Merge branch 'master' into master
commit
732e9386aa
|
@ -69,6 +69,12 @@ jobs:
|
|||
repository: cpp-pm/polly
|
||||
path: cmake/polly
|
||||
|
||||
- name: Remove contrib directory for Hunter builds
|
||||
if: contains(matrix.name, 'hunter')
|
||||
uses: JesseTG/rm@v1.0.2
|
||||
with:
|
||||
path: contrib
|
||||
|
||||
- name: Cache DX SDK
|
||||
id: dxcache
|
||||
if: contains(matrix.name, 'windows')
|
||||
|
|
102
CMakeLists.txt
102
CMakeLists.txt
|
@ -1,6 +1,6 @@
|
|||
# Open Asset Import Library (assimp)
|
||||
# ----------------------------------------------------------------------
|
||||
# Copyright (c) 2006-2020, assimp team
|
||||
# Copyright (c) 2006-2021, assimp team
|
||||
#
|
||||
# All rights reserved.
|
||||
#
|
||||
|
@ -46,8 +46,8 @@ option(ASSIMP_HUNTER_ENABLED "Enable Hunter package manager support" OFF)
|
|||
IF(ASSIMP_HUNTER_ENABLED)
|
||||
include("cmake/HunterGate.cmake")
|
||||
HunterGate(
|
||||
URL "https://github.com/cpp-pm/hunter/archive/v0.23.269.tar.gz"
|
||||
SHA1 "64024b7b95b4c86d50ae05b926814448c93a70a0"
|
||||
URL "https://github.com/cpp-pm/hunter/archive/v0.23.293.tar.gz"
|
||||
SHA1 "e8e5470652db77149d9b38656db2a6c0b7642693"
|
||||
)
|
||||
|
||||
add_definitions(-DASSIMP_USE_HUNTER)
|
||||
|
@ -452,6 +452,12 @@ IF(ASSIMP_HUNTER_ENABLED)
|
|||
set(ZLIB_LIBRARIES ZLIB::zlib)
|
||||
set(ASSIMP_BUILD_MINIZIP TRUE)
|
||||
ELSE()
|
||||
# If the zlib is already found outside, add an export in case assimpTargets can't find it.
|
||||
IF( ZLIB_FOUND )
|
||||
INSTALL( TARGETS zlib
|
||||
EXPORT "${TARGETS_EXPORT_NAME}")
|
||||
ENDIF()
|
||||
|
||||
IF ( NOT ASSIMP_BUILD_ZLIB )
|
||||
FIND_PACKAGE(ZLIB)
|
||||
ENDIF()
|
||||
|
@ -567,6 +573,94 @@ ELSE ()
|
|||
ADD_DEFINITIONS( -DASSIMP_BUILD_NO_C4D_IMPORTER )
|
||||
ENDIF ()
|
||||
|
||||
# Draco requires cmake 3.12
|
||||
IF (DEFINED CMAKE_VERSION AND "${CMAKE_VERSION}" VERSION_LESS "3.12")
|
||||
message(NOTICE "draco requires cmake 3.12 or newer, cmake is ${CMAKE_VERSION} . Draco is disabled")
|
||||
SET ( ASSIMP_BUILD_DRACO OFF CACHE BOOL "Disabled: Draco requires newer cmake" FORCE )
|
||||
ELSE()
|
||||
OPTION ( ASSIMP_BUILD_DRACO "If the Draco libraries are to be built. Primarily for glTF" OFF )
|
||||
IF ( ASSIMP_BUILD_DRACO )
|
||||
# Primarily for glTF v2
|
||||
# Enable Draco glTF feature set
|
||||
set(DRACO_GLTF ON CACHE BOOL "" FORCE)
|
||||
# Disable unnecessary or omitted components
|
||||
set(DRACO_JS_GLUE OFF CACHE BOOL "" FORCE)
|
||||
set(DRACO_WASM OFF CACHE BOOL "" FORCE)
|
||||
set(DRACO_MAYA_PLUGIN OFF CACHE BOOL "" FORCE)
|
||||
set(DRACO_UNITY_PLUGIN OFF CACHE BOOL "" FORCE)
|
||||
set(DRACO_TESTS OFF CACHE BOOL "" FORCE)
|
||||
|
||||
IF(ASSIMP_HUNTER_ENABLED)
|
||||
hunter_add_package(draco)
|
||||
find_package(draco CONFIG REQUIRED)
|
||||
set(draco_LIBRARIES draco::draco)
|
||||
ELSE()
|
||||
# Draco 1.4.1 has many warnings and will not build with /WX or -Werror
|
||||
# See https://github.com/google/draco/issues/672
|
||||
# and https://github.com/google/draco/issues/673
|
||||
IF(MSVC)
|
||||
set(DRACO_CXX_FLAGS "/W0")
|
||||
ELSE()
|
||||
list(APPEND DRACO_CXX_FLAGS
|
||||
"-Wno-bool-compare"
|
||||
"-Wno-comment"
|
||||
"-Wno-maybe-uninitialized"
|
||||
"-Wno-sign-compare"
|
||||
"-Wno-unused-local-typedefs"
|
||||
)
|
||||
# Draco 1.4.1 does not explicitly export any symbols under GCC/clang
|
||||
list(APPEND DRACO_CXX_FLAGS
|
||||
"-fvisibility=default"
|
||||
)
|
||||
ENDIF()
|
||||
|
||||
# Don't build or install all of Draco by default
|
||||
ADD_SUBDIRECTORY( "contrib/draco" EXCLUDE_FROM_ALL )
|
||||
|
||||
if(MSVC OR WIN32)
|
||||
set(draco_LIBRARIES "draco")
|
||||
else()
|
||||
if(BUILD_SHARED_LIBS)
|
||||
set(draco_LIBRARIES "draco_shared")
|
||||
else()
|
||||
set(draco_LIBRARIES "draco_static")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
# Don't build the draco command-line tools by default
|
||||
set_target_properties(draco_encoder draco_decoder PROPERTIES
|
||||
EXCLUDE_FROM_ALL TRUE
|
||||
EXCLUDE_FROM_DEFAULT_BUILD TRUE
|
||||
)
|
||||
|
||||
# Do build the draco shared library
|
||||
set_target_properties(${draco_LIBRARIES} PROPERTIES
|
||||
EXCLUDE_FROM_ALL FALSE
|
||||
EXCLUDE_FROM_DEFAULT_BUILD FALSE
|
||||
)
|
||||
|
||||
TARGET_USE_COMMON_OUTPUT_DIRECTORY(${draco_LIBRARIES})
|
||||
TARGET_USE_COMMON_OUTPUT_DIRECTORY(draco_encoder)
|
||||
TARGET_USE_COMMON_OUTPUT_DIRECTORY(draco_decoder)
|
||||
|
||||
set(draco_INCLUDE_DIRS "${CMAKE_CURRENT_SOURCE_DIR}/contrib/draco/src")
|
||||
|
||||
# This is probably wrong
|
||||
INSTALL( TARGETS ${draco_LIBRARIES}
|
||||
EXPORT "${TARGETS_EXPORT_NAME}"
|
||||
LIBRARY DESTINATION ${ASSIMP_LIB_INSTALL_DIR}
|
||||
ARCHIVE DESTINATION ${ASSIMP_LIB_INSTALL_DIR}
|
||||
RUNTIME DESTINATION ${ASSIMP_BIN_INSTALL_DIR}
|
||||
FRAMEWORK DESTINATION ${ASSIMP_LIB_INSTALL_DIR}
|
||||
COMPONENT ${LIBASSIMP_COMPONENT}
|
||||
INCLUDES DESTINATION include
|
||||
)
|
||||
|
||||
ENDIF()
|
||||
ENDIF()
|
||||
ENDIF()
|
||||
|
||||
# Main assimp code
|
||||
ADD_SUBDIRECTORY( code/ )
|
||||
IF ( ASSIMP_BUILD_ASSIMP_TOOLS )
|
||||
# The viewer for windows only
|
||||
|
@ -580,7 +674,7 @@ IF ( ASSIMP_BUILD_ASSIMP_TOOLS )
|
|||
ADD_SUBDIRECTORY( tools/assimp_cmd/ )
|
||||
ENDIF ()
|
||||
|
||||
IF ( ASSIMP_BUILD_SAMPLES)
|
||||
IF ( ASSIMP_BUILD_SAMPLES )
|
||||
SET( SAMPLES_DIR ${CMAKE_CURRENT_SOURCE_DIR}/samples )
|
||||
SET( SAMPLES_SHARED_CODE_DIR ${SAMPLES_DIR}/SharedCode )
|
||||
IF ( WIN32 )
|
||||
|
|
|
@ -45,6 +45,7 @@ Take a look into the https://github.com/assimp/assimp/blob/master/Build.md file.
|
|||
* [Unity 3d Plugin](https://www.assetstore.unity3d.com/en/#!/content/91777)
|
||||
* [JVM](https://github.com/kotlin-graphics/assimp) Full jvm port (current [status](https://github.com/kotlin-graphics/assimp/wiki/Status))
|
||||
* [HAXE-Port](https://github.com/longde123/assimp-haxe) The Assimp-HAXE-port.
|
||||
* [Rust](https://github.com/jkvargas/russimp)
|
||||
|
||||
### Other tools ###
|
||||
[open3mod](https://github.com/acgessler/open3mod) is a powerful 3D model viewer based on Assimp's import and export abilities.
|
||||
|
|
|
@ -10,5 +10,9 @@ find_package(polyclipping CONFIG REQUIRED)
|
|||
find_package(zip CONFIG REQUIRED)
|
||||
find_package(pugixml CONFIG REQUIRED)
|
||||
|
||||
if(@ASSIMP_BUILD_DRACO@)
|
||||
find_package(draco CONFIG REQUIRED)
|
||||
endif()
|
||||
|
||||
include("${CMAKE_CURRENT_LIST_DIR}/@TARGETS_EXPORT_NAME@.cmake")
|
||||
check_required_components("@PROJECT_NAME@")
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2020, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2020, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2020, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2020, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2020, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2020, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2020, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2020, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2020, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2020, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
@ -427,7 +427,7 @@ private:
|
|||
aiFace face = ReadTriangle(currentNode);
|
||||
faces.push_back(face);
|
||||
|
||||
int pid, p1;
|
||||
int pid = 0, p1;
|
||||
bool hasPid = getNodeAttribute(currentNode, D3MF::XmlTag::pid, pid);
|
||||
bool hasP1 = getNodeAttribute(currentNode, D3MF::XmlTag::p1, p1);
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2020, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2020, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2020, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2020, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2020, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2020, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2020, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2020, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
@ -194,7 +194,7 @@ void AMFImporter::ParseNode_Coordinates(XmlNode &node) {
|
|||
|
||||
// <volume
|
||||
// materialid="" - Which material to use.
|
||||
// type="" - What this volume describes can be “region” or “support”. If none specified, “object” is assumed. If support, then the geometric
|
||||
// type="" - What this volume describes can be "region" or "support". If none specified, "object" is assumed. If support, then the geometric
|
||||
// requirements 1-8 listed in section 5 do not need to be maintained.
|
||||
// >
|
||||
// </volume>
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2020, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2020, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2020, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
@ -240,7 +240,7 @@ struct AMFVertices : public AMFNodeElementBase {
|
|||
/// Structure that define volume node.
|
||||
struct AMFVolume : public AMFNodeElementBase {
|
||||
std::string MaterialID; ///< Which material to use.
|
||||
std::string Type; ///< What this volume describes can be “region” or “support”. If none specified, “object” is assumed.
|
||||
std::string Type; ///< What this volume describes can be "region" or "support". If none specified, "object" is assumed.
|
||||
|
||||
/// Constructor.
|
||||
/// \param [in] pParent - pointer to parent node.
