fix merge issues.

pull/2966/head
Kim Kulling 2020-07-04 13:42:23 +02:00
parent 839986ca14
commit 77b705048b
5 changed files with 26 additions and 1723 deletions

View File

@ -146,23 +146,19 @@ size_t AMFImporter::PostprocessHelper_GetTextureID_Or_Create(const std::string &
} }
} }
//
// Converted texture not found, create it. // Converted texture not found, create it.
AMFTexture *src_texture[4] { //
nullptr AMFTexture *src_texture[4]{ nullptr };
};
std::vector<AMFTexture *> src_texture_4check; std::vector<AMFTexture *> src_texture_4check;
SPP_Texture converted_texture; SPP_Texture converted_texture;
{ // find all specified source textures { // find all specified source textures
AMFNodeElementBase *t_tex; AMFNodeElementBase *t_tex = nullptr;
// R // R
if (!pID_R.empty()) { if (!pID_R.empty()) {
pugi::xml_node *node = mXmlParser->findNode(pID_R); if (!Find_NodeElement(pID_R, AMFNodeElementBase::EType::ENET_Texture, &t_tex)) Throw_ID_NotFound(pID_R);
if (nullptr == node) {
throw DeadlyImportError("Id not found " + pID_R + ".");
}
//if (!Find_NodeElement(pID_R, AMFNodeElementBase::ENET_Texture, &t_tex)) Throw_ID_NotFound(pID_R);
src_texture[0] = (AMFTexture *)t_tex; src_texture[0] = (AMFTexture *)t_tex;
src_texture_4check.push_back((AMFTexture *)t_tex); src_texture_4check.push_back((AMFTexture *)t_tex);
@ -172,12 +168,7 @@ size_t AMFImporter::PostprocessHelper_GetTextureID_Or_Create(const std::string &
// G // G
if (!pID_G.empty()) { if (!pID_G.empty()) {
pugi::xml_node *node = mXmlParser->findNode(pID_G); if (!Find_NodeElement(pID_G, AMFNodeElementBase::ENET_Texture, &t_tex)) Throw_ID_NotFound(pID_G);
if (nullptr == node) {
throw DeadlyImportError("Id not found " + pID_G + ".");
}
//if (!Find_NodeElement(pID_G, AMFNodeElementBase::ENET_Texture, &t_tex)) Throw_ID_NotFound(pID_G);
src_texture[1] = (AMFTexture *)t_tex; src_texture[1] = (AMFTexture *)t_tex;
src_texture_4check.push_back((AMFTexture *)t_tex); src_texture_4check.push_back((AMFTexture *)t_tex);
@ -187,11 +178,7 @@ size_t AMFImporter::PostprocessHelper_GetTextureID_Or_Create(const std::string &
// B // B
if (!pID_B.empty()) { if (!pID_B.empty()) {
//if (!Find_NodeElement(pID_B, AMFNodeElementBase::ENET_Texture, &t_tex)) Throw_ID_NotFound(pID_B); if (!Find_NodeElement(pID_B, AMFNodeElementBase::ENET_Texture, &t_tex)) Throw_ID_NotFound(pID_B);
pugi::xml_node *node = mXmlParser->findNode(pID_B);
if (nullptr == node) {
throw DeadlyImportError("Id not found " + pID_B + ".");
}
src_texture[2] = (AMFTexture *)t_tex; src_texture[2] = (AMFTexture *)t_tex;
src_texture_4check.push_back((AMFTexture *)t_tex); src_texture_4check.push_back((AMFTexture *)t_tex);
@ -201,12 +188,7 @@ size_t AMFImporter::PostprocessHelper_GetTextureID_Or_Create(const std::string &
// A // A
if (!pID_A.empty()) { if (!pID_A.empty()) {
pugi::xml_node *node = mXmlParser->findNode(pID_A); if (!Find_NodeElement(pID_A, AMFNodeElementBase::ENET_Texture, &t_tex)) Throw_ID_NotFound(pID_A);
if (nullptr == node) {
throw DeadlyImportError("Id not found " + pID_A + ".");
}
//if (!Find_NodeElement(pID_A, AMFNodeElementBase::ENET_Texture, &t_tex)) Throw_ID_NotFound(pID_A);
src_texture[3] = (AMFTexture *)t_tex; src_texture[3] = (AMFTexture *)t_tex;
src_texture_4check.push_back((AMFTexture *)t_tex); src_texture_4check.push_back((AMFTexture *)t_tex);
@ -216,7 +198,7 @@ size_t AMFImporter::PostprocessHelper_GetTextureID_Or_Create(const std::string &
