = 0; idx < pModel->m_Faces.size(); idx++ )
{
std::vector<sQ3BSPFace *> *pCurFaceArray = nullptr;
for (size_t idx = 0; idx < pModel->m_Faces.size(); idx++) {
Q3BSP::sQ3BSPFace *pQ3BSPFace = pModel->m_Faces[idx];
const int texId = pQ3BSPFace->iTextureID;
const int lightMapId = pQ3BSPFace->iLightmapID;
@ -537,14 +523,11 @@ void Q3BSPFileImporter::createMaterialMap( const Q3BSP::Q3BSPModel *pModel ) {
if (m_MaterialLookupMap.end() == it) {
pCurFaceArray = new std::vector<Q3BSP::sQ3BSPFace *>;
m_MaterialLookupMap[key] = pCurFaceArray;
}
else
{
} else {
pCurFaceArray = (*it).second;
}
ai_assert(nullptr != pCurFaceArray);
if (nullptr != pCurFaceArray )
{
if (nullptr != pCurFaceArray) {
pCurFaceArray->push_back(pQ3BSPFace);
}
}
@ -628,8 +611,7 @@ bool Q3BSPFileImporter::importTextureFromArchive( const Q3BSP::Q3BSPModel *model
// ------------------------------------------------------------------------------------------------
// Imports a light map file.
bool Q3BSPFileImporter::importLightmap(const Q3BSP::Q3BSPModel *pModel, aiScene *pScene,
aiMaterial *pMatHelper, int lightmapId )
{
aiMaterial *pMatHelper, int lightmapId) {
if (nullptr == pModel || nullptr == pScene || nullptr == pMatHelper) {
return false;
}
@ -672,24 +654,20 @@ bool Q3BSPFileImporter::importLightmap( const Q3BSP::Q3BSPModel *pModel, aiScene
// Will search for a supported extension.
bool Q3BSPFileImporter::expandFile(ZipArchiveIOSystem *pArchive, const std::string &rFilename,
const std::vector<std::string> &rExtList, std::string &rFile,
std::string &rExt )
{
ai_assert( NULL != pArchive );
std::string &rExt) {
ai_assert(nullptr != pArchive);
ai_assert(!rFilename.empty());
if ( rExtList.empty() )
{
if (rExtList.empty()) {
rFile = rFilename;
rExt = "";
return true;
}
bool found = false;
for ( std::vector<std::string>::const_iterator it = rExtList.begin(); it != rExtList.end(); ++it )
{
for (std::vector<std::string>::const_iterator it = rExtList.begin(); it != rExtList.end(); ++it) {
const std::string textureName = rFilename + *it;
if ( pArchive->Exists( textureName.c_str() ) )
{
if (pArchive->Exists(textureName.c_str())) {
rExt = *it;
rFile = textureName;
found = true;

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -45,17 +43,16 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
* @brief Implementation of the Q3D importer class
*/
#ifndef ASSIMP_BUILD_NO_Q3D_IMPORTER
// internal headers
#include "Q3DLoader.h"
#include <assimp/StreamReader.h>
#include <assimp/fast_atof.h>
#include <assimp/IOSystem.hpp>
#include <assimp/DefaultLogger.hpp>
#include <assimp/scene.h>
#include <assimp/importerdesc.h>
#include <assimp/scene.h>
#include <assimp/DefaultLogger.hpp>
#include <assimp/IOSystem.hpp>
using namespace Assimp;
@ -74,18 +71,19 @@ static const aiImporterDesc desc = {
// ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer
Q3DImporter::Q3DImporter()
{}
Q3DImporter::Q3DImporter() {
// empty
}
// ------------------------------------------------------------------------------------------------
// Destructor, private as well
Q3DImporter::~Q3DImporter()
{}
Q3DImporter::~Q3DImporter() {
// empty
}
// ------------------------------------------------------------------------------------------------
// Returns whether the class can handle the format of the given file.
bool Q3DImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const
{
bool Q3DImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const {
const std::string extension = GetExtension(pFile);
if (extension == "q3s" || extension == "q3o")
@ -100,16 +98,14 @@ bool Q3DImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool
}
// ------------------------------------------------------------------------------------------------
const aiImporterDesc* Q3DImporter::GetInfo () const
{
const aiImporterDesc *Q3DImporter::GetInfo() const {
return &desc;
}
// ------------------------------------------------------------------------------------------------
// Imports the given file into the given scene structure.
void Q3DImporter::InternReadFile(const std::string &pFile,
aiScene* pScene, IOSystem* pIOHandler)
{
aiScene *pScene, IOSystem *pIOHandler) {
StreamReaderLE stream(pIOHandler->Open(pFile, "rb"));
// The header is 22 bytes large
@ -118,8 +114,7 @@ void Q3DImporter::InternReadFile( const std::string& pFile,
// Check the file's signature
if (ASSIMP_strincmp((const char *)stream.GetPtr(), "quick3Do", 8) &&
ASSIMP_strincmp( (const char*)stream.GetPtr(), "quick3Ds", 8 ))
{
ASSIMP_strincmp((const char *)stream.GetPtr(), "quick3Ds", 8)) {
throw DeadlyImportError("Not a Quick3D file. Signature string is: " +
std::string((const char *)stream.GetPtr(), 8));
}
@ -149,17 +144,13 @@ void Q3DImporter::InternReadFile( const std::string& pFile,
aiColor3D fgColor(0.6f, 0.6f, 0.6f);
// Now read all file chunks
while (true)
{
while (true) {
if (stream.GetRemainingSize() < 1) break;
char c = stream.GetI1();
switch (c)
{
switch (c) {
// Meshes chunk
case 'm':
{
for (unsigned int quak = 0; quak < numMeshes; ++quak)
{
case 'm': {
for (unsigned int quak = 0; quak < numMeshes; ++quak) {
meshes.push_back(Mesh());
Mesh &mesh = meshes.back();
@ -171,8 +162,7 @@ void Q3DImporter::InternReadFile( const std::string& pFile,
std::vector<aiVector3D> &verts = mesh.verts;
verts.resize(numVerts);
for (unsigned int i = 0; i < numVerts;++i)
{
for (unsigned int i = 0; i < numVerts; ++i) {
verts[i].x = stream.GetF4();
verts[i].y = stream.GetF4();
verts[i].z = stream.GetF4();
@ -187,24 +177,21 @@ void Q3DImporter::InternReadFile( const std::string& pFile,
faces.reserve(numVerts);
// number of indices
for (unsigned int i = 0; i < numVerts;++i)
{
for (unsigned int i = 0; i < numVerts; ++i) {
faces.push_back(Face(stream.GetI2()));
if (faces.back().indices.empty())
throw DeadlyImportError("Quick3D: Found face with zero indices");
}
// indices
for (unsigned int i = 0; i < numVerts;++i)
{
for (unsigned int i = 0; i < numVerts; ++i) {
Face &vec = faces[i];
for (unsigned int a = 0; a < (unsigned int)vec.indices.size(); ++a)
vec.indices[a] = stream.GetI4();
}
// material indices
for (unsigned int i = 0; i < numVerts;++i)
{
for (unsigned int i = 0; i < numVerts; ++i) {
faces[i].mat = (unsigned int)stream.GetI4();
}
@ -213,32 +200,27 @@ void Q3DImporter::InternReadFile( const std::string& pFile,
std::vector<aiVector3D> &normals = mesh.normals;
normals.resize(numVerts);
for (unsigned int i = 0; i < numVerts;++i)
{
for (unsigned int i = 0; i < numVerts; ++i) {
normals[i].x = stream.GetF4();
normals[i].y = stream.GetF4();
normals[i].z = stream.GetF4();
}
numVerts = (unsigned int)stream.GetI4();
if (numTextures && numVerts)
{
if (numTextures && numVerts) {
// read all texture coordinates
std::vector<aiVector3D> &uv = mesh.uv;
uv.resize(numVerts);
for (unsigned int i = 0; i < numVerts;++i)
{
for (unsigned int i = 0; i < numVerts; ++i) {
uv[i].x = stream.GetF4();
uv[i].y = stream.GetF4();
}
// UV indices
for (unsigned int i = 0; i < (unsigned int)faces.size();++i)
{
for (unsigned int i = 0; i < (unsigned int)faces.size(); ++i) {
Face &vec = faces[i];
for (unsigned int a = 0; a < (unsigned int)vec.indices.size();++a)
{
for (unsigned int a = 0; a < (unsigned int)vec.indices.size(); ++a) {
vec.uvindices[a] = stream.GetI4();
if (!i && !a)
mesh.prevUVIdx = vec.uvindices[a];
@ -254,14 +236,12 @@ void Q3DImporter::InternReadFile( const std::string& pFile,
stream.IncPtr(mesh.faces.size());
}
// stream.IncPtr(4); // unknown value here
}
break;
} break;
// materials chunk
case 'c':
for (unsigned int i = 0; i < numMats; ++i)
{
for (unsigned int i = 0; i < numMats; ++i) {
materials.push_back(Material());
Material &mat = materials.back();
@ -315,7 +295,8 @@ void Q3DImporter::InternReadFile( const std::string& pFile,
aiTexture *tex = pScene->mTextures[i] = new aiTexture;
// skip the texture name
while (stream.GetI1());
while (stream.GetI1())
;
// read texture width and height
tex->mWidth = (unsigned int)stream.GetI4();
@ -329,7 +310,6 @@ void Q3DImporter::InternReadFile( const std::string& pFile,
aiTexel *begin = tex->pcData = new aiTexel[mul];
aiTexel *const end = &begin[mul - 1] + 1;
for (; begin != end; ++begin) {
begin->r = stream.GetI1();
begin->g = stream.GetI1();
@ -341,8 +321,7 @@ void Q3DImporter::InternReadFile( const std::string& pFile,
break;
// scene chunk
case 's':
{
case 's': {
// skip position and rotation
stream.IncPtr(12);
@ -389,20 +368,19 @@ void Q3DImporter::InternReadFile( const std::string& pFile,
light->mColorSpecular = light->mColorDiffuse;
// We don't need the rest, but we need to know where this chunk ends.
unsigned int temp = (unsigned int)(stream.GetI4() * stream.GetI4());
// skip the background file name
while (stream.GetI1());
while (stream.GetI1())
;
// skip background texture data + the remaining fields
stream.IncPtr(temp * 3 + 20); // 4 bytes of unknown data here
// TODO
goto outer;
}
break;
} break;
default:
throw DeadlyImportError("Quick3D: Unknown chunk");
@ -416,8 +394,7 @@ outer:
throw DeadlyImportError("Quick3D: No meshes loaded");
// If we have no materials loaded - generate a default mat
if (materials.empty())
{
if (materials.empty()) {
ASSIMP_LOG_INFO("Quick3D: No material found, generating one");
materials.push_back(Material());
materials.back().diffuse = fgColor;
@ -430,14 +407,11 @@ outer:
unsigned int p = 0;
for (std::vector<Mesh>::iterator it = meshes.begin(), end = meshes.end();
it != end; ++it,++p)
{
it != end; ++it, ++p) {
unsigned int q = 0;
for (std::vector<Face>::iterator fit = (*it).faces.begin(), fend = (*it).faces.end();
fit != fend; ++fit,++q)
{
if ((*fit).mat >= materials.size())
{
fit != fend; ++fit, ++q) {
if ((*fit).mat >= materials.size()) {
ASSIMP_LOG_WARN("Quick3D: Material index overflow");
(*fit).mat = 0;
}
@ -449,8 +423,7 @@ outer:
pScene->mMaterials = new aiMaterial *[pScene->mNumMaterials];
pScene->mMeshes = new aiMesh *[pScene->mNumMaterials];
for (unsigned int i = 0, real = 0; i < (unsigned int)materials.size(); ++i)
{
for (unsigned int i = 0, real = 0; i < (unsigned int)materials.size(); ++i) {
if (fidx[i].empty()) continue;
// Allocate a mesh and a material
@ -485,8 +458,7 @@ outer:
mat->AddProperty(&srcMat.name, AI_MATKEY_NAME);
// Add a texture
if (srcMat.texIdx < pScene->mNumTextures || real < pScene->mNumTextures)
{
if (srcMat.texIdx < pScene->mNumTextures || real < pScene->mNumTextures) {
srcMat.name.data[0] = '*';
srcMat.name.length = ASSIMP_itoa10(&srcMat.name.data[1], 1000,
(srcMat.texIdx < pScene->mNumTextures ? srcMat.texIdx : real));
@ -499,40 +471,32 @@ outer:
// Now build the output mesh. First find out how many
// vertices we'll need
for (FaceIdxArray::const_iterator it = fidx[i].begin(), end = fidx[i].end();
it != end; ++it)
{
mesh->mNumVertices += (unsigned int)meshes[(*it).first].faces[
(*it).second].indices.size();
it != end; ++it) {
mesh->mNumVertices += (unsigned int)meshes[(*it).first].faces[(*it).second].indices.size();
}
aiVector3D *verts = mesh->mVertices = new aiVector3D[mesh->mNumVertices];
aiVector3D *norms = mesh->mNormals = new aiVector3D[mesh->mNumVertices];
aiVector3D* uv;
if (real < pScene->mNumTextures)
{
aiVector3D *uv = nullptr;
if (real < pScene->mNumTextures) {
uv = mesh->mTextureCoords[0] = new aiVector3D[mesh->mNumVertices];
mesh->mNumUVComponents[0] = 2;
}
else uv = NULL;
// Build the final array
unsigned int cnt = 0;
for (FaceIdxArray::const_iterator it = fidx[i].begin(), end = fidx[i].end();
it != end; ++it, ++faces)
{
it != end; ++it, ++faces) {
Mesh &curMesh = meshes[(*it).first];
Face &face = curMesh.faces[(*it).second];
faces->mNumIndices = (unsigned int)face.indices.size();
faces->mIndices = new unsigned int[faces->mNumIndices];
aiVector3D faceNormal;
bool fnOK = false;
for (unsigned int n = 0; n < faces->mNumIndices;++n, ++cnt, ++norms, ++verts)
{
if (face.indices[n] >= curMesh.verts.size())
{
for (unsigned int n = 0; n < faces->mNumIndices; ++n, ++cnt, ++norms, ++verts) {
if (face.indices[n] >= curMesh.verts.size()) {
ASSIMP_LOG_WARN("Quick3D: Vertex index overflow");
face.indices[n] = 0;
}
@ -540,11 +504,9 @@ outer:
// copy vertices
*verts = curMesh.verts[face.indices[n]];
if (face.indices[n] >= curMesh.normals.size() && faces->mNumIndices >= 3)
{
if (face.indices[n] >= curMesh.normals.size() && faces->mNumIndices >= 3) {
// we have no normal here - assign the face normal
if (!fnOK)
{
if (!fnOK) {
const aiVector3D &pV1 = curMesh.verts[face.indices[0]];
const aiVector3D &pV2 = curMesh.verts[face.indices[1]];
const aiVector3D &pV3 = curMesh.verts[face.indices.size() - 1];
@ -557,16 +519,12 @@ outer:
}
// copy texture coordinates
if (uv && curMesh.uv.size())
{
if (uv && curMesh.uv.size()) {
if (curMesh.prevUVIdx != 0xffffffff && curMesh.uv.size() >= curMesh.verts.size()) // workaround
{
*uv = curMesh.uv[face.indices[n]];
}
else
{
if (face.uvindices[n] >= curMesh.uv.size())
{
} else {
if (face.uvindices[n] >= curMesh.uv.size()) {
ASSIMP_LOG_WARN("Quick3D: Texture coordinate index overflow");
face.uvindices[n] = 0;
}
@ -579,7 +537,6 @@ outer:
// setup the new vertex index
faces->mIndices[n] = cnt;
}
}
++real;
}
@ -601,8 +558,7 @@ outer:
// Add cameras and light sources to the scene root node
pScene->mRootNode->mNumChildren = pScene->mNumLights + pScene->mNumCameras;
if (pScene->mRootNode->mNumChildren)
{
if (pScene->mRootNode->mNumChildren) {
pScene->mRootNode->mChildren = new aiNode *[pScene->mRootNode->mNumChildren];
// the light source

