C++11-Combat: last replacements of std::to_string.

pull/1034/head^2
Kim Kulling 2016-10-15 21:30:02 +02:00
parent e0dde73018
commit 7681089abc
3 changed files with 11 additions and 9 deletions

View File

@ -43,6 +43,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <cstdarg>
#include <string.h>
#include <stdio.h>
#include <stdlib.h>
#include <sstream>
#include <string>
@ -103,7 +104,7 @@ float ai_strtof( const char *begin, const char *end ) {
std::string token( begin, len );
val = static_cast< float >( ::atof( token.c_str() ) );
}
return val;
}

View File

@ -10,6 +10,7 @@
// Header files, Assimp.
#include "Exceptional.h"
#include "StringUtils.h"
#include <assimp/Exporter.hpp>
#include <assimp/IOSystem.hpp>

View File

@ -795,7 +795,7 @@ void X3DImporter::GeometryHelper_Make_Arc2D(const float pStartAngle, const float
{
Throw_ArgOutOfRange( "GeometryHelper_Make_Arc2D.pStartAngle" );
}
if ( ( pEndAngle < -AI_MATH_TWO_PI_F ) || ( pEndAngle > AI_MATH_TWO_PI_F ) )
if ( ( pEndAngle < -AI_MATH_TWO_PI_F ) || ( pEndAngle > AI_MATH_TWO_PI_F ) )
{
Throw_ArgOutOfRange( "GeometryHelper_Make_Arc2D.pEndAngle" );
}
@ -1078,8 +1078,8 @@ void X3DImporter::MeshGeometry_AddColor(aiMesh& pMesh, const std::list<int32_t>&
// check indices array count.
if(pColors.size() < pMesh.mNumVertices)
{
throw DeadlyImportError("MeshGeometry_AddColor2. Colors count(" + std::to_string(pColors.size()) + ") can not be less than Vertices count(" +
std::to_string(pMesh.mNumVertices) + ").");
throw DeadlyImportError("MeshGeometry_AddColor2. Colors count(" + to_string(pColors.size()) + ") can not be less than Vertices count(" +
to_string(pMesh.mNumVertices) + ").");
}
// create list with colors for every vertex.
col_tgt_arr.resize(pMesh.mNumVertices);
@ -1096,8 +1096,8 @@ void X3DImporter::MeshGeometry_AddColor(aiMesh& pMesh, const std::list<int32_t>&
// check indices array count.
if(pColorIdx.size() < pMesh.mNumFaces)
{
throw DeadlyImportError("MeshGeometry_AddColor2. Colors indices count(" + std::to_string(pColorIdx.size()) +
") can not be less than Faces count(" + std::to_string(pMesh.mNumFaces) + ").");
throw DeadlyImportError("MeshGeometry_AddColor2. Colors indices count(" + to_string(pColorIdx.size()) +
") can not be less than Faces count(" + to_string(pMesh.mNumFaces) + ").");
}
// create list with colors for every vertex using faces indices.
col_tgt_arr.resize(pMesh.mNumFaces);
@ -1116,8 +1116,8 @@ void X3DImporter::MeshGeometry_AddColor(aiMesh& pMesh, const std::list<int32_t>&
// check indices array count.
if(pColors.size() < pMesh.mNumFaces)
{
throw DeadlyImportError("MeshGeometry_AddColor2. Colors count(" + std::to_string(pColors.size()) + ") can not be less than Faces count(" +
std::to_string(pMesh.mNumFaces) + ").");
throw DeadlyImportError("MeshGeometry_AddColor2. Colors count(" + to_string(pColors.size()) + ") can not be less than Faces count(" +
to_string(pMesh.mNumFaces) + ").");
}
// create list with colors for every vertex using faces indices.
col_tgt_arr.resize(pMesh.mNumFaces);
@ -1273,7 +1273,7 @@ void X3DImporter::MeshGeometry_AddTexCoord(aiMesh& pMesh, const std::list<int32_
for(size_t fi = 0, fi_e = faces.size(); fi < fi_e; fi++)
{
if(pMesh.mFaces[fi].mNumIndices != faces.at(fi).mNumIndices)
throw DeadlyImportError("Number of indices in texture face and mesh face must be equal. Invalid face index: " + std::to_string(fi) + ".");
throw DeadlyImportError("Number of indices in texture face and mesh face must be equal. Invalid face index: " + to_string(fi) + ".");
for(size_t ii = 0; ii < pMesh.mFaces[fi].mNumIndices; ii++)
{