Merge pull request #1827 from JeffH-BMG/patch-1

Fix import of binary STL files in double-precision builds
pull/1573/merge
Kim Kulling 2018-03-23 20:38:09 +01:00 committed by GitHub
commit 72800bf072
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1 changed files with 25 additions and 8 deletions

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@ -449,26 +449,43 @@ bool STLImporter::LoadBinaryFile()
aiVector3D *vp = pMesh->mVertices = new aiVector3D[pMesh->mNumVertices];
aiVector3D *vn = pMesh->mNormals = new aiVector3D[pMesh->mNumVertices];
typedef aiVector3t<float> aiVector3F;
aiVector3F* theVec;
aiVector3F theVec3F;
for ( unsigned int i = 0; i < pMesh->mNumFaces; ++i ) {
// NOTE: Blender sometimes writes empty normals ... this is not
// our fault ... the RemoveInvalidData helper step should fix that
::memcpy( vn, sz, sizeof( aiVector3D ) );
sz += sizeof(aiVector3D);
// There's one normal for the face in the STL; use it three times
// for vertex normals
theVec = (aiVector3F*) sz;
::memcpy( &theVec3F, theVec, sizeof(aiVector3F) );
vn->x = theVec3F.x; vn->y = theVec3F.y; vn->z = theVec3F.z;
*(vn+1) = *vn;
*(vn+2) = *vn;
++theVec;
vn += 3;
::memcpy( vp, sz, sizeof( aiVector3D ) );
// vertex 1
::memcpy( &theVec3F, theVec, sizeof(aiVector3F) );
vp->x = theVec3F.x; vp->y = theVec3F.y; vp->z = theVec3F.z;
++theVec;
++vp;
sz += sizeof(aiVector3D);
::memcpy( vp, sz, sizeof( aiVector3D ) );
// vertex 2
::memcpy( &theVec3F, theVec, sizeof(aiVector3F) );
vp->x = theVec3F.x; vp->y = theVec3F.y; vp->z = theVec3F.z;
++theVec;
++vp;
sz += sizeof(aiVector3D);
::memcpy( vp, sz, sizeof( aiVector3D ) );
// vertex 3
::memcpy( &theVec3F, theVec, sizeof(aiVector3F) );
vp->x = theVec3F.x; vp->y = theVec3F.y; vp->z = theVec3F.z;
++theVec;
++vp;
sz += sizeof(aiVector3D);
sz = (const unsigned char*) theVec;
uint16_t color = *((uint16_t*)sz);
sz += 2;