} // END: find all specified source textures } // END: find all specified source textures
// check that all textures has same size // check that all textures has same size
if (!src_texture_4check.empty() ) { if (src_texture_4check.size() > 1) {
for (size_t i = 0, i_e = (src_texture_4check.size() - 1); i < i_e; i++) { for (size_t i = 0, i_e = (src_texture_4check.size() - 1); i < i_e; i++) {
if ((src_texture_4check[i]->Width != src_texture_4check[i + 1]->Width) || (src_texture_4check[i]->Height != src_texture_4check[i + 1]->Height) || if ((src_texture_4check[i]->Width != src_texture_4check[i + 1]->Width) || (src_texture_4check[i]->Height != src_texture_4check[i + 1]->Height) ||
(src_texture_4check[i]->Depth != src_texture_4check[i + 1]->Depth)) { (src_texture_4check[i]->Depth != src_texture_4check[i + 1]->Depth)) {
@ -241,9 +223,7 @@ size_t AMFImporter::PostprocessHelper_GetTextureID_Or_Create(const std::string &
if (!pID_B.empty()) converted_texture.FormatHint[6] = '8'; if (!pID_B.empty()) converted_texture.FormatHint[6] = '8';
if (!pID_A.empty()) converted_texture.FormatHint[7] = '8'; if (!pID_A.empty()) converted_texture.FormatHint[7] = '8';
//
// Сopy data of textures. // Сopy data of textures.
//
size_t tex_size = 0; size_t tex_size = 0;
size_t step = 0; size_t step = 0;
size_t off_g = 0; size_t off_g = 0;
@ -693,7 +673,7 @@ void AMFImporter::Postprocess_BuildConstellation(AMFConstellation &pConstellatio
con_node = new aiNode; con_node = new aiNode;
con_node->mName = pConstellation.ID; con_node->mName = pConstellation.ID;
// Walk through children and search for instances of another objects, constellations. // Walk through children and search for instances of another objects, constellations.
for (const CAMFImporter_NodeElement *ne : pConstellation.Child) { for (const AMFNodeElementBase *ne : pConstellation.Child) {
aiMatrix4x4 tmat; aiMatrix4x4 tmat;
aiNode *t_node; aiNode *t_node;
aiNode *found_node; aiNode *found_node;
@ -702,7 +682,7 @@ void AMFImporter::Postprocess_BuildConstellation(AMFConstellation &pConstellatio
if (ne->Type != AMFNodeElementBase::ENET_Instance) throw DeadlyImportError("Only <instance> nodes can be in <constellation>."); if (ne->Type != AMFNodeElementBase::ENET_Instance) throw DeadlyImportError("Only <instance> nodes can be in <constellation>.");
// create alias for conveniance // create alias for conveniance
CAMFImporter_NodeElement_Instance &als = *((CAMFImporter_NodeElement_Instance *)ne); AMFInstance &als = *((AMFInstance *)ne);
// find referenced object // find referenced object
if (!Find_ConvertedNode(als.ObjectID, pNodeList, &found_node)) Throw_ID_NotFound(als.ObjectID); if (!Find_ConvertedNode(als.ObjectID, pNodeList, &found_node)) Throw_ID_NotFound(als.ObjectID);
@ -739,7 +719,7 @@ void AMFImporter::Postprocess_BuildConstellation(AMFConstellation &pConstellatio
void AMFImporter::Postprocess_BuildScene(aiScene *pScene) { void AMFImporter::Postprocess_BuildScene(aiScene *pScene) {
std::list<aiNode *> node_list; std::list<aiNode *> node_list;
std::list<aiMesh *> mesh_list; std::list<aiMesh *> mesh_list;
std::list<CAMFImporter_NodeElement_Metadata *> meta_list; std::list<AMFMetadata *> meta_list;
// //
// Because for AMF "material" is just complex colors mixing so aiMaterial will not be used. // Because for AMF "material" is just complex colors mixing so aiMaterial will not be used.
@ -752,10 +732,11 @@ void AMFImporter::Postprocess_BuildScene(aiScene *pScene) {
AMFNodeElementBase *root_el = nullptr; AMFNodeElementBase *root_el = nullptr;
for (AMFNodeElementBase *ne : mNodeElement_List) { for (AMFNodeElementBase *ne : mNodeElement_List) {
if (ne->Type != AMFNodeElementBase::ENET_Root) continue; if (ne->Type != AMFNodeElementBase::ENET_Root) {
continue;
}
root_el = ne; root_el = ne;
break; break;
} // for(const CAMFImporter_NodeElement* ne: mNodeElement_List) } // for(const CAMFImporter_NodeElement* ne: mNodeElement_List)
@ -769,7 +750,7 @@ void AMFImporter::Postprocess_BuildScene(aiScene *pScene) {
// 1. <material> // 1. <material>
// 2. <texture> will be converted later when processing triangles list. \sa Postprocess_BuildMeshSet // 2. <texture> will be converted later when processing triangles list. \sa Postprocess_BuildMeshSet
for (const AMFNodeElementBase *root_child : root_el->Child) { for (const AMFNodeElementBase *root_child : root_el->Child) {
if (root_child->Type == AMFNodeElementBase::ENET_Material) Postprocess_BuildMaterial(*((CAMFImporter_NodeElement_Material *)root_child)); if (root_child->Type == AMFNodeElementBase::ENET_Material) Postprocess_BuildMaterial(*((AMFMaterial *)root_child));
} }
// After "appearance" nodes we must read <object> because it will be used in <constellation> -> <instance>. // After "appearance" nodes we must read <object> because it will be used in <constellation> -> <instance>.
@ -780,7 +761,7 @@ void AMFImporter::Postprocess_BuildScene(aiScene *pScene) {
aiNode *tnode = nullptr; aiNode *tnode = nullptr;
// for <object> mesh and node must be built: object ID assigned to aiNode name and will be used in future for <instance> // for <object> mesh and node must be built: object ID assigned to aiNode name and will be used in future for <instance>
Postprocess_BuildNodeAndObject(*((CAMFImporter_NodeElement_Object *)root_child), mesh_list, &tnode); Postprocess_BuildNodeAndObject(*((AMFObject *)root_child), mesh_list, &tnode);
if (tnode != nullptr) node_list.push_back(tnode); if (tnode != nullptr) node_list.push_back(tnode);
} }
} // for(const CAMFImporter_NodeElement* root_child: root_el->Child) } // for(const CAMFImporter_NodeElement* root_child: root_el->Child)
@ -795,7 +776,7 @@ void AMFImporter::Postprocess_BuildScene(aiScene *pScene) {
} }
// 5, <metadata> // 5, <metadata>
if (root_child->Type == AMFNodeElementBase::ENET_Metadata) meta_list.push_back((CAMFImporter_NodeElement_Metadata *)root_child); if (root_child->Type == AMFNodeElementBase::ENET_Metadata) meta_list.push_back((AMFMetadata *)root_child);
} // for(const CAMFImporter_NodeElement* root_child: root_el->Child) } // for(const CAMFImporter_NodeElement* root_child: root_el->Child)
// at now we can add collected metadata to root node // at now we can add collected metadata to root node

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@ -52,6 +52,8 @@
#include <assimp/ai_assert.h> #include <assimp/ai_assert.h>
#include <assimp/XmlParser.h> #include <assimp/XmlParser.h>
#include <map>
namespace Assimp { namespace Assimp {
class ZipArchiveIOSystem; class ZipArchiveIOSystem;
@ -374,10 +376,10 @@ protected:
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Check for element match // Check for element match
inline bool ColladaParser::IsElement(const char *pName) const { /*inline bool ColladaParser::IsElement(const char *pName) const {
ai_assert(mReader->getNodeType() == irr::io::EXN_ELEMENT); ai_assert(mReader->getNodeType() == irr::io::EXN_ELEMENT);
return ::strcmp(mReader->getNodeName(), pName) == 0; return ::strcmp(mReader->getNodeName(), pName) == 0;
} }*/
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Finds the item in the given library by its reference, throws if not found // Finds the item in the given library by its reference, throws if not found

File diff suppressed because it is too large Load Diff

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@ -129,7 +129,6 @@ static void releaseMesh(aiMesh **mesh) {
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Imports the given file into the given scene structure. // Imports the given file into the given scene structure.