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -45,18 +43,17 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
* @brief Implementation of the RAW importer class
*/
#ifndef ASSIMP_BUILD_NO_RAW_IMPORTER
// internal headers
#include "RawLoader.h"
#include <assimp/ParsingUtils.h>
#include <assimp/fast_atof.h>
#include <memory>
#include <assimp/IOSystem.hpp>
#include <assimp/DefaultLogger.hpp>
#include <assimp/scene.h>
#include <assimp/importerdesc.h>
#include <assimp/scene.h>
#include <assimp/DefaultLogger.hpp>
#include <assimp/IOSystem.hpp>
#include <memory>
using namespace Assimp;
@ -75,36 +72,35 @@ static const aiImporterDesc desc = {
// ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer
RAWImporter::RAWImporter()
{}
RAWImporter::RAWImporter() {
// empty
}
// ------------------------------------------------------------------------------------------------
// Destructor, private as well
RAWImporter::~RAWImporter()
{}
RAWImporter::~RAWImporter() {
// empty
}
// ------------------------------------------------------------------------------------------------
// Returns whether the class can handle the format of the given file.
bool RAWImporter::CanRead( const std::string& pFile, IOSystem* /*pIOHandler*/, bool /*checkSig*/) const
{
bool RAWImporter::CanRead(const std::string &pFile, IOSystem * /*pIOHandler*/, bool /*checkSig*/) const {
return SimpleExtensionCheck(pFile, "raw");
}
// ------------------------------------------------------------------------------------------------
const aiImporterDesc* RAWImporter::GetInfo () const
{
const aiImporterDesc *RAWImporter::GetInfo() const {
return &desc;
}
// ------------------------------------------------------------------------------------------------
// Imports the given file into the given scene structure.
void RAWImporter::InternReadFile(const std::string &pFile,
aiScene* pScene, IOSystem* pIOHandler)
{
aiScene *pScene, IOSystem *pIOHandler) {
std::unique_ptr<IOStream> file(pIOHandler->Open(pFile, "rb"));
// Check whether we can read from the file
if( file.get() == NULL) {
if (file.get() == nullptr) {
throw DeadlyImportError("Failed to open RAW file " + pFile + ".");
}
@ -120,87 +116,73 @@ void RAWImporter::InternReadFile( const std::string& pFile,
// now read all lines
char line[4096];
while (GetNextLine(buffer,line))
{
while (GetNextLine(buffer, line)) {
// if the line starts with a non-numeric identifier, it marks
// the beginning of a new group
const char* sz = line;SkipSpaces(&sz);
const char *sz = line;
SkipSpaces(&sz);
if (IsLineEnd(*sz)) continue;
if (!IsNumeric(*sz))
{
if (!IsNumeric(*sz)) {
const char *sz2 = sz;
while (!IsSpaceOrNewLine(*sz2))++sz2;
while (!IsSpaceOrNewLine(*sz2))
++sz2;
const unsigned int length = (unsigned int)(sz2 - sz);
// find an existing group with this name
for (std::vector<GroupInformation>::iterator it = outGroups.begin(), end = outGroups.end();
it != end;++it)
{
if (length == (*it).name.length() && !::strcmp(sz,(*it).name.c_str()))
{
curGroup = it;sz2 = NULL;
it != end; ++it) {
if (length == (*it).name.length() && !::strcmp(sz, (*it).name.c_str())) {
curGroup = it;
sz2 = nullptr;
break;
}
}
if (sz2)
{
if (sz2) {
outGroups.push_back(GroupInformation(std::string(sz, length)));
curGroup = outGroups.end() - 1;
}
}
else
{
} else {
// there can be maximally 12 floats plus an extra texture file name
float data[12];
unsigned int num;
for (num = 0; num < 12;++num)
{
for (num = 0; num < 12; ++num) {
if (!SkipSpaces(&sz) || !IsNumeric(*sz)) break;
sz = fast_atoreal_move<float>(sz, data[num]);
}
if (num != 12 && num != 9)
{
if (num != 12 && num != 9) {
ASSIMP_LOG_ERROR("A line may have either 9 or 12 floats and an optional texture");
continue;
}
MeshInformation* output = NULL;
MeshInformation *output = nullptr;
const char *sz2 = sz;
unsigned int length;
if (!IsLineEnd(*sz))
{
while (!IsSpaceOrNewLine(*sz2))++sz2;
if (!IsLineEnd(*sz)) {
while (!IsSpaceOrNewLine(*sz2))
++sz2;
length = (unsigned int)(sz2 - sz);
}
else if (9 == num)
{
} else if (9 == num) {
sz = "%default%";
length = 9;
}
else
{
} else {
sz = "";
length = 0;
}
// search in the list of meshes whether we have one with this texture
for (auto &mesh : (*curGroup).meshes)
{
if (length == mesh.name.length() && (length ? !::strcmp(sz, mesh.name.c_str()) : true))
{
for (auto &mesh : (*curGroup).meshes) {
if (length == mesh.name.length() && (length ? !::strcmp(sz, mesh.name.c_str()) : true)) {
output = &mesh;
break;
}
}
// if we don't have the mesh, create it
if (!output)
{
if (!output) {
(*curGroup).meshes.push_back(MeshInformation(std::string(sz, length)));
output = &((*curGroup).meshes.back());
}
if (12 == num)
{
if (12 == num) {
aiColor4D v(data[0], data[1], data[2], 1.0f);
output->colors.push_back(v);
output->colors.push_back(v);
@ -209,9 +191,7 @@ void RAWImporter::InternReadFile( const std::string& pFile,
output->vertices.push_back(aiVector3D(data[3], data[4], data[5]));
output->vertices.push_back(aiVector3D(data[6], data[7], data[8]));
output->vertices.push_back(aiVector3D(data[9], data[10], data[11]));
}
else
{
} else {
output->vertices.push_back(aiVector3D(data[0], data[1], data[2]));
output->vertices.push_back(aiVector3D(data[3], data[4], data[5]));
output->vertices.push_back(aiVector3D(data[6], data[7], data[8]));
@ -224,24 +204,20 @@ void RAWImporter::InternReadFile( const std::string& pFile,
// count the number of valid groups
// (meshes can't be empty)
for (auto & outGroup : outGroups)
{
if (!outGroup.meshes.empty())
{
for (auto &outGroup : outGroups) {
if (!outGroup.meshes.empty()) {
++pScene->mRootNode->mNumChildren;
pScene->mNumMeshes += (unsigned int)outGroup.meshes.size();
}
}
if (!pScene->mNumMeshes)
{
if (!pScene->mNumMeshes) {
throw DeadlyImportError("RAW: No meshes loaded. The file seems to be corrupt or empty.");
}
pScene->mMeshes = new aiMesh *[pScene->mNumMeshes];
aiNode **cc;
if (1 == pScene->mRootNode->mNumChildren)
{
if (1 == pScene->mRootNode->mNumChildren) {
cc = &pScene->mRootNode;
pScene->mRootNode->mNumChildren = 0;
} else {
@ -254,25 +230,23 @@ void RAWImporter::InternReadFile( const std::string& pFile,
aiMaterial **mats = pScene->mMaterials = new aiMaterial *[pScene->mNumMaterials];
unsigned int meshIdx = 0;
for (auto & outGroup : outGroups)
{
for (auto &outGroup : outGroups) {
if (outGroup.meshes.empty()) continue;
aiNode *node;
if (pScene->mRootNode->mNumChildren)
{
if (pScene->mRootNode->mNumChildren) {
node = *cc = new aiNode();
node->mParent = pScene->mRootNode;
}
else node = *cc;
} else
node = *cc;
node->mName.Set(outGroup.name);
// add all meshes
node->mNumMeshes = (unsigned int)outGroup.meshes.size();
unsigned int *pi = node->mMeshes = new unsigned int[node->mNumMeshes];
for (std::vector<MeshInformation>::iterator it2 = outGroup.meshes.begin(),
end2 = outGroup.meshes.end(); it2 != end2; ++it2)
{
end2 = outGroup.meshes.end();
it2 != end2; ++it2) {
ai_assert(!(*it2).vertices.empty());
// allocate the mesh
@ -287,8 +261,7 @@ void RAWImporter::InternReadFile( const std::string& pFile,
mesh->mVertices = new aiVector3D[mesh->mNumVertices];
::memcpy(mesh->mVertices, &(*it2).vertices[0], sizeof(aiVector3D) * mesh->mNumVertices);
if ((*it2).colors.size())
{
if ((*it2).colors.size()) {
ai_assert((*it2).colors.size() == mesh->mNumVertices);
mesh->mColors[0] = new aiColor4D[mesh->mNumVertices];
@ -300,8 +273,7 @@ void RAWImporter::InternReadFile( const std::string& pFile,
aiFace *fc = mesh->mFaces = new aiFace[mesh->mNumFaces = mesh->mNumVertices / 3];
aiFace *const fcEnd = fc + mesh->mNumFaces;
unsigned int n = 0;
while (fc != fcEnd)
{
while (fc != fcEnd) {
aiFace &f = *fc++;
f.mIndices = new unsigned int[f.mNumIndices = 3];
for (unsigned int m = 0; m < 3; ++m)
@ -315,8 +287,7 @@ void RAWImporter::InternReadFile( const std::string& pFile,
if ("%default%" == (*it2).name) // a gray default material
{
clr.r = clr.g = clr.b = 0.6f;
}
else if ((*it2).name.length() > 0) // a texture
} else if ((*it2).name.length() > 0) // a texture
{
aiString s;
s.Set((*it2).name);

