Merge branch 'master' into master
commit
74e8200a49
|
@ -21,6 +21,7 @@ revision.h
|
|||
contrib/zlib/zconf.h
|
||||
contrib/zlib/zlib.pc
|
||||
include/assimp/config.h
|
||||
unit.vcxproj.user
|
||||
|
||||
# CMake
|
||||
CMakeCache.txt
|
||||
|
@ -87,3 +88,9 @@ lib64/assimp-vc120-mt.exp
|
|||
xcuserdata
|
||||
|
||||
cmake-build-debug
|
||||
install_manifest.txt
|
||||
tools/assimp_qt_viewer/moc_glview.cpp
|
||||
tools/assimp_qt_viewer/moc_glview.cpp_parameters
|
||||
tools/assimp_qt_viewer/moc_mainwindow.cpp
|
||||
tools/assimp_qt_viewer/moc_mainwindow.cpp_parameters
|
||||
tools/assimp_qt_viewer/ui_mainwindow.h
|
||||
|
|
|
@ -39,10 +39,12 @@ CMAKE_MINIMUM_REQUIRED( VERSION 2.8 )
|
|||
PROJECT( Assimp )
|
||||
|
||||
# All supported options ###############################################
|
||||
|
||||
OPTION( BUILD_SHARED_LIBS
|
||||
"Build package with shared libraries."
|
||||
ON
|
||||
)
|
||||
|
||||
OPTION( BUILD_FRAMEWORK
|
||||
"Build package as Mac OS X Framework bundle."
|
||||
OFF
|
||||
|
@ -103,6 +105,16 @@ OPTION ( BUILD_DOCS
|
|||
"Build documentation using Doxygen."
|
||||
OFF
|
||||
)
|
||||
OPTION( INJECT_DEBUG_POSTFIX
|
||||
"Inject debug postfix in .a/.so lib names"
|
||||
ON
|
||||
)
|
||||
|
||||
IF (IOS)
|
||||
IF (NOT CMAKE_BUILD_TYPE)
|
||||
SET(CMAKE_BUILD_TYPE "Release")
|
||||
ENDIF (NOT CMAKE_BUILD_TYPE)
|
||||
ENDIF (IOS)
|
||||
|
||||
# Use subset of Windows.h
|
||||
if (WIN32)
|
||||
|
@ -152,7 +164,7 @@ EXECUTE_PROCESS(
|
|||
|
||||
# Get the latest abbreviated commit hash of the working branch
|
||||
EXECUTE_PROCESS(
|
||||
COMMAND git log -1 --format=%h
|
||||
COMMAND git log -1 --format=%h --no-show-signature
|
||||
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
|
||||
OUTPUT_VARIABLE GIT_COMMIT_HASH
|
||||
OUTPUT_STRIP_TRAILING_WHITESPACE
|
||||
|
@ -204,7 +216,7 @@ IF ((CMAKE_C_COMPILER_ID MATCHES "GNU") AND NOT CMAKE_COMPILER_IS_MINGW)
|
|||
ELSEIF(MSVC)
|
||||
# enable multi-core compilation with MSVC
|
||||
ADD_COMPILE_OPTIONS(/MP)
|
||||
IF("${CMAKE_GENERATOR}" MATCHES "(Win64|IA64)")
|
||||
if(CMAKE_SIZEOF_VOID_P EQUAL 8)
|
||||
ADD_COMPILE_OPTIONS( /bigobj )
|
||||
ENDIF()
|
||||
# disable "elements of array '' will be default initialized" warning on MSVC2013
|
||||
|
@ -221,10 +233,17 @@ ELSEIF( CMAKE_COMPILER_IS_MINGW )
|
|||
ENDIF()
|
||||
|
||||
IF ( IOS )
|
||||
|
||||
IF (CMAKE_BUILD_TYPE STREQUAL "Debug")
|
||||
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fembed-bitcode -Og")
|
||||
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fembed-bitcode -Og")
|
||||
ELSE()
|
||||
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fembed-bitcode -O3")
|
||||
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fembed-bitcode -O3")
|
||||
ENDIF()
|
||||
|
||||
ENDIF( IOS )
|
||||
|
||||
IF (ASSIMP_COVERALLS)
|
||||
MESSAGE(STATUS "Coveralls enabled")
|
||||
INCLUDE(Coveralls)
|
||||
|
@ -320,6 +339,8 @@ IF( NOT ZLIB_FOUND )
|
|||
SET(ZLIB_FOUND 1)
|
||||
SET(ZLIB_LIBRARIES zlibstatic)
|
||||
SET(ZLIB_INCLUDE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/contrib/zlib ${CMAKE_CURRENT_BINARY_DIR}/contrib/zlib)
|
||||
# need to ensure we don't link with system zlib or minizip as well.
|
||||
SET(ASSIMP_BUILD_MINIZIP 1)
|
||||
ELSE(NOT ZLIB_FOUND)
|
||||
ADD_DEFINITIONS(-DASSIMP_BUILD_NO_OWN_ZLIB)
|
||||
SET(ZLIB_LIBRARIES_LINKED -lz)
|
||||
|
@ -327,7 +348,17 @@ ENDIF(NOT ZLIB_FOUND)
|
|||
INCLUDE_DIRECTORIES(${ZLIB_INCLUDE_DIR})
|
||||
|
||||
# Search for unzip
|
||||
IF ( NOT IOS )
|
||||
IF( NOT ASSIMP_BUILD_MINIZIP )
|
||||
use_pkgconfig(UNZIP minizip)
|
||||
ENDIF( NOT ASSIMP_BUILD_MINIZIP )
|
||||
ELSE ( NOT IOS )
|
||||
IF(NOT BUILD_SHARED_LIBS)
|
||||
IF( NOT ASSIMP_BUILD_MINIZIP )
|
||||
use_pkgconfig(UNZIP minizip)
|
||||
ENDIF( NOT ASSIMP_BUILD_MINIZIP )
|
||||
ENDIF (NOT BUILD_SHARED_LIBS)
|
||||
ENDIF ( NOT IOS )
|
||||
|
||||
IF ( ASSIMP_NO_EXPORT )
|
||||
ADD_DEFINITIONS( -DASSIMP_BUILD_NO_EXPORT)
|
||||
|
@ -412,7 +443,9 @@ IF ( ASSIMP_BUILD_ASSIMP_TOOLS )
|
|||
ENDIF ( WIN32 AND DirectX_D3DX9_LIBRARY )
|
||||
|
||||
ADD_SUBDIRECTORY( tools/assimp_cmd/ )
|
||||
IF (NOT IOS)
|
||||
ADD_SUBDIRECTORY( tools/assimp_qt_viewer/ )
|
||||
ENDIF (NOT IOS)
|
||||
ENDIF ( ASSIMP_BUILD_ASSIMP_TOOLS )
|
||||
|
||||
IF ( ASSIMP_BUILD_SAMPLES)
|
||||
|
|
|
@ -1,11 +1,10 @@
|
|||
# How to contribute
|
||||
|
||||
If you want to contribute you can follow these setps:
|
||||
- Fist create your own clone of assimp
|
||||
- When you want to fix a bug or add a new feature create a branch on your own fork ( just follow https://help.github.com/articles/creating-a-pull-request-from-a-fork/ )
|
||||
- Push it to the repo and open a pull request
|
||||
- A pull request will start our CI-service, which checks if the build works for linux and windows.
|
||||
It will check for memory leaks, compiler warnings and memory alignment issues. If any of these tests fails: fix it and the tests will be reastarted automatically
|
||||
- At the end we will perform a code review and merge your branch to the master branch.
|
||||
|
||||
If you want to contribute, follow these steps:
|
||||
|
||||
- First, create your own clone of assimp.
|
||||
- When you want to fix a bug or add a new feature, create a branch on your own fork following [these instructions](https://help.github.com/articles/creating-a-pull-request-from-a-fork/).
|
||||
- Push it to your fork of the repository and open a pull request.
|
||||
- A pull request will start our continuous integration service, which checks if the build works for Linux and Windows.
|
||||
It will check for memory leaks, compiler warnings and memory alignment issues. If any of these tests fail, fix it and the tests will be restarted automatically.
|
||||
- At the end, we will perform a code review and merge your branch to the master branch.
|
||||
|
|
3
INSTALL
3
INSTALL
|
@ -42,3 +42,6 @@ For Windows:
|
|||
1. Open a command prompt
|
||||
2. cmake CMakeLists.txt
|
||||
2. Open your default IDE and build it
|
||||
|
||||
For iOS:
|
||||
Just check the following project, which deploys a compiler toolchain for different iOS-versions: https://github.com/assimp/assimp/tree/master/port/iOS
|
||||
|
|
|
@ -32,6 +32,9 @@ install:
|
|||
- if "%APPVEYOR_BUILD_WORKER_IMAGE%"=="Visual Studio 2017" set CMAKE_GENERATOR_NAME=Visual Studio 15 2017
|
||||
- if "%platform%"=="x64" set CMAKE_GENERATOR_NAME=%CMAKE_GENERATOR_NAME% Win64
|
||||
- cmake %CMAKE_DEFINES% -G "%CMAKE_GENERATOR_NAME%"
|
||||
- set PATH=%PATH%;"C:\\Program Files (x86)\\Inno Setup 5"
|
||||
- ps: Invoke-WebRequest -Uri https://download.microsoft.com/download/5/7/b/57b2947c-7221-4f33-b35e-2fc78cb10df4/vc_redist.x64.exe -OutFile .\packaging\windows-innosetup\vc_redist.x64.exe
|
||||
- ps: Invoke-WebRequest -Uri https://download.microsoft.com/download/1/d/8/1d8137db-b5bb-4925-8c5d-927424a2e4de/vc_redist.x86.exe -OutFile .\packaging\windows-innosetup\vc_redist.x86.exe
|
||||
|
||||
cache:
|
||||
- code\assimp.dir\%CONFIGURATION%
|
||||
|
@ -50,6 +53,7 @@ build:
|
|||
project: Assimp.sln
|
||||
|
||||
after_build:
|
||||
- if "%APPVEYOR_BUILD_WORKER_IMAGE%"=="Visual Studio 2017" iscc packaging\windows-innosetup\script.iss
|
||||
- 7z a assimp.7z bin\%CONFIGURATION%\* lib\%CONFIGURATION%\*
|
||||
|
||||
test_script:
|
||||
|
|
|
@ -204,8 +204,9 @@ void CopyTexture(aiMaterial& mat, D3DS::Texture& texture, aiTextureType type)
|
|||
mat.AddProperty<ai_real>( &texture.mTextureBlend, 1, AI_MATKEY_TEXBLEND(type,0));
|
||||
|
||||
// Setup the texture mapping mode
|
||||
mat.AddProperty<int>((int*)&texture.mMapMode,1,AI_MATKEY_MAPPINGMODE_U(type,0));
|
||||
mat.AddProperty<int>((int*)&texture.mMapMode,1,AI_MATKEY_MAPPINGMODE_V(type,0));
|
||||
int mapMode = static_cast<int>(texture.mMapMode);
|
||||
mat.AddProperty<int>(&mapMode,1,AI_MATKEY_MAPPINGMODE_U(type,0));
|
||||
mat.AddProperty<int>(&mapMode,1,AI_MATKEY_MAPPINGMODE_V(type,0));
|
||||
|
||||
// Mirroring - double the scaling values
|
||||
// FIXME: this is not really correct ...
|
||||
|
@ -313,7 +314,8 @@ void Discreet3DSImporter::ConvertMaterial(D3DS::Material& oldMat,
|
|||
case D3DS::Discreet3DS::Blinn :
|
||||
eShading = aiShadingMode_Blinn; break;
|
||||
}
|
||||
mat.AddProperty<int>( (int*)&eShading,1,AI_MATKEY_SHADING_MODEL);
|
||||
int eShading_ = static_cast<int>(eShading);
|
||||
mat.AddProperty<int>(&eShading_, 1, AI_MATKEY_SHADING_MODEL);
|
||||
|
||||
// DIFFUSE texture
|
||||
if( oldMat.sTexDiffuse.mMapName.length() > 0)
|
||||
|
|
|
@ -272,6 +272,8 @@ void aiReleaseImport( const aiScene* pScene)
|
|||
|
||||
ASSIMP_BEGIN_EXCEPTION_REGION();
|
||||
|
||||
aiReleaseDefaultMaterial();
|
||||
|
||||
// find the importer associated with this data
|
||||
const ScenePrivateData* priv = ScenePriv(pScene);
|
||||
if( !priv || !priv->mOrigImporter) {
|
||||
|
|
|
@ -54,6 +54,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <assimp/IOSystem.hpp>
|
||||
#include <assimp/scene.h>
|
||||
#include <assimp/importerdesc.h>
|
||||
#include <map>
|
||||
|
||||
using namespace Assimp;
|
||||
using namespace Assimp::Formatter;
|
||||
|
@ -461,6 +462,13 @@ void BVHLoader::CreateAnimation( aiScene* pScene)
|
|||
aiNodeAnim* nodeAnim = new aiNodeAnim;
|
||||
anim->mChannels[a] = nodeAnim;
|
||||
nodeAnim->mNodeName.Set( nodeName);
|
||||
std::map<BVHLoader::ChannelType, int> channelMap;
|
||||
|
||||
//Build map of channels
|
||||
for (unsigned int channel = 0; channel < node.mChannels.size(); ++channel)
|
||||
{
|
||||
channelMap[node.mChannels[channel]] = channel;
|
||||
}
|
||||
|
||||
// translational part, if given
|
||||
if( node.mChannels.size() == 6)
|
||||
|
@ -472,15 +480,31 @@ void BVHLoader::CreateAnimation( aiScene* pScene)
|
|||
{
|
||||
poskey->mTime = double( fr);
|
||||
|
||||
// Now compute all translations in the right order
|
||||
for( unsigned int channel = 0; channel < 3; ++channel)
|
||||
// Now compute all translations
|
||||
for(BVHLoader::ChannelType channel = Channel_PositionX; channel <= Channel_PositionZ; channel = (BVHLoader::ChannelType)(channel +1))
|
||||
{
|
||||
switch( node.mChannels[channel])
|
||||
{
|
||||
case Channel_PositionX: poskey->mValue.x = node.mChannelValues[fr * node.mChannels.size() + channel]; break;
|
||||
case Channel_PositionY: poskey->mValue.y = node.mChannelValues[fr * node.mChannels.size() + channel]; break;
|
||||
case Channel_PositionZ: poskey->mValue.z = node.mChannelValues[fr * node.mChannels.size() + channel]; break;
|
||||
default: throw DeadlyImportError( "Unexpected animation channel setup at node " + nodeName );
|
||||
//Find channel in node
|
||||
std::map<BVHLoader::ChannelType, int>::iterator mapIter = channelMap.find(channel);
|
||||
|
||||
if (mapIter == channelMap.end())
|
||||
throw DeadlyImportError("Missing position channel in node " + nodeName);
|
||||
else {
|
||||
int channelIdx = mapIter->second;
|
||||
switch (channel) {
|
||||
case Channel_PositionX:
|
||||
poskey->mValue.x = node.mChannelValues[fr * node.mChannels.size() + channelIdx];
|
||||
break;
|
||||
case Channel_PositionY:
|
||||
poskey->mValue.y = node.mChannelValues[fr * node.mChannels.size() + channelIdx];
|
||||
break;
|
||||
case Channel_PositionZ:
|
||||
poskey->mValue.z = node.mChannelValues[fr * node.mChannels.size() + channelIdx];
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
++poskey;
|
||||
|
@ -497,12 +521,6 @@ void BVHLoader::CreateAnimation( aiScene* pScene)
|
|||
|
||||
// rotation part. Always present. First find value offsets
|
||||
{
|
||||
unsigned int rotOffset = 0;
|
||||
if( node.mChannels.size() == 6)
|
||||
{
|
||||
// Offset all further calculations
|
||||
rotOffset = 3;
|
||||
}
|
||||
|
||||
// Then create the number of rotation keys
|
||||
nodeAnim->mNumRotationKeys = mAnimNumFrames;
|
||||
|
@ -512,19 +530,32 @@ void BVHLoader::CreateAnimation( aiScene* pScene)
|
|||
{
|
||||
aiMatrix4x4 temp;
|
||||
aiMatrix3x3 rotMatrix;
|
||||
|
||||
for( unsigned int channel = 0; channel < 3; ++channel)
|
||||
for (BVHLoader::ChannelType channel = Channel_RotationX; channel <= Channel_RotationZ; channel = (BVHLoader::ChannelType)(channel + 1))
|
||||
{
|
||||
//Find channel in node
|
||||
std::map<BVHLoader::ChannelType, int>::iterator mapIter = channelMap.find(channel);
|
||||
|
||||
if (mapIter == channelMap.end())
|
||||
throw DeadlyImportError("Missing rotation channel in node " + nodeName);
|
||||
else {
|
||||
int channelIdx = mapIter->second;
|
||||
// translate ZXY euler angels into a quaternion
|
||||
const float angle = node.mChannelValues[fr * node.mChannels.size() + rotOffset + channel] * float( AI_MATH_PI) / 180.0f;
|
||||
const float angle = node.mChannelValues[fr * node.mChannels.size() + channelIdx] * float(AI_MATH_PI) / 180.0f;
|
||||
|
||||
// Compute rotation transformations in the right order
|
||||
switch (node.mChannels[rotOffset+channel])
|
||||
switch (channel)
|
||||
{
|
||||
case Channel_RotationX: aiMatrix4x4::RotationX( angle, temp); rotMatrix *= aiMatrix3x3( temp); break;
|
||||
case Channel_RotationY: aiMatrix4x4::RotationY( angle, temp); rotMatrix *= aiMatrix3x3( temp); break;
|
||||
case Channel_RotationZ: aiMatrix4x4::RotationZ( angle, temp); rotMatrix *= aiMatrix3x3( temp); break;
|
||||
default: throw DeadlyImportError( "Unexpected animation channel setup at node " + nodeName );
|
||||
case Channel_RotationX:
|
||||
aiMatrix4x4::RotationX(angle, temp); rotMatrix *= aiMatrix3x3(temp);
|
||||
break;
|
||||
case Channel_RotationY:
|
||||
aiMatrix4x4::RotationY(angle, temp); rotMatrix *= aiMatrix3x3(temp);
|
||||
break;
|
||||
case Channel_RotationZ: aiMatrix4x4::RotationZ(angle, temp); rotMatrix *= aiMatrix3x3(temp);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -46,6 +46,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
*/
|
||||
|
||||
#include <assimp/BaseImporter.h>
|
||||
#include <assimp/ParsingUtils.h>
|
||||
#include "FileSystemFilter.h"
|
||||
#include "Importer.h"
|
||||
#include <assimp/ByteSwapper.h>
|
||||
|
@ -53,6 +54,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <assimp/Importer.hpp>
|
||||
#include <assimp/postprocess.h>
|
||||
#include <assimp/importerdesc.h>
|
||||
|
||||
#include <ios>
|
||||
#include <list>
|
||||
#include <memory>
|
||||
|
@ -143,7 +145,8 @@ void BaseImporter::GetExtensionList(std::set<std::string>& extensions) {
|
|||
const char** tokens,
|
||||
unsigned int numTokens,
|
||||
unsigned int searchBytes /* = 200 */,
|
||||
bool tokensSol /* false */)
|
||||
bool tokensSol /* false */,
|
||||
bool noAlphaBeforeTokens /* false */)
|
||||
{
|
||||
ai_assert( nullptr != tokens );
|
||||
ai_assert( 0 != numTokens );
|
||||
|
@ -157,15 +160,14 @@ void BaseImporter::GetExtensionList(std::set<std::string>& extensions) {
|
|||
if (pStream.get() ) {
|
||||
// read 200 characters from the file
|
||||
std::unique_ptr<char[]> _buffer (new char[searchBytes+1 /* for the '\0' */]);
|
||||
char* buffer = _buffer.get();
|
||||
|
||||
const size_t read = pStream->Read(buffer,1,searchBytes);
|
||||
if( !read ) {
|
||||
char *buffer( _buffer.get() );
|
||||
const size_t read( pStream->Read(buffer,1,searchBytes) );
|
||||
if( 0 == read ) {
|
||||
return false;
|
||||
}
|
||||
|
||||
for( size_t i = 0; i < read; ++i ) {
|
||||
buffer[ i ] = ::tolower( buffer[ i ] );
|
||||
buffer[ i ] = static_cast<char>( ::tolower( buffer[ i ] ) );
|
||||
}
|
||||
|
||||
// It is not a proper handling of unicode files here ...
|
||||
|
@ -186,13 +188,18 @@ void BaseImporter::GetExtensionList(std::set<std::string>& extensions) {
|
|||
token.clear();
|
||||
const char *ptr( tokens[ i ] );
|
||||
for ( size_t tokIdx = 0; tokIdx < len; ++tokIdx ) {
|
||||
token.push_back( tolower( *ptr ) );
|
||||
token.push_back( static_cast<char>( tolower( *ptr ) ) );
|
||||
++ptr;
|
||||
}
|
||||
const char* r = strstr( buffer, token.c_str() );
|
||||
if( !r ) {
|
||||
continue;
|
||||
}
|
||||
// We need to make sure that we didn't accidentially identify the end of another token as our token,
|
||||
// e.g. in a previous version the "gltf " present in some gltf files was detected as "f "
|
||||
if (noAlphaBeforeTokens && (r != buffer && isalpha(r[-1]))) {
|
||||
continue;
|
||||
}
|
||||
// We got a match, either we don't care where it is, or it happens to
|
||||
// be in the beginning of the file / line
|
||||
if (!tokensSol || r == buffer || r[-1] == '\r' || r[-1] == '\n') {
|
||||
|
@ -234,16 +241,19 @@ void BaseImporter::GetExtensionList(std::set<std::string>& extensions) {
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Get file extension from path
|
||||
/*static*/ std::string BaseImporter::GetExtension (const std::string& pFile)
|
||||
{
|
||||
std::string::size_type pos = pFile.find_last_of('.');
|
||||
std::string BaseImporter::GetExtension( const std::string& file ) {
|
||||
std::string::size_type pos = file.find_last_of('.');
|
||||
|
||||
// no file extension at all
|
||||
if( pos == std::string::npos)
|
||||
if (pos == std::string::npos) {
|
||||
return "";
|
||||
}
|
||||
|
||||
|
||||
// thanks to Andy Maloney for the hint
|
||||
std::string ret = file.substr( pos + 1 );
|
||||
std::transform( ret.begin(), ret.end(), ret.begin(), ToLower<char>);
|
||||
|
||||
std::string ret = pFile.substr(pos+1);
|
||||
std::transform(ret.begin(),ret.end(),ret.begin(),::tolower); // thanks to Andy Maloney for the hint
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
|
|
@ -0,0 +1,185 @@
|
|||
#include "BlenderCustomData.h"
|
||||
#include "BlenderDNA.h"
|
||||
#include <array>
|
||||
#include <functional>
|
||||
|
||||
namespace Assimp {
|
||||
namespace Blender {
|
||||
/**
|
||||
* @brief read/convert of Structure array to memory
|
||||
*/
|
||||
template<typename T>
|
||||
bool read(const Structure &s, T *p, const size_t cnt, const FileDatabase &db) {
|
||||
for (size_t i = 0; i < cnt; ++i) {
|
||||
T read;
|
||||
s.Convert(read, db);
|
||||
*p = read;
|
||||
p++;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief pointer to function read memory for n CustomData types
|
||||
*/
|
||||
typedef bool (*PRead)(ElemBase *pOut, const size_t cnt, const FileDatabase &db);
|
||||
typedef ElemBase * (*PCreate)(const size_t cnt);
|
||||
typedef void(*PDestroy)(ElemBase *);
|
||||
|
||||
#define IMPL_STRUCT_READ(ty) \
|
||||
bool read##ty(ElemBase *v, const size_t cnt, const FileDatabase &db) { \
|
||||
return read<ty>(db.dna[#ty], dynamic_cast<ty *>(v), cnt, db); \
|
||||
}
|
||||
|
||||
#define IMPL_STRUCT_CREATE(ty) \
|
||||
ElemBase *create##ty(const size_t cnt) { \
|
||||
return new ty[cnt]; \
|
||||
}
|
||||
|
||||
#define IMPL_STRUCT_DESTROY(ty) \
|
||||
void destroy##ty(ElemBase *pE) { \
|
||||
ty *p = dynamic_cast<ty *>(pE); \
|
||||
delete[]p; \
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief helper macro to define Structure functions
|
||||
*/
|
||||
#define IMPL_STRUCT(ty) \
|
||||
IMPL_STRUCT_READ(ty) \
|
||||
IMPL_STRUCT_CREATE(ty) \
|
||||
IMPL_STRUCT_DESTROY(ty)
|
||||
|
||||
// supported structures for CustomData
|
||||
IMPL_STRUCT(MVert)
|
||||
IMPL_STRUCT(MEdge)
|
||||
IMPL_STRUCT(MFace)
|
||||
IMPL_STRUCT(MTFace)
|
||||
IMPL_STRUCT(MTexPoly)
|
||||
IMPL_STRUCT(MLoopUV)
|
||||
IMPL_STRUCT(MLoopCol)
|
||||
IMPL_STRUCT(MPoly)
|
||||
IMPL_STRUCT(MLoop)
|
||||
|
||||
/**
|
||||
* @brief describes the size of data and the read function to be used for single CustomerData.type
|
||||
*/
|
||||
struct CustomDataTypeDescription {
|
||||
PRead Read; ///< function to read one CustomData type element
|
||||
PCreate Create; ///< function to allocate n type elements
|
||||
PDestroy Destroy;
|
||||
|
||||
CustomDataTypeDescription(PRead read, PCreate create, PDestroy destroy)
|
||||
: Read(read)
|
||||
, Create(create)
|
||||
, Destroy(destroy)
|
||||
{}
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* @brief helper macro to define Structure type specific CustomDataTypeDescription
|
||||
* @note IMPL_STRUCT_READ for same ty must be used earlier to implement the typespecific read function
|
||||
*/
|
||||
#define DECL_STRUCT_CUSTOMDATATYPEDESCRIPTION(ty) \
|
||||
CustomDataTypeDescription{&read##ty, &create##ty, &destroy##ty}
|
||||
|
||||
/**
|
||||
* @brief helper macro to define CustomDataTypeDescription for UNSUPPORTED type
|
||||
*/
|
||||
#define DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION \
|
||||
CustomDataTypeDescription{nullptr, nullptr, nullptr}
|
||||
|
||||
/**
|
||||
* @brief descriptors for data pointed to from CustomDataLayer.data
|
||||
* @note some of the CustomData uses already well defined Structures
|
||||
* other (like CD_ORCO, ...) uses arrays of rawtypes or even arrays of Structures
|
||||
* use a special readfunction for that cases
|
||||
*/
|
||||
std::array<CustomDataTypeDescription, CD_NUMTYPES> customDataTypeDescriptions = { {
|
||||
DECL_STRUCT_CUSTOMDATATYPEDESCRIPTION(MVert),
|
||||
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
|
||||
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
|
||||
DECL_STRUCT_CUSTOMDATATYPEDESCRIPTION(MEdge),
|
||||
DECL_STRUCT_CUSTOMDATATYPEDESCRIPTION(MFace),
|
||||
DECL_STRUCT_CUSTOMDATATYPEDESCRIPTION(MTFace),
|
||||
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
|
||||
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
|
||||
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
|
||||
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
|
||||
|
||||
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
|
||||
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
|
||||
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
|
||||
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
|
||||
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
|
||||
DECL_STRUCT_CUSTOMDATATYPEDESCRIPTION(MTexPoly),
|
||||
DECL_STRUCT_CUSTOMDATATYPEDESCRIPTION(MLoopUV),
|
||||
DECL_STRUCT_CUSTOMDATATYPEDESCRIPTION(MLoopCol),
|
||||
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
|
||||
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
|
||||
|
||||
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
|
||||
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
|
||||
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
|
||||
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
|
||||
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
|
||||
DECL_STRUCT_CUSTOMDATATYPEDESCRIPTION(MPoly),
|
||||
DECL_STRUCT_CUSTOMDATATYPEDESCRIPTION(MLoop),
|
||||
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
|
||||
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
|
||||
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
|
||||
|
||||
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
|
||||
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
|
||||
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
|
||||
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
|
||||
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
|
||||
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
|
||||
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
|
||||
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
|
||||
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
|
||||
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
|
||||
|
||||
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
|
||||
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION
|
||||
}};
|
||||
|
||||
|
||||
bool isValidCustomDataType(const int cdtype) {
|
||||
return cdtype >= 0 && cdtype < CD_NUMTYPES;
|
||||
}
|
||||
|
||||
bool readCustomData(std::shared_ptr<ElemBase> &out, const int cdtype, const size_t cnt, const FileDatabase &db) {
|
||||
if (!isValidCustomDataType(cdtype)) {
|
||||
throw Error((Formatter::format(), "CustomData.type ", cdtype, " out of index"));
|
||||
}
|
||||
|
||||
const CustomDataTypeDescription cdtd = customDataTypeDescriptions[cdtype];
|
||||
if (cdtd.Read && cdtd.Create && cdtd.Destroy && cnt > 0) {
|
||||
// allocate cnt elements and parse them from file
|
||||
out.reset(cdtd.Create(cnt), cdtd.Destroy);
|
||||
return cdtd.Read(out.get(), cnt, db);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
std::shared_ptr<CustomDataLayer> getCustomDataLayer(const CustomData &customdata, const CustomDataType cdtype, const std::string &name) {
|
||||
for (auto it = customdata.layers.begin(); it != customdata.layers.end(); ++it) {
|
||||
if (it->get()->type == cdtype && name == it->get()->name) {
|
||||
return *it;
|
||||
}
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
const ElemBase * getCustomDataLayerData(const CustomData &customdata, const CustomDataType cdtype, const std::string &name)
|
||||
{
|
||||
const std::shared_ptr<CustomDataLayer> pLayer = getCustomDataLayer(customdata, cdtype, name);
|
||||
if (pLayer && pLayer->data) {
|
||||
return pLayer->data.get();
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,89 @@
|
|||
#pragma once
|
||||
|
||||
#include "BlenderDNA.h"
|
||||
#include "BlenderScene.h"
|
||||
#include <memory>
|
||||
|
||||
namespace Assimp {
|
||||
namespace Blender {
|
||||
/* CustomData.type from Blender (2.79b) */
|
||||
enum CustomDataType {
|
||||
CD_AUTO_FROM_NAME = -1,
|
||||
CD_MVERT = 0,
|
||||
#ifdef DNA_DEPRECATED
|
||||
CD_MSTICKY = 1, /* DEPRECATED */
|
||||
#endif
|
||||
CD_MDEFORMVERT = 2,
|
||||
CD_MEDGE = 3,
|
||||
CD_MFACE = 4,
|
||||
CD_MTFACE = 5,
|
||||
CD_MCOL = 6,
|
||||
CD_ORIGINDEX = 7,
|
||||
CD_NORMAL = 8,
|
||||
/* CD_POLYINDEX = 9, */
|
||||
CD_PROP_FLT = 10,
|
||||
CD_PROP_INT = 11,
|
||||
CD_PROP_STR = 12,
|
||||
CD_ORIGSPACE = 13, /* for modifier stack face location mapping */
|
||||
CD_ORCO = 14,
|
||||
CD_MTEXPOLY = 15,
|
||||
CD_MLOOPUV = 16,
|
||||
CD_MLOOPCOL = 17,
|
||||
CD_TANGENT = 18,
|
||||
CD_MDISPS = 19,
|
||||
CD_PREVIEW_MCOL = 20, /* for displaying weightpaint colors */
|
||||
/* CD_ID_MCOL = 21, */
|
||||
CD_TEXTURE_MLOOPCOL = 22,
|
||||
CD_CLOTH_ORCO = 23,
|
||||
CD_RECAST = 24,
|
||||
|
||||
/* BMESH ONLY START */
|
||||
CD_MPOLY = 25,
|
||||
CD_MLOOP = 26,
|
||||
CD_SHAPE_KEYINDEX = 27,
|
||||
CD_SHAPEKEY = 28,
|
||||
CD_BWEIGHT = 29,
|
||||
CD_CREASE = 30,
|
||||
CD_ORIGSPACE_MLOOP = 31,
|
||||
CD_PREVIEW_MLOOPCOL = 32,
|
||||
CD_BM_ELEM_PYPTR = 33,
|
||||
/* BMESH ONLY END */
|
||||
|
||||
CD_PAINT_MASK = 34,
|
||||
CD_GRID_PAINT_MASK = 35,
|
||||
CD_MVERT_SKIN = 36,
|
||||
CD_FREESTYLE_EDGE = 37,
|
||||
CD_FREESTYLE_FACE = 38,
|
||||
CD_MLOOPTANGENT = 39,
|
||||
CD_TESSLOOPNORMAL = 40,
|
||||
CD_CUSTOMLOOPNORMAL = 41,
|
||||
|
||||
CD_NUMTYPES = 42
|
||||
};
|
||||
|
||||
/**
|
||||
* @brief check if given cdtype is valid (ie >= 0 and < CD_NUMTYPES)
|
||||
* @param[in] cdtype to check
|
||||
* @return true when valid
|
||||
*/
|
||||
bool isValidCustomDataType(const int cdtype);
|
||||
|
||||
/**
|
||||
* @brief returns CustomDataLayer ptr for given cdtype and name
|
||||
* @param[in] customdata CustomData to search for wanted layer
|
||||
* @param[in] cdtype to search for
|
||||
* @param[in] name to search for
|
||||
* @return CustomDataLayer * or nullptr if not found
|
||||
*/
|
||||
std::shared_ptr<CustomDataLayer> getCustomDataLayer(const CustomData &customdata, CustomDataType cdtype, const std::string &name);
|
||||
|
||||
/**
|
||||
* @brief returns CustomDataLayer data ptr for given cdtype and name
|
||||
* @param[in] customdata CustomData to search for wanted layer
|
||||
* @param[in] cdtype to search for
|
||||
* @param[in] name to search for
|
||||
* @return * to struct data or nullptr if not found
|
||||
*/
|
||||
const ElemBase * getCustomDataLayerData(const CustomData &customdata, CustomDataType cdtype, const std::string &name);
|
||||
}
|
||||
}
|
|
@ -309,6 +309,28 @@ public:
|
|||
void ReadField(T& out, const char* name,
|
||||
const FileDatabase& db) const;
|
||||
|
||||
// --------------------------------------------------------
|
||||
/**
|
||||
* @brief field parsing for dynamic vectors
|
||||
* @param[in] out vector of struct to be filled
|
||||
* @param[in] name of field
|
||||
* @param[in] db to access the file, dna, ...
