- Collada loader now also loads skinned meshes, although still as static meshes. Preparation step, more to come.

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@368 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
pull/1/head
ulfjorensen 2009-03-25 21:10:28 +00:00
parent 93ab7383da
commit 74204086ae
4 changed files with 479 additions and 94 deletions

View File

@ -186,13 +186,15 @@ struct SemanticMappingTable
}
};
/** A reference to a mesh inside a node, including materials assigned to the various subgroups */
/** A reference to a mesh inside a node, including materials assigned to the various subgroups.
* The ID refers to either a mesh or a controller which specifies the mesh
*/
struct MeshInstance
{
///< ID of the mesh
std::string mMesh;
///< ID of the mesh or controller to be instanced
std::string mMeshOrController;
///< Map of materials by the subgroup ID they're applied to
///< Map of materials by the subgroup ID they're applied to
std::map<std::string, SemanticMappingTable> mMaterials;
};
@ -255,10 +257,12 @@ struct Node
}
};
/** Data source array */
/** Data source array: either floats or strings */
struct Data
{
bool mIsStringArray;
std::vector<float> mValues;
std::vector<std::string> mStrings;
};
/** Accessor to a data array */
@ -347,6 +351,30 @@ enum PrimitiveType
Prim_Polygon
};
/** A skeleton controller to deform a mesh with the use of joints */
struct Controller
{
// the URL of the mesh deformed by the controller.
std::string mMeshId;
// accessor URL of the joint names
std::string mJointNameSource;
// accessor URL of the joint inverse bind matrices
std::string mJointOffsetMatrixSource;
// input channel: joint names.
InputChannel mWeightInputJoints;
// input channel: joint weights
InputChannel mWeightInputWeights;
// Number of weights per vertex.
std::vector<size_t> mWeightCounts;
// JointIndex-WeightIndex pairs for all vertices
std::vector< std::pair<size_t, size_t> > mWeights;
};
/** A collada material. Pretty much the only member is a reference to an effect. */
struct Material
{

View File

@ -399,14 +399,33 @@ void ColladaLoader::BuildMeshesForNode( const ColladaParser& pParser, const Coll
// add a mesh for each subgroup in each collada mesh
BOOST_FOREACH( const Collada::MeshInstance& mid, pNode->mMeshes)
{
const Collada::Mesh* srcMesh = NULL;
const Collada::Controller* srcController = NULL;
// find the referred mesh
ColladaParser::MeshLibrary::const_iterator srcMeshIt = pParser.mMeshLibrary.find( mid.mMesh);
ColladaParser::MeshLibrary::const_iterator srcMeshIt = pParser.mMeshLibrary.find( mid.mMeshOrController);
if( srcMeshIt == pParser.mMeshLibrary.end())
{
DefaultLogger::get()->warn( boost::str( boost::format( "Collada: Unable to find geometry for ID \"%s\". Skipping.") % mid.mMesh));
continue;
// if not found in the mesh-library, it might also be a controller referring to a mesh
ColladaParser::ControllerLibrary::const_iterator srcContrIt = pParser.mControllerLibrary.find( mid.mMeshOrController);
if( srcContrIt != pParser.mControllerLibrary.end())
{
srcController = &srcContrIt->second;
srcMeshIt = pParser.mMeshLibrary.find( srcController->mMeshId);
if( srcMeshIt != pParser.mMeshLibrary.end())
srcMesh = srcMeshIt->second;
}
if( !srcMesh)
{
DefaultLogger::get()->warn( boost::str( boost::format( "Collada: Unable to find geometry for ID \"%s\". Skipping.") % mid.mMeshOrController));
continue;
}
} else
{
// ID found in the mesh library -> direct reference to an unskinned mesh
srcMesh = srcMeshIt->second;
}
const Collada::Mesh* srcMesh = srcMeshIt->second;
// build a mesh for each of its subgroups
size_t vertexStart = 0, faceStart = 0;
@ -424,7 +443,7 @@ void ColladaLoader::BuildMeshesForNode( const ColladaParser& pParser, const Coll
table = &meshMatIt->second;
else {
table = NULL;
DefaultLogger::get()->warn( boost::str( boost::format( "Collada: No material specified for subgroup \"%s\" in geometry \"%s\".") % submesh.mMaterial % mid.mMesh));
DefaultLogger::get()->warn( boost::str( boost::format( "Collada: No material specified for subgroup \"%s\" in geometry \"%s\".") % submesh.mMaterial % mid.mMeshOrController));
}
const std::string& meshMaterial = table ? table->mMatName : "";
@ -451,7 +470,7 @@ void ColladaLoader::BuildMeshesForNode( const ColladaParser& pParser, const Coll
}
// built lookup index of the Mesh-Submesh-Material combination
ColladaMeshIndex index( mid.mMesh, sm, meshMaterial);
ColladaMeshIndex index( mid.mMeshOrController, sm, meshMaterial);
// if we already have the mesh at the library, just add its index to the node's array
std::map<ColladaMeshIndex, size_t>::const_iterator dstMeshIt = mMeshIndexByID.find( index);
@ -843,30 +862,33 @@ const aiString& ColladaLoader::FindFilenameForEffectTexture( const ColladaParser
// find the image referred by this name in the image library of the scene
ColladaParser::ImageLibrary::const_iterator imIt = pParser.mImageLibrary.find( name);
if( imIt == pParser.mImageLibrary.end()) {
if( imIt == pParser.mImageLibrary.end())
{
throw new ImportErrorException( boost::str( boost::format(
"Collada: Unable to resolve effect texture entry \"%s\", ended up at ID \"%s\".") % pName % name));
}
static aiString result;
// if this is an embedded texture image setup an aiTexture for it
if (imIt->second.mFileName.empty()) {
if (imIt->second.mImageData.empty()) {
if (imIt->second.mFileName.empty())
{
if (imIt->second.mImageData.empty())
throw new ImportErrorException("Collada: Invalid texture, no data or file reference given");
}
aiTexture* tex = new aiTexture();
// setup format hint
if (imIt->second.mEmbeddedFormat.length() > 3) {
if (imIt->second.mEmbeddedFormat.length() > 3)
DefaultLogger::get()->warn("Collada: texture format hint is too long, truncating to 3 characters");
}
::strncpy(tex->achFormatHint,imIt->second.mEmbeddedFormat.c_str(),3);
strncpy(tex->achFormatHint,imIt->second.mEmbeddedFormat.c_str(),3);
// and copy texture data
tex->mHeight = 0;
tex->mWidth = imIt->second.mImageData.size();
tex->pcData = (aiTexel*)new char[tex->mWidth];
::memcpy(tex->pcData,&imIt->second.mImageData[0],tex->mWidth);
memcpy(tex->pcData,&imIt->second.mImageData[0],tex->mWidth);
// setup texture reference string
result.data[0] = '*';
@ -875,7 +897,8 @@ const aiString& ColladaLoader::FindFilenameForEffectTexture( const ColladaParser
// and add this texture to the list
mTextures.push_back(tex);
}
else {
else
{
result.Set( imIt->second.mFileName );
ConvertPath(result);
}
@ -890,10 +913,10 @@ void ColladaLoader::ConvertPath (aiString& ss)
// For the moment we're just stripping the file:// away to make it work.
// Windoes doesn't seem to be able to find stuff like
// 'file://..\LWO\LWO2\MappingModes\earthSpherical.jpg'
if (0 == ::strncmp(ss.data,"file://",7))
if (0 == strncmp(ss.data,"file://",7))
{
ss.length -= 7;
::memmove(ss.data,ss.data+7,ss.length);
memmove(ss.data,ss.data+7,ss.length);
ss.data[ss.length] = '\0';
}
}

View File

@ -160,6 +160,8 @@ void ColladaParser::ReadStructure()
if( mReader->getNodeType() == irr::io::EXN_ELEMENT) {
if( IsElement( "asset"))
ReadAssetInfo();
else if( IsElement( "library_controllers"))
ReadControllerLibrary();
else if( IsElement( "library_images"))
ReadImageLibrary();
else if( IsElement( "library_materials"))
@ -233,6 +235,244 @@ void ColladaParser::ReadAssetInfo()
}
}
// ------------------------------------------------------------------------------------------------
// Reads the skeleton controller library
void ColladaParser::ReadControllerLibrary()
{
while( mReader->read())
{
if( mReader->getNodeType() == irr::io::EXN_ELEMENT)
{
if( IsElement( "controller"))
{
// read ID. Ask the spec if it's neccessary or optional... you might be surprised.