View File

@ -51,7 +51,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
* Nevertheless, this implementation is reasonably complete.
*/
#ifndef ASSIMP_BUILD_NO_SIB_IMPORTER
// internal headers
@ -65,10 +64,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//# include "../contrib/ConvertUTF/ConvertUTF.h"
#include "../contrib/utf8cpp/source/utf8.h"
#endif
#include <assimp/IOSystem.hpp>
#include <assimp/DefaultLogger.hpp>
#include <assimp/scene.h>
#include <assimp/importerdesc.h>
#include <assimp/scene.h>
#include <assimp/DefaultLogger.hpp>
#include <assimp/IOSystem.hpp>
#include <map>
@ -148,8 +147,7 @@ static SIBEdge& GetEdge(SIBMesh* mesh, uint32_t posA, uint32_t posB) {
#define TAG(A, B, C, D) ((A << 24) | (B << 16) | (C << 8) | D)
static SIBChunk ReadChunk(StreamReaderLE* stream)
{
static SIBChunk ReadChunk(StreamReaderLE *stream) {
SIBChunk chunk;
chunk.Tag = stream->GetU4();
chunk.Size = stream->GetU4();
@ -159,8 +157,7 @@ static SIBChunk ReadChunk(StreamReaderLE* stream)
return chunk;
}
static aiColor3D ReadColor(StreamReaderLE* stream)
{
static aiColor3D ReadColor(StreamReaderLE *stream) {
float r = stream->GetF4();
float g = stream->GetF4();
float b = stream->GetF4();
@ -168,8 +165,7 @@ static aiColor3D ReadColor(StreamReaderLE* stream)
return aiColor3D(r, g, b);
}
static void UnknownChunk(StreamReaderLE* /*stream*/, const SIBChunk& chunk)
{
static void UnknownChunk(StreamReaderLE * /*stream*/, const SIBChunk &chunk) {
char temp[5] = {
static_cast<char>((chunk.Tag >> 24) & 0xff),
static_cast<char>((chunk.Tag >> 16) & 0xff),
@ -245,11 +241,9 @@ static void ReadVerts(SIBMesh* mesh, StreamReaderLE* stream, uint32_t count) {
}
// ------------------------------------------------------------------------------------------------
static void ReadFaces(SIBMesh* mesh, StreamReaderLE* stream)
{
static void ReadFaces(SIBMesh *mesh, StreamReaderLE *stream) {
uint32_t ptIdx = 0;
while (stream->GetRemainingSizeToLimit() > 0)
{
while (stream->GetRemainingSizeToLimit() > 0) {
uint32_t numPoints = stream->GetU4();
// Store room for the N index channels, plus the point count.
@ -265,8 +259,7 @@ static void ReadFaces(SIBMesh* mesh, StreamReaderLE* stream)
// UV/normals will be supplied later.
// Positions are supplied indexed already, so we preserve that
// mapping. UVs are supplied uniquely, so we allocate unique indices.
for (uint32_t n=0;n<numPoints;n++,idx+=N,ptIdx++)
{
for (uint32_t n = 0; n < numPoints; n++, idx += N, ptIdx++) {
uint32_t p = stream->GetU4();
if (p >= mesh->pos.size())
throw DeadlyImportError("Vertex index is out of range.");
@ -284,10 +277,8 @@ static void ReadFaces(SIBMesh* mesh, StreamReaderLE* stream)
}
// ------------------------------------------------------------------------------------------------
static void ReadUVs(SIBMesh* mesh, StreamReaderLE* stream)
{
while (stream->GetRemainingSizeToLimit() > 0)
{
static void ReadUVs(SIBMesh *mesh, StreamReaderLE *stream) {
while (stream->GetRemainingSizeToLimit() > 0) {
uint32_t faceIdx = stream->GetU4();
uint32_t numPoints = stream->GetU4();
@ -297,8 +288,7 @@ static void ReadUVs(SIBMesh* mesh, StreamReaderLE* stream)
uint32_t pos = mesh->faceStart[faceIdx];
uint32_t *idx = &mesh->idx[pos + 1];
for (uint32_t n=0;n<numPoints;n++,idx+=N)
{
for (uint32_t n = 0; n < numPoints; n++, idx += N) {
uint32_t id = idx[UV];
mesh->uv[id].x = stream->GetF4();
mesh->uv[id].y = stream->GetF4();
@ -307,19 +297,16 @@ static void ReadUVs(SIBMesh* mesh, StreamReaderLE* stream)
}
// ------------------------------------------------------------------------------------------------
static void ReadMtls(SIBMesh* mesh, StreamReaderLE* stream)
{
static void ReadMtls(SIBMesh *mesh, StreamReaderLE *stream) {
// Material assignments are stored run-length encoded.
// Also, we add 1 to each material so that we can use mtl #0
// as the default material.
uint32_t prevFace = stream->GetU4();
uint32_t prevMtl = stream->GetU4() + 1;
while (stream->GetRemainingSizeToLimit() > 0)
{
while (stream->GetRemainingSizeToLimit() > 0) {
uint32_t face = stream->GetU4();
uint32_t mtl = stream->GetU4() + 1;
while (prevFace < face)
{
while (prevFace < face) {
if (prevFace >= mesh->mtls.size())
throw DeadlyImportError("Invalid face index.");
mesh->mtls[prevFace++] = prevMtl;
@ -334,8 +321,7 @@ static void ReadMtls(SIBMesh* mesh, StreamReaderLE* stream)
}
// ------------------------------------------------------------------------------------------------
static void ReadAxis(aiMatrix4x4& axis, StreamReaderLE* stream)
{
static void ReadAxis(aiMatrix4x4 &axis, StreamReaderLE *stream) {
axis.a4 = stream->GetF4();
axis.b4 = stream->GetF4();
axis.c4 = stream->GetF4();
@ -355,10 +341,8 @@ static void ReadAxis(aiMatrix4x4& axis, StreamReaderLE* stream)
}
// ------------------------------------------------------------------------------------------------
static void ReadEdges(SIBMesh* mesh, StreamReaderLE* stream)
{
while (stream->GetRemainingSizeToLimit() > 0)
{
static void ReadEdges(SIBMesh *mesh, StreamReaderLE *stream) {
while (stream->GetRemainingSizeToLimit() > 0) {
uint32_t posA = stream->GetU4();
uint32_t posB = stream->GetU4();
GetEdge(mesh, posA, posB);
@ -366,10 +350,8 @@ static void ReadEdges(SIBMesh* mesh, StreamReaderLE* stream)
}
// ------------------------------------------------------------------------------------------------
static void ReadCreases(SIBMesh* mesh, StreamReaderLE* stream)
{
while (stream->GetRemainingSizeToLimit() > 0)
{
static void ReadCreases(SIBMesh *mesh, StreamReaderLE *stream) {
while (stream->GetRemainingSizeToLimit() > 0) {
uint32_t edge = stream->GetU4();
if (edge >= mesh->edges.size())
throw DeadlyImportError("SIB: Invalid edge index.");
@ -378,18 +360,15 @@ static void ReadCreases(SIBMesh* mesh, StreamReaderLE* stream)
}
// ------------------------------------------------------------------------------------------------
static void ConnectFaces(SIBMesh* mesh)
{
static void ConnectFaces(SIBMesh *mesh) {
// Find faces connected to each edge.
size_t numFaces = mesh->faceStart.size();
for (size_t faceIdx=0;faceIdx<numFaces;faceIdx++)
{
for (size_t faceIdx = 0; faceIdx < numFaces; faceIdx++) {
uint32_t *idx = &mesh->idx[mesh->faceStart[faceIdx]];
uint32_t numPoints = *idx++;
uint32_t prev = idx[(numPoints - 1) * N + POS];
for (uint32_t i=0;i<numPoints;i++,idx+=N)
{
for (uint32_t i = 0; i < numPoints; i++, idx += N) {
uint32_t next = idx[POS];
// Find this edge.
@ -410,22 +389,19 @@ static void ConnectFaces(SIBMesh* mesh)
// ------------------------------------------------------------------------------------------------
static aiVector3D CalculateVertexNormal(SIBMesh *mesh, uint32_t faceIdx, uint32_t pos,
const std::vector<aiVector3D>& faceNormals)
{
const std::vector<aiVector3D> &faceNormals) {
// Creased edges complicate this. We need to find the start/end range of the
// ring of faces that touch this position.
// We do this in two passes. The first pass is to find the end of the range,
// the second is to work backwards to the start and calculate the final normal.
aiVector3D vtxNormal;
for (int pass=0;pass<2;pass++)
{
for (int pass = 0; pass < 2; pass++) {
vtxNormal = aiVector3D(0, 0, 0);
uint32_t startFaceIdx = faceIdx;
uint32_t prevFaceIdx = faceIdx;
// Process each connected face.
while (true)
{
while (true) {
// Accumulate the face normal.
vtxNormal += faceNormals[faceIdx];
@ -435,19 +411,16 @@ static aiVector3D CalculateVertexNormal(SIBMesh* mesh, uint32_t faceIdx, uint32_
uint32_t *idx = &mesh->idx[mesh->faceStart[faceIdx]];
uint32_t numPoints = *idx++;
uint32_t posA = idx[(numPoints - 1) * N + POS];
for (uint32_t n=0;n<numPoints;n++,idx+=N)
{
for (uint32_t n = 0; n < numPoints; n++, idx += N) {
uint32_t posB = idx[POS];
// Test if this edge shares our target position.
if (posA == pos || posB == pos)
{
if (posA == pos || posB == pos) {
SIBEdge &edge = GetEdge(mesh, posA, posB);
// Non-manifold meshes can produce faces which share
// positions but have no edge entry, so check it.
if (edge.faceA == faceIdx || edge.faceB == faceIdx)
{
if (edge.faceA == faceIdx || edge.faceB == faceIdx) {
// Move to whichever side we didn't just come from.
if (!edge.creased) {
if (edge.faceA != prevFaceIdx && edge.faceA != faceIdx && edge.faceA != 0xffffffff)
@ -479,14 +452,12 @@ static aiVector3D CalculateVertexNormal(SIBMesh* mesh, uint32_t faceIdx, uint32_
}
// ------------------------------------------------------------------------------------------------
static void CalculateNormals(SIBMesh* mesh)
{
static void CalculateNormals(SIBMesh *mesh) {
size_t numFaces = mesh->faceStart.size();
// Calculate face normals.
std::vector<aiVector3D> faceNormals(numFaces);
for (size_t faceIdx=0;faceIdx<numFaces;faceIdx++)
{
for (size_t faceIdx = 0; faceIdx < numFaces; faceIdx++) {
uint32_t *idx = &mesh->idx[mesh->faceStart[faceIdx]];
uint32_t numPoints = *idx++;
@ -494,8 +465,7 @@ static void CalculateNormals(SIBMesh* mesh)
uint32_t *prev = &idx[(numPoints - 1) * N];
for (uint32_t i=0;i<numPoints;i++)
{
for (uint32_t i = 0; i < numPoints; i++) {
uint32_t *next = &idx[i * N];
faceNormal += mesh->pos[prev[POS]] ^ mesh->pos[next[POS]];
@ -506,13 +476,11 @@ static void CalculateNormals(SIBMesh* mesh)
}
// Calculate vertex normals.
for (size_t faceIdx=0;faceIdx<numFaces;faceIdx++)
{
for (size_t faceIdx = 0; faceIdx < numFaces; faceIdx++) {
uint32_t *idx = &mesh->idx[mesh->faceStart[faceIdx]];
uint32_t numPoints = *idx++;
for (uint32_t i=0;i<numPoints;i++)
{
for (uint32_t i = 0; i < numPoints; i++) {
uint32_t pos = idx[i * N + POS];
