Merge branch 'master' into master
commit
72075f984e
|
@ -356,6 +356,53 @@ struct Nullable {
|
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isPresent(true) {}
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};
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struct CustomExtension {
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//
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// A struct containing custom extension data added to a glTF2 file
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// Has to contain Object, Array, String, Double, Uint64, and Int64 at a minimum
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// String, Double, Uint64, and Int64 are stored in the Nullables
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// Object and Array are stored in the std::vector
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//
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std::string name;
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Nullable<std::string> mStringValue;
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Nullable<double> mDoubleValue;
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Nullable<uint64_t> mUint64Value;
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Nullable<int64_t> mInt64Value;
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Nullable<bool> mBoolValue;
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// std::vector<CustomExtension> handles both Object and Array
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Nullable<std::vector<CustomExtension>> mValues;
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operator bool() const {
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return Size() != 0;
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}
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size_t Size() const {
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if (mValues.isPresent) {
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return mValues.value.size();
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} else if (mStringValue.isPresent || mDoubleValue.isPresent || mUint64Value.isPresent || mInt64Value.isPresent || mBoolValue.isPresent) {
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return 1;
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}
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return 0;
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}
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CustomExtension() = default;
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~CustomExtension() = default;
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CustomExtension(const CustomExtension &other) :
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name(other.name),
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mStringValue(other.mStringValue),
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mDoubleValue(other.mDoubleValue),
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mUint64Value(other.mUint64Value),
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mInt64Value(other.mInt64Value),
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mBoolValue(other.mBoolValue),
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mValues(other.mValues) {
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// empty
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}
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};
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//! Base class for all glTF top-level objects
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struct Object {
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int index; //!< The index of this object within its property container
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@ -363,6 +410,8 @@ struct Object {
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std::string id; //!< The globally unique ID used to reference this object
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std::string name; //!< The user-defined name of this object
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CustomExtension customExtensions;
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//! Objects marked as special are not exported (used to emulate the binary body buffer)
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virtual bool IsSpecial() const { return false; }
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@ -377,6 +426,8 @@ struct Object {
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inline Value *FindArray(Value &val, const char *id);
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inline Value *FindObject(Value &val, const char *id);
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inline Value *FindExtension(Value &val, const char *extensionId);
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inline void ReadExtensions(Value &val);
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};
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//
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@ -834,50 +885,6 @@ struct Mesh : public Object {
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void Read(Value &pJSON_Object, Asset &pAsset_Root);
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};
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struct CustomExtension : public Object {
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//
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// A struct containing custom extension data added to a glTF2 file
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// Has to contain Object, Array, String, Double, Uint64, and Int64 at a minimum
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// String, Double, Uint64, and Int64 are stored in the Nullables
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// Object and Array are stored in the std::vector
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//
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Nullable<std::string> mStringValue;
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Nullable<double> mDoubleValue;
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Nullable<uint64_t> mUint64Value;
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Nullable<int64_t> mInt64Value;
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Nullable<bool> mBoolValue;
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// std::vector<CustomExtension> handles both Object and Array
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Nullable<std::vector<CustomExtension>> mValues;
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operator bool() const {
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return Size() != 0;
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}
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size_t Size() const {
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if (mValues.isPresent) {
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return mValues.value.size();
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} else if (mStringValue.isPresent || mDoubleValue.isPresent || mUint64Value.isPresent || mInt64Value.isPresent || mBoolValue.isPresent) {
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return 1;
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}
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return 0;
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}
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CustomExtension() = default;
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CustomExtension(const CustomExtension &other)
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: Object(other)
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, mStringValue(other.mStringValue)
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, mDoubleValue(other.mDoubleValue)
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, mUint64Value(other.mUint64Value)
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, mInt64Value(other.mInt64Value)
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, mBoolValue(other.mBoolValue)
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, mValues(other.mValues)
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{
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}
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};
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struct Node : public Object {
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std::vector<Ref<Node>> children;
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std::vector<Ref<Mesh>> meshes;
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@ -896,8 +903,6 @@ struct Node : public Object {
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Ref<Node> parent; //!< This is not part of the glTF specification. Used as a helper.
