- fix _DEBUG/DEBUG inconsistencies in favour of _DEBUG. Thanks to Carsten Fuchs to point it out!
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@869 67173fc5-114c-0410-ac8e-9d2fd5bffc1fpull/1/head
parent
d54a841f06
commit
76a733e2f4
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@ -19,7 +19,7 @@ AI_WONT_RETURN void aiAssert(const std::string &message, unsigned int uiLine, co
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//! \def ai_assert
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//! \brief ASSIMP specific assertion test
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#ifdef DEBUG
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#ifdef _DEBUG
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# define ai_assert(expression) if( !(expression)) Assimp::aiAssert( #expression, __LINE__, __FILE__);
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#else
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# define ai_assert(expression)
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@ -214,7 +214,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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# define AI_C_THREADSAFE
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#endif // !! ASSIMP_BUILD_SINGLETHREADED
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#if (defined _DEBUG || defined DEBUG) // one of the two should be defined ..
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#ifdef _DEBUG
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# define ASSIMP_BUILD_DEBUG
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#endif
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@ -397,7 +397,6 @@ int CDisplay::AddTextureToDisplayList(unsigned int iType,
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unsigned int iMesh /*= 0*/)
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{
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ai_assert(NULL != szPath);
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ai_assert(NULL != pcMat);
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char chTemp[512];
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char chTempEmb[256];
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