closes https://github.com/assimp/assimp/issues/1564: remove copy constructor.
parent
78ec30b320
commit
78173177e8
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@ -190,7 +190,7 @@ Importer::~Importer()
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delete pimpl->mIOHandler;
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delete pimpl->mProgressHandler;
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// Kill imported scene. Destructors should do that recursivly
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// Kill imported scene. Destructor's should do that recursively
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delete pimpl->mScene;
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// Delete shared post-processing data
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@ -200,18 +200,6 @@ Importer::~Importer()
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delete pimpl;
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}
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// ------------------------------------------------------------------------------------------------
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// Copy constructor - copies the config of another Importer, not the scene
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Importer::Importer(const Importer &other)
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: pimpl(NULL) {
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new(this) Importer();
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pimpl->mIntProperties = other.pimpl->mIntProperties;
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pimpl->mFloatProperties = other.pimpl->mFloatProperties;
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pimpl->mStringProperties = other.pimpl->mStringProperties;
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pimpl->mMatrixProperties = other.pimpl->mMatrixProperties;
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}
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// ------------------------------------------------------------------------------------------------
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// Register a custom post-processing step
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aiReturn Importer::RegisterPPStep(BaseProcess* pImp)
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@ -137,7 +137,7 @@ public:
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* If this Importer owns a scene it won't be copied.
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* Call ReadFile() to start the import process.
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*/
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Importer(const Importer& other);
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Importer(const Importer& other)=delete;
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// -------------------------------------------------------------------
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/** Assignment operator has been deleted
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@ -47,8 +47,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include <vector>
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#include <assimp/types.h>
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namespace Assimp
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{
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namespace Assimp {
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// ------------------------------------------------------------------------------------------------
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/** A little helper class to quickly find all vertices in the epsilon environment of a given
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@ -148,17 +147,20 @@ protected:
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aiVector3D mPlaneNormal;
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/** An entry in a spatially sorted position array. Consists of a vertex index,
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* its position and its precalculated distance from the reference plane */
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struct Entry
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{
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* its position and its pre-calculated distance from the reference plane */
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struct Entry {
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unsigned int mIndex; ///< The vertex referred by this entry
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aiVector3D mPosition; ///< Position
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ai_real mDistance; ///< Distance of this vertex to the sorting plane
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Entry() { /** intentionally not initialized.*/ }
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Entry()
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: mIndex( 999999999 ), mPosition(), mDistance( 99999. ) {
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// empty
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}
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Entry( unsigned int pIndex, const aiVector3D& pPosition, ai_real pDistance)
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: mIndex( pIndex), mPosition( pPosition), mDistance( pDistance)
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{ }
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: mIndex( pIndex), mPosition( pPosition), mDistance( pDistance) {
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// empty
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}
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bool operator < (const Entry& e) const { return mDistance < e.mDistance; }
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};
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@ -59,69 +59,65 @@ const double fast_atof_table[16] = { // we write [16] here instead of [] to wo
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// ------------------------------------------------------------------------------------
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// Convert a string in decimal format to a number
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// ------------------------------------------------------------------------------------
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inline unsigned int strtoul10( const char* in, const char** out=0)
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{
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inline
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unsigned int strtoul10( const char* in, const char** out=0) {
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unsigned int value = 0;
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bool running = true;
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while ( running )
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{
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for ( ;; ) {
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if ( *in < '0' || *in > '9' )
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break;
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value = ( value * 10 ) + ( *in - '0' );
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++in;
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}
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if (out)*out = in;
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if ( out ) {
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*out = in;
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}
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return value;
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}
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// ------------------------------------------------------------------------------------
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// Convert a string in octal format to a number
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// ------------------------------------------------------------------------------------
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inline unsigned int strtoul8( const char* in, const char** out=0)
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{
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unsigned int value = 0;
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bool running = true;
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while ( running )
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{
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if ( *in < '0' || *in > '7' )
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inline
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unsigned int strtoul8( const char* in, const char** out=0) {
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unsigned int value( 0 );
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for ( ;; ) {
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if ( *in < '0' || *in > '7' ) {
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break;
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}
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value = ( value << 3 ) + ( *in - '0' );
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++in;
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}
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if (out)*out = in;
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if ( out ) {
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*out = in;
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}
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return value;
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}
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// ------------------------------------------------------------------------------------
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// Convert a string in hex format to a number
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// ------------------------------------------------------------------------------------
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inline unsigned int strtoul16( const char* in, const char** out=0)
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{
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unsigned int value = 0;
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bool running = true;
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while ( running )
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{
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if ( *in >= '0' && *in <= '9' )
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{
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inline
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unsigned int strtoul16( const char* in, const char** out=0) {
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unsigned int value( 0 );
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for ( ;; ) {
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if ( *in >= '0' && *in <= '9' ) {
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value = ( value << 4u ) + ( *in - '0' );
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}
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else if (*in >= 'A' && *in <= 'F')
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{
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} else if (*in >= 'A' && *in <= 'F') {
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value = ( value << 4u ) + ( *in - 'A' ) + 10;
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}
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else if (*in >= 'a' && *in <= 'f')
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{
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} else if (*in >= 'a' && *in <= 'f') {
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value = ( value << 4u ) + ( *in - 'a' ) + 10;
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}
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else break;
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else {
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break;
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}
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++in;
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}
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if (out)*out = in;
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if ( out ) {
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*out = in;
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}
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return value;
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}
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@ -129,17 +125,16 @@ inline unsigned int strtoul16( const char* in, const char** out=0)
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// Convert just one hex digit
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// Return value is UINT_MAX if the input character is not a hex digit.
