Merge branch 'master' into master
commit
77281b75b2
|
@ -17,6 +17,7 @@ CMakeLists.txt.user
|
|||
|
||||
# Generated
|
||||
assimp.pc
|
||||
assimp.aps
|
||||
revision.h
|
||||
contrib/zlib/zconf.h
|
||||
contrib/zlib/zlib.pc
|
||||
|
|
43
Build.md
43
Build.md
|
@ -1,32 +1,32 @@
|
|||
# Install CMake
|
||||
# Build Instructions
|
||||
## Install CMake
|
||||
Asset-Importer-Lib can be build for a lot of different platforms. We are using cmake to generate the build environment for these via cmake. So you have to make sure that you have a working cmake-installation on your system. You can download it at https://cmake.org/ or for linux install it via
|
||||
```
|
||||
```bash
|
||||
sudo apt-get install cmake
|
||||
```
|
||||
|
||||
# Get the source
|
||||
## Get the source
|
||||
Make sure you have a working git-installation. Open a command prompt and clone the Asset-Importer-Lib via:
|
||||
```
|
||||
```bash
|
||||
git clone https://github.com/assimp/assimp.git
|
||||
```
|
||||
|
||||
# Build instructions for Windows with Visual-Studio
|
||||
## Build instructions for Windows with Visual-Studio
|
||||
|
||||
First you have to install Visual-Studio on your windows-system. You can get the Community-Version for free here: https://visualstudio.microsoft.com/de/downloads/
|
||||
To generate the build environment for your IDE open a command prompt, navigate to your repo and type:
|
||||
```
|
||||
> cmake CMakeLists.txt
|
||||
```bash
|
||||
cmake CMakeLists.txt
|
||||
```
|
||||
This will generate the project files for the visual studio. All dependencies used to build Asset-IMporter-Lib shall be part of the repo. If you want to use you own zlib.installation this is possible as well. Check the options for it.
|
||||
|
||||
# Build instructions for Windows with UWP
|
||||
See https://stackoverflow.com/questions/40803170/cmake-uwp-using-cmake-to-build-universal-windows-app
|
||||
## Build instructions for Windows with UWP
|
||||
See <https://stackoverflow.com/questions/40803170/cmake-uwp-using-cmake-to-build-universal-windows-app>
|
||||
|
||||
|
||||
# Build instrcutions for Linux / Unix
|
||||
## Build instructions for Linux / Unix
|
||||
Open a terminal and got to your repository. You can generate the makefiles and build the library via:
|
||||
|
||||
```
|
||||
```bash
|
||||
cmake CMakeLists.txt
|
||||
make -j4
|
||||
```
|
||||
|
@ -34,7 +34,23 @@ The option -j descripes the number of parallel processes for the build. In this
|
|||
|
||||
If you want to use a IDE for linux you can try QTCreator for instance.
|
||||
|
||||
# CMake build options
|
||||
## Build instructions for MinGW
|
||||
Older versions of MinGW's compiler (e.g. 5.1.0) do not support the -mbig_obj flag
|
||||
required to compile some of assimp's files, especially for debug builds.
|
||||
Version 7.3.0 of g++-mingw-w64 & gcc-mingw-w64 appears to work.
|
||||
|
||||
Please see [CMake Cross Compiling](https://cmake.org/cmake/help/latest/manual/cmake-toolchains.7.html#cross-compiling) for general information on CMake Toolchains.
|
||||
|
||||
Some users have had success building assimp using MinGW on Linux using [polly](https://github.com/ruslo/polly/).
|
||||
|
||||
The following toolchain, which is not maintained by assimp, seems to work on Linux: [linux-mingw-w64-gnuxx11.cmake](https://github.com/ruslo/polly/blob/master/linux-mingw-w64-gnuxx11.cmake)
|
||||
|
||||
The following toolchain may or may not be helpful for building assimp using MinGW on Windows (untested):
|
||||
[mingw-cxx17.cmake](https://github.com/ruslo/polly/blob/master/mingw-cxx17.cmake)
|
||||
|
||||
Besides the toolchain, compilation should be the same as for Linux / Unix.
|
||||
|
||||
## CMake build options
|
||||
The cmake-build-environment provides options to configure the build. The following options can be used:
|
||||
- **BUILD_SHARED_LIBS ( default ON )**: Generation of shared libs ( dll for windows, so for Linux ). Set this to OFF to get a static lib.
|
||||
- **BUILD_FRAMEWORK ( default OFF, MacOnly)**: Build package as Mac OS X Framework bundle
|
||||
|
@ -55,4 +71,3 @@ The cmake-build-environment provides options to configure the build. The followi
|
|||
- **INJECT_DEBUG_POSTFIX( default ON )**: Inject debug postfix in .a/.so lib names
|
||||
- **IGNORE_GIT_HASH ( default OFF )**: Don't call git to get the hash.
|
||||
- **ASSIMP_INSTALL_PDB ( default ON )**: Install MSVC debug files.
|
||||
|
||||
|
|
|
@ -106,7 +106,7 @@ OPTION ( BUILD_DOCS
|
|||
OFF
|
||||
)
|
||||
OPTION( INJECT_DEBUG_POSTFIX
|
||||
"Inject debug postfix in .a/.so lib names"
|
||||
"Inject debug postfix in .a/.so/.dll lib names"
|
||||
ON
|
||||
)
|
||||
|
||||
|
@ -127,12 +127,15 @@ if (WIN32)
|
|||
ADD_DEFINITIONS( -DWIN32_LEAN_AND_MEAN )
|
||||
endif()
|
||||
|
||||
|
||||
IF(MSVC)
|
||||
OPTION( ASSIMP_INSTALL_PDB
|
||||
"Install MSVC debug files."
|
||||
ON
|
||||
)
|
||||
IF(NOT (MSVC_VERSION LESS 1900))
|
||||
# Multibyte character set is deprecated since at least MSVC2015 (possibly earlier)
|
||||
ADD_DEFINITIONS( -DUNICODE -D_UNICODE )
|
||||
ENDIF()
|
||||
ENDIF(MSVC)
|
||||
|
||||
IF (BUILD_FRAMEWORK)
|
||||
|
@ -148,8 +151,8 @@ ELSE()
|
|||
ENDIF(NOT BUILD_SHARED_LIBS)
|
||||
|
||||
# Define here the needed parameters
|
||||
SET (ASSIMP_VERSION_MAJOR 4)
|
||||
SET (ASSIMP_VERSION_MINOR 1)
|
||||
SET (ASSIMP_VERSION_MAJOR 5)
|
||||
SET (ASSIMP_VERSION_MINOR 0)
|
||||
SET (ASSIMP_VERSION_PATCH 0)
|
||||
SET (ASSIMP_VERSION ${ASSIMP_VERSION_MAJOR}.${ASSIMP_VERSION_MINOR}.${ASSIMP_VERSION_PATCH})
|
||||
SET (ASSIMP_SOVERSION 4)
|
||||
|
@ -234,6 +237,11 @@ ELSEIF ( "${CMAKE_CXX_COMPILER_ID}" MATCHES "Clang" )
|
|||
SET(CMAKE_CXX_FLAGS "-g -fvisibility=hidden -fPIC -fno-strict-aliasing -Wall -Wno-long-long -std=c++11 ${CMAKE_CXX_FLAGS}" )
|
||||
SET(CMAKE_C_FLAGS "-fPIC -fno-strict-aliasing ${CMAKE_C_FLAGS}")
|
||||
ELSEIF( CMAKE_COMPILER_IS_MINGW )
|
||||
IF (CMAKE_CXX_COMPILER_VERSION VERSION_LESS 7.0)
|
||||
message(FATAL_ERROR "MinGW is too old to be supported. Please update MinGW and try again.")
|
||||
ELSEIF(CMAKE_CXX_COMPILER_VERSION VERSION_LESS 7.3)
|
||||
message(WARNING "MinGW is old, if you experience errors, update MinGW.")
|
||||
ENDIF()
|
||||
SET( CMAKE_CXX_FLAGS "-fvisibility=hidden -fno-strict-aliasing -Wall -Wno-long-long -std=c++11 -Wa,-mbig-obj ${CMAKE_CXX_FLAGS}" )
|
||||
SET(CMAKE_C_FLAGS "-fPIC -fno-strict-aliasing ${CMAKE_C_FLAGS} ")
|
||||
ADD_DEFINITIONS( -U__STRICT_ANSI__ )
|
||||
|
@ -247,6 +255,7 @@ IF (CMAKE_BUILD_TYPE STREQUAL "Debug")
|
|||
ELSE()
|
||||
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fembed-bitcode -O3")
|
||||
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fembed-bitcode -O3")
|
||||
# Experimental for pdb generation
|
||||
ENDIF()
|
||||
|
||||
ENDIF( IOS )
|
||||
|
@ -301,7 +310,9 @@ SET( ASSIMP_INCLUDE_INSTALL_DIR "include" CACHE STRING
|
|||
SET( ASSIMP_BIN_INSTALL_DIR "bin" CACHE STRING
|
||||
"Path the tool executables are installed to." )
|
||||
|
||||
IF (CMAKE_BUILD_TYPE STREQUAL "Debug")
|
||||
get_cmake_property(is_multi_config GENERATOR_IS_MULTI_CONFIG)
|
||||
|
||||
IF (is_multi_config OR (CMAKE_BUILD_TYPE STREQUAL "Debug"))
|
||||
SET(CMAKE_DEBUG_POSTFIX "d" CACHE STRING "Debug Postfix for lib, samples and tools")
|
||||
ELSE()
|
||||
SET(CMAKE_DEBUG_POSTFIX "" CACHE STRING "Debug Postfix for lib, samples and tools")
|
||||
|
@ -543,18 +554,22 @@ if(WIN32)
|
|||
if (CMAKE_SIZEOF_VOID_P EQUAL 8)
|
||||
SET(BIN_DIR "${PROJECT_SOURCE_DIR}/bin64/")
|
||||
SET(LIB_DIR "${PROJECT_SOURCE_DIR}/lib64/")
|
||||
elseif()
|
||||
else()
|
||||
SET(BIN_DIR "${PROJECT_SOURCE_DIR}/bin32/")
|
||||
SET(LIB_DIR "${PROJECT_SOURCE_DIR}/lib32/")
|
||||
ENDIF()
|
||||
|
||||
IF(MSVC12)
|
||||
SET(ASSIMP_MSVC_VERSION "vc120")
|
||||
ELSEIF(MSVC14)
|
||||
SET(ASSIMP_MSVC_VERSION "vc140")
|
||||
ELSEIF(MSVC15)
|
||||
SET(ASSIMP_MSVC_VERSION "vc141")
|
||||
ENDIF(MSVC12)
|
||||
IF(MSVC_TOOLSET_VERSION)
|
||||
set(MSVC_PREFIX "vc${MSVC_TOOLSET_VERSION}")
|
||||
ELSE()
|
||||
IF(MSVC12)
|
||||
SET(ASSIMP_MSVC_VERSION "vc120")
|
||||
ELSEIF(MSVC14)
|
||||
SET(ASSIMP_MSVC_VERSION "vc140")
|
||||
ELSEIF(MSVC15)
|
||||
SET(ASSIMP_MSVC_VERSION "vc141")
|
||||
ENDIF(MSVC12)
|
||||
ENDIF()
|
||||
|
||||
IF(MSVC12 OR MSVC14 OR MSVC15 )
|
||||
ADD_CUSTOM_TARGET(UpdateAssimpLibsDebugSymbolsAndDLLs COMMENT "Copying Assimp Libraries ..." VERBATIM)
|
||||
|
|
|
@ -17,6 +17,8 @@ A library to import and export various 3d-model-formats including scene-post-pro
|
|||
|
||||
APIs are provided for C and C++. There are various bindings to other languages (C#, Java, Python, Delphi, D). Assimp also runs on Android and iOS.
|
||||
|
||||
[Check the latest doc](https://assimp-docs.readthedocs.io/en/latest/).
|
||||
|
||||
Additionally, assimp features various __mesh post processing tools__: normals and tangent space generation, triangulation, vertex cache locality optimization, removal of degenerate primitives and duplicate vertices, sorting by primitive type, merging of redundant materials and many more.
|
||||
|
||||
This is the development repo containing the latest features and bugfixes. For productive use though, we recommend one of the stable releases available from [Github Assimp Releases](https://github.com/assimp/assimp/releases).
|
||||
|
|
18
appveyor.yml
18
appveyor.yml
|
@ -15,8 +15,8 @@ matrix:
|
|||
|
||||
image:
|
||||
- Visual Studio 2013
|
||||
- Previous Visual Studio 2015
|
||||
- Previous Visual Studio 2017
|
||||
- Visual Studio 2015
|
||||
- Visual Studio 2017
|
||||
|
||||
platform:
|
||||
- Win32
|
||||
|
@ -28,10 +28,10 @@ install:
|
|||
- set PATH=C:\Ruby24-x64\bin;%PATH%
|
||||
- set CMAKE_DEFINES -DASSIMP_WERROR=ON
|
||||
- if "%APPVEYOR_BUILD_WORKER_IMAGE%"=="Visual Studio 2013" set CMAKE_GENERATOR_NAME=Visual Studio 12 2013
|
||||
- if "%APPVEYOR_BUILD_WORKER_IMAGE%"=="Previous Visual Studio 2015" set CMAKE_GENERATOR_NAME=Visual Studio 14 2015
|
||||
- if "%APPVEYOR_BUILD_WORKER_IMAGE%"=="Previous Visual Studio 2017" set CMAKE_GENERATOR_NAME=Visual Studio 15 2017
|
||||
- if "%APPVEYOR_BUILD_WORKER_IMAGE%"=="Visual Studio 2015" set CMAKE_GENERATOR_NAME=Visual Studio 14 2015
|
||||
- if "%APPVEYOR_BUILD_WORKER_IMAGE%"=="Visual Studio 2017" set CMAKE_GENERATOR_NAME=Visual Studio 15 2017
|
||||
- if "%platform%"=="x64" set CMAKE_GENERATOR_NAME=%CMAKE_GENERATOR_NAME% Win64
|
||||
- cmake %CMAKE_DEFINES% -G "%CMAKE_GENERATOR_NAME%"
|
||||
- cmake %CMAKE_DEFINES% -G "%CMAKE_GENERATOR_NAME%" .
|
||||
- set PATH=%PATH%;"C:\\Program Files (x86)\\Inno Setup 5"
|
||||
- ps: Invoke-WebRequest -Uri https://download.microsoft.com/download/5/7/b/57b2947c-7221-4f33-b35e-2fc78cb10df4/vc_redist.x64.exe -OutFile .\packaging\windows-innosetup\vc_redist.x64.exe
|
||||
- ps: Invoke-WebRequest -Uri https://download.microsoft.com/download/1/d/8/1d8137db-b5bb-4925-8c5d-927424a2e4de/vc_redist.x86.exe -OutFile .\packaging\windows-innosetup\vc_redist.x86.exe
|
||||
|
@ -53,7 +53,13 @@ build:
|
|||
project: Assimp.sln
|
||||
|
||||
after_build:
|
||||
- if "%APPVEYOR_BUILD_WORKER_IMAGE%"=="Visual Studio 2017" iscc packaging\windows-innosetup\script.iss
|
||||
- if "%APPVEYOR_BUILD_WORKER_IMAGE%"=="Visual Studio 2017" (
|
||||
if "%platform%"=="x64" (
|
||||
iscc packaging\windows-innosetup\script_x64.iss
|
||||
) else (
|
||||
iscc packaging\windows-innosetup\script_x86.iss
|
||||
)
|
||||
)
|
||||
- 7z a assimp.7z bin\%CONFIGURATION%\* lib\%CONFIGURATION%\*
|
||||
|
||||
test_script:
|
||||
|
|
|
@ -53,6 +53,7 @@ endif()
|
|||
set(CMAKE_IMPORT_FILE_VERSION)
|
||||
|
||||
get_filename_component(ASSIMP_ROOT_DIR "@CMAKE_INSTALL_PREFIX@" REALPATH)
|
||||
|
||||
set( ASSIMP_CXX_FLAGS ) # dynamically linked library
|
||||
set( ASSIMP_LINK_FLAGS "" )
|
||||
set( ASSIMP_LIBRARY_DIRS "${ASSIMP_ROOT_DIR}/@ASSIMP_LIB_INSTALL_DIR@")
|
||||
|
|
|
@ -1299,7 +1299,7 @@ void ASEImporter::BuildMaterialIndices()
|
|||
}
|
||||
}
|
||||
|
||||
// Dekete our temporary array
|
||||
// Delete our temporary array
|
||||
delete[] pcIntMaterials;
|
||||
}
|
||||
|
||||
|
|
|
@ -45,7 +45,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
* @brief Implementation of the ASE parser class
|
||||
*/
|
||||
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_ASE_IMPORTER
|
||||
#ifndef ASSIMP_BUILD_NO_3DS_IMPORTER
|
||||
|
||||
|
|
|
@ -188,10 +188,11 @@ struct Animation {
|
|||
} mRotationType, mScalingType, mPositionType;
|
||||
|
||||
Animation() AI_NO_EXCEPT
|
||||
: mRotationType (TRACK)
|
||||
, mScalingType (TRACK)
|
||||
, mPositionType (TRACK)
|
||||
{}
|
||||
: mRotationType (TRACK)
|
||||
, mScalingType (TRACK)
|
||||
, mPositionType (TRACK) {
|
||||
// empty
|
||||
}
|
||||
|
||||
//! List of track rotation keyframes
|
||||
std::vector< aiQuatKey > akeyRotations;
|
||||
|
@ -243,7 +244,6 @@ struct BaseNode {
|
|||
mTargetPosition.x = qnan;
|
||||
}
|
||||
|
||||
|
||||
//! Name of the mesh
|
||||
std::string mName;
|
||||
|
||||
|
|
|
@ -68,7 +68,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
using namespace Assimp;
|
||||
|
||||
static const aiImporterDesc desc = {
|
||||
".assbin Importer",
|
||||
"Assimp Binary Importer",
|
||||
"Gargaj / Conspiracy",
|
||||
"",
|
||||
"",
|
||||
|
|
|
@ -145,6 +145,10 @@ SET( Core_SRCS
|
|||
Assimp.cpp
|
||||
)
|
||||
|
||||
IF(MSVC)
|
||||
list(APPEND Core_SRCS "res/assimp.rc")
|
||||
ENDIF(MSVC)
|
||||
|
||||
SET( Logging_SRCS
|
||||
${HEADER_PATH}/DefaultLogger.hpp
|
||||
${HEADER_PATH}/LogStream.hpp
|
||||
|
@ -800,6 +804,18 @@ ADD_ASSIMP_IMPORTER( MMD
|
|||
MMDVmdParser.h
|
||||
)