|
||||
* @return true when read was successful
|
||||
*/
|
||||
template <int error_policy, template <typename> class TOUT, typename T>
|
||||
bool ReadFieldPtrVector(vector<TOUT<T>>&out, const char* name, const FileDatabase& db) const;
|
||||
|
||||
/**
|
||||
* @brief parses raw customdata
|
||||
* @param[in] out shared_ptr to be filled
|
||||
* @param[in] cdtype customdata type to read
|
||||
* @param[in] name of field ptr
|
||||
* @param[in] db to access the file, dna, ...
|
||||
* @return true when read was successful
|
||||
*/
|
||||
template <int error_policy>
|
||||
bool ReadCustomDataPtr(std::shared_ptr<ElemBase>&out, int cdtype, const char* name, const FileDatabase& db) const;
|
||||
|
||||
private:
|
||||
|
||||
// --------------------------------------------------------
|
||||
|
@ -803,6 +825,17 @@ private:
|
|||
FileDatabase& db;
|
||||
};
|
||||
|
||||
/**
|
||||
* @brief read CustomData's data to ptr to mem
|
||||
* @param[out] out memory ptr to set
|
||||
* @param[in] cdtype to read
|
||||
* @param[in] cnt cnt of elements to read
|
||||
* @param[in] db to read elements from
|
||||
* @return true when ok
|
||||
*/
|
||||
bool readCustomData(std::shared_ptr<ElemBase> &out, int cdtype, size_t cnt, const FileDatabase &db);
|
||||
|
||||
|
||||
} // end Blend
|
||||
} // end Assimp
|
||||
|
||||
|
|
|
@ -307,6 +307,108 @@ void Structure :: ReadField(T& out, const char* name, const FileDatabase& db) co
|
|||
}
|
||||
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
// field parsing for raw untyped data (like CustomDataLayer.data)
|
||||
template <int error_policy>
|
||||
bool Structure::ReadCustomDataPtr(std::shared_ptr<ElemBase>&out, int cdtype, const char* name, const FileDatabase& db) const {
|
||||
|
||||
const StreamReaderAny::pos old = db.reader->GetCurrentPos();
|
||||
|
||||
Pointer ptrval;
|
||||
const Field* f;
|
||||
try {
|
||||
f = &(*this)[name];
|
||||
|
||||
// sanity check, should never happen if the genblenddna script is right
|
||||
if (!(f->flags & FieldFlag_Pointer)) {
|
||||
throw Error((Formatter::format(), "Field `", name, "` of structure `",
|
||||
this->name, "` ought to be a pointer"));
|
||||
}
|
||||
|
||||
db.reader->IncPtr(f->offset);
|
||||
Convert(ptrval, db);
|
||||
// actually it is meaningless on which Structure the Convert is called
|
||||
// because the `Pointer` argument triggers a special implementation.
|
||||
}
|
||||
catch (const Error& e) {
|
||||
_defaultInitializer<error_policy>()(out, e.what());
|
||||
out.reset();
|
||||
}
|
||||
|
||||
bool readOk = true;
|
||||
if (ptrval.val) {
|
||||
// get block for ptr
|
||||
const FileBlockHead* block = LocateFileBlockForAddress(ptrval, db);
|
||||
db.reader->SetCurrentPos(block->start + static_cast<size_t>((ptrval.val - block->address.val)));
|
||||
// read block->num instances of given type to out
|
||||
readOk = readCustomData(out, cdtype, block->num, db);
|
||||
}
|
||||
|
||||
// and recover the previous stream position
|
||||
db.reader->SetCurrentPos(old);
|
||||
|
||||
#ifndef ASSIMP_BUILD_BLENDER_NO_STATS
|
||||
++db.stats().fields_read;
|
||||
#endif
|
||||
|
||||
return readOk;
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
template <int error_policy, template <typename> class TOUT, typename T>
|
||||
bool Structure::ReadFieldPtrVector(vector<TOUT<T>>&out, const char* name, const FileDatabase& db) const {
|
||||
out.clear();
|
||||
|
||||
const StreamReaderAny::pos old = db.reader->GetCurrentPos();
|
||||
|
||||
Pointer ptrval;
|
||||
const Field* f;
|
||||
try {
|
||||
f = &(*this)[name];
|
||||
|
||||
// sanity check, should never happen if the genblenddna script is right
|
||||
if (!(f->flags & FieldFlag_Pointer)) {
|
||||
throw Error((Formatter::format(), "Field `", name, "` of structure `",
|
||||
this->name, "` ought to be a pointer"));
|
||||
}
|
||||
|
||||
db.reader->IncPtr(f->offset);
|
||||
Convert(ptrval, db);
|
||||
// actually it is meaningless on which Structure the Convert is called
|
||||
// because the `Pointer` argument triggers a special implementation.
|
||||
}
|
||||
catch (const Error& e) {
|
||||
_defaultInitializer<error_policy>()(out, e.what());
|
||||
out.clear();
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
if (ptrval.val) {
|
||||
// find the file block the pointer is pointing to
|
||||
const FileBlockHead* block = LocateFileBlockForAddress(ptrval, db);
|
||||
db.reader->SetCurrentPos(block->start + static_cast<size_t>((ptrval.val - block->address.val)));
|
||||
// FIXME: basically, this could cause problems with 64 bit pointers on 32 bit systems.
|
||||
// I really ought to improve StreamReader to work with 64 bit indices exclusively.
|
||||
|
||||
const Structure& s = db.dna[f->type];
|
||||
for (size_t i = 0; i < block->num; ++i) {
|
||||
TOUT<T> p(new T);
|
||||
s.Convert(*p, db);
|
||||
out.push_back(p);
|
||||
}
|
||||
}
|
||||
|
||||
db.reader->SetCurrentPos(old);
|
||||
|
||||
#ifndef ASSIMP_BUILD_BLENDER_NO_STATS
|
||||
++db.stats().fields_read;
|
||||
#endif
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
template <template <typename> class TOUT, typename T>
|
||||
bool Structure :: ResolvePointer(TOUT<T>& out, const Pointer & ptrval, const FileDatabase& db,
|
||||
|
|
|
@ -54,6 +54,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include "BlenderIntermediate.h"
|
||||
#include "BlenderModifier.h"
|
||||
#include "BlenderBMesh.h"
|
||||
#include "BlenderCustomData.h"
|
||||
#include <assimp/StringUtils.h>
|
||||
#include <assimp/scene.h>
|
||||
#include <assimp/importerdesc.h>
|
||||
|
@ -1021,6 +1022,34 @@ void BlenderImporter::ConvertMesh(const Scene& /*in*/, const Object* /*obj*/, co
|
|||
}
|
||||
}
|
||||
|
||||
// TODO should we create the TextureUVMapping map in Convert<Material> to prevent redundant processing?
|
||||
|
||||
// create texture <-> uvname mapping for all materials
|
||||
// key is texture number, value is data *
|
||||
typedef std::map<uint32_t, const MLoopUV *> TextureUVMapping;
|
||||
// key is material number, value is the TextureUVMapping for the material
|
||||
typedef std::map<uint32_t, TextureUVMapping> MaterialTextureUVMappings;
|
||||
MaterialTextureUVMappings matTexUvMappings;
|
||||
const uint32_t maxMat = static_cast<const uint32_t>(mesh->mat.size());
|
||||
for (uint32_t m = 0; m < maxMat; ++m) {
|
||||
// get material by index
|
||||
const std::shared_ptr<Material> pMat = mesh->mat[m];
|
||||
TextureUVMapping texuv;
|
||||
const uint32_t maxTex = sizeof(pMat->mtex) / sizeof(pMat->mtex[0]);
|
||||
for (uint32_t t = 0; t < maxTex; ++t) {
|
||||
if (pMat->mtex[t] && pMat->mtex[t]->uvname[0]) {
|
||||
// get the CustomData layer for given uvname and correct type
|
||||
const ElemBase *pLoop = getCustomDataLayerData(mesh->ldata, CD_MLOOPUV, pMat->mtex[t]->uvname);
|
||||
if (pLoop) {
|
||||
texuv.insert(std::make_pair(t, dynamic_cast<const MLoopUV *>(pLoop)));
|
||||
}
|
||||
}
|
||||
}
|
||||
if (texuv.size()) {
|
||||
matTexUvMappings.insert(std::make_pair(m, texuv));
|
||||
}
|
||||
}
|
||||
|
||||
// collect texture coordinates, they're stored in a separate per-face buffer
|
||||
if (mesh->mtface || mesh->mloopuv) {
|
||||
if (mesh->totface > static_cast<int> ( mesh->mtface.size())) {
|
||||
|
@ -1028,8 +1057,17 @@ void BlenderImporter::ConvertMesh(const Scene& /*in*/, const Object* /*obj*/, co
|
|||
}
|
||||
for (std::vector<aiMesh*>::iterator it = temp->begin()+old; it != temp->end(); ++it) {
|
||||
ai_assert((*it)->mNumVertices && (*it)->mNumFaces);
|
||||
|
||||
const auto itMatTexUvMapping = matTexUvMappings.find((*it)->mMaterialIndex);
|
||||
if (itMatTexUvMapping == matTexUvMappings.end()) {
|
||||
// default behaviour like before
|
||||
(*it)->mTextureCoords[0] = new aiVector3D[(*it)->mNumVertices];
|
||||
}
|
||||
else {
|
||||
// create texture coords for every mapped tex
|
||||
for (uint32_t i = 0; i < itMatTexUvMapping->second.size(); ++i) {
|
||||
(*it)->mTextureCoords[i] = new aiVector3D[(*it)->mNumVertices];
|
||||
}
|
||||
}
|
||||
(*it)->mNumFaces = (*it)->mNumVertices = 0;
|
||||
}
|
||||
|
||||
|
@ -1051,13 +1089,34 @@ void BlenderImporter::ConvertMesh(const Scene& /*in*/, const Object* /*obj*/, co
|
|||
aiMesh* const out = temp[ mat_num_to_mesh_idx[ v.mat_nr ] ];
|
||||
const aiFace& f = out->mFaces[out->mNumFaces++];
|
||||
|
||||
const auto itMatTexUvMapping = matTexUvMappings.find(v.mat_nr);
|
||||
if (itMatTexUvMapping == matTexUvMappings.end()) {
|
||||
// old behavior
|
||||
aiVector3D* vo = &out->mTextureCoords[0][out->mNumVertices];
|
||||
for (unsigned int j = 0; j < f.mNumIndices; ++j, ++vo, ++out->mNumVertices) {
|
||||
const MLoopUV& uv = mesh->mloopuv[v.loopstart + j];
|
||||
vo->x = uv.uv[0];
|
||||
vo->y = uv.uv[1];
|
||||
}
|
||||
|
||||
}
|
||||
else {
|
||||
// create textureCoords for every mapped tex
|
||||
for (uint32_t m = 0; m < itMatTexUvMapping->second.size(); ++m) {
|
||||
const MLoopUV *tm = itMatTexUvMapping->second[m];
|
||||
aiVector3D* vo = &out->mTextureCoords[m][out->mNumVertices];
|
||||
uint32_t j = 0;
|
||||
for (; j < f.mNumIndices; ++j, ++vo) {
|
||||
const MLoopUV& uv = tm[v.loopstart + j];
|
||||
vo->x = uv.uv[0];
|
||||
vo->y = uv.uv[1];
|
||||
}
|
||||
// only update written mNumVertices in last loop
|
||||
// TODO why must the numVertices be incremented here?
|
||||
if (m == itMatTexUvMapping->second.size() - 1) {
|
||||
out->mNumVertices += j;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -47,6 +47,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include "BlenderScene.h"
|
||||
#include "BlenderSceneGen.h"
|
||||
#include "BlenderDNA.h"
|
||||
#include "BlenderCustomData.h"
|
||||
|
||||
using namespace Assimp;
|
||||
using namespace Assimp::Blender;
|
||||
|
@ -481,6 +482,12 @@ template <> void Structure :: Convert<Mesh> (
|
|||
ReadFieldPtr<ErrorPolicy_Igno>(dest.mcol,"*mcol",db);
|
||||
ReadFieldPtr<ErrorPolicy_Fail>(dest.mat,"**mat",db);
|
||||
|
||||
ReadField<ErrorPolicy_Igno>(dest.vdata, "vdata", db);
|
||||
ReadField<ErrorPolicy_Igno>(dest.edata, "edata", db);
|
||||
ReadField<ErrorPolicy_Igno>(dest.fdata, "fdata", db);
|
||||
ReadField<ErrorPolicy_Igno>(dest.pdata, "pdata", db);
|
||||
ReadField<ErrorPolicy_Warn>(dest.ldata, "ldata", db);
|
||||
|
||||
db.reader->IncPtr(size);
|
||||
}
|
||||
|
||||
|
@ -786,6 +793,41 @@ template <> void Structure :: Convert<Image> (
|
|||
db.reader->IncPtr(size);
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
template <> void Structure::Convert<CustomData>(
|
||||
CustomData& dest,
|
||||
const FileDatabase& db
|
||||
) const
|
||||
{
|
||||
ReadFieldArray<ErrorPolicy_Warn>(dest.typemap, "typemap", db);
|
||||
ReadField<ErrorPolicy_Warn>(dest.totlayer, "totlayer", db);
|
||||
ReadField<ErrorPolicy_Warn>(dest.maxlayer, "maxlayer", db);
|
||||
ReadField<ErrorPolicy_Warn>(dest.totsize, "totsize", db);
|
||||
ReadFieldPtrVector<ErrorPolicy_Warn>(dest.layers, "*layers", db);
|
||||
|
||||
db.reader->IncPtr(size);
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
template <> void Structure::Convert<CustomDataLayer>(
|
||||
CustomDataLayer& dest,
|
||||
const FileDatabase& db
|
||||
) const
|
||||
{
|
||||
ReadField<ErrorPolicy_Fail>(dest.type, "type", db);
|
||||
ReadField<ErrorPolicy_Fail>(dest.offset, "offset", db);
|
||||
ReadField<ErrorPolicy_Fail>(dest.flag, "flag", db);
|
||||
ReadField<ErrorPolicy_Fail>(dest.active, "active", db);
|
||||
ReadField<ErrorPolicy_Fail>(dest.active_rnd, "active_rnd", db);
|
||||
ReadField<ErrorPolicy_Fail>(dest.active_clone, "active_clone", db);
|
||||
ReadField<ErrorPolicy_Fail>(dest.active_mask, "active_mask", db);
|
||||
ReadField<ErrorPolicy_Fail>(dest.uid, "uid", db);
|
||||
ReadFieldArray<ErrorPolicy_Warn>(dest.name, "name", db);
|
||||
ReadCustomDataPtr<ErrorPolicy_Fail>(dest.data, dest.type, "*data", db);
|
||||
|
||||
db.reader->IncPtr(size);
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
void DNA::RegisterConverters() {
|
||||
|
||||
|
@ -822,6 +864,8 @@ void DNA::RegisterConverters() {
|
|||
converters["Camera"] = DNA::FactoryPair( &Structure::Allocate<Camera>, &Structure::Convert<Camera> );
|
||||
converters["MirrorModifierData"] = DNA::FactoryPair( &Structure::Allocate<MirrorModifierData>, &Structure::Convert<MirrorModifierData> );
|
||||
converters["Image"] = DNA::FactoryPair( &Structure::Allocate<Image>, &Structure::Convert<Image> );
|
||||
converters["CustomData"] = DNA::FactoryPair(&Structure::Allocate<CustomData>, &Structure::Convert<CustomData>);
|
||||
converters["CustomDataLayer"] = DNA::FactoryPair(&Structure::Allocate<CustomDataLayer>, &Structure::Convert<CustomDataLayer>);
|
||||
}
|
||||
|
||||
#endif // ASSIMP_BUILD_NO_BLEND_IMPORTER
|
||||
|
|
|
@ -157,10 +157,16 @@ struct World : ElemBase {
|
|||
// -------------------------------------------------------------------------------
|
||||
struct MVert : ElemBase {
|
||||
float co[3] FAIL;
|
||||
float no[3] FAIL;
|
||||
float no[3] FAIL; // readed as short and divided through / 32767.f
|
||||
char flag;
|
||||
int mat_nr WARN;
|
||||
int bweight;
|
||||
|
||||
MVert() : ElemBase()
|
||||
, flag(0)
|
||||
, mat_nr(0)
|
||||
, bweight(0)
|
||||
{}
|
||||
};
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
|
@ -369,6 +375,72 @@ struct Material : ElemBase {
|
|||
std::shared_ptr<MTex> mtex[18];
|
||||
};
|
||||
|
||||
/*
|
||||
CustomDataLayer 104
|
||||
|
||||
int type 0 4
|
||||
int offset 4 4
|
||||
int flag 8 4
|
||||
int active 12 4
|
||||
int active_rnd 16 4
|
||||
int active_clone 20 4
|
||||
int active_mask 24 4
|
||||
int uid 28 4
|
||||
char name 32 64
|
||||
void *data 96 8
|
||||
*/
|
||||
struct CustomDataLayer : ElemBase {
|
||||
int type;
|
||||
int offset;
|
||||
int flag;
|
||||
int active;
|
||||
int active_rnd;
|
||||
int active_clone;
|
||||
int active_mask;
|
||||
int uid;
|
||||
char name[64];
|
||||
std::shared_ptr<ElemBase> data; // must be converted to real type according type member
|
||||
|
||||
CustomDataLayer()
|
||||
: ElemBase()
|
||||
, type(0)
|
||||
, offset(0)
|
||||
, flag(0)
|
||||
, active(0)
|
||||
, active_rnd(0)
|
||||
, active_clone(0)
|
||||
, active_mask(0)
|
||||
, uid(0)
|
||||
, data(nullptr)
|
||||
{
|
||||
memset(name, 0, sizeof name);
|
||||
}
|
||||
};
|
||||
|
||||
/*
|
||||
CustomData 208
|
||||
|
||||
CustomDataLayer *layers 0 8
|
||||
int typemap 8 168
|
||||
int pad_i1 176 4
|
||||
int totlayer 180 4
|
||||
int maxlayer 184 4
|
||||
int totsize 188 4
|
||||
BLI_mempool *pool 192 8
|
||||
CustomDataExternal *external 200 8
|
||||
*/
|
||||
struct CustomData : ElemBase {
|
||||
vector<std::shared_ptr<struct CustomDataLayer> > layers;
|
||||
int typemap[42]; // CD_NUMTYPES
|
||||
int totlayer;
|
||||
int maxlayer;
|
||||
int totsize;
|
||||
/*
|
||||
std::shared_ptr<BLI_mempool> pool;
|
||||
std::shared_ptr<CustomDataExternal> external;
|
||||
*/
|
||||
};
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
struct Mesh : ElemBase {
|
||||
ID id FAIL;
|
||||
|
@ -398,6 +470,12 @@ struct Mesh : ElemBase {
|
|||
vector<MCol> mcol;
|
||||
|
||||
vector< std::shared_ptr<Material> > mat FAIL;
|
||||
|
||||
struct CustomData vdata;
|
||||
struct CustomData edata;
|
||||
struct CustomData fdata;
|
||||
struct CustomData pdata;
|
||||
struct CustomData ldata;
|
||||
};
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
|
|
|
@ -248,6 +248,17 @@ template <> void Structure :: Convert<Image> (
|
|||
) const
|
||||
;
|
||||
|
||||
template <> void Structure::Convert<CustomData>(
|
||||
CustomData& dest,
|
||||
const FileDatabase& db
|
||||
) const
|
||||
;
|
||||
|
||||
template <> void Structure::Convert<CustomDataLayer>(
|
||||
CustomDataLayer& dest,
|
||||
const FileDatabase& db
|
||||
) const
|
||||
;
|
||||
|
||||
}
|
||||
}
|
||||
|
|
|
@ -469,6 +469,8 @@ ADD_ASSIMP_IMPORTER( BLEND
|
|||
BlenderBMesh.cpp
|
||||
BlenderTessellator.h
|
||||
BlenderTessellator.cpp
|
||||
BlenderCustomData.h
|
||||
BlenderCustomData.cpp
|
||||
)
|
||||
|
||||
ADD_ASSIMP_IMPORTER( IFC
|
||||
|
@ -909,6 +911,12 @@ ENDIF (ASSIMP_BUILD_NONFREE_C4D_IMPORTER)
|
|||
|
||||
ADD_LIBRARY( assimp ${assimp_src} )
|
||||
|
||||
TARGET_INCLUDE_DIRECTORIES ( assimp PUBLIC
|
||||
$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/../include>
|
||||
$<BUILD_INTERFACE:${CMAKE_CURRENT_BINARY_DIR}/../include>
|
||||
$<INSTALL_INTERFACE:${CMAKE_INSTALL_PREFIX}/include>
|
||||
)
|
||||
|
||||
TARGET_LINK_LIBRARIES(assimp ${ZLIB_LIBRARIES} ${OPENDDL_PARSER_LIBRARIES} ${IRRXML_LIBRARY} )
|
||||
|
||||
if(ANDROID AND ASSIMP_ANDROID_JNIIOSYSTEM)
|
||||
|
|
|
@ -272,12 +272,13 @@ struct Node
|
|||
/** Node instances at this node */
|
||||
std::vector<NodeInstance> mNodeInstances;
|
||||
|
||||
/** Rootnodes: Name of primary camera, if any */
|
||||
/** Root-nodes: Name of primary camera, if any */
|
||||
std::string mPrimaryCamera;
|
||||
|
||||
//! Constructor. Begin with a zero parent
|
||||
Node() {
|
||||
mParent = NULL;
|
||||
Node()
|
||||
: mParent( nullptr ){
|
||||
// empty
|
||||
}
|
||||
|
||||
//! Destructor: delete all children subsequently
|
||||
|
|
|
@ -201,6 +201,7 @@ void ColladaLoader::InternReadFile( const std::string& pFile, aiScene* pScene, I
|
|||
0, -1, 0, 0,
|
||||
0, 0, 0, 1);
|
||||
}
|
||||
|
||||
// store all meshes
|
||||
StoreSceneMeshes( pScene);
|
||||
|
||||
|
@ -740,10 +741,6 @@ aiMesh* ColladaLoader::CreateMesh( const ColladaParser& pParser, const Collada::
|
|||
// create bones if given
|
||||
if( pSrcController && pSrcController->mType == Collada::Skin)
|
||||
{
|
||||
// refuse if the vertex count does not match
|
||||
// if( pSrcController->mWeightCounts.size() != dstMesh->mNumVertices)
|
||||
// throw DeadlyImportError( "Joint Controller vertex count does not match mesh vertex count");
|
||||
|
||||
// resolve references - joint names
|
||||
const Collada::Accessor& jointNamesAcc = pParser.ResolveLibraryReference( pParser.mAccessorLibrary, pSrcController->mJointNameSource);
|
||||
const Collada::Data& jointNames = pParser.ResolveLibraryReference( pParser.mDataLibrary, jointNamesAcc.mSource);
|
||||
|
@ -971,7 +968,8 @@ void ColladaLoader::StoreAnimations( aiScene* pScene, const ColladaParser& pPars
|
|||
for( size_t b = a+1; b < mAnims.size(); ++b)
|
||||
{
|
||||
aiAnimation* other = mAnims[b];
|
||||
if( other->mNumChannels == 1 && other->mDuration == templateAnim->mDuration && other->mTicksPerSecond == templateAnim->mTicksPerSecond )
|
||||
if( other->mNumChannels == 1 && other->mDuration == templateAnim->mDuration &&
|
||||
other->mTicksPerSecond == templateAnim->mTicksPerSecond )
|
||||
collectedAnimIndices.push_back( b);
|
||||
}
|
||||
|
||||
|
|
|
@ -68,7 +68,7 @@ using namespace Assimp::Formatter;
|
|||
// Constructor to be privately used by Importer
|
||||
ColladaParser::ColladaParser( IOSystem* pIOHandler, const std::string& pFile)
|
||||
: mFileName( pFile )
|
||||
, mReader( NULL )
|
||||
, mReader( nullptr )
|
||||
, mDataLibrary()
|
||||
, mAccessorLibrary()
|
||||
, mMeshLibrary()
|
||||
|
@ -79,20 +79,20 @@ ColladaParser::ColladaParser( IOSystem* pIOHandler, const std::string& pFile)
|
|||
, mLightLibrary()
|
||||
, mCameraLibrary()
|
||||
, mControllerLibrary()
|
||||
, mRootNode( NULL )
|
||||
, mRootNode( nullptr )
|
||||
, mAnims()
|
||||
, mUnitSize( 1.0f )
|
||||
, mUpDirection( UP_Y )
|
||||
, mFormat(FV_1_5_n ) // We assume the newest file format by default
|
||||
{
|
||||
// validate io-handler instance
|
||||
if ( NULL == pIOHandler ) {
|
||||
if (nullptr == pIOHandler ) {
|
||||
throw DeadlyImportError("IOSystem is NULL." );
|
||||
}
|
||||
|
||||
// open the file
|
||||
std::unique_ptr<IOStream> file( pIOHandler->Open(pFile ) );
|
||||
if (file.get() == NULL) {
|
||||
if (file.get() == nullptr) {
|
||||
throw DeadlyImportError( "Failed to open file " + pFile + "." );
|
||||
}
|
||||
|
||||
|
@ -363,9 +363,9 @@ void ColladaParser::ReadAnimationClipLibrary()
|
|||
|
||||
void ColladaParser::PostProcessControllers()
|
||||
{
|
||||
for (ControllerLibrary::iterator it = mControllerLibrary.begin(); it != mControllerLibrary.end(); ++it)
|
||||
{
|
||||
std::string meshId = it->second.mMeshId;
|
||||
std::string meshId;
|
||||
for (ControllerLibrary::iterator it = mControllerLibrary.begin(); it != mControllerLibrary.end(); ++it) {
|
||||
meshId = it->second.mMeshId;
|
||||
ControllerLibrary::iterator findItr = mControllerLibrary.find(meshId);
|
||||
while(findItr != mControllerLibrary.end()) {
|
||||
meshId = findItr->second.mMeshId;
|
||||
|
|
|
@ -59,6 +59,25 @@ using namespace Assimp;
|
|||
|
||||
#ifndef ASSIMP_BUILD_NO_MAKELEFTHANDED_PROCESS
|
||||
|
||||
namespace {
|
||||
|
||||
template <typename aiMeshType>
|
||||
void flipUVs(aiMeshType* pMesh) {
|
||||
if (pMesh == nullptr) { return; }
|
||||
// mirror texture y coordinate
|
||||
for (unsigned int tcIdx = 0; tcIdx < AI_MAX_NUMBER_OF_TEXTURECOORDS; tcIdx++) {
|
||||
if (!pMesh->HasTextureCoords(tcIdx)) {
|
||||
break;
|
||||
}
|
||||
|
||||
for (unsigned int vIdx = 0; vIdx < pMesh->mNumVertices; vIdx++) {
|
||||
pMesh->mTextureCoords[tcIdx][vIdx].y = 1.0f - pMesh->mTextureCoords[tcIdx][vIdx].y;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor to be privately used by Importer
|
||||
MakeLeftHandedProcess::MakeLeftHandedProcess()
|
||||
|
@ -282,15 +301,9 @@ void FlipUVsProcess::ProcessMaterial (aiMaterial* _mat)
|
|||
// Converts a single mesh
|
||||
void FlipUVsProcess::ProcessMesh( aiMesh* pMesh)
|
||||
{
|
||||
// mirror texture y coordinate
|
||||
for( unsigned int a = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; a++) {
|
||||
if( !pMesh->HasTextureCoords( a ) ) {
|
||||
break;
|
||||
}
|
||||
|
||||
for( unsigned int b = 0; b < pMesh->mNumVertices; b++ ) {
|
||||
pMesh->mTextureCoords[ a ][ b ].y = 1.0f - pMesh->mTextureCoords[ a ][ b ].y;
|
||||
}
|
||||
flipUVs(pMesh);
|
||||
for (unsigned int idx = 0; idx < pMesh->mNumAnimMeshes; idx++) {
|
||||
flipUVs(pMesh->mAnimMeshes[idx]);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -150,14 +150,14 @@ Exporter::ExportFormatEntry gExporters[] =
|
|||
#endif
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_GLTF_EXPORTER
|
||||
Exporter::ExportFormatEntry( "gltf", "GL Transmission Format", "gltf", &ExportSceneGLTF,
|
||||
aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType ),
|
||||
Exporter::ExportFormatEntry( "glb", "GL Transmission Format (binary)", "glb", &ExportSceneGLB,
|
||||
aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType ),
|
||||
Exporter::ExportFormatEntry( "gltf2", "GL Transmission Format v. 2", "gltf", &ExportSceneGLTF2,
|
||||
aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType ),
|
||||
Exporter::ExportFormatEntry( "glb2", "GL Transmission Format v. 2 (binary)", "glb", &ExportSceneGLB2,
|
||||
aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType ),
|
||||
Exporter::ExportFormatEntry( "gltf", "GL Transmission Format", "gltf", &ExportSceneGLTF,
|
||||
aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType ),
|
||||
Exporter::ExportFormatEntry( "glb", "GL Transmission Format (binary)", "glb", &ExportSceneGLB,
|
||||
aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType ),
|
||||
#endif
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_ASSBIN_EXPORTER
|
||||
|
|
|
@ -73,11 +73,7 @@ using namespace Util;
|
|||
|
||||
#define CONVERT_FBX_TIME(time) static_cast<double>(time) / 46186158000L
|
||||
|
||||
// XXX vc9's debugger won't step into anonymous namespaces
|
||||
//namespace {
|
||||
|
||||
|
||||
Converter::Converter( aiScene* out, const Document& doc )
|
||||
FBXConverter::FBXConverter( aiScene* out, const Document& doc )
|
||||
: defaultMaterialIndex()
|
||||
, out( out )
|
||||
, doc( doc ) {
|
||||
|
@ -118,7 +114,7 @@ Converter::Converter( aiScene* out, const Document& doc )
|
|||
}
|
||||
|
||||
|
||||
Converter::~Converter() {
|
||||
FBXConverter::~FBXConverter() {
|
||||
std::for_each( meshes.begin(), meshes.end(), Util::delete_fun<aiMesh>() );
|
||||
std::for_each( materials.begin(), materials.end(), Util::delete_fun<aiMaterial>() );
|
||||
std::for_each( animations.begin(), animations.end(), Util::delete_fun<aiAnimation>() );
|
||||
|
@ -127,7 +123,7 @@ Converter::~Converter() {
|
|||
std::for_each( textures.begin(), textures.end(), Util::delete_fun<aiTexture>() );
|
||||
}
|
||||
|
||||
void Converter::ConvertRootNode() {
|
||||
void FBXConverter::ConvertRootNode() {
|
||||
out->mRootNode = new aiNode();
|
||||
out->mRootNode->mName.Set( "RootNode" );
|
||||
|
||||
|
@ -135,7 +131,7 @@ void Converter::ConvertRootNode() {
|
|||
ConvertNodes( 0L, *out->mRootNode );
|
||||
}
|
||||
|
||||
void Converter::ConvertNodes( uint64_t id, aiNode& parent, const aiMatrix4x4& parent_transform ) {
|
||||
void FBXConverter::ConvertNodes( uint64_t id, aiNode& parent, const aiMatrix4x4& parent_transform ) {
|
||||
const std::vector<const Connection*>& conns = doc.GetConnectionsByDestinationSequenced( id, "Model" );
|
||||
|
||||
std::vector<aiNode*> nodes;
|
||||
|
@ -189,12 +185,12 @@ void Converter::ConvertNodes( uint64_t id, aiNode& parent, const aiMatrix4x4& pa
|
|||
}
|
||||
|
||||
if ( !name_carrier ) {
|
||||
NodeNameCache::const_iterator it( std::find( mNodeNames.begin(), mNodeNames.end(), original_name ) );
|
||||
NodeNameCache::const_iterator it = mNodeNames.find(original_name);
|
||||
if ( it != mNodeNames.end() ) {
|
||||
original_name = original_name + std::string( "001" );
|
||||
}
|
||||
|
||||
mNodeNames.push_back( original_name );
|
||||
mNodeNames.insert( original_name );
|
||||
nodes_chain.push_back( new aiNode( original_name ) );
|
||||
} else {
|
||||
original_name = nodes_chain.back()->mName.C_Str();
|
||||
|
@ -286,7 +282,7 @@ void Converter::ConvertNodes( uint64_t id, aiNode& parent, const aiMatrix4x4& pa
|
|||
}
|
||||
|
||||
|
||||
void Converter::ConvertLights( const Model& model, const std::string &orig_name ) {
|
||||
void FBXConverter::ConvertLights( const Model& model, const std::string &orig_name ) {
|
||||
const std::vector<const NodeAttribute*>& node_attrs = model.GetAttributes();
|
||||
for( const NodeAttribute* attr : node_attrs ) {
|
||||
const Light* const light = dynamic_cast<const Light*>( attr );
|
||||
|
@ -296,7 +292,7 @@ void Converter::ConvertLights( const Model& model, const std::string &orig_name
|
|||
}
|
||||
}
|
||||
|
||||
void Converter::ConvertCameras( const Model& model, const std::string &orig_name ) {
|
||||
void FBXConverter::ConvertCameras( const Model& model, const std::string &orig_name ) {
|
||||
const std::vector<const NodeAttribute*>& node_attrs = model.GetAttributes();
|
||||
for( const NodeAttribute* attr : node_attrs ) {
|
||||
const Camera* const cam = dynamic_cast<const Camera*>( attr );
|
||||
|
@ -306,7 +302,7 @@ void Converter::ConvertCameras( const Model& model, const std::string &orig_name
|
|||
}
|
||||
}
|
||||
|
||||
void Converter::ConvertLight( const Light& light, const std::string &orig_name ) {
|
||||
void FBXConverter::ConvertLight( const Light& light, const std::string &orig_name ) {
|
||||
lights.push_back( new aiLight() );
|
||||
aiLight* const out_light = lights.back();
|
||||
|
||||
|
@ -383,7 +379,7 @@ void Converter::ConvertLight( const Light& light, const std::string &orig_name )
|
|||
}
|
||||
}
|
||||
|
||||
void Converter::ConvertCamera( const Camera& cam, const std::string &orig_name )
|
||||
void FBXConverter::ConvertCamera( const Camera& cam, const std::string &orig_name )
|
||||
{
|
||||
cameras.push_back( new aiCamera() );
|
||||
aiCamera* const out_camera = cameras.back();
|
||||
|
@ -402,36 +398,23 @@ void Converter::ConvertCamera( const Camera& cam, const std::string &orig_name )
|
|||
out_camera->mClipPlaneFar = cam.FarPlane();
|
||||
}
|
||||
|
||||
static bool HasName( NodeNameCache &cache, const std::string &name ) {
|
||||
NodeNameCache::const_iterator it( std::find( cache.begin(), cache.end(), name ) );
|
||||
return it != cache.end();
|
||||
|
||||
}
|
||||
void Converter::GetUniqueName( const std::string &name, std::string uniqueName ) {
|
||||
if ( !HasName( mNodeNames, name ) ) {
|
||||
void FBXConverter::GetUniqueName( const std::string &name, std::string &uniqueName )
|
||||
{
|
||||
int i = 0;
|
||||
uniqueName = name;
|
||||
return;
|
||||
}
|
||||
|
||||
int i( 0 );
|
||||
std::string newName;
|
||||
while ( HasName( mNodeNames, newName ) ) {
|
||||
while (mNodeNames.find(uniqueName) != mNodeNames.end())
|
||||
{
|
||||
++i;
|
||||
newName.clear();
|
||||
newName += name;
|
||||
std::stringstream ext;
|
||||
ext << std::setfill( '0' ) << std::setw( 3 ) << i;
|
||||
newName += ext.str();
|
||||
ext << name << std::setfill('0') << std::setw(3) << i;
|
||||
uniqueName = ext.str();
|
||||
}
|
||||
uniqueName = newName;
|
||||
mNodeNames.push_back( uniqueName );
|
||||
mNodeNames.insert(uniqueName);
|
||||
}
|
||||
|
||||
|
||||
const char* Converter::NameTransformationComp( TransformationComp comp )
|
||||
{
|
||||
switch ( comp )
|
||||
{
|
||||
const char* FBXConverter::NameTransformationComp( TransformationComp comp ) {
|
||||
switch ( comp ) {
|
||||
case TransformationComp_Translation:
|
||||
return "Translation";
|
||||
case TransformationComp_RotationOffset:
|
||||
|
@ -472,13 +455,12 @@ const char* Converter::NameTransformationComp( TransformationComp comp )
|
|||
}
|
||||
|
||||
ai_assert( false );
|
||||
return NULL;
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
const char* Converter::NameTransformationCompProperty( TransformationComp comp )
|
||||
{
|
||||
switch ( comp )
|
||||
{
|
||||
const char* FBXConverter::NameTransformationCompProperty( TransformationComp comp ) {
|
||||
switch ( comp ) {
|
||||
case TransformationComp_Translation:
|
||||
return "Lcl Translation";
|
||||
case TransformationComp_RotationOffset:
|
||||
|
@ -518,17 +500,18 @@ const char* Converter::NameTransformationCompProperty( TransformationComp comp )
|
|||
}
|
||||
|
||||
ai_assert( false );
|
||||
return NULL;
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
aiVector3D Converter::TransformationCompDefaultValue( TransformationComp comp )
|
||||
aiVector3D FBXConverter::TransformationCompDefaultValue( TransformationComp comp )
|
||||
{
|
||||
// XXX a neat way to solve the never-ending special cases for scaling
|
||||
// would be to do everything in log space!
|
||||
return comp == TransformationComp_Scaling ? aiVector3D( 1.f, 1.f, 1.f ) : aiVector3D();
|
||||
}
|
||||
|
||||
void Converter::GetRotationMatrix( Model::RotOrder mode, const aiVector3D& rotation, aiMatrix4x4& out )
|
||||
void FBXConverter::GetRotationMatrix( Model::RotOrder mode, const aiVector3D& rotation, aiMatrix4x4& out )
|
||||
{
|
||||
if ( mode == Model::RotOrder_SphericXYZ ) {
|
||||
FBXImporter::LogError( "Unsupported RotationMode: SphericXYZ" );
|
||||
|
@ -599,11 +582,15 @@ void Converter::GetRotationMatrix( Model::RotOrder mode, const aiVector3D& rotat
|
|||
|
||||
default:
|
||||
ai_assert( false );
|
||||
break;
|
||||
}
|
||||
|
||||
ai_assert( ( order[ 0 ] >= 0 ) && ( order[ 0 ] <= 2 ) );
|
||||
ai_assert( ( order[ 1 ] >= 0 ) && ( order[ 1 ] <= 2 ) );
|
||||
ai_assert( ( order[ 2 ] >= 0 ) && ( order[ 2 ] <= 2 ) );
|
||||
ai_assert( order[ 0 ] >= 0 );
|
||||
ai_assert( order[ 0 ] <= 2 );
|
||||
ai_assert( order[ 1 ] >= 0 );
|
||||
ai_assert( order[ 1 ] <= 2 );
|
||||
ai_assert( order[ 2 ] >= 0 );
|
||||
ai_assert( order[ 2 ] <= 2 );
|
||||
|
||||
if ( !is_id[ order[ 0 ] ] ) {
|
||||
out = temp[ order[ 0 ] ];
|
||||
|
@ -618,7 +605,7 @@ void Converter::GetRotationMatrix( Model::RotOrder mode, const aiVector3D& rotat
|
|||
}
|
||||
}
|
||||
|
||||
bool Converter::NeedsComplexTransformationChain( const Model& model )
|
||||
bool FBXConverter::NeedsComplexTransformationChain( const Model& model )
|
||||
{
|
||||
const PropertyTable& props = model.Props();
|
||||
bool ok;
|
||||
|
@ -649,13 +636,13 @@ bool Converter::NeedsComplexTransformationChain( const Model& model )
|
|||
return false;
|
||||
}
|
||||
|
||||
std::string Converter::NameTransformationChainNode( const std::string& name, TransformationComp comp )
|
||||
std::string FBXConverter::NameTransformationChainNode( const std::string& name, TransformationComp comp )
|
||||
{
|
||||
return name + std::string( MAGIC_NODE_TAG ) + "_" + NameTransformationComp( comp );
|
||||
}
|
||||
|
||||
void Converter::GenerateTransformationNodeChain( const Model& model, std::vector<aiNode*>& output_nodes, std::vector<aiNode*>& post_output_nodes )
|
||||
{
|
||||
void FBXConverter::GenerateTransformationNodeChain( const Model& model, std::vector<aiNode*>& output_nodes,
|
||||
std::vector<aiNode*>& post_output_nodes ) {
|
||||
const PropertyTable& props = model.Props();
|
||||
const Model::RotOrder rot = model.RotationOrder();
|
||||
|
||||
|
@ -826,7 +813,7 @@ void Converter::GenerateTransformationNodeChain( const Model& model, std::vector
|
|||
}
|
||||
}
|
||||
|
||||
void Converter::SetupNodeMetadata( const Model& model, aiNode& nd )
|
||||
void FBXConverter::SetupNodeMetadata( const Model& model, aiNode& nd )
|
||||
{
|
||||
const PropertyTable& props = model.Props();
|
||||
DirectPropertyMap unparsedProperties = props.GetUnparsedProperties();
|
||||
|
@ -863,7 +850,7 @@ void Converter::SetupNodeMetadata( const Model& model, aiNode& nd )
|
|||
}
|
||||
}
|
||||
|
||||
void Converter::ConvertModel( const Model& model, aiNode& nd, const aiMatrix4x4& node_global_transform )
|
||||
void FBXConverter::ConvertModel( const Model& model, aiNode& nd, const aiMatrix4x4& node_global_transform )
|
||||
{
|
||||
const std::vector<const Geometry*>& geos = model.GetGeometry();
|
||||
|
||||
|
@ -890,7 +877,7 @@ void Converter::ConvertModel( const Model& model, aiNode& nd, const aiMatrix4x4&
|
|||
}
|
||||
}
|
||||
|
||||
std::vector<unsigned int> Converter::ConvertMesh( const MeshGeometry& mesh, const Model& model,
|
||||
std::vector<unsigned int> FBXConverter::ConvertMesh( const MeshGeometry& mesh, const Model& model,
|
||||
const aiMatrix4x4& node_global_transform, aiNode& nd)
|
||||
{
|
||||
std::vector<unsigned int> temp;
|
||||
|
@ -925,7 +912,7 @@ std::vector<unsigned int> Converter::ConvertMesh( const MeshGeometry& mesh, cons
|
|||
return temp;
|
||||
}
|
||||
|
||||
aiMesh* Converter::SetupEmptyMesh( const MeshGeometry& mesh, aiNode& nd)
|
||||
aiMesh* FBXConverter::SetupEmptyMesh( const MeshGeometry& mesh, aiNode& nd)
|
||||
{
|
||||
aiMesh* const out_mesh = new aiMesh();
|
||||
meshes.push_back( out_mesh );
|
||||
|
@ -948,7 +935,7 @@ aiMesh* Converter::SetupEmptyMesh( const MeshGeometry& mesh, aiNode& nd)
|
|||
return out_mesh;
|
||||
}
|
||||
|
||||
unsigned int Converter::ConvertMeshSingleMaterial( const MeshGeometry& mesh, const Model& model,
|
||||
unsigned int FBXConverter::ConvertMeshSingleMaterial( const MeshGeometry& mesh, const Model& model,
|
||||
const aiMatrix4x4& node_global_transform, aiNode& nd)
|
||||
{
|
||||
const MatIndexArray& mindices = mesh.GetMaterialIndices();
|
||||
|
@ -1075,7 +1062,7 @@ unsigned int Converter::ConvertMeshSingleMaterial( const MeshGeometry& mesh, con
|
|||
return static_cast<unsigned int>( meshes.size() - 1 );
|
||||
}
|
||||
|
||||
std::vector<unsigned int> Converter::ConvertMeshMultiMaterial( const MeshGeometry& mesh, const Model& model,
|
||||
std::vector<unsigned int> FBXConverter::ConvertMeshMultiMaterial( const MeshGeometry& mesh, const Model& model,
|
||||
const aiMatrix4x4& node_global_transform, aiNode& nd)
|
||||
{
|
||||
const MatIndexArray& mindices = mesh.GetMaterialIndices();
|
||||
|
@ -1095,7 +1082,7 @@ std::vector<unsigned int> Converter::ConvertMeshMultiMaterial( const MeshGeometr
|
|||
return indices;
|
||||
}
|
||||
|
||||
unsigned int Converter::ConvertMeshMultiMaterial( const MeshGeometry& mesh, const Model& model,
|
||||
unsigned int FBXConverter::ConvertMeshMultiMaterial( const MeshGeometry& mesh, const Model& model,
|
||||
MatIndexArray::value_type index,
|
||||
const aiMatrix4x4& node_global_transform,
|
||||
aiNode& nd)
|
||||
|
@ -1271,7 +1258,7 @@ unsigned int Converter::ConvertMeshMultiMaterial( const MeshGeometry& mesh, cons
|
|||
return static_cast<unsigned int>( meshes.size() - 1 );
|
||||
}
|
||||
|
||||
void Converter::ConvertWeights( aiMesh* out, const Model& model, const MeshGeometry& geo,
|
||||
void FBXConverter::ConvertWeights( aiMesh* out, const Model& model, const MeshGeometry& geo,
|
||||
const aiMatrix4x4& node_global_transform ,
|
||||
unsigned int materialIndex,
|
||||
std::vector<unsigned int>* outputVertStartIndices )
|
||||
|
@ -1376,7 +1363,7 @@ void Converter::ConvertWeights( aiMesh* out, const Model& model, const MeshGeome
|
|||
std::swap_ranges( bones.begin(), bones.end(), out->mBones );
|
||||
}
|
||||
|
||||
void Converter::ConvertCluster( std::vector<aiBone*>& bones, const Model& /*model*/, const Cluster& cl,
|
||||
void FBXConverter::ConvertCluster( std::vector<aiBone*>& bones, const Model& /*model*/, const Cluster& cl,
|
||||
std::vector<size_t>& out_indices,
|
||||
std::vector<size_t>& index_out_indices,
|
||||
std::vector<size_t>& count_out_indices,
|
||||
|
@ -1417,7 +1404,7 @@ void Converter::ConvertCluster( std::vector<aiBone*>& bones, const Model& /*mode
|
|||
}
|
||||
}
|
||||
|
||||
void Converter::ConvertMaterialForMesh( aiMesh* out, const Model& model, const MeshGeometry& geo,
|
||||
void FBXConverter::ConvertMaterialForMesh( aiMesh* out, const Model& model, const MeshGeometry& geo,
|
||||
MatIndexArray::value_type materialIndex )
|
||||
{
|
||||
// locate source materials for this mesh
|
||||
|
@ -1439,7 +1426,7 @@ void Converter::ConvertMaterialForMesh( aiMesh* out, const Model& model, const M
|
|||
materials_converted[ mat ] = out->mMaterialIndex;
|
||||
}
|
||||
|
||||
unsigned int Converter::GetDefaultMaterial()
|
||||
unsigned int FBXConverter::GetDefaultMaterial()
|
||||
{
|
||||
if ( defaultMaterialIndex ) {
|
||||
return defaultMaterialIndex - 1;
|
||||
|
@ -1461,7 +1448,7 @@ unsigned int Converter::GetDefaultMaterial()
|
|||
}
|
||||
|
||||
|
||||
unsigned int Converter::ConvertMaterial( const Material& material, const MeshGeometry* const mesh )
|
||||
unsigned int FBXConverter::ConvertMaterial( const Material& material, const MeshGeometry* const mesh )
|
||||
{
|
||||
const PropertyTable& props = material.Props();
|
||||
|
||||
|
@ -1496,7 +1483,7 @@ unsigned int Converter::ConvertMaterial( const Material& material, const MeshGeo
|
|||
return static_cast<unsigned int>( materials.size() - 1 );
|
||||
}
|
||||
|
||||
unsigned int Converter::ConvertVideo( const Video& video )
|
||||
unsigned int FBXConverter::ConvertVideo( const Video& video )
|
||||
{
|
||||
// generate empty output texture
|
||||
aiTexture* out_tex = new aiTexture();
|
||||
|
@ -1526,23 +1513,13 @@ unsigned int Converter::ConvertVideo( const Video& video )
|
|||
return static_cast<unsigned int>( textures.size() - 1 );
|
||||
}
|
||||
|
||||
void Converter::TrySetTextureProperties( aiMaterial* out_mat, const TextureMap& textures,
|
||||
const std::string& propName,
|
||||
aiTextureType target, const MeshGeometry* const mesh )
|
||||
{
|
||||
TextureMap::const_iterator it = textures.find( propName );
|
||||
if ( it == textures.end() ) {
|
||||
return;
|
||||
}
|
||||
|
||||
const Texture* const tex = ( *it ).second;
|
||||
if ( tex != 0 )
|
||||
aiString FBXConverter::GetTexturePath(const Texture* tex)
|
||||
{
|
||||
aiString path;
|
||||
path.Set(tex->RelativeFilename());
|
||||
|
||||
const Video* media = tex->Media();
|
||||
if (media != 0) {
|
||||
if (media != nullptr) {
|
||||
bool textureReady = false; //tells if our texture is ready (if it was loaded or if it was found)
|
||||
unsigned int index;
|
||||
|
||||
|
@ -1573,6 +1550,22 @@ void Converter::TrySetTextureProperties( aiMaterial* out_mat, const TextureMap&
|
|||
}
|
||||
}
|
||||
|
||||
return path;
|
||||
}
|
||||
|
||||
void FBXConverter::TrySetTextureProperties( aiMaterial* out_mat, const TextureMap& textures,
|
||||
const std::string& propName,
|
||||
aiTextureType target, const MeshGeometry* const mesh )
|
||||
{
|
||||
TextureMap::const_iterator it = textures.find( propName );
|
||||
if ( it == textures.end() ) {
|
||||
return;
|
||||
}
|
||||
|
||||
const Texture* const tex = ( *it ).second;
|
||||
if ( tex != 0 )
|
||||
{
|
||||
aiString path = GetTexturePath(tex);
|
||||
out_mat->AddProperty( &path, _AI_MATKEY_TEXTURE_BASE, target, 0 );
|
||||
|
||||
aiUVTransform uvTrafo;
|
||||
|
@ -1678,7 +1671,7 @@ void Converter::TrySetTextureProperties( aiMaterial* out_mat, const TextureMap&
|
|||
}
|
||||
}
|
||||
|
||||
void Converter::TrySetTextureProperties( aiMaterial* out_mat, const LayeredTextureMap& layeredTextures,
|
||||
void FBXConverter::TrySetTextureProperties( aiMaterial* out_mat, const LayeredTextureMap& layeredTextures,
|
||||
const std::string& propName,
|
||||
aiTextureType target, const MeshGeometry* const mesh ) {
|
||||
LayeredTextureMap::const_iterator it = layeredTextures.find( propName );
|
||||
|
@ -1696,9 +1689,7 @@ void Converter::TrySetTextureProperties( aiMaterial* out_mat, const LayeredTextu
|
|||
|
||||
const Texture* const tex = ( *it ).second->getTexture(texIndex);
|
||||
|
||||
aiString path;
|
||||
path.Set( tex->RelativeFilename() );
|
||||
|
||||
aiString path = GetTexturePath(tex);
|
||||
out_mat->AddProperty( &path, _AI_MATKEY_TEXTURE_BASE, target, texIndex );
|
||||
|
||||
aiUVTransform uvTrafo;
|
||||
|
@ -1803,7 +1794,7 @@ void Converter::TrySetTextureProperties( aiMaterial* out_mat, const LayeredTextu
|
|||
}
|
||||
}
|
||||
|
||||
void Converter::SetTextureProperties( aiMaterial* out_mat, const TextureMap& textures, const MeshGeometry* const mesh )
|
||||
void FBXConverter::SetTextureProperties( aiMaterial* out_mat, const TextureMap& textures, const MeshGeometry* const mesh )
|
||||
{
|
||||
TrySetTextureProperties( out_mat, textures, "DiffuseColor", aiTextureType_DIFFUSE, mesh );
|
||||
TrySetTextureProperties( out_mat, textures, "AmbientColor", aiTextureType_AMBIENT, mesh );
|
||||
|
@ -1818,7 +1809,7 @@ void Converter::SetTextureProperties( aiMaterial* out_mat, const TextureMap& tex
|
|||
TrySetTextureProperties( out_mat, textures, "ShininessExponent", aiTextureType_SHININESS, mesh );
|
||||
}
|
||||
|
||||
void Converter::SetTextureProperties( aiMaterial* out_mat, const LayeredTextureMap& layeredTextures, const MeshGeometry* const mesh )
|
||||
void FBXConverter::SetTextureProperties( aiMaterial* out_mat, const LayeredTextureMap& layeredTextures, const MeshGeometry* const mesh )
|
||||
{
|
||||
TrySetTextureProperties( out_mat, layeredTextures, "DiffuseColor", aiTextureType_DIFFUSE, mesh );
|
||||
TrySetTextureProperties( out_mat, layeredTextures, "AmbientColor", aiTextureType_AMBIENT, mesh );
|
||||
|
@ -1833,7 +1824,7 @@ void Converter::SetTextureProperties( aiMaterial* out_mat, const LayeredTextureM
|
|||
TrySetTextureProperties( out_mat, layeredTextures, "ShininessExponent", aiTextureType_SHININESS, mesh );
|
||||
}
|
||||
|
||||
aiColor3D Converter::GetColorPropertyFactored( const PropertyTable& props, const std::string& colorName,
|
||||
aiColor3D FBXConverter::GetColorPropertyFactored( const PropertyTable& props, const std::string& colorName,
|
||||
const std::string& factorName, bool& result, bool useTemplate )
|
||||
{
|
||||
result = true;
|
||||
|
@ -1858,13 +1849,13 @@ aiColor3D Converter::GetColorPropertyFactored( const PropertyTable& props, const
|
|||
return aiColor3D( BaseColor.x, BaseColor.y, BaseColor.z );
|
||||
}
|
||||
|
||||
aiColor3D Converter::GetColorPropertyFromMaterial( const PropertyTable& props, const std::string& baseName,
|
||||
aiColor3D FBXConverter::GetColorPropertyFromMaterial( const PropertyTable& props, const std::string& baseName,
|
||||
bool& result )
|
||||
{
|
||||
return GetColorPropertyFactored( props, baseName + "Color", baseName + "Factor", result, true );
|
||||
}
|
||||
|
||||
aiColor3D Converter::GetColorProperty( const PropertyTable& props, const std::string& colorName,
|
||||
aiColor3D FBXConverter::GetColorProperty( const PropertyTable& props, const std::string& colorName,
|
||||
bool& result, bool useTemplate )
|
||||
{
|
||||
result = true;
|
||||
|
@ -1877,7 +1868,7 @@ aiColor3D Converter::GetColorProperty( const PropertyTable& props, const std::st
|
|||
return aiColor3D( ColorVec.x, ColorVec.y, ColorVec.z );
|
||||
}
|
||||
|
||||
void Converter::SetShadingPropertiesCommon( aiMaterial* out_mat, const PropertyTable& props )
|
||||
void FBXConverter::SetShadingPropertiesCommon( aiMaterial* out_mat, const PropertyTable& props )
|
||||
{
|
||||
// Set shading properties.
|
||||
// Modern FBX Files have two separate systems for defining these,
|
||||
|
@ -1976,8 +1967,7 @@ void Converter::SetShadingPropertiesCommon( aiMaterial* out_mat, const PropertyT
|
|||
}
|
||||
|
||||
|
||||
double Converter::FrameRateToDouble( FileGlobalSettings::FrameRate fp, double customFPSVal )
|
||||
{
|
||||
double FBXConverter::FrameRateToDouble( FileGlobalSettings::FrameRate fp, double customFPSVal ) {
|
||||
switch ( fp ) {
|
||||
case FileGlobalSettings::FrameRate_DEFAULT:
|
||||
return 1.0;
|
||||
|
@ -2025,11 +2015,12 @@ double Converter::FrameRateToDouble( FileGlobalSettings::FrameRate fp, double cu
|
|||
}
|
||||
|
||||
ai_assert( false );
|
||||
|
||||
return -1.0f;
|
||||
}
|
||||
|
||||
|
||||
void Converter::ConvertAnimations()
|
||||
void FBXConverter::ConvertAnimations()
|
||||
{
|
||||
// first of all determine framerate
|
||||
const FileGlobalSettings::FrameRate fps = doc.GlobalSettings().TimeMode();
|
||||
|
@ -2042,7 +2033,7 @@ void Converter::ConvertAnimations()
|
|||
}
|
||||
}
|
||||
|
||||
std::string Converter::FixNodeName( const std::string& name ) {
|
||||
std::string FBXConverter::FixNodeName( const std::string& name ) {
|
||||
// strip Model:: prefix, avoiding ambiguities (i.e. don't strip if
|
||||
// this causes ambiguities, well possible between empty identifiers,
|
||||
// such as "Model::" and ""). Make sure the behaviour is consistent
|
||||
|
@ -2055,7 +2046,7 @@ std::string Converter::FixNodeName( const std::string& name ) {
|
|||
return name;
|
||||
}
|
||||
|
||||
void Converter::ConvertAnimationStack( const AnimationStack& st )
|
||||
void FBXConverter::ConvertAnimationStack( const AnimationStack& st )
|
||||
{
|
||||
const AnimationLayerList& layers = st.Layers();
|
||||
if ( layers.empty() ) {
|
||||
|
@ -2197,7 +2188,7 @@ static void validateAnimCurveNodes( const std::vector<const AnimationCurveNode*>
|
|||
#endif // ASSIMP_BUILD_DEBUG
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void Converter::GenerateNodeAnimations( std::vector<aiNodeAnim*>& node_anims,
|
||||
void FBXConverter::GenerateNodeAnimations( std::vector<aiNodeAnim*>& node_anims,
|
||||
const std::string& fixed_name,
|
||||
const std::vector<const AnimationCurveNode*>& curves,
|
||||
const LayerMap& layer_map,
|
||||
|
@ -2431,10 +2422,9 @@ void Converter::GenerateNodeAnimations( std::vector<aiNodeAnim*>& node_anims,
|
|||
node_anim_chain_bits[ fixed_name ] = flags;
|
||||
}
|
||||
|
||||
bool Converter::IsRedundantAnimationData( const Model& target,
|
||||
bool FBXConverter::IsRedundantAnimationData( const Model& target,
|
||||
TransformationComp comp,
|
||||
const std::vector<const AnimationCurveNode*>& curves )
|
||||
{
|
||||
const std::vector<const AnimationCurveNode*>& curves ) {
|
||||
ai_assert( curves.size() );
|
||||
|
||||
// look for animation nodes with
|
||||
|
@ -2477,7 +2467,7 @@ bool Converter::IsRedundantAnimationData( const Model& target,
|
|||
}
|
||||
|
||||
|
||||
aiNodeAnim* Converter::GenerateRotationNodeAnim( const std::string& name,
|
||||
aiNodeAnim* FBXConverter::GenerateRotationNodeAnim( const std::string& name,
|
||||
const Model& target,
|
||||
const std::vector<const AnimationCurveNode*>& curves,
|
||||
const LayerMap& layer_map,
|
||||
|
@ -2507,7 +2497,7 @@ aiNodeAnim* Converter::GenerateRotationNodeAnim( const std::string& name,
|
|||
return na.release();
|
||||
}
|
||||
|
||||
aiNodeAnim* Converter::GenerateScalingNodeAnim( const std::string& name,
|
||||
aiNodeAnim* FBXConverter::GenerateScalingNodeAnim( const std::string& name,
|
||||
const Model& /*target*/,
|
||||
const std::vector<const AnimationCurveNode*>& curves,
|
||||
const LayerMap& layer_map,
|
||||
|
@ -2537,16 +2527,14 @@ aiNodeAnim* Converter::GenerateScalingNodeAnim( const std::string& name,
|
|||
return na.release();
|
||||
}
|
||||
|
||||
|
||||
aiNodeAnim* Converter::GenerateTranslationNodeAnim( const std::string& name,
|
||||
aiNodeAnim* FBXConverter::GenerateTranslationNodeAnim( const std::string& name,
|
||||
const Model& /*target*/,
|
||||
const std::vector<const AnimationCurveNode*>& curves,
|
||||
const LayerMap& layer_map,
|
||||
int64_t start, int64_t stop,
|
||||
double& max_time,
|
||||
double& min_time,
|
||||
bool inverse )
|
||||
{
|
||||
bool inverse ) {
|
||||
std::unique_ptr<aiNodeAnim> na( new aiNodeAnim() );
|
||||
na->mNodeName.Set( name );
|
||||
|
||||
|
@ -2575,7 +2563,7 @@ aiNodeAnim* Converter::GenerateTranslationNodeAnim( const std::string& name,
|
|||
return na.release();
|
||||
}
|
||||
|
||||
aiNodeAnim* Converter::GenerateSimpleNodeAnim( const std::string& name,
|
||||
aiNodeAnim* FBXConverter::GenerateSimpleNodeAnim( const std::string& name,
|
||||
const Model& target,
|
||||
NodeMap::const_iterator chain[ TransformationComp_MAXIMUM ],
|
||||
NodeMap::const_iterator iter_end,
|
||||
|
@ -2711,7 +2699,7 @@ aiNodeAnim* Converter::GenerateSimpleNodeAnim( const std::string& name,
|
|||
return na.release();
|
||||
}
|
||||
|
||||
Converter::KeyFrameListList Converter::GetKeyframeList( const std::vector<const AnimationCurveNode*>& nodes, int64_t start, int64_t stop )
|
||||
FBXConverter::KeyFrameListList FBXConverter::GetKeyframeList( const std::vector<const AnimationCurveNode*>& nodes, int64_t start, int64_t stop )
|
||||
{
|
||||
KeyFrameListList inputs;
|
||||
inputs.reserve( nodes.size() * 3 );
|
||||
|
@ -2767,12 +2755,11 @@ Converter::KeyFrameListList Converter::GetKeyframeList( const std::vector<const
|
|||
}
|
||||
|
||||
|
||||
KeyTimeList Converter::GetKeyTimeList( const KeyFrameListList& inputs )
|
||||
{
|
||||
ai_assert( inputs.size() );
|
||||
KeyTimeList FBXConverter::GetKeyTimeList( const KeyFrameListList& inputs ) {
|
||||
ai_assert( !inputs.empty() );
|
||||
|
||||
// reserve some space upfront - it is likely that the keyframe lists
|
||||
// have matching time values, so max(of all keyframe lists) should
|
||||
// reserve some space upfront - it is likely that the key-frame lists
|
||||
// have matching time values, so max(of all key-frame lists) should
|
||||
// be a good estimate.
|
||||
KeyTimeList keys;
|
||||
|
||||
|
@ -2816,17 +2803,15 @@ KeyTimeList Converter::GetKeyTimeList( const KeyFrameListList& inputs )
|
|||
return keys;
|
||||
}
|
||||
|
||||
void Converter::InterpolateKeys( aiVectorKey* valOut, const KeyTimeList& keys, const KeyFrameListList& inputs,
|
||||
void FBXConverter::InterpolateKeys( aiVectorKey* valOut, const KeyTimeList& keys, const KeyFrameListList& inputs,
|
||||
const aiVector3D& def_value,
|
||||
double& max_time,
|
||||
double& min_time )
|
||||
|
||||
{
|
||||
ai_assert( keys.size() );
|
||||
ai_assert( valOut );
|
||||
double& min_time ) {
|
||||
ai_assert( !keys.empty() );
|
||||
ai_assert( nullptr != valOut );
|
||||
|
||||
std::vector<unsigned int> next_pos;
|
||||
const size_t count = inputs.size();
|
||||
const size_t count( inputs.size() );
|
||||
|
||||
next_pos.resize( inputs.size(), 0 );
|
||||
|
||||
|
@ -2837,6 +2822,9 @@ void Converter::InterpolateKeys( aiVectorKey* valOut, const KeyTimeList& keys, c
|
|||
const KeyFrameList& kfl = inputs[ i ];
|
||||
|
||||
const size_t ksize = std::get<0>(kfl)->size();
|
||||
if (ksize == 0) {
|
||||
continue;
|
||||
}
|
||||
if ( ksize > next_pos[ i ] && std::get<0>(kfl)->at( next_pos[ i ] ) == time ) {
|
||||
++next_pos[ i ];
|
||||
}
|
||||
|
@ -2871,14 +2859,14 @@ void Converter::InterpolateKeys( aiVectorKey* valOut, const KeyTimeList& keys, c
|
|||
}
|
||||
}
|
||||
|
||||
void Converter::InterpolateKeys( aiQuatKey* valOut, const KeyTimeList& keys, const KeyFrameListList& inputs,
|
||||
void FBXConverter::InterpolateKeys( aiQuatKey* valOut, const KeyTimeList& keys, const KeyFrameListList& inputs,
|
||||
const aiVector3D& def_value,
|
||||
double& maxTime,
|
||||
double& minTime,
|
||||
Model::RotOrder order )
|
||||
{
|
||||
ai_assert( keys.size() );
|
||||
ai_assert( valOut );
|
||||
ai_assert( !keys.empty() );
|
||||
ai_assert( nullptr != valOut );
|
||||
|
||||
std::unique_ptr<aiVectorKey[]> temp( new aiVectorKey[ keys.size() ] );
|
||||
InterpolateKeys( temp.get(), keys, inputs, def_value, maxTime, minTime );
|
||||
|
@ -2909,7 +2897,7 @@ void Converter::InterpolateKeys( aiQuatKey* valOut, const KeyTimeList& keys, con
|
|||
}
|
||||
}
|
||||
|
||||
void Converter::ConvertTransformOrder_TRStoSRT( aiQuatKey* out_quat, aiVectorKey* out_scale,
|
||||
void FBXConverter::ConvertTransformOrder_TRStoSRT( aiQuatKey* out_quat, aiVectorKey* out_scale,
|
||||
aiVectorKey* out_translation,
|
||||
const KeyFrameListList& scaling,
|
||||
const KeyFrameListList& translation,
|
||||
|
@ -2967,7 +2955,7 @@ void Converter::ConvertTransformOrder_TRStoSRT( aiQuatKey* out_quat, aiVectorKey
|
|||
}
|
||||
}
|
||||
|
||||
aiQuaternion Converter::EulerToQuaternion( const aiVector3D& rot, Model::RotOrder order )
|
||||
aiQuaternion FBXConverter::EulerToQuaternion( const aiVector3D& rot, Model::RotOrder order )
|
||||
{
|
||||
aiMatrix4x4 m;
|
||||
GetRotationMatrix( order, rot, m );
|
||||
|
@ -2975,7 +2963,7 @@ aiQuaternion Converter::EulerToQuaternion( const aiVector3D& rot, Model::RotOrde
|
|||
return aiQuaternion( aiMatrix3x3( m ) );
|
||||
}
|
||||
|
||||
void Converter::ConvertScaleKeys( aiNodeAnim* na, const std::vector<const AnimationCurveNode*>& nodes, const LayerMap& /*layers*/,
|
||||
void FBXConverter::ConvertScaleKeys( aiNodeAnim* na, const std::vector<const AnimationCurveNode*>& nodes, const LayerMap& /*layers*/,
|
||||
int64_t start, int64_t stop,
|
||||
double& maxTime,
|
||||
double& minTime )
|
||||
|
@ -2995,7 +2983,7 @@ void Converter::ConvertScaleKeys( aiNodeAnim* na, const std::vector<const Animat
|
|||
InterpolateKeys( na->mScalingKeys, keys, inputs, aiVector3D( 1.0f, 1.0f, 1.0f ), maxTime, minTime );
|
||||
}
|
||||
|
||||
void Converter::ConvertTranslationKeys( aiNodeAnim* na, const std::vector<const AnimationCurveNode*>& nodes,
|
||||
void FBXConverter::ConvertTranslationKeys( aiNodeAnim* na, const std::vector<const AnimationCurveNode*>& nodes,
|
||||
const LayerMap& /*layers*/,
|
||||
int64_t start, int64_t stop,
|
||||
double& maxTime,
|
||||
|
@ -3013,7 +3001,7 @@ void Converter::ConvertTranslationKeys( aiNodeAnim* na, const std::vector<const
|
|||
InterpolateKeys( na->mPositionKeys, keys, inputs, aiVector3D( 0.0f, 0.0f, 0.0f ), maxTime, minTime );
|
||||
}
|
||||
|
||||
void Converter::ConvertRotationKeys( aiNodeAnim* na, const std::vector<const AnimationCurveNode*>& nodes,
|
||||
void FBXConverter::ConvertRotationKeys( aiNodeAnim* na, const std::vector<const AnimationCurveNode*>& nodes,
|
||||
const LayerMap& /*layers*/,
|
||||
int64_t start, int64_t stop,
|
||||
double& maxTime,
|
||||
|
@ -3033,7 +3021,7 @@ void Converter::ConvertRotationKeys( aiNodeAnim* na, const std::vector<const Ani
|
|||
}
|
||||
}
|
||||
|
||||
void Converter::ConvertGlobalSettings() {
|
||||
void FBXConverter::ConvertGlobalSettings() {
|
||||
if (nullptr == out) {
|
||||
return;
|
||||
}
|
||||
|
@ -3044,7 +3032,7 @@ void Converter::ConvertGlobalSettings() {
|
|||
out->mMetaData->Set(index, "UnitScaleFactor", unitScalFactor);
|
||||
}
|
||||
|
||||
void Converter::TransferDataToScene()
|
||||
void FBXConverter::TransferDataToScene()
|
||||
{
|
||||
ai_assert( !out->mMeshes );
|
||||
ai_assert( !out->mNumMeshes );
|
||||
|
@ -3096,12 +3084,10 @@ void Converter::TransferDataToScene()
|
|||
}
|
||||
}
|
||||
|
||||
//} // !anon
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void ConvertToAssimpScene(aiScene* out, const Document& doc)
|
||||
{
|
||||
Converter converter(out,doc);
|
||||
FBXConverter converter(out,doc);
|
||||
}
|
||||
|
||||
} // !FBX
|
||||
|
|
|
@ -68,7 +68,7 @@ namespace FBX {
|
|||
|
||||
class Document;
|
||||
|
||||
using NodeNameCache = std::vector<std::string>;
|
||||
using NodeNameCache = std::set<std::string>;
|
||||
|
||||
/**
|
||||
* Convert a FBX #Document to #aiScene
|
||||
|
@ -78,7 +78,7 @@ using NodeNameCache = std::vector<std::string>;
|
|||
void ConvertToAssimpScene(aiScene* out, const Document& doc);
|
||||
|
||||
/** Dummy class to encapsulate the conversion process */
|
||||
class Converter {
|
||||
class FBXConverter {
|
||||
public:
|
||||
/**
|
||||
* The different parts that make up the final local transformation of a fbx-node
|
||||
|
@ -106,8 +106,8 @@ public:
|
|||
};
|
||||
|
||||
public:
|
||||
Converter(aiScene* out, const Document& doc);
|
||||
~Converter();
|
||||
FBXConverter(aiScene* out, const Document& doc);
|
||||
~FBXConverter();
|
||||
|
||||
private:
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -131,7 +131,7 @@ private:
|
|||
void ConvertCamera( const Camera& cam, const std::string &orig_name );
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void GetUniqueName( const std::string &name, std::string uniqueName );
|
||||
void GetUniqueName( const std::string &name, std::string& uniqueName );
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// this returns unified names usable within assimp identifiers (i.e. no space characters -
|
||||
|
@ -228,6 +228,10 @@ private:
|
|||
// Video -> aiTexture
|
||||
unsigned int ConvertVideo(const Video& video);
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// convert embedded texture if necessary and return actual texture path
|
||||
aiString GetTexturePath(const Texture* tex);
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void TrySetTextureProperties(aiMaterial* out_mat, const TextureMap& textures,
|
||||
const std::string& propName,
|
||||
|
|
|
@ -115,7 +115,7 @@ std::shared_ptr<const PropertyTable> GetPropertyTable(const Document& doc,
|
|||
}
|
||||
}
|
||||
|
||||
if(!Properties70) {
|
||||
if(!Properties70 || !Properties70->Compound()) {
|
||||
if(!no_warn) {
|
||||
DOMWarning("property table (Properties70) not found",&element);
|
||||
}
|
||||
|
|
|
@ -985,6 +985,10 @@ int64_t to_ktime(double ticks, const aiAnimation* anim) {
|
|||
return (static_cast<int64_t>(ticks) / static_cast<int64_t>(anim->mTicksPerSecond)) * FBX::SECOND;
|
||||
}
|
||||
|
||||
int64_t to_ktime(double time) {
|
||||
return (static_cast<int64_t>(time * FBX::SECOND));
|
||||
}
|
||||
|
||||
void FBXExporter::WriteObjects ()
|
||||
{
|
||||
if (!binary) {
|
||||
|
@ -2089,7 +2093,7 @@ void FBXExporter::WriteObjects ()
|
|||
// position/translation
|
||||
for (size_t ki = 0; ki < na->mNumPositionKeys; ++ki) {
|
||||
const aiVectorKey& k = na->mPositionKeys[ki];
|
||||
times.push_back(to_ktime(k.mTime, anim));
|
||||
times.push_back(to_ktime(k.mTime));
|
||||
xval.push_back(k.mValue.x);
|
||||
yval.push_back(k.mValue.y);
|
||||
zval.push_back(k.mValue.z);
|
||||
|
@ -2103,7 +2107,7 @@ void FBXExporter::WriteObjects ()
|
|||
times.clear(); xval.clear(); yval.clear(); zval.clear();
|
||||
for (size_t ki = 0; ki < na->mNumRotationKeys; ++ki) {
|
||||
const aiQuatKey& k = na->mRotationKeys[ki];
|
||||
times.push_back(to_ktime(k.mTime, anim));
|
||||
times.push_back(to_ktime(k.mTime));
|
||||
// TODO: aiQuaternion method to convert to Euler...
|
||||
aiMatrix4x4 m(k.mValue.GetMatrix());
|
||||
aiVector3D qs, qr, qt;
|
||||
|
@ -2121,7 +2125,7 @@ void FBXExporter::WriteObjects ()
|
|||
times.clear(); xval.clear(); yval.clear(); zval.clear();
|
||||
for (size_t ki = 0; ki < na->mNumScalingKeys; ++ki) {
|
||||
const aiVectorKey& k = na->mScalingKeys[ki];
|
||||
times.push_back(to_ktime(k.mTime, anim));
|
||||
times.push_back(to_ktime(k.mTime));
|
||||
xval.push_back(k.mValue.x);
|
||||
yval.push_back(k.mValue.y);
|
||||
zval.push_back(k.mValue.z);
|
||||
|
|
|
@ -437,6 +437,9 @@ void ResolveVertexDataArray(std::vector<T>& data_out, const Scope& source,
|
|||
// deal with this more elegantly and with less redundancy, but right
|
||||
// now it seems unavoidable.
|
||||
if (MappingInformationType == "ByVertice" && isDirect) {
|
||||
if (!HasElement(source, indexDataElementName)) {
|
||||
return;
|
||||
}
|
||||
std::vector<T> tempData;
|
||||
ParseVectorDataArray(tempData, GetRequiredElement(source, dataElementName));
|
||||
|
||||
|
|
|
@ -67,7 +67,7 @@ public:
|
|||
FileSystemFilter(const std::string& file, IOSystem* old)
|
||||
: mWrapped (old)
|
||||
, mSrc_file(file)
|
||||
, sep(mWrapped->getOsSeparator()) {
|
||||
, mSep(mWrapped->getOsSeparator()) {
|
||||
ai_assert(nullptr != mWrapped);
|
||||
|
||||
// Determine base directory
|
||||
|
@ -116,7 +116,7 @@ public:
|
|||
// -------------------------------------------------------------------
|
||||
/** Returns the directory separator. */
|
||||
char getOsSeparator() const {
|
||||
return sep;
|
||||
return mSep;
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
|
@ -256,7 +256,7 @@ private:
|
|||
|
||||
while(true) {
|
||||
tmp = mBase;
|
||||
tmp += sep;
|
||||
tmp += mSep;
|
||||
|
||||
std::string::size_type dirsep = in.rfind('/', last_dirsep);
|
||||
if (std::string::npos == dirsep) {
|
||||
|
@ -298,7 +298,7 @@ private:
|
|||
in.erase(in.begin(),it+1);
|
||||
}
|
||||
|
||||
const char sep = getOsSeparator();
|
||||
const char separator = getOsSeparator();
|
||||
for (it = in.begin(); it != in.end(); ++it) {
|
||||
// Exclude :// and \\, which remain untouched.
|
||||
// https://sourceforge.net/tracker/?func=detail&aid=3031725&group_id=226462&atid=1067632
|
||||
|
@ -313,7 +313,7 @@ private:
|
|||
|
||||
// Cleanup path delimiters
|
||||
if (*it == '/' || (*it) == '\\') {
|
||||
*it = sep;
|
||||
*it = separator;
|
||||
|
||||
// And we're removing double delimiters, frequent issue with
|
||||
// incorrectly composited paths ...
|
||||
|
@ -337,7 +337,7 @@ private:
|
|||
private:
|
||||
IOSystem *mWrapped;
|
||||
std::string mSrc_file, mBase;
|
||||
char sep;
|
||||
char mSep;
|
||||
};
|
||||
|
||||
} //!ns Assimp
|
||||
|
|
|
@ -73,6 +73,7 @@ GenFaceNormalsProcess::~GenFaceNormalsProcess()
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the processing step is present in the given flag field.
|
||||
bool GenFaceNormalsProcess::IsActive( unsigned int pFlags) const {
|
||||
force_ = (pFlags & aiProcess_ForceGenNormals) != 0;
|
||||
return (pFlags & aiProcess_GenNormals) != 0;
|
||||
}
|
||||
|
||||
|
@ -105,7 +106,8 @@ void GenFaceNormalsProcess::Execute( aiScene* pScene) {
|
|||
bool GenFaceNormalsProcess::GenMeshFaceNormals (aiMesh* pMesh)
|
||||
{
|
||||
if (NULL != pMesh->mNormals) {
|
||||
return false;
|
||||
if (force_) delete[] pMesh->mNormals;
|
||||
else return false;
|
||||
}
|
||||
|
||||
// If the mesh consists of lines and/or points but not of
|
||||
|
@ -134,7 +136,7 @@ bool GenFaceNormalsProcess::GenMeshFaceNormals (aiMesh* pMesh)
|
|||
const aiVector3D* pV1 = &pMesh->mVertices[face.mIndices[0]];
|
||||
const aiVector3D* pV2 = &pMesh->mVertices[face.mIndices[1]];
|
||||
const aiVector3D* pV3 = &pMesh->mVertices[face.mIndices[face.mNumIndices-1]];
|
||||
const aiVector3D vNor = ((*pV2 - *pV1) ^ (*pV3 - *pV1)).Normalize();
|
||||
const aiVector3D vNor = ((*pV2 - *pV1) ^ (*pV3 - *pV1)).NormalizeSafe();
|
||||
|
||||
for (unsigned int i = 0;i < face.mNumIndices;++i) {
|
||||
pMesh->mNormals[face.mIndices[i]] = vNor;
|
||||
|
|
|
@ -79,6 +79,7 @@ public:
|
|||
|
||||
private:
|
||||
bool GenMeshFaceNormals(aiMesh* pcMesh);
|
||||
mutable bool force_ = false;
|
||||
};
|
||||
|
||||
} // end of namespace Assimp
|
||||
|
|
|
@ -72,6 +72,7 @@ GenVertexNormalsProcess::~GenVertexNormalsProcess() {
|
|||
// Returns whether the processing step is present in the given flag field.
|
||||
bool GenVertexNormalsProcess::IsActive( unsigned int pFlags) const
|
||||
{
|
||||
force_ = (pFlags & aiProcess_ForceGenNormals) != 0;
|
||||
return (pFlags & aiProcess_GenSmoothNormals) != 0;
|
||||
}
|
||||
|
||||
|
@ -113,8 +114,10 @@ void GenVertexNormalsProcess::Execute( aiScene* pScene)
|
|||
// Executes the post processing step on the given imported data.
|
||||
bool GenVertexNormalsProcess::GenMeshVertexNormals (aiMesh* pMesh, unsigned int meshIndex)
|
||||
{
|
||||
if (NULL != pMesh->mNormals)
|
||||
return false;
|
||||
if (NULL != pMesh->mNormals) {
|
||||
if (force_) delete[] pMesh->mNormals;
|
||||
else return false;
|
||||
}
|
||||
|
||||
// If the mesh consists of lines and/or points but not of
|
||||
// triangles or higher-order polygons the normal vectors
|
||||
|
|
|
@ -107,6 +107,7 @@ private:
|
|||
|
||||
/** Configuration option: maximum smoothing angle, in radians*/
|
||||
ai_real configMaxAngle;
|
||||
mutable bool force_ = false;
|
||||
};
|
||||
|
||||
} // end of namespace Assimp
|
||||
|
|
|
@ -178,6 +178,7 @@ Importer::~Importer()
|
|||
{
|
||||
// Delete all import plugins
|
||||
DeleteImporterInstanceList(pimpl->mImporter);
|
||||
aiReleaseDefaultMaterial();
|
||||
|
||||
// Delete all post-processing plug-ins
|
||||
for( unsigned int a = 0; a < pimpl->mPostProcessingSteps.size(); a++)
|
||||
|
@ -383,6 +384,8 @@ bool _ValidateFlags(unsigned int pFlags)
|
|||
void Importer::FreeScene( )
|
||||
{
|
||||
ASSIMP_BEGIN_EXCEPTION_REGION();
|
||||
|
||||
aiReleaseDefaultMaterial();
|
||||
delete pimpl->mScene;
|
||||
pimpl->mScene = NULL;
|
||||
|
||||
|
@ -490,9 +493,9 @@ const aiScene* Importer::ReadFileFromMemory( const void* pBuffer,
|
|||
SetIOHandler(new MemoryIOSystem((const uint8_t*)pBuffer,pLength));
|
||||
|
||||
// read the file and recover the previous IOSystem
|
||||
static const size_t BufferSize(Importer::MaxLenHint + 28);
|
||||
char fbuff[ BufferSize ];
|
||||
ai_snprintf(fbuff, BufferSize, "%s.%s",AI_MEMORYIO_MAGIC_FILENAME,pHint);
|
||||
static const size_t BufSize(Importer::MaxLenHint + 28);
|
||||
char fbuff[BufSize];
|
||||
ai_snprintf(fbuff, BufSize, "%s.%s",AI_MEMORYIO_MAGIC_FILENAME,pHint);
|
||||
|
||||
ReadFile(fbuff,pFlags);
|
||||
SetIOHandler(io);
|
||||
|
@ -930,9 +933,8 @@ BaseImporter* Importer::GetImporter (const char* szExtension) const
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Find a loader plugin for a given file extension
|
||||
size_t Importer::GetImporterIndex (const char* szExtension) const
|
||||
{
|
||||
ai_assert(szExtension);
|
||||
size_t Importer::GetImporterIndex (const char* szExtension) const {
|
||||
ai_assert(nullptr != szExtension);
|
||||
|
||||
ASSIMP_BEGIN_EXCEPTION_REGION();
|
||||
|
||||
|
@ -943,7 +945,7 @@ size_t Importer::GetImporterIndex (const char* szExtension) const
|
|||
if (ext.empty()) {
|
||||
return static_cast<size_t>(-1);
|
||||
}
|
||||
std::transform(ext.begin(),ext.end(), ext.begin(), tolower);
|
||||
std::transform( ext.begin(), ext.end(), ext.begin(), ToLower<char> );
|
||||
|
||||
std::set<std::string> str;
|
||||
for (std::vector<BaseImporter*>::const_iterator i = pimpl->mImporter.begin();i != pimpl->mImporter.end();++i) {
|
||||
|
|
|
@ -317,7 +317,7 @@ void ProcessRevolvedAreaSolid(const Schema_2x3::IfcRevolvedAreaSolid& solid, Tem
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void ProcessSweptDiskSolid(const Schema_2x3::IfcSweptDiskSolid solid, TempMesh& result, ConversionData& conv)
|
||||
void ProcessSweptDiskSolid(const Schema_2x3::IfcSweptDiskSolid &solid, TempMesh& result, ConversionData& conv)
|
||||
{
|
||||
const Curve* const curve = Curve::Convert(*solid.Directrix, conv);
|
||||
if(!curve) {
|
||||
|
|
|
@ -53,6 +53,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <assimp/Vertex.h>
|
||||
#include <assimp/TinyFormatter.h>
|
||||
#include <stdio.h>
|
||||
#include <unordered_set>
|
||||
|
||||
using namespace Assimp;
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -239,6 +240,19 @@ int JoinVerticesProcess::ProcessMesh( aiMesh* pMesh, unsigned int meshIndex)
|
|||
return 0;
|
||||
}
|
||||
|
||||
// We should care only about used vertices, not all of them
|
||||
// (this can happen due to original file vertices buffer being used by
|
||||
// multiple meshes)
|
||||
std::unordered_set<unsigned int> usedVertexIndices;
|
||||
usedVertexIndices.reserve(pMesh->mNumVertices);
|
||||
for( unsigned int a = 0; a < pMesh->mNumFaces; a++)
|
||||
{
|
||||
aiFace& face = pMesh->mFaces[a];
|
||||
for( unsigned int b = 0; b < face.mNumIndices; b++) {
|
||||
usedVertexIndices.insert(face.mIndices[b]);
|
||||
}
|
||||
}
|
||||
|
||||
// We'll never have more vertices afterwards.
|
||||
std::vector<Vertex> uniqueVertices;
|
||||
uniqueVertices.reserve( pMesh->mNumVertices);
|
||||
|
@ -292,6 +306,10 @@ int JoinVerticesProcess::ProcessMesh( aiMesh* pMesh, unsigned int meshIndex)
|
|||
|
||||
// Now check each vertex if it brings something new to the table
|
||||
for( unsigned int a = 0; a < pMesh->mNumVertices; a++) {
|
||||
if (usedVertexIndices.find(a) == usedVertexIndices.end()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// collect the vertex data
|
||||
Vertex v(pMesh,a);
|
||||
|
||||
|
|
|
@ -253,7 +253,8 @@ bool LWOImporter::HandleTextures(aiMaterial* pcMat, const TextureList& in, aiTex
|
|||
pcMat->AddProperty<int>((int*)&temp,1,AI_MATKEY_TEXOP(type,cur));
|
||||
|
||||
// setup the mapping mode
|
||||
pcMat->AddProperty<int>((int*)&mapping,1,AI_MATKEY_MAPPING(type,cur));
|
||||
int mapping_ = static_cast<int>(mapping);
|
||||
pcMat->AddProperty<int>(&mapping_, 1, AI_MATKEY_MAPPING(type, cur));
|
||||
|
||||
// add the u-wrapping
|
||||
temp = (unsigned int)GetMapMode(texture.wrapModeWidth);
|
||||
|
@ -365,7 +366,8 @@ void LWOImporter::ConvertMaterial(const LWO::Surface& surf,aiMaterial* pcMat)
|
|||
}
|
||||
if (surf.mMaximumSmoothAngle <= 0.0)
|
||||
m = aiShadingMode_Flat;
|
||||
pcMat->AddProperty((int*)&m,1,AI_MATKEY_SHADING_MODEL);
|
||||
int m_ = static_cast<int>(m);
|
||||
pcMat->AddProperty(&m_, 1, AI_MATKEY_SHADING_MODEL);
|
||||
|
||||
// (the diffuse value is just a scaling factor)
|
||||
// If a diffuse texture is set, we set this value to 1.0
|
||||
|
|
|
@ -41,6 +41,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
*/
|
||||
#include <utility>
|
||||
#include "MMDPmxParser.h"
|
||||
#include <assimp/StringUtils.h>
|
||||
#include "../contrib/utf8cpp/source/utf8.h"
|
||||
#include <assimp/Exceptional.h>
|
||||
|
||||
|
@ -118,7 +119,7 @@ namespace pmx
|
|||
stream->read((char*) &count, sizeof(uint8_t));
|
||||
if (count < 8)
|
||||
{
|
||||
throw;
|
||||
throw DeadlyImportError("MMD: invalid size");
|
||||
}
|
||||
stream->read((char*) &encoding, sizeof(uint8_t));
|
||||
stream->read((char*) &uv, sizeof(uint8_t));
|
||||
|
@ -395,7 +396,7 @@ namespace pmx
|
|||
}
|
||||
break;
|
||||
default:
|
||||
throw;
|
||||
throw DeadlyImportError("MMD: unknown morth type");
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -476,7 +477,7 @@ namespace pmx
|
|||
{
|
||||
// 未実装
|
||||
std::cerr << "Not Implemented Exception" << std::endl;
|
||||
throw;
|
||||
throw DeadlyImportError("MMD: Not Implemented Exception");
|
||||
}
|
||||
|
||||
void PmxModel::Init()
|
||||
|
@ -516,14 +517,14 @@ namespace pmx
|
|||
if (magic[0] != 0x50 || magic[1] != 0x4d || magic[2] != 0x58 || magic[3] != 0x20)
|
||||
{
|
||||
std::cerr << "invalid magic number." << std::endl;
|
||||
throw;
|
||||
throw DeadlyImportError("MMD: invalid magic number.");
|
||||
}
|
||||
// バージョン
|
||||
stream->read((char*) &version, sizeof(float));
|
||||
if (version != 2.0f && version != 2.1f)
|
||||
{
|
||||
std::cerr << "this is not ver2.0 or ver2.1 but " << version << "." << std::endl;
|
||||
throw;
|
||||
throw DeadlyImportError("MMD: this is not ver2.0 or ver2.1 but " + to_string(version));
|
||||
}
|
||||
// ファイル設定
|
||||
this->setting.Read(stream);
|
||||
|
@ -605,34 +606,5 @@ namespace pmx
|
|||
{
|
||||
this->joints[i].Read(stream, &setting);
|
||||
}
|
||||
|
||||
//if (this->version == 2.1f)
|
||||
//{
|
||||
// stream->read((char*) &this->soft_body_count, sizeof(int));
|
||||
// this->soft_bodies = mmd::make_unique<PmxSoftBody []>(this->soft_body_count);
|
||||
// for (int i = 0; i < this->soft_body_count; i++)
|
||||
// {
|
||||
// this->soft_bodies[i].Read(stream, &setting);
|
||||
// }
|
||||
//}
|
||||
}
|
||||
|
||||
//std::unique_ptr<PmxModel> ReadFromFile(const char *filename)
|
||||
//{
|
||||
// auto stream = std::ifstream(filename, std::ios_base::binary);
|
||||
// auto pmx = PmxModel::ReadFromStream(&stream);
|
||||
// if (!stream.eof())
|
||||
// {
|
||||
// std::cerr << "don't reach the end of file." << std::endl;
|
||||
// }
|
||||
// stream.close();
|
||||
// return pmx;
|
||||
//}
|
||||
|
||||
//std::unique_ptr<PmxModel> ReadFromStream(std::istream *stream)
|
||||
//{
|
||||
// auto pmx = mmd::make_unique<PmxModel>();
|
||||
// pmx->Read(stream);
|
||||
// return pmx;
|
||||
//}
|
||||
}
|
||||
|
|
|
@ -76,7 +76,7 @@ aiReturn aiGetMaterialProperty(const aiMaterial* pMat,
|
|||
|
||||
if (prop /* just for safety ... */
|
||||
&& 0 == strcmp( prop->mKey.data, pKey )
|
||||
&& (UINT_MAX == type || prop->mSemantic == type) /* UINT_MAX is a wildcard, but this is undocumented :-) */
|
||||
&& (UINT_MAX == type || prop->mSemantic == type) /* UINT_MAX is a wild-card, but this is undocumented :-) */
|
||||
&& (UINT_MAX == index || prop->mIndex == index))
|
||||
{
|
||||
*pPropOut = pMat->mProperties[i];
|
||||
|
@ -314,7 +314,7 @@ aiReturn aiGetMaterialString(const aiMaterial* pMat,
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Get the number of textures on a particular texture stack
|
||||
ASSIMP_API unsigned int aiGetMaterialTextureCount(const C_STRUCT aiMaterial* pMat,
|
||||
unsigned int aiGetMaterialTextureCount(const C_STRUCT aiMaterial* pMat,
|
||||
C_ENUM aiTextureType type)
|
||||
{
|
||||
ai_assert (pMat != NULL);
|
||||
|
@ -347,15 +347,18 @@ aiReturn aiGetMaterialTexture(const C_STRUCT aiMaterial* mat,
|
|||
unsigned int* flags /*= NULL*/
|
||||
)
|
||||
{
|
||||
ai_assert(NULL != mat && NULL != path);
|
||||
ai_assert( NULL != mat );
|
||||
ai_assert( NULL != path );
|
||||
|
||||
// Get the path to the texture
|
||||
if (AI_SUCCESS != aiGetMaterialString(mat,AI_MATKEY_TEXTURE(type,index),path)) {
|
||||
return AI_FAILURE;
|
||||
}
|
||||
|
||||
// Determine mapping type
|
||||
aiTextureMapping mapping = aiTextureMapping_UV;
|
||||
aiGetMaterialInteger(mat,AI_MATKEY_MAPPING(type,index),(int*)&mapping);
|
||||
int mapping_ = static_cast<int>(aiTextureMapping_UV);
|
||||
aiGetMaterialInteger(mat,AI_MATKEY_MAPPING(type,index), &mapping_);
|
||||
aiTextureMapping mapping = static_cast<aiTextureMapping>(mapping_);
|
||||
if (_mapping)
|
||||
*_mapping = mapping;
|
||||
|
||||
|
@ -380,15 +383,37 @@ aiReturn aiGetMaterialTexture(const C_STRUCT aiMaterial* mat,
|
|||
if (flags){
|
||||
aiGetMaterialInteger(mat,AI_MATKEY_TEXFLAGS(type,index),(int*)flags);
|
||||
}
|
||||
|
||||
return AI_SUCCESS;
|
||||
}
|
||||
|
||||
static aiMaterial *DefaultMaterial = nullptr;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Will return the default material.
|
||||
aiMaterial *aiCreateAndRegisterDefaultMaterial() {
|
||||
if (nullptr == DefaultMaterial) {
|
||||
DefaultMaterial = new aiMaterial;
|
||||
aiString s;
|
||||
s.Set(AI_DEFAULT_MATERIAL_NAME);
|
||||
DefaultMaterial->AddProperty(&s, AI_MATKEY_NAME);
|
||||
}
|
||||
|
||||
return DefaultMaterial;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Will return the default material.
|
||||
void aiReleaseDefaultMaterial() {
|
||||
DefaultMaterial = nullptr;
|
||||
}
|
||||
|
||||
static const unsigned int DefaultNumAllocated = 5;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Construction. Actually the one and only way to get an aiMaterial instance
|
||||
aiMaterial::aiMaterial()
|
||||
: mProperties( NULL )
|
||||
: mProperties( nullptr )
|
||||
, mNumProperties( 0 )
|
||||
, mNumAllocated( DefaultNumAllocated ) {
|
||||
// Allocate 5 entries by default
|
||||
|
@ -403,6 +428,14 @@ aiMaterial::~aiMaterial()
|
|||
delete[] mProperties;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
aiString aiMaterial::GetName() {
|
||||
aiString name;
|
||||
Get(AI_MATKEY_NAME, name);
|
||||
|
||||
return name;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void aiMaterial::Clear()
|
||||
{
|
||||
|
@ -417,11 +450,9 @@ void aiMaterial::Clear()
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
aiReturn aiMaterial::RemoveProperty (const char* pKey,unsigned int type,
|
||||
unsigned int index
|
||||
)
|
||||
aiReturn aiMaterial::RemoveProperty ( const char* pKey,unsigned int type, unsigned int index )
|
||||
{
|
||||
ai_assert(NULL != pKey);
|
||||
ai_assert( nullptr != pKey );
|
||||
|
||||
for (unsigned int i = 0; i < mNumProperties;++i) {
|
||||
aiMaterialProperty* prop = mProperties[i];
|
||||
|
@ -460,10 +491,11 @@ aiReturn aiMaterial::AddBinaryProperty (const void* pInput,
|
|||
if ( 0 == pSizeInBytes ) {
|
||||
|
||||
}
|
||||
|
||||
// first search the list whether there is already an entry with this key
|
||||
unsigned int iOutIndex = UINT_MAX;
|
||||
unsigned int iOutIndex( UINT_MAX );
|
||||
for ( unsigned int i = 0; i < mNumProperties; ++i ) {
|
||||
aiMaterialProperty* prop = mProperties[i];
|
||||
aiMaterialProperty *prop( mProperties[ i ] );
|
||||
|
||||
if (prop /* just for safety */ && !strcmp( prop->mKey.data, pKey ) &&
|
||||
prop->mSemantic == type && prop->mIndex == index){
|
||||
|
@ -515,6 +547,7 @@ aiReturn aiMaterial::AddBinaryProperty (const void* pInput,
|
|||
}
|
||||
// push back ...
|
||||
mProperties[mNumProperties++] = pcNew;
|
||||
|
||||
return AI_SUCCESS;
|
||||
}
|
||||
|
||||
|
|
|
@ -76,41 +76,36 @@ using namespace std;
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Default constructor
|
||||
ObjFileImporter::ObjFileImporter() :
|
||||
m_Buffer(),
|
||||
m_pRootObject( NULL ),
|
||||
m_strAbsPath( "" )
|
||||
{
|
||||
ObjFileImporter::ObjFileImporter()
|
||||
: m_Buffer()
|
||||
, m_pRootObject( nullptr )
|
||||
, m_strAbsPath( "" ) {
|
||||
DefaultIOSystem io;
|
||||
m_strAbsPath = io.getOsSeparator();
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor.
|
||||
ObjFileImporter::~ObjFileImporter()
|
||||
{
|
||||
ObjFileImporter::~ObjFileImporter() {
|
||||
delete m_pRootObject;
|
||||
m_pRootObject = NULL;
|
||||
m_pRootObject = nullptr;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns true, if file is an obj file.
|
||||
bool ObjFileImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler , bool checkSig ) const
|
||||
{
|
||||
if(!checkSig) //Check File Extension
|
||||
{
|
||||
bool ObjFileImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler , bool checkSig ) const {
|
||||
if(!checkSig) {
|
||||
//Check File Extension
|
||||
return SimpleExtensionCheck(pFile,"obj");
|
||||
}
|
||||
else //Check file Header
|
||||
{
|
||||
} else {
|
||||
// Check file Header
|
||||
static const char *pTokens[] = { "mtllib", "usemtl", "v ", "vt ", "vn ", "o ", "g ", "s ", "f " };
|
||||
return BaseImporter::SearchFileHeaderForToken(pIOHandler, pFile, pTokens, 9 );
|
||||
return BaseImporter::SearchFileHeaderForToken(pIOHandler, pFile, pTokens, 9, 200, false, true );
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
const aiImporterDesc* ObjFileImporter::GetInfo () const
|
||||
{
|
||||
const aiImporterDesc* ObjFileImporter::GetInfo () const {
|
||||
return &desc;
|
||||
}
|
||||
|
||||
|
@ -215,6 +210,7 @@ void ObjFileImporter::CreateDataFromImport(const ObjFile::Model* pModel, aiScene
|
|||
ai_assert(false);
|
||||
}
|
||||
|
||||
if (pModel->m_Objects.size() > 0) {
|
||||
// Create nodes for the whole scene
|
||||
std::vector<aiMesh*> MeshArray;
|
||||
for (size_t index = 0; index < pModel->m_Objects.size(); ++index) {
|
||||
|
@ -231,6 +227,46 @@ void ObjFileImporter::CreateDataFromImport(const ObjFile::Model* pModel, aiScene
|
|||
|
||||
// Create all materials
|
||||
createMaterials(pModel, pScene);
|
||||
}else {
|
||||
if (pModel->m_Vertices.empty()){
|
||||
return;
|
||||
}
|
||||
|
||||
std::unique_ptr<aiMesh> mesh( new aiMesh );
|
||||
mesh->mPrimitiveTypes = aiPrimitiveType_POINT;
|
||||
unsigned int n = pModel->m_Vertices.size();
|
||||
mesh->mNumVertices = n;
|
||||
|
||||
mesh->mVertices = new aiVector3D[n];
|
||||
memcpy(mesh->mVertices, pModel->m_Vertices.data(), n*sizeof(aiVector3D) );
|
||||
|
||||
if ( !pModel->m_Normals.empty() ) {
|
||||
mesh->mNormals = new aiVector3D[n];
|
||||
if (pModel->m_Normals.size() < n) {
|
||||
throw DeadlyImportError("OBJ: vertex normal index out of range");
|
||||
}
|
||||
memcpy(mesh->mNormals, pModel->m_Normals.data(), n*sizeof(aiVector3D));
|
||||
}
|
||||
|
||||
if ( !pModel->m_VertexColors.empty() ){
|
||||
mesh->mColors[0] = new aiColor4D[mesh->mNumVertices];
|
||||
for (unsigned int i = 0; i < n; ++i) {
|
||||
if (i < pModel->m_VertexColors.size() ) {
|
||||
const aiVector3D& color = pModel->m_VertexColors[i];
|
||||
mesh->mColors[0][i] = aiColor4D(color.x, color.y, color.z, 1.0);
|
||||
}else {
|
||||
throw DeadlyImportError("OBJ: vertex color index out of range");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pScene->mRootNode->mNumMeshes = 1;
|
||||
pScene->mRootNode->mMeshes = new unsigned int[1];
|
||||
pScene->mRootNode->mMeshes[0] = 0;
|
||||
pScene->mMeshes = new aiMesh*[1];
|
||||
pScene->mNumMeshes = 1;
|
||||
pScene->mMeshes[0] = mesh.release();
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -457,7 +493,7 @@ void ObjFileImporter::createVertexArray(const ObjFile::Model* pModel,
|
|||
// Copy all vertex colors
|
||||
if ( !pModel->m_VertexColors.empty())
|
||||
{
|
||||
const aiVector3D color = pModel->m_VertexColors[ vertex ];
|
||||
const aiVector3D& color = pModel->m_VertexColors[ vertex ];
|
||||
pMesh->mColors[0][ newIndex ] = aiColor4D(color.x, color.y, color.z, 1.0);
|
||||
}
|
||||
|
||||
|
|
|
@ -84,8 +84,6 @@ static const std::string BumpOption = "-bm";
|
|||
static const std::string ChannelOption = "-imfchan";
|
||||
static const std::string TypeOption = "-type";
|
||||
|
||||
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
// Constructor
|
||||
ObjFileMtlImporter::ObjFileMtlImporter( std::vector<char> &buffer,
|
||||
|
@ -334,6 +332,11 @@ void ObjFileMtlImporter::getTexture() {
|
|||
// Specular texture
|
||||
out = & m_pModel->m_pCurrentMaterial->textureSpecular;
|
||||
clampIndex = ObjFile::Material::TextureSpecularType;
|
||||
} else if ( !ASSIMP_strincmp( pPtr, DisplacementTexture1.c_str(), static_cast<unsigned int>(DisplacementTexture1.size()) ) ||
|
||||
!ASSIMP_strincmp( pPtr, DisplacementTexture2.c_str(), static_cast<unsigned int>(DisplacementTexture2.size()) ) ) {
|
||||
// Displacement texture
|
||||
out = &m_pModel->m_pCurrentMaterial->textureDisp;
|
||||
clampIndex = ObjFile::Material::TextureDispType;
|
||||
} else if ( !ASSIMP_strincmp( pPtr, OpacityTexture.c_str(), static_cast<unsigned int>(OpacityTexture.size()) ) ) {
|
||||
// Opacity texture
|
||||
out = & m_pModel->m_pCurrentMaterial->textureOpacity;
|
||||
|
@ -356,11 +359,6 @@ void ObjFileMtlImporter::getTexture() {
|
|||
// Reflection texture(s)
|
||||
//Do nothing here
|
||||
return;
|
||||
} else if ( !ASSIMP_strincmp( pPtr, DisplacementTexture1.c_str(), static_cast<unsigned int>(DisplacementTexture1.size()) ) ||
|
||||
!ASSIMP_strincmp( pPtr, DisplacementTexture2.c_str(), static_cast<unsigned int>(DisplacementTexture2.size()) ) ) {
|
||||
// Displacement texture
|
||||
out = &m_pModel->m_pCurrentMaterial->textureDisp;
|
||||
clampIndex = ObjFile::Material::TextureDispType;
|
||||
} else if ( !ASSIMP_strincmp( pPtr, SpecularityTexture.c_str(), static_cast<unsigned int>(SpecularityTexture.size()) ) ) {
|
||||
// Specularity scaling (glossiness)
|
||||
out = & m_pModel->m_pCurrentMaterial->textureSpecularity;
|
||||
|
|
|
@ -55,7 +55,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <assimp/scene.h>
|
||||
#include <assimp/importerdesc.h>
|
||||
|
||||
using namespace Assimp;
|
||||
using namespace ::Assimp;
|
||||
|
||||
static const aiImporterDesc desc = {
|
||||
"Stanford Polygon Library (PLY) Importer",
|
||||
|
@ -73,13 +73,12 @@ static const aiImporterDesc desc = {
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Internal stuff
|
||||
namespace
|
||||
{
|
||||
namespace {
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Checks that property index is within range
|
||||
template <class T>
|
||||
const T &GetProperty(const std::vector<T> &props, int idx)
|
||||
{
|
||||
inline
|
||||
const T &GetProperty(const std::vector<T> &props, int idx) {
|
||||
if (static_cast<size_t>(idx) >= props.size()) {
|
||||
throw DeadlyImportError("Invalid .ply file: Property index is out of range.");
|
||||
}
|
||||
|
@ -88,7 +87,6 @@ namespace
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor to be privately used by Importer
|
||||
PLYImporter::PLYImporter()
|
||||
|
@ -129,7 +127,7 @@ const aiImporterDesc* PLYImporter::GetInfo() const {
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
static bool isBigEndian(const char* szMe) {
|
||||
ai_assert(NULL != szMe);
|
||||
ai_assert(nullptr != szMe);
|
||||
|
||||
// binary_little_endian
|
||||
// binary_big_endian
|
||||
|
@ -150,7 +148,7 @@ static bool isBigEndian(const char* szMe) {
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
// Imports the given file into the given scene structure.
|
||||
void PLYImporter::InternReadFile(const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler) {
|
||||
static const std::string mode = "rb";
|
||||
const std::string mode = "rb";
|
||||
std::unique_ptr<IOStream> fileStream(pIOHandler->Open(pFile, mode));
|
||||
if (!fileStream.get()) {
|
||||
throw DeadlyImportError("Failed to open file " + pFile + ".");
|
||||
|
@ -184,7 +182,7 @@ void PLYImporter::InternReadFile(const std::string& pFile, aiScene* pScene, IOSy
|
|||
char* szMe = (char*)&this->mBuffer[0];
|
||||
SkipSpacesAndLineEnd(szMe, (const char**)&szMe);
|
||||
|
||||
// determine the format of the file data and construct the aimesh
|
||||
// determine the format of the file data and construct the aiMesh
|
||||
PLY::DOM sPlyDom;
|
||||
this->pcDOM = &sPlyDom;
|
||||
|
||||
|
@ -192,7 +190,7 @@ void PLYImporter::InternReadFile(const std::string& pFile, aiScene* pScene, IOSy
|
|||
if (TokenMatch(szMe, "ascii", 5)) {
|
||||
SkipLine(szMe, (const char**)&szMe);
|
||||
if (!PLY::DOM::ParseInstance(streamedBuffer, &sPlyDom, this)) {
|
||||
if (mGeneratedMesh != NULL) {
|
||||
if (mGeneratedMesh != nullptr) {
|
||||
delete(mGeneratedMesh);
|
||||
mGeneratedMesh = nullptr;
|
||||
}
|
||||
|
@ -206,7 +204,7 @@ void PLYImporter::InternReadFile(const std::string& pFile, aiScene* pScene, IOSy
|
|||
|
||||
// skip the line, parse the rest of the header and build the DOM
|
||||
if (!PLY::DOM::ParseInstanceBinary(streamedBuffer, &sPlyDom, this, bIsBE)) {
|
||||
if (mGeneratedMesh != NULL) {
|
||||
if (mGeneratedMesh != nullptr) {
|
||||
delete(mGeneratedMesh);
|
||||
mGeneratedMesh = nullptr;
|
||||
}
|
||||
|
@ -215,7 +213,7 @@ void PLYImporter::InternReadFile(const std::string& pFile, aiScene* pScene, IOSy
|
|||
throw DeadlyImportError("Invalid .ply file: Unable to build DOM (#2)");
|
||||
}
|
||||
} else {
|
||||
if (mGeneratedMesh != NULL) {
|
||||
if (mGeneratedMesh != nullptr) {
|
||||
delete(mGeneratedMesh);
|
||||
mGeneratedMesh = nullptr;
|
||||
}
|
||||
|
@ -225,7 +223,7 @@ void PLYImporter::InternReadFile(const std::string& pFile, aiScene* pScene, IOSy
|
|||
}
|
||||
} else {
|
||||
AI_DEBUG_INVALIDATE_PTR(this->mBuffer);
|
||||
if (mGeneratedMesh != NULL) {
|
||||
if (mGeneratedMesh != nullptr) {
|
||||
delete(mGeneratedMesh);
|
||||
mGeneratedMesh = nullptr;
|
||||
}
|
||||
|
@ -237,13 +235,13 @@ void PLYImporter::InternReadFile(const std::string& pFile, aiScene* pScene, IOSy
|
|||
//free the file buffer
|
||||
streamedBuffer.close();
|
||||
|
||||
if (mGeneratedMesh == NULL) {
|
||||
if (mGeneratedMesh == nullptr) {
|
||||
throw DeadlyImportError("Invalid .ply file: Unable to extract mesh data ");
|
||||
}
|
||||
|
||||
// if no face list is existing we assume that the vertex
|
||||
// list is containing a list of points
|
||||
bool pointsOnly = mGeneratedMesh->mFaces == NULL ? true : false;
|
||||
bool pointsOnly = mGeneratedMesh->mFaces == nullptr ? true : false;
|
||||
if (pointsOnly) {
|
||||
mGeneratedMesh->mPrimitiveTypes = aiPrimitiveType::aiPrimitiveType_POINT;
|
||||
}
|
||||
|
@ -277,8 +275,8 @@ void PLYImporter::InternReadFile(const std::string& pFile, aiScene* pScene, IOSy
|
|||
}
|
||||
|
||||
void PLYImporter::LoadVertex(const PLY::Element* pcElement, const PLY::ElementInstance* instElement, unsigned int pos) {
|
||||
ai_assert(NULL != pcElement);
|
||||
ai_assert(NULL != instElement);
|
||||
ai_assert(nullptr != pcElement);
|
||||
ai_assert(nullptr != instElement);
|
||||
|
||||
ai_uint aiPositions[3] = { 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF };
|
||||
PLY::EDataType aiTypes[3] = { EDT_Char, EDT_Char, EDT_Char };
|
||||
|
@ -481,13 +479,11 @@ void PLYImporter::LoadVertex(const PLY::Element* pcElement, const PLY::ElementIn
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
// Convert a color component to [0...1]
|
||||
ai_real PLYImporter::NormalizeColorValue(PLY::PropertyInstance::ValueUnion val, PLY::EDataType eType) {
|
||||
switch (eType)
|
||||
{
|
||||
switch (eType) {
|
||||
case EDT_Float:
|
||||
return val.fFloat;
|
||||
case EDT_Double:
|
||||
return (ai_real)val.fDouble;
|
||||
|
||||
case EDT_UChar:
|
||||
return (ai_real)val.iUInt / (ai_real)0xFF;
|
||||
case EDT_Char:
|
||||
|
@ -500,20 +496,23 @@ ai_real PLYImporter::NormalizeColorValue(PLY::PropertyInstance::ValueUnion val,
|
|||
return (ai_real)val.iUInt / (ai_real)0xFFFF;
|
||||
case EDT_Int:
|
||||
return ((ai_real)val.iInt / (ai_real)0xFF) + 0.5f;
|
||||
default:;
|
||||
};
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
return 0.0f;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Try to extract proper faces from the PLY DOM
|
||||
void PLYImporter::LoadFace(const PLY::Element* pcElement, const PLY::ElementInstance* instElement, unsigned int pos)
|
||||
{
|
||||
ai_assert(NULL != pcElement);
|
||||
ai_assert(NULL != instElement);
|
||||
void PLYImporter::LoadFace(const PLY::Element* pcElement, const PLY::ElementInstance* instElement,
|
||||
unsigned int pos) {
|
||||
ai_assert(nullptr != pcElement);
|
||||
ai_assert(nullptr != instElement);
|
||||
|
||||
if (mGeneratedMesh == NULL)
|
||||
if (mGeneratedMesh == nullptr) {
|
||||
throw DeadlyImportError("Invalid .ply file: Vertices should be declared before faces");
|
||||
}
|
||||
|
||||
bool bOne = false;
|
||||
|
||||
|
@ -531,35 +530,24 @@ void PLYImporter::LoadFace(const PLY::Element* pcElement, const PLY::ElementInst
|
|||
PLY::EDataType eType3 = EDT_Char;
|
||||
|
||||
// face = unique number of vertex indices
|
||||
if (PLY::EEST_Face == pcElement->eSemantic)
|
||||
{
|
||||
if (PLY::EEST_Face == pcElement->eSemantic) {
|
||||
unsigned int _a = 0;
|
||||
for (std::vector<PLY::Property>::const_iterator a = pcElement->alProperties.begin();
|
||||
a != pcElement->alProperties.end(); ++a, ++_a)
|
||||
{
|
||||
if (PLY::EST_VertexIndex == (*a).Semantic)
|
||||
{
|
||||
a != pcElement->alProperties.end(); ++a, ++_a) {
|
||||
if (PLY::EST_VertexIndex == (*a).Semantic) {
|
||||
// must be a dynamic list!
|
||||
if (!(*a).bIsList)
|
||||
if (!(*a).bIsList) {
|
||||
continue;
|
||||
}
|
||||
|
||||
iProperty = _a;
|
||||
bOne = true;
|
||||
eType = (*a).eType;
|
||||
}
|
||||
/*else if (PLY::EST_MaterialIndex == (*a).Semantic)
|
||||
{
|
||||
if ((*a).bIsList)
|
||||
continue;
|
||||
iMaterialIndex = _a;
|
||||
bOne = true;
|
||||
eType2 = (*a).eType;
|
||||
}*/
|
||||
else if (PLY::EST_TextureCoordinates == (*a).Semantic)
|
||||
{
|
||||
} else if (PLY::EST_TextureCoordinates == (*a).Semantic) {
|
||||
// must be a dynamic list!
|
||||
if (!(*a).bIsList)
|
||||
if (!(*a).bIsList) {
|
||||
continue;
|
||||
}
|
||||
iTextureCoord = _a;
|
||||
bOne = true;
|
||||
eType3 = (*a).eType;
|
||||
|
@ -568,15 +556,14 @@ void PLYImporter::LoadFace(const PLY::Element* pcElement, const PLY::ElementInst
|
|||
}
|
||||
// triangle strip
|
||||
// TODO: triangle strip and material index support???
|
||||
else if (PLY::EEST_TriStrip == pcElement->eSemantic)
|
||||
{
|
||||
else if (PLY::EEST_TriStrip == pcElement->eSemantic) {
|
||||
unsigned int _a = 0;
|
||||
for (std::vector<PLY::Property>::const_iterator a = pcElement->alProperties.begin();
|
||||
a != pcElement->alProperties.end(); ++a, ++_a)
|
||||
{
|
||||
a != pcElement->alProperties.end(); ++a, ++_a) {
|
||||
// must be a dynamic list!
|
||||
if (!(*a).bIsList)
|
||||
if (!(*a).bIsList) {
|
||||
continue;
|
||||
}
|
||||
iProperty = _a;
|
||||
bOne = true;
|
||||
bIsTriStrip = true;
|
||||
|
@ -586,19 +573,15 @@ void PLYImporter::LoadFace(const PLY::Element* pcElement, const PLY::ElementInst
|
|||
}
|
||||
|
||||
// check whether we have at least one per-face information set
|
||||
if (bOne)
|
||||
{
|
||||
if (mGeneratedMesh->mFaces == NULL)
|
||||
{
|
||||
if (bOne) {
|
||||
if (mGeneratedMesh->mFaces == nullptr) {
|
||||
mGeneratedMesh->mNumFaces = pcElement->NumOccur;
|
||||
mGeneratedMesh->mFaces = new aiFace[mGeneratedMesh->mNumFaces];
|
||||
}
|
||||
|
||||
if (!bIsTriStrip)
|
||||
{
|
||||
if (!bIsTriStrip) {
|
||||
// parse the list of vertex indices
|
||||
if (0xFFFFFFFF != iProperty)
|
||||
{
|
||||
if (0xFFFFFFFF != iProperty) {
|
||||
const unsigned int iNum = (unsigned int)GetProperty(instElement->alProperties, iProperty).avList.size();
|
||||
mGeneratedMesh->mFaces[pos].mNumIndices = iNum;
|
||||
mGeneratedMesh->mFaces[pos].mIndices = new unsigned int[iNum];
|
||||
|
@ -606,8 +589,7 @@ void PLYImporter::LoadFace(const PLY::Element* pcElement, const PLY::ElementInst
|
|||
std::vector<PLY::PropertyInstance::ValueUnion>::const_iterator p =
|
||||
GetProperty(instElement->alProperties, iProperty).avList.begin();
|
||||
|
||||
for (unsigned int a = 0; a < iNum; ++a, ++p)
|
||||
{
|
||||
for (unsigned int a = 0; a < iNum; ++a, ++p) {
|
||||
mGeneratedMesh->mFaces[pos].mIndices[a] = PLY::PropertyInstance::ConvertTo<unsigned int>(*p, eType);
|
||||
}
|
||||
}
|
||||
|
@ -620,8 +602,7 @@ void PLYImporter::LoadFace(const PLY::Element* pcElement, const PLY::ElementInst
|
|||
GetProperty(instElement->alProperties, iMaterialIndex).avList.front(), eType2);
|
||||
}*/
|
||||
|
||||
if (0xFFFFFFFF != iTextureCoord)
|
||||
{
|
||||
if (0xFFFFFFFF != iTextureCoord) {
|
||||
const unsigned int iNum = (unsigned int)GetProperty(instElement->alProperties, iTextureCoord).avList.size();
|
||||
|
||||
//should be 6 coords
|
||||
|
@ -630,30 +611,26 @@ void PLYImporter::LoadFace(const PLY::Element* pcElement, const PLY::ElementInst
|
|||
|
||||
if ((iNum / 3) == 2) // X Y coord
|
||||
{
|
||||
for (unsigned int a = 0; a < iNum; ++a, ++p)
|
||||
{
|
||||
for (unsigned int a = 0; a < iNum; ++a, ++p) {
|
||||
unsigned int vindex = mGeneratedMesh->mFaces[pos].mIndices[a / 2];
|
||||
if (vindex < mGeneratedMesh->mNumVertices)
|
||||
{
|
||||
if (mGeneratedMesh->mTextureCoords[0] == NULL)
|
||||
{
|
||||
if (vindex < mGeneratedMesh->mNumVertices) {
|
||||
if (mGeneratedMesh->mTextureCoords[0] == nullptr ) {
|
||||
mGeneratedMesh->mNumUVComponents[0] = 2;
|
||||
mGeneratedMesh->mTextureCoords[0] = new aiVector3D[mGeneratedMesh->mNumVertices];
|
||||
}
|
||||
|
||||
if (a % 2 == 0)
|
||||
if (a % 2 == 0) {
|
||||
mGeneratedMesh->mTextureCoords[0][vindex].x = PLY::PropertyInstance::ConvertTo<ai_real>(*p, eType3);
|
||||
else
|
||||
} else {
|
||||
mGeneratedMesh->mTextureCoords[0][vindex].y = PLY::PropertyInstance::ConvertTo<ai_real>(*p, eType3);
|
||||
}
|
||||
|
||||
mGeneratedMesh->mTextureCoords[0][vindex].z = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else // triangle strips
|
||||
{
|
||||
} else { // triangle strips
|
||||
// normally we have only one triangle strip instance where
|
||||
// a value of -1 indicates a restart of the strip
|
||||
bool flip = false;
|
||||
|
@ -679,8 +656,7 @@ void PLYImporter::LoadFace(const PLY::Element* pcElement, const PLY::ElementInst
|
|||
continue;
|
||||
}
|
||||
|
||||
if (mGeneratedMesh->mFaces == NULL)
|
||||
{
|
||||
if (mGeneratedMesh->mFaces == nullptr) {
|
||||
mGeneratedMesh->mNumFaces = pcElement->NumOccur;
|
||||
mGeneratedMesh->mFaces = new aiFace[mGeneratedMesh->mNumFaces];
|
||||
}
|
||||
|
@ -691,7 +667,9 @@ void PLYImporter::LoadFace(const PLY::Element* pcElement, const PLY::ElementInst
|
|||
mGeneratedMesh->mFaces[pos].mIndices[1] = aiTable[1];
|
||||
mGeneratedMesh->mFaces[pos].mIndices[2] = p;
|
||||
|
||||
if ((flip = !flip)) {
|
||||
// every second pass swap the indices.
|
||||
flip = !flip;
|
||||
if ( flip ) {
|
||||
std::swap(mGeneratedMesh->mFaces[pos].mIndices[0], mGeneratedMesh->mFaces[pos].mIndices[1]);
|
||||
}
|
||||
|
||||
|
|
|
@ -164,9 +164,6 @@ void GetPostProcessingStepInstanceList(std::vector< BaseProcess* >& out)
|
|||
#if (!defined ASSIMP_BUILD_NO_OPTIMIZEGRAPH_PROCESS)
|
||||
out.push_back( new OptimizeGraphProcess());
|
||||
#endif
|
||||
#if (!defined ASSIMP_BUILD_NO_FINDDEGENERATES_PROCESS)
|
||||
out.push_back( new FindDegeneratesProcess());
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_GENUVCOORDS_PROCESS
|
||||
out.push_back( new ComputeUVMappingProcess());
|
||||
#endif
|
||||
|
@ -179,6 +176,12 @@ void GetPostProcessingStepInstanceList(std::vector< BaseProcess* >& out)
|
|||
#if (!defined ASSIMP_BUILD_NO_TRIANGULATE_PROCESS)
|
||||
out.push_back( new TriangulateProcess());
|
||||
#endif
|
||||
#if (!defined ASSIMP_BUILD_NO_FINDDEGENERATES_PROCESS)
|
||||
//find degenerates should run after triangulation (to sort out small
|
||||
//generated triangles) but before sort by p types (in case there are lines
|
||||
//and points generated and inserted into a mesh)
|
||||
out.push_back( new FindDegeneratesProcess());
|
||||
#endif
|
||||
#if (!defined ASSIMP_BUILD_NO_SORTBYPTYPE_PROCESS)
|
||||
out.push_back( new SortByPTypeProcess());
|
||||
#endif
|
||||
|
|
|
@ -90,6 +90,9 @@ static bool IsBinarySTL(const char* buffer, unsigned int fileSize) {
|
|||
return expectedBinaryFileSize == fileSize;
|
||||
}
|
||||
|
||||
static const size_t BufferSize = 500;
|
||||
static const char UnicodeBoundary = 127;
|
||||
|
||||
// An ascii STL buffer will begin with "solid NAME", where NAME is optional.
|
||||
// Note: The "solid NAME" check is necessary, but not sufficient, to determine
|
||||
// if the buffer is ASCII; a binary header could also begin with "solid NAME".
|
||||
|
@ -108,10 +111,10 @@ static bool IsAsciiSTL(const char* buffer, unsigned int fileSize) {
|
|||
bool isASCII( strncmp( buffer, "solid", 5 ) == 0 );
|
||||
if( isASCII ) {
|
||||
// A lot of importers are write solid even if the file is binary. So we have to check for ASCII-characters.
|
||||
if( fileSize >= 500 ) {
|
||||
if( fileSize >= BufferSize) {
|
||||
isASCII = true;
|
||||
for( unsigned int i = 0; i < 500; i++ ) {
|
||||
if( buffer[ i ] > 127 ) {
|
||||
for( unsigned int i = 0; i < BufferSize; i++ ) {
|
||||
if( buffer[ i ] > UnicodeBoundary) {
|
||||
isASCII = false;
|
||||
break;
|
||||
}
|
||||
|
@ -211,10 +214,11 @@ void STLImporter::InternReadFile( const std::string& pFile, aiScene* pScene, IOS
|
|||
|
||||
// create a single default material, using a white diffuse color for consistency with
|
||||
// other geometric types (e.g., PLY).
|
||||
aiMaterial* pcMat = new aiMaterial();
|
||||
aiMaterial* pcMat = aiCreateAndRegisterDefaultMaterial();
|
||||
/*aiMaterial* pcMat = new aiMaterial();
|
||||
aiString s;
|
||||
s.Set(AI_DEFAULT_MATERIAL_NAME);
|
||||
pcMat->AddProperty(&s, AI_MATKEY_NAME);
|
||||
pcMat->AddProperty(&s, AI_MATKEY_NAME);*/
|
||||
|
||||
aiColor4D clrDiffuse(ai_real(1.0),ai_real(1.0),ai_real(1.0),ai_real(1.0));
|
||||
if (bMatClr) {
|
||||
|
@ -362,14 +366,23 @@ void STLImporter::LoadASCIIFile( aiNode *root ) {
|
|||
pMesh->mNumFaces = 0;
|
||||
throw DeadlyImportError("Normal buffer size does not match position buffer size");
|
||||
}
|
||||
|
||||
// only process positionbuffer when filled, else exception when accessing with index operator
|
||||
// see line 353: only warning is triggered
|
||||
// see line 373(now): access to empty positionbuffer with index operator forced exception
|
||||
if (!positionBuffer.empty()) {
|
||||
pMesh->mNumFaces = static_cast<unsigned int>(positionBuffer.size() / 3);
|
||||
pMesh->mNumVertices = static_cast<unsigned int>(positionBuffer.size());
|
||||
pMesh->mVertices = new aiVector3D[pMesh->mNumVertices];
|
||||
memcpy(pMesh->mVertices, positionBuffer.data(), pMesh->mNumVertices * sizeof(aiVector3D));
|
||||
memcpy(pMesh->mVertices, &positionBuffer[0].x, pMesh->mNumVertices * sizeof(aiVector3D));
|
||||
positionBuffer.clear();
|
||||
}
|
||||
// also only process normalBuffer when filled, else exception when accessing with index operator
|
||||
if (!normalBuffer.empty()) {
|
||||
pMesh->mNormals = new aiVector3D[pMesh->mNumVertices];
|
||||
memcpy(pMesh->mNormals, normalBuffer.data(), pMesh->mNumVertices * sizeof(aiVector3D));
|
||||
memcpy(pMesh->mNormals, &normalBuffer[0].x, pMesh->mNumVertices * sizeof(aiVector3D));
|
||||
normalBuffer.clear();
|
||||
}
|
||||
|
||||
// now copy faces
|
||||
addFacesToMesh(pMesh);
|
||||
|
@ -526,11 +539,21 @@ bool STLImporter::LoadBinaryFile()
|
|||
// now copy faces
|
||||
addFacesToMesh(pMesh);
|
||||
|
||||
aiNode* root = pScene->mRootNode;
|
||||
|
||||
// allocate one node
|
||||
aiNode* node = new aiNode();
|
||||
node->mParent = root;
|
||||
|
||||
root->mNumChildren = 1u;
|
||||
root->mChildren = new aiNode*[root->mNumChildren];
|
||||
root->mChildren[0] = node;
|
||||
|
||||
// add all created meshes to the single node
|
||||
pScene->mRootNode->mNumMeshes = pScene->mNumMeshes;
|
||||
pScene->mRootNode->mMeshes = new unsigned int[pScene->mNumMeshes];
|
||||
node->mNumMeshes = pScene->mNumMeshes;
|
||||
node->mMeshes = new unsigned int[pScene->mNumMeshes];
|
||||
for (unsigned int i = 0; i < pScene->mNumMeshes; i++)
|
||||
pScene->mRootNode->mMeshes[i] = i;
|
||||
node->mMeshes[i] = i;
|
||||
|
||||
if (bIsMaterialise && !pMesh->mColors[0])
|
||||
{
|
||||
|
|
|
@ -713,24 +713,24 @@ void SceneCombiner::MergeBones(aiMesh* out,std::vector<aiMesh*>::const_iterator
|
|||
out->mNumBones = 0;
|
||||
out->mBones = new aiBone*[asBones.size()];
|
||||
|
||||
for (std::list<BoneWithHash>::const_iterator it = asBones.begin(),end = asBones.end(); it != end;++it) {
|
||||
for (std::list<BoneWithHash>::const_iterator boneIt = asBones.begin(),boneEnd = asBones.end(); boneIt != boneEnd; ++boneIt ) {
|
||||
// Allocate a bone and setup it's name
|
||||
aiBone* pc = out->mBones[out->mNumBones++] = new aiBone();
|
||||
pc->mName = aiString( *((*it).second ));
|
||||
pc->mName = aiString( *( boneIt->second ));
|
||||
|
||||
std::vector< BoneSrcIndex >::const_iterator wend = (*it).pSrcBones.end();
|
||||
std::vector< BoneSrcIndex >::const_iterator wend = boneIt->pSrcBones.end();
|
||||
|
||||
// Loop through all bones to be joined for this bone
|
||||
for (std::vector< BoneSrcIndex >::const_iterator wmit = (*it).pSrcBones.begin(); wmit != wend; ++wmit) {
|
||||
for (std::vector< BoneSrcIndex >::const_iterator wmit = boneIt->pSrcBones.begin(); wmit != wend; ++wmit) {
|
||||
pc->mNumWeights += (*wmit).first->mNumWeights;
|
||||
|
||||
// NOTE: different offset matrices for bones with equal names
|
||||
// are - at the moment - not handled correctly.
|
||||
if (wmit != (*it).pSrcBones.begin() && pc->mOffsetMatrix != (*wmit).first->mOffsetMatrix) {
|
||||
if (wmit != boneIt->pSrcBones.begin() && pc->mOffsetMatrix != wmit->first->mOffsetMatrix) {
|
||||
ASSIMP_LOG_WARN("Bones with equal names but different offset matrices can't be joined at the moment");
|
||||
continue;
|
||||
}
|
||||
pc->mOffsetMatrix = (*wmit).first->mOffsetMatrix;
|
||||
pc->mOffsetMatrix = wmit->first->mOffsetMatrix;
|
||||
}
|
||||
|
||||
// Allocate the vertex weight array
|
||||
|
@ -738,7 +738,7 @@ void SceneCombiner::MergeBones(aiMesh* out,std::vector<aiMesh*>::const_iterator
|
|||
|
||||
// And copy the final weights - adjust the vertex IDs by the
|
||||
// face index offset of the corresponding mesh.
|
||||
for (std::vector< BoneSrcIndex >::const_iterator wmit = (*it).pSrcBones.begin(); wmit != wend; ++wmit) {
|
||||
for (std::vector< BoneSrcIndex >::const_iterator wmit = (*boneIt).pSrcBones.begin(); wmit != wend; ++wmit) {
|
||||
aiBone* pip = (*wmit).first;
|
||||
for (unsigned int mp = 0; mp < pip->mNumWeights;++mp,++avw) {
|
||||
const aiVertexWeight& vfi = pip->mWeights[mp];
|
||||
|
@ -849,14 +849,14 @@ void SceneCombiner::MergeMeshes(aiMesh** _out, unsigned int /*flags*/,
|
|||
// copy vertex colors
|
||||
n = 0;
|
||||
while ((**begin).HasVertexColors(n)) {
|
||||
aiColor4D* pv2 = out->mColors[n] = new aiColor4D[out->mNumVertices];
|
||||
aiColor4D *pVec2 = out->mColors[n] = new aiColor4D[out->mNumVertices];
|
||||
for ( std::vector<aiMesh*>::const_iterator it = begin; it != end; ++it ) {
|
||||
if ((*it)->mColors[n]) {
|
||||
::memcpy(pv2,(*it)->mColors[n],(*it)->mNumVertices*sizeof(aiColor4D));
|
||||
::memcpy( pVec2, (*it)->mColors[ n ], (*it)->mNumVertices * sizeof( aiColor4D ) ) ;
|
||||
} else {
|
||||
ASSIMP_LOG_WARN( "JoinMeshes: VCs expected but input mesh contains no VCs" );
|
||||
}
|
||||
pv2 += (*it)->mNumVertices;
|
||||
pVec2 += (*it)->mNumVertices;
|
||||
}
|
||||
++n;
|
||||
}
|
||||
|
|
|
@ -55,12 +55,8 @@ namespace Assimp {
|
|||
class Importer;
|
||||
|
||||
struct ScenePrivateData {
|
||||
ScenePrivateData()
|
||||
: mOrigImporter( nullptr )
|
||||
, mPPStepsApplied( 0 )
|
||||
, mIsCopy( false ) {
|
||||
// empty
|
||||
}
|
||||
// The struct constructor.
|
||||
ScenePrivateData();
|
||||
|
||||
// Importer that originally loaded the scene though the C-API
|
||||
// If set, this object is owned by this private data instance.
|
||||
|
@ -77,6 +73,14 @@ struct ScenePrivateData {
|
|||
bool mIsCopy;
|
||||
};
|
||||
|
||||
inline
|
||||
ScenePrivateData::ScenePrivateData()
|
||||
: mOrigImporter( nullptr )
|
||||
, mPPStepsApplied( 0 )
|
||||
, mIsCopy( false ) {
|
||||
// empty
|
||||
}
|
||||
|
||||
// Access private data stored in the scene
|
||||
inline
|
||||
ScenePrivateData* ScenePriv(aiScene* in) {
|
||||
|
|
|
@ -105,10 +105,12 @@ void TriangulateProcess::Execute( aiScene* pScene)
|
|||
bool bHas = false;
|
||||
for( unsigned int a = 0; a < pScene->mNumMeshes; a++)
|
||||
{
|
||||
if (pScene->mMeshes[ a ]) {
|
||||
if ( TriangulateMesh( pScene->mMeshes[ a ] ) ) {
|
||||
bHas = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
if ( bHas ) {
|
||||
ASSIMP_LOG_INFO( "TriangulateProcess finished. All polygons have been triangulated." );
|
||||
} else {
|
||||
|
@ -485,21 +487,22 @@ bool TriangulateProcess::TriangulateMesh( aiMesh* pMesh)
|
|||
for(aiFace* f = last_face; f != curOut; ) {
|
||||
unsigned int* i = f->mIndices;
|
||||
|
||||
// drop dumb 0-area triangles
|
||||
if (std::fabs(GetArea2D(temp_verts[i[0]],temp_verts[i[1]],temp_verts[i[2]])) < 1e-5f) {
|
||||
ASSIMP_LOG_DEBUG("Dropping triangle with area 0");
|
||||
--curOut;
|
||||
// drop dumb 0-area triangles - deactivated for now:
|
||||
//FindDegenerates post processing step can do the same thing
|
||||
//if (std::fabs(GetArea2D(temp_verts[i[0]],temp_verts[i[1]],temp_verts[i[2]])) < 1e-5f) {
|
||||
// ASSIMP_LOG_DEBUG("Dropping triangle with area 0");
|
||||
// --curOut;
|
||||
|
||||
delete[] f->mIndices;
|
||||
f->mIndices = NULL;
|
||||
// delete[] f->mIndices;
|
||||
// f->mIndices = nullptr;
|
||||
|
||||
for(aiFace* ff = f; ff != curOut; ++ff) {
|
||||
ff->mNumIndices = (ff+1)->mNumIndices;
|
||||
ff->mIndices = (ff+1)->mIndices;
|
||||
(ff+1)->mIndices = NULL;
|
||||
}
|
||||
continue;
|
||||
}
|
||||
// for(aiFace* ff = f; ff != curOut; ++ff) {
|
||||
// ff->mNumIndices = (ff+1)->mNumIndices;
|
||||
// ff->mIndices = (ff+1)->mIndices;
|
||||
// (ff+1)->mIndices = nullptr;
|
||||
// }
|
||||
// continue;
|
||||
//}
|
||||
|
||||
i[0] = idx[i[0]];
|
||||
i[1] = idx[i[1]];
|
||||
|
|
|
@ -150,9 +150,11 @@ ASSIMP_API aiScene::~aiScene() {
|
|||
delete mMeshes[a];
|
||||
delete [] mMeshes;
|
||||
|
||||
if (mNumMaterials && mMaterials)
|
||||
for( unsigned int a = 0; a < mNumMaterials; a++)
|
||||
if (mNumMaterials && mMaterials) {
|
||||
for (unsigned int a = 0; a < mNumMaterials; ++a ) {
|
||||
delete mMaterials[ a ];
|
||||
}
|
||||
}
|
||||
delete [] mMaterials;
|
||||
|
||||
if (mNumAnimations && mAnimations)
|
||||
|
|
|
@ -332,6 +332,11 @@ void XFileImporter::CreateMeshes( aiScene* pScene, aiNode* pNode, const std::vec
|
|||
// collect vertex data for indices of this face
|
||||
for( unsigned int d = 0; d < df.mNumIndices; ++d ) {
|
||||
df.mIndices[d] = newIndex;
|
||||
const unsigned int newIdx( pf.mIndices[ d ] );
|
||||
if ( newIdx > sourceMesh->mPositions.size() ) {
|
||||
continue;
|
||||
}
|
||||
|
||||
orgPoints[newIndex] = pf.mIndices[d];
|
||||
|
||||
// Position
|
||||
|
@ -459,7 +464,7 @@ void XFileImporter::CreateAnimations( aiScene* pScene, const XFile::Scene* pData
|
|||
nbone->mNodeName.Set( bone->mBoneName);
|
||||
nanim->mChannels[b] = nbone;
|
||||
|
||||
// keyframes are given as combined transformation matrix keys
|
||||
// key-frames are given as combined transformation matrix keys
|
||||
if( !bone->mTrafoKeys.empty() )
|
||||
{
|
||||
nbone->mNumPositionKeys = (unsigned int)bone->mTrafoKeys.size();
|
||||
|
|
|
@ -471,7 +471,10 @@ void XFileParser::ParseDataObjectMesh( Mesh* pMesh)
|
|||
unsigned int numIndices = ReadInt();
|
||||
Face& face = pMesh->mPosFaces[a];
|
||||
for (unsigned int b = 0; b < numIndices; ++b) {
|
||||
face.mIndices.push_back( ReadInt() );
|
||||
const int idx( ReadInt() );
|
||||
if ( static_cast<unsigned int>( idx ) <= numVertices ) {
|
||||
face.mIndices.push_back( idx );
|
||||
}
|
||||
}
|
||||
TestForSeparator();
|
||||
}
|
||||
|
@ -1305,7 +1308,8 @@ unsigned int XFileParser::ReadInt()
|
|||
}
|
||||
|
||||
--mBinaryNumCount;
|
||||
if ( mEnd - mP >= 4) {
|
||||
const size_t len( mEnd - mP );
|
||||
if ( len >= 4) {
|
||||
return ReadBinDWord();
|
||||
} else {
|
||||
mP = mEnd;
|
||||
|
@ -1340,6 +1344,7 @@ unsigned int XFileParser::ReadInt()
|
|||
}
|
||||
|
||||
CheckForSeparator();
|
||||
|
||||
return isNegative ? ((unsigned int) -int( number)) : number;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -766,10 +766,17 @@ namespace glTF2
|
|||
Ref<Accessor> indices;
|
||||
|
||||
Ref<Material> material;
|
||||
|
||||
struct Target {
|
||||
AccessorList position, normal, tangent;
|
||||
};
|
||||
std::vector<Target> targets;
|
||||
};
|
||||
|
||||
std::vector<Primitive> primitives;
|
||||
|
||||
std::vector<float> weights;
|
||||
|
||||
Mesh() {}
|
||||
|
||||
/// \fn void Read(Value& pJSON_Object, Asset& pAsset_Root)
|
||||
|
|
|
@ -931,6 +931,21 @@ namespace {
|
|||
else return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
inline bool GetAttribTargetVector(Mesh::Primitive& p, const int targetIndex, const char* attr, Mesh::AccessorList*& v, int& pos)
|
||||
{
|
||||
if ((pos = Compare(attr, "POSITION"))) {
|
||||
v = &(p.targets[targetIndex].position);
|
||||
}
|
||||
else if ((pos = Compare(attr, "NORMAL"))) {
|
||||
v = &(p.targets[targetIndex].normal);
|
||||
}
|
||||
else if ((pos = Compare(attr, "TANGENT"))) {
|
||||
v = &(p.targets[targetIndex].tangent);
|
||||
}
|
||||
else return false;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
inline void Mesh::Read(Value& pJSON_Object, Asset& pAsset_Root)
|
||||
|
@ -965,6 +980,26 @@ inline void Mesh::Read(Value& pJSON_Object, Asset& pAsset_Root)
|
|||
}
|
||||
}
|
||||
|
||||
if (Value* targetsArray = FindArray(primitive, "targets")) {
|
||||
prim.targets.resize(targetsArray->Size());
|
||||
for (unsigned int i = 0; i < targetsArray->Size(); ++i) {
|
||||
Value& target = (*targetsArray)[i];
|
||||
if (!target.IsObject()) continue;
|
||||
for (Value::MemberIterator it = target.MemberBegin(); it != target.MemberEnd(); ++it) {
|
||||
if (!it->value.IsUint()) continue;
|
||||
const char* attr = it->name.GetString();
|
||||
// Valid attribute semantics include POSITION, NORMAL, TANGENT
|
||||
int undPos = 0;
|
||||
Mesh::AccessorList* vec = 0;
|
||||
if (GetAttribTargetVector(prim, i, attr, vec, undPos)) {
|
||||
size_t idx = (attr[undPos] == '_') ? atoi(attr + undPos + 1) : 0;
|
||||
if ((*vec).size() <= idx) (*vec).resize(idx + 1);
|
||||
(*vec)[idx] = pAsset_Root.accessors.Retrieve(it->value.GetUint());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (Value* indices = FindUInt(primitive, "indices")) {
|
||||
prim.indices = pAsset_Root.accessors.Retrieve(indices->GetUint());
|
||||
}
|
||||
|
@ -974,6 +1009,16 @@ inline void Mesh::Read(Value& pJSON_Object, Asset& pAsset_Root)
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (Value* weights = FindArray(pJSON_Object, "weights")) {
|
||||
this->weights.resize(weights->Size());
|
||||
for (unsigned int i = 0; i < weights->Size(); ++i) {
|
||||
Value& weightValue = (*weights)[i];
|
||||
if (weightValue.IsNumber()) {
|
||||
this->weights[i] = weightValue.GetFloat();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
inline void Camera::Read(Value& obj, Asset& /*r*/)
|
||||
|
|
|
@ -94,19 +94,7 @@ glTF2Exporter::glTF2Exporter(const char* filename, IOSystem* pIOSystem, const ai
|
|||
, mIOSystem(pIOSystem)
|
||||
, mProperties(pProperties)
|
||||
{
|
||||
aiScene* sceneCopy_tmp;
|
||||
SceneCombiner::CopyScene(&sceneCopy_tmp, pScene);
|
||||
std::unique_ptr<aiScene> sceneCopy(sceneCopy_tmp);
|
||||
|
||||
SplitLargeMeshesProcess_Triangle tri_splitter;
|
||||
tri_splitter.SetLimit(0xffff);
|
||||
tri_splitter.Execute(sceneCopy.get());
|
||||
|
||||
SplitLargeMeshesProcess_Vertex vert_splitter;
|
||||
vert_splitter.SetLimit(0xffff);
|
||||
vert_splitter.Execute(sceneCopy.get());
|
||||
|
||||
mScene = sceneCopy.get();
|
||||
mScene = pScene;
|
||||
|
||||
mAsset.reset( new Asset( pIOSystem ) );
|
||||
|
||||
|
@ -681,12 +669,7 @@ void ExportSkin(Asset& mAsset, const aiMesh* aimesh, Ref<Mesh>& meshRef, Ref<Buf
|
|||
|
||||
void glTF2Exporter::ExportMeshes()
|
||||
{
|
||||
// Not for
|
||||
// using IndicesType = decltype(aiFace::mNumIndices);
|
||||
// But yes for
|
||||
// using IndicesType = unsigned short;
|
||||
// because "ComponentType_UNSIGNED_SHORT" used for indices. And it's a maximal type according to glTF specification.
|
||||
typedef unsigned short IndicesType;
|
||||
typedef decltype(aiFace::mNumIndices) IndicesType;
|
||||
|
||||
std::string fname = std::string(mFilename);
|
||||
std::string bufferIdPrefix = fname.substr(0, fname.rfind(".gltf"));
|
||||
|
@ -778,11 +761,11 @@ void glTF2Exporter::ExportMeshes()
|
|||
indices.resize(aim->mNumFaces * nIndicesPerFace);
|
||||
for (size_t i = 0; i < aim->mNumFaces; ++i) {
|
||||
for (size_t j = 0; j < nIndicesPerFace; ++j) {
|
||||
indices[i*nIndicesPerFace + j] = uint16_t(aim->mFaces[i].mIndices[j]);
|
||||
indices[i*nIndicesPerFace + j] = IndicesType(aim->mFaces[i].mIndices[j]);
|
||||
}
|
||||
}
|
||||
|
||||
p.indices = ExportData(*mAsset, meshId, b, unsigned(indices.size()), &indices[0], AttribType::SCALAR, AttribType::SCALAR, ComponentType_UNSIGNED_SHORT, true);
|
||||
p.indices = ExportData(*mAsset, meshId, b, unsigned(indices.size()), &indices[0], AttribType::SCALAR, AttribType::SCALAR, ComponentType_UNSIGNED_INT, true);
|
||||
}
|
||||
|
||||
switch (aim->mPrimitiveTypes) {
|
||||
|
|
|
@ -51,6 +51,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <assimp/ai_assert.h>
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
#include <assimp/importerdesc.h>
|
||||
#include <assimp/CreateAnimMesh.h>
|
||||
|
||||
#include <memory>
|
||||
|
||||
|
@ -65,6 +66,13 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
using namespace Assimp;
|
||||
using namespace glTF2;
|
||||
|
||||
namespace {
|
||||
// generate bitangents from normals and tangents according to spec
|
||||
struct Tangent {
|
||||
aiVector3D xyz;
|
||||
ai_real w;
|
||||
};
|
||||
} // namespace
|
||||
|
||||
//
|
||||
// glTF2Importer
|
||||
|
@ -109,13 +117,9 @@ bool glTF2Importer::CanRead(const std::string& pFile, IOSystem* pIOHandler, bool
|
|||
|
||||
if (pIOHandler) {
|
||||
glTF2::Asset asset(pIOHandler);
|
||||
try {
|
||||
asset.Load(pFile, extension == "glb");
|
||||
std::string version = asset.asset.version;
|
||||
return !version.empty() && version[0] == '2';
|
||||
} catch (...) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
|
@ -416,10 +420,7 @@ void glTF2Importer::ImportMeshes(glTF2::Asset& r)
|
|||
// only extract tangents if normals are present
|
||||
if (attr.tangent.size() > 0 && attr.tangent[0]) {
|
||||
// generate bitangents from normals and tangents according to spec
|
||||
struct Tangent {
|
||||
aiVector3D xyz;
|
||||
ai_real w;
|
||||
} *tangents = nullptr;
|
||||
Tangent *tangents = nullptr;
|
||||
|
||||
attr.tangent[0]->ExtractData(tangents);
|
||||
|
||||
|
@ -451,11 +452,57 @@ void glTF2Importer::ImportMeshes(glTF2::Asset& r)
|
|||
}
|
||||
}
|
||||
|
||||
std::vector<Mesh::Primitive::Target>& targets = prim.targets;
|
||||
if (targets.size() > 0) {
|
||||
aim->mNumAnimMeshes = targets.size();
|
||||
aim->mAnimMeshes = new aiAnimMesh*[aim->mNumAnimMeshes];
|
||||
for (size_t i = 0; i < targets.size(); i++) {
|
||||
aim->mAnimMeshes[i] = aiCreateAnimMesh(aim);
|
||||
aiAnimMesh& aiAnimMesh = *(aim->mAnimMeshes[i]);
|
||||
Mesh::Primitive::Target& target = targets[i];
|
||||
|
||||
if (target.position.size() > 0) {
|
||||
aiVector3D *positionDiff = nullptr;
|
||||
target.position[0]->ExtractData(positionDiff);
|
||||
for(unsigned int vertexId = 0; vertexId < aim->mNumVertices; vertexId++) {
|
||||
aiAnimMesh.mVertices[vertexId] += positionDiff[vertexId];
|
||||
}
|
||||
delete [] positionDiff;
|
||||
}
|
||||
if (target.normal.size() > 0) {
|
||||
aiVector3D *normalDiff = nullptr;
|
||||
target.normal[0]->ExtractData(normalDiff);
|
||||
for(unsigned int vertexId = 0; vertexId < aim->mNumVertices; vertexId++) {
|
||||
aiAnimMesh.mNormals[vertexId] += normalDiff[vertexId];
|
||||
}
|
||||
delete [] normalDiff;
|
||||
}
|
||||
if (target.tangent.size() > 0) {
|
||||
Tangent *tangent = nullptr;
|
||||
attr.tangent[0]->ExtractData(tangent);
|
||||
|
||||
aiVector3D *tangentDiff = nullptr;
|
||||
target.tangent[0]->ExtractData(tangentDiff);
|
||||
|
||||
for (unsigned int vertexId = 0; vertexId < aim->mNumVertices; ++vertexId) {
|
||||
tangent[vertexId].xyz += tangentDiff[vertexId];
|
||||
aiAnimMesh.mTangents[vertexId] = tangent[vertexId].xyz;
|
||||
aiAnimMesh.mBitangents[vertexId] = (aiAnimMesh.mNormals[vertexId] ^ tangent[vertexId].xyz) * tangent[vertexId].w;
|
||||
}
|
||||
delete [] tangent;
|
||||
delete [] tangentDiff;
|
||||
}
|
||||
if (mesh.weights.size() > i) {
|
||||
aiAnimMesh.mWeight = mesh.weights[i];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (prim.indices) {
|
||||
aiFace* faces = 0;
|
||||
unsigned int nFaces = 0;
|
||||
|
||||
if (prim.indices) {
|
||||
unsigned int count = prim.indices->count;
|
||||
|
||||
Accessor::Indexer data = prim.indices->GetIndexer();
|
||||
|
@ -505,9 +552,18 @@ void glTF2Importer::ImportMeshes(glTF2::Asset& r)
|
|||
case PrimitiveMode_TRIANGLE_STRIP: {
|
||||
nFaces = count - 2;
|
||||
faces = new aiFace[nFaces];
|
||||
SetFace(faces[0], data.GetUInt(0), data.GetUInt(1), data.GetUInt(2));
|
||||
for (unsigned int i = 3; i < count; ++i) {
|
||||
SetFace(faces[i - 2], faces[i - 1].mIndices[1], faces[i - 1].mIndices[2], data.GetUInt(i));
|
||||
for (unsigned int i = 0; i < nFaces; ++i) {
|
||||
//The ordering is to ensure that the triangles are all drawn with the same orientation
|
||||
if ((i + 1) % 2 == 0)
|
||||
{
|
||||
//For even n, vertices n + 1, n, and n + 2 define triangle n
|
||||
SetFace(faces[i], data.GetUInt(i + 1), data.GetUInt(i), data.GetUInt(i + 2));
|
||||
}
|
||||
else
|
||||
{
|
||||
//For odd n, vertices n, n+1, and n+2 define triangle n
|
||||
SetFace(faces[i], data.GetUInt(i), data.GetUInt(i + 1), data.GetUInt(i + 2));
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
@ -515,19 +571,92 @@ void glTF2Importer::ImportMeshes(glTF2::Asset& r)
|
|||
nFaces = count - 2;
|
||||
faces = new aiFace[nFaces];
|
||||
SetFace(faces[0], data.GetUInt(0), data.GetUInt(1), data.GetUInt(2));
|
||||
for (unsigned int i = 3; i < count; ++i) {
|
||||
SetFace(faces[i - 2], faces[0].mIndices[0], faces[i - 1].mIndices[2], data.GetUInt(i));
|
||||
for (unsigned int i = 1; i < nFaces; ++i) {
|
||||
SetFace(faces[i], faces[0].mIndices[0], faces[i - 1].mIndices[2], data.GetUInt(i + 2));
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
else { // no indices provided so directly generate from counts
|
||||
|
||||
// use the already determined count as it includes checks
|
||||
unsigned int count = aim->mNumVertices;
|
||||
|
||||
switch (prim.mode) {
|
||||
case PrimitiveMode_POINTS: {
|
||||
nFaces = count;
|
||||
faces = new aiFace[nFaces];
|
||||
for (unsigned int i = 0; i < count; ++i) {
|
||||
SetFace(faces[i], i);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case PrimitiveMode_LINES: {
|
||||
nFaces = count / 2;
|
||||
faces = new aiFace[nFaces];
|
||||
for (unsigned int i = 0; i < count; i += 2) {
|
||||
SetFace(faces[i / 2], i, i + 1);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case PrimitiveMode_LINE_LOOP:
|
||||
case PrimitiveMode_LINE_STRIP: {
|
||||
nFaces = count - ((prim.mode == PrimitiveMode_LINE_STRIP) ? 1 : 0);
|
||||
faces = new aiFace[nFaces];
|
||||
SetFace(faces[0], 0, 1);
|
||||
for (unsigned int i = 2; i < count; ++i) {
|
||||
SetFace(faces[i - 1], faces[i - 2].mIndices[1], i);
|
||||
}
|
||||
if (prim.mode == PrimitiveMode_LINE_LOOP) { // close the loop
|
||||
SetFace(faces[count - 1], faces[count - 2].mIndices[1], faces[0].mIndices[0]);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case PrimitiveMode_TRIANGLES: {
|
||||
nFaces = count / 3;
|
||||
faces = new aiFace[nFaces];
|
||||
for (unsigned int i = 0; i < count; i += 3) {
|
||||
SetFace(faces[i / 3], i, i + 1, i + 2);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case PrimitiveMode_TRIANGLE_STRIP: {
|
||||
nFaces = count - 2;
|
||||
faces = new aiFace[nFaces];
|
||||
for (unsigned int i = 0; i < nFaces; ++i) {
|
||||
//The ordering is to ensure that the triangles are all drawn with the same orientation
|
||||
if ((i+1) % 2 == 0)
|
||||
{
|
||||
//For even n, vertices n + 1, n, and n + 2 define triangle n
|
||||
SetFace(faces[i], i+1, i, i+2);
|
||||
}
|
||||
else
|
||||
{
|
||||
//For odd n, vertices n, n+1, and n+2 define triangle n
|
||||
SetFace(faces[i], i, i+1, i+2);
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
case PrimitiveMode_TRIANGLE_FAN:
|
||||
nFaces = count - 2;
|
||||
faces = new aiFace[nFaces];
|
||||
SetFace(faces[0], 0, 1, 2);
|
||||
for (unsigned int i = 1; i < nFaces; ++i) {
|
||||
SetFace(faces[i], faces[0].mIndices[0], faces[i - 1].mIndices[2], i + 2);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (faces) {
|
||||
aim->mFaces = faces;
|
||||
aim->mNumFaces = nFaces;
|
||||
ai_assert(CheckValidFacesIndices(faces, nFaces, aim->mNumVertices));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (prim.material) {
|
||||
aim->mMaterialIndex = prim.material.GetIndex();
|
||||
|
@ -739,12 +868,6 @@ void glTF2Importer::InternReadFile(const std::string& pFile, aiScene* pScene, IO
|
|||
|
||||
ImportNodes(asset);
|
||||
|
||||
// TODO: it does not split the loaded vertices, should it?
|
||||
//pScene->mFlags |= AI_SCENE_FLAGS_NON_VERBOSE_FORMAT;
|
||||
MakeVerboseFormatProcess process;
|
||||
process.Execute(pScene);
|
||||
|
||||
|
||||
if (pScene->mNumMeshes == 0) {
|
||||
pScene->mFlags |= AI_SCENE_FLAGS_INCOMPLETE;
|
||||
}
|
||||
|
|
|
@ -351,10 +351,10 @@ void glTFImporter::ImportMeshes(glTF::Asset& r)
|
|||
}
|
||||
|
||||
|
||||
if (prim.indices) {
|
||||
aiFace* faces = 0;
|
||||
unsigned int nFaces = 0;
|
||||
|
||||
if (prim.indices) {
|
||||
unsigned int count = prim.indices->count;
|
||||
|
||||
Accessor::Indexer data = prim.indices->GetIndexer();
|
||||
|
@ -419,14 +419,78 @@ void glTFImporter::ImportMeshes(glTF::Asset& r)
|
|||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
else { // no indices provided so directly generate from counts
|
||||
|
||||
// use the already determined count as it includes checks
|
||||
unsigned int count = aim->mNumVertices;
|
||||
|
||||
switch (prim.mode) {
|
||||
case PrimitiveMode_POINTS: {
|
||||
nFaces = count;
|
||||
faces = new aiFace[nFaces];
|
||||
for (unsigned int i = 0; i < count; ++i) {
|
||||
SetFace(faces[i], i);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case PrimitiveMode_LINES: {
|
||||
nFaces = count / 2;
|
||||
faces = new aiFace[nFaces];
|
||||
for (unsigned int i = 0; i < count; i += 2) {
|
||||
SetFace(faces[i / 2], i, i + 1);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case PrimitiveMode_LINE_LOOP:
|
||||
case PrimitiveMode_LINE_STRIP: {
|
||||
nFaces = count - ((prim.mode == PrimitiveMode_LINE_STRIP) ? 1 : 0);
|
||||
faces = new aiFace[nFaces];
|
||||
SetFace(faces[0], 0, 1);
|
||||
for (unsigned int i = 2; i < count; ++i) {
|
||||
SetFace(faces[i - 1], faces[i - 2].mIndices[1], i);
|
||||
}
|
||||
if (prim.mode == PrimitiveMode_LINE_LOOP) { // close the loop
|
||||
SetFace(faces[count - 1], faces[count - 2].mIndices[1], faces[0].mIndices[0]);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case PrimitiveMode_TRIANGLES: {
|
||||
nFaces = count / 3;
|
||||
faces = new aiFace[nFaces];
|
||||
for (unsigned int i = 0; i < count; i += 3) {
|
||||
SetFace(faces[i / 3], i, i + 1, i + 2);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case PrimitiveMode_TRIANGLE_STRIP: {
|
||||
nFaces = count - 2;
|
||||
faces = new aiFace[nFaces];
|
||||
SetFace(faces[0], 0, 1, 2);
|
||||
for (unsigned int i = 3; i < count; ++i) {
|
||||
SetFace(faces[i - 2], faces[i - 1].mIndices[1], faces[i - 1].mIndices[2], i);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case PrimitiveMode_TRIANGLE_FAN:
|
||||
nFaces = count - 2;
|
||||
faces = new aiFace[nFaces];
|
||||
SetFace(faces[0], 0, 1, 2);
|
||||
for (unsigned int i = 3; i < count; ++i) {
|
||||
SetFace(faces[i - 2], faces[0].mIndices[0], faces[i - 1].mIndices[2], i);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (faces) {
|
||||
aim->mFaces = faces;
|
||||
aim->mNumFaces = nFaces;
|
||||
ai_assert(CheckValidFacesIndices(faces, nFaces, aim->mNumVertices));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (prim.material) {
|
||||
aim->mMaterialIndex = prim.material.GetIndex();
|
||||
|
@ -676,11 +740,6 @@ void glTFImporter::InternReadFile(const std::string& pFile, aiScene* pScene, IOS
|
|||
|
||||
ImportNodes(asset);
|
||||
|
||||
// TODO: it does not split the loaded vertices, should it?
|
||||
//pScene->mFlags |= AI_SCENE_FLAGS_NON_VERBOSE_FORMAT;
|
||||
MakeVerboseFormatProcess process;
|
||||
process.Execute(pScene);
|
||||
|
||||
|
||||
if (pScene->mNumMeshes == 0) {
|
||||
pScene->mFlags |= AI_SCENE_FLAGS_INCOMPLETE;
|
||||
|
|
|
@ -100,10 +100,16 @@ static bool isUnsignedIntegerType( Value::ValueType integerType ) {
|
|||
}
|
||||
|
||||
static DDLNode *createDDLNode( Text *id, OpenDDLParser *parser ) {
|
||||
// Basic checks
|
||||
if( ddl_nullptr == id || ddl_nullptr == parser ) {
|
||||
return ddl_nullptr;
|
||||
}
|
||||
|
||||
// If the buffer is empty ( an empty node ) return nullptr
|
||||
if ( ddl_nullptr == id->m_buffer ) {
|
||||
return ddl_nullptr;
|
||||
}
|
||||
|
||||
const std::string type( id->m_buffer );
|
||||
DDLNode *parent( parser->top() );
|
||||
DDLNode *node = DDLNode::create( type, "", parent );
|
||||
|
|
|
@ -244,7 +244,8 @@ public: // static utilities
|
|||
const char** tokens,
|
||||
unsigned int numTokens,
|
||||
unsigned int searchBytes = 200,
|
||||
bool tokensSol = false);
|
||||
bool tokensSol = false,
|
||||
bool noAlphaBeforeTokens = false);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** @brief Check whether a file has a specific file extension
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2012, assimp team
|
||||
Copyright (c) 2006-2018, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
|
|
@ -80,25 +80,26 @@ struct aiVectorKey
|
|||
|
||||
aiVectorKey(double time, const aiVector3D& value)
|
||||
: mTime( time )
|
||||
, mValue (value)
|
||||
{}
|
||||
, mValue( value ) {
|
||||
// empty
|
||||
}
|
||||
|
||||
typedef aiVector3D elem_type;
|
||||
|
||||
// Comparison operators. For use with std::find();
|
||||
bool operator == (const aiVectorKey& o) const {
|
||||
return o.mValue == this->mValue;
|
||||
bool operator == (const aiVectorKey& rhs) const {
|
||||
return rhs.mValue == this->mValue;
|
||||
}
|
||||
bool operator != (const aiVectorKey& o) const {
|
||||
return o.mValue != this->mValue;
|
||||
bool operator != (const aiVectorKey& rhs ) const {
|
||||
return rhs.mValue != this->mValue;
|
||||
}
|
||||
|
||||
// Relational operators. For use with std::sort();
|
||||
bool operator < (const aiVectorKey& o) const {
|
||||
return mTime < o.mTime;
|
||||
bool operator < (const aiVectorKey& rhs ) const {
|
||||
return mTime < rhs.mTime;
|
||||
}
|
||||
bool operator > (const aiVectorKey& o) const {
|
||||
return mTime > o.mTime;
|
||||
bool operator > (const aiVectorKey& rhs ) const {
|
||||
return mTime > rhs.mTime;
|
||||
}
|
||||
#endif // __cplusplus
|
||||
};
|
||||
|
@ -130,25 +131,25 @@ struct aiQuatKey
|
|||
typedef aiQuaternion elem_type;
|
||||
|
||||
// Comparison operators. For use with std::find();
|
||||
bool operator == (const aiQuatKey& o) const {
|
||||
return o.mValue == this->mValue;
|
||||
bool operator == (const aiQuatKey& rhs ) const {
|
||||
return rhs.mValue == this->mValue;
|
||||
}
|
||||
bool operator != (const aiQuatKey& o) const {
|
||||
return o.mValue != this->mValue;
|
||||
bool operator != (const aiQuatKey& rhs ) const {
|
||||
return rhs.mValue != this->mValue;
|
||||
}
|
||||
|
||||
// Relational operators. For use with std::sort();
|
||||
bool operator < (const aiQuatKey& o) const {
|
||||
return mTime < o.mTime;
|
||||
bool operator < (const aiQuatKey& rhs ) const {
|
||||
return mTime < rhs.mTime;
|
||||
}
|
||||
bool operator > (const aiQuatKey& o) const {
|
||||
return mTime > o.mTime;
|
||||
bool operator > (const aiQuatKey& rhs ) const {
|
||||
return mTime > rhs.mTime;
|
||||
}
|
||||
#endif
|
||||
};
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** Binds a anim mesh to a specific point in time. */
|
||||
/** Binds a anim-mesh to a specific point in time. */
|
||||
struct aiMeshKey
|
||||
{
|
||||
/** The time of this key */
|
||||
|
|
|
@ -612,12 +612,13 @@ struct aiMaterialProperty
|
|||
, mIndex( 0 )
|
||||
, mDataLength( 0 )
|
||||
, mType( aiPTI_Float )
|
||||
, mData( NULL )
|
||||
{
|
||||
, mData(nullptr) {
|
||||
// empty
|
||||
}
|
||||
|
||||
~aiMaterialProperty() {
|
||||
delete[] mData;
|
||||
mData = nullptr;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
@ -651,6 +652,14 @@ public:
|
|||
aiMaterial();
|
||||
~aiMaterial();
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/**
|
||||
* @brief Returns the name of the material.
|
||||
* @return The name of the material.
|
||||
*/
|
||||
// -------------------------------------------------------------------
|
||||
aiString GetName();
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** @brief Retrieve an array of Type values with a specific key
|
||||
* from the material
|
||||
|
@ -1556,10 +1565,32 @@ C_ENUM aiReturn aiGetMaterialTexture(const C_STRUCT aiMaterial* mat,
|
|||
unsigned int* flags /*= NULL*/);
|
||||
#endif // !#ifdef __cplusplus
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Helper function to get all values pertaining to a particular
|
||||
* texture slot from a material structure.
|
||||
*
|
||||
* @return Pointer showing to the default material.
|
||||
*/
|
||||
// ---------------------------------------------------------------------------
|
||||
#ifdef __cplusplus
|
||||
ASSIMP_API aiMaterial *aiCreateAndRegisterDefaultMaterial(void);
|
||||
#else
|
||||
C_STRUCT aiMaterial *aiCreateAndRegisterDefaultMaterial(void);
|
||||
#endif // !#ifdef __cplusplus
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/**
|
||||
* @brief Helper function to release the default material instance, the
|
||||
* instance will not be destroyed.
|
||||
*/
|
||||
// ---------------------------------------------------------------------------
|
||||
ASSIMP_API void aiReleaseDefaultMaterial();
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
|
||||
#include "material.inl"
|
||||
|
||||
#endif //!__cplusplus
|
||||
|
||||
#endif //!!AI_MATERIAL_H_INC
|
||||
|
|
|
@ -559,6 +559,9 @@ enum aiPostProcessSteps
|
|||
// aiProcess_GenEntityMeshes = 0x100000,
|
||||
// aiProcess_OptimizeAnimations = 0x200000
|
||||
// aiProcess_FixTexturePaths = 0x200000
|
||||
|
||||
|
||||
aiProcess_ForceGenNormals = 0x20000000,
|
||||
};
|
||||
|
||||
|
||||
|
|
|
@ -98,8 +98,10 @@ AI_FORCE_INLINE bool is_qnan(float in)
|
|||
// compare <register-with-different-width> against <in>
|
||||
|
||||
// FIXME: Use <float> stuff instead? I think fpclassify needs C99
|
||||
return (reinterpret_cast<_IEEESingle*>(&in)->IEEE.Exp == (1u << 8)-1 &&
|
||||
reinterpret_cast<_IEEESingle*>(&in)->IEEE.Frac);
|
||||
_IEEESingle temp;
|
||||
memcpy(&temp, &in, sizeof(float));
|
||||
return (temp.IEEE.Exp == (1u << 8)-1 &&
|
||||
temp.IEEE.Frac);
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
|
@ -114,8 +116,10 @@ AI_FORCE_INLINE bool is_qnan(double in)
|
|||
// compare <register-with-different-width> against <in>
|
||||
|
||||
// FIXME: Use <float> stuff instead? I think fpclassify needs C99
|
||||
return (reinterpret_cast<_IEEEDouble*>(&in)->IEEE.Exp == (1u << 11)-1 &&
|
||||
reinterpret_cast<_IEEEDouble*>(&in)->IEEE.Frac);
|
||||
_IEEEDouble temp;
|
||||
memcpy(&temp, &in, sizeof(in));
|
||||
return (temp.IEEE.Exp == (1u << 11)-1 &&
|
||||
temp.IEEE.Frac);
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
|
@ -125,7 +129,9 @@ AI_FORCE_INLINE bool is_qnan(double in)
|
|||
* @param in Input value */
|
||||
AI_FORCE_INLINE bool is_special_float(float in)
|
||||
{
|
||||
return (reinterpret_cast<_IEEESingle*>(&in)->IEEE.Exp == (1u << 8)-1);
|
||||
_IEEESingle temp;
|
||||
memcpy(&temp, &in, sizeof(float));
|
||||
return (temp.IEEE.Exp == (1u << 8)-1);
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
|
@ -135,7 +141,9 @@ AI_FORCE_INLINE bool is_special_float(float in)
|
|||
* @param in Input value */
|
||||
AI_FORCE_INLINE bool is_special_float(double in)
|
||||
{
|
||||
return (reinterpret_cast<_IEEEDouble*>(&in)->IEEE.Exp == (1u << 11)-1);
|
||||
_IEEESingle temp;
|
||||
memcpy(&temp, &in, sizeof(float));
|
||||
return (temp.IEEE.Exp == (1u << 11)-1);
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
|
||||
[Setup]
|
||||
AppName=Open Asset Import Library - SDK
|
||||
AppVerName=Open Asset Import Library - SDK (v3.3.1)
|
||||
AppVerName=Open Asset Import Library - SDK (v4.1.0)
|
||||
DefaultDirName={pf}\Assimp
|
||||
DefaultGroupName=Assimp
|
||||
UninstallDisplayIcon={app}\bin\x86\assimp.exe
|
||||
|
@ -12,9 +12,9 @@ SetupIconFile=..\..\tools\shared\assimp_tools_icon.ico
|
|||
WizardImageFile=compiler:WizModernImage-IS.BMP
|
||||
WizardSmallImageFile=compiler:WizModernSmallImage-IS.BMP
|
||||
LicenseFile=License.rtf
|
||||
OutputBaseFileName=assimp-sdk-3.3.1-setup
|
||||
VersionInfoVersion=3.3.1.0
|
||||
VersionInfoTextVersion=3.3.1
|
||||
OutputBaseFileName=assimp-sdk-4.1.0-setup
|
||||
VersionInfoVersion=4.1.0.0
|
||||
VersionInfoTextVersion=4.1.0
|
||||
VersionInfoCompany=Assimp Development Team
|
||||
ArchitecturesInstallIn64BitMode=x64
|
||||
|
||||
|
@ -30,20 +30,19 @@ Name: "help"; Description: "Help Files"; Types: full compact
|
|||
Name: "samples"; Description: "Samples"; Types: full
|
||||
Name: "test"; Description: "Test Models (BSD-licensed)"; Types: full
|
||||
Name: "test_nonbsd"; Description: "Test Models (other (free) licenses)"; Types: full
|
||||
Name: "pyassimp"; Description: "Python Bindings"; Types: full
|
||||
Name: "dassimp"; Description: "D Bindings"; Types: full
|
||||
Name: "assimp_net"; Description: "C#/.NET Bindings"; Types: full
|
||||
;Name: "pyassimp"; Description: "Python Bindings"; Types: full
|
||||
;Name: "dassimp"; Description: "D Bindings"; Types: full
|
||||
;Name: "assimp_net"; Description: "C#/.NET Bindings"; Types: full
|
||||
|
||||
[Run]
|
||||
Filename: "{app}\stub\vc_redist.x86.exe"; Parameters: "/qb"; StatusMsg: "Installing VS2015 redistributable package (32 Bit)"; Check: not IsWin64
|
||||
Filename: "{app}\stub\vc_redist.x64.exe"; Parameters: "/qb"; StatusMsg: "Installing VS2015 redistributable package (64 Bit)"; Check: IsWin64
|
||||
;Filename: "{app}\stub\vc_redist.x86.exe"; Parameters: "/qb"; StatusMsg: "Installing VS2017 redistributable package (32 Bit)"; Check: not IsWin64
|
||||
Filename: "{app}\stub\vc_redist.x64.exe"; Parameters: "/qb"; StatusMsg: "Installing VS2017 redistributable package (64 Bit)"; Check: IsWin64
|
||||
|
||||
[Files]
|
||||
|
||||
Source: "readme_installer.txt"; DestDir: "{app}"; Flags: isreadme
|
||||
|
||||
; Installer stub
|
||||
Source: "vc_redist.x86.exe"; DestDir: "{app}\stub\"; Check: not IsWin64
|
||||
;Source: "vc_redist.x86.exe"; DestDir: "{app}\stub\"; Check: not IsWin64
|
||||
Source: "vc_redist.x64.exe"; DestDir: "{app}\stub\"; Check: IsWin64
|
||||
|
||||
; Common stuff
|
||||
|
@ -55,27 +54,27 @@ Source: "WEB"; DestDir: "{app}"
|
|||
Source: "..\..\scripts\*"; DestDir: "{app}\scripts"; Flags: recursesubdirs
|
||||
|
||||
; x86 binaries
|
||||
Source: "..\..\bin\release\x86\assimp-vc140-mt.dll"; DestDir: "{app}\bin\x86"
|
||||
Source: "..\..\bin\release\x86\assimp_viewer.exe"; DestDir: "{app}\bin\x86"; Components: tools
|
||||
Source: "D3DCompiler_42.dll"; DestDir: "{app}\bin\x86"; Components: tools
|
||||
Source: "D3DX9_42.dll"; DestDir: "{app}\bin\x86"; Components: tools
|
||||
Source: "..\..\bin\release\x86\assimp.exe"; DestDir: "{app}\bin\x86"; Components: tools
|
||||
;Source: "..\..\bin\release\x86\assimp-vc140-mt.dll"; DestDir: "{app}\bin\x86"
|
||||
;Source: "..\..\bin\release\x86\assimp_viewer.exe"; DestDir: "{app}\bin\x86"; Components: tools
|
||||
;Source: "C:\Windows\SysWOW64\D3DCompiler_42.dll"; DestDir: "{app}\bin\x86"; Components: tools
|
||||
;Source: "C:\Windows\SysWOW64\D3DX9_42.dll"; DestDir: "{app}\bin\x86"; Components: tools
|
||||
;Source: "..\..\bin\release\x86\assimp.exe"; DestDir: "{app}\bin\x86"; Components: tools
|
||||
|
||||
; x64 binaries
|
||||
Source: "..\..\bin\release\x64\assimp-vc140-mt.dll"; DestDir: "{app}\bin\x64"
|
||||
Source: "..\..\bin\release\x64\assimp_viewer.exe"; DestDir: "{app}\bin\x64"; Components: tools
|
||||
Source: "D3DCompiler_42_x64.dll"; DestDir: "{app}\bin\x64"; DestName: "D3DCompiler_42.dll"; Components: tools
|
||||
Source: "D3DX9_42_x64.dll"; DestDir: "{app}\bin\x64"; DestName: "D3DX9_42.dll"; Components: tools
|
||||
Source: "..\..\bin\release\x64\assimp.exe"; DestDir: "{app}\bin\x64"; Components: tools
|
||||
Source: "..\..\bin\release\assimp-vc140-mt.dll"; DestDir: "{app}\bin\x64"
|
||||
Source: "..\..\bin\release\assimp_viewer.exe"; DestDir: "{app}\bin\x64"; Components: tools
|
||||
Source: "C:\Windows\SysWOW64\D3DCompiler_42.dll"; DestDir: "{app}\bin\x64"; DestName: "D3DCompiler_42.dll"; Components: tools
|
||||
Source: "C:\Windows\SysWOW64\D3DX9_42.dll"; DestDir: "{app}\bin\x64"; DestName: "D3DX9_42.dll"; Components: tools
|
||||
Source: "..\..\bin\release\assimp.exe"; DestDir: "{app}\bin\x64"; Components: tools
|
||||
|
||||
; Documentation
|
||||
Source: "..\..\doc\AssimpDoc_Html\AssimpDoc.chm"; DestDir: "{app}\doc"; Components: help
|
||||
Source: "..\..\doc\AssimpCmdDoc_Html\AssimpCmdDoc.chm"; DestDir: "{app}\doc"; Components: help
|
||||
Source: "..\..\doc\datastructure.xml"; DestDir: "{app}\doc"; Components: help
|
||||
;Source: "..\..\doc\AssimpDoc_Html\AssimpDoc.chm"; DestDir: "{app}\doc"; Components: help
|
||||
;Source: "..\..\doc\AssimpCmdDoc_Html\AssimpCmdDoc.chm"; DestDir: "{app}\doc"; Components: help
|
||||
;Source: "..\..\doc\datastructure.xml"; DestDir: "{app}\doc"; Components: help
|
||||
|
||||
; Import libraries
|
||||
Source: "..\..\lib\release\x86\assimp.lib"; DestDir: "{app}\lib\x86"
|
||||
Source: "..\..\lib\release\x64\assimp.lib"; DestDir: "{app}\lib\x64"
|
||||
;Source: "..\..\lib\release\x86\assimp.lib"; DestDir: "{app}\lib\x86"
|
||||
Source: "..\..\lib\release\assimp-vc140-mt.lib"; DestDir: "{app}\lib\x64"
|
||||
|
||||
; Samples
|
||||
Source: "..\..\samples\*"; DestDir: "{app}\samples"; Flags: recursesubdirs; Components: samples
|
||||
|
@ -84,7 +83,7 @@ Source: "..\..\samples\*"; DestDir: "{app}\samples"; Flags: recursesubdirs; Comp
|
|||
Source: "..\..\include\*"; DestDir: "{app}\include"; Flags: recursesubdirs
|
||||
|
||||
; dAssimp
|
||||
Source: "..\..\port\dAssimp\*"; DestDir: "{app}\port\D"; Flags: recursesubdirs; Components: dassimp
|
||||
;Source: "..\..\port\dAssimp\*"; DestDir: "{app}\port\D"; Flags: recursesubdirs; Components: dassimp
|
||||
|
||||
; Assimp.NET
|
||||
;Source: "..\..\port\Assimp.NET\*"; DestDir: "{app}\port\C#"; Flags: recursesubdirs; Components: assimp_net
|
||||
|
@ -97,15 +96,6 @@ Source: "..\..\port\dAssimp\*"; DestDir: "{app}\port\D"; Flags: recursesubdirs;
|
|||
;Source: "..\..\test\regression\*"; DestDir: "{app}\test\regression"; Flags: recursesubdirs; Components: test
|
||||
;Source: "..\..\test\models-nonbsd\*"; DestDir: "{app}\test\models-nonbsd"; Flags: recursesubdirs; Components: test_nonbsd
|
||||
|
||||
; Source Code & Workspaces
|
||||
;Source: "..\..\code\*"; Excludes: "*.o"; DestDir: "{app}\code"; Flags: recursesubdirs; Components: wsource
|
||||
;Source: "..\..\workspaces\vc8\*.sln"; DestDir: "{app}\workspaces\vc8"; Components: wsource and vc8
|
||||
;Source: "..\..\workspaces\vc8\*.vcproj"; DestDir: "{app}\workspaces\vc8"; Components: wsource and vc8
|
||||
;Source: "..\..\workspaces\vc9\*.sln"; DestDir: "{app}\workspaces\vc9"; Components: wsource and vc9
|
||||
;Source: "..\..\workspaces\vc9\*.vcproj"; DestDir: "{app}\workspaces\vc9"; Components: wsource and vc9
|
||||
|
||||
; Source: "Readme.txt"; DestDir: "{app}"; Flags: isreadme
|
||||
|
||||
[Icons]
|
||||
Name: "{group}\Assimp Manual"; Filename: "{app}\doc\AssimpDoc.chm" ; Components: help
|
||||
Name: "{group}\Assimp Command Line Manual"; Filename: "{app}\doc\AssimpCmdDoc.chm"; Components: help
|
||||
|
|
|
@ -1 +1 @@
|
|||
See https://code.google.com/p/assimp-net/ and https://github.com/assimp/assimp-net for a Github mirror.
|
||||
Please check the following github-repo for the source: https://github.com/kebby/assimp-net
|
||||
|
|
|
@ -1,94 +0,0 @@
|
|||
PyAssimp Readme
|
||||
===============
|
||||
|
||||
A simple Python wrapper for Assimp using `ctypes` to access the library.
|
||||
Requires Python >= 2.6.
|
||||
|
||||
Python 3 support is mostly here, but not well tested.
|
||||
|
||||
Note that pyassimp is not complete. Many ASSIMP features are missing.
|
||||
|
||||
USAGE
|
||||
-----
|
||||
|
||||
### Complete example: 3D viewer
|
||||
|
||||
`pyassimp` comes with a simple 3D viewer that shows how to load and display a 3D
|
||||
model using a shader-based OpenGL pipeline.
|
||||
|
||||
![Screenshot](3d_viewer_screenshot.png)
|
||||
|
||||
To use it, from within `/port/PyAssimp`:
|
||||
|
||||
```
|
||||
$ cd scripts
|
||||
$ python ./3D-viewer <path to your model>
|
||||
```
|
||||
|
||||
You can use this code as starting point in your applications.
|
||||
|
||||
### Writing your own code
|
||||
|
||||
To get started with `pyassimp`, examine the simpler `sample.py` script in `scripts/`,
|
||||
which illustrates the basic usage. All Assimp data structures are wrapped using
|
||||
`ctypes`. All the data+length fields in Assimp's data structures (such as
|
||||
`aiMesh::mNumVertices`, `aiMesh::mVertices`) are replaced by simple python
|
||||
lists, so you can call `len()` on them to get their respective size and access
|
||||
members using `[]`.
|
||||
|
||||
For example, to load a file named `hello.3ds` and print the first
|
||||
vertex of the first mesh, you would do (proper error handling
|
||||
substituted by assertions ...):
|
||||
|
||||
```python
|
||||
|
||||
from pyassimp import *
|
||||
scene = load('hello.3ds')
|
||||
|
||||
assert len(scene.meshes)
|
||||
mesh = scene.meshes[0]
|
||||
|
||||
assert len(mesh.vertices)
|
||||
print(mesh.vertices[0])
|
||||
|
||||
# don't forget this one, or you will leak!
|
||||
release(scene)
|
||||
|
||||
```
|
||||
|
||||
Another example to list the 'top nodes' in a
|
||||
scene:
|
||||
|
||||
```python
|
||||
|
||||
from pyassimp import *
|
||||
scene = load('hello.3ds')
|
||||
|
||||
for c in scene.rootnode.children:
|
||||
print(str(c))
|
||||
|
||||
release(scene)
|
||||
|
||||
```
|
||||
|
||||
INSTALL
|
||||
-------
|
||||
|
||||
Install `pyassimp` by running:
|
||||
|
||||
```
|
||||
$ python setup.py install
|
||||
```
|
||||
|
||||
PyAssimp requires a assimp dynamic library (`DLL` on windows,
|
||||
`.so` on linux, `.dynlib` on macOS) in order to work. The default search directories
|
||||
are:
|
||||
|
||||
- the current directory
|
||||
- on linux additionally: `/usr/lib`, `/usr/local/lib`,
|
||||
`/usr/lib/x86_64-linux-gnu`
|
||||
|
||||
To build that library, refer to the Assimp master `INSTALL`
|
||||
instructions. To look in more places, edit `./pyassimp/helper.py`.
|
||||
There's an `additional_dirs` list waiting for your entries.
|
||||
|
|
@ -0,0 +1,96 @@
|
|||
PyAssimp: Python bindings for libassimp
|
||||
=======================================
|
||||
|
||||
A simple Python wrapper for Assimp using ``ctypes`` to access the
|
||||
library. Requires Python >= 2.6.
|
||||
|
||||
Python 3 support is mostly here, but not well tested.
|
||||
|
||||
Note that pyassimp is not complete. Many ASSIMP features are missing.
|
||||
|
||||
USAGE
|
||||
-----
|
||||
|
||||
Complete example: 3D viewer
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
``pyassimp`` comes with a simple 3D viewer that shows how to load and
|
||||
display a 3D model using a shader-based OpenGL pipeline.
|
||||
|
||||
.. figure:: 3d_viewer_screenshot.png
|
||||
:alt: Screenshot
|
||||
|
||||
Screenshot
|
||||
|
||||
To use it, from within ``/port/PyAssimp``:
|
||||
|
||||
::
|
||||
|
||||
$ cd scripts
|
||||
$ python ./3D-viewer <path to your model>
|
||||
|
||||
You can use this code as starting point in your applications.
|
||||
|
||||
Writing your own code
|
||||
~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
To get started with ``pyassimp``, examine the simpler ``sample.py``
|
||||
script in ``scripts/``, which illustrates the basic usage. All Assimp
|
||||
data structures are wrapped using ``ctypes``. All the data+length fields
|
||||
in Assimp's data structures (such as ``aiMesh::mNumVertices``,
|
||||
``aiMesh::mVertices``) are replaced by simple python lists, so you can
|
||||
call ``len()`` on them to get their respective size and access members
|
||||
using ``[]``.
|
||||
|
||||
For example, to load a file named ``hello.3ds`` and print the first
|
||||
vertex of the first mesh, you would do (proper error handling
|
||||
substituted by assertions ...):
|
||||
|
||||
.. code:: python
|
||||
|
||||
|
||||
from pyassimp import *
|
||||
scene = load('hello.3ds')
|
||||
|
||||
assert len(scene.meshes)
|
||||
mesh = scene.meshes[0]
|
||||
|
||||
assert len(mesh.vertices)
|
||||
print(mesh.vertices[0])
|
||||
|
||||
# don't forget this one, or you will leak!
|
||||
release(scene)
|
||||
|
||||
Another example to list the 'top nodes' in a scene:
|
||||
|
||||
.. code:: python
|
||||
|
||||
|
||||
from pyassimp import *
|
||||
scene = load('hello.3ds')
|
||||
|
||||
for c in scene.rootnode.children:
|
||||
print(str(c))
|
||||
|
||||
release(scene)
|
||||
|
||||
INSTALL
|
||||
-------
|
||||
|
||||
Install ``pyassimp`` by running:
|
||||
|
||||
::
|
||||
|
||||
$ python setup.py install
|
||||
|
||||
PyAssimp requires a assimp dynamic library (``DLL`` on windows, ``.so``
|
||||
on linux, ``.dynlib`` on macOS) in order to work. The default search
|
||||
directories are:
|
||||
|
||||
- the current directory
|
||||
- on linux additionally: ``/usr/lib``, ``/usr/local/lib``,
|
||||
``/usr/lib/x86_64-linux-gnu``
|
||||
|
||||
To build that library, refer to the Assimp master ``INSTALL``
|
||||
instructions. To look in more places, edit ``./pyassimp/helper.py``.
|
||||
There's an ``additional_dirs`` list waiting for your entries.
|
|
@ -27,7 +27,7 @@ additional_dirs, ext_whitelist = [],[]
|
|||
if os.name=='posix':
|
||||
additional_dirs.append('./')
|
||||
additional_dirs.append('/usr/lib/')
|
||||
additional_dirs.append('/usr/lib/x86_64-linux-gnu')
|
||||
additional_dirs.append('/usr/lib/x86_64-linux-gnu/')
|
||||
additional_dirs.append('/usr/local/lib/')
|
||||
|
||||
if 'LD_LIBRARY_PATH' in os.environ:
|
||||
|
@ -223,8 +223,14 @@ def search_library():
|
|||
# our minimum requirement for candidates is that
|
||||
# they should contain 'assimp' somewhere in
|
||||
# their name
|
||||
if filename.lower().find('assimp')==-1 or\
|
||||
os.path.splitext(filename)[-1].lower() not in ext_whitelist:
|
||||
if filename.lower().find('assimp')==-1 :
|
||||
continue
|
||||
is_out=1
|
||||
for et in ext_whitelist:
|
||||
if et in filename.lower():
|
||||
is_out=0
|
||||
break
|
||||
if is_out:
|
||||
continue
|
||||
|
||||
library_path = os.path.join(curfolder, filename)
|
||||
|
|
|
@ -1,15 +1,25 @@
|
|||
#!/usr/bin/env python
|
||||
# -*- coding: utf-8 -*-
|
||||
import os
|
||||
from distutils.core import setup
|
||||
|
||||
def readme():
|
||||
with open('README.rst') as f:
|
||||
return f.read()
|
||||
|
||||
setup(name='pyassimp',
|
||||
version='4.1.0',
|
||||
version='4.1.3',
|
||||
license='ISC',
|
||||
description='Python bindings for the Open Asset Import Library (ASSIMP)',
|
||||
long_description=readme(),
|
||||
url='https://github.com/assimp/assimp',
|
||||
author='ASSIMP developers',
|
||||
author_email='assimp-discussions@lists.sourceforge.net',
|
||||
maintainer='Séverin Lemaignan',
|
||||
maintainer_email='severin@guakamole.org',
|
||||
packages=['pyassimp'],
|
||||
data_files=[
|
||||
('share/pyassimp', ['README.md']),
|
||||
('share/pyassimp', ['README.rst']),
|
||||
('share/examples/pyassimp', ['scripts/' + f for f in os.listdir('scripts/')])
|
||||
],
|
||||
requires=['numpy']
|
||||
|
|
|
@ -3,15 +3,13 @@ INCLUDE(CMakeForceCompiler)
|
|||
SET (CMAKE_CROSSCOMPILING TRUE)
|
||||
SET (CMAKE_SYSTEM_NAME "Darwin")
|
||||
SET (CMAKE_SYSTEM_PROCESSOR "arm64")
|
||||
SET (IOS TRUE)
|
||||
|
||||
SET (SDKVER "7.1")
|
||||
SET (DEVROOT "/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain")
|
||||
SET (SDKROOT "/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS${SDKVER}.sdk")
|
||||
SET (CC "${DEVROOT}/usr/bin/clang")
|
||||
SET (CXX "${DEVROOT}/usr/bin/clang++")
|
||||
SET (IOS_SDK_DEVICE iPhoneOS)
|
||||
|
||||
SET (SDKVER "${IOS_SDK_VERSION}")
|
||||
SET (DEVROOT "${XCODE_ROOT_DIR}/Platforms/${IOS_SDK_DEVICE}.platform/Developer")
|
||||
|
||||
CMAKE_FORCE_C_COMPILER (${CC} LLVM)
|
||||
CMAKE_FORCE_CXX_COMPILER (${CXX} LLVM)
|
||||
|
||||
SET (CMAKE_FIND_ROOT_PATH "${SDKROOT}" "${DEVROOT}")
|
||||
SET (CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
|
||||
|
|
|
@ -3,15 +3,13 @@ INCLUDE(CMakeForceCompiler)
|
|||
SET (CMAKE_CROSSCOMPILING TRUE)
|
||||
SET (CMAKE_SYSTEM_NAME "Darwin")
|
||||
SET (CMAKE_SYSTEM_PROCESSOR "armv6")
|
||||
SET (IOS TRUE)
|
||||
|
||||
SET (SDKVER "7.1")
|
||||
SET (DEVROOT "/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain")
|
||||
SET (SDKROOT "/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS${SDKVER}.sdk")
|
||||
SET (CC "${DEVROOT}/usr/bin/clang")
|
||||
SET (CXX "${DEVROOT}/usr/bin/clang++")
|
||||
SET (IOS_SDK_DEVICE iPhoneOS)
|
||||
|
||||
SET (SDKVER "${IOS_SDK_VERSION}")
|
||||
SET (DEVROOT "${XCODE_ROOT_DIR}/Platforms/${IOS_SDK_DEVICE}.platform/Developer")
|
||||
|
||||
CMAKE_FORCE_C_COMPILER (${CC} LLVM)
|
||||
CMAKE_FORCE_CXX_COMPILER (${CXX} LLVM)
|
||||
|
||||
SET (CMAKE_FIND_ROOT_PATH "${SDKROOT}" "${DEVROOT}")
|
||||
SET (CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
|
||||
|
|
|
@ -3,15 +3,13 @@ INCLUDE(CMakeForceCompiler)
|
|||
SET (CMAKE_CROSSCOMPILING TRUE)
|
||||
SET (CMAKE_SYSTEM_NAME "Darwin")
|
||||
SET (CMAKE_SYSTEM_PROCESSOR "armv7s")
|
||||
SET (IOS TRUE)
|
||||
|
||||
SET (SDKVER "7.1")
|
||||
SET (DEVROOT "/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain")
|
||||
SET (SDKROOT "/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS${SDKVER}.sdk")
|
||||
SET (CC "${DEVROOT}/usr/bin/clang")
|
||||
SET (CXX "${DEVROOT}/usr/bin/clang++")
|
||||
SET (IOS_SDK_DEVICE iPhoneOS)
|
||||
|
||||
SET (SDKVER "${IOS_SDK_VERSION}")
|
||||
SET (DEVROOT "${XCODE_ROOT_DIR}/Platforms/${IOS_SDK_DEVICE}.platform/Developer")
|
||||
|
||||
CMAKE_FORCE_C_COMPILER (${CC} LLVM)
|
||||
CMAKE_FORCE_CXX_COMPILER (${CXX} LLVM)
|
||||
|
||||
SET (CMAKE_FIND_ROOT_PATH "${SDKROOT}" "${DEVROOT}")
|
||||
SET (CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
|
||||
|
|
|
@ -3,15 +3,13 @@ INCLUDE(CMakeForceCompiler)
|
|||
SET (CMAKE_CROSSCOMPILING TRUE)
|
||||
SET (CMAKE_SYSTEM_NAME "Darwin")
|
||||
SET (CMAKE_SYSTEM_PROCESSOR "armv7")
|
||||
SET (IOS TRUE)
|
||||
|
||||
SET (SDKVER "7.1")
|
||||
SET (DEVROOT "/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain")
|
||||
SET (SDKROOT "/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS${SDKVER}.sdk")
|
||||
SET (CC "${DEVROOT}/usr/bin/clang")
|
||||
SET (CXX "${DEVROOT}/usr/bin/clang++")
|
||||
SET (IOS_SDK_DEVICE iPhoneOS)
|
||||
|
||||
SET (SDKVER "${IOS_SDK_VERSION}")
|
||||
SET (DEVROOT "${XCODE_ROOT_DIR}/Platforms/${IOS_SDK_DEVICE}.platform/Developer")
|
||||
|
||||
CMAKE_FORCE_C_COMPILER (${CC} LLVM)
|
||||
CMAKE_FORCE_CXX_COMPILER (${CXX} LLVM)
|
||||
|
||||
SET (CMAKE_FIND_ROOT_PATH "${SDKROOT}" "${DEVROOT}")
|
||||
SET (CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
|
||||
|
|
|
@ -3,16 +3,13 @@ INCLUDE(CMakeForceCompiler)
|
|||
SET (CMAKE_CROSSCOMPILING TRUE)
|
||||
SET (CMAKE_SYSTEM_NAME "Darwin")
|
||||
SET (CMAKE_SYSTEM_PROCESSOR "i386")
|
||||
SET (IOS TRUE)
|
||||
|
||||
SET (SDKVER "7.1")
|
||||
SET (IOS_SDK_DEVICE iPhoneSimulator)
|
||||
|
||||
SET (DEVROOT "/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain")
|
||||
SET (SDKROOT "/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator${SDKVER}.sdk")
|
||||
SET (CC "${DEVROOT}/usr/bin/clang")
|
||||
SET (CXX "${DEVROOT}/usr/bin/clang++")
|
||||
SET (SDKVER "${IOS_SDK_VERSION}")
|
||||
SET (DEVROOT "${XCODE_ROOT_DIR}/Platforms/${IOS_SDK_DEVICE}.platform/Developer")
|
||||
|
||||
CMAKE_FORCE_C_COMPILER (${CC} LLVM)
|
||||
CMAKE_FORCE_CXX_COMPILER (${CXX} LLVM)
|
||||
|
||||
SET (CMAKE_FIND_ROOT_PATH "${SDKROOT}" "${DEVROOT}")
|
||||
SET (CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
|
||||
|
|
|
@ -3,16 +3,13 @@ INCLUDE(CMakeForceCompiler)
|
|||
SET (CMAKE_CROSSCOMPILING TRUE)
|
||||
SET (CMAKE_SYSTEM_NAME "Darwin")
|
||||
SET (CMAKE_SYSTEM_PROCESSOR "x86_64")
|
||||
SET (IOS TRUE)
|
||||
|
||||
SET (SDKVER "7.1")
|
||||
SET (IOS_SDK_DEVICE iPhoneSimulator)
|
||||
|
||||
SET (DEVROOT "/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain")
|
||||
SET (SDKROOT "/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator${SDKVER}.sdk")
|
||||
SET (CC "${DEVROOT}/usr/bin/clang")
|
||||
SET (CXX "${DEVROOT}/usr/bin/clang++")
|
||||
SET (SDKVER "${IOS_SDK_VERSION}")
|
||||
SET (DEVROOT "${XCODE_ROOT_DIR}/Platforms/${IOS_SDK_DEVICE}.platform/Developer")
|
||||
|
||||
CMAKE_FORCE_C_COMPILER (${CC} LLVM)
|
||||
CMAKE_FORCE_CXX_COMPILER (${CXX} LLVM)
|
||||
|
||||
SET (CMAKE_FIND_ROOT_PATH "${SDKROOT}" "${DEVROOT}")
|
||||
SET (CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
|
||||
|
|
|
@ -6,24 +6,41 @@
|
|||
|
||||
BUILD_DIR="./lib/iOS"
|
||||
|
||||
IOS_SDK_VERSION=
|
||||
IOS_SDK_TARGET=6.0
|
||||
#(iPhoneOS iPhoneSimulator) -- determined from arch
|
||||
IOS_SDK_DEVICE=
|
||||
###################################
|
||||
# SDK Version
|
||||
###################################
|
||||
IOS_SDK_VERSION=$(xcodebuild -version -sdk iphoneos | grep SDKVersion | cut -f2 -d ':' | tr -d '[[:space:]]')
|
||||
###################################
|
||||
|
||||
XCODE_ROOT_DIR=/Applications/Xcode.app/Contents
|
||||
TOOLCHAIN=$XCODE_ROOT_DIR//Developer/Toolchains/XcodeDefault.xctoolchain
|
||||
###################################
|
||||
# BUILD Configuration
|
||||
###################################
|
||||
|
||||
BUILD_ARCHS_DEVICE="armv7 armv7s arm64"
|
||||
BUILD_ARCHS_SIMULATOR="i386 x86_64"
|
||||
BUILD_ARCHS_ALL=(armv7 armv7s arm64 i386 x86_64)
|
||||
BUILD_SHARED_LIBS=OFF
|
||||
BUILD_TYPE=Release
|
||||
|
||||
################################################
|
||||
# Minimum iOS deployment target version
|
||||
################################################
|
||||
MIN_IOS_VERSION="6.0"
|
||||
|
||||
IOS_SDK_TARGET=$MIN_IOS_VERSION
|
||||
XCODE_ROOT_DIR=$(xcode-select --print-path)
|
||||
TOOLCHAIN=$XCODE_ROOT_DIR/Toolchains/XcodeDefault.xctoolchain
|
||||
|
||||
CMAKE_C_COMPILER=$(xcrun -find cc)
|
||||
CMAKE_CXX_COMPILER=$(xcrun -find c++)
|
||||
|
||||
BUILD_ARCHS_DEVICE="arm64 armv7s armv7"
|
||||
BUILD_ARCHS_SIMULATOR="x86_64 i386"
|
||||
BUILD_ARCHS_ALL=($BUILD_ARCHS_DEVICE $BUILD_ARCHS_SIMULATOR)
|
||||
|
||||
CPP_DEV_TARGET_LIST=(miphoneos-version-min mios-simulator-version-min)
|
||||
CPP_DEV_TARGET=
|
||||
CPP_STD_LIB_LIST=(libc++ libstdc++)
|
||||
CPP_STD_LIB=
|
||||
CPP_STD_LIST=(c++11 c++14)
|
||||
CPP_STD=
|
||||
CPP_STD=c++11
|
||||
|
||||
function join { local IFS="$1"; shift; echo "$*"; }
|
||||
|
||||
|
@ -41,26 +58,41 @@ build_arch()
|
|||
echo '[!] Target SDK set to DEVICE.'
|
||||
fi
|
||||
|
||||
unset DEVROOT SDKROOT CFLAGS LDFLAGS CPPFLAGS CXXFLAGS
|
||||
unset DEVROOT SDKROOT CFLAGS LDFLAGS CPPFLAGS CXXFLAGS CMAKE_CLI_INPUT
|
||||
|
||||
export DEVROOT=$XCODE_ROOT_DIR/Developer/Platforms/$IOS_SDK_DEVICE.platform/Developer
|
||||
#export CC="$(xcrun -sdk iphoneos -find clang)"
|
||||
#export CPP="$CC -E"
|
||||
export DEVROOT=$XCODE_ROOT_DIR/Platforms/$IOS_SDK_DEVICE.platform/Developer
|
||||
export SDKROOT=$DEVROOT/SDKs/$IOS_SDK_DEVICE$IOS_SDK_VERSION.sdk
|
||||
export CFLAGS="-arch $1 -pipe -no-cpp-precomp -stdlib=$CPP_STD_LIB -isysroot $SDKROOT -$CPP_DEV_TARGET=$IOS_SDK_TARGET -I$SDKROOT/usr/include/"
|
||||
export LDFLAGS="-L$SDKROOT/usr/lib/"
|
||||
export CPPFLAGS=$CFLAGS
|
||||
export CFLAGS="-arch $1 -pipe -no-cpp-precomp -stdlib=$CPP_STD_LIB -isysroot $SDKROOT -I$SDKROOT/usr/include/ -miphoneos-version-min=$IOS_SDK_TARGET"
|
||||
if [[ "$BUILD_TYPE" =~ "Debug" ]]; then
|
||||
export CFLAGS="$CFLAGS -Og"
|
||||
else
|
||||
export CFLAGS="$CFLAGS -O3"
|
||||
fi
|
||||
export LDFLAGS="-arch $1 -isysroot $SDKROOT -L$SDKROOT/usr/lib/"
|
||||
export CPPFLAGS="$CFLAGS"
|
||||
export CXXFLAGS="$CFLAGS -std=$CPP_STD"
|
||||
|
||||
rm CMakeCache.txt
|
||||
|
||||
cmake -G 'Unix Makefiles' -DCMAKE_TOOLCHAIN_FILE=./port/iOS/IPHONEOS_$(echo $1 | tr '[:lower:]' '[:upper:]')_TOOLCHAIN.cmake -DENABLE_BOOST_WORKAROUND=ON -DBUILD_SHARED_LIBS=OFF
|
||||
CMAKE_CLI_INPUT="-DCMAKE_C_COMPILER=$CMAKE_C_COMPILER -DCMAKE_CXX_COMPILER=$CMAKE_CXX_COMPILER -DCMAKE_TOOLCHAIN_FILE=./port/iOS/IPHONEOS_$(echo $1 | tr '[:lower:]' '[:upper:]')_TOOLCHAIN.cmake -DCMAKE_BUILD_TYPE=$BUILD_TYPE -DENABLE_BOOST_WORKAROUND=ON -DBUILD_SHARED_LIBS=$BUILD_SHARED_LIBS"
|
||||
|
||||
echo "[!] Running CMake with -G 'Unix Makefiles' $CMAKE_CLI_INPUT"
|
||||
|
||||
cmake -G 'Unix Makefiles' ${CMAKE_CLI_INPUT}
|
||||
|
||||
echo "[!] Building $1 library"
|
||||
|
||||
$XCODE_ROOT_DIR/Developer/usr/bin/make clean
|
||||
$XCODE_ROOT_DIR/Developer/usr/bin/make assimp -j 8 -l
|
||||
xcrun -run make clean
|
||||
xcrun -run make assimp -j 8 -l
|
||||
|
||||
echo "[!] Moving built libraries into: $BUILD_DIR/$1/"
|
||||
if [[ "$BUILD_SHARED_LIBS" =~ "ON" ]]; then
|
||||
echo "[!] Moving built dynamic libraries into: $BUILD_DIR/$1/"
|
||||
mv ./lib/*.dylib $BUILD_DIR/$1/
|
||||
fi
|
||||
|
||||
echo "[!] Moving built static libraries into: $BUILD_DIR/$1/"
|
||||
mv ./lib/*.a $BUILD_DIR/$1/
|
||||
}
|
||||
|
||||
|
@ -85,12 +117,22 @@ for i in "$@"; do
|
|||
DEPLOY_ARCHS=`echo $i | sed 's/[-a-zA-Z0-9]*=//'`
|
||||
echo "[!] Selecting architectures: $DEPLOY_ARCHS"
|
||||
;;
|
||||
--debug)
|
||||
BUILD_TYPE=Debug
|
||||
echo "[!] Selecting build type: Debug"
|
||||
;;
|
||||
--shared-lib)
|
||||
BUILD_SHARED_LIBS=ON
|
||||
echo "[!] Will generate dynamic libraries"
|
||||
;;
|
||||
-n|--no-fat)
|
||||
DEPLOY_FAT=0
|
||||
echo "[!] Fat binary will not be created."
|
||||
;;
|
||||
-h|--help)
|
||||
echo " - don't build fat library (--no-fat)."
|
||||
echo " - Include debug information and symbols, no compiler optimizations (--debug)."
|
||||
echo " - generate dynamic libraries rather than static ones (--shared-lib)."
|
||||
echo " - supported architectures (--archs): $(echo $(join , ${BUILD_ARCHS_ALL[*]}) | sed 's/,/, /g')"
|
||||
echo " - supported C++ STD libs (--stdlib): $(echo $(join , ${CPP_STD_LIB_LIST[*]}) | sed 's/,/, /g')"
|
||||
echo " - supported C++ standards (--std): $(echo $(join , ${CPP_STD_LIST[*]}) | sed 's/,/, /g')"
|
||||
|
@ -105,13 +147,34 @@ cd ../../
|
|||
rm -rf $BUILD_DIR
|
||||
|
||||
for ARCH_TARGET in $DEPLOY_ARCHS; do
|
||||
echo "Creating folder: $BUILD_DIR/$ARCH_TARGET"
|
||||
mkdir -p $BUILD_DIR/$ARCH_TARGET
|
||||
echo "Building for arc: $ARCH_TARGET"
|
||||
build_arch $ARCH_TARGET
|
||||
#rm ./lib/libassimp.a
|
||||
done
|
||||
|
||||
|
||||
make_fat_binary()
|
||||
make_fat_static_or_shared_binary()
|
||||
{
|
||||
LIB_NAME=$1
|
||||
LIPO_ARGS=''
|
||||
for ARCH_TARGET in $DEPLOY_ARCHS; do
|
||||
if [[ "$BUILD_SHARED_LIBS" =~ "ON" ]]; then
|
||||
LIPO_ARGS="$LIPO_ARGS-arch $ARCH_TARGET $BUILD_DIR/$ARCH_TARGET/$LIB_NAME.dylib "
|
||||
else
|
||||
LIPO_ARGS="$LIPO_ARGS-arch $ARCH_TARGET $BUILD_DIR/$ARCH_TARGET/$LIB_NAME.a "
|
||||
fi
|
||||
done
|
||||
if [[ "$BUILD_SHARED_LIBS" =~ "ON" ]]; then
|
||||
LIPO_ARGS="$LIPO_ARGS -create -output $BUILD_DIR/$LIB_NAME-fat.dylib"
|
||||
else
|
||||
LIPO_ARGS="$LIPO_ARGS -create -output $BUILD_DIR/$LIB_NAME-fat.a"
|
||||
fi
|
||||
lipo $LIPO_ARGS
|
||||
}
|
||||
|
||||
make_fat_static_binary()
|
||||
{
|
||||
LIB_NAME=$1
|
||||
LIPO_ARGS=''
|
||||
|
@ -125,9 +188,15 @@ make_fat_binary()
|
|||
if [[ "$DEPLOY_FAT" -eq 1 ]]; then
|
||||
echo '[+] Creating fat binaries ...'
|
||||
|
||||
make_fat_binary 'libassimp'
|
||||
make_fat_binary 'libIrrXML'
|
||||
make_fat_binary 'libzlibstatic'
|
||||
if [[ "$BUILD_TYPE" =~ "Debug" ]]; then
|
||||
make_fat_static_or_shared_binary 'libassimpd'
|
||||
make_fat_static_binary 'libIrrXMLd'
|
||||
make_fat_static_binary 'libzlibstaticd'
|
||||
else
|
||||
make_fat_static_or_shared_binary 'libassimp'
|
||||
make_fat_static_binary 'libIrrXML'
|
||||
make_fat_static_binary 'libzlibstatic'
|
||||
fi
|
||||
|
||||
echo "[!] Done! The fat binaries can be found at $BUILD_DIR"
|
||||
fi
|
||||
|
|
|
@ -106,6 +106,7 @@ SET( IMPORTERS
|
|||
unit/utBlendImportAreaLight.cpp
|
||||
unit/utBlenderImportExport.cpp
|
||||
unit/utBlendImportMaterials.cpp
|
||||
unit/utBlenderWork.cpp
|
||||
unit/utBVHImportExport.cpp
|
||||
unit/utColladaExportCamera.cpp
|
||||
unit/utColladaExportLight.cpp
|
||||
|
|
Binary file not shown.
Binary file not shown.
Binary file not shown.
|
@ -0,0 +1,7 @@
|
|||
CameraObject {
|
||||
Param (attrib = "fov") { float { 0.97 } }
|
||||
Param (attrib = "near") { float { 1.5 } }
|
||||
Param (attrib = "far") { float { 150.0 } }
|
||||
}
|
||||
|
||||
CameraObject {}
|
|
@ -0,0 +1,21 @@
|
|||
MIT License
|
||||
|
||||
Copyright (c) 2017 Gary Hsu
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
Binary file not shown.
|
@ -0,0 +1,63 @@
|
|||
{
|
||||
"accessors": [
|
||||
{
|
||||
"bufferView": 0,
|
||||
"componentType": 5126,
|
||||
"count": 1024,
|
||||
"type": "VEC3",
|
||||
"max": [
|
||||
0.5,
|
||||
0.5,
|
||||
0.0
|
||||
],
|
||||
"min": [
|
||||
-0.5,
|
||||
-0.5,
|
||||
0.0
|
||||
],
|
||||
"name": "Positions Accessor"
|
||||
}
|
||||
],
|
||||
"asset": {
|
||||
"generator": "glTF Asset Generator",
|
||||
"version": "2.0"
|
||||
},
|
||||
"buffers": [
|
||||
{
|
||||
"uri": "Mesh_PrimitiveMode_00.bin",
|
||||
"byteLength": 12288
|
||||
}
|
||||
],
|
||||
"bufferViews": [
|
||||
{
|
||||
"buffer": 0,
|
||||
"byteLength": 12288,
|
||||
"name": "Positions"
|
||||
}
|
||||
],
|
||||
"meshes": [
|
||||
{
|
||||
"primitives": [
|
||||
{
|
||||
"attributes": {
|
||||
"POSITION": 0
|
||||
},
|
||||
"mode": 0
|
||||
}
|
||||
]
|
||||
}
|
||||
],
|
||||
"nodes": [
|
||||
{
|
||||
"mesh": 0
|
||||
}
|
||||
],
|
||||
"scene": 0,
|
||||
"scenes": [
|
||||
{
|
||||
"nodes": [
|
||||
0
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
Binary file not shown.
|
@ -0,0 +1,63 @@
|
|||
{
|
||||
"accessors": [
|
||||
{
|
||||
"bufferView": 0,
|
||||
"componentType": 5126,
|
||||
"count": 8,
|
||||
"type": "VEC3",
|
||||
"max": [
|
||||
0.5,
|
||||
0.5,
|
||||
0.0
|
||||
],
|
||||
"min": [
|
||||
-0.5,
|
||||
-0.5,
|
||||
0.0
|
||||
],
|
||||
"name": "Positions Accessor"
|
||||
}
|
||||
],
|
||||
"asset": {
|
||||
"generator": "glTF Asset Generator",
|
||||
"version": "2.0"
|
||||
},
|
||||
"buffers": [
|
||||
{
|
||||
"uri": "Mesh_PrimitiveMode_01.bin",
|
||||
"byteLength": 96
|
||||
}
|
||||
],
|
||||
"bufferViews": [
|
||||
{
|
||||
"buffer": 0,
|
||||
"byteLength": 96,
|
||||
"name": "Positions"
|
||||
}
|
||||
],
|
||||
"meshes": [
|
||||
{
|
||||
"primitives": [
|
||||
{
|
||||
"attributes": {
|
||||
"POSITION": 0
|
||||
},
|
||||
"mode": 1
|
||||
}
|
||||
]
|
||||
}
|
||||
],
|
||||
"nodes": [
|
||||
{
|
||||
"mesh": 0
|
||||
}
|
||||
],
|
||||
"scene": 0,
|
||||
"scenes": [
|
||||
{
|
||||
"nodes": [
|
||||
0
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
Binary file not shown.
|
@ -0,0 +1,63 @@
|
|||
{
|
||||
"accessors": [
|
||||
{
|
||||
"bufferView": 0,
|
||||
"componentType": 5126,
|
||||
"count": 4,
|
||||
"type": "VEC3",
|
||||
"max": [
|
||||
0.5,
|
||||
0.5,
|
||||
0.0
|
||||
],
|
||||
"min": [
|
||||
-0.5,
|
||||
-0.5,
|
||||
0.0
|
||||
],
|
||||
"name": "Positions Accessor"
|
||||
}
|
||||
],
|
||||
"asset": {
|
||||
"generator": "glTF Asset Generator",
|
||||
"version": "2.0"
|
||||
},
|
||||
"buffers": [
|
||||
{
|
||||
"uri": "Mesh_PrimitiveMode_02.bin",
|
||||
"byteLength": 48
|
||||
}
|
||||
],
|
||||
"bufferViews": [
|
||||
{
|
||||
"buffer": 0,
|
||||
"byteLength": 48,
|
||||
"name": "Positions"
|
||||
}
|
||||
],
|
||||
"meshes": [
|
||||
{
|
||||
"primitives": [
|
||||
{
|
||||
"attributes": {
|
||||
"POSITION": 0
|
||||
},
|
||||
"mode": 2
|
||||
}
|
||||
]
|
||||
}
|
||||
],
|
||||
"nodes": [
|
||||
{
|
||||
"mesh": 0
|
||||
}
|
||||
],
|
||||
"scene": 0,
|
||||
"scenes": [
|
||||
{
|
||||
"nodes": [
|
||||
0
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
Binary file not shown.
|
@ -0,0 +1,63 @@
|
|||
{
|
||||
"accessors": [
|
||||
{
|
||||
"bufferView": 0,
|
||||
"componentType": 5126,
|
||||
"count": 5,
|
||||
"type": "VEC3",
|
||||
"max": [
|
||||
0.5,
|
||||
0.5,
|
||||
0.0
|
||||
],
|
||||
"min": [
|
||||
-0.5,
|
||||
-0.5,
|
||||
0.0
|
||||
],
|
||||
"name": "Positions Accessor"
|
||||
}
|
||||
],
|
||||
"asset": {
|
||||
"generator": "glTF Asset Generator",
|
||||
"version": "2.0"
|
||||
},
|
||||
"buffers": [
|
||||
{
|
||||
"uri": "Mesh_PrimitiveMode_03.bin",
|
||||
"byteLength": 60
|
||||
}
|
||||
],
|
||||
"bufferViews": [
|
||||
{
|
||||
"buffer": 0,
|
||||
"byteLength": 60,
|
||||
"name": "Positions"
|
||||
}
|
||||
],
|
||||
"meshes": [
|
||||
{
|
||||
"primitives": [
|
||||
{
|
||||
"attributes": {
|
||||
"POSITION": 0
|
||||
},
|
||||
"mode": 3
|
||||
}
|
||||
]
|
||||
}
|
||||
],
|
||||
"nodes": [
|
||||
{
|
||||
"mesh": 0
|
||||
}
|
||||
],
|
||||
"scene": 0,
|
||||
"scenes": [
|
||||
{
|
||||
"nodes": [
|
||||
0
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
Binary file not shown.
|
@ -0,0 +1,63 @@
|
|||
{
|
||||
"accessors": [
|
||||
{
|
||||
"bufferView": 0,
|
||||
"componentType": 5126,
|
||||
"count": 4,
|
||||
"type": "VEC3",
|
||||
"max": [
|
||||
0.5,
|
||||
0.5,
|
||||
0.0
|
||||
],
|
||||
"min": [
|
||||
-0.5,
|
||||
-0.5,
|
||||
0.0
|
||||
],
|
||||
"name": "Positions Accessor"
|
||||
}
|
||||
],
|
||||
"asset": {
|
||||
"generator": "glTF Asset Generator",
|
||||
"version": "2.0"
|
||||
},
|
||||
"buffers": [
|
||||
{
|
||||
"uri": "Mesh_PrimitiveMode_04.bin",
|
||||
"byteLength": 48
|
||||
}
|
||||
],
|
||||
"bufferViews": [
|
||||
{
|
||||
"buffer": 0,
|
||||
"byteLength": 48,
|
||||
"name": "Positions"
|
||||
}
|
||||
],
|
||||
"meshes": [
|
||||
{
|
||||
"primitives": [
|
||||
{
|
||||
"attributes": {
|
||||
"POSITION": 0
|
||||
},
|
||||
"mode": 5
|
||||
}
|
||||
]
|
||||
}
|
||||
],
|
||||
"nodes": [
|
||||
{
|
||||
"mesh": 0
|
||||
}
|
||||
],
|
||||
"scene": 0,
|
||||
"scenes": [
|
||||
{
|
||||
"nodes": [
|
||||
0
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
Binary file not shown.
|
@ -0,0 +1,63 @@
|
|||
{
|
||||
"accessors": [
|
||||
{
|
||||
"bufferView": 0,
|
||||
"componentType": 5126,
|
||||
"count": 4,
|
||||
"type": "VEC3",
|
||||
"max": [
|
||||
0.5,
|
||||
0.5,
|
||||
0.0
|
||||
],
|
||||
"min": [
|
||||
-0.5,
|
||||
-0.5,
|
||||
0.0
|
||||
],
|
||||
"name": "Positions Accessor"
|
||||
}
|
||||
],
|
||||
"asset": {
|
||||
"generator": "glTF Asset Generator",
|
||||
"version": "2.0"
|
||||
},
|
||||
"buffers": [
|
||||
{
|
||||
"uri": "Mesh_PrimitiveMode_05.bin",
|
||||
"byteLength": 48
|
||||
}
|
||||
],
|
||||
"bufferViews": [
|
||||
{
|
||||
"buffer": 0,
|
||||
"byteLength": 48,
|
||||
"name": "Positions"
|
||||
}
|
||||
],
|
||||
"meshes": [
|
||||
{
|
||||
"primitives": [
|
||||
{
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Binary file not shown.
Some files were not shown because too many files have changed in this diff Show More
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Reference in New Issue