<<<<<<< HEAD
void IRRMeshImporter::InternReadFile(const std::string &pFile, void IRRMeshImporter::InternReadFile(const std::string &pFile,
aiScene *pScene, IOSystem *pIOHandler) { aiScene *pScene, IOSystem *pIOHandler) {
std::unique_ptr<IOStream> file(pIOHandler->Open(pFile)); std::unique_ptr<IOStream> file(pIOHandler->Open(pFile));
@ -511,407 +510,6 @@ void IRRMeshImporter::InternReadFile(const std::string &pFile,
for (unsigned int i = 0; i < pScene->mNumMeshes; ++i) { for (unsigned int i = 0; i < pScene->mNumMeshes; ++i) {
pScene->mRootNode->mMeshes[i] = i; pScene->mRootNode->mMeshes[i] = i;
} }
=======
void IRRMeshImporter::InternReadFile( const std::string& pFile,
aiScene* pScene, IOSystem* pIOHandler)
{
std::unique_ptr<IOStream> file( pIOHandler->Open( pFile));
// Check whether we can read from the file
if (file.get() == nullptr) {
throw DeadlyImportError("Failed to open IRRMESH file " + pFile + ".");
}
// Construct the irrXML parser
CIrrXML_IOStreamReader st(file.get());
reader = createIrrXMLReader((IFileReadCallBack*) &st);
// final data
std::vector<aiMaterial*> materials;
std::vector<aiMesh*> meshes;
materials.reserve (5);
meshes.reserve(5);
// temporary data - current mesh buffer
aiMaterial* curMat = nullptr;
aiMesh* curMesh = nullptr;
unsigned int curMatFlags = 0;
std::vector<aiVector3D> curVertices,curNormals,curTangents,curBitangents;
std::vector<aiColor4D> curColors;
std::vector<aiVector3D> curUVs,curUV2s;
// some temporary variables
int textMeaning = 0;
int vertexFormat = 0; // 0 = normal; 1 = 2 tcoords, 2 = tangents
bool useColors = false;
// Parse the XML file
while (reader->read()) {
switch (reader->getNodeType()) {
case EXN_ELEMENT:
if (!ASSIMP_stricmp(reader->getNodeName(),"buffer") && (curMat || curMesh)) {
// end of previous buffer. A material and a mesh should be there
if ( !curMat || !curMesh) {
ASSIMP_LOG_ERROR("IRRMESH: A buffer must contain a mesh and a material");
releaseMaterial( &curMat );
releaseMesh( &curMesh );
} else {
materials.push_back(curMat);
meshes.push_back(curMesh);
}
curMat = nullptr;
curMesh = nullptr;
curVertices.clear();
curColors.clear();
curNormals.clear();
curUV2s.clear();
curUVs.clear();
curTangents.clear();
curBitangents.clear();
}
if (!ASSIMP_stricmp(reader->getNodeName(),"material")) {
if (curMat) {
ASSIMP_LOG_WARN("IRRMESH: Only one material description per buffer, please");
releaseMaterial( &curMat );
}
curMat = ParseMaterial(curMatFlags);
}
/* no else here! */ if (!ASSIMP_stricmp(reader->getNodeName(),"vertices"))
{
int num = reader->getAttributeValueAsInt("vertexCount");
if (!num) {
// This is possible ... remove the mesh from the list and skip further reading
ASSIMP_LOG_WARN("IRRMESH: Found mesh with zero vertices");
releaseMaterial( &curMat );
releaseMesh( &curMesh );
textMeaning = 0;
continue;
}
curVertices.reserve(num);
curNormals.reserve(num);
curColors.reserve(num);
curUVs.reserve(num);
// Determine the file format
const char* t = reader->getAttributeValueSafe("type");
if (!ASSIMP_stricmp("2tcoords", t)) {
curUV2s.reserve (num);
vertexFormat = 1;
if (curMatFlags & AI_IRRMESH_EXTRA_2ND_TEXTURE) {
// *********************************************************
// We have a second texture! So use this UV channel
// for it. The 2nd texture can be either a normal
// texture (solid_2layer or lightmap_xxx) or a normal
// map (normal_..., parallax_...)
// *********************************************************
int idx = 1;
aiMaterial* mat = ( aiMaterial* ) curMat;
if (curMatFlags & AI_IRRMESH_MAT_lightmap){
mat->AddProperty(&idx,1,AI_MATKEY_UVWSRC_LIGHTMAP(0));
}
else if (curMatFlags & AI_IRRMESH_MAT_normalmap_solid){
mat->AddProperty(&idx,1,AI_MATKEY_UVWSRC_NORMALS(0));
}
else if (curMatFlags & AI_IRRMESH_MAT_solid_2layer) {
mat->AddProperty(&idx,1,AI_MATKEY_UVWSRC_DIFFUSE(1));
}
}
}
else if (!ASSIMP_stricmp("tangents", t)) {
curTangents.reserve (num);
curBitangents.reserve (num);
vertexFormat = 2;
}
else if (ASSIMP_stricmp("standard", t)) {
releaseMaterial( &curMat );
ASSIMP_LOG_WARN("IRRMESH: Unknown vertex format");
}
else vertexFormat = 0;
textMeaning = 1;
}
else if (!ASSIMP_stricmp(reader->getNodeName(),"indices")) {
if (curVertices.empty() && curMat) {
releaseMaterial( &curMat );
throw DeadlyImportError("IRRMESH: indices must come after vertices");
}
textMeaning = 2;
// start a new mesh
curMesh = new aiMesh();
// allocate storage for all faces
curMesh->mNumVertices = reader->getAttributeValueAsInt("indexCount");
if (!curMesh->mNumVertices) {
// This is possible ... remove the mesh from the list and skip further reading
ASSIMP_LOG_WARN("IRRMESH: Found mesh with zero indices");
// mesh - away
releaseMesh( &curMesh );
// material - away
releaseMaterial( &curMat );
textMeaning = 0;
continue;
}
if (curMesh->mNumVertices % 3) {
ASSIMP_LOG_WARN("IRRMESH: Number if indices isn't divisible by 3");
}
curMesh->mNumFaces = curMesh->mNumVertices / 3;
curMesh->mFaces = new aiFace[curMesh->mNumFaces];
// setup some members
curMesh->mMaterialIndex = (unsigned int)materials.size();
curMesh->mPrimitiveTypes = aiPrimitiveType_TRIANGLE;
// allocate storage for all vertices
curMesh->mVertices = new aiVector3D[curMesh->mNumVertices];
if (curNormals.size() == curVertices.size()) {
curMesh->mNormals = new aiVector3D[curMesh->mNumVertices];
}
if (curTangents.size() == curVertices.size()) {
curMesh->mTangents = new aiVector3D[curMesh->mNumVertices];
}
if (curBitangents.size() == curVertices.size()) {
curMesh->mBitangents = new aiVector3D[curMesh->mNumVertices];
}
if (curColors.size() == curVertices.size() && useColors) {
curMesh->mColors[0] = new aiColor4D[curMesh->mNumVertices];
}
if (curUVs.size() == curVertices.size()) {
curMesh->mTextureCoords[0] = new aiVector3D[curMesh->mNumVertices];
}
if (curUV2s.size() == curVertices.size()) {
curMesh->mTextureCoords[1] = new aiVector3D[curMesh->mNumVertices];
}
}
break;
case EXN_TEXT:
{
const char* sz = reader->getNodeData();
if (textMeaning == 1) {
textMeaning = 0;
// read vertices
do {
SkipSpacesAndLineEnd(&sz);
aiVector3D temp;aiColor4D c;
// Read the vertex position
sz = fast_atoreal_move<float>(sz,(float&)temp.x);
SkipSpaces(&sz);
sz = fast_atoreal_move<float>(sz,(float&)temp.y);
SkipSpaces(&sz);
sz = fast_atoreal_move<float>(sz,(float&)temp.z);
SkipSpaces(&sz);
curVertices.push_back(temp);
// Read the vertex normals
sz = fast_atoreal_move<float>(sz,(float&)temp.x);
SkipSpaces(&sz);
sz = fast_atoreal_move<float>(sz,(float&)temp.y);
SkipSpaces(&sz);
sz = fast_atoreal_move<float>(sz,(float&)temp.z);
SkipSpaces(&sz);
curNormals.push_back(temp);
// read the vertex colors
uint32_t clr = strtoul16(sz,&sz);
ColorFromARGBPacked(clr,c);
if (!curColors.empty() && c != *(curColors.end()-1))
useColors = true;
curColors.push_back(c);
SkipSpaces(&sz);
// read the first UV coordinate set
sz = fast_atoreal_move<float>(sz,(float&)temp.x);
SkipSpaces(&sz);
sz = fast_atoreal_move<float>(sz,(float&)temp.y);
SkipSpaces(&sz);
temp.z = 0.f;
temp.y = 1.f - temp.y; // DX to OGL
curUVs.push_back(temp);
// read the (optional) second UV coordinate set
if (vertexFormat == 1) {
sz = fast_atoreal_move<float>(sz,(float&)temp.x);
SkipSpaces(&sz);
sz = fast_atoreal_move<float>(sz,(float&)temp.y);
temp.y = 1.f - temp.y; // DX to OGL
curUV2s.push_back(temp);
}
// read optional tangent and bitangent vectors
else if (vertexFormat == 2) {
// tangents
sz = fast_atoreal_move<float>(sz,(float&)temp.x);
SkipSpaces(&sz);
sz = fast_atoreal_move<float>(sz,(float&)temp.z);
SkipSpaces(&sz);
sz = fast_atoreal_move<float>(sz,(float&)temp.y);
SkipSpaces(&sz);
temp.y *= -1.0f;
curTangents.push_back(temp);
// bitangents
sz = fast_atoreal_move<float>(sz,(float&)temp.x);
SkipSpaces(&sz);
sz = fast_atoreal_move<float>(sz,(float&)temp.z);
SkipSpaces(&sz);
sz = fast_atoreal_move<float>(sz,(float&)temp.y);
SkipSpaces(&sz);
temp.y *= -1.0f;
curBitangents.push_back(temp);
}
}
/* IMPORTANT: We assume that each vertex is specified in one
line. So we can skip the rest of the line - unknown vertex
elements are ignored.
*/
while (SkipLine(&sz));
}
else if (textMeaning == 2) {
textMeaning = 0;
// read indices
aiFace* curFace = curMesh->mFaces;
aiFace* const faceEnd = curMesh->mFaces + curMesh->mNumFaces;
aiVector3D* pcV = curMesh->mVertices;
aiVector3D* pcN = curMesh->mNormals;
aiVector3D* pcT = curMesh->mTangents;
aiVector3D* pcB = curMesh->mBitangents;
aiColor4D* pcC0 = curMesh->mColors[0];
aiVector3D* pcT0 = curMesh->mTextureCoords[0];
aiVector3D* pcT1 = curMesh->mTextureCoords[1];
unsigned int curIdx = 0;
unsigned int total = 0;
while(SkipSpacesAndLineEnd(&sz)) {
if (curFace >= faceEnd) {
ASSIMP_LOG_ERROR("IRRMESH: Too many indices");
break;
}
if (!curIdx) {
curFace->mNumIndices = 3;
curFace->mIndices = new unsigned int[3];
}
unsigned int idx = strtoul10(sz,&sz);
if (idx >= curVertices.size()) {
ASSIMP_LOG_ERROR("IRRMESH: Index out of range");
idx = 0;
}
curFace->mIndices[curIdx] = total++;
*pcV++ = curVertices[idx];
if (pcN)*pcN++ = curNormals[idx];
if (pcT)*pcT++ = curTangents[idx];
if (pcB)*pcB++ = curBitangents[idx];
if (pcC0)*pcC0++ = curColors[idx];
if (pcT0)*pcT0++ = curUVs[idx];
if (pcT1)*pcT1++ = curUV2s[idx];
if (++curIdx == 3) {
++curFace;
curIdx = 0;
}
}
if (curFace != faceEnd)
ASSIMP_LOG_ERROR("IRRMESH: Not enough indices");
// Finish processing the mesh - do some small material workarounds
if (curMatFlags & AI_IRRMESH_MAT_trans_vertex_alpha && !useColors) {
// Take the opacity value of the current material
// from the common vertex color alpha
aiMaterial* mat = (aiMaterial*)curMat;
mat->AddProperty(&curColors[0].a,1,AI_MATKEY_OPACITY);
}
}}
break;
default:
// GCC complains here ...
break;
};
}
// End of the last buffer. A material and a mesh should be there
if (curMat || curMesh) {
if ( !curMat || !curMesh) {
ASSIMP_LOG_ERROR("IRRMESH: A buffer must contain a mesh and a material");
releaseMaterial( &curMat );
releaseMesh( &curMesh );
}
else {
materials.push_back(curMat);
meshes.push_back(curMesh);
}
}
if (materials.empty())
throw DeadlyImportError("IRRMESH: Unable to read a mesh from this file");
// now generate the output scene
pScene->mNumMeshes = (unsigned int)meshes.size();
pScene->mMeshes = new aiMesh*[pScene->mNumMeshes];
for (unsigned int i = 0; i < pScene->mNumMeshes;++i) {
pScene->mMeshes[i] = meshes[i];
// clean this value ...
pScene->mMeshes[i]->mNumUVComponents[3] = 0;
}
pScene->mNumMaterials = (unsigned int)materials.size();
pScene->mMaterials = new aiMaterial*[pScene->mNumMaterials];
::memcpy(pScene->mMaterials,&materials[0],sizeof(void*)*pScene->mNumMaterials);
pScene->mRootNode = new aiNode();
pScene->mRootNode->mName.Set("<IRRMesh>");
pScene->mRootNode->mNumMeshes = pScene->mNumMeshes;
pScene->mRootNode->mMeshes = new unsigned int[pScene->mNumMeshes];
for (unsigned int i = 0; i < pScene->mNumMeshes;++i)
pScene->mRootNode->mMeshes[i] = i;
// clean up and return
delete reader;
AI_DEBUG_INVALIDATE_PTR(reader);
>>>>>>> master
} }
#endif // !! ASSIMP_BUILD_NO_IRRMESH_IMPORTER #endif // !! ASSIMP_BUILD_NO_IRRMESH_IMPORTER

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@ -47,22 +47,15 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#define AI_XGLLOADER_H_INCLUDED #define AI_XGLLOADER_H_INCLUDED
#include <assimp/BaseImporter.h> #include <assimp/BaseImporter.h>
<<<<<<< HEAD
#include <assimp/XmlParser.h> #include <assimp/XmlParser.h>
=======
>>>>>>> master
#include <assimp/LogAux.h> #include <assimp/LogAux.h>
#include <assimp/irrXMLWrapper.h> #include <assimp/irrXMLWrapper.h>
#include <assimp/light.h> #include <assimp/light.h>
#include <assimp/material.h> #include <assimp/material.h>
#include <assimp/mesh.h> #include <assimp/mesh.h>
<<<<<<< HEAD
#include <assimp/light.h> #include <assimp/light.h>
#include <memory>
=======
#include <assimp/Importer.hpp> #include <assimp/Importer.hpp>
>>>>>>> master
#include <map> #include <map>
#include <memory> #include <memory>