Merge pull request #4426 from sacereda/info-material-properties
Add properties information on assimp info command linepull/4431/head^2
commit
7296ffc3f5
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@ -73,8 +73,7 @@ const char *TREE_STOP = TREE_STOP_UTF8;
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const char *TREE_CONTINUE = TREE_CONTINUE_UTF8;
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// -----------------------------------------------------------------------------------
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unsigned int CountNodes(const aiNode* root)
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{
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unsigned int CountNodes(const aiNode *root) {
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unsigned int i = 0;
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for (unsigned int a = 0; a < root->mNumChildren; ++a) {
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i += CountNodes(root->mChildren[a]);
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@ -83,8 +82,7 @@ unsigned int CountNodes(const aiNode* root)
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}
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// -----------------------------------------------------------------------------------
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unsigned int GetMaxDepth(const aiNode* root)
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{
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unsigned int GetMaxDepth(const aiNode *root) {
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unsigned int cnt = 0;
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for (unsigned int i = 0; i < root->mNumChildren; ++i) {
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cnt = std::max(cnt, GetMaxDepth(root->mChildren[i]));
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@ -93,8 +91,7 @@ unsigned int GetMaxDepth(const aiNode* root)
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}
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// -----------------------------------------------------------------------------------
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unsigned int CountVertices(const aiScene* scene)
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{
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unsigned int CountVertices(const aiScene *scene) {
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unsigned int cnt = 0;
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for (unsigned int i = 0; i < scene->mNumMeshes; ++i) {
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cnt += scene->mMeshes[i]->mNumVertices;
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@ -103,8 +100,7 @@ unsigned int CountVertices(const aiScene* scene)
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}
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// -----------------------------------------------------------------------------------
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unsigned int CountFaces(const aiScene* scene)
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{
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unsigned int CountFaces(const aiScene *scene) {
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unsigned int cnt = 0;
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for (unsigned int i = 0; i < scene->mNumMeshes; ++i) {
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cnt += scene->mMeshes[i]->mNumFaces;
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@ -113,8 +109,7 @@ unsigned int CountFaces(const aiScene* scene)
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}
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// -----------------------------------------------------------------------------------
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unsigned int CountBones(const aiScene* scene)
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{
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unsigned int CountBones(const aiScene *scene) {
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unsigned int cnt = 0;
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for (unsigned int i = 0; i < scene->mNumMeshes; ++i) {
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cnt += scene->mMeshes[i]->mNumBones;
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@ -123,8 +118,7 @@ unsigned int CountBones(const aiScene* scene)
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}
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// -----------------------------------------------------------------------------------
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unsigned int CountAnimChannels(const aiScene* scene)
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{
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unsigned int CountAnimChannels(const aiScene *scene) {
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unsigned int cnt = 0;
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for (unsigned int i = 0; i < scene->mNumAnimations; ++i) {
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cnt += scene->mAnimations[i]->mNumChannels;
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@ -143,8 +137,7 @@ unsigned int GetAvgVertsPerMesh(const aiScene* scene) {
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}
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// -----------------------------------------------------------------------------------
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void FindSpecialPoints(const aiScene* scene,const aiNode* root,aiVector3D special_points[3],const aiMatrix4x4& mat=aiMatrix4x4())
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{
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void FindSpecialPoints(const aiScene *scene, const aiNode *root, aiVector3D special_points[3], const aiMatrix4x4 &mat = aiMatrix4x4()) {
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// XXX that could be greatly simplified by using code from code/ProcessHelper.h
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// XXX I just don't want to include it here.
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const aiMatrix4x4 trafo = root->mTransformation * mat;
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@ -170,8 +163,7 @@ void FindSpecialPoints(const aiScene* scene,const aiNode* root,aiVector3D specia
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}
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// -----------------------------------------------------------------------------------
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void FindSpecialPoints(const aiScene* scene,aiVector3D special_points[3])
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{
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void FindSpecialPoints(const aiScene *scene, aiVector3D special_points[3]) {
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special_points[0] = aiVector3D(1e10, 1e10, 1e10);
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special_points[1] = aiVector3D(-1e10, -1e10, -1e10);
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@ -180,8 +172,7 @@ void FindSpecialPoints(const aiScene* scene,aiVector3D special_points[3])
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}
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// -----------------------------------------------------------------------------------
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std::string FindPTypes(const aiScene* scene)
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{
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std::string FindPTypes(const aiScene *scene) {
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bool haveit[4] = { 0 };
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for (unsigned int i = 0; i < scene->mNumMeshes; ++i) {
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const unsigned int pt = scene->mMeshes[i]->mPrimitiveTypes;
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@ -209,13 +200,17 @@ void PrintHierarchy(
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const std::string &indent,
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bool verbose,
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bool last = false,
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bool first = true
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){
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bool first = true) {
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// tree visualization
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std::string branchchar;
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if (first) { branchchar = ""; }
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else if (last) { branchchar = TREE_STOP; } // "'-"
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else { branchchar = TREE_BRANCH; } // "|-"
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if (first) {
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branchchar = "";
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} else if (last) {
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branchchar = TREE_STOP;
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} // "'-"
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else {
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branchchar = TREE_BRANCH;
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} // "|-"
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// print the indent and the branch character and the name
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std::cout << indent << branchchar << node->mName.C_Str();
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@ -226,7 +221,9 @@ void PrintHierarchy(
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bool sep = false;
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for (size_t i = 0; i < node->mNumMeshes; ++i) {
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unsigned int mesh_index = node->mMeshes[i];
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if (sep) { std::cout << ", "; }
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if (sep) {
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std::cout << ", ";
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}
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std::cout << mesh_index;
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sep = true;
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}
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@ -240,10 +237,16 @@ void PrintHierarchy(
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if (verbose) {
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// indent to use
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std::string indentadd;
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if (last) { indentadd += " "; }
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else { indentadd += TREE_CONTINUE; } // "| "..
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if (node->mNumChildren == 0) { indentadd += " "; }
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else { indentadd += TREE_CONTINUE; } // .."| "
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if (last) {
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indentadd += " ";
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} else {
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indentadd += TREE_CONTINUE;
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} // "| "..
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if (node->mNumChildren == 0) {
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indentadd += " ";
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} else {
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indentadd += TREE_CONTINUE;
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} // .."| "
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aiVector3D s, r, t;
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node->mTransformation.Decompose(s, r, t);
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if (s.x != 1.0 || s.y != 1.0 || s.z != 1.0) {
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@ -262,9 +265,13 @@ void PrintHierarchy(
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// and recurse
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std::string nextIndent;
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if (first) { nextIndent = indent; }
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else if (last) { nextIndent = indent + " "; }
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else { nextIndent = indent + TREE_CONTINUE; } // "| "
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if (first) {
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nextIndent = indent;
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} else if (last) {
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nextIndent = indent + " ";
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} else {
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nextIndent = indent + TREE_CONTINUE;
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} // "| "
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for (size_t i = 0; i < node->mNumChildren; ++i) {
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bool lastone = (i == node->mNumChildren - 1);
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PrintHierarchy(
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@ -272,8 +279,7 @@ void PrintHierarchy(
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nextIndent,
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verbose,
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lastone,
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false
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);
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false);
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}
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}
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@ -339,7 +345,6 @@ int Assimp_Info (const char* const* params, unsigned int num) {
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aiMemoryInfo mem;
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globalImporter->GetMemoryRequirements(mem);
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static const char *format_string =
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"Memory consumption: %i B\n"
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"Nodes: %i\n"
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@ -384,12 +389,9 @@ int Assimp_Info (const char* const* params, unsigned int num) {
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GetAvgVertsPerMesh(scene),
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special_points[0][0], special_points[0][1], special_points[0][2],
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special_points[1][0], special_points[1][1], special_points[1][2],
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special_points[2][0],special_points[2][1],special_points[2][2]
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)
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;
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special_points[2][0], special_points[2][1], special_points[2][2]);
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if (silent)
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{
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if (silent) {
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printf("\n");
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return AssimpCmdError::Success;
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}
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@ -405,30 +407,49 @@ int Assimp_Info (const char* const* params, unsigned int num) {
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": [%d / %d / %d |",
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mesh->mNumVertices,
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mesh->mNumBones,
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mesh->mNumFaces
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);
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mesh->mNumFaces);
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const unsigned int ptypes = mesh->mPrimitiveTypes;
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if (ptypes & aiPrimitiveType_POINT) { printf(" point"); }
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if (ptypes & aiPrimitiveType_LINE) { printf(" line"); }
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if (ptypes & aiPrimitiveType_TRIANGLE) { printf(" triangle"); }
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if (ptypes & aiPrimitiveType_POLYGON) { printf(" polygon"); }
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if (ptypes & aiPrimitiveType_POINT) {
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printf(" point");
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}
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if (ptypes & aiPrimitiveType_LINE) {
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printf(" line");
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}
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if (ptypes & aiPrimitiveType_TRIANGLE) {
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printf(" triangle");
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}
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if (ptypes & aiPrimitiveType_POLYGON) {
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printf(" polygon");
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}
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printf("]\n");
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}
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// materials
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unsigned int total=0;
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if (scene->mNumMaterials)
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printf("\nNamed Materials:");
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for (unsigned int i = 0; i < scene->mNumMaterials; ++i) {
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aiString name;
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if (AI_SUCCESS==aiGetMaterialString(scene->mMaterials[i],AI_MATKEY_NAME,&name)) {
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printf("%s\n \'%s\'",(total++?"":"\nNamed Materials:" ),name.data);
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const aiMaterial *mat = scene->mMaterials[i];
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aiString name = mat->GetName();
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printf("\n \'%s\'", name.data);
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if (mat->mNumProperties)
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printf(" (prop) [index / bytes | texture semantic]");
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for (unsigned p = 0; p < mat->mNumProperties; p++) {
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const aiMaterialProperty *prop = mat->mProperties[p];
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const aiTextureType textype = static_cast<aiTextureType>(prop->mSemantic);
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printf("\n %d (%s): [%d / %d | %s]",
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p,
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prop->mKey.data,
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prop->mIndex,
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prop->mDataLength,
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TextureTypeToString(textype));
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}
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}
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if(total) {
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if (scene->mNumMaterials) {
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printf("\n");
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}
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// textures
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total=0;
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unsigned int total = 0;
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for (unsigned int i = 0; i < scene->mNumMaterials; ++i) {
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aiString name;
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static const aiTextureType types[] = {
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@ -454,7 +475,8 @@ int Assimp_Info (const char* const* params, unsigned int num) {
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};
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for (unsigned int type = 0; type < sizeof(types) / sizeof(types[0]); ++type) {
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for (unsigned int idx = 0; AI_SUCCESS == aiGetMaterialString(scene->mMaterials[i],
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AI_MATKEY_TEXTURE(types[type],idx),&name); ++idx) {
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AI_MATKEY_TEXTURE(types[type], idx), &name);
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++idx) {
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printf("%s\n \'%s\'", (total++ ? "" : "\nTexture Refs:"), name.data);
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}
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}
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