Remove redundant function
parent
0cf69479c3
commit
7615a97cd3
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@ -205,12 +205,6 @@ inline void SetMaterialTextureProperty(std::vector<int>& embeddedTexIdxs, Asset&
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}
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}
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}
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}
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//import textures that are only supported in pbr contexts
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inline void SetMaterialPBRTextureProperty(std::vector<int>& embeddedTexIdxs, Asset& r, glTF2::TextureInfo prop, aiMaterial* mat, unsigned int texSlot)
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{
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return SetMaterialTextureProperty(embeddedTexIdxs, r, prop, mat, aiTextureType_UNKNOWN, texSlot);
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}
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inline void SetMaterialTextureProperty(std::vector<int>& embeddedTexIdxs, Asset& r, glTF2::TextureInfo prop, aiMaterial* mat, aiTextureType texType)
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inline void SetMaterialTextureProperty(std::vector<int>& embeddedTexIdxs, Asset& r, glTF2::TextureInfo prop, aiMaterial* mat, aiTextureType texType)
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{
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{
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return SetMaterialTextureProperty(embeddedTexIdxs, r, prop, mat, texType, -1);
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return SetMaterialTextureProperty(embeddedTexIdxs, r, prop, mat, texType, -1);
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@ -231,7 +225,7 @@ void glTF2Importer::ImportMaterials(glTF2::Asset& r)
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SetMaterialColorProperty(r, mat.baseColorFactor, aimat, AI_MATKEY_COLOR_DIFFUSE);
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SetMaterialColorProperty(r, mat.baseColorFactor, aimat, AI_MATKEY_COLOR_DIFFUSE);
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SetMaterialTextureProperty(embeddedTexIdxs, r, mat.baseColorTexture, aimat, aiTextureType_DIFFUSE);
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SetMaterialTextureProperty(embeddedTexIdxs, r, mat.baseColorTexture, aimat, aiTextureType_DIFFUSE);
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SetMaterialPBRTextureProperty(embeddedTexIdxs, r, mat.metallicRoughnessTexture, aimat, 0);
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SetMaterialTextureProperty(embeddedTexIdxs, r, mat.metallicRoughnessTexture, aimat, aiTextureType_UNKNOWN, 0);
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aimat->AddProperty(&mat.metallicFactor, 1, "$mat.gltf.metallicFactor");
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aimat->AddProperty(&mat.metallicFactor, 1, "$mat.gltf.metallicFactor");
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aimat->AddProperty(&mat.roughnessFactor, 1, "$mat.gltf.roughnessFactor");
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aimat->AddProperty(&mat.roughnessFactor, 1, "$mat.gltf.roughnessFactor");
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