uint32_t nrm = idx[i * N + NRM];
aiVector3D vtxNorm = CalculateVertexNormal(mesh, static_cast<uint32_t>(faceIdx), pos, faceNormals);
@ -522,26 +490,22 @@ static void CalculateNormals(SIBMesh* mesh)
}
// ------------------------------------------------------------------------------------------------
struct TempMesh
{
struct TempMesh {
std::vector<aiVector3D> vtx;
std::vector<aiVector3D> nrm;
std::vector<aiVector3D> uv;
std::vector<aiFace> faces;
};
static void ReadShape(SIB* sib, StreamReaderLE* stream)
{
static void ReadShape(SIB *sib, StreamReaderLE *stream) {
SIBMesh smesh;
aiString name;
while (stream->GetRemainingSizeToLimit() >= sizeof(SIBChunk))
{
while (stream->GetRemainingSizeToLimit() >= sizeof(SIBChunk)) {
SIBChunk chunk = ReadChunk(stream);
unsigned oldLimit = stream->SetReadLimit(stream->GetCurrentPos() + chunk.Size);
switch (chunk.Tag)
{
switch (chunk.Tag) {
case TAG('M', 'I', 'R', 'P'): break; // mirror plane maybe?
case TAG('I', 'M', 'R', 'P'): break; // instance mirror? (not supported here yet)
case TAG('D', 'I', 'N', 'F'): break; // display info, not needed
@ -585,14 +549,12 @@ static void ReadShape(SIB* sib, StreamReaderLE* stream)
std::vector<TempMesh> meshes(sib->mtls.size());
// Un-index the source data and apply to each vertex.
for (unsigned fi=0;fi<smesh.faceStart.size();fi++)
{
for (unsigned fi = 0; fi < smesh.faceStart.size(); fi++) {
uint32_t start = smesh.faceStart[fi];
uint32_t mtl = smesh.mtls[fi];
uint32_t *idx = &smesh.idx[start];
if (mtl >= meshes.size())
{
if (mtl >= meshes.size()) {
ASSIMP_LOG_ERROR("SIB: Face material index is invalid.");
mtl = 0;
}
@ -602,8 +564,7 @@ static void ReadShape(SIB* sib, StreamReaderLE* stream)
aiFace face;
face.mNumIndices = *idx++;
face.mIndices = new unsigned[face.mNumIndices];
for (unsigned pt=0;pt<face.mNumIndices;pt++,idx+=N)
{
for (unsigned pt = 0; pt < face.mNumIndices; pt++, idx += N) {
size_t vtxIdx = dest.vtx.size();
face.mIndices[pt] = static_cast<unsigned int>(vtxIdx);
@ -632,8 +593,7 @@ static void ReadShape(SIB* sib, StreamReaderLE* stream)
// Now that we know the size of everything,
// we can build the final one-material-per-mesh data.
for (size_t n=0;n<meshes.size();n++)
{
for (size_t n = 0; n < meshes.size(); n++) {
TempMesh &src = meshes[n];
if (src.faces.empty())
continue;
@ -649,14 +609,12 @@ static void ReadShape(SIB* sib, StreamReaderLE* stream)
mesh->mNumUVComponents[0] = 2;
mesh->mMaterialIndex = static_cast<unsigned int>(n);
for (unsigned i=0;i<mesh->mNumVertices;i++)
{
for (unsigned i = 0; i < mesh->mNumVertices; i++) {
mesh->mVertices[i] = src.vtx[i];
mesh->mNormals[i] = src.nrm[i];
mesh->mTextureCoords[0][i] = src.uv[i];
}
for (unsigned i=0;i<mesh->mNumFaces;i++)
{
for (unsigned i = 0; i < mesh->mNumFaces; i++) {
mesh->mFaces[i] = src.faces[i];
}
@ -668,8 +626,7 @@ static void ReadShape(SIB* sib, StreamReaderLE* stream)
}
// ------------------------------------------------------------------------------------------------
static void ReadMaterial(SIB* sib, StreamReaderLE* stream)
{
static void ReadMaterial(SIB *sib, StreamReaderLE *stream) {
aiColor3D diff = ReadColor(stream);
aiColor3D ambi = ReadColor(stream);
aiColor3D spec = ReadColor(stream);
@ -697,8 +654,7 @@ static void ReadMaterial(SIB* sib, StreamReaderLE* stream)
}
// ------------------------------------------------------------------------------------------------
static void ReadLightInfo(aiLight* light, StreamReaderLE* stream)
{
static void ReadLightInfo(aiLight *light, StreamReaderLE *stream) {
uint32_t type = stream->GetU4();
switch (type) {
case 0: light->mType = aiLightSource_POINT; break;
@ -739,17 +695,14 @@ static void ReadLightInfo(aiLight* light, StreamReaderLE* stream)
light->mAngleOuterCone = outer;
}
static void ReadLight(SIB* sib, StreamReaderLE* stream)
{
static void ReadLight(SIB *sib, StreamReaderLE *stream) {
aiLight *light = new aiLight();
while (stream->GetRemainingSizeToLimit() >= sizeof(SIBChunk))
{
while (stream->GetRemainingSizeToLimit() >= sizeof(SIBChunk)) {
SIBChunk chunk = ReadChunk(stream);
unsigned oldLimit = stream->SetReadLimit(stream->GetCurrentPos() + chunk.Size);
switch (chunk.Tag)
{
switch (chunk.Tag) {
case TAG('L', 'N', 'F', 'O'): ReadLightInfo(light, stream); break;
case TAG('S', 'N', 'A', 'M'): light->mName = ReadString(stream, chunk.Size / 2); break;
default: UnknownChunk(stream, chunk); break;
@ -763,8 +716,7 @@ static void ReadLight(SIB* sib, StreamReaderLE* stream)
}
// ------------------------------------------------------------------------------------------------
static void ReadScale(aiMatrix4x4& axis, StreamReaderLE* stream)
{
static void ReadScale(aiMatrix4x4 &axis, StreamReaderLE *stream) {
aiMatrix4x4 scale;
scale.a1 = stream->GetF4();
scale.b1 = stream->GetF4();
@ -786,18 +738,15 @@ static void ReadScale(aiMatrix4x4& axis, StreamReaderLE* stream)
axis = axis * scale;
}
static void ReadInstance(SIB* sib, StreamReaderLE* stream)
{
static void ReadInstance(SIB *sib, StreamReaderLE *stream) {
SIBObject inst;
uint32_t shapeIndex = 0;
while (stream->GetRemainingSizeToLimit() >= sizeof(SIBChunk))
{
while (stream->GetRemainingSizeToLimit() >= sizeof(SIBChunk)) {
SIBChunk chunk = ReadChunk(stream);
unsigned oldLimit = stream->SetReadLimit(stream->GetCurrentPos() + chunk.Size);
switch (chunk.Tag)
{
switch (chunk.Tag) {
case TAG('D', 'I', 'N', 'F'): break; // display info, not needed
case TAG('P', 'I', 'N', 'F'): break; // ?
case TAG('A', 'X', 'I', 'S'): ReadAxis(inst.axis, stream); break;
@ -822,24 +771,20 @@ static void ReadInstance(SIB* sib, StreamReaderLE* stream)
}
// ------------------------------------------------------------------------------------------------
static void CheckVersion(StreamReaderLE* stream)
{
static void CheckVersion(StreamReaderLE *stream) {
uint32_t version = stream->GetU4();
if (version < 1 || version > 2) {
throw DeadlyImportError("SIB: Unsupported file version.");
}
}
static void ReadScene(SIB* sib, StreamReaderLE* stream)
{
static void ReadScene(SIB *sib, StreamReaderLE *stream) {
// Parse each chunk in turn.
while (stream->GetRemainingSizeToLimit() >= sizeof(SIBChunk))
{
while (stream->GetRemainingSizeToLimit() >= sizeof(SIBChunk)) {
SIBChunk chunk = ReadChunk(stream);
unsigned oldLimit = stream->SetReadLimit(stream->GetCurrentPos() + chunk.Size);
switch (chunk.Tag)
{
switch (chunk.Tag) {
case TAG('H', 'E', 'A', 'D'): CheckVersion(stream); break;
case TAG('S', 'H', 'A', 'P'): ReadShape(sib, stream); break;
case TAG('G', 'R', 'P', 'S'): break; // group assignment, we don't import this
@ -858,8 +803,7 @@ static void ReadScene(SIB* sib, StreamReaderLE* stream)
// ------------------------------------------------------------------------------------------------
// Imports the given file into the given scene structure.
void SIBImporter::InternReadFile(const std::string &pFile,
aiScene* pScene, IOSystem* pIOHandler)
{
aiScene *pScene, IOSystem *pIOHandler) {
StreamReaderLE stream(pIOHandler->Open(pFile, "rb"));
// We should have at least one chunk
@ -886,9 +830,9 @@ void SIBImporter::InternReadFile(const std::string& pFile,
pScene->mNumMaterials = static_cast<unsigned int>(sib.mtls.size());
pScene->mNumMeshes = static_cast<unsigned int>(sib.meshes.size());
pScene->mNumLights = static_cast<unsigned int>(sib.lights.size());
pScene->mMaterials = pScene->mNumMaterials ? new aiMaterial*[pScene->mNumMaterials] : NULL;
pScene->mMeshes = pScene->mNumMeshes ? new aiMesh*[pScene->mNumMeshes] : NULL;
pScene->mLights = pScene->mNumLights ? new aiLight*[pScene->mNumLights] : NULL;
pScene->mMaterials = pScene->mNumMaterials ? new aiMaterial *[pScene->mNumMaterials] : nullptr;
pScene->mMeshes = pScene->mNumMeshes ? new aiMesh *[pScene->mNumMeshes] : nullptr;
pScene->mLights = pScene->mNumLights ? new aiLight *[pScene->mNumLights] : nullptr;
if (pScene->mNumMaterials)
memcpy(pScene->mMaterials, &sib.mtls[0], sizeof(aiMaterial *) * pScene->mNumMaterials);
if (pScene->mNumMeshes)
@ -901,12 +845,11 @@ void SIBImporter::InternReadFile(const std::string& pFile,
aiNode *root = new aiNode();
root->mName.Set("<SIBRoot>");
root->mNumChildren = static_cast<unsigned int>(sib.objs.size() + sib.lights.size());
root->mChildren = root->mNumChildren ? new aiNode*[root->mNumChildren] : NULL;
root->mChildren = root->mNumChildren ? new aiNode *[root->mNumChildren] : nullptr;
pScene->mRootNode = root;
// Add nodes for each object.
for (size_t n=0;n<sib.objs.size();n++)
{
for (size_t n = 0; n < sib.objs.size(); n++) {
ai_assert(root->mChildren);
SIBObject &obj = sib.objs[n];
aiNode *node = new aiNode;
@ -916,13 +859,12 @@ void SIBImporter::InternReadFile(const std::string& pFile,
node->mTransformation = obj.axis;
node->mNumMeshes = static_cast<unsigned int>(obj.meshCount);
node->mMeshes = node->mNumMeshes ? new unsigned[node->mNumMeshes] : NULL;
node->mMeshes = node->mNumMeshes ? new unsigned[node->mNumMeshes] : nullptr;
for (unsigned i = 0; i < node->mNumMeshes; i++)
node->mMeshes[i] = static_cast<unsigned int>(obj.meshIdx + i);
// Mark instanced objects as being so.
if (n >= firstInst)
{
if (n >= firstInst) {
node->mMetaData = aiMetadata::Alloc(1);
node->mMetaData->Set(0, "IsInstance", true);
}
@ -930,8 +872,7 @@ void SIBImporter::InternReadFile(const std::string& pFile,
// Add nodes for each light.
// (no transformation as the light is already in world space)
for (size_t n=0;n<sib.lights.size();n++)
{
for (size_t n = 0; n < sib.lights.size(); n++) {
ai_assert(root->mChildren);
aiLight *light = sib.lights[n];
if (nullptr != light) {

