diff --git a/Readme.md b/Readme.md
index 9fecfedf5..81fd9fd9d 100644
--- a/Readme.md
+++ b/Readme.md
@@ -8,10 +8,10 @@ A library to import and export various 3d-model-formats including scene-post-pro
+[![Codacy Badge](https://app.codacy.com/project/badge/Grade/9973693b7bdd4543b07084d5d9cf4745)](https://www.codacy.com/gh/assimp/assimp/dashboard?utm_source=github.com&utm_medium=referral&utm_content=assimp/assimp&utm_campaign=Badge_Grade)
[![Coverage Status](https://coveralls.io/repos/github/assimp/assimp/badge.svg?branch=master)](https://coveralls.io/github/assimp/assimp?branch=master)
[![Join the chat at https://gitter.im/assimp/assimp](https://badges.gitter.im/assimp/assimp.svg)](https://gitter.im/assimp/assimp?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge)
[![Average time to resolve an issue](http://isitmaintained.com/badge/resolution/assimp/assimp.svg)](http://isitmaintained.com/project/assimp/assimp "Average time to resolve an issue")
-[![Codacy Badge](https://api.codacy.com/project/badge/Grade/5be56faac64f46fc941ac890fb4febef)](https://www.codacy.com/app/kimkulling/assimp?utm_source=github.com&utm_medium=referral&utm_content=assimp/assimp&utm_campaign=Badge_Grade)
[![Total alerts](https://img.shields.io/lgtm/alerts/g/assimp/assimp.svg?logo=lgtm&logoWidth=18)](https://lgtm.com/projects/g/assimp/assimp/alerts/)
diff --git a/code/AssetLib/Blender/BlenderLoader.cpp b/code/AssetLib/Blender/BlenderLoader.cpp
index 989e9d59a..71ab67721 100644
--- a/code/AssetLib/Blender/BlenderLoader.cpp
+++ b/code/AssetLib/Blender/BlenderLoader.cpp
@@ -88,7 +88,7 @@ using namespace Assimp::Blender;
using namespace Assimp::Formatter;
static const aiImporterDesc blenderDesc = {
- "Blender 3D Importer \nhttp://www.blender3d.org",
+ "Blender 3D Importer (http://www.blender3d.org)",
"",
"",
"No animation support yet",
diff --git a/code/AssetLib/glTF2/glTF2Asset.inl b/code/AssetLib/glTF2/glTF2Asset.inl
index 77537028f..8a793c144 100644
--- a/code/AssetLib/glTF2/glTF2Asset.inl
+++ b/code/AssetLib/glTF2/glTF2Asset.inl
@@ -162,6 +162,9 @@ inline static bool ReadValue(Value &val, T &out) {
template
inline static bool ReadMember(Value &obj, const char *id, T &out) {
+ if (!obj.IsObject()) {
+ return false;
+ }
Value::MemberIterator it = obj.FindMember(id);
if (it != obj.MemberEnd()) {
return ReadHelper::Read(it->value, out);
@@ -176,6 +179,9 @@ inline static T MemberOrDefault(Value &obj, const char *id, T defaultValue) {
}
inline Value *FindMember(Value &val, const char *id) {
+ if (!val.IsObject()) {
+ return nullptr;
+ }
Value::MemberIterator it = val.FindMember(id);
return (it != val.MemberEnd()) ? &it->value : nullptr;
}
@@ -193,6 +199,9 @@ inline void throwUnexpectedTypeError(const char (&expectedTypeName)[N], const ch
// Look-up functions with type checks. Context and extra context help the user identify the problem if there's an error.
inline Value *FindStringInContext(Value &val, const char *memberId, const char* context, const char* extraContext = nullptr) {
+ if (!val.IsObject()) {
+ return nullptr;
+ }
Value::MemberIterator it = val.FindMember(memberId);
if (it == val.MemberEnd()) {
return nullptr;
@@ -204,6 +213,9 @@ inline Value *FindStringInContext(Value &val, const char *memberId, const char*
}
inline Value *FindNumberInContext(Value &val, const char *memberId, const char* context, const char* extraContext = nullptr) {
+ if (!val.IsObject()) {
+ return nullptr;
+ }
Value::MemberIterator it = val.FindMember(memberId);
if (it == val.MemberEnd()) {
return nullptr;
@@ -215,6 +227,9 @@ inline Value *FindNumberInContext(Value &val, const char *memberId, const char*
}
inline Value *FindUIntInContext(Value &val, const char *memberId, const char* context, const char* extraContext = nullptr) {
+ if (!val.IsObject()) {
+ return nullptr;
+ }
Value::MemberIterator it = val.FindMember(memberId);
if (it == val.MemberEnd()) {
return nullptr;
@@ -226,6 +241,9 @@ inline Value *FindUIntInContext(Value &val, const char *memberId, const char* co
}
inline Value *FindArrayInContext(Value &val, const char *memberId, const char* context, const char* extraContext = nullptr) {
+ if (!val.IsObject()) {
+ return nullptr;
+ }
Value::MemberIterator it = val.FindMember(memberId);
if (it == val.MemberEnd()) {
return nullptr;
@@ -237,6 +255,9 @@ inline Value *FindArrayInContext(Value &val, const char *memberId, const char* c
}
inline Value *FindObjectInContext(Value &val, const char *memberId, const char* context, const char* extraContext = nullptr) {
+ if (!val.IsObject()) {
+ return nullptr;
+ }
Value::MemberIterator it = val.FindMember(memberId);
if (it == val.MemberEnd()) {
return nullptr;
@@ -886,7 +907,7 @@ inline void Accessor::Read(Value &obj, Asset &r) {
componentType = MemberOrDefault(obj, "componentType", ComponentType_BYTE);
{
const Value* countValue = FindUInt(obj, "count");
- if (!countValue || countValue->GetInt() < 1)
+ if (!countValue || countValue->GetUint() < 1)
{
throw DeadlyImportError("A strictly positive count value is required, when reading ", id.c_str(), name.empty() ? "" : " (" + name + ")");
}
@@ -1105,7 +1126,9 @@ inline Accessor::Indexer::Indexer(Accessor &acc) :
template
T Accessor::Indexer::GetValue(int i) {
ai_assert(data);
- ai_assert(i * stride < accessor.GetMaxByteSize());
+ if (i * stride >= accessor.GetMaxByteSize()) {
+ throw DeadlyImportError("GLTF: Invalid index ", i, ", count out of range for buffer with stride ", stride, " and size ", accessor.GetMaxByteSize(), ".");
+ }
// Ensure that the memcpy doesn't overwrite the local.
const size_t sizeToCopy = std::min(elemSize, sizeof(T));
T value = T();
diff --git a/code/AssetLib/glTF2/glTF2Importer.cpp b/code/AssetLib/glTF2/glTF2Importer.cpp
index ab1f01bf8..f34b1b451 100644
--- a/code/AssetLib/glTF2/glTF2Importer.cpp
+++ b/code/AssetLib/glTF2/glTF2Importer.cpp
@@ -1172,7 +1172,7 @@ aiNodeAnim *CreateNodeAnim(glTF2::Asset&, Node &node, AnimationSamplers &sampler
static const float kMillisecondsFromSeconds = 1000.f;
- if (samplers.translation) {
+ if (samplers.translation && samplers.translation->input && samplers.translation->output) {
float *times = nullptr;
samplers.translation->input->ExtractData(times);
aiVector3D *values = nullptr;
@@ -1196,7 +1196,7 @@ aiNodeAnim *CreateNodeAnim(glTF2::Asset&, Node &node, AnimationSamplers &sampler
anim->mPositionKeys->mValue.z = node.translation.value[2];
}
- if (samplers.rotation) {
+ if (samplers.rotation && samplers.rotation->input && samplers.rotation->output) {
float *times = nullptr;
samplers.rotation->input->ExtractData(times);
aiQuaternion *values = nullptr;
@@ -1224,7 +1224,7 @@ aiNodeAnim *CreateNodeAnim(glTF2::Asset&, Node &node, AnimationSamplers &sampler
anim->mRotationKeys->mValue.w = node.rotation.value[3];
}
- if (samplers.scale) {
+ if (samplers.scale && samplers.scale->input && samplers.scale->output) {
float *times = nullptr;
samplers.scale->input->ExtractData(times);
aiVector3D *values = nullptr;
diff --git a/code/Common/DefaultIOStream.cpp b/code/Common/DefaultIOStream.cpp
index 115fea63c..ba9b9d625 100644
--- a/code/Common/DefaultIOStream.cpp
+++ b/code/Common/DefaultIOStream.cpp
@@ -90,10 +90,12 @@ DefaultIOStream::~DefaultIOStream() {
size_t DefaultIOStream::Read(void *pvBuffer,
size_t pSize,
size_t pCount) {
+ if (0 == pCount) {
+ return 0;
+ }
ai_assert(nullptr != pvBuffer);
ai_assert(0 != pSize);
- ai_assert(0 != pCount);
-
+
return (mFile ? ::fread(pvBuffer, pSize, pCount, mFile) : 0);
}
diff --git a/code/PostProcessing/SortByPTypeProcess.cpp b/code/PostProcessing/SortByPTypeProcess.cpp
index dd6902692..20ab63249 100644
--- a/code/PostProcessing/SortByPTypeProcess.cpp
+++ b/code/PostProcessing/SortByPTypeProcess.cpp
@@ -135,7 +135,9 @@ void SortByPTypeProcess::Execute(aiScene *pScene) {
std::vector::iterator meshIdx = replaceMeshIndex.begin();
for (unsigned int i = 0; i < pScene->mNumMeshes; ++i) {
aiMesh *const mesh = pScene->mMeshes[i];
- ai_assert(0 != mesh->mPrimitiveTypes);
+ if (mesh->mPrimitiveTypes == 0) {
+ throw DeadlyImportError("Mesh with invalid primitive type: ", mesh->mName.C_Str());
+ }
// if there's just one primitive type in the mesh there's nothing to do for us
unsigned int num = 0;
diff --git a/include/assimp/postprocess.h b/include/assimp/postprocess.h
index 01eabaef9..ca2c2c22d 100644
--- a/include/assimp/postprocess.h
+++ b/include/assimp/postprocess.h
@@ -209,9 +209,14 @@ enum aiPostProcessSteps
/**
Removes the node graph and pre-transforms all vertices with
* the local transformation matrices of their nodes.
*
- * The output scene still contains nodes, however there is only a
- * root node with children, each one referencing only one mesh,
- * and each mesh referencing one material. For rendering, you can
+ * If the resulting scene can be reduced to a single mesh, with a single
+ * material, no lights, and no cameras, then the output scene will contain
+ * only a root node (with no children) that references the single mesh.
+ * Otherwise, the output scene will be reduced to a root node with a single
+ * level of child nodes, each one referencing one mesh, and each mesh
+ * referencing one material.
+ *
+ * In either case, for rendering, you can
* simply render all meshes in order - you don't need to pay
* attention to local transformations and the node hierarchy.
* Animations are removed during this step.