Revamp exception handling. ImportErrorException renamed to DeadlyImportError to avoid silent regressions. Exceptions now thrown by value, and caught by reference. Put guards in all C++ and C API functions to avoid unwanted exception propagation across module and language boundaries.
PLEASE TEST CAREFULLY IF THIS SHOULD CAUSE REGRESSIONS. git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@617 67173fc5-114c-0410-ac8e-9d2fd5bffc1fpull/1/head
parent
79c14ce896
commit
762a7df46a
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@ -425,7 +425,7 @@ void Discreet3DSImporter::ConvertMeshes(aiScene* pcOut)
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// We should have at least one face here
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if (!iFaceCnt)
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throw new ImportErrorException("No faces loaded. The mesh is empty");
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throw DeadlyImportError("No faces loaded. The mesh is empty");
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}
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// ------------------------------------------------------------------------------------------------
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@ -132,7 +132,7 @@ void Discreet3DSImporter::InternReadFile( const std::string& pFile,
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// We should have at least one chunk
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if (stream.GetRemainingSize() < 16) {
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throw new ImportErrorException("3DS file is either empty or corrupt: " + pFile);
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throw DeadlyImportError("3DS file is either empty or corrupt: " + pFile);
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}
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// Allocate our temporary 3DS representation
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@ -220,7 +220,7 @@ void Discreet3DSImporter::ReadChunk(Discreet3DS::Chunk* pcOut)
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pcOut->Size = stream->GetI4();
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if (pcOut->Size - sizeof(Discreet3DS::Chunk) > stream->GetRemainingSize())
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throw new ImportErrorException("Chunk is too large");
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throw DeadlyImportError("Chunk is too large");
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if (pcOut->Size - sizeof(Discreet3DS::Chunk) > stream->GetRemainingSizeToLimit())
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DefaultLogger::get()->error("3DS: Chunk overflow");
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@ -741,7 +741,7 @@ void AC3DImporter::InternReadFile( const std::string& pFile,
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// Check whether we can read from the file
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if( file.get() == NULL)
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throw new ImportErrorException( "Failed to open AC3D file " + pFile + ".");
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throw DeadlyImportError( "Failed to open AC3D file " + pFile + ".");
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// allocate storage and copy the contents of the file to a memory buffer
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std::vector<char> mBuffer2;
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@ -753,7 +753,7 @@ void AC3DImporter::InternReadFile( const std::string& pFile,
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lights = polys = worlds = groups = 0;
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if (::strncmp(buffer,"AC3D",4)) {
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throw new ImportErrorException("AC3D: No valid AC3D file, magic sequence not found");
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throw DeadlyImportError("AC3D: No valid AC3D file, magic sequence not found");
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}
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// print the file format version to the console
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@ -800,7 +800,7 @@ void AC3DImporter::InternReadFile( const std::string& pFile,
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if (rootObjects.empty() || !mNumMeshes)
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{
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throw new ImportErrorException("AC3D: No meshes have been loaded");
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throw DeadlyImportError("AC3D: No meshes have been loaded");
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}
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if (materials.empty())
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{
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@ -834,7 +834,7 @@ void AC3DImporter::InternReadFile( const std::string& pFile,
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// copy meshes
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if (meshes.empty())
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{
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throw new ImportErrorException("An unknown error occured during converting");
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throw DeadlyImportError("An unknown error occured during converting");
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}
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pScene->mNumMeshes = (unsigned int)meshes.size();
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pScene->mMeshes = new aiMesh*[pScene->mNumMeshes];
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@ -110,7 +110,7 @@ void ASEImporter::InternReadFile( const std::string& pFile,
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// Check whether we can read from the file
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if( file.get() == NULL) {
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throw new ImportErrorException( "Failed to open ASE file " + pFile + ".");
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throw DeadlyImportError( "Failed to open ASE file " + pFile + ".");
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}
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// Allocate storage and copy the contents of the file to a memory buffer
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@ -703,7 +703,7 @@ void ASEImporter::BuildNodes() {
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// The root node should not have at least one child or the file is valid
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if (!pcScene->mRootNode->mNumChildren) {
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throw new ImportErrorException("ASE: No nodes loaded. The file is either empty or corrupt");
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throw DeadlyImportError("ASE: No nodes loaded. The file is either empty or corrupt");
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}
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// Now rotate the whole scene 90 degrees around the x axis to convert to internal coordinate system
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@ -179,7 +179,7 @@ void Parser::LogError(const char* szWarn)
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#endif
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// throw an exception
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throw new ImportErrorException(szTemp);
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throw DeadlyImportError(szTemp);
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}
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// ------------------------------------------------------------------------------------------------
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@ -267,6 +267,10 @@ const aiScene* aiImportFileEx( const char* pFile, unsigned int pFlags,
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aiFileIO* pFS)
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{
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ai_assert(NULL != pFile);
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const aiScene* scene = NULL;
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ASSIMP_BEGIN_EXCEPTION_REGION();
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// create an Importer for this file
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Assimp::Importer* imp = new Assimp::Importer();
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@ -288,7 +292,7 @@ const aiScene* aiImportFileEx( const char* pFile, unsigned int pFlags,
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}
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// and have it read the file
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const aiScene* scene = imp->ReadFile( pFile, pFlags);
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scene = imp->ReadFile( pFile, pFlags);
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// if succeeded, place it in the collection of active processes
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if( scene) {
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@ -304,6 +308,7 @@ const aiScene* aiImportFileEx( const char* pFile, unsigned int pFlags,
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}
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// return imported data. If the import failed the pointer is NULL anyways
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ASSIMP_END_EXCEPTION_REGION(const aiScene*);
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return scene;
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}
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@ -316,6 +321,9 @@ const aiScene* aiImportFileFromMemory(
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{
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ai_assert(NULL != pBuffer && 0 != pLength);
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const aiScene* scene = NULL;
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ASSIMP_BEGIN_EXCEPTION_REGION();
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// create an Importer for this file
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Assimp::Importer* imp = new Assimp::Importer();
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@ -332,7 +340,7 @@ const aiScene* aiImportFileFromMemory(
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#endif
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// and have it read the file from the memory buffer
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const aiScene* scene = imp->ReadFileFromMemory( pBuffer, pLength, pFlags,pHint);
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scene = imp->ReadFileFromMemory( pBuffer, pLength, pFlags,pHint);
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// if succeeded, place it in the collection of active processes
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if( scene) {
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@ -347,6 +355,7 @@ const aiScene* aiImportFileFromMemory(
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delete imp;
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}
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// return imported data. If the import failed the pointer is NULL anyways
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ASSIMP_END_EXCEPTION_REGION(const aiScene*);
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return scene;
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}
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@ -358,6 +367,8 @@ void aiReleaseImport( const aiScene* pScene)
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return;
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}
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ASSIMP_BEGIN_EXCEPTION_REGION();
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#ifdef AI_C_THREADSAFE
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boost::mutex::scoped_lock lock(gMutex);
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#endif
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@ -373,12 +384,18 @@ void aiReleaseImport( const aiScene* pScene)
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// kill the importer, the data dies with it
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delete it->second;
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gActiveImports.erase( it);
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ASSIMP_END_EXCEPTION_REGION(void);
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}
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// ------------------------------------------------------------------------------------------------
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ASSIMP_API const aiScene* aiApplyPostProcessing(const aiScene* pScene,
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unsigned int pFlags)
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{
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const aiScene* sc = NULL;
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ASSIMP_BEGIN_EXCEPTION_REGION();
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#ifdef AI_C_THREADSAFE
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boost::mutex::scoped_lock lock(gMutex);
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#endif
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@ -392,7 +409,7 @@ ASSIMP_API const aiScene* aiApplyPostProcessing(const aiScene* pScene,
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#ifdef AI_C_THREADSAFE
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lock.unlock();
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#endif
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const aiScene* sc = it->second->ApplyPostProcessing(pFlags);
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sc = it->second->ApplyPostProcessing(pFlags);
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#ifdef AI_C_THREADSAFE
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lock.lock();
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#endif
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@ -403,7 +420,8 @@ ASSIMP_API const aiScene* aiApplyPostProcessing(const aiScene* pScene,
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return NULL;
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}
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return it->first;
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ASSIMP_END_EXCEPTION_REGION(const aiScene*);
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return sc;
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}
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// ------------------------------------------------------------------------------------------------
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@ -419,6 +437,8 @@ void CallbackToLogRedirector (const char* msg, char* dt)
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ASSIMP_API aiLogStream aiGetPredefinedLogStream(aiDefaultLogStream pStream,const char* file)
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{
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aiLogStream sout;
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ASSIMP_BEGIN_EXCEPTION_REGION();
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LogStream* stream = LogStream::createDefaultStream(pStream,file);
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if (!stream) {
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sout.callback = NULL;
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@ -429,15 +449,19 @@ ASSIMP_API aiLogStream aiGetPredefinedLogStream(aiDefaultLogStream pStream,const
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sout.user = (char*)stream;
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}
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gPredefinedStreams.push_back(stream);
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ASSIMP_END_EXCEPTION_REGION(aiLogStream);
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return sout;
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}
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// ------------------------------------------------------------------------------------------------
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ASSIMP_API void aiAttachLogStream( const aiLogStream* stream )
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{
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ASSIMP_BEGIN_EXCEPTION_REGION();
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#ifdef AI_C_THREADSAFE
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boost::mutex::scoped_lock lock(gLogStreamMutex);
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#endif
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LogStream* lg = new LogToCallbackRedirector(*stream);
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gActiveLogStreams[*stream] = lg;
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@ -445,11 +469,14 @@ ASSIMP_API void aiAttachLogStream( const aiLogStream* stream )
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DefaultLogger::create(NULL,(gVerboseLogging == AI_TRUE ? Logger::VERBOSE : Logger::NORMAL));
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}
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DefaultLogger::get()->attachStream(lg);
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ASSIMP_END_EXCEPTION_REGION(void);
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}
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// ------------------------------------------------------------------------------------------------
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ASSIMP_API aiReturn aiDetachLogStream( const aiLogStream* stream)
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{
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ASSIMP_BEGIN_EXCEPTION_REGION();
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#ifdef AI_C_THREADSAFE
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boost::mutex::scoped_lock lock(gLogStreamMutex);
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#endif
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@ -465,12 +492,14 @@ ASSIMP_API aiReturn aiDetachLogStream( const aiLogStream* stream)
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if (gActiveLogStreams.empty()) {
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DefaultLogger::kill();
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}
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ASSIMP_END_EXCEPTION_REGION(aiReturn);
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return AI_SUCCESS;
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}
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// ------------------------------------------------------------------------------------------------
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ASSIMP_API void aiDetachAllLogStreams(void)
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{
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ASSIMP_BEGIN_EXCEPTION_REGION();
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#ifdef AI_C_THREADSAFE
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boost::mutex::scoped_lock lock(gLogStreamMutex);
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#endif
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@ -479,6 +508,7 @@ ASSIMP_API void aiDetachAllLogStreams(void)
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}
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gActiveLogStreams.clear();
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DefaultLogger::kill();
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ASSIMP_END_EXCEPTION_REGION(void);
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}
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// ------------------------------------------------------------------------------------------------
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@ -502,6 +532,9 @@ const char* aiGetErrorString()
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aiBool aiIsExtensionSupported(const char* szExtension)
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{
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ai_assert(NULL != szExtension);
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aiBool candoit=AI_FALSE;
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ASSIMP_BEGIN_EXCEPTION_REGION();
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#ifdef AI_C_THREADSAFE
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boost::mutex::scoped_lock lock(gMutex);
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#endif
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@ -512,7 +545,10 @@ aiBool aiIsExtensionSupported(const char* szExtension)
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// fixme: no need to create a temporary Importer instance just for that ..
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Assimp::Importer tmp;
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return tmp.IsExtensionSupported(std::string(szExtension)) ? AI_TRUE : AI_FALSE;
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candoit = tmp.IsExtensionSupported(std::string(szExtension)) ? AI_TRUE : AI_FALSE;
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ASSIMP_END_EXCEPTION_REGION(aiBool);
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return candoit;
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}
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// ------------------------------------------------------------------------------------------------
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@ -520,6 +556,8 @@ aiBool aiIsExtensionSupported(const char* szExtension)
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void aiGetExtensionList(aiString* szOut)
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{
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ai_assert(NULL != szOut);
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ASSIMP_BEGIN_EXCEPTION_REGION();
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#ifdef AI_C_THREADSAFE
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boost::mutex::scoped_lock lock(gMutex);
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#endif
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@ -531,6 +569,8 @@ void aiGetExtensionList(aiString* szOut)
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// fixme: no need to create a temporary Importer instance just for that ..
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Assimp::Importer tmp;
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tmp.GetExtensionList(*szOut);
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ASSIMP_END_EXCEPTION_REGION(void);
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}
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// ------------------------------------------------------------------------------------------------
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@ -538,6 +578,7 @@ void aiGetExtensionList(aiString* szOut)
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void aiGetMemoryRequirements(const C_STRUCT aiScene* pIn,
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C_STRUCT aiMemoryInfo* in)
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{
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ASSIMP_BEGIN_EXCEPTION_REGION();
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#ifdef AI_C_THREADSAFE
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boost::mutex::scoped_lock lock(gMutex);
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#endif
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lock.unlock();
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#endif
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it->second->GetMemoryRequirements(*in);
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ASSIMP_END_EXCEPTION_REGION(void);
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}
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// ------------------------------------------------------------------------------------------------
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// Importer::SetPropertyInteger
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ASSIMP_API void aiSetImportPropertyInteger(const char* szName, int value)
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{
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ASSIMP_BEGIN_EXCEPTION_REGION();
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#ifdef AI_C_THREADSAFE
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boost::mutex::scoped_lock lock(gMutex);
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#endif
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SetGenericProperty<int>(gIntProperties,szName,value,NULL);
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ASSIMP_END_EXCEPTION_REGION(void);
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}
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// ------------------------------------------------------------------------------------------------
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// Importer::SetPropertyFloat
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ASSIMP_API void aiSetImportPropertyFloat(const char* szName, float value)
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{
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ASSIMP_BEGIN_EXCEPTION_REGION();
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#ifdef AI_C_THREADSAFE
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boost::mutex::scoped_lock lock(gMutex);
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#endif
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SetGenericProperty<float>(gFloatProperties,szName,value,NULL);
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ASSIMP_END_EXCEPTION_REGION(void);
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}
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// ------------------------------------------------------------------------------------------------
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@ -584,11 +630,13 @@ ASSIMP_API void aiSetImportPropertyString(const char* szName,
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if (!st) {
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return;
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}
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ASSIMP_BEGIN_EXCEPTION_REGION();
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#ifdef AI_C_THREADSAFE
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boost::mutex::scoped_lock lock(gMutex);
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#endif
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SetGenericProperty<std::string>(gStringProperties,szName,
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std::string( st->data ),NULL);
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ASSIMP_END_EXCEPTION_REGION(void);
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}
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// ------------------------------------------------------------------------------------------------
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@ -96,12 +96,12 @@ void B3DImporter::InternReadFile( const std::string& pFile, aiScene* pScene, IOS
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// Check whether we can read from the file
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if( file.get() == NULL)
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throw new ImportErrorException( "Failed to open B3D file " + pFile + ".");
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throw DeadlyImportError( "Failed to open B3D file " + pFile + ".");
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// check whether the .b3d file is large enough to contain
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// at least one chunk.
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size_t fileSize = file->FileSize();
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if( fileSize<8 ) throw new ImportErrorException( "B3D File is too small.");
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if( fileSize<8 ) throw DeadlyImportError( "B3D File is too small.");
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_pos=0;
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_buf.resize( fileSize );
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@ -113,7 +113,7 @@ void B3DImporter::InternReadFile( const std::string& pFile, aiScene* pScene, IOS
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// ------------------------------------------------------------------------------------------------
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void B3DImporter::Oops(){
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throw new ImportErrorException( "B3D Importer - INTERNAL ERROR" );
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throw DeadlyImportError( "B3D Importer - INTERNAL ERROR" );
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}
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// ------------------------------------------------------------------------------------------------
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@ -121,7 +121,7 @@ void B3DImporter::Fail( string str ){
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#ifdef DEBUG_B3D
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cout<<"Error in B3D file data: "<<str<<endl;
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#endif
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throw new ImportErrorException( "B3D Importer - error in B3D file data: "+str );
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throw DeadlyImportError( "B3D Importer - error in B3D file data: "+str );
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}
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// ------------------------------------------------------------------------------------------------
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@ -85,11 +85,11 @@ void BVHLoader::InternReadFile( const std::string& pFile, aiScene* pScene, IOSys
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// read file into memory
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boost::scoped_ptr<IOStream> file( pIOHandler->Open( pFile));
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if( file.get() == NULL)
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throw new ImportErrorException( "Failed to open file " + pFile + ".");
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throw DeadlyImportError( "Failed to open file " + pFile + ".");
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size_t fileSize = file->FileSize();
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if( fileSize == 0)
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throw new ImportErrorException( "File is too small.");
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throw DeadlyImportError( "File is too small.");
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mBuffer.resize( fileSize);
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file->Read( &mBuffer.front(), 1, fileSize);
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@ -386,7 +386,7 @@ float BVHLoader::GetNextTokenAsFloat()
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// Aborts the file reading with an exception
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void BVHLoader::ThrowException( const std::string& pError)
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{
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throw new ImportErrorException( boost::str( boost::format( "%s:%d - %s") % mFileName % mLine % pError));
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throw DeadlyImportError( boost::str( boost::format( "%s:%d - %s") % mFileName % mLine % pError));
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}
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// ------------------------------------------------------------------------------------------------
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@ -438,7 +438,7 @@ void BVHLoader::CreateAnimation( aiScene* pScene)
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case Channel_PositionX: poskey->mValue.x = node.mChannelValues[fr * node.mChannels.size() + channel]; break;
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case Channel_PositionY: poskey->mValue.y = node.mChannelValues[fr * node.mChannels.size() + channel]; break;
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case Channel_PositionZ: poskey->mValue.z = node.mChannelValues[fr * node.mChannels.size() + channel]; break;
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default: throw new ImportErrorException( "Unexpected animation channel setup at node " + nodeName );
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default: throw DeadlyImportError( "Unexpected animation channel setup at node " + nodeName );
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}
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}
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++poskey;
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@ -482,7 +482,7 @@ void BVHLoader::CreateAnimation( aiScene* pScene)
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case Channel_RotationX: aiMatrix4x4::RotationX( angle, temp); rotMatrix *= aiMatrix3x3( temp); break;
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case Channel_RotationY: aiMatrix4x4::RotationY( angle, temp); rotMatrix *= aiMatrix3x3( temp); break;
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case Channel_RotationZ: aiMatrix4x4::RotationZ( angle, temp); rotMatrix *= aiMatrix3x3( temp); break;
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default: throw new ImportErrorException( "Unexpected animation channel setup at node " + nodeName );
|
||||
default: throw DeadlyImportError( "Unexpected animation channel setup at node " + nodeName );
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -63,6 +63,25 @@ BaseImporter::~BaseImporter()
|
|||
// nothing to do here
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
struct tinyguard
|
||||
{
|
||||
tinyguard(T* obj) : obj(obj), mdismiss() {}
|
||||
~tinyguard () throw() {if (!mdismiss) {delete obj;} obj = NULL;}
|
||||
|
||||
void dismiss() {
|
||||
mdismiss=true;
|
||||
}
|
||||
|
||||
operator T*() {
|
||||
return obj;
|
||||
}
|
||||
|
||||
private:
|
||||
T* obj;
|
||||
bool mdismiss;
|
||||
};
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Imports the given file and returns the imported data.
|
||||
aiScene* BaseImporter::ReadFile( const std::string& pFile, IOSystem* pIOHandler)
|
||||
|
@ -71,28 +90,23 @@ aiScene* BaseImporter::ReadFile( const std::string& pFile, IOSystem* pIOHandler)
|
|||
FileSystemFilter filter(pFile,pIOHandler);
|
||||
|
||||
// create a scene object to hold the data
|
||||
aiScene* scene = new aiScene();
|
||||
tinyguard<aiScene> sc(new aiScene());
|
||||
|
||||
// dispatch importing
|
||||
try
|
||||
{
|
||||
InternReadFile( pFile, scene, &filter);
|
||||
} catch( ImportErrorException* exception)
|
||||
{
|
||||
InternReadFile( pFile, sc, &filter);
|
||||
|
||||
} catch( const std::exception& err ) {
|
||||
// extract error description
|
||||
mErrorText = exception->GetErrorText();
|
||||
|
||||
mErrorText = err.what();
|
||||
DefaultLogger::get()->error(mErrorText);
|
||||
|
||||
delete exception;
|
||||
|
||||
// and kill the partially imported data
|
||||
delete scene;
|
||||
scene = NULL;
|
||||
return NULL;
|
||||
}
|
||||
|
||||
// return what we gathered from the import.
|
||||
return scene;
|
||||
sc.dismiss();
|
||||
return sc;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -269,7 +283,7 @@ void BaseImporter::ConvertToUTF8(std::vector<char>& data)
|
|||
{
|
||||
ConversionResult result;
|
||||
if(data.size() < 8) {
|
||||
throw new ImportErrorException("File is too small");
|
||||
throw DeadlyImportError("File is too small");
|
||||
}
|
||||
|
||||
// UTF 8 with BOM
|
||||
|
@ -352,13 +366,13 @@ void BaseImporter::TextFileToBuffer(IOStream* stream,
|
|||
|
||||
const size_t fileSize = stream->FileSize();
|
||||
if(!fileSize) {
|
||||
throw new ImportErrorException("File is empty");
|
||||
throw DeadlyImportError("File is empty");
|
||||
}
|
||||
|
||||
data.reserve(fileSize+1);
|
||||
data.resize(fileSize);
|
||||
if(fileSize != stream->Read( &data[0], 1, fileSize)) {
|
||||
throw new ImportErrorException("File read error");
|
||||
throw DeadlyImportError("File read error");
|
||||
}
|
||||
|
||||
ConvertToUTF8(data);
|
||||
|
|
|
@ -42,6 +42,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifndef INCLUDED_AI_BASEIMPORTER_H
|
||||
#define INCLUDED_AI_BASEIMPORTER_H
|
||||
|
||||
#include "Exceptional.h"
|
||||
|
||||
#include <string>
|
||||
#include "./../include/aiTypes.h"
|
||||
|
||||
|
@ -56,25 +58,6 @@ class Importer;
|
|||
#define AI_MAKE_MAGIC(string) ((uint32_t)((string[0] << 24) + \
|
||||
(string[1] << 16) + (string[2] << 8) + string[3]))
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** FOR IMPORTER PLUGINS ONLY: Simple exception class to be thrown if an
|
||||
* error occurs while importing. */
|
||||
class ASSIMP_API ImportErrorException
|
||||
{
|
||||
public:
|
||||
/** Constructor with arguments */
|
||||
ImportErrorException( const std::string& pErrorText) {
|
||||
mErrorText = pErrorText;
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Returns the error text provided when throwing the exception */
|
||||
inline const std::string& GetErrorText() const
|
||||
{ return mErrorText; }
|
||||
|
||||
private:
|
||||
std::string mErrorText;
|
||||
};
|
||||
|
||||
//! @cond never
|
||||
// ---------------------------------------------------------------------------
|
||||
|
|
|
@ -64,20 +64,17 @@ BaseProcess::~BaseProcess()
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
void BaseProcess::ExecuteOnScene( Importer* pImp)
|
||||
{
|
||||
ai_assert(NULL != pImp && NULL != pImp->pimpl->mScene);
|
||||
|
||||
ai_assert(NULL != pImp && NULL != pImp->pimpl->mScene)
|
||||
// catch exceptions thrown inside the PostProcess-Step
|
||||
try
|
||||
{
|
||||
Execute(pImp->pimpl->mScene);
|
||||
|
||||
} catch( ImportErrorException* exception)
|
||||
{
|
||||
// extract error description
|
||||
pImp->pimpl->mErrorString = exception->GetErrorText();
|
||||
DefaultLogger::get()->error(pImp->pimpl->mErrorString);
|
||||
} catch( const std::exception& err ) {
|
||||
|
||||
delete exception;
|
||||
// extract error description
|
||||
pImp->pimpl->mErrorString = err.what();
|
||||
DefaultLogger::get()->error(pImp->pimpl->mErrorString);
|
||||
|
||||
// and kill the partially imported data
|
||||
delete pImp->pimpl->mScene;
|
||||
|
|
|
@ -104,7 +104,7 @@ void CSMImporter::InternReadFile( const std::string& pFile,
|
|||
|
||||
// Check whether we can read from the file
|
||||
if( file.get() == NULL) {
|
||||
throw new ImportErrorException( "Failed to open CSM file " + pFile + ".");
|
||||
throw DeadlyImportError( "Failed to open CSM file " + pFile + ".");
|
||||
}
|
||||
|
||||
// allocate storage and copy the contents of the file to a memory buffer
|
||||
|
@ -159,7 +159,7 @@ void CSMImporter::InternReadFile( const std::string& pFile,
|
|||
|
||||
anim->mNumChannels = anims_temp.size();
|
||||
if (!anim->mNumChannels)
|
||||
throw new ImportErrorException("CSM: Empty $order section");
|
||||
throw DeadlyImportError("CSM: Empty $order section");
|
||||
|
||||
// copy over to the output animation
|
||||
anim->mChannels = new aiNodeAnim*[anim->mNumChannels];
|
||||
|
@ -167,7 +167,7 @@ void CSMImporter::InternReadFile( const std::string& pFile,
|
|||
}
|
||||
else if (TokenMatchI(buffer,"points",6)) {
|
||||
if (!anim->mNumChannels)
|
||||
throw new ImportErrorException("CSM: \'$order\' section is required to appear prior to \'$points\'");
|
||||
throw DeadlyImportError("CSM: \'$order\' section is required to appear prior to \'$points\'");
|
||||
|
||||
// If we know how many frames we'll read, we can preallocate some storage
|
||||
unsigned int alloc = 100;
|
||||
|
@ -205,7 +205,7 @@ void CSMImporter::InternReadFile( const std::string& pFile,
|
|||
|
||||
// read x,y,z
|
||||
if(!SkipSpacesAndLineEnd(&buffer))
|
||||
throw new ImportErrorException("CSM: Unexpected EOF occured reading sample x coord");
|
||||
throw DeadlyImportError("CSM: Unexpected EOF occured reading sample x coord");
|
||||
|
||||
if (TokenMatchI(buffer, "DROPOUT", 7)) {
|
||||
// seems this is invalid marker data; at least the doc says it's possible
|
||||
|
@ -217,11 +217,11 @@ void CSMImporter::InternReadFile( const std::string& pFile,
|
|||
buffer = fast_atof_move(buffer, (float&)sub->mValue.x);
|
||||
|
||||
if(!SkipSpacesAndLineEnd(&buffer))
|
||||
throw new ImportErrorException("CSM: Unexpected EOF occured reading sample y coord");
|
||||
throw DeadlyImportError("CSM: Unexpected EOF occured reading sample y coord");
|
||||
buffer = fast_atof_move(buffer, (float&)sub->mValue.y);
|
||||
|
||||
if(!SkipSpacesAndLineEnd(&buffer))
|
||||
throw new ImportErrorException("CSM: Unexpected EOF occured reading sample z coord");
|
||||
throw DeadlyImportError("CSM: Unexpected EOF occured reading sample z coord");
|
||||
buffer = fast_atof_move(buffer, (float&)sub->mValue.z);
|
||||
|
||||
++s->mNumPositionKeys;
|
||||
|
@ -238,7 +238,7 @@ void CSMImporter::InternReadFile( const std::string& pFile,
|
|||
for (unsigned int i = 0; i < anim->mNumChannels;++i) {
|
||||
|
||||
if (!anim->mChannels[i]->mNumPositionKeys)
|
||||
throw new ImportErrorException("CSM: Invalid marker track");
|
||||
throw DeadlyImportError("CSM: Invalid marker track");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -115,7 +115,7 @@ void ColladaLoader::InternReadFile( const std::string& pFile, aiScene* pScene, I
|
|||
ColladaParser parser( pIOHandler, pFile);
|
||||
|
||||
if( !parser.mRootNode)
|
||||
throw new ImportErrorException( "Collada: File came out empty. Something is wrong here.");
|
||||
throw DeadlyImportError( "Collada: File came out empty. Something is wrong here.");
|
||||
|
||||
// reserve some storage to avoid unnecessary reallocs
|
||||
newMats.reserve(parser.mMaterialLibrary.size()*2);
|
||||
|
@ -577,7 +577,7 @@ aiMesh* ColladaLoader::CreateMesh( const ColladaParser& pParser, const Collada::
|
|||
{
|
||||
// refuse if the vertex count does not match
|
||||
// if( pSrcController->mWeightCounts.size() != dstMesh->mNumVertices)
|
||||
// throw new ImportErrorException( "Joint Controller vertex count does not match mesh vertex count");
|
||||
// throw DeadlyImportError( "Joint Controller vertex count does not match mesh vertex count");
|
||||
|
||||
// resolve references - joint names
|
||||
const Collada::Accessor& jointNamesAcc = pParser.ResolveLibraryReference( pParser.mAccessorLibrary, pSrcController->mJointNameSource);
|
||||
|
@ -588,16 +588,16 @@ aiMesh* ColladaLoader::CreateMesh( const ColladaParser& pParser, const Collada::
|
|||
// joint vertex_weight name list - should refer to the same list as the joint names above. If not, report and reconsider
|
||||
const Collada::Accessor& weightNamesAcc = pParser.ResolveLibraryReference( pParser.mAccessorLibrary, pSrcController->mWeightInputJoints.mAccessor);
|
||||
if( &weightNamesAcc != &jointNamesAcc)
|
||||
throw new ImportErrorException( "Temporary implementational lazyness. If you read this, please report to the author.");
|
||||
throw DeadlyImportError( "Temporary implementational lazyness. If you read this, please report to the author.");
|
||||
// vertex weights
|
||||
const Collada::Accessor& weightsAcc = pParser.ResolveLibraryReference( pParser.mAccessorLibrary, pSrcController->mWeightInputWeights.mAccessor);
|
||||
const Collada::Data& weights = pParser.ResolveLibraryReference( pParser.mDataLibrary, weightsAcc.mSource);
|
||||
|
||||
if( !jointNames.mIsStringArray || jointMatrices.mIsStringArray || weights.mIsStringArray)
|
||||
throw new ImportErrorException( "Data type mismatch while resolving mesh joints");
|
||||
throw DeadlyImportError( "Data type mismatch while resolving mesh joints");
|
||||
// sanity check: we rely on the vertex weights always coming as pairs of BoneIndex-WeightIndex
|
||||
if( pSrcController->mWeightInputJoints.mOffset != 0 || pSrcController->mWeightInputWeights.mOffset != 1)
|
||||
throw new ImportErrorException( "Unsupported vertex_weight adresssing scheme. Fucking collada spec.");
|
||||
throw DeadlyImportError( "Unsupported vertex_weight adresssing scheme. Fucking collada spec.");
|
||||
|
||||
// create containers to collect the weights for each bone
|
||||
size_t numBones = jointNames.mStrings.size();
|
||||
|
@ -910,7 +910,7 @@ void ColladaLoader::CreateAnimation( aiScene* pScene, const ColladaParser& pPars
|
|||
|
||||
// time count and value count must match
|
||||
if( e.mTimeAccessor->mCount != e.mValueAccessor->mCount)
|
||||
throw new ImportErrorException( boost::str( boost::format( "Time count / value count mismatch in animation channel \"%s\".") % e.mChannel->mTarget));
|
||||
throw DeadlyImportError( boost::str( boost::format( "Time count / value count mismatch in animation channel \"%s\".") % e.mChannel->mTarget));
|
||||
|
||||
// find bounding times
|
||||
startTime = std::min( startTime, ReadFloat( *e.mTimeAccessor, *e.mTimeData, 0, 0));
|
||||
|
@ -1282,7 +1282,7 @@ const aiString& ColladaLoader::FindFilenameForEffectTexture( const ColladaParser
|
|||
ColladaParser::ImageLibrary::const_iterator imIt = pParser.mImageLibrary.find( name);
|
||||
if( imIt == pParser.mImageLibrary.end())
|
||||
{
|
||||
throw new ImportErrorException( boost::str( boost::format(
|
||||
throw DeadlyImportError( boost::str( boost::format(
|
||||
"Collada: Unable to resolve effect texture entry \"%s\", ended up at ID \"%s\".") % pName % name));
|
||||
}
|
||||
|
||||
|
@ -1292,7 +1292,7 @@ const aiString& ColladaLoader::FindFilenameForEffectTexture( const ColladaParser
|
|||
if (imIt->second.mFileName.empty())
|
||||
{
|
||||
if (imIt->second.mImageData.empty()) {
|
||||
throw new ImportErrorException("Collada: Invalid texture, no data or file reference given");
|
||||
throw DeadlyImportError("Collada: Invalid texture, no data or file reference given");
|
||||
}
|
||||
|
||||
aiTexture* tex = new aiTexture();
|
||||
|
|
|
@ -68,7 +68,7 @@ ColladaParser::ColladaParser( IOSystem* pIOHandler, const std::string& pFile)
|
|||
// open the file
|
||||
boost::scoped_ptr<IOStream> file( pIOHandler->Open( pFile));
|
||||
if( file.get() == NULL)
|
||||
throw new ImportErrorException( "Failed to open file " + pFile + ".");
|
||||
throw DeadlyImportError( "Failed to open file " + pFile + ".");
|
||||
|
||||
// generate a XML reader for it
|
||||
boost::scoped_ptr<CIrrXML_IOStreamReader> mIOWrapper( new CIrrXML_IOStreamReader( file.get()));
|
||||
|
@ -2531,7 +2531,7 @@ void ColladaParser::ReadScene()
|
|||
// Aborts the file reading with an exception
|
||||
void ColladaParser::ThrowException( const std::string& pError) const
|
||||
{
|
||||
throw new ImportErrorException( boost::str( boost::format( "Collada: %s - %s") % mFileName % pError));
|
||||
throw DeadlyImportError( boost::str( boost::format( "Collada: %s - %s") % mFileName % pError));
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
|
|
@ -392,7 +392,7 @@ void ComputeUVMappingProcess::Execute( aiScene* pScene)
|
|||
char buffer[1024];
|
||||
|
||||
if (pScene->mFlags & AI_SCENE_FLAGS_NON_VERBOSE_FORMAT)
|
||||
throw new ImportErrorException("Post-processing order mismatch: expecting pseudo-indexed (\"verbose\") vertices here");
|
||||
throw DeadlyImportError("Post-processing order mismatch: expecting pseudo-indexed (\"verbose\") vertices here");
|
||||
|
||||
std::list<MappingInfo> mappingStack;
|
||||
|
||||
|
|
|
@ -162,7 +162,7 @@ void DXFImporter::InternReadFile( const std::string& pFile,
|
|||
|
||||
// Check whether we can read from the file
|
||||
if( file.get() == NULL) {
|
||||
throw new ImportErrorException( "Failed to open DXF file " + pFile + "");
|
||||
throw DeadlyImportError( "Failed to open DXF file " + pFile + "");
|
||||
}
|
||||
|
||||
// read the contents of the file in a buffer
|
||||
|
@ -175,7 +175,7 @@ void DXFImporter::InternReadFile( const std::string& pFile,
|
|||
|
||||
// check whether this is a binaray DXF file - we can't read binary DXF files :-(
|
||||
if (!strncmp(AI_DXF_BINARY_IDENT,buffer,AI_DXF_BINARY_IDENT_LEN))
|
||||
throw new ImportErrorException("DXF: Binary files are not supported at the moment");
|
||||
throw DeadlyImportError("DXF: Binary files are not supported at the moment");
|
||||
|
||||
// now get all lines of the file
|
||||
while (GetNextToken()) {
|
||||
|
@ -212,7 +212,7 @@ void DXFImporter::InternReadFile( const std::string& pFile,
|
|||
}
|
||||
|
||||
if (!pScene->mNumMeshes)
|
||||
throw new ImportErrorException("DXF: this file contains no 3d data");
|
||||
throw DeadlyImportError("DXF: this file contains no 3d data");
|
||||
|
||||
pScene->mMeshes = new aiMesh*[ pScene->mNumMeshes ];
|
||||
unsigned int m = 0;
|
||||
|
|
|
@ -0,0 +1,122 @@
|
|||
/*
|
||||
Open Asset Import Library (ASSIMP)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2008, ASSIMP Development Team
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the ASSIMP team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the ASSIMP Development Team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#ifndef INCLUDED_EXCEPTIONAL_H
|
||||
#define INCLUDED_EXCEPTIONAL_H
|
||||
|
||||
#include <stdexcept>
|
||||
using std::runtime_error;
|
||||
|
||||
#ifdef _MSC_VER
|
||||
# pragma warning(disable : 4275)
|
||||
#endif
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** FOR IMPORTER PLUGINS ONLY: Simple exception class to be thrown if an
|
||||
* unrecoverable error occurs while importing. Loading APIs return
|
||||
* NULL instead of a valid aiScene then. */
|
||||
class ASSIMP_API DeadlyImportError
|
||||
: public runtime_error
|
||||
{
|
||||
public:
|
||||
/** Constructor with arguments */
|
||||
explicit DeadlyImportError( const std::string& pErrorText)
|
||||
: runtime_error(pErrorText)
|
||||
{
|
||||
}
|
||||
|
||||
private:
|
||||
};
|
||||
|
||||
#ifdef _MSC_VER
|
||||
# pragma warning(default : 4275)
|
||||
#endif
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
template <typename T>
|
||||
struct ExceptionSwallower {
|
||||
T operator ()() const {
|
||||
return T();
|
||||
}
|
||||
};
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
template <typename T>
|
||||
struct ExceptionSwallower<T*> {
|
||||
T* operator ()() const {
|
||||
return NULL;
|
||||
}
|
||||
};
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
template <>
|
||||
struct ExceptionSwallower<aiReturn> {
|
||||
aiReturn operator ()() const {
|
||||
try {
|
||||
throw;
|
||||
}
|
||||
catch (std::bad_alloc&) {
|
||||
return aiReturn_OUTOFMEMORY;
|
||||
}
|
||||
catch (...) {
|
||||
return aiReturn_FAILURE;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
template <>
|
||||
struct ExceptionSwallower<void> {
|
||||
void operator ()() const {
|
||||
return;
|
||||
}
|
||||
};
|
||||
|
||||
#define ASSIMP_BEGIN_EXCEPTION_REGION()\
|
||||
{\
|
||||
try {
|
||||
|
||||
#define ASSIMP_END_EXCEPTION_REGION(type)\
|
||||
} catch(...) {\
|
||||
return ExceptionSwallower<type>()();\
|
||||
}\
|
||||
}
|
||||
|
||||
#endif // INCLUDED_EXCEPTIONAL_H
|
|
@ -203,7 +203,7 @@ evil_jump_outside:
|
|||
// (famous last words)
|
||||
|
||||
// OK ... bad idea.
|
||||
throw new ImportErrorException("Mesh is empty after removal of degenerated primitives ... WTF!?");
|
||||
throw DeadlyImportError("Mesh is empty after removal of degenerated primitives ... WTF!?");
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -147,7 +147,7 @@ void FindInvalidDataProcess::Execute( aiScene* pScene)
|
|||
if (out) {
|
||||
if ( real != pScene->mNumMeshes) {
|
||||
if (!real) {
|
||||
throw new ImportErrorException("No meshes remaining");
|
||||
throw DeadlyImportError("No meshes remaining");
|
||||
}
|
||||
|
||||
// we need to remove some meshes.
|
||||
|
|
|
@ -77,7 +77,7 @@ void GenFaceNormalsProcess::Execute( aiScene* pScene)
|
|||
DefaultLogger::get()->debug("GenFaceNormalsProcess begin");
|
||||
|
||||
if (pScene->mFlags & AI_SCENE_FLAGS_NON_VERBOSE_FORMAT) {
|
||||
throw new ImportErrorException("Post-processing order mismatch: expecting pseudo-indexed (\"verbose\") vertices here");
|
||||
throw DeadlyImportError("Post-processing order mismatch: expecting pseudo-indexed (\"verbose\") vertices here");
|
||||
}
|
||||
|
||||
bool bHas = false;
|
||||
|
|
|
@ -88,7 +88,7 @@ void GenVertexNormalsProcess::Execute( aiScene* pScene)
|
|||
DefaultLogger::get()->debug("GenVertexNormalsProcess begin");
|
||||
|
||||
if (pScene->mFlags & AI_SCENE_FLAGS_NON_VERBOSE_FORMAT)
|
||||
throw new ImportErrorException("Post-processing order mismatch: expecting pseudo-indexed (\"verbose\") vertices here");
|
||||
throw DeadlyImportError("Post-processing order mismatch: expecting pseudo-indexed (\"verbose\") vertices here");
|
||||
|
||||
bool bHas = false;
|
||||
for( unsigned int a = 0; a < pScene->mNumMeshes; a++)
|
||||
|
|
|
@ -102,13 +102,13 @@ void HMPImporter::InternReadFile( const std::string& pFile,
|
|||
|
||||
// Check whether we can read from the file
|
||||
if( file.get() == NULL)
|
||||
throw new ImportErrorException( "Failed to open HMP file " + pFile + ".");
|
||||
throw DeadlyImportError( "Failed to open HMP file " + pFile + ".");
|
||||
|
||||
// Check whether the HMP file is large enough to contain
|
||||
// at least the file header
|
||||
const size_t fileSize = file->FileSize();
|
||||
if( fileSize < 50)
|
||||
throw new ImportErrorException( "HMP File is too small.");
|
||||
throw DeadlyImportError( "HMP File is too small.");
|
||||
|
||||
// Allocate storage and copy the contents of the file to a memory buffer
|
||||
std::vector<uint8_t> buffer(fileSize);
|
||||
|
@ -151,7 +151,7 @@ void HMPImporter::InternReadFile( const std::string& pFile,
|
|||
szBuffer[4] = '\0';
|
||||
|
||||
// We're definitely unable to load this file
|
||||
throw new ImportErrorException( "Unknown HMP subformat " + pFile +
|
||||
throw DeadlyImportError( "Unknown HMP subformat " + pFile +
|
||||
". Magic word (" + szBuffer + ") is not known");
|
||||
}
|
||||
|
||||
|
@ -168,25 +168,25 @@ void HMPImporter::ValidateHeader_HMP457( )
|
|||
|
||||
if (120 > iFileSize)
|
||||
{
|
||||
throw new ImportErrorException("HMP file is too small (header size is "
|
||||
throw DeadlyImportError("HMP file is too small (header size is "
|
||||
"120 bytes, this file is smaller)");
|
||||
}
|
||||
|
||||
if (!pcHeader->ftrisize_x || !pcHeader->ftrisize_y)
|
||||
throw new ImportErrorException("Size of triangles in either x or y direction is zero");
|
||||
throw DeadlyImportError("Size of triangles in either x or y direction is zero");
|
||||
|
||||
if(pcHeader->fnumverts_x < 1.0f || (pcHeader->numverts/pcHeader->fnumverts_x) < 1.0f)
|
||||
throw new ImportErrorException("Number of triangles in either x or y direction is zero");
|
||||
throw DeadlyImportError("Number of triangles in either x or y direction is zero");
|
||||
|
||||
if(!pcHeader->numframes)
|
||||
throw new ImportErrorException("There are no frames. At least one should be there");
|
||||
throw DeadlyImportError("There are no frames. At least one should be there");
|
||||
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void HMPImporter::InternReadFile_HMP4( )
|
||||
{
|
||||
throw new ImportErrorException("HMP4 is currently not supported");
|
||||
throw DeadlyImportError("HMP4 is currently not supported");
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -439,7 +439,7 @@ void HMPImporter::ReadFirstSkin(unsigned int iNumSkins, const unsigned char* szC
|
|||
szCursor += sizeof(uint32_t) * 2;
|
||||
iType = *((uint32_t*)szCursor);szCursor += sizeof(uint32_t);
|
||||
if (!iType)
|
||||
throw new ImportErrorException("Unable to read HMP7 skin chunk");
|
||||
throw DeadlyImportError("Unable to read HMP7 skin chunk");
|
||||
|
||||
}
|
||||
// read width and height
|
||||
|
|
|
@ -883,7 +883,7 @@ void IRRImporter::InternReadFile( const std::string& pFile,
|
|||
|
||||
// Check whether we can read from the file
|
||||
if( file.get() == NULL)
|
||||
throw new ImportErrorException( "Failed to open IRR file " + pFile + "");
|
||||
throw DeadlyImportError( "Failed to open IRR file " + pFile + "");
|
||||
|
||||
// Construct the irrXML parser
|
||||
CIrrXML_IOStreamReader st(file.get());
|
||||
|
|
|
@ -103,7 +103,7 @@ void IRRMeshImporter::InternReadFile( const std::string& pFile,
|
|||
|
||||
// Check whether we can read from the file
|
||||
if( file.get() == NULL)
|
||||
throw new ImportErrorException( "Failed to open IRRMESH file " + pFile + "");
|
||||
throw DeadlyImportError( "Failed to open IRRMESH file " + pFile + "");
|
||||
|
||||
// Construct the irrXML parser
|
||||
CIrrXML_IOStreamReader st(file.get());
|
||||
|
@ -227,7 +227,7 @@ void IRRMeshImporter::InternReadFile( const std::string& pFile,
|
|||
else if (!ASSIMP_stricmp(reader->getNodeName(),"indices")) {
|
||||
if (curVertices.empty() && curMat) {
|
||||
delete curMat;
|
||||
throw new ImportErrorException("IRRMESH: indices must come after vertices");
|
||||
throw DeadlyImportError("IRRMESH: indices must come after vertices");
|
||||
}
|
||||
|
||||
textMeaning = 2;
|
||||
|
@ -468,7 +468,7 @@ void IRRMeshImporter::InternReadFile( const std::string& pFile,
|
|||
}
|
||||
|
||||
if (materials.empty())
|
||||
throw new ImportErrorException("IRRMESH: Unable to read a mesh from this file");
|
||||
throw DeadlyImportError("IRRMESH: Unable to read a mesh from this file");
|
||||
|
||||
|
||||
// now generate the output scene
|
||||
|
|
|
@ -515,9 +515,12 @@ Importer::Importer(const Importer &other)
|
|||
aiReturn Importer::RegisterPPStep(BaseProcess* pImp)
|
||||
{
|
||||
ai_assert(NULL != pImp);
|
||||
ASSIMP_BEGIN_EXCEPTION_REGION();
|
||||
|
||||
pimpl->mPostProcessingSteps.push_back(pImp);
|
||||
DefaultLogger::get()->info("Registering custom post-processing step");
|
||||
|
||||
ASSIMP_END_EXCEPTION_REGION(aiReturn);
|
||||
return AI_SUCCESS;
|
||||
}
|
||||
|
||||
|
@ -526,6 +529,7 @@ aiReturn Importer::RegisterPPStep(BaseProcess* pImp)
|
|||
aiReturn Importer::RegisterLoader(BaseImporter* pImp)
|
||||
{
|
||||
ai_assert(NULL != pImp);
|
||||
ASSIMP_BEGIN_EXCEPTION_REGION();
|
||||
|
||||
// --------------------------------------------------------------------
|
||||
// Check whether we would have two loaders for the same file extension
|
||||
|
@ -550,6 +554,7 @@ aiReturn Importer::RegisterLoader(BaseImporter* pImp)
|
|||
// add the loader
|
||||
pimpl->mImporter.push_back(pImp);
|
||||
DefaultLogger::get()->info("Registering custom importer for these file extensions: " + baked);
|
||||
ASSIMP_END_EXCEPTION_REGION(aiReturn);
|
||||
return AI_SUCCESS;
|
||||
}
|
||||
|
||||
|
@ -562,6 +567,7 @@ aiReturn Importer::UnregisterLoader(BaseImporter* pImp)
|
|||
return AI_SUCCESS;
|
||||
}
|
||||
|
||||
ASSIMP_BEGIN_EXCEPTION_REGION();
|
||||
std::vector<BaseImporter*>::iterator it = std::find(pimpl->mImporter.begin(),pimpl->mImporter.end(),pImp);
|
||||
if (it != pimpl->mImporter.end()) {
|
||||
pimpl->mImporter.erase(it);
|
||||
|
@ -573,6 +579,7 @@ aiReturn Importer::UnregisterLoader(BaseImporter* pImp)
|
|||
return AI_SUCCESS;
|
||||
}
|
||||
DefaultLogger::get()->warn("Unable to remove custom importer: I can't find you ...");
|
||||
ASSIMP_END_EXCEPTION_REGION(aiReturn);
|
||||
return AI_FAILURE;
|
||||
}
|
||||
|
||||
|
@ -585,6 +592,7 @@ aiReturn Importer::UnregisterPPStep(BaseProcess* pImp)
|
|||
return AI_SUCCESS;
|
||||
}
|
||||
|
||||
ASSIMP_BEGIN_EXCEPTION_REGION();
|
||||
std::vector<BaseProcess*>::iterator it = std::find(pimpl->mPostProcessingSteps.begin(),pimpl->mPostProcessingSteps.end(),pImp);
|
||||
if (it != pimpl->mPostProcessingSteps.end()) {
|
||||
pimpl->mPostProcessingSteps.erase(it);
|
||||
|
@ -592,6 +600,7 @@ aiReturn Importer::UnregisterPPStep(BaseProcess* pImp)
|
|||
return AI_SUCCESS;
|
||||
}
|
||||
DefaultLogger::get()->warn("Unable to remove custom post-processing step: I can't find you ..");
|
||||
ASSIMP_END_EXCEPTION_REGION(aiReturn);
|
||||
return AI_FAILURE;
|
||||
}
|
||||
|
||||
|
@ -599,6 +608,7 @@ aiReturn Importer::UnregisterPPStep(BaseProcess* pImp)
|
|||
// Supplies a custom IO handler to the importer to open and access files.
|
||||
void Importer::SetIOHandler( IOSystem* pIOHandler)
|
||||
{
|
||||
ASSIMP_BEGIN_EXCEPTION_REGION();
|
||||
// If the new handler is zero, allocate a default IO implementation.
|
||||
if (!pIOHandler)
|
||||
{
|
||||
|
@ -613,6 +623,7 @@ void Importer::SetIOHandler( IOSystem* pIOHandler)
|
|||
pimpl->mIOHandler = pIOHandler;
|
||||
pimpl->mIsDefaultHandler = false;
|
||||
}
|
||||
ASSIMP_END_EXCEPTION_REGION(void);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -648,10 +659,12 @@ bool _ValidateFlags(unsigned int pFlags)
|
|||
// Free the current scene
|
||||
void Importer::FreeScene( )
|
||||
{
|
||||
ASSIMP_BEGIN_EXCEPTION_REGION();
|
||||
delete pimpl->mScene;
|
||||
pimpl->mScene = NULL;
|
||||
|
||||
pimpl->mErrorString = "";
|
||||
ASSIMP_END_EXCEPTION_REGION(void);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -681,9 +694,12 @@ const aiScene* Importer::GetScene() const
|
|||
aiScene* Importer::GetOrphanedScene()
|
||||
{
|
||||
aiScene* s = pimpl->mScene;
|
||||
|
||||
ASSIMP_BEGIN_EXCEPTION_REGION();
|
||||
pimpl->mScene = NULL;
|
||||
|
||||
pimpl->mErrorString = ""; /* reset error string */
|
||||
ASSIMP_END_EXCEPTION_REGION(aiScene*);
|
||||
return s;
|
||||
}
|
||||
|
||||
|
@ -691,9 +707,11 @@ aiScene* Importer::GetOrphanedScene()
|
|||
// Validate post-processing flags
|
||||
bool Importer::ValidateFlags(unsigned int pFlags)
|
||||
{
|
||||
ASSIMP_BEGIN_EXCEPTION_REGION();
|
||||
// run basic checks for mutually exclusive flags
|
||||
if(!_ValidateFlags(pFlags))
|
||||
if(!_ValidateFlags(pFlags)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// ValidateDS does not anymore occur in the pp list, it plays an awesome extra role ...
|
||||
#ifdef AI_BUILD_NO_VALIDATEDS_PROCESS
|
||||
|
@ -720,6 +738,7 @@ bool Importer::ValidateFlags(unsigned int pFlags)
|
|||
return false;
|
||||
}
|
||||
}
|
||||
ASSIMP_END_EXCEPTION_REGION(bool);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -729,6 +748,7 @@ const aiScene* Importer::ReadFileFromMemory( const void* pBuffer,
|
|||
unsigned int pFlags,
|
||||
const char* pHint /*= ""*/)
|
||||
{
|
||||
ASSIMP_BEGIN_EXCEPTION_REGION();
|
||||
if (!pHint) {
|
||||
pHint = "";
|
||||
}
|
||||
|
@ -751,6 +771,7 @@ const aiScene* Importer::ReadFileFromMemory( const void* pBuffer,
|
|||
ReadFile(fbuff,pFlags);
|
||||
SetIOHandler(io);
|
||||
|
||||
ASSIMP_END_EXCEPTION_REGION(const aiScene*);
|
||||
return pimpl->mScene;
|
||||
}
|
||||
|
||||
|
@ -758,6 +779,7 @@ const aiScene* Importer::ReadFileFromMemory( const void* pBuffer,
|
|||
// Reads the given file and returns its contents if successful.