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CustomExtension extensions;
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Node() {}
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void Read(Value &obj, Asset &r);
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};
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|
|
|
@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
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Copyright (c) 2006-2021, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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@ -304,6 +303,43 @@ inline Value *FindObject(Document &doc, const char *memberId) {
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inline Value *FindExtension(Value &val, const char *extensionId) {
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return FindExtensionInContext(val, extensionId, "the document");
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}
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inline CustomExtension ReadExtensions(const char *name, Value &obj) {
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CustomExtension ret;
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ret.name = name;
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if (obj.IsObject()) {
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ret.mValues.isPresent = true;
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for (auto it = obj.MemberBegin(); it != obj.MemberEnd(); ++it) {
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auto &val = it->value;
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ret.mValues.value.push_back(ReadExtensions(it->name.GetString(), val));
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}
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} else if (obj.IsArray()) {
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ret.mValues.value.reserve(obj.Size());
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ret.mValues.isPresent = true;
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for (unsigned int i = 0; i < obj.Size(); ++i) {
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ret.mValues.value.push_back(ReadExtensions(name, obj[i]));
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}
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} else if (obj.IsNumber()) {
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if (obj.IsUint64()) {
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ret.mUint64Value.value = obj.GetUint64();
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ret.mUint64Value.isPresent = true;
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} else if (obj.IsInt64()) {
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ret.mInt64Value.value = obj.GetInt64();
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ret.mInt64Value.isPresent = true;
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} else if (obj.IsDouble()) {
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ret.mDoubleValue.value = obj.GetDouble();
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ret.mDoubleValue.isPresent = true;
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}
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} else if (obj.IsString()) {
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ReadValue(obj, ret.mStringValue);
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ret.mStringValue.isPresent = true;
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} else if (obj.IsBool()) {
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ret.mBoolValue.value = obj.GetBool();
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ret.mBoolValue.isPresent = true;
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}
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return ret;
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}
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} // namespace
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inline Value *Object::FindString(Value &val, const char *memberId) {
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@ -330,6 +366,12 @@ inline Value *Object::FindExtension(Value &val, const char *extensionId) {
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return FindExtensionInContext(val, extensionId, id.c_str(), name.c_str());
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}
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inline void Object::ReadExtensions(Value &val) {
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if (Value *curExtensions = FindObject(val, "extensions")) {
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this->customExtensions = glTF2::ReadExtensions("extensions", *curExtensions);
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}
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}
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#ifdef ASSIMP_ENABLE_DRACO
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template <typename T>
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@ -569,6 +611,7 @@ Ref<T> LazyDict<T>::Retrieve(unsigned int i) {
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inst->oIndex = i;
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ReadMember(obj, "name", inst->name);
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inst->Read(obj, mAsset);
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inst->ReadExtensions(obj);
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Ref<T> result = Add(inst.release());
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mRecursiveReferenceCheck.erase(i);
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@ -733,12 +776,13 @@ inline void Buffer::EncodedRegion_Mark(const size_t pOffset, const size_t pEncod
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}
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inline void Buffer::EncodedRegion_SetCurrent(const std::string &pID) {
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if ((EncodedRegion_Current != nullptr) && (EncodedRegion_Current->ID == pID)) return;
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if ((EncodedRegion_Current != nullptr) && (EncodedRegion_Current->ID == pID)) {
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return;
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}
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for (SEncodedRegion *reg : EncodedRegion_List) {
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if (reg->ID == pID) {
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EncodedRegion_Current = reg;
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return;
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}
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}
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@ -788,10 +832,13 @@ inline bool Buffer::ReplaceData_joint(const size_t pBufferData_Offset, const siz
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}
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inline size_t Buffer::AppendData(uint8_t *data, size_t length) {
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size_t offset = this->byteLength;
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const size_t offset = this->byteLength;
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// Force alignment to 4 bits
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Grow((length + 3) & ~3);
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const size_t paddedLength = (length + 3) & ~3;
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Grow(paddedLength);
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memcpy(mData.get() + offset, data, length);
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memset(mData.get() + offset + length, 0, paddedLength - length);
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return offset;
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}
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|
@ -820,9 +867,7 @@ inline void Buffer::Grow(size_t amount) {
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//
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// struct BufferView
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//
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inline void BufferView::Read(Value &obj, Asset &r) {
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if (Value *bufferVal = FindUInt(obj, "buffer")) {
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buffer = r.buffers.Retrieve(bufferVal->GetUint());
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}
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|
@ -842,16 +887,21 @@ inline void BufferView::Read(Value &obj, Asset &r) {
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}
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inline uint8_t *BufferView::GetPointer(size_t accOffset) {
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if (!buffer) return nullptr;
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if (!buffer) {
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return nullptr;
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}
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uint8_t *basePtr = buffer->GetPointer();
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if (!basePtr) return nullptr;
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if (!basePtr) {
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return nullptr;
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}
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size_t offset = accOffset + byteOffset;
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if (buffer->EncodedRegion_Current != nullptr) {
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const size_t begin = buffer->EncodedRegion_Current->Offset;
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const size_t end = begin + buffer->EncodedRegion_Current->DecodedData_Length;
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if ((offset >= begin) && (offset < end))
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if ((offset >= begin) && (offset < end)) {
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return &buffer->EncodedRegion_Current->DecodedData[offset - begin];
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}
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}
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return basePtr + offset;
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|
@ -877,18 +927,18 @@ inline void Accessor::Sparse::PatchData(unsigned int elementSize) {
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while (pIndices != indicesEnd) {
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size_t offset;
|
||||
switch (indicesType) {
|
||||
case ComponentType_UNSIGNED_BYTE:
|
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offset = *pIndices;
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break;
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case ComponentType_UNSIGNED_SHORT:
|
||||
offset = *reinterpret_cast<uint16_t *>(pIndices);
|
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break;
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||||
case ComponentType_UNSIGNED_INT:
|
||||
offset = *reinterpret_cast<uint32_t *>(pIndices);
|
||||
break;
|
||||
default:
|
||||
// have fun with float and negative values from signed types as indices.
