Merge branch 'master' into kimkulling/add_windows_clang_issue-5519
commit
709a8f2f79
|
@ -7,10 +7,10 @@ on:
|
||||||
branches: [ master ]
|
branches: [ master ]
|
||||||
|
|
||||||
permissions:
|
permissions:
|
||||||
contents: read # to fetch code (actions/checkout)
|
contents: write # to fetch code (actions/checkout),and release
|
||||||
|
|
||||||
jobs:
|
jobs:
|
||||||
job:
|
build:
|
||||||
name: ${{ matrix.name }}-build-and-test
|
name: ${{ matrix.name }}-build-and-test
|
||||||
runs-on: ${{ matrix.os }}
|
runs-on: ${{ matrix.os }}
|
||||||
strategy:
|
strategy:
|
||||||
|
@ -74,12 +74,12 @@ jobs:
|
||||||
- name: Set Windows specific CMake arguments
|
- name: Set Windows specific CMake arguments
|
||||||
if: contains(matrix.name, 'windows-latest-cl.exe')
|
if: contains(matrix.name, 'windows-latest-cl.exe')
|
||||||
id: windows_extra_cmake_args
|
id: windows_extra_cmake_args
|
||||||
run: echo "::set-output name=args::-DASSIMP_BUILD_ASSIMP_TOOLS=1 -DASSIMP_BUILD_ASSIMP_VIEW=1 -DASSIMP_BUILD_ZLIB=1"
|
run: echo ":set-output name=args::=-DASSIMP_BUILD_ASSIMP_TOOLS=1 -DASSIMP_BUILD_ASSIMP_VIEW=1" >> $GITHUB_OUTPUT
|
||||||
|
|
||||||
- name: Set Hunter specific CMake arguments
|
- name: Set Hunter specific CMake arguments
|
||||||
if: contains(matrix.name, 'hunter')
|
if: contains(matrix.name, 'hunter')
|
||||||
id: hunter_extra_cmake_args
|
id: hunter_extra_cmake_args
|
||||||
run: echo "::set-output name=args::-DBUILD_SHARED_LIBS=OFF -DASSIMP_HUNTER_ENABLED=ON -DCMAKE_TOOLCHAIN_FILE=${{ github.workspace }}/cmake/polly/${{ matrix.toolchain }}.cmake"
|
run: echo "args=-DBUILD_SHARED_LIBS=OFF -DASSIMP_HUNTER_ENABLED=ON -DCMAKE_TOOLCHAIN_FILE=${{ github.workspace }}/cmake/polly/${{ matrix.toolchain }}.cmake" >> $GITHUB_OUTPUT
|
||||||
|
|
||||||
- name: configure and build
|
- name: configure and build
|
||||||
uses: lukka/run-cmake@v3
|
uses: lukka/run-cmake@v3
|
||||||
|
@ -96,7 +96,7 @@ jobs:
|
||||||
- name: Exclude certain tests in Hunter specific builds
|
- name: Exclude certain tests in Hunter specific builds
|
||||||
if: contains(matrix.name, 'hunter')
|
if: contains(matrix.name, 'hunter')
|
||||||
id: hunter_extra_test_args
|
id: hunter_extra_test_args
|
||||||
run: echo "::set-output name=args::--gtest_filter=-utOpenGEXImportExport.Importissue1340_EmptyCameraObject:utColladaZaeImportExport.importBlenFromFileTest"
|
run: echo "args=--gtest_filter=-utOpenGEXImportExport.Importissue1340_EmptyCameraObject:utColladaZaeImportExport.importBlenFromFileTest" >> $GITHUB_OUTPUT
|
||||||
|
|
||||||
- name: test
|
- name: test
|
||||||
run: cd build/bin && ./unit ${{ steps.hunter_extra_test_args.outputs.args }}
|
run: cd build/bin && ./unit ${{ steps.hunter_extra_test_args.outputs.args }}
|
||||||
|
@ -104,6 +104,90 @@ jobs:
|
||||||
|
|
||||||
- uses: actions/upload-artifact@v4
|
- uses: actions/upload-artifact@v4
|
||||||
if: matrix.name == 'windows-msvc'
|
if: matrix.name == 'windows-msvc'
|
||||||
|
with:
|
||||||
|
name: 'assimp-bins-${{ matrix.name }}'
|
||||||
|
path: build/bin/assimp*.exe
|
||||||
|
|
||||||
|
- uses: marvinpinto/action-automatic-releases@latest
|
||||||
|
if: contains(matrix.name, 'windows-msvc-hunter')
|
||||||
|
with:
|
||||||
|
repo_token: "${{ secrets.GITHUB_TOKEN }}"
|
||||||
|
automatic_release_tag: "master"
|
||||||
|
prerelease: true
|
||||||
|
title: "AutoRelease"
|
||||||
|
files: |
|
||||||
|
build/bin/assimp*.exe
|
||||||
|
|
||||||
|
create-release:
|
||||||
|
needs: [build]
|
||||||
|
runs-on: ubuntu-latest
|
||||||
|
if: startsWith(github.ref, 'refs/tags/')
|
||||||
|
steps:
|
||||||
|
- id: create-release
|
||||||
|
uses: actions/create-release@v1
|
||||||
|
env:
|
||||||
|
GITHUB_TOKEN: '${{secrets.GITHUB_TOKEN}}'
|
||||||
|
with:
|
||||||
|
tag_name: '${{github.ref}}'
|
||||||
|
release_name: 'Release ${{github.ref}}'
|
||||||
|
draft: false
|
||||||
|
prerelease: true
|
||||||
|
- run: |
|
||||||
|
echo '${{steps.create-release.outputs.upload_url}}' > release_upload_url.txt
|
||||||
|
- uses: actions/upload-artifact@v4
|
||||||
|
with:
|
||||||
|
name: create-release
|
||||||
|
path: release_upload_url.txt
|
||||||
|
|
||||||
|
upload-release:
|
||||||
|
strategy:
|
||||||
|
matrix:
|
||||||
|
name: [ubuntu-latest-g++, macos-latest-clang++, windows-latest-cl.exe, ubuntu-latest-clang++, ubuntu-gcc-hunter, macos-clang-hunter, windows-msvc-hunter]
|
||||||
|
# For Windows msvc, for Linux and macOS let's use the clang compiler, use gcc for Linux.
|
||||||
|
include:
|
||||||
|
- name: windows-latest-cl.exe
|
||||||
|
os: windows-latest
|
||||||
|
cxx: cl.exe
|
||||||
|
cc: cl.exe
|
||||||
|
- name: ubuntu-latest-clang++
|
||||||
|
os: ubuntu-latest
|
||||||
|
cxx: clang++
|
||||||
|
cc: clang
|
||||||
|
- name: macos-latest-clang++
|
||||||
|
os: macos-latest
|
||||||
|
cxx: clang++
|
||||||
|
cc: clang
|
||||||
|
- name: ubuntu-latest-g++
|
||||||
|
os: ubuntu-latest
|
||||||
|
cxx: g++
|
||||||
|
cc: gcc
|
||||||
|
- name: ubuntu-gcc-hunter
|
||||||
|
os: ubuntu-latest
|
||||||
|
toolchain: ninja-gcc-cxx17-fpic
|
||||||
|
- name: macos-clang-hunter
|
||||||
|
os: macos-latest
|
||||||
|
toolchain: ninja-clang-cxx17-fpic
|
||||||
|
- name: windows-msvc-hunter
|
||||||
|
os: windows-latest
|
||||||
|
toolchain: ninja-vs-win64-cxx17
|
||||||
|
|
||||||
|
needs: [create-release]
|
||||||
|
runs-on: ubuntu-latest
|
||||||
|
if: startsWith(github.ref, 'refs/tags/')
|
||||||
|
steps:
|
||||||
|
- uses: softprops/action-gh-release@v2
|
||||||
|
with:
|
||||||
|
name: create-release
|
||||||
|
- id: upload-url
|
||||||
|
run: |
|
||||||
|
echo "url=$(cat create-release/release_upload_url.txt)" >> $GITHUB_OUTPUT
|
||||||
|
- uses: actions/download-artifact@v4
|
||||||
with:
|
with:
|
||||||
name: 'assimp-bins-${{ matrix.name }}-${{ github.sha }}'
|
name: 'assimp-bins-${{ matrix.name }}-${{ github.sha }}'
|
||||||
path: build/bin
|
- uses: actions/upload-release-asset@v1
|
||||||
|
env:
|
||||||
|
GITHUB_TOKEN: '${{secrets.GITHUB_TOKEN}}'
|
||||||
|
with:
|
||||||
|
files: |
|
||||||
|
*.zip
|
||||||
|
|
||||||
|
|
|
@ -120,3 +120,7 @@ tools/assimp_qt_viewer/ui_mainwindow.h
|
||||||
|
|
||||||
#Generated directory
|
#Generated directory
|
||||||
generated/*
|
generated/*
|
||||||
|
|
||||||
|
# 3rd party cloned repos/tarballs etc
|
||||||
|
# tinyusdz repo, automatically cloned via CMake
|
||||||
|
contrib/tinyusdz/autoclone
|
||||||
|
|
|
@ -40,6 +40,22 @@ SET(CMAKE_POLICY_DEFAULT_CMP0092 NEW)
|
||||||
|
|
||||||
CMAKE_MINIMUM_REQUIRED( VERSION 3.22 )
|
CMAKE_MINIMUM_REQUIRED( VERSION 3.22 )
|
||||||
|
|
||||||
|
# Experimental USD importer: disabled, need to opt-in
|
||||||
|
# Note: assimp github PR automatic checks will fail the PR due to compiler warnings in
|
||||||
|
# the external, 3rd party tinyusdz code which isn't technically part of the PR since it's
|
||||||
|
# auto-cloned during build; so MUST disable the feature or the PR will be rejected
|
||||||
|
option(ASSIMP_BUILD_USD_IMPORTER "Enable USD file import" off)
|
||||||
|
option(ASSIMP_BUILD_USD_VERBOSE_LOGS "Enable verbose USD import debug logging" off)
|
||||||
|
option(ASSIMP_BUILD_USE_CCACHE "Use ccache to speed up compilation." on)
|
||||||
|
|
||||||
|
if(ASSIMP_BUILD_USE_CCACHE)
|
||||||
|
find_program(CCACHE_PATH ccache)
|
||||||
|
if (CCACHE_PATH)
|
||||||
|
set_property(GLOBAL PROPERTY RULE_LAUNCH_COMPILE ${CCACHE_PATH})
|
||||||
|
set_property(GLOBAL PROPERTY RULE_LAUNCH_LINK ${CCACHE_PATH})
|
||||||
|
endif()
|
||||||
|
endif()
|
||||||
|
|
||||||
# Disabled importers: m3d for 5.1 or later
|
# Disabled importers: m3d for 5.1 or later
|
||||||
ADD_DEFINITIONS( -DASSIMP_BUILD_NO_M3D_IMPORTER)
|
ADD_DEFINITIONS( -DASSIMP_BUILD_NO_M3D_IMPORTER)
|
||||||
ADD_DEFINITIONS( -DASSIMP_BUILD_NO_M3D_EXPORTER)
|
ADD_DEFINITIONS( -DASSIMP_BUILD_NO_M3D_EXPORTER)
|
||||||
|
@ -147,7 +163,7 @@ IF (WIN32)
|
||||||
|
|
||||||
IF(MSVC)
|
IF(MSVC)
|
||||||
OPTION( ASSIMP_INSTALL_PDB
|
OPTION( ASSIMP_INSTALL_PDB
|
||||||
"Install MSVC debug files."
|
"Create MSVC debug symbol files and add to Install target."
|
||||||
ON )
|
ON )
|
||||||
IF(NOT (MSVC_VERSION LESS 1900))
|
IF(NOT (MSVC_VERSION LESS 1900))
|
||||||
# Multibyte character set has been deprecated since at least MSVC2015 (possibly earlier)
|
# Multibyte character set has been deprecated since at least MSVC2015 (possibly earlier)
|
||||||
|
@ -292,8 +308,15 @@ ELSEIF(MSVC)
|
||||||
# supress warning for double to float conversion if Double precision is activated
|
# supress warning for double to float conversion if Double precision is activated
|
||||||
ADD_COMPILE_OPTIONS(/wd4244)
|
ADD_COMPILE_OPTIONS(/wd4244)
|
||||||
SET(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /D_DEBUG /Zi /Od")
|
SET(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /D_DEBUG /Zi /Od")
|
||||||
SET(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE}")
|
# Allow user to disable PDBs
|
||||||
|
if(ASSIMP_INSTALL_PDB)
|
||||||
|
SET(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} /Zi")
|
||||||
SET(CMAKE_SHARED_LINKER_FLAGS_RELEASE "${CMAKE_SHARED_LINKER_FLAGS_RELEASE} /DEBUG:FULL /PDBALTPATH:%_PDB% /OPT:REF /OPT:ICF")
|
SET(CMAKE_SHARED_LINKER_FLAGS_RELEASE "${CMAKE_SHARED_LINKER_FLAGS_RELEASE} /DEBUG:FULL /PDBALTPATH:%_PDB% /OPT:REF /OPT:ICF")
|
||||||
|
elseif((GENERATOR_IS_MULTI_CONFIG) OR (CMAKE_BUILD_TYPE MATCHES Release))
|
||||||
|
message("-- MSVC PDB generation disabled. Release binary will not be debuggable.")
|
||||||
|
endif()
|
||||||
|
# Source code is encoded in UTF-8
|
||||||
|
ADD_COMPILE_OPTIONS(/source-charset:utf-8)
|
||||||
ELSEIF (CMAKE_CXX_COMPILER_ID MATCHES "Clang" )
|
ELSEIF (CMAKE_CXX_COMPILER_ID MATCHES "Clang" )
|
||||||
IF(NOT ASSIMP_HUNTER_ENABLED)
|
IF(NOT ASSIMP_HUNTER_ENABLED)
|
||||||
SET(CMAKE_POSITION_INDEPENDENT_CODE ON)
|
SET(CMAKE_POSITION_INDEPENDENT_CODE ON)
|
||||||
|
@ -636,7 +659,7 @@ ELSE()
|
||||||
IF ( ASSIMP_BUILD_DRACO )
|
IF ( ASSIMP_BUILD_DRACO )
|
||||||
# Primarily for glTF v2
|
# Primarily for glTF v2
|
||||||
# Enable Draco glTF feature set
|
# Enable Draco glTF feature set
|
||||||
set(DRACO_GLTF ON CACHE BOOL "" FORCE)
|
set(DRACO_GLTF_BITSTREAM ON CACHE BOOL "" FORCE)
|
||||||
# Disable unnecessary or omitted components
|
# Disable unnecessary or omitted components
|
||||||
set(DRACO_JS_GLUE OFF CACHE BOOL "" FORCE)
|
set(DRACO_JS_GLUE OFF CACHE BOOL "" FORCE)
|
||||||
set(DRACO_WASM OFF CACHE BOOL "" FORCE)
|
set(DRACO_WASM OFF CACHE BOOL "" FORCE)
|
||||||
|
|
|
@ -26,12 +26,11 @@ Clone [our model database](https://github.com/assimp/assimp-mdb).
|
||||||
|
|
||||||
### Communities ###
|
### Communities ###
|
||||||
- Ask questions at [the Assimp Discussion Board](https://github.com/assimp/assimp/discussions).
|
- Ask questions at [the Assimp Discussion Board](https://github.com/assimp/assimp/discussions).
|
||||||
|
- Find us on [https://discord.gg/s9KJfaem](https://discord.gg/kKazXMXDy2)
|
||||||
- Ask [the Assimp community on Reddit](https://www.reddit.com/r/Assimp/).
|
- Ask [the Assimp community on Reddit](https://www.reddit.com/r/Assimp/).
|
||||||
- Ask on [StackOverflow with the assimp-tag](http://stackoverflow.com/questions/tagged/assimp?sort=newest).
|
- Ask on [StackOverflow with the assimp-tag](http://stackoverflow.com/questions/tagged/assimp?sort=newest).
|
||||||
- Nothing has worked? File a question or an issue-report at [The Assimp-Issue Tracker](https://github.com/assimp/assimp/issues)
|
- Nothing has worked? File a question or an issue-report at [The Assimp-Issue Tracker](https://github.com/assimp/assimp/issues)
|
||||||
|
|
||||||
And we also have a Gitter-channel:Gitter [![Join the chat at https://gitter.im/assimp/assimp](https://badges.gitter.im/assimp/assimp.svg)](https://gitter.im/assimp/assimp?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge)<br>
|
|
||||||
|
|
||||||
#### Supported file formats ####
|
#### Supported file formats ####
|
||||||
See [the complete list of supported formats](https://github.com/assimp/assimp/blob/master/doc/Fileformats.md).
|
See [the complete list of supported formats](https://github.com/assimp/assimp/blob/master/doc/Fileformats.md).
|
||||||
|
|
||||||
|
|
|
@ -52,6 +52,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
#include <assimp/StringComparison.h>
|
#include <assimp/StringComparison.h>
|
||||||
#include <assimp/DefaultLogger.hpp>
|
#include <assimp/DefaultLogger.hpp>
|
||||||
#include <assimp/Exporter.hpp>
|
#include <assimp/Exporter.hpp>
|
||||||
|
#include <assimp/Exceptional.h>
|
||||||
#include <assimp/IOSystem.hpp>
|
#include <assimp/IOSystem.hpp>
|
||||||
|
|
||||||
#include <memory>
|
#include <memory>
|
||||||
|
|
|
@ -365,14 +365,13 @@ struct Texture {
|
||||||
#ifdef _MSC_VER
|
#ifdef _MSC_VER
|
||||||
#pragma warning(pop)
|
#pragma warning(pop)
|
||||||
#endif // _MSC_VER
|
#endif // _MSC_VER
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
/** Helper structure representing a 3ds material */
|
/** Helper structure representing a 3ds material */
|
||||||
struct Material {
|
struct Material {
|
||||||
//! Default constructor has been deleted
|
//! Default constructor has been deleted
|
||||||
Material() :
|
Material() :
|
||||||
mName(),
|
mName(),
|
||||||
mDiffuse(ai_real(0.6), ai_real(0.6), ai_real(0.6)),
|
mDiffuse(0.6f, 0.6f, 0.6f),
|
||||||
mSpecularExponent(ai_real(0.0)),
|
mSpecularExponent(ai_real(0.0)),
|
||||||
mShininessStrength(ai_real(1.0)),
|
mShininessStrength(ai_real(1.0)),
|
||||||
mShading(Discreet3DS::Gouraud),
|
mShading(Discreet3DS::Gouraud),
|
||||||
|
@ -385,7 +384,7 @@ struct Material {
|
||||||
//! Constructor with explicit name
|
//! Constructor with explicit name
|
||||||
explicit Material(const std::string &name) :
|
explicit Material(const std::string &name) :
|
||||||
mName(name),
|
mName(name),
|
||||||
mDiffuse(ai_real(0.6), ai_real(0.6), ai_real(0.6)),
|
mDiffuse(0.6f, 0.6f, 0.6f),
|
||||||
mSpecularExponent(ai_real(0.0)),
|
mSpecularExponent(ai_real(0.0)),
|
||||||
mShininessStrength(ai_real(1.0)),
|
mShininessStrength(ai_real(1.0)),
|
||||||
mShading(Discreet3DS::Gouraud),
|
mShading(Discreet3DS::Gouraud),
|
||||||
|
|
|
@ -249,10 +249,10 @@ void D3MFExporter::writeBaseMaterials() {
|
||||||
if (color.r <= 1 && color.g <= 1 && color.b <= 1 && color.a <= 1) {
|
if (color.r <= 1 && color.g <= 1 && color.b <= 1 && color.a <= 1) {
|
||||||
|
|
||||||
hexDiffuseColor = ai_rgba2hex(
|
hexDiffuseColor = ai_rgba2hex(
|
||||||
(int)((ai_real)color.r) * 255,
|
(int)(((ai_real)color.r) * 255),
|
||||||
(int)((ai_real)color.g) * 255,
|
(int)(((ai_real)color.g) * 255),
|
||||||
(int)((ai_real)color.b) * 255,
|
(int)(((ai_real)color.b) * 255),
|
||||||
(int)((ai_real)color.a) * 255,
|
(int)(((ai_real)color.a) * 255),
|
||||||
true);
|
true);
|
||||||
|
|
||||||
} else {
|
} else {
|
||||||
|
|
|
@ -384,17 +384,17 @@ void AMFImporter::ParseNode_Instance(XmlNode &node) {
|
||||||
for (auto ¤tNode : node.children()) {
|
for (auto ¤tNode : node.children()) {
|
||||||
const std::string ¤tName = currentNode.name();
|
const std::string ¤tName = currentNode.name();
|
||||||
if (currentName == "deltax") {
|
if (currentName == "deltax") {
|
||||||
XmlParser::getValueAsFloat(currentNode, als.Delta.x);
|
XmlParser::getValueAsReal(currentNode, als.Delta.x);
|
||||||
} else if (currentName == "deltay") {
|
} else if (currentName == "deltay") {
|
||||||
XmlParser::getValueAsFloat(currentNode, als.Delta.y);
|
XmlParser::getValueAsReal(currentNode, als.Delta.y);
|
||||||
} else if (currentName == "deltaz") {
|
} else if (currentName == "deltaz") {
|
||||||
XmlParser::getValueAsFloat(currentNode, als.Delta.z);
|
XmlParser::getValueAsReal(currentNode, als.Delta.z);
|
||||||
} else if (currentName == "rx") {
|
} else if (currentName == "rx") {
|
||||||
XmlParser::getValueAsFloat(currentNode, als.Delta.x);
|
XmlParser::getValueAsReal(currentNode, als.Delta.x);
|
||||||
} else if (currentName == "ry") {
|
} else if (currentName == "ry") {
|
||||||
XmlParser::getValueAsFloat(currentNode, als.Delta.y);
|
XmlParser::getValueAsReal(currentNode, als.Delta.y);
|
||||||
} else if (currentName == "rz") {
|
} else if (currentName == "rz") {
|
||||||
XmlParser::getValueAsFloat(currentNode, als.Delta.z);
|
XmlParser::getValueAsReal(currentNode, als.Delta.z);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
ParseHelper_Node_Exit();
|
ParseHelper_Node_Exit();
|
||||||
|
|
|
@ -167,11 +167,11 @@ void AMFImporter::ParseNode_Coordinates(XmlNode &node) {
|
||||||
AMFCoordinates &als = *((AMFCoordinates *)ne); // alias for convenience
|
AMFCoordinates &als = *((AMFCoordinates *)ne); // alias for convenience
|
||||||
const std::string ¤tName = ai_tolower(currentNode.name());
|
const std::string ¤tName = ai_tolower(currentNode.name());
|
||||||
if (currentName == "x") {
|
if (currentName == "x") {
|
||||||
XmlParser::getValueAsFloat(currentNode, als.Coordinate.x);
|
XmlParser::getValueAsReal(currentNode, als.Coordinate.x);
|
||||||
} else if (currentName == "y") {
|
} else if (currentName == "y") {
|
||||||
XmlParser::getValueAsFloat(currentNode, als.Coordinate.y);
|
XmlParser::getValueAsReal(currentNode, als.Coordinate.y);
|
||||||
} else if (currentName == "z") {
|
} else if (currentName == "z") {
|
||||||
XmlParser::getValueAsFloat(currentNode, als.Coordinate.z);
|
XmlParser::getValueAsReal(currentNode, als.Coordinate.z);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
ParseHelper_Node_Exit();
|
ParseHelper_Node_Exit();
|
||||||
|
|
|
@ -263,26 +263,25 @@ void AMFImporter::ParseNode_TexMap(XmlNode &node, const bool pUseOldName) {
|
||||||
const std::string &name = currentNode.name();
|
const std::string &name = currentNode.name();
|
||||||
if (name == "utex1") {
|
if (name == "utex1") {
|
||||||
read_flag[0] = true;
|
read_flag[0] = true;
|
||||||
XmlParser::getValueAsFloat(node, als.TextureCoordinate[0].x);
|
XmlParser::getValueAsReal(node, als.TextureCoordinate[0].x);
|
||||||
} else if (name == "utex2") {
|
} else if (name == "utex2") {
|
||||||
read_flag[1] = true;
|
read_flag[1] = true;
|
||||||
XmlParser::getValueAsFloat(node, als.TextureCoordinate[1].x);
|
XmlParser::getValueAsReal(node, als.TextureCoordinate[1].x);
|
||||||
} else if (name == "utex3") {
|
} else if (name == "utex3") {
|
||||||
read_flag[2] = true;
|
read_flag[2] = true;
|
||||||
XmlParser::getValueAsFloat(node, als.TextureCoordinate[2].x);
|
XmlParser::getValueAsReal(node, als.TextureCoordinate[2].x);
|
||||||
} else if (name == "vtex1") {
|
} else if (name == "vtex1") {
|
||||||
read_flag[3] = true;
|
read_flag[3] = true;
|
||||||
XmlParser::getValueAsFloat(node, als.TextureCoordinate[0].y);
|
XmlParser::getValueAsReal(node, als.TextureCoordinate[0].y);
|
||||||
} else if (name == "vtex2") {
|
} else if (name == "vtex2") {
|
||||||
read_flag[4] = true;
|
read_flag[4] = true;
|
||||||
XmlParser::getValueAsFloat(node, als.TextureCoordinate[1].y);
|
XmlParser::getValueAsReal(node, als.TextureCoordinate[1].y);
|
||||||
} else if (name == "vtex3") {
|
} else if (name == "vtex3") {
|
||||||
read_flag[5] = true;
|
read_flag[5] = true;
|
||||||
XmlParser::getValueAsFloat(node, als.TextureCoordinate[2].y);
|
XmlParser::getValueAsReal(node, als.TextureCoordinate[2].y);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
ParseHelper_Node_Exit();
|
ParseHelper_Node_Exit();
|
||||||
|
|
||||||
} else {
|
} else {
|
||||||
for (pugi::xml_attribute &attr : node.attributes()) {
|
for (pugi::xml_attribute &attr : node.attributes()) {
|
||||||
const std::string name = attr.name();
|
const std::string name = attr.name();
|
||||||
|
|
|
@ -422,7 +422,7 @@ void Parser::ParseLV1SoftSkinBlock() {
|
||||||
me.first = static_cast<int>(curMesh->mBones.size());
|
me.first = static_cast<int>(curMesh->mBones.size());
|
||||||
curMesh->mBones.emplace_back(bone);
|
curMesh->mBones.emplace_back(bone);
|
||||||
}
|
}
|
||||||
ParseLV4MeshFloat(me.second);
|
ParseLV4MeshReal(me.second);
|
||||||
|
|
||||||
// Add the new bone weight to list
|
// Add the new bone weight to list
|
||||||
vert.mBoneWeights.push_back(me);
|
vert.mBoneWeights.push_back(me);
|
||||||
|
@ -580,14 +580,14 @@ void Parser::ParseLV2MaterialBlock(ASE::Material &mat) {
|
||||||
}
|
}
|
||||||
// material transparency
|
// material transparency
|
||||||
if (TokenMatch(mFilePtr, "MATERIAL_TRANSPARENCY", 21)) {
|
if (TokenMatch(mFilePtr, "MATERIAL_TRANSPARENCY", 21)) {
|
||||||
ParseLV4MeshFloat(mat.mTransparency);
|
ParseLV4MeshReal(mat.mTransparency);
|
||||||
mat.mTransparency = ai_real(1.0) - mat.mTransparency;
|
mat.mTransparency = ai_real(1.0) - mat.mTransparency;
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
// material self illumination
|
// material self illumination
|
||||||
if (TokenMatch(mFilePtr, "MATERIAL_SELFILLUM", 18)) {
|
if (TokenMatch(mFilePtr, "MATERIAL_SELFILLUM", 18)) {
|
||||||
ai_real f = 0.0;
|
ai_real f = 0.0;
|
||||||
ParseLV4MeshFloat(f);
|
ParseLV4MeshReal(f);
|
||||||
|
|
||||||
mat.mEmissive.r = f;
|
mat.mEmissive.r = f;
|
||||||
mat.mEmissive.g = f;
|
mat.mEmissive.g = f;
|
||||||
|
@ -596,7 +596,7 @@ void Parser::ParseLV2MaterialBlock(ASE::Material &mat) {
|
||||||
}
|
}
|
||||||
// material shininess
|
// material shininess
|
||||||
if (TokenMatch(mFilePtr, "MATERIAL_SHINE", 14)) {
|
if (TokenMatch(mFilePtr, "MATERIAL_SHINE", 14)) {
|
||||||
ParseLV4MeshFloat(mat.mSpecularExponent);
|
ParseLV4MeshReal(mat.mSpecularExponent);
|
||||||
mat.mSpecularExponent *= 15;
|
mat.mSpecularExponent *= 15;
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
@ -607,7 +607,7 @@ void Parser::ParseLV2MaterialBlock(ASE::Material &mat) {
|
||||||
}
|
}
|
||||||
// material shininess strength
|
// material shininess strength
|
||||||
if (TokenMatch(mFilePtr, "MATERIAL_SHINESTRENGTH", 22)) {
|
if (TokenMatch(mFilePtr, "MATERIAL_SHINESTRENGTH", 22)) {
|
||||||
ParseLV4MeshFloat(mat.mShininessStrength);
|
ParseLV4MeshReal(mat.mShininessStrength);
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
// diffuse color map
|
// diffuse color map
|
||||||
|
@ -731,32 +731,32 @@ void Parser::ParseLV3MapBlock(Texture &map) {
|
||||||
}
|
}
|
||||||
// offset on the u axis
|
// offset on the u axis
|
||||||
if (TokenMatch(mFilePtr, "UVW_U_OFFSET", 12)) {
|
if (TokenMatch(mFilePtr, "UVW_U_OFFSET", 12)) {
|
||||||
ParseLV4MeshFloat(map.mOffsetU);
|
ParseLV4MeshReal(map.mOffsetU);
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
// offset on the v axis
|
// offset on the v axis
|
||||||
if (TokenMatch(mFilePtr, "UVW_V_OFFSET", 12)) {
|
if (TokenMatch(mFilePtr, "UVW_V_OFFSET", 12)) {
|
||||||
ParseLV4MeshFloat(map.mOffsetV);
|
ParseLV4MeshReal(map.mOffsetV);
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
// tiling on the u axis
|
// tiling on the u axis
|
||||||
if (TokenMatch(mFilePtr, "UVW_U_TILING", 12)) {
|
if (TokenMatch(mFilePtr, "UVW_U_TILING", 12)) {
|
||||||
ParseLV4MeshFloat(map.mScaleU);
|
ParseLV4MeshReal(map.mScaleU);
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
// tiling on the v axis
|
// tiling on the v axis
|
||||||
if (TokenMatch(mFilePtr, "UVW_V_TILING", 12)) {
|
if (TokenMatch(mFilePtr, "UVW_V_TILING", 12)) {
|
||||||
ParseLV4MeshFloat(map.mScaleV);
|
ParseLV4MeshReal(map.mScaleV);
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
// rotation around the z-axis
|
// rotation around the z-axis
|
||||||
if (TokenMatch(mFilePtr, "UVW_ANGLE", 9)) {
|
if (TokenMatch(mFilePtr, "UVW_ANGLE", 9)) {
|
||||||
ParseLV4MeshFloat(map.mRotation);
|
ParseLV4MeshReal(map.mRotation);
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
// map blending factor
|
// map blending factor
|
||||||
if (TokenMatch(mFilePtr, "MAP_AMOUNT", 10)) {
|
if (TokenMatch(mFilePtr, "MAP_AMOUNT", 10)) {
|
||||||
ParseLV4MeshFloat(map.mTextureBlend);
|
ParseLV4MeshReal(map.mTextureBlend);
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -895,15 +895,15 @@ void Parser::ParseLV2CameraSettingsBlock(ASE::Camera &camera) {
|
||||||
if ('*' == *mFilePtr) {
|
if ('*' == *mFilePtr) {
|
||||||
++mFilePtr;
|
++mFilePtr;
|
||||||
if (TokenMatch(mFilePtr, "CAMERA_NEAR", 11)) {
|
if (TokenMatch(mFilePtr, "CAMERA_NEAR", 11)) {
|
||||||
ParseLV4MeshFloat(camera.mNear);
|
ParseLV4MeshReal(camera.mNear);
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
if (TokenMatch(mFilePtr, "CAMERA_FAR", 10)) {
|
if (TokenMatch(mFilePtr, "CAMERA_FAR", 10)) {
|
||||||
ParseLV4MeshFloat(camera.mFar);
|
ParseLV4MeshReal(camera.mFar);
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
if (TokenMatch(mFilePtr, "CAMERA_FOV", 10)) {
|
if (TokenMatch(mFilePtr, "CAMERA_FOV", 10)) {
|
||||||
ParseLV4MeshFloat(camera.mFOV);
|
ParseLV4MeshReal(camera.mFOV);
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -922,15 +922,15 @@ void Parser::ParseLV2LightSettingsBlock(ASE::Light &light) {
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
if (TokenMatch(mFilePtr, "LIGHT_INTENS", 12)) {
|
if (TokenMatch(mFilePtr, "LIGHT_INTENS", 12)) {
|
||||||
ParseLV4MeshFloat(light.mIntensity);
|
ParseLV4MeshReal(light.mIntensity);
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
if (TokenMatch(mFilePtr, "LIGHT_HOTSPOT", 13)) {
|
if (TokenMatch(mFilePtr, "LIGHT_HOTSPOT", 13)) {
|
||||||
ParseLV4MeshFloat(light.mAngle);
|
ParseLV4MeshReal(light.mAngle);
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
if (TokenMatch(mFilePtr, "LIGHT_FALLOFF", 13)) {
|
if (TokenMatch(mFilePtr, "LIGHT_FALLOFF", 13)) {
|
||||||
ParseLV4MeshFloat(light.mFalloff);
|
ParseLV4MeshReal(light.mFalloff);
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1038,7 +1038,7 @@ void Parser::ParseLV3ScaleAnimationBlock(ASE::Animation &anim) {
|
||||||
if (b) {
|
if (b) {
|
||||||
anim.akeyScaling.emplace_back();
|
anim.akeyScaling.emplace_back();
|
||||||
aiVectorKey &key = anim.akeyScaling.back();
|
aiVectorKey &key = anim.akeyScaling.back();
|
||||||
ParseLV4MeshFloatTriple(&key.mValue.x, iIndex);
|
ParseLV4MeshRealTriple(&key.mValue.x, iIndex);
|
||||||
key.mTime = (double)iIndex;
|
key.mTime = (double)iIndex;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1077,7 +1077,7 @@ void Parser::ParseLV3PosAnimationBlock(ASE::Animation &anim) {
|
||||||
if (b) {
|
if (b) {
|
||||||
anim.akeyPositions.emplace_back();
|
anim.akeyPositions.emplace_back();
|
||||||
aiVectorKey &key = anim.akeyPositions.back();
|
aiVectorKey &key = anim.akeyPositions.back();
|
||||||
ParseLV4MeshFloatTriple(&key.mValue.x, iIndex);
|
ParseLV4MeshRealTriple(&key.mValue.x, iIndex);
|
||||||
key.mTime = (double)iIndex;
|
key.mTime = (double)iIndex;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1118,8 +1118,8 @@ void Parser::ParseLV3RotAnimationBlock(ASE::Animation &anim) {
|
||||||
aiQuatKey &key = anim.akeyRotations.back();
|
aiQuatKey &key = anim.akeyRotations.back();
|
||||||
aiVector3D v;
|
aiVector3D v;
|
||||||
ai_real f;
|
ai_real f;
|
||||||
ParseLV4MeshFloatTriple(&v.x, iIndex);
|
ParseLV4MeshRealTriple(&v.x, iIndex);
|
||||||
ParseLV4MeshFloat(f);
|
ParseLV4MeshReal(f);
|
||||||
key.mTime = (double)iIndex;
|
key.mTime = (double)iIndex;
|
||||||
key.mValue = aiQuaternion(v, f);
|
key.mValue = aiQuaternion(v, f);
|
||||||
}
|
}
|
||||||
|
@ -1163,23 +1163,23 @@ void Parser::ParseLV2NodeTransformBlock(ASE::BaseNode &mesh) {
|
||||||
// fourth row of the transformation matrix - and also the
|
// fourth row of the transformation matrix - and also the
|
||||||
// only information here that is interesting for targets
|
// only information here that is interesting for targets
|
||||||
if (TokenMatch(mFilePtr, "TM_ROW3", 7)) {
|
if (TokenMatch(mFilePtr, "TM_ROW3", 7)) {
|
||||||
ParseLV4MeshFloatTriple((mode == 1 ? mesh.mTransform[3] : &mesh.mTargetPosition.x));
|
ParseLV4MeshRealTriple((mode == 1 ? mesh.mTransform[3] : &mesh.mTargetPosition.x));
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
if (mode == 1) {
|
if (mode == 1) {
|
||||||
// first row of the transformation matrix
|
// first row of the transformation matrix
|
||||||
if (TokenMatch(mFilePtr, "TM_ROW0", 7)) {
|
if (TokenMatch(mFilePtr, "TM_ROW0", 7)) {
|
||||||
ParseLV4MeshFloatTriple(mesh.mTransform[0]);
|
ParseLV4MeshRealTriple(mesh.mTransform[0]);
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
// second row of the transformation matrix
|
// second row of the transformation matrix
|
||||||
if (TokenMatch(mFilePtr, "TM_ROW1", 7)) {
|
if (TokenMatch(mFilePtr, "TM_ROW1", 7)) {
|
||||||
ParseLV4MeshFloatTriple(mesh.mTransform[1]);
|
ParseLV4MeshRealTriple(mesh.mTransform[1]);
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
// third row of the transformation matrix
|
// third row of the transformation matrix
|
||||||
if (TokenMatch(mFilePtr, "TM_ROW2", 7)) {
|
if (TokenMatch(mFilePtr, "TM_ROW2", 7)) {
|
||||||
ParseLV4MeshFloatTriple(mesh.mTransform[2]);
|
ParseLV4MeshRealTriple(mesh.mTransform[2]);
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
// inherited position axes
|
// inherited position axes
|
||||||
|
@ -1414,7 +1414,7 @@ void Parser::ParseLV4MeshBonesVertices(unsigned int iNumVertices, ASE::Mesh &mes
|
||||||
|
|
||||||
// --- ignored
|
// --- ignored
|
||||||
ai_real afVert[3];
|
ai_real afVert[3];
|
||||||
ParseLV4MeshFloatTriple(afVert);
|
ParseLV4MeshRealTriple(afVert);
|
||||||
|
|
||||||
std::pair<int, float> pairOut;
|
std::pair<int, float> pairOut;
|
||||||
while (true) {
|
while (true) {
|
||||||
|
@ -1453,7 +1453,7 @@ void Parser::ParseLV3MeshVertexListBlock(
|
||||||
|
|
||||||
aiVector3D vTemp;
|
aiVector3D vTemp;
|
||||||
unsigned int iIndex;
|
unsigned int iIndex;
|
||||||
ParseLV4MeshFloatTriple(&vTemp.x, iIndex);
|
ParseLV4MeshRealTriple(&vTemp.x, iIndex);
|
||||||
|
|
||||||
if (iIndex >= iNumVertices) {
|
if (iIndex >= iNumVertices) {
|
||||||
LogWarning("Invalid vertex index. It will be ignored");
|
LogWarning("Invalid vertex index. It will be ignored");
|
||||||
|
@ -1506,7 +1506,7 @@ void Parser::ParseLV3MeshTListBlock(unsigned int iNumVertices,
|
||||||
if (TokenMatch(mFilePtr, "MESH_TVERT", 10)) {
|
if (TokenMatch(mFilePtr, "MESH_TVERT", 10)) {
|
||||||
aiVector3D vTemp;
|
aiVector3D vTemp;
|
||||||
unsigned int iIndex;
|
unsigned int iIndex;
|
||||||
ParseLV4MeshFloatTriple(&vTemp.x, iIndex);
|
ParseLV4MeshRealTriple(&vTemp.x, iIndex);
|
||||||
|
|
||||||
if (iIndex >= iNumVertices) {
|
if (iIndex >= iNumVertices) {
|
||||||
LogWarning("Tvertex has an invalid index. It will be ignored");
|
LogWarning("Tvertex has an invalid index. It will be ignored");
|
||||||
|
@ -1657,7 +1657,7 @@ void Parser::ParseLV3MeshNormalListBlock(ASE::Mesh &sMesh) {
|
||||||
++mFilePtr;
|
++mFilePtr;
|
||||||
if (faceIdx != UINT_MAX && TokenMatch(mFilePtr, "MESH_VERTEXNORMAL", 17)) {
|
if (faceIdx != UINT_MAX && TokenMatch(mFilePtr, "MESH_VERTEXNORMAL", 17)) {
|
||||||
aiVector3D vNormal;
|
aiVector3D vNormal;
|
||||||
ParseLV4MeshFloatTriple(&vNormal.x, index);
|
ParseLV4MeshRealTriple(&vNormal.x, index);
|
||||||
if (faceIdx >= sMesh.mFaces.size())
|
if (faceIdx >= sMesh.mFaces.size())
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
|
@ -1679,7 +1679,7 @@ void Parser::ParseLV3MeshNormalListBlock(ASE::Mesh &sMesh) {
|
||||||
}
|
}
|
||||||
if (TokenMatch(mFilePtr, "MESH_FACENORMAL", 15)) {
|
if (TokenMatch(mFilePtr, "MESH_FACENORMAL", 15)) {
|
||||||
aiVector3D vNormal;
|
aiVector3D vNormal;
|
||||||
ParseLV4MeshFloatTriple(&vNormal.x, faceIdx);
|
ParseLV4MeshRealTriple(&vNormal.x, faceIdx);
|
||||||
|
|
||||||
if (faceIdx >= sMesh.mFaces.size()) {
|
if (faceIdx >= sMesh.mFaces.size()) {
|
||||||
ASSIMP_LOG_ERROR("ASE: Invalid vertex index in MESH_FACENORMAL section");
|
ASSIMP_LOG_ERROR("ASE: Invalid vertex index in MESH_FACENORMAL section");
|
||||||
|
@ -1844,7 +1844,17 @@ void Parser::ParseLV4MeshLongTriple(unsigned int *apOut, unsigned int &rIndexOut
|
||||||
ParseLV4MeshLongTriple(apOut);
|
ParseLV4MeshLongTriple(apOut);
|
||||||
}
|
}
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
void Parser::ParseLV4MeshFloatTriple(ai_real *apOut, unsigned int &rIndexOut) {
|
void Parser::ParseLV4MeshRealTriple(ai_real *apOut, unsigned int &rIndexOut) {
|
||||||
|
ai_assert(nullptr != apOut);
|
||||||
|
|
||||||
|
// parse the index
|
||||||
|
ParseLV4MeshLong(rIndexOut);
|
||||||
|
|
||||||
|
// parse the three others
|
||||||
|
ParseLV4MeshRealTriple(apOut);
|
||||||
|
}
|
||||||
|
// ------------------------------------------------------------------------------------------------
|
||||||
|
void Parser::ParseLV4MeshFloatTriple(float* apOut, unsigned int& rIndexOut) {
|
||||||
ai_assert(nullptr != apOut);
|
ai_assert(nullptr != apOut);
|
||||||
|
|
||||||
// parse the index
|
// parse the index
|
||||||
|
@ -1854,7 +1864,15 @@ void Parser::ParseLV4MeshFloatTriple(ai_real *apOut, unsigned int &rIndexOut) {
|
||||||
ParseLV4MeshFloatTriple(apOut);
|
ParseLV4MeshFloatTriple(apOut);
|
||||||
}
|
}
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
void Parser::ParseLV4MeshFloatTriple(ai_real *apOut) {
|
void Parser::ParseLV4MeshRealTriple(ai_real *apOut) {
|
||||||
|
ai_assert(nullptr != apOut);
|
||||||
|
|
||||||
|
for (unsigned int i = 0; i < 3; ++i) {
|
||||||
|
ParseLV4MeshReal(apOut[i]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
// ------------------------------------------------------------------------------------------------
|
||||||
|
void Parser::ParseLV4MeshFloatTriple(float* apOut) {
|
||||||
ai_assert(nullptr != apOut);
|
ai_assert(nullptr != apOut);
|
||||||
|
|
||||||
for (unsigned int i = 0; i < 3; ++i) {
|
for (unsigned int i = 0; i < 3; ++i) {
|
||||||
|
@ -1862,7 +1880,7 @@ void Parser::ParseLV4MeshFloatTriple(ai_real *apOut) {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
void Parser::ParseLV4MeshFloat(ai_real &fOut) {
|
void Parser::ParseLV4MeshReal(ai_real &fOut) {
|
||||||
// skip spaces and tabs
|
// skip spaces and tabs
|
||||||
if (!SkipSpaces(&mFilePtr, mEnd)) {
|
if (!SkipSpaces(&mFilePtr, mEnd)) {
|
||||||
// LOG
|
// LOG
|
||||||
|
@ -1875,6 +1893,19 @@ void Parser::ParseLV4MeshFloat(ai_real &fOut) {
|
||||||
mFilePtr = fast_atoreal_move<ai_real>(mFilePtr, fOut);
|
mFilePtr = fast_atoreal_move<ai_real>(mFilePtr, fOut);
|
||||||
}
|
}
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
|
void Parser::ParseLV4MeshFloat(float &fOut) {
|
||||||
|
// skip spaces and tabs
|
||||||
|
if (!SkipSpaces(&mFilePtr, mEnd)) {
|
||||||
|
// LOG
|
||||||
|
LogWarning("Unable to parse float: unexpected EOL [#1]");
|
||||||
|
fOut = 0.0;
|
||||||
|
++iLineNumber;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
// parse the first float
|
||||||
|
mFilePtr = fast_atoreal_move<float>(mFilePtr, fOut);
|
||||||
|
}
|
||||||
|
// ------------------------------------------------------------------------------------------------
|
||||||
void Parser::ParseLV4MeshLong(unsigned int &iOut) {
|
void Parser::ParseLV4MeshLong(unsigned int &iOut) {
|
||||||
// Skip spaces and tabs
|
// Skip spaces and tabs
|
||||||
if (!SkipSpaces(&mFilePtr, mEnd)) {
|
if (!SkipSpaces(&mFilePtr, mEnd)) {
|
||||||
|
|
|
@ -553,13 +553,15 @@ private:
|
||||||
//! (also works for MESH_TVERT, MESH_CFACE, MESH_VERTCOL ...)
|
//! (also works for MESH_TVERT, MESH_CFACE, MESH_VERTCOL ...)
|
||||||
//! \param apOut Output buffer (3 floats)
|
//! \param apOut Output buffer (3 floats)
|
||||||
//! \param rIndexOut Output index
|
//! \param rIndexOut Output index
|
||||||
void ParseLV4MeshFloatTriple(ai_real *apOut, unsigned int &rIndexOut);
|
void ParseLV4MeshRealTriple(ai_real *apOut, unsigned int &rIndexOut);
|
||||||
|
void ParseLV4MeshFloatTriple(float *apOut, unsigned int &rIndexOut);
|
||||||
|
|
||||||
// -------------------------------------------------------------------
|
// -------------------------------------------------------------------
|
||||||
//! Parse a *MESH_VERT block in a file
|
//! Parse a *MESH_VERT block in a file
|
||||||
//! (also works for MESH_TVERT, MESH_CFACE, MESH_VERTCOL ...)
|
//! (also works for MESH_TVERT, MESH_CFACE, MESH_VERTCOL ...)
|
||||||
//! \param apOut Output buffer (3 floats)
|
//! \param apOut Output buffer (3 floats)
|
||||||
void ParseLV4MeshFloatTriple(ai_real *apOut);
|
void ParseLV4MeshRealTriple(ai_real *apOut);
|
||||||
|
void ParseLV4MeshFloatTriple(float *apOut);
|
||||||
|
|
||||||
// -------------------------------------------------------------------
|
// -------------------------------------------------------------------
|
||||||
//! Parse a *MESH_TFACE block in a file
|
//! Parse a *MESH_TFACE block in a file
|
||||||
|
@ -577,7 +579,8 @@ private:
|
||||||
// -------------------------------------------------------------------
|
// -------------------------------------------------------------------
|
||||||
//! Parse a single float element
|
//! Parse a single float element
|
||||||
//! \param fOut Output float
|
//! \param fOut Output float
|
||||||
void ParseLV4MeshFloat(ai_real &fOut);
|
void ParseLV4MeshReal(ai_real &fOut);
|
||||||
|
void ParseLV4MeshFloat(float &fOut);
|
||||||
|
|
||||||
// -------------------------------------------------------------------
|
// -------------------------------------------------------------------
|
||||||
//! Parse a single int element
|
//! Parse a single int element
|
||||||
|
|
|
@ -625,16 +625,14 @@ aiMesh *ColladaLoader::CreateMesh(const ColladaParser &pParser, const Mesh *pSrc
|
||||||
}
|
}
|
||||||
|
|
||||||
// same for texture coords, as many as we have
|
// same for texture coords, as many as we have
|
||||||
// empty slots are not allowed, need to pack and adjust UV indexes accordingly
|
for (size_t a = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++a) {
|
||||||
for (size_t a = 0, real = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++a) {
|
|
||||||
if (pSrcMesh->mTexCoords[a].size() >= pStartVertex + numVertices) {
|
if (pSrcMesh->mTexCoords[a].size() >= pStartVertex + numVertices) {
|
||||||
dstMesh->mTextureCoords[real] = new aiVector3D[numVertices];
|
dstMesh->mTextureCoords[a] = new aiVector3D[numVertices];
|
||||||
for (size_t b = 0; b < numVertices; ++b) {
|
for (size_t b = 0; b < numVertices; ++b) {
|
||||||
dstMesh->mTextureCoords[real][b] = pSrcMesh->mTexCoords[a][pStartVertex + b];
|
dstMesh->mTextureCoords[a][b] = pSrcMesh->mTexCoords[a][pStartVertex + b];
|
||||||
}
|
}
|
||||||
|
|
||||||
dstMesh->mNumUVComponents[real] = pSrcMesh->mNumUVComponents[a];
|
dstMesh->mNumUVComponents[a] = pSrcMesh->mNumUVComponents[a];
|
||||||
++real;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -968,34 +968,34 @@ void ColladaParser::ReadLight(XmlNode &node, Collada::Light &pLight) {
|
||||||
content = fast_atoreal_move<ai_real>(content, (ai_real &)pLight.mColor.b);
|
content = fast_atoreal_move<ai_real>(content, (ai_real &)pLight.mColor.b);
|
||||||
SkipSpacesAndLineEnd(&content, end);
|
SkipSpacesAndLineEnd(&content, end);
|
||||||
} else if (currentName == "constant_attenuation") {
|
} else if (currentName == "constant_attenuation") {
|
||||||
XmlParser::getValueAsFloat(currentNode, pLight.mAttConstant);
|
XmlParser::getValueAsReal(currentNode, pLight.mAttConstant);
|
||||||
} else if (currentName == "linear_attenuation") {
|
} else if (currentName == "linear_attenuation") {
|
||||||
XmlParser::getValueAsFloat(currentNode, pLight.mAttLinear);
|
XmlParser::getValueAsReal(currentNode, pLight.mAttLinear);
|
||||||
} else if (currentName == "quadratic_attenuation") {
|
} else if (currentName == "quadratic_attenuation") {
|
||||||
XmlParser::getValueAsFloat(currentNode, pLight.mAttQuadratic);
|
XmlParser::getValueAsReal(currentNode, pLight.mAttQuadratic);
|
||||||
} else if (currentName == "falloff_angle") {
|
} else if (currentName == "falloff_angle") {
|
||||||
XmlParser::getValueAsFloat(currentNode, pLight.mFalloffAngle);
|
XmlParser::getValueAsReal(currentNode, pLight.mFalloffAngle);
|
||||||
} else if (currentName == "falloff_exponent") {
|
} else if (currentName == "falloff_exponent") {
|
||||||
XmlParser::getValueAsFloat(currentNode, pLight.mFalloffExponent);
|
XmlParser::getValueAsReal(currentNode, pLight.mFalloffExponent);
|
||||||
}
|
}
|
||||||
// FCOLLADA extensions
|
// FCOLLADA extensions
|
||||||
// -------------------------------------------------------
|
// -------------------------------------------------------
|
||||||
else if (currentName == "outer_cone") {
|
else if (currentName == "outer_cone") {
|
||||||
XmlParser::getValueAsFloat(currentNode, pLight.mOuterAngle);
|
XmlParser::getValueAsReal(currentNode, pLight.mOuterAngle);
|
||||||
} else if (currentName == "penumbra_angle") { // this one is deprecated, now calculated using outer_cone
|
} else if (currentName == "penumbra_angle") { // this one is deprecated, now calculated using outer_cone
|
||||||
XmlParser::getValueAsFloat(currentNode, pLight.mPenumbraAngle);
|
XmlParser::getValueAsReal(currentNode, pLight.mPenumbraAngle);
|
||||||
} else if (currentName == "intensity") {
|
} else if (currentName == "intensity") {
|
||||||
XmlParser::getValueAsFloat(currentNode, pLight.mIntensity);
|
XmlParser::getValueAsReal(currentNode, pLight.mIntensity);
|
||||||
}
|
}
|
||||||
else if (currentName == "falloff") {
|
else if (currentName == "falloff") {
|
||||||
XmlParser::getValueAsFloat(currentNode, pLight.mOuterAngle);
|
XmlParser::getValueAsReal(currentNode, pLight.mOuterAngle);
|
||||||
} else if (currentName == "hotspot_beam") {
|
} else if (currentName == "hotspot_beam") {
|
||||||
XmlParser::getValueAsFloat(currentNode, pLight.mFalloffAngle);
|
XmlParser::getValueAsReal(currentNode, pLight.mFalloffAngle);
|
||||||
}
|
}
|
||||||
// OpenCOLLADA extensions
|
// OpenCOLLADA extensions
|
||||||
// -------------------------------------------------------
|
// -------------------------------------------------------
|
||||||
else if (currentName == "decay_falloff") {
|
else if (currentName == "decay_falloff") {
|
||||||
XmlParser::getValueAsFloat(currentNode, pLight.mOuterAngle);
|
XmlParser::getValueAsReal(currentNode, pLight.mOuterAngle);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1010,15 +1010,15 @@ void ColladaParser::ReadCamera(XmlNode &node, Collada::Camera &camera) {
|
||||||
if (currentName == "orthographic") {
|
if (currentName == "orthographic") {
|
||||||
camera.mOrtho = true;
|
camera.mOrtho = true;
|
||||||
} else if (currentName == "xfov" || currentName == "xmag") {
|
} else if (currentName == "xfov" || currentName == "xmag") {
|
||||||
XmlParser::getValueAsFloat(currentNode, camera.mHorFov);
|
XmlParser::getValueAsReal(currentNode, camera.mHorFov);
|
||||||
} else if (currentName == "yfov" || currentName == "ymag") {
|
} else if (currentName == "yfov" || currentName == "ymag") {
|
||||||
XmlParser::getValueAsFloat(currentNode, camera.mVerFov);
|
XmlParser::getValueAsReal(currentNode, camera.mVerFov);
|
||||||
} else if (currentName == "aspect_ratio") {
|
} else if (currentName == "aspect_ratio") {
|
||||||
XmlParser::getValueAsFloat(currentNode, camera.mAspect);
|
XmlParser::getValueAsReal(currentNode, camera.mAspect);
|
||||||
} else if (currentName == "znear") {
|
} else if (currentName == "znear") {
|
||||||
XmlParser::getValueAsFloat(currentNode, camera.mZNear);
|
XmlParser::getValueAsReal(currentNode, camera.mZNear);
|
||||||
} else if (currentName == "zfar") {
|
} else if (currentName == "zfar") {
|
||||||
XmlParser::getValueAsFloat(currentNode, camera.mZFar);
|
XmlParser::getValueAsReal(currentNode, camera.mZFar);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1170,15 +1170,15 @@ void ColladaParser::ReadSamplerProperties(XmlNode &node, Sampler &out) {
|
||||||
} else if (currentName == "mirrorV") {
|
} else if (currentName == "mirrorV") {
|
||||||
XmlParser::getValueAsBool(currentNode, out.mMirrorV);
|
XmlParser::getValueAsBool(currentNode, out.mMirrorV);
|
||||||
} else if (currentName == "repeatU") {
|
} else if (currentName == "repeatU") {
|
||||||
XmlParser::getValueAsFloat(currentNode, out.mTransform.mScaling.x);
|
XmlParser::getValueAsReal(currentNode, out.mTransform.mScaling.x);
|
||||||
} else if (currentName == "repeatV") {
|
} else if (currentName == "repeatV") {
|
||||||
XmlParser::getValueAsFloat(currentNode, out.mTransform.mScaling.y);
|
XmlParser::getValueAsReal(currentNode, out.mTransform.mScaling.y);
|
||||||
} else if (currentName == "offsetU") {
|
} else if (currentName == "offsetU") {
|
||||||
XmlParser::getValueAsFloat(currentNode, out.mTransform.mTranslation.x);
|
XmlParser::getValueAsReal(currentNode, out.mTransform.mTranslation.x);
|
||||||
} else if (currentName == "offsetV") {
|
} else if (currentName == "offsetV") {
|
||||||
XmlParser::getValueAsFloat(currentNode, out.mTransform.mTranslation.y);
|
XmlParser::getValueAsReal(currentNode, out.mTransform.mTranslation.y);
|
||||||
} else if (currentName == "rotateUV") {
|
} else if (currentName == "rotateUV") {
|
||||||
XmlParser::getValueAsFloat(currentNode, out.mTransform.mRotation);
|
XmlParser::getValueAsReal(currentNode, out.mTransform.mRotation);
|
||||||
} else if (currentName == "blend_mode") {
|
} else if (currentName == "blend_mode") {
|
||||||
std::string v;
|
std::string v;
|
||||||
XmlParser::getValueAsString(currentNode, v);
|
XmlParser::getValueAsString(currentNode, v);
|
||||||
|
@ -1198,14 +1198,14 @@ void ColladaParser::ReadSamplerProperties(XmlNode &node, Sampler &out) {
|
||||||
// OKINO extensions
|
// OKINO extensions
|
||||||
// -------------------------------------------------------
|
// -------------------------------------------------------
|
||||||
else if (currentName == "weighting") {
|
else if (currentName == "weighting") {
|
||||||
XmlParser::getValueAsFloat(currentNode, out.mWeighting);
|
XmlParser::getValueAsReal(currentNode, out.mWeighting);
|
||||||
} else if (currentName == "mix_with_previous_layer") {
|
} else if (currentName == "mix_with_previous_layer") {
|
||||||
XmlParser::getValueAsFloat(currentNode, out.mMixWithPrevious);
|
XmlParser::getValueAsReal(currentNode, out.mMixWithPrevious);
|
||||||
}
|
}
|
||||||
// MAX3D extensions
|
// MAX3D extensions
|
||||||
// -------------------------------------------------------
|
// -------------------------------------------------------
|
||||||
else if (currentName == "amount") {
|
else if (currentName == "amount") {
|
||||||
XmlParser::getValueAsFloat(currentNode, out.mWeighting);
|
XmlParser::getValueAsReal(currentNode, out.mWeighting);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1265,13 +1265,13 @@ void ColladaParser::ReadEffectColor(XmlNode &node, aiColor4D &pColor, Sampler &p
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
// Reads an effect entry containing a float
|
// Reads an effect entry containing a float
|
||||||
void ColladaParser::ReadEffectFloat(XmlNode &node, ai_real &pFloat) {
|
void ColladaParser::ReadEffectFloat(XmlNode &node, ai_real &pReal) {
|
||||||
pFloat = 0.f;
|
pReal = 0.f;
|
||||||
XmlNode floatNode = node.child("float");
|
XmlNode floatNode = node.child("float");
|
||||||
if (floatNode.empty()) {
|
if (floatNode.empty()) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
XmlParser::getValueAsFloat(floatNode, pFloat);
|
XmlParser::getValueAsReal(floatNode, pReal);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
|
|
|
@ -2128,6 +2128,10 @@ void FBXConverter::SetTextureProperties(aiMaterial *out_mat, const TextureMap &_
|
||||||
TrySetTextureProperties(out_mat, _textures, "Maya|emissionColor", aiTextureType_EMISSION_COLOR, mesh);
|
TrySetTextureProperties(out_mat, _textures, "Maya|emissionColor", aiTextureType_EMISSION_COLOR, mesh);
|
||||||
TrySetTextureProperties(out_mat, _textures, "Maya|metalness", aiTextureType_METALNESS, mesh);
|
TrySetTextureProperties(out_mat, _textures, "Maya|metalness", aiTextureType_METALNESS, mesh);
|
||||||
TrySetTextureProperties(out_mat, _textures, "Maya|diffuseRoughness", aiTextureType_DIFFUSE_ROUGHNESS, mesh);
|
TrySetTextureProperties(out_mat, _textures, "Maya|diffuseRoughness", aiTextureType_DIFFUSE_ROUGHNESS, mesh);
|
||||||
|
TrySetTextureProperties(out_mat, _textures, "Maya|base", aiTextureType_MAYA_BASE, mesh);
|
||||||
|
TrySetTextureProperties(out_mat, _textures, "Maya|specular", aiTextureType_MAYA_SPECULAR, mesh);
|
||||||
|
TrySetTextureProperties(out_mat, _textures, "Maya|specularColor", aiTextureType_MAYA_SPECULAR_COLOR, mesh);
|
||||||
|
TrySetTextureProperties(out_mat, _textures, "Maya|specularRoughness", aiTextureType_MAYA_SPECULAR_ROUGHNESS, mesh);
|
||||||
|
|
||||||
// Maya stingray
|
// Maya stingray
|
||||||
TrySetTextureProperties(out_mat, _textures, "Maya|TEX_color_map", aiTextureType_BASE_COLOR, mesh);
|
TrySetTextureProperties(out_mat, _textures, "Maya|TEX_color_map", aiTextureType_BASE_COLOR, mesh);
|
||||||
|
|
|
@ -1217,10 +1217,8 @@ void FBXExporter::WriteObjects ()
|
||||||
}
|
}
|
||||||
|
|
||||||
// colors, if any
|
// colors, if any
|
||||||
// TODO only one color channel currently
|
for (size_t ci = 0; ci < m->GetNumColorChannels(); ++ci) {
|
||||||
const int32_t colorChannelIndex = 0;
|
FBX::Node vertexcolors("LayerElementColor", int32_t(ci));
|
||||||
if (m->HasVertexColors(colorChannelIndex)) {
|
|
||||||
FBX::Node vertexcolors("LayerElementColor", int32_t(colorChannelIndex));
|
|
||||||
vertexcolors.Begin(outstream, binary, indent);
|
vertexcolors.Begin(outstream, binary, indent);
|
||||||
vertexcolors.DumpProperties(outstream, binary, indent);
|
vertexcolors.DumpProperties(outstream, binary, indent);
|
||||||
vertexcolors.EndProperties(outstream, binary, indent);
|
vertexcolors.EndProperties(outstream, binary, indent);
|
||||||
|
@ -1230,7 +1228,7 @@ void FBXExporter::WriteObjects ()
|
||||||
"Version", int32_t(101), outstream, binary, indent
|
"Version", int32_t(101), outstream, binary, indent
|
||||||
);
|
);
|
||||||
char layerName[8];
|
char layerName[8];
|
||||||
snprintf(layerName, sizeof(layerName), "COLOR_%d", colorChannelIndex);
|
snprintf(layerName, sizeof(layerName), "COLOR_%d", int32_t(ci));
|
||||||
FBX::Node::WritePropertyNode(
|
FBX::Node::WritePropertyNode(
|
||||||
"Name", (const char*)layerName, outstream, binary, indent
|
"Name", (const char*)layerName, outstream, binary, indent
|
||||||
);
|
);
|
||||||
|
@ -1247,7 +1245,7 @@ void FBXExporter::WriteObjects ()
|
||||||
for (size_t fi = 0; fi < m->mNumFaces; ++fi) {
|
for (size_t fi = 0; fi < m->mNumFaces; ++fi) {
|
||||||
const aiFace &f = m->mFaces[fi];
|
const aiFace &f = m->mFaces[fi];
|
||||||
for (size_t pvi = 0; pvi < f.mNumIndices; ++pvi) {
|
for (size_t pvi = 0; pvi < f.mNumIndices; ++pvi) {
|
||||||
const aiColor4D &c = m->mColors[colorChannelIndex][f.mIndices[pvi]];
|
const aiColor4D &c = m->mColors[ci][f.mIndices[pvi]];
|
||||||
color_data.push_back(c.r);
|
color_data.push_back(c.r);
|
||||||
color_data.push_back(c.g);
|
color_data.push_back(c.g);
|
||||||
color_data.push_back(c.b);
|
color_data.push_back(c.b);
|
||||||
|
@ -1354,11 +1352,14 @@ void FBXExporter::WriteObjects ()
|
||||||
le.AddChild("Type", "LayerElementNormal");
|
le.AddChild("Type", "LayerElementNormal");
|
||||||
le.AddChild("TypedIndex", int32_t(0));
|
le.AddChild("TypedIndex", int32_t(0));
|
||||||
layer.AddChild(le);
|
layer.AddChild(le);
|
||||||
// TODO only 1 color channel currently
|
|
||||||
|
for (size_t ci = 0; ci < m->GetNumColorChannels(); ++ci) {
|
||||||
le = FBX::Node("LayerElement");
|
le = FBX::Node("LayerElement");
|
||||||
le.AddChild("Type", "LayerElementColor");
|
le.AddChild("Type", "LayerElementColor");
|
||||||
le.AddChild("TypedIndex", int32_t(0));
|
le.AddChild("TypedIndex", int32_t(ci));
|
||||||
layer.AddChild(le);
|
layer.AddChild(le);
|
||||||
|
}
|
||||||
|
|
||||||
le = FBX::Node("LayerElement");
|
le = FBX::Node("LayerElement");
|
||||||
le.AddChild("Type", "LayerElementMaterial");
|
le.AddChild("Type", "LayerElementMaterial");
|
||||||
le.AddChild("TypedIndex", int32_t(0));
|
le.AddChild("TypedIndex", int32_t(0));
|
||||||
|
@ -2486,6 +2487,57 @@ const std::map<std::string,std::pair<std::string,char>> transform_types = {
|
||||||
{"GeometricScalingInverse", {"GeometricScalingInverse", 'i'}}
|
{"GeometricScalingInverse", {"GeometricScalingInverse", 'i'}}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
//add metadata to fbx property
|
||||||
|
void add_meta(FBX::Node& fbx_node, const aiNode* node){
|
||||||
|
if(node->mMetaData == nullptr) return;
|
||||||
|
aiMetadata* meta = node->mMetaData;
|
||||||
|
for (unsigned int i = 0; i < meta->mNumProperties; ++i) {
|
||||||
|
aiString key = meta->mKeys[i];
|
||||||
|
aiMetadataEntry* entry = &meta->mValues[i];
|
||||||
|
switch (entry->mType) {
|
||||||
|
case AI_BOOL:{
|
||||||
|
bool val = *static_cast<bool *>(entry->mData);
|
||||||
|
fbx_node.AddP70bool(key.C_Str(), val);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case AI_INT32:{
|
||||||
|
int32_t val = *static_cast<int32_t *>(entry->mData);
|
||||||
|
fbx_node.AddP70int(key.C_Str(), val);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case AI_UINT64:{
|
||||||
|
//use string to add uint64
|
||||||
|
uint64_t val = *static_cast<uint64_t *>(entry->mData);
|
||||||
|
fbx_node.AddP70string(key.C_Str(), std::to_string(val).c_str());
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case AI_FLOAT:{
|
||||||
|
float val = *static_cast<float *>(entry->mData);
|
||||||
|
fbx_node.AddP70double(key.C_Str(), val);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case AI_DOUBLE:{
|
||||||
|
double val = *static_cast<double *>(entry->mData);
|
||||||
|
fbx_node.AddP70double(key.C_Str(), val);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case AI_AISTRING:{
|
||||||
|
aiString val = *static_cast<aiString *>(entry->mData);
|
||||||
|
fbx_node.AddP70string(key.C_Str(), val.C_Str());
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case AI_AIMETADATA: {
|
||||||
|
//ignore
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
default:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
// write a single model node to the stream
|
// write a single model node to the stream
|
||||||
void FBXExporter::WriteModelNode(
|
void FBXExporter::WriteModelNode(
|
||||||
StreamWriterLE& outstream,
|
StreamWriterLE& outstream,
|
||||||
|
@ -2553,6 +2605,7 @@ void FBXExporter::WriteModelNode(
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
add_meta(p, node);
|
||||||
m.AddChild(p);
|
m.AddChild(p);
|
||||||
|
|
||||||
// not sure what these are for,
|
// not sure what these are for,
|
||||||
|
|
|
@ -63,7 +63,8 @@ struct HL1ImportSettings {
|
||||||
read_bone_controllers(false),
|
read_bone_controllers(false),
|
||||||
read_hitboxes(false),
|
read_hitboxes(false),
|
||||||
read_textures(false),
|
read_textures(false),
|
||||||
read_misc_global_info(false) {
|
read_misc_global_info(false),
|
||||||
|
transform_coord_system(true) {
|
||||||
}
|
}
|
||||||
|
|
||||||
bool read_animations;
|
bool read_animations;
|
||||||
|
@ -76,6 +77,7 @@ struct HL1ImportSettings {
|
||||||
bool read_hitboxes;
|
bool read_hitboxes;
|
||||||
bool read_textures;
|
bool read_textures;
|
||||||
bool read_misc_global_info;
|
bool read_misc_global_info;
|
||||||
|
bool transform_coord_system;
|
||||||
};
|
};
|
||||||
|
|
||||||
} // namespace HalfLife
|
} // namespace HalfLife
|
||||||
|
|
|
@ -99,7 +99,7 @@ MDLImporter::MDLImporter() :
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
// Returns whether the class can handle the format of the given file.