int attrID = GetAttribute( "id");
std::string id = mReader->getAttributeValue( attrID);
// create an entry and store it in the library under its ID
mControllerLibrary[id] = Controller();
// read on from there
ReadController( mControllerLibrary[id]);
} else
{
// ignore the rest
SkipElement();
}
}
else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END)
{
if( strcmp( mReader->getNodeName(), "library_controllers") != 0)
ThrowException( "Expected end of \"library_controllers\" element.");
break;
}
}
}
// ------------------------------------------------------------------------------------------------
// Reads a controller into the given mesh structure
void ColladaParser::ReadController( Collada::Controller& pController)
{
while( mReader->read())
{
if( mReader->getNodeType() == irr::io::EXN_ELEMENT)
{
// two types of controllers: "skin" and "morph". Only the first one is relevant, we skip the other
if( IsElement( "morph"))
{
// should skip everything inside, so there's no danger of catching elements inbetween
SkipElement();
}
else if( IsElement( "skin"))
{
// read the mesh it refers to. According to the spec this could also be another
// controller, but I refuse to implement every bullshit idea they've come up with
int sourceIndex = GetAttribute( "source");
pController.mMeshId = mReader->getAttributeValue( sourceIndex) + 1;
}
else if( IsElement( "bind_shape_matrix"))
{
// content is 16 floats to define some sort of matrix... I'm going to ignore this
// as long as I don't have a clue how to interpret it
SkipElement();
}
else if( IsElement( "source"))
{
// data array - we have specialists to handle this
ReadSource();
}
else if( IsElement( "joints"))
{
ReadControllerJoints( pController);
}
else if( IsElement( "vertex_weights"))
{
ReadControllerWeights( pController);
}
else
{
// ignore the rest
SkipElement();
}
}
else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END)
{
if( strcmp( mReader->getNodeName(), "controller") == 0)
break;
else if( strcmp( mReader->getNodeName(), "skin") != 0)
ThrowException( "Expected end of \"controller\" element.");
}
}
}
// ------------------------------------------------------------------------------------------------
// Reads the joint definitions for the given controller
void ColladaParser::ReadControllerJoints( Collada::Controller& pController)
{
while( mReader->read())
{
if( mReader->getNodeType() == irr::io::EXN_ELEMENT)
{
// Input channels for joint data. Two possible semantics: "JOINT" and "INV_BIND_MATRIX"
if( IsElement( "input"))
{
int indexSemantic = GetAttribute( "semantic");
const char* attrSemantic = mReader->getAttributeValue( indexSemantic);
int indexSource = GetAttribute( "source");
const char* attrSource = mReader->getAttributeValue( indexSource);
// local URLS always start with a '#'. We don't support global URLs
if( attrSource[0] != '#')
ThrowException( boost::str( boost::format( "Unsupported URL format in \"%s\"") % attrSource));
attrSource++;
// parse source URL to corresponding source
if( strcmp( attrSemantic, "JOINT") == 0)
pController.mJointNameSource = attrSource;
else if( strcmp( attrSemantic, "INV_BIND_MATRIX") == 0)
pController.mJointOffsetMatrixSource = attrSource;
else
ThrowException( boost::str( boost::format( "Unknown semantic \"%s\" in joint data") % attrSemantic));
// skip inner data, if present
if( !mReader->isEmptyElement())
SkipElement();
}
else
{
// ignore the rest
SkipElement();
}
}
else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END)
{
if( strcmp( mReader->getNodeName(), "joints") != 0)
ThrowException( "Expected end of \"joints\" element.");
break;
}
}
}
// ------------------------------------------------------------------------------------------------