|
||||
throw DeadlyImportError("Unsupported component type in index.");
|
||||
case ComponentType_UNSIGNED_BYTE:
|
||||
offset = *pIndices;
|
||||
break;
|
||||
case ComponentType_UNSIGNED_SHORT:
|
||||
offset = *reinterpret_cast<uint16_t *>(pIndices);
|
||||
break;
|
||||
case ComponentType_UNSIGNED_INT:
|
||||
offset = *reinterpret_cast<uint32_t *>(pIndices);
|
||||
break;
|
||||
default:
|
||||
// have fun with float and negative values from signed types as indices.
|
||||
throw DeadlyImportError("Unsupported component type in index.");
|
||||
}
|
||||
|
||||
offset *= elementSize;
|
||||
|
@ -900,7 +950,6 @@ inline void Accessor::Sparse::PatchData(unsigned int elementSize) {
|
|||
}
|
||||
|
||||
inline void Accessor::Read(Value &obj, Asset &r) {
|
||||
|
||||
if (Value *bufferViewVal = FindUInt(obj, "bufferView")) {
|
||||
bufferView = r.bufferViews.Retrieve(bufferViewVal->GetUint());
|
||||
}
|
||||
|
@ -1683,42 +1732,6 @@ inline void Light::Read(Value &obj, Asset & /*r*/) {
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|||
}
|
||||
}
|
||||
|
||||
inline CustomExtension ReadExtensions(const char *name, Value &obj) {
|
||||
CustomExtension ret;
|
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ret.name = name;
|
||||
if (obj.IsObject()) {
|
||||
ret.mValues.isPresent = true;
|
||||
for (auto it = obj.MemberBegin(); it != obj.MemberEnd(); ++it) {
|
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auto &val = it->value;
|
||||
ret.mValues.value.push_back(ReadExtensions(it->name.GetString(), val));
|
||||
}
|
||||
} else if (obj.IsArray()) {
|
||||
ret.mValues.value.reserve(obj.Size());
|
||||
ret.mValues.isPresent = true;
|
||||
for (unsigned int i = 0; i < obj.Size(); ++i) {
|
||||
ret.mValues.value.push_back(ReadExtensions(name, obj[i]));
|
||||
}
|
||||
} else if (obj.IsNumber()) {
|
||||
if (obj.IsUint64()) {
|
||||
ret.mUint64Value.value = obj.GetUint64();
|
||||
ret.mUint64Value.isPresent = true;
|
||||
} else if (obj.IsInt64()) {
|
||||
ret.mInt64Value.value = obj.GetInt64();
|
||||
ret.mInt64Value.isPresent = true;
|
||||
} else if (obj.IsDouble()) {
|
||||
ret.mDoubleValue.value = obj.GetDouble();
|
||||
ret.mDoubleValue.isPresent = true;
|
||||
}
|
||||
} else if (obj.IsString()) {
|
||||
ReadValue(obj, ret.mStringValue);
|
||||
ret.mStringValue.isPresent = true;
|
||||
} else if (obj.IsBool()) {
|
||||
ret.mBoolValue.value = obj.GetBool();
|
||||
ret.mBoolValue.isPresent = true;
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
inline void Node::Read(Value &obj, Asset &r) {
|
||||
if (name.empty()) {
|
||||
name = id;
|
||||
|
@ -1775,8 +1788,6 @@ inline void Node::Read(Value &obj, Asset &r) {
|
|||
|
||||
Value *curExtensions = FindObject(obj, "extensions");
|
||||
if (nullptr != curExtensions) {
|
||||
this->extensions = ReadExtensions("extensions", *curExtensions);
|
||||
|
||||
if (r.extensionsUsed.KHR_lights_punctual) {
|
||||
if (Value *ext = FindObject(*curExtensions, "KHR_lights_punctual")) {
|
||||
Value *curLight = FindUInt(*ext, "light");
|
||||
|
|
|
@ -1016,9 +1016,9 @@ aiNode *ImportNode(aiScene *pScene, glTF2::Asset &r, std::vector<unsigned int> &
|
|||
}
|
||||
}
|
||||
|
||||
if (node.extensions) {
|
||||
if (node.customExtensions) {
|
||||
ainode->mMetaData = new aiMetadata;
|
||||
ParseExtensions(ainode->mMetaData, node.extensions);
|
||||
ParseExtensions(ainode->mMetaData, node.customExtensions);
|
||||
}
|
||||
|
||||
GetNodeTransform(ainode->mTransformation, node);
|
||||
|
@ -1512,7 +1512,8 @@ void glTF2Importer::ImportCommonMetadata(glTF2::Asset& a) {