|
// Returns whether the class can handle the format of the given file.
|
||||||
bool MDLImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool /*checkSig*/) const {
|
bool MDLImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool /*checkSig*/) const {
|
||||||
static const uint32_t tokens[] = {
|
static constexpr uint32_t tokens[] = {
|
||||||
AI_MDL_MAGIC_NUMBER_LE_HL2a,
|
AI_MDL_MAGIC_NUMBER_LE_HL2a,
|
||||||
AI_MDL_MAGIC_NUMBER_LE_HL2b,
|
AI_MDL_MAGIC_NUMBER_LE_HL2b,
|
||||||
AI_MDL_MAGIC_NUMBER_LE_GS7,
|
AI_MDL_MAGIC_NUMBER_LE_GS7,
|
||||||
|
@ -138,6 +138,7 @@ void MDLImporter::SetupProperties(const Importer *pImp) {
|
||||||
mHL1ImportSettings.read_bone_controllers = pImp->GetPropertyBool(AI_CONFIG_IMPORT_MDL_HL1_READ_BONE_CONTROLLERS, true);
|
mHL1ImportSettings.read_bone_controllers = pImp->GetPropertyBool(AI_CONFIG_IMPORT_MDL_HL1_READ_BONE_CONTROLLERS, true);
|
||||||
mHL1ImportSettings.read_hitboxes = pImp->GetPropertyBool(AI_CONFIG_IMPORT_MDL_HL1_READ_HITBOXES, true);
|
mHL1ImportSettings.read_hitboxes = pImp->GetPropertyBool(AI_CONFIG_IMPORT_MDL_HL1_READ_HITBOXES, true);
|
||||||
mHL1ImportSettings.read_misc_global_info = pImp->GetPropertyBool(AI_CONFIG_IMPORT_MDL_HL1_READ_MISC_GLOBAL_INFO, true);
|
mHL1ImportSettings.read_misc_global_info = pImp->GetPropertyBool(AI_CONFIG_IMPORT_MDL_HL1_READ_MISC_GLOBAL_INFO, true);
|
||||||
|
mHL1ImportSettings.transform_coord_system = pImp->GetPropertyBool(AI_CONFIG_IMPORT_MDL_HL1_TRANSFORM_COORD_SYSTEM);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
|
@ -146,6 +147,20 @@ const aiImporterDesc *MDLImporter::GetInfo() const {
|
||||||
return &desc;
|
return &desc;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// ------------------------------------------------------------------------------------------------
|
||||||
|
static void transformCoordinateSystem(const aiScene *pScene) {
|
||||||
|
if (pScene == nullptr) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
pScene->mRootNode->mTransformation = aiMatrix4x4(
|
||||||
|
0.f, -1.f, 0.f, 0.f,
|
||||||
|
0.f, 0.f, 1.f, 0.f,
|
||||||
|
-1.f, 0.f, 0.f, 0.f,
|
||||||
|
0.f, 0.f, 0.f, 1.f
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
// Imports the given file into the given scene structure.
|
// Imports the given file into the given scene structure.
|
||||||
void MDLImporter::InternReadFile(const std::string &pFile,
|
void MDLImporter::InternReadFile(const std::string &pFile,
|
||||||
|
@ -246,18 +261,16 @@ void MDLImporter::InternReadFile(const std::string &pFile,
|
||||||
". Magic word (", ai_str_toprintable((const char *)&iMagicWord, sizeof(iMagicWord)), ") is not known");
|
". Magic word (", ai_str_toprintable((const char *)&iMagicWord, sizeof(iMagicWord)), ") is not known");
|
||||||
}
|
}
|
||||||
|
|
||||||
if (is_half_life){
|
if (is_half_life && mHL1ImportSettings.transform_coord_system) {
|
||||||
// Now rotate the whole scene 90 degrees around the z and x axes to convert to internal coordinate system
|
// Now rotate the whole scene 90 degrees around the z and x axes to convert to internal coordinate system
|
||||||
pScene->mRootNode->mTransformation = aiMatrix4x4(
|
transformCoordinateSystem(pScene);
|
||||||
0.f, -1.f, 0.f, 0.f,
|
} else {
|
||||||
0.f, 0.f, 1.f, 0.f,
|
|
||||||
-1.f, 0.f, 0.f, 0.f,
|
|
||||||
0.f, 0.f, 0.f, 1.f);
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
// Now rotate the whole scene 90 degrees around the x axis to convert to internal coordinate system
|
// Now rotate the whole scene 90 degrees around the x axis to convert to internal coordinate system
|
||||||
pScene->mRootNode->mTransformation = aiMatrix4x4(1.f, 0.f, 0.f, 0.f,
|
pScene->mRootNode->mTransformation = aiMatrix4x4(
|
||||||
0.f, 0.f, 1.f, 0.f, 0.f, -1.f, 0.f, 0.f, 0.f, 0.f, 0.f, 1.f);
|
1.f, 0.f, 0.f, 0.f,
|
||||||
|
0.f, 0.f, 1.f, 0.f,
|
||||||
|
0.f, -1.f, 0.f, 0.f,
|
||||||
|
0.f, 0.f, 0.f, 1.f);
|
||||||
}
|
}
|
||||||
|
|
||||||
DeleteBufferAndCleanup();
|
DeleteBufferAndCleanup();
|
||||||
|
|
|
@ -610,7 +610,7 @@ void MDLImporter::ParseSkinLump_3DGS_MDL7(
|
||||||
if (is_not_qnan(clrTexture.r)) {
|
if (is_not_qnan(clrTexture.r)) {
|
||||||
clrTemp.r *= clrTexture.a;
|
clrTemp.r *= clrTexture.a;
|
||||||
}
|
}
|
||||||
pcMatOut->AddProperty<ai_real>(&clrTemp.r, 1, AI_MATKEY_OPACITY);
|
pcMatOut->AddProperty<float>(&clrTemp.r, 1, AI_MATKEY_OPACITY);
|
||||||
|
|
||||||
// read phong power
|
// read phong power
|
||||||
int iShadingMode = (int)aiShadingMode_Gouraud;
|
int iShadingMode = (int)aiShadingMode_Gouraud;
|
||||||
|
@ -730,10 +730,12 @@ void MDLImporter::SkipSkinLump_3DGS_MDL7(
|
||||||
// if an ASCII effect description (HLSL?) is contained in the file,
|
// if an ASCII effect description (HLSL?) is contained in the file,
|
||||||
// we can simply ignore it ...
|
// we can simply ignore it ...
|
||||||
if (iType & AI_MDL7_SKINTYPE_MATERIAL_ASCDEF) {
|
if (iType & AI_MDL7_SKINTYPE_MATERIAL_ASCDEF) {
|
||||||
|
VALIDATE_FILE_SIZE(szCurrent + sizeof(int32_t));
|
||||||
int32_t iMe = 0;
|
int32_t iMe = 0;
|
||||||
::memcpy(&iMe, szCurrent, sizeof(int32_t));
|
::memcpy(&iMe, szCurrent, sizeof(int32_t));
|
||||||
AI_SWAP4(iMe);
|
AI_SWAP4(iMe);
|
||||||
szCurrent += sizeof(char) * iMe + sizeof(int32_t);
|
szCurrent += sizeof(char) * iMe + sizeof(int32_t);
|
||||||
|
VALIDATE_FILE_SIZE(szCurrent);
|
||||||
}
|
}
|
||||||
*szCurrentOut = szCurrent;
|
*szCurrentOut = szCurrent;
|
||||||
}
|
}
|
||||||
|
|
|
@ -316,7 +316,7 @@ void OFFImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
|
||||||
pScene->mMaterials = new aiMaterial *[pScene->mNumMaterials];
|
pScene->mMaterials = new aiMaterial *[pScene->mNumMaterials];
|
||||||
aiMaterial *pcMat = new aiMaterial();
|
aiMaterial *pcMat = new aiMaterial();
|
||||||
|
|
||||||
aiColor4D clr(ai_real(0.6), ai_real(0.6), ai_real(0.6), ai_real(1.0));
|
aiColor4D clr(0.6f, 0.6f, 0.6f, 1.0f);
|
||||||
pcMat->AddProperty(&clr, 1, AI_MATKEY_COLOR_DIFFUSE);
|
pcMat->AddProperty(&clr, 1, AI_MATKEY_COLOR_DIFFUSE);
|
||||||
pScene->mMaterials[0] = pcMat;
|
pScene->mMaterials[0] = pcMat;
|
||||||
|
|
||||||
|
|
|
@ -199,12 +199,12 @@ struct Material {
|
||||||
|
|
||||||
//! Constructor
|
//! Constructor
|
||||||
Material() :
|
Material() :
|
||||||
diffuse(ai_real(0.6), ai_real(0.6), ai_real(0.6)),
|
diffuse(0.6f, 0.6f, 0.6f),
|
||||||
alpha(ai_real(1.0)),
|
alpha(ai_real(1.0)),
|
||||||
shineness(ai_real(0.0)),
|
shineness(ai_real(0.0)),
|
||||||
illumination_model(1),
|
illumination_model(1),
|
||||||
ior(ai_real(1.0)),
|
ior(ai_real(1.0)),
|
||||||
transparent(ai_real(1.0), ai_real(1.0), ai_real(1.0)),
|
transparent(1.0f, 1.0, 1.0),
|
||||||
roughness(),
|
roughness(),
|
||||||
metallic(),
|
metallic(),
|
||||||
sheen(),
|
sheen(),
|
||||||
|
|
|
@ -81,6 +81,27 @@ namespace {
|
||||||
|
|
||||||
return props[idx];
|
return props[idx];
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// ------------------------------------------------------------------------------------------------
|
||||||
|
static bool isBigEndian(const char *szMe) {
|
||||||
|
ai_assert(nullptr != szMe);
|
||||||
|
|
||||||
|
// binary_little_endian
|
||||||
|
// binary_big_endian
|
||||||
|
bool isBigEndian{ false };
|
||||||
|
#if (defined AI_BUILD_BIG_ENDIAN)
|
||||||
|
if ('l' == *szMe || 'L' == *szMe) {
|
||||||
|
isBigEndian = true;
|
||||||
|
}
|
||||||
|
#else
|
||||||
|
if ('b' == *szMe || 'B' == *szMe) {
|
||||||
|
isBigEndian = true;
|
||||||
|
}
|
||||||
|
#endif // ! AI_BUILD_BIG_ENDIAN
|
||||||
|
|
||||||
|
return isBigEndian;
|
||||||
|
}
|
||||||
|
|
||||||
} // namespace
|
} // namespace
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
|
@ -92,6 +113,11 @@ PLYImporter::PLYImporter() :
|
||||||
// empty
|
// empty
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// ------------------------------------------------------------------------------------------------
|
||||||
|
PLYImporter::~PLYImporter() {
|
||||||
|
delete mGeneratedMesh;
|
||||||
|
}
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
// Returns whether the class can handle the format of the given file.
|
// Returns whether the class can handle the format of the given file.
|
||||||
bool PLYImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool /*checkSig*/) const {
|
bool PLYImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool /*checkSig*/) const {
|
||||||
|
@ -104,26 +130,6 @@ const aiImporterDesc *PLYImporter::GetInfo() const {
|
||||||
return &desc;
|
return &desc;
|
||||||
}
|
}
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
|
||||||
static bool isBigEndian(const char *szMe) {
|
|
||||||
ai_assert(nullptr != szMe);
|
|
||||||
|
|
||||||
// binary_little_endian
|
|
||||||
// binary_big_endian
|
|
||||||
bool isBigEndian(false);
|
|
||||||
#if (defined AI_BUILD_BIG_ENDIAN)
|
|
||||||
if ('l' == *szMe || 'L' == *szMe) {
|
|
||||||
isBigEndian = true;
|
|
||||||
}
|
|
||||||
#else
|
|
||||||
if ('b' == *szMe || 'B' == *szMe) {
|
|
||||||
isBigEndian = true;
|
|
||||||
}
|
|
||||||
#endif // ! AI_BUILD_BIG_ENDIAN
|
|
||||||
|
|
||||||
return isBigEndian;
|
|
||||||
}
|
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
// Imports the given file into the given scene structure.
|
// Imports the given file into the given scene structure.
|
||||||
void PLYImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) {
|
void PLYImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) {
|
||||||
|
@ -134,7 +140,7 @@ void PLYImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
|
||||||
}
|
}
|
||||||
|
|
||||||
// Get the file-size
|
// Get the file-size
|
||||||
const size_t fileSize(fileStream->FileSize());
|
const size_t fileSize = fileStream->FileSize();
|
||||||
if (0 == fileSize) {
|
if (0 == fileSize) {
|
||||||
throw DeadlyImportError("File ", pFile, " is empty.");
|
throw DeadlyImportError("File ", pFile, " is empty.");
|
||||||
}
|
}
|
||||||
|
@ -180,7 +186,7 @@ void PLYImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
|
||||||
}
|
}
|
||||||
} else if (!::strncmp(szMe, "binary_", 7)) {
|
} else if (!::strncmp(szMe, "binary_", 7)) {
|
||||||
szMe += 7;
|
szMe += 7;
|
||||||
const bool bIsBE(isBigEndian(szMe));
|
const bool bIsBE = isBigEndian(szMe);
|
||||||
|
|
||||||
// skip the line, parse the rest of the header and build the DOM
|
// skip the line, parse the rest of the header and build the DOM
|
||||||
if (!PLY::DOM::ParseInstanceBinary(streamedBuffer, &sPlyDom, this, bIsBE)) {
|
if (!PLY::DOM::ParseInstanceBinary(streamedBuffer, &sPlyDom, this, bIsBE)) {
|
||||||
|
@ -242,6 +248,8 @@ void PLYImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
|
||||||
pScene->mNumMeshes = 1;
|
pScene->mNumMeshes = 1;
|
||||||
pScene->mMeshes = new aiMesh *[pScene->mNumMeshes];
|
pScene->mMeshes = new aiMesh *[pScene->mNumMeshes];
|
||||||
pScene->mMeshes[0] = mGeneratedMesh;
|
pScene->mMeshes[0] = mGeneratedMesh;
|
||||||
|
|
||||||
|
// Move the mesh ownership into the scene instance
|
||||||
mGeneratedMesh = nullptr;
|
mGeneratedMesh = nullptr;
|
||||||
|
|
||||||
// generate a simple node structure
|
// generate a simple node structure
|
||||||
|
@ -254,20 +262,22 @@ void PLYImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static constexpr ai_uint NotSet = 0xFFFFFFFF;
|
||||||
|
|
||||||
void PLYImporter::LoadVertex(const PLY::Element *pcElement, const PLY::ElementInstance *instElement, unsigned int pos) {
|
void PLYImporter::LoadVertex(const PLY::Element *pcElement, const PLY::ElementInstance *instElement, unsigned int pos) {
|
||||||
ai_assert(nullptr != pcElement);
|
ai_assert(nullptr != pcElement);
|
||||||
ai_assert(nullptr != instElement);
|
ai_assert(nullptr != instElement);
|
||||||
|
|
||||||
ai_uint aiPositions[3] = { 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF };
|
ai_uint aiPositions[3] = { NotSet, NotSet, NotSet };
|
||||||
PLY::EDataType aiTypes[3] = { EDT_Char, EDT_Char, EDT_Char };
|
PLY::EDataType aiTypes[3] = { EDT_Char, EDT_Char, EDT_Char };
|
||||||
|
|
||||||
ai_uint aiNormal[3] = { 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF };
|
ai_uint aiNormal[3] = { NotSet, NotSet, NotSet };
|
||||||
PLY::EDataType aiNormalTypes[3] = { EDT_Char, EDT_Char, EDT_Char };
|
PLY::EDataType aiNormalTypes[3] = { EDT_Char, EDT_Char, EDT_Char };
|
||||||
|
|
||||||
unsigned int aiColors[4] = { 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF };
|
unsigned int aiColors[4] = { NotSet, NotSet, NotSet, NotSet };
|
||||||
PLY::EDataType aiColorsTypes[4] = { EDT_Char, EDT_Char, EDT_Char, EDT_Char };
|
PLY::EDataType aiColorsTypes[4] = { EDT_Char, EDT_Char, EDT_Char, EDT_Char };
|
||||||
|
|
||||||
unsigned int aiTexcoord[2] = { 0xFFFFFFFF, 0xFFFFFFFF };
|
unsigned int aiTexcoord[2] = { NotSet, NotSet };
|
||||||
PLY::EDataType aiTexcoordTypes[2] = { EDT_Char, EDT_Char };
|
PLY::EDataType aiTexcoordTypes[2] = { EDT_Char, EDT_Char };
|
||||||
|
|
||||||
// now check whether which normal components are available
|
// now check whether which normal components are available
|
||||||
|
@ -337,17 +347,17 @@ void PLYImporter::LoadVertex(const PLY::Element *pcElement, const PLY::ElementIn
|
||||||
if (0 != cnt) {
|
if (0 != cnt) {
|
||||||
// Position
|
// Position
|
||||||
aiVector3D vOut;
|
aiVector3D vOut;
|
||||||
if (0xFFFFFFFF != aiPositions[0]) {
|
if (NotSet != aiPositions[0]) {
|
||||||
vOut.x = PLY::PropertyInstance::ConvertTo<ai_real>(
|
vOut.x = PLY::PropertyInstance::ConvertTo<ai_real>(
|
||||||
GetProperty(instElement->alProperties, aiPositions[0]).avList.front(), aiTypes[0]);
|
GetProperty(instElement->alProperties, aiPositions[0]).avList.front(), aiTypes[0]);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (0xFFFFFFFF != aiPositions[1]) {
|
if (NotSet != aiPositions[1]) {
|
||||||
vOut.y = PLY::PropertyInstance::ConvertTo<ai_real>(
|
vOut.y = PLY::PropertyInstance::ConvertTo<ai_real>(
|
||||||
GetProperty(instElement->alProperties, aiPositions[1]).avList.front(), aiTypes[1]);
|
GetProperty(instElement->alProperties, aiPositions[1]).avList.front(), aiTypes[1]);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (0xFFFFFFFF != aiPositions[2]) {
|
if (NotSet != aiPositions[2]) {
|
||||||
vOut.z = PLY::PropertyInstance::ConvertTo<ai_real>(
|
vOut.z = PLY::PropertyInstance::ConvertTo<ai_real>(
|
||||||
GetProperty(instElement->alProperties, aiPositions[2]).avList.front(), aiTypes[2]);
|
GetProperty(instElement->alProperties, aiPositions[2]).avList.front(), aiTypes[2]);
|
||||||
}
|
}
|
||||||
|
@ -355,19 +365,19 @@ void PLYImporter::LoadVertex(const PLY::Element *pcElement, const PLY::ElementIn
|
||||||
// Normals
|
// Normals
|
||||||
aiVector3D nOut;
|
aiVector3D nOut;
|
||||||
bool haveNormal = false;
|
bool haveNormal = false;
|
||||||
if (0xFFFFFFFF != aiNormal[0]) {
|
if (NotSet != aiNormal[0]) {
|
||||||
nOut.x = PLY::PropertyInstance::ConvertTo<ai_real>(
|
nOut.x = PLY::PropertyInstance::ConvertTo<ai_real>(
|
||||||
GetProperty(instElement->alProperties, aiNormal[0]).avList.front(), aiNormalTypes[0]);
|
GetProperty(instElement->alProperties, aiNormal[0]).avList.front(), aiNormalTypes[0]);
|
||||||
haveNormal = true;
|
haveNormal = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (0xFFFFFFFF != aiNormal[1]) {
|
if (NotSet != aiNormal[1]) {
|
||||||
nOut.y = PLY::PropertyInstance::ConvertTo<ai_real>(
|
nOut.y = PLY::PropertyInstance::ConvertTo<ai_real>(
|
||||||
GetProperty(instElement->alProperties, aiNormal[1]).avList.front(), aiNormalTypes[1]);
|
GetProperty(instElement->alProperties, aiNormal[1]).avList.front(), aiNormalTypes[1]);
|
||||||
haveNormal = true;
|
haveNormal = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (0xFFFFFFFF != aiNormal[2]) {
|
if (NotSet != aiNormal[2]) {
|
||||||
nOut.z = PLY::PropertyInstance::ConvertTo<ai_real>(
|
nOut.z = PLY::PropertyInstance::ConvertTo<ai_real>(
|
||||||
GetProperty(instElement->alProperties, aiNormal[2]).avList.front(), aiNormalTypes[2]);
|
GetProperty(instElement->alProperties, aiNormal[2]).avList.front(), aiNormalTypes[2]);
|
||||||
haveNormal = true;
|
haveNormal = true;
|
||||||
|
@ -376,7 +386,7 @@ void PLYImporter::LoadVertex(const PLY::Element *pcElement, const PLY::ElementIn
|
||||||
// Colors
|
// Colors
|
||||||
aiColor4D cOut;
|
aiColor4D cOut;
|
||||||
bool haveColor = false;
|
bool haveColor = false;
|
||||||
if (0xFFFFFFFF != aiColors[0]) {
|
if (NotSet != aiColors[0]) {
|
||||||
cOut.r = NormalizeColorValue(GetProperty(instElement->alProperties,
|
cOut.r = NormalizeColorValue(GetProperty(instElement->alProperties,
|
||||||
aiColors[0])
|
aiColors[0])
|
||||||
.avList.front(),
|
.avList.front(),
|
||||||
|
@ -384,7 +394,7 @@ void PLYImporter::LoadVertex(const PLY::Element *pcElement, const PLY::ElementIn
|
||||||
haveColor = true;
|
haveColor = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (0xFFFFFFFF != aiColors[1]) {
|
if (NotSet != aiColors[1]) {
|
||||||
cOut.g = NormalizeColorValue(GetProperty(instElement->alProperties,
|
cOut.g = NormalizeColorValue(GetProperty(instElement->alProperties,
|
||||||
aiColors[1])
|
aiColors[1])
|
||||||
.avList.front(),
|
.avList.front(),
|
||||||
|
@ -392,7 +402,7 @@ void PLYImporter::LoadVertex(const PLY::Element *pcElement, const PLY::ElementIn
|
||||||
haveColor = true;
|
haveColor = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (0xFFFFFFFF != aiColors[2]) {
|
if (NotSet != aiColors[2]) {
|
||||||
cOut.b = NormalizeColorValue(GetProperty(instElement->alProperties,
|
cOut.b = NormalizeColorValue(GetProperty(instElement->alProperties,
|
||||||
aiColors[2])
|
aiColors[2])
|
||||||
.avList.front(),
|
.avList.front(),
|
||||||
|
@ -401,7 +411,7 @@ void PLYImporter::LoadVertex(const PLY::Element *pcElement, const PLY::ElementIn
|
||||||
}
|
}
|
||||||
|
|
||||||
// assume 1.0 for the alpha channel if it is not set
|
// assume 1.0 for the alpha channel if it is not set
|
||||||
if (0xFFFFFFFF == aiColors[3]) {
|
if (NotSet == aiColors[3]) {
|
||||||
cOut.a = 1.0;
|
cOut.a = 1.0;
|
||||||
} else {
|
} else {
|
||||||
cOut.a = NormalizeColorValue(GetProperty(instElement->alProperties,
|
cOut.a = NormalizeColorValue(GetProperty(instElement->alProperties,
|
||||||
|
@ -416,13 +426,13 @@ void PLYImporter::LoadVertex(const PLY::Element *pcElement, const PLY::ElementIn
|
||||||
aiVector3D tOut;
|
aiVector3D tOut;
|
||||||
tOut.z = 0;
|
tOut.z = 0;
|
||||||
bool haveTextureCoords = false;
|
bool haveTextureCoords = false;
|
||||||
if (0xFFFFFFFF != aiTexcoord[0]) {
|
if (NotSet != aiTexcoord[0]) {
|
||||||
tOut.x = PLY::PropertyInstance::ConvertTo<ai_real>(
|
tOut.x = PLY::PropertyInstance::ConvertTo<ai_real>(
|
||||||
GetProperty(instElement->alProperties, aiTexcoord[0]).avList.front(), aiTexcoordTypes[0]);
|
GetProperty(instElement->alProperties, aiTexcoord[0]).avList.front(), aiTexcoordTypes[0]);
|
||||||
haveTextureCoords = true;
|
haveTextureCoords = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (0xFFFFFFFF != aiTexcoord[1]) {
|
if (NotSet != aiTexcoord[1]) {
|
||||||
tOut.y = PLY::PropertyInstance::ConvertTo<ai_real>(
|
tOut.y = PLY::PropertyInstance::ConvertTo<ai_real>(
|
||||||
GetProperty(instElement->alProperties, aiTexcoord[1]).avList.front(), aiTexcoordTypes[1]);
|
GetProperty(instElement->alProperties, aiTexcoord[1]).avList.front(), aiTexcoordTypes[1]);
|
||||||
haveTextureCoords = true;
|
haveTextureCoords = true;
|
||||||
|
@ -504,16 +514,12 @@ void PLYImporter::LoadFace(const PLY::Element *pcElement, const PLY::ElementInst
|
||||||
bool bOne = false;
|
bool bOne = false;
|
||||||
|
|
||||||
// index of the vertex index list
|
// index of the vertex index list
|
||||||
unsigned int iProperty = 0xFFFFFFFF;
|
unsigned int iProperty = NotSet;
|
||||||
PLY::EDataType eType = EDT_Char;
|
PLY::EDataType eType = EDT_Char;
|
||||||
bool bIsTriStrip = false;
|
bool bIsTriStrip = false;
|
||||||
|
|
||||||
// index of the material index property
|
|
||||||
// unsigned int iMaterialIndex = 0xFFFFFFFF;
|
|
||||||
// PLY::EDataType eType2 = EDT_Char;
|
|
||||||
|
|
||||||
// texture coordinates
|
// texture coordinates
|
||||||
unsigned int iTextureCoord = 0xFFFFFFFF;
|
unsigned int iTextureCoord = NotSet;
|
||||||
PLY::EDataType eType3 = EDT_Char;
|
PLY::EDataType eType3 = EDT_Char;
|
||||||
|
|
||||||
// face = unique number of vertex indices
|
// face = unique number of vertex indices
|
||||||
|
@ -572,7 +578,7 @@ void PLYImporter::LoadFace(const PLY::Element *pcElement, const PLY::ElementInst
|
||||||
|
|
||||||
if (!bIsTriStrip) {
|
if (!bIsTriStrip) {
|
||||||
// parse the list of vertex indices
|
// parse the list of vertex indices
|
||||||
if (0xFFFFFFFF != iProperty) {
|
if (NotSet != iProperty) {
|
||||||
const unsigned int iNum = (unsigned int)GetProperty(instElement->alProperties, iProperty).avList.size();
|
const unsigned int iNum = (unsigned int)GetProperty(instElement->alProperties, iProperty).avList.size();
|
||||||
mGeneratedMesh->mFaces[pos].mNumIndices = iNum;
|
mGeneratedMesh->mFaces[pos].mNumIndices = iNum;
|
||||||
mGeneratedMesh->mFaces[pos].mIndices = new unsigned int[iNum];
|
mGeneratedMesh->mFaces[pos].mIndices = new unsigned int[iNum];
|
||||||
|
@ -585,15 +591,7 @@ void PLYImporter::LoadFace(const PLY::Element *pcElement, const PLY::ElementInst
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// parse the material index
|
if (NotSet != iTextureCoord) {
|
||||||
// cannot be handled without processing the whole file first
|
|
||||||
/*if (0xFFFFFFFF != iMaterialIndex)
|
|
||||||
{
|
|
||||||
mGeneratedMesh->mFaces[pos]. = PLY::PropertyInstance::ConvertTo<unsigned int>(
|
|
||||||
GetProperty(instElement->alProperties, iMaterialIndex).avList.front(), eType2);
|
|
||||||
}*/
|
|
||||||
|
|
||||||
if (0xFFFFFFFF != iTextureCoord) {
|
|
||||||
const unsigned int iNum = (unsigned int)GetProperty(instElement->alProperties, iTextureCoord).avList.size();
|
const unsigned int iNum = (unsigned int)GetProperty(instElement->alProperties, iTextureCoord).avList.size();
|
||||||
|
|
||||||
// should be 6 coords
|
// should be 6 coords
|
||||||
|
@ -679,41 +677,29 @@ void PLYImporter::GetMaterialColor(const std::vector<PLY::PropertyInstance> &avL
|
||||||
aiColor4D *clrOut) {
|
aiColor4D *clrOut) {
|
||||||
ai_assert(nullptr != clrOut);
|
ai_assert(nullptr != clrOut);
|
||||||
|
|
||||||
if (0xFFFFFFFF == aiPositions[0])
|
if (NotSet == aiPositions[0]) {
|
||||||
clrOut->r = 0.0f;
|
clrOut->r = 0.0f;
|
||||||
else {
|
} else {
|
||||||
clrOut->r = NormalizeColorValue(GetProperty(avList,
|
clrOut->r = NormalizeColorValue(GetProperty(avList, aiPositions[0]).avList.front(), aiTypes[0]);
|
||||||
aiPositions[0])
|
|
||||||
.avList.front(),
|
|
||||||
aiTypes[0]);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (0xFFFFFFFF == aiPositions[1])
|
if (NotSet == aiPositions[1]) {
|
||||||
clrOut->g = 0.0f;
|
clrOut->g = 0.0f;
|
||||||
else {
|
} else {
|
||||||
clrOut->g = NormalizeColorValue(GetProperty(avList,
|
clrOut->g = NormalizeColorValue(GetProperty(avList, aiPositions[1]).avList.front(), aiTypes[1]);
|
||||||
aiPositions[1])
|
|
||||||
.avList.front(),
|
|
||||||
aiTypes[1]);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (0xFFFFFFFF == aiPositions[2])
|
if (NotSet == aiPositions[2])
|
||||||
clrOut->b = 0.0f;
|
clrOut->b = 0.0f;
|
||||||
else {
|
else {
|
||||||
clrOut->b = NormalizeColorValue(GetProperty(avList,
|
clrOut->b = NormalizeColorValue(GetProperty(avList, aiPositions[2]).avList.front(), aiTypes[2]);
|
||||||
aiPositions[2])
|
|
||||||
.avList.front(),
|
|
||||||
aiTypes[2]);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// assume 1.0 for the alpha channel ifit is not set
|
// assume 1.0 for the alpha channel ifit is not set
|
||||||
if (0xFFFFFFFF == aiPositions[3])
|
if (NotSet == aiPositions[3])
|
||||||
clrOut->a = 1.0f;
|
clrOut->a = 1.0f;
|
||||||
else {
|
else {
|
||||||
clrOut->a = NormalizeColorValue(GetProperty(avList,
|
clrOut->a = NormalizeColorValue(GetProperty(avList, aiPositions[3]).avList.front(), aiTypes[3]);
|
||||||
aiPositions[3])
|
|
||||||
.avList.front(),
|
|
||||||
aiTypes[3]);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -62,10 +62,10 @@ using namespace PLY;
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
/** Importer class to load the stanford PLY file format
|
/** Importer class to load the stanford PLY file format
|
||||||
*/
|
*/
|
||||||
class PLYImporter : public BaseImporter {
|
class PLYImporter final : public BaseImporter {
|
||||||
public:
|
public:
|
||||||
PLYImporter();
|
PLYImporter();
|
||||||
~PLYImporter() override = default;
|
~PLYImporter() override;
|
||||||
|
|
||||||
// -------------------------------------------------------------------
|
// -------------------------------------------------------------------
|
||||||
/** Returns whether the class can handle the format of the given file.
