- Collada loader now also loads skinned meshes, although still as static meshes. Preparation step, more to come.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@368 67173fc5-114c-0410-ac8e-9d2fd5bffc1fpull/1/head
parent
93ab7383da
commit
74204086ae
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@ -186,13 +186,15 @@ struct SemanticMappingTable
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}
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};
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/** A reference to a mesh inside a node, including materials assigned to the various subgroups */
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/** A reference to a mesh inside a node, including materials assigned to the various subgroups.
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* The ID refers to either a mesh or a controller which specifies the mesh
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*/
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struct MeshInstance
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{
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///< ID of the mesh
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std::string mMesh;
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///< ID of the mesh or controller to be instanced
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std::string mMeshOrController;
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///< Map of materials by the subgroup ID they're applied to
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///< Map of materials by the subgroup ID they're applied to
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std::map<std::string, SemanticMappingTable> mMaterials;
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};
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@ -255,10 +257,12 @@ struct Node
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}
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};
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/** Data source array */
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/** Data source array: either floats or strings */
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struct Data
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{
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bool mIsStringArray;
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std::vector<float> mValues;
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std::vector<std::string> mStrings;
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};
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/** Accessor to a data array */
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@ -347,6 +351,30 @@ enum PrimitiveType
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Prim_Polygon
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};
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/** A skeleton controller to deform a mesh with the use of joints */
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struct Controller
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{
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// the URL of the mesh deformed by the controller.
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std::string mMeshId;
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// accessor URL of the joint names
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std::string mJointNameSource;
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// accessor URL of the joint inverse bind matrices
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std::string mJointOffsetMatrixSource;
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// input channel: joint names.
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InputChannel mWeightInputJoints;
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// input channel: joint weights
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InputChannel mWeightInputWeights;
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// Number of weights per vertex.
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std::vector<size_t> mWeightCounts;
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// JointIndex-WeightIndex pairs for all vertices
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std::vector< std::pair<size_t, size_t> > mWeights;
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};
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/** A collada material. Pretty much the only member is a reference to an effect. */
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struct Material
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{
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@ -399,14 +399,33 @@ void ColladaLoader::BuildMeshesForNode( const ColladaParser& pParser, const Coll
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// add a mesh for each subgroup in each collada mesh
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BOOST_FOREACH( const Collada::MeshInstance& mid, pNode->mMeshes)
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{
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const Collada::Mesh* srcMesh = NULL;
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const Collada::Controller* srcController = NULL;
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// find the referred mesh
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ColladaParser::MeshLibrary::const_iterator srcMeshIt = pParser.mMeshLibrary.find( mid.mMesh);
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ColladaParser::MeshLibrary::const_iterator srcMeshIt = pParser.mMeshLibrary.find( mid.mMeshOrController);
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if( srcMeshIt == pParser.mMeshLibrary.end())
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{
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DefaultLogger::get()->warn( boost::str( boost::format( "Collada: Unable to find geometry for ID \"%s\". Skipping.") % mid.mMesh));
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continue;
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// if not found in the mesh-library, it might also be a controller referring to a mesh
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ColladaParser::ControllerLibrary::const_iterator srcContrIt = pParser.mControllerLibrary.find( mid.mMeshOrController);
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if( srcContrIt != pParser.mControllerLibrary.end())
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{
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srcController = &srcContrIt->second;
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srcMeshIt = pParser.mMeshLibrary.find( srcController->mMeshId);
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if( srcMeshIt != pParser.mMeshLibrary.end())
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srcMesh = srcMeshIt->second;
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}
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if( !srcMesh)
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{
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DefaultLogger::get()->warn( boost::str( boost::format( "Collada: Unable to find geometry for ID \"%s\". Skipping.") % mid.mMeshOrController));
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continue;
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}
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} else
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{
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// ID found in the mesh library -> direct reference to an unskinned mesh
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srcMesh = srcMeshIt->second;
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}
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const Collada::Mesh* srcMesh = srcMeshIt->second;
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// build a mesh for each of its subgroups
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size_t vertexStart = 0, faceStart = 0;
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@ -424,7 +443,7 @@ void ColladaLoader::BuildMeshesForNode( const ColladaParser& pParser, const Coll
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table = &meshMatIt->second;
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else {
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table = NULL;