|
||||
|
||||
# Workaround for issue #2406 - force problematic large file to be optimized to prevent string table overflow error
|
||||
# Used -Os instead of -O2 as previous issues had mentioned, since -Os is roughly speaking -O2, excluding any
|
||||
# optimizations that take up extra space. Given that the issue is a string table overflowing, -Os seemed appropriate
|
||||
# Also, I'm not positive if both link & compile flags are needed, but this hopefully ensures that the issue should not
|
||||
# recur for edge cases such as static builds.
|
||||
if ((CMAKE_COMPILER_IS_MINGW) AND (CMAKE_BUILD_TYPE MATCHES Debug))
|
||||
message("-- Applying MinGW StepFileGen1.cpp Debug Workaround")
|
||||
SET_SOURCE_FILES_PROPERTIES(Importer/StepFile/StepFileGen1.cpp PROPERTIES COMPILE_FLAGS -Os )
|
||||
SET_SOURCE_FILES_PROPERTIES(Importer/StepFile/StepFileGen1.cpp PROPERTIES LINK_FLAGS -Os )
|
||||
SET_SOURCE_FILES_PROPERTIES(Importer/StepFile/StepFileGen1.cpp PROPERTIES STATIC_LIBRARY_FLAGS -Os )
|
||||
endif()
|
||||
|
||||
ADD_ASSIMP_IMPORTER( STEP
|
||||
STEPFile.h
|
||||
Importer/StepFile/StepFileImporter.h
|
||||
|
@ -1033,6 +1049,10 @@ ENDIF (ASSIMP_BUILD_NONFREE_C4D_IMPORTER)
|
|||
|
||||
if( MSVC )
|
||||
# in order to prevent DLL hell, each of the DLLs have to be suffixed with the major version and msvc prefix
|
||||
# CMake 3.12 added a variable for this
|
||||
if(MSVC_TOOLSET_VERSION)
|
||||
set(MSVC_PREFIX "vc${MSVC_TOOLSET_VERSION}")
|
||||
else()
|
||||
if( MSVC70 OR MSVC71 )
|
||||
set(MSVC_PREFIX "vc70")
|
||||
elseif( MSVC80 )
|
||||
|
@ -1047,9 +1067,12 @@ if( MSVC )
|
|||
set(MSVC_PREFIX "vc120")
|
||||
elseif( MSVC14 )
|
||||
set(MSVC_PREFIX "vc140")
|
||||
elseif( MSVC15 )
|
||||
set(MSVC_PREFIX "vc141")
|
||||
else()
|
||||
set(MSVC_PREFIX "vc150")
|
||||
endif()
|
||||
endif()
|
||||
set(LIBRARY_SUFFIX "${ASSIMP_LIBRARY_SUFFIX}-${MSVC_PREFIX}-mt" CACHE STRING "the suffix for the assimp windows library")
|
||||
endif()
|
||||
|
||||
|
|
|
@ -64,13 +64,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
using namespace Assimp;
|
||||
|
||||
namespace Assimp
|
||||
{
|
||||
namespace Assimp {
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Worker function for exporting a scene to Collada. Prototyped and registered in Exporter.cpp
|
||||
void ExportSceneCollada(const char* pFile, IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* /*pProperties*/)
|
||||
{
|
||||
void ExportSceneCollada(const char* pFile, IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* /*pProperties*/) {
|
||||
std::string path = DefaultIOSystem::absolutePath(std::string(pFile));
|
||||
std::string file = DefaultIOSystem::completeBaseName(std::string(pFile));
|
||||
|
||||
|
@ -93,12 +91,12 @@ void ExportSceneCollada(const char* pFile, IOSystem* pIOSystem, const aiScene* p
|
|||
|
||||
} // end of namespace Assimp
|
||||
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor for a specific scene to export
|
||||
ColladaExporter::ColladaExporter( const aiScene* pScene, IOSystem* pIOSystem, const std::string& path, const std::string& file) : mIOSystem(pIOSystem), mPath(path), mFile(file)
|
||||
{
|
||||
ColladaExporter::ColladaExporter( const aiScene* pScene, IOSystem* pIOSystem, const std::string& path, const std::string& file)
|
||||
: mIOSystem(pIOSystem)
|
||||
, mPath(path)
|
||||
, mFile(file) {
|
||||
// make sure that all formatting happens using the standard, C locale and not the user's current locale
|
||||
mOutput.imbue( std::locale("C") );
|
||||
mOutput.precision(16);
|
||||
|
@ -115,17 +113,15 @@ ColladaExporter::ColladaExporter( const aiScene* pScene, IOSystem* pIOSystem, co
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor
|
||||
ColladaExporter::~ColladaExporter()
|
||||
{
|
||||
if(mSceneOwned) {
|
||||
ColladaExporter::~ColladaExporter() {
|
||||
if ( mSceneOwned ) {
|
||||
delete mScene;
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Starts writing the contents
|
||||
void ColladaExporter::WriteFile()
|
||||
{
|
||||
void ColladaExporter::WriteFile() {
|
||||
// write the DTD
|
||||
mOutput << "<?xml version=\"1.0\" encoding=\"UTF-8\" standalone=\"no\" ?>" << endstr;
|
||||
// COLLADA element start
|
||||
|
@ -158,8 +154,7 @@ void ColladaExporter::WriteFile()
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Writes the asset header
|
||||
void ColladaExporter::WriteHeader()
|
||||
{
|
||||
void ColladaExporter::WriteHeader() {
|
||||
static const ai_real epsilon = ai_real( 0.00001 );
|
||||
static const aiQuaternion x_rot(aiMatrix3x3(
|
||||
0, -1, 0,
|
||||
|
@ -238,25 +233,64 @@ void ColladaExporter::WriteHeader()
|
|||
mOutput << startstr << "<contributor>" << endstr;
|
||||
PushTag();
|
||||
|
||||
aiMetadata* meta = mScene->mRootNode->mMetaData;
|
||||
// If no Scene metadata, use root node metadata
|
||||
aiMetadata* meta = mScene->mMetaData;
|
||||
if (nullptr == meta) {
|
||||
meta = mScene->mRootNode->mMetaData;
|
||||
}
|
||||
|
||||
aiString value;
|
||||
if (!meta || !meta->Get("Author", value))
|
||||
if (!meta || !meta->Get("Author", value)) {
|
||||
mOutput << startstr << "<author>" << "Assimp" << "</author>" << endstr;
|
||||
else
|
||||
} else {
|
||||
mOutput << startstr << "<author>" << XMLEscape(value.C_Str()) << "</author>" << endstr;
|
||||
}
|
||||
|
||||
if (!meta || !meta->Get("AuthoringTool", value))
|
||||
if (nullptr == meta || !meta->Get("AuthoringTool", value)) {
|
||||
mOutput << startstr << "<authoring_tool>" << "Assimp Exporter" << "</authoring_tool>" << endstr;
|
||||
else
|
||||
} else {
|
||||
mOutput << startstr << "<authoring_tool>" << XMLEscape(value.C_Str()) << "</authoring_tool>" << endstr;
|
||||
}
|
||||
|
||||
//mOutput << startstr << "<author>" << mScene->author.C_Str() << "</author>" << endstr;
|
||||
//mOutput << startstr << "<authoring_tool>" << mScene->authoringTool.C_Str() << "</authoring_tool>" << endstr;
|
||||
if (meta) {
|
||||
if (meta->Get("Comments", value)) {
|
||||
mOutput << startstr << "<comments>" << XMLEscape(value.C_Str()) << "</comments>" << endstr;
|
||||
}
|
||||
if (meta->Get("Copyright", value)) {
|
||||
mOutput << startstr << "<copyright>" << XMLEscape(value.C_Str()) << "</copyright>" << endstr;
|
||||
}
|
||||
if (meta->Get("SourceData", value)) {
|
||||
mOutput << startstr << "<source_data>" << XMLEscape(value.C_Str()) << "</source_data>" << endstr;
|
||||
}
|
||||
}
|
||||
|
||||
PopTag();
|
||||
mOutput << startstr << "</contributor>" << endstr;
|
||||
mOutput << startstr << "<created>" << date_str << "</created>" << endstr;
|
||||
|
||||
if (nullptr == meta || !meta->Get("Created", value)) {
|
||||
mOutput << startstr << "<created>" << date_str << "</created>" << endstr;
|
||||
} else {
|
||||
mOutput << startstr << "<created>" << XMLEscape(value.C_Str()) << "</created>" << endstr;
|
||||
}
|
||||
|
||||
// Modified date is always the date saved
|
||||
mOutput << startstr << "<modified>" << date_str << "</modified>" << endstr;
|
||||
|
||||
if (meta) {
|
||||
if (meta->Get("Keywords", value)) {
|
||||
mOutput << startstr << "<keywords>" << XMLEscape(value.C_Str()) << "</keywords>" << endstr;
|
||||
}
|
||||
if (meta->Get("Revision", value)) {
|
||||
mOutput << startstr << "<revision>" << XMLEscape(value.C_Str()) << "</revision>" << endstr;
|
||||
}
|
||||
if (meta->Get("Subject", value)) {
|
||||
mOutput << startstr << "<subject>" << XMLEscape(value.C_Str()) << "</subject>" << endstr;
|
||||
}
|
||||
if (meta->Get("Title", value)) {
|
||||
mOutput << startstr << "<title>" << XMLEscape(value.C_Str()) << "</title>" << endstr;
|
||||
}
|
||||
}
|
||||
|
||||
mOutput << startstr << "<unit name=\"meter\" meter=\"" << scale << "\" />" << endstr;
|
||||
mOutput << startstr << "<up_axis>" << up_axis << "</up_axis>" << endstr;
|
||||
PopTag();
|
||||
|
@ -269,12 +303,15 @@ void ColladaExporter::WriteTextures() {
|
|||
static const unsigned int buffer_size = 1024;
|
||||
char str[buffer_size];
|
||||
|
||||
if(mScene->HasTextures()) {
|
||||
if (mScene->HasTextures()) {
|
||||
for(unsigned int i = 0; i < mScene->mNumTextures; i++) {
|
||||
// It would be great to be able to create a directory in portable standard C++, but it's not the case,
|
||||
// so we just write the textures in the current directory.
|
||||
|
||||
aiTexture* texture = mScene->mTextures[i];
|
||||
if ( nullptr == texture ) {
|
||||
continue;
|
||||
}
|
||||
|
||||
ASSIMP_itoa10(str, buffer_size, i + 1);
|
||||
|
||||
|
@ -428,6 +465,7 @@ void ColladaExporter::WritePointLight(const aiLight *const light){
|
|||
mOutput << startstr << "</point>" << endstr;
|
||||
|
||||
}
|
||||
|
||||
void ColladaExporter::WriteDirectionalLight(const aiLight *const light){
|
||||
const aiColor3D &color= light->mColorDiffuse;
|
||||
mOutput << startstr << "<directional>" << endstr;
|
||||
|
@ -440,6 +478,7 @@ void ColladaExporter::WriteDirectionalLight(const aiLight *const light){
|
|||
mOutput << startstr << "</directional>" << endstr;
|
||||
|
||||
}
|
||||
|
||||
void ColladaExporter::WriteSpotLight(const aiLight *const light){
|
||||
|
||||
const aiColor3D &color= light->mColorDiffuse;
|
||||
|
@ -496,18 +535,16 @@ void ColladaExporter::WriteAmbienttLight(const aiLight *const light){
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Reads a single surface entry from the given material keys
|
||||
void ColladaExporter::ReadMaterialSurface( Surface& poSurface, const aiMaterial* pSrcMat, aiTextureType pTexture, const char* pKey, size_t pType, size_t pIndex)
|
||||
{
|
||||
if( pSrcMat->GetTextureCount( pTexture) > 0 )
|
||||
{
|
||||
void ColladaExporter::ReadMaterialSurface( Surface& poSurface, const aiMaterial* pSrcMat,
|
||||
aiTextureType pTexture, const char* pKey, size_t pType, size_t pIndex) {
|
||||
if( pSrcMat->GetTextureCount( pTexture) > 0 ) {
|
||||
aiString texfile;
|
||||
unsigned int uvChannel = 0;
|
||||
pSrcMat->GetTexture( pTexture, 0, &texfile, NULL, &uvChannel);
|
||||
|
||||
std::string index_str(texfile.C_Str());
|
||||
|
||||
if(index_str.size() != 0 && index_str[0] == '*')
|
||||
{
|
||||
if(index_str.size() != 0 && index_str[0] == '*') {
|
||||
unsigned int index;
|
||||
|
||||
index_str = index_str.substr(1, std::string::npos);
|
||||
|
@ -525,15 +562,13 @@ void ColladaExporter::ReadMaterialSurface( Surface& poSurface, const aiMaterial*
|
|||
} else {
|
||||
throw DeadlyExportError("could not find embedded texture at index " + index_str);
|
||||
}
|
||||
} else
|
||||
{
|
||||
} else {
|
||||
poSurface.texture = texfile.C_Str();
|
||||
}
|
||||
|
||||
poSurface.channel = uvChannel;
|
||||
poSurface.exist = true;
|
||||
} else
|
||||
{
|
||||
} else {
|
||||
if( pKey )
|
||||
poSurface.exist = pSrcMat->Get( pKey, static_cast<unsigned int>(pType), static_cast<unsigned int>(pIndex), poSurface.color) == aiReturn_SUCCESS;
|
||||
}
|
||||
|
@ -541,15 +576,13 @@ void ColladaExporter::ReadMaterialSurface( Surface& poSurface, const aiMaterial*
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Reimplementation of isalnum(,C locale), because AppVeyor does not see standard version.
|
||||
static bool isalnum_C(char c)
|
||||
{
|
||||
static bool isalnum_C(char c) {
|
||||
return ( nullptr != strchr("0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz",c) );
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Writes an image entry for the given surface
|
||||
void ColladaExporter::WriteImageEntry( const Surface& pSurface, const std::string& pNameAdd)
|
||||
{
|
||||
void ColladaExporter::WriteImageEntry( const Surface& pSurface, const std::string& pNameAdd) {
|
||||
if( !pSurface.texture.empty() )
|
||||
{
|
||||
mOutput << startstr << "<image id=\"" << XMLEscape(pNameAdd) << "\">" << endstr;
|
||||
|
@ -803,8 +836,9 @@ void ColladaExporter::WriteControllerLibrary()
|
|||
mOutput << startstr << "<library_controllers>" << endstr;
|
||||
PushTag();
|
||||
|
||||
for( size_t a = 0; a < mScene->mNumMeshes; ++a)
|
||||
for( size_t a = 0; a < mScene->mNumMeshes; ++a) {
|
||||
WriteController( a);
|
||||
}
|
||||
|
||||
PopTag();
|
||||
mOutput << startstr << "</library_controllers>" << endstr;
|
||||
|
|
|
@ -207,6 +207,17 @@ void ColladaLoader::InternReadFile( const std::string& pFile, aiScene* pScene, I
|
|||
0, 0, 0, 1);
|
||||
}
|
||||
|
||||
// Store scene metadata
|
||||
if (!parser.mAssetMetaData.empty()) {
|
||||
const size_t numMeta(parser.mAssetMetaData.size());
|
||||
pScene->mMetaData = aiMetadata::Alloc(static_cast<unsigned int>(numMeta));
|
||||
size_t i = 0;
|
||||
for (auto it = parser.mAssetMetaData.cbegin(); it != parser.mAssetMetaData.cend(); ++it, ++i)
|
||||
{
|
||||
pScene->mMetaData->Set(static_cast<unsigned int>(i), (*it).first, (*it).second);
|
||||
}
|
||||
}
|
||||
|
||||
// store all meshes
|
||||
StoreSceneMeshes( pScene);
|
||||
|
||||
|
|
|
@ -264,14 +264,19 @@ void ColladaParser::ReadAssetInfo()
|
|||
|
||||
// check element end
|
||||
TestClosing( "up_axis");
|
||||
} else
|
||||
}
|
||||
else if(IsElement("contributor"))
|
||||
{
|
||||
SkipElement();
|
||||
ReadContributorInfo();
|
||||
}
|
||||
else
|
||||
{
|
||||
ReadMetaDataItem(mAssetMetaData);
|
||||
}
|
||||
}
|
||||
else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END)
|
||||
{
|
||||
if( strcmp( mReader->getNodeName(), "asset") != 0)
|
||||
if (strcmp( mReader->getNodeName(), "asset") != 0)
|
||||
ThrowException( "Expected end of <asset> element.");
|
||||
|
||||
break;
|
||||
|
@ -279,6 +284,75 @@ void ColladaParser::ReadAssetInfo()
|
|||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Reads the contributor info
|
||||
void ColladaParser::ReadContributorInfo()
|
||||
{
|
||||
if (mReader->isEmptyElement())
|
||||
return;
|
||||
|
||||
while (mReader->read())
|
||||
{
|
||||
if (mReader->getNodeType() == irr::io::EXN_ELEMENT)
|
||||
{
|
||||
ReadMetaDataItem(mAssetMetaData);
|
||||
}
|
||||
else if (mReader->getNodeType() == irr::io::EXN_ELEMENT_END)
|
||||
{
|
||||
if (strcmp(mReader->getNodeName(), "contributor") != 0)
|
||||
ThrowException("Expected end of <contributor> element.");
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Reads a single string metadata item
|
||||
void ColladaParser::ReadMetaDataItem(StringMetaData &metadata)
|
||||
{
|
||||
// Metadata such as created, keywords, subject etc
|
||||
const char* key_char = mReader->getNodeName();
|
||||
if (key_char != nullptr)
|
||||
{
|
||||
const std::string key_str(key_char);
|
||||
const char* value_char = TestTextContent();
|
||||
if (value_char != nullptr)
|
||||
{
|
||||
std::string camel_key_str = key_str;
|
||||
ToCamelCase(camel_key_str);
|
||||
aiString aistr;
|
||||
aistr.Set(value_char);
|
||||
metadata.emplace(camel_key_str, aistr);
|
||||
TestClosing(key_str.c_str());
|
||||
}
|
||||
else
|
||||
SkipElement();
|
||||
}
|
||||
else
|
||||
SkipElement();
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Convert underscore_seperated to CamelCase: "authoring_tool" becomes "AuthoringTool"
|
||||
void ColladaParser::ToCamelCase(std::string &text)
|
||||
{
|
||||
if (text.empty())
|
||||
return;
|
||||
// Capitalise first character
|
||||
text[0] = ToUpper(text[0]);
|
||||
for (auto it = text.begin(); it != text.end(); /*iterated below*/)
|
||||
{
|
||||
if ((*it) == '_')
|
||||
{
|
||||
it = text.erase(it);
|
||||
if (it != text.end())
|
||||
(*it) = ToUpper(*it);
|
||||
}
|
||||
else
|
||||
++it;
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Reads the animation clips
|
||||
void ColladaParser::ReadAnimationClipLibrary()
|
||||
|
|
|
@ -66,6 +66,9 @@ namespace Assimp
|
|||
friend class ColladaLoader;
|
||||
|
||||
protected:
|
||||
/** Map for generic metadata as aiString */
|
||||
typedef std::map<std::string, aiString> StringMetaData;
|
||||
|
||||
/** Constructor from XML file */
|
||||
ColladaParser( IOSystem* pIOHandler, const std::string& pFile);
|
||||
|
||||
|
@ -81,6 +84,15 @@ namespace Assimp
|
|||
/** Reads asset information such as coordinate system information and legal blah */
|
||||
void ReadAssetInfo();
|
||||
|
||||
/** Reads contributor information such as author and legal blah */
|
||||
void ReadContributorInfo();
|
||||
|
||||
/** Reads generic metadata into provided map */
|
||||
void ReadMetaDataItem(StringMetaData &metadata);
|
||||
|
||||
/** Convert underscore_seperated to CamelCase "authoring_tool" becomes "AuthoringTool" */
|
||||
static void ToCamelCase(std::string &text);
|
||||
|
||||
/** Reads the animation library */
|
||||
void ReadAnimationLibrary();
|
||||
|
||||
|
@ -343,6 +355,9 @@ namespace Assimp
|
|||
/** Which is the up vector */
|
||||
enum { UP_X, UP_Y, UP_Z } mUpDirection;
|
||||
|
||||
/** Asset metadata (global for scene) */
|
||||
StringMetaData mAssetMetaData;
|
||||
|
||||
/** Collada file format version */
|
||||
Collada::FormatVersion mFormat;
|
||||
};
|
||||
|
|
|
@ -288,7 +288,7 @@ void Exporter::SetProgressHandler(ProgressHandler* pHandler) {
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
const aiExportDataBlob* Exporter::ExportToBlob( const aiScene* pScene, const char* pFormatId,
|
||||
unsigned int, const ExportProperties* /*pProperties*/ ) {
|
||||
unsigned int pPreprocessing, const ExportProperties* pProperties) {
|
||||
if (pimpl->blob) {
|
||||
delete pimpl->blob;
|
||||
pimpl->blob = nullptr;
|
||||
|
@ -298,7 +298,7 @@ const aiExportDataBlob* Exporter::ExportToBlob( const aiScene* pScene, const cha
|
|||
BlobIOSystem* blobio = new BlobIOSystem();
|
||||
pimpl->mIOSystem = std::shared_ptr<IOSystem>( blobio );
|
||||
|
||||
if (AI_SUCCESS != Export(pScene,pFormatId,blobio->GetMagicFileName())) {
|
||||
if (AI_SUCCESS != Export(pScene,pFormatId,blobio->GetMagicFileName(), pPreprocessing, pProperties)) {
|
||||
pimpl->mIOSystem = old;
|
||||
return nullptr;
|
||||
}
|
||||
|
|
|
@ -47,7 +47,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
#ifndef ASSIMP_BUILD_NO_FBX_EXPORTER
|
||||
|
||||
|
||||
namespace Assimp {
|
||||
namespace FBX
|
||||
{
|
||||
const std::string NULL_RECORD = { // 13 null bytes
|
||||
|
@ -80,7 +80,7 @@ namespace FBX
|
|||
TransformInheritance_MAX // end-of-enum sentinel
|
||||
};
|
||||
}
|
||||
|
||||
}
|
||||
#endif // ASSIMP_BUILD_NO_FBX_EXPORTER
|
||||
|
||||
#endif // AI_FBXCOMMON_H_INC
|
||||
|
|
|
@ -67,6 +67,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <sstream>
|
||||
#include <iomanip>
|
||||
|
||||
|
||||
namespace Assimp {
|
||||
namespace FBX {
|
||||
|
||||
|
@ -76,7 +77,7 @@ namespace Assimp {
|
|||
|
||||
#define CONVERT_FBX_TIME(time) static_cast<double>(time) / 46186158000L
|
||||
|
||||
FBXConverter::FBXConverter(aiScene* out, const Document& doc)
|
||||
FBXConverter::FBXConverter(aiScene* out, const Document& doc, bool removeEmptyBones, FbxUnit unit )
|
||||
: defaultMaterialIndex()
|
||||
, lights()
|
||||
, cameras()
|
||||
|
@ -89,7 +90,9 @@ namespace Assimp {
|
|||
, mNodeNames()
|
||||
, anim_fps()
|
||||
, out(out)
|
||||
, doc(doc) {
|
||||
, doc(doc)
|
||||
, mRemoveEmptyBones( removeEmptyBones )
|
||||
, mCurrentUnit(FbxUnit::cm) {
|
||||
// animations need to be converted first since this will
|
||||
// populate the node_anim_chain_bits map, which is needed
|
||||
// to determine which nodes need to be generated.
|
||||
|
@ -117,6 +120,7 @@ namespace Assimp {
|
|||
|
||||
ConvertGlobalSettings();
|
||||
TransferDataToScene();
|
||||
ConvertToUnitScale(unit);
|
||||
|
||||
// if we didn't read any meshes set the AI_SCENE_FLAGS_INCOMPLETE
|
||||
// to make sure the scene passes assimp's validation. FBX files
|
||||
|
@ -387,6 +391,7 @@ namespace Assimp {
|
|||
break;
|
||||
default:
|
||||
ai_assert(false);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -977,7 +982,9 @@ namespace Assimp {
|
|||
unsigned int epcount = 0;
|
||||
for (unsigned i = 0; i < indices.size(); i++)
|
||||
{
|
||||
if (indices[i] < 0) epcount++;
|
||||
if (indices[i] < 0) {
|
||||
epcount++;
|
||||
}
|
||||
}
|
||||
unsigned int pcount = static_cast<unsigned int>( indices.size() );
|
||||
unsigned int scount = out_mesh->mNumFaces = pcount - epcount;
|
||||
|
@ -1407,7 +1414,7 @@ namespace Assimp {
|
|||
|
||||
const WeightIndexArray& indices = cluster->GetIndices();
|
||||
|
||||
if (indices.empty()) {
|
||||
if (indices.empty() && mRemoveEmptyBones ) {
|
||||
continue;
|
||||
}
|
||||
|
||||
|
@ -1439,13 +1446,11 @@ namespace Assimp {
|
|||
|
||||
if (index_out_indices.back() == no_index_sentinel) {
|
||||
index_out_indices.back() = out_indices.size();
|
||||
|
||||
}
|
||||
|
||||
if (no_mat_check) {
|
||||
out_indices.push_back(out_idx[i]);
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
// this extra lookup is in O(logn), so the entire algorithm becomes O(nlogn)
|
||||
const std::vector<unsigned int>::iterator it = std::lower_bound(
|
||||
outputVertStartIndices->begin(),
|
||||
|
@ -1465,7 +1470,7 @@ namespace Assimp {
|
|||
// if we found at least one, generate the output bones
|
||||
// XXX this could be heavily simplified by collecting the bone
|
||||
// data in a single step.
|
||||
if (ok) {
|
||||
if (ok && mRemoveEmptyBones) {
|
||||
ConvertCluster(bones, model, *cluster, out_indices, index_out_indices,
|
||||
count_out_indices, node_global_transform);
|
||||
}
|
||||
|
@ -1596,6 +1601,13 @@ namespace Assimp {
|
|||
out_mat->AddProperty(&str, AI_MATKEY_NAME);
|
||||
}
|
||||
|
||||
// Set the shading mode as best we can: The FBX specification only mentions Lambert and Phong, and only Phong is mentioned in Assimp's aiShadingMode enum.
|
||||
if (material.GetShadingModel() == "phong")
|
||||
{
|
||||
aiShadingMode shadingMode = aiShadingMode_Phong;
|
||||
out_mat->AddProperty<aiShadingMode>(&shadingMode, 1, AI_MATKEY_SHADING_MODEL);
|
||||
}
|
||||
|
||||
// shading stuff and colors
|
||||
SetShadingPropertiesCommon(out_mat, props);
|
||||
SetShadingPropertiesRaw( out_mat, props, material.Textures(), mesh );
|
||||
|
@ -3407,8 +3419,9 @@ void FBXConverter::SetShadingPropertiesRaw(aiMaterial* out_mat, const PropertyTa
|
|||
|
||||
na->mNumScalingKeys = static_cast<unsigned int>(keys.size());
|
||||
na->mScalingKeys = new aiVectorKey[keys.size()];
|
||||
if (keys.size() > 0)
|
||||
if (keys.size() > 0) {
|
||||
InterpolateKeys(na->mScalingKeys, keys, inputs, aiVector3D(1.0f, 1.0f, 1.0f), maxTime, minTime);
|
||||
}
|
||||
}
|
||||
|
||||
void FBXConverter::ConvertTranslationKeys(aiNodeAnim* na, const std::vector<const AnimationCurveNode*>& nodes,
|
||||
|
@ -3472,6 +3485,46 @@ void FBXConverter::SetShadingPropertiesRaw(aiMaterial* out_mat, const PropertyTa
|
|||
out->mMetaData->Set(14, "CustomFrameRate", doc.GlobalSettings().CustomFrameRate());
|
||||
}
|
||||
|
||||
void FBXConverter::ConvertToUnitScale( FbxUnit unit ) {
|
||||
if (mCurrentUnit == unit) {
|
||||
return;
|
||||
}
|
||||
|
||||
ai_real scale = 1.0;
|
||||
if (mCurrentUnit == FbxUnit::cm) {
|
||||
if (unit == FbxUnit::m) {
|
||||
scale = (ai_real)0.01;
|
||||
} else if (unit == FbxUnit::km) {
|
||||
scale = (ai_real)0.00001;
|
||||
}
|
||||
} else if (mCurrentUnit == FbxUnit::m) {
|
||||
if (unit == FbxUnit::cm) {
|
||||
scale = (ai_real)100.0;
|
||||
} else if (unit == FbxUnit::km) {
|
||||
scale = (ai_real)0.001;
|
||||
}
|
||||
} else if (mCurrentUnit == FbxUnit::km) {
|
||||
if (unit == FbxUnit::cm) {
|
||||
scale = (ai_real)100000.0;
|
||||
} else if (unit == FbxUnit::m) {
|
||||
scale = (ai_real)1000.0;
|
||||
}
|
||||
}
|
||||
|
||||
for (auto mesh : meshes) {
|
||||
if (nullptr == mesh) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (mesh->HasPositions()) {
|
||||
for (unsigned int i = 0; i < mesh->mNumVertices; ++i) {
|
||||
aiVector3D &pos = mesh->mVertices[i];
|
||||
pos *= scale;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void FBXConverter::TransferDataToScene()
|
||||
{
|
||||
ai_assert(!out->mMeshes);
|
||||
|
@ -3525,9 +3578,9 @@ void FBXConverter::SetShadingPropertiesRaw(aiMaterial* out_mat, const PropertyTa
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void ConvertToAssimpScene(aiScene* out, const Document& doc)
|
||||
void ConvertToAssimpScene(aiScene* out, const Document& doc, bool removeEmptyBones, FbxUnit unit)
|
||||
{
|
||||
FBXConverter converter(out, doc);
|
||||
FBXConverter converter(out, doc, removeEmptyBones, unit);
|
||||
}
|
||||
|
||||
} // !FBX
|
||||
|
|
|
@ -76,12 +76,22 @@ namespace FBX {
|
|||
|
||||
class Document;
|
||||
|
||||
enum class FbxUnit {
|
||||
cm = 0,
|
||||
m,
|
||||
km,
|
||||
NumUnits,
|
||||
|
||||
Undefined
|
||||
};
|
||||
|
||||
/**
|
||||
* Convert a FBX #Document to #aiScene
|
||||
* @param out Empty scene to be populated
|
||||
* @param doc Parsed FBX document
|
||||
* @param removeEmptyBones Will remove bones, which do not have any references to vertices.
|
||||
*/
|
||||
void ConvertToAssimpScene(aiScene* out, const Document& doc);
|
||||
void ConvertToAssimpScene(aiScene* out, const Document& doc, bool removeEmptyBones, FbxUnit unit);
|
||||
|
||||
/** Dummy class to encapsulate the conversion process */
|
||||
class FBXConverter {
|
||||
|
@ -112,7 +122,7 @@ public:
|
|||
};
|
||||
|
||||
public:
|
||||
FBXConverter(aiScene* out, const Document& doc);
|
||||
FBXConverter(aiScene* out, const Document& doc, bool removeEmptyBones, FbxUnit unit);
|
||||
~FBXConverter();
|
||||
|
||||
private:
|
||||
|
@ -414,6 +424,10 @@ private:
|
|||
|
||||
void ConvertGlobalSettings();
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Will perform the conversion from a given unit to the requested unit.
|
||||
void ConvertToUnitScale(FbxUnit unit);
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// copy generated meshes, animations, lights, cameras and textures to the output scene
|
||||
void TransferDataToScene();
|
||||
|
@ -453,6 +467,10 @@ private:
|
|||
|
||||
aiScene* const out;
|
||||
const FBX::Document& doc;
|
||||
|
||||
bool mRemoveEmptyBones;
|
||||
|
||||
FbxUnit mCurrentUnit;
|
||||
};
|
||||
|
||||
}
|
||||
|
|
|
@ -54,6 +54,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <sstream> // ostringstream
|
||||
#include <memory> // shared_ptr
|
||||
|
||||
namespace Assimp {
|
||||
// AddP70<type> helpers... there's no usable pattern here,
|
||||
// so all are defined as separate functions.