View File

@ -577,7 +577,7 @@ void SMDImporter::GetAnimationFileList(const std::string &pFile, IOSystem* pIOHa
char *context1, *context2;
tok1 = strtok_s(&buf[0], "\r\n", &context1);
while (tok1 != NULL) {
while (tok1 != nullptr) {
tok2 = strtok_s(tok1, " \t", &context2);
if (tok2) {
char *p = tok2;

View File

@ -299,7 +299,7 @@ void STEP::ReadFile(DB& db,const EXPRESS::ConversionSchema& scheme,
}
// ------------------------------------------------------------------------------------------------
std::shared_ptr<const EXPRESS::DataType> EXPRESS::DataType::Parse(const char*& inout,uint64_t line, const EXPRESS::ConversionSchema* schema /*= NULL*/)
std::shared_ptr<const EXPRESS::DataType> EXPRESS::DataType::Parse(const char*& inout,uint64_t line, const EXPRESS::ConversionSchema* schema /*= nullptr*/)
{
const char* cur = inout;
SkipSpaces(&cur);
@ -422,7 +422,7 @@ std::shared_ptr<const EXPRESS::DataType> EXPRESS::DataType::Parse(const char*& i
}
// ------------------------------------------------------------------------------------------------
std::shared_ptr<const EXPRESS::LIST> EXPRESS::LIST::Parse(const char*& inout,uint64_t line, const EXPRESS::ConversionSchema* schema /*= NULL*/) {
std::shared_ptr<const EXPRESS::LIST> EXPRESS::LIST::Parse(const char*& inout,uint64_t line, const EXPRESS::ConversionSchema* schema /*= nullptr*/) {
const std::shared_ptr<EXPRESS::LIST> list = std::make_shared<EXPRESS::LIST>();
EXPRESS::LIST::MemberList& members = list->members;
@ -540,9 +540,9 @@ void STEP::LazyObject::LazyInit() const {
const char* acopy = args;
std::shared_ptr<const EXPRESS::LIST> conv_args = EXPRESS::LIST::Parse(acopy,(uint64_t)STEP::SyntaxError::LINE_NOT_SPECIFIED,&db.GetSchema());
delete[] args;
args = NULL;
args = nullptr;
// if the converter fails, it should throw an exception, but it should never return NULL
// if the converter fails, it should throw an exception, but it should never return nullptr
try {
obj = proc(db,*conv_args);
}

View File

@ -72,7 +72,7 @@ void ExportSceneSTL(const char* pFile,IOSystem* pIOSystem, const aiScene* pScene
// we're still here - export successfully completed. Write the file.
std::unique_ptr<IOStream> outfile (pIOSystem->Open(pFile,"wt"));
if(outfile == NULL) {
if (outfile == nullptr) {
throw DeadlyExportError("could not open output .stl file: " + std::string(pFile));
}
@ -91,7 +91,7 @@ void ExportSceneSTLBinary(const char* pFile,IOSystem* pIOSystem, const aiScene*
// we're still here - export successfully completed. Write the file.
std::unique_ptr<IOStream> outfile (pIOSystem->Open(pFile,"wb"));
if(outfile == NULL) {
if (outfile == nullptr) {
throw DeadlyExportError("could not open output .stl file: " + std::string(pFile));
}

View File

@ -54,7 +54,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/DefaultLogger.hpp>
#ifdef _WIN32
#if _MSC_VER > 1920
# pragma warning(push)
# pragma warning(disable : 4127 4456 4245 4512 )
#endif // _WIN32
@ -727,7 +727,7 @@ struct InternGenericConvert<Maybe<T>> {
}
};
#ifdef _WIN32
#if _MSC_VER > 1920
#pragma warning(push)
#pragma warning(disable : 4127)
#endif // _WIN32
@ -960,7 +960,7 @@ private:
const EXPRESS::ConversionSchema *schema;
};
#ifdef _WIN32
#if _MSC_VER > 1920
#pragma warning(pop)
#endif // _WIN32

View File

@ -108,7 +108,7 @@ void ExportSceneStep(const char* pFile,IOSystem* pIOSystem, const aiScene* pScen
// we're still here - export successfully completed. Write result to the given IOSYstem
std::unique_ptr<IOStream> outfile (pIOSystem->Open(pFile,"wt"));
if(outfile == NULL) {
if (outfile == nullptr) {
throw DeadlyExportError("could not open output .stp file: " + std::string(pFile));
}
@ -204,7 +204,7 @@ void StepExporter::WriteFile()
static const unsigned int date_nb_chars = 20;
char date_str[date_nb_chars];
std::time_t date = std::time(NULL);
std::time_t date = std::time(nullptr);
std::strftime(date_str, date_nb_chars, "%Y-%m-%dT%H:%M:%S", std::localtime(&date));
// write the header

View File

@ -87,12 +87,16 @@ bool TerragenImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, b
if (!extension.length() || checkSig) {
/* If CanRead() is called in order to check whether we
* support a specific file extension in general pIOHandler
* might be NULL and it's our duty to return true here.
* might be nullptr and it's our duty to return true here.
*/
if (!pIOHandler) return true;
if (!pIOHandler) {
return true;
}
const char *tokens[] = { "terragen" };
return SearchFileHeaderForToken(pIOHandler, pFile, tokens, 1);
}
return false;
}
@ -116,7 +120,7 @@ void TerragenImporter::InternReadFile(const std::string &pFile,
IOStream *file = pIOHandler->Open(pFile, "rb");
// Check whether we can read from the file
if (file == NULL)
if (file == nullptr)
throw DeadlyImportError("Failed to open TERRAGEN TERRAIN file " + pFile + ".");
// Construct a stream reader to read all data in the correct endianness
@ -199,7 +203,7 @@ void TerragenImporter::InternReadFile(const std::string &pFile,
aiFace *f = m->mFaces = new aiFace[m->mNumFaces = (x - 1) * (y - 1)];
aiVector3D *pv = m->mVertices = new aiVector3D[m->mNumVertices = m->mNumFaces * 4];
aiVector3D *uv(NULL);
aiVector3D *uv(nullptr);
float step_y(0.0f), step_x(0.0f);
if (configComputeUVs) {
uv = m->mTextureCoords[0] = new aiVector3D[m->mNumVertices];

View File

@ -89,7 +89,7 @@ void ExportSceneXFile(const char* pFile,IOSystem* pIOSystem, const aiScene* pSce
// we're still here - export successfully completed. Write result to the given IOSYstem
std::unique_ptr<IOStream> outfile (pIOSystem->Open(pFile,"wt"));
if(outfile == NULL) {
if (outfile == nullptr) {
throw DeadlyExportError("could not open output .x file: " + std::string(pFile));
}

View File

@ -113,7 +113,7 @@ const aiImporterDesc* XFileImporter::GetInfo () const {
void XFileImporter::InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler) {
// read file into memory
std::unique_ptr<IOStream> file( pIOHandler->Open( pFile));
if ( file.get() == NULL ) {
if ( file.get() == nullptr ) {
throw DeadlyImportError( "Failed to open file " + pFile + "." );
}

File diff suppressed because it is too large Load Diff

View File

@ -104,7 +104,7 @@ protected:
//! reads header of data object including the opening brace.
//! returns false if error happened, and writes name of object
//! if there is one
void readHeadOfDataObject( std::string* poName = NULL);
void readHeadOfDataObject(std::string *poName = nullptr);
//! checks for closing curly brace, throws exception if not there
void CheckForClosingBrace();

View File

@ -64,8 +64,8 @@ namespace Assimp
// A ProtoInstance node (with the proper node type) can be substituted for any node in this content model."
// </Shape>
// A Shape node is unlit if either of the following is true:
// The shape's appearance field is NULL (default).
// The material field in the Appearance node is NULL (default).
// The shape's appearance field is nullptr (default).
// The material field in the Appearance node is nullptr (default).
// NOTE Geometry nodes that represent lines or points do not support lighting.
void X3DImporter::ParseNode_Shape_Shape()
{

View File

@ -43,18 +43,17 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
/** @file Implementation of the XGL/ZGL importer class */
#ifndef ASSIMP_BUILD_NO_XGL_IMPORTER
#include "XGLLoader.h"
#include <assimp/ParsingUtils.h>
#include <assimp/fast_atof.h>
#include <assimp/StreamReader.h>
#include <assimp/MemoryIOWrapper.h>
#include <assimp/StreamReader.h>
#include <assimp/importerdesc.h>
#include <assimp/mesh.h>
#include <assimp/scene.h>
#include <assimp/importerdesc.h>
#include <cctype>
#include <memory>
@ -71,14 +70,13 @@ using namespace irr::io;
#endif
#endif
namespace Assimp { // this has to be in here because LogFunctions is in ::Assimp
template<> const char* LogFunctions<XGLImporter>::Prefix()
{
template <>
const char *LogFunctions<XGLImporter>::Prefix() {
static auto prefix = "XGL: ";
return prefix;
}
}
} // namespace Assimp
static const aiImporterDesc desc = {
"XGL Importer",
@ -93,12 +91,10 @@ static const aiImporterDesc desc = {
"xgl zgl"
};
// ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer
XGLImporter::XGLImporter()
: m_reader( nullptr )
, m_scene( nullptr ) {
XGLImporter::XGLImporter() :
m_reader(nullptr), m_scene(nullptr) {
// empty
}
@ -110,8 +106,7 @@ XGLImporter::~XGLImporter() {
// ------------------------------------------------------------------------------------------------
// Returns whether the class can handle the format of the given file.
bool XGLImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const
{
bool XGLImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const {
/* NOTE: A simple check for the file extension is not enough
* here. XGL and ZGL are ok, but xml is too generic
* and might be collada as well. So open the file and
@ -121,9 +116,8 @@ bool XGLImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool
if (extension == "xgl" || extension == "zgl") {
return true;
}
else if (extension == "xml" || checkSig) {
ai_assert(pIOHandler != NULL);
} else if (extension == "xml" || checkSig) {
ai_assert(pIOHandler != nullptr);
const char *tokens[] = { "<world>", "<World>", "<WORLD>" };
return SearchFileHeaderForToken(pIOHandler, pFile, tokens, 3);
@ -133,16 +127,14 @@ bool XGLImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool
// ------------------------------------------------------------------------------------------------
// Get a list of all file extensions which are handled by this class
const aiImporterDesc* XGLImporter::GetInfo () const
{
const aiImporterDesc *XGLImporter::GetInfo() const {
return &desc;
}
// ------------------------------------------------------------------------------------------------
// Imports the given file into the given scene structure.
void XGLImporter::InternReadFile(const std::string &pFile,
aiScene* pScene, IOSystem* pIOHandler)
{
aiScene *pScene, IOSystem *pIOHandler) {
#ifndef ASSIMP_BUILD_NO_COMPRESSED_XGL
std::vector<Bytef> uncompressed;
#endif
@ -151,7 +143,7 @@ void XGLImporter::InternReadFile( const std::string& pFile,
std::shared_ptr<IOStream> stream(pIOHandler->Open(pFile, "rb"));
// check whether we can read from the file
if( stream.get() == NULL) {
if (stream.get() == nullptr) {
throw DeadlyImportError("Failed to open XGL/ZGL file " + pFile + "");
}
@ -197,8 +189,7 @@ void XGLImporter::InternReadFile( const std::string& pFile,
total += have;
uncompressed.resize(total);
memcpy(uncompressed.data() + total - have, block, have);
}
while (ret != Z_STREAM_END);
} while (ret != Z_STREAM_END);
// terminate zlib
inflateEnd(&zstream);
@ -221,7 +212,6 @@ void XGLImporter::InternReadFile( const std::string& pFile,
}
}
std::vector<aiMesh *> &meshes = scope.meshes_linear;
std::vector<aiMaterial *> &materials = scope.materials_linear;
if (!meshes.size() || !materials.size()) {
@ -250,8 +240,7 @@ void XGLImporter::InternReadFile( const std::string& pFile,
}
// ------------------------------------------------------------------------------------------------
bool XGLImporter::ReadElement()
{
bool XGLImporter::ReadElement() {
while (m_reader->read()) {
if (m_reader->getNodeType() == EXN_ELEMENT) {
return true;
@ -261,13 +250,11 @@ bool XGLImporter::ReadElement()
}
// ------------------------------------------------------------------------------------------------
bool XGLImporter::ReadElementUpToClosing(const char* closetag)
{
bool XGLImporter::ReadElementUpToClosing(const char *closetag) {
while (m_reader->read()) {
if (m_reader->getNodeType() == EXN_ELEMENT) {
return true;
}
else if (m_reader->getNodeType() == EXN_ELEMENT_END && !ASSIMP_stricmp(m_reader->getNodeName(),closetag)) {
} else if (m_reader->getNodeType() == EXN_ELEMENT_END && !ASSIMP_stricmp(m_reader->getNodeName(), closetag)) {
return false;
}
}
@ -276,13 +263,11 @@ bool XGLImporter::ReadElementUpToClosing(const char* closetag)
}
// ------------------------------------------------------------------------------------------------
bool XGLImporter::SkipToText()
{
bool XGLImporter::SkipToText() {
while (m_reader->read()) {
if (m_reader->getNodeType() == EXN_TEXT) {
return true;
}
else if (m_reader->getNodeType() == EXN_ELEMENT || m_reader->getNodeType() == EXN_ELEMENT_END) {
} else if (m_reader->getNodeType() == EXN_ELEMENT || m_reader->getNodeType() == EXN_ELEMENT_END) {
ThrowException("expected text contents but found another element (or element end)");
}
}
@ -290,8 +275,7 @@ bool XGLImporter::SkipToText()
}
// ------------------------------------------------------------------------------------------------
std::string XGLImporter::GetElementName()
{
std::string XGLImporter::GetElementName() {
const char *s = m_reader->getNodeName();
size_t len = strlen(s);
@ -302,21 +286,18 @@ std::string XGLImporter::GetElementName()
}
// ------------------------------------------------------------------------------------------------
void XGLImporter::ReadWorld(TempScope& scope)
{
void XGLImporter::ReadWorld(TempScope &scope) {
while (ReadElementUpToClosing("world")) {
const std::string &s = GetElementName();
// XXX right now we'd skip <lighting> if it comes after
// <object> or <mesh>
if (s == "lighting") {
ReadLighting(scope);
}
else if (s == "object" || s == "mesh" || s == "mat") {
} else if (s == "object" || s == "mesh" || s == "mat") {
break;
}
}
aiNode *const nd = ReadObject(scope, true, "world");
if (!nd) {
ThrowException("failure reading <world>");
@ -329,25 +310,21 @@ void XGLImporter::ReadWorld(TempScope& scope)
}
// ------------------------------------------------------------------------------------------------
void XGLImporter::ReadLighting(TempScope& scope)
{
void XGLImporter::ReadLighting(TempScope &scope) {
while (ReadElementUpToClosing("lighting")) {
const std::string &s = GetElementName();
if (s == "directionallight") {
scope.light = ReadDirectionalLight();
}
else if (s == "ambient") {
} else if (s == "ambient") {
LogWarn("ignoring <ambient> tag");
}
else if (s == "spheremap") {
} else if (s == "spheremap") {
LogWarn("ignoring <spheremap> tag");
}
}
}
// ------------------------------------------------------------------------------------------------
aiLight* XGLImporter::ReadDirectionalLight()
{
aiLight *XGLImporter::ReadDirectionalLight() {
std::unique_ptr<aiLight> l(new aiLight());
l->mType = aiLightSource_DIRECTIONAL;
@ -355,11 +332,9 @@ aiLight* XGLImporter::ReadDirectionalLight()
const std::string &s = GetElementName();
if (s == "direction") {
l->mDirection = ReadVec3();
}
else if (s == "diffuse") {
} else if (s == "diffuse") {
l->mColorDiffuse = ReadCol3();
}
else if (s == "specular") {
} else if (s == "specular") {
l->mColorSpecular = ReadCol3();
}
}
@ -367,8 +342,7 @@ aiLight* XGLImporter::ReadDirectionalLight()
}
// ------------------------------------------------------------------------------------------------
aiNode* XGLImporter::ReadObject(TempScope& scope, bool skipFirst, const char* closetag)
{
aiNode *XGLImporter::ReadObject(TempScope &scope, bool skipFirst, const char *closetag) {