// Reads the joint weights for the given controller
void ColladaParser::ReadControllerWeights( Collada::Controller& pController)
{
// read vertex count from attributes and resize the array accordingly
int indexCount = GetAttribute( "count");
size_t vertexCount = (size_t) mReader->getAttributeValueAsInt( indexCount);
pController.mWeightCounts.resize( vertexCount);
while( mReader->read())
{
if( mReader->getNodeType() == irr::io::EXN_ELEMENT)
{
// Input channels for weight data. Two possible semantics: "JOINT" and "WEIGHT"
if( IsElement( "input"))
{
InputChannel channel;
int indexSemantic = GetAttribute( "semantic");
const char* attrSemantic = mReader->getAttributeValue( indexSemantic);
int indexSource = GetAttribute( "source");
const char* attrSource = mReader->getAttributeValue( indexSource);
int indexOffset = TestAttribute( "offset");
if( indexOffset >= 0)
channel.mOffset = mReader->getAttributeValueAsInt( indexOffset);
// local URLS always start with a '#'. We don't support global URLs
if( attrSource[0] != '#')
ThrowException( boost::str( boost::format( "Unsupported URL format in \"%s\"") % attrSource));
channel.mAccessor = attrSource + 1;
// parse source URL to corresponding source
if( strcmp( attrSemantic, "JOINT") == 0)
pController.mWeightInputJoints = channel;
else if( strcmp( attrSemantic, "WEIGHT") == 0)
pController.mWeightInputWeights = channel;
else
ThrowException( boost::str( boost::format( "Unknown semantic \"%s\" in vertex_weight data") % attrSemantic));
// skip inner data, if present
if( !mReader->isEmptyElement())
SkipElement();
}
else if( IsElement( "vcount"))
{
// read weight count per vertex
const char* text = GetTextContent();
size_t numWeights = 0;
for( std::vector<size_t>::iterator it = pController.mWeightCounts.begin(); it != pController.mWeightCounts.end(); ++it)
{
if( *text == 0)
ThrowException( "Out of data while reading vcount");
*it = strtol10( text, &text);
numWeights += *it;
SkipSpacesAndLineEnd( &text);
}
TestClosing( "vcount");
// reserve weight count
pController.mWeights.resize( numWeights);
}
else if( IsElement( "v"))
{
// read JointIndex - WeightIndex pairs
const char* text = GetTextContent();
for( std::vector< std::pair<size_t, size_t> >::iterator it = pController.mWeights.begin(); it != pController.mWeights.end(); ++it)
{
if( *text == 0)
ThrowException( "Out of data while reading vertex_weights");
it->first = strtol10( text, &text);
SkipSpacesAndLineEnd( &text);
if( *text == 0)
ThrowException( "Out of data while reading vertex_weights");
it->second = strtol10( text, &text);
SkipSpacesAndLineEnd( &text);
}
TestClosing( "v");
}
else
{
// ignore the rest
SkipElement();
}
}
else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END)
{
if( strcmp( mReader->getNodeName(), "vertex_weights") != 0)
ThrowException( "Expected end of \"vertex_weights\" element.");
break;
}
}
}
// ------------------------------------------------------------------------------------------------
// Reads the image library contents
void ColladaParser::ReadImageLibrary()
@ -276,14 +516,15 @@ void ColladaParser::ReadImage( Collada::Image& pImage)
// Need to run different code paths here, depending on the Collada XSD version
if( IsElement( "init_from"))
{
if (mFormat == FV_1_4_n) {
if (mFormat == FV_1_4_n)
{
// element content is filename - hopefully
const char* sz = TestTextContent();
if (sz)pImage.mFileName = sz;
TestClosing( "init_from");
}
else if (mFormat == FV_1_5_n) {
else if (mFormat == FV_1_5_n)
{
// make sure we skip over mip and array initializations, which
// we don't support, but which could confuse the loader if
// they're not skipped.
@ -302,7 +543,8 @@ void ColladaParser::ReadImage( Collada::Image& pImage)
// TODO: correctly jump over cube and volume maps?
}
}
else if (mFormat == FV_1_5_n) {
else if (mFormat == FV_1_5_n)
{
if( IsElement( "ref"))
{
// element content is filename - hopefully
@ -327,13 +569,14 @@ void ColladaParser::ReadImage( Collada::Image& pImage)
const unsigned int size = (unsigned int)(cur-data) * 2;
pImage.mImageData.resize(size);
for (unsigned int i = 0; i < size;++i) {
for (unsigned int i = 0; i < size;++i)
pImage.mImageData[i] = HexOctetToDecimal(data+(i<<1));
}
TestClosing( "hex");
}
}
else {
else
{
// ignore the rest
SkipElement();
}
@ -351,7 +594,8 @@ void ColladaParser::ReadMaterialLibrary()
{
while( mReader->read())
{
if( mReader->getNodeType() == irr::io::EXN_ELEMENT) {
if( mReader->getNodeType() == irr::io::EXN_ELEMENT)
{
if( IsElement( "material"))
{
// read ID. By now you propably know my opinion about this "specification"
@ -366,7 +610,8 @@ void ColladaParser::ReadMaterialLibrary()
SkipElement();
}
}
else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END) {
else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END)
{
if( strcmp( mReader->getNodeName(), "library_materials") != 0)
ThrowException( "Expected end of \"library_materials\" element.");
@ -999,7 +1244,7 @@ void ColladaParser::ReadGeometry( Collada::Mesh* pMesh)
{
if( IsElement( "mesh"))
{
// read on from there
// read on from there
ReadMesh( pMesh);
} else
{
@ -1021,33 +1266,15 @@ void ColladaParser::ReadGeometry( Collada::Mesh* pMesh)
// Reads a mesh from the geometry library
void ColladaParser::ReadMesh( Mesh* pMesh)
{
// I'm doing a dirty state parsing here because I don't want to open another submethod for it.
// There's a <source> tag defining the name for the accessor inside, and possible a <float_array>
// with it's own ID. This string contains the current source's ID if parsing is inside a <source> element.
std::string presentSourceID;
while( mReader->read())
{
if( mReader->getNodeType() == irr::io::EXN_ELEMENT)
{
if( IsElement( "source"))
{
// beginning of a source element - store ID for the inner elements
int attrID = GetAttribute( "id");
presentSourceID = mReader->getAttributeValue( attrID);
// we have professionals dealing with this
ReadSource();
}
else if( IsElement( "float_array"))
{
ReadFloatArray();
}
else if( IsElement( "technique_common"))
{
// I don't fucking care for your profiles bullshit
}
else if( IsElement( "accessor"))
{
ReadAccessor( presentSourceID);
}
else if( IsElement( "vertices"))
{
// read per-vertex mesh data
@ -1066,12 +1293,7 @@ void ColladaParser::ReadMesh( Mesh* pMesh)
}
else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END)
{
if( strcmp( mReader->getNodeName(), "source") == 0)
{
// end of <source> - reset present source ID
presentSourceID.clear();
}
else if( strcmp( mReader->getNodeName(), "technique_common") == 0)
if( strcmp( mReader->getNodeName(), "technique_common") == 0)
{
// end of another meaningless element - read over it
}
@ -1089,9 +1311,59 @@ void ColladaParser::ReadMesh( Mesh* pMesh)
}
// ------------------------------------------------------------------------------------------------
// Reads a data array holding a number of floats, and stores it in the global library
void ColladaParser::ReadFloatArray()
// Reads a source element
void ColladaParser::ReadSource()
{
int indexID = GetAttribute( "id");
std::string sourceID = mReader->getAttributeValue( indexID);
while( mReader->read())
{