|
||||
// Even "animatable" properties are often completely different
|
||||
|
@ -252,7 +253,8 @@ void FBX::Node::DumpChildren(
|
|||
} else {
|
||||
std::ostringstream ss;
|
||||
DumpChildrenAscii(ss, indent);
|
||||
s.PutString(ss.str());
|
||||
if (ss.tellp() > 0)
|
||||
s.PutString(ss.str());
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -266,7 +268,8 @@ void FBX::Node::End(
|
|||
} else {
|
||||
std::ostringstream ss;
|
||||
EndAscii(ss, indent, has_children);
|
||||
s.PutString(ss.str());
|
||||
if (ss.tellp() > 0)
|
||||
s.PutString(ss.str());
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -367,7 +370,7 @@ void FBX::Node::EndBinary(
|
|||
bool has_children
|
||||
) {
|
||||
// if there were children, add a null record
|
||||
if (has_children) { s.PutString(FBX::NULL_RECORD); }
|
||||
if (has_children) { s.PutString(Assimp::FBX::NULL_RECORD); }
|
||||
|
||||
// now go back and write initial pos
|
||||
this->end_pos = s.Tell();
|
||||
|
@ -563,6 +566,6 @@ void FBX::Node::WritePropertyNode(
|
|||
FBX::Node::WritePropertyNodeAscii(name, v, s, indent);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
#endif // ASSIMP_BUILD_NO_FBX_EXPORTER
|
||||
#endif // ASSIMP_BUILD_NO_EXPORT
|
||||
|
|
|
@ -54,16 +54,16 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
namespace Assimp {
|
||||
namespace FBX {
|
||||
class Node;
|
||||
}
|
||||
|
||||
class FBX::Node
|
||||
{
|
||||
public: // public data members
|
||||
class FBX::Node {
|
||||
public:
|
||||
// TODO: accessors
|
||||
std::string name; // node name
|
||||
std::vector<FBX::Property> properties; // node properties
|
||||
std::vector<FBX::FBXExportProperty> properties; // node properties
|
||||
std::vector<FBX::Node> children; // child nodes
|
||||
|
||||
// some nodes always pretend they have children...
|
||||
|
@ -214,7 +214,7 @@ public: // static member functions
|
|||
Assimp::StreamWriterLE& s,
|
||||
bool binary, int indent
|
||||
) {
|
||||
FBX::Property p(value);
|
||||
FBX::FBXExportProperty p(value);
|
||||
FBX::Node node(name, p);
|
||||
node.Dump(s, binary, indent);
|
||||
}
|
||||
|
@ -264,7 +264,7 @@ private: // static helper functions
|
|||
);
|
||||
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif // ASSIMP_BUILD_NO_FBX_EXPORTER
|
||||
|
||||
|
|
|
@ -52,187 +52,210 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <locale>
|
||||
#include <sstream> // ostringstream
|
||||
|
||||
namespace Assimp {
|
||||
namespace FBX {
|
||||
|
||||
// constructors for single element properties
|
||||
|
||||
FBX::Property::Property(bool v)
|
||||
: type('C'), data(1)
|
||||
{
|
||||
data = {uint8_t(v)};
|
||||
FBXExportProperty::FBXExportProperty(bool v)
|
||||
: type('C')
|
||||
, data(1) {
|
||||
data = {
|
||||
uint8_t(v)
|
||||
};
|
||||
}
|
||||
|
||||
FBX::Property::Property(int16_t v) : type('Y'), data(2)
|
||||
{
|
||||
FBXExportProperty::FBXExportProperty(int16_t v)
|
||||
: type('Y')
|
||||
, data(2) {
|
||||
uint8_t* d = data.data();
|
||||
(reinterpret_cast<int16_t*>(d))[0] = v;
|
||||
}
|
||||
|
||||
FBX::Property::Property(int32_t v) : type('I'), data(4)
|
||||
{
|
||||
FBXExportProperty::FBXExportProperty(int32_t v)
|
||||
: type('I')
|
||||
, data(4) {
|
||||
uint8_t* d = data.data();
|
||||
(reinterpret_cast<int32_t*>(d))[0] = v;
|
||||
}
|
||||
|
||||
FBX::Property::Property(float v) : type('F'), data(4)
|
||||
{
|
||||
FBXExportProperty::FBXExportProperty(float v)
|
||||
: type('F')
|
||||
, data(4) {
|
||||
uint8_t* d = data.data();
|
||||
(reinterpret_cast<float*>(d))[0] = v;
|
||||
}
|
||||
|
||||
FBX::Property::Property(double v) : type('D'), data(8)
|
||||
{
|
||||
FBXExportProperty::FBXExportProperty(double v)
|
||||
: type('D')
|
||||
, data(8) {
|
||||
uint8_t* d = data.data();
|
||||
(reinterpret_cast<double*>(d))[0] = v;
|
||||
}
|
||||
|
||||
FBX::Property::Property(int64_t v) : type('L'), data(8)
|
||||
{
|
||||
FBXExportProperty::FBXExportProperty(int64_t v)
|
||||
: type('L')
|
||||
, data(8) {
|
||||
uint8_t* d = data.data();
|
||||
(reinterpret_cast<int64_t*>(d))[0] = v;
|
||||
}
|
||||
|
||||
|
||||
// constructors for array-type properties
|
||||
|
||||
FBX::Property::Property(const char* c, bool raw)
|
||||
: Property(std::string(c), raw)
|
||||
{}
|
||||
FBXExportProperty::FBXExportProperty(const char* c, bool raw)
|
||||
: FBXExportProperty(std::string(c), raw) {
|
||||
// empty
|
||||
}
|
||||
|
||||
// strings can either be saved as "raw" (R) data, or "string" (S) data
|
||||
FBX::Property::Property(const std::string& s, bool raw)
|
||||
: type(raw ? 'R' : 'S'), data(s.size())
|
||||
{
|
||||
FBXExportProperty::FBXExportProperty(const std::string& s, bool raw)
|
||||
: type(raw ? 'R' : 'S')
|
||||
, data(s.size()) {
|
||||
for (size_t i = 0; i < s.size(); ++i) {
|
||||
data[i] = uint8_t(s[i]);
|
||||
}
|
||||
}
|
||||
|
||||
FBX::Property::Property(const std::vector<uint8_t>& r)
|
||||
: type('R'), data(r)
|
||||
{}
|
||||
FBXExportProperty::FBXExportProperty(const std::vector<uint8_t>& r)
|
||||
: type('R')
|
||||
, data(r) {
|
||||
// empty
|
||||
}
|
||||
|
||||
FBX::Property::Property(const std::vector<int32_t>& va)
|
||||
: type('i'), data(4*va.size())
|
||||
{
|
||||
FBXExportProperty::FBXExportProperty(const std::vector<int32_t>& va)
|
||||
: type('i')
|
||||
, data(4 * va.size() ) {
|
||||
int32_t* d = reinterpret_cast<int32_t*>(data.data());
|
||||
for (size_t i = 0; i < va.size(); ++i) { d[i] = va[i]; }
|
||||
for (size_t i = 0; i < va.size(); ++i) {
|
||||
d[i] = va[i];
|
||||
}
|
||||
}
|
||||
|
||||
FBX::Property::Property(const std::vector<int64_t>& va)
|
||||
: type('l'), data(8*va.size())
|
||||
{
|
||||
FBXExportProperty::FBXExportProperty(const std::vector<int64_t>& va)
|
||||
: type('l')
|
||||
, data(8 * va.size()) {
|
||||
int64_t* d = reinterpret_cast<int64_t*>(data.data());
|
||||
for (size_t i = 0; i < va.size(); ++i) { d[i] = va[i]; }
|
||||
for (size_t i = 0; i < va.size(); ++i) {
|
||||
d[i] = va[i];
|
||||
}
|
||||
}
|
||||
|
||||
FBX::Property::Property(const std::vector<float>& va)
|
||||
: type('f'), data(4*va.size())
|
||||
{
|
||||
FBXExportProperty::FBXExportProperty(const std::vector<float>& va)
|
||||
: type('f')
|
||||
, data(4 * va.size()) {
|
||||
float* d = reinterpret_cast<float*>(data.data());
|
||||
for (size_t i = 0; i < va.size(); ++i) { d[i] = va[i]; }
|
||||
for (size_t i = 0; i < va.size(); ++i) {
|
||||
d[i] = va[i];
|
||||
}
|
||||
}
|
||||
|
||||
FBX::Property::Property(const std::vector<double>& va)
|
||||
: type('d'), data(8*va.size())
|
||||
{
|
||||
FBXExportProperty::FBXExportProperty(const std::vector<double>& va)
|
||||
: type('d')
|
||||
, data(8 * va.size()) {
|
||||
double* d = reinterpret_cast<double*>(data.data());
|
||||
for (size_t i = 0; i < va.size(); ++i) { d[i] = va[i]; }
|
||||
for (size_t i = 0; i < va.size(); ++i) {
|
||||
d[i] = va[i];
|
||||
}
|
||||
}
|
||||
|
||||
FBX::Property::Property(const aiMatrix4x4& vm)
|
||||
: type('d'), data(8*16)
|
||||
{
|
||||
FBXExportProperty::FBXExportProperty(const aiMatrix4x4& vm)
|
||||
: type('d')
|
||||
, data(8 * 16) {
|
||||
double* d = reinterpret_cast<double*>(data.data());
|
||||
for (unsigned int c = 0; c < 4; ++c) {
|
||||
for (unsigned int r = 0; r < 4; ++r) {
|
||||
d[4*c+r] = vm[r][c];
|
||||
d[4 * c + r] = vm[r][c];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// public member functions
|
||||
|
||||
size_t FBX::Property::size()
|
||||
{
|
||||
size_t FBXExportProperty::size() {
|
||||
switch (type) {
|
||||
case 'C': case 'Y': case 'I': case 'F': case 'D': case 'L':
|
||||
return data.size() + 1;
|
||||
case 'S': case 'R':
|
||||
return data.size() + 5;
|
||||
case 'i': case 'd':
|
||||
return data.size() + 13;
|
||||
default:
|
||||
throw DeadlyExportError("Requested size on property of unknown type");
|
||||
case 'C':
|
||||
case 'Y':
|
||||
case 'I':
|
||||
case 'F':
|
||||
case 'D':
|
||||
case 'L':
|
||||
return data.size() + 1;
|
||||
case 'S':
|
||||
case 'R':
|
||||
return data.size() + 5;
|
||||
case 'i':
|
||||
case 'd':
|
||||
return data.size() + 13;
|
||||
default:
|
||||
throw DeadlyExportError("Requested size on property of unknown type");
|
||||
}
|
||||
}
|
||||
|
||||
void FBX::Property::DumpBinary(Assimp::StreamWriterLE &s)
|
||||
{
|
||||
void FBXExportProperty::DumpBinary(Assimp::StreamWriterLE& s) {
|
||||
s.PutU1(type);
|
||||
uint8_t* d = data.data();
|
||||
size_t N;
|
||||
switch (type) {
|
||||
case 'C': s.PutU1(*(reinterpret_cast<uint8_t*>(d))); return;
|
||||
case 'Y': s.PutI2(*(reinterpret_cast<int16_t*>(d))); return;
|
||||
case 'I': s.PutI4(*(reinterpret_cast<int32_t*>(d))); return;
|
||||
case 'F': s.PutF4(*(reinterpret_cast<float*>(d))); return;
|
||||
case 'D': s.PutF8(*(reinterpret_cast<double*>(d))); return;
|
||||
case 'L': s.PutI8(*(reinterpret_cast<int64_t*>(d))); return;
|
||||
case 'S':
|
||||
case 'R':
|
||||
s.PutU4(uint32_t(data.size()));
|
||||
for (size_t i = 0; i < data.size(); ++i) { s.PutU1(data[i]); }
|
||||
return;
|
||||
case 'i':
|
||||
N = data.size() / 4;
|
||||
s.PutU4(uint32_t(N)); // number of elements
|
||||
s.PutU4(0); // no encoding (1 would be zip-compressed)
|
||||
// TODO: compress if large?
|
||||
s.PutU4(uint32_t(data.size())); // data size
|
||||
for (size_t i = 0; i < N; ++i) {
|
||||
s.PutI4((reinterpret_cast<int32_t*>(d))[i]);
|
||||
}
|
||||
return;
|
||||
case 'l':
|
||||
N = data.size() / 8;
|
||||
s.PutU4(uint32_t(N)); // number of elements
|
||||
s.PutU4(0); // no encoding (1 would be zip-compressed)
|
||||
// TODO: compress if large?
|
||||
s.PutU4(uint32_t(data.size())); // data size
|
||||
for (size_t i = 0; i < N; ++i) {
|
||||
s.PutI8((reinterpret_cast<int64_t*>(d))[i]);
|
||||
}
|
||||
return;
|
||||
case 'f':
|
||||
N = data.size() / 4;
|
||||
s.PutU4(uint32_t(N)); // number of elements
|
||||
s.PutU4(0); // no encoding (1 would be zip-compressed)
|
||||
// TODO: compress if large?
|
||||
s.PutU4(uint32_t(data.size())); // data size
|
||||
for (size_t i = 0; i < N; ++i) {
|
||||
s.PutF4((reinterpret_cast<float*>(d))[i]);
|
||||
}
|
||||
return;
|
||||
case 'd':
|
||||
N = data.size() / 8;
|
||||
s.PutU4(uint32_t(N)); // number of elements
|
||||
s.PutU4(0); // no encoding (1 would be zip-compressed)
|
||||
// TODO: compress if large?
|
||||
s.PutU4(uint32_t(data.size())); // data size
|
||||
for (size_t i = 0; i < N; ++i) {
|
||||
s.PutF8((reinterpret_cast<double*>(d))[i]);
|
||||
}
|
||||
return;
|
||||
default:
|
||||
std::ostringstream err;
|
||||
err << "Tried to dump property with invalid type '";
|
||||
err << type << "'!";
|
||||
throw DeadlyExportError(err.str());
|
||||
case 'C': s.PutU1(*(reinterpret_cast<uint8_t*>(d))); return;
|
||||
case 'Y': s.PutI2(*(reinterpret_cast<int16_t*>(d))); return;
|
||||
case 'I': s.PutI4(*(reinterpret_cast<int32_t*>(d))); return;
|
||||
case 'F': s.PutF4(*(reinterpret_cast<float*>(d))); return;
|
||||
case 'D': s.PutF8(*(reinterpret_cast<double*>(d))); return;
|
||||
case 'L': s.PutI8(*(reinterpret_cast<int64_t*>(d))); return;
|
||||
case 'S':
|
||||
case 'R':
|
||||
s.PutU4(uint32_t(data.size()));
|
||||
for (size_t i = 0; i < data.size(); ++i) { s.PutU1(data[i]); }
|
||||
return;
|
||||
case 'i':
|
||||
N = data.size() / 4;
|
||||
s.PutU4(uint32_t(N)); // number of elements
|
||||
s.PutU4(0); // no encoding (1 would be zip-compressed)
|
||||
// TODO: compress if large?
|
||||
s.PutU4(uint32_t(data.size())); // data size
|
||||
for (size_t i = 0; i < N; ++i) {
|
||||
s.PutI4((reinterpret_cast<int32_t*>(d))[i]);
|
||||
}
|
||||
return;
|
||||
case 'l':
|
||||
N = data.size() / 8;
|
||||
s.PutU4(uint32_t(N)); // number of elements
|
||||
s.PutU4(0); // no encoding (1 would be zip-compressed)
|
||||
// TODO: compress if large?
|
||||
s.PutU4(uint32_t(data.size())); // data size
|
||||
for (size_t i = 0; i < N; ++i) {
|
||||
s.PutI8((reinterpret_cast<int64_t*>(d))[i]);
|
||||
}
|
||||
return;
|
||||
case 'f':
|
||||
N = data.size() / 4;
|
||||
s.PutU4(uint32_t(N)); // number of elements
|
||||
s.PutU4(0); // no encoding (1 would be zip-compressed)
|
||||
// TODO: compress if large?
|
||||
s.PutU4(uint32_t(data.size())); // data size
|
||||
for (size_t i = 0; i < N; ++i) {
|
||||
s.PutF4((reinterpret_cast<float*>(d))[i]);
|
||||
}
|
||||
return;
|
||||
case 'd':
|
||||
N = data.size() / 8;
|
||||
s.PutU4(uint32_t(N)); // number of elements
|
||||
s.PutU4(0); // no encoding (1 would be zip-compressed)
|
||||
// TODO: compress if large?
|
||||
s.PutU4(uint32_t(data.size())); // data size
|
||||
for (size_t i = 0; i < N; ++i) {
|
||||
s.PutF8((reinterpret_cast<double*>(d))[i]);
|
||||
}
|
||||
return;
|
||||
default:
|
||||
std::ostringstream err;
|
||||
err << "Tried to dump property with invalid type '";
|
||||
err << type << "'!";
|
||||
throw DeadlyExportError(err.str());
|
||||
}
|
||||
}
|
||||
|
||||
void FBX::Property::DumpAscii(Assimp::StreamWriterLE &outstream, int indent)
|
||||
{
|
||||
void FBXExportProperty::DumpAscii(Assimp::StreamWriterLE& outstream, int indent) {
|
||||
std::ostringstream ss;
|
||||
ss.imbue(std::locale::classic());
|
||||
ss.precision(15); // this seems to match official FBX SDK exports
|
||||
|
@ -240,8 +263,7 @@ void FBX::Property::DumpAscii(Assimp::StreamWriterLE &outstream, int indent)
|
|||
outstream.PutString(ss.str());
|
||||
}
|
||||
|
||||
void FBX::Property::DumpAscii(std::ostream& s, int indent)
|
||||
{
|
||||
void FBXExportProperty::DumpAscii(std::ostream& s, int indent) {
|
||||
// no writing type... or anything. just shove it into the stream.
