Merge pull request #4426 from sacereda/info-material-properties

Add properties information on assimp info command line
pull/4431/head^2
Kim Kulling 2022-03-15 11:57:58 +01:00 committed by GitHub
commit 7296ffc3f5
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GPG Key ID: 4AEE18F83AFDEB23
1 changed files with 368 additions and 346 deletions

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@ -50,12 +50,12 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <iostream>
#include <string>
const char* AICMD_MSG_INFO_HELP_E =
"assimp info <file> [-r] [-v]\n"
"\tPrint basic structure of a 3D model\n"
"\t-r,--raw: No postprocessing, do a raw import\n"
"\t-v,--verbose: Print verbose info such as node transform data\n"
"\t-s, --silent: Print only minimal info\n";
const char *AICMD_MSG_INFO_HELP_E =
"assimp info <file> [-r] [-v]\n"
"\tPrint basic structure of a 3D model\n"
"\t-r,--raw: No postprocessing, do a raw import\n"
"\t-v,--verbose: Print verbose info such as node transform data\n"
"\t-s, --silent: Print only minimal info\n";
const char *TREE_BRANCH_ASCII = "|-";
const char *TREE_BRANCH_UTF8 = "\xe2\x94\x9c\xe2\x95\xb4";
@ -73,411 +73,433 @@ const char *TREE_STOP = TREE_STOP_UTF8;
const char *TREE_CONTINUE = TREE_CONTINUE_UTF8;
// -----------------------------------------------------------------------------------
unsigned int CountNodes(const aiNode* root)
{
unsigned int i = 0;
for (unsigned int a = 0; a < root->mNumChildren; ++a ) {
i += CountNodes(root->mChildren[a]);
}
return 1+i;
unsigned int CountNodes(const aiNode *root) {
unsigned int i = 0;
for (unsigned int a = 0; a < root->mNumChildren; ++a) {
i += CountNodes(root->mChildren[a]);
}
return 1 + i;
}
// -----------------------------------------------------------------------------------
unsigned int GetMaxDepth(const aiNode* root)
{
unsigned int cnt = 0;
for (unsigned int i = 0; i < root->mNumChildren; ++i ) {
cnt = std::max(cnt,GetMaxDepth(root->mChildren[i]));
}
return cnt+1;
unsigned int GetMaxDepth(const aiNode *root) {
unsigned int cnt = 0;
for (unsigned int i = 0; i < root->mNumChildren; ++i) {
cnt = std::max(cnt, GetMaxDepth(root->mChildren[i]));
}
return cnt + 1;
}
// -----------------------------------------------------------------------------------
unsigned int CountVertices(const aiScene* scene)
{
unsigned int cnt = 0;
for(unsigned int i = 0; i < scene->mNumMeshes; ++i) {
cnt += scene->mMeshes[i]->mNumVertices;
}
return cnt;
unsigned int CountVertices(const aiScene *scene) {
unsigned int cnt = 0;
for (unsigned int i = 0; i < scene->mNumMeshes; ++i) {
cnt += scene->mMeshes[i]->mNumVertices;
}
return cnt;
}
// -----------------------------------------------------------------------------------
unsigned int CountFaces(const aiScene* scene)
{
unsigned int cnt = 0;
for(unsigned int i = 0; i < scene->mNumMeshes; ++i) {
cnt += scene->mMeshes[i]->mNumFaces;
}
return cnt;
unsigned int CountFaces(const aiScene *scene) {
unsigned int cnt = 0;
for (unsigned int i = 0; i < scene->mNumMeshes; ++i) {
cnt += scene->mMeshes[i]->mNumFaces;
}
return cnt;
}
// -----------------------------------------------------------------------------------
unsigned int CountBones(const aiScene* scene)
{
unsigned int cnt = 0;
for(unsigned int i = 0; i < scene->mNumMeshes; ++i) {
cnt += scene->mMeshes[i]->mNumBones;
}
return cnt;
unsigned int CountBones(const aiScene *scene) {
unsigned int cnt = 0;
for (unsigned int i = 0; i < scene->mNumMeshes; ++i) {
cnt += scene->mMeshes[i]->mNumBones;
}
return cnt;
}