if( mReader->getNodeType() == irr::io::EXN_ELEMENT)
{
if( IsElement( "float_array") || IsElement( "IDREF_array"))
{
ReadDataArray();
}
else if( IsElement( "technique_common"))
{
// I don't fucking care for your profiles bullshit
}
else if( IsElement( "accessor"))
{
ReadAccessor( sourceID);
} else
{
// ignore the rest
SkipElement();
}
}
else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END)
{
if( strcmp( mReader->getNodeName(), "source") == 0)
{
// end of <source> - we're done
break;
}
else if( strcmp( mReader->getNodeName(), "technique_common") == 0)
{
// end of another meaningless element - read over it
} else
{
// everything else should be punished
ThrowException( "Expected end of \"source\" element.");
}
}
}
}
// ------------------------------------------------------------------------------------------------
// Reads a data array holding a number of floats, and stores it in the global library
void ColladaParser::ReadDataArray()
{
std::string elmName = mReader->getNodeName();
bool isStringArray = (elmName == "IDREF_array");
// read attributes
int indexID = GetAttribute( "id");
std::string id = mReader->getAttributeValue( indexID);
@ -1102,22 +1374,45 @@ void ColladaParser::ReadFloatArray()
// read values and store inside an array in the data library
mDataLibrary[id] = Data();
Data& data = mDataLibrary[id];
data.mValues.reserve( count);
for( unsigned int a = 0; a < count; a++)
{
if( *content == 0)
ThrowException( "Expected more values while reading float_array contents.");
data.mIsStringArray = isStringArray;
float value;
// read a number
content = fast_atof_move( content, value);
data.mValues.push_back( value);
// skip whitespace after it
SkipSpacesAndLineEnd( &content);
if( isStringArray)
{
data.mStrings.reserve( count);
std::string s;
for( unsigned int a = 0; a < count; a++)
{
if( *content == 0)
ThrowException( "Expected more values while reading IDREF_array contents.");
s.clear();
while( !IsSpaceOrNewLine( *content))
s += *content++;
data.mStrings.push_back( s);
SkipSpacesAndLineEnd( &content);
}
} else
{
data.mValues.reserve( count);
for( unsigned int a = 0; a < count; a++)
{
if( *content == 0)
ThrowException( "Expected more values while reading float_array contents.");
float value;
// read a number
content = fast_atof_move( content, value);
data.mValues.push_back( value);
// skip whitespace after it
SkipSpacesAndLineEnd( &content);
}
}
// test for closing tag
TestClosing( "float_array");
TestClosing( elmName.c_str());
}
// ------------------------------------------------------------------------------------------------
@ -1636,7 +1931,8 @@ void ColladaParser::ReadSceneNode( Node* pNode)
while( mReader->read())
{
if( mReader->getNodeType() == irr::io::EXN_ELEMENT) {
if( mReader->getNodeType() == irr::io::EXN_ELEMENT)
{
if( IsElement( "node"))
{
Node* child = new Node;
@ -1651,12 +1947,13 @@ void ColladaParser::ReadSceneNode( Node* pNode)
// TODO: (thom) support SIDs
// assert( TestAttribute( "sid") == -1);
if (pNode) {
if (pNode)
{
pNode->mChildren.push_back( child);
child->mParent = pNode;
}
else {
else
{
// no parent node given, probably called from <library_nodes> element.
// create new node in node library
mNodeLibrary[child->mID] = pNode = child;
@ -1689,36 +1986,44 @@ void ColladaParser::ReadSceneNode( Node* pNode)
// render a Collada scene. The only thing that is interesting for
// us is the primary camera.