|
/** Returns whether the class can handle the format of the given file.
|
||||||
|
@ -120,13 +120,9 @@ protected:
|
||||||
PLY::PropertyInstance::ValueUnion val,
|
PLY::PropertyInstance::ValueUnion val,
|
||||||
PLY::EDataType eType);
|
PLY::EDataType eType);
|
||||||
|
|
||||||
/** Buffer to hold the loaded file */
|
private:
|
||||||
unsigned char *mBuffer;
|
unsigned char *mBuffer;
|
||||||
|
|
||||||
/** Document object model representation extracted from the file */
|
|
||||||
PLY::DOM *pcDOM;
|
PLY::DOM *pcDOM;
|
||||||
|
|
||||||
/** Mesh generated by loader */
|
|
||||||
aiMesh *mGeneratedMesh;
|
aiMesh *mGeneratedMesh;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
|
@ -181,7 +181,7 @@ void STLImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
|
||||||
mBuffer = &buffer2[0];
|
mBuffer = &buffer2[0];
|
||||||
|
|
||||||
// the default vertex color is light gray.
|
// the default vertex color is light gray.
|
||||||
mClrColorDefault.r = mClrColorDefault.g = mClrColorDefault.b = mClrColorDefault.a = (ai_real)0.6;
|
mClrColorDefault.r = mClrColorDefault.g = mClrColorDefault.b = mClrColorDefault.a = 0.6f;
|
||||||
|
|
||||||
// allocate a single node
|
// allocate a single node
|
||||||
mScene->mRootNode = new aiNode();
|
mScene->mRootNode = new aiNode();
|
||||||
|
@ -209,7 +209,7 @@ void STLImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
|
||||||
}
|
}
|
||||||
pcMat->AddProperty(&clrDiffuse, 1, AI_MATKEY_COLOR_DIFFUSE);
|
pcMat->AddProperty(&clrDiffuse, 1, AI_MATKEY_COLOR_DIFFUSE);
|
||||||
pcMat->AddProperty(&clrDiffuse, 1, AI_MATKEY_COLOR_SPECULAR);
|
pcMat->AddProperty(&clrDiffuse, 1, AI_MATKEY_COLOR_SPECULAR);
|
||||||
clrDiffuse = aiColor4D(ai_real(0.05), ai_real(0.05), ai_real(0.05), ai_real(1.0));
|
clrDiffuse = aiColor4D(0.05f, 0.05f, 0.05f, 1.0f);
|
||||||
pcMat->AddProperty(&clrDiffuse, 1, AI_MATKEY_COLOR_AMBIENT);
|
pcMat->AddProperty(&clrDiffuse, 1, AI_MATKEY_COLOR_AMBIENT);
|
||||||
|
|
||||||
mScene->mNumMaterials = 1;
|
mScene->mNumMaterials = 1;
|
||||||
|
|
|
@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
|
||||||
|
|
||||||
Copyright (c) 2006-2024, assimp team
|
Copyright (c) 2006-2024, assimp team
|
||||||
|
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
Redistribution and use of this software in source and binary forms,
|
Redistribution and use of this software in source and binary forms,
|
||||||
|
@ -37,11 +36,9 @@ THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
|
||||||
@author: Richard Steffen, 2015
|
|
||||||
----------------------------------------------------------------------
|
----------------------------------------------------------------------
|
||||||
*/
|
*/
|
||||||
|
|
||||||
|
|
||||||
#ifndef ASSIMP_BUILD_NO_EXPORT
|
#ifndef ASSIMP_BUILD_NO_EXPORT
|
||||||
#ifndef ASSIMP_BUILD_NO_STEP_EXPORTER
|
#ifndef ASSIMP_BUILD_NO_STEP_EXPORTER
|
||||||
|
|
||||||
|
|
|
@ -0,0 +1,124 @@
|
||||||
|
/*
|
||||||
|
Open Asset Import Library (assimp)
|
||||||
|
----------------------------------------------------------------------
|
||||||
|
|
||||||
|
Copyright (c) 2006-2024, assimp team
|
||||||
|
|
||||||
|
All rights reserved.
|
||||||
|
|
||||||
|
Redistribution and use of this software in source and binary forms,
|
||||||
|
with or without modification, are permitted provided that the
|
||||||
|
following conditions are met:
|
||||||
|
|
||||||
|
* Redistributions of source code must retain the above
|
||||||
|
copyright notice, this list of conditions and the
|
||||||
|
following disclaimer.
|
||||||
|
|
||||||
|
* Redistributions in binary form must reproduce the above
|
||||||
|
copyright notice, this list of conditions and the
|
||||||
|
following disclaimer in the documentation and/or other
|
||||||
|
materials provided with the distribution.
|
||||||
|
|
||||||
|
* Neither the name of the assimp team, nor the names of its
|
||||||
|
contributors may be used to endorse or promote products
|
||||||
|
derived from this software without specific prior
|
||||||
|
written permission of the assimp team.
|
||||||
|
|
||||||
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||||
|
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||||
|
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||||
|
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||||
|
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||||
|
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||||
|
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||||
|
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||||
|
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
|
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||||
|
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
----------------------------------------------------------------------
|
||||||
|
*/
|
||||||
|
|
||||||
|
/** @file USDLoader.cpp
|
||||||
|
* @brief Implementation of the USD importer class
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef ASSIMP_BUILD_NO_USD_IMPORTER
|
||||||
|
#include <memory>
|
||||||
|
|
||||||
|
// internal headers
|
||||||
|
#include <assimp/ai_assert.h>
|
||||||
|
#include <assimp/anim.h>
|
||||||
|
#include <assimp/DefaultIOSystem.h>
|
||||||
|
#include <assimp/DefaultLogger.hpp>
|
||||||
|
#include <assimp/fast_atof.h>
|
||||||
|
#include <assimp/Importer.hpp>
|
||||||
|
#include <assimp/importerdesc.h>
|
||||||
|
#include <assimp/IOStreamBuffer.h>
|
||||||
|
#include <assimp/IOSystem.hpp>
|
||||||
|
#include <assimp/scene.h>
|
||||||
|
#include <assimp/StringUtils.h>
|
||||||
|
#include <assimp/StreamReader.h>
|
||||||
|
|
||||||
|
#include "USDLoader.h"
|
||||||
|
#include "USDLoaderUtil.h"
|
||||||
|
#include "USDPreprocessor.h"
|
||||||
|
|
||||||
|
static constexpr aiImporterDesc desc = {
|
||||||
|
"USD Object Importer",
|
||||||
|
"",
|
||||||
|
"",
|
||||||
|
"https://en.wikipedia.org/wiki/Universal_Scene_Description/",
|
||||||
|
aiImporterFlags_SupportTextFlavour | aiImporterFlags_SupportBinaryFlavour,
|
||||||
|
0,
|
||||||
|
0,
|
||||||
|
0,
|
||||||
|
0,
|
||||||
|
"usd usda usdc usdz"
|
||||||
|
};
|
||||||
|
|
||||||
|
namespace Assimp {
|
||||||
|
using namespace std;
|
||||||
|
|
||||||
|
// Constructor to be privately used by Importer
|
||||||
|
USDImporter::USDImporter() :
|
||||||
|
impl(USDImporterImplTinyusdz()) {
|
||||||
|
}
|
||||||
|
|
||||||
|
// ------------------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
bool USDImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool) const {
|
||||||
|
// Based on token
|
||||||
|
static const uint32_t usdcTokens[] = { AI_MAKE_MAGIC("PXR-USDC") };
|
||||||
|
bool canRead = CheckMagicToken(pIOHandler, pFile, usdcTokens, AI_COUNT_OF(usdcTokens));
|
||||||
|
if (canRead) {
|
||||||
|
return canRead;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Based on extension
|
||||||
|
// TODO: confirm OK to replace this w/SimpleExtensionCheck() below
|
||||||
|
canRead = isUsd(pFile) || isUsda(pFile) || isUsdc(pFile) || isUsdz(pFile);
|
||||||
|
if (canRead) {
|
||||||
|
return canRead;
|
||||||
|
}
|
||||||
|
canRead = SimpleExtensionCheck(pFile, "usd", "usda", "usdc", "usdz");
|
||||||
|
return canRead;
|
||||||
|
}
|
||||||
|
|
||||||
|
const aiImporterDesc *USDImporter::GetInfo() const {
|
||||||
|
return &desc;
|
||||||
|
}
|
||||||
|
|
||||||
|
void USDImporter::InternReadFile(
|
||||||
|
const std::string &pFile,
|
||||||
|
aiScene *pScene,
|
||||||
|
IOSystem *pIOHandler) {
|
||||||
|
impl.InternReadFile(
|
||||||
|
pFile,
|
||||||
|
pScene,
|
||||||
|
pIOHandler);
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace Assimp
|
||||||
|
|
||||||
|
#endif // !! ASSIMP_BUILD_NO_USD_IMPORTER
|
||||||
|
|
|
@ -0,0 +1,78 @@
|
||||||
|
/*
|
||||||
|
Open Asset Import Library (assimp)
|
||||||
|
----------------------------------------------------------------------
|
||||||
|
|
||||||
|
Copyright (c) 2006-2024, assimp team
|
||||||
|
|
||||||
|
All rights reserved.
|
||||||
|
|
||||||
|
Redistribution and use of this software in source and binary forms,
|
||||||
|
with or without modification, are permitted provided that the
|
||||||
|
following conditions are met:
|
||||||
|
|
||||||
|
* Redistributions of source code must retain the above
|
||||||
|
copyright notice, this list of conditions and the
|
||||||
|
following disclaimer.
|
||||||
|
|
||||||
|
* Redistributions in binary form must reproduce the above
|
||||||
|
copyright notice, this list of conditions and the
|
||||||
|
following disclaimer in the documentation and/or other
|
||||||
|
materials provided with the distribution.
|
||||||
|
|
||||||
|
* Neither the name of the assimp team, nor the names of its
|
||||||
|
contributors may be used to endorse or promote products
|
||||||
|
derived from this software without specific prior
|
||||||
|
written permission of the assimp team.
|
||||||
|
|
||||||
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||||
|
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||||
|
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||||
|
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||||
|
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||||
|
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||||
|
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||||
|
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||||
|
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
|
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||||
|
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
----------------------------------------------------------------------
|
||||||
|
*/
|
||||||
|
|
||||||
|
/** @file USDLoader.h
|
||||||
|
* @brief Declaration of the USD importer class.
|
||||||
|
*/
|
||||||
|
#pragma once
|
||||||
|
#ifndef AI_USDLOADER_H_INCLUDED
|
||||||
|
#define AI_USDLOADER_H_INCLUDED
|
||||||
|
|
||||||
|
#include <assimp/BaseImporter.h>
|
||||||
|
#include <assimp/types.h>
|
||||||
|
#include <vector>
|
||||||
|
#include <cstdint>
|
||||||
|
|
||||||
|
#include "USDLoaderImplTinyusdz.h"
|
||||||
|
|
||||||
|
namespace Assimp {
|
||||||
|
class USDImporter : public BaseImporter {
|
||||||
|
public:
|
||||||
|
USDImporter();
|
||||||
|
~USDImporter() override = default;
|
||||||
|
|
||||||
|
/// \brief Returns whether the class can handle the format of the given file.
|
||||||
|
/// \remark See BaseImporter::CanRead() for details.
|
||||||
|
bool CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const override;
|
||||||
|
|
||||||
|
protected:
|
||||||
|
//! \brief Appends the supported extension.
|
||||||
|
const aiImporterDesc *GetInfo() const override;
|
||||||
|
|
||||||
|
void InternReadFile(
|
||||||
|
const std::string &pFile,
|
||||||
|
aiScene *pScene,
|
||||||
|
IOSystem *pIOHandler) override;
|
||||||
|
private:
|
||||||
|
USDImporterImplTinyusdz impl;
|
||||||
|
};
|
||||||
|
|
||||||
|
} // namespace Assimp
|
||||||
|
#endif // AI_USDLOADER_H_INCLUDED
|
|
@ -0,0 +1,749 @@
|
||||||
|
/*
|
||||||
|
Open Asset Import Library (assimp)
|
||||||
|
----------------------------------------------------------------------
|
||||||
|
|
||||||
|
Copyright (c) 2006-2024, assimp team
|
||||||
|
|
||||||
|
All rights reserved.
|
||||||
|
|
||||||
|
Redistribution and use of this software in source and binary forms,
|
||||||
|
with or without modification, are permitted provided that the
|
||||||
|
following conditions are met:
|
||||||
|
|
||||||
|
* Redistributions of source code must retain the above
|
||||||
|
copyright notice, this list of conditions and the
|
||||||
|
following disclaimer.
|
||||||
|
|
||||||
|
* Redistributions in binary form must reproduce the above
|
||||||
|
copyright notice, this list of conditions and the
|
||||||
|
following disclaimer in the documentation and/or other
|
||||||
|
materials provided with the distribution.
|
||||||
|
|
||||||
|
* Neither the name of the assimp team, nor the names of its
|
||||||
|
contributors may be used to endorse or promote products
|
||||||
|
derived from this software without specific prior
|
||||||
|
written permission of the assimp team.
|
||||||
|
|
||||||
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||||
|
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||||
|
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||||
|
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||||
|
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||||
|
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||||
|
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||||
|
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||||
|
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
|
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||||
|
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
|
||||||
|
----------------------------------------------------------------------
|
||||||
|
*/
|
||||||
|
|
||||||
|
/** @file USDLoader.cpp
|
||||||
|
* @brief Implementation of the USD importer class
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef ASSIMP_BUILD_NO_USD_IMPORTER
|
||||||
|
#include <memory>
|
||||||
|
#include <sstream>
|
||||||
|
|
||||||
|
// internal headers
|
||||||
|
#include <assimp/ai_assert.h>
|
||||||
|
#include <assimp/anim.h>
|
||||||
|
#include <assimp/CreateAnimMesh.h>
|
||||||
|
#include <assimp/DefaultIOSystem.h>
|
||||||
|
#include <assimp/DefaultLogger.hpp>
|
||||||
|
#include <assimp/fast_atof.h>
|
||||||
|
#include <assimp/Importer.hpp>
|
||||||
|
#include <assimp/importerdesc.h>
|
||||||
|
#include <assimp/IOStreamBuffer.h>
|
||||||
|
#include <assimp/IOSystem.hpp>
|
||||||
|
#include <assimp/StringUtils.h>
|
||||||
|
#include <assimp/StreamReader.h>
|
||||||
|
|
||||||
|
#include "io-util.hh" // namespace tinyusdz::io
|
||||||
|
#include "tydra/scene-access.hh"
|
||||||
|
#include "tydra/shader-network.hh"
|
||||||
|
#include "USDLoaderImplTinyusdzHelper.h"
|
||||||
|
#include "USDLoaderImplTinyusdz.h"
|
||||||
|
#include "USDLoaderUtil.h"
|
||||||
|
#include "USDPreprocessor.h"
|
||||||
|
|
||||||
|
#include "../../../contrib/tinyusdz/assimp_tinyusdz_logging.inc"
|
||||||
|
|
||||||
|
namespace {
|
||||||
|
static constexpr char TAG[] = "tinyusdz loader";
|
||||||
|
}
|
||||||
|
|
||||||
|
namespace Assimp {
|
||||||
|
using namespace std;
|
||||||
|
|
||||||
|
void USDImporterImplTinyusdz::InternReadFile(
|
||||||
|
const std::string &pFile,
|
||||||
|
aiScene *pScene,
|
||||||
|
IOSystem *) {
|
||||||
|
// Grab filename for logging purposes
|
||||||
|
size_t pos = pFile.find_last_of('/');
|
||||||
|
string basePath = pFile.substr(0, pos);
|
||||||
|
string nameWExt = pFile.substr(pos + 1);
|
||||||
|
stringstream ss;
|
||||||
|
ss.str("");
|
||||||
|
ss << "InternReadFile(): model" << nameWExt;
|
||||||
|
TINYUSDZLOGD(TAG, "%s", ss.str().c_str());
|
||||||
|
|
||||||
|
bool ret{ false };
|
||||||
|
tinyusdz::USDLoadOptions options;
|
||||||
|
tinyusdz::Stage stage;
|
||||||
|
std::string warn, err;
|
||||||
|
bool is_usdz{ false };
|
||||||
|
if (isUsdc(pFile)) {
|
||||||
|
ret = LoadUSDCFromFile(pFile, &stage, &warn, &err, options);
|
||||||
|
ss.str("");
|
||||||
|
ss << "InternReadFile(): LoadUSDCFromFile() result: " << ret;
|
||||||
|
TINYUSDZLOGD(TAG, "%s", ss.str().c_str());
|
||||||
|
} else if (isUsda(pFile)) {
|
||||||
|
ret = LoadUSDAFromFile(pFile, &stage, &warn, &err, options);
|
||||||
|
ss.str("");
|
||||||
|
ss << "InternReadFile(): LoadUSDAFromFile() result: " << ret;
|
||||||
|
TINYUSDZLOGD(TAG, "%s", ss.str().c_str());
|
||||||
|
} else if (isUsdz(pFile)) {
|
||||||
|
ret = LoadUSDZFromFile(pFile, &stage, &warn, &err, options);
|
||||||
|
is_usdz = true;
|
||||||
|
ss.str("");
|
||||||
|
ss << "InternReadFile(): LoadUSDZFromFile() result: " << ret;
|
||||||
|
TINYUSDZLOGD(TAG, "%s", ss.str().c_str());
|
||||||
|
} else if (isUsd(pFile)) {
|
||||||
|
ret = LoadUSDFromFile(pFile, &stage, &warn, &err, options);
|
||||||
|
ss.str("");
|
||||||
|
ss << "InternReadFile(): LoadUSDFromFile() result: " << ret;
|
||||||
|
TINYUSDZLOGD(TAG, "%s", ss.str().c_str());
|
||||||
|
}
|
||||||
|
if (warn.empty() && err.empty()) {
|
||||||
|
ss.str("");
|
||||||
|
ss << "InternReadFile(): load free of warnings/errors";
|
||||||
|
TINYUSDZLOGD(TAG, "%s", ss.str().c_str());
|
||||||
|
} else {
|
||||||
|
if (!warn.empty()) {
|
||||||
|
ss.str("");
|
||||||
|
ss << "InternReadFile(): WARNING reported: " << warn;
|
||||||
|
TINYUSDZLOGW(TAG, "%s", ss.str().c_str());
|
||||||
|
}
|
||||||
|
if (!err.empty()) {
|
||||||
|
ss.str("");
|
||||||
|
ss << "InternReadFile(): ERROR reported: " << err;
|
||||||
|
TINYUSDZLOGE(TAG, "%s", ss.str().c_str());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (!ret) {
|
||||||
|
ss.str("");
|
||||||
|
ss << "InternReadFile(): ERROR: load failed! ret: " << ret;
|
||||||
|
TINYUSDZLOGE(TAG, "%s", ss.str().c_str());
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
tinyusdz::tydra::RenderScene render_scene;
|
||||||
|
tinyusdz::tydra::RenderSceneConverter converter;
|
||||||
|
tinyusdz::tydra::RenderSceneConverterEnv env(stage);
|
||||||
|
std::string usd_basedir = tinyusdz::io::GetBaseDir(pFile);
|
||||||
|
env.set_search_paths({ usd_basedir }); // {} needed to convert to vector of char
|
||||||
|
|
||||||
|
// NOTE: Pointer address of usdz_asset must be valid until the call of RenderSceneConverter::ConvertToRenderScene.
|
||||||
|
tinyusdz::USDZAsset usdz_asset;
|
||||||
|
if (is_usdz) {
|
||||||
|
if (!tinyusdz::ReadUSDZAssetInfoFromFile(pFile, &usdz_asset, &warn, &err)) {
|
||||||
|
if (!warn.empty()) {
|
||||||
|
ss.str("");
|
||||||
|
ss << "InternReadFile(): ReadUSDZAssetInfoFromFile: WARNING reported: " << warn;
|
||||||
|
TINYUSDZLOGW(TAG, "%s", ss.str().c_str());
|
||||||
|
}
|
||||||
|
if (!err.empty()) {
|
||||||
|
ss.str("");
|
||||||
|
ss << "InternReadFile(): ReadUSDZAssetInfoFromFile: ERROR reported: " << err;
|
||||||
|
TINYUSDZLOGE(TAG, "%s", ss.str().c_str());
|
||||||
|
}
|
||||||
|
ss.str("");
|
||||||
|
ss << "InternReadFile(): ReadUSDZAssetInfoFromFile: ERROR!";
|
||||||
|
TINYUSDZLOGE(TAG, "%s", ss.str().c_str());
|
||||||
|
} else {
|
||||||
|
ss.str("");
|
||||||
|
ss << "InternReadFile(): ReadUSDZAssetInfoFromFile: OK";
|
||||||
|
TINYUSDZLOGD(TAG, "%s", ss.str().c_str());
|
||||||
|
}
|
||||||
|
|
||||||
|
tinyusdz::AssetResolutionResolver arr;
|
||||||
|
if (!tinyusdz::SetupUSDZAssetResolution(arr, &usdz_asset)) {
|
||||||
|
ss.str("");
|
||||||
|
ss << "InternReadFile(): SetupUSDZAssetResolution: ERROR: load failed! ret: " << ret;
|
||||||
|
TINYUSDZLOGE(TAG, "%s", ss.str().c_str());
|
||||||
|
} else {
|
||||||
|
ss.str("");
|
||||||
|
ss << "InternReadFile(): SetupUSDZAssetResolution: OK";
|
||||||
|
TINYUSDZLOGD(TAG, "%s", ss.str().c_str());
|
||||||
|
env.asset_resolver = arr;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
ret = converter.ConvertToRenderScene(env, &render_scene);
|
||||||
|
if (!ret) {
|
||||||
|
ss.str("");
|
||||||
|
ss << "InternReadFile(): ConvertToRenderScene() failed!";
|
||||||
|
TINYUSDZLOGE(TAG, "%s", ss.str().c_str());
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// sanityCheckNodesRecursive(pScene->mRootNode);
|
||||||
|
meshes(render_scene, pScene, nameWExt);
|
||||||
|
materials(render_scene, pScene, nameWExt);
|
||||||
|
textures(render_scene, pScene, nameWExt);
|
||||||
|
textureImages(render_scene, pScene, nameWExt);
|
||||||
|
buffers(render_scene, pScene, nameWExt);
|
||||||
|
|
||||||
|
std::map<size_t, tinyusdz::tydra::Node> meshNodes;
|
||||||
|
setupNodes(render_scene, pScene, meshNodes, nameWExt);
|
||||||
|
|
||||||
|
setupBlendShapes(render_scene, pScene, nameWExt);
|
||||||
|
}
|
||||||
|
|
||||||
|
void USDImporterImplTinyusdz::meshes(
|
||||||
|
const tinyusdz::tydra::RenderScene &render_scene,
|
||||||
|
aiScene *pScene,
|
||||||
|
const std::string &nameWExt) {
|
||||||
|
stringstream ss;
|
||||||
|
pScene->mNumMeshes = static_cast<unsigned int>(render_scene.meshes.size());
|
||||||
|
pScene->mMeshes = new aiMesh *[pScene->mNumMeshes]();
|
||||||
|
ss.str("");
|
||||||
|
ss << "meshes(): pScene->mNumMeshes: " << pScene->mNumMeshes;
|
||||||
|
TINYUSDZLOGD(TAG, "%s", ss.str().c_str());
|
||||||
|
|
||||||
|
// Export meshes
|
||||||
|
for (size_t meshIdx = 0; meshIdx < pScene->mNumMeshes; meshIdx++) {
|
||||||
|
pScene->mMeshes[meshIdx] = new aiMesh();
|
||||||
|
pScene->mMeshes[meshIdx]->mName.Set(render_scene.meshes[meshIdx].prim_name);
|
||||||
|
ss.str("");
|
||||||
|
ss << " mesh[" << meshIdx << "]: " <<
|
||||||
|
render_scene.meshes[meshIdx].joint_and_weights.jointIndices.size() << " jointIndices, " <<
|
||||||
|
render_scene.meshes[meshIdx].joint_and_weights.jointWeights.size() << " jointWeights, elementSize: " <<
|
||||||
|
render_scene.meshes[meshIdx].joint_and_weights.elementSize;
|
||||||
|
TINYUSDZLOGD(TAG, "%s", ss.str().c_str());
|
||||||
|
ss.str("");
|
||||||
|
ss << " skel_id: " << render_scene.meshes[meshIdx].skel_id;
|
||||||
|
TINYUSDZLOGD(TAG, "%s", ss.str().c_str());
|
||||||
|
if (render_scene.meshes[meshIdx].material_id > -1) {
|
||||||
|
pScene->mMeshes[meshIdx]->mMaterialIndex = render_scene.meshes[meshIdx].material_id;
|
||||||
|
}
|
||||||
|
verticesForMesh(render_scene, pScene, meshIdx, nameWExt);
|
||||||
|
facesForMesh(render_scene, pScene, meshIdx, nameWExt);
|
||||||
|
// Some models infer normals from faces, but others need them e.g.
|
||||||
|
// - apple "toy car" canopy normals will be wrong
|
||||||
|
// - human "untitled" model (tinyusdz issue #115) will be "splotchy"
|
||||||
|
normalsForMesh(render_scene, pScene, meshIdx, nameWExt);
|
||||||
|
materialsForMesh(render_scene, pScene, meshIdx, nameWExt);
|
||||||
|
uvsForMesh(render_scene, pScene, meshIdx, nameWExt);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void USDImporterImplTinyusdz::verticesForMesh(
|
||||||
|
const tinyusdz::tydra::RenderScene &render_scene,
|
||||||
|
aiScene *pScene,
|
||||||
|
size_t meshIdx,
|
||||||
|
const std::string &nameWExt) {
|
||||||
|
UNUSED(nameWExt);
|
||||||
|
pScene->mMeshes[meshIdx]->mNumVertices = static_cast<unsigned int>(render_scene.meshes[meshIdx].points.size());
|
||||||
|
pScene->mMeshes[meshIdx]->mVertices = new aiVector3D[pScene->mMeshes[meshIdx]->mNumVertices];
|
||||||
|
for (size_t j = 0; j < pScene->mMeshes[meshIdx]->mNumVertices; ++j) {
|
||||||
|
pScene->mMeshes[meshIdx]->mVertices[j].x = render_scene.meshes[meshIdx].points[j][0];
|
||||||
|
pScene->mMeshes[meshIdx]->mVertices[j].y = render_scene.meshes[meshIdx].points[j][1];
|
||||||
|
pScene->mMeshes[meshIdx]->mVertices[j].z = render_scene.meshes[meshIdx].points[j][2];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void USDImporterImplTinyusdz::facesForMesh(
|
||||||
|
const tinyusdz::tydra::RenderScene &render_scene,
|
||||||
|
aiScene *pScene,
|
||||||
|
size_t meshIdx,
|
||||||
|
const std::string &nameWExt) {
|
||||||
|
UNUSED(nameWExt);
|
||||||
|
pScene->mMeshes[meshIdx]->mNumFaces = static_cast<unsigned int>(render_scene.meshes[meshIdx].faceVertexCounts().size());
|
||||||
|
pScene->mMeshes[meshIdx]->mFaces = new aiFace[pScene->mMeshes[meshIdx]->mNumFaces]();
|
||||||
|
size_t faceVertIdxOffset = 0;
|
||||||
|
for (size_t faceIdx = 0; faceIdx < pScene->mMeshes[meshIdx]->mNumFaces; ++faceIdx) {
|
||||||
|
pScene->mMeshes[meshIdx]->mFaces[faceIdx].mNumIndices = render_scene.meshes[meshIdx].faceVertexCounts()[faceIdx];
|
||||||
|
pScene->mMeshes[meshIdx]->mFaces[faceIdx].mIndices = new unsigned int[pScene->mMeshes[meshIdx]->mFaces[faceIdx].mNumIndices];
|
||||||
|
for (size_t j = 0; j < pScene->mMeshes[meshIdx]->mFaces[faceIdx].mNumIndices; ++j) {
|
||||||
|
pScene->mMeshes[meshIdx]->mFaces[faceIdx].mIndices[j] =
|
||||||
|
render_scene.meshes[meshIdx].faceVertexIndices()[j + faceVertIdxOffset];
|
||||||
|
}
|
||||||
|
faceVertIdxOffset += pScene->mMeshes[meshIdx]->mFaces[faceIdx].mNumIndices;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void USDImporterImplTinyusdz::normalsForMesh(
|
||||||
|
const tinyusdz::tydra::RenderScene &render_scene,
|
||||||
|
aiScene *pScene,
|
||||||
|
size_t meshIdx,
|
||||||
|
const std::string &nameWExt) {
|
||||||
|
UNUSED(nameWExt);
|
||||||
|
pScene->mMeshes[meshIdx]->mNormals = new aiVector3D[pScene->mMeshes[meshIdx]->mNumVertices];
|
||||||
|
const float *floatPtr = reinterpret_cast<const float *>(render_scene.meshes[meshIdx].normals.get_data().data());
|
||||||
|
for (size_t vertIdx = 0, fpj = 0; vertIdx < pScene->mMeshes[meshIdx]->mNumVertices; ++vertIdx, fpj += 3) {
|
||||||
|
pScene->mMeshes[meshIdx]->mNormals[vertIdx].x = floatPtr[fpj];
|
||||||
|
pScene->mMeshes[meshIdx]->mNormals[vertIdx].y = floatPtr[fpj + 1];
|
||||||
|
pScene->mMeshes[meshIdx]->mNormals[vertIdx].z = floatPtr[fpj + 2];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void USDImporterImplTinyusdz::materialsForMesh(
|
||||||
|
const tinyusdz::tydra::RenderScene &render_scene,
|
||||||
|
aiScene *pScene,
|
||||||
|
size_t meshIdx,
|
||||||
|
const std::string &nameWExt) {
|
||||||
|
UNUSED(render_scene); UNUSED(pScene); UNUSED(meshIdx); UNUSED(nameWExt);
|
||||||
|
}
|
||||||
|
|
||||||
|
void USDImporterImplTinyusdz::uvsForMesh(
|
||||||
|
const tinyusdz::tydra::RenderScene &render_scene,
|
||||||
|
aiScene *pScene,
|
||||||
|
size_t meshIdx,
|
||||||
|
const std::string &nameWExt) {
|
||||||
|
UNUSED(nameWExt);
|
||||||
|
const size_t uvSlotsCount = render_scene.meshes[meshIdx].texcoords.size();
|
||||||
|
if (uvSlotsCount < 1) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
pScene->mMeshes[meshIdx]->mTextureCoords[0] = new aiVector3D[pScene->mMeshes[meshIdx]->mNumVertices];
|
||||||
|
pScene->mMeshes[meshIdx]->mNumUVComponents[0] = 2; // U and V stored in "x", "y" of aiVector3D.
|
||||||
|
for (unsigned int uvSlotIdx = 0; uvSlotIdx < uvSlotsCount; ++uvSlotIdx) {
|
||||||
|
const auto uvsForSlot = render_scene.meshes[meshIdx].texcoords.at(uvSlotIdx);
|
||||||
|
if (uvsForSlot.get_data().size() == 0) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
const float *floatPtr = reinterpret_cast<const float *>(uvsForSlot.get_data().data());
|
||||||
|
for (size_t vertIdx = 0, fpj = 0; vertIdx < pScene->mMeshes[meshIdx]->mNumVertices; ++vertIdx, fpj += 2) {
|
||||||
|
pScene->mMeshes[meshIdx]->mTextureCoords[uvSlotIdx][vertIdx].x = floatPtr[fpj];
|
||||||
|
pScene->mMeshes[meshIdx]->mTextureCoords[uvSlotIdx][vertIdx].y = floatPtr[fpj + 1];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static aiColor3D *ownedColorPtrFor(const std::array<float, 3> &color) {
|
||||||
|
aiColor3D *colorPtr = new aiColor3D();
|
||||||
|
colorPtr->r = color[0];
|
||||||
|
colorPtr->g = color[1];
|
||||||
|
colorPtr->b = color[2];
|
||||||
|
return colorPtr;
|
||||||
|
}
|
||||||
|
|
||||||
|
static std::string nameForTextureWithId(
|
||||||
|
const tinyusdz::tydra::RenderScene &render_scene,
|
||||||
|
const int targetId) {
|
||||||
|
stringstream ss;
|
||||||
|
std::string texName;
|
||||||
|
for (const auto &image : render_scene.images) {
|
||||||
|
if (image.buffer_id == targetId) {
|
||||||
|
texName = image.asset_identifier;
|
||||||
|
ss.str("");
|
||||||
|
ss << "nameForTextureWithId(): found texture " << texName << " with target id " << targetId;
|
||||||
|
TINYUSDZLOGD(TAG, "%s", ss.str().c_str());
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
ss.str("");
|
||||||
|
ss << "nameForTextureWithId(): ERROR! Failed to find texture with target id " << targetId;
|
||||||
|
TINYUSDZLOGE(TAG, "%s", ss.str().c_str());
|
||||||
|
return texName;
|
||||||
|
}
|
||||||
|
|
||||||
|
static void assignTexture(
|
||||||
|
const tinyusdz::tydra::RenderScene &render_scene,
|
||||||
|
const tinyusdz::tydra::RenderMaterial &material,
|
||||||
|
aiMaterial *mat,
|
||||||
|
const int textureId,
|
||||||
|
const int aiTextureType) {
|
||||||
|
UNUSED(material);
|
||||||
|
std::string name = nameForTextureWithId(render_scene, textureId);
|
||||||
|
aiString *texName = new aiString();
|
||||||
|
texName->Set(name);
|
||||||
|
stringstream ss;
|
||||||
|
ss.str("");
|
||||||
|
ss << "assignTexture(): name: " << name;
|
||||||
|
TINYUSDZLOGD(TAG, "%s", ss.str().c_str());
|
||||||
|
// TODO: verify hard-coded '0' index is correct
|
||||||
|
mat->AddProperty(texName, _AI_MATKEY_TEXTURE_BASE, aiTextureType, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
void USDImporterImplTinyusdz::materials(
|
||||||
|
const tinyusdz::tydra::RenderScene &render_scene,
|
||||||
|
aiScene *pScene,
|
||||||
|
const std::string &nameWExt) {
|
||||||
|
const size_t numMaterials{render_scene.materials.size()};
|
||||||
|
(void) numMaterials; // Ignore unused variable when -Werror enabled
|
||||||
|
stringstream ss;
|
||||||
|
ss.str("");
|
||||||
|
ss << "materials(): model" << nameWExt << ", numMaterials: " << numMaterials;
|
||||||
|
TINYUSDZLOGD(TAG, "%s", ss.str().c_str());
|
||||||
|
pScene->mNumMaterials = 0;
|
||||||
|
if (render_scene.materials.empty()) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
pScene->mMaterials = new aiMaterial *[render_scene.materials.size()];
|
||||||
|
for (const auto &material : render_scene.materials) {
|
||||||
|
ss.str("");
|
||||||
|
ss << " material[" << pScene->mNumMaterials << "]: name: |" << material.name << "|, disp name: |" << material.display_name << "|";
|
||||||
|
TINYUSDZLOGD(TAG, "%s", ss.str().c_str());
|
||||||
|
aiMaterial *mat = new aiMaterial;
|
||||||
|
|
||||||
|
aiString *materialName = new aiString();
|
||||||
|
materialName->Set(material.name);
|
||||||
|
mat->AddProperty(materialName, AI_MATKEY_NAME);
|
||||||
|
|
||||||
|
mat->AddProperty(
|
||||||
|
ownedColorPtrFor(material.surfaceShader.diffuseColor.value),
|
||||||
|
1, AI_MATKEY_COLOR_DIFFUSE);
|
||||||
|
mat->AddProperty(
|
||||||
|
ownedColorPtrFor(material.surfaceShader.specularColor.value),
|
||||||
|
1, AI_MATKEY_COLOR_SPECULAR);
|
||||||
|
mat->AddProperty(
|
||||||
|
ownedColorPtrFor(material.surfaceShader.emissiveColor.value),
|
||||||
|
1, AI_MATKEY_COLOR_EMISSIVE);
|
||||||
|
|
||||||
|
ss.str("");
|
||||||
|
if (material.surfaceShader.diffuseColor.is_texture()) {
|
||||||
|
assignTexture(render_scene, material, mat, material.surfaceShader.diffuseColor.texture_id, aiTextureType_DIFFUSE);
|
||||||
|
ss << " material[" << pScene->mNumMaterials << "]: diff tex id " << material.surfaceShader.diffuseColor.texture_id << "\n";
|
||||||
|
}
|
||||||
|
if (material.surfaceShader.specularColor.is_texture()) {
|
||||||
|
assignTexture(render_scene, material, mat, material.surfaceShader.specularColor.texture_id, aiTextureType_SPECULAR);
|
||||||
|
ss << " material[" << pScene->mNumMaterials << "]: spec tex id " << material.surfaceShader.specularColor.texture_id << "\n";
|
||||||
|
}
|
||||||
|
if (material.surfaceShader.normal.is_texture()) {
|
||||||
|
assignTexture(render_scene, material, mat, material.surfaceShader.normal.texture_id, aiTextureType_NORMALS);
|
||||||
|
ss << " material[" << pScene->mNumMaterials << "]: normal tex id " << material.surfaceShader.normal.texture_id << "\n";
|
||||||
|
}
|
||||||
|
if (material.surfaceShader.emissiveColor.is_texture()) {
|
||||||
|
assignTexture(render_scene, material, mat, material.surfaceShader.emissiveColor.texture_id, aiTextureType_EMISSIVE);
|
||||||
|
ss << " material[" << pScene->mNumMaterials << "]: emissive tex id " << material.surfaceShader.emissiveColor.texture_id << "\n";
|
||||||
|
}
|
||||||
|
if (material.surfaceShader.occlusion.is_texture()) {
|
||||||
|
assignTexture(render_scene, material, mat, material.surfaceShader.occlusion.texture_id, aiTextureType_LIGHTMAP);
|
||||||
|
ss << " material[" << pScene->mNumMaterials << "]: lightmap (occlusion) tex id " << material.surfaceShader.occlusion.texture_id << "\n";
|
||||||
|
}
|
||||||
|
if (material.surfaceShader.metallic.is_texture()) {
|
||||||
|
assignTexture(render_scene, material, mat, material.surfaceShader.metallic.texture_id, aiTextureType_METALNESS);
|
||||||
|
ss << " material[" << pScene->mNumMaterials << "]: metallic tex id " << material.surfaceShader.metallic.texture_id << "\n";
|
||||||
|
}
|
||||||
|
if (material.surfaceShader.roughness.is_texture()) {
|
||||||
|
assignTexture(render_scene, material, mat, material.surfaceShader.roughness.texture_id, aiTextureType_DIFFUSE_ROUGHNESS);
|
||||||
|
ss << " material[" << pScene->mNumMaterials << "]: roughness tex id " << material.surfaceShader.roughness.texture_id << "\n";
|
||||||
|
}
|
||||||
|
if (material.surfaceShader.clearcoat.is_texture()) {
|
||||||
|
assignTexture(render_scene, material, mat, material.surfaceShader.clearcoat.texture_id, aiTextureType_CLEARCOAT);
|
||||||
|
ss << " material[" << pScene->mNumMaterials << "]: clearcoat tex id " << material.surfaceShader.clearcoat.texture_id << "\n";
|
||||||
|
}
|
||||||
|
if (material.surfaceShader.opacity.is_texture()) {
|
||||||
|
assignTexture(render_scene, material, mat, material.surfaceShader.opacity.texture_id, aiTextureType_OPACITY);
|
||||||
|
ss << " material[" << pScene->mNumMaterials << "]: opacity tex id " << material.surfaceShader.opacity.texture_id << "\n";
|
||||||
|
}
|
||||||
|
if (material.surfaceShader.displacement.is_texture()) {
|
||||||
|
assignTexture(render_scene, material, mat, material.surfaceShader.displacement.texture_id, aiTextureType_DISPLACEMENT);
|
||||||
|
ss << " material[" << pScene->mNumMaterials << "]: displacement tex id " << material.surfaceShader.displacement.texture_id << "\n";
|
||||||
|
}
|
||||||
|
if (material.surfaceShader.clearcoatRoughness.is_texture()) {
|
||||||
|
ss << " material[" << pScene->mNumMaterials << "]: clearcoatRoughness tex id " << material.surfaceShader.clearcoatRoughness.texture_id << "\n";
|
||||||
|
}
|
||||||
|
if (material.surfaceShader.opacityThreshold.is_texture()) {
|
||||||
|
ss << " material[" << pScene->mNumMaterials << "]: opacityThreshold tex id " << material.surfaceShader.opacityThreshold.texture_id << "\n";
|
||||||
|
}
|
||||||
|
if (material.surfaceShader.ior.is_texture()) {
|
||||||
|
ss << " material[" << pScene->mNumMaterials << "]: ior tex id " << material.surfaceShader.ior.texture_id << "\n";
|
||||||
|
}
|
||||||
|
if (!ss.str().empty()) {
|
||||||
|
TINYUSDZLOGD(TAG, "%s", ss.str().c_str());
|
||||||
|
}
|
||||||
|
|
||||||
|
pScene->mMaterials[pScene->mNumMaterials] = mat;
|
||||||
|
++pScene->mNumMaterials;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void USDImporterImplTinyusdz::textures(
|
||||||
|
const tinyusdz::tydra::RenderScene &render_scene,
|
||||||
|
aiScene *pScene,
|
||||||
|
const std::string &nameWExt) {
|
||||||
|
UNUSED(pScene);
|
||||||
|
const size_t numTextures{render_scene.textures.size()};
|
||||||
|
UNUSED(numTextures); // Ignore unused variable when -Werror enabled
|
||||||
|
stringstream ss;
|
||||||
|
ss.str("");
|
||||||
|
ss << "textures(): model" << nameWExt << ", numTextures: " << numTextures;
|
||||||
|
TINYUSDZLOGD(TAG, "%s", ss.str().c_str());
|
||||||
|
size_t i{0};
|
||||||
|
UNUSED(i);
|
||||||
|
for (const auto &texture : render_scene.textures) {
|
||||||
|
UNUSED(texture);
|
||||||
|
ss.str("");
|
||||||
|
ss << " texture[" << i << "]: id: " << texture.texture_image_id << ", disp name: |" << texture.display_name << "|, varname_uv: " <<
|
||||||
|
texture.varname_uv << ", prim_name: |" << texture.prim_name << "|, abs_path: |" << texture.abs_path << "|";
|
||||||
|
TINYUSDZLOGD(TAG, "%s", ss.str().c_str());
|
||||||
|
++i;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* "owned" as in, used "new" to allocate and aiScene now responsible for "delete"
|
||||||
|
*
|
||||||
|
* @param render_scene renderScene object
|
||||||
|
* @param image textureImage object
|
||||||
|
* @param nameWExt filename w/ext (use to extract file type hint)
|
||||||
|
* @return aiTexture ptr
|
||||||
|
*/
|
||||||
|
static aiTexture *ownedEmbeddedTextureFor(
|
||||||
|
const tinyusdz::tydra::RenderScene &render_scene,
|
||||||
|
const tinyusdz::tydra::TextureImage &image,
|
||||||
|
const std::string &nameWExt) {
|
||||||
|
UNUSED(nameWExt);
|
||||||
|
stringstream ss;
|
||||||
|
aiTexture *tex = new aiTexture();
|
||||||
|
size_t pos = image.asset_identifier.find_last_of('/');
|
||||||
|
string embTexName{image.asset_identifier.substr(pos + 1)};
|
||||||
|
tex->mFilename.Set(image.asset_identifier.c_str());
|
||||||
|
tex->mHeight = image.height;
|
||||||
|
// const size_t imageBytesCount{render_scene.buffers[image.buffer_id].data.size() / image.channels};
|
||||||
|
tex->mWidth = image.width;
|
||||||
|
if (tex->mHeight == 0) {
|
||||||
|
pos = embTexName.find_last_of('.');
|
||||||
|
strncpy(tex->achFormatHint, embTexName.substr(pos + 1).c_str(), 3);
|
||||||
|
const size_t imageBytesCount{render_scene.buffers[image.buffer_id].data.size()};
|
||||||
|
tex->pcData = (aiTexel *) new char[imageBytesCount];
|
||||||
|
memcpy(tex->pcData, &render_scene.buffers[image.buffer_id].data[0], imageBytesCount);
|
||||||
|
} else {
|
||||||
|
string formatHint{"rgba8888"};
|
||||||
|
strncpy(tex->achFormatHint, formatHint.c_str(), 8);
|
||||||
|
const size_t imageTexelsCount{tex->mWidth * tex->mHeight};
|
||||||
|
tex->pcData = (aiTexel *) new char[imageTexelsCount * image.channels];
|
||||||
|
const float *floatPtr = reinterpret_cast<const float *>(&render_scene.buffers[image.buffer_id].data[0]);
|
||||||
|
ss.str("");
|
||||||
|
ss << "ownedEmbeddedTextureFor(): manual fill...";
|
||||||
|
TINYUSDZLOGD(TAG, "%s", ss.str().c_str());
|
||||||
|
for (size_t i = 0, fpi = 0; i < imageTexelsCount; ++i, fpi += 4) {
|
||||||
|
tex->pcData[i].b = static_cast<uint8_t>(floatPtr[fpi] * 255);
|
||||||
|
tex->pcData[i].g = static_cast<uint8_t>(floatPtr[fpi + 1] * 255);
|
||||||
|
tex->pcData[i].r = static_cast<uint8_t>(floatPtr[fpi + 2] * 255);
|
||||||
|
tex->pcData[i].a = static_cast<uint8_t>(floatPtr[fpi + 3] * 255);
|
||||||
|
}
|
||||||
|
ss.str("");
|
||||||
|
ss << "ownedEmbeddedTextureFor(): imageTexelsCount: " << imageTexelsCount << ", channels: " << image.channels;
|
||||||
|
TINYUSDZLOGD(TAG, "%s", ss.str().c_str());
|
||||||
|
}
|
||||||
|
return tex;
|
||||||
|
}
|
||||||
|
|
||||||
|
void USDImporterImplTinyusdz::textureImages(
|
||||||
|
const tinyusdz::tydra::RenderScene &render_scene,
|
||||||
|
aiScene *pScene,
|
||||||
|
const std::string &nameWExt) {
|
||||||
|
stringstream ss;
|
||||||
|
const size_t numTextureImages{render_scene.images.size()};
|
||||||
|
UNUSED(numTextureImages); // Ignore unused variable when -Werror enabled
|
||||||
|
ss.str("");
|
||||||
|
ss << "textureImages(): model" << nameWExt << ", numTextureImages: " << numTextureImages;
|
||||||
|
TINYUSDZLOGD(TAG, "%s", ss.str().c_str());
|
||||||
|
pScene->mTextures = nullptr; // Need to iterate over images before knowing if valid textures available
|
||||||
|
pScene->mNumTextures = 0;
|
||||||
|
for (const auto &image : render_scene.images) {
|
||||||
|
ss.str("");
|
||||||
|
ss << " image[" << pScene->mNumTextures << "]: |" << image.asset_identifier << "| w: " << image.width << ", h: " << image.height <<
|
||||||
|
", channels: " << image.channels << ", miplevel: " << image.miplevel << ", buffer id: " << image.buffer_id << "\n" <<
|
||||||
|
" buffers.size(): " << render_scene.buffers.size() << ", data empty? " << render_scene.buffers[image.buffer_id].data.empty();
|
||||||
|
TINYUSDZLOGD(TAG, "%s", ss.str().c_str());
|
||||||
|
if (image.buffer_id > -1 &&
|
||||||
|
image.buffer_id < static_cast<long int>(render_scene.buffers.size()) &&
|
||||||
|
!render_scene.buffers[image.buffer_id].data.empty()) {
|
||||||
|
aiTexture *tex = ownedEmbeddedTextureFor(
|
||||||
|
render_scene,
|
||||||
|
image,
|
||||||
|
nameWExt);
|
||||||
|
if (pScene->mTextures == nullptr) {
|
||||||
|
ss.str("");
|
||||||
|
ss << " Init pScene->mTextures[" << render_scene.images.size() << "]";
|
||||||
|
TINYUSDZLOGD(TAG, "%s", ss.str().c_str());
|
||||||
|
pScene->mTextures = new aiTexture *[render_scene.images.size()];
|
||||||
|
}
|
||||||
|
ss.str("");
|
||||||
|
ss << " pScene->mTextures[" << pScene->mNumTextures << "] name: |" << tex->mFilename.C_Str() <<
|
||||||
|
"|, w: " << tex->mWidth << ", h: " << tex->mHeight << ", hint: " << tex->achFormatHint;
|
||||||
|
TINYUSDZLOGD(TAG, "%s", ss.str().c_str());
|
||||||
|
pScene->mTextures[pScene->mNumTextures++] = tex;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void USDImporterImplTinyusdz::buffers(
|
||||||
|
const tinyusdz::tydra::RenderScene &render_scene,
|
||||||
|
aiScene *pScene,
|
||||||
|
const std::string &nameWExt) {
|
||||||
|
const size_t numBuffers{render_scene.buffers.size()};
|
||||||
|
UNUSED(pScene); UNUSED(numBuffers); // Ignore unused variable when -Werror enabled
|
||||||
|
stringstream ss;
|
||||||
|
ss.str("");
|
||||||
|
ss << "buffers(): model" << nameWExt << ", numBuffers: " << numBuffers;
|
||||||
|
TINYUSDZLOGD(TAG, "%s", ss.str().c_str());
|
||||||
|
size_t i = 0;
|
||||||
|
for (const auto &buffer : render_scene.buffers) {
|
||||||
|
ss.str("");
|
||||||
|
ss << " buffer[" << i << "]: count: " << buffer.data.size() << ", type: " << to_string(buffer.componentType);
|
||||||
|
TINYUSDZLOGD(TAG, "%s", ss.str().c_str());
|
||||||
|
++i;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void USDImporterImplTinyusdz::setupNodes(
|
||||||
|
const tinyusdz::tydra::RenderScene &render_scene,
|
||||||
|
aiScene *pScene,
|
||||||
|
std::map<size_t, tinyusdz::tydra::Node> &meshNodes,
|
||||||
|
const std::string &nameWExt) {
|
||||||
|
stringstream ss;
|
||||||
|
|
||||||
|
pScene->mRootNode = nodes(render_scene, meshNodes, nameWExt);
|
||||||
|
pScene->mRootNode->mNumMeshes = pScene->mNumMeshes;
|
||||||
|
pScene->mRootNode->mMeshes = new unsigned int[pScene->mRootNode->mNumMeshes];
|
||||||
|
ss.str("");
|
||||||
|
ss << "setupNodes(): pScene->mNumMeshes: " << pScene->mNumMeshes;
|
||||||
|
if (pScene->mRootNode != nullptr) {
|
||||||
|
ss << ", mRootNode->mNumMeshes: " << pScene->mRootNode->mNumMeshes;
|
||||||
|
}
|
||||||
|
TINYUSDZLOGD(TAG, "%s", ss.str().c_str());
|
||||||
|
|
||||||
|
for (unsigned int meshIdx = 0; meshIdx < pScene->mNumMeshes; meshIdx++) {
|
||||||
|
pScene->mRootNode->mMeshes[meshIdx] = meshIdx;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
aiNode *USDImporterImplTinyusdz::nodes(
|
||||||
|
const tinyusdz::tydra::RenderScene &render_scene,
|
||||||
|
std::map<size_t, tinyusdz::tydra::Node> &meshNodes,
|
||||||
|
const std::string &nameWExt) {
|
||||||
|
const size_t numNodes{render_scene.nodes.size()};
|
||||||
|
(void) numNodes; // Ignore unused variable when -Werror enabled
|
||||||
|
stringstream ss;
|
||||||
|
ss.str("");
|
||||||
|
ss << "nodes(): model" << nameWExt << ", numNodes: " << numNodes;
|
||||||
|
TINYUSDZLOGD(TAG, "%s", ss.str().c_str());
|
||||||
|
return nodesRecursive(nullptr, render_scene.nodes[0], meshNodes);
|
||||||
|
}
|
||||||
|
|
||||||
|
using Assimp::tinyusdzNodeTypeFor;
|
||||||
|
using Assimp::tinyUsdzMat4ToAiMat4;
|
||||||
|
using tinyusdz::tydra::NodeType;
|
||||||
|
aiNode *USDImporterImplTinyusdz::nodesRecursive(
|
||||||
|
aiNode *pNodeParent,
|
||||||
|
const tinyusdz::tydra::Node &node,
|
||||||
|
std::map<size_t, tinyusdz::tydra::Node> &meshNodes) {
|
||||||
|
stringstream ss;
|
||||||
|
aiNode *cNode = new aiNode();
|
||||||
|
cNode->mParent = pNodeParent;
|
||||||
|
cNode->mName.Set(node.prim_name);
|
||||||
|
cNode->mTransformation = tinyUsdzMat4ToAiMat4(node.local_matrix.m);
|
||||||
|
ss.str("");
|
||||||
|
ss << "nodesRecursive(): node " << cNode->mName.C_Str() <<
|
||||||
|
" type: |" << tinyusdzNodeTypeFor(node.nodeType) <<
|
||||||
|
"|, disp " << node.display_name << ", abs " << node.abs_path;
|
||||||
|
if (cNode->mParent != nullptr) {
|
||||||
|
ss << " (parent " << cNode->mParent->mName.C_Str() << ")";
|
||||||
|
}
|
||||||
|
ss << " has " << node.children.size() << " children";
|
||||||
|
if (node.id > -1) {
|
||||||
|
ss << "\n node mesh id: " << node.id << " (node type: " << tinyusdzNodeTypeFor(node.nodeType) << ")";
|
||||||
|
meshNodes[node.id] = node;
|
||||||
|
}
|
||||||
|
TINYUSDZLOGD(TAG, "%s", ss.str().c_str());
|
||||||
|
if (!node.children.empty()) {
|
||||||
|
cNode->mNumChildren = static_cast<unsigned int>(node.children.size());
|
||||||
|
cNode->mChildren = new aiNode *[cNode->mNumChildren];
|
||||||
|
}
|
||||||
|
|
||||||
|
size_t i{0};
|
||||||
|
for (const auto &childNode: node.children) {
|
||||||
|
cNode->mChildren[i] = nodesRecursive(cNode, childNode, meshNodes);
|
||||||
|
++i;
|
||||||
|
}
|
||||||
|
return cNode;
|
||||||
|
}
|
||||||
|
|
||||||
|
void USDImporterImplTinyusdz::sanityCheckNodesRecursive(
|
||||||
|
aiNode *cNode) {
|
||||||
|
stringstream ss;
|
||||||
|
ss.str("");
|
||||||
|
ss << "sanityCheckNodesRecursive(): node " << cNode->mName.C_Str();
|
||||||
|
if (cNode->mParent != nullptr) {
|
||||||
|
ss << " (parent " << cNode->mParent->mName.C_Str() << ")";
|
||||||
|
}
|
||||||
|
ss << " has " << cNode->mNumChildren << " children";
|
||||||
|
TINYUSDZLOGD(TAG, "%s", ss.str().c_str());
|
||||||
|
for (size_t i = 0; i < cNode->mNumChildren; ++i) {
|
||||||
|
sanityCheckNodesRecursive(cNode->mChildren[i]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void USDImporterImplTinyusdz::setupBlendShapes(
|
||||||
|
const tinyusdz::tydra::RenderScene &render_scene,
|
||||||
|
aiScene *pScene,
|
||||||
|
const std::string &nameWExt) {
|
||||||
|
stringstream ss;
|
||||||
|
ss.str("");
|
||||||
|
ss << "setupBlendShapes(): iterating over " << pScene->mNumMeshes << " meshes for model" << nameWExt;
|
||||||
|
TINYUSDZLOGD(TAG, "%s", ss.str().c_str());
|
||||||
|
for (size_t meshIdx = 0; meshIdx < pScene->mNumMeshes; meshIdx++) {
|
||||||
|
blendShapesForMesh(render_scene, pScene, meshIdx, nameWExt);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void USDImporterImplTinyusdz::blendShapesForMesh(
|
||||||
|
const tinyusdz::tydra::RenderScene &render_scene,
|
||||||
|
aiScene *pScene,
|
||||||
|
size_t meshIdx,
|
||||||
|
const std::string &nameWExt) {
|
||||||
|
UNUSED(nameWExt);
|
||||||
|
stringstream ss;
|
||||||
|
const unsigned int numBlendShapeTargets{static_cast<unsigned int>(render_scene.meshes[meshIdx].targets.size())};
|
||||||
|
UNUSED(numBlendShapeTargets); // Ignore unused variable when -Werror enabled
|
||||||
|
ss.str("");
|
||||||
|
ss << " blendShapesForMesh(): mesh[" << meshIdx << "], numBlendShapeTargets: " << numBlendShapeTargets;
|
||||||
|
TINYUSDZLOGD(TAG, "%s", ss.str().c_str());
|
||||||
|
if (numBlendShapeTargets > 0) {
|
||||||
|
pScene->mMeshes[meshIdx]->mNumAnimMeshes = numBlendShapeTargets;
|
||||||
|
pScene->mMeshes[meshIdx]->mAnimMeshes = new aiAnimMesh *[pScene->mMeshes[meshIdx]->mNumAnimMeshes];
|
||||||
|
}
|
||||||
|
auto mapIter = render_scene.meshes[meshIdx].targets.begin();
|
||||||
|
size_t animMeshIdx{0};
|
||||||
|
for (; mapIter != render_scene.meshes[meshIdx].targets.end(); ++mapIter) {
|
||||||
|
const std::string name{mapIter->first};
|
||||||
|
const tinyusdz::tydra::ShapeTarget shapeTarget{mapIter->second};
|
||||||
|
pScene->mMeshes[meshIdx]->mAnimMeshes[animMeshIdx] = aiCreateAnimMesh(pScene->mMeshes[meshIdx]);
|
||||||
|
ss.str("");
|
||||||
|
ss << " mAnimMeshes[" << animMeshIdx << "]: mNumVertices: " << pScene->mMeshes[meshIdx]->mAnimMeshes[animMeshIdx]->mNumVertices <<
|
||||||
|
", target: " << shapeTarget.pointIndices.size() << " pointIndices, " << shapeTarget.pointOffsets.size() <<
|
||||||
|
" pointOffsets, " << shapeTarget.normalOffsets.size() << " normalOffsets";
|
||||||
|
TINYUSDZLOGD(TAG, "%s", ss.str().c_str());
|
||||||
|
for (size_t iVert = 0; iVert < shapeTarget.pointOffsets.size(); ++iVert) {
|
||||||
|
pScene->mMeshes[meshIdx]->mAnimMeshes[animMeshIdx]->mVertices[shapeTarget.pointIndices[iVert]] +=
|
||||||
|
tinyUsdzScaleOrPosToAssimp(shapeTarget.pointOffsets[iVert]);
|
||||||
|
}
|
||||||
|
for (size_t iVert = 0; iVert < shapeTarget.normalOffsets.size(); ++iVert) {
|
||||||
|
pScene->mMeshes[meshIdx]->mAnimMeshes[animMeshIdx]->mNormals[shapeTarget.pointIndices[iVert]] +=
|
||||||
|
tinyUsdzScaleOrPosToAssimp(shapeTarget.normalOffsets[iVert]);
|
||||||
|
}
|
||||||
|
ss.str("");
|
||||||
|
ss << " target[" << animMeshIdx << "]: name: " << name << ", prim_name: " <<
|
||||||
|
shapeTarget.prim_name << ", abs_path: " << shapeTarget.abs_path <<
|
||||||
|
", display_name: " << shapeTarget.display_name << ", " << shapeTarget.pointIndices.size() <<
|
||||||
|
" pointIndices, " << shapeTarget.pointOffsets.size() << " pointOffsets, " <<
|
||||||
|
shapeTarget.normalOffsets.size() << " normalOffsets, " << shapeTarget.inbetweens.size() <<
|
||||||
|
" inbetweens";
|
||||||
|
TINYUSDZLOGD(TAG, "%s", ss.str().c_str());
|
||||||
|
++animMeshIdx;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace Assimp
|
||||||
|
|
||||||
|
#endif // !! ASSIMP_BUILD_NO_USD_IMPORTER
|
|
@ -0,0 +1,155 @@
|
||||||
|
/*
|
||||||
|
Open Asset Import Library (assimp)
|
||||||
|
----------------------------------------------------------------------
|
||||||
|
|
||||||
|
Copyright (c) 2006-2024, assimp team
|
||||||
|
|
||||||
|
All rights reserved.
