Merge branch 'master' into gltf2_metadata_export
commit
76daadb95d
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@ -110,7 +110,7 @@ jobs:
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cmakeListsOrSettingsJson: CMakeListsTxtAdvanced
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cmakeListsTxtPath: '${{ github.workspace }}/CMakeLists.txt'
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cmakeAppendedArgs: '-GNinja -DCMAKE_BUILD_TYPE=Release ${{ steps.windows_extra_cmake_args.outputs.args }} ${{ steps.hunter_extra_cmake_args.outputs.args }}'
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buildWithCMakeArgs: '-- -v'
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buildWithCMakeArgs: '-- -j 24 -v'
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buildDirectory: '${{ github.workspace }}/build/'
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- name: Exclude certain tests in Hunter specific builds
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@ -194,8 +194,8 @@ SET (ASSIMP_SOVERSION 5)
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SET( ASSIMP_PACKAGE_VERSION "0" CACHE STRING "the package-specific version used for uploading the sources" )
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if(NOT ASSIMP_HUNTER_ENABLED)
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# Enable C++11 support globally
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set(CMAKE_CXX_STANDARD 11)
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# Enable C++17 support globally
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set(CMAKE_CXX_STANDARD 17)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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set(CMAKE_C_STANDARD 99)
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endif()
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@ -257,7 +257,7 @@ ENDIF()
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# Grouped compiler settings ########################################
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IF ((CMAKE_C_COMPILER_ID MATCHES "GNU") AND NOT MINGW)
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IF(NOT ASSIMP_HUNTER_ENABLED)
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SET(CMAKE_CXX_STANDARD 11)
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SET(CMAKE_CXX_STANDARD 17)
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SET(CMAKE_POSITION_INDEPENDENT_CODE ON)
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ENDIF()
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# hide all not-exported symbols
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@ -287,7 +287,7 @@ ELSEIF(MSVC)
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SET(CMAKE_SHARED_LINKER_FLAGS_RELEASE "${CMAKE_SHARED_LINKER_FLAGS_RELEASE} /DEBUG:FULL /PDBALTPATH:%_PDB% /OPT:REF /OPT:ICF")
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ELSEIF (CMAKE_CXX_COMPILER_ID MATCHES "Clang" )
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IF(NOT ASSIMP_HUNTER_ENABLED)
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SET(CMAKE_CXX_STANDARD 11)
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SET(CMAKE_CXX_STANDARD 17)
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SET(CMAKE_POSITION_INDEPENDENT_CODE ON)
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ENDIF()
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SET(CMAKE_CXX_FLAGS "-fvisibility=hidden -fno-strict-aliasing -Wall -Wno-long-long ${CMAKE_CXX_FLAGS}" )
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@ -299,7 +299,7 @@ ELSEIF( MINGW )
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message(WARNING "MinGW is old, if you experience errors, update MinGW.")
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ENDIF()
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IF(NOT ASSIMP_HUNTER_ENABLED)
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SET(CMAKE_CXX_FLAGS "-std=gnu++11 ${CMAKE_CXX_FLAGS}")
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SET(CMAKE_CXX_FLAGS "-std=gnu++17 ${CMAKE_CXX_FLAGS}")
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SET(CMAKE_C_FLAGS "-fPIC ${CMAKE_C_FLAGS}")
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ENDIF()
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IF (CMAKE_BUILD_TYPE STREQUAL "Debug")
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2
INSTALL
2
INSTALL
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@ -14,4 +14,4 @@ https://assimp-docs.readthedocs.io/en/latest/
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Building Assimp
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------------------------------
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Just check the build-instaructions which you can find here: https://github.com/assimp/assimp/blob/master/Build.md
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Just check the build-instructions which you can find here: https://github.com/assimp/assimp/blob/master/Build.md
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@ -262,7 +262,8 @@ void Discreet3DSImporter::ConvertMaterial(D3DS::Material &oldMat,
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unsigned int iWire = 1;
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mat.AddProperty<int>((int *)&iWire, 1, AI_MATKEY_ENABLE_WIREFRAME);
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}
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// fallthrough
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[[fallthrough]];
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case D3DS::Discreet3DS::Gouraud:
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eShading = aiShadingMode_Gouraud;
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break;
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@ -153,7 +153,9 @@ int Assimp_Export(const char *const *params, unsigned int num) {
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}
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// derive the final file name
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if (!outext.empty()) {
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out += "." + outext;
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}
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// and call the export routine
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if (!ExportModel(scene, import, out, e->id)) {
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Reference in New Issue