fix win32-build for assimp_viewer .
Signed-off-by: Kim Kulling <kim.kulling@googlemail.com>pull/664/head
parent
f435712273
commit
76dd9467b2
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@ -58,3 +58,4 @@ test/gtest/src/gtest-stamp/gtest-gitinfo.txt
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test/gtest/src/gtest-stamp/gtest-gitclone-lastrun.txt
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Assimp.opensdf
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contrib/zlib/CTestTestfile.cmake
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ipch/assimp_viewer-44bbbcd1/assimp_viewerd-ccc45335.ipch
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@ -51,6 +51,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#define INCLUDED_AI_STRING_WORKERS_H
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#include "../include/assimp/ai_assert.h"
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#include "StringComparison.h"
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#include <string.h>
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#include <stdint.h>
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#include <string>
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@ -39,7 +39,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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---------------------------------------------------------------------------
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*/
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#include "stdafx.h"
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#include "assimp_view.h"
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using namespace AssimpView;
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@ -43,6 +43,14 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#if (!defined AV_ASSET_HELPER_H_INCLUDED)
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#define AV_ASSET_HELPER_H_INCLUDED
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#include <d3d9.h>
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#include <d3dx9.h>
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#include <d3dx9mesh.h>
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#include <assimp/scene.h>
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namespace AssimpView {
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class SceneAnimator;
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//-------------------------------------------------------------------------------
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@ -233,5 +241,6 @@ class AssetHelper
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void FlipNormals();
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void FlipNormalsInt();
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};
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}
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#endif // !! IG
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@ -39,12 +39,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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---------------------------------------------------------------------------
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*/
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#include "stdafx.h"
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#include "assimp_view.h"
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namespace AssimpView {
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extern std::string g_szSkyboxShader;
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// From: U3D build 1256 (src\kernel\graphic\scenegraph\SkyBox.cpp)
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// ------------------------------------------------------------------------------
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@ -38,10 +38,10 @@ THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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---------------------------------------------------------------------------
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*/
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#pragma once
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#if (!defined AV_BACKGROUND_H_INCLUDED)
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#define AV_BACKGROUND_H_INCLUDED
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namespace AssimpView
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{
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class CBackgroundPainter
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{
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@ -125,4 +125,4 @@ private:
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aiMatrix4x4 mMatrix;
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};
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#endif // !! AV_BACKGROUND_H_INCLUDED
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}
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@ -38,13 +38,16 @@ THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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---------------------------------------------------------------------------
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*/
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#include "stdafx.h"
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#include "assimp_view.h"
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#include "AnimEvaluator.h"
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#include "SceneAnimator.h"
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namespace AssimpView {
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using namespace Assimp;
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extern std::string g_szCheckerBackgroundShader;
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struct SVertex
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{
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float x,y,z,w,u,v;
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@ -2240,7 +2243,7 @@ int CDisplay::RenderTextureView()
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const float ny = (float)sRect.bottom;
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const float x = (float)sDesc.Width;
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const float y = (float)sDesc.Height;
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float f = std::min((nx-30) / x,(ny-30) / y) * (m_fTextureZoom/1000.0f);
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float f = min((nx-30) / x,(ny-30) / y) * (m_fTextureZoom/1000.0f);
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float fHalfX = (nx - (f * x)) / 2.0f;
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float fHalfY = (ny - (f * y)) / 2.0f;
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@ -42,6 +42,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#if (!defined AV_DISPLAY_H_INCLUDED)
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#define AV_DISPLAY_H_INCLUDE
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#include <windows.h>
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#include <shellapi.h>
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#include <commctrl.h>
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// see CDisplay::m_aiImageList
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#define AI_VIEW_IMGLIST_NODE 0x0
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#define AI_VIEW_IMGLIST_MATERIAL 0x1
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@ -49,6 +53,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#define AI_VIEW_IMGLIST_TEXTURE_INVALID 0x3
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#define AI_VIEW_IMGLIST_MODEL 0x4
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namespace AssimpView
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{
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//-------------------------------------------------------------------------------
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/* Corresponds to the "Display" combobox in the UI
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*/
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@ -531,4 +538,5 @@ private:
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aiVector3D vPos;
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};
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}
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#endif // AV_DISPLAY_H_INCLUDE
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@ -39,14 +39,12 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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---------------------------------------------------------------------------
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*/
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#include "stdafx.h"
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#include "assimp_view.h"
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#include "richedit.h"
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namespace AssimpView {
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//-------------------------------------------------------------------------------
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// Message procedure for the help dialog
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//-------------------------------------------------------------------------------
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@ -39,10 +39,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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---------------------------------------------------------------------------
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*/
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#include "stdafx.h"
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#include "assimp_view.h"
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namespace AssimpView {
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//-------------------------------------------------------------------------------
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@ -39,14 +39,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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---------------------------------------------------------------------------
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*/
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#include "stdafx.h"
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#include "assimp_view.h"
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namespace AssimpView {
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/* extern */ CLogDisplay CLogDisplay::s_cInstance;
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CLogDisplay CLogDisplay::s_cInstance;
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//-------------------------------------------------------------------------------
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void CLogDisplay::AddEntry(const std::string& szText,
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@ -38,9 +38,12 @@ THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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---------------------------------------------------------------------------
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*/
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#pragma once
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#if (!defined AV_LOG_DISPLAY_H_INCLUDED)
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#define AV_LOG_DISPLAY_H_INCLUDE
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#include <list>
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namespace AssimpView
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{
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//-------------------------------------------------------------------------------
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/** \brief Class to display log strings in the upper right corner of the view
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@ -93,4 +96,4 @@ private:
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ID3DXFont* piFont;
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};
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#endif // AV_LOG_DISPLAY_H_INCLUDE
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}
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@ -39,13 +39,13 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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---------------------------------------------------------------------------
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*/
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#include "stdafx.h"
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#include "assimp_view.h"
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#include "richedit.h"
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namespace AssimpView {
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/* extern */ CLogWindow CLogWindow::s_cInstance;
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CLogWindow CLogWindow::s_cInstance;
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extern HKEY g_hRegistry;
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// header for the RTF log file
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@ -42,6 +42,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#if (!defined AV_LOG_WINDOW_H_INCLUDED)
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#define AV_LOG_WINDOW_H_INCLUDE
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namespace AssimpView
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{
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//-------------------------------------------------------------------------------
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/** \brief Subclass of Assimp::LogStream used to add all log messages to the
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CMyLogStream* pcStream;
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};
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}
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#endif // AV_LOG_DISPLA
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@ -38,15 +38,106 @@ THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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---------------------------------------------------------------------------
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*/
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#include "stdafx.h"
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#include "assimp_view.h"
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#include "MaterialManager.h"
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#include "AssetHelper.h"
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#include <assimp/cimport.h>
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#include <assimp/Importer.hpp>
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#include <assimp/ai_assert.h>
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#include <assimp/cfileio.h>
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#include <assimp/postprocess.h>
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#include <assimp/scene.h>
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#include <assimp/IOSystem.hpp>
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#include <assimp/IOStream.hpp>
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#include <assimp/LogStream.hpp>
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#include <assimp/DefaultLogger.hpp>
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#include <../code/StringComparison.h>
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#include <vector>
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#include <algorithm>
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namespace AssimpView {
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using namespace Assimp;
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/*static */ CMaterialManager CMaterialManager::s_cInstance;
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extern std::string g_szMaterialShader;
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extern HINSTANCE g_hInstance /*= NULL*/;
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extern HWND g_hDlg /*= NULL*/;
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extern IDirect3D9* g_piD3D /*= NULL*/;
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extern IDirect3DDevice9* g_piDevice /*= NULL*/;
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extern IDirect3DVertexDeclaration9* gDefaultVertexDecl /*= NULL*/;
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extern double g_fFPS /*= 0.0f*/;
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extern char g_szFileName[ MAX_PATH ];
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extern ID3DXEffect* g_piDefaultEffect /*= NULL*/;
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extern ID3DXEffect* g_piNormalsEffect /*= NULL*/;
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extern ID3DXEffect* g_piPassThroughEffect /*= NULL*/;
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extern ID3DXEffect* g_piPatternEffect /*= NULL*/;
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extern bool g_bMousePressed /*= false*/;
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extern bool g_bMousePressedR /*= false*/;
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extern bool g_bMousePressedM /*= false*/;
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extern bool g_bMousePressedBoth /*= false*/;
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extern float g_fElpasedTime /*= 0.0f*/;
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extern D3DCAPS9 g_sCaps;
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extern bool g_bLoadingFinished /*= false*/;
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extern HANDLE g_hThreadHandle /*= NULL*/;
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extern float g_fWheelPos /*= -10.0f*/;
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extern bool g_bLoadingCanceled /*= false*/;
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extern IDirect3DTexture9* g_pcTexture /*= NULL*/;
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extern aiMatrix4x4 g_mWorld;
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extern aiMatrix4x4 g_mWorldRotate;
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extern aiVector3D g_vRotateSpeed /*= aiVector3D(0.5f,0.5f,0.5f)*/;
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extern aiVector3D g_avLightDirs[ 1 ] /* =
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{ aiVector3D(-0.5f,0.6f,0.2f) ,
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aiVector3D(-0.5f,0.5f,0.5f)} */;
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extern POINT g_mousePos /*= {0,0};*/;
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extern POINT g_LastmousePos /*= {0,0}*/;
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extern bool g_bFPSView /*= false*/;
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extern bool g_bInvert /*= false*/;
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extern EClickPos g_eClick;
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extern unsigned int g_iCurrentColor /*= 0*/;
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// NOTE: The light intensity is separated from the color, it can
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// directly be manipulated using the middle mouse button.
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// When the user chooses a color from the palette the intensity
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// is reset to 1.0
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// index[2] is the ambient color
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extern float g_fLightIntensity /*=0.0f*/;
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extern D3DCOLOR g_avLightColors[ 3 ];
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extern RenderOptions g_sOptions;
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extern Camera g_sCamera;
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extern AssetHelper *g_pcAsset /*= NULL*/;
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//
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// Contains the mask image for the HUD
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// (used to determine the position of a click)
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//
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// The size of the image is identical to the size of the main
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// HUD texture
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//
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extern unsigned char* g_szImageMask /*= NULL*/;
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extern float g_fACMR /*= 3.0f*/;
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extern IDirect3DQuery9* g_piQuery;
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extern bool g_bPlay /*= false*/;
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extern double g_dCurrent;
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extern float g_smoothAngle /*= 80.f*/;
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extern unsigned int ppsteps, ppstepsdefault;
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extern bool nopointslines;
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CMaterialManager CMaterialManager::s_cInstance;
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//-------------------------------------------------------------------------------
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// D3DX callback function to fill a texture with a checkers pattern
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for (unsigned int i = 0; i < iSizeFound;++i)
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info.cFileName[i] = (CHAR)tolower(info.cFileName[i]);
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if (0 == memcmp(info.cFileName,szFile2, std::min(iSizeFound,iSize)))
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if (0 == memcmp(info.cFileName,szFile2, min(iSizeFound,iSize)))
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{
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// we have it. Build the full path ...
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char* sz = strrchr(szTempB,'*');
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@ -39,8 +39,14 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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---------------------------------------------------------------------------
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*/
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#if (!defined AV_MATERIAL_H_INCLUDED)
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#define AV_MATERIAL_H_INCLUDE
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#pragma once
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#include <map>
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#include "AssetHelper.h"
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namespace AssimpView
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{
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//-------------------------------------------------------------------------------
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/* Helper class to create, access and destroy materials
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TextureCache sCachedTextures;
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};
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#endif //!! include guard
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}
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@ -39,7 +39,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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---------------------------------------------------------------------------
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*/
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#include "stdafx.h"
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#include "assimp_view.h"
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#include <map>
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namespace AssimpView {
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CMeshRenderer CMeshRenderer::s_cInstance;
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//-------------------------------------------------------------------------------
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@ -42,6 +42,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#if (!defined AV_MESH_RENDERER_H_INCLUDED)
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#define AV_MESH_RENDERER_H_INCLUDED
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namespace AssimpView {
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//-------------------------------------------------------------------------------
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};
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}
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#endif //!! include guard
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@ -39,12 +39,16 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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---------------------------------------------------------------------------
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*/
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#include "stdafx.h"
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#include "assimp_view.h"
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#include <assimp/Exporter.hpp>
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#include <algorithm>
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#include <windowsx.h>
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namespace AssimpView {
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using namespace Assimp;
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// Static array to keep custom color values
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COLORREF g_aclCustomColors[16] = {0};
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ai_assert(strlen(szFileName) <= MAX_PATH);
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// invent a nice default file name
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char* sz = std::max(strrchr(szFileName,'\\'),strrchr(szFileName,'/'));
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char* sz = max(strrchr(szFileName,'\\'),strrchr(szFileName,'/'));
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if (sz) {
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strncpy(sz,std::max(strrchr(g_szFileName,'\\'),strrchr(g_szFileName,'/')),MAX_PATH);
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strncpy(sz,max(strrchr(g_szFileName,'\\'),strrchr(g_szFileName,'/')),MAX_PATH);
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}
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}
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else {
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@ -40,7 +40,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "stdafx.h"
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#include "assimp_view.h"
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// note: these are no longer part of the public API, but they are
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namespace AssimpView {
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using namespace Assimp;
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bool g_bWasFlipped = false;
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float g_smoothAngle = 80.f;
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@ -43,7 +43,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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* @brief Implementation of the utility class SceneAnimator
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*/
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#include "stdafx.h"
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#include "assimp_view.h"
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using namespace AssimpView;
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@ -38,13 +38,9 @@ THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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---------------------------------------------------------------------------
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*/
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#include "stdafx.h"
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#include "assimp_view.h"
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namespace AssimpView
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{
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namespace AssimpView {
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// ------------------------------------------------------------------------------------------------
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std::string g_szNormalsShader = std::string(
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@ -40,16 +40,17 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "stdafx.h"
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#include "assimp_view.h"
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#include <map>
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using namespace std;
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namespace AssimpView {
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extern std::string g_szNormalsShader;
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extern std::string g_szDefaultShader;
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||||
extern std::string g_szPassThroughShader;
|
||||
|
||||
//-------------------------------------------------------------------------------
|
||||
// evil globals
|
||||
//-------------------------------------------------------------------------------
|
||||
HINSTANCE g_hInstance = NULL;
|
||||
HWND g_hDlg = NULL;
|
||||
|
@ -361,12 +362,12 @@ int CalculateBounds(aiNode* piNode, aiVector3D* p_avOut,
|
|||
D3DXVec3TransformCoord((D3DXVECTOR3*)&pc1,(D3DXVECTOR3*)&pc,
|
||||
(D3DXMATRIX*)&aiMe);
|
||||
|
||||
p_avOut[0].x = std::min( p_avOut[0].x, pc1.x);
|
||||
p_avOut[0].y = std::min( p_avOut[0].y, pc1.y);
|
||||
p_avOut[0].z = std::min( p_avOut[0].z, pc1.z);
|
||||
p_avOut[1].x = std::max( p_avOut[1].x, pc1.x);
|
||||
p_avOut[1].y = std::max( p_avOut[1].y, pc1.y);
|
||||
p_avOut[1].z = std::max( p_avOut[1].z, pc1.z);
|
||||
p_avOut[0].x = min( p_avOut[0].x, pc1.x);
|
||||
p_avOut[0].y = min( p_avOut[0].y, pc1.y);
|
||||
p_avOut[0].z = min( p_avOut[0].z, pc1.z);
|
||||
p_avOut[1].x = max( p_avOut[1].x, pc1.x);
|
||||
p_avOut[1].y = max( p_avOut[1].y, pc1.y);
|
||||
p_avOut[1].z = max( p_avOut[1].z, pc1.z);
|
||||
}
|
||||
}
|
||||
for (unsigned int i = 0; i < piNode->mNumChildren;++i)
|
||||
|
@ -593,10 +594,10 @@ int CreateAssetData()
|
|||
|
||||
if (mesh->HasVertexColors( 0)) {
|
||||
pbData2->dColorDiffuse = D3DCOLOR_ARGB(
|
||||
((unsigned char)std::max( std::min( mesh->mColors[0][x].a * 255.0f, 255.0f),0.0f)),
|
||||
((unsigned char)std::max( std::min( mesh->mColors[0][x].r * 255.0f, 255.0f),0.0f)),
|
||||
((unsigned char)std::max( std::min( mesh->mColors[0][x].g * 255.0f, 255.0f),0.0f)),
|
||||
((unsigned char)std::max( std::min( mesh->mColors[0][x].b * 255.0f, 255.0f),0.0f)));
|
||||
((unsigned char)max( min( mesh->mColors[0][x].a * 255.0f, 255.0f),0.0f)),
|
||||
((unsigned char)max( min( mesh->mColors[0][x].r * 255.0f, 255.0f),0.0f)),
|
||||
((unsigned char)max( min( mesh->mColors[0][x].g * 255.0f, 255.0f),0.0f)),
|
||||
((unsigned char)max( min( mesh->mColors[0][x].b * 255.0f, 255.0f),0.0f)));
|
||||
}
|
||||
else pbData2->dColorDiffuse = D3DCOLOR_ARGB(0xFF,0xff,0xff,0xff);
|
||||
|
||||
|
|
|
@ -47,6 +47,14 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
// include resource definitions
|
||||
#include "resource.h"
|
||||
|
||||
#include <assert.h>
|
||||
#include <stdlib.h>
|
||||
#include <malloc.h>
|
||||
#include <memory.h>
|
||||
#include <tchar.h>
|
||||
#include <stdio.h>
|
||||
#include <time.h>
|
||||
|
||||
// Include ASSIMP headers (XXX: do we really need all of them?)
|
||||
#include <assimp/cimport.h>
|
||||
#include <assimp/Importer.hpp>
|
||||
|
@ -59,29 +67,23 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <assimp/LogStream.hpp>
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
|
||||
#include "../../code/AssimpPCH.h" /* HACK */
|
||||
|
||||
#include "../../code/MaterialSystem.h" // aiMaterial class
|
||||
#include "../../code/StringComparison.h" // ASSIMP_stricmp and ASSIMP_strincmp
|
||||
|
||||
// in order for std::min and std::max to behave properly
|
||||
#ifdef min
|
||||
/*#ifdef min
|
||||
#undef min
|
||||
#endif // min
|
||||
#ifdef max
|
||||
#undef max
|
||||
#endif // min
|
||||
#endif // min*/
|
||||
|
||||
#include <time.h>
|
||||
|
||||
// default movement speed
|
||||
#define MOVE_SPEED 3.f
|
||||
|
||||
using namespace Assimp;
|
||||
|
||||
namespace AssimpView
|
||||
{
|
||||
|
||||
#include "AssetHelper.h"
|
||||
#include "Camera.h"
|
||||
#include "RenderOptions.h"
|
||||
|
@ -93,7 +95,6 @@ namespace AssimpView
|
|||
#include "MeshRenderer.h"
|
||||
#include "MaterialManager.h"
|
||||
|
||||
} // end of namespace AssimpView - for a while
|
||||
|
||||
// outside of namespace, to help Intellisense and solve boost::metatype_stuff_miracle
|
||||
#include "AnimEvaluator.h"
|
||||
|
@ -160,7 +161,7 @@ INT_PTR CALLBACK AboutMessageProc(HWND hwndDlg,UINT uMsg,
|
|||
|
||||
//-------------------------------------------------------------------------------
|
||||
//
|
||||
// Dialog prcoedure for the help dialog
|
||||
// Dialog procedure for the help dialog
|
||||
//
|
||||
//-------------------------------------------------------------------------------
|
||||
INT_PTR CALLBACK HelpDialogProc(HWND hwndDlg,UINT uMsg,
|
||||
|
@ -182,7 +183,7 @@ type clamp(intype in)
|
|||
{
|
||||
// for unsigned types only ...
|
||||
intype mask = (0x1u << (sizeof(type)*8))-1;
|
||||
return (type)std::max((intype)0,std::min(in,mask));
|
||||
return (type)max((intype)0,min(in,mask));
|
||||
}
|
||||
|
||||
|
||||
|
|
Loading…
Reference in New Issue