|
||||
const aiScene* Importer::ReadFile( const char* _pFile, unsigned int pFlags)
|
||||
{
|
||||
ASSIMP_BEGIN_EXCEPTION_REGION();
|
||||
const std::string pFile(_pFile);
|
||||
|
||||
// ----------------------------------------------------------------------
|
||||
|
@ -869,6 +891,7 @@ const aiScene* Importer::ReadFile( const char* _pFile, unsigned int pFlags)
|
|||
#endif // ! ASSIMP_CATCH_GLOBAL_EXCEPTIONS
|
||||
|
||||
// either successful or failure - the pointer expresses it anyways
|
||||
ASSIMP_END_EXCEPTION_REGION(const aiScene*);
|
||||
return pimpl->mScene;
|
||||
}
|
||||
|
||||
|
@ -876,6 +899,7 @@ const aiScene* Importer::ReadFile( const char* _pFile, unsigned int pFlags)
|
|||
// Apply post-processing to the currently bound scene
|
||||
const aiScene* Importer::ApplyPostProcessing(unsigned int pFlags)
|
||||
{
|
||||
ASSIMP_BEGIN_EXCEPTION_REGION();
|
||||
// Return immediately if no scene is active
|
||||
if (!pimpl->mScene) {
|
||||
return NULL;
|
||||
|
@ -948,6 +972,8 @@ const aiScene* Importer::ApplyPostProcessing(unsigned int pFlags)
|
|||
// clear any data allocated by post-process steps
|
||||
pimpl->mPPShared->Clean();
|
||||
DefaultLogger::get()->info("Leaving post processing pipeline");
|
||||
|
||||
ASSIMP_END_EXCEPTION_REGION(const aiScene*);
|
||||
return pimpl->mScene;
|
||||
}
|
||||
|
||||
|
@ -963,6 +989,7 @@ bool Importer::IsExtensionSupported(const char* szExtension)
|
|||
BaseImporter* Importer::FindLoader (const char* szExtension)
|
||||
{
|
||||
ai_assert(szExtension);
|
||||
ASSIMP_BEGIN_EXCEPTION_REGION();
|
||||
|
||||
// skip over wildcard and dot characters at string head --
|
||||
for(;*szExtension == '*' || *szExtension == '.'; ++szExtension);
|
||||
|
@ -982,6 +1009,7 @@ BaseImporter* Importer::FindLoader (const char* szExtension)
|
|||
}
|
||||
}
|
||||
}
|
||||
ASSIMP_END_EXCEPTION_REGION(BaseImporter*);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
|
@ -989,6 +1017,7 @@ BaseImporter* Importer::FindLoader (const char* szExtension)
|
|||
// Helper function to build a list of all file extensions supported by ASSIMP
|
||||
void Importer::GetExtensionList(aiString& szOut)
|
||||
{
|
||||
ASSIMP_BEGIN_EXCEPTION_REGION();
|
||||
std::set<std::string> str;
|
||||
for (std::vector<BaseImporter*>::const_iterator i = pimpl->mImporter.begin();i != pimpl->mImporter.end();++i) {
|
||||
(*i)->GetExtensionList(str);
|
||||
|
@ -1003,6 +1032,7 @@ void Importer::GetExtensionList(aiString& szOut)
|
|||
}
|
||||
szOut.Append(";");
|
||||
}
|
||||
ASSIMP_END_EXCEPTION_REGION(void);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -1010,7 +1040,9 @@ void Importer::GetExtensionList(aiString& szOut)
|
|||
void Importer::SetPropertyInteger(const char* szName, int iValue,
|
||||
bool* bWasExisting /*= NULL*/)
|
||||
{
|
||||
ASSIMP_BEGIN_EXCEPTION_REGION();
|
||||
SetGenericProperty<int>(pimpl->mIntProperties, szName,iValue,bWasExisting);
|
||||
ASSIMP_END_EXCEPTION_REGION(void);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -1018,7 +1050,9 @@ void Importer::SetPropertyInteger(const char* szName, int iValue,
|
|||
void Importer::SetPropertyFloat(const char* szName, float iValue,
|
||||
bool* bWasExisting /*= NULL*/)
|
||||
{
|
||||
ASSIMP_BEGIN_EXCEPTION_REGION();
|
||||
SetGenericProperty<float>(pimpl->mFloatProperties, szName,iValue,bWasExisting);
|
||||
ASSIMP_END_EXCEPTION_REGION(void);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -1026,7 +1060,21 @@ void Importer::SetPropertyFloat(const char* szName, float iValue,
|
|||
void Importer::SetPropertyString(const char* szName, const std::string& value,
|
||||
bool* bWasExisting /*= NULL*/)
|
||||
{
|
||||
try {
|
||||
std::cout << "";
|
||||
}
|
||||
catch (...) {
|
||||
try {
|
||||
throw;
|
||||
}
|
||||
catch(std::exception&) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
ASSIMP_BEGIN_EXCEPTION_REGION();
|
||||
SetGenericProperty<std::string>(pimpl->mStringProperties, szName,value,bWasExisting);
|
||||
ASSIMP_END_EXCEPTION_REGION(void);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
|
|
@ -62,7 +62,7 @@ void LWOImporter::LoadLWOBFile()
|
|||
|
||||
if (mFileBuffer + head->length > end)
|
||||
{
|
||||
throw new ImportErrorException("LWOB: Invalid chunk length");
|
||||
throw DeadlyImportError("LWOB: Invalid chunk length");
|
||||
break;
|
||||
}
|
||||
uint8_t* const next = mFileBuffer+head->length;
|
||||
|
|
|
@ -609,7 +609,7 @@ struct Surface
|
|||
#define AI_LWO_VALIDATE_CHUNK_LENGTH(length,name,size) \
|
||||
if (length < size) \
|
||||
{ \
|
||||
throw new ImportErrorException("LWO: "#name" chunk is too small"); \
|
||||
throw DeadlyImportError("LWO: "#name" chunk is too small"); \
|
||||
} \
|
||||
|
||||
|
||||
|
|
|
@ -105,10 +105,10 @@ void LWOImporter::InternReadFile( const std::string& pFile,
|
|||
|
||||
// Check whether we can read from the file
|
||||
if( file.get() == NULL)
|
||||
throw new ImportErrorException( "Failed to open LWO file " + pFile + ".");
|
||||
throw DeadlyImportError( "Failed to open LWO file " + pFile + ".");
|
||||
|
||||
if((this->fileSize = (unsigned int)file->FileSize()) < 12)
|
||||
throw new ImportErrorException("LWO: The file is too small to contain the IFF header");
|
||||
throw DeadlyImportError("LWO: The file is too small to contain the IFF header");
|
||||
|
||||
// Allocate storage and copy the contents of the file to a memory buffer
|
||||
std::vector< uint8_t > mBuffer(fileSize);
|
||||
|
@ -118,7 +118,7 @@ void LWOImporter::InternReadFile( const std::string& pFile,
|
|||
// Determine the type of the file
|
||||
uint32_t fileType;
|
||||
const char* sz = IFF::ReadHeader(&mBuffer[0],fileType);
|
||||
if (sz)throw new ImportErrorException(sz);
|
||||
if (sz)throw DeadlyImportError(sz);
|
||||
|
||||
mFileBuffer = &mBuffer[0] + 12;
|
||||
fileSize -= 12;
|
||||
|
@ -168,7 +168,7 @@ void LWOImporter::InternReadFile( const std::string& pFile,
|
|||
szBuff[1] = (char)(fileType >> 16u);
|
||||
szBuff[2] = (char)(fileType >> 8u);
|
||||
szBuff[3] = (char)(fileType);
|
||||
throw new ImportErrorException(std::string("Unknown LWO sub format: ") + szBuff);
|
||||
throw DeadlyImportError(std::string("Unknown LWO sub format: ") + szBuff);
|
||||
}
|
||||
|
||||
if (AI_LWO_FOURCC_LWOB != fileType) {
|
||||
|
@ -179,10 +179,10 @@ void LWOImporter::InternReadFile( const std::string& pFile,
|
|||
// loader that just one layer is used. If this is the case
|
||||
// we need to check now whether the requested layer has been found.
|
||||
if (0xffffffff != configLayerIndex && configLayerIndex > mLayers->size())
|
||||
throw new ImportErrorException("LWO2: The requested layer was not found");
|
||||
throw DeadlyImportError("LWO2: The requested layer was not found");
|
||||
|
||||
if (configLayerName.length() && !hasNamedLayer) {
|
||||
throw new ImportErrorException("LWO2: Unable to find the requested layer: "
|
||||
throw DeadlyImportError("LWO2: Unable to find the requested layer: "
|
||||
+ configLayerName);
|
||||
}
|
||||
}
|
||||
|
@ -388,7 +388,7 @@ void LWOImporter::InternReadFile( const std::string& pFile,
|
|||
}
|
||||
|
||||
if (apcNodes.empty() || apcMeshes.empty())
|
||||
throw new ImportErrorException("LWO: No meshes loaded");
|
||||
throw DeadlyImportError("LWO: No meshes loaded");
|
||||
|
||||
// The RemoveRedundantMaterials step will clean this up later
|
||||
pScene->mMaterials = new aiMaterial*[pScene->mNumMaterials = (unsigned int)mSurfaces->size()];
|
||||
|
@ -586,7 +586,7 @@ void LWOImporter::GenerateNodeGraph(std::vector<aiNode*>& apcNodes)
|
|||
root->mNumChildren = newSize;
|
||||
}
|
||||
if (!pScene->mRootNode->mNumChildren)
|
||||
throw new ImportErrorException("LWO: Unable to build a valid node graph");
|
||||
throw DeadlyImportError("LWO: Unable to build a valid node graph");
|
||||
|
||||
// Remove a single root node with no meshes assigned to it ...
|
||||
if (1 == pScene->mRootNode->mNumChildren) {
|
||||
|
@ -800,7 +800,7 @@ void LWOImporter::CopyFaceIndicesLWO2(FaceList::iterator& it,
|
|||
}
|
||||
}
|
||||
}
|
||||
else throw new ImportErrorException("LWO2: Encountered invalid face record with zero indices");
|
||||
else throw DeadlyImportError("LWO2: Encountered invalid face record with zero indices");
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1151,7 +1151,7 @@ void LWOImporter::LoadLWO2Envelope(unsigned int length)
|
|||
LE_NCONST IFF::SubChunkHeader* const head = IFF::LoadSubChunk(mFileBuffer);
|
||||
|
||||
if (mFileBuffer + head->length > end)
|
||||
throw new ImportErrorException("LWO2: Invalid envelope chunk length");
|
||||
throw DeadlyImportError("LWO2: Invalid envelope chunk length");
|
||||
|
||||
uint8_t* const next = mFileBuffer+head->length;
|
||||
switch (head->type)
|
||||
|
@ -1244,7 +1244,7 @@ void LWOImporter::LoadLWO2File()
|
|||
|
||||
if (mFileBuffer + head->length > end)
|
||||
{
|
||||
throw new ImportErrorException("LWO2: Chunk length points behind the file");
|
||||
throw DeadlyImportError("LWO2: Chunk length points behind the file");
|
||||
break;
|
||||
}
|
||||
uint8_t* const next = mFileBuffer+head->length;
|
||||
|
|
|
@ -528,7 +528,7 @@ void LWOImporter::LoadLWO2ImageMap(unsigned int size, LWO::Texture& tex )
|
|||
LE_NCONST IFF::SubChunkHeader* const head = IFF::LoadSubChunk(mFileBuffer);
|
||||
|
||||
if (mFileBuffer + head->length > end)
|
||||
throw new ImportErrorException("LWO2: Invalid SURF.BLOCK chunk length");
|
||||
throw DeadlyImportError("LWO2: Invalid SURF.BLOCK chunk length");
|
||||
|
||||
uint8_t* const next = mFileBuffer+head->length;
|
||||
switch (head->type)
|
||||
|
@ -596,7 +596,7 @@ void LWOImporter::LoadLWO2TextureHeader(unsigned int size, LWO::Texture& tex )
|
|||
LE_NCONST IFF::SubChunkHeader* const head = IFF::LoadSubChunk(mFileBuffer);
|
||||
|
||||
if (mFileBuffer + head->length > end)
|
||||
throw new ImportErrorException("LWO2: Invalid texture header chunk length");
|
||||
throw DeadlyImportError("LWO2: Invalid texture header chunk length");
|
||||
|
||||
uint8_t* const next = mFileBuffer+head->length;
|
||||
switch (head->type)
|
||||
|
@ -699,7 +699,7 @@ void LWOImporter::LoadLWO2ShaderBlock(LE_NCONST IFF::SubChunkHeader* head, unsig
|
|||
LE_NCONST IFF::SubChunkHeader* const head = IFF::LoadSubChunk(mFileBuffer);
|
||||
|
||||
if (mFileBuffer + head->length > end)
|
||||
throw new ImportErrorException("LWO2: Invalid shader header chunk length");
|
||||
throw DeadlyImportError("LWO2: Invalid shader header chunk length");
|
||||
|
||||
uint8_t* const next = mFileBuffer+head->length;
|
||||
switch (head->type)
|
||||
|
@ -757,7 +757,7 @@ void LWOImporter::LoadLWO2Surface(unsigned int size)
|
|||
LE_NCONST IFF::SubChunkHeader* const head = IFF::LoadSubChunk(mFileBuffer);
|
||||
|
||||
if (mFileBuffer + head->length > end)
|
||||
throw new ImportErrorException("LWO2: Invalid surface chunk length");
|
||||
throw DeadlyImportError("LWO2: Invalid surface chunk length");
|
||||
|
||||
uint8_t* const next = mFileBuffer+head->length;
|
||||
switch (head->type)
|
||||
|
|
|
@ -471,7 +471,7 @@ void LWSImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
|
|||
|
||||
// Check whether we can read from the file
|
||||
if( file.get() == NULL) {
|
||||
throw new ImportErrorException( "Failed to open LWS file " + pFile + ".");
|
||||
throw DeadlyImportError( "Failed to open LWS file " + pFile + ".");
|
||||
}
|
||||
|
||||
// Allocate storage and copy the contents of the file to a memory buffer
|
||||
|
@ -500,7 +500,7 @@ void LWSImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
|
|||
motion_file = true;
|
||||
|
||||
if ((*it).tokens[0] != "LWSC" && !motion_file)
|
||||
throw new ImportErrorException("LWS: Not a LightWave scene, magic tag LWSC not found");
|
||||
throw DeadlyImportError("LWS: Not a LightWave scene, magic tag LWSC not found");
|
||||
|
||||
// get file format version and print to log
|
||||
++it;
|
||||
|
@ -808,7 +808,7 @@ void LWSImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
|
|||
++ no_parent;
|
||||
}
|
||||
if (!no_parent)
|
||||
throw new ImportErrorException("LWS: Unable to find scene root node");
|
||||
throw DeadlyImportError("LWS: Unable to find scene root node");
|
||||
|
||||
|
||||
// Load all subsequent files
|
||||
|
|
|
@ -131,7 +131,7 @@ void MD2Importer::ValidateHeader( )
|
|||
szBuffer[3] = ((char*)&m_pcHeader->magic)[3];
|
||||
szBuffer[4] = '\0';
|
||||
|
||||
throw new ImportErrorException("Invalid MD2 magic word: should be IDP2, the "
|
||||
throw DeadlyImportError("Invalid MD2 magic word: should be IDP2, the "
|
||||
"magic word found is " + std::string(szBuffer));
|
||||
}
|
||||
|
||||
|
@ -141,10 +141,10 @@ void MD2Importer::ValidateHeader( )
|
|||
|
||||
// check some values whether they are valid
|
||||
if (0 == m_pcHeader->numFrames)
|
||||
throw new ImportErrorException( "Invalid md2 file: NUM_FRAMES is 0");
|
||||
throw DeadlyImportError( "Invalid md2 file: NUM_FRAMES is 0");
|
||||
|
||||
if (m_pcHeader->offsetEnd > (uint32_t)fileSize)
|
||||
throw new ImportErrorException( "Invalid md2 file: File is too small");
|
||||
throw DeadlyImportError( "Invalid md2 file: File is too small");
|
||||
|
||||
if (m_pcHeader->offsetSkins + m_pcHeader->numSkins * sizeof (MD2::Skin) >= fileSize ||
|
||||
m_pcHeader->offsetTexCoords + m_pcHeader->numTexCoords * sizeof (MD2::TexCoord) >= fileSize ||
|
||||
|
@ -152,7 +152,7 @@ void MD2Importer::ValidateHeader( )
|
|||
m_pcHeader->offsetFrames + m_pcHeader->numFrames * sizeof (MD2::Frame) >= fileSize ||
|
||||
m_pcHeader->offsetEnd > fileSize)
|
||||
{
|
||||
throw new ImportErrorException("Invalid MD2 header: some offsets are outside the file");
|
||||
throw DeadlyImportError("Invalid MD2 header: some offsets are outside the file");
|
||||
}
|
||||
|
||||
if (m_pcHeader->numSkins > AI_MD2_MAX_SKINS)
|
||||
|
@ -163,7 +163,7 @@ void MD2Importer::ValidateHeader( )
|
|||
DefaultLogger::get()->warn("The model contains more vertices than Quake 2 supports");
|
||||
|
||||
if (m_pcHeader->numFrames <= configFrameID )
|
||||
throw new ImportErrorException("The requested frame is not existing the file");
|
||||
throw DeadlyImportError("The requested frame is not existing the file");
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -175,13 +175,13 @@ void MD2Importer::InternReadFile( const std::string& pFile,
|
|||
|
||||
// Check whether we can read from the file
|
||||
if( file.get() == NULL)
|
||||
throw new ImportErrorException( "Failed to open MD2 file " + pFile + "");
|
||||
throw DeadlyImportError( "Failed to open MD2 file " + pFile + "");
|
||||
|
||||
// check whether the md3 file is large enough to contain
|
||||
// at least the file header
|
||||
fileSize = (unsigned int)file->FileSize();
|
||||
if( fileSize < sizeof(MD2::Header))
|
||||
throw new ImportErrorException( "MD2 File is too small");
|
||||
throw DeadlyImportError( "MD2 File is too small");
|
||||
|
||||
std::vector<uint8_t> mBuffer2(fileSize);
|
||||
file->Read(&mBuffer2[0], 1, fileSize);
|
||||
|
|
|
@ -365,7 +365,7 @@ void MD3Importer::ValidateHeaderOffsets()
|
|||
// Check magic number
|
||||
if (pcHeader->IDENT != AI_MD3_MAGIC_NUMBER_BE &&
|
||||
pcHeader->IDENT != AI_MD3_MAGIC_NUMBER_LE)
|
||||
throw new ImportErrorException( "Invalid MD3 file: Magic bytes not found");
|
||||
throw DeadlyImportError( "Invalid MD3 file: Magic bytes not found");
|
||||
|
||||
// Check file format version
|
||||
if (pcHeader->VERSION > 15)
|
||||
|
@ -373,15 +373,15 @@ void MD3Importer::ValidateHeaderOffsets()
|
|||
|
||||
// Check some offset values whether they are valid
|
||||
if (!pcHeader->NUM_SURFACES)
|
||||
throw new ImportErrorException( "Invalid md3 file: NUM_SURFACES is 0");
|
||||
throw DeadlyImportError( "Invalid md3 file: NUM_SURFACES is 0");
|
||||
|
||||
if (pcHeader->OFS_FRAMES >= fileSize || pcHeader->OFS_SURFACES >= fileSize ||
|
||||
pcHeader->OFS_EOF > fileSize) {
|
||||
throw new ImportErrorException("Invalid MD3 header: some offsets are outside the file");
|
||||
throw DeadlyImportError("Invalid MD3 header: some offsets are outside the file");
|
||||
}
|
||||
|
||||
if (pcHeader->NUM_FRAMES <= configFrameID )
|
||||
throw new ImportErrorException("The requested frame is not existing the file");
|
||||
throw DeadlyImportError("The requested frame is not existing the file");
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -396,7 +396,7 @@ void MD3Importer::ValidateSurfaceHeaderOffsets(const MD3::Surface* pcSurf)
|
|||
pcSurf->OFS_ST + ofs + pcSurf->NUM_VERTICES * sizeof(MD3::TexCoord) > fileSize ||
|
||||
pcSurf->OFS_XYZNORMAL + ofs + pcSurf->NUM_VERTICES * sizeof(MD3::Vertex) > fileSize) {
|
||||
|
||||
throw new ImportErrorException("Invalid MD3 surface header: some offsets are outside the file");
|
||||
throw DeadlyImportError("Invalid MD3 surface header: some offsets are outside the file");
|
||||
}
|
||||
|
||||
// Check whether all requirements for Q3 files are met. We don't
|
||||
|
@ -634,7 +634,7 @@ error_cleanup:
|
|||
delete master;
|
||||
|
||||
if (failure == mod_filename) {
|
||||
throw new ImportErrorException("MD3: failure to read multipart host file");
|
||||
throw DeadlyImportError("MD3: failure to read multipart host file");
|
||||
}
|
||||
}
|
||||
return false;
|
||||
|
@ -709,12 +709,12 @@ void MD3Importer::InternReadFile( const std::string& pFile,
|
|||
|
||||
// Check whether we can read from the file
|
||||
if( file.get() == NULL)
|
||||
throw new ImportErrorException( "Failed to open MD3 file " + pFile + ".");
|
||||
throw DeadlyImportError( "Failed to open MD3 file " + pFile + ".");
|
||||
|
||||
// Check whether the md3 file is large enough to contain the header
|
||||
fileSize = (unsigned int)file->FileSize();
|
||||
if( fileSize < sizeof(MD3::Header))
|
||||
throw new ImportErrorException( "MD3 File is too small.");
|
||||
throw DeadlyImportError( "MD3 File is too small.");
|
||||
|
||||
// Allocate storage and copy the contents of the file to a memory buffer
|
||||
std::vector<unsigned char> mBuffer2 (fileSize);
|
||||
|
@ -994,7 +994,7 @@ void MD3Importer::InternReadFile( const std::string& pFile,
|
|||
}
|
||||
|
||||
if (!pScene->mNumMeshes)
|
||||
throw new ImportErrorException( "MD3: File contains no valid mesh");
|
||||
throw DeadlyImportError( "MD3: File contains no valid mesh");
|
||||
pScene->mNumMaterials = iNumMaterials;
|
||||
|
||||
// Now we need to generate an empty node graph
|
||||
|
|
|
@ -139,14 +139,15 @@ void MD5Importer::InternReadFile( const std::string& pFile,
|
|||
LoadMD5AnimFile();
|
||||
}
|
||||
}
|
||||
catch ( ImportErrorException* ex) {
|
||||
catch ( std::exception&) {
|
||||
// XXX use more idiomatic RAII solution
|
||||
UnloadFileFromMemory();
|
||||
throw ex;
|
||||
throw;
|
||||
}
|
||||
|
||||
// make sure we have at least one file
|
||||
if (!bHadMD5Mesh && !bHadMD5Anim && !bHadMD5Camera)
|
||||
throw new ImportErrorException("Failed to read valid contents from this MD5* file");
|
||||
throw DeadlyImportError("Failed to read valid contents from this MD5* file");
|
||||
|
||||
// Now rotate the whole scene 90 degrees around the x axis to convert to internal coordinate system
|
||||
pScene->mRootNode->mTransformation = aiMatrix4x4(1.f,0.f,0.f,0.f,
|
||||
|
@ -207,7 +208,7 @@ void MD5Importer::MakeDataUnique (MD5::MeshDesc& meshSrc)
|
|||
const aiFace& face = *iter;
|
||||
for (unsigned int i = 0; i < 3;++i) {
|
||||
if (face.mIndices[0] >= meshSrc.mVertices.size())
|
||||
throw new ImportErrorException("MD5MESH: Invalid vertex index");
|
||||
throw DeadlyImportError("MD5MESH: Invalid vertex index");
|
||||
|
||||
if (abHad[face.mIndices[i]]) {
|
||||
// generate a new vertex
|
||||
|
@ -455,7 +456,7 @@ void MD5Importer::LoadMD5MeshFile ()
|
|||
// process bone weights
|
||||
for (unsigned int jub = (*iter).mFirstWeight, w = jub; w < jub + (*iter).mNumWeights;++w) {
|
||||
if (w >= meshSrc.mWeights.size())
|
||||
throw new ImportErrorException("MD5MESH: Invalid weight index");
|
||||
throw DeadlyImportError("MD5MESH: Invalid weight index");
|
||||
|
||||
MD5::WeightDesc& desc = meshSrc.mWeights[w];
|
||||
if ( desc.mWeight < AI_MD5_WEIGHT_EPSILON && desc.mWeight >= -AI_MD5_WEIGHT_EPSILON)
|
||||
|
@ -590,7 +591,7 @@ void MD5Importer::LoadMD5AnimFile ()
|
|||
|
||||
// Allow for empty frames
|
||||
if ((*iter2).iFlags != 0) {
|
||||
throw new ImportErrorException("MD5: Keyframe index is out of range");
|
||||
throw DeadlyImportError("MD5: Keyframe index is out of range");
|
||||
|
||||
}
|
||||
continue;
|
||||
|
@ -655,7 +656,7 @@ void MD5Importer::LoadMD5CameraFile ()
|
|||
|
||||
// Check whether we can read from the file
|
||||
if( file.get() == NULL) {
|
||||
throw new ImportErrorException("Failed to read MD5CAMERA file: " + pFile);
|
||||
throw DeadlyImportError("Failed to read MD5CAMERA file: " + pFile);
|
||||
}
|
||||
bHadMD5Camera = true;
|
||||
LoadFileIntoMemory(file.get());
|
||||
|
@ -667,7 +668,7 @@ void MD5Importer::LoadMD5CameraFile ()
|
|||
MD5::MD5CameraParser cameraParser(parser.mSections);
|
||||
|
||||
if (cameraParser.frames.empty())
|
||||
throw new ImportErrorException("MD5CAMERA: No frames parsed");
|
||||
throw DeadlyImportError("MD5CAMERA: No frames parsed");
|
||||
|
||||
std::vector<unsigned int>& cuts = cameraParser.cuts;
|
||||
std::vector<MD5::CameraAnimFrameDesc>& frames = cameraParser.frames;
|
||||
|
|
|
@ -92,7 +92,7 @@ MD5Parser::MD5Parser(char* _buffer, unsigned int _fileSize )
|
|||
{
|
||||
char szBuffer[1024];
|
||||
::sprintf(szBuffer,"[MD5] Line %i: %s",line,error);
|
||||
throw new ImportErrorException(szBuffer);
|
||||
throw DeadlyImportError(szBuffer);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
|
|
@ -130,7 +130,7 @@ void MDCImporter::ValidateHeader()
|
|||
szBuffer[3] = ((char*)&pcHeader->ulIdent)[3];
|
||||
szBuffer[4] = '\0';
|
||||
|
||||
throw new ImportErrorException("Invalid MDC magic word: should be IDPC, the "
|
||||
throw DeadlyImportError("Invalid MDC magic word: should be IDPC, the "
|
||||
"magic word found is " + std::string( szBuffer ));
|
||||
}
|
||||
|
||||
|
@ -140,12 +140,12 @@ void MDCImporter::ValidateHeader()
|
|||
if (pcHeader->ulOffsetBorderFrames + pcHeader->ulNumFrames * sizeof(MDC::Frame) > this->fileSize ||
|
||||
pcHeader->ulOffsetSurfaces + pcHeader->ulNumSurfaces * sizeof(MDC::Surface) > this->fileSize)
|
||||
{
|
||||
throw new ImportErrorException("Some of the offset values in the MDC header are invalid "
|
||||
throw DeadlyImportError("Some of the offset values in the MDC header are invalid "
|
||||
"and point to something behind the file.");
|
||||
}
|
||||
|
||||
if (this->configFrameID >= this->pcHeader->ulNumFrames)
|
||||
throw new ImportErrorException("The requested frame is not available");
|
||||
throw DeadlyImportError("The requested frame is not available");
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -176,7 +176,7 @@ void MDCImporter::ValidateSurfaceHeader(BE_NCONST MDC::Surface* pcSurf)
|
|||
pcSurf->ulOffsetFrameBaseFrames + pcSurf->ulNumBaseFrames * 2 > iMax ||
|
||||
(pcSurf->ulNumCompFrames && pcSurf->ulOffsetFrameCompFrames + pcSurf->ulNumCompFrames * 2 > iMax))
|
||||
{
|
||||
throw new ImportErrorException("Some of the offset values in the MDC surface header "
|
||||
throw DeadlyImportError("Some of the offset values in the MDC surface header "
|
||||
"are invalid and point somewhere behind the file.");
|
||||
}
|
||||
}
|
||||
|
@ -203,12 +203,12 @@ void MDCImporter::InternReadFile(
|
|||
|
||||
// Check whether we can read from the file
|
||||
if( file.get() == NULL)
|
||||
throw new ImportErrorException( "Failed to open MDC file " + pFile + ".");
|
||||
throw DeadlyImportError( "Failed to open MDC file " + pFile + ".");
|
||||
|
||||
// check whether the mdc file is large enough to contain the file header
|
||||
fileSize = (unsigned int)file->FileSize();
|
||||
if( fileSize < sizeof(MDC::Header))
|
||||
throw new ImportErrorException( "MDC File is too small.");
|
||||
throw DeadlyImportError( "MDC File is too small.");
|
||||
|
||||
std::vector<unsigned char> mBuffer2(fileSize);
|
||||
file->Read( &mBuffer2[0], 1, fileSize);
|
||||
|
@ -406,7 +406,7 @@ void MDCImporter::InternReadFile(
|
|||
|
||||
// create a flat node graph with a root node and one child for each surface
|
||||
if (!pScene->mNumMeshes)
|
||||
throw new ImportErrorException( "Invalid MDC file: File contains no valid mesh");
|
||||
throw DeadlyImportError( "Invalid MDC file: File contains no valid mesh");
|
||||
else if (1 == pScene->mNumMeshes)
|
||||
{
|
||||
pScene->mRootNode = new aiNode();
|
||||
|
|
|
@ -132,17 +132,20 @@ void MDLImporter::InternReadFile( const std::string& pFile,
|
|||
boost::scoped_ptr<IOStream> file( pIOHandler->Open( pFile));
|
||||
|
||||
// Check whether we can read from the file
|
||||
if( file.get() == NULL)
|
||||
throw new ImportErrorException( "Failed to open MDL file " + pFile + ".");
|
||||
if( file.get() == NULL) {
|
||||
throw DeadlyImportError( "Failed to open MDL file " + pFile + ".");
|
||||
}
|
||||
|
||||
// This should work for all other types of MDL files, too ...
|
||||
// the quake header is one of the smallest, afaik
|
||||
iFileSize = (unsigned int)file->FileSize();
|
||||
if( iFileSize < sizeof(MDL::Header))
|
||||
throw new ImportErrorException( "MDL File is too small.");
|
||||
if( iFileSize < sizeof(MDL::Header)) {
|
||||
throw DeadlyImportError( "MDL File is too small.");
|
||||
}
|
||||
|
||||
// Allocate storage and copy the contents of the file to a memory buffer
|
||||
mBuffer = new unsigned char[iFileSize+1];
|
||||
std::vector<unsigned char> buffer(iFileSize+1);
|
||||
mBuffer = &buffer[0];
|
||||
file->Read( (void*)mBuffer, 1, iFileSize);
|
||||
|
||||
// Append a binary zero to the end of the buffer.
|
||||
|
@ -152,7 +155,7 @@ void MDLImporter::InternReadFile( const std::string& pFile,
|
|||
const uint32_t iMagicWord = *((uint32_t*)mBuffer);
|
||||
|
||||
// Determine the file subtype and call the appropriate member function
|
||||
try {
|
||||
|
||||
// Original Quake1 format
|
||||
if (AI_MDL_MAGIC_NUMBER_BE == iMagicWord || AI_MDL_MAGIC_NUMBER_LE == iMagicWord) {
|
||||
DefaultLogger::get()->debug("MDL subtype: Quake 1, magic word is IDPO");
|
||||
|
@ -199,25 +202,15 @@ void MDLImporter::InternReadFile( const std::string& pFile,
|
|||
}
|
||||
else {
|
||||
// print the magic word to the log file
|
||||
throw new ImportErrorException( "Unknown MDL subformat " + pFile +
|
||||
throw DeadlyImportError( "Unknown MDL subformat " + pFile +
|
||||
". Magic word (" + std::string((char*)&iMagicWord,4) + ") is not known");
|
||||
}
|
||||
|
||||
}
|
||||
catch (ImportErrorException* ex) {
|
||||
delete[] mBuffer;
|
||||
AI_DEBUG_INVALIDATE_PTR(mBuffer);
|
||||
AI_DEBUG_INVALIDATE_PTR(pIOHandler);
|
||||
AI_DEBUG_INVALIDATE_PTR(pScene);
|
||||
throw ex;
|
||||
}
|
||||
|
||||
// Now rotate the whole scene 90 degrees around the x axis to convert to internal coordinate system
|
||||
pScene->mRootNode->mTransformation = aiMatrix4x4(1.f,0.f,0.f,0.f,
|
||||
0.f,0.f,1.f,0.f,0.f,-1.f,0.f,0.f,0.f,0.f,0.f,1.f);
|
||||
|
||||
// delete the file buffer and cleanup
|
||||
delete[] mBuffer;
|
||||
AI_DEBUG_INVALIDATE_PTR(mBuffer);
|
||||
AI_DEBUG_INVALIDATE_PTR(pIOHandler);
|
||||
AI_DEBUG_INVALIDATE_PTR(pScene);
|
||||
|
@ -229,7 +222,7 @@ void MDLImporter::SizeCheck(const void* szPos)
|
|||
{
|
||||
if (!szPos || (const unsigned char*)szPos > this->mBuffer + this->iFileSize)
|
||||
{
|
||||
throw new ImportErrorException("Invalid MDL file. The file is too small "
|
||||
throw DeadlyImportError("Invalid MDL file. The file is too small "
|
||||
"or contains invalid data.");
|
||||
}
|
||||
}
|
||||
|
@ -253,7 +246,7 @@ void MDLImporter::SizeCheck(const void* szPos, const char* szFile, unsigned int
|
|||
::sprintf(szBuffer,"Invalid MDL file. The file is too small "
|
||||
"or contains invalid data (File: %s Line: %i)",szFilePtr,iLine);
|
||||
|
||||
throw new ImportErrorException(szBuffer);
|
||||
throw DeadlyImportError(szBuffer);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -263,13 +256,13 @@ void MDLImporter::ValidateHeader_Quake1(const MDL::Header* pcHeader)
|
|||
{
|
||||
// some values may not be NULL
|
||||
if (!pcHeader->num_frames)
|
||||
throw new ImportErrorException( "[Quake 1 MDL] There are no frames in the file");
|
||||
throw DeadlyImportError( "[Quake 1 MDL] There are no frames in the file");
|
||||
|
||||
if (!pcHeader->num_verts)
|
||||
throw new ImportErrorException( "[Quake 1 MDL] There are no vertices in the file");
|
||||
throw DeadlyImportError( "[Quake 1 MDL] There are no vertices in the file");
|
||||
|
||||
if (!pcHeader->num_tris)
|
||||
throw new ImportErrorException( "[Quake 1 MDL] There are no triangles in the file");
|
||||
throw DeadlyImportError( "[Quake 1 MDL] There are no triangles in the file");
|
||||
|
||||
// check whether the maxima are exceeded ...however, this applies for Quake 1 MDLs only
|
||||
if (!this->iGSFileVersion)
|
||||
|
@ -837,21 +830,21 @@ void MDLImporter::ValidateHeader_3DGS_MDL7(const MDL::Header_MDL7* pcHeader)
|
|||
|
||||
// There are some fixed sizes ...
|
||||
if (sizeof(MDL::ColorValue_MDL7) != pcHeader->colorvalue_stc_size) {
|
||||
throw new ImportErrorException(
|
||||
throw DeadlyImportError(
|
||||
"[3DGS MDL7] sizeof(MDL::ColorValue_MDL7) != pcHeader->colorvalue_stc_size");
|
||||
}
|
||||
if (sizeof(MDL::TexCoord_MDL7) != pcHeader->skinpoint_stc_size) {
|
||||
throw new ImportErrorException(
|
||||
throw DeadlyImportError(
|
||||
"[3DGS MDL7] sizeof(MDL::TexCoord_MDL7) != pcHeader->skinpoint_stc_size");
|
||||
}
|
||||
if (sizeof(MDL::Skin_MDL7) != pcHeader->skin_stc_size) {
|
||||
throw new ImportErrorException(
|
||||
throw DeadlyImportError(
|
||||
"sizeof(MDL::Skin_MDL7) != pcHeader->skin_stc_size");
|
||||
}
|
||||
|
||||
// if there are no groups ... how should we load such a file?
|
||||
if(!pcHeader->groups_num) {
|
||||
throw new ImportErrorException( "[3DGS MDL7] No frames found");
|
||||
throw DeadlyImportError( "[3DGS MDL7] No frames found");
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -118,7 +118,7 @@ void MS3DImporter :: ReadComments(StreamReaderLE& stream, std::vector<T>& outp)
|
|||
DefaultLogger::get()->warn("MS3D: Invalid index in comment section");
|
||||
}
|
||||
else if (clength > stream.GetRemainingSize()) {
|
||||
throw new ImportErrorException("MS3D: Failure reading comment, length field is out of range");
|
||||
throw DeadlyImportError("MS3D: Failure reading comment, length field is out of range");
|
||||
}
|
||||
else {
|
||||
outp[index].comment = std::string(reinterpret_cast<char*>(stream.GetPtr()),clength);
|
||||
|
@ -203,11 +203,11 @@ void MS3DImporter::InternReadFile( const std::string& pFile,
|
|||
stream.CopyAndAdvance(head,10);
|
||||
stream >> version;
|
||||
if (strncmp(head,"MS3D000000",10)) {
|
||||
throw new ImportErrorException("Not a MS3D file, magic string MS3D000000 not found: "+pFile);
|
||||
throw DeadlyImportError("Not a MS3D file, magic string MS3D000000 not found: "+pFile);
|
||||
}
|
||||
|
||||
if (version != 4) {
|
||||
throw new ImportErrorException("MS3D: Unsupported file format version, 4 was expected");
|
||||
throw DeadlyImportError("MS3D: Unsupported file format version, 4 was expected");
|
||||
}
|
||||
|
||||
uint16_t verts;
|
||||
|
@ -355,7 +355,7 @@ void MS3DImporter::InternReadFile( const std::string& pFile,
|
|||
if (stream.GetI4()) {
|
||||
const size_t len = static_cast<size_t>(stream.GetI4());
|
||||
if (len > stream.GetRemainingSize()) {
|
||||
throw new ImportErrorException("MS3D: Model comment is too long");
|
||||
throw DeadlyImportError("MS3D: Model comment is too long");
|
||||
}
|
||||
|
||||
const std::string& s = std::string(reinterpret_cast<char*>(stream.GetPtr()),len);
|
||||
|
@ -442,7 +442,7 @@ void MS3DImporter::InternReadFile( const std::string& pFile,
|
|||
|
||||
// convert groups to meshes
|
||||
if (groups.empty()) {
|
||||
throw new ImportErrorException("MS3D: Didn't get any group records, file is malformed");
|
||||
throw DeadlyImportError("MS3D: Didn't get any group records, file is malformed");
|
||||
}
|
||||
|
||||
pScene->mMeshes = new aiMesh*[pScene->mNumMeshes=static_cast<unsigned int>(groups.size())]();
|
||||
|
@ -452,7 +452,7 @@ void MS3DImporter::InternReadFile( const std::string& pFile,
|
|||
const TempGroup& g = groups[i];
|
||||
|
||||
if (pScene->mNumMaterials && g.mat > pScene->mNumMaterials) {
|
||||
throw new ImportErrorException("MS3D: Encountered invalid material index, file is malformed");
|
||||
throw DeadlyImportError("MS3D: Encountered invalid material index, file is malformed");
|
||||
} // no error if no materials at all - scenepreprocessor adds one then
|
||||
|
||||
m->mMaterialIndex = g.mat;
|
||||
|
@ -473,7 +473,7 @@ void MS3DImporter::InternReadFile( const std::string& pFile,
|
|||
for (unsigned int i = 0,n = 0; i < m->mNumFaces; ++i) {
|
||||
aiFace& f = m->mFaces[i];
|
||||
if (g.triangles[i]>triangles.size()) {
|
||||
throw new ImportErrorException("MS3D: Encountered invalid triangle index, file is malformed");
|
||||
throw DeadlyImportError("MS3D: Encountered invalid triangle index, file is malformed");
|
||||
}
|
||||
|
||||
TempTriangle& t = triangles[g.triangles[i]];
|
||||
|
@ -481,14 +481,14 @@ void MS3DImporter::InternReadFile( const std::string& pFile,
|
|||
|
||||
for (unsigned int i = 0; i < 3; ++i,++n) {
|
||||
if (t.indices[i]>vertices.size()) {
|
||||
throw new ImportErrorException("MS3D: Encountered invalid vertex index, file is malformed");
|
||||
throw DeadlyImportError("MS3D: Encountered invalid vertex index, file is malformed");
|
||||
}
|
||||
|
||||
const TempVertex& v = vertices[t.indices[i]];
|
||||
for(unsigned int a = 0; a < 4; ++a) {
|
||||
if (v.bone_id[a] != 0xffffffff) {
|
||||
if (v.bone_id[a] >= joints.size()) {
|
||||
throw new ImportErrorException("MS3D: Encountered invalid bone index, file is malformed");
|
||||
throw DeadlyImportError("MS3D: Encountered invalid bone index, file is malformed");
|
||||
}
|
||||
if (mybones.find(v.bone_id[a]) == mybones.end()) {
|
||||
mybones[v.bone_id[a]] = 1;
|
||||
|
|
|
@ -221,7 +221,7 @@ void NFFImporter::InternReadFile( const std::string& pFile,
|
|||
|
||||
// Check whether we can read from the file
|
||||
if( !file.get())
|
||||
throw new ImportErrorException( "Failed to open NFF file " + pFile + ".");
|
||||
throw DeadlyImportError( "Failed to open NFF file " + pFile + ".");
|
||||
|
||||
unsigned int m = (unsigned int)file->FileSize();
|
||||
|
||||
|
@ -428,7 +428,7 @@ void NFFImporter::InternReadFile( const std::string& pFile,
|
|||
}
|
||||
|
||||
AI_NFF2_GET_NEXT_TOKEN();
|
||||
if (!num)throw new ImportErrorException("NFF2: There are zero vertices");
|
||||
if (!num)throw DeadlyImportError("NFF2: There are zero vertices");
|
||||
num = ::strtol10(sz,&sz);
|
||||
|
||||
std::vector<unsigned int> tempIdx;
|
||||
|
@ -637,7 +637,7 @@ void NFFImporter::InternReadFile( const std::string& pFile,
|
|||
}
|
||||
}
|
||||
}
|
||||
if (!num)throw new ImportErrorException("NFF2: There are zero faces");
|
||||
if (!num)throw DeadlyImportError("NFF2: There are zero faces");
|
||||
}
|
||||
}
|
||||
camLookAt = camLookAt + camPos;
|
||||
|
@ -1108,7 +1108,7 @@ void NFFImporter::InternReadFile( const std::string& pFile,
|
|||
}
|
||||
}
|
||||
|
||||
if (!pScene->mNumMeshes)throw new ImportErrorException("NFF: No meshes loaded");
|
||||
if (!pScene->mNumMeshes)throw DeadlyImportError("NFF: No meshes loaded");
|
||||
pScene->mMeshes = new aiMesh*[pScene->mNumMeshes];
|
||||
pScene->mMaterials = new aiMaterial*[pScene->mNumMaterials = pScene->mNumMeshes];
|
||||
for (it = meshes.begin(), m = 0; it != end;++it)
|
||||
|
|
|
@ -96,7 +96,7 @@ void OFFImporter::InternReadFile( const std::string& pFile,
|
|||
|
||||
// Check whether we can read from the file
|
||||
if( file.get() == NULL) {
|
||||
throw new ImportErrorException( "Failed to open OFF file " + pFile + ".");
|
||||
throw DeadlyImportError( "Failed to open OFF file " + pFile + ".");
|
||||
}
|
||||
|
||||
// allocate storage and copy the contents of the file to a memory buffer
|
||||
|
@ -158,7 +158,7 @@ void OFFImporter::InternReadFile( const std::string& pFile,
|
|||
}
|
||||
|
||||
if (!mesh->mNumVertices)
|
||||
throw new ImportErrorException("OFF: There are no valid faces");
|
||||
throw DeadlyImportError("OFF: There are no valid faces");
|
||||
|
||||
// allocate storage for the output vertices
|
||||
aiVector3D* verts = mesh->mVertices = new aiVector3D[mesh->mNumVertices];
|
||||
|
|
|
@ -100,12 +100,12 @@ void ObjFileImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
|
|||
const std::string mode = "rb";
|
||||
boost::scoped_ptr<IOStream> file( pIOHandler->Open( pFile, mode));
|
||||
if (NULL == file.get())
|
||||
throw new ImportErrorException( "Failed to open file " + pFile + ".");
|
||||
throw DeadlyImportError( "Failed to open file " + pFile + ".");
|
||||
|
||||
// Get the filesize and vaslidate it, throwing an exception when failes
|
||||
size_t fileSize = file->FileSize();
|
||||
if( fileSize < 16)
|
||||
throw new ImportErrorException( "OBJ-file is too small.");
|
||||
throw DeadlyImportError( "OBJ-file is too small.");
|
||||
|
||||
// Allocate buffer and read file into it
|
||||
TextFileToBuffer(file.get(),m_Buffer);
|
||||
|
|
|
@ -46,13 +46,13 @@ void OgreImporter::InternReadFile(const std::string &pFile, aiScene *pScene, Ass
|
|||
//Open the File:
|
||||
boost::scoped_ptr<IOStream> file(pIOHandler->Open(pFile));
|
||||
if( file.get() == NULL)
|
||||
throw new ImportErrorException("Failed to open file "+pFile+".");
|
||||
throw DeadlyImportError("Failed to open file "+pFile+".");
|
||||
|
||||
//Read the Mesh File:
|
||||
boost::scoped_ptr<CIrrXML_IOStreamReader> mIOWrapper( new CIrrXML_IOStreamReader( file.get()));
|
||||
XmlReader* MeshFile = irr::io::createIrrXMLReader(mIOWrapper.get());
|
||||
if(!MeshFile)//parse the xml file
|
||||
throw new ImportErrorException("Failed to create XML Reader for "+pFile);
|
||||
throw DeadlyImportError("Failed to create XML Reader for "+pFile);
|
||||
|
||||
|
||||
DefaultLogger::get()->debug("Mesh File opened");
|
||||
|
@ -60,13 +60,13 @@ void OgreImporter::InternReadFile(const std::string &pFile, aiScene *pScene, Ass
|
|||
//Read root Node:
|
||||
if(!(XmlRead(MeshFile) && string(MeshFile->getNodeName())=="mesh"))
|
||||
{
|
||||
throw new ImportErrorException("Root Node is not <mesh>! "+pFile+" "+MeshFile->getNodeName());
|
||||
throw DeadlyImportError("Root Node is not <mesh>! "+pFile+" "+MeshFile->getNodeName());
|
||||
}
|
||||
|
||||
//Go to the submeshs:
|
||||
if(!(XmlRead(MeshFile) && string(MeshFile->getNodeName())=="submeshes"))
|
||||
{
|
||||
throw new ImportErrorException("No <submeshes> node in <mesh> node! "+pFile);
|
||||
throw DeadlyImportError("No <submeshes> node in <mesh> node! "+pFile);
|
||||
}
|
||||
|
||||
|
||||
|
@ -84,7 +84,7 @@ void OgreImporter::InternReadFile(const std::string &pFile, aiScene *pScene, Ass
|
|||
|
||||
//Set the Material:
|
||||
if(m_CurrentScene->mMaterials)
|
||||
throw new ImportErrorException("only 1 material supported at this time!");
|
||||
throw DeadlyImportError("only 1 material supported at this time!");
|
||||
m_CurrentScene->mMaterials=new aiMaterial*[1];
|
||||
m_CurrentScene->mNumMaterials=1;
|
||||
m_CurrentScene->mMaterials[0]=MeshMat;
|
||||
|
@ -92,7 +92,7 @@ void OgreImporter::InternReadFile(const std::string &pFile, aiScene *pScene, Ass
|
|||
}
|
||||
//check for second root node:
|
||||
if(MeshFile->getNodeName()==string("submesh"))
|
||||
throw new ImportErrorException("more than one submesh in the file, abording!");
|
||||
throw DeadlyImportError("more than one submesh in the file, abording!");
|
||||
|
||||
//____________________________________________________________
|
||||
|
||||
|
@ -161,7 +161,7 @@ void OgreImporter::ReadSubMesh(SubMesh &theSubMesh, XmlReader *Reader)
|
|||
NewFace.VertexIndices[2]=GetAttribute<int>(Reader, "v3");
|
||||
if(Reader->getAttributeValue("v4"))//this should be supported in the future
|
||||
{
|
||||
throw new ImportErrorException("Submesh has quads, only traingles are supported!");
|
||||
throw DeadlyImportError("Submesh has quads, only traingles are supported!");
|
||||
}
|
||||
theSubMesh.FaceList.push_back(NewFace);
|
||||
}
|
||||
|
@ -178,7 +178,7 @@ void OgreImporter::ReadSubMesh(SubMesh &theSubMesh, XmlReader *Reader)
|
|||
XmlRead(Reader);
|
||||
if(!(Reader->getNodeName()==string("vertexbuffer")))
|
||||
{
|
||||
throw new ImportErrorException("vertexbuffer node is not first in geometry node!");
|
||||
throw DeadlyImportError("vertexbuffer node is not first in geometry node!");
|
||||
}
|
||||
theSubMesh.HasPositions=GetAttribute<bool>(Reader, "positions");
|
||||
theSubMesh.HasNormals=GetAttribute<bool>(Reader, "normals");
|
||||
|
@ -187,7 +187,7 @@ void OgreImporter::ReadSubMesh(SubMesh &theSubMesh, XmlReader *Reader)
|
|||
else
|
||||
theSubMesh.NumUvs=GetAttribute<int>(Reader, "texture_coords");
|
||||
if(theSubMesh.NumUvs>1)
|
||||
throw new ImportErrorException("too many texcoords (just 1 supported!)");
|
||||
throw DeadlyImportError("too many texcoords (just 1 supported!)");
|
||||
|
||||
//read all the vertices:
|
||||
XmlRead(Reader);
|
||||
|
@ -307,7 +307,7 @@ void OgreImporter::CreateAssimpSubMesh(const SubMesh& theSubMesh, const vector<B
|
|||
{
|
||||
//Mesh is fully loaded, copy it into the aiScene:
|
||||
if(m_CurrentScene->mNumMeshes!=0)
|
||||
throw new ImportErrorException("Currently only one mesh per File is allowed!!");
|
||||
throw DeadlyImportError("Currently only one mesh per File is allowed!!");
|
||||
|
||||
aiMesh* NewAiMesh=new aiMesh();
|
||||
|
||||
|
@ -461,7 +461,7 @@ aiMaterial* OgreImporter::LoadMaterial(const std::string MaterialName)
|
|||
{
|
||||
ss >> Line;
|
||||
if(Line!="{")
|
||||
throw new ImportErrorException("empty material!");
|
||||
throw DeadlyImportError("empty material!");
|
||||
|
||||
while(Line!="}")//read until the end of the material
|
||||
{
|
||||
|
@ -471,7 +471,7 @@ aiMaterial* OgreImporter::LoadMaterial(const std::string MaterialName)
|
|||
{
|
||||
ss >> Line;
|
||||
if(Line!="{")
|
||||
throw new ImportErrorException("empty technique!");
|
||||
throw DeadlyImportError("empty technique!");
|
||||
while(Line!="}")//read until the end of the technique
|
||||
{
|
||||
ss >> Line;
|
||||
|
@ -479,7 +479,7 @@ aiMaterial* OgreImporter::LoadMaterial(const std::string MaterialName)
|
|||
{
|
||||
ss >> Line;
|
||||
if(Line!="{")
|
||||
throw new ImportErrorException("empty pass!");
|
||||
throw DeadlyImportError("empty pass!");
|
||||
while(Line!="}")//read until the end of the pass
|
||||
{
|
||||
ss >> Line;
|
||||
|
@ -500,7 +500,7 @@ aiMaterial* OgreImporter::LoadMaterial(const std::string MaterialName)
|
|||
{
|
||||
ss >> Line;
|
||||
if(Line!="{")
|
||||
throw new ImportErrorException("empty texture unit!");
|
||||
throw DeadlyImportError("empty texture unit!");
|
||||
while(Line!="}")//read until the end of the texture_unit
|
||||
{
|
||||
ss >> Line;
|
||||
|
@ -569,26 +569,26 @@ void OgreImporter::LoadSkeleton(std::string FileName, vector<Bone> &Bones, vecto
|
|||
//Open the File:
|
||||
boost::scoped_ptr<IOStream> File(m_CurrentIOHandler->Open(FileName));
|
||||
if(NULL==File.get())
|
||||
throw new ImportErrorException("Failed to open skeleton file "+FileName+".");
|
||||
throw DeadlyImportError("Failed to open skeleton file "+FileName+".");
|
||||
|
||||
//Read the Mesh File:
|
||||
boost::scoped_ptr<CIrrXML_IOStreamReader> mIOWrapper(new CIrrXML_IOStreamReader(File.get()));
|
||||
XmlReader* SkeletonFile = irr::io::createIrrXMLReader(mIOWrapper.get());
|
||||
if(!SkeletonFile)
|
||||
throw new ImportErrorException(string("Failed to create XML Reader for ")+FileName);
|
||||
throw DeadlyImportError(string("Failed to create XML Reader for ")+FileName);
|
||||
|
||||
//Quick note: Whoever read this should know this one thing: irrXml fucking sucks!!!
|
||||
|
||||
XmlRead(SkeletonFile);
|
||||
if(string("skeleton")!=SkeletonFile->getNodeName())
|
||||
throw new ImportErrorException("No <skeleton> node in SkeletonFile: "+FileName);
|
||||
throw DeadlyImportError("No <skeleton> node in SkeletonFile: "+FileName);
|
||||
|
||||
|
||||
|
||||
//------------------------------------load bones-----------------------------------------
|
||||
XmlRead(SkeletonFile);
|
||||
if(string("bones")!=SkeletonFile->getNodeName())
|
||||
throw new ImportErrorException("No bones node in skeleton "+FileName);
|
||||
throw DeadlyImportError("No bones node in skeleton "+FileName);
|
||||
|
||||
XmlRead(SkeletonFile);
|
||||
|
||||
|
@ -604,7 +604,7 @@ void OgreImporter::LoadSkeleton(std::string FileName, vector<Bone> &Bones, vecto
|
|||
//load the position:
|
||||
XmlRead(SkeletonFile);
|
||||
if(string("position")!=SkeletonFile->getNodeName())
|
||||
throw new ImportErrorException("Position is not first node in Bone!");
|
||||
throw DeadlyImportError("Position is not first node in Bone!");
|
||||
NewBone.Position.x=GetAttribute<float>(SkeletonFile, "x");
|
||||
NewBone.Position.y=GetAttribute<float>(SkeletonFile, "y");
|
||||
NewBone.Position.z=GetAttribute<float>(SkeletonFile, "z");
|
||||
|
@ -612,11 +612,11 @@ void OgreImporter::LoadSkeleton(std::string FileName, vector<Bone> &Bones, vecto
|
|||
//Rotation:
|
||||
XmlRead(SkeletonFile);
|
||||
if(string("rotation")!=SkeletonFile->getNodeName())
|
||||
throw new ImportErrorException("Rotation is not the second node in Bone!");
|
||||
throw DeadlyImportError("Rotation is not the second node in Bone!");
|
||||
NewBone.RotationAngle=GetAttribute<float>(SkeletonFile, "angle");
|
||||
XmlRead(SkeletonFile);
|
||||
if(string("axis")!=SkeletonFile->getNodeName())
|
||||
throw new ImportErrorException("No axis specified for bone rotation!");
|
||||
throw DeadlyImportError("No axis specified for bone rotation!");
|
||||
NewBone.RotationAxis.x=GetAttribute<float>(SkeletonFile, "x");
|
||||
NewBone.RotationAxis.y=GetAttribute<float>(SkeletonFile, "y");
|
||||
NewBone.RotationAxis.z=GetAttribute<float>(SkeletonFile, "z");
|
||||
|
@ -639,7 +639,7 @@ void OgreImporter::LoadSkeleton(std::string FileName, vector<Bone> &Bones, vecto
|
|||
IdsOk=false;
|
||||
}
|
||||
if(!IdsOk)
|
||||
throw new ImportErrorException("Bone Ids are not valid!"+FileName);
|
||||
throw DeadlyImportError("Bone Ids are not valid!"+FileName);
|
||||
}
|
||||
DefaultLogger::get()->debug(str(format("Number of bones: %1%") % Bones.size()));
|
||||
//________________________________________________________________________________
|
||||
|
@ -651,7 +651,7 @@ void OgreImporter::LoadSkeleton(std::string FileName, vector<Bone> &Bones, vecto
|
|||
|
||||
//----------------------------load bonehierarchy--------------------------------
|
||||
if(string("bonehierarchy")!=SkeletonFile->getNodeName())
|
||||
throw new ImportErrorException("no bonehierarchy node in "+FileName);
|
||||
throw DeadlyImportError("no bonehierarchy node in "+FileName);
|
||||
|
||||
DefaultLogger::get()->debug("loading bonehierarchy...");
|
||||
XmlRead(SkeletonFile);
|
||||
|
@ -698,7 +698,7 @@ void OgreImporter::LoadSkeleton(std::string FileName, vector<Bone> &Bones, vecto
|
|||
//Load all Tracks
|
||||
XmlRead(SkeletonFile);
|
||||
if(string("tracks")!=SkeletonFile->getNodeName())
|
||||
throw new ImportErrorException("no tracks node in animation");
|
||||
throw DeadlyImportError("no tracks node in animation");
|
||||
XmlRead(SkeletonFile);
|
||||
while(string("track")==SkeletonFile->getNodeName())
|
||||
{
|
||||
|
@ -708,7 +708,7 @@ void OgreImporter::LoadSkeleton(std::string FileName, vector<Bone> &Bones, vecto
|
|||
//Load all keyframes;
|
||||
XmlRead(SkeletonFile);
|
||||
if(string("keyframes")!=SkeletonFile->getNodeName())
|
||||
throw new ImportErrorException("no keyframes node!");
|
||||
throw DeadlyImportError("no keyframes node!");
|
||||
XmlRead(SkeletonFile);
|
||||
while(string("keyframe")==SkeletonFile->getNodeName())
|
||||
{
|
||||
|
@ -719,7 +719,7 @@ void OgreImporter::LoadSkeleton(std::string FileName, vector<Bone> &Bones, vecto
|
|||
//It seams that we have to flip some axies, i really dont know why
|
||||
XmlRead(SkeletonFile);
|
||||
if(string("translate")!=SkeletonFile->getNodeName())
|
||||
throw new ImportErrorException("translate node not first in keyframe");
|
||||
throw DeadlyImportError("translate node not first in keyframe");
|
||||
NewKeyframe.Position.x=GetAttribute<float>(SkeletonFile, "y");
|
||||
NewKeyframe.Position.y=-GetAttribute<float>(SkeletonFile, "z");
|
||||
NewKeyframe.Position.z=-GetAttribute<float>(SkeletonFile, "x");
|
||||
|
@ -727,12 +727,12 @@ void OgreImporter::LoadSkeleton(std::string FileName, vector<Bone> &Bones, vecto
|
|||
//Rotation:
|
||||
XmlRead(SkeletonFile);
|
||||
if(string("rotate")!=SkeletonFile->getNodeName())
|
||||
throw new ImportErrorException("rotate is not second node in keyframe");
|
||||
throw DeadlyImportError("rotate is not second node in keyframe");
|
||||
float RotationAngle=GetAttribute<float>(SkeletonFile, "angle");
|
||||
aiVector3D RotationAxis;
|
||||
XmlRead(SkeletonFile);
|
||||
if(string("axis")!=SkeletonFile->getNodeName())
|
||||
throw new ImportErrorException("No axis for keyframe rotation!");
|
||||
throw DeadlyImportError("No axis for keyframe rotation!");
|
||||
RotationAxis.x=GetAttribute<float>(SkeletonFile, "x");
|
||||
RotationAxis.y=GetAttribute<float>(SkeletonFile, "y");
|
||||
RotationAxis.z=GetAttribute<float>(SkeletonFile, "z");
|
||||
|
@ -741,7 +741,7 @@ void OgreImporter::LoadSkeleton(std::string FileName, vector<Bone> &Bones, vecto
|
|||
//Scaling:
|
||||
XmlRead(SkeletonFile);
|
||||
if(string("scale")!=SkeletonFile->getNodeName())
|
||||
throw new ImportErrorException("no scalling key in keyframe!");
|
||||
throw DeadlyImportError("no scalling key in keyframe!");
|
||||
NewKeyframe.Scaling.x=GetAttribute<float>(SkeletonFile, "x");
|
||||
NewKeyframe.Scaling.y=GetAttribute<float>(SkeletonFile, "y");
|
||||
NewKeyframe.Scaling.z=GetAttribute<float>(SkeletonFile, "z");
|
||||
|
@ -768,9 +768,9 @@ void OgreImporter::CreateAssimpSkeleton(const std::vector<Bone> &Bones, const st
|
|||
//-----------------skeleton is completly loaded, now but it in the assimp scene:-------------------------------
|
||||
|
||||
if(!m_CurrentScene->mRootNode)
|
||||
throw new ImportErrorException("No root node exists!!");
|
||||
throw DeadlyImportError("No root node exists!!");
|
||||
if(0!=m_CurrentScene->mRootNode->mNumChildren)
|
||||
throw new ImportErrorException("Root Node already has childnodes!");
|
||||
throw DeadlyImportError("Root Node already has childnodes!");
|
||||
|
||||
//--------------Createt the assimp bone hierarchy-----------------
|
||||
DefaultLogger::get()->debug("Root Bones");
|
||||
|
|
|
@ -23,7 +23,7 @@ template<> inline int GetAttribute<int>(XmlReader* Reader, std::string Name)
|
|||
if(Value)
|
||||
return atoi(Value);
|
||||
else
|
||||
throw new ImportErrorException(std::string("Attribute "+Name+" does not exist in "+Reader->getNodeName()).c_str());
|
||||
throw DeadlyImportError(std::string("Attribute "+Name+" does not exist in "+Reader->getNodeName()).c_str());
|
||||
}
|
||||
|
||||
template<> inline float GetAttribute<float>(XmlReader* Reader, std::string Name)
|
||||
|
@ -32,7 +32,7 @@ template<> inline float GetAttribute<float>(XmlReader* Reader, std::string Name)
|
|||
if(Value)
|
||||
return fast_atof(Value);
|
||||
else
|
||||
throw new ImportErrorException(std::string("Attribute "+Name+" does not exist in "+Reader->getNodeName()).c_str());
|
||||
throw DeadlyImportError(std::string("Attribute "+Name+" does not exist in "+Reader->getNodeName()).c_str());
|
||||
}
|
||||
|
||||
template<> inline std::string GetAttribute<std::string>(XmlReader* Reader, std::string Name)
|
||||
|
@ -41,7 +41,7 @@ template<> inline std::string GetAttribute<std::string>(XmlReader* Reader, std::
|
|||
if(Value)
|
||||
return std::string(Value);
|
||||
else
|
||||
throw new ImportErrorException(std::string("Attribute "+Name+" does not exist in "+Reader->getNodeName()).c_str());
|
||||
throw DeadlyImportError(std::string("Attribute "+Name+" does not exist in "+Reader->getNodeName()).c_str());
|
||||
}
|
||||
|
||||
template<> inline bool GetAttribute<bool>(XmlReader* Reader, std::string Name)
|
||||
|
@ -54,10 +54,10 @@ template<> inline bool GetAttribute<bool>(XmlReader* Reader, std::string Name)
|
|||
else if(Value==std::string("false"))
|
||||
return false;
|
||||
else
|
||||
throw new ImportErrorException(std::string("Bool value has invalid value: "+Name+" / "+Value+" / "+Reader->getNodeName()));
|
||||
throw DeadlyImportError(std::string("Bool value has invalid value: "+Name+" / "+Value+" / "+Reader->getNodeName()));
|
||||
}
|
||||
else
|
||||
throw new ImportErrorException(std::string("Attribute "+Name+" does not exist in "+Reader->getNodeName()).c_str());
|
||||
throw DeadlyImportError(std::string("Attribute "+Name+" does not exist in "+Reader->getNodeName()).c_str());
|
||||
}
|
||||
//__________________________________________________________________
|
||||
|
||||
|
|
|
@ -129,7 +129,7 @@ void OptimizeMeshesProcess::Execute( aiScene* pScene)
|
|||
// and process all nodes in the scenegraoh recursively
|
||||
ProcessNode(pScene->mRootNode);
|
||||
if (!output.size()) {
|
||||
throw new ImportErrorException("OptimizeMeshes: No meshes remaining; there's definitely something wrong");
|
||||
throw DeadlyImportError("OptimizeMeshes: No meshes remaining; there's definitely something wrong");
|
||||
}
|
||||
|
||||
meshes.clear();
|
||||
|
|
|
@ -94,7 +94,7 @@ void PLYImporter::InternReadFile( const std::string& pFile,
|
|||
|
||||
// Check whether we can read from the file
|
||||
if( file.get() == NULL) {
|
||||
throw new ImportErrorException( "Failed to open PLY file " + pFile + ".");
|
||||
throw DeadlyImportError( "Failed to open PLY file " + pFile + ".");
|
||||
}
|
||||
|
||||
// allocate storage and copy the contents of the file to a memory buffer
|
||||
|
@ -106,7 +106,7 @@ void PLYImporter::InternReadFile( const std::string& pFile,
|
|||
if ((mBuffer[0] != 'P' && mBuffer[0] != 'p') ||
|
||||
(mBuffer[1] != 'L' && mBuffer[1] != 'l') ||
|
||||
(mBuffer[2] != 'Y' && mBuffer[2] != 'y')) {
|
||||
throw new ImportErrorException( "Invalid .ply file: Magic number \'ply\' is no there");
|
||||
throw DeadlyImportError( "Invalid .ply file: Magic number \'ply\' is no there");
|
||||
}
|
||||
|
||||
char* szMe = (char*)&this->mBuffer[3];
|
||||
|
@ -120,7 +120,7 @@ void PLYImporter::InternReadFile( const std::string& pFile,
|
|||
{
|
||||
SkipLine(szMe,(const char**)&szMe);
|
||||
if(!PLY::DOM::ParseInstance(szMe,&sPlyDom))
|
||||
throw new ImportErrorException( "Invalid .ply file: Unable to build DOM (#1)");
|
||||
throw DeadlyImportError( "Invalid .ply file: Unable to build DOM (#1)");
|
||||
}
|
||||
else if (!::strncmp(szMe,"binary_",7))
|
||||
{
|
||||
|
@ -138,15 +138,15 @@ void PLYImporter::InternReadFile( const std::string& pFile,
|
|||
// skip the line, parse the rest of the header and build the DOM
|
||||
SkipLine(szMe,(const char**)&szMe);
|
||||
if(!PLY::DOM::ParseInstanceBinary(szMe,&sPlyDom,bIsBE))
|
||||
throw new ImportErrorException( "Invalid .ply file: Unable to build DOM (#2)");
|
||||
throw DeadlyImportError( "Invalid .ply file: Unable to build DOM (#2)");
|
||||
}
|
||||
else throw new ImportErrorException( "Invalid .ply file: Unknown file format");
|
||||
else throw DeadlyImportError( "Invalid .ply file: Unknown file format");
|
||||
}
|
||||
else
|
||||
{
|
||||
delete[] this->mBuffer;
|
||||
AI_DEBUG_INVALIDATE_PTR(this->mBuffer);
|
||||
throw new ImportErrorException( "Invalid .ply file: Missing format specification");
|
||||
throw DeadlyImportError( "Invalid .ply file: Missing format specification");
|
||||
}
|
||||
this->pcDOM = &sPlyDom;
|
||||
|
||||
|
@ -155,7 +155,7 @@ void PLYImporter::InternReadFile( const std::string& pFile,
|
|||
this->LoadVertices(&avPositions,false);
|
||||
|
||||
if (avPositions.empty())
|
||||
throw new ImportErrorException( "Invalid .ply file: No vertices found. "
|
||||
throw DeadlyImportError( "Invalid .ply file: No vertices found. "
|
||||
"Unable to parse the data format of the PLY file.");
|
||||
|
||||
// now load a list of normals.
|
||||
|
@ -172,7 +172,7 @@ void PLYImporter::InternReadFile( const std::string& pFile,
|
|||
{
|
||||
if (avPositions.size() < 3)
|
||||
{
|
||||
throw new ImportErrorException( "Invalid .ply file: Not enough "
|
||||
throw DeadlyImportError( "Invalid .ply file: Not enough "
|
||||
"vertices to build a proper face list. ");
|
||||
}
|
||||
|
||||
|
@ -211,7 +211,7 @@ void PLYImporter::InternReadFile( const std::string& pFile,
|
|||
&avColors,&avTexCoords,&avMaterials,&avMeshes);
|
||||
|
||||
if (avMeshes.empty())
|
||||
throw new ImportErrorException( "Invalid .ply file: Unable to extract mesh data ");
|
||||
throw DeadlyImportError( "Invalid .ply file: Unable to extract mesh data ");
|
||||
|
||||
// now generate the output scene object. Fill the material list
|
||||
pScene->mNumMaterials = (unsigned int)avMaterials.size();
|
||||
|
|
|
@ -562,7 +562,7 @@ void PretransformVertices::Execute( aiScene* pScene)
|
|||
|
||||
// If no meshes are referenced in the node graph it is possible that we get no output meshes.
|
||||
if (apcOutMeshes.empty()) {
|
||||
throw new ImportErrorException("No output meshes: all meshes are orphaned and are not referenced by nodes");
|
||||
throw DeadlyImportError("No output meshes: all meshes are orphaned and are not referenced by nodes");
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
@ -96,13 +96,13 @@ void Q3DImporter::InternReadFile( const std::string& pFile,
|
|||
|
||||
// The header is 22 bytes large
|
||||
if (stream.GetRemainingSize() < 22)
|
||||
throw new ImportErrorException("File is either empty or corrupt: " + pFile);
|
||||
throw DeadlyImportError("File is either empty or corrupt: " + pFile);
|
||||
|
||||
// Check the file's signature
|
||||
if (ASSIMP_strincmp( (const char*)stream.GetPtr(), "quick3Do", 8 ) &&
|
||||
ASSIMP_strincmp( (const char*)stream.GetPtr(), "quick3Ds", 8 ))
|
||||
{
|
||||
throw new ImportErrorException("Not a Quick3D file. Signature string is: " +
|
||||
throw DeadlyImportError("Not a Quick3D file. Signature string is: " +
|
||||
std::string((const char*)stream.GetPtr(),8));
|
||||
}
|
||||
|
||||
|
@ -148,7 +148,7 @@ void Q3DImporter::InternReadFile( const std::string& pFile,
|
|||
// read all vertices
|
||||
unsigned int numVerts = (unsigned int)stream.GetI4();
|
||||
if (!numVerts)
|
||||
throw new ImportErrorException("Quick3D: Found mesh with zero vertices");
|
||||
throw DeadlyImportError("Quick3D: Found mesh with zero vertices");
|
||||
|
||||
std::vector<aiVector3D>& verts = mesh.verts;
|
||||
verts.resize(numVerts);
|
||||
|
@ -163,7 +163,7 @@ void Q3DImporter::InternReadFile( const std::string& pFile,
|
|||
// read all faces
|
||||
numVerts = (unsigned int)stream.GetI4();
|
||||
if (!numVerts)
|
||||
throw new ImportErrorException("Quick3D: Found mesh with zero faces");
|
||||
throw DeadlyImportError("Quick3D: Found mesh with zero faces");
|
||||
|
||||
std::vector<Face >& faces = mesh.faces;
|
||||
faces.reserve(numVerts);
|
||||
|
@ -173,7 +173,7 @@ void Q3DImporter::InternReadFile( const std::string& pFile,
|
|||
{
|
||||
faces.push_back(Face(stream.GetI2()) );
|
||||
if (faces.back().indices.empty())
|
||||
throw new ImportErrorException("Quick3D: Found face with zero indices");
|
||||
throw DeadlyImportError("Quick3D: Found face with zero indices");
|
||||
}
|
||||
|
||||
// indices
|
||||
|
@ -300,7 +300,7 @@ void Q3DImporter::InternReadFile( const std::string& pFile,
|
|||
tex->mHeight = (unsigned int)stream.GetI4();
|
||||
|
||||
if (!tex->mWidth || !tex->mHeight)
|
||||
throw new ImportErrorException("Quick3D: Invalid texture. Width or height is zero");
|
||||
throw DeadlyImportError("Quick3D: Invalid texture. Width or height is zero");
|
||||
|
||||
register unsigned int mul = tex->mWidth * tex->mHeight;
|
||||
aiTexel* begin = tex->pcData = new aiTexel[mul];
|
||||
|
@ -383,7 +383,7 @@ void Q3DImporter::InternReadFile( const std::string& pFile,
|
|||
break;
|
||||
|
||||
default:
|
||||
throw new ImportErrorException("Quick3D: Unknown chunk");
|
||||
throw DeadlyImportError("Quick3D: Unknown chunk");
|
||||
break;
|
||||
};
|
||||
}
|
||||
|
@ -391,7 +391,7 @@ outer:
|
|||
|
||||
// If we have no mesh loaded - break here
|
||||
if (meshes.empty())
|
||||
throw new ImportErrorException("Quick3D: No meshes loaded");
|
||||
throw DeadlyImportError("Quick3D: No meshes loaded");
|
||||
|
||||
// If we have no materials loaded - generate a default mat
|
||||
if (materials.empty())
|
||||
|
|
|
@ -86,7 +86,7 @@ void RAWImporter::InternReadFile( const std::string& pFile,
|
|||
|
||||
// Check whether we can read from the file
|
||||
if( file.get() == NULL) {
|
||||
throw new ImportErrorException( "Failed to open RAW file " + pFile + ".");
|
||||
throw DeadlyImportError( "Failed to open RAW file " + pFile + ".");
|
||||
}
|
||||
|
||||
// allocate storage and copy the contents of the file to a memory buffer
|
||||
|
@ -218,7 +218,7 @@ void RAWImporter::InternReadFile( const std::string& pFile,
|
|||
|
||||
if (!pScene->mNumMeshes)
|
||||
{
|
||||
throw new ImportErrorException("RAW: No meshes loaded. The file seems to be corrupt or empty.");
|
||||
throw DeadlyImportError("RAW: No meshes loaded. The file seems to be corrupt or empty.");
|
||||
}
|
||||
|
||||
pScene->mMeshes = new aiMesh*[pScene->mNumMeshes];
|
||||
|
|
|
@ -101,7 +101,7 @@ void SMDImporter::InternReadFile(
|
|||
|
||||
// Check whether we can read from the file
|
||||
if( file.get() == NULL) {
|
||||
throw new ImportErrorException( "Failed to open SMD/VTA file " + pFile + ".");
|
||||
throw DeadlyImportError( "Failed to open SMD/VTA file " + pFile + ".");
|
||||
}
|
||||
|
||||
iFileSize = (unsigned int)file->FileSize();
|
||||
|
@ -136,7 +136,7 @@ void SMDImporter::InternReadFile(
|
|||
{
|
||||
if (asBones.empty())
|
||||
{
|
||||
throw new ImportErrorException("SMD: No triangles and no bones have "
|
||||
throw DeadlyImportError("SMD: No triangles and no bones have "
|
||||
"been found in the file. This file seems to be invalid.");
|
||||
}
|
||||
|
||||
|
|
|
@ -94,7 +94,7 @@ void STLImporter::InternReadFile( const std::string& pFile,
|
|||
|
||||
// Check whether we can read from the file
|
||||
if( file.get() == NULL) {
|
||||
throw new ImportErrorException( "Failed to open STL file " + pFile + ".");
|
||||
throw DeadlyImportError( "Failed to open STL file " + pFile + ".");
|
||||
}
|
||||
|
||||
fileSize = (unsigned int)file->FileSize();
|
||||
|
@ -276,7 +276,7 @@ void STLImporter::LoadASCIIFile()
|
|||
|
||||
if (!curFace) {
|
||||
pMesh->mNumFaces = 0;
|
||||
throw new ImportErrorException("STL: ASCII file is empty or invalid; no data loaded");
|
||||
throw DeadlyImportError("STL: ASCII file is empty or invalid; no data loaded");
|
||||
}
|
||||
pMesh->mNumFaces = curFace;
|
||||
pMesh->mNumVertices = curFace*3;
|
||||
|
@ -289,7 +289,7 @@ bool STLImporter::LoadBinaryFile()
|
|||
{
|
||||
// skip the first 80 bytes
|
||||
if (fileSize < 84) {
|
||||
throw new ImportErrorException("STL: file is too small for the header");
|
||||
throw DeadlyImportError("STL: file is too small for the header");
|
||||
}
|
||||
bool bIsMaterialise = false;
|
||||
|
||||
|
@ -321,11 +321,11 @@ bool STLImporter::LoadBinaryFile()
|
|||
sz += 4;
|
||||
|
||||
if (fileSize < 84 + pMesh->mNumFaces*50) {
|
||||
throw new ImportErrorException("STL: file is too small to hold all facets");
|
||||
throw DeadlyImportError("STL: file is too small to hold all facets");
|
||||
}
|
||||
|
||||
if (!pMesh->mNumFaces) {
|
||||
throw new ImportErrorException("STL: file is empty. There are no facets defined");
|
||||
throw DeadlyImportError("STL: file is empty. There are no facets defined");
|
||||
}
|
||||
|
||||
pMesh->mNumVertices = pMesh->mNumFaces*3;
|
||||
|
|
|
@ -369,7 +369,7 @@ void SortByPTypeProcess::Execute( aiScene* pScene)
|
|||
if (outMeshes.empty())
|
||||
{
|
||||
// This should not occur
|
||||
throw new ImportErrorException("No meshes remaining");
|
||||
throw DeadlyImportError("No meshes remaining");
|
||||
}
|
||||
|
||||
// If we added at least one mesh process all nodes in the node
|
||||
|
|
|
@ -73,13 +73,13 @@ public:
|
|||
StreamReader(IOStream* _stream)
|
||||
{
|
||||
if (!_stream) {
|
||||
throw new ImportErrorException("StreamReader: Unable to open file");
|
||||
throw DeadlyImportError("StreamReader: Unable to open file");
|
||||
}
|
||||
stream = _stream;
|
||||
|
||||
const size_t s = stream->FileSize();
|
||||
if (!s) {
|
||||
throw new ImportErrorException("StreamReader: File is empty");
|
||||
throw DeadlyImportError("StreamReader: File is empty");
|
||||
}
|
||||
|
||||
current = buffer = new int8_t[s];
|
||||
|
@ -181,7 +181,7 @@ public:
|
|||
void IncPtr(unsigned int plus) {
|
||||
current += plus;
|
||||
if (current > end) {
|
||||
throw new ImportErrorException("End of file was reached");
|
||||
throw DeadlyImportError("End of file was reached");
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -202,7 +202,7 @@ public:
|
|||
|
||||
current = p;
|
||||
if (current > end || current < buffer) {
|
||||
throw new ImportErrorException("End of file was reached");
|
||||
throw DeadlyImportError("End of file was reached");
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -240,7 +240,7 @@ public:
|
|||
|
||||
limit = buffer + _limit;
|
||||
if (limit > end) {
|
||||
throw new ImportErrorException("StreamReader: Invalid read limit");
|
||||
throw DeadlyImportError("StreamReader: Invalid read limit");
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -286,7 +286,7 @@ private:
|
|||
template <typename T>
|
||||
T Get() {
|
||||
if (current + sizeof(T) > limit) {
|
||||
throw new ImportErrorException("End of file or stream limit was reached");
|
||||
throw DeadlyImportError("End of file or stream limit was reached");
|
||||
}
|
||||
|
||||
T f = *((const T*)current);
|
||||
|
|
|
@ -105,19 +105,19 @@ void TerragenImporter::InternReadFile( const std::string& pFile,
|
|||
|
||||
// Check whether we can read from the file
|
||||
if( file == NULL)
|
||||
throw new ImportErrorException( "Failed to open TERRAGEN TERRAIN file " + pFile + ".");
|
||||
throw DeadlyImportError( "Failed to open TERRAGEN TERRAIN file " + pFile + ".");
|
||||
|
||||
// Construct a stream reader to read all data in the correct endianess
|
||||
StreamReaderLE reader(file);
|
||||
if(reader.GetRemainingSize() < 16)
|
||||
throw new ImportErrorException( "TER: file is too small" );
|
||||
throw DeadlyImportError( "TER: file is too small" );
|
||||
|
||||
// Check for the existence of the two magic strings 'TERRAGEN' and 'TERRAIN '
|
||||
if (::strncmp((const char*)reader.GetPtr(),AI_TERR_BASE_STRING,8))
|
||||
throw new ImportErrorException( "TER: Magic string \'TERRAGEN\' not found" );
|
||||
throw DeadlyImportError( "TER: Magic string \'TERRAGEN\' not found" );
|
||||
|
||||
if (::strncmp((const char*)reader.GetPtr()+8,AI_TERR_TERRAIN_STRING,8))
|
||||
throw new ImportErrorException( "TER: Magic string \'TERRAIN\' not found" );
|
||||
throw DeadlyImportError( "TER: Magic string \'TERRAIN\' not found" );
|
||||
|
||||
unsigned int x = 0,y = 0,mode = 0;
|
||||
float rad = 6370.f;
|
||||
|
@ -184,10 +184,10 @@ void TerragenImporter::InternReadFile( const std::string& pFile,
|
|||
|
||||
// Ensure we have enough data
|
||||
if (reader.GetRemainingSize() < x*y*2)
|
||||
throw new ImportErrorException("TER: ALTW chunk is too small");
|
||||
throw DeadlyImportError("TER: ALTW chunk is too small");
|
||||
|
||||
if (x <= 1 || y <= 1)
|
||||
throw new ImportErrorException("TER: Invalid terrain size");
|
||||
throw DeadlyImportError("TER: Invalid terrain size");
|
||||
|
||||
// Allocate the output mesh
|
||||
pScene->mMeshes = new aiMesh*[pScene->mNumMeshes = 1];
|
||||
|
@ -245,7 +245,7 @@ void TerragenImporter::InternReadFile( const std::string& pFile,
|
|||
|
||||
// Check whether we have a mesh now
|
||||
if (pScene->mNumMeshes != 1)
|
||||
throw new ImportErrorException("TER: Unable to load terrain");
|
||||
throw DeadlyImportError("TER: Unable to load terrain");
|
||||
|
||||
// Set the AI_SCENE_FLAGS_TERRAIN bit
|
||||
pScene->mFlags |= AI_SCENE_FLAGS_TERRAIN;
|
||||
|
|
|
@ -117,7 +117,7 @@ void UnrealImporter::InternReadFile( const std::string& pFile,
|
|||
// jjjj_a.3d
|
||||
pos = pFile.find_last_of('_');
|
||||
if (std::string::npos == pos) {
|
||||
throw new ImportErrorException("UNREAL: Unexpected naming scheme");
|
||||
throw DeadlyImportError("UNREAL: Unexpected naming scheme");
|
||||
}
|
||||
extension = pFile.substr(0,pos);
|
||||
}
|
||||
|
@ -137,14 +137,14 @@ void UnrealImporter::InternReadFile( const std::string& pFile,
|
|||
// and open the files ... we can't live without them
|
||||
IOStream* p = pIOHandler->Open(d_path);
|
||||
if (!p)
|
||||
throw new ImportErrorException("UNREAL: Unable to open _d file");
|
||||
throw DeadlyImportError("UNREAL: Unable to open _d file");
|
||||
StreamReaderLE d_reader(pIOHandler->Open(d_path));
|
||||
|
||||
const uint16_t numTris = d_reader.GetI2();
|
||||
const uint16_t numVert = d_reader.GetI2();
|
||||
d_reader.IncPtr(44);
|
||||
if (!numTris || numVert < 3)
|
||||
throw new ImportErrorException("UNREAL: Invalid number of vertices/triangles");
|
||||
throw DeadlyImportError("UNREAL: Invalid number of vertices/triangles");
|
||||
|
||||
// maximum texture index
|
||||
unsigned int maxTexIdx = 0;
|
||||
|
@ -185,17 +185,17 @@ void UnrealImporter::InternReadFile( const std::string& pFile,
|
|||
|
||||
p = pIOHandler->Open(a_path);
|
||||
if (!p)
|
||||
throw new ImportErrorException("UNREAL: Unable to open _a file");
|
||||
throw DeadlyImportError("UNREAL: Unable to open _a file");
|
||||
StreamReaderLE a_reader(pIOHandler->Open(a_path));
|
||||
|
||||
// read number of frames
|
||||
const uint32_t numFrames = a_reader.GetI2();
|
||||
if (configFrameID >= numFrames)
|
||||
throw new ImportErrorException("UNREAL: The requested frame does not exist");
|
||||
throw DeadlyImportError("UNREAL: The requested frame does not exist");
|
||||
|
||||
uint32_t st = a_reader.GetI2();
|
||||
if (st != numVert*4)
|
||||
throw new ImportErrorException("UNREAL: Unexpected aniv file length");
|
||||
throw DeadlyImportError("UNREAL: Unexpected aniv file length");
|
||||
|
||||
// skip to our frame
|
||||
a_reader.IncPtr(configFrameID *numVert*4);
|
||||
|
@ -328,8 +328,9 @@ void UnrealImporter::InternReadFile( const std::string& pFile,
|
|||
}
|
||||
}
|
||||
|
||||
if (!pScene->mNumMeshes)
|
||||
throw new ImportErrorException("UNREAL: Unable to find valid mesh data");
|
||||
if (!pScene->mNumMeshes) {
|
||||
throw DeadlyImportError("UNREAL: Unable to find valid mesh data");
|
||||
}
|
||||
|
||||
// allocate meshes and bind them to the node graph
|
||||
pScene->mMeshes = new aiMesh*[pScene->mNumMeshes];
|
||||
|
|
|
@ -89,7 +89,7 @@ AI_WONT_RETURN void ValidateDSProcess::ReportError(const char* msg,...)
|
|||
#ifdef _DEBUG
|
||||
aiAssert( szBuffer,__LINE__,__FILE__ );
|
||||
#endif
|
||||
throw new ImportErrorException("Validation failed: " + std::string(szBuffer,iLen));
|
||||
throw DeadlyImportError("Validation failed: " + std::string(szBuffer,iLen));
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void ValidateDSProcess::ReportWarning(const char* msg,...)
|
||||
|
|
|
@ -90,11 +90,11 @@ void XFileImporter::InternReadFile( const std::string& pFile, aiScene* pScene, I
|
|||
// read file into memory
|
||||
boost::scoped_ptr<IOStream> file( pIOHandler->Open( pFile));
|
||||
if( file.get() == NULL)
|
||||
throw new ImportErrorException( "Failed to open file " + pFile + ".");
|
||||
throw DeadlyImportError( "Failed to open file " + pFile + ".");
|
||||
|
||||
size_t fileSize = file->FileSize();
|
||||
if( fileSize < 16)
|
||||
throw new ImportErrorException( "XFile is too small.");
|
||||
throw DeadlyImportError( "XFile is too small.");
|
||||
|
||||
// need to clear members - this method might be called multiple
|
||||
// times on a single XFileImporter instance.
|
||||
|
@ -113,7 +113,7 @@ void XFileImporter::InternReadFile( const std::string& pFile, aiScene* pScene, I
|
|||
|
||||
// if nothing came from it, report it as error
|
||||
if( !pScene->mRootNode)
|
||||
throw new ImportErrorException( "XFile is ill-formatted - no content imported.");
|
||||
throw DeadlyImportError( "XFile is ill-formatted - no content imported.");
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
|
|
@ -93,7 +93,7 @@ XFileParser::XFileParser( const std::vector<char>& pBuffer)
|
|||
|
||||
// check header
|
||||
if( strncmp( P, "xof ", 4) != 0)
|
||||
throw new ImportErrorException( "Header mismatch, file is not an XFile.");
|
||||
throw DeadlyImportError( "Header mismatch, file is not an XFile.");
|
||||
|
||||
// read version. It comes in a four byte format such as "0302"
|
||||
mMajorVersion = (unsigned int)(P[4] - 48) * 10 + (unsigned int)(P[5] - 48);
|
||||
|
@ -140,7 +140,7 @@ XFileParser::XFileParser( const std::vector<char>& pBuffer)
|
|||
if (compressed)
|
||||
{
|
||||
#ifdef ASSIMP_BUILD_NO_COMPRESSED_X
|
||||
throw new ImportErrorException("Assimp was built without compressed X support");
|
||||
throw DeadlyImportError("Assimp was built without compressed X support");
|
||||
#else
|
||||
/* ///////////////////////////////////////////////////////////////////////
|
||||
* COMPRESSED X FILE FORMAT
|
||||
|
@ -185,14 +185,14 @@ XFileParser::XFileParser( const std::vector<char>& pBuffer)
|
|||
AI_SWAP2(ofs); P1 += 2;
|
||||
|
||||
if (ofs >= MSZIP_BLOCK)
|
||||
throw new ImportErrorException("X: Invalid offset to next MSZIP compressed block");
|
||||
throw DeadlyImportError("X: Invalid offset to next MSZIP compressed block");
|
||||
|
||||
// check magic word
|
||||
uint16_t magic = *((uint16_t*)P1);
|
||||
AI_SWAP2(magic); P1 += 2;
|
||||
|
||||
if (magic != MSZIP_MAGIC)
|
||||
throw new ImportErrorException("X: Unsupported compressed format, expected MSZIP header");
|
||||
throw DeadlyImportError("X: Unsupported compressed format, expected MSZIP header");
|
||||
|
||||
// and advance to the next offset
|
||||
P1 += ofs;
|
||||
|
@ -217,7 +217,7 @@ XFileParser::XFileParser( const std::vector<char>& pBuffer)
|
|||
// and decompress the data ....
|
||||
int ret = ::inflate( &stream, Z_SYNC_FLUSH );
|
||||
if (ret != Z_OK && ret != Z_STREAM_END)
|
||||
throw new ImportErrorException("X: Failed to decompress MSZIP-compressed data");
|
||||
throw DeadlyImportError("X: Failed to decompress MSZIP-compressed data");
|
||||
|
||||
::inflateReset( &stream );
|
||||
::inflateSetDictionary( &stream, (const Bytef*)out , MSZIP_BLOCK - stream.avail_out );
|
||||
|
@ -1377,9 +1377,9 @@ aiColor3D XFileParser::ReadRGB()
|
|||
void XFileParser::ThrowException( const std::string& pText)
|
||||
{
|
||||
if( mIsBinaryFormat)
|
||||
throw new ImportErrorException( pText);
|
||||
throw DeadlyImportError( pText);
|
||||
else
|
||||
throw new ImportErrorException( boost::str( boost::format( "Line %d: %s") % mLineNumber % pText));
|
||||
throw DeadlyImportError( boost::str( boost::format( "Line %d: %s") % mLineNumber % pText));
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -55,7 +55,7 @@ namespace Assimp {
|
|||
* // open the file
|
||||
* boost::scoped_ptr<IOStream> file( pIOHandler->Open( pFile));
|
||||
* if( file.get() == NULL) {
|
||||
* throw new ImportErrorException( "Failed to open file " + pFile + ".");
|
||||
* throw DeadlyImportError( "Failed to open file " + pFile + ".");
|
||||
* }
|
||||
*
|
||||
* // generate a XML reader for it
|
||||
|
|
|
@ -978,7 +978,7 @@ void xxxxImporter::InternReadFile( const std::string& pFile,
|
|||
|
||||
// Check whether we can read from the file
|
||||
if( file.get() == NULL) {
|
||||
throw new ImportErrorException( "Failed to open xxxx file " + pFile + ".");
|
||||
throw DeadlyImportError( "Failed to open xxxx file " + pFile + ".");
|
||||
}
|
||||
|
||||
// Your task: fill pScene
|
||||
|
|
|
@ -81,7 +81,7 @@ void TestPlugin :: GetExtensionList(std::set<std::string>& extensions)
|
|||
void TestPlugin :: InternReadFile( const std::string& pFile,
|
||||
aiScene* pScene, IOSystem* pIOHandler)
|
||||
{
|
||||
throw new ImportErrorException(AIUT_DEF_ERROR_TEXT);
|
||||
throw DeadlyImportError(AIUT_DEF_ERROR_TEXT);
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -2335,6 +2335,10 @@
|
|||
RelativePath="..\..\code\BaseProcess.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\code\Exceptional.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\code\Importer.cpp"
|
||||
>
|
||||
|
|
Loading…
Reference in New Issue