Fix memory handling of xml-nodes in the parser.
parent
3c2133a3b9
commit
73fa2cbe88
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@ -93,7 +93,7 @@ public:
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std::vector<aiNode *> children;
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std::string nodeName;
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XmlNode node = *mXmlParser->getRootNode();
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XmlNode node = mXmlParser->getRootNode();
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for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
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const std::string ¤tNodeName = currentNode.name();
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@ -69,11 +69,8 @@ typedef std::shared_ptr<OpcPackageRelationship> OpcPackageRelationshipPtr;
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class OpcPackageRelationshipReader {
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public:
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OpcPackageRelationshipReader(XmlParser &parser) {
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XmlNode *root = parser.getRootNode();
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if (nullptr != root) {
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XmlNode node = *root;
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ParseRootNode(node);
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}
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XmlNode root = parser.getRootNode();
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ParseRootNode(root);
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}
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void ParseRootNode(XmlNode &node) {
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@ -118,13 +118,13 @@ ColladaParser::ColladaParser(IOSystem *pIOHandler, const std::string &pFile) :
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}
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// generate a XML reader for it
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pugi::xml_node *rootPtr = mXmlParser.parse(daefile.get());
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if (nullptr == rootPtr) {
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;
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if (!mXmlParser.parse(daefile.get())) {
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ThrowException("Unable to read file, malformed XML");
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}
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// start reading
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XmlNode node = *rootPtr;
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std::string name = rootPtr->name();
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XmlNode node = mXmlParser.getRootNode();
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std::string name = node.name();
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ReadContents(node);
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// read embedded textures
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@ -159,19 +159,18 @@ std::string ColladaParser::ReadZaeManifest(ZipArchiveIOSystem &zip_archive) {
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return file_list.front();
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}
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XmlParser manifestParser;
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XmlNode *root = manifestParser.parse(manifestfile.get());
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if (nullptr == root) {
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if (!manifestParser.parse(manifestfile.get())) {
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return std::string();
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}
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const std::string &name = root->name();
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XmlNode root = manifestParser.getRootNode();
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const std::string &name = root.name();
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if (name != "dae_root") {
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root = manifestParser.findNode("dae_root");
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root = *manifestParser.findNode("dae_root");
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if (nullptr == root) {
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return std::string();
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}
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std::string v;
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XmlParser::getValueAsString(*root, v);
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XmlParser::getValueAsString(root, v);
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aiString ai_str(v);
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UriDecodePath(ai_str);
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return std::string(ai_str.C_Str());
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@ -864,8 +864,10 @@ void IRRImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
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// Construct the irrXML parser
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XmlParser st;
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pugi::xml_node *rootElement = st.parse(file.get());
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// reader = createIrrXMLReader((IFileReadCallBack*) &st);
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if (!st.parse( file.get() )) {
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return;
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}
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pugi::xml_node rootElement = st.getRootNode();
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// The root node of the scene
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Node *root = new Node(Node::DUMMY);
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@ -897,7 +899,7 @@ void IRRImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
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// Parse the XML file
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//while (reader->read()) {
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for (pugi::xml_node child : rootElement->children())
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for (pugi::xml_node child : rootElement.children())
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switch (child.type()) {
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case pugi::node_element:
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if (!ASSIMP_stricmp(child.name(), "node")) {
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@ -139,9 +139,10 @@ void IRRMeshImporter::InternReadFile(const std::string &pFile,
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// Construct the irrXML parser
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XmlParser parser;
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pugi::xml_node *root = parser.parse(file.get());
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/*CIrrXML_IOStreamReader st(file.get());