|
||||||
|
|
||||||
|
Redistribution and use of this software in source and binary forms,
|
||||||
|
with or without modification, are permitted provided that the
|
||||||
|
following conditions are met:
|
||||||
|
|
||||||
|
* Redistributions of source code must retain the above
|
||||||
|
copyright notice, this list of conditions and the
|
||||||
|
following disclaimer.
|
||||||
|
|
||||||
|
* Redistributions in binary form must reproduce the above
|
||||||
|
copyright notice, this list of conditions and the
|
||||||
|
following disclaimer in the documentation and/or other
|
||||||
|
materials provided with the distribution.
|
||||||
|
|
||||||
|
* Neither the name of the assimp team, nor the names of its
|
||||||
|
contributors may be used to endorse or promote products
|
||||||
|
derived from this software without specific prior
|
||||||
|
written permission of the assimp team.
|
||||||
|
|
||||||
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||||
|
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||||
|
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||||
|
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||||
|
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||||
|
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||||
|
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||||
|
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||||
|
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
|
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||||
|
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
|
||||||
|
----------------------------------------------------------------------
|
||||||
|
*/
|
||||||
|
|
||||||
|
/** @file USDLoader.h
|
||||||
|
* @brief Declaration of the USD importer class.
|
||||||
|
*/
|
||||||
|
#pragma once
|
||||||
|
#ifndef AI_USDLOADER_IMPL_TINYUSDZ_H_INCLUDED
|
||||||
|
#define AI_USDLOADER_IMPL_TINYUSDZ_H_INCLUDED
|
||||||
|
|
||||||
|
#include <assimp/BaseImporter.h>
|
||||||
|
#include <assimp/scene.h>
|
||||||
|
#include <assimp/types.h>
|
||||||
|
#include <vector>
|
||||||
|
#include <cstdint>
|
||||||
|
#include "tinyusdz.hh"
|
||||||
|
#include "tydra/render-data.hh"
|
||||||
|
|
||||||
|
namespace Assimp {
|
||||||
|
class USDImporterImplTinyusdz {
|
||||||
|
public:
|
||||||
|
USDImporterImplTinyusdz() = default;
|
||||||
|
~USDImporterImplTinyusdz() = default;
|
||||||
|
|
||||||
|
void InternReadFile(
|
||||||
|
const std::string &pFile,
|
||||||
|
aiScene *pScene,
|
||||||
|
IOSystem *pIOHandler);
|
||||||
|
|
||||||
|
void meshes(
|
||||||
|
const tinyusdz::tydra::RenderScene &render_scene,
|
||||||
|
aiScene *pScene,
|
||||||
|
const std::string &nameWExt);
|
||||||
|
|
||||||
|
void verticesForMesh(
|
||||||
|
const tinyusdz::tydra::RenderScene &render_scene,
|
||||||
|
aiScene *pScene,
|
||||||
|
size_t meshIdx,
|
||||||
|
const std::string &nameWExt);
|
||||||
|
|
||||||
|
void facesForMesh(
|
||||||
|
const tinyusdz::tydra::RenderScene &render_scene,
|
||||||
|
aiScene *pScene,
|
||||||
|
size_t meshIdx,
|
||||||
|
const std::string &nameWExt);
|
||||||
|
|
||||||
|
void normalsForMesh(
|
||||||
|
const tinyusdz::tydra::RenderScene &render_scene,
|
||||||
|
aiScene *pScene,
|
||||||
|
size_t meshIdx,
|
||||||
|
const std::string &nameWExt);
|
||||||
|
|
||||||
|
void materialsForMesh(
|
||||||
|
const tinyusdz::tydra::RenderScene &render_scene,
|
||||||
|
aiScene *pScene,
|
||||||
|
size_t meshIdx,
|
||||||
|
const std::string &nameWExt);
|
||||||
|
|
||||||
|
void uvsForMesh(
|
||||||
|
const tinyusdz::tydra::RenderScene &render_scene,
|
||||||
|
aiScene *pScene,
|
||||||
|
size_t meshIdx,
|
||||||
|
const std::string &nameWExt);
|
||||||
|
|
||||||
|
void materials(
|
||||||
|
const tinyusdz::tydra::RenderScene &render_scene,
|
||||||
|
aiScene *pScene,
|
||||||
|
const std::string &nameWExt);
|
||||||
|
|
||||||
|
void textures(
|
||||||
|
const tinyusdz::tydra::RenderScene &render_scene,
|
||||||
|
aiScene *pScene,
|
||||||
|
const std::string &nameWExt);
|
||||||
|
|
||||||
|
void textureImages(
|
||||||
|
const tinyusdz::tydra::RenderScene &render_scene,
|
||||||
|
aiScene *pScene,
|
||||||
|
const std::string &nameWExt);
|
||||||
|
|
||||||
|
void buffers(
|
||||||
|
const tinyusdz::tydra::RenderScene &render_scene,
|
||||||
|
aiScene *pScene,
|
||||||
|
const std::string &nameWExt);
|
||||||
|
|
||||||
|
void setupNodes(
|
||||||
|
const tinyusdz::tydra::RenderScene &render_scene,
|
||||||
|
aiScene *pScene,
|
||||||
|
std::map<size_t, tinyusdz::tydra::Node> &meshNodes,
|
||||||
|
const std::string &nameWExt
|
||||||
|
);
|
||||||
|
|
||||||
|
aiNode *nodes(
|
||||||
|
const tinyusdz::tydra::RenderScene &render_scene,
|
||||||
|
std::map<size_t, tinyusdz::tydra::Node> &meshNodes,
|
||||||
|
const std::string &nameWExt);
|
||||||
|
|
||||||
|
aiNode *nodesRecursive(
|
||||||
|
aiNode *pNodeParent,
|
||||||
|
const tinyusdz::tydra::Node &node,
|
||||||
|
std::map<size_t, tinyusdz::tydra::Node> &meshNodes);
|
||||||
|
|
||||||
|
void sanityCheckNodesRecursive(
|
||||||
|
aiNode *pNode);
|
||||||
|
|
||||||
|
void setupBlendShapes(
|
||||||
|
const tinyusdz::tydra::RenderScene &render_scene,
|
||||||
|
aiScene *pScene,
|
||||||
|
const std::string &nameWExt);
|
||||||
|
|
||||||
|
void blendShapesForMesh(
|
||||||
|
const tinyusdz::tydra::RenderScene &render_scene,
|
||||||
|
aiScene *pScene,
|
||||||
|
size_t meshIdx,
|
||||||
|
const std::string &nameWExt);
|
||||||
|
};
|
||||||
|
} // namespace Assimp
|
||||||
|
#endif // AI_USDLOADER_IMPL_TINYUSDZ_H_INCLUDED
|
|
@ -0,0 +1,151 @@
|
||||||
|
/*
|
||||||
|
Open Asset Import Library (assimp)
|
||||||
|
----------------------------------------------------------------------
|
||||||
|
|
||||||
|
Copyright (c) 2006-2024, assimp team
|
||||||
|
|
||||||
|
All rights reserved.
|
||||||
|
|
||||||
|
Redistribution and use of this software in source and binary forms,
|
||||||
|
with or without modification, are permitted provided that the
|
||||||
|
following conditions are met:
|
||||||
|
|
||||||
|
* Redistributions of source code must retain the above
|
||||||
|
copyright notice, this list of conditions and the
|
||||||
|
following disclaimer.
|
||||||
|
|
||||||
|
* Redistributions in binary form must reproduce the above
|
||||||
|
copyright notice, this list of conditions and the
|
||||||
|
following disclaimer in the documentation and/or other
|
||||||
|
materials provided with the distribution.
|
||||||
|
|
||||||
|
* Neither the name of the assimp team, nor the names of its
|
||||||
|
contributors may be used to endorse or promote products
|
||||||
|
derived from this software without specific prior
|
||||||
|
written permission of the assimp team.
|
||||||
|
|
||||||
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||||
|
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||||
|
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||||
|
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||||
|
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||||
|
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||||
|
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||||
|
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||||
|
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
|
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||||
|
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
|
||||||
|
----------------------------------------------------------------------
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef ASSIMP_BUILD_NO_USD_IMPORTER
|
||||||
|
#include "USDLoaderImplTinyusdzHelper.h"
|
||||||
|
|
||||||
|
#include "../../../contrib/tinyusdz/assimp_tinyusdz_logging.inc"
|
||||||
|
|
||||||
|
namespace {
|
||||||
|
//const char *const TAG = "tinyusdz helper";
|
||||||
|
}
|
||||||
|
|
||||||
|
using ChannelType = tinyusdz::tydra::AnimationChannel::ChannelType;
|
||||||
|
std::string Assimp::tinyusdzAnimChannelTypeFor(ChannelType animChannel) {
|
||||||
|
switch (animChannel) {
|
||||||
|
case ChannelType::Transform: {
|
||||||
|
return "Transform";
|
||||||
|
}
|
||||||
|
case ChannelType::Translation: {
|
||||||
|
return "Translation";
|
||||||
|
}
|
||||||
|
case ChannelType::Rotation: {
|
||||||
|
return "Rotation";
|
||||||
|
}
|
||||||
|
case ChannelType::Scale: {
|
||||||
|
return "Scale";
|
||||||
|
}
|
||||||
|
case ChannelType::Weight: {
|
||||||
|
return "Weight";
|
||||||
|
}
|
||||||
|
default:
|
||||||
|
return "Invalid";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
using tinyusdz::tydra::NodeType;
|
||||||
|
std::string Assimp::tinyusdzNodeTypeFor(NodeType type) {
|
||||||
|
switch (type) {
|
||||||
|
case NodeType::Xform: {
|
||||||
|
return "Xform";
|
||||||
|
}
|
||||||
|
case NodeType::Mesh: {
|
||||||
|
return "Mesh";
|
||||||
|
}
|
||||||
|
case NodeType::Camera: {
|
||||||
|
return "Camera";
|
||||||
|
}
|
||||||
|
case NodeType::Skeleton: {
|
||||||
|
return "Skeleton";
|
||||||
|
}
|
||||||
|
case NodeType::PointLight: {
|
||||||
|
return "PointLight";
|
||||||
|
}
|
||||||
|
case NodeType::DirectionalLight: {
|
||||||
|
return "DirectionalLight";
|
||||||
|
}
|
||||||
|
case NodeType::EnvmapLight: {
|
||||||
|
return "EnvmapLight";
|
||||||
|
}
|
||||||
|
default:
|
||||||
|
return "Invalid";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
aiMatrix4x4 Assimp::tinyUsdzMat4ToAiMat4(const double matIn[4][4]) {
|
||||||
|
aiMatrix4x4 matOut;
|
||||||
|
matOut.a1 = matIn[0][0];
|
||||||
|
matOut.a2 = matIn[0][1];
|
||||||
|
matOut.a3 = matIn[0][2];
|
||||||
|
matOut.a4 = matIn[0][3];
|
||||||
|
matOut.b1 = matIn[1][0];
|
||||||
|
matOut.b2 = matIn[1][1];
|
||||||
|
matOut.b3 = matIn[1][2];
|
||||||
|
matOut.b4 = matIn[1][3];
|
||||||
|
matOut.c1 = matIn[2][0];
|
||||||
|
matOut.c2 = matIn[2][1];
|
||||||
|
matOut.c3 = matIn[2][2];
|
||||||
|
matOut.c4 = matIn[2][3];
|
||||||
|
matOut.d1 = matIn[3][0];
|
||||||
|
matOut.d2 = matIn[3][1];
|
||||||
|
matOut.d3 = matIn[3][2];
|
||||||
|
matOut.d4 = matIn[3][3];
|
||||||
|
// matOut.a1 = matIn[0][0];
|
||||||
|
// matOut.a2 = matIn[1][0];
|
||||||
|
// matOut.a3 = matIn[2][0];
|
||||||
|
// matOut.a4 = matIn[3][0];
|
||||||
|
// matOut.b1 = matIn[0][1];
|
||||||
|
// matOut.b2 = matIn[1][1];
|
||||||
|
// matOut.b3 = matIn[2][1];
|
||||||
|
// matOut.b4 = matIn[3][1];
|
||||||
|
// matOut.c1 = matIn[0][2];
|
||||||
|
// matOut.c2 = matIn[1][2];
|
||||||
|
// matOut.c3 = matIn[2][2];
|
||||||
|
// matOut.c4 = matIn[3][2];
|
||||||
|
// matOut.d1 = matIn[0][3];
|
||||||
|
// matOut.d2 = matIn[1][3];
|
||||||
|
// matOut.d3 = matIn[2][3];
|
||||||
|
// matOut.d4 = matIn[3][3];
|
||||||
|
return matOut;
|
||||||
|
}
|
||||||
|
|
||||||
|
aiVector3D Assimp::tinyUsdzScaleOrPosToAssimp(const std::array<float, 3> &scaleOrPosIn) {
|
||||||
|
return aiVector3D(scaleOrPosIn[0], scaleOrPosIn[1], scaleOrPosIn[2]);
|
||||||
|
}
|
||||||
|
|
||||||
|
aiQuaternion Assimp::tinyUsdzQuatToAiQuat(const std::array<float, 4> &quatIn) {
|
||||||
|
// tinyusdz "quat" is x,y,z,w
|
||||||
|
// aiQuaternion is w,x,y,z
|
||||||
|
return aiQuaternion(
|
||||||
|
quatIn[3], quatIn[0], quatIn[1], quatIn[2]);
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif // !! ASSIMP_BUILD_NO_USD_IMPORTER
|
|
@ -0,0 +1,70 @@
|
||||||
|
/*
|
||||||
|
Open Asset Import Library (assimp)
|
||||||
|
----------------------------------------------------------------------
|
||||||
|
|
||||||
|
Copyright (c) 2006-2024, assimp team
|
||||||
|
|
||||||
|
All rights reserved.
|
||||||
|
|
||||||
|
Redistribution and use of this software in source and binary forms,
|
||||||
|
with or without modification, are permitted provided that the
|
||||||
|
following conditions are met:
|
||||||
|
|
||||||
|
* Redistributions of source code must retain the above
|
||||||
|
copyright notice, this list of conditions and the
|
||||||
|
following disclaimer.
|
||||||
|
|
||||||
|
* Redistributions in binary form must reproduce the above
|
||||||
|
copyright notice, this list of conditions and the
|
||||||
|
following disclaimer in the documentation and/or other
|
||||||
|
materials provided with the distribution.
|
||||||
|
|
||||||
|
* Neither the name of the assimp team, nor the names of its
|
||||||
|
contributors may be used to endorse or promote products
|
||||||
|
derived from this software without specific prior
|
||||||
|
written permission of the assimp team.
|
||||||
|
|
||||||
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||||
|
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||||
|
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||||
|
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||||
|
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||||
|
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||||
|
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||||
|
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||||
|
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
|
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||||
|
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
|
||||||
|
----------------------------------------------------------------------
|
||||||
|
*/
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
#ifndef AI_USDLOADER_IMPL_TINYUSDZ_HELPER_H_INCLUDED
|
||||||
|
#define AI_USDLOADER_IMPL_TINYUSDZ_HELPER_H_INCLUDED
|
||||||
|
|
||||||
|
#include <assimp/BaseImporter.h>
|
||||||
|
#include <assimp/scene.h>
|
||||||
|
#include <assimp/types.h>
|
||||||
|
#include "tinyusdz.hh"
|
||||||
|
#include "tydra/render-data.hh"
|
||||||
|
|
||||||
|
namespace Assimp {
|
||||||
|
|
||||||
|
std::string tinyusdzAnimChannelTypeFor(
|
||||||
|
tinyusdz::tydra::AnimationChannel::ChannelType animChannel);
|
||||||
|
std::string tinyusdzNodeTypeFor(tinyusdz::tydra::NodeType type);
|
||||||
|
aiMatrix4x4 tinyUsdzMat4ToAiMat4(const double matIn[4][4]);
|
||||||
|
|
||||||
|
aiVector3D tinyUsdzScaleOrPosToAssimp(const std::array<float, 3> &scaleOrPosIn);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Convert quaternion from tinyusdz "quat" to assimp "aiQuaternion" type
|
||||||
|
*
|
||||||
|
* @param quatIn tinyusdz float[4] in x,y,z,w order
|
||||||
|
* @return assimp aiQuaternion converted from input
|
||||||
|
*/
|
||||||
|
aiQuaternion tinyUsdzQuatToAiQuat(const std::array<float, 4> &quatIn);
|
||||||
|
|
||||||
|
} // namespace Assimp
|
||||||
|
#endif // AI_USDLOADER_IMPL_TINYUSDZ_HELPER_H_INCLUDED
|
|
@ -0,0 +1,116 @@
|
||||||
|
/*
|
||||||
|
Open Asset Import Library (assimp)
|
||||||
|
----------------------------------------------------------------------
|
||||||
|
|
||||||
|
Copyright (c) 2006-2024, assimp team
|
||||||
|
|
||||||
|
All rights reserved.
|
||||||
|
|
||||||
|
Redistribution and use of this software in source and binary forms,
|
||||||
|
with or without modification, are permitted provided that the
|
||||||
|
following conditions are met:
|
||||||
|
|
||||||
|
* Redistributions of source code must retain the above
|
||||||
|
copyright notice, this list of conditions and the
|
||||||
|
following disclaimer.
|
||||||
|
|
||||||
|
* Redistributions in binary form must reproduce the above
|
||||||
|
copyright notice, this list of conditions and the
|
||||||
|
following disclaimer in the documentation and/or other
|
||||||
|
materials provided with the distribution.
|
||||||
|
|
||||||
|
* Neither the name of the assimp team, nor the names of its
|
||||||
|
contributors may be used to endorse or promote products
|
||||||
|
derived from this software without specific prior
|
||||||
|
written permission of the assimp team.
|
||||||
|
|
||||||
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||||
|
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||||
|
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||||
|
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||||
|
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||||
|
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||||
|
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||||
|
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||||
|
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
|
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||||
|
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
|
||||||
|
----------------------------------------------------------------------
|
||||||
|
*/
|
||||||
|
|
||||||
|
/** @file USDLoader.cpp
|
||||||
|
* @brief Implementation of the USD importer class
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef ASSIMP_BUILD_NO_USD_IMPORTER
|
||||||
|
#include <memory>
|
||||||
|
|
||||||
|
// internal headers
|
||||||
|
#include <assimp/ai_assert.h>
|
||||||
|
#include <assimp/anim.h>
|
||||||
|
#include <assimp/DefaultIOSystem.h>
|
||||||
|
#include <assimp/DefaultLogger.hpp>
|
||||||
|
#include <assimp/fast_atof.h>
|
||||||
|
#include <assimp/Importer.hpp>
|
||||||
|
#include <assimp/importerdesc.h>
|
||||||
|
#include <assimp/IOStreamBuffer.h>
|
||||||
|
#include <assimp/IOSystem.hpp>
|
||||||
|
#include <assimp/scene.h>
|
||||||
|
#include <assimp/StringUtils.h>
|
||||||
|
#include <assimp/StreamReader.h>
|
||||||
|
|
||||||
|
#include "USDLoaderUtil.h"
|
||||||
|
|
||||||
|
namespace Assimp {
|
||||||
|
using namespace std;
|
||||||
|
bool isUsda(const std::string &pFile) {
|
||||||
|
size_t pos = pFile.find_last_of('.');
|
||||||
|
if (pos == string::npos) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
string ext = pFile.substr(pos + 1);
|
||||||
|
if (ext.size() != 4) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
return (ext[0] == 'u' || ext[0] == 'U') && (ext[1] == 's' || ext[1] == 'S') && (ext[2] == 'd' || ext[2] == 'D') && (ext[3] == 'a' || ext[3] == 'A');
|
||||||
|
}
|
||||||
|
|
||||||
|
bool isUsdc(const std::string &pFile) {
|
||||||
|
size_t pos = pFile.find_last_of('.');
|
||||||
|
if (pos == string::npos) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
string ext = pFile.substr(pos + 1);
|
||||||
|
if (ext.size() != 4) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
return (ext[0] == 'u' || ext[0] == 'U') && (ext[1] == 's' || ext[1] == 'S') && (ext[2] == 'd' || ext[2] == 'D') && (ext[3] == 'c' || ext[3] == 'C');
|
||||||
|
}
|
||||||
|
|
||||||
|
bool isUsdz(const std::string &pFile) {
|
||||||
|
size_t pos = pFile.find_last_of('.');
|
||||||
|
if (pos == string::npos) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
string ext = pFile.substr(pos + 1);
|
||||||
|
if (ext.size() != 4) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
return (ext[0] == 'u' || ext[0] == 'U') && (ext[1] == 's' || ext[1] == 'S') && (ext[2] == 'd' || ext[2] == 'D') && (ext[3] == 'z' || ext[3] == 'Z');
|
||||||
|
}
|
||||||
|
|
||||||
|
bool isUsd(const std::string &pFile) {
|
||||||
|
size_t pos = pFile.find_last_of('.');
|
||||||
|
if (pos == string::npos) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
string ext = pFile.substr(pos + 1);
|
||||||
|
if (ext.size() != 3) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
return (ext[0] == 'u' || ext[0] == 'U') && (ext[1] == 's' || ext[1] == 'S') && (ext[2] == 'd' || ext[2] == 'D');
|
||||||
|
}
|
||||||
|
} // namespace Assimp
|
||||||
|
|
||||||
|
#endif // !! ASSIMP_BUILD_NO_USD_IMPORTER
|
|
@ -0,0 +1,60 @@
|
||||||
|
/*
|
||||||
|
Open Asset Import Library (assimp)
|
||||||
|
----------------------------------------------------------------------
|
||||||
|
|
||||||
|
Copyright (c) 2006-2024, assimp team
|
||||||
|
|
||||||
|
All rights reserved.
|
||||||
|
|
||||||
|
Redistribution and use of this software in source and binary forms,
|
||||||
|
with or without modification, are permitted provided that the
|
||||||
|
following conditions are met:
|
||||||
|
|
||||||
|
* Redistributions of source code must retain the above
|
||||||
|
copyright notice, this list of conditions and the
|
||||||
|
following disclaimer.
|
||||||
|
|
||||||
|
* Redistributions in binary form must reproduce the above
|
||||||
|
copyright notice, this list of conditions and the
|
||||||
|
following disclaimer in the documentation and/or other
|
||||||
|
materials provided with the distribution.
|
||||||
|
|
||||||
|
* Neither the name of the assimp team, nor the names of its
|
||||||
|
contributors may be used to endorse or promote products
|
||||||
|
derived from this software without specific prior
|
||||||
|
written permission of the assimp team.
|
||||||
|
|
||||||
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||||
|
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||||
|
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||||
|
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||||
|
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||||
|
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||||
|
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||||
|
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||||
|
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
|
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||||
|
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
|
||||||
|
----------------------------------------------------------------------
|
||||||
|
*/
|
||||||
|
|
||||||
|
/** @file USDLoader.h
|
||||||
|
* @brief Declaration of the USD importer class.
|
||||||
|
*/
|
||||||
|
#pragma once
|
||||||
|
#ifndef AI_USDLOADER_UTIL_H_INCLUDED
|
||||||
|
#define AI_USDLOADER_UTIL_H_INCLUDED
|
||||||
|
|
||||||
|
#include <string>
|
||||||
|
|
||||||
|
namespace Assimp {
|
||||||
|
|
||||||
|
bool isUsda(const std::string &pFile);
|
||||||
|
bool isUsdc(const std::string &pFile);
|
||||||
|
bool isUsdz(const std::string &pFile);
|
||||||
|
bool isUsd(const std::string &pFile);
|
||||||
|
|
||||||
|
} // namespace Assimp
|
||||||
|
|
||||||
|
#endif // AI_USDLOADER_UTIL_H_INCLUDED
|
|
@ -0,0 +1,50 @@
|
||||||
|
/*
|
||||||
|
Open Asset Import Library (assimp)
|
||||||
|
----------------------------------------------------------------------
|
||||||
|
|
||||||
|
Copyright (c) 2006-2024, assimp team
|
||||||
|
|
||||||
|
All rights reserved.
|
||||||
|
|
||||||
|
Redistribution and use of this software in source and binary forms,
|
||||||
|
with or without modification, are permitted provided that the
|
||||||
|
following conditions are met:
|
||||||
|
|
||||||
|
* Redistributions of source code must retain the above
|
||||||
|
copyright notice, this list of conditions and the
|
||||||
|
following disclaimer.
|
||||||
|
|
||||||
|
* Redistributions in binary form must reproduce the above
|
||||||
|
copyright notice, this list of conditions and the
|
||||||
|
following disclaimer in the documentation and/or other
|
||||||
|
materials provided with the distribution.
|
||||||
|
|
||||||
|
* Neither the name of the assimp team, nor the names of its
|
||||||
|
contributors may be used to endorse or promote products
|
||||||
|
derived from this software without specific prior
|
||||||
|
written permission of the assimp team.
|
||||||
|
|
||||||
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||||
|
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||||
|
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||||
|
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||||
|
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||||
|
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||||
|
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||||
|
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||||
|
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
|
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||||
|
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
----------------------------------------------------------------------
|
||||||
|
*/
|
||||||
|
|
||||||
|
/** @file USDLoader.h
|
||||||
|
* @brief Declaration of the USD importer class.
|
||||||
|
*/
|
||||||
|
#pragma once
|
||||||
|
#ifndef AI_USDPREPROCESSOR_H_INCLUDED
|
||||||
|
#define AI_USDPREPROCESSOR_H_INCLUDED
|
||||||
|
|
||||||
|
#define UNUSED(x) (void) x
|
||||||
|
|
||||||
|
#endif // AI_USDPREPROCESSOR_H_INCLUDED
|
|
@ -1036,10 +1036,10 @@ size_t Accessor::ExtractData(T *&outData, const std::vector<unsigned int> *remap
|
||||||
outData = new T[usedCount];
|
outData = new T[usedCount];
|
||||||
|
|
||||||
if (remappingIndices != nullptr) {
|
if (remappingIndices != nullptr) {
|
||||||
const unsigned int maxIndex = static_cast<unsigned int>(maxSize / stride - 1);
|
const unsigned int maxIndexCount = static_cast<unsigned int>(maxSize / stride);
|
||||||
for (size_t i = 0; i < usedCount; ++i) {
|
for (size_t i = 0; i < usedCount; ++i) {
|
||||||
size_t srcIdx = (*remappingIndices)[i];
|
size_t srcIdx = (*remappingIndices)[i];
|
||||||
if (srcIdx > maxIndex) {
|
if (srcIdx >= maxIndexCount) {
|
||||||
throw DeadlyImportError("GLTF: index*stride ", (srcIdx * stride), " > maxSize ", maxSize, " in ", getContextForErrorMessages(id, name));
|
throw DeadlyImportError("GLTF: index*stride ", (srcIdx * stride), " > maxSize ", maxSize, " in ", getContextForErrorMessages(id, name));
|
||||||
}
|
}
|
||||||
memcpy(outData + i, data + srcIdx * stride, elemSize);
|
memcpy(outData + i, data + srcIdx * stride, elemSize);
|
||||||
|
|
|
@ -940,7 +940,7 @@ namespace glTF2 {
|
||||||
if (outfile->Write(bodyBuffer->GetPointer(), 1, bodyBuffer->byteLength) != bodyBuffer->byteLength) {
|
if (outfile->Write(bodyBuffer->GetPointer(), 1, bodyBuffer->byteLength) != bodyBuffer->byteLength) {
|
||||||
throw DeadlyExportError("Failed to write body data!");
|
throw DeadlyExportError("Failed to write body data!");
|
||||||
}
|
}
|
||||||
if (curPaddingLength && outfile->Write(&padding, 1, paddingLength) != paddingLength) {
|
if (curPaddingLength && outfile->Write(&padding, 1, curPaddingLength) != curPaddingLength) {
|
||||||
throw DeadlyExportError("Failed to write body data padding!");
|
throw DeadlyExportError("Failed to write body data padding!");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -828,6 +828,17 @@ ADD_ASSIMP_IMPORTER( 3D
|
||||||
AssetLib/Unreal/UnrealLoader.h
|
AssetLib/Unreal/UnrealLoader.h
|
||||||
)
|
)
|
||||||
|
|
||||||
|
ADD_ASSIMP_IMPORTER( USD
|
||||||
|
AssetLib/USD/USDLoader.cpp
|
||||||
|
AssetLib/USD/USDLoader.h
|
||||||
|
AssetLib/USD/USDLoaderImplTinyusdz.cpp
|
||||||
|
AssetLib/USD/USDLoaderImplTinyusdz.h
|
||||||
|
AssetLib/USD/USDLoaderImplTinyusdzHelper.cpp
|
||||||
|
AssetLib/USD/USDLoaderImplTinyusdzHelper.h
|
||||||
|
AssetLib/USD/USDLoaderUtil.cpp
|
||||||
|
AssetLib/USD/USDLoaderUtil.h
|
||||||
|
)
|
||||||
|
|
||||||
ADD_ASSIMP_IMPORTER( X
|
ADD_ASSIMP_IMPORTER( X
|
||||||
AssetLib/X/XFileHelper.h
|
AssetLib/X/XFileHelper.h
|
||||||
AssetLib/X/XFileImporter.cpp
|
AssetLib/X/XFileImporter.cpp
|
||||||
|
@ -921,6 +932,123 @@ SET( Extra_SRCS
|
||||||
)
|
)
|
||||||
SOURCE_GROUP( Extra FILES ${Extra_SRCS})
|
SOURCE_GROUP( Extra FILES ${Extra_SRCS})
|
||||||
|
|
||||||
|
# USD/USDA/USDC/USDZ support
|
||||||
|
# tinyusdz
|
||||||
|
IF (ASSIMP_BUILD_USD_IMPORTER)
|
||||||
|
if (ASSIMP_BUILD_USD_VERBOSE_LOGS)
|
||||||
|
ADD_DEFINITIONS( -DASSIMP_USD_VERBOSE_LOGS)
|
||||||
|
endif ()
|
||||||
|
# Use CMAKE_CURRENT_SOURCE_DIR which provides assimp-local path (CMAKE_SOURCE_DIR is
|
||||||
|
# relative to top-level/main project)
|
||||||
|
set(Tinyusdz_BASE_ABSPATH "${CMAKE_CURRENT_SOURCE_DIR}/../contrib/tinyusdz")
|
||||||
|
set(Tinyusdz_REPO_ABSPATH "${Tinyusdz_BASE_ABSPATH}/autoclone")
|
||||||
|
|
||||||
|
# Note: ALWAYS specify a git commit hash (or tag) instead of a branch name; using a branch
|
||||||
|
# name can lead to non-deterministic (unpredictable) results since the code is potentially
|
||||||
|
# in flux
|
||||||
|
# "dev" branch, 9 Jul 2024
|
||||||
|
set(TINYUSDZ_GIT_TAG "bd2a1edbbf69f352a6c40730114db9918c384848")
|
||||||
|
message("****")
|
||||||
|
message("\n\n**** Cloning tinyusdz repo, git tag ${TINYUSDZ_GIT_TAG}\n\n")
|
||||||
|
|
||||||
|
# Patch required to build arm32 on android
|
||||||
|
set(TINYUSDZ_PATCH_CMD git apply ${Tinyusdz_BASE_ABSPATH}/patches/tinyusdz.patch)
|
||||||
|
|
||||||
|
# Note: CMake's "FetchContent" (which executes at configure time) is much better for this use case
|
||||||
|
# than "ExternalProject" (which executes at build time); we just want to clone a repo and
|
||||||
|
# block (wait) as long as necessary until cloning is complete, so we immediately have full
|
||||||
|
# access to the cloned source files
|
||||||
|
include(FetchContent)
|
||||||
|
# Only want to clone once (on Android, using SOURCE_DIR will clone per-ABI (x86, x86_64 etc))
|
||||||
|
set(FETCHCONTENT_BASE_DIR ${Tinyusdz_REPO_ABSPATH})
|
||||||
|
set(FETCHCONTENT_QUIET on) # Turn off to troubleshoot repo clone problems
|
||||||
|
set(FETCHCONTENT_UPDATES_DISCONNECTED on) # Prevent other ABIs from re-cloning/re-patching etc
|
||||||
|
FetchContent_Declare(
|
||||||
|
tinyusdz_repo
|
||||||
|
GIT_REPOSITORY "https://github.com/lighttransport/tinyusdz"
|
||||||
|
GIT_TAG ${TINYUSDZ_GIT_TAG}
|
||||||
|
PATCH_COMMAND ${TINYUSDZ_PATCH_CMD}
|
||||||
|
)
|
||||||
|
FetchContent_MakeAvailable(tinyusdz_repo)
|
||||||
|
message("**** Finished cloning tinyusdz repo")
|
||||||
|
message("****")
|
||||||
|
|
||||||
|
set(Tinyusdz_SRC_ABSPATH "${Tinyusdz_REPO_ABSPATH}/tinyusdz_repo-src/src")
|
||||||
|
set(Tinyusdz_SRCS
|
||||||
|
${Tinyusdz_SRC_ABSPATH}/ascii-parser.cc
|
||||||
|
${Tinyusdz_SRC_ABSPATH}/ascii-parser-basetype.cc
|
||||||
|
${Tinyusdz_SRC_ABSPATH}/ascii-parser-timesamples.cc
|
||||||
|
${Tinyusdz_SRC_ABSPATH}/ascii-parser-timesamples-array.cc
|
||||||
|
${Tinyusdz_SRC_ABSPATH}/asset-resolution.cc
|
||||||
|
${Tinyusdz_SRC_ABSPATH}/composition.cc
|
||||||
|
${Tinyusdz_SRC_ABSPATH}/crate-format.cc
|
||||||
|
${Tinyusdz_SRC_ABSPATH}/crate-pprint.cc
|
||||||
|
${Tinyusdz_SRC_ABSPATH}/crate-reader.cc
|
||||||
|
${Tinyusdz_SRC_ABSPATH}/image-loader.cc
|
||||||
|
${Tinyusdz_SRC_ABSPATH}/image-util.cc
|
||||||
|
${Tinyusdz_SRC_ABSPATH}/image-writer.cc
|
||||||
|
${Tinyusdz_SRC_ABSPATH}/io-util.cc
|
||||||
|
${Tinyusdz_SRC_ABSPATH}/linear-algebra.cc
|
||||||
|
${Tinyusdz_SRC_ABSPATH}/path-util.cc
|
||||||
|
${Tinyusdz_SRC_ABSPATH}/pprinter.cc
|
||||||
|
${Tinyusdz_SRC_ABSPATH}/prim-composition.cc
|
||||||
|
${Tinyusdz_SRC_ABSPATH}/prim-reconstruct.cc
|
||||||
|
${Tinyusdz_SRC_ABSPATH}/prim-types.cc
|
||||||
|
${Tinyusdz_SRC_ABSPATH}/primvar.cc
|
||||||
|
${Tinyusdz_SRC_ABSPATH}/stage.cc
|
||||||
|
${Tinyusdz_SRC_ABSPATH}/str-util.cc
|
||||||
|
${Tinyusdz_SRC_ABSPATH}/tiny-format.cc
|
||||||
|
${Tinyusdz_SRC_ABSPATH}/tinyusdz.cc
|
||||||
|
${Tinyusdz_SRC_ABSPATH}/tydra/attribute-eval.cc
|
||||||
|
${Tinyusdz_SRC_ABSPATH}/tydra/attribute-eval-typed.cc
|
||||||
|
${Tinyusdz_SRC_ABSPATH}/tydra/attribute-eval-typed-animatable.cc
|
||||||
|
${Tinyusdz_SRC_ABSPATH}/tydra/attribute-eval-typed-animatable-fallback.cc
|
||||||
|
${Tinyusdz_SRC_ABSPATH}/tydra/attribute-eval-typed-fallback.cc
|
||||||
|
${Tinyusdz_SRC_ABSPATH}/tydra/facial.cc
|
||||||
|
${Tinyusdz_SRC_ABSPATH}/tydra/prim-apply.cc
|
||||||
|
${Tinyusdz_SRC_ABSPATH}/tydra/render-data.cc
|
||||||
|
${Tinyusdz_SRC_ABSPATH}/tydra/scene-access.cc
|
||||||
|
${Tinyusdz_SRC_ABSPATH}/tydra/shader-network.cc
|
||||||
|
${Tinyusdz_SRC_ABSPATH}/usda-reader.cc
|
||||||
|
${Tinyusdz_SRC_ABSPATH}/usda-writer.cc
|
||||||
|
${Tinyusdz_SRC_ABSPATH}/usdc-reader.cc
|
||||||
|
${Tinyusdz_SRC_ABSPATH}/usdc-writer.cc
|
||||||
|
${Tinyusdz_SRC_ABSPATH}/usdGeom.cc
|
||||||
|
${Tinyusdz_SRC_ABSPATH}/usdLux.cc
|
||||||
|
${Tinyusdz_SRC_ABSPATH}/usdMtlx.cc
|
||||||
|
${Tinyusdz_SRC_ABSPATH}/usdShade.cc
|
||||||
|
${Tinyusdz_SRC_ABSPATH}/usdSkel.cc
|
||||||
|
${Tinyusdz_SRC_ABSPATH}/value-pprint.cc
|
||||||
|
${Tinyusdz_SRC_ABSPATH}/value-types.cc
|
||||||
|
${Tinyusdz_SRC_ABSPATH}/xform.cc
|
||||||
|
)
|
||||||
|
|
||||||
|
set(Tinyusdz_DEP_SOURCES
|
||||||
|
${Tinyusdz_SRC_ABSPATH}/external/fpng.cpp
|
||||||
|
#${Tinyusdz_SRC_ABSPATH}/external/staticstruct.cc
|
||||||
|
#${Tinyusdz_SRC_ABSPATH}/external/string_id/database.cpp
|
||||||
|
#${Tinyusdz_SRC_ABSPATH}/external/string_id/error.cpp
|
||||||
|
#${Tinyusdz_SRC_ABSPATH}/external/string_id/string_id.cpp
|
||||||
|
#${Tinyusdz_SRC_ABSPATH}/external/tinyxml2/tinyxml2.cpp
|
||||||
|
${Tinyusdz_SRC_ABSPATH}/integerCoding.cpp
|
||||||
|
${Tinyusdz_SRC_ABSPATH}/lz4-compression.cc
|
||||||
|
${Tinyusdz_SRC_ABSPATH}/lz4/lz4.c
|
||||||
|
)
|
||||||
|
|
||||||
|
set(tinyusdz_INCLUDE_DIRS "${Tinyusdz_SRC_ABSPATH}")
|
||||||
|
INCLUDE_DIRECTORIES(${tinyusdz_INCLUDE_DIRS})
|
||||||
|
SOURCE_GROUP( Contrib\\Tinyusdz
|
||||||
|
FILES
|
||||||
|
${Tinyusdz_SRCS}
|
||||||
|
${Tinyusdz_DEP_SOURCES}
|
||||||
|
)
|
||||||
|
MESSAGE(STATUS "tinyusdz enabled")
|
||||||
|
ELSE() # IF (ASSIMP_BUILD_USD_IMPORTER)
|
||||||
|
set(Tinyusdz_SRCS "")
|
||||||
|
set(Tinyusdz_DEP_SOURCES "")
|
||||||
|
MESSAGE(STATUS "tinyusdz disabled")
|
||||||
|
ENDIF() # IF (ASSIMP_BUILD_USD_IMPORTER)
|
||||||
|
|
||||||
# pugixml
|
# pugixml
|
||||||
IF(ASSIMP_HUNTER_ENABLED)
|
IF(ASSIMP_HUNTER_ENABLED)
|
||||||
hunter_add_package(pugixml)
|
hunter_add_package(pugixml)
|
||||||
|
@ -1171,6 +1299,8 @@ SET( assimp_src
|
||||||
${openddl_parser_SRCS}
|
${openddl_parser_SRCS}
|
||||||
${open3dgc_SRCS}
|
${open3dgc_SRCS}
|
||||||
${ziplib_SRCS}
|
${ziplib_SRCS}
|
||||||
|
${Tinyusdz_SRCS}
|
||||||
|
${Tinyusdz_DEP_SOURCES}
|
||||||
${Pugixml_SRCS}
|
${Pugixml_SRCS}
|
||||||
${stb_SRCS}
|
${stb_SRCS}
|
||||||
# Necessary to show the headers in the project when using the VC++ generator:
|
# Necessary to show the headers in the project when using the VC++ generator:
|
||||||
|
@ -1204,7 +1334,7 @@ ADD_LIBRARY(assimp::assimp ALIAS assimp)
|
||||||
IF (BUILD_SHARED_LIBS)
|
IF (BUILD_SHARED_LIBS)
|
||||||
TARGET_COMPILE_DEFINITIONS(assimp PRIVATE ASSIMP_BUILD_DLL_EXPORT)
|
TARGET_COMPILE_DEFINITIONS(assimp PRIVATE ASSIMP_BUILD_DLL_EXPORT)
|
||||||
ELSE ()
|
ELSE ()
|
||||||
TARGET_COMPILE_DEFINITIONS(assimp PRIVATE OPENDDL_STATIC_LIBARY)
|
TARGET_COMPILE_DEFINITIONS(assimp PRIVATE OPENDDL_STATIC_LIBARY P2T_STATIC_EXPORTS)
|
||||||
ENDIF ()
|
ENDIF ()
|
||||||
|
|
||||||
TARGET_USE_COMMON_OUTPUT_DIRECTORY(assimp)
|
TARGET_USE_COMMON_OUTPUT_DIRECTORY(assimp)
|
||||||
|
@ -1445,7 +1575,7 @@ if(MSVC AND ASSIMP_INSTALL_PDB)
|
||||||
COMPILE_PDB_NAME_DEBUG assimp${LIBRARY_SUFFIX}${CMAKE_DEBUG_POSTFIX}
|
COMPILE_PDB_NAME_DEBUG assimp${LIBRARY_SUFFIX}${CMAKE_DEBUG_POSTFIX}
|
||||||
)
|
)
|
||||||
|
|
||||||
IF(GENERATOR_IS_MULTI_CONFIG)
|
IF(is_multi_config)
|
||||||
install(FILES ${Assimp_BINARY_DIR}/code/Debug/assimp${LIBRARY_SUFFIX}${CMAKE_DEBUG_POSTFIX}.pdb
|
install(FILES ${Assimp_BINARY_DIR}/code/Debug/assimp${LIBRARY_SUFFIX}${CMAKE_DEBUG_POSTFIX}.pdb
|
||||||
DESTINATION ${ASSIMP_LIB_INSTALL_DIR}
|
DESTINATION ${ASSIMP_LIB_INSTALL_DIR}
|
||||||
CONFIGURATIONS Debug
|
CONFIGURATIONS Debug
|
||||||
|
|
|
@ -512,6 +512,11 @@ void aiGetMemoryRequirements(const C_STRUCT aiScene *pIn,
|
||||||
ASSIMP_END_EXCEPTION_REGION(void);
|
ASSIMP_END_EXCEPTION_REGION(void);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// ------------------------------------------------------------------------------------------------
|
||||||
|
ASSIMP_API const C_STRUCT aiTexture *aiGetEmbeddedTexture(const C_STRUCT aiScene *pIn, const char *filename) {
|
||||||
|
return pIn->GetEmbeddedTexture(filename);
|
||||||
|
}
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
ASSIMP_API aiPropertyStore *aiCreatePropertyStore(void) {
|
ASSIMP_API aiPropertyStore *aiCreatePropertyStore(void) {
|
||||||
return reinterpret_cast<aiPropertyStore *>(new PropertyMap());
|
return reinterpret_cast<aiPropertyStore *>(new PropertyMap());
|
||||||
|
@ -743,14 +748,14 @@ ASSIMP_API void aiVector2DivideByVector(
|
||||||
}
|
}
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
ASSIMP_API float aiVector2Length(
|
ASSIMP_API ai_real aiVector2Length(
|
||||||
const C_STRUCT aiVector2D *v) {
|
const C_STRUCT aiVector2D *v) {
|
||||||
ai_assert(nullptr != v);
|
ai_assert(nullptr != v);
|
||||||
return v->Length();
|
return v->Length();
|
||||||
}
|
}
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
ASSIMP_API float aiVector2SquareLength(
|
ASSIMP_API ai_real aiVector2SquareLength(
|
||||||
const C_STRUCT aiVector2D *v) {
|
const C_STRUCT aiVector2D *v) {
|
||||||
ai_assert(nullptr != v);
|
ai_assert(nullptr != v);
|
||||||
return v->SquareLength();
|
return v->SquareLength();
|
||||||
|
@ -764,7 +769,7 @@ ASSIMP_API void aiVector2Negate(
|
||||||
}
|
}
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
ASSIMP_API float aiVector2DotProduct(
|
ASSIMP_API ai_real aiVector2DotProduct(
|
||||||
const C_STRUCT aiVector2D *a,
|
const C_STRUCT aiVector2D *a,
|
||||||
const C_STRUCT aiVector2D *b) {
|
const C_STRUCT aiVector2D *b) {
|
||||||
ai_assert(nullptr != a);
|
ai_assert(nullptr != a);
|
||||||
|
@ -859,14 +864,14 @@ ASSIMP_API void aiVector3DivideByVector(
|
||||||
}
|
}
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
ASSIMP_API float aiVector3Length(
|
ASSIMP_API ai_real aiVector3Length(
|
||||||
const C_STRUCT aiVector3D *v) {
|
const C_STRUCT aiVector3D *v) {
|
||||||
ai_assert(nullptr != v);
|
ai_assert(nullptr != v);
|
||||||
return v->Length();
|
return v->Length();
|
||||||
}
|
}
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
ASSIMP_API float aiVector3SquareLength(
|
ASSIMP_API ai_real aiVector3SquareLength(
|
||||||
const C_STRUCT aiVector3D *v) {
|
const C_STRUCT aiVector3D *v) {
|
||||||
ai_assert(nullptr != v);
|
ai_assert(nullptr != v);
|
||||||
return v->SquareLength();
|
return v->SquareLength();
|
||||||
|
@ -880,7 +885,7 @@ ASSIMP_API void aiVector3Negate(
|
||||||
}
|
}
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
ASSIMP_API float aiVector3DotProduct(
|
ASSIMP_API ai_real aiVector3DotProduct(
|
||||||
const C_STRUCT aiVector3D *a,
|
const C_STRUCT aiVector3D *a,
|
||||||
const C_STRUCT aiVector3D *b) {
|
const C_STRUCT aiVector3D *b) {
|
||||||
ai_assert(nullptr != a);
|
ai_assert(nullptr != a);
|
||||||
|
@ -966,7 +971,7 @@ ASSIMP_API void aiMatrix3Inverse(C_STRUCT aiMatrix3x3 *mat) {
|
||||||
}
|
}
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
ASSIMP_API float aiMatrix3Determinant(const C_STRUCT aiMatrix3x3 *mat) {
|
ASSIMP_API ai_real aiMatrix3Determinant(const C_STRUCT aiMatrix3x3 *mat) {
|
||||||
ai_assert(nullptr != mat);
|
ai_assert(nullptr != mat);
|
||||||
return mat->Determinant();
|
return mat->Determinant();
|
||||||
}
|
}
|
||||||
|
@ -1066,7 +1071,7 @@ ASSIMP_API void aiMatrix4Inverse(C_STRUCT aiMatrix4x4 *mat) {
|
||||||
}
|
}
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
ASSIMP_API float aiMatrix4Determinant(const C_STRUCT aiMatrix4x4 *mat) {
|
ASSIMP_API ai_real aiMatrix4Determinant(const C_STRUCT aiMatrix4x4 *mat) {
|
||||||
ai_assert(nullptr != mat);
|
ai_assert(nullptr != mat);
|
||||||
return mat->Determinant();
|
return mat->Determinant();
|
||||||
}
|
}
|
||||||
|
@ -1268,7 +1273,6 @@ ASSIMP_API void aiQuaternionInterpolate(
|
||||||
aiQuaternion::Interpolate(*dst, *start, *end, factor);
|
aiQuaternion::Interpolate(*dst, *start, *end, factor);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
// stb_image is a lightweight image loader. It is shared by:
|
// stb_image is a lightweight image loader. It is shared by:
|
||||||
// - M3D import
|
// - M3D import
|
||||||
// - PBRT export
|
// - PBRT export
|
||||||
|
|
|
@ -250,9 +250,10 @@ void BaseImporter::GetExtensionList(std::set<std::string> &extensions) {
|
||||||
/*static*/ bool BaseImporter::SimpleExtensionCheck(const std::string &pFile,
|
/*static*/ bool BaseImporter::SimpleExtensionCheck(const std::string &pFile,
|
||||||
const char *ext0,
|
const char *ext0,
|
||||||
const char *ext1,
|
const char *ext1,
|
||||||
const char *ext2) {
|
const char *ext2,
|
||||||
|
const char *ext3) {
|
||||||
std::set<std::string> extensions;
|
std::set<std::string> extensions;
|
||||||
for (const char* ext : {ext0, ext1, ext2}) {
|
for (const char* ext : {ext0, ext1, ext2, ext3}) {
|
||||||
if (ext == nullptr) continue;
|
if (ext == nullptr) continue;
|
||||||
extensions.emplace(ext);
|
extensions.emplace(ext);
|
||||||
}
|
}
|
||||||
|
|
|
@ -93,6 +93,10 @@ static std::string WideToUtf8(const wchar_t *in) {
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
// Tests for the existence of a file at the given path.
|
// Tests for the existence of a file at the given path.
|
||||||
bool DefaultIOSystem::Exists(const char *pFile) const {
|
bool DefaultIOSystem::Exists(const char *pFile) const {
|
||||||
|
if (pFile == nullptr) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
#ifdef _WIN32
|
#ifdef _WIN32
|
||||||
struct __stat64 filestat;
|
struct __stat64 filestat;
|
||||||
if (_wstat64(Utf8ToWide(pFile).c_str(), &filestat) != 0) {
|
if (_wstat64(Utf8ToWide(pFile).c_str(), &filestat) != 0) {
|
||||||
|
|
|
@ -55,6 +55,9 @@ corresponding preprocessor flag to selectively disable formats.
|
||||||
// Importers
|
// Importers
|
||||||
// (include_new_importers_here)
|
// (include_new_importers_here)
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
|
#if !defined(ASSIMP_BUILD_NO_USD_IMPORTER)
|
||||||
|
#include "AssetLib/USD/USDLoader.h"
|
||||||
|
#endif
|
||||||
#ifndef ASSIMP_BUILD_NO_X_IMPORTER
|
#ifndef ASSIMP_BUILD_NO_X_IMPORTER
|
||||||
#include "AssetLib/X/XFileImporter.h"
|
#include "AssetLib/X/XFileImporter.h"
|
||||||
#endif
|
#endif
|
||||||
|
@ -230,6 +233,9 @@ void GetImporterInstanceList(std::vector<BaseImporter *> &out) {
|
||||||
// (register_new_importers_here)
|
// (register_new_importers_here)
|
||||||
// ----------------------------------------------------------------------------
|
// ----------------------------------------------------------------------------
|
||||||
out.reserve(64);
|
out.reserve(64);
|
||||||
|
#if !defined(ASSIMP_BUILD_NO_USD_IMPORTER)
|
||||||
|
out.push_back(new USDImporter());
|
||||||
|
#endif
|
||||||
#if (!defined ASSIMP_BUILD_NO_X_IMPORTER)
|
#if (!defined ASSIMP_BUILD_NO_X_IMPORTER)
|
||||||
out.push_back(new XFileImporter());
|
out.push_back(new XFileImporter());
|
||||||
#endif
|
#endif
|
||||||
|
|
|
@ -63,6 +63,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
#include <assimp/scene.h>
|
#include <assimp/scene.h>
|
||||||
#include <stdio.h>
|
#include <stdio.h>
|
||||||
#include <assimp/DefaultLogger.hpp>
|
#include <assimp/DefaultLogger.hpp>
|
||||||
|
#include <unordered_set>
|
||||||
|
|
||||||
namespace Assimp {
|
namespace Assimp {
|
||||||
|
|
||||||
|
@ -252,6 +253,14 @@ void SceneCombiner::AttachToGraph(aiScene *master, std::vector<NodeAttachmentInf
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
void SceneCombiner::MergeScenes(aiScene **_dest, aiScene *master, std::vector<AttachmentInfo> &srcList, unsigned int flags) {
|
void SceneCombiner::MergeScenes(aiScene **_dest, aiScene *master, std::vector<AttachmentInfo> &srcList, unsigned int flags) {
|
||||||
if (nullptr == _dest) {
|
if (nullptr == _dest) {
|
||||||
|
std::unordered_set<aiScene *> uniqueScenes;
|
||||||
|
uniqueScenes.insert(master);
|
||||||
|
for (const auto &item : srcList) {
|
||||||
|
uniqueScenes.insert(item.scene);
|
||||||
|
}
|
||||||
|
for (const auto &item : uniqueScenes) {
|
||||||
|
delete item;
|
||||||
|
}
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -259,6 +268,7 @@ void SceneCombiner::MergeScenes(aiScene **_dest, aiScene *master, std::vector<At
|
||||||
if (srcList.empty()) {
|
if (srcList.empty()) {
|
||||||
if (*_dest) {
|
if (*_dest) {
|
||||||
SceneCombiner::CopySceneFlat(_dest, master);
|
SceneCombiner::CopySceneFlat(_dest, master);
|
||||||
|
delete master;
|
||||||
} else
|
} else
|
||||||
*_dest = master;
|
*_dest = master;
|
||||||
return;
|
return;
|
||||||
|
@ -1057,7 +1067,7 @@ void SceneCombiner::CopyScene(aiScene **_dest, const aiScene *src, bool allocate
|
||||||
dest->mFlags = src->mFlags;
|
dest->mFlags = src->mFlags;
|
||||||
|
|
||||||
// source private data might be nullptr if the scene is user-allocated (i.e. for use with the export API)
|
// source private data might be nullptr if the scene is user-allocated (i.e. for use with the export API)
|
||||||
if (dest->mPrivate != nullptr) {
|
if (src->mPrivate != nullptr) {
|
||||||
ScenePriv(dest)->mPPStepsApplied = ScenePriv(src) ? ScenePriv(src)->mPPStepsApplied : 0;
|
ScenePriv(dest)->mPPStepsApplied = ScenePriv(src) ? ScenePriv(src)->mPPStepsApplied : 0;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -71,10 +71,6 @@ SpatialSort::SpatialSort() :
|
||||||
mPlaneNormal.Normalize();
|
mPlaneNormal.Normalize();
|
||||||
}
|
}
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
|
||||||
// Destructor
|
|
||||||
SpatialSort::~SpatialSort() = default;
|
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
void SpatialSort::Fill(const aiVector3D *pPositions, unsigned int pNumPositions,
|
void SpatialSort::Fill(const aiVector3D *pPositions, unsigned int pNumPositions,
|
||||||
unsigned int pElementOffset,
|
unsigned int pElementOffset,
|
||||||
|
|
|
@ -174,6 +174,95 @@ aiReturn aiGetMaterialFloatArray(const aiMaterial *pMat,
|
||||||
return AI_SUCCESS;
|
return AI_SUCCESS;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// ------------------------------------------------------------------------------------------------
|
||||||
|
// Get an array of floating-point values from the material.
|
||||||
|
aiReturn aiGetMaterialDoubleArray(const aiMaterial *pMat,
|
||||||
|
const char *pKey,
|
||||||
|
unsigned int type,
|
||||||
|
unsigned int index,
|
||||||
|
double *pOut,
|
||||||
|
unsigned int *pMax) {
|
||||||
|
ai_assert(pOut != nullptr);
|
||||||
|
ai_assert(pMat != nullptr);
|
||||||
|
|
||||||
|
const aiMaterialProperty *prop;
|
||||||
|
aiGetMaterialProperty(pMat, pKey, type, index, (const aiMaterialProperty **)&prop);
|
||||||
|
if (nullptr == prop) {
|
||||||
|
return AI_FAILURE;
|
||||||
|
}
|
||||||
|
|
||||||
|
// data is given in floats, convert to ai_real
|
||||||
|
unsigned int iWrite = 0;
|
||||||
|
if (aiPTI_Float == prop->mType || aiPTI_Buffer == prop->mType) {
|
||||||
|
iWrite = prop->mDataLength / sizeof(float);
|
||||||
|
if (pMax) {
|
||||||
|
iWrite = std::min(*pMax, iWrite);
|
||||||
|
;
|
||||||
|
}
|
||||||
|
|
||||||
|
for (unsigned int a = 0; a < iWrite; ++a) {
|
||||||
|
pOut[a] = static_cast<ai_real>(reinterpret_cast<float *>(prop->mData)[a]);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (pMax) {
|
||||||
|
*pMax = iWrite;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
// data is given in doubles, convert to float
|
||||||
|
else if (aiPTI_Double == prop->mType) {
|
||||||
|
iWrite = prop->mDataLength / sizeof(double);
|
||||||
|
if (pMax) {
|
||||||
|
iWrite = std::min(*pMax, iWrite);
|
||||||
|
;
|
||||||
|
}
|
||||||
|
for (unsigned int a = 0; a < iWrite; ++a) {
|
||||||
|
pOut[a] = static_cast<ai_real>(reinterpret_cast<double *>(prop->mData)[a]);
|
||||||
|
}
|
||||||
|
if (pMax) {
|
||||||
|
*pMax = iWrite;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
// data is given in ints, convert to float
|
||||||
|
else if (aiPTI_Integer == prop->mType) {
|
||||||
|
iWrite = prop->mDataLength / sizeof(int32_t);
|
||||||
|
if (pMax) {
|
||||||
|
iWrite = std::min(*pMax, iWrite);
|
||||||
|
}
|
||||||
|
for (unsigned int a = 0; a < iWrite; ++a) {
|
||||||
|
pOut[a] = static_cast<ai_real>(reinterpret_cast<int32_t *>(prop->mData)[a]);
|
||||||
|
}
|
||||||
|
if (pMax) {
|
||||||
|
*pMax = iWrite;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
// a string ... read floats separated by spaces
|
||||||
|
else {
|
||||||
|
if (pMax) {
|
||||||
|
iWrite = *pMax;
|
||||||
|
}
|
||||||
|
// strings are zero-terminated with a 32 bit length prefix, so this is safe
|
||||||
|
const char *cur = prop->mData + 4;
|
||||||
|
ai_assert(prop->mDataLength >= 5);
|
||||||
|
ai_assert(!prop->mData[prop->mDataLength - 1]);
|
||||||
|
for (unsigned int a = 0;; ++a) {
|
||||||
|
cur = fast_atoreal_move<double>(cur, pOut[a]);
|
||||||
|
if (a == iWrite - 1) {
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
if (!IsSpace(*cur)) {
|
||||||
|
ASSIMP_LOG_ERROR("Material property", pKey,
|
||||||
|
" is a string; failed to parse a float array out of it.");
|
||||||
|
return AI_FAILURE;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (pMax) {
|
||||||
|
*pMax = iWrite;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return AI_SUCCESS;
|
||||||
|
}
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
// Get an array if integers from the material
|
// Get an array if integers from the material
|
||||||
aiReturn aiGetMaterialIntegerArray(const aiMaterial *pMat,
|
aiReturn aiGetMaterialIntegerArray(const aiMaterial *pMat,
|
||||||
|
|
|
@ -200,8 +200,10 @@ bool CalcTangentsProcess::ProcessMesh(aiMesh *pMesh, unsigned int meshIndex) {
|
||||||
localBitangent.NormalizeSafe();
|
localBitangent.NormalizeSafe();
|
||||||
|
|
||||||
// reconstruct tangent/bitangent according to normal and bitangent/tangent when it's infinite or NaN.
|
// reconstruct tangent/bitangent according to normal and bitangent/tangent when it's infinite or NaN.
|
||||||
bool invalid_tangent = is_special_float(localTangent.x) || is_special_float(localTangent.y) || is_special_float(localTangent.z);
|
bool invalid_tangent = is_special_float(localTangent.x) || is_special_float(localTangent.y) || is_special_float(localTangent.z)
|
||||||
bool invalid_bitangent = is_special_float(localBitangent.x) || is_special_float(localBitangent.y) || is_special_float(localBitangent.z);
|
|| (-0.5f < localTangent.x && localTangent.x < 0.5f && -0.5f < localTangent.y && localTangent.y < 0.5f && -0.5f < localTangent.z && localTangent.z < 0.5f);
|
||||||
|
bool invalid_bitangent = is_special_float(localBitangent.x) || is_special_float(localBitangent.y) || is_special_float(localBitangent.z)
|
||||||
|
|| (-0.5f < localBitangent.x && localBitangent.x < 0.5f && -0.5f < localBitangent.y && localBitangent.y < 0.5f && -0.5f < localBitangent.z && localBitangent.z < 0.5f);
|
||||||
if (invalid_tangent != invalid_bitangent) {
|
if (invalid_tangent != invalid_bitangent) {
|
||||||
if (invalid_tangent) {
|
if (invalid_tangent) {
|
||||||
localTangent = meshNorm[p] ^ localBitangent;
|
localTangent = meshNorm[p] ^ localBitangent;
|
||||||
|
|
|
@ -143,9 +143,13 @@ bool FindDegeneratesProcess::ExecuteOnMesh(aiMesh *mesh) {
|
||||||
for (unsigned int a = 0; a < mesh->mNumFaces; ++a) {
|
for (unsigned int a = 0; a < mesh->mNumFaces; ++a) {
|
||||||
aiFace &face = mesh->mFaces[a];
|
aiFace &face = mesh->mFaces[a];
|
||||||
bool first = true;
|
bool first = true;
|
||||||
|
auto vertex_in_range = [numVertices = mesh->mNumVertices](unsigned int vertex_idx) { return vertex_idx < numVertices; };
|
||||||
|
|
||||||
// check whether the face contains degenerated entries
|
// check whether the face contains degenerated entries
|
||||||
for (unsigned int i = 0; i < face.mNumIndices; ++i) {
|
for (unsigned int i = 0; i < face.mNumIndices; ++i) {
|
||||||
|
if (!std::all_of(face.mIndices, face.mIndices + face.mNumIndices, vertex_in_range))
|
||||||
|
continue;
|
||||||
|
|
||||||
// Polygons with more than 4 points are allowed to have double points, that is
|
// Polygons with more than 4 points are allowed to have double points, that is
|
||||||
// simulating polygons with holes just with concave polygons. However,
|
// simulating polygons with holes just with concave polygons. However,
|
||||||
// double points may not come directly after another.
|
// double points may not come directly after another.
|
||||||
|
|
|
@ -380,3 +380,4 @@ ai_real ImproveCacheLocalityProcess::ProcessMesh(aiMesh *pMesh, unsigned int mes
|
||||||
}
|
}
|
||||||
|
|
||||||
} // namespace Assimp
|
} // namespace Assimp
|
||||||
|
|
||||||
|
|
|
@ -192,14 +192,14 @@ bool TriangulateProcess::TriangulateMesh( aiMesh* pMesh) {
|
||||||
|
|
||||||
for( unsigned int a = 0; a < pMesh->mNumFaces; a++) {
|
for( unsigned int a = 0; a < pMesh->mNumFaces; a++) {
|
||||||
const aiFace& face = pMesh->mFaces[a];
|
const aiFace& face = pMesh->mFaces[a];
|
||||||
|
|
||||||
if( face.mNumIndices != 3) {
|
if( face.mNumIndices != 3) {
|
||||||
bNeed = true;
|
bNeed = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (!bNeed)
|
if (!bNeed) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
}
|
||||||
else if (!(pMesh->mPrimitiveTypes & aiPrimitiveType_POLYGON)) {
|
else if (!(pMesh->mPrimitiveTypes & aiPrimitiveType_POLYGON)) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
@ -213,8 +213,7 @@ bool TriangulateProcess::TriangulateMesh( aiMesh* pMesh) {
|
||||||
get_normals = false;
|
get_normals = false;
|
||||||
}
|
}
|
||||||
if( face.mNumIndices <= 3) {
|
if( face.mNumIndices <= 3) {
|
||||||
numOut++;
|
++numOut;
|
||||||
|
|
||||||
} else {
|
} else {
|
||||||
numOut += face.mNumIndices-2;
|
numOut += face.mNumIndices-2;
|
||||||
max_out = std::max(max_out,face.mNumIndices);
|
max_out = std::max(max_out,face.mNumIndices);
|
||||||
|
@ -222,7 +221,10 @@ bool TriangulateProcess::TriangulateMesh( aiMesh* pMesh) {
|
||||||
}
|
}
|
||||||
|
|
||||||
// Just another check whether aiMesh::mPrimitiveTypes is correct
|
// Just another check whether aiMesh::mPrimitiveTypes is correct
|
||||||
ai_assert(numOut != pMesh->mNumFaces);
|
if (numOut == pMesh->mNumFaces) {
|
||||||
|
ASSIMP_LOG_ERROR( "Invalidation detected in the number of indices: does not fit to the primitive type." );
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
aiVector3D *nor_out = nullptr;
|
aiVector3D *nor_out = nullptr;
|
||||||
|
|
||||||
|
|
|
@ -371,20 +371,7 @@ void ValidateDSProcess::Validate(const aiMesh *pMesh) {
|
||||||
ReportWarning("There are unreferenced vertices");
|
ReportWarning("There are unreferenced vertices");
|
||||||
}
|
}
|
||||||
|
|
||||||
// texture channel 2 may not be set if channel 1 is zero ...
|
// vertex color channel 2 may not be set if channel 1 is zero ...
|
||||||
{
|
|
||||||
unsigned int i = 0;
|
|
||||||
for (; i < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++i) {
|
|
||||||
if (!pMesh->HasTextureCoords(i)) break;
|
|
||||||
}
|
|
||||||
for (; i < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++i)
|
|
||||||
if (pMesh->HasTextureCoords(i)) {
|
|
||||||
ReportError("Texture coordinate channel %i exists "
|
|
||||||
"although the previous channel was nullptr.",
|
|
||||||
i);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
// the same for the vertex colors
|
|
||||||
{
|
{
|
||||||
unsigned int i = 0;
|
unsigned int i = 0;
|
||||||
for (; i < AI_MAX_NUMBER_OF_COLOR_SETS; ++i) {
|
for (; i < AI_MAX_NUMBER_OF_COLOR_SETS; ++i) {
|
||||||
|
|
|
@ -1,7 +1,6 @@
|
||||||
Poly2Tri Copyright (c) 2009-2010, Poly2Tri Contributors
|
Copyright (c) 2009-2018, Poly2Tri Contributors
|
||||||
http://code.google.com/p/poly2tri/
|
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
Redistribution and use in source and binary forms, with or without modification,
|
Redistribution and use in source and binary forms, with or without modification,
|
||||||
are permitted provided that the following conditions are met:
|
are permitted provided that the following conditions are met:
|
||||||
|
|
||||||
|
|
|
@ -1,51 +0,0 @@
|
||||||
==================
|
|
||||||
INSTALLATION GUIDE
|
|
||||||
==================
|
|
||||||
|
|
||||||
------------
|
|
||||||
Dependencies
|
|
||||||
------------
|
|
||||||
|
|
||||||
Core poly2tri lib:
|
|
||||||
- Standard Template Library (STL)
|
|
||||||
|
|
||||||
Testbed:
|
|
||||||
- gcc
|
|
||||||
- OpenGL
|
|
||||||
- GLFW (http://glfw.sf.net)
|
|
||||||
- Python
|
|
||||||
|
|
||||||
Waf (http://code.google.com/p/waf/) is used to compile the testbed.
|
|
||||||
A waf script (86kb) is included in the repositoty.
|
|
||||||
|
|
||||||
----------------------------------------------
|
|
||||||
Building the Testbed
|
|
||||||
----------------------------------------------
|
|
||||||
|
|
||||||
Posix/MSYS environment:
|
|
||||||
|
|
||||||
./waf configure
|
|
||||||
./waf build
|
|
||||||
|
|
||||||
Windows command line:
|
|
||||||
|
|
||||||
python waf configure
|
|
||||||
python waf build
|
|
||||||
|
|
||||||
----------------------------------------------
|
|
||||||
Running the Examples
|
|
||||||
----------------------------------------------
|
|
||||||
|
|
||||||
Load data points from a file:
|
|
||||||
p2t <filename> <center_x> <center_y> <zoom>
|
|
||||||
|
|
||||||
Random distribution of points inside a consrained box:
|
|
||||||
p2t random <num_points> <box_radius> <zoom>
|
|
||||||
|
|
||||||
Examples:
|
|
||||||
|
|
||||||
./p2t dude.dat 300 500 2
|
|
||||||
./p2t nazca_monkey.dat 0 0 9
|
|
||||||
|
|
||||||
./p2t random 10 100 5.0
|
|
||||||
./p2t random 1000 20000 0.025
|
|
|
@ -0,0 +1,101 @@
|
||||||
|
Since there are no Input validation of the data given for triangulation you need
|
||||||
|
to think about this. Poly2Tri does not support repeat points within epsilon.
|
||||||
|
|
||||||
|
* If you have a cyclic function that generates random points make sure you don't
|
||||||
|
add the same coordinate twice.
|
||||||
|
* If you are given input and aren't sure same point exist twice you need to
|
||||||
|
check for this yourself.
|
||||||
|
* Only simple polygons are supported. You may add holes or interior Steiner points
|
||||||
|
* Interior holes must not touch other holes, nor touch the polyline boundary
|
||||||
|
* Use the library in this order:
|
||||||
|
1. Initialize CDT with a simple polyline (this defines the constrained edges)
|
||||||
|
2. Add holes if necessary (also simple polylines)
|
||||||
|
3. Add Steiner points
|
||||||
|
4. Triangulate
|
||||||
|
|
||||||
|
Make sure you understand the preceding notice before posting an issue. If you have
|
||||||
|
an issue not covered by the above, include your data-set with the problem.
|
||||||
|
The only easy day was yesterday; have a nice day. <Mason Green>
|
||||||
|
|
||||||
|
TESTBED INSTALLATION GUIDE
|
||||||
|
==========================
|
||||||
|
|
||||||
|
Dependencies
|
||||||
|
------------
|
||||||
|
|
||||||
|
Core poly2tri lib:
|
||||||
|
|
||||||
|
* Standard Template Library (STL)
|
||||||
|
|
||||||
|
Unit tests:
|
||||||
|
* Boost (filesystem, test framework)
|
||||||
|
|
||||||
|
Testbed:
|
||||||
|
|
||||||
|
* OpenGL
|
||||||
|
* [GLFW](http://glfw.sf.net)
|
||||||
|
|
||||||
|
Build the library
|
||||||
|
-----------------
|
||||||
|
|
||||||
|
With the ninja build system installed:
|
||||||
|
|
||||||
|
```
|
||||||
|
mkdir build && cd build
|
||||||
|
cmake -GNinja ..
|
||||||
|
cmake --build .
|
||||||
|
```
|
||||||
|
|
||||||
|
Build and run with unit tests
|
||||||
|
----------------------------
|
||||||
|
|
||||||
|
With the ninja build system:
|
||||||
|
|
||||||
|
```
|
||||||
|
mkdir build && cd build
|
||||||
|
cmake -GNinja -DP2T_BUILD_TESTS=ON ..
|
||||||
|
cmake --build .
|
||||||
|
ctest --output-on-failure
|
||||||
|
```
|
||||||
|
|
||||||
|
Build with the testbed
|
||||||
|
-----------------
|
||||||
|
|
||||||
|
```
|
||||||
|
mkdir build && cd build
|
||||||
|
cmake -GNinja -DP2T_BUILD_TESTBED=ON ..
|
||||||
|
cmake --build .
|
||||||
|
```
|
||||||
|
|
||||||
|
Running the Examples
|
||||||
|
--------------------
|
||||||
|
|
||||||
|
Load data points from a file:
|
||||||
|
```
|
||||||
|
build/testbed/p2t <filename> <center_x> <center_y> <zoom>
|
||||||
|
```
|
||||||
|
Load data points from a file and automatically fit the geometry to the window:
|
||||||
|
```
|
||||||
|
build/testbed/p2t <filename>
|
||||||
|
```
|
||||||
|
Random distribution of points inside a constrained box:
|
||||||
|
```
|
||||||
|
build/testbed/p2t random <num_points> <box_radius> <zoom>
|
||||||
|
```
|
||||||
|
Examples:
|
||||||
|
```
|
||||||
|
build/testbed/p2t testbed/data/dude.dat 350 500 3
|
||||||
|
|
||||||
|
build/testbed/p2t testbed/data/nazca_monkey.dat
|
||||||
|
|
||||||
|
build/testbed/p2t random 10 100 5.0
|
||||||
|
build/testbed/p2t random 1000 20000 0.025
|
||||||
|
```
|
||||||
|
|
||||||
|
References
|
||||||
|
==========
|
||||||
|
|
||||||
|
- Domiter V. and Zalik B. (2008) Sweep‐line algorithm for constrained Delaunay triangulation
|
||||||
|
- FlipScan by library author Thomas Åhlén
|
||||||
|
|
||||||
|
![FlipScan](doc/FlipScan.png)
|
|
@ -0,0 +1,61 @@
|
||||||
|
/*
|
||||||
|
* Poly2Tri Copyright (c) 2009-2022, Poly2Tri Contributors
|
||||||
|
* https://github.com/jhasse/poly2tri
|
||||||
|
*
|
||||||
|
* All rights reserved.
|
||||||
|
*
|
||||||
|
* Redistribution and use in source and binary forms, with or without modification,
|
||||||
|
* are permitted provided that the following conditions are met:
|
||||||
|
*
|
||||||
|
* * Redistributions of source code must retain the above copyright notice,
|
||||||
|
* this list of conditions and the following disclaimer.
|
||||||
|
* * Redistributions in binary form must reproduce the above copyright notice,
|
||||||
|
* this list of conditions and the following disclaimer in the documentation
|
||||||
|
* and/or other materials provided with the distribution.
|
||||||
|
* * Neither the name of Poly2Tri nor the names of its contributors may be
|
||||||
|
* used to endorse or promote products derived from this software without specific
|
||||||
|
* prior written permission.
|
||||||
|
*
|
||||||
|
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||||
|
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||||
|
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||||
|
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||||
|
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||||
|
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||||
|
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||||
|
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||||
|
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||||
|
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
*/
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#if defined(_WIN32)
|
||||||
|
# pragma warning( disable: 4273)
|
||||||
|
# define P2T_COMPILER_DLLEXPORT __declspec(dllexport)
|
||||||
|
# define P2T_COMPILER_DLLIMPORT __declspec(dllimport)
|
||||||
|
#elif defined(__GNUC__)
|
||||||
|
# define P2T_COMPILER_DLLEXPORT __attribute__ ((visibility ("default")))
|
||||||
|
# define P2T_COMPILER_DLLIMPORT __attribute__ ((visibility ("default")))
|
||||||
|
#else
|
||||||
|
# define P2T_COMPILER_DLLEXPORT
|
||||||
|
# define P2T_COMPILER_DLLIMPORT
|
||||||
|
#endif
|
||||||
|
|
||||||
|
// We need to enable shard linkage explicitely
|
||||||
|
#ifdef ASSIMP_BUILD_DLL_EXPORT
|
||||||
|
# define P2T_SHARED_EXPORTS 1
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#ifndef P2T_DLL_SYMBOL
|
||||||
|
# if defined(P2T_STATIC_EXPORTS)
|
||||||
|
# define P2T_DLL_SYMBOL
|
||||||
|
# elif defined(P2T_SHARED_EXPORTS)
|
||||||
|
# define P2T_DLL_SYMBOL P2T_COMPILER_DLLEXPORT
|
||||||
|
# elif defined(BUILD_SHARED_LIBS)
|
||||||
|
# define P2T_DLL_SYMBOL P2T_COMPILER_DLLIMPORT
|
||||||
|
# else
|
||||||
|
# define P2T_DLL_SYMBOL
|
||||||
|
# endif
|
||||||
|
#endif
|
|
@ -1,6 +1,6 @@
|
||||||
/*
|
/*
|
||||||
* Poly2Tri Copyright (c) 2009-2010, Poly2Tri Contributors
|
* Poly2Tri Copyright (c) 2009-2018, Poly2Tri Contributors
|
||||||
* http://code.google.com/p/poly2tri/
|
* https://github.com/jhasse/poly2tri
|
||||||
*
|
*
|
||||||
* All rights reserved.
|
* All rights reserved.
|
||||||
*
|
*
|
||||||
|
@ -29,14 +29,24 @@
|
||||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
*/
|
*/
|
||||||
#include "shapes.h"
|
#include "shapes.h"
|
||||||
|
|
||||||
|
#include <cassert>
|
||||||
#include <iostream>
|
#include <iostream>
|
||||||
|
|
||||||
namespace p2t {
|
namespace p2t {
|
||||||
|
|
||||||
|
Point::Point(double x, double y) : x(x), y(y)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
std::ostream& operator<<(std::ostream& out, const Point& point) {
|
||||||
|
return out << point.x << "," << point.y;
|
||||||
|
}
|
||||||
|
|
||||||
Triangle::Triangle(Point& a, Point& b, Point& c)
|
Triangle::Triangle(Point& a, Point& b, Point& c)
|
||||||
{
|
{
|
||||||
points_[0] = &a; points_[1] = &b; points_[2] = &c;
|
points_[0] = &a; points_[1] = &b; points_[2] = &c;
|
||||||
neighbors_[0] = NULL; neighbors_[1] = NULL; neighbors_[2] = NULL;
|
neighbors_[0] = nullptr; neighbors_[1] = nullptr; neighbors_[2] = nullptr;
|
||||||
constrained_edge[0] = constrained_edge[1] = constrained_edge[2] = false;
|
constrained_edge[0] = constrained_edge[1] = constrained_edge[2] = false;
|
||||||
delaunay_edge[0] = delaunay_edge[1] = delaunay_edge[2] = false;
|
delaunay_edge[0] = delaunay_edge[1] = delaunay_edge[2] = false;
|
||||||
interior_ = false;
|
interior_ = false;
|
||||||
|
@ -76,39 +86,37 @@ void Triangle::MarkNeighbor(Triangle& t)
|
||||||
void Triangle::Clear()
|
void Triangle::Clear()
|
||||||
{
|
{
|
||||||
Triangle *t;
|
Triangle *t;
|
||||||
for( int i=0; i<3; i++ )
|
for (auto& neighbor : neighbors_) {
|
||||||
{
|
t = neighbor;
|
||||||
t = neighbors_[i];
|
if (t != nullptr) {
|
||||||
if( t != NULL )
|
|
||||||
{
|
|
||||||
t->ClearNeighbor(this);
|
t->ClearNeighbor(this);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
ClearNeighbors();
|
ClearNeighbors();
|
||||||
points_[0]=points_[1]=points_[2] = NULL;
|
points_[0]=points_[1]=points_[2] = nullptr;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Triangle::ClearNeighbor(const Triangle *triangle )
|
void Triangle::ClearNeighbor(const Triangle *triangle )
|
||||||
{
|
{
|
||||||
if( neighbors_[0] == triangle )
|
if( neighbors_[0] == triangle )
|
||||||
{
|
{
|
||||||
neighbors_[0] = NULL;
|
neighbors_[0] = nullptr;
|
||||||
}
|
}
|
||||||
else if( neighbors_[1] == triangle )
|
else if( neighbors_[1] == triangle )
|
||||||
{
|
{
|
||||||
neighbors_[1] = NULL;
|
neighbors_[1] = nullptr;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
neighbors_[2] = NULL;
|
neighbors_[2] = nullptr;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Triangle::ClearNeighbors()
|
void Triangle::ClearNeighbors()
|
||||||
{
|
{
|
||||||
neighbors_[0] = NULL;
|
neighbors_[0] = nullptr;
|
||||||
neighbors_[1] = NULL;
|
neighbors_[1] = nullptr;
|
||||||
neighbors_[2] = NULL;
|
neighbors_[2] = nullptr;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Triangle::ClearDelunayEdges()
|
void Triangle::ClearDelunayEdges()
|
||||||
|
@ -220,7 +228,7 @@ Point* Triangle::PointCW(const Point& point)
|
||||||
return points_[1];
|
return points_[1];
|
||||||
}
|
}
|
||||||
assert(0);
|
assert(0);
|
||||||
return NULL;
|
return nullptr;
|
||||||
}
|
}
|
||||||
|
|
||||||
// The point counter-clockwise to given point
|
// The point counter-clockwise to given point
|
||||||
|
@ -234,7 +242,18 @@ Point* Triangle::PointCCW(const Point& point)
|
||||||
return points_[0];
|
return points_[0];
|
||||||
}
|
}
|
||||||
assert(0);
|
assert(0);
|
||||||
return NULL;
|
return nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
// The neighbor across to given point
|
||||||
|
Triangle* Triangle::NeighborAcross(const Point& point)
|
||||||
|
{
|
||||||
|
if (&point == points_[0]) {
|
||||||
|
return neighbors_[0];
|
||||||
|
} else if (&point == points_[1]) {
|
||||||
|
return neighbors_[1];
|
||||||
|
}
|
||||||
|
return neighbors_[2];
|
||||||
}
|
}
|
||||||
|
|
||||||
// The neighbor clockwise to given point
|
// The neighbor clockwise to given point
|
||||||
|
@ -343,23 +362,50 @@ void Triangle::SetDelunayEdgeCW(const Point& p, bool e)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// The neighbor across to given point
|
|
||||||
Triangle& Triangle::NeighborAcross(const Point& opoint)
|
|
||||||
{
|
|
||||||
if (&opoint == points_[0]) {
|
|
||||||
return *neighbors_[0];
|
|
||||||
} else if (&opoint == points_[1]) {
|
|
||||||
return *neighbors_[1];
|
|
||||||
}
|
|
||||||
return *neighbors_[2];
|
|
||||||
}
|
|
||||||
|
|
||||||
void Triangle::DebugPrint()
|
void Triangle::DebugPrint()
|
||||||
{
|
{
|
||||||
using namespace std;
|
std::cout << *points_[0] << " " << *points_[1] << " " << *points_[2] << std::endl;
|
||||||
cout << points_[0]->x << "," << points_[0]->y << " ";
|
|
||||||
cout << points_[1]->x << "," << points_[1]->y << " ";
|
|
||||||
cout << points_[2]->x << "," << points_[2]->y << endl;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool Triangle::CircumcicleContains(const Point& point) const
|
||||||
|
{
|
||||||
|
assert(IsCounterClockwise());
|
||||||
|
const double dx = points_[0]->x - point.x;
|
||||||
|
const double dy = points_[0]->y - point.y;
|
||||||
|
const double ex = points_[1]->x - point.x;
|
||||||
|
const double ey = points_[1]->y - point.y;
|
||||||
|
const double fx = points_[2]->x - point.x;
|
||||||
|
const double fy = points_[2]->y - point.y;
|
||||||
|
|
||||||
|
const double ap = dx * dx + dy * dy;
|
||||||
|
const double bp = ex * ex + ey * ey;
|
||||||
|
const double cp = fx * fx + fy * fy;
|
||||||
|
|
||||||
|
return (dx * (fy * bp - cp * ey) - dy * (fx * bp - cp * ex) + ap * (fx * ey - fy * ex)) < 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool Triangle::IsCounterClockwise() const
|
||||||
|
{
|
||||||
|
return (points_[1]->x - points_[0]->x) * (points_[2]->y - points_[0]->y) -
|
||||||
|
(points_[2]->x - points_[0]->x) * (points_[1]->y - points_[0]->y) >
|
||||||
|
0;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool IsDelaunay(const std::vector<p2t::Triangle*>& triangles)
|
||||||
|
{
|
||||||
|
for (const auto triangle : triangles) {
|
||||||
|
for (const auto other : triangles) {
|
||||||
|
if (triangle == other) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
for (int i = 0; i < 3; ++i) {
|
||||||
|
if (triangle->CircumcicleContains(*other->GetPoint(i))) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace p2t
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
/*
|
/*
|
||||||
* Poly2Tri Copyright (c) 2009-2010, Poly2Tri Contributors
|
* Poly2Tri Copyright (c) 2009-2018, Poly2Tri Contributors
|
||||||
* http://code.google.com/p/poly2tri/
|
* https://github.com/jhasse/poly2tri
|
||||||
*
|
*
|
||||||
* All rights reserved.
|
* All rights reserved.
|
||||||
*
|
*
|
||||||
|
@ -29,22 +29,24 @@
|
||||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
// Include guard
|
#pragma once
|
||||||
#ifndef SHAPES_H
|
|
||||||
#define SHAPES_H
|
|
||||||
|
|
||||||
#include <vector>
|
#include "dll_symbol.h"
|
||||||
|
|
||||||
|
#include <cmath>
|
||||||
#include <cstddef>
|
#include <cstddef>
|
||||||
#include <stdexcept>
|
#include <stdexcept>
|
||||||
#include <assert.h>
|
#include <vector>
|
||||||
#include <cmath>
|
|
||||||
#include <string>
|
|
||||||
|
|
||||||
|
|
||||||
|
#if defined(_WIN32)
|
||||||
|
# pragma warning( disable: 4251)
|
||||||
|
#endif
|
||||||
namespace p2t {
|
namespace p2t {
|
||||||
|
|
||||||
struct Edge;
|
struct Edge;
|
||||||
|
|
||||||
struct Point {
|
struct P2T_DLL_SYMBOL Point {
|
||||||
|
|
||||||
double x, y;
|
double x, y;
|
||||||
|
|
||||||
|
@ -59,7 +61,7 @@ struct Point {
|
||||||
std::vector<Edge*> edge_list;
|
std::vector<Edge*> edge_list;
|
||||||
|
|
||||||
/// Construct using coordinates.
|
/// Construct using coordinates.
|
||||||
Point(double x, double y) : x(x), y(y) {}
|
Point(double x, double y);
|
||||||
|
|
||||||
/// Set this point to all zeros.
|
/// Set this point to all zeros.
|
||||||
void set_zero()
|
void set_zero()
|
||||||
|
@ -121,8 +123,10 @@ struct Point {
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
|
P2T_DLL_SYMBOL std::ostream& operator<<(std::ostream&, const Point&);
|
||||||
|
|
||||||
// Represents a simple polygon's edge
|
// Represents a simple polygon's edge
|
||||||
struct Edge {
|
struct P2T_DLL_SYMBOL Edge {
|
||||||
|
|
||||||
Point* p, *q;
|
Point* p, *q;
|
||||||
|
|
||||||
|
@ -138,9 +142,7 @@ struct Edge {
|
||||