aiNode *nd = new aiNode;
std::vector<aiNode *> children;
std::vector<unsigned int> meshes;
@ -386,17 +360,13 @@ aiNode* XGLImporter::ReadObject(TempScope& scope, bool skipFirst, const char* cl
meshes.push_back(static_cast<unsigned int>(i + prev));
}
}
}
else if (s == "mat") {
} else if (s == "mat") {
ReadMaterial(scope);
}
else if (s == "object") {
} else if (s == "object") {
children.push_back(ReadObject(scope));
}
else if (s == "objectref") {
} else if (s == "objectref") {
// XXX
}
else if (s == "meshref") {
} else if (s == "meshref") {
const unsigned int id = static_cast<unsigned int>(ReadIndexFromText());
std::multimap<unsigned int, aiMesh *>::iterator it = scope.meshes.find(id), end = scope.meshes.end();
@ -418,8 +388,7 @@ aiNode* XGLImporter::ReadObject(TempScope& scope, bool skipFirst, const char* cl
ai_assert(i < mcount);
}
}
else if (s == "transform") {
} else if (s == "transform") {
nd->mTransformation = ReadTrafo();
}
}
@ -460,8 +429,7 @@ aiNode* XGLImporter::ReadObject(TempScope& scope, bool skipFirst, const char* cl
}
// ------------------------------------------------------------------------------------------------
aiMatrix4x4 XGLImporter::ReadTrafo()
{
aiMatrix4x4 XGLImporter::ReadTrafo() {
aiVector3D forward, up, right, position;
float scale = 1.0f;
@ -469,11 +437,9 @@ aiMatrix4x4 XGLImporter::ReadTrafo()
const std::string &s = GetElementName();
if (s == "forward") {
forward = ReadVec3();
}
else if (s == "up") {
} else if (s == "up") {
up = ReadVec3();
}
else if (s == "position") {
} else if (s == "position") {
position = ReadVec3();
}
if (s == "scale") {
@ -526,8 +492,7 @@ aiMatrix4x4 XGLImporter::ReadTrafo()
}
// ------------------------------------------------------------------------------------------------
aiMesh* XGLImporter::ToOutputMesh(const TempMaterialMesh& m)
{
aiMesh *XGLImporter::ToOutputMesh(const TempMaterialMesh &m) {
std::unique_ptr<aiMesh> mesh(new aiMesh());
mesh->mNumVertices = static_cast<unsigned int>(m.positions.size());
@ -569,8 +534,7 @@ aiMesh* XGLImporter::ToOutputMesh(const TempMaterialMesh& m)
}
// ------------------------------------------------------------------------------------------------
bool XGLImporter::ReadMesh(TempScope& scope)
{
bool XGLImporter::ReadMesh(TempScope &scope) {
TempMesh t;
std::map<unsigned int, TempMaterialMesh> bymat;
@ -581,35 +545,28 @@ bool XGLImporter::ReadMesh(TempScope& scope)
if (s == "mat") {
ReadMaterial(scope);
}
else if (s == "p") {
} else if (s == "p") {
if (!m_reader->getAttributeValue("ID")) {
LogWarn("no ID attribute on <p>, ignoring");
}
else {
} else {
int id = m_reader->getAttributeValueAsInt("ID");
t.points[id] = ReadVec3();
}
}
else if (s == "n") {
} else if (s == "n") {
if (!m_reader->getAttributeValue("ID")) {
LogWarn("no ID attribute on <n>, ignoring");
}
else {
} else {
int id = m_reader->getAttributeValueAsInt("ID");
t.normals[id] = ReadVec3();
}
}
else if (s == "tc") {
} else if (s == "tc") {
if (!m_reader->getAttributeValue("ID")) {
LogWarn("no ID attribute on <tc>, ignoring");
}
else {
} else {
int id = m_reader->getAttributeValueAsInt("ID");
t.uvs[id] = ReadVec2();
}
}
else if (s == "f" || s == "l" || s == "p") {
} else if (s == "f" || s == "l" || s == "p") {
const unsigned int vcount = s == "f" ? 3 : (s == "l" ? 2 : 1);
unsigned int mid = ~0u;
@ -696,8 +653,7 @@ bool XGLImporter::ReadMesh(TempScope& scope)
}
// ----------------------------------------------------------------------------------------------
unsigned int XGLImporter::ResolveMaterialRef(TempScope& scope)
{
unsigned int XGLImporter::ResolveMaterialRef(TempScope &scope) {
const std::string &s = GetElementName();
if (s == "mat") {
ReadMaterial(scope);
@ -735,24 +691,19 @@ void XGLImporter::ReadMaterial(TempScope& scope) {
if (s == "amb") {
const aiColor3D c = ReadCol3();
mat->AddProperty(&c, 1, AI_MATKEY_COLOR_AMBIENT);
}
else if (s == "diff") {
} else if (s == "diff") {
const aiColor3D c = ReadCol3();
mat->AddProperty(&c, 1, AI_MATKEY_COLOR_DIFFUSE);
}
else if (s == "spec") {
} else if (s == "spec") {
const aiColor3D c = ReadCol3();
mat->AddProperty(&c, 1, AI_MATKEY_COLOR_SPECULAR);
}
else if (s == "emiss") {
} else if (s == "emiss") {
const aiColor3D c = ReadCol3();
mat->AddProperty(&c, 1, AI_MATKEY_COLOR_EMISSIVE);
}
else if (s == "alpha") {
} else if (s == "alpha") {
const float f = ReadFloat();
mat->AddProperty(&f, 1, AI_MATKEY_OPACITY);
}
else if (s == "shine") {
} else if (s == "shine") {
const float f = ReadFloat();
mat->AddProperty(&f, 1, AI_MATKEY_SHININESS);
}
@ -763,8 +714,7 @@ void XGLImporter::ReadMaterial(TempScope& scope) {
}
// ----------------------------------------------------------------------------------------------
void XGLImporter::ReadFaceVertex(const TempMesh& t, TempFace& out)
{
void XGLImporter::ReadFaceVertex(const TempMesh &t, TempFace &out) {
const std::string &end = GetElementName();
bool havep = false;
@ -779,8 +729,7 @@ void XGLImporter::ReadFaceVertex(const TempMesh& t, TempFace& out)
out.pos = (*it).second;
havep = true;
}
else if (s == "nref") {
} else if (s == "nref") {
const unsigned int id = ReadIndexFromText();
std::map<unsigned int, aiVector3D>::const_iterator it = t.normals.find(id);
if (it == t.normals.end()) {
@ -789,8 +738,7 @@ void XGLImporter::ReadFaceVertex(const TempMesh& t, TempFace& out)
out.normal = (*it).second;
out.has_normal = true;
}
else if (s == "tcref") {
} else if (s == "tcref") {
const unsigned int id = ReadIndexFromText();
std::map<unsigned int, aiVector2D>::const_iterator it = t.uvs.find(id);
if (it == t.uvs.end()) {
@ -799,14 +747,11 @@ void XGLImporter::ReadFaceVertex(const TempMesh& t, TempFace& out)
out.uv = (*it).second;
out.has_uv = true;
}
else if (s == "p") {
} else if (s == "p") {
out.pos = ReadVec3();
}
else if (s == "n") {
} else if (s == "n") {
out.normal = ReadVec3();
}
else if (s == "tc") {
} else if (s == "tc") {
out.uv = ReadVec2();
}
}
@ -817,8 +762,7 @@ void XGLImporter::ReadFaceVertex(const TempMesh& t, TempFace& out)
}
// ------------------------------------------------------------------------------------------------
unsigned int XGLImporter::ReadIDAttr()
{
unsigned int XGLImporter::ReadIDAttr() {
for (int i = 0, e = m_reader->getAttributeCount(); i < e; ++i) {
if (!ASSIMP_stricmp(m_reader->getAttributeName(i), "id")) {
@ -829,8 +773,7 @@ unsigned int XGLImporter::ReadIDAttr()
}
// ------------------------------------------------------------------------------------------------
float XGLImporter::ReadFloat()
{
float XGLImporter::ReadFloat() {
if (!SkipToText()) {
LogError("unexpected EOF reading float element contents");
return 0.f;
@ -854,8 +797,7 @@ float XGLImporter::ReadFloat()
}
// ------------------------------------------------------------------------------------------------
unsigned int XGLImporter::ReadIndexFromText()
{
unsigned int XGLImporter::ReadIndexFromText() {
if (!SkipToText()) {
LogError("unexpected EOF reading index element contents");
return ~0u;
@ -877,8 +819,7 @@ unsigned int XGLImporter::ReadIndexFromText()
}
// ------------------------------------------------------------------------------------------------
aiVector2D XGLImporter::ReadVec2()
{
aiVector2D XGLImporter::ReadVec2() {
aiVector2D vec;
if (!SkipToText()) {
@ -910,8 +851,7 @@ aiVector2D XGLImporter::ReadVec2()
}
// ------------------------------------------------------------------------------------------------
aiVector3D XGLImporter::ReadVec3()
{
aiVector3D XGLImporter::ReadVec3() {
aiVector3D vec;
if (!SkipToText()) {
@ -939,8 +879,7 @@ aiVector3D XGLImporter::ReadVec3()
}
// ------------------------------------------------------------------------------------------------
aiColor3D XGLImporter::ReadCol3()
{
aiColor3D XGLImporter::ReadCol3() {
const aiVector3D &v = ReadVec3();
if (v.x < 0.f || v.x > 1.0f || v.y < 0.f || v.y > 1.0f || v.z < 0.f || v.z > 1.0f) {
LogWarn("color values out of range, ignoring");

