Merge branch 'master' into fix-gcc4.9-compilation
commit
70cc1630fa
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@ -598,8 +598,11 @@ static void WriteDump(const char *pFile, const char *cmd, const aiScene *scene,
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if (!mesh->mTextureCoords[a])
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break;
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ioprintf(io, "\t\t<TextureCoords num=\"%u\" set=\"%u\" num_components=\"%u\"> \n", mesh->mNumVertices,
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a, mesh->mNumUVComponents[a]);
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ioprintf(io, "\t\t<TextureCoords num=\"%u\" set=\"%u\" name=\"%s\" num_components=\"%u\"> \n",
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mesh->mNumVertices,
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a,
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mesh->mTextureCoordsNames[a].C_Str(),
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mesh->mNumUVComponents[a]);
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if (!shortened) {
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if (mesh->mNumUVComponents[a] == 3) {
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@ -63,11 +63,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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using namespace Assimp;
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// AutoCAD Binary DXF<CR><LF><SUB><NULL>
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const std::string AI_DXF_BINARY_IDENT = std::string("AutoCAD Binary DXF\r\n\x1a\0");
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const size_t AI_DXF_BINARY_IDENT_LEN = 24u;
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static constexpr char AI_DXF_BINARY_IDENT[] = "AutoCAD Binary DXF\r\n\x1a";
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static constexpr size_t AI_DXF_BINARY_IDENT_LEN = sizeof AI_DXF_BINARY_IDENT;
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// default vertex color that all uncolored vertices will receive
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const aiColor4D AI_DXF_DEFAULT_COLOR(aiColor4D(0.6f, 0.6f, 0.6f, 0.6f));
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static const aiColor4D AI_DXF_DEFAULT_COLOR(aiColor4D(0.6f, 0.6f, 0.6f, 0.6f));
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// color indices for DXF - 16 are supported, the table is
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// taken directly from the DXF spec.
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@ -156,10 +156,10 @@ void DXFImporter::InternReadFile( const std::string& filename, aiScene* pScene,
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}
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// Check whether this is a binary DXF file - we can't read binary DXF files :-(
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char buff[AI_DXF_BINARY_IDENT_LEN+1] = {0};
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char buff[AI_DXF_BINARY_IDENT_LEN] = {0};
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file->Read(buff,AI_DXF_BINARY_IDENT_LEN,1);
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if (0 == strncmp(AI_DXF_BINARY_IDENT.c_str(),buff,AI_DXF_BINARY_IDENT_LEN)) {
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if (0 == memcmp(AI_DXF_BINARY_IDENT,buff,AI_DXF_BINARY_IDENT_LEN)) {
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throw DeadlyImportError("DXF: Binary files are not supported at the moment");
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}
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@ -1126,6 +1126,8 @@ unsigned int FBXConverter::ConvertMeshSingleMaterial(const MeshGeometry &mesh, c
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*out_uv++ = aiVector3D(v.x, v.y, 0.0f);
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}
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out_mesh->mTextureCoordsNames[i] = mesh.GetTextureCoordChannelName(i);
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out_mesh->mNumUVComponents[i] = 2;
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}
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@ -604,15 +604,15 @@ void MeshGeometry::ReadVertexDataTangents(std::vector<aiVector3D>& tangents_out,
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}
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// ------------------------------------------------------------------------------------------------
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static const std::string BinormalIndexToken = "BinormalIndex";
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static const std::string BinormalsIndexToken = "BinormalsIndex";
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static const char * BinormalIndexToken = "BinormalIndex";
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static const char * BinormalsIndexToken = "BinormalsIndex";
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void MeshGeometry::ReadVertexDataBinormals(std::vector<aiVector3D>& binormals_out, const Scope& source,
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const std::string& MappingInformationType,
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const std::string& ReferenceInformationType)
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{
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const char * str = source.Elements().count( "Binormals" ) > 0 ? "Binormals" : "Binormal";
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const char * strIdx = source.Elements().count( "Binormals" ) > 0 ? BinormalsIndexToken.c_str() : BinormalIndexToken.c_str();
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const char * strIdx = source.Elements().count( "Binormals" ) > 0 ? BinormalsIndexToken : BinormalIndexToken;
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ResolveVertexDataArray(binormals_out,source,MappingInformationType,ReferenceInformationType,
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str,
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strIdx,
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@ -55,9 +55,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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namespace Assimp {
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namespace Ogre {
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const std::string MESH_VERSION_1_8 = "[MeshSerializer_v1.8]";
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const std::string SKELETON_VERSION_1_8 = "[Serializer_v1.80]";
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const std::string SKELETON_VERSION_1_1 = "[Serializer_v1.10]";
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static constexpr auto MESH_VERSION_1_8 = "[MeshSerializer_v1.8]";
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static constexpr auto SKELETON_VERSION_1_8 = "[Serializer_v1.80]";
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static constexpr auto SKELETON_VERSION_1_1 = "[Serializer_v1.10]";
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const unsigned short HEADER_CHUNK_ID = 0x1000;
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@ -749,22 +749,22 @@ enum MeshAttribute {
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TexCoord
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};
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static const std::string PosToken = "position";
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static const std::string ColToken = "color";
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static const std::string NormalToken = "normal";
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static const std::string TexCoordToken = "texcoord";
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constexpr auto PosToken = "position";
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constexpr auto ColToken = "color";
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constexpr auto NormalToken = "normal";
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constexpr auto TexCoordToken = "texcoord";
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//------------------------------------------------------------------------------------------------
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static MeshAttribute getAttributeByName(const char *attribName) {
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ai_assert(nullptr != attribName);
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if (0 == strncmp(PosToken.c_str(), attribName, PosToken.size())) {
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if (0 == strcmp(PosToken, attribName)) {
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return Position;
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} else if (0 == strncmp(ColToken.c_str(), attribName, ColToken.size())) {
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} else if (0 == strcmp(ColToken, attribName)) {
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return Color;
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} else if (0 == strncmp(NormalToken.c_str(), attribName, NormalToken.size())) {
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} else if (0 == strcmp(NormalToken, attribName)) {
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return Normal;
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} else if (0 == strncmp(TexCoordToken.c_str(), attribName, TexCoordToken.size())) {
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} else if (0 == strcmp(TexCoordToken, attribName)) {
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return TexCoord;
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}
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@ -1118,11 +1118,13 @@ public:
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bool KHR_materials_transmission;
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bool KHR_draco_mesh_compression;
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bool FB_ngon_encoding;
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bool KHR_texture_basisu;
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} extensionsUsed;
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//! Keeps info about the required extensions
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struct RequiredExtensions {
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bool KHR_draco_mesh_compression;
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bool KHR_texture_basisu;
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} extensionsRequired;
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AssetMetadata asset;
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@ -1146,6 +1146,7 @@ inline Image::Image() :
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}
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inline void Image::Read(Value &obj, Asset &r) {
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//basisu: no need to handle .ktx2, .basis, load as is
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if (!mDataLength) {
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Value *curUri = FindString(obj, "uri");
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if (nullptr != curUri) {
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@ -2126,6 +2127,7 @@ inline void Asset::ReadExtensionsUsed(Document &doc) {
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CHECK_EXT(KHR_materials_clearcoat);
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CHECK_EXT(KHR_materials_transmission);
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CHECK_EXT(KHR_draco_mesh_compression);
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CHECK_EXT(KHR_texture_basisu);
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#undef CHECK_EXT
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}
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@ -250,6 +250,7 @@ namespace glTF2 {
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inline void Write(Value& obj, Image& img, AssetWriter& w)
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{
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//basisu: no need to handle .ktx2, .basis, write as is
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if (img.bufferView) {
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obj.AddMember("bufferView", img.bufferView->index, w.mAl);
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obj.AddMember("mimeType", Value(img.mimeType, w.mAl).Move(), w.mAl);
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@ -892,10 +893,22 @@ namespace glTF2 {
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if (this->mAsset.extensionsUsed.FB_ngon_encoding) {
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exts.PushBack(StringRef("FB_ngon_encoding"), mAl);
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}
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if (this->mAsset.extensionsUsed.KHR_texture_basisu) {
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exts.PushBack(StringRef("KHR_texture_basisu"), mAl);
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}
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}
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if (!exts.Empty())
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mDoc.AddMember("extensionsUsed", exts, mAl);
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//basisu extensionRequired
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Value extsReq;
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extsReq.SetArray();
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if (this->mAsset.extensionsUsed.KHR_texture_basisu) {
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extsReq.PushBack(StringRef("KHR_texture_basisu"), mAl);
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mDoc.AddMember("extensionsRequired", extsReq, mAl);
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}
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}
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template<class T>
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@ -494,7 +494,6 @@ void glTF2Exporter::GetMatTexProp(const aiMaterial* mat, float& prop, const char
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void glTF2Exporter::GetMatTex(const aiMaterial* mat, Ref<Texture>& texture, aiTextureType tt, unsigned int slot = 0)
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{
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if (mat->GetTextureCount(tt) > 0) {
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aiString tex;
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@ -507,6 +506,7 @@ void glTF2Exporter::GetMatTex(const aiMaterial* mat, Ref<Texture>& texture, aiTe
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texture = mAsset->textures.Get(it->second);
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}
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bool useBasisUniversal = false;
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if (!texture) {
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std::string texId = mAsset->FindUniqueID("", "texture");
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texture = mAsset->textures.Create(texId);
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@ -520,17 +520,45 @@ void glTF2Exporter::GetMatTex(const aiMaterial* mat, Ref<Texture>& texture, aiTe
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texture->source->name = curTex->mFilename.C_Str();
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// The asset has its own buffer, see Image::SetData
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texture->source->SetData(reinterpret_cast<uint8_t *>(curTex->pcData), curTex->mWidth, *mAsset);
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//basisu: embedded ktx2, bu
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if (curTex->achFormatHint[0]) {
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std::string mimeType = "image/";
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mimeType += (memcmp(curTex->achFormatHint, "jpg", 3) == 0) ? "jpeg" : curTex->achFormatHint;
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if(memcmp(curTex->achFormatHint, "jpg", 3) == 0)
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mimeType += "jpeg";
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else if(memcmp(curTex->achFormatHint, "ktx", 3) == 0) {
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useBasisUniversal = true;
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mimeType += "ktx";
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}
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else if(memcmp(curTex->achFormatHint, "kx2", 3) == 0) {
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useBasisUniversal = true;
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mimeType += "ktx2";
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}
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else if(memcmp(curTex->achFormatHint, "bu", 2) == 0) {
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useBasisUniversal = true;
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mimeType += "basis";
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}
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else
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mimeType += curTex->achFormatHint;
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texture->source->mimeType = mimeType;
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}
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// The asset has its own buffer, see Image::SetData
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//basisu: "image/ktx2", "image/basis" as is
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texture->source->SetData(reinterpret_cast<uint8_t *>(curTex->pcData), curTex->mWidth, *mAsset);
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}
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else {
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texture->source->uri = path;
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if(texture->source->uri.find(".ktx")!=std::string::npos ||
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texture->source->uri.find(".basis")!=std::string::npos)
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{
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useBasisUniversal = true;
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}
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}
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//basisu
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if(useBasisUniversal) {
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mAsset->extensionsUsed.KHR_texture_basisu = true;
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mAsset->extensionsRequired.KHR_texture_basisu = true;
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}
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GetTexSampler(mat, texture, tt, slot);
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@ -1263,7 +1263,7 @@ aiMeshMorphAnim *CreateMeshMorphAnim(glTF2::Asset&, Node &node, AnimationSampler
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static const float kMillisecondsFromSeconds = 1000.f;
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if (nullptr != samplers.weight) {
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if (samplers.weight && samplers.weight->input && samplers.weight->output) {
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float *times = nullptr;
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samplers.weight->input->ExtractData(times);
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float *values = nullptr;
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@ -1476,6 +1476,12 @@ void glTF2Importer::ImportEmbeddedTextures(glTF2::Asset &r) {
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if (strcmp(ext, "jpeg") == 0) {
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ext = "jpg";
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}
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else if(strcmp(ext, "ktx2") == 0) { //basisu: ktx remains
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ext = "kx2";
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}
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else if(strcmp(ext, "basis") == 0) { //basisu
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ext = "bu";
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}
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size_t len = strlen(ext);
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if (len <= 3) {
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@ -169,7 +169,7 @@ void Logger::debug(const char *message) {
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// sometimes importers will include data from the input file
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// (i.e. node names) in their messages.
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if (strlen(message) > MAX_LOG_MESSAGE_LENGTH) {
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return;
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return OnDebug("<fixme: long message discarded>");
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}
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return OnDebug(message);
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}
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@ -179,7 +179,7 @@ void Logger::verboseDebug(const char *message) {
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// SECURITY FIX: see above
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if (strlen(message) > MAX_LOG_MESSAGE_LENGTH) {
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return;
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return OnVerboseDebug("<fixme: long message discarded>");
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}
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return OnVerboseDebug(message);
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}
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@ -189,7 +189,7 @@ void Logger::info(const char *message) {
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// SECURITY FIX: see above
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if (strlen(message) > MAX_LOG_MESSAGE_LENGTH) {
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return;
|
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return OnInfo("<fixme: long message discarded>");
|
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}
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return OnInfo(message);
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}
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@ -199,7 +199,7 @@ void Logger::warn(const char *message) {
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// SECURITY FIX: see above
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if (strlen(message) > MAX_LOG_MESSAGE_LENGTH) {
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return;
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return OnWarn("<fixme: long message discarded>");
|
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}
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return OnWarn(message);
|
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}
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@ -208,7 +208,7 @@ void Logger::warn(const char *message) {
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void Logger::error(const char *message) {
|
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// SECURITY FIX: see above
|
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if (strlen(message) > MAX_LOG_MESSAGE_LENGTH) {
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return;
|
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return OnError("<fixme: long message discarded>");
|
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}
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return OnError(message);
|
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}
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|
|
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@ -344,8 +344,10 @@ const aiExportDataBlob* Exporter::ExportToBlob( const aiScene* pScene, const cha
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pimpl->blob = nullptr;
|
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}
|
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|
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auto baseName = pProperties ? pProperties->GetPropertyString(AI_CONFIG_EXPORT_BLOB_NAME, AI_BLOBIO_MAGIC) : AI_BLOBIO_MAGIC;
|
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|
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std::shared_ptr<IOSystem> old = pimpl->mIOSystem;
|
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BlobIOSystem* blobio = new BlobIOSystem();
|
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BlobIOSystem *blobio = new BlobIOSystem(baseName);
|
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pimpl->mIOSystem = std::shared_ptr<IOSystem>( blobio );
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|
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if (AI_SUCCESS != Export(pScene,pFormatId,blobio->GetMagicFileName(), pPreprocessing, pProperties)) {
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|
|
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@ -194,8 +194,14 @@ class BlobIOSystem : public IOSystem {
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friend class BlobIOStream;
|
||||
typedef std::pair<std::string, aiExportDataBlob *> BlobEntry;
|
||||
|
||||
|
||||
public:
|
||||
BlobIOSystem() {
|
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BlobIOSystem() :
|
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baseName{AI_BLOBIO_MAGIC} {
|
||||
}
|
||||
|
||||
BlobIOSystem(const std::string &baseName) :
|
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baseName(baseName) {
|
||||
}
|
||||
|
||||
virtual ~BlobIOSystem() {
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||||
|
@ -207,27 +213,32 @@ public:
|
|||
public:
|
||||
// -------------------------------------------------------------------
|
||||
const char *GetMagicFileName() const {
|
||||
return AI_BLOBIO_MAGIC;
|
||||
return baseName.c_str();
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
aiExportDataBlob *GetBlobChain() {
|
||||
const auto magicName = std::string(this->GetMagicFileName());
|
||||
const bool hasBaseName = baseName != AI_BLOBIO_MAGIC;
|
||||
|
||||
// one must be the master
|
||||
aiExportDataBlob *master = nullptr, *cur;
|
||||
|
||||
for (const BlobEntry &blobby : blobs) {
|
||||
if (blobby.first == AI_BLOBIO_MAGIC) {
|
||||
if (blobby.first == magicName) {
|
||||
master = blobby.second;
|
||||
master->name.Set(hasBaseName ? blobby.first : "");
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!master) {
|
||||
ASSIMP_LOG_ERROR("BlobIOSystem: no data written or master file was not closed properly.");
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
master->name.Set("");
|
||||
|
||||
cur = master;
|
||||
|
||||
for (const BlobEntry &blobby : blobs) {
|
||||
if (blobby.second == master) {
|
||||
continue;
|
||||
|
@ -236,10 +247,14 @@ public:
|
|||
cur->next = blobby.second;
|
||||
cur = cur->next;
|
||||
|
||||
if (hasBaseName) {
|
||||
cur->name.Set(blobby.first);
|
||||
} else {
|
||||
// extract the file extension from the file written
|
||||
const std::string::size_type s = blobby.first.find_first_of('.');
|
||||
cur->name.Set(s == std::string::npos ? blobby.first : blobby.first.substr(s + 1));
|
||||
}
|
||||
}
|
||||
|
||||
// give up blob ownership
|
||||
blobs.clear();
|
||||
|
@ -283,6 +298,7 @@ private:
|
|||
}
|
||||
|
||||
private:
|
||||
std::string baseName;
|
||||
std::set<std::string> created;
|
||||
std::vector<BlobEntry> blobs;
|
||||
};
|
||||
|
|
|
@ -137,7 +137,7 @@ struct aiCamera
|
|||
*/
|
||||
C_STRUCT aiVector3D mLookAt;
|
||||
|
||||
/** Half horizontal field of view angle, in radians.
|
||||
/** Horizontal field of view angle, in radians.
|
||||
*
|
||||
* The field of view angle is the angle between the center
|
||||
* line of the screen and the left or right border.
|
||||
|
|
|
@ -205,16 +205,22 @@ struct aiExportDataBlob {
|
|||
void *data;
|
||||
|
||||
/** Name of the blob. An empty string always
|
||||
indicates the first (and primary) blob,
|
||||
which contains the actual file data.
|
||||
Any other blobs are auxiliary files produced
|
||||
by exporters (i.e. material files). Existence
|
||||
of such files depends on the file format. Most
|
||||
formats don't split assets across multiple files.
|
||||
|
||||
If used, blob names usually contain the file
|
||||
extension that should be used when writing
|
||||
the data to disc.
|
||||
* indicates the first (and primary) blob,
|
||||
* which contains the actual file data.
|
||||
* Any other blobs are auxiliary files produced
|
||||
* by exporters (i.e. material files). Existence
|
||||
* of such files depends on the file format. Most
|
||||
* formats don't split assets across multiple files.
|
||||
*
|
||||
* If used, blob names usually contain the file
|
||||
* extension that should be used when writing
|
||||
* the data to disc.
|
||||
*
|
||||
* The blob names generated can be influenced by
|
||||
* setting the #AI_CONFIG_EXPORT_BLOB_NAME export
|
||||
* property to the name that is used for the master
|
||||
* blob. All other names are typically derived from
|
||||
* the base name, by the file format exporter.
|
||||
*/
|
||||
C_STRUCT aiString name;
|
||||
|
||||
|
|
|
@ -1075,6 +1075,23 @@ enum aiComponent
|
|||
*/
|
||||
#define AI_CONFIG_EXPORT_POINT_CLOUDS "EXPORT_POINT_CLOUDS"
|
||||
|
||||
/**
|
||||
* @brief Specifies the blob name, assimp uses for exporting.
|
||||
*
|
||||
* Some formats require auxiliary files to be written, that need to be linked back into
|
||||
* the original file. For example, OBJ files export materials to a separate MTL file and
|
||||
* use the `mtllib` keyword to reference this file.
|
||||
*
|
||||
* When exporting blobs using #ExportToBlob, assimp does not know the name of the blob
|
||||
* file and thus outputs `mtllib $blobfile.mtl`, which might not be desired, since the
|
||||
* MTL file might be called differently.
|
||||
*
|
||||
* This property can be used to give the exporter a hint on how to use the magic
|
||||
* `$blobfile` keyword. If the exporter detects the keyword and is provided with a name
|
||||
* for the blob, it instead uses this name.
|
||||
*/
|
||||
#define AI_CONFIG_EXPORT_BLOB_NAME "EXPORT_BLOB_NAME"
|
||||
|
||||
/**
|
||||
* @brief Specifies a gobal key factor for scale, float value
|
||||
*/
|
||||
|
|
|
@ -674,6 +674,10 @@ struct aiMesh {
|
|||
*/
|
||||
C_STRUCT aiVector3D *mTextureCoords[AI_MAX_NUMBER_OF_TEXTURECOORDS];
|
||||
|
||||
/** Vertex stream names.
|
||||
*/
|
||||
C_STRUCT aiString mTextureCoordsNames[AI_MAX_NUMBER_OF_TEXTURECOORDS];
|
||||
|
||||
/** Specifies the number of components for a given UV channel.
|
||||
* Up to three channels are supported (UVW, for accessing volume
|
||||
* or cube maps). If the value is 2 for a given channel n, the
|
||||
|
|
Loading…
Reference in New Issue