Added a first draft of the aiCamera documentation.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@180 67173fc5-114c-0410-ac8e-9d2fd5bffc1fpull/1/head
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@ -52,23 +52,67 @@ extern "C" {
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#endif
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// ---------------------------------------------------------------------------
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/** Helper structure to describe a camera.
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/** Helper structure to describe a virtual camera.
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*
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* Cameras have a representation in the node graph and can be animated.
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*
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*/
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struct aiCamera
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{
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/** The name of the camera.
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*
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* By this name it is referenced by a node in the scene graph.
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* There must be a node in the scenegraph with the same name.
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* This node specifies the position of the camera in the scene
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* hierarchy and can be animated.
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*/
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aiString mName;
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/** Half horizontal field of view angle, in radians.
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*
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* The field of view angle is the angle between the center
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* line of the screen and the left or right border.
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* The default value is 1/4PI.
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*/
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float mHorizontalFOV;
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float fHorizontalFOV;
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/** Distance of the near clipping plane from the camera.
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*
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* The value may not be 0.f (for arithmetic reasons to prevent
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* a division through zero). The default value is 0.1f.
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*/
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float mClipPlaneNear;
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float fCLipPlaneNear;
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float fCLipPlaneFar;
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/** Distance of the far clipping plane from the camera.
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*
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* The far clipping plane must, of course, be farer away than the
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* near clipping plane. The default value is 1000.f. The radio
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* between the near and the far plane should not be too
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* large (between 1000-10000 should be ok) to avoid floating-point
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* inaccuracies which could lead to z-fighting.
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*/
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float mClipPlaneFar;
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/** Screen aspect ratio.
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*
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* This is the ration between the width and the height of the
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* screen. Typical values are 4/3, 1/2 or 1/1. This value is
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* 0 if the aspect ratio is not defined in the source file.
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* 0 is also the default value.
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*/
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float mAspect;
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#ifdef __cplusplus
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aiCamera()
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: mHorizontalFOV (0.25f * (float)AI_MATH_PI)
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, mClipPlaneNear (0.1f)
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, mClipPlaneFar (1000.f)
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, mAspect (0.f)
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{
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}
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#endif
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};
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