Merge pull request #4426 from sacereda/info-material-properties
Add properties information on assimp info command linepull/4431/head^2
commit
7296ffc3f5
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@ -50,7 +50,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include <iostream>
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#include <string>
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const char* AICMD_MSG_INFO_HELP_E =
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const char *AICMD_MSG_INFO_HELP_E =
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"assimp info <file> [-r] [-v]\n"
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"\tPrint basic structure of a 3D model\n"
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"\t-r,--raw: No postprocessing, do a raw import\n"
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@ -73,149 +73,144 @@ const char *TREE_STOP = TREE_STOP_UTF8;
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const char *TREE_CONTINUE = TREE_CONTINUE_UTF8;
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// -----------------------------------------------------------------------------------
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unsigned int CountNodes(const aiNode* root)
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{
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unsigned int CountNodes(const aiNode *root) {
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unsigned int i = 0;
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for (unsigned int a = 0; a < root->mNumChildren; ++a ) {
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for (unsigned int a = 0; a < root->mNumChildren; ++a) {
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i += CountNodes(root->mChildren[a]);
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}
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return 1+i;
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return 1 + i;
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}
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// -----------------------------------------------------------------------------------
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unsigned int GetMaxDepth(const aiNode* root)
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{
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unsigned int GetMaxDepth(const aiNode *root) {
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unsigned int cnt = 0;
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for (unsigned int i = 0; i < root->mNumChildren; ++i ) {
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cnt = std::max(cnt,GetMaxDepth(root->mChildren[i]));
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for (unsigned int i = 0; i < root->mNumChildren; ++i) {
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cnt = std::max(cnt, GetMaxDepth(root->mChildren[i]));
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}
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return cnt+1;
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return cnt + 1;
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}
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// -----------------------------------------------------------------------------------
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unsigned int CountVertices(const aiScene* scene)
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{
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unsigned int CountVertices(const aiScene *scene) {
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unsigned int cnt = 0;
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for(unsigned int i = 0; i < scene->mNumMeshes; ++i) {
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for (unsigned int i = 0; i < scene->mNumMeshes; ++i) {
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cnt += scene->mMeshes[i]->mNumVertices;
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}
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return cnt;
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}
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// -----------------------------------------------------------------------------------
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unsigned int CountFaces(const aiScene* scene)
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{
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unsigned int CountFaces(const aiScene *scene) {
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unsigned int cnt = 0;
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for(unsigned int i = 0; i < scene->mNumMeshes; ++i) {
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for (unsigned int i = 0; i < scene->mNumMeshes; ++i) {
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cnt += scene->mMeshes[i]->mNumFaces;
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}
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return cnt;
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}
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// -----------------------------------------------------------------------------------
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unsigned int CountBones(const aiScene* scene)
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{
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unsigned int CountBones(const aiScene *scene) {
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unsigned int cnt = 0;
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for(unsigned int i = 0; i < scene->mNumMeshes; ++i) {
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for (unsigned int i = 0; i < scene->mNumMeshes; ++i) {
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cnt += scene->mMeshes[i]->mNumBones;
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}
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return cnt;
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}
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// -----------------------------------------------------------------------------------
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unsigned int CountAnimChannels(const aiScene* scene)
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{
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unsigned int CountAnimChannels(const aiScene *scene) {
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unsigned int cnt = 0;
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for(unsigned int i = 0; i < scene->mNumAnimations; ++i) {
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for (unsigned int i = 0; i < scene->mNumAnimations; ++i) {
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cnt += scene->mAnimations[i]->mNumChannels;
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}
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return cnt;
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}
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// -----------------------------------------------------------------------------------
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unsigned int GetAvgFacePerMesh(const aiScene* scene) {
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return (scene->mNumMeshes != 0) ? static_cast<unsigned int>(CountFaces(scene)/scene->mNumMeshes) : 0;
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unsigned int GetAvgFacePerMesh(const aiScene *scene) {
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return (scene->mNumMeshes != 0) ? static_cast<unsigned int>(CountFaces(scene) / scene->mNumMeshes) : 0;
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}
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// -----------------------------------------------------------------------------------
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unsigned int GetAvgVertsPerMesh(const aiScene* scene) {
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return (scene->mNumMeshes != 0) ? static_cast<unsigned int>(CountVertices(scene)/scene->mNumMeshes) : 0;
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unsigned int GetAvgVertsPerMesh(const aiScene *scene) {
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return (scene->mNumMeshes != 0) ? static_cast<unsigned int>(CountVertices(scene) / scene->mNumMeshes) : 0;
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}
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// -----------------------------------------------------------------------------------
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void FindSpecialPoints(const aiScene* scene,const aiNode* root,aiVector3D special_points[3],const aiMatrix4x4& mat=aiMatrix4x4())
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{
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void FindSpecialPoints(const aiScene *scene, const aiNode *root, aiVector3D special_points[3], const aiMatrix4x4 &mat = aiMatrix4x4()) {
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// XXX that could be greatly simplified by using code from code/ProcessHelper.h
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// XXX I just don't want to include it here.
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const aiMatrix4x4 trafo = root->mTransformation*mat;
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for(unsigned int i = 0; i < root->mNumMeshes; ++i) {
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const aiMesh* mesh = scene->mMeshes[root->mMeshes[i]];
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const aiMatrix4x4 trafo = root->mTransformation * mat;
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for (unsigned int i = 0; i < root->mNumMeshes; ++i) {
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const aiMesh *mesh = scene->mMeshes[root->mMeshes[i]];
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for(unsigned int a = 0; a < mesh->mNumVertices; ++a) {
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aiVector3D v = trafo*mesh->mVertices[a];
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for (unsigned int a = 0; a < mesh->mNumVertices; ++a) {
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aiVector3D v = trafo * mesh->mVertices[a];
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special_points[0].x = std::min(special_points[0].x,v.x);
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special_points[0].y = std::min(special_points[0].y,v.y);
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special_points[0].z = std::min(special_points[0].z,v.z);
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special_points[0].x = std::min(special_points[0].x, v.x);
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special_points[0].y = std::min(special_points[0].y, v.y);
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special_points[0].z = std::min(special_points[0].z, v.z);
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special_points[1].x = std::max(special_points[1].x,v.x);
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special_points[1].y = std::max(special_points[1].y,v.y);
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special_points[1].z = std::max(special_points[1].z,v.z);
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special_points[1].x = std::max(special_points[1].x, v.x);
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special_points[1].y = std::max(special_points[1].y, v.y);
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special_points[1].z = std::max(special_points[1].z, v.z);
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}
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}
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for(unsigned int i = 0; i < root->mNumChildren; ++i) {
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FindSpecialPoints(scene,root->mChildren[i],special_points,trafo);
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for (unsigned int i = 0; i < root->mNumChildren; ++i) {
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FindSpecialPoints(scene, root->mChildren[i], special_points, trafo);
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}
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}
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// -----------------------------------------------------------------------------------
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void FindSpecialPoints(const aiScene* scene,aiVector3D special_points[3])
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{
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special_points[0] = aiVector3D(1e10,1e10,1e10);
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special_points[1] = aiVector3D(-1e10,-1e10,-1e10);
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void FindSpecialPoints(const aiScene *scene, aiVector3D special_points[3]) {
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special_points[0] = aiVector3D(1e10, 1e10, 1e10);
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special_points[1] = aiVector3D(-1e10, -1e10, -1e10);
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FindSpecialPoints(scene,scene->mRootNode,special_points);
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special_points[2] = (special_points[0]+special_points[1])*(ai_real)0.5;
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FindSpecialPoints(scene, scene->mRootNode, special_points);
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special_points[2] = (special_points[0] + special_points[1]) * (ai_real)0.5;
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}
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// -----------------------------------------------------------------------------------
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std::string FindPTypes(const aiScene* scene)
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{
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bool haveit[4] = {0};
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for(unsigned int i = 0; i < scene->mNumMeshes; ++i) {
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std::string FindPTypes(const aiScene *scene) {
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bool haveit[4] = { 0 };
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for (unsigned int i = 0; i < scene->mNumMeshes; ++i) {
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const unsigned int pt = scene->mMeshes[i]->mPrimitiveTypes;
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if (pt & aiPrimitiveType_POINT) {
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haveit[0]=true;
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haveit[0] = true;
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}
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if (pt & aiPrimitiveType_LINE) {
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haveit[1]=true;
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haveit[1] = true;
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}
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if (pt & aiPrimitiveType_TRIANGLE) {
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haveit[2]=true;
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haveit[2] = true;
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}
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if (pt & aiPrimitiveType_POLYGON) {
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haveit[3]=true;
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haveit[3] = true;
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}
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}
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return (haveit[0]?std::string("points"):"")+(haveit[1]?"lines":"")+
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(haveit[2]?"triangles":"")+(haveit[3]?"n-polygons":"");
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return (haveit[0] ? std::string("points") : "") + (haveit[1] ? "lines" : "") +
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(haveit[2] ? "triangles" : "") + (haveit[3] ? "n-polygons" : "");
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}
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// -----------------------------------------------------------------------------------
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// Prettily print the node graph to stdout
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void PrintHierarchy(
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const aiNode* node,
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const aiNode *node,
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const std::string &indent,
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bool verbose,
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bool last = false,
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bool first = true
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){
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bool first = true) {
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// tree visualization
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std::string branchchar;
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if (first) { branchchar = ""; }
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else if (last) { branchchar = TREE_STOP; } // "'-"
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else { branchchar = TREE_BRANCH; } // "|-"
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if (first) {
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branchchar = "";
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} else if (last) {
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branchchar = TREE_STOP;
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} // "'-"
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else {
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branchchar = TREE_BRANCH;
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} // "|-"
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// print the indent and the branch character and the name
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std::cout << indent << branchchar << node->mName.C_Str();
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@ -224,9 +219,11 @@ void PrintHierarchy(
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if (node->mNumMeshes) {
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std::cout << " (mesh ";
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bool sep = false;
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for (size_t i=0; i < node->mNumMeshes; ++i) {
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for (size_t i = 0; i < node->mNumMeshes; ++i) {
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unsigned int mesh_index = node->mMeshes[i];
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if (sep) { std::cout << ", "; }
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if (sep) {
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std::cout << ", ";
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}
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std::cout << mesh_index;
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sep = true;
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}
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@ -240,10 +237,16 @@ void PrintHierarchy(
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if (verbose) {
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// indent to use
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std::string indentadd;
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if (last) { indentadd += " "; }
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else { indentadd += TREE_CONTINUE; } // "| "..
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if (node->mNumChildren == 0) { indentadd += " "; }
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else { indentadd += TREE_CONTINUE; } // .."| "
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if (last) {
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indentadd += " ";
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} else {
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indentadd += TREE_CONTINUE;
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} // "| "..
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if (node->mNumChildren == 0) {
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indentadd += " ";
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} else {
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indentadd += TREE_CONTINUE;
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} // .."| "
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aiVector3D s, r, t;
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node->mTransformation.Decompose(s, r, t);
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if (s.x != 1.0 || s.y != 1.0 || s.z != 1.0) {
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@ -262,9 +265,13 @@ void PrintHierarchy(
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// and recurse
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std::string nextIndent;
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if (first) { nextIndent = indent; }
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else if (last) { nextIndent = indent + " "; }
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else { nextIndent = indent + TREE_CONTINUE; } // "| "
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if (first) {
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nextIndent = indent;
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} else if (last) {
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nextIndent = indent + " ";
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} else {
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nextIndent = indent + TREE_CONTINUE;
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} // "| "
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for (size_t i = 0; i < node->mNumChildren; ++i) {
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bool lastone = (i == node->mNumChildren - 1);
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PrintHierarchy(
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@ -272,17 +279,16 @@ void PrintHierarchy(
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nextIndent,
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verbose,
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lastone,
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false
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);
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false);
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}
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}
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// -----------------------------------------------------------------------------------
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// Implementation of the assimp info utility to print basic file info
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int Assimp_Info (const char* const* params, unsigned int num) {
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int Assimp_Info(const char *const *params, unsigned int num) {
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// --help
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if (!strcmp( params[0],"-h")||!strcmp( params[0],"--help")||!strcmp( params[0],"-?") ) {
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printf("%s",AICMD_MSG_INFO_HELP_E);
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if (!strcmp(params[0], "-h") || !strcmp(params[0], "--help") || !strcmp(params[0], "-?")) {
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printf("%s", AICMD_MSG_INFO_HELP_E);
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return AssimpCmdError::Success;
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}
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@ -299,11 +305,11 @@ int Assimp_Info (const char* const* params, unsigned int num) {
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bool raw = false;
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bool verbose = false;
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bool silent = false;
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for(unsigned int i = 1; i < num; ++i) {
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if (!strcmp(params[i],"--raw")||!strcmp(params[i],"-r")) {
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for (unsigned int i = 1; i < num; ++i) {
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if (!strcmp(params[i], "--raw") || !strcmp(params[i], "-r")) {
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raw = true;
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}
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if (!strcmp(params[i],"--verbose")||!strcmp(params[i],"-v")) {
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if (!strcmp(params[i], "--verbose") || !strcmp(params[i], "-v")) {
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verbose = true;
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}
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if (!strcmp(params[i], "--silent") || !strcmp(params[i], "-s")) {
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@ -312,7 +318,7 @@ int Assimp_Info (const char* const* params, unsigned int num) {
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}
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// Verbose and silent at the same time are not allowed
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if ( verbose && silent ) {
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if (verbose && silent) {
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printf("assimp info: Invalid arguments, verbose and silent at the same time are forbidden. ");
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return AssimpCmdInfoError::InvalidCombinaisonOfArguments;
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}
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@ -324,12 +330,12 @@ int Assimp_Info (const char* const* params, unsigned int num) {
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ProcessStandardArguments(import, params + 1, num - 1);
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//No custom post process flags defined, we set all the post process flags active
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if(import.ppFlags == 0)
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if (import.ppFlags == 0)
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import.ppFlags |= aiProcessPreset_TargetRealtime_MaxQuality;
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}
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// import the main model
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const aiScene* scene = ImportModel(import,in);
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const aiScene *scene = ImportModel(import, in);
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if (!scene) {
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printf("assimp info: Unable to load input file %s\n",
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in.c_str());
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@ -339,8 +345,7 @@ int Assimp_Info (const char* const* params, unsigned int num) {
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aiMemoryInfo mem;
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globalImporter->GetMemoryRequirements(mem);
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static const char* format_string =
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static const char *format_string =
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"Memory consumption: %i B\n"
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"Nodes: %i\n"
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"Maximum depth %i\n"
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@ -364,7 +369,7 @@ int Assimp_Info (const char* const* params, unsigned int num) {
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;
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aiVector3D special_points[3];
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FindSpecialPoints(scene,special_points);
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FindSpecialPoints(scene, special_points);
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printf(format_string,
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mem.total,
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CountNodes(scene->mRootNode),
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@ -382,14 +387,11 @@ int Assimp_Info (const char* const* params, unsigned int num) {
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FindPTypes(scene).c_str(),
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GetAvgFacePerMesh(scene),
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GetAvgVertsPerMesh(scene),
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special_points[0][0],special_points[0][1],special_points[0][2],
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special_points[1][0],special_points[1][1],special_points[1][2],
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special_points[2][0],special_points[2][1],special_points[2][2]
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)
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;
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special_points[0][0], special_points[0][1], special_points[0][2],
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special_points[1][0], special_points[1][1], special_points[1][2],
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special_points[2][0], special_points[2][1], special_points[2][2]);
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if (silent)
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{
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if (silent) {
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printf("\n");
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return AssimpCmdError::Success;
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}
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@ -399,37 +401,56 @@ int Assimp_Info (const char* const* params, unsigned int num) {
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printf("\nMeshes: (name) [vertices / bones / faces | primitive_types]\n");
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}
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for (unsigned int i = 0; i < scene->mNumMeshes; ++i) {
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const aiMesh* mesh = scene->mMeshes[i];
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const aiMesh *mesh = scene->mMeshes[i];
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printf(" %d (%s)", i, mesh->mName.C_Str());
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printf(
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": [%d / %d / %d |",
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mesh->mNumVertices,
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mesh->mNumBones,
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mesh->mNumFaces
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);
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mesh->mNumFaces);
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const unsigned int ptypes = mesh->mPrimitiveTypes;
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if (ptypes & aiPrimitiveType_POINT) { printf(" point"); }
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if (ptypes & aiPrimitiveType_LINE) { printf(" line"); }
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if (ptypes & aiPrimitiveType_TRIANGLE) { printf(" triangle"); }
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if (ptypes & aiPrimitiveType_POLYGON) { printf(" polygon"); }
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if (ptypes & aiPrimitiveType_POINT) {
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printf(" point");
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}
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if (ptypes & aiPrimitiveType_LINE) {
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printf(" line");
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}
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if (ptypes & aiPrimitiveType_TRIANGLE) {
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printf(" triangle");
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}
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if (ptypes & aiPrimitiveType_POLYGON) {
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printf(" polygon");
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}
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printf("]\n");
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}
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// materials
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unsigned int total=0;
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for(unsigned int i = 0;i < scene->mNumMaterials; ++i) {
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aiString name;
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if (AI_SUCCESS==aiGetMaterialString(scene->mMaterials[i],AI_MATKEY_NAME,&name)) {
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printf("%s\n \'%s\'",(total++?"":"\nNamed Materials:" ),name.data);
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if (scene->mNumMaterials)
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||||
printf("\nNamed Materials:");
|
||||
for (unsigned int i = 0; i < scene->mNumMaterials; ++i) {
|
||||
const aiMaterial *mat = scene->mMaterials[i];
|
||||
aiString name = mat->GetName();
|
||||
printf("\n \'%s\'", name.data);
|
||||
if (mat->mNumProperties)
|
||||
printf(" (prop) [index / bytes | texture semantic]");
|
||||
for (unsigned p = 0; p < mat->mNumProperties; p++) {
|
||||
const aiMaterialProperty *prop = mat->mProperties[p];
|
||||
const aiTextureType textype = static_cast<aiTextureType>(prop->mSemantic);
|
||||
printf("\n %d (%s): [%d / %d | %s]",
|
||||
p,
|
||||
prop->mKey.data,
|
||||
prop->mIndex,
|
||||
prop->mDataLength,
|
||||
TextureTypeToString(textype));
|
||||
}
|
||||
}
|
||||
if(total) {
|
||||
if (scene->mNumMaterials) {
|
||||
printf("\n");
|
||||
}
|
||||
|
||||
// textures
|
||||
total=0;
|
||||
for(unsigned int i = 0;i < scene->mNumMaterials; ++i) {
|
||||
unsigned int total = 0;
|
||||
for (unsigned int i = 0; i < scene->mNumMaterials; ++i) {
|
||||
aiString name;
|
||||
static const aiTextureType types[] = {
|
||||
aiTextureType_NONE,
|
||||
|
@ -452,31 +473,32 @@ int Assimp_Info (const char* const* params, unsigned int num) {
|
|||
aiTextureType_AMBIENT_OCCLUSION,
|
||||
aiTextureType_UNKNOWN
|
||||
};
|
||||
for(unsigned int type = 0; type < sizeof(types)/sizeof(types[0]); ++type) {
|
||||
for(unsigned int idx = 0;AI_SUCCESS==aiGetMaterialString(scene->mMaterials[i],
|
||||
AI_MATKEY_TEXTURE(types[type],idx),&name); ++idx) {
|
||||
printf("%s\n \'%s\'",(total++?"":"\nTexture Refs:" ),name.data);
|
||||
for (unsigned int type = 0; type < sizeof(types) / sizeof(types[0]); ++type) {
|
||||
for (unsigned int idx = 0; AI_SUCCESS == aiGetMaterialString(scene->mMaterials[i],
|
||||
AI_MATKEY_TEXTURE(types[type], idx), &name);
|
||||
++idx) {
|
||||
printf("%s\n \'%s\'", (total++ ? "" : "\nTexture Refs:"), name.data);
|
||||
}
|
||||
}
|
||||
}
|
||||
if(total) {
|
||||
if (total) {
|
||||
printf("\n");
|
||||
}
|
||||
|
||||
// animations
|
||||
total=0;
|
||||
for(unsigned int i = 0;i < scene->mNumAnimations; ++i) {
|
||||
total = 0;
|
||||
for (unsigned int i = 0; i < scene->mNumAnimations; ++i) {
|
||||
if (scene->mAnimations[i]->mName.length) {
|
||||
printf("%s\n \'%s\'",(total++?"":"\nNamed Animations:" ),scene->mAnimations[i]->mName.data);
|
||||
printf("%s\n \'%s\'", (total++ ? "" : "\nNamed Animations:"), scene->mAnimations[i]->mName.data);
|
||||
}
|
||||
}
|
||||
if(total) {
|
||||
if (total) {
|
||||
printf("\n");
|
||||
}
|
||||
|
||||
// node hierarchy
|
||||
printf("\nNode hierarchy:\n");
|
||||
PrintHierarchy(scene->mRootNode,"",verbose);
|
||||
PrintHierarchy(scene->mRootNode, "", verbose);
|
||||
|
||||
printf("\n");
|
||||
return AssimpCmdError::Success;
|
||||
|
|
Loading…
Reference in New Issue