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DefaultLogger::get()->warn( boost::str( boost::format( "Collada: No material specified for subgroup \"%s\" in geometry \"%s\".") % submesh.mMaterial % mid.mMesh));
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DefaultLogger::get()->warn( boost::str( boost::format( "Collada: No material specified for subgroup \"%s\" in geometry \"%s\".") % submesh.mMaterial % mid.mMeshOrController));
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}
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const std::string& meshMaterial = table ? table->mMatName : "";
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@ -451,7 +470,7 @@ void ColladaLoader::BuildMeshesForNode( const ColladaParser& pParser, const Coll
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}
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// built lookup index of the Mesh-Submesh-Material combination
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ColladaMeshIndex index( mid.mMesh, sm, meshMaterial);
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ColladaMeshIndex index( mid.mMeshOrController, sm, meshMaterial);
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// if we already have the mesh at the library, just add its index to the node's array
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std::map<ColladaMeshIndex, size_t>::const_iterator dstMeshIt = mMeshIndexByID.find( index);
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@ -843,30 +862,33 @@ const aiString& ColladaLoader::FindFilenameForEffectTexture( const ColladaParser
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// find the image referred by this name in the image library of the scene
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ColladaParser::ImageLibrary::const_iterator imIt = pParser.mImageLibrary.find( name);
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if( imIt == pParser.mImageLibrary.end()) {
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if( imIt == pParser.mImageLibrary.end())
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{
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throw new ImportErrorException( boost::str( boost::format(
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"Collada: Unable to resolve effect texture entry \"%s\", ended up at ID \"%s\".") % pName % name));
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}
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static aiString result;
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// if this is an embedded texture image setup an aiTexture for it
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if (imIt->second.mFileName.empty()) {
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if (imIt->second.mImageData.empty()) {
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if (imIt->second.mFileName.empty())
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{
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if (imIt->second.mImageData.empty())
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throw new ImportErrorException("Collada: Invalid texture, no data or file reference given");
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}
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aiTexture* tex = new aiTexture();
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// setup format hint
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if (imIt->second.mEmbeddedFormat.length() > 3) {
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if (imIt->second.mEmbeddedFormat.length() > 3)
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DefaultLogger::get()->warn("Collada: texture format hint is too long, truncating to 3 characters");
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}
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::strncpy(tex->achFormatHint,imIt->second.mEmbeddedFormat.c_str(),3);
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strncpy(tex->achFormatHint,imIt->second.mEmbeddedFormat.c_str(),3);
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// and copy texture data
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tex->mHeight = 0;
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tex->mWidth = imIt->second.mImageData.size();
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tex->pcData = (aiTexel*)new char[tex->mWidth];
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::memcpy(tex->pcData,&imIt->second.mImageData[0],tex->mWidth);
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memcpy(tex->pcData,&imIt->second.mImageData[0],tex->mWidth);
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// setup texture reference string
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result.data[0] = '*';
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@ -875,7 +897,8 @@ const aiString& ColladaLoader::FindFilenameForEffectTexture( const ColladaParser
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// and add this texture to the list
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mTextures.push_back(tex);
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}
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else {
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else
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{
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result.Set( imIt->second.mFileName );
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ConvertPath(result);
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}
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@ -890,10 +913,10 @@ void ColladaLoader::ConvertPath (aiString& ss)
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// For the moment we're just stripping the file:// away to make it work.
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// Windoes doesn't seem to be able to find stuff like
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// 'file://..\LWO\LWO2\MappingModes\earthSpherical.jpg'
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if (0 == ::strncmp(ss.data,"file://",7))
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if (0 == strncmp(ss.data,"file://",7))
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{
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ss.length -= 7;
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::memmove(ss.data,ss.data+7,ss.length);
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memmove(ss.data,ss.data+7,ss.length);
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ss.data[ss.length] = '\0';
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}
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}
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@ -160,6 +160,8 @@ void ColladaParser::ReadStructure()
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if( mReader->getNodeType() == irr::io::EXN_ELEMENT) {
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if( IsElement( "asset"))
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ReadAssetInfo();
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else if( IsElement( "library_controllers"))
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ReadControllerLibrary();
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else if( IsElement( "library_images"))
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ReadImageLibrary();
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else if( IsElement( "library_materials"))
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@ -233,6 +235,244 @@ void ColladaParser::ReadAssetInfo()
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}
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}
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// ------------------------------------------------------------------------------------------------
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// Reads the skeleton controller library
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void ColladaParser::ReadControllerLibrary()
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{
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while( mReader->read())
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{
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if( mReader->getNodeType() == irr::io::EXN_ELEMENT)
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{
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if( IsElement( "controller"))
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{
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// read ID. Ask the spec if it's neccessary or optional... you might be surprised.