View File

@ -47,14 +47,14 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#define AI_XGLLOADER_H_INCLUDED
#include <assimp/BaseImporter.h>
#include <assimp/irrXMLWrapper.h>
#include <assimp/LogAux.h>
#include <assimp/material.h>
#include <assimp/Importer.hpp>
#include <assimp/mesh.h>
#include <assimp/irrXMLWrapper.h>
#include <assimp/light.h>
#include <memory>
#include <assimp/material.h>
#include <assimp/mesh.h>
#include <assimp/Importer.hpp>
#include <map>
#include <memory>
struct aiNode;
@ -65,16 +65,12 @@ namespace Assimp {
*
* Spec: http://vizstream.aveva.com/release/vsplatform/XGLSpec.htm
*/
class XGLImporter : public BaseImporter, public LogFunctions<XGLImporter>
{
class XGLImporter : public BaseImporter, public LogFunctions<XGLImporter> {
public:
XGLImporter();
~XGLImporter();
public:
// -------------------------------------------------------------------
/** Returns whether the class can handle the format of the given file.
* See BaseImporter::CanRead() for details. */
@ -82,7 +78,6 @@ public:
bool checkSig) const;
protected:
// -------------------------------------------------------------------
/** Return importer meta information.
* See #BaseImporter::GetInfo for the details */
@ -95,16 +90,11 @@ protected:
IOSystem *pIOHandler);
private:
struct TempScope {
TempScope() :
light() {}
struct TempScope
{
TempScope()
: light()
{}
~TempScope()
{
~TempScope() {
for (aiMesh *m : meshes_linear) {
delete m;
}
@ -117,7 +107,7 @@ private:
}
void dismiss() {
light = NULL;
light = nullptr;
meshes_linear.clear();
materials_linear.clear();
meshes.clear();
@ -133,9 +123,9 @@ private:
aiLight *light;
};
struct SortMeshByMaterialId {
SortMeshByMaterialId(const TempScope& scope) : scope(scope) {}
SortMeshByMaterialId(const TempScope &scope) :
scope(scope) {}
bool operator()(unsigned int a, unsigned int b) const {
return scope.meshes_linear[a]->mMaterialIndex < scope.meshes_linear[b]->mMaterialIndex;
};
@ -143,19 +133,15 @@ private:
const TempScope &scope;
};
struct TempMesh
{
struct TempMesh {
std::map<unsigned int, aiVector3D> points;
std::map<unsigned int, aiVector3D> normals;
std::map<unsigned int, aiVector2D> uvs;
};
struct TempMaterialMesh
{
TempMaterialMesh()
: pflags()
, matid()
{}
struct TempMaterialMesh {
TempMaterialMesh() :
pflags(), matid() {}
std::vector<aiVector3D> positions, normals;
std::vector<aiVector2D> uvs;
@ -165,12 +151,9 @@ private:
unsigned int matid;
};
struct TempFace
{
TempFace()
: has_uv()
, has_normal()
{}
struct TempFace {
TempFace() :
has_uv(), has_normal() {}
aiVector3D pos;
aiVector3D normal;
@ -180,7 +163,6 @@ private:
};
private:
void Cleanup();
std::string GetElementName();

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