|
||||
uint8_t* d = data.data();
|
||||
size_t N;
|
||||
|
@ -360,5 +382,8 @@ void FBX::Property::DumpAscii(std::ostream& s, int indent)
|
|||
}
|
||||
}
|
||||
|
||||
} // Namespace FBX
|
||||
} // Namespace Assimp
|
||||
|
||||
#endif // ASSIMP_BUILD_NO_FBX_EXPORTER
|
||||
#endif // ASSIMP_BUILD_NO_EXPORT
|
||||
|
|
|
@ -47,7 +47,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
#ifndef ASSIMP_BUILD_NO_FBX_EXPORTER
|
||||
|
||||
|
||||
#include <assimp/types.h> // aiMatrix4x4
|
||||
#include <assimp/StreamWriter.h> // StreamWriterLE
|
||||
|
||||
|
@ -56,11 +55,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <ostream>
|
||||
#include <type_traits> // is_void
|
||||
|
||||
namespace Assimp {
|
||||
namespace FBX {
|
||||
class Property;
|
||||
}
|
||||
|
||||
/** FBX::Property
|
||||
/** @brief FBX::Property
|
||||
*
|
||||
* Holds a value of any of FBX's recognized types,
|
||||
* each represented by a particular one-character code.
|
||||
|
@ -78,35 +76,34 @@ namespace FBX {
|
|||
* S : string (array of 1-byte char)
|
||||
* R : raw data (array of bytes)
|
||||
*/
|
||||
class FBX::Property
|
||||
{
|
||||
class FBXExportProperty {
|
||||
public:
|
||||
// constructors for basic types.
|
||||
// all explicit to avoid accidental typecasting
|
||||
explicit Property(bool v);
|
||||
explicit FBXExportProperty(bool v);
|
||||
// TODO: determine if there is actually a byte type,
|
||||
// or if this always means <bool>. 'C' seems to imply <char>,
|
||||
// so possibly the above was intended to represent both.
|
||||
explicit Property(int16_t v);
|
||||
explicit Property(int32_t v);
|
||||
explicit Property(float v);
|
||||
explicit Property(double v);
|
||||
explicit Property(int64_t v);
|
||||
explicit FBXExportProperty(int16_t v);
|
||||
explicit FBXExportProperty(int32_t v);
|
||||
explicit FBXExportProperty(float v);
|
||||
explicit FBXExportProperty(double v);
|
||||
explicit FBXExportProperty(int64_t v);
|
||||
// strings can either be stored as 'R' (raw) or 'S' (string) type
|
||||
explicit Property(const char* c, bool raw=false);
|
||||
explicit Property(const std::string& s, bool raw=false);
|
||||
explicit Property(const std::vector<uint8_t>& r);
|
||||
explicit Property(const std::vector<int32_t>& va);
|
||||
explicit Property(const std::vector<int64_t>& va);
|
||||
explicit Property(const std::vector<double>& va);
|
||||
explicit Property(const std::vector<float>& va);
|
||||
explicit Property(const aiMatrix4x4& vm);
|
||||
explicit FBXExportProperty(const char* c, bool raw = false);
|
||||
explicit FBXExportProperty(const std::string& s, bool raw = false);
|
||||
explicit FBXExportProperty(const std::vector<uint8_t>& r);
|
||||
explicit FBXExportProperty(const std::vector<int32_t>& va);
|
||||
explicit FBXExportProperty(const std::vector<int64_t>& va);
|
||||
explicit FBXExportProperty(const std::vector<double>& va);
|
||||
explicit FBXExportProperty(const std::vector<float>& va);
|
||||
explicit FBXExportProperty(const aiMatrix4x4& vm);
|
||||
|
||||
// this will catch any type not defined above,
|
||||
// so that we don't accidentally convert something we don't want.
|
||||
// for example (const char*) --> (bool)... seriously wtf C++
|
||||
template <class T>
|
||||
explicit Property(T v) : type('X') {
|
||||
explicit FBXExportProperty(T v) : type('X') {
|
||||
static_assert(std::is_void<T>::value, "TRIED TO CREATE FBX PROPERTY WITH UNSUPPORTED TYPE, CHECK YOUR PROPERTY INSTANTIATION");
|
||||
} // note: no line wrap so it appears verbatim on the compiler error
|
||||
|
||||
|
@ -114,9 +111,9 @@ public:
|
|||
size_t size();
|
||||
|
||||
// write this property node as binary data to the given stream
|
||||
void DumpBinary(Assimp::StreamWriterLE &s);
|
||||
void DumpAscii(Assimp::StreamWriterLE &s, int indent=0);
|
||||
void DumpAscii(std::ostream &s, int indent=0);
|
||||
void DumpBinary(Assimp::StreamWriterLE& s);
|
||||
void DumpAscii(Assimp::StreamWriterLE& s, int indent = 0);
|
||||
void DumpAscii(std::ostream& s, int indent = 0);
|
||||
// note: make sure the ostream is in classic "C" locale
|
||||
|
||||
private:
|
||||
|
@ -124,6 +121,9 @@ private:
|
|||
std::vector<uint8_t> data;
|
||||
};
|
||||
|
||||
} // Namespace FBX
|
||||
} // Namespace Assimp
|
||||
|
||||
#endif // ASSIMP_BUILD_NO_FBX_EXPORTER
|
||||
|
||||
#endif // AI_FBXEXPORTPROPERTY_H_INC
|
||||
|
|
|
@ -45,6 +45,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include "FBXExportNode.h"
|
||||
#include "FBXExportProperty.h"
|
||||
#include "FBXCommon.h"
|
||||
#include "FBXUtil.h"
|
||||
|
||||
#include <assimp/version.h> // aiGetVersion
|
||||
#include <assimp/IOSystem.hpp>
|
||||
|
@ -73,7 +74,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
const ai_real DEG = ai_real( 57.29577951308232087679815481 ); // degrees per radian
|
||||
|
||||
using namespace Assimp;
|
||||
using namespace Assimp::FBX;
|
||||
|
||||
// some constants that we'll use for writing metadata
|
||||
namespace Assimp {
|
||||
namespace FBX {
|
||||
const std::string EXPORT_VERSION_STR = "7.4.0";
|
||||
const uint32_t EXPORT_VERSION_INT = 7400; // 7.4 == 2014/2015
|
||||
|
@ -92,11 +97,6 @@ namespace FBX {
|
|||
";------------------------------------------------------------------";
|
||||
}
|
||||
|
||||
using namespace Assimp;
|
||||
using namespace FBX;
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
// ---------------------------------------------------------------------
|
||||
// Worker function for exporting a scene to binary FBX.
|
||||
// Prototyped and registered in Exporter.cpp
|
||||
|
@ -121,6 +121,7 @@ namespace Assimp {
|
|||
IOSystem* pIOSystem,
|
||||
const aiScene* pScene,
|
||||
const ExportProperties* pProperties
|
||||
|
||||
){
|
||||
// initialize the exporter
|
||||
FBXExporter exporter(pScene, pProperties);
|
||||
|
@ -1393,10 +1394,6 @@ void FBXExporter::WriteObjects ()
|
|||
|
||||
// FbxVideo - stores images used by textures.
|
||||
for (const auto &it : uid_by_image) {
|
||||
if (it.first.compare(0, 1, "*") == 0) {
|
||||
// TODO: embedded textures
|
||||
continue;
|
||||
}
|
||||
FBX::Node n("Video");
|
||||
const int64_t& uid = it.second;
|
||||
const std::string name = ""; // TODO: ... name???
|
||||
|
@ -1406,7 +1403,33 @@ void FBXExporter::WriteObjects ()
|
|||
// TODO: get full path... relative path... etc... ugh...
|
||||
// for now just use the same path for everything,
|
||||
// and hopefully one of them will work out.
|
||||
const std::string& path = it.first;
|
||||
std::string path = it.first;
|
||||
// try get embedded texture
|
||||
const aiTexture* embedded_texture = mScene->GetEmbeddedTexture(it.first.c_str());
|
||||
if (embedded_texture != nullptr) {
|
||||
// change the path (use original filename, if available. If name is empty, concatenate texture index with file extension)
|
||||
std::stringstream newPath;
|
||||
if (embedded_texture->mFilename.length > 0) {
|
||||
newPath << embedded_texture->mFilename.C_Str();
|
||||
} else if (embedded_texture->achFormatHint[0]) {
|
||||
int texture_index = std::stoi(path.substr(1, path.size() - 1));
|
||||
newPath << texture_index << "." << embedded_texture->achFormatHint;
|
||||
}
|
||||
path = newPath.str();
|
||||
// embed the texture
|
||||
size_t texture_size = static_cast<size_t>(embedded_texture->mWidth * std::max(embedded_texture->mHeight, 1u));
|
||||
if (binary) {
|
||||
// embed texture as binary data
|
||||
std::vector<uint8_t> tex_data;
|
||||
tex_data.resize(texture_size);
|
||||
memcpy(&tex_data[0], (char*)embedded_texture->pcData, texture_size);
|
||||
n.AddChild("Content", tex_data);
|
||||
} else {
|
||||
// embed texture in base64 encoding
|
||||
std::string encoded_texture = FBX::Util::EncodeBase64((char*)embedded_texture->pcData, texture_size);
|
||||
n.AddChild("Content", encoded_texture);
|
||||
}
|
||||
}
|
||||
p.AddP70("Path", "KString", "XRefUrl", "", path);
|
||||
n.AddChild(p);
|
||||
n.AddChild("UseMipMap", int32_t(0));
|
||||
|
@ -1419,17 +1442,17 @@ void FBXExporter::WriteObjects ()
|
|||
// referenced by material_index/texture_type pairs.
|
||||
std::map<std::pair<size_t,size_t>,int64_t> texture_uids;
|
||||
const std::map<aiTextureType,std::string> prop_name_by_tt = {
|
||||
{aiTextureType_DIFFUSE, "DiffuseColor"},
|
||||
{aiTextureType_SPECULAR, "SpecularColor"},
|
||||
{aiTextureType_AMBIENT, "AmbientColor"},
|
||||
{aiTextureType_EMISSIVE, "EmissiveColor"},
|
||||
{aiTextureType_HEIGHT, "Bump"},
|
||||
{aiTextureType_NORMALS, "NormalMap"},
|
||||
{aiTextureType_SHININESS, "ShininessExponent"},
|
||||
{aiTextureType_OPACITY, "TransparentColor"},
|
||||
{aiTextureType_DIFFUSE, "DiffuseColor"},
|
||||
{aiTextureType_SPECULAR, "SpecularColor"},
|
||||
{aiTextureType_AMBIENT, "AmbientColor"},
|
||||
{aiTextureType_EMISSIVE, "EmissiveColor"},
|
||||
{aiTextureType_HEIGHT, "Bump"},
|
||||
{aiTextureType_NORMALS, "NormalMap"},
|
||||
{aiTextureType_SHININESS, "ShininessExponent"},
|
||||
{aiTextureType_OPACITY, "TransparentColor"},
|
||||
{aiTextureType_DISPLACEMENT, "DisplacementColor"},
|
||||
//{aiTextureType_LIGHTMAP, "???"},
|
||||
{aiTextureType_REFLECTION, "ReflectionColor"}
|
||||
{aiTextureType_REFLECTION, "ReflectionColor"}
|
||||
//{aiTextureType_UNKNOWN, ""}
|
||||
};
|
||||
for (size_t i = 0; i < mScene->mNumMaterials; ++i) {
|
||||
|
@ -1575,11 +1598,22 @@ void FBXExporter::WriteObjects ()
|
|||
// one sticky point is that the number of vertices may not match,
|
||||
// because assimp splits vertices by normal, uv, etc.
|
||||
|
||||
// functor for aiNode sorting
|
||||
struct SortNodeByName
|
||||
{
|
||||
bool operator()(const aiNode *lhs, const aiNode *rhs) const
|
||||
{
|
||||
return strcmp(lhs->mName.C_Str(), rhs->mName.C_Str()) < 0;
|
||||
}
|
||||
};
|
||||
|
||||
// first we should mark the skeleton for each mesh.
|
||||
// the skeleton must include not only the aiBones,
|
||||
// but also all their parent nodes.
|
||||
// anything that affects the position of any bone node must be included.
|
||||
std::vector<std::set<const aiNode*>> skeleton_by_mesh(mScene->mNumMeshes);
|
||||
// Use SorNodeByName to make sure the exported result will be the same across all systems
|
||||
// Otherwise the aiNodes of the skeleton would be sorted based on the pointer address, which isn't consistent
|
||||
std::vector<std::set<const aiNode*, SortNodeByName>> skeleton_by_mesh(mScene->mNumMeshes);
|
||||
// at the same time we can build a list of all the skeleton nodes,
|
||||
// which will be used later to mark them as type "limbNode".
|
||||
std::unordered_set<const aiNode*> limbnodes;
|
||||
|
@ -1587,7 +1621,7 @@ void FBXExporter::WriteObjects ()
|
|||
std::map<std::string,aiNode*> node_by_bone;
|
||||
for (size_t mi = 0; mi < mScene->mNumMeshes; ++mi) {
|
||||
const aiMesh* m = mScene->mMeshes[mi];
|
||||
std::set<const aiNode*> skeleton;
|
||||
std::set<const aiNode*, SortNodeByName> skeleton;
|
||||
for (size_t bi =0; bi < m->mNumBones; ++bi) {
|
||||
const aiBone* b = m->mBones[bi];
|
||||
const std::string name(b->mName.C_Str());
|
||||
|
@ -1728,7 +1762,7 @@ void FBXExporter::WriteObjects ()
|
|||
aiMatrix4x4 mesh_xform = get_world_transform(mesh_node, mScene);
|
||||
|
||||
// now make a subdeformer for each bone in the skeleton
|
||||
const std::set<const aiNode*> &skeleton = skeleton_by_mesh[mi];
|
||||
const std::set<const aiNode*, SortNodeByName> skeleton= skeleton_by_mesh[mi];
|
||||
for (const aiNode* bone_node : skeleton) {
|
||||
// if there's a bone for this node, find it
|
||||
const aiBone* b = nullptr;
|
||||
|
@ -2237,8 +2271,8 @@ void FBXExporter::WriteModelNode(
|
|||
|
||||
// not sure what these are for,
|
||||
// but they seem to be omnipresent
|
||||
m.AddChild("Shading", Property(true));
|
||||
m.AddChild("Culling", Property("CullingOff"));
|
||||
m.AddChild("Shading", FBXExportProperty(true));
|
||||
m.AddChild("Culling", FBXExportProperty("CullingOff"));
|
||||
|
||||
m.Dump(outstream, binary, 1);
|
||||
}
|
||||
|
@ -2351,7 +2385,7 @@ void FBXExporter::WriteModelNodes(
|
|||
na.AddProperties(
|
||||
node_attribute_uid, FBX::SEPARATOR + "NodeAttribute", "LimbNode"
|
||||
);
|
||||
na.AddChild("TypeFlags", Property("Skeleton"));
|
||||
na.AddChild("TypeFlags", FBXExportProperty("Skeleton"));
|
||||
na.Dump(outstream, binary, 1);
|
||||
// and connect them
|
||||
connections.emplace_back("C", "OO", node_attribute_uid, node_uid);
|
||||
|
|
|
@ -53,19 +53,22 @@ namespace FBX {
|
|||
struct ImportSettings
|
||||
{
|
||||
ImportSettings()
|
||||
: strictMode(true)
|
||||
, readAllLayers(true)
|
||||
, readAllMaterials(false)
|
||||
, readMaterials(true)
|
||||
, readTextures(true)
|
||||
, readCameras(true)
|
||||
, readLights(true)
|
||||
, readAnimations(true)
|
||||
, readWeights(true)
|
||||
, preservePivots(true)
|
||||
, optimizeEmptyAnimationCurves(true)
|
||||
, useLegacyEmbeddedTextureNaming(false)
|
||||
{}
|
||||
: strictMode(true)
|
||||
, readAllLayers(true)
|
||||
, readAllMaterials(false)
|
||||
, readMaterials(true)
|
||||
, readTextures(true)
|
||||
, readCameras(true)
|
||||
, readLights(true)
|
||||
, readAnimations(true)
|
||||
, readWeights(true)
|
||||
, preservePivots(true)
|
||||
, optimizeEmptyAnimationCurves(true)
|
||||
, useLegacyEmbeddedTextureNaming(false)
|
||||
, removeEmptyBones( true )
|
||||
, convertToMeters( false ) {
|
||||
// empty
|
||||
}
|
||||
|
||||
|
||||
/** enable strict mode:
|
||||
|
@ -141,8 +144,16 @@ struct ImportSettings
|
|||
bool optimizeEmptyAnimationCurves;
|
||||
|
||||
/** use legacy naming for embedded textures eg: (*0, *1, *2)
|
||||
**/
|
||||
*/
|
||||
bool useLegacyEmbeddedTextureNaming;
|
||||
|
||||
/** Empty bones shall be removed
|
||||
*/
|
||||
bool removeEmptyBones;
|
||||
|
||||
/** Set to true to perform a conversion from cm to meter after the import
|
||||
*/
|
||||
bool convertToMeters;
|
||||
};
|
||||
|
||||
|
||||
|
|
|
@ -140,6 +140,8 @@ void FBXImporter::SetupProperties(const Importer* pImp)
|
|||
settings.preservePivots = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_PRESERVE_PIVOTS, true);
|
||||
settings.optimizeEmptyAnimationCurves = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_OPTIMIZE_EMPTY_ANIMATION_CURVES, true);
|
||||
settings.useLegacyEmbeddedTextureNaming = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_EMBEDDED_TEXTURES_LEGACY_NAMING, false);
|
||||
settings.removeEmptyBones = pImp->GetPropertyBool(AI_CONFIG_IMPORT_REMOVE_EMPTY_BONES, true);
|
||||
settings.convertToMeters = pImp->GetPropertyBool(AI_CONFIG_FBX_CONVERT_TO_M, false);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -183,8 +185,12 @@ void FBXImporter::InternReadFile( const std::string& pFile, aiScene* pScene, IOS
|
|||
// take the raw parse-tree and convert it to a FBX DOM
|
||||
Document doc(parser,settings);
|
||||
|
||||
FbxUnit unit(FbxUnit::cm);
|
||||
if (settings.convertToMeters) {
|
||||
unit = FbxUnit::m;
|
||||
}
|
||||
// convert the FBX DOM to aiScene
|
||||
ConvertToAssimpScene(pScene,doc);
|
||||
ConvertToAssimpScene(pScene,doc, settings.removeEmptyBones, unit);
|
||||
|
||||
std::for_each(tokens.begin(),tokens.end(),Util::delete_fun<Token>());
|
||||
}
|
||||
|
|
|
@ -568,15 +568,15 @@ void MeshGeometry::ReadVertexDataColors(std::vector<aiColor4D>& colors_out, cons
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
static const std::string TangentIndexToken = "TangentIndex";
|
||||
static const std::string TangentsIndexToken = "TangentsIndex";
|
||||
static const char *TangentIndexToken = "TangentIndex";
|
||||
static const char *TangentsIndexToken = "TangentsIndex";
|
||||
|
||||
void MeshGeometry::ReadVertexDataTangents(std::vector<aiVector3D>& tangents_out, const Scope& source,
|
||||
const std::string& MappingInformationType,
|
||||
const std::string& ReferenceInformationType)
|
||||
{
|
||||
const char * str = source.Elements().count( "Tangents" ) > 0 ? "Tangents" : "Tangent";
|
||||
const char * strIdx = source.Elements().count( "Tangents" ) > 0 ? TangentsIndexToken.c_str() : TangentIndexToken.c_str();
|
||||
const char * strIdx = source.Elements().count( "Tangents" ) > 0 ? TangentsIndexToken : TangentIndexToken;
|
||||
ResolveVertexDataArray(tangents_out,source,MappingInformationType,ReferenceInformationType,
|
||||
str,
|
||||
strIdx,
|
||||
|
|
|
@ -117,7 +117,7 @@ namespace FBX {
|
|||
Element::Element(const Token& key_token, Parser& parser)
|
||||
: key_token(key_token)
|
||||
{
|
||||
TokenPtr n = NULL;
|
||||
TokenPtr n = nullptr;
|
||||
do {
|
||||
n = parser.AdvanceToNextToken();
|
||||
if(!n) {
|
||||
|
|
|
@ -157,6 +157,66 @@ size_t DecodeBase64(const char* in, size_t inLength, uint8_t*& out)
|
|||
return outLength;
|
||||
}
|
||||
|
||||
static const char to_base64_string[] = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/";
|
||||
char EncodeBase64(char byte)
|
||||
{
|
||||
return to_base64_string[(size_t)byte];
|
||||
}
|
||||
|
||||
/** Encodes a block of 4 bytes to base64 encoding
|
||||
*
|
||||
* @param bytes Bytes to encode.
|
||||
* @param out_string String to write encoded values to.
|
||||
* @param string_pos Position in out_string.*/
|
||||
void EncodeByteBlock(const char* bytes, std::string& out_string, size_t string_pos)
|
||||
{
|
||||
char b0 = (bytes[0] & 0xFC) >> 2;
|
||||
char b1 = (bytes[0] & 0x03) << 4 | ((bytes[1] & 0xF0) >> 4);
|
||||
char b2 = (bytes[1] & 0x0F) << 2 | ((bytes[2] & 0xC0) >> 6);
|
||||
char b3 = (bytes[2] & 0x3F);
|
||||
|
||||
out_string[string_pos + 0] = EncodeBase64(b0);
|
||||
out_string[string_pos + 1] = EncodeBase64(b1);
|
||||
out_string[string_pos + 2] = EncodeBase64(b2);
|
||||
out_string[string_pos + 3] = EncodeBase64(b3);
|
||||
}
|
||||
|
||||
std::string EncodeBase64(const char* data, size_t length)
|
||||
{
|
||||
// calculate extra bytes needed to get a multiple of 3
|
||||
size_t extraBytes = 3 - length % 3;
|
||||
|
||||
// number of base64 bytes
|
||||
size_t encodedBytes = 4 * (length + extraBytes) / 3;
|
||||
|
||||
std::string encoded_string(encodedBytes, '=');
|
||||
|
||||
// read blocks of 3 bytes
|
||||
for (size_t ib3 = 0; ib3 < length / 3; ib3++)
|
||||
{
|
||||
const size_t iByte = ib3 * 3;
|
||||
const size_t iEncodedByte = ib3 * 4;
|
||||
const char* currData = &data[iByte];
|
||||
|
||||
EncodeByteBlock(currData, encoded_string, iEncodedByte);
|
||||
}
|
||||
|
||||
// if size of data is not a multiple of 3, also encode the final bytes (and add zeros where needed)
|
||||
if (extraBytes > 0)
|
||||
{
|
||||
char finalBytes[4] = { 0,0,0,0 };
|
||||
memcpy(&finalBytes[0], &data[length - length % 3], length % 3);
|
||||
|
||||
const size_t iEncodedByte = encodedBytes - 4;
|
||||
EncodeByteBlock(&finalBytes[0], encoded_string, iEncodedByte);
|
||||
|
||||
// add '=' at the end
|
||||
for (size_t i = 0; i < 4 * extraBytes / 3; i++)
|
||||
encoded_string[encodedBytes - i - 1] = '=';
|
||||
}
|
||||
return encoded_string;
|
||||
}
|
||||
|
||||
} // !Util
|
||||
} // !FBX
|
||||
} // !Assimp
|
||||
|
|
|
@ -113,6 +113,15 @@ uint8_t DecodeBase64(char ch);
|
|||
* @return size of the decoded data (number of bytes)*/
|
||||
size_t DecodeBase64(const char* in, size_t inLength, uint8_t*& out);
|
||||
|
||||
char EncodeBase64(char byte);
|
||||
|
||||
/** Encode bytes in base64-encoding
|
||||
*
|
||||
* @param data Binary data to encode.
|
||||
* @param inLength Number of bytes to encode.
|
||||
* @return base64-encoded string*/
|
||||
std::string EncodeBase64(const char* data, size_t length);
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -151,7 +151,7 @@ void ObjFileParser::parseFile( IOStreamBuffer<char> &streamBuffer ) {
|
|||
} else if (*m_DataIt == 't') {
|
||||
// read in texture coordinate ( 2D or 3D )
|
||||
++m_DataIt;
|
||||
size_t dim = getVector(m_pModel->m_TextureCoord);
|
||||
size_t dim = getTexCoordVector(m_pModel->m_TextureCoord);
|
||||
m_pModel->m_TextureCoordDim = std::max(m_pModel->m_TextureCoordDim, (unsigned int)dim);
|
||||
} else if (*m_DataIt == 'n') {
|
||||
// Read in normal vector definition
|
||||
|
@ -272,6 +272,17 @@ static bool isDataDefinitionEnd( const char *tmp ) {
|
|||
return false;
|
||||
}
|
||||
|
||||
static bool isNanOrInf(const char * in) {
|
||||
// Look for "nan" or "inf", case insensitive
|
||||
if ((in[0] == 'N' || in[0] == 'n') && ASSIMP_strincmp(in, "nan", 3) == 0) {
|
||||
return true;
|
||||
}
|
||||
else if ((in[0] == 'I' || in[0] == 'i') && ASSIMP_strincmp(in, "inf", 3) == 0) {
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
size_t ObjFileParser::getNumComponentsInDataDefinition() {
|
||||
size_t numComponents( 0 );
|
||||
const char* tmp( &m_DataIt[0] );
|
||||
|
@ -285,7 +296,7 @@ size_t ObjFileParser::getNumComponentsInDataDefinition() {
|
|||
if ( !SkipSpaces( &tmp ) ) {
|
||||
break;
|
||||
}
|
||||
const bool isNum( IsNumeric( *tmp ) );
|
||||
const bool isNum( IsNumeric( *tmp ) || isNanOrInf(tmp));
|
||||
SkipToken( tmp );
|
||||
if ( isNum ) {
|
||||
++numComponents;
|
||||
|
@ -297,7 +308,7 @@ size_t ObjFileParser::getNumComponentsInDataDefinition() {
|
|||
return numComponents;
|
||||
}
|
||||
|
||||
size_t ObjFileParser::getVector( std::vector<aiVector3D> &point3d_array ) {
|
||||
size_t ObjFileParser::getTexCoordVector( std::vector<aiVector3D> &point3d_array ) {
|
||||
size_t numComponents = getNumComponentsInDataDefinition();
|
||||
ai_real x, y, z;
|
||||
if( 2 == numComponents ) {
|
||||
|
@ -319,6 +330,17 @@ size_t ObjFileParser::getVector( std::vector<aiVector3D> &point3d_array ) {
|
|||
} else {
|
||||
throw DeadlyImportError( "OBJ: Invalid number of components" );
|
||||
}
|
||||
|
||||
// Coerce nan and inf to 0 as is the OBJ default value
|
||||
if (!std::isfinite(x))
|
||||
x = 0;
|
||||
|
||||
if (!std::isfinite(y))
|
||||
y = 0;
|
||||
|
||||
if (!std::isfinite(z))
|
||||
z = 0;
|
||||
|
||||
point3d_array.push_back( aiVector3D( x, y, z ) );
|
||||
m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
|
||||
return numComponents;
|
||||
|
@ -429,13 +451,6 @@ void ObjFileParser::getFace( aiPrimitiveType type ) {
|
|||
if (type == aiPrimitiveType_POINT) {
|
||||
ASSIMP_LOG_ERROR("Obj: Separator unexpected in point statement");
|
||||
}
|
||||
if (iPos == 0) {
|
||||
//if there are no texture coordinates in the file, but normals
|
||||
if (!vt && vn) {
|
||||
iPos = 1;
|
||||
iStep++;
|
||||
}
|
||||
}
|
||||
iPos++;
|
||||
} else if( IsSpaceOrNewLine( *m_DataIt ) ) {
|
||||
iPos = 0;
|
||||
|
@ -452,6 +467,9 @@ void ObjFileParser::getFace( aiPrimitiveType type ) {
|
|||
++iStep;
|
||||
}
|
||||
|
||||
if (iPos == 1 && !vt && vn)
|
||||
iPos = 2; // skip texture coords for normals if there are no tex coords
|
||||
|
||||
if ( iVal > 0 ) {
|
||||
// Store parsed index
|
||||
if ( 0 == iPos ) {
|
||||
|
|
|
@ -96,7 +96,7 @@ protected:
|
|||
/// Get the number of components in a line.
|
||||
size_t getNumComponentsInDataDefinition();
|
||||
/// Stores the vector
|
||||
size_t getVector( std::vector<aiVector3D> &point3d_array );
|
||||
size_t getTexCoordVector( std::vector<aiVector3D> &point3d_array );
|
||||
/// Stores the following 3d vector.
|
||||
void getVector3( std::vector<aiVector3D> &point3d_array );
|
||||
/// Stores the following homogeneous vector as a 3D vector
|
||||
|
|
|
@ -46,8 +46,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
* the data structure returned by Assimp.
|
||||
*/
|
||||
|
||||
|
||||
|
||||
// internal headers
|
||||
#include "ValidateDataStructure.h"
|
||||
#include <assimp/BaseImporter.h>
|
||||
|
@ -110,8 +108,8 @@ void ValidateDSProcess::ReportWarning(const char* msg,...)
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
inline int HasNameMatch(const aiString& in, aiNode* node)
|
||||
{
|
||||
inline
|
||||
int HasNameMatch(const aiString& in, aiNode* node) {
|
||||
int result = (node->mName == in ? 1 : 0 );
|
||||
for (unsigned int i = 0; i < node->mNumChildren;++i) {
|
||||
result += HasNameMatch(in,node->mChildren[i]);
|
||||
|
@ -121,9 +119,8 @@ inline int HasNameMatch(const aiString& in, aiNode* node)
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
template <typename T>
|
||||
inline void ValidateDSProcess::DoValidation(T** parray, unsigned int size,
|
||||
const char* firstName, const char* secondName)
|
||||
{
|
||||
inline
|
||||
void ValidateDSProcess::DoValidation(T** parray, unsigned int size, const char* firstName, const char* secondName) {
|
||||
// validate all entries
|
||||
if (size)
|
||||
{
|
||||
|
@ -181,7 +178,8 @@ inline void ValidateDSProcess::DoValidationEx(T** parray, unsigned int size,
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
template <typename T>
|
||||
inline
|
||||
void ValidateDSProcess::DoValidationWithNameCheck(T** array, unsigned int size, const char* firstName, const char* secondName) {
|
||||
void ValidateDSProcess::DoValidationWithNameCheck(T** array, unsigned int size, const char* firstName,
|
||||
const char* secondName) {
|
||||
// validate all entries
|
||||
DoValidationEx(array,size,firstName,secondName);
|
||||
|
||||
|
@ -201,9 +199,8 @@ void ValidateDSProcess::DoValidationWithNameCheck(T** array, unsigned int size,
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Executes the post processing step on the given imported data.
|
||||
void ValidateDSProcess::Execute( aiScene* pScene)
|
||||
{
|
||||
this->mScene = pScene;
|
||||
void ValidateDSProcess::Execute( aiScene* pScene) {
|
||||
mScene = pScene;
|
||||
ASSIMP_LOG_DEBUG("ValidateDataStructureProcess begin");
|
||||
|
||||
// validate the node graph of the scene
|
||||
|
@ -516,13 +513,11 @@ void ValidateDSProcess::Validate( const aiMesh* pMesh)
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void ValidateDSProcess::Validate( const aiMesh* pMesh,
|
||||
const aiBone* pBone,float* afSum)
|
||||
{
|
||||
void ValidateDSProcess::Validate( const aiMesh* pMesh, const aiBone* pBone,float* afSum) {
|
||||
this->Validate(&pBone->mName);
|
||||
|
||||
if (!pBone->mNumWeights) {
|
||||
ReportError("aiBone::mNumWeights is zero");
|
||||
//ReportError("aiBone::mNumWeights is zero");
|
||||
}
|
||||
|
||||
// check whether all vertices affected by this bone are valid
|
||||
|
@ -563,9 +558,6 @@ void ValidateDSProcess::Validate( const aiAnimation* pAnimation)
|
|||
else {
|
||||
ReportError("aiAnimation::mNumChannels is 0. At least one node animation channel must be there.");
|
||||
}
|
||||
|
||||
// Animation duration is allowed to be zero in cases where the anim contains only a single key frame.
|
||||
// if (!pAnimation->mDuration)this->ReportError("aiAnimation::mDuration is zero");
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -746,8 +738,9 @@ void ValidateDSProcess::Validate( const aiMaterial* pMaterial)
|
|||
"AI_MATKEY_SHININESS_STRENGTH key is 0.0");
|
||||
}
|
||||
break;
|
||||
default: ;
|
||||
};
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (AI_SUCCESS == aiGetMaterialFloat( pMaterial,AI_MATKEY_OPACITY,&fTemp) && (!fTemp || fTemp > 1.01)) {
|
||||
|
|
|
@ -789,13 +789,16 @@ static void BuildVertexWeightMapping(Mesh::Primitive& primitive, std::vector<std
|
|||
delete[] indices16;
|
||||
}
|
||||
|
||||
static std::string GetNodeName(const Node& node)
|
||||
{
|
||||
return node.name.empty() ? node.id : node.name;
|
||||
}
|
||||
|
||||
aiNode* ImportNode(aiScene* pScene, glTF2::Asset& r, std::vector<unsigned int>& meshOffsets, glTF2::Ref<glTF2::Node>& ptr)
|
||||
{
|
||||
Node& node = *ptr;
|
||||
|
||||
std::string nameOrId = node.name.empty() ? node.id : node.name;
|
||||
|
||||
aiNode* ainode = new aiNode(nameOrId);
|
||||
aiNode* ainode = new aiNode(GetNodeName(node));
|
||||
|
||||
if (!node.children.empty()) {
|
||||
ainode->mNumChildren = unsigned(node.children.size());
|
||||
|
@ -921,7 +924,7 @@ struct AnimationSamplers {
|
|||
aiNodeAnim* CreateNodeAnim(glTF2::Asset& r, Node& node, AnimationSamplers& samplers)
|
||||
{
|
||||
aiNodeAnim* anim = new aiNodeAnim();
|
||||
anim->mNodeName = node.name;
|
||||
anim->mNodeName = GetNodeName(node);
|
||||
|
||||
static const float kMillisecondsFromSeconds = 1000.f;
|
||||
|
||||
|
|
|
@ -1,105 +0,0 @@
|
|||
### USE OF THIS MAKEFILE IS NOT RECOMMENDED.
|
||||
### It is no longer maintained. Use CMAKE instead.
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# Makefile for Open Asset Import Library (MinGW32-make)
|
||||
# aramis_acg@users.sourceforge.net
|
||||
# - just a quick'n'dirty one, could be buggy ...
|
||||
#
|
||||
# Usage: mingw32-make -f makefile.mingw <target> <macros>
|
||||
|
||||
# TARGETS:
|
||||
# all Build a shared so from the whole library
|
||||
# clean Cleanup object files, prepare for rebuild
|
||||
# static Build a static library (*.a)
|
||||
|
||||
# MACROS: (make clean before you change one)
|
||||
# NOBOOST=1 Build against boost workaround
|
||||
# SINGLETHREADED=1 Build single-threaded library
|
||||
# DEBUG=1 Build debug build of library
|
||||
#
|
||||
# ---------------------------------------------------------------------------
|
||||
|
||||
# C++ object files
|
||||
OBJECTS := $(patsubst %.cpp,%.o, $(wildcard *.cpp))
|
||||
OBJECTS += $(patsubst %.cpp,%.o, $(wildcard extra/*.cpp))
|
||||
OBJECTS += $(patsubst %.cpp,%.o, $(wildcard ./../contrib/irrXML/*.cpp))
|
||||
|
||||
# C object files
|
||||
OBJECTSC := $(patsubst %.c,%.oc, $(wildcard ./../contrib/zlib/*.c))
|
||||
OBJECTSC += $(patsubst %.c,%.oc, $(wildcard ./../contrib/ConvertUTF/*.c))
|
||||
OBJECTSC += $(patsubst %.c,%.oc, $(wildcard ./../contrib/unzip/*.c))
|
||||
|
||||
# Include flags for gcc
|
||||
INCLUDEFLAGS =
|
||||
|
||||
# Preprocessor defines for gcc
|
||||
DEFINEFLAGS =
|
||||
|
||||
# Suffix for the output binary, represents build type
|
||||
NAMESUFFIX =
|
||||
|
||||
# Output path for binaries
|
||||
BINPATH = ../bin/mingw/
|
||||
|
||||
# GCC compiler flags
|
||||
CPPFLAGS=-Wall
|
||||
|
||||
# Setup environment for noboost build
|
||||
ifeq ($(NOBOOST),1)
|
||||
SINGLETHREADED = 1
|
||||
INCLUDEFLAGS += -I./BoostWorkaround/
|
||||
DEFINEFLAGS += -DASSIMP_BUILD_BOOST_WORKAROUND
|
||||
# NAMESUFFIX += -noboost
|
||||
else
|
||||
# adjust this manually if your boost is stored elsewhere
|
||||
INCLUDEFLAGS += -I"C:/Program Files/boost/boost_1_38"
|
||||
#INCLUDEFLAGS += -I"$(BOOST_DIR)"
|
||||
|
||||
endif
|
||||
|
||||
# Setup environment for st build
|
||||
ifeq ($(SINGLETHREADED),1)
|
||||
DEFINEFLAGS += -DASSIMP_BUILD_SINGLETHREADED
|
||||
# NAMESUFFIX += -st
|
||||
endif
|
||||
|
||||
# Setup environment for debug build
|
||||
ifeq ($(DEBUG),1)
|
||||
DEFINEFLAGS += -D_DEBUG -DDEBUG
|
||||
CPPFLAGS += -g
|
||||
# NAMESUFFIX += -debug
|
||||
else
|
||||
CPPFLAGS += -O2 -s
|
||||
DEFINEFLAGS += -DNDEBUG -D_NDEBUG
|
||||
endif
|
||||
|
||||
# Output name of shared library
|
||||
SHARED_TARGET = $(BINPATH)/libassimp$(NAMESUFFIX).so
|
||||
|
||||
# Output name of static library
|
||||
STATIC = $(BINPATH)/libassimp$(NAMESUFFIX).a
|
||||
|
||||
# target: all
|
||||
# usage : build a shared library (*.so)
|
||||
all: $(SHARED_TARGET)
|
||||
|
||||
$(SHARED_TARGET): $(OBJECTS) $(OBJECTSC)
|
||||
gcc -o $@ $(OBJECTS) $(OBJECTSC) -shared -lstdc++
|
||||
%.o:%.cpp
|
||||
$(CXX) -c $(CPPFLAGS) $? -o $@ $(INCLUDEFLAGS) $(DEFINEFLAGS)
|
||||
%.oc:%.c
|
||||
$(CXX) -x c -c -ansi $(CPPFLAGS) $? -o $@
|
||||
|
||||
# target: clean
|
||||
# usage : cleanup all object files, prepare for a rebuild
|
||||
.PHONY: clean
|
||||
clean:
|
||||
-del *.o .\..\contrib\irrXML\*.o .\..\contrib\zlib\*.oc .\..\contrib\unzip\*.oc .\..\contrib\ConvertUTF\*.oc
|
||||
|
||||
# target: static
|
||||
# usage : build a static library (*.a)
|
||||
static: $(STATIC)
|
||||
$(STATIC): $(OBJECTS) $(OBJECTSC)
|
||||
ar rcs $@ $(OBJECTS) $(OBJECTSC)
|
||||
|
|
@ -1,7 +1,7 @@
|
|||
// Microsoft Visual C++ generated resource script.
|
||||
//
|
||||
#include "resource.h"
|
||||
#include "..\..\revision.h"
|
||||
#include "revision.h"
|
||||
|
||||
#define APSTUDIO_READONLY_SYMBOLS
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
@ -31,8 +31,8 @@ LANGUAGE LANG_GERMAN, SUBLANG_GERMAN
|
|||
//
|
||||
|
||||
VS_VERSION_INFO VERSIONINFO
|
||||
FILEVERSION 1,1,SVNRevision, 0
|
||||
PRODUCTVERSION 1,1,SVNRevision,0
|
||||
FILEVERSION VER_FILEVERSION
|
||||
PRODUCTVERSION VER_FILEVERSION
|
||||
FILEFLAGSMASK 0x17L
|
||||
#ifdef _DEBUG
|
||||
FILEFLAGS 0x1L
|
||||
|
@ -50,12 +50,12 @@ BEGIN
|
|||
VALUE "Comments", "Licensed under a 3-clause BSD license"
|
||||
VALUE "CompanyName", "assimp team"
|
||||
VALUE "FileDescription", "Open Asset Import Library"
|
||||
VALUE "FileVersion", 1,1,SVNRevision,0
|
||||
VALUE "FileVersion", VER_FILEVERSION
|
||||
VALUE "InternalName", "assimp "
|
||||
VALUE "LegalCopyright", "Copyright (C) 2006-2010"
|
||||
VALUE "OriginalFilename", "assimpNN.dll"
|
||||
VALUE "ProductName", "Open Asset Import Library"
|
||||
VALUE "ProductVersion", 1,1,SVNRevision,0
|
||||
VALUE "ProductVersion", VER_FILEVERSION_STR
|
||||
,0
|
||||
END
|
||||
END
|
||||
|
|
|
@ -190,7 +190,7 @@ public:
|
|||
* @note Use aiCopyScene() to get a modifiable copy of a previously
|
||||
* imported scene. */
|
||||
const aiExportDataBlob* ExportToBlob(const aiScene* pScene, const char* pFormatId,
|
||||
unsigned int pPreprocessing = 0u, const ExportProperties* = nullptr);
|
||||
unsigned int pPreprocessing = 0u, const ExportProperties* pProperties = nullptr);
|
||||
const aiExportDataBlob* ExportToBlob( const aiScene* pScene, const std::string& pFormatId,
|
||||
unsigned int pPreprocessing = 0u, const ExportProperties* pProperties = nullptr);
|
||||
|
||||
|
|
|
@ -85,6 +85,8 @@ AI_FORCE_INLINE TReal aiColor4t<TReal>::operator[](unsigned int i) const {
|
|||
return g;
|
||||
case 2:
|
||||
return b;
|
||||
case 3:
|
||||
return a;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
@ -100,6 +102,8 @@ AI_FORCE_INLINE TReal& aiColor4t<TReal>::operator[](unsigned int i) {
|
|||
return g;
|
||||
case 2:
|
||||
return b;
|
||||
case 3:
|
||||
return a;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
|
|
@ -651,13 +651,28 @@ enum aiComponent
|
|||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Set whether the fbx importer will use the legacy embedded texture naming.
|
||||
*
|
||||
* The default value is false (0)
|
||||
* Property type: bool
|
||||
*/
|
||||
*
|
||||
* The default value is false (0)
|
||||
* Property type: bool
|
||||
*/
|
||||
#define AI_CONFIG_IMPORT_FBX_EMBEDDED_TEXTURES_LEGACY_NAMING \
|
||||
"AI_CONFIG_IMPORT_FBX_EMBEDDED_TEXTURES_LEGACY_NAMING"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Set wether the importer shall not remove empty bones.
|
||||
*
|
||||
* Empty bone are often used to define connections for other models.
|
||||
*/
|
||||
#define AI_CONFIG_IMPORT_REMOVE_EMPTY_BONES \
|
||||
"AI_CONFIG_IMPORT_REMOVE_EMPTY_BONES"
|
||||
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Set wether the FBX importer shall convert the unit from cm to m.
|
||||
*/
|
||||
#define AI_CONFIG_FBX_CONVERT_TO_M \
|
||||
"AI_CONFIG_FBX_CONVERT_TO_M"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Set the vertex animation keyframe to be imported
|
||||
*
|
||||
|
|
|
@ -389,6 +389,14 @@ struct aiScene
|
|||
|
||||
//! Returns an embedded texture
|
||||
const aiTexture* GetEmbeddedTexture(const char* filename) const {
|
||||
// lookup using texture ID (if referenced like: "*1", "*2", etc.)
|
||||
if ('*' == *filename) {
|
||||
int index = std::atoi(filename + 1);
|
||||
if (0 > index || mNumTextures <= static_cast<unsigned>(index))
|
||||
return nullptr;
|
||||
return mTextures[index];
|
||||
}
|
||||
// lookup using filename
|
||||
const char* shortFilename = GetShortFilename(filename);
|
||||
for (unsigned int i = 0; i < mNumTextures; i++) {
|
||||
const char* shortTextureFilename = GetShortFilename(mTextures[i]->mFilename.C_Str());
|
||||
|
|
|
@ -1,103 +0,0 @@
|
|||
; Setup script for use with Inno Setup.
|
||||
|
||||
[Setup]
|
||||
AppName=Open Asset Import Library - SDK
|
||||
AppVerName=Open Asset Import Library - SDK (v4.1.0)
|
||||
DefaultDirName={pf}\Assimp
|
||||
DefaultGroupName=Assimp
|
||||
UninstallDisplayIcon={app}\bin\x86\assimp.exe
|
||||
OutputDir=out
|
||||
AppCopyright=Assimp Development Team
|
||||
SetupIconFile=..\..\tools\shared\assimp_tools_icon.ico
|
||||
WizardImageFile=compiler:WizModernImage-IS.BMP
|
||||
WizardSmallImageFile=compiler:WizModernSmallImage-IS.BMP
|
||||
LicenseFile=License.rtf
|
||||
OutputBaseFileName=assimp-sdk-4.1.0-setup
|
||||
VersionInfoVersion=4.1.0.0
|
||||
VersionInfoTextVersion=4.1.0
|
||||
VersionInfoCompany=Assimp Development Team
|
||||
ArchitecturesInstallIn64BitMode=x64
|
||||
|
||||
[Types]
|
||||
Name: "full"; Description: "Full installation"
|
||||
Name: "compact"; Description: "Compact installation, no test models or language bindings"
|
||||
Name: "custom"; Description: "Custom installation"; Flags: iscustom
|
||||
|
||||
[Components]
|
||||
Name: "main"; Description: "Main Files (32 and 64 Bit)"; Types: full compact custom; Flags: fixed
|
||||
Name: "tools"; Description: "Asset Viewer & Command Line Tools (32 and 64 Bit)"; Types: full compact
|
||||
Name: "help"; Description: "Help Files"; Types: full compact
|
||||
Name: "samples"; Description: "Samples"; Types: full
|
||||
Name: "test"; Description: "Test Models (BSD-licensed)"; Types: full
|
||||
Name: "test_nonbsd"; Description: "Test Models (other (free) licenses)"; Types: full
|
||||
;Name: "pyassimp"; Description: "Python Bindings"; Types: full
|
||||
;Name: "dassimp"; Description: "D Bindings"; Types: full
|
||||
;Name: "assimp_net"; Description: "C#/.NET Bindings"; Types: full
|
||||
|
||||
[Run]
|
||||
;Filename: "{app}\stub\vc_redist.x86.exe"; Parameters: "/qb"; StatusMsg: "Installing VS2017 redistributable package (32 Bit)"; Check: not IsWin64
|
||||
Filename: "{app}\stub\vc_redist.x64.exe"; Parameters: "/qb"; StatusMsg: "Installing VS2017 redistributable package (64 Bit)"; Check: IsWin64
|
||||
|
||||
[Files]
|
||||
Source: "readme_installer.txt"; DestDir: "{app}"; Flags: isreadme
|
||||
|
||||
; Installer stub
|
||||
;Source: "vc_redist.x86.exe"; DestDir: "{app}\stub\"; Check: not IsWin64
|
||||
Source: "vc_redist.x64.exe"; DestDir: "{app}\stub\"; Check: IsWin64
|
||||
|
||||
; Common stuff
|
||||
Source: "..\..\CREDITS"; DestDir: "{app}"
|
||||
Source: "..\..\LICENSE"; DestDir: "{app}"
|
||||
Source: "..\..\README"; DestDir: "{app}"
|
||||
Source: "WEB"; DestDir: "{app}"
|
||||
|
||||
Source: "..\..\scripts\*"; DestDir: "{app}\scripts"; Flags: recursesubdirs
|
||||
|
||||
; x86 binaries
|
||||
;Source: "..\..\bin\release\x86\assimp-vc140-mt.dll"; DestDir: "{app}\bin\x86"
|
||||
;Source: "..\..\bin\release\x86\assimp_viewer.exe"; DestDir: "{app}\bin\x86"; Components: tools
|
||||
;Source: "C:\Windows\SysWOW64\D3DCompiler_42.dll"; DestDir: "{app}\bin\x86"; Components: tools
|
||||
;Source: "C:\Windows\SysWOW64\D3DX9_42.dll"; DestDir: "{app}\bin\x86"; Components: tools
|
||||
;Source: "..\..\bin\release\x86\assimp.exe"; DestDir: "{app}\bin\x86"; Components: tools
|
||||
|
||||
; x64 binaries
|
||||
Source: "..\..\bin\release\assimp-vc140-mt.dll"; DestDir: "{app}\bin\x64"
|
||||
Source: "..\..\bin\release\assimp_viewer.exe"; DestDir: "{app}\bin\x64"; Components: tools
|
||||
Source: "C:\Windows\SysWOW64\D3DCompiler_42.dll"; DestDir: "{app}\bin\x64"; DestName: "D3DCompiler_42.dll"; Components: tools
|
||||
Source: "C:\Windows\SysWOW64\D3DX9_42.dll"; DestDir: "{app}\bin\x64"; DestName: "D3DX9_42.dll"; Components: tools
|
||||
Source: "..\..\bin\release\assimp.exe"; DestDir: "{app}\bin\x64"; Components: tools
|
||||
|
||||
; Documentation
|
||||
;Source: "..\..\doc\AssimpDoc_Html\AssimpDoc.chm"; DestDir: "{app}\doc"; Components: help
|
||||
;Source: "..\..\doc\AssimpCmdDoc_Html\AssimpCmdDoc.chm"; DestDir: "{app}\doc"; Components: help
|
||||
;Source: "..\..\doc\datastructure.xml"; DestDir: "{app}\doc"; Components: help
|
||||
|
||||
; Import libraries
|
||||
;Source: "..\..\lib\release\x86\assimp.lib"; DestDir: "{app}\lib\x86"
|
||||
Source: "..\..\lib\release\assimp-vc140-mt.lib"; DestDir: "{app}\lib\x64"
|
||||
|
||||
; Samples
|
||||
Source: "..\..\samples\*"; DestDir: "{app}\samples"; Flags: recursesubdirs; Components: samples
|
||||
|
||||
; Include files
|
||||
Source: "..\..\include\*"; DestDir: "{app}\include"; Flags: recursesubdirs
|
||||
|
||||
; dAssimp
|
||||
;Source: "..\..\port\dAssimp\*"; DestDir: "{app}\port\D"; Flags: recursesubdirs; Components: dassimp
|
||||
|
||||
; Assimp.NET
|
||||
;Source: "..\..\port\Assimp.NET\*"; DestDir: "{app}\port\C#"; Flags: recursesubdirs; Components: assimp_net
|
||||
|
||||
; PyAssimp
|
||||
;Source: "..\..\port\PyAssimp\*"; DestDir: "{app}\port\Python"; Excludes: "*.pyc,*.dll"; Flags: recursesubdirs; Components: pyassimp
|
||||
|
||||
; Test repository
|
||||
;Source: "..\..\test\models\*"; DestDir: "{app}\test\models"; Flags: recursesubdirs; Components: test
|
||||
;Source: "..\..\test\regression\*"; DestDir: "{app}\test\regression"; Flags: recursesubdirs; Components: test
|
||||
;Source: "..\..\test\models-nonbsd\*"; DestDir: "{app}\test\models-nonbsd"; Flags: recursesubdirs; Components: test_nonbsd
|
||||
|
||||
[Icons]
|
||||
Name: "{group}\Assimp Manual"; Filename: "{app}\doc\AssimpDoc.chm" ; Components: help
|
||||
Name: "{group}\Assimp Command Line Manual"; Filename: "{app}\doc\AssimpCmdDoc.chm"; Components: help
|
||||
Name: "{group}\AssimpView"; Filename: "{app}\bin\x64\assimp_view.exe"; Components: tools; Check: IsWin64
|
||||
Name: "{group}\AssimpView"; Filename: "{app}\bin\x86\assimp_view.exe"; Components: tools; Check: not IsWin64
|
|
@ -0,0 +1,74 @@
|
|||
; Setup script for use with Inno Setup.
|
||||
|
||||
[Setup]
|
||||
AppName=Open Asset Import Library - SDK
|
||||
AppVerName=Open Asset Import Library - SDK (v5.0.0)
|
||||
DefaultDirName={pf}\Assimp
|
||||
DefaultGroupName=Assimp
|
||||
UninstallDisplayIcon={app}\bin\x64\assimp.exe
|
||||
OutputDir=out
|
||||
AppCopyright=Assimp Development Team
|
||||
SetupIconFile=..\..\tools\shared\assimp_tools_icon.ico
|
||||
WizardImageFile=compiler:WizModernImage-IS.BMP
|
||||
WizardSmallImageFile=compiler:WizModernSmallImage-IS.BMP
|
||||
LicenseFile=License.rtf
|
||||
OutputBaseFileName=assimp-sdk-5.0.0-setup
|
||||
VersionInfoVersion=5.0.0.0
|
||||
VersionInfoTextVersion=5.0.0
|
||||
VersionInfoCompany=Assimp Development Team
|
||||
ArchitecturesInstallIn64BitMode=x64
|
||||
|
||||
[Types]
|
||||
Name: "full"; Description: "Full installation"
|
||||
Name: "compact"; Description: "Compact installation, no test models or language bindings"
|
||||
Name: "custom"; Description: "Custom installation"; Flags: iscustom
|
||||
|
||||
[Components]
|
||||
Name: "main"; Description: "Main Files ( 64 Bit )"; Types: full compact custom; Flags: fixed
|
||||
Name: "tools"; Description: "Asset Viewer & Command Line Tools (32 and 64 Bit)"; Types: full compact
|
||||
Name: "help"; Description: "Help Files"; Types: full compact
|
||||
Name: "samples"; Description: "Samples"; Types: full
|
||||
Name: "test"; Description: "Test Models (BSD-licensed)"; Types: full
|
||||
Name: "test_nonbsd"; Description: "Test Models (other (free) licenses)"; Types: full
|
||||
|
||||
[Run]
|
||||
Filename: "{app}\stub\vc_redist.x64.exe"; Parameters: "/qb /passive /quiet"; StatusMsg: "Installing VS2017 redistributable package (64 Bit)"; Check: IsWin64
|
||||
|
||||
[Files]
|
||||
Source: "readme_installer.txt"; DestDir: "{app}"; Flags: isreadme
|
||||
|
||||
; Installer stub
|
||||
Source: "vc_redist.x64.exe"; DestDir: "{app}\stub\"; Check: IsWin64
|
||||
|
||||
; Common stuff
|
||||
Source: "..\..\CREDITS"; DestDir: "{app}"
|
||||
Source: "..\..\LICENSE"; DestDir: "{app}"
|
||||
Source: "..\..\README"; DestDir: "{app}"
|
||||
Source: "WEB"; DestDir: "{app}"
|
||||
|
||||
Source: "..\..\scripts\*"; DestDir: "{app}\scripts"; Flags: recursesubdirs
|
||||
|
||||
; x64 binaries
|
||||
Source: "..\..\bin\release\assimp-vc141-mt.dll"; DestDir: "{app}\bin\x64"
|
||||
Source: "..\..\bin\release\assimp_viewer.exe"; DestDir: "{app}\bin\x64"; Components: tools
|
||||
Source: "C:\Windows\SysWOW64\D3DCompiler_42.dll"; DestDir: "{app}\bin\x64"; DestName: "D3DCompiler_42.dll"; Components: tools
|
||||
Source: "C:\Windows\SysWOW64\D3DX9_42.dll"; DestDir: "{app}\bin\x64"; DestName: "D3DX9_42.dll"; Components: tools
|
||||
Source: "..\..\bin\release\assimp.exe"; DestDir: "{app}\bin\x64"; Components: tools
|
||||
|
||||
; Import libraries
|
||||
Source: "..\..\lib\release\assimp-vc141-mt.lib"; DestDir: "{app}\lib\x64"
|
||||
|
||||
; Samples
|
||||
Source: "..\..\samples\*"; DestDir: "{app}\samples"; Flags: recursesubdirs; Components: samples
|
||||
|
||||
; Include files
|
||||
Source: "..\..\include\*"; DestDir: "{app}\include"; Flags: recursesubdirs
|
||||
|
||||
; CMake files
|
||||
Source: "..\..\cmake-modules\*"; DestDir: "{app}\cmake-modules"; Flags: recursesubdirs
|
||||
|
||||
[Icons]
|
||||
; Name: "{group}\Assimp Manual"; Filename: "{app}\doc\AssimpDoc.chm" ; Components: help
|
||||
; Name: "{group}\Assimp Command Line Manual"; Filename: "{app}\doc\AssimpCmdDoc.chm"; Components: help
|
||||
; Name: "{group}\AssimpView"; Filename: "{app}\bin\x64\assimp_view.exe"; Components: tools; Check: IsWin64
|
||||
; Name: "{group}\AssimpView"; Filename: "{app}\bin\x86\assimp_view.exe"; Components: tools; Check: not IsWin64
|
|
@ -0,0 +1,75 @@
|
|||
; Setup script for use with Inno Setup.
|
||||
|
||||
[Setup]
|
||||
AppName=Open Asset Import Library - SDK
|
||||
AppVerName=Open Asset Import Library - SDK (v5.0.0)
|
||||
DefaultDirName={pf}\Assimp
|
||||
DefaultGroupName=Assimp
|
||||
UninstallDisplayIcon={app}\bin\x86\assimp.exe
|
||||
OutputDir=out
|
||||
AppCopyright=Assimp Development Team
|
||||
SetupIconFile=..\..\tools\shared\assimp_tools_icon.ico
|
||||
WizardImageFile=compiler:WizModernImage-IS.BMP
|
||||
WizardSmallImageFile=compiler:WizModernSmallImage-IS.BMP
|
||||
LicenseFile=License.rtf
|
||||
OutputBaseFileName=assimp-sdk-5.0.0-setup
|
||||
VersionInfoVersion=4.1.0.0
|
||||
VersionInfoTextVersion=4.1.0
|
||||
VersionInfoCompany=Assimp Development Team
|
||||
;ArchitecturesInstallIn64BitMode=x64
|
||||
|
||||
[Types]
|
||||
Name: "full"; Description: "Full installation"
|
||||
Name: "compact"; Description: "Compact installation, no test models or language bindings"
|
||||
Name: "custom"; Description: "Custom installation"; Flags: iscustom
|
||||
|
||||
[Components]
|
||||
Name: "main"; Description: "Main Files (32 and 64 Bit)"; Types: full compact custom; Flags: fixed
|
||||
Name: "tools"; Description: "Asset Viewer & Command Line Tools (32 and 64 Bit)"; Types: full compact
|
||||
Name: "help"; Description: "Help Files"; Types: full compact
|
||||
Name: "samples"; Description: "Samples"; Types: full
|
||||
Name: "test"; Description: "Test Models (BSD-licensed)"; Types: full
|
||||
Name: "test_nonbsd"; Description: "Test Models (other (free) licenses)"; Types: full
|
||||
|
||||
[Run]
|
||||
Filename: "{app}\stub\vc_redist.x86.exe"; Parameters: "/qb /passive /quiet"; StatusMsg: "Installing VS2017 redistributable package (32 Bit)"; Check: not IsWin64
|
||||
|
||||
[Files]
|
||||
Source: "readme_installer.txt"; DestDir: "{app}"; Flags: isreadme
|
||||
|
||||
; Installer stub
|
||||
Source: "vc_redist.x86.exe"; DestDir: "{app}\stub\"; Check: not IsWin64
|
||||
|
||||
; Common stuff
|
||||
Source: "..\..\CREDITS"; DestDir: "{app}"
|
||||
Source: "..\..\LICENSE"; DestDir: "{app}"
|
||||
Source: "..\..\README"; DestDir: "{app}"
|
||||
Source: "WEB"; DestDir: "{app}"
|
||||
|
||||
Source: "..\..\scripts\*"; DestDir: "{app}\scripts"; Flags: recursesubdirs
|
||||
|
||||
; x86 binaries
|
||||
Source: "..\..\bin\release\assimp-vc141-mt.dll"; DestDir: "{app}\bin\x86"
|
||||
Source: "..\..\bin\release\assimp_viewer.exe"; DestDir: "{app}\bin\x86"; Components: tools
|
||||
Source: "C:\Windows\SysWOW64\D3DCompiler_42.dll"; DestDir: "{app}\bin\x86"; Components: tools
|
||||
Source: "C:\Windows\SysWOW64\D3DX9_42.dll"; DestDir: "{app}\bin\x86"; Components: tools
|
||||
Source: "..\..\bin\release\assimp.exe"; DestDir: "{app}\bin\x86"; Components: tools
|
||||
|
||||
|
||||
; Import libraries
|
||||
Source: "..\..\lib\release\assimp-vc141-mt.lib"; DestDir: "{app}\lib\x86"
|
||||
|
||||
; Samples
|
||||
Source: "..\..\samples\*"; DestDir: "{app}\samples"; Flags: recursesubdirs; Components: samples
|
||||
|
||||
; Include files
|
||||
Source: "..\..\include\*"; DestDir: "{app}\include"; Flags: recursesubdirs
|
||||
|
||||
; CMake files
|
||||
Source: "..\..\cmake-modules\*"; DestDir: "{app}\cmake-modules"; Flags: recursesubdirs
|
||||
|
||||
[Icons]
|
||||
; Name: "{group}\Assimp Manual"; Filename: "{app}\doc\AssimpDoc.chm" ; Components: help
|
||||
; Name: "{group}\Assimp Command Line Manual"; Filename: "{app}\doc\AssimpCmdDoc.chm"; Components: help
|
||||
; Name: "{group}\AssimpView"; Filename: "{app}\bin\x64\assimp_view.exe"; Components: tools; Check: IsWin64
|
||||
; Name: "{group}\AssimpView"; Filename: "{app}\bin\x86\assimp_view.exe"; Components: tools; Check: not IsWin64
|
|
@ -1,6 +1,6 @@
|
|||
Build Asset Importer Lib for Android
|
||||
====================================
|
||||
This module provides a fascade for the io-stream-access to files behind the android-asset-management within
|
||||
This module provides a facade for the io-stream-access to files behind the android-asset-management within
|
||||
an Android-native application.
|
||||
- It is built as a static library
|
||||
- It requires Android NDK with android API > 9 support.
|
||||
|
|
|
@ -93,7 +93,7 @@ def _is_init_type(obj):
|
|||
return False
|
||||
tname = obj.__class__.__name__
|
||||
return not (tname[:2] == 'c_' or tname == 'Structure' \
|
||||
or tname == 'POINTER') and not isinstance(obj,int)
|
||||
or tname == 'POINTER') and not isinstance(obj, (int, str, bytes))
|
||||
|
||||
def _init(self, target = None, parent = None):
|
||||
"""
|
||||
|
|
|
@ -4,4 +4,15 @@
|
|||
#define GitVersion 0x@GIT_COMMIT_HASH@
|
||||
#define GitBranch "@GIT_BRANCH@"
|
||||
|
||||
#define VER_MAJOR @ASSIMP_VERSION_MAJOR@
|
||||
#define VER_MINOR @ASSIMP_VERSION_MINOR@
|
||||
#define VER_PATCH @ASSIMP_VERSION_PATCH@
|
||||
#define VER_BUILD @ASSIMP_PACKAGE_VERSION@
|
||||
|
||||
#define STR_HELP(x) #x
|
||||
#define STR(x) STR_HELP(x)
|
||||
|
||||
#define VER_FILEVERSION VER_MAJOR,VER_MINOR,VER_PATCH,VER_BUILD
|
||||
#define VER_FILEVERSION_STR STR(VER_MAJOR) "." STR(VER_MINOR) "." STR(VER_PATCH) "." STR(VER_BUILD)
|
||||
|
||||
#endif // ASSIMP_REVISION_H_INC
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
ply
|
||||
format ascii 1.0
|
||||
comment Created by Open Asset Import Library - http://assimp.sf.net (v4.1.412856994)
|
||||
comment Created by Open Asset Import Library - http://assimp.sf.net (v4.1.3297435427)
|
||||
element vertex 8
|
||||
property float x
|
||||
property float y
|
||||
|
|
|
@ -391,6 +391,39 @@ TEST_F(utObjImportExport, invalid_normals_uvs) {
|
|||
EXPECT_NE(nullptr, scene);
|
||||
}
|
||||
|
||||
TEST_F(utObjImportExport, no_vt_just_vns) {
|
||||
static const char *ObjModel =
|
||||
"v 0 0 0\n"
|
||||
"v 0 0 0\n"
|
||||
"v 0 0 0\n"
|
||||
"v 0 0 0\n"
|
||||
"v 0 0 0\n"
|
||||
"v 0 0 0\n"
|
||||
"v 0 0 0\n"
|
||||
"v 0 0 0\n"
|
||||
"v 0 0 0\n"
|
||||
"v 0 0 0\n"
|
||||
"v 10 0 0\n"
|
||||
"v 0 10 0\n"
|
||||
"vn 0 0 1\n"
|
||||
"vn 0 0 1\n"
|
||||
"vn 0 0 1\n"
|
||||
"vn 0 0 1\n"
|
||||
"vn 0 0 1\n"
|
||||
"vn 0 0 1\n"
|
||||
"vn 0 0 1\n"
|
||||
"vn 0 0 1\n"
|
||||
"vn 0 0 1\n"
|
||||
"vn 0 0 1\n"
|
||||
"vn 0 0 1\n"
|
||||
"vn 0 0 1\n"
|
||||
"f 10/10 11/11 12/12\n";
|
||||
|
||||
Assimp::Importer myImporter;
|
||||
const aiScene *scene = myImporter.ReadFileFromMemory(ObjModel, strlen(ObjModel), 0);
|
||||
EXPECT_NE(nullptr, scene);
|
||||
}
|
||||
|
||||
TEST_F( utObjImportExport, mtllib_after_g ) {
|
||||
::Assimp::Importer importer;
|
||||
const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/OBJ/cube_mtllib_after_g.obj", aiProcess_ValidateDataStructure );
|
||||
|
|
|
@ -1,7 +1,8 @@
|
|||
set(PROJECT_VERSION "")
|
||||
project(assimp_qt_viewer)
|
||||
|
||||
cmake_minimum_required(VERSION 3.0)
|
||||
# Qt5 requires cmake 3.1 or newer
|
||||
cmake_minimum_required(VERSION 3.1)
|
||||
|
||||
FIND_PACKAGE(OpenGL QUIET)
|
||||
|
||||
|
|
|
@ -88,6 +88,8 @@ SET_PROPERTY(TARGET assimp_viewer PROPERTY DEBUG_POSTFIX ${CMAKE_DEBUG_POSTFIX})
|
|||
IF ( MSVC )
|
||||
ADD_DEFINITIONS( -D_SCL_SECURE_NO_WARNINGS )
|
||||
ADD_DEFINITIONS( -D_CRT_SECURE_NO_WARNINGS )
|
||||
# assimp_viewer is ANSI (MBCS) throughout
|
||||
REMOVE_DEFINITIONS( -DUNICODE -D_UNICODE )
|
||||
ENDIF ( MSVC )
|
||||
|
||||
|
||||
|
|
Loading…
Reference in New Issue