fix win32-build for assimp_viewer .

Signed-off-by: Kim Kulling <kim.kulling@googlemail.com>
pull/664/head
Kim Kulling 2015-04-17 20:02:55 +02:00
parent f435712273
commit 76dd9467b2
24 changed files with 4278 additions and 4158 deletions

1
.gitignore vendored
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@ -58,3 +58,4 @@ test/gtest/src/gtest-stamp/gtest-gitinfo.txt
test/gtest/src/gtest-stamp/gtest-gitclone-lastrun.txt
Assimp.opensdf
contrib/zlib/CTestTestfile.cmake
ipch/assimp_viewer-44bbbcd1/assimp_viewerd-ccc45335.ipch

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@ -51,6 +51,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#define INCLUDED_AI_STRING_WORKERS_H
#include "../include/assimp/ai_assert.h"
#include "StringComparison.h"
#include <string.h>
#include <stdint.h>
#include <string>

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@ -39,7 +39,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
#include "stdafx.h"
#include "assimp_view.h"
using namespace AssimpView;

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@ -43,6 +43,14 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#if (!defined AV_ASSET_HELPER_H_INCLUDED)
#define AV_ASSET_HELPER_H_INCLUDED
#include <d3d9.h>
#include <d3dx9.h>
#include <d3dx9mesh.h>
#include <assimp/scene.h>
namespace AssimpView {
class SceneAnimator;
//-------------------------------------------------------------------------------
@ -233,5 +241,6 @@ class AssetHelper
void FlipNormals();
void FlipNormalsInt();
};
}
#endif // !! IG

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@ -39,12 +39,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
#include "stdafx.h"
#include "assimp_view.h"
namespace AssimpView {
extern std::string g_szSkyboxShader;
// From: U3D build 1256 (src\kernel\graphic\scenegraph\SkyBox.cpp)
// ------------------------------------------------------------------------------

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@ -38,10 +38,10 @@ THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
#pragma once
#if (!defined AV_BACKGROUND_H_INCLUDED)
#define AV_BACKGROUND_H_INCLUDED
namespace AssimpView
{
class CBackgroundPainter
{
@ -125,4 +125,4 @@ private:
aiMatrix4x4 mMatrix;
};
#endif // !! AV_BACKGROUND_H_INCLUDED
}

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@ -38,13 +38,16 @@ THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
#include "stdafx.h"
#include "assimp_view.h"
#include "AnimEvaluator.h"
#include "SceneAnimator.h"
namespace AssimpView {
using namespace Assimp;
extern std::string g_szCheckerBackgroundShader;
struct SVertex
{
float x,y,z,w,u,v;
@ -2240,7 +2243,7 @@ int CDisplay::RenderTextureView()
const float ny = (float)sRect.bottom;
const float x = (float)sDesc.Width;
const float y = (float)sDesc.Height;
float f = std::min((nx-30) / x,(ny-30) / y) * (m_fTextureZoom/1000.0f);
float f = min((nx-30) / x,(ny-30) / y) * (m_fTextureZoom/1000.0f);
float fHalfX = (nx - (f * x)) / 2.0f;
float fHalfY = (ny - (f * y)) / 2.0f;

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@ -42,6 +42,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#if (!defined AV_DISPLAY_H_INCLUDED)
#define AV_DISPLAY_H_INCLUDE
#include <windows.h>
#include <shellapi.h>
#include <commctrl.h>
// see CDisplay::m_aiImageList
#define AI_VIEW_IMGLIST_NODE 0x0
#define AI_VIEW_IMGLIST_MATERIAL 0x1
@ -49,6 +53,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#define AI_VIEW_IMGLIST_TEXTURE_INVALID 0x3
#define AI_VIEW_IMGLIST_MODEL 0x4
namespace AssimpView
{
//-------------------------------------------------------------------------------
/* Corresponds to the "Display" combobox in the UI
*/
@ -531,4 +538,5 @@ private:
aiVector3D vPos;
};
}
#endif // AV_DISPLAY_H_INCLUDE

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@ -39,14 +39,12 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
#include "stdafx.h"
#include "assimp_view.h"
#include "richedit.h"
namespace AssimpView {
//-------------------------------------------------------------------------------
// Message procedure for the help dialog
//-------------------------------------------------------------------------------

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@ -39,10 +39,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
#include "stdafx.h"
#include "assimp_view.h"
namespace AssimpView {
//-------------------------------------------------------------------------------

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@ -39,14 +39,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
#include "stdafx.h"
#include "assimp_view.h"
namespace AssimpView {
/* extern */ CLogDisplay CLogDisplay::s_cInstance;
CLogDisplay CLogDisplay::s_cInstance;
//-------------------------------------------------------------------------------
void CLogDisplay::AddEntry(const std::string& szText,

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@ -38,9 +38,12 @@ THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
#pragma once
#if (!defined AV_LOG_DISPLAY_H_INCLUDED)
#define AV_LOG_DISPLAY_H_INCLUDE
#include <list>
namespace AssimpView
{
//-------------------------------------------------------------------------------
/** \brief Class to display log strings in the upper right corner of the view
@ -93,4 +96,4 @@ private:
ID3DXFont* piFont;
};
#endif // AV_LOG_DISPLAY_H_INCLUDE
}

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@ -39,13 +39,13 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
#include "stdafx.h"
#include "assimp_view.h"
#include "richedit.h"
namespace AssimpView {
/* extern */ CLogWindow CLogWindow::s_cInstance;
CLogWindow CLogWindow::s_cInstance;
extern HKEY g_hRegistry;
// header for the RTF log file

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@ -42,6 +42,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#if (!defined AV_LOG_WINDOW_H_INCLUDED)
#define AV_LOG_WINDOW_H_INCLUDE
namespace AssimpView
{
//-------------------------------------------------------------------------------
/** \brief Subclass of Assimp::LogStream used to add all log messages to the
@ -125,4 +128,6 @@ public:
CMyLogStream* pcStream;
};
}
#endif // AV_LOG_DISPLA

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@ -38,15 +38,106 @@ THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
#include "stdafx.h"
#include "assimp_view.h"
#include "MaterialManager.h"
#include "AssetHelper.h"
#include <assimp/cimport.h>
#include <assimp/Importer.hpp>
#include <assimp/ai_assert.h>
#include <assimp/cfileio.h>
#include <assimp/postprocess.h>
#include <assimp/scene.h>
#include <assimp/IOSystem.hpp>
#include <assimp/IOStream.hpp>
#include <assimp/LogStream.hpp>
#include <assimp/DefaultLogger.hpp>
#include <../code/StringComparison.h>
#include <vector>
#include <algorithm>
namespace AssimpView {
using namespace Assimp;
/*static */ CMaterialManager CMaterialManager::s_cInstance;
extern std::string g_szMaterialShader;
extern HINSTANCE g_hInstance /*= NULL*/;
extern HWND g_hDlg /*= NULL*/;
extern IDirect3D9* g_piD3D /*= NULL*/;
extern IDirect3DDevice9* g_piDevice /*= NULL*/;
extern IDirect3DVertexDeclaration9* gDefaultVertexDecl /*= NULL*/;
extern double g_fFPS /*= 0.0f*/;
extern char g_szFileName[ MAX_PATH ];
extern ID3DXEffect* g_piDefaultEffect /*= NULL*/;
extern ID3DXEffect* g_piNormalsEffect /*= NULL*/;
extern ID3DXEffect* g_piPassThroughEffect /*= NULL*/;
extern ID3DXEffect* g_piPatternEffect /*= NULL*/;
extern bool g_bMousePressed /*= false*/;
extern bool g_bMousePressedR /*= false*/;
extern bool g_bMousePressedM /*= false*/;
extern bool g_bMousePressedBoth /*= false*/;
extern float g_fElpasedTime /*= 0.0f*/;
extern D3DCAPS9 g_sCaps;
extern bool g_bLoadingFinished /*= false*/;
extern HANDLE g_hThreadHandle /*= NULL*/;
extern float g_fWheelPos /*= -10.0f*/;
extern bool g_bLoadingCanceled /*= false*/;
extern IDirect3DTexture9* g_pcTexture /*= NULL*/;
extern aiMatrix4x4 g_mWorld;
extern aiMatrix4x4 g_mWorldRotate;
extern aiVector3D g_vRotateSpeed /*= aiVector3D(0.5f,0.5f,0.5f)*/;
extern aiVector3D g_avLightDirs[ 1 ] /* =
{ aiVector3D(-0.5f,0.6f,0.2f) ,
aiVector3D(-0.5f,0.5f,0.5f)} */;
extern POINT g_mousePos /*= {0,0};*/;
extern POINT g_LastmousePos /*= {0,0}*/;
extern bool g_bFPSView /*= false*/;
extern bool g_bInvert /*= false*/;
extern EClickPos g_eClick;
extern unsigned int g_iCurrentColor /*= 0*/;
// NOTE: The light intensity is separated from the color, it can
// directly be manipulated using the middle mouse button.
// When the user chooses a color from the palette the intensity
// is reset to 1.0
// index[2] is the ambient color
extern float g_fLightIntensity /*=0.0f*/;
extern D3DCOLOR g_avLightColors[ 3 ];
extern RenderOptions g_sOptions;
extern Camera g_sCamera;
extern AssetHelper *g_pcAsset /*= NULL*/;
//
// Contains the mask image for the HUD
// (used to determine the position of a click)
//
// The size of the image is identical to the size of the main
// HUD texture
//
extern unsigned char* g_szImageMask /*= NULL*/;
extern float g_fACMR /*= 3.0f*/;
extern IDirect3DQuery9* g_piQuery;
extern bool g_bPlay /*= false*/;
extern double g_dCurrent;
extern float g_smoothAngle /*= 80.f*/;
extern unsigned int ppsteps, ppstepsdefault;
extern bool nopointslines;
CMaterialManager CMaterialManager::s_cInstance;
//-------------------------------------------------------------------------------
// D3DX callback function to fill a texture with a checkers pattern
@ -184,7 +275,7 @@ bool CMaterialManager::TryLongerPath(char* szTemp,aiString* p_szString)
for (unsigned int i = 0; i < iSizeFound;++i)
info.cFileName[i] = (CHAR)tolower(info.cFileName[i]);
if (0 == memcmp(info.cFileName,szFile2, std::min(iSizeFound,iSize)))
if (0 == memcmp(info.cFileName,szFile2, min(iSizeFound,iSize)))
{
// we have it. Build the full path ...
char* sz = strrchr(szTempB,'*');

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@ -39,8 +39,14 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
#if (!defined AV_MATERIAL_H_INCLUDED)
#define AV_MATERIAL_H_INCLUDE
#pragma once
#include <map>
#include "AssetHelper.h"
namespace AssimpView
{
//-------------------------------------------------------------------------------
/* Helper class to create, access and destroy materials
@ -199,4 +205,4 @@ private:
TextureCache sCachedTextures;
};
#endif //!! include guard
}

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@ -39,7 +39,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
#include "stdafx.h"
#include "assimp_view.h"
#include <map>
@ -47,7 +46,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
namespace AssimpView {
CMeshRenderer CMeshRenderer::s_cInstance;
//-------------------------------------------------------------------------------

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@ -42,6 +42,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#if (!defined AV_MESH_RENDERER_H_INCLUDED)
#define AV_MESH_RENDERER_H_INCLUDED
namespace AssimpView {
//-------------------------------------------------------------------------------
@ -94,4 +95,5 @@ private:
};
}
#endif //!! include guard

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@ -39,12 +39,16 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
#include "stdafx.h"
#include "assimp_view.h"
#include <assimp/Exporter.hpp>
#include <algorithm>
#include <windowsx.h>
namespace AssimpView {
using namespace Assimp;
// Static array to keep custom color values
COLORREF g_aclCustomColors[16] = {0};
@ -1044,9 +1048,9 @@ void DoExport(size_t formatId)
ai_assert(strlen(szFileName) <= MAX_PATH);
// invent a nice default file name
char* sz = std::max(strrchr(szFileName,'\\'),strrchr(szFileName,'/'));
char* sz = max(strrchr(szFileName,'\\'),strrchr(szFileName,'/'));
if (sz) {
strncpy(sz,std::max(strrchr(g_szFileName,'\\'),strrchr(g_szFileName,'/')),MAX_PATH);
strncpy(sz,max(strrchr(g_szFileName,'\\'),strrchr(g_szFileName,'/')),MAX_PATH);
}
}
else {

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@ -40,7 +40,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "stdafx.h"
#include "assimp_view.h"
// note: these are no longer part of the public API, but they are
@ -53,6 +52,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
namespace AssimpView {
using namespace Assimp;
bool g_bWasFlipped = false;
float g_smoothAngle = 80.f;

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@ -43,7 +43,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
* @brief Implementation of the utility class SceneAnimator
*/
#include "stdafx.h"
#include "assimp_view.h"
using namespace AssimpView;

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@ -38,13 +38,9 @@ THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
#include "stdafx.h"
#include "assimp_view.h"
namespace AssimpView
{
namespace AssimpView {
// ------------------------------------------------------------------------------------------------
std::string g_szNormalsShader = std::string(