// -----------------------------------------------------------------------------------
unsigned int CountAnimChannels(const aiScene* scene)
{
unsigned int cnt = 0;
for(unsigned int i = 0; i < scene->mNumAnimations; ++i) {
cnt += scene->mAnimations[i]->mNumChannels;
}
return cnt;
unsigned int CountAnimChannels(const aiScene *scene) {
unsigned int cnt = 0;
for (unsigned int i = 0; i < scene->mNumAnimations; ++i) {
cnt += scene->mAnimations[i]->mNumChannels;
}
return cnt;
}
// -----------------------------------------------------------------------------------
unsigned int GetAvgFacePerMesh(const aiScene* scene) {
return (scene->mNumMeshes != 0) ? static_cast<unsigned int>(CountFaces(scene)/scene->mNumMeshes) : 0;
unsigned int GetAvgFacePerMesh(const aiScene *scene) {
return (scene->mNumMeshes != 0) ? static_cast<unsigned int>(CountFaces(scene) / scene->mNumMeshes) : 0;
}
// -----------------------------------------------------------------------------------
unsigned int GetAvgVertsPerMesh(const aiScene* scene) {
return (scene->mNumMeshes != 0) ? static_cast<unsigned int>(CountVertices(scene)/scene->mNumMeshes) : 0;
unsigned int GetAvgVertsPerMesh(const aiScene *scene) {
return (scene->mNumMeshes != 0) ? static_cast<unsigned int>(CountVertices(scene) / scene->mNumMeshes) : 0;
}
// -----------------------------------------------------------------------------------
void FindSpecialPoints(const aiScene* scene,const aiNode* root,aiVector3D special_points[3],const aiMatrix4x4& mat=aiMatrix4x4())
{
// XXX that could be greatly simplified by using code from code/ProcessHelper.h
// XXX I just don't want to include it here.
const aiMatrix4x4 trafo = root->mTransformation*mat;
for(unsigned int i = 0; i < root->mNumMeshes; ++i) {
const aiMesh* mesh = scene->mMeshes[root->mMeshes[i]];
void FindSpecialPoints(const aiScene *scene, const aiNode *root, aiVector3D special_points[3], const aiMatrix4x4 &mat = aiMatrix4x4()) {
// XXX that could be greatly simplified by using code from code/ProcessHelper.h
// XXX I just don't want to include it here.
const aiMatrix4x4 trafo = root->mTransformation * mat;
for (unsigned int i = 0; i < root->mNumMeshes; ++i) {
const aiMesh *mesh = scene->mMeshes[root->mMeshes[i]];
for(unsigned int a = 0; a < mesh->mNumVertices; ++a) {
aiVector3D v = trafo*mesh->mVertices[a];
for (unsigned int a = 0; a < mesh->mNumVertices; ++a) {
aiVector3D v = trafo * mesh->mVertices[a];
special_points[0].x = std::min(special_points[0].x,v.x);
special_points[0].y = std::min(special_points[0].y,v.y);
special_points[0].z = std::min(special_points[0].z,v.z);
special_points[0].x = std::min(special_points[0].x, v.x);
special_points[0].y = std::min(special_points[0].y, v.y);
special_points[0].z = std::min(special_points[0].z, v.z);
special_points[1].x = std::max(special_points[1].x,v.x);
special_points[1].y = std::max(special_points[1].y,v.y);
special_points[1].z = std::max(special_points[1].z,v.z);
}
}
special_points[1].x = std::max(special_points[1].x, v.x);
special_points[1].y = std::max(special_points[1].y, v.y);
special_points[1].z = std::max(special_points[1].z, v.z);
}
}
for(unsigned int i = 0; i < root->mNumChildren; ++i) {
FindSpecialPoints(scene,root->mChildren[i],special_points,trafo);
}
for (unsigned int i = 0; i < root->mNumChildren; ++i) {
FindSpecialPoints(scene, root->mChildren[i], special_points, trafo);
}
}
// -----------------------------------------------------------------------------------
void FindSpecialPoints(const aiScene* scene,aiVector3D special_points[3])
{
special_points[0] = aiVector3D(1e10,1e10,1e10);
special_points[1] = aiVector3D(-1e10,-1e10,-1e10);
void FindSpecialPoints(const aiScene *scene, aiVector3D special_points[3]) {
special_points[0] = aiVector3D(1e10, 1e10, 1e10);
special_points[1] = aiVector3D(-1e10, -1e10, -1e10);
FindSpecialPoints(scene,scene->mRootNode,special_points);
special_points[2] = (special_points[0]+special_points[1])*(ai_real)0.5;
FindSpecialPoints(scene, scene->mRootNode, special_points);
special_points[2] = (special_points[0] + special_points[1]) * (ai_real)0.5;
}
// -----------------------------------------------------------------------------------
std::string FindPTypes(const aiScene* scene)
{
bool haveit[4] = {0};
for(unsigned int i = 0; i < scene->mNumMeshes; ++i) {
const unsigned int pt = scene->mMeshes[i]->mPrimitiveTypes;
if (pt & aiPrimitiveType_POINT) {
haveit[0]=true;
}
if (pt & aiPrimitiveType_LINE) {
haveit[1]=true;
}
if (pt & aiPrimitiveType_TRIANGLE) {
haveit[2]=true;
}
if (pt & aiPrimitiveType_POLYGON) {
haveit[3]=true;
}
}
return (haveit[0]?std::string("points"):"")+(haveit[1]?"lines":"")+
(haveit[2]?"triangles":"")+(haveit[3]?"n-polygons":"");
std::string FindPTypes(const aiScene *scene) {
bool haveit[4] = { 0 };
for (unsigned int i = 0; i < scene->mNumMeshes; ++i) {
const unsigned int pt = scene->mMeshes[i]->mPrimitiveTypes;
if (pt & aiPrimitiveType_POINT) {
haveit[0] = true;
}
if (pt & aiPrimitiveType_LINE) {
haveit[1] = true;
}
if (pt & aiPrimitiveType_TRIANGLE) {
haveit[2] = true;
}
if (pt & aiPrimitiveType_POLYGON) {
haveit[3] = true;
}
}
return (haveit[0] ? std::string("points") : "") + (haveit[1] ? "lines" : "") +
(haveit[2] ? "triangles" : "") + (haveit[3] ? "n-polygons" : "");
}
// -----------------------------------------------------------------------------------
// Prettily print the node graph to stdout
void PrintHierarchy(
const aiNode* node,
const std::string &indent,
bool verbose,
bool last = false,
bool first = true
){
// tree visualization
std::string branchchar;
if (first) { branchchar = ""; }
else if (last) { branchchar = TREE_STOP; } // "'-"
else { branchchar = TREE_BRANCH; } // "|-"
const aiNode *node,
const std::string &indent,
bool verbose,
bool last = false,
bool first = true) {
// tree visualization
std::string branchchar;
if (first) {
branchchar = "";
} else if (last) {
branchchar = TREE_STOP;
} // "'-"
else {
branchchar = TREE_BRANCH;
} // "|-"
// print the indent and the branch character and the name
std::cout << indent << branchchar << node->mName.C_Str();
// print the indent and the branch character and the name
std::cout << indent << branchchar << node->mName.C_Str();
// if there are meshes attached, indicate this
if (node->mNumMeshes) {
std::cout << " (mesh ";
bool sep = false;
for (size_t i=0; i < node->mNumMeshes; ++i) {
unsigned int mesh_index = node->mMeshes[i];
if (sep) { std::cout << ", "; }
std::cout << mesh_index;
sep = true;
}
std::cout << ")";
}
// if there are meshes attached, indicate this
if (node->mNumMeshes) {
std::cout << " (mesh ";
bool sep = false;
for (size_t i = 0; i < node->mNumMeshes; ++i) {
unsigned int mesh_index = node->mMeshes[i];
if (sep) {
std::cout << ", ";
}
std::cout << mesh_index;
sep = true;
}
std::cout << ")";
}
// finish the line
std::cout << std::endl;
// finish the line
std::cout << std::endl;
// in verbose mode, print the transform data as well
if (verbose) {
// indent to use
std::string indentadd;
if (last) { indentadd += " "; }
else { indentadd += TREE_CONTINUE; } // "| "..
if (node->mNumChildren == 0) { indentadd += " "; }
else { indentadd += TREE_CONTINUE; } // .."| "
aiVector3D s, r, t;
node->mTransformation.Decompose(s, r, t);
if (s.x != 1.0 || s.y != 1.0 || s.z != 1.0) {
std::cout << indent << indentadd;
printf(" S:[%f %f %f]\n", s.x, s.y, s.z);
}
if (r.x || r.y || r.z) {
std::cout << indent << indentadd;
printf(" R:[%f %f %f]\n", r.x, r.y, r.z);
}
if (t.x || t.y || t.z) {
std::cout << indent << indentadd;
printf(" T:[%f %f %f]\n", t.x, t.y, t.z);
}
}
// in verbose mode, print the transform data as well
if (verbose) {
// indent to use
std::string indentadd;
if (last) {
indentadd += " ";
} else {
indentadd += TREE_CONTINUE;
} // "| "..
if (node->mNumChildren == 0) {
indentadd += " ";
} else {
indentadd += TREE_CONTINUE;
} // .."| "
aiVector3D s, r, t;
node->mTransformation.Decompose(s, r, t);
if (s.x != 1.0 || s.y != 1.0 || s.z != 1.0) {
std::cout << indent << indentadd;
printf(" S:[%f %f %f]\n", s.x, s.y, s.z);
}
if (r.x || r.y || r.z) {
std::cout << indent << indentadd;
printf(" R:[%f %f %f]\n", r.x, r.y, r.z);
}
if (t.x || t.y || t.z) {
std::cout << indent << indentadd;
printf(" T:[%f %f %f]\n", t.x, t.y, t.z);
}
}
// and recurse
std::string nextIndent;
if (first) { nextIndent = indent; }
else if (last) { nextIndent = indent + " "; }
else { nextIndent = indent + TREE_CONTINUE; } // "| "
for (size_t i = 0; i < node->mNumChildren; ++i) {
bool lastone = (i == node->mNumChildren - 1);
PrintHierarchy(
node->mChildren[i],
nextIndent,
verbose,
lastone,
false
);
}
// and recurse
std::string nextIndent;
if (first) {
nextIndent = indent;
} else if (last) {
nextIndent = indent + " ";
} else {
nextIndent = indent + TREE_CONTINUE;
} // "| "
for (size_t i = 0; i < node->mNumChildren; ++i) {
bool lastone = (i == node->mNumChildren - 1);
PrintHierarchy(
node->mChildren[i],
nextIndent,
verbose,
lastone,
false);
}
}
// -----------------------------------------------------------------------------------
// Implementation of the assimp info utility to print basic file info
int Assimp_Info (const char* const* params, unsigned int num) {
// --help
if (!strcmp( params[0],"-h")||!strcmp( params[0],"--help")||!strcmp( params[0],"-?") ) {
printf("%s",AICMD_MSG_INFO_HELP_E);
return AssimpCmdError::Success;
}
int Assimp_Info(const char *const *params, unsigned int num) {
// --help
if (!strcmp(params[0], "-h") || !strcmp(params[0], "--help") || !strcmp(params[0], "-?")) {
printf("%s", AICMD_MSG_INFO_HELP_E);
return AssimpCmdError::Success;
}
// asssimp info <file> [-r]
if (num < 1) {
printf("assimp info: Invalid number of arguments. "
"See \'assimp info --help\'\n");
return AssimpCmdError::InvalidNumberOfArguments;
}
// asssimp info <file> [-r]
if (num < 1) {
printf("assimp info: Invalid number of arguments. "
"See \'assimp info --help\'\n");
return AssimpCmdError::InvalidNumberOfArguments;
}
const std::string in = std::string(params[0]);
const std::string in = std::string(params[0]);
// get -r and -v arguments
bool raw = false;
bool verbose = false;
bool silent = false;
for(unsigned int i = 1; i < num; ++i) {
if (!strcmp(params[i],"--raw")||!strcmp(params[i],"-r")) {
raw = true;
}
if (!strcmp(params[i],"--verbose")||!strcmp(params[i],"-v")) {
verbose = true;
}
if (!strcmp(params[i], "--silent") || !strcmp(params[i], "-s")) {
silent = true;
}
}
// get -r and -v arguments
bool raw = false;
bool verbose = false;
bool silent = false;
for (unsigned int i = 1; i < num; ++i) {
if (!strcmp(params[i], "--raw") || !strcmp(params[i], "-r")) {
raw = true;
}
if (!strcmp(params[i], "--verbose") || !strcmp(params[i], "-v")) {
verbose = true;
}
if (!strcmp(params[i], "--silent") || !strcmp(params[i], "-s")) {
silent = true;
}
}
// Verbose and silent at the same time are not allowed
if ( verbose && silent ) {
printf("assimp info: Invalid arguments, verbose and silent at the same time are forbidden. ");
return AssimpCmdInfoError::InvalidCombinaisonOfArguments;
}
// Verbose and silent at the same time are not allowed
if (verbose && silent) {
printf("assimp info: Invalid arguments, verbose and silent at the same time are forbidden. ");
return AssimpCmdInfoError::InvalidCombinaisonOfArguments;
}
// Parse post-processing flags unless -r was specified
ImportData import;
if (!raw) {
// get import flags
ProcessStandardArguments(import, params + 1, num - 1);
// Parse post-processing flags unless -r was specified
ImportData import;
if (!raw) {
// get import flags
ProcessStandardArguments(import, params + 1, num - 1);
//No custom post process flags defined, we set all the post process flags active
if(import.ppFlags == 0)
import.ppFlags |= aiProcessPreset_TargetRealtime_MaxQuality;
}
//No custom post process flags defined, we set all the post process flags active
if (import.ppFlags == 0)
import.ppFlags |= aiProcessPreset_TargetRealtime_MaxQuality;
}
// import the main model
const aiScene* scene = ImportModel(import,in);
if (!scene) {
printf("assimp info: Unable to load input file %s\n",
in.c_str());
return AssimpCmdError::FailedToLoadInputFile;
}
// import the main model
const aiScene *scene = ImportModel(import, in);
if (!scene) {
printf("assimp info: Unable to load input file %s\n",
in.c_str());
return AssimpCmdError::FailedToLoadInputFile;
}
aiMemoryInfo mem;
globalImporter->GetMemoryRequirements(mem);
aiMemoryInfo mem;
globalImporter->GetMemoryRequirements(mem);
static const char *format_string =
"Memory consumption: %i B\n"
"Nodes: %i\n"
"Maximum depth %i\n"
"Meshes: %i\n"
"Animations: %i\n"
"Textures (embed.): %i\n"
"Materials: %i\n"
"Cameras: %i\n"
"Lights: %i\n"
"Vertices: %i\n"
"Faces: %i\n"
"Bones: %i\n"
"Animation Channels: %i\n"
"Primitive Types: %s\n"
"Average faces/mesh %i\n"
"Average verts/mesh %i\n"
"Minimum point (%f %f %f)\n"
"Maximum point (%f %f %f)\n"
"Center point (%f %f %f)\n"
static const char* format_string =
"Memory consumption: %i B\n"
"Nodes: %i\n"
"Maximum depth %i\n"
"Meshes: %i\n"
"Animations: %i\n"
"Textures (embed.): %i\n"
"Materials: %i\n"
"Cameras: %i\n"
"Lights: %i\n"
"Vertices: %i\n"
"Faces: %i\n"
"Bones: %i\n"
"Animation Channels: %i\n"
"Primitive Types: %s\n"
"Average faces/mesh %i\n"
"Average verts/mesh %i\n"
"Minimum point (%f %f %f)\n"
"Maximum point (%f %f %f)\n"
"Center point (%f %f %f)\n"
;
;
aiVector3D special_points[3];
FindSpecialPoints(scene, special_points);
printf(format_string,
mem.total,
CountNodes(scene->mRootNode),
GetMaxDepth(scene->mRootNode),
scene->mNumMeshes,
scene->mNumAnimations,
scene->mNumTextures,
scene->mNumMaterials,
scene->mNumCameras,
scene->mNumLights,
CountVertices(scene),
CountFaces(scene),
CountBones(scene),
CountAnimChannels(scene),
FindPTypes(scene).c_str(),
GetAvgFacePerMesh(scene),
GetAvgVertsPerMesh(scene),
special_points[0][0], special_points[0][1], special_points[0][2],
special_points[1][0], special_points[1][1], special_points[1][2],
special_points[2][0], special_points[2][1], special_points[2][2]);
aiVector3D special_points[3];
FindSpecialPoints(scene,special_points);
printf(format_string,
mem.total,
CountNodes(scene->mRootNode),
GetMaxDepth(scene->mRootNode),
scene->mNumMeshes,
scene->mNumAnimations,
scene->mNumTextures,
scene->mNumMaterials,
scene->mNumCameras,
scene->mNumLights,
CountVertices(scene),
CountFaces(scene),
CountBones(scene),
CountAnimChannels(scene),
FindPTypes(scene).c_str(),
GetAvgFacePerMesh(scene),
GetAvgVertsPerMesh(scene),
special_points[0][0],special_points[0][1],special_points[0][2],
special_points[1][0],special_points[1][1],special_points[1][2],
special_points[2][0],special_points[2][1],special_points[2][2]
)
;
if (silent) {
printf("\n");
return AssimpCmdError::Success;
}
if (silent)
{
printf("\n");
return AssimpCmdError::Success;
}
// meshes
if (scene->mNumMeshes) {
printf("\nMeshes: (name) [vertices / bones / faces | primitive_types]\n");
}
for (unsigned int i = 0; i < scene->mNumMeshes; ++i) {
const aiMesh *mesh = scene->mMeshes[i];
printf(" %d (%s)", i, mesh->mName.C_Str());
printf(
": [%d / %d / %d |",
mesh->mNumVertices,
mesh->mNumBones,
mesh->mNumFaces);
const unsigned int ptypes = mesh->mPrimitiveTypes;
if (ptypes & aiPrimitiveType_POINT) {
printf(" point");
}
if (ptypes & aiPrimitiveType_LINE) {
printf(" line");
}
if (ptypes & aiPrimitiveType_TRIANGLE) {
printf(" triangle");
}
if (ptypes & aiPrimitiveType_POLYGON) {
printf(" polygon");
}
printf("]\n");
}
// meshes
if (scene->mNumMeshes) {
printf("\nMeshes: (name) [vertices / bones / faces | primitive_types]\n");
}
for (unsigned int i = 0; i < scene->mNumMeshes; ++i) {
const aiMesh* mesh = scene->mMeshes[i];
printf(" %d (%s)", i, mesh->mName.C_Str());
printf(
": [%d / %d / %d |",
mesh->mNumVertices,
mesh->mNumBones,
mesh->mNumFaces
);
const unsigned int ptypes = mesh->mPrimitiveTypes;
if (ptypes & aiPrimitiveType_POINT) { printf(" point"); }
if (ptypes & aiPrimitiveType_LINE) { printf(" line"); }
if (ptypes & aiPrimitiveType_TRIANGLE) { printf(" triangle"); }
if (ptypes & aiPrimitiveType_POLYGON) { printf(" polygon"); }
printf("]\n");
}
// materials
if (scene->mNumMaterials)
printf("\nNamed Materials:");
for (unsigned int i = 0; i < scene->mNumMaterials; ++i) {
const aiMaterial *mat = scene->mMaterials[i];
aiString name = mat->GetName();
printf("\n \'%s\'", name.data);
if (mat->mNumProperties)
printf(" (prop) [index / bytes | texture semantic]");
for (unsigned p = 0; p < mat->mNumProperties; p++) {
const aiMaterialProperty *prop = mat->mProperties[p];
const aiTextureType textype = static_cast<aiTextureType>(prop->mSemantic);
printf("\n %d (%s): [%d / %d | %s]",
p,
prop->mKey.data,
prop->mIndex,
prop->mDataLength,
TextureTypeToString(textype));
}
}
if (scene->mNumMaterials) {
printf("\n");
}
// materials
unsigned int total=0;
for(unsigned int i = 0;i < scene->mNumMaterials; ++i) {
aiString name;
if (AI_SUCCESS==aiGetMaterialString(scene->mMaterials[i],AI_MATKEY_NAME,&name)) {
printf("%s\n \'%s\'",(total++?"":"\nNamed Materials:" ),name.data);
}
}
if(total) {
printf("\n");
}
// textures
unsigned int total = 0;
for (unsigned int i = 0; i < scene->mNumMaterials; ++i) {
aiString name;
static const aiTextureType types[] = {
aiTextureType_NONE,
aiTextureType_DIFFUSE,
aiTextureType_SPECULAR,
aiTextureType_AMBIENT,
aiTextureType_EMISSIVE,
aiTextureType_HEIGHT,
aiTextureType_NORMALS,
aiTextureType_SHININESS,
aiTextureType_OPACITY,
aiTextureType_DISPLACEMENT,
aiTextureType_LIGHTMAP,
aiTextureType_REFLECTION,
aiTextureType_BASE_COLOR,
aiTextureType_NORMAL_CAMERA,
aiTextureType_EMISSION_COLOR,
aiTextureType_METALNESS,
aiTextureType_DIFFUSE_ROUGHNESS,
aiTextureType_AMBIENT_OCCLUSION,
aiTextureType_UNKNOWN
};
for (unsigned int type = 0; type < sizeof(types) / sizeof(types[0]); ++type) {
for (unsigned int idx = 0; AI_SUCCESS == aiGetMaterialString(scene->mMaterials[i],
AI_MATKEY_TEXTURE(types[type], idx), &name);
++idx) {
printf("%s\n \'%s\'", (total++ ? "" : "\nTexture Refs:"), name.data);
}
}
}
if (total) {
printf("\n");
}
// textures
total=0;
for(unsigned int i = 0;i < scene->mNumMaterials; ++i) {
aiString name;
static const aiTextureType types[] = {
aiTextureType_NONE,
aiTextureType_DIFFUSE,
aiTextureType_SPECULAR,
aiTextureType_AMBIENT,
aiTextureType_EMISSIVE,
aiTextureType_HEIGHT,
aiTextureType_NORMALS,
aiTextureType_SHININESS,
aiTextureType_OPACITY,
aiTextureType_DISPLACEMENT,
aiTextureType_LIGHTMAP,
aiTextureType_REFLECTION,
aiTextureType_BASE_COLOR,
aiTextureType_NORMAL_CAMERA,
aiTextureType_EMISSION_COLOR,
aiTextureType_METALNESS,
aiTextureType_DIFFUSE_ROUGHNESS,
aiTextureType_AMBIENT_OCCLUSION,
aiTextureType_UNKNOWN
};
for(unsigned int type = 0; type < sizeof(types)/sizeof(types[0]); ++type) {
for(unsigned int idx = 0;AI_SUCCESS==aiGetMaterialString(scene->mMaterials[i],
AI_MATKEY_TEXTURE(types[type],idx),&name); ++idx) {
printf("%s\n \'%s\'",(total++?"":"\nTexture Refs:" ),name.data);
}
}
}
if(total) {
printf("\n");
}
// animations
total = 0;
for (unsigned int i = 0; i < scene->mNumAnimations; ++i) {
if (scene->mAnimations[i]->mName.length) {
printf("%s\n \'%s\'", (total++ ? "" : "\nNamed Animations:"), scene->mAnimations[i]->mName.data);
}
}
if (total) {
printf("\n");
}
// animations
total=0;
for(unsigned int i = 0;i < scene->mNumAnimations; ++i) {
if (scene->mAnimations[i]->mName.length) {
printf("%s\n \'%s\'",(total++?"":"\nNamed Animations:" ),scene->mAnimations[i]->mName.data);
}
}
if(total) {
printf("\n");
}
// node hierarchy
printf("\nNode hierarchy:\n");
PrintHierarchy(scene->mRootNode, "", verbose);
// node hierarchy
printf("\nNode hierarchy:\n");
PrintHierarchy(scene->mRootNode,"",verbose);
printf("\n");
return AssimpCmdError::Success;
printf("\n");
return AssimpCmdError::Success;
}