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reader = createIrrXMLReader((IFileReadCallBack*) &st);*/
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if (!parser.parse( file.get() )) {
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return;
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}
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XmlNode root = parser.getRootNode();
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// final data
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std::vector<aiMaterial *> materials;
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@ -164,7 +165,7 @@ void IRRMeshImporter::InternReadFile(const std::string &pFile,
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bool useColors = false;
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// Parse the XML file
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for (pugi::xml_node child : root->children()) {
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for (pugi::xml_node child : root.children()) {
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if (child.type() == pugi::node_element) {
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if (!ASSIMP_stricmp(child.name(), "buffer") && (curMat || curMesh)) {
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// end of previous buffer. A material and a mesh should be there
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@ -225,12 +225,12 @@ MeshXml *OgreXmlSerializer::ImportMesh(XmlParser *parser) {
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}
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void OgreXmlSerializer::ReadMesh(MeshXml *mesh) {
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XmlNode *root = mParser->getRootNode();
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if (nullptr == root || std::string(nnMesh)!=root->name()) {
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throw DeadlyImportError("Root node is <" + std::string(root->name()) + "> expecting <mesh>");
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XmlNode root = mParser->getRootNode();
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if (nullptr == root || std::string(nnMesh) != root.name()) {
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throw DeadlyImportError("Root node is <" + std::string(root.name()) + "> expecting <mesh>");
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}
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for (XmlNode currentNode : root->children()) {
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for (XmlNode currentNode : root.children()) {
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const std::string currentName = currentNode.name();
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if (currentName == nnSharedGeometry) {
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mesh->sharedVertexData = new VertexDataXml();
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@ -242,43 +242,8 @@ void OgreXmlSerializer::ReadMesh(MeshXml *mesh) {
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} else if (currentName == nnSkeletonLink) {
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}
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}
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/*if (NextNode() != nnMesh) {
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}*/
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ASSIMP_LOG_VERBOSE_DEBUG("Reading Mesh");
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//NextNode();
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// Root level nodes
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/*while (m_currentNodeName == nnSharedGeometry ||
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m_currentNodeName == nnSubMeshes ||
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m_currentNodeName == nnSkeletonLink ||
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m_currentNodeName == nnBoneAssignments ||
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m_currentNodeName == nnLOD ||
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m_currentNodeName == nnSubMeshNames ||
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m_currentNodeName == nnExtremes ||
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m_currentNodeName == nnPoses ||
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m_currentNodeName == nnAnimations) {
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if (m_currentNodeName == nnSharedGeometry) {
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mesh->sharedVertexData = new VertexDataXml();
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ReadGeometry(mesh->sharedVertexData);
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} else if (m_currentNodeName == nnSubMeshes) {
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NextNode();
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while (m_currentNodeName == nnSubMesh) {
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ReadSubMesh(mesh);
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}
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} else if (m_currentNodeName == nnBoneAssignments) {
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ReadBoneAssignments(mesh->sharedVertexData);
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} else if (m_currentNodeName == nnSkeletonLink) {
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mesh->skeletonRef = ReadAttribute<std::string>("name");
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ASSIMP_LOG_VERBOSE_DEBUG_F("Read skeleton link ", mesh->skeletonRef);
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NextNode();
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}
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// Assimp incompatible/ignored nodes
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else {
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SkipCurrentNode();
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}
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}*/
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}
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void OgreXmlSerializer::ReadGeometry(XmlNode &node, VertexDataXml *dest) {
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@ -291,10 +256,6 @@ void OgreXmlSerializer::ReadGeometry(XmlNode &node, VertexDataXml *dest) {
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ReadGeometryVertexBuffer(currentNode, dest);
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}
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}
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//NextNode();
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/*while (m_currentNodeName == nnVertexBuffer) {
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ReadGeometryVertexBuffer(dest);
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}*/
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}
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void OgreXmlSerializer::ReadGeometryVertexBuffer(XmlNode &node, VertexDataXml *dest) {
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@ -328,11 +289,6 @@ void OgreXmlSerializer::ReadGeometryVertexBuffer(XmlNode &node, VertexDataXml *d
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}
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}
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/*bool warnBinormal = true;
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bool warnColorDiffuse = true;
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bool warnColorSpecular = true;*/
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//NextNode();
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for (XmlNode currentNode : node.children()) {
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const std::string ¤tName = currentNode.name();
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if (positions && currentName == nnPosition) {
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@ -363,84 +319,6 @@ void OgreXmlSerializer::ReadGeometryVertexBuffer(XmlNode &node, VertexDataXml *d
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}
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}
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/*while (m_currentNodeName == nnVertex ||
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m_currentNodeName == nnPosition ||
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m_currentNodeName == nnNormal ||
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m_currentNodeName == nnTangent ||
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m_currentNodeName == nnBinormal ||
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m_currentNodeName == nnTexCoord ||
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m_currentNodeName == nnColorDiffuse ||
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m_currentNodeName == nnColorSpecular) {
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if (m_currentNodeName == nnVertex) {
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NextNode();
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}
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/// @todo Implement nnBinormal, nnColorDiffuse and nnColorSpecular
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if (positions && m_currentNodeName == nnPosition) {
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aiVector3D pos;
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pos.x = ReadAttribute<float>(anX);
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pos.y = ReadAttribute<float>(anY);
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pos.z = ReadAttribute<float>(anZ);
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dest->positions.push_back(pos);
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} else if (normals && m_currentNodeName == nnNormal) {
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aiVector3D normal;
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normal.x = ReadAttribute<float>(anX);
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normal.y = ReadAttribute<float>(anY);
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normal.z = ReadAttribute<float>(anZ);
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dest->normals.push_back(normal);
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} else if (tangents && m_currentNodeName == nnTangent) {
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aiVector3D tangent;
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tangent.x = ReadAttribute<float>(anX);
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tangent.y = ReadAttribute<float>(anY);
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tangent.z = ReadAttribute<float>(anZ);
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dest->tangents.push_back(tangent);
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} else if (uvs > 0 && m_currentNodeName == nnTexCoord) {
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for (auto &curUvs : dest->uvs) {
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if (m_currentNodeName != nnTexCoord) {
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throw DeadlyImportError("Vertex buffer declared more UVs than can be found in a vertex");
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}
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aiVector3D uv;
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uv.x = ReadAttribute<float>("u");
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uv.y = (ReadAttribute<float>("v") * -1) + 1; // Flip UV from Ogre to Assimp form
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curUvs.push_back(uv);
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NextNode();
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}
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// Continue main loop as above already read next node
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continue;
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} else {
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/// @todo Remove this stuff once implemented. We only want to log warnings once per element.
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bool warn = true;
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if (m_currentNodeName == nnBinormal) {
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if (warnBinormal) {
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warnBinormal = false;
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} else {
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warn = false;
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}
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} else if (m_currentNodeName == nnColorDiffuse) {
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if (warnColorDiffuse) {
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warnColorDiffuse = false;
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} else {
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warn = false;
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}
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} else if (m_currentNodeName == nnColorSpecular) {
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if (warnColorSpecular) {
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warnColorSpecular = false;
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} else {
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warn = false;
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}
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}
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if (warn) {
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ASSIMP_LOG_WARN_F("Vertex buffer attribute read not implemented for element: ", m_currentNodeName);
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}
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}*/
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// Advance
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//NextNode();
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//}
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// Sanity checks
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if (dest->positions.size() != dest->count) {
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throw DeadlyImportError(Formatter::format() << "Read only " << dest->positions.size() << " positions when should have read " << dest->count);
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@ -525,57 +403,6 @@ void OgreXmlSerializer::ReadSubMesh(XmlNode &node, MeshXml *mesh) {
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}
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}
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/*NextNode();
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while (m_currentNodeName == nnFaces ||
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m_currentNodeName == nnGeometry ||
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m_currentNodeName == nnTextures ||
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m_currentNodeName == nnBoneAssignments) {
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if (m_currentNodeName == nnFaces) {
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submesh->indexData->faceCount = ReadAttribute<uint32_t>(anCount);
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submesh->indexData->faces.reserve(submesh->indexData->faceCount);
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NextNode();
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while (m_currentNodeName == nnFace) {
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aiFace face;
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face.mNumIndices = 3;
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face.mIndices = new unsigned int[3];
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face.mIndices[0] = ReadAttribute<uint32_t>(anV1);
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face.mIndices[1] = ReadAttribute<uint32_t>(anV2);
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face.mIndices[2] = ReadAttribute<uint32_t>(anV3);
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/// @todo Support quads if Ogre even supports them in XML (I'm not sure but I doubt it)
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if (!quadWarned && HasAttribute(anV4)) {
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ASSIMP_LOG_WARN("Submesh <face> has quads with <v4>, only triangles are supported at the moment!");
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quadWarned = true;
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}
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submesh->indexData->faces.push_back(face);
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// Advance
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NextNode();
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}
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if (submesh->indexData->faces.size() == submesh->indexData->faceCount) {
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ASSIMP_LOG_VERBOSE_DEBUG_F(" - Faces ", submesh->indexData->faceCount);
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} else {
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throw DeadlyImportError(Formatter::format() << "Read only " << submesh->indexData->faces.size() << " faces when should have read " << submesh->indexData->faceCount);
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}
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} else if (m_currentNodeName == nnGeometry) {
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if (submesh->usesSharedVertexData) {
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throw DeadlyImportError("Found <geometry> in <submesh> when use shared geometry is true. Invalid mesh file.");
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}
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submesh->vertexData = new VertexDataXml();
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ReadGeometry(submesh->vertexData);
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} else if (m_currentNodeName == nnBoneAssignments) {
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ReadBoneAssignments(submesh->vertexData);
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}
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// Assimp incompatible/ignored nodes
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else {
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SkipCurrentNode();
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}
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}*/
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submesh->index = static_cast<unsigned int>(mesh->subMeshes.size());
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mesh->subMeshes.push_back(submesh);
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}
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@ -603,19 +430,6 @@ void OgreXmlSerializer::ReadBoneAssignments(XmlNode &node, VertexDataXml *dest)
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}
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}
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/*NextNode();
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while (m_currentNodeName == nnVertexBoneAssignment) {
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VertexBoneAssignment ba;
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ba.vertexIndex = ReadAttribute<uint32_t>(anVertexIndex);
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ba.boneIndex = ReadAttribute<uint16_t>(anBoneIndex);
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ba.weight = ReadAttribute<float>(anWeight);
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dest->boneAssignments.push_back(ba);
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influencedVertices.insert(ba.vertexIndex);
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NextNode();
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}*/
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/** Normalize bone weights.
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Some exporters won't care if the sum of all bone weights
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for a single vertex equals 1 or not, so validate here. */
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@ -662,8 +476,8 @@ bool OgreXmlSerializer::ImportSkeleton(Assimp::IOSystem *pIOHandler, MeshXml *me
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Skeleton *skeleton = new Skeleton();
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OgreXmlSerializer serializer(xmlParser.get());
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XmlNode *root = xmlParser->getRootNode();
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serializer.ReadSkeleton(*root, skeleton);
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XmlNode root = xmlParser->getRootNode();
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serializer.ReadSkeleton(root, skeleton);
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mesh->skeleton = skeleton;
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return true;
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}
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@ -680,12 +494,9 @@ bool OgreXmlSerializer::ImportSkeleton(Assimp::IOSystem *pIOHandler, Mesh *mesh)
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Skeleton *skeleton = new Skeleton();
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OgreXmlSerializer serializer(xmlParser.get());
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XmlNode *root = xmlParser->getRootNode();
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if (nullptr == root) {
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return false;
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}
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XmlNode root = xmlParser->getRootNode();
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serializer.ReadSkeleton(*root, skeleton);
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serializer.ReadSkeleton(root, skeleton);
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mesh->skeleton = skeleton;
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return true;
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@ -736,22 +547,6 @@ void OgreXmlSerializer::ReadSkeleton(XmlNode &node, Skeleton *skeleton) {
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ReadAnimations(currentNode, skeleton);
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}
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}
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/*NextNode();
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// Root level nodes
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while (m_currentNodeName == nnBones ||
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m_currentNodeName == nnBoneHierarchy ||
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m_currentNodeName == nnAnimations ||
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m_currentNodeName == nnAnimationLinks) {
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if (m_currentNodeName == nnBones)
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ReadBones(skeleton);
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else if (m_currentNodeName == nnBoneHierarchy)
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ReadBoneHierarchy(skeleton);
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else if (m_currentNodeName == nnAnimations)
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ReadAnimations(skeleton);
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else
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SkipCurrentNode();
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}*/
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}
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void OgreXmlSerializer::ReadAnimations(XmlNode &node, Skeleton *skeleton) {
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@ -778,22 +573,6 @@ void OgreXmlSerializer::ReadAnimations(XmlNode &node, Skeleton *skeleton) {
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}
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}
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}
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/* NextNode();
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while (m_currentNodeName == nnAnimation) {
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Animation *anim = new Animation(skeleton);
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anim->name = ReadAttribute<std::string>("name");
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anim->length = ReadAttribute<float>("length");
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if (NextNode() != nnTracks) {
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throw DeadlyImportError(Formatter::format() << "No <tracks> found in <animation> " << anim->name);
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}
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ReadAnimationTracks(anim);
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skeleton->animations.push_back(anim);
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ASSIMP_LOG_VERBOSE_DEBUG_F(" ", anim->name, " (", anim->length, " sec, ", anim->tracks.size(), " tracks)");
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}*/
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}
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void OgreXmlSerializer::ReadAnimationTracks(XmlNode &node, Animation *dest) {
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@ -815,20 +594,6 @@ void OgreXmlSerializer::ReadAnimationTracks(XmlNode &node, Animation *dest) {
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}
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}
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/*NextNode();
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while (m_currentNodeName == nnTrack) {
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VertexAnimationTrack track;
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track.type = VertexAnimationTrack::VAT_TRANSFORM;
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track.boneName = ReadAttribute<std::string>("bone");
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if (NextNode() != nnKeyFrames) {
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throw DeadlyImportError(Formatter::format() << "No <keyframes> found in <track> " << dest->name);
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}
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|
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ReadAnimationKeyFrames(dest, &track);
|
||||
|
||||
dest->tracks.push_back(track);
|
||||
}*/
|
||||
}
|
||||
|
||||
void OgreXmlSerializer::ReadAnimationKeyFrames(XmlNode &node, Animation *anim, VertexAnimationTrack *dest) {
|
||||
|
@ -873,46 +638,6 @@ void OgreXmlSerializer::ReadAnimationKeyFrames(XmlNode &node, Animation *anim, V
|
|||
}
|
||||
dest->transformKeyFrames.push_back(keyframe);
|
||||
}
|
||||
/*NextNode();
|
||||
while (m_currentNodeName == nnKeyFrame) {
|
||||
TransformKeyFrame keyframe;
|
||||
keyframe.timePos = ReadAttribute<float>("time");
|
||||
|
||||
NextNode();
|
||||
while (m_currentNodeName == nnTranslate || m_currentNodeName == nnRotate || m_currentNodeName == nnScale) {
|
||||
if (m_currentNodeName == nnTranslate) {
|
||||
keyframe.position.x = ReadAttribute<float>(anX);
|
||||
keyframe.position.y = ReadAttribute<float>(anY);
|
||||
keyframe.position.z = ReadAttribute<float>(anZ);
|
||||
} else if (m_currentNodeName == nnRotate) {
|
||||
float angle = ReadAttribute<float>("angle");
|
||||
|
||||
if (NextNode() != nnAxis) {
|
||||
throw DeadlyImportError("No axis specified for keyframe rotation in animation " + anim->name);
|
||||
}
|
||||
|
||||
aiVector3D axis;
|
||||
axis.x = ReadAttribute<float>(anX);
|
||||
axis.y = ReadAttribute<float>(anY);
|
||||
axis.z = ReadAttribute<float>(anZ);
|
||||
if (axis.Equal(zeroVec)) {
|
||||
axis.x = 1.0f;
|
||||
if (angle != 0) {
|
||||
ASSIMP_LOG_WARN_F("Found invalid a key frame with a zero rotation axis in animation: ", anim->name);
|
||||
}
|
||||
}
|
||||
keyframe.rotation = aiQuaternion(axis, angle);
|
||||
} else if (m_currentNodeName == nnScale) {
|
||||
keyframe.scale.x = ReadAttribute<float>(anX);
|
||||
keyframe.scale.y = ReadAttribute<float>(anY);
|
||||
keyframe.scale.z = ReadAttribute<float>(anZ);
|
||||
}
|
||||
|
||||
NextNode();
|
||||
}
|
||||
|
||||
dest->transformKeyFrames.push_back(keyframe);
|
||||
}*/
|
||||
}
|
||||
|
||||
void OgreXmlSerializer::ReadBoneHierarchy(XmlNode &node, Skeleton *skeleton) {
|
||||
|
@ -937,20 +662,6 @@ void OgreXmlSerializer::ReadBoneHierarchy(XmlNode &node, Skeleton *skeleton) {
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
/*while (NextNode() == nnBoneParent) {
|
||||
const std::string name = ReadAttribute<std::string>("bone");
|
||||
const std::string parentName = ReadAttribute<std::string>("parent");
|
||||
|
||||
Bone *bone = skeleton->BoneByName(name);
|
||||
Bone *parent = skeleton->BoneByName(parentName);
|
||||
|
||||
if (bone && parent)
|
||||
parent->AddChild(bone);
|
||||
else
|
||||
throw DeadlyImportError("Failed to find bones for parenting: Child " + name + " for parent " + parentName);
|
||||
}*/
|
||||
|
||||
// Calculate bone matrices for root bones. Recursively calculates their children.
|
||||
for (size_t i = 0, len = skeleton->bones.size(); i < len; ++i) {
|
||||
Bone *bone = skeleton->bones[i];
|
||||
|
@ -1014,54 +725,6 @@ void OgreXmlSerializer::ReadBones(XmlNode &node, Skeleton *skeleton) {
|
|||
}
|
||||
}
|
||||
|
||||
/*NextNode();
|
||||
while (m_currentNodeName == nnBone) {
|
||||
Bone *bone = new Bone();
|
||||
bone->id = ReadAttribute<uint16_t>("id");
|
||||
bone->name = ReadAttribute<std::string>("name");
|
||||
|
||||
NextNode();
|
||||
while (m_currentNodeName == nnPosition ||
|
||||
m_currentNodeName == nnRotation ||
|
||||
m_currentNodeName == nnScale) {
|
||||
if (m_currentNodeName == nnPosition) {
|
||||
bone->position.x = ReadAttribute<float>(anX);
|
||||
bone->position.y = ReadAttribute<float>(anY);
|
||||
bone->position.z = ReadAttribute<float>(anZ);
|
||||
} else if (m_currentNodeName == nnRotation) {
|
||||
float angle = ReadAttribute<float>("angle");
|
||||
|
||||
if (NextNode() != nnAxis) {
|
||||
throw DeadlyImportError(Formatter::format() << "No axis specified for bone rotation in bone " << bone->id);
|
||||
}
|
||||
|
||||
aiVector3D axis;
|
||||
axis.x = ReadAttribute<float>(anX);
|
||||
axis.y = ReadAttribute<float>(anY);
|
||||
axis.z = ReadAttribute<float>(anZ);
|
||||
|
||||
bone->rotation = aiQuaternion(axis, angle);
|
||||
} else if (m_currentNodeName == nnScale) {
|
||||
/// @todo Implement taking scale into account in matrix/pose calculations!
|
||||
if (HasAttribute("factor")) {
|
||||
float factor = ReadAttribute<float>("factor");
|
||||
bone->scale.Set(factor, factor, factor);
|
||||
} else {
|
||||
if (HasAttribute(anX))
|
||||
bone->scale.x = ReadAttribute<float>(anX);
|
||||
if (HasAttribute(anY))
|
||||
bone->scale.y = ReadAttribute<float>(anY);
|
||||
if (HasAttribute(anZ))
|
||||
bone->scale.z = ReadAttribute<float>(anZ);
|
||||
}
|
||||
}
|
||||
|
||||
NextNode();
|
||||
}
|
||||
|
||||
skeleton->bones.push_back(bone);
|
||||
}*/
|
||||
|
||||
// Order bones by Id
|
||||
std::sort(skeleton->bones.begin(), skeleton->bones.end(), BoneCompare);
|
||||
|
||||
|
|
|
@ -199,27 +199,18 @@ void XGLImporter::InternReadFile(const std::string &pFile,
|
|||
#endif
|
||||
}
|
||||
|
||||
// construct the irrXML parser
|
||||
/*CIrrXML_IOStreamReader st(stream.get());
|
||||
m_reader.reset( createIrrXMLReader( ( IFileReadCallBack* ) &st ) );*/
|
||||
// parse the XML file
|
||||
mXmlParser = new XmlParser;
|
||||
XmlNode *root = mXmlParser->parse(stream.get());
|
||||
if (nullptr == root) {
|
||||
if (!mXmlParser->parse(stream.get())) {
|
||||
return;
|
||||
}
|
||||
|
||||
// parse the XML file
|
||||
XmlNode root = mXmlParser->getRootNode();
|
||||
TempScope scope;
|
||||
if (!ASSIMP_stricmp(root->name(), "world")) {
|
||||
if (!ASSIMP_stricmp(root.name(), "world")) {
|
||||
ReadWorld(scope);
|
||||
}
|
||||
|
||||
/* while (ReadElement()) {
|
||||
if (!ASSIMP_stricmp(m_reader->getNodeName(),"world")) {
|
||||
ReadWorld(scope);
|
||||
}
|
||||
}*/
|
||||
|
||||
std::vector<aiMesh *> &meshes = scope.meshes_linear;
|
||||
std::vector<aiMaterial *> &materials = scope.materials_linear;
|
||||
if (!meshes.size() || !materials.size()) {
|
||||
|
@ -249,8 +240,8 @@ void XGLImporter::InternReadFile(const std::string &pFile,
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void XGLImporter::ReadWorld(TempScope &scope) {
|
||||
XmlNode *root = mXmlParser->getRootNode();
|
||||
for (XmlNode &node : root->children()) {
|
||||
XmlNode root = mXmlParser->getRootNode();
|
||||
for (XmlNode &node : root.children()) {
|
||||
const std::string &s = node.name();
|
||||
// XXX right now we'd skip <lighting> if it comes after
|
||||
// <object> or <mesh>
|
||||
|
@ -261,7 +252,7 @@ void XGLImporter::ReadWorld(TempScope &scope) {
|
|||
}
|
||||
}
|
||||
|
||||
aiNode *const nd = ReadObject( *root, scope, true);
|
||||
aiNode *const nd = ReadObject(root, scope, true);
|
||||
if (!nd) {
|
||||
ThrowException("failure reading <world>");
|
||||
}
|
||||
|
|
|
@ -79,7 +79,6 @@ class TXmlParser {
|
|||
public:
|
||||
TXmlParser() :
|
||||
mDoc(nullptr),
|
||||
mRoot(nullptr),
|
||||
mData() {
|
||||
// empty
|
||||
}
|
||||
|
@ -90,7 +89,6 @@ public:
|
|||
|
||||
void clear() {
|
||||
mData.resize(0);
|
||||
mRoot = nullptr;
|
||||
delete mDoc;
|
||||
mDoc = nullptr;
|
||||
}
|
||||
|
@ -117,34 +115,33 @@ public:
|
|||
return nullptr != findNode(name);
|
||||
}
|
||||
|
||||
TNodeType *parse(IOStream *stream) {
|
||||
mRoot = nullptr;
|
||||
bool parse(IOStream *stream) {
|
||||
if (nullptr == stream) {
|
||||
return nullptr;
|
||||
return false;
|
||||
}
|
||||
|
||||
bool result = false;
|
||||
mData.resize(stream->FileSize());
|
||||
stream->Read(&mData[0], mData.size(), 1);
|
||||
mDoc = new pugi::xml_document();
|
||||
pugi::xml_parse_result result = mDoc->load_string(&mData[0], pugi::parse_full);
|
||||
if (result.status == pugi::status_ok) {
|
||||
pugi::xml_node root = mDoc->document_element();
|
||||
mRoot = &root;
|
||||
pugi::xml_parse_result parse_result = mDoc->load_string(&mData[0], pugi::parse_full);
|
||||
if (parse_result.status == pugi::status_ok) {
|
||||
result = true;
|
||||
}
|
||||
|
||||
return mRoot;
|
||||
return result;
|
||||
}
|
||||
|
||||
pugi::xml_document *getDocument() const {
|
||||
return mDoc;
|
||||
}
|
||||
|
||||
const TNodeType *getRootNode() const {
|
||||
return mRoot;
|
||||
const TNodeType getRootNode() const {
|
||||
return mDoc->root();
|
||||
}
|
||||
|
||||
TNodeType *getRootNode() {
|
||||
return mRoot;
|
||||
TNodeType getRootNode() {
|
||||
return mDoc->root();
|
||||
}
|
||||
|
||||
