Fix: Check if index for mesh access is out of range
parent
254619901b
commit
77a8f019e3
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@ -283,6 +283,11 @@ void BlenderModifier_Subdivision ::DoIt(aiNode &out, ConversionData &conv_data,
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if (conv_data.meshes->empty()) {
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if (conv_data.meshes->empty()) {
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return;
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return;
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}
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}
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const size_t meshIndex = conv_data.meshes->size() - out.mNumMeshes;
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if (meshIndex >= conv_data.meshes->size()) {
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ASSIMP_LOG_ERROR("Invalid index detected.");
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return;
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}
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aiMesh **const meshes = &conv_data.meshes[conv_data.meshes->size() - out.mNumMeshes];
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aiMesh **const meshes = &conv_data.meshes[conv_data.meshes->size() - out.mNumMeshes];
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std::unique_ptr<aiMesh *[]> tempmeshes(new aiMesh *[out.mNumMeshes]());
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std::unique_ptr<aiMesh *[]> tempmeshes(new aiMesh *[out.mNumMeshes]());
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