|
|||
const bool hasVersion = !a.asset.version.empty();
|
||||
const bool hasGenerator = !a.asset.generator.empty();
|
||||
const bool hasCopyright = !a.asset.copyright.empty();
|
||||
if (hasVersion || hasGenerator || hasCopyright) {
|
||||
const bool hasSceneMetadata = a.scene->customExtensions;
|
||||
if (hasVersion || hasGenerator || hasCopyright || hasSceneMetadata) {
|
||||
mScene->mMetaData = new aiMetadata;
|
||||
if (hasVersion) {
|
||||
mScene->mMetaData->Add(AI_METADATA_SOURCE_FORMAT_VERSION, aiString(a.asset.version));
|
||||
|
@ -1523,6 +1524,9 @@ void glTF2Importer::ImportCommonMetadata(glTF2::Asset& a) {
|
|||
if (hasCopyright) {
|
||||
mScene->mMetaData->Add(AI_METADATA_SOURCE_COPYRIGHT, aiString(a.asset.copyright));
|
||||
}
|
||||
if (hasSceneMetadata) {
|
||||
ParseExtensions(mScene->mMetaData, a.scene->customExtensions);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -1499,8 +1499,6 @@ ASSIMP_API C_ENUM aiReturn aiGetMaterialFloatArray(
|
|||
ai_real *pOut,
|
||||
unsigned int *pMax);
|
||||
|
||||
#ifdef __cplusplus
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Retrieve a single float property with a specific key from the material.
|
||||
*
|
||||
|
@ -1520,7 +1518,7 @@ ASSIMP_API C_ENUM aiReturn aiGetMaterialFloatArray(
|
|||
* @return Specifies whether the key has been found. If not, the output
|
||||
* float remains unmodified.*/
|
||||
// ---------------------------------------------------------------------------
|
||||
inline aiReturn aiGetMaterialFloat(const aiMaterial *pMat,
|
||||
inline aiReturn aiGetMaterialFloat(const C_STRUCT aiMaterial *pMat,
|
||||
const char *pKey,
|
||||
unsigned int type,
|
||||
unsigned int index,
|
||||
|
@ -1528,14 +1526,6 @@ inline aiReturn aiGetMaterialFloat(const aiMaterial *pMat,
|
|||
return aiGetMaterialFloatArray(pMat, pKey, type, index, pOut, (unsigned int *)0x0);
|
||||
}
|
||||
|
||||
#else
|
||||
|
||||
// Use our friend, the C preprocessor
|
||||
#define aiGetMaterialFloat (pMat, type, index, pKey, pOut) \
|
||||
aiGetMaterialFloatArray(pMat, type, index, pKey, pOut, NULL)
|
||||
|
||||
#endif //!__cplusplus
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Retrieve an array of integer values with a specific key
|
||||
* from a material
|
||||
|
@ -1548,8 +1538,6 @@ ASSIMP_API C_ENUM aiReturn aiGetMaterialIntegerArray(const C_STRUCT aiMaterial *
|
|||
int *pOut,
|
||||
unsigned int *pMax);
|
||||
|
||||
#ifdef __cplusplus
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Retrieve an integer property with a specific key from a material
|
||||
*
|
||||
|
@ -1563,14 +1551,6 @@ inline aiReturn aiGetMaterialInteger(const C_STRUCT aiMaterial *pMat,
|
|||
return aiGetMaterialIntegerArray(pMat, pKey, type, index, pOut, (unsigned int *)0x0);
|
||||
}
|
||||
|
||||
#else
|
||||
|
||||
// use our friend, the C preprocessor
|
||||
#define aiGetMaterialInteger (pMat, type, index, pKey, pOut) \
|
||||
aiGetMaterialIntegerArray(pMat, type, index, pKey, pOut, NULL)
|
||||
|
||||
#endif //!__cplusplus
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Retrieve a color value from the material property table
|
||||
*
|
||||
|
|
|
@ -432,7 +432,7 @@ struct aiMetadata {
|
|||
|
||||
/// Check whether there is a metadata entry for the given key.
|
||||
/// \param [in] Key - the key value value to check for.
|
||||
inline bool HasKey(const char *key) {
|
||||
inline bool HasKey(const char *key) const {
|
||||
if (nullptr == key) {
|
||||
return false;
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue