fix PLY binary export color from float to uchar (#5608)
parent
5c2a33f230
commit
77f7706a97
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@ -346,10 +346,22 @@ void PlyExporter::WriteMeshVertsBinary(const aiMesh* m, unsigned int components)
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for (unsigned int n = PLY_EXPORT_HAS_COLORS, c = 0; (components & n) && c != AI_MAX_NUMBER_OF_COLOR_SETS; n <<= 1, ++c) {
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if (m->HasVertexColors(c)) {
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mOutput.write(reinterpret_cast<const char*>(&m->mColors[c][i].r), 16);
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unsigned char rgba[4] = {
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static_cast<unsigned char>(m->mColors[c][i].r * 255),
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static_cast<unsigned char>(m->mColors[c][i].g * 255),
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static_cast<unsigned char>(m->mColors[c][i].b * 255),
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static_cast<unsigned char>(m->mColors[c][i].a * 255)
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};
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mOutput.write(reinterpret_cast<const char*>(&rgba), 4);
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}
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else {
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mOutput.write(reinterpret_cast<const char*>(&defaultColor.r), 16);
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unsigned char rgba[4] = {
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static_cast<unsigned char>(defaultColor.r * 255),
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static_cast<unsigned char>(defaultColor.g * 255),
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static_cast<unsigned char>(defaultColor.b * 255),
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static_cast<unsigned char>(defaultColor.a * 255)
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};
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mOutput.write(reinterpret_cast<const char*>(&rgba), 4);
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}
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}
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