Merge branch 'master' into patch-3

pull/1829/head
JeffH-BMG 2018-03-09 14:40:30 -05:00 committed by GitHub
commit 72280463c2
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GPG Key ID: 4AEE18F83AFDEB23
5 changed files with 62 additions and 30 deletions

View File

@ -235,9 +235,6 @@ void FBXExporter::WriteBinaryFooter()
outfile->Write(NULL_RECORD.c_str(), NULL_RECORD.size(), 1);
outfile->Write(GENERIC_FOOTID.c_str(), GENERIC_FOOTID.size(), 1);
for (size_t i = 0; i < 4; ++i) {
outfile->Write("\x00", 1, 1);
}
// here some padding is added for alignment to 16 bytes.
// if already aligned, the full 16 bytes is added.

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@ -54,6 +54,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "FBXProperties.h"
#include <assimp/ByteSwapper.h>
#include <algorithm> // std::transform
namespace Assimp {
namespace FBX {
@ -82,11 +84,12 @@ Material::Material(uint64_t id, const Element& element, const Document& doc, con
std::string templateName;
const char* const sh = shading.c_str();
if(!strcmp(sh,"phong")) {
// lower-case shading because Blender (for example) writes "Phong"
std::transform(shading.begin(), shading.end(), shading.begin(), ::tolower);
if(shading == "phong") {
templateName = "Material.FbxSurfacePhong";
}
else if(!strcmp(sh,"lambert")) {
else if(shading == "lambert") {
templateName = "Material.FbxSurfaceLambert";
}
else {

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@ -245,28 +245,7 @@ void PLYImporter::InternReadFile(const std::string& pFile, aiScene* pScene, IOSy
// list is containing a list of points
bool pointsOnly = mGeneratedMesh->mFaces == NULL ? true : false;
if (pointsOnly) {
if (mGeneratedMesh->mNumVertices < 3) {
if (mGeneratedMesh != NULL) {
delete(mGeneratedMesh);
mGeneratedMesh = nullptr;
}
streamedBuffer.close();
throw DeadlyImportError("Invalid .ply file: Not enough "
"vertices to build a proper face list. ");
}
const unsigned int iNum = (unsigned int)mGeneratedMesh->mNumVertices / 3;
mGeneratedMesh->mNumFaces = iNum;
mGeneratedMesh->mFaces = new aiFace[mGeneratedMesh->mNumFaces];
for (unsigned int i = 0; i < iNum; ++i) {
mGeneratedMesh->mFaces[i].mNumIndices = 3;
mGeneratedMesh->mFaces[i].mIndices = new unsigned int[3];
mGeneratedMesh->mFaces[i].mIndices[0] = (i * 3);
mGeneratedMesh->mFaces[i].mIndices[1] = (i * 3) + 1;
mGeneratedMesh->mFaces[i].mIndices[2] = (i * 3) + 2;
}
mGeneratedMesh->mPrimitiveTypes = aiPrimitiveType::aiPrimitiveType_POINT;
}
// now load a list of all materials

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@ -0,0 +1,36 @@
ply
format ascii 1.0
comment Created by Blender 2.77 (sub 0) - www.blender.org, source file: ''
element vertex 24
property float x
property float y
property float z
property float nx
property float ny
property float nz
property list uchar uint vertex_indices
end_header
7.941797 1.432409 -0.927566 0.000000 0.000000 -1.000000
7.941797 -2.321273 -0.927566 0.000000 0.000000 -1.000000
4.188114 -2.321273 -0.927566 0.000000 0.000000 -1.000000
4.188115 1.432410 -0.927566 0.000000 0.000000 -1.000000
7.941798 1.432408 2.826117 0.000000 -0.000000 1.000000
4.188114 1.432409 2.826117 0.000000 -0.000000 1.000000
4.188113 -2.321273 2.826117 0.000000 -0.000000 1.000000
7.941795 -2.321275 2.826117 0.000000 -0.000000 1.000000
7.941797 1.432409 -0.927566 1.000000 -0.000000 0.000000
7.941798 1.432408 2.826117 1.000000 -0.000000 0.000000
7.941795 -2.321275 2.826117 1.000000 -0.000000 0.000000
7.941797 -2.321273 -0.927566 1.000000 -0.000000 0.000000
7.941797 -2.321273 -0.927566 -0.000000 -1.000000 -0.000000
7.941795 -2.321275 2.826117 -0.000000 -1.000000 -0.000000
4.188113 -2.321273 2.826117 -0.000000 -1.000000 -0.000000
4.188114 -2.321273 -0.927566 -0.000000 -1.000000 -0.000000
4.188114 -2.321273 -0.927566 -1.000000 0.000000 -0.000000
4.188113 -2.321273 2.826117 -1.000000 0.000000 -0.000000
4.188114 1.432409 2.826117 -1.000000 0.000000 -0.000000
4.188115 1.432410 -0.927566 -1.000000 0.000000 -0.000000
7.941798 1.432408 2.826117 0.000000 1.000000 0.000000
7.941797 1.432409 -0.927566 0.000000 1.000000 0.000000
4.188115 1.432410 -0.927566 0.000000 1.000000 0.000000
4.188114 1.432409 2.826117 0.000000 1.000000 0.000000

View File

@ -97,6 +97,8 @@ TEST_F(utPLYImportExport, importerMultipleTest) {
scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/PLY/cube.ply", aiProcess_ValidateDataStructure);
EXPECT_NE(nullptr, scene);
EXPECT_NE(nullptr, scene->mMeshes[0]);
EXPECT_EQ(6u, scene->mMeshes[0]->mNumFaces);
}
TEST_F(utPLYImportExport, importPLYwithUV) {
@ -113,7 +115,7 @@ TEST_F(utPLYImportExport, importPLYwithUV) {
TEST_F(utPLYImportExport, importBinaryPLY) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/PLY/cube_binary.ply", 0);
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/PLY/cube_binary.ply", aiProcess_ValidateDataStructure);
EXPECT_NE(nullptr, scene);
EXPECT_NE(nullptr, scene->mMeshes[0]);
@ -136,6 +138,20 @@ TEST_F( utPLYImportExport, vertexColorTest ) {
EXPECT_EQ(2, first_face.mIndices[2]);
}
//Test issue #623, PLY importer should not automatically create faces
TEST_F(utPLYImportExport, pointcloudTest) {
Assimp::Importer importer;
//Could not use aiProcess_ValidateDataStructure since it's missing faces.
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/PLY/issue623.ply", 0);
EXPECT_NE(nullptr, scene);
EXPECT_EQ(1u, scene->mNumMeshes);
EXPECT_NE(nullptr, scene->mMeshes[0]);
EXPECT_EQ(24u, scene->mMeshes[0]->mNumVertices);
EXPECT_EQ(aiPrimitiveType::aiPrimitiveType_POINT, scene->mMeshes[0]->mPrimitiveTypes);
EXPECT_EQ(0u, scene->mMeshes[0]->mNumFaces);
}
static const char *test_file =
"ply\n"
"format ascii 1.0\n"
@ -157,6 +173,7 @@ static const char *test_file =
TEST_F( utPLYImportExport, parseErrorTest ) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFileFromMemory( test_file, strlen( test_file ), aiProcess_ValidateDataStructure);
//Could not use aiProcess_ValidateDataStructure since it's missing faces.
const aiScene *scene = importer.ReadFileFromMemory( test_file, strlen( test_file ), 0);
EXPECT_NE( nullptr, scene );
}