static inline bool hasNode(XmlNode &node, const char *name) {
|
||||
|
@ -222,7 +219,6 @@ public:
|
|||
|
||||
private:
|
||||
pugi::xml_document *mDoc;
|
||||
TNodeType *mRoot;
|
||||
TNodeType mCurrent;
|
||||
std::vector<char> mData;
|
||||
};
|
||||
|
@ -268,6 +264,14 @@ public:
|
|||
return true;
|
||||
}
|
||||
|
||||
size_t size() const {
|
||||
return mNodes.size();
|
||||
}
|
||||
|
||||
bool isEmpty() const {
|
||||
return mNodes.empty();
|
||||
}
|
||||
|
||||
void clear() {
|
||||
if (mNodes.empty()) {
|
||||
return;
|
||||
|
|
|
@ -56,14 +56,33 @@ protected:
|
|||
};
|
||||
|
||||
TEST_F(utXmlParser, parse_xml_test) {
|
||||
DefaultIOSystem ioSystem;
|
||||
|
||||
XmlParser parser;
|
||||
std::string filename = ASSIMP_TEST_MODELS_DIR "/3D/box_a.3d";
|
||||
IOStream *stream = ioSystem.Open(filename.c_str(), "rb");
|
||||
std::string filename = ASSIMP_TEST_MODELS_DIR "/x3d/ComputerKeyboard.x3d";
|
||||
IOStream *stream = mIoSystem.Open(filename.c_str(), "rb");
|
||||
bool result = parser.parse(stream);
|
||||
EXPECT_TRUE(result);
|
||||
mIoSystem.Close(stream);
|
||||
}
|
||||
|
||||
TEST_F(utXmlParser, parse_xml_and_traverse_test) {
|
||||
XmlParser parser;
|
||||
std::string filename = ASSIMP_TEST_MODELS_DIR "/x3d/ComputerKeyboard.x3d";
|
||||
|
||||
IOStream *stream = mIoSystem.Open(filename.c_str(), "rb");
|
||||
bool result = parser.parse(stream);
|
||||
EXPECT_TRUE(result);
|
||||
XmlNode root = parser.getRootNode();
|
||||
std::string name = root.name();
|
||||
std::string name1 = root.name();
|
||||
EXPECT_NE(nullptr, root);
|
||||
mIoSystem.Close(stream);
|
||||
std::string name2 = root.name();
|
||||
|
||||
XmlNodeIterator nodeIt(root);
|
||||
EXPECT_TRUE(nodeIt.isEmpty());
|
||||
nodeIt.collectChildrenPreOrder(root);
|
||||
const size_t numNodes = nodeIt.size();
|
||||
bool empty = nodeIt.isEmpty();
|
||||
EXPECT_FALSE(empty);
|
||||
EXPECT_NE(numNodes, 0U);
|
||||
}
|
||||
|
|
|
@ -50,9 +50,13 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
class utD3MFImporterExporter : public AbstractImportExportBase {
|
||||
public:
|
||||
virtual bool importerTest() {
|
||||
bool importerTest() override {
|
||||
Assimp::Importer importer;
|
||||
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/3MF/box.3mf", aiProcess_ValidateDataStructure);
|
||||
if (nullptr == scene) {
|
||||
return false;
|
||||
}
|
||||
|
||||
EXPECT_EQ(1u, scene->mNumMeshes);
|
||||
aiMesh *mesh = scene->mMeshes[0];
|
||||
EXPECT_NE(nullptr, mesh);
|
||||
|
@ -64,7 +68,7 @@ public:
|
|||
|
||||
#ifndef ASSIMP_BUILD_NO_EXPORT
|
||||
|
||||
virtual bool exporterTest() {
|
||||
bool exporterTest() override {
|
||||
Assimp::Importer importer;
|
||||
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/3MF/box.3mf", 0);
|
||||
|
||||
|
|
Loading…
Reference in New Issue