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2020, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2020, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2020, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2020, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2020, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2020, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2020, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2020, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2020, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2020, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2020, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2020, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2020, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2020, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2020, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2020, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2020, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
|
|
@ -4,7 +4,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2020, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -4,7 +4,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2020, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2020, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2020, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2020, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2020, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2020, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2020, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2020, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
@ -66,19 +66,21 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
// zlib is needed for compressed blend files
|
||||
#ifndef ASSIMP_BUILD_NO_COMPRESSED_BLEND
|
||||
#ifdef ASSIMP_BUILD_NO_OWN_ZLIB
|
||||
#include <zlib.h>
|
||||
#else
|
||||
#include "../contrib/zlib/zlib.h"
|
||||
#endif
|
||||
# ifdef ASSIMP_BUILD_NO_OWN_ZLIB
|
||||
# include <zlib.h>
|
||||
# else
|
||||
# include "../contrib/zlib/zlib.h"
|
||||
# endif
|
||||
#endif
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
template <>
|
||||
const char *LogFunctions<BlenderImporter>::Prefix() {
|
||||
static auto prefix = "BLEND: ";
|
||||
return prefix;
|
||||
}
|
||||
|
||||
} // namespace Assimp
|
||||
|
||||
using namespace Assimp;
|
||||
|
@ -122,10 +124,11 @@ bool BlenderImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bo
|
|||
return true;
|
||||
}
|
||||
|
||||
else if ((!extension.length() || checkSig) && pIOHandler) {
|
||||
if ((!extension.length() || checkSig) && pIOHandler) {
|
||||
// note: this won't catch compressed files
|
||||
return SearchFileHeaderForToken(pIOHandler, pFile, TokensForSearch, 1);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -252,7 +255,7 @@ void BlenderImporter::InternReadFile(const std::string &pFile,
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void BlenderImporter::ParseBlendFile(FileDatabase &out, std::shared_ptr<IOStream> stream) {
|
||||
out.reader = std::shared_ptr<StreamReaderAny>(new StreamReaderAny(stream, out.little));
|
||||
out.reader = std::make_shared<StreamReaderAny>(stream, out.little);
|
||||
|
||||
DNAParser dna_reader(out);
|
||||
const DNA *dna = nullptr;
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2020, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2020, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2020, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2020, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2020, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2020, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2020, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2020, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2020, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2020, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2020, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2020, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2020, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2020, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2020, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
@ -48,7 +48,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <assimp/material.h>
|
||||
#include <assimp/mesh.h>
|
||||
|
||||
#include <stdint.h>
|
||||
#include <cstdint>
|
||||
#include <map>
|
||||
#include <set>
|
||||
#include <vector>
|
||||
|
@ -206,7 +206,8 @@ struct SemanticMappingTable {
|
|||
std::string mMatName;
|
||||
|
||||
/// List of semantic map commands, grouped by effect semantic name
|
||||
std::map<std::string, InputSemanticMapEntry> mMap;
|
||||
using InputSemanticMap = std::map<std::string, InputSemanticMapEntry>;
|
||||
InputSemanticMap mMap;
|
||||
|
||||
/// For std::find
|
||||
bool operator==(const std::string &s) const {
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2020, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
@ -63,6 +63,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
namespace Assimp {
|
||||
|
||||
using namespace Assimp::Formatter;
|
||||
using namespace Assimp::Collada;
|
||||
|
||||
static const aiImporterDesc desc = {
|
||||
"Collada Importer",
|
||||
|
@ -271,7 +272,7 @@ aiNode *ColladaLoader::BuildHierarchy(const ColladaParser &pParser, const Collad
|
|||
node->mTransformation = pParser.CalculateResultTransform(pNode->mTransforms);
|
||||
|
||||
// now resolve node instances
|
||||
std::vector<const Collada::Node *> instances;
|
||||
std::vector<const Node*> instances;
|
||||
ResolveNodeInstances(pParser, pNode, instances);
|
||||
|
||||
// add children. first the *real* ones
|
||||
|
@ -298,8 +299,8 @@ aiNode *ColladaLoader::BuildHierarchy(const ColladaParser &pParser, const Collad
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Resolve node instances
|
||||
void ColladaLoader::ResolveNodeInstances(const ColladaParser &pParser, const Collada::Node *pNode,
|
||||
std::vector<const Collada::Node *> &resolved) {
|
||||
void ColladaLoader::ResolveNodeInstances(const ColladaParser &pParser, const Node *pNode,
|
||||
std::vector<const Node*> &resolved) {
|
||||
// reserve enough storage
|
||||
resolved.reserve(pNode->mNodeInstances.size());
|
||||
|
||||
|
@ -307,7 +308,7 @@ void ColladaLoader::ResolveNodeInstances(const ColladaParser &pParser, const Col
|
|||
for (const auto &nodeInst : pNode->mNodeInstances) {
|
||||
// find the corresponding node in the library
|
||||
const ColladaParser::NodeLibrary::const_iterator itt = pParser.mNodeLibrary.find(nodeInst.mNode);
|
||||
const Collada::Node *nd = itt == pParser.mNodeLibrary.end() ? nullptr : (*itt).second;
|
||||
const Node *nd = itt == pParser.mNodeLibrary.end() ? nullptr : (*itt).second;
|
||||
|
||||
// FIX for http://sourceforge.net/tracker/?func=detail&aid=3054873&group_id=226462&atid=1067632
|
||||
// need to check for both name and ID to catch all. To avoid breaking valid files,
|
||||
|
@ -326,13 +327,13 @@ void ColladaLoader::ResolveNodeInstances(const ColladaParser &pParser, const Col
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Resolve UV channels
|
||||
void ColladaLoader::ApplyVertexToEffectSemanticMapping(Collada::Sampler &sampler, const Collada::SemanticMappingTable &table) {
|
||||
std::map<std::string, Collada::InputSemanticMapEntry>::const_iterator it = table.mMap.find(sampler.mUVChannel);
|
||||
void ColladaLoader::ApplyVertexToEffectSemanticMapping(Sampler &sampler, const SemanticMappingTable &table) {
|
||||
SemanticMappingTable::InputSemanticMap::const_iterator it = table.mMap.find(sampler.mUVChannel);
|
||||
if (it == table.mMap.end()) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (it->second.mType != Collada::IT_Texcoord) {
|
||||
if (it->second.mType != IT_Texcoord) {
|
||||
ASSIMP_LOG_ERROR("Collada: Unexpected effect input mapping");
|
||||
}
|
||||
|
||||
|
@ -341,8 +342,8 @@ void ColladaLoader::ApplyVertexToEffectSemanticMapping(Collada::Sampler &sampler
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Builds lights for the given node and references them
|
||||
void ColladaLoader::BuildLightsForNode(const ColladaParser &pParser, const Collada::Node *pNode, aiNode *pTarget) {
|
||||
for (const Collada::LightInstance &lid : pNode->mLights) {
|
||||
void ColladaLoader::BuildLightsForNode(const ColladaParser &pParser, const Node *pNode, aiNode *pTarget) {
|
||||
for (const LightInstance &lid : pNode->mLights) {
|
||||
// find the referred light
|
||||
ColladaParser::LightLibrary::const_iterator srcLightIt = pParser.mLightLibrary.find(lid.mLight);
|
||||
if (srcLightIt == pParser.mLightLibrary.end()) {
|
||||
|
@ -406,8 +407,8 @@ void ColladaLoader::BuildLightsForNode(const ColladaParser &pParser, const Colla
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Builds cameras for the given node and references them
|
||||
void ColladaLoader::BuildCamerasForNode(const ColladaParser &pParser, const Collada::Node *pNode, aiNode *pTarget) {
|
||||
for (const Collada::CameraInstance &cid : pNode->mCameras) {
|
||||
void ColladaLoader::BuildCamerasForNode(const ColladaParser &pParser, const Node *pNode, aiNode *pTarget) {
|
||||
for (const CameraInstance &cid : pNode->mCameras) {
|
||||
// find the referred light
|
||||
ColladaParser::CameraLibrary::const_iterator srcCameraIt = pParser.mCameraLibrary.find(cid.mCamera);
|
||||
if (srcCameraIt == pParser.mCameraLibrary.end()) {
|
||||
|
@ -461,15 +462,15 @@ void ColladaLoader::BuildCamerasForNode(const ColladaParser &pParser, const Coll
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Builds meshes for the given node and references them
|
||||
void ColladaLoader::BuildMeshesForNode(const ColladaParser &pParser, const Collada::Node *pNode, aiNode *pTarget) {
|
||||
void ColladaLoader::BuildMeshesForNode(const ColladaParser &pParser, const Node *pNode, aiNode *pTarget) {
|
||||
// accumulated mesh references by this node
|
||||
std::vector<size_t> newMeshRefs;
|
||||
newMeshRefs.reserve(pNode->mMeshes.size());
|
||||
|
||||
// add a mesh for each subgroup in each collada mesh
|
||||
for (const Collada::MeshInstance &mid : pNode->mMeshes) {
|
||||
const Collada::Mesh *srcMesh = nullptr;
|
||||
const Collada::Controller *srcController = nullptr;
|
||||
for (const MeshInstance &mid : pNode->mMeshes) {
|
||||
const Mesh *srcMesh = nullptr;
|
||||
const Controller *srcController = nullptr;
|
||||
|
||||
// find the referred mesh
|
||||
ColladaParser::MeshLibrary::const_iterator srcMeshIt = pParser.mMeshLibrary.find(mid.mMeshOrController);
|
||||
|
@ -503,7 +504,7 @@ void ColladaLoader::BuildMeshesForNode(const ColladaParser &pParser, const Colla
|
|||
|
||||
// find material assigned to this submesh
|
||||
std::string meshMaterial;
|
||||
std::map<std::string, Collada::SemanticMappingTable>::const_iterator meshMatIt = mid.mMaterials.find(submesh.mMaterial);
|
||||
std::map<std::string, SemanticMappingTable>::const_iterator meshMatIt = mid.mMaterials.find(submesh.mMaterial);
|
||||
|
||||
const Collada::SemanticMappingTable *table = nullptr;
|
||||
if (meshMatIt != mid.mMaterials.end()) {
|
||||
|
@ -591,15 +592,15 @@ aiMesh *ColladaLoader::findMesh(const std::string &meshid) {
|
|||
return nullptr;
|
||||
}
|
||||
|
||||
for (unsigned int i = 0; i < mMeshes.size(); ++i) {
|
||||
if (std::string(mMeshes[i]->mName.data) == meshid) {
|
||||
return mMeshes[i];
|
||||
for (auto & mMeshe : mMeshes) {
|
||||
if (std::string(mMeshe->mName.data) == meshid) {
|
||||
return mMeshe;
|
||||
}
|
||||
}
|
||||
|
||||
for (unsigned int i = 0; i < mTargetMeshes.size(); ++i) {
|
||||
if (std::string(mTargetMeshes[i]->mName.data) == meshid) {
|
||||
return mTargetMeshes[i];
|
||||
for (auto & mTargetMeshe : mTargetMeshes) {
|
||||
if (std::string(mTargetMeshe->mName.data) == meshid) {
|
||||
return mTargetMeshe;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -608,8 +609,8 @@ aiMesh *ColladaLoader::findMesh(const std::string &meshid) {
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Creates a mesh for the given ColladaMesh face subset and returns the newly created mesh
|
||||
aiMesh *ColladaLoader::CreateMesh(const ColladaParser &pParser, const Collada::Mesh *pSrcMesh, const Collada::SubMesh &pSubMesh,
|
||||
const Collada::Controller *pSrcController, size_t pStartVertex, size_t pStartFace) {
|
||||
aiMesh *ColladaLoader::CreateMesh(const ColladaParser &pParser, const Mesh *pSrcMesh, const SubMesh &pSubMesh,
|
||||
const Controller *pSrcController, size_t pStartVertex, size_t pStartFace) {
|
||||
std::unique_ptr<aiMesh> dstMesh(new aiMesh);
|
||||
|
||||
if (useColladaName) {
|
||||
|
@ -647,7 +648,7 @@ aiMesh *ColladaLoader::CreateMesh(const ColladaParser &pParser, const Collada::M
|
|||
std::copy(pSrcMesh->mBitangents.begin() + pStartVertex, pSrcMesh->mBitangents.begin() + pStartVertex + numVertices, dstMesh->mBitangents);
|
||||
}
|
||||
|
||||
// same for texturecoords, as many as we have
|
||||
// same for texture coords, as many as we have
|
||||
// empty slots are not allowed, need to pack and adjust UV indexes accordingly
|
||||
for (size_t a = 0, real = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++a) {
|
||||
if (pSrcMesh->mTexCoords[a].size() >= pStartVertex + numVertices) {
|
||||
|
@ -687,11 +688,11 @@ aiMesh *ColladaLoader::CreateMesh(const ColladaParser &pParser, const Collada::M
|
|||
// create morph target meshes if any
|
||||
std::vector<aiMesh *> targetMeshes;
|
||||
std::vector<float> targetWeights;
|
||||
Collada::MorphMethod method = Collada::Normalized;
|
||||
Collada::MorphMethod method = Normalized;
|
||||
|
||||
for (std::map<std::string, Collada::Controller>::const_iterator it = pParser.mControllerLibrary.begin();
|
||||
for (std::map<std::string, Controller>::const_iterator it = pParser.mControllerLibrary.begin();
|
||||
it != pParser.mControllerLibrary.end(); ++it) {
|
||||
const Collada::Controller &c = it->second;
|
||||
const Controller &c = it->second;
|
||||
const Collada::Mesh *baseMesh = pParser.ResolveLibraryReference(pParser.mMeshLibrary, c.mMeshId);
|
||||
|
||||
if (c.mType == Collada::Morph && baseMesh->mName == pSrcMesh->mName) {
|
||||
|
@ -710,8 +711,8 @@ aiMesh *ColladaLoader::CreateMesh(const ColladaParser &pParser, const Collada::M
|
|||
throw DeadlyImportError("target weight data must not be textual ");
|
||||
}
|
||||
|
||||
for (unsigned int i = 0; i < targetData.mStrings.size(); ++i) {
|
||||
const Collada::Mesh *targetMesh = pParser.ResolveLibraryReference(pParser.mMeshLibrary, targetData.mStrings.at(i));
|
||||
for (const auto & mString : targetData.mStrings) {
|
||||
const Mesh *targetMesh = pParser.ResolveLibraryReference(pParser.mMeshLibrary, mString);
|
||||
|
||||
aiMesh *aimesh = findMesh(useColladaName ? targetMesh->mName : targetMesh->mId);
|
||||
if (!aimesh) {
|
||||
|
@ -723,12 +724,12 @@ aiMesh *ColladaLoader::CreateMesh(const ColladaParser &pParser, const Collada::M
|
|||
}
|
||||
targetMeshes.push_back(aimesh);
|
||||
}
|
||||
for (unsigned int i = 0; i < weightData.mValues.size(); ++i) {
|
||||
targetWeights.push_back(weightData.mValues.at(i));
|
||||
for (float mValue : weightData.mValues) {
|
||||
targetWeights.push_back(mValue);
|
||||
}
|
||||
}
|
||||
}
|
||||
if (targetMeshes.size() > 0 && targetWeights.size() == targetMeshes.size()) {
|
||||
if (!targetMeshes.empty() && targetWeights.size() == targetMeshes.size()) {
|
||||
std::vector<aiAnimMesh *> animMeshes;
|
||||
for (unsigned int i = 0; i < targetMeshes.size(); ++i) {
|
||||
aiMesh *targetMesh = targetMeshes.at(i);
|
||||
|
@ -738,7 +739,7 @@ aiMesh *ColladaLoader::CreateMesh(const ColladaParser &pParser, const Collada::M
|
|||
animMesh->mName = targetMesh->mName;
|
||||
animMeshes.push_back(animMesh);
|
||||
}
|
||||
dstMesh->mMethod = (method == Collada::Relative) ? aiMorphingMethod_MORPH_RELATIVE : aiMorphingMethod_MORPH_NORMALIZED;
|
||||
dstMesh->mMethod = (method == Relative) ? aiMorphingMethod_MORPH_RELATIVE : aiMorphingMethod_MORPH_NORMALIZED;
|
||||
dstMesh->mAnimMeshes = new aiAnimMesh *[animMeshes.size()];
|
||||
dstMesh->mNumAnimMeshes = static_cast<unsigned int>(animMeshes.size());
|
||||
for (unsigned int i = 0; i < animMeshes.size(); ++i) {
|
||||
|
@ -762,18 +763,20 @@ aiMesh *ColladaLoader::CreateMesh(const ColladaParser &pParser, const Collada::M
|
|||
const Collada::Accessor &weightsAcc = pParser.ResolveLibraryReference(pParser.mAccessorLibrary, pSrcController->mWeightInputWeights.mAccessor);
|
||||
const Collada::Data &weights = pParser.ResolveLibraryReference(pParser.mDataLibrary, weightsAcc.mSource);
|
||||
|
||||
if (!jointNames.mIsStringArray || jointMatrices.mIsStringArray || weights.mIsStringArray)
|
||||
if (!jointNames.mIsStringArray || jointMatrices.mIsStringArray || weights.mIsStringArray) {
|
||||
throw DeadlyImportError("Data type mismatch while resolving mesh joints");
|
||||
}
|
||||
// sanity check: we rely on the vertex weights always coming as pairs of BoneIndex-WeightIndex
|
||||
if (pSrcController->mWeightInputJoints.mOffset != 0 || pSrcController->mWeightInputWeights.mOffset != 1)
|
||||
if (pSrcController->mWeightInputJoints.mOffset != 0 || pSrcController->mWeightInputWeights.mOffset != 1) {
|
||||
throw DeadlyImportError("Unsupported vertex_weight addressing scheme. ");
|
||||
}
|
||||
|
||||
// create containers to collect the weights for each bone
|
||||
size_t numBones = jointNames.mStrings.size();
|
||||
std::vector<std::vector<aiVertexWeight>> dstBones(numBones);
|
||||
|
||||
// build a temporary array of pointers to the start of each vertex's weights
|
||||
typedef std::vector<std::pair<size_t, size_t>> IndexPairVector;
|
||||
using IndexPairVector = std::vector<std::pair<size_t, size_t>>;
|
||||
std::vector<IndexPairVector::const_iterator> weightStartPerVertex;
|
||||
weightStartPerVertex.resize(pSrcController->mWeightCounts.size(), pSrcController->mWeights.end());
|
||||
|
||||
|
@ -812,8 +815,8 @@ aiMesh *ColladaLoader::CreateMesh(const ColladaParser &pParser, const Collada::M
|
|||
|
||||
// count the number of bones which influence vertices of the current submesh
|
||||
size_t numRemainingBones = 0;
|
||||
for (std::vector<std::vector<aiVertexWeight>>::const_iterator it = dstBones.begin(); it != dstBones.end(); ++it) {
|
||||
if (it->size() > 0) {
|
||||
for (const auto & dstBone : dstBones) {
|
||||
if (!dstBone.empty()) {
|
||||
++numRemainingBones;
|
||||
}
|
||||
}
|
||||
|
@ -872,12 +875,12 @@ aiMesh *ColladaLoader::CreateMesh(const ColladaParser &pParser, const Collada::M
|
|||
// and replace the bone's name by the node's name so that the user can use the standard
|
||||
// find-by-name method to associate nodes with bones.
|
||||
const Collada::Node *bnode = FindNode(pParser.mRootNode, bone->mName.data);
|
||||
if (!bnode) {
|
||||
if (nullptr == bnode) {
|
||||
bnode = FindNodeBySID(pParser.mRootNode, bone->mName.data);
|
||||
}
|
||||
|
||||
// assign the name that we would have assigned for the source node
|
||||
if (bnode) {
|
||||
if (nullptr != bnode) {
|
||||
bone->mName.Set(FindNameForNode(bnode));
|
||||
} else {
|
||||
ASSIMP_LOG_WARN_F("ColladaLoader::CreateMesh(): could not find corresponding node for joint \"", bone->mName.data, "\".");
|
||||
|
@ -978,8 +981,8 @@ void ColladaLoader::StoreAnimations(aiScene *pScene, const ColladaParser &pParse
|
|||
std::set<std::string> animTargets;
|
||||
animTargets.insert(templateAnim->mChannels[0]->mNodeName.C_Str());
|
||||
bool collectedAnimationsHaveDifferentChannels = true;
|
||||
for (size_t b = 0; b < collectedAnimIndices.size(); ++b) {
|
||||
aiAnimation *srcAnimation = mAnims[collectedAnimIndices[b]];
|
||||
for (unsigned long long collectedAnimIndice : collectedAnimIndices) {
|
||||
aiAnimation *srcAnimation = mAnims[(int)collectedAnimIndice];
|
||||
std::string channelName = std::string(srcAnimation->mChannels[0]->mNodeName.C_Str());
|
||||
if (animTargets.find(channelName) == animTargets.end()) {
|
||||
animTargets.insert(channelName);
|
||||
|
@ -989,8 +992,9 @@ void ColladaLoader::StoreAnimations(aiScene *pScene, const ColladaParser &pParse
|
|||
}
|
||||
}
|
||||
|
||||
if (!collectedAnimationsHaveDifferentChannels)
|
||||
if (!collectedAnimationsHaveDifferentChannels) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// if there are other animations which fit the template anim, combine all channels into a single anim
|
||||
if (!collectedAnimIndices.empty()) {
|
||||
|
@ -1037,16 +1041,18 @@ void ColladaLoader::StoreAnimations(aiScene *pScene, const ColladaParser &pParse
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructs the animations for the given source anim
|
||||
void ColladaLoader::StoreAnimations(aiScene *pScene, const ColladaParser &pParser, const Collada::Animation *pSrcAnim, const std::string &pPrefix) {
|
||||
void ColladaLoader::StoreAnimations(aiScene *pScene, const ColladaParser &pParser, const Animation *pSrcAnim, const std::string &pPrefix) {
|
||||
std::string animName = pPrefix.empty() ? pSrcAnim->mName : pPrefix + "_" + pSrcAnim->mName;
|
||||
|
||||
// create nested animations, if given
|
||||
for (std::vector<Collada::Animation *>::const_iterator it = pSrcAnim->mSubAnims.begin(); it != pSrcAnim->mSubAnims.end(); ++it)
|
||||
StoreAnimations(pScene, pParser, *it, animName);
|
||||
for (auto mSubAnim : pSrcAnim->mSubAnims) {
|
||||
StoreAnimations(pScene, pParser, mSubAnim, animName);
|
||||
}
|
||||
|
||||
// create animation channels, if any
|
||||
if (!pSrcAnim->mChannels.empty())
|
||||
if (!pSrcAnim->mChannels.empty()) {
|
||||
CreateAnimation(pScene, pParser, pSrcAnim, animName);
|
||||
}
|
||||
}
|
||||
|
||||
struct MorphTimeValues {
|
||||
|
@ -1062,7 +1068,7 @@ void insertMorphTimeValue(std::vector<MorphTimeValues> &values, float time, floa
|
|||
MorphTimeValues::key k;
|
||||
k.mValue = value;
|
||||
k.mWeight = weight;
|
||||
if (values.size() == 0 || time < values[0].mTime) {
|
||||
if (values.empty() || time < values[0].mTime) {
|
||||
MorphTimeValues val;
|
||||
val.mTime = time;
|
||||
val.mKeys.push_back(k);
|
||||
|
@ -1088,13 +1094,13 @@ void insertMorphTimeValue(std::vector<MorphTimeValues> &values, float time, floa
|
|||
return;
|
||||
}
|
||||
}
|
||||
// should not get here
|
||||
}
|
||||
|
||||
float getWeightAtKey(const std::vector<MorphTimeValues> &values, int key, unsigned int value) {
|
||||
for (unsigned int i = 0; i < values[key].mKeys.size(); i++) {
|
||||
if (values[key].mKeys[i].mValue == value)
|
||||
return values[key].mKeys[i].mWeight;
|
||||
static float getWeightAtKey(const std::vector<MorphTimeValues> &values, int key, unsigned int value) {
|
||||
for (auto mKey : values[key].mKeys) {
|
||||
if (mKey.mValue == value) {
|
||||
return mKey.mWeight;
|
||||
}
|
||||
}
|
||||
// no value at key found, try to interpolate if present at other keys. if not, return zero
|
||||
// TODO: interpolation
|
||||
|
@ -1103,7 +1109,7 @@ float getWeightAtKey(const std::vector<MorphTimeValues> &values, int key, unsign
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructs the animation for the given source anim
|
||||
void ColladaLoader::CreateAnimation(aiScene *pScene, const ColladaParser &pParser, const Collada::Animation *pSrcAnim, const std::string &pName) {
|
||||
void ColladaLoader::CreateAnimation(aiScene *pScene, const ColladaParser &pParser, const Animation *pSrcAnim, const std::string &pName) {
|
||||
// collect a list of animatable nodes
|
||||
std::vector<const aiNode *> nodes;
|
||||
CollectNodes(pScene->mRootNode, nodes);
|
||||
|
@ -1111,23 +1117,23 @@ void ColladaLoader::CreateAnimation(aiScene *pScene, const ColladaParser &pParse
|
|||
std::vector<aiNodeAnim *> anims;
|
||||
std::vector<aiMeshMorphAnim *> morphAnims;
|
||||
|
||||
for (std::vector<const aiNode *>::const_iterator nit = nodes.begin(); nit != nodes.end(); ++nit) {
|
||||
for (auto node : nodes) {
|
||||
// find all the collada anim channels which refer to the current node
|
||||
std::vector<Collada::ChannelEntry> entries;
|
||||
std::string nodeName = (*nit)->mName.data;
|
||||
std::vector<ChannelEntry> entries;
|
||||
std::string nodeName = node->mName.data;
|
||||
|
||||
// find the collada node corresponding to the aiNode
|
||||
const Collada::Node *srcNode = FindNode(pParser.mRootNode, nodeName);
|
||||
const Node *srcNode = FindNode(pParser.mRootNode, nodeName);
|
||||
if (!srcNode) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// now check all channels if they affect the current node
|
||||
std::string targetID, subElement;
|
||||
for (std::vector<Collada::AnimationChannel>::const_iterator cit = pSrcAnim->mChannels.begin();
|
||||
for (std::vector<AnimationChannel>::const_iterator cit = pSrcAnim->mChannels.begin();
|
||||
cit != pSrcAnim->mChannels.end(); ++cit) {
|
||||
const Collada::AnimationChannel &srcChannel = *cit;
|
||||
Collada::ChannelEntry entry;
|
||||
const AnimationChannel &srcChannel = *cit;
|
||||
ChannelEntry entry;
|
||||
|
||||
// we expect the animation target to be of type "nodeName/transformID.subElement". Ignore all others
|
||||
// find the slash that separates the node name - there should be only one
|
||||
|
@ -1142,24 +1148,28 @@ void ColladaLoader::CreateAnimation(aiScene *pScene, const ColladaParser &pParse
|
|||
entry.mChannel = &(*cit);
|
||||
entry.mTargetId = srcChannel.mTarget.substr(targetPos + pSrcAnim->mName.length(),
|
||||
srcChannel.mTarget.length() - targetPos - pSrcAnim->mName.length());
|
||||
if (entry.mTargetId.front() == '-')
|
||||
if (entry.mTargetId.front() == '-') {
|
||||
entry.mTargetId = entry.mTargetId.substr(1);
|
||||
}
|
||||
entries.push_back(entry);
|
||||
continue;
|
||||
}
|
||||
if (srcChannel.mTarget.find('/', slashPos + 1) != std::string::npos)
|
||||
if (srcChannel.mTarget.find('/', slashPos + 1) != std::string::npos) {
|
||||
continue;
|
||||
}
|
||||
|
||||
targetID.clear();
|
||||
targetID = srcChannel.mTarget.substr(0, slashPos);
|
||||
if (targetID != srcNode->mID)
|
||||
if (targetID != srcNode->mID) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// find the dot that separates the transformID - there should be only one or zero
|
||||
std::string::size_type dotPos = srcChannel.mTarget.find('.');
|
||||
if (dotPos != std::string::npos) {
|
||||
if (srcChannel.mTarget.find('.', dotPos + 1) != std::string::npos)
|
||||
if (srcChannel.mTarget.find('.', dotPos + 1) != std::string::npos) {
|
||||
continue;
|
||||
}
|
||||
|
||||
entry.mTransformId = srcChannel.mTarget.substr(slashPos + 1, dotPos - slashPos - 1);
|
||||
|
||||
|
@ -1176,7 +1186,7 @@ void ColladaLoader::CreateAnimation(aiScene *pScene, const ColladaParser &pParse
|
|||
else
|
||||
ASSIMP_LOG_WARN_F("Unknown anim subelement <", subElement, ">. Ignoring");
|
||||
} else {
|
||||
// no subelement following, transformId is remaining string
|
||||
// no sub-element following, transformId is remaining string
|
||||
entry.mTransformId = srcChannel.mTarget.substr(slashPos + 1);
|
||||
}
|
||||
|
||||
|
@ -1227,11 +1237,11 @@ void ColladaLoader::CreateAnimation(aiScene *pScene, const ColladaParser &pParse
|
|||
entry.mTransformIndex = a;
|
||||
|
||||
if (entry.mTransformIndex == SIZE_MAX) {
|
||||
if (entry.mTransformId.find("morph-weights") != std::string::npos) {
|
||||
if (entry.mTransformId.find("morph-weights") == std::string::npos) {
|
||||
continue;
|
||||
}
|
||||
entry.mTargetId = entry.mTransformId;
|
||||
entry.mTransformId = "";
|
||||
} else
|
||||
continue;
|
||||
}
|
||||
|
||||
entry.mChannel = &(*cit);
|
||||
|
@ -1239,21 +1249,22 @@ void ColladaLoader::CreateAnimation(aiScene *pScene, const ColladaParser &pParse
|
|||
}
|
||||
|
||||
// if there's no channel affecting the current node, we skip it
|
||||
if (entries.empty())
|
||||
if (entries.empty()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// resolve the data pointers for all anim channels. Find the minimum time while we're at it
|
||||
ai_real startTime = ai_real(1e20), endTime = ai_real(-1e20);
|
||||
for (std::vector<Collada::ChannelEntry>::iterator it = entries.begin(); it != entries.end(); ++it) {
|
||||
Collada::ChannelEntry &e = *it;
|
||||
for (ChannelEntry & e : entries) {
|
||||
e.mTimeAccessor = &pParser.ResolveLibraryReference(pParser.mAccessorLibrary, e.mChannel->mSourceTimes);
|
||||
e.mTimeData = &pParser.ResolveLibraryReference(pParser.mDataLibrary, e.mTimeAccessor->mSource);
|
||||
e.mValueAccessor = &pParser.ResolveLibraryReference(pParser.mAccessorLibrary, e.mChannel->mSourceValues);
|
||||
e.mValueData = &pParser.ResolveLibraryReference(pParser.mDataLibrary, e.mValueAccessor->mSource);
|
||||
|
||||
// time count and value count must match
|
||||
if (e.mTimeAccessor->mCount != e.mValueAccessor->mCount)
|
||||
if (e.mTimeAccessor->mCount != e.mValueAccessor->mCount) {
|
||||
throw DeadlyImportError("Time count / value count mismatch in animation channel \"", e.mChannel->mTarget, "\".");
|
||||
}
|
||||
|
||||
if (e.mTimeAccessor->mCount > 0) {
|
||||
// find bounding times
|
||||
|
@ -1271,18 +1282,18 @@ void ColladaLoader::CreateAnimation(aiScene *pScene, const ColladaParser &pParse
|
|||
// and apply them to the transform chain. Then the node's present transformation can be calculated.
|
||||
ai_real time = startTime;
|
||||
while (1) {
|
||||
for (std::vector<Collada::ChannelEntry>::iterator it = entries.begin(); it != entries.end(); ++it) {
|
||||
Collada::ChannelEntry &e = *it;
|
||||
|
||||
for (ChannelEntry & e : entries) {
|
||||
// find the keyframe behind the current point in time
|
||||
size_t pos = 0;
|
||||
ai_real postTime = 0.0;
|
||||
while (1) {
|
||||
if (pos >= e.mTimeAccessor->mCount)
|
||||
if (pos >= e.mTimeAccessor->mCount) {
|
||||
break;
|
||||
}
|
||||
postTime = ReadFloat(*e.mTimeAccessor, *e.mTimeData, pos, 0);
|
||||
if (postTime >= time)
|
||||
if (postTime >= time) {
|
||||
break;
|
||||
}
|
||||
++pos;
|
||||
}
|
||||
|
||||
|
@ -1290,8 +1301,9 @@ void ColladaLoader::CreateAnimation(aiScene *pScene, const ColladaParser &pParse
|
|||
|
||||
// read values from there
|
||||
ai_real temp[16];
|
||||
for (size_t c = 0; c < e.mValueAccessor->mSize; ++c)
|
||||
for (size_t c = 0; c < e.mValueAccessor->mSize; ++c) {
|
||||
temp[c] = ReadFloat(*e.mValueAccessor, *e.mValueData, pos, c);
|
||||
}
|
||||
|
||||
// if not exactly at the key time, interpolate with previous value set
|
||||
if (postTime > time && pos > 0) {
|
||||
|
@ -1317,9 +1329,7 @@ void ColladaLoader::CreateAnimation(aiScene *pScene, const ColladaParser &pParse
|
|||
|
||||
// find next point in time to evaluate. That's the closest frame larger than the current in any channel
|
||||
ai_real nextTime = ai_real(1e20);
|
||||
for (std::vector<Collada::ChannelEntry>::iterator it = entries.begin(); it != entries.end(); ++it) {
|
||||
Collada::ChannelEntry &channelElement = *it;
|
||||
|
||||
for (ChannelEntry & channelElement : entries) {
|
||||
// find the next time value larger than the current
|
||||
size_t pos = 0;
|
||||
while (pos < channelElement.mTimeAccessor->mCount) {
|
||||
|
@ -1334,7 +1344,7 @@ void ColladaLoader::CreateAnimation(aiScene *pScene, const ColladaParser &pParse
|
|||
// https://github.com/assimp/assimp/issues/458
|
||||
// Sub-sample axis-angle channels if the delta between two consecutive
|
||||
// key-frame angles is >= 180 degrees.
|
||||
if (transforms[channelElement.mTransformIndex].mType == Collada::TF_ROTATE && channelElement.mSubElement == 3 && pos > 0 && pos < channelElement.mTimeAccessor->mCount) {
|
||||
if (transforms[channelElement.mTransformIndex].mType == TF_ROTATE && channelElement.mSubElement == 3 && pos > 0 && pos < channelElement.mTimeAccessor->mCount) {
|
||||
const ai_real cur_key_angle = ReadFloat(*channelElement.mValueAccessor, *channelElement.mValueData, pos, 0);
|
||||
const ai_real last_key_angle = ReadFloat(*channelElement.mValueAccessor, *channelElement.mValueData, pos - 1, 0);
|
||||
const ai_real cur_key_time = ReadFloat(*channelElement.mTimeAccessor, *channelElement.mTimeData, pos, 0);
|
||||
|
@ -1352,17 +1362,15 @@ void ColladaLoader::CreateAnimation(aiScene *pScene, const ColladaParser &pParse
|
|||
}
|
||||
|
||||
// no more keys on any channel after the current time -> we're done
|
||||
if (nextTime > 1e19)
|
||||
if (nextTime > 1e19) {
|
||||
break;
|
||||
}
|
||||
|
||||
// else construct next keyframe at this following time point
|
||||
// else construct next key-frame at this following time point
|
||||
time = nextTime;
|
||||
}
|
||||
}
|
||||
|
||||
// there should be some keyframes, but we aren't that fixated on valid input data
|
||||
// ai_assert( resultTrafos.size() > 0);
|
||||
|
||||
// build an animation channel for the given node out of these trafo keys
|
||||
if (!resultTrafos.empty()) {
|
||||
aiNodeAnim *dstAnim = new aiNodeAnim;
|
||||
|
@ -1391,17 +1399,17 @@ void ColladaLoader::CreateAnimation(aiScene *pScene, const ColladaParser &pParse
|
|||
}
|
||||
|
||||
if (!entries.empty() && entries.front().mTimeAccessor->mCount > 0) {
|
||||
std::vector<Collada::ChannelEntry> morphChannels;
|
||||
for (std::vector<Collada::ChannelEntry>::iterator it = entries.begin(); it != entries.end(); ++it) {
|
||||
Collada::ChannelEntry &e = *it;
|
||||
|
||||
std::vector<ChannelEntry> morphChannels;
|
||||
for (ChannelEntry & e : entries) {
|
||||
// skip non-transform types
|
||||
if (e.mTargetId.empty())
|
||||
if (e.mTargetId.empty()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (e.mTargetId.find("morph-weights") != std::string::npos)
|
||||
if (e.mTargetId.find("morph-weights") != std::string::npos) {
|
||||
morphChannels.push_back(e);
|
||||
}
|
||||
}
|
||||
if (!morphChannels.empty()) {
|
||||
// either 1) morph weight animation count should contain morph target count channels
|
||||
// or 2) one channel with morph target count arrays
|
||||
|
@ -1412,13 +1420,14 @@ void ColladaLoader::CreateAnimation(aiScene *pScene, const ColladaParser &pParse
|
|||
|
||||
std::vector<MorphTimeValues> morphTimeValues;
|
||||
int morphAnimChannelIndex = 0;
|
||||
for (std::vector<Collada::ChannelEntry>::iterator it = morphChannels.begin(); it != morphChannels.end(); ++it) {
|
||||
Collada::ChannelEntry &e = *it;
|
||||
for (ChannelEntry & e : morphChannels) {
|
||||
std::string::size_type apos = e.mTargetId.find('(');
|
||||
std::string::size_type bpos = e.mTargetId.find(')');
|
||||
if (apos == std::string::npos || bpos == std::string::npos)
|
||||
// unknown way to specify weight -> ignore this animation
|
||||
|
||||
// If unknown way to specify weight -> ignore this animation
|
||||
if (apos == std::string::npos || bpos == std::string::npos) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// weight target can be in format Weight_M_N, Weight_N, WeightN, or some other way
|
||||
// we ignore the name and just assume the channels are in the right order
|
||||
|
@ -1462,13 +1471,13 @@ void ColladaLoader::CreateAnimation(aiScene *pScene, const ColladaParser &pParse
|
|||
std::copy(morphAnims.begin(), morphAnims.end(), anim->mMorphMeshChannels);
|
||||
}
|
||||
anim->mDuration = 0.0f;
|
||||
for (size_t a = 0; a < anims.size(); ++a) {
|
||||
anim->mDuration = std::max(anim->mDuration, anims[a]->mPositionKeys[anims[a]->mNumPositionKeys - 1].mTime);
|
||||
anim->mDuration = std::max(anim->mDuration, anims[a]->mRotationKeys[anims[a]->mNumRotationKeys - 1].mTime);
|
||||
anim->mDuration = std::max(anim->mDuration, anims[a]->mScalingKeys[anims[a]->mNumScalingKeys - 1].mTime);
|
||||
for (auto & a : anims) {
|
||||
anim->mDuration = std::max(anim->mDuration, a->mPositionKeys[a->mNumPositionKeys - 1].mTime);
|
||||
anim->mDuration = std::max(anim->mDuration, a->mRotationKeys[a->mNumRotationKeys - 1].mTime);
|
||||
anim->mDuration = std::max(anim->mDuration, a->mScalingKeys[a->mNumScalingKeys - 1].mTime);
|
||||
}
|
||||
for (size_t a = 0; a < morphAnims.size(); ++a) {
|
||||
anim->mDuration = std::max(anim->mDuration, morphAnims[a]->mKeys[morphAnims[a]->mNumKeys - 1].mTime);
|
||||
for (auto & morphAnim : morphAnims) {
|
||||
anim->mDuration = std::max(anim->mDuration, morphAnim->mKeys[morphAnim->mNumKeys - 1].mTime);
|
||||
}
|
||||
anim->mTicksPerSecond = 1000.0;
|
||||
mAnims.push_back(anim);
|
||||
|
@ -1477,10 +1486,12 @@ void ColladaLoader::CreateAnimation(aiScene *pScene, const ColladaParser &pParse
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Add a texture to a material structure
|
||||
void ColladaLoader::AddTexture(aiMaterial &mat, const ColladaParser &pParser,
|
||||
const Collada::Effect &effect,
|
||||
const Collada::Sampler &sampler,
|
||||
aiTextureType type, unsigned int idx) {
|
||||
void ColladaLoader::AddTexture(aiMaterial &mat,
|
||||
const ColladaParser &pParser,
|
||||
const Effect &effect,
|
||||
const Sampler &sampler,
|
||||
aiTextureType type,
|
||||
unsigned int idx) {
|
||||
// first of all, basic file name
|
||||
const aiString name = FindFilenameForEffectTexture(pParser, effect, sampler.mName);
|
||||
mat.AddProperty(&name, _AI_MATKEY_TEXTURE_BASE, type, idx);
|
||||
|
@ -1579,7 +1590,7 @@ void ColladaLoader::FillMaterials(const ColladaParser &pParser, aiScene * /*pSce
|
|||
shadeMode = effect.mDoubleSided;
|
||||
mat.AddProperty<int>(&shadeMode, 1, AI_MATKEY_TWOSIDED);
|
||||
|
||||
// wireframe?
|
||||
// wire-frame?
|
||||
shadeMode = effect.mWireframe;
|
||||
mat.AddProperty<int>(&shadeMode, 1, AI_MATKEY_ENABLE_WIREFRAME);
|
||||
|
||||
|
@ -1657,12 +1668,12 @@ void ColladaLoader::BuildMaterials(ColladaParser &pParser, aiScene * /*pScene*/)
|
|||
|
||||
for (ColladaParser::MaterialLibrary::const_iterator matIt = pParser.mMaterialLibrary.begin();
|
||||
matIt != pParser.mMaterialLibrary.end(); ++matIt) {
|
||||
const Collada::Material &material = matIt->second;
|
||||
const Material &material = matIt->second;
|
||||
// a material is only a reference to an effect
|
||||
ColladaParser::EffectLibrary::iterator effIt = pParser.mEffectLibrary.find(material.mEffect);
|
||||
if (effIt == pParser.mEffectLibrary.end())
|
||||
continue;
|
||||
Collada::Effect &effect = effIt->second;
|
||||
Effect &effect = effIt->second;
|
||||
|
||||
// create material
|
||||
aiMaterial *mat = new aiMaterial;
|
||||
|
@ -1671,7 +1682,7 @@ void ColladaLoader::BuildMaterials(ColladaParser &pParser, aiScene * /*pScene*/)
|
|||
|
||||
// store the material
|
||||
mMaterialIndexByName[matIt->first] = newMats.size();
|
||||
newMats.push_back(std::pair<Collada::Effect *, aiMaterial *>(&effect, mat));
|
||||
newMats.push_back(std::pair<Effect *, aiMaterial *>(&effect, mat));
|
||||
}
|
||||
// ScenePreprocessor generates a default material automatically if none is there.
|
||||
// All further code here in this loader works well without a valid material so
|
||||
|
@ -1679,17 +1690,16 @@ void ColladaLoader::BuildMaterials(ColladaParser &pParser, aiScene * /*pScene*/)
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Resolves the texture name for the given effect texture entry
|
||||
// and loads the texture data
|
||||
// Resolves the texture name for the given effect texture entry and loads the texture data
|
||||
aiString ColladaLoader::FindFilenameForEffectTexture(const ColladaParser &pParser,
|
||||
const Collada::Effect &pEffect, const std::string &pName) {
|
||||
const Effect &pEffect, const std::string &pName) {
|
||||
aiString result;
|
||||
|
||||
// recurse through the param references until we end up at an image
|
||||
std::string name = pName;
|
||||
while (1) {
|
||||
// the given string is a param entry. Find it
|
||||
Collada::Effect::ParamLibrary::const_iterator it = pEffect.mParams.find(name);
|
||||
Effect::ParamLibrary::const_iterator it = pEffect.mParams.find(name);
|
||||
// if not found, we're at the end of the recursion. The resulting string should be the image ID
|
||||
if (it == pEffect.mParams.end())
|
||||
break;
|
||||
|
@ -1717,10 +1727,6 @@ aiString ColladaLoader::FindFilenameForEffectTexture(const ColladaParser &pParse
|
|||
tex->mFilename.Set(imIt->second.mFileName.c_str());
|
||||
result.Set(imIt->second.mFileName);
|
||||
|
||||
// TODO: check the possibility of using the flag "AI_CONFIG_IMPORT_FBX_EMBEDDED_TEXTURES_LEGACY_NAMING"
|
||||
// result.data[0] = '*';
|
||||
// result.length = 1 + ASSIMP_itoa10(result.data + 1, static_cast<unsigned int>(MAXLEN - 1), static_cast<int32_t>(mTextures.size()));
|
||||
|
||||
// setup format hint
|
||||
if (imIt->second.mEmbeddedFormat.length() >= HINTMAXTEXTURELEN) {
|
||||
ASSIMP_LOG_WARN("Collada: texture format hint is too long, truncating to 3 characters");
|
||||
|
@ -1749,7 +1755,7 @@ aiString ColladaLoader::FindFilenameForEffectTexture(const ColladaParser &pParse
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Reads a float value from an accessor and its data array.
|
||||
ai_real ColladaLoader::ReadFloat(const Collada::Accessor &pAccessor, const Collada::Data &pData, size_t pIndex, size_t pOffset) const {
|
||||
ai_real ColladaLoader::ReadFloat(const Accessor &pAccessor, const Data &pData, size_t pIndex, size_t pOffset) const {
|
||||
size_t pos = pAccessor.mStride * pIndex + pAccessor.mOffset + pOffset;
|
||||
ai_assert(pos < pData.mValues.size());
|
||||
return pData.mValues[pos];
|
||||
|
@ -1757,7 +1763,7 @@ ai_real ColladaLoader::ReadFloat(const Collada::Accessor &pAccessor, const Colla
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Reads a string value from an accessor and its data array.
|
||||
const std::string &ColladaLoader::ReadString(const Collada::Accessor &pAccessor, const Collada::Data &pData, size_t pIndex) const {
|
||||
const std::string &ColladaLoader::ReadString(const Accessor &pAccessor, const Data &pData, size_t pIndex) const {
|
||||
size_t pos = pAccessor.mStride * pIndex + pAccessor.mOffset;
|
||||
ai_assert(pos < pData.mStrings.size());
|
||||
return pData.mStrings[pos];
|
||||
|
@ -1774,12 +1780,12 @@ void ColladaLoader::CollectNodes(const aiNode *pNode, std::vector<const aiNode *
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Finds a node in the collada scene by the given name
|
||||
const Collada::Node *ColladaLoader::FindNode(const Collada::Node *pNode, const std::string &pName) const {
|
||||
const Node *ColladaLoader::FindNode(const Node *pNode, const std::string &pName) const {
|
||||
if (pNode->mName == pName || pNode->mID == pName)
|
||||
return pNode;
|
||||
|
||||
for (size_t a = 0; a < pNode->mChildren.size(); ++a) {
|
||||
const Collada::Node *node = FindNode(pNode->mChildren[a], pName);
|
||||
for (auto a : pNode->mChildren) {
|
||||
const Collada::Node *node = FindNode(a, pName);
|
||||
if (node) {
|
||||
return node;
|
||||
}
|
||||
|
@ -1790,7 +1796,7 @@ const Collada::Node *ColladaLoader::FindNode(const Collada::Node *pNode, const s
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Finds a node in the collada scene by the given SID
|
||||
const Collada::Node *ColladaLoader::FindNodeBySID(const Collada::Node *pNode, const std::string &pSID) const {
|
||||
const Node *ColladaLoader::FindNodeBySID(const Node *pNode, const std::string &pSID) const {
|
||||
if (nullptr == pNode) {
|
||||
return nullptr;
|
||||
}
|
||||
|
@ -1799,8 +1805,8 @@ const Collada::Node *ColladaLoader::FindNodeBySID(const Collada::Node *pNode, co
|
|||
return pNode;
|
||||
}
|
||||
|
||||
for (size_t a = 0; a < pNode->mChildren.size(); ++a) {
|
||||
const Collada::Node *node = FindNodeBySID(pNode->mChildren[a], pSID);
|
||||
for (auto a : pNode->mChildren) {
|
||||
const Collada::Node *node = FindNodeBySID(a, pSID);
|
||||
if (node) {
|
||||
return node;
|
||||
}
|
||||
|
@ -1812,7 +1818,7 @@ const Collada::Node *ColladaLoader::FindNodeBySID(const Collada::Node *pNode, co
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
// Finds a proper unique name for a node derived from the collada-node's properties.
|
||||
// The name must be unique for proper node-bone association.
|
||||
std::string ColladaLoader::FindNameForNode(const Collada::Node *pNode) {
|
||||
std::string ColladaLoader::FindNameForNode(const Node *pNode) {
|
||||
// If explicitly requested, just use the collada name.
|
||||
if (useColladaName) {
|
||||
if (!pNode->mName.empty()) {
|
||||
|
|
|
@ -4,7 +4,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2020, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
@ -45,8 +45,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifndef AI_COLLADALOADER_H_INC
|
||||
#define AI_COLLADALOADER_H_INC
|
||||
|
||||
#include <assimp/BaseImporter.h>
|
||||
#include "ColladaParser.h"
|
||||
#include <assimp/BaseImporter.h>
|
||||
|
||||
struct aiNode;
|
||||
struct aiCamera;
|
||||
|
@ -54,28 +54,24 @@ struct aiLight;
|
|||
struct aiTexture;
|
||||
struct aiAnimation;
|
||||
|
||||
namespace Assimp
|
||||
{
|
||||
namespace Assimp {
|
||||
|
||||
struct ColladaMeshIndex
|
||||
{
|
||||
struct ColladaMeshIndex {
|
||||
std::string mMeshID;
|
||||
size_t mSubMesh;
|
||||
std::string mMaterial;
|
||||
ColladaMeshIndex( const std::string& pMeshID, size_t pSubMesh, const std::string& pMaterial)
|
||||
: mMeshID( pMeshID), mSubMesh( pSubMesh), mMaterial( pMaterial)
|
||||
{ }
|
||||
ColladaMeshIndex(const std::string &pMeshID, size_t pSubMesh, const std::string &pMaterial) :
|
||||
mMeshID(pMeshID), mSubMesh(pSubMesh), mMaterial(pMaterial) {
|
||||
ai_assert(!pMeshID.empty());
|
||||
}
|
||||
|
||||
bool operator < (const ColladaMeshIndex& p) const
|
||||
{
|
||||
if( mMeshID == p.mMeshID)
|
||||
{
|
||||
if( mSubMesh == p.mSubMesh)
|
||||
bool operator<(const ColladaMeshIndex &p) const {
|
||||
if (mMeshID == p.mMeshID) {
|
||||
if (mSubMesh == p.mSubMesh)
|
||||
return mMaterial < p.mMaterial;
|
||||
else
|
||||
return mSubMesh < p.mSubMesh;
|
||||
} else
|
||||
{
|
||||
} else {
|
||||
return mMeshID < p.mMeshID;
|
||||
}
|
||||
}
|
||||
|
@ -84,105 +80,102 @@ struct ColladaMeshIndex
|
|||
/** Loader class to read Collada scenes. Collada is over-engineered to death, with every new iteration bringing
|
||||
* more useless stuff, so I limited the data to what I think is useful for games.
|
||||
*/
|
||||
class ColladaLoader : public BaseImporter
|
||||
{
|
||||
class ColladaLoader : public BaseImporter {
|
||||
public:
|
||||
/// The class constructor.
|
||||
ColladaLoader();
|
||||
~ColladaLoader();
|
||||
|
||||
/// The class destructor.
|
||||
~ColladaLoader() override;
|
||||
|
||||
public:
|
||||
/** Returns whether the class can handle the format of the given file.
|
||||
* See BaseImporter::CanRead() for details. */
|
||||
bool CanRead(const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const override;
|
||||
/// Returns whether the class can handle the format of the given file.
|
||||
/// @see BaseImporter::CanRead() for more details.
|
||||
bool CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const override;
|
||||
|
||||
protected:
|
||||
/** Return importer meta information.
|
||||
* See #BaseImporter::GetInfo for the details
|
||||
*/
|
||||
const aiImporterDesc* GetInfo () const override;
|
||||
/// See #BaseImporter::GetInfo for the details
|
||||
const aiImporterDesc *GetInfo() const override;
|
||||
|
||||
void SetupProperties(const Importer* pImp) override;
|
||||
/// See #BaseImporter::SetupProperties for the details
|
||||
void SetupProperties(const Importer *pImp) override;
|
||||
|
||||
/** Imports the given file into the given scene structure.
|
||||
* See BaseImporter::InternReadFile() for details
|
||||
*/
|
||||
void InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler) override;
|
||||
/// See #BaseImporter::InternReadFile for the details
|
||||
void InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) override;
|
||||
|
||||
/** Recursively constructs a scene node for the given parser node and returns it. */
|
||||
aiNode* BuildHierarchy( const ColladaParser& pParser, const Collada::Node* pNode);
|
||||
aiNode *BuildHierarchy(const ColladaParser &pParser, const Collada::Node *pNode);
|
||||
|
||||
/** Resolve node instances */
|
||||
void ResolveNodeInstances( const ColladaParser& pParser, const Collada::Node* pNode,
|
||||
std::vector<const Collada::Node*>& resolved);
|
||||
void ResolveNodeInstances(const ColladaParser &pParser, const Collada::Node *pNode,
|
||||
std::vector<const Collada::Node *> &resolved);
|
||||
|
||||
/** Builds meshes for the given node and references them */
|
||||
void BuildMeshesForNode( const ColladaParser& pParser, const Collada::Node* pNode,
|
||||
aiNode* pTarget);
|
||||
void BuildMeshesForNode(const ColladaParser &pParser, const Collada::Node *pNode,
|
||||
aiNode *pTarget);
|
||||
|
||||
aiMesh *findMesh(const std::string& meshid);
|
||||
aiMesh *findMesh(const std::string &meshid);
|
||||
|
||||
/** Creates a mesh for the given ColladaMesh face subset and returns the newly created mesh */
|
||||
aiMesh* CreateMesh( const ColladaParser& pParser, const Collada::Mesh* pSrcMesh, const Collada::SubMesh& pSubMesh,
|
||||
const Collada::Controller* pSrcController, size_t pStartVertex, size_t pStartFace);
|
||||
aiMesh *CreateMesh(const ColladaParser &pParser, const Collada::Mesh *pSrcMesh, const Collada::SubMesh &pSubMesh,
|
||||
const Collada::Controller *pSrcController, size_t pStartVertex, size_t pStartFace);
|
||||
|
||||
/** Builds cameras for the given node and references them */
|
||||
void BuildCamerasForNode( const ColladaParser& pParser, const Collada::Node* pNode,
|
||||
aiNode* pTarget);
|
||||
void BuildCamerasForNode(const ColladaParser &pParser, const Collada::Node *pNode,
|
||||
aiNode *pTarget);
|
||||
|
||||
/** Builds lights for the given node and references them */
|
||||
void BuildLightsForNode( const ColladaParser& pParser, const Collada::Node* pNode,
|
||||
aiNode* pTarget);
|
||||
void BuildLightsForNode(const ColladaParser &pParser, const Collada::Node *pNode,
|
||||
aiNode *pTarget);
|
||||
|
||||
/** Stores all meshes in the given scene */
|
||||
void StoreSceneMeshes( aiScene* pScene);
|
||||
void StoreSceneMeshes(aiScene *pScene);
|
||||
|
||||
/** Stores all materials in the given scene */
|
||||
void StoreSceneMaterials( aiScene* pScene);
|
||||
void StoreSceneMaterials(aiScene *pScene);
|
||||
|
||||
/** Stores all lights in the given scene */
|
||||
void StoreSceneLights( aiScene* pScene);
|
||||
void StoreSceneLights(aiScene *pScene);
|
||||
|
||||
/** Stores all cameras in the given scene */
|
||||
void StoreSceneCameras( aiScene* pScene);
|
||||
void StoreSceneCameras(aiScene *pScene);
|
||||
|
||||
/** Stores all textures in the given scene */
|
||||
void StoreSceneTextures( aiScene* pScene);
|
||||
void StoreSceneTextures(aiScene *pScene);
|
||||
|
||||
/** Stores all animations
|
||||
* @param pScene target scene to store the anims
|
||||
*/
|
||||
void StoreAnimations( aiScene* pScene, const ColladaParser& pParser);
|
||||
void StoreAnimations(aiScene *pScene, const ColladaParser &pParser);
|
||||
|
||||
/** Stores all animations for the given source anim and its nested child animations
|
||||
* @param pScene target scene to store the anims
|
||||
* @param pSrcAnim the source animation to process
|
||||
* @param pPrefix Prefix to the name in case of nested animations
|
||||
*/
|
||||
void StoreAnimations( aiScene* pScene, const ColladaParser& pParser, const Collada::Animation* pSrcAnim, const std::string& pPrefix);
|
||||
void StoreAnimations(aiScene *pScene, const ColladaParser &pParser, const Collada::Animation *pSrcAnim, const std::string &pPrefix);
|
||||
|
||||
/** Constructs the animation for the given source anim */
|
||||
void CreateAnimation( aiScene* pScene, const ColladaParser& pParser, const Collada::Animation* pSrcAnim, const std::string& pName);
|
||||
void CreateAnimation(aiScene *pScene, const ColladaParser &pParser, const Collada::Animation *pSrcAnim, const std::string &pName);
|
||||
|
||||
/** Constructs materials from the collada material definitions */
|
||||
void BuildMaterials( ColladaParser& pParser, aiScene* pScene);
|
||||
void BuildMaterials(ColladaParser &pParser, aiScene *pScene);
|
||||
|
||||
/** Fill materials from the collada material definitions */
|
||||
void FillMaterials( const ColladaParser& pParser, aiScene* pScene);
|
||||
void FillMaterials(const ColladaParser &pParser, aiScene *pScene);
|
||||
|
||||
/** Resolve UV channel mappings*/
|
||||
void ApplyVertexToEffectSemanticMapping(Collada::Sampler& sampler,
|
||||
const Collada::SemanticMappingTable& table);
|
||||
void ApplyVertexToEffectSemanticMapping(Collada::Sampler &sampler,
|
||||
const Collada::SemanticMappingTable &table);
|
||||
|
||||
/** Add a texture and all of its sampling properties to a material*/
|
||||
void AddTexture ( aiMaterial& mat, const ColladaParser& pParser,
|
||||
const Collada::Effect& effect,
|
||||
const Collada::Sampler& sampler,
|
||||
void AddTexture(aiMaterial &mat, const ColladaParser &pParser,
|
||||
const Collada::Effect &effect,
|
||||
const Collada::Sampler &sampler,
|
||||
aiTextureType type, unsigned int idx = 0);
|
||||
|
||||
/** Resolves the texture name for the given effect texture entry */
|
||||
aiString FindFilenameForEffectTexture( const ColladaParser& pParser,
|
||||
const Collada::Effect& pEffect, const std::string& pName);
|
||||
aiString FindFilenameForEffectTexture(const ColladaParser &pParser,
|
||||
const Collada::Effect &pEffect, const std::string &pName);
|
||||
|
||||
/** Reads a float value from an accessor and its data array.
|
||||
* @param pAccessor The accessor to use for reading
|
||||
|
@ -191,7 +184,7 @@ protected:
|
|||
* @param pOffset Offset into the element, for multipart elements such as vectors or matrices
|
||||
* @return the specified value
|
||||
*/
|
||||
ai_real ReadFloat( const Collada::Accessor& pAccessor, const Collada::Data& pData, size_t pIndex, size_t pOffset) const;
|
||||
ai_real ReadFloat(const Collada::Accessor &pAccessor, const Collada::Data &pData, size_t pIndex, size_t pOffset) const;
|
||||
|
||||
/** Reads a string value from an accessor and its data array.
|
||||
* @param pAccessor The accessor to use for reading
|
||||
|
@ -199,18 +192,18 @@ protected:
|
|||
* @param pIndex The index of the element to retrieve
|
||||
* @return the specified value
|
||||
*/
|
||||
const std::string& ReadString( const Collada::Accessor& pAccessor, const Collada::Data& pData, size_t pIndex) const;
|
||||
const std::string &ReadString(const Collada::Accessor &pAccessor, const Collada::Data &pData, size_t pIndex) const;
|
||||
|
||||
/** Recursively collects all nodes into the given array */
|
||||
void CollectNodes( const aiNode* pNode, std::vector<const aiNode*>& poNodes) const;
|
||||
void CollectNodes(const aiNode *pNode, std::vector<const aiNode *> &poNodes) const;
|
||||
|
||||
/** Finds a node in the collada scene by the given name */
|
||||
const Collada::Node* FindNode( const Collada::Node* pNode, const std::string& pName) const;
|
||||
const Collada::Node *FindNode(const Collada::Node *pNode, const std::string &pName) const;
|
||||
/** Finds a node in the collada scene by the given SID */
|
||||
const Collada::Node* FindNodeBySID( const Collada::Node* pNode, const std::string& pSID) const;
|
||||
const Collada::Node *FindNodeBySID(const Collada::Node *pNode, const std::string &pSID) const;
|
||||
|
||||
/** Finds a proper name for a node derived from the collada-node's properties */
|
||||
std::string FindNameForNode( const Collada::Node* pNode);
|
||||
std::string FindNameForNode(const Collada::Node *pNode);
|
||||
|
||||
protected:
|
||||
/** Filename, for a verbose error message */
|
||||
|
@ -223,25 +216,25 @@ protected:
|
|||
std::map<std::string, size_t> mMaterialIndexByName;
|
||||
|
||||
/** Accumulated meshes for the target scene */
|
||||
std::vector<aiMesh*> mMeshes;
|
||||
std::vector<aiMesh *> mMeshes;
|
||||
|
||||
/** Accumulated morph target meshes */
|
||||
std::vector<aiMesh*> mTargetMeshes;
|
||||
std::vector<aiMesh *> mTargetMeshes;
|
||||
|
||||
/** Temporary material list */
|
||||
std::vector<std::pair<Collada::Effect*, aiMaterial*> > newMats;
|
||||
std::vector<std::pair<Collada::Effect *, aiMaterial *>> newMats;
|
||||
|
||||
/** Temporary camera list */
|
||||
std::vector<aiCamera*> mCameras;
|
||||
std::vector<aiCamera *> mCameras;
|
||||
|
||||
/** Temporary light list */
|
||||
std::vector<aiLight*> mLights;
|
||||
std::vector<aiLight *> mLights;
|
||||
|
||||
/** Temporary texture list */
|
||||
std::vector<aiTexture*> mTextures;
|
||||
std::vector<aiTexture *> mTextures;
|
||||
|
||||
/** Accumulated animations for the target scene */
|
||||
std::vector<aiAnimation*> mAnims;
|
||||
std::vector<aiAnimation *> mAnims;
|
||||
|
||||
bool noSkeletonMesh;
|
||||
bool ignoreUpDirection;
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2020, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
@ -54,6 +54,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <assimp/light.h>
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
#include <assimp/IOSystem.hpp>
|
||||
#include <memory>
|
||||
|
||||
using namespace Assimp;
|
||||
using namespace Assimp::Collada;
|
||||
|
@ -158,9 +159,9 @@ ColladaParser::ColladaParser(IOSystem *pIOHandler, const std::string &pFile) :
|
|||
if (colladaNode.empty()) {
|
||||
return;
|
||||
}
|
||||
ReadContents(colladaNode);
|
||||
|
||||
// read embedded textures
|
||||
// Read content and embedded textures
|
||||
ReadContents(colladaNode);
|
||||
if (zip_archive && zip_archive->isOpen()) {
|
||||
ReadEmbeddedTextures(*zip_archive);
|
||||
}
|
||||
|
@ -169,11 +170,11 @@ ColladaParser::ColladaParser(IOSystem *pIOHandler, const std::string &pFile) :
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
ColladaParser::~ColladaParser() {
|
||||
for (NodeLibrary::iterator it = mNodeLibrary.begin(); it != mNodeLibrary.end(); ++it) {
|
||||
delete it->second;
|
||||
for (auto & it : mNodeLibrary) {
|
||||
delete it.second;
|
||||
}
|
||||
for (MeshLibrary::iterator it = mMeshLibrary.begin(); it != mMeshLibrary.end(); ++it) {
|
||||
delete it->second;
|
||||
for (auto & it : mMeshLibrary) {
|
||||
delete it.second;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -289,7 +290,7 @@ void ColladaParser::ReadContents(XmlNode &node) {
|
|||
// Reads the structure of the file
|
||||
void ColladaParser::ReadStructure(XmlNode &node) {
|
||||
for (XmlNode ¤tNode : node.children()) {
|
||||
const std::string ¤tName = std::string(currentNode.name());
|
||||
const std::string ¤tName = currentNode.name();
|
||||
if (currentName == "asset") {
|
||||
ReadAssetInfo(currentNode);
|
||||
} else if (currentName == "library_animations") {
|
||||
|
@ -334,7 +335,7 @@ void ColladaParser::ReadAssetInfo(XmlNode &node) {
|
|||
const std::string ¤tName = currentNode.name();
|
||||
if (currentName == "unit") {
|
||||
mUnitSize = 1.f;
|
||||
XmlParser::getFloatAttribute(currentNode, "meter", mUnitSize);
|
||||
XmlParser::getRealAttribute(currentNode, "meter", mUnitSize);
|
||||
} else if (currentName == "up_axis") {
|
||||
std::string v;
|
||||
if (!XmlParser::getValueAsString(currentNode, v)) {
|
||||
|
@ -407,7 +408,7 @@ void ColladaParser::ReadAnimationClipLibrary(XmlNode &node) {
|
|||
const std::string ¤tName = currentNode.name();
|
||||
if (currentName == "instance_animation") {
|
||||
std::string url;
|
||||
readUrlAttribute(node, url);
|
||||
readUrlAttribute(currentNode, url);
|
||||
clip.second.push_back(url);
|
||||
}
|
||||
|
||||
|
@ -419,8 +420,8 @@ void ColladaParser::ReadAnimationClipLibrary(XmlNode &node) {
|
|||
|
||||
void ColladaParser::PostProcessControllers() {
|
||||
std::string meshId;
|
||||
for (ControllerLibrary::iterator it = mControllerLibrary.begin(); it != mControllerLibrary.end(); ++it) {
|
||||
meshId = it->second.mMeshId;
|
||||
for (auto & it : mControllerLibrary) {
|
||||
meshId = it.second.mMeshId;
|
||||
if (meshId.empty()) {
|
||||
continue;
|
||||
}
|
||||
|
@ -431,7 +432,7 @@ void ColladaParser::PostProcessControllers() {
|
|||
findItr = mControllerLibrary.find(meshId);
|
||||
}
|
||||
|
||||
it->second.mMeshId = meshId;
|
||||
it.second.mMeshId = meshId;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -444,17 +445,15 @@ void ColladaParser::PostProcessRootAnimations() {
|
|||
}
|
||||
|
||||
Animation temp;
|
||||
for (AnimationClipLibrary::iterator it = mAnimationClipLibrary.begin(); it != mAnimationClipLibrary.end(); ++it) {
|
||||
std::string clipName = it->first;
|
||||
for (auto & it : mAnimationClipLibrary) {
|
||||
std::string clipName = it.first;
|
||||
|
||||
Animation *clip = new Animation();
|
||||
clip->mName = clipName;
|
||||
|
||||
temp.mSubAnims.push_back(clip);
|
||||
|
||||
for (std::vector<std::string>::iterator a = it->second.begin(); a != it->second.end(); ++a) {
|
||||
std::string animationID = *a;
|
||||
|
||||
for (std::string animationID : it.second) {
|
||||
AnimationLibrary::iterator animation = mAnimationLibrary.find(animationID);
|
||||
|
||||
if (animation != mAnimationLibrary.end()) {
|
||||
|
@ -494,7 +493,7 @@ void ColladaParser::ReadAnimation(XmlNode &node, Collada::Animation *pParent) {
|
|||
|
||||
// an <animation> element may be a container for grouping sub-elements or an animation channel
|
||||
// this is the channel collection by ID, in case it has channels
|
||||
using ChannelMap = std::map<std::string, AnimationChannel> ;
|
||||
using ChannelMap = std::map<std::string, AnimationChannel>;
|
||||
ChannelMap channels;
|
||||
// this is the anim container in case we're a container
|
||||
Animation *anim = nullptr;
|
||||
|
@ -530,6 +529,7 @@ void ColladaParser::ReadAnimation(XmlNode &node, Collada::Animation *pParent) {
|
|||
// have it read into a channel
|
||||
ChannelMap::iterator newChannel = channels.insert(std::make_pair(id, AnimationChannel())).first;
|
||||
ReadAnimationSampler(currentNode, newChannel->second);
|
||||
}
|
||||
} else if (currentName == "channel") {
|
||||
std::string source_name, target;
|
||||
XmlParser::getStdStrAttribute(currentNode, "source", source_name);
|
||||
|
@ -543,7 +543,6 @@ void ColladaParser::ReadAnimation(XmlNode &node, Collada::Animation *pParent) {
|
|||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// it turned out to have channels - add them
|
||||
if (!channels.empty()) {
|
||||
|
@ -553,8 +552,8 @@ void ColladaParser::ReadAnimation(XmlNode &node, Collada::Animation *pParent) {
|
|||
pParent->mSubAnims.push_back(anim);
|
||||
}
|
||||
|
||||
for (ChannelMap::const_iterator it = channels.begin(); it != channels.end(); ++it) {
|
||||
anim->mChannels.push_back(it->second);
|
||||
for (const auto & channel : channels) {
|
||||
anim->mChannels.push_back(channel.second);
|
||||
}
|
||||
|
||||
if (idAttr) {
|
||||
|
@ -609,50 +608,62 @@ void ColladaParser::ReadControllerLibrary(XmlNode &node) {
|
|||
if (currentName != "controller") {
|
||||
continue;
|
||||
}
|
||||
std::string id = node.attribute("id").as_string();
|
||||
std::string id;
|
||||
if (XmlParser::getStdStrAttribute(currentNode, "id", id)) {
|
||||
mControllerLibrary[id] = Controller();
|
||||
ReadController(node, mControllerLibrary[id]);
|
||||
ReadController(currentNode, mControllerLibrary[id]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Reads a controller into the given mesh structure
|
||||
void ColladaParser::ReadController(XmlNode &node, Collada::Controller &pController) {
|
||||
void ColladaParser::ReadController(XmlNode &node, Collada::Controller &controller) {
|
||||
// initial values
|
||||
pController.mType = Skin;
|
||||
pController.mMethod = Normalized;
|
||||
for (XmlNode ¤tNode : node.children()) {
|
||||
controller.mType = Skin;
|
||||
controller.mMethod = Normalized;
|
||||
|
||||
XmlNodeIterator xmlIt(node);
|
||||
xmlIt.collectChildrenPreOrder(node);
|
||||
XmlNode currentNode;
|
||||
while (xmlIt.getNext(currentNode)) {
|
||||
|
||||
//for (XmlNode ¤tNode : node.children()) {
|
||||
const std::string ¤tName = currentNode.name();
|
||||
if (currentName == "morph") {
|
||||
pController.mType = Morph;
|
||||
pController.mMeshId = currentNode.attribute("source").as_string();
|
||||
controller.mType = Morph;
|
||||
controller.mMeshId = currentNode.attribute("source").as_string();
|
||||
int methodIndex = currentNode.attribute("method").as_int();
|
||||
if (methodIndex > 0) {
|
||||
std::string method;
|
||||
XmlParser::getValueAsString(currentNode, method);
|
||||
|
||||
if (method == "RELATIVE") {
|
||||
pController.mMethod = Relative;
|
||||
controller.mMethod = Relative;
|
||||
}
|
||||
}
|
||||
} else if (currentName == "skin") {
|
||||
pController.mMeshId = currentNode.attribute("source").as_string();
|
||||
std::string id;
|
||||
if (XmlParser::getStdStrAttribute(currentNode, "source", id)) {
|
||||
controller.mMeshId = id.substr(1, id.size()-1);
|
||||
}
|
||||
} else if (currentName == "bind_shape_matrix") {
|
||||
std::string v;
|
||||
XmlParser::getValueAsString(currentNode, v);
|
||||
const char *content = v.c_str();
|
||||
for (unsigned int a = 0; a < 16; a++) {
|
||||
SkipSpacesAndLineEnd(&content);
|
||||
// read a number
|
||||
content = fast_atoreal_move<ai_real>(content, pController.mBindShapeMatrix[a]);
|
||||
content = fast_atoreal_move<ai_real>(content, controller.mBindShapeMatrix[a]);
|
||||
// skip whitespace after it
|
||||
SkipSpacesAndLineEnd(&content);
|
||||
}
|
||||
} else if (currentName == "source") {
|
||||
ReadSource(currentNode);
|
||||
} else if (currentName == "joints") {
|
||||
ReadControllerJoints(currentNode, pController);
|
||||
ReadControllerJoints(currentNode, controller);
|
||||
} else if (currentName == "vertex_weights") {
|
||||
ReadControllerWeights(currentNode, pController);
|
||||
ReadControllerWeights(currentNode, controller);
|
||||
} else if (currentName == "targets") {
|
||||
for (XmlNode currentChildNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
|
||||
const std::string ¤tChildName = currentChildNode.name();
|
||||
|
@ -660,9 +671,9 @@ void ColladaParser::ReadController(XmlNode &node, Collada::Controller &pControll
|
|||
const char *semantics = currentChildNode.attribute("semantic").as_string();
|
||||
const char *source = currentChildNode.attribute("source").as_string();
|
||||
if (strcmp(semantics, "MORPH_TARGET") == 0) {
|
||||
pController.mMorphTarget = source + 1;
|
||||
controller.mMorphTarget = source + 1;
|
||||
} else if (strcmp(semantics, "MORPH_WEIGHT") == 0) {
|
||||
pController.mMorphWeight = source + 1;
|
||||
controller.mMorphWeight = source + 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -700,6 +711,7 @@ void ColladaParser::ReadControllerWeights(XmlNode &node, Collada::Controller &pC
|
|||
// Read vertex count from attributes and resize the array accordingly
|
||||
int vertexCount=0;
|
||||
XmlParser::getIntAttribute(node, "count", vertexCount);
|
||||
pController.mWeightCounts.resize(vertexCount);
|
||||
|
||||
for (XmlNode ¤tNode : node.children()) {
|
||||
const std::string ¤tName = currentNode.name();
|
||||
|
@ -725,7 +737,7 @@ void ColladaParser::ReadControllerWeights(XmlNode &node, Collada::Controller &pC
|
|||
throw DeadlyImportError("Unknown semantic \"", attrSemantic, "\" in <vertex_weights> data <input> element");
|
||||
}
|
||||
} else if (currentName == "vcount" && vertexCount > 0) {
|
||||
const char *text = currentNode.value();
|
||||
const char *text = currentNode.text().as_string();
|
||||
size_t numWeights = 0;
|
||||
for (std::vector<size_t>::iterator it = pController.mWeightCounts.begin(); it != pController.mWeightCounts.end(); ++it) {
|
||||
if (*text == 0) {
|
||||
|
@ -762,20 +774,17 @@ void ColladaParser::ReadControllerWeights(XmlNode &node, Collada::Controller &pC
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
// Reads the image library contents
|
||||
void ColladaParser::ReadImageLibrary(XmlNode &node) {
|
||||
if (node.empty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
for (XmlNode ¤tNode : node.children()) {
|
||||
const std::string ¤tName = currentNode.name();
|
||||
if (currentName == "image") {
|
||||
std::string id = currentNode.attribute("id").as_string();
|
||||
std::string id;
|
||||
if (XmlParser::getStdStrAttribute( currentNode, "id", id )) {
|
||||
mImageLibrary[id] = Image();
|
||||
|
||||
// read on from there
|
||||
ReadImage(currentNode, mImageLibrary[id]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -792,7 +801,7 @@ void ColladaParser::ReadImage(XmlNode &node, Collada::Image &pImage) {
|
|||
if (!currentNode.empty()) {
|
||||
// element content is filename - hopefully
|
||||
const char *sz = currentNode.text().as_string();
|
||||
if (sz) {
|
||||
if (nullptr != sz) {
|
||||
aiString filepath(sz);
|
||||
UriDecodePath(filepath);
|
||||
pImage.mFileName = filepath.C_Str();
|
||||
|
@ -842,10 +851,6 @@ void ColladaParser::ReadImage(XmlNode &node, Collada::Image &pImage) {
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
// Reads the material library
|
||||
void ColladaParser::ReadMaterialLibrary(XmlNode &node) {
|
||||
if (node.empty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
std::map<std::string, int> names;
|
||||
for (XmlNode ¤tNode : node.children()) {
|
||||
std::string id = currentNode.attribute("id").as_string();
|
||||
|
@ -872,10 +877,6 @@ void ColladaParser::ReadMaterialLibrary(XmlNode &node) {
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
// Reads the light library
|
||||
void ColladaParser::ReadLightLibrary(XmlNode &node) {
|
||||
if (node.empty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
for (XmlNode ¤tNode : node.children()) {
|
||||
const std::string ¤tName = currentNode.name();
|
||||
if (currentName == "light") {
|
||||
|
@ -890,10 +891,6 @@ void ColladaParser::ReadLightLibrary(XmlNode &node) {
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
// Reads the camera library
|
||||
void ColladaParser::ReadCameraLibrary(XmlNode &node) {
|
||||
if (node.empty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
for (XmlNode ¤tNode : node.children()) {
|
||||
const std::string ¤tName = currentNode.name();
|
||||
if (currentName == "camera") {
|
||||
|
@ -960,33 +957,33 @@ void ColladaParser::ReadLight(XmlNode &node, Collada::Light &pLight) {
|
|||
content = fast_atoreal_move<ai_real>(content, (ai_real &)pLight.mColor.b);
|
||||
SkipSpacesAndLineEnd(&content);
|
||||
} else if (currentName == "constant_attenuation") {
|
||||
XmlParser::getFloatAttribute(currentNode, "constant_attenuation", pLight.mAttConstant);
|
||||
XmlParser::getRealAttribute(currentNode, "constant_attenuation", pLight.mAttConstant);
|
||||
} else if (currentName == "linear_attenuation") {
|
||||
XmlParser::getFloatAttribute(currentNode, "linear_attenuation", pLight.mAttLinear);
|
||||
XmlParser::getRealAttribute(currentNode, "linear_attenuation", pLight.mAttLinear);
|
||||
} else if (currentName == "quadratic_attenuation") {
|
||||
XmlParser::getFloatAttribute(currentNode, "quadratic_attenuation", pLight.mAttQuadratic);
|
||||
XmlParser::getRealAttribute(currentNode, "quadratic_attenuation", pLight.mAttQuadratic);
|
||||
} else if (currentName == "falloff_angle") {
|
||||
XmlParser::getFloatAttribute(currentNode, "falloff_angle", pLight.mFalloffAngle);
|
||||
XmlParser::getRealAttribute(currentNode, "falloff_angle", pLight.mFalloffAngle);
|
||||
} else if (currentName == "falloff_exponent") {
|
||||
XmlParser::getFloatAttribute(currentNode, "falloff_exponent", pLight.mFalloffExponent);
|
||||
XmlParser::getRealAttribute(currentNode, "falloff_exponent", pLight.mFalloffExponent);
|
||||
}
|
||||
// FCOLLADA extensions
|
||||
// -------------------------------------------------------
|
||||
else if (currentName == "outer_cone") {
|
||||
XmlParser::getFloatAttribute(currentNode, "outer_cone", pLight.mOuterAngle);
|
||||
XmlParser::getRealAttribute(currentNode, "outer_cone", pLight.mOuterAngle);
|
||||
} else if (currentName == "penumbra_angle") { // ... and this one is even deprecated
|
||||
XmlParser::getFloatAttribute(currentNode, "penumbra_angle", pLight.mPenumbraAngle);
|
||||
XmlParser::getRealAttribute(currentNode, "penumbra_angle", pLight.mPenumbraAngle);
|
||||
} else if (currentName == "intensity") {
|
||||
XmlParser::getFloatAttribute(currentNode, "intensity", pLight.mIntensity);
|
||||
XmlParser::getRealAttribute(currentNode, "intensity", pLight.mIntensity);
|
||||
} else if (currentName == "falloff") {
|
||||
XmlParser::getFloatAttribute(currentNode, "falloff", pLight.mOuterAngle);
|
||||
XmlParser::getRealAttribute(currentNode, "falloff", pLight.mOuterAngle);
|
||||
} else if (currentName == "hotspot_beam") {
|
||||
XmlParser::getFloatAttribute(currentNode, "hotspot_beam", pLight.mFalloffAngle);
|
||||
XmlParser::getRealAttribute(currentNode, "hotspot_beam", pLight.mFalloffAngle);
|
||||
}
|
||||
// OpenCOLLADA extensions
|
||||
// -------------------------------------------------------
|
||||
else if (currentName == "decay_falloff") {
|
||||
XmlParser::getFloatAttribute(currentNode, "decay_falloff", pLight.mOuterAngle);
|
||||
XmlParser::getRealAttribute(currentNode, "decay_falloff", pLight.mOuterAngle);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1165,15 +1162,15 @@ void ColladaParser::ReadSamplerProperties(XmlNode &node, Sampler &out) {
|
|||
} else if (currentName == "mirrorV") {
|
||||
XmlParser::getBoolAttribute(currentNode, currentName.c_str(), out.mMirrorV);
|
||||
} else if (currentName == "repeatU") {
|
||||
XmlParser::getFloatAttribute(currentNode, currentName.c_str(), out.mTransform.mScaling.x);
|
||||
XmlParser::getRealAttribute(currentNode, currentName.c_str(), out.mTransform.mScaling.x);
|
||||
} else if (currentName == "repeatV") {
|
||||
XmlParser::getFloatAttribute(currentNode, currentName.c_str(), out.mTransform.mScaling.y);
|
||||
XmlParser::getRealAttribute(currentNode, currentName.c_str(), out.mTransform.mScaling.y);
|
||||
} else if (currentName == "offsetU") {
|
||||
XmlParser::getFloatAttribute(currentNode, currentName.c_str(), out.mTransform.mTranslation.x);
|
||||
XmlParser::getRealAttribute(currentNode, currentName.c_str(), out.mTransform.mTranslation.x);
|
||||
} else if (currentName == "offsetV") {
|
||||
XmlParser::getFloatAttribute(currentNode, currentName.c_str(), out.mTransform.mTranslation.y);
|
||||
XmlParser::getRealAttribute(currentNode, currentName.c_str(), out.mTransform.mTranslation.y);
|
||||
} else if (currentName == "rotateUV") {
|
||||
XmlParser::getFloatAttribute(currentNode, currentName.c_str(), out.mTransform.mRotation);
|
||||
XmlParser::getRealAttribute(currentNode, currentName.c_str(), out.mTransform.mRotation);
|
||||
} else if (currentName == "blend_mode") {
|
||||
std::string v;
|
||||
XmlParser::getValueAsString(currentNode, v);
|
||||
|
@ -1193,14 +1190,14 @@ void ColladaParser::ReadSamplerProperties(XmlNode &node, Sampler &out) {
|
|||
// OKINO extensions
|
||||
// -------------------------------------------------------
|
||||
else if (currentName == "weighting") {
|
||||
XmlParser::getFloatAttribute(currentNode, currentName.c_str(), out.mWeighting);
|
||||
XmlParser::getRealAttribute(currentNode, currentName.c_str(), out.mWeighting);
|
||||
} else if (currentName == "mix_with_previous_layer") {
|
||||
XmlParser::getFloatAttribute(currentNode, currentName.c_str(), out.mMixWithPrevious);
|
||||
XmlParser::getRealAttribute(currentNode, currentName.c_str(), out.mMixWithPrevious);
|
||||
}
|
||||
// MAX3D extensions
|
||||
// -------------------------------------------------------
|
||||
else if (currentName == "amount") {
|
||||
XmlParser::getFloatAttribute(currentNode, currentName.c_str(), out.mWeighting);
|
||||
XmlParser::getRealAttribute(currentNode, currentName.c_str(), out.mWeighting);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2020, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2020, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2020, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2020, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2020, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2020, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2020, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2020, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2020, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2020, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2020, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2020, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2020, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2020, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2020, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2020, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2020, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2020, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2020, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2020, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2020, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2020, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2020, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2020, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2020, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2020, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2020, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2020, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2020, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2020, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2020, assimp team
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue