Optimized usedVertexIndices by using bitmask instead of unordered_set
parent
cff81568f3
commit
72b178b9fc
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@ -264,12 +264,13 @@ int JoinVerticesProcess::ProcessMesh( aiMesh* pMesh, unsigned int meshIndex) {
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// We should care only about used vertices, not all of them
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// (this can happen due to original file vertices buffer being used by
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// multiple meshes)
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std::unordered_set<unsigned int> usedVertexIndices;
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usedVertexIndices.reserve(pMesh->mNumVertices);
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std::vector<unsigned int> usedVertexIndicesMask;
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usedVertexIndicesMask.resize((pMesh->mNumVertices + 31) / 32, 0);
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for (unsigned int a = 0; a < pMesh->mNumFaces; a++) {
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aiFace& face = pMesh->mFaces[a];
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for (unsigned int b = 0; b < face.mNumIndices; b++) {
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usedVertexIndices.insert(face.mIndices[b]);
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const unsigned int currIndex = face.mIndices[b];
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usedVertexIndicesMask[currIndex / 32] |= 1u << (currIndex % 32);
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}
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}
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@ -335,7 +336,7 @@ int JoinVerticesProcess::ProcessMesh( aiMesh* pMesh, unsigned int meshIndex) {
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int newIndex = 0;
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for( unsigned int a = 0; a < pMesh->mNumVertices; a++) {
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// if the vertex is unused Do nothing
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if (usedVertexIndices.find(a) == usedVertexIndices.end()) {
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if (0 == (usedVertexIndicesMask[a / 32] & (1u << (a % 32)))) {
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continue;
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}
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// collect the vertex data
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