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int attrID = GetAttribute( "id");
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std::string id = mReader->getAttributeValue( attrID);
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// create an entry and store it in the library under its ID
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mControllerLibrary[id] = Controller();
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// read on from there
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ReadController( mControllerLibrary[id]);
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} else
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{
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// ignore the rest
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SkipElement();
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}
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}
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else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END)
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{
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if( strcmp( mReader->getNodeName(), "library_controllers") != 0)
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ThrowException( "Expected end of \"library_controllers\" element.");
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break;
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}
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}
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}
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// ------------------------------------------------------------------------------------------------
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// Reads a controller into the given mesh structure
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void ColladaParser::ReadController( Collada::Controller& pController)
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{
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while( mReader->read())
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{
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if( mReader->getNodeType() == irr::io::EXN_ELEMENT)
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{
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// two types of controllers: "skin" and "morph". Only the first one is relevant, we skip the other
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if( IsElement( "morph"))
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{
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// should skip everything inside, so there's no danger of catching elements inbetween
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SkipElement();
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}
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else if( IsElement( "skin"))
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{
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// read the mesh it refers to. According to the spec this could also be another
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// controller, but I refuse to implement every bullshit idea they've come up with
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int sourceIndex = GetAttribute( "source");
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pController.mMeshId = mReader->getAttributeValue( sourceIndex) + 1;
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}
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else if( IsElement( "bind_shape_matrix"))
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{
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// content is 16 floats to define some sort of matrix... I'm going to ignore this
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// as long as I don't have a clue how to interpret it
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SkipElement();
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}
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else if( IsElement( "source"))
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{
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// data array - we have specialists to handle this
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ReadSource();
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}
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else if( IsElement( "joints"))
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{
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ReadControllerJoints( pController);
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}
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else if( IsElement( "vertex_weights"))
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{
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ReadControllerWeights( pController);
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}
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else
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{
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// ignore the rest
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SkipElement();
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}
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}
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else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END)
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{
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if( strcmp( mReader->getNodeName(), "controller") == 0)
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break;
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else if( strcmp( mReader->getNodeName(), "skin") != 0)
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ThrowException( "Expected end of \"controller\" element.");
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}
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}
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}
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// ------------------------------------------------------------------------------------------------
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// Reads the joint definitions for the given controller
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void ColladaParser::ReadControllerJoints( Collada::Controller& pController)
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{
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while( mReader->read())
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{
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if( mReader->getNodeType() == irr::io::EXN_ELEMENT)
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{
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// Input channels for joint data. Two possible semantics: "JOINT" and "INV_BIND_MATRIX"
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if( IsElement( "input"))
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{
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int indexSemantic = GetAttribute( "semantic");
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const char* attrSemantic = mReader->getAttributeValue( indexSemantic);
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int indexSource = GetAttribute( "source");
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const char* attrSource = mReader->getAttributeValue( indexSource);
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// local URLS always start with a '#'. We don't support global URLs
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if( attrSource[0] != '#')
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ThrowException( boost::str( boost::format( "Unsupported URL format in \"%s\"") % attrSource));
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attrSource++;
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// parse source URL to corresponding source
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if( strcmp( attrSemantic, "JOINT") == 0)
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pController.mJointNameSource = attrSource;
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else if( strcmp( attrSemantic, "INV_BIND_MATRIX") == 0)
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pController.mJointOffsetMatrixSource = attrSource;
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else
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ThrowException( boost::str( boost::format( "Unknown semantic \"%s\" in joint data") % attrSemantic));
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// skip inner data, if present
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if( !mReader->isEmptyElement())
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SkipElement();
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}
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else
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{
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// ignore the rest
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SkipElement();
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}
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}
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else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END)
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{
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if( strcmp( mReader->getNodeName(), "joints") != 0)
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ThrowException( "Expected end of \"joints\" element.");
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break;
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}
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}
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}
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// ------------------------------------------------------------------------------------------------
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// Reads the joint weights for the given controller
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void ColladaParser::ReadControllerWeights( Collada::Controller& pController)
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{
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// read vertex count from attributes and resize the array accordingly
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int indexCount = GetAttribute( "count");
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size_t vertexCount = (size_t) mReader->getAttributeValueAsInt( indexCount);
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pController.mWeightCounts.resize( vertexCount);
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while( mReader->read())
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{
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if( mReader->getNodeType() == irr::io::EXN_ELEMENT)
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{
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// Input channels for weight data. Two possible semantics: "JOINT" and "WEIGHT"
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if( IsElement( "input"))
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{
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InputChannel channel;
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int indexSemantic = GetAttribute( "semantic");
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const char* attrSemantic = mReader->getAttributeValue( indexSemantic);
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int indexSource = GetAttribute( "source");
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const char* attrSource = mReader->getAttributeValue( indexSource);
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int indexOffset = TestAttribute( "offset");
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if( indexOffset >= 0)
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channel.mOffset = mReader->getAttributeValueAsInt( indexOffset);
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// local URLS always start with a '#'. We don't support global URLs
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if( attrSource[0] != '#')
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ThrowException( boost::str( boost::format( "Unsupported URL format in \"%s\"") % attrSource));
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channel.mAccessor = attrSource + 1;
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// parse source URL to corresponding source
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if( strcmp( attrSemantic, "JOINT") == 0)
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pController.mWeightInputJoints = channel;
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else if( strcmp( attrSemantic, "WEIGHT") == 0)
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pController.mWeightInputWeights = channel;
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else
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ThrowException( boost::str( boost::format( "Unknown semantic \"%s\" in vertex_weight data") % attrSemantic));
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// skip inner data, if present
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if( !mReader->isEmptyElement())
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SkipElement();
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}
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else if( IsElement( "vcount"))
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{
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// read weight count per vertex
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const char* text = GetTextContent();
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size_t numWeights = 0;
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for( std::vector<size_t>::iterator it = pController.mWeightCounts.begin(); it != pController.mWeightCounts.end(); ++it)
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{
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if( *text == 0)
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ThrowException( "Out of data while reading vcount");
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*it = strtol10( text, &text);
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numWeights += *it;
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SkipSpacesAndLineEnd( &text);
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}
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TestClosing( "vcount");
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// reserve weight count
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pController.mWeights.resize( numWeights);
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}
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else if( IsElement( "v"))
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{
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// read JointIndex - WeightIndex pairs
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const char* text = GetTextContent();
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for( std::vector< std::pair<size_t, size_t> >::iterator it = pController.mWeights.begin(); it != pController.mWeights.end(); ++it)
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{
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if( *text == 0)
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ThrowException( "Out of data while reading vertex_weights");
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it->first = strtol10( text, &text);
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SkipSpacesAndLineEnd( &text);
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if( *text == 0)
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ThrowException( "Out of data while reading vertex_weights");
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it->second = strtol10( text, &text);
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SkipSpacesAndLineEnd( &text);
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}
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TestClosing( "v");
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}
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else
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{
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// ignore the rest
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SkipElement();
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}
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}
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else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END)
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{
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if( strcmp( mReader->getNodeName(), "vertex_weights") != 0)
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ThrowException( "Expected end of \"vertex_weights\" element.");
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break;
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}
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}
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}
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// ------------------------------------------------------------------------------------------------
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// Reads the image library contents
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void ColladaParser::ReadImageLibrary()
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@ -276,14 +516,15 @@ void ColladaParser::ReadImage( Collada::Image& pImage)
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// Need to run different code paths here, depending on the Collada XSD version
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if( IsElement( "init_from"))
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{
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if (mFormat == FV_1_4_n) {
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if (mFormat == FV_1_4_n)
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{
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// element content is filename - hopefully
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const char* sz = TestTextContent();
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if (sz)pImage.mFileName = sz;
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TestClosing( "init_from");
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}
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else if (mFormat == FV_1_5_n) {
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else if (mFormat == FV_1_5_n)
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{
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// make sure we skip over mip and array initializations, which
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// we don't support, but which could confuse the loader if
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// they're not skipped.