int attrId = TestAttribute("camera_node");
if (-1 != attrId) {
if (-1 != attrId)
{
const char* s = mReader->getAttributeValue(attrId);
if (s[0] != '#')
DefaultLogger::get()->error("Collada: Unresolved reference format of camera");
else pNode->mPrimaryCamera = s+1;
else
pNode->mPrimaryCamera = s+1;
}
}
else if( IsElement( "instance_node")) {
else if( IsElement( "instance_node"))
{
// find the node in the library
int attrID = TestAttribute( "url");
if( attrID != -1) {
if( attrID != -1)
{
const char* s = mReader->getAttributeValue(attrID);
if (s[0] != '#')
DefaultLogger::get()->error("Collada: Unresolved reference format of node");
else {
else
{
pNode->mNodeInstances.push_back(NodeInstance());
pNode->mNodeInstances.back().mNode = s+1;
}
}
}
else if( IsElement( "instance_geometry")) {
// Reference to a mesh, with possible material associations
else if( IsElement( "instance_geometry") || IsElement( "instance_controller"))
{
// Reference to a mesh or controller, with possible material associations
ReadNodeGeometry( pNode);
}
else if( IsElement( "instance_light")) {
else if( IsElement( "instance_light"))
{
// Reference to a light, name given in 'url' attribute
int attrID = TestAttribute("url");
if (-1 == attrID)
DefaultLogger::get()->warn("Collada: Expected url attribute in <instance_light> element");
else {
else
{
const char* url = mReader->getAttributeValue( attrID);
if( url[0] != '#')
ThrowException( "Unknown reference format in <instance_light> element");
@ -1727,12 +2032,14 @@ void ColladaParser::ReadSceneNode( Node* pNode)
pNode->mLights.back().mLight = url+1;
}
}
else if( IsElement( "instance_camera")) {
else if( IsElement( "instance_camera"))
{
// Reference to a camera, name given in 'url' attribute
int attrID = TestAttribute("url");
if (-1 == attrID)
DefaultLogger::get()->warn("Collada: Expected url attribute in <instance_camera> element");
else {
else
{
const char* url = mReader->getAttributeValue( attrID);
if( url[0] != '#')
ThrowException( "Unknown reference format in <instance_camera> element");
@ -1829,14 +2136,15 @@ void ColladaParser::ReadNodeGeometry( Node* pNode)
ThrowException( "Unknown reference format");
Collada::MeshInstance instance;
instance.mMesh = url+1; // skipping the leading #
instance.mMeshOrController = url+1; // skipping the leading #
if( !mReader->isEmptyElement())
{
// read material associations. Ignore additional elements inbetween
while( mReader->read())
{
if( mReader->getNodeType() == irr::io::EXN_ELEMENT) {
if( mReader->getNodeType() == irr::io::EXN_ELEMENT)
{
if( IsElement( "instance_material"))
{
// read ID of the geometry subgroup and the target material
@ -1858,8 +2166,10 @@ void ColladaParser::ReadNodeGeometry( Node* pNode)
instance.mMaterials[group] = s;
}
}
else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END) {
if( strcmp( mReader->getNodeName(), "instance_geometry") == 0)
else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END)
{
if( strcmp( mReader->getNodeName(), "instance_geometry") == 0
|| strcmp( mReader->getNodeName(), "instance_controller") == 0)
break;
}
}

View File

@ -48,7 +48,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "irrXMLWrapper.h"
#include "ColladaHelper.h"
namespace Assimp {
namespace Assimp
{
// ------------------------------------------------------------------------------------------
/** Parser helper class for the Collada loader.
@ -76,6 +77,18 @@ protected:
/** Reads asset informations such as coordinate system informations and legal blah */
void ReadAssetInfo();
/** Reads the skeleton controller library */
void ReadControllerLibrary();
/** Reads a controller into the given mesh structure */
void ReadController( Collada::Controller& pController);
/** Reads the joint definitions for the given controller */
void ReadControllerJoints( Collada::Controller& pController);
/** Reads the joint weights for the given controller */
void ReadControllerWeights( Collada::Controller& pController);
/** Reads the image library contents */
void ReadImageLibrary();
@ -127,8 +140,15 @@ protected:
/** Reads a mesh from the geometry library */
void ReadMesh( Collada::Mesh* pMesh);
/** Reads a data array holding a number of floats, and stores it in the global library */
void ReadFloatArray();
/** Reads a source element - a combination of raw data and an accessor defining
* things that should not be redefinable. Yes, that's another rant.
*/
void ReadSource();
/** Reads a data array holding a number of elements, and stores it in the global library.
* Currently supported are array of floats and arrays of strings.
*/
void ReadDataArray();
/** Reads an accessor and stores it in the global library under the given ID -
* accessors use the ID of the parent <source> element
@ -264,6 +284,10 @@ protected:
typedef std::map<std::string, Collada::Camera> CameraLibrary;
CameraLibrary mCameraLibrary;
/** Controller library: joint controllers by ID */
typedef std::map<std::string, Collada::Controller> ControllerLibrary;
ControllerLibrary mControllerLibrary;
/** Pointer to the root node. Don't delete, it just points to one of
the nodes in the node library. */
Collada::Node* mRootNode;