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@ -40,16 +40,17 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "stdafx.h"
#include "assimp_view.h"
#include <map>
using namespace std;
namespace AssimpView {
extern std::string g_szNormalsShader;
extern std::string g_szDefaultShader;
extern std::string g_szPassThroughShader;
//-------------------------------------------------------------------------------
// evil globals
//-------------------------------------------------------------------------------
HINSTANCE g_hInstance = NULL;
HWND g_hDlg = NULL;
@ -361,12 +362,12 @@ int CalculateBounds(aiNode* piNode, aiVector3D* p_avOut,
D3DXVec3TransformCoord((D3DXVECTOR3*)&pc1,(D3DXVECTOR3*)&pc,
(D3DXMATRIX*)&aiMe);
p_avOut[0].x = std::min( p_avOut[0].x, pc1.x);
p_avOut[0].y = std::min( p_avOut[0].y, pc1.y);
p_avOut[0].z = std::min( p_avOut[0].z, pc1.z);
p_avOut[1].x = std::max( p_avOut[1].x, pc1.x);
p_avOut[1].y = std::max( p_avOut[1].y, pc1.y);
p_avOut[1].z = std::max( p_avOut[1].z, pc1.z);
p_avOut[0].x = min( p_avOut[0].x, pc1.x);
p_avOut[0].y = min( p_avOut[0].y, pc1.y);
p_avOut[0].z = min( p_avOut[0].z, pc1.z);
p_avOut[1].x = max( p_avOut[1].x, pc1.x);
p_avOut[1].y = max( p_avOut[1].y, pc1.y);
p_avOut[1].z = max( p_avOut[1].z, pc1.z);
}
}
for (unsigned int i = 0; i < piNode->mNumChildren;++i)
@ -593,10 +594,10 @@ int CreateAssetData()
if (mesh->HasVertexColors( 0)) {
pbData2->dColorDiffuse = D3DCOLOR_ARGB(
((unsigned char)std::max( std::min( mesh->mColors[0][x].a * 255.0f, 255.0f),0.0f)),
((unsigned char)std::max( std::min( mesh->mColors[0][x].r * 255.0f, 255.0f),0.0f)),
((unsigned char)std::max( std::min( mesh->mColors[0][x].g * 255.0f, 255.0f),0.0f)),
((unsigned char)std::max( std::min( mesh->mColors[0][x].b * 255.0f, 255.0f),0.0f)));
((unsigned char)max( min( mesh->mColors[0][x].a * 255.0f, 255.0f),0.0f)),
((unsigned char)max( min( mesh->mColors[0][x].r * 255.0f, 255.0f),0.0f)),
((unsigned char)max( min( mesh->mColors[0][x].g * 255.0f, 255.0f),0.0f)),
((unsigned char)max( min( mesh->mColors[0][x].b * 255.0f, 255.0f),0.0f)));
}
else pbData2->dColorDiffuse = D3DCOLOR_ARGB(0xFF,0xff,0xff,0xff);

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@ -47,6 +47,14 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// include resource definitions
#include "resource.h"
#include <assert.h>
#include <stdlib.h>
#include <malloc.h>
#include <memory.h>
#include <tchar.h>
#include <stdio.h>
#include <time.h>
// Include ASSIMP headers (XXX: do we really need all of them?)
#include <assimp/cimport.h>
#include <assimp/Importer.hpp>
@ -59,29 +67,23 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/LogStream.hpp>
#include <assimp/DefaultLogger.hpp>
#include "../../code/AssimpPCH.h" /* HACK */
#include "../../code/MaterialSystem.h" // aiMaterial class
#include "../../code/StringComparison.h" // ASSIMP_stricmp and ASSIMP_strincmp
// in order for std::min and std::max to behave properly
#ifdef min
/*#ifdef min
#undef min
#endif // min
#ifdef max
#undef max
#endif // min
#endif // min*/
#include <time.h>
// default movement speed
#define MOVE_SPEED 3.f
using namespace Assimp;
namespace AssimpView
{
#include "AssetHelper.h"
#include "Camera.h"
#include "RenderOptions.h"
@ -93,7 +95,6 @@ namespace AssimpView
#include "MeshRenderer.h"
#include "MaterialManager.h"
} // end of namespace AssimpView - for a while
// outside of namespace, to help Intellisense and solve boost::metatype_stuff_miracle
#include "AnimEvaluator.h"
@ -160,7 +161,7 @@ INT_PTR CALLBACK AboutMessageProc(HWND hwndDlg,UINT uMsg,
//-------------------------------------------------------------------------------
//
// Dialog prcoedure for the help dialog
// Dialog procedure for the help dialog
//
//-------------------------------------------------------------------------------
INT_PTR CALLBACK HelpDialogProc(HWND hwndDlg,UINT uMsg,
@ -182,7 +183,7 @@ type clamp(intype in)
{
// for unsigned types only ...
intype mask = (0x1u << (sizeof(type)*8))-1;
return (type)std::max((intype)0,std::min(in,mask));
return (type)max((intype)0,min(in,mask));
}