Update glTF2Asset.inl

Fixing mistakes in attribute names for GLTF. This causes attribute index to not be parsed out correctly (e.g. JOINTS_1) and fails the scene load.
pull/4451/head
Promit Roy 2022-03-16 16:49:45 -04:00
parent a916a0eda5
commit 765b38cf04
1 changed files with 2 additions and 2 deletions

View File

@ -179,11 +179,11 @@ inline bool GetAttribVector(Mesh::Primitive &p, const char *attr, Mesh::Accessor
v = &(p.attributes.texcoord); v = &(p.attributes.texcoord);
} else if ((pos = Compare(attr, "COLOR"))) { } else if ((pos = Compare(attr, "COLOR"))) {
v = &(p.attributes.color); v = &(p.attributes.color);
} else if ((pos = Compare(attr, "JOINT"))) { } else if ((pos = Compare(attr, "JOINTS"))) {
v = &(p.attributes.joint); v = &(p.attributes.joint);
} else if ((pos = Compare(attr, "JOINTMATRIX"))) { } else if ((pos = Compare(attr, "JOINTMATRIX"))) {
v = &(p.attributes.jointmatrix); v = &(p.attributes.jointmatrix);
} else if ((pos = Compare(attr, "WEIGHT"))) { } else if ((pos = Compare(attr, "WEIGHTS"))) {
v = &(p.attributes.weight); v = &(p.attributes.weight);
} else } else
return false; return false;