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// ------------------------------------------------------------------------------------
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inline unsigned int HexDigitToDecimal(char in)
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{
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unsigned int out = UINT_MAX;
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if (in >= '0' && in <= '9')
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inline
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unsigned int HexDigitToDecimal(char in) {
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unsigned int out( UINT_MAX );
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if ( in >= '0' && in <= '9' ) {
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out = in - '0';
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else if (in >= 'a' && in <= 'f')
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} else if ( in >= 'a' && in <= 'f' ) {
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out = 10u + in - 'a';
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else if (in >= 'A' && in <= 'F')
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} else if ( in >= 'A' && in <= 'F' ) {
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out = 10u + in - 'A';
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}
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// return value is UINT_MAX if the input is not a hex digit
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return out;
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@ -148,8 +143,8 @@ inline unsigned int HexDigitToDecimal(char in)
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// ------------------------------------------------------------------------------------
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// Convert a hex-encoded octet (2 characters, i.e. df or 1a).
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// ------------------------------------------------------------------------------------
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inline uint8_t HexOctetToDecimal(const char* in)
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{
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inline
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uint8_t HexOctetToDecimal(const char* in) {
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return ((uint8_t)HexDigitToDecimal(in[0])<<4)+(uint8_t)HexDigitToDecimal(in[1]);
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}
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@ -157,11 +152,12 @@ inline uint8_t HexOctetToDecimal(const char* in)
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// ------------------------------------------------------------------------------------
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// signed variant of strtoul10
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// ------------------------------------------------------------------------------------
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inline int strtol10( const char* in, const char** out=0)
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{
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inline
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int strtol10( const char* in, const char** out=0) {
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bool inv = (*in=='-');
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if (inv || *in=='+')
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if ( inv || *in == '+' ) {
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++in;
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}
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int value = strtoul10(in,out);
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if (inv) {
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@ -176,10 +172,9 @@ inline int strtol10( const char* in, const char** out=0)
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// 0NNN - oct
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// NNN - dec
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// ------------------------------------------------------------------------------------
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inline unsigned int strtoul_cppstyle( const char* in, const char** out=0)
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{
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if ('0' == in[0])
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{
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inline
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unsigned int strtoul_cppstyle( const char* in, const char** out=0) {
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if ('0' == in[0]) {
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return 'x' == in[1] ? strtoul16(in+2,out) : strtoul8(in+1,out);
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}
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return strtoul10(in, out);
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@ -189,19 +184,20 @@ inline unsigned int strtoul_cppstyle( const char* in, const char** out=0)
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// Special version of the function, providing higher accuracy and safety
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// It is mainly used by fast_atof to prevent ugly and unwanted integer overflows.
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// ------------------------------------------------------------------------------------
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inline uint64_t strtoul10_64( const char* in, const char** out=0, unsigned int* max_inout=0)
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{
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inline
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uint64_t strtoul10_64( const char* in, const char** out=0, unsigned int* max_inout=0) {
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unsigned int cur = 0;
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uint64_t value = 0;
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if ( *in < '0' || *in > '9' )
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throw std::invalid_argument(std::string("The string \"") + in + "\" cannot be converted into a value.");
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if ( *in < '0' || *in > '9' ) {
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throw std::invalid_argument( std::string( "The string \"" ) + in + "\" cannot be converted into a value." );
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}
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bool running = true;
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while ( running )
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{
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if ( *in < '0' || *in > '9' )
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for ( ;; ) {
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if ( *in < '0' || *in > '9' ) {
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break;
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}
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const uint64_t new_value = ( value * 10 ) + ( *in - '0' );
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// ------------------------------------------------------------------------------------
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// signed variant of strtoul10_64
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// ------------------------------------------------------------------------------------
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inline int64_t strtol10_64(const char* in, const char** out = 0, unsigned int* max_inout = 0)
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{
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inline
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int64_t strtol10_64(const char* in, const char** out = 0, unsigned int* max_inout = 0) {
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bool inv = (*in == '-');
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if (inv || *in == '+')
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++in;
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@ -263,8 +259,8 @@ inline int64_t strtol10_64(const char* in, const char** out = 0, unsigned int* m
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// If you find any bugs, please send them to me, niko (at) irrlicht3d.org.