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||||
|
@ -302,7 +543,8 @@ void ColladaParser::ReadImage( Collada::Image& pImage)
|
|||
// TODO: correctly jump over cube and volume maps?
|
||||
}
|
||||
}
|
||||
else if (mFormat == FV_1_5_n) {
|
||||
else if (mFormat == FV_1_5_n)
|
||||
{
|
||||
if( IsElement( "ref"))
|
||||
{
|
||||
// element content is filename - hopefully
|
||||
|
@ -327,13 +569,14 @@ void ColladaParser::ReadImage( Collada::Image& pImage)
|
|||
|
||||
const unsigned int size = (unsigned int)(cur-data) * 2;
|
||||
pImage.mImageData.resize(size);
|
||||
for (unsigned int i = 0; i < size;++i) {
|
||||
for (unsigned int i = 0; i < size;++i)
|
||||
pImage.mImageData[i] = HexOctetToDecimal(data+(i<<1));
|
||||
}
|
||||
|
||||
TestClosing( "hex");
|
||||
}
|
||||
}
|
||||
else {
|
||||
else
|
||||
{
|
||||
// ignore the rest
|
||||
SkipElement();
|
||||
}
|
||||
|
@ -351,7 +594,8 @@ void ColladaParser::ReadMaterialLibrary()
|
|||
{
|
||||
while( mReader->read())
|
||||
{
|
||||
if( mReader->getNodeType() == irr::io::EXN_ELEMENT) {
|
||||
if( mReader->getNodeType() == irr::io::EXN_ELEMENT)
|
||||
{
|
||||
if( IsElement( "material"))
|
||||
{
|
||||
// read ID. By now you propably know my opinion about this "specification"
|
||||
|
@ -366,7 +610,8 @@ void ColladaParser::ReadMaterialLibrary()
|
|||
SkipElement();
|
||||
}
|
||||
}
|
||||
else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END) {
|
||||
else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END)
|
||||
{
|
||||
if( strcmp( mReader->getNodeName(), "library_materials") != 0)
|
||||
ThrowException( "Expected end of \"library_materials\" element.");
|
||||
|
||||
|
@ -999,7 +1244,7 @@ void ColladaParser::ReadGeometry( Collada::Mesh* pMesh)
|
|||
{
|
||||
if( IsElement( "mesh"))
|
||||
{
|
||||
// read on from there
|
||||
// read on from there
|
||||
ReadMesh( pMesh);
|
||||
} else
|
||||
{
|
||||
|
@ -1021,32 +1266,14 @@ void ColladaParser::ReadGeometry( Collada::Mesh* pMesh)
|
|||
// Reads a mesh from the geometry library
|
||||
void ColladaParser::ReadMesh( Mesh* pMesh)
|
||||
{
|
||||
// I'm doing a dirty state parsing here because I don't want to open another submethod for it.
|
||||
// There's a <source> tag defining the name for the accessor inside, and possible a <float_array>
|
||||
// with it's own ID. This string contains the current source's ID if parsing is inside a <source> element.
|
||||
std::string presentSourceID;
|
||||
|
||||
while( mReader->read())
|
||||
{
|
||||
if( mReader->getNodeType() == irr::io::EXN_ELEMENT)
|
||||
{
|
||||
if( IsElement( "source"))
|
||||
{
|
||||
// beginning of a source element - store ID for the inner elements
|
||||
int attrID = GetAttribute( "id");
|
||||
presentSourceID = mReader->getAttributeValue( attrID);
|
||||
}
|
||||
else if( IsElement( "float_array"))
|
||||
{
|
||||
ReadFloatArray();
|
||||
}
|
||||
else if( IsElement( "technique_common"))
|
||||
{
|
||||
// I don't fucking care for your profiles bullshit
|
||||
}
|
||||
else if( IsElement( "accessor"))
|
||||
{
|
||||
ReadAccessor( presentSourceID);
|
||||
// we have professionals dealing with this
|
||||
ReadSource();
|
||||
}
|
||||
else if( IsElement( "vertices"))
|
||||
{
|
||||
|
@ -1066,12 +1293,7 @@ void ColladaParser::ReadMesh( Mesh* pMesh)
|
|||
}
|
||||
else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END)
|
||||
{
|
||||
if( strcmp( mReader->getNodeName(), "source") == 0)
|
||||
{
|
||||
// end of <source> - reset present source ID
|
||||
presentSourceID.clear();
|
||||
}
|
||||
else if( strcmp( mReader->getNodeName(), "technique_common") == 0)
|
||||
if( strcmp( mReader->getNodeName(), "technique_common") == 0)
|
||||
{
|
||||
// end of another meaningless element - read over it
|
||||
}
|
||||
|
@ -1089,9 +1311,59 @@ void ColladaParser::ReadMesh( Mesh* pMesh)
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Reads a data array holding a number of floats, and stores it in the global library
|
||||
void ColladaParser::ReadFloatArray()
|
||||
// Reads a source element
|
||||
void ColladaParser::ReadSource()
|
||||
{
|
||||
int indexID = GetAttribute( "id");
|
||||
std::string sourceID = mReader->getAttributeValue( indexID);
|
||||
|
||||
while( mReader->read())
|
||||
{
|
||||
if( mReader->getNodeType() == irr::io::EXN_ELEMENT)
|
||||
{
|
||||
if( IsElement( "float_array") || IsElement( "IDREF_array"))
|
||||
{
|
||||
ReadDataArray();
|
||||
}
|
||||
else if( IsElement( "technique_common"))
|
||||
{
|
||||
// I don't fucking care for your profiles bullshit
|
||||
}
|
||||
else if( IsElement( "accessor"))
|
||||
{
|
||||
ReadAccessor( sourceID);
|
||||
} else
|
||||
{
|
||||
// ignore the rest
|
||||
SkipElement();
|
||||
}
|
||||
}
|
||||
else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END)
|
||||
{
|
||||
if( strcmp( mReader->getNodeName(), "source") == 0)
|
||||
{
|
||||
// end of <source> - we're done
|
||||
break;
|
||||
}
|
||||
else if( strcmp( mReader->getNodeName(), "technique_common") == 0)
|
||||
{
|
||||
// end of another meaningless element - read over it
|
||||
} else
|
||||
{
|
||||
// everything else should be punished
|
||||
ThrowException( "Expected end of \"source\" element.");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Reads a data array holding a number of floats, and stores it in the global library
|
||||
void ColladaParser::ReadDataArray()
|
||||
{
|
||||
std::string elmName = mReader->getNodeName();
|
||||
bool isStringArray = (elmName == "IDREF_array");
|
||||
|
||||
// read attributes
|
||||
int indexID = GetAttribute( "id");
|
||||
std::string id = mReader->getAttributeValue( indexID);
|
||||
|
@ -1102,22 +1374,45 @@ void ColladaParser::ReadFloatArray()
|
|||
// read values and store inside an array in the data library
|
||||
mDataLibrary[id] = Data();
|
||||
Data& data = mDataLibrary[id];
|
||||
data.mValues.reserve( count);
|
||||
for( unsigned int a = 0; a < count; a++)
|
||||
{
|
||||
if( *content == 0)
|
||||
ThrowException( "Expected more values while reading float_array contents.");
|
||||
data.mIsStringArray = isStringArray;
|
||||
|
||||
float value;
|
||||
// read a number
|
||||
content = fast_atof_move( content, value);
|
||||
data.mValues.push_back( value);
|
||||
// skip whitespace after it
|
||||
SkipSpacesAndLineEnd( &content);
|
||||
if( isStringArray)
|
||||
{
|
||||
data.mStrings.reserve( count);
|
||||
std::string s;
|
||||
|
||||
for( unsigned int a = 0; a < count; a++)
|
||||
{
|
||||
if( *content == 0)
|
||||
ThrowException( "Expected more values while reading IDREF_array contents.");
|
||||
|
||||
s.clear();
|
||||
while( !IsSpaceOrNewLine( *content))
|
||||
s += *content++;
|
||||
data.mStrings.push_back( s);
|
||||
|
||||
SkipSpacesAndLineEnd( &content);
|
||||
}
|
||||
} else
|
||||
{
|
||||
data.mValues.reserve( count);
|
||||
|
||||
for( unsigned int a = 0; a < count; a++)
|
||||
{
|
||||
if( *content == 0)
|
||||
ThrowException( "Expected more values while reading float_array contents.");
|
||||
|
||||
float value;
|
||||
// read a number
|
||||
content = fast_atof_move( content, value);
|
||||
data.mValues.push_back( value);
|
||||
// skip whitespace after it
|
||||
SkipSpacesAndLineEnd( &content);
|
||||
}
|
||||
}
|
||||
|
||||
// test for closing tag
|
||||
TestClosing( "float_array");
|
||||
TestClosing( elmName.c_str());
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -1636,7 +1931,8 @@ void ColladaParser::ReadSceneNode( Node* pNode)
|
|||
|
||||
while( mReader->read())
|
||||
{
|
||||
if( mReader->getNodeType() == irr::io::EXN_ELEMENT) {
|
||||
if( mReader->getNodeType() == irr::io::EXN_ELEMENT)
|
||||
{
|
||||
if( IsElement( "node"))
|
||||
{
|
||||
Node* child = new Node;
|
||||
|
@ -1651,12 +1947,13 @@ void ColladaParser::ReadSceneNode( Node* pNode)
|
|||
// TODO: (thom) support SIDs
|
||||
// assert( TestAttribute( "sid") == -1);
|
||||
|
||||
if (pNode) {
|
||||
|
||||
if (pNode)
|
||||
{
|
||||
pNode->mChildren.push_back( child);
|
||||
child->mParent = pNode;
|
||||
}
|
||||
else {
|
||||
else
|
||||
{
|
||||
// no parent node given, probably called from <library_nodes> element.
|
||||
// create new node in node library
|
||||
mNodeLibrary[child->mID] = pNode = child;
|
||||
|
@ -1689,36 +1986,44 @@ void ColladaParser::ReadSceneNode( Node* pNode)
|
|||
// render a Collada scene. The only thing that is interesting for
|
||||
// us is the primary camera.
|
||||
int attrId = TestAttribute("camera_node");
|
||||
if (-1 != attrId) {
|
||||
if (-1 != attrId)
|
||||
{
|
||||
const char* s = mReader->getAttributeValue(attrId);
|
||||
if (s[0] != '#')
|
||||
DefaultLogger::get()->error("Collada: Unresolved reference format of camera");
|
||||
else pNode->mPrimaryCamera = s+1;
|
||||
else
|
||||
pNode->mPrimaryCamera = s+1;
|
||||
}
|
||||
}
|
||||
else if( IsElement( "instance_node")) {
|
||||
else if( IsElement( "instance_node"))
|
||||
{
|
||||
// find the node in the library
|
||||
int attrID = TestAttribute( "url");
|
||||
if( attrID != -1) {
|
||||
if( attrID != -1)
|
||||
{
|
||||
const char* s = mReader->getAttributeValue(attrID);
|
||||
if (s[0] != '#')
|
||||
DefaultLogger::get()->error("Collada: Unresolved reference format of node");
|
||||
else {
|
||||
else
|
||||
{
|
||||
pNode->mNodeInstances.push_back(NodeInstance());
|
||||
pNode->mNodeInstances.back().mNode = s+1;
|
||||
}
|
||||
}
|
||||
}
|
||||
else if( IsElement( "instance_geometry")) {
|
||||
// Reference to a mesh, with possible material associations
|
||||
else if( IsElement( "instance_geometry") || IsElement( "instance_controller"))
|
||||
{
|
||||
// Reference to a mesh or controller, with possible material associations
|
||||
ReadNodeGeometry( pNode);
|
||||
}
|
||||
else if( IsElement( "instance_light")) {
|
||||
else if( IsElement( "instance_light"))
|
||||
{
|
||||
// Reference to a light, name given in 'url' attribute
|
||||
int attrID = TestAttribute("url");
|
||||
if (-1 == attrID)
|
||||
DefaultLogger::get()->warn("Collada: Expected url attribute in <instance_light> element");
|
||||
else {
|
||||
else
|
||||
{
|
||||
const char* url = mReader->getAttributeValue( attrID);
|
||||
if( url[0] != '#')
|
||||
ThrowException( "Unknown reference format in <instance_light> element");
|
||||
|
@ -1727,12 +2032,14 @@ void ColladaParser::ReadSceneNode( Node* pNode)
|
|||
pNode->mLights.back().mLight = url+1;
|
||||
}
|
||||
}
|
||||
else if( IsElement( "instance_camera")) {
|
||||
else if( IsElement( "instance_camera"))
|
||||
{
|
||||
// Reference to a camera, name given in 'url' attribute
|
||||
int attrID = TestAttribute("url");
|
||||
if (-1 == attrID)
|
||||
DefaultLogger::get()->warn("Collada: Expected url attribute in <instance_camera> element");
|
||||
else {
|
||||
else
|
||||
{
|
||||
const char* url = mReader->getAttributeValue( attrID);
|
||||
if( url[0] != '#')
|
||||
ThrowException( "Unknown reference format in <instance_camera> element");
|
||||
|
@ -1829,14 +2136,15 @@ void ColladaParser::ReadNodeGeometry( Node* pNode)
|
|||
ThrowException( "Unknown reference format");
|
||||
|
||||
Collada::MeshInstance instance;
|
||||
instance.mMesh = url+1; // skipping the leading #
|
||||
instance.mMeshOrController = url+1; // skipping the leading #
|
||||
|
||||
if( !mReader->isEmptyElement())
|
||||
{
|
||||
// read material associations. Ignore additional elements inbetween
|
||||
while( mReader->read())
|
||||
{
|
||||
if( mReader->getNodeType() == irr::io::EXN_ELEMENT) {
|
||||
if( mReader->getNodeType() == irr::io::EXN_ELEMENT)
|
||||
{
|
||||
if( IsElement( "instance_material"))
|
||||
{
|
||||
// read ID of the geometry subgroup and the target material
|
||||
|
@ -1858,8 +2166,10 @@ void ColladaParser::ReadNodeGeometry( Node* pNode)
|
|||
instance.mMaterials[group] = s;
|
||||
}
|
||||
}
|
||||
else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END) {
|
||||
if( strcmp( mReader->getNodeName(), "instance_geometry") == 0)
|
||||
else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END)
|
||||
{
|
||||
if( strcmp( mReader->getNodeName(), "instance_geometry") == 0
|
||||
|| strcmp( mReader->getNodeName(), "instance_controller") == 0)
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -48,7 +48,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include "irrXMLWrapper.h"
|
||||
#include "ColladaHelper.h"
|
||||
|
||||
namespace Assimp {
|
||||
namespace Assimp
|
||||
{
|
||||
|
||||
// ------------------------------------------------------------------------------------------
|
||||
/** Parser helper class for the Collada loader.
|
||||
|
@ -76,6 +77,18 @@ protected:
|
|||
/** Reads asset informations such as coordinate system informations and legal blah */
|
||||
void ReadAssetInfo();
|
||||
|
||||
/** Reads the skeleton controller library */
|
||||
void ReadControllerLibrary();
|
||||
|
||||
/** Reads a controller into the given mesh structure */
|
||||
void ReadController( Collada::Controller& pController);
|
||||
|
||||
/** Reads the joint definitions for the given controller */
|
||||
void ReadControllerJoints( Collada::Controller& pController);
|
||||
|
||||
/** Reads the joint weights for the given controller */
|
||||
void ReadControllerWeights( Collada::Controller& pController);
|
||||
|
||||
/** Reads the image library contents */
|
||||
void ReadImageLibrary();
|
||||
|
||||
|
@ -127,8 +140,15 @@ protected:
|
|||
/** Reads a mesh from the geometry library */
|
||||
void ReadMesh( Collada::Mesh* pMesh);
|
||||
|
||||
/** Reads a data array holding a number of floats, and stores it in the global library */
|
||||
void ReadFloatArray();
|
||||
/** Reads a source element - a combination of raw data and an accessor defining
|
||||
* things that should not be redefinable. Yes, that's another rant.
|
||||
*/
|
||||
void ReadSource();
|
||||
|
||||
/** Reads a data array holding a number of elements, and stores it in the global library.
|
||||
* Currently supported are array of floats and arrays of strings.
|
||||
*/
|
||||
void ReadDataArray();
|
||||
|
||||
/** Reads an accessor and stores it in the global library under the given ID -
|
||||
* accessors use the ID of the parent <source> element
|
||||
|
@ -264,6 +284,10 @@ protected:
|
|||
typedef std::map<std::string, Collada::Camera> CameraLibrary;
|
||||
CameraLibrary mCameraLibrary;
|
||||
|
||||
/** Controller library: joint controllers by ID */
|
||||
typedef std::map<std::string, Collada::Controller> ControllerLibrary;
|
||||
ControllerLibrary mControllerLibrary;
|
||||
|
||||
/** Pointer to the root node. Don't delete, it just points to one of
|
||||
the nodes in the node library. */
|
||||
Collada::Node* mRootNode;
|
||||
|
|
Loading…
Reference in New Issue