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// ------------------------------------------------------------------------------------
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template <typename Real>
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inline const char* fast_atoreal_move(const char* c, Real& out, bool check_comma = true)
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{
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inline
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const char* fast_atoreal_move(const char* c, Real& out, bool check_comma = true) {
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Real f = 0;
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bool inv = (*c == '-');
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++c;
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}
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if ((c[0] == 'N' || c[0] == 'n') && ASSIMP_strincmp(c, "nan", 3) == 0)
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{
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if ((c[0] == 'N' || c[0] == 'n') && ASSIMP_strincmp(c, "nan", 3) == 0) {
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out = std::numeric_limits<Real>::quiet_NaN();
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c += 3;
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return c;
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}
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if ((c[0] == 'I' || c[0] == 'i') && ASSIMP_strincmp(c, "inf", 3) == 0)
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{
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if ((c[0] == 'I' || c[0] == 'i') && ASSIMP_strincmp(c, "inf", 3) == 0) {
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out = std::numeric_limits<Real>::infinity();
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if (inv) {
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out = -out;
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}
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c += 3;
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if ((c[0] == 'I' || c[0] == 'i') && ASSIMP_strincmp(c, "inity", 5) == 0)
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{
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if ((c[0] == 'I' || c[0] == 'i') && ASSIMP_strincmp(c, "inity", 5) == 0) {
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c += 5;
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}
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return c;
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}
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if (!(c[0] >= '0' && c[0] <= '9') &&
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!((c[0] == '.' || (check_comma && c[0] == ',')) && c[1] >= '0' && c[1] <= '9'))
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{
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!((c[0] == '.' || (check_comma && c[0] == ',')) && c[1] >= '0' && c[1] <= '9')) {
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throw std::invalid_argument("Cannot parse string "
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"as real number: does not start with digit "
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"or decimal point followed by digit.");
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}
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if (*c != '.' && (! check_comma || c[0] != ','))
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{
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if (*c != '.' && (! check_comma || c[0] != ',')) {
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f = static_cast<Real>( strtoul10_64 ( c, &c) );
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}
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@ -358,30 +349,30 @@ inline const char* fast_atoreal_move(const char* c, Real& out, bool check_comma
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// ------------------------------------------------------------------------------------
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// The same but more human.
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inline ai_real fast_atof(const char* c)
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{
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inline
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ai_real fast_atof(const char* c) {
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ai_real ret(0.0);
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fast_atoreal_move<ai_real>(c, ret);
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return ret;
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}
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inline ai_real fast_atof( const char* c, const char** cout)
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{
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inline
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ai_real fast_atof( const char* c, const char** cout) {
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ai_real ret(0.0);
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*cout = fast_atoreal_move<ai_real>(c, ret);
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return ret;
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}
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inline ai_real fast_atof( const char** inout)
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{
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inline
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ai_real fast_atof( const char** inout) {
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ai_real ret(0.0);
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*inout = fast_atoreal_move<ai_real>(*inout, ret);
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return ret;
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}
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} // end of namespace Assimp
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} //! namespace Assimp
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#endif
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#endif // __FAST_A_TO_F_H_INCLUDED__
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@ -200,8 +200,7 @@ struct aiFace
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// ---------------------------------------------------------------------------
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/** @brief A single influence of a bone on a vertex.
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*/
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struct aiVertexWeight
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{
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struct aiVertexWeight {
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//! Index of the vertex which is influenced by the bone.
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unsigned int mVertexId;
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@ -214,15 +213,26 @@ struct aiVertexWeight
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//! Default constructor
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aiVertexWeight()
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: mVertexId(0)
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, mWeight(0.0f)
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{ }
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, mWeight(0.0f) {
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// empty
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}
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//! Initialisation from a given index and vertex weight factor
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//! \param pID ID
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//! \param pWeight Vertex weight factor
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aiVertexWeight( unsigned int pID, float pWeight)
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: mVertexId( pID), mWeight( pWeight)
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{ /* nothing to do here */ }
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aiVertexWeight( unsigned int pID, float pWeight )
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: mVertexId( pID )
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, mWeight( pWeight ) {
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// empty
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}
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bool operator == ( const aiVertexWeight &rhs ) const {
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return ( mVertexId == rhs.mVertexId && mWeight == rhs.mWeight );
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}
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bool operator != ( const aiVertexWeight &rhs ) const {
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return ( *this == rhs );
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}
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#endif // __cplusplus
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};
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@ -235,8 +245,7 @@ struct aiVertexWeight
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* which it can be addressed by animations. In addition it has a number of
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* influences on vertices.
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*/
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struct aiBone
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{
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struct aiBone {
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//! The name of the bone.
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C_STRUCT aiString mName;
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@ -256,8 +265,8 @@ struct aiBone
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aiBone()
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: mName()
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, mNumWeights( 0 )
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, mWeights( NULL )
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{
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, mWeights( nullptr ) {
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// empty
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}
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//! Copy constructor
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@ -298,7 +307,19 @@ struct aiBone
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return *this;
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}
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bool operator == ( const aiBone &rhs ) const {
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if ( mName != rhs.mName || mNumWeights != rhs.mNumWeights ) {
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return false;
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}
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for ( size_t i = 0; i < mNumWeights; ++i ) {
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if ( mWeights[ i ] != rhs.mWeights[ i ] ) {
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return false;
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}
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}
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return true;
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}
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//! Destructor - deletes the array of vertex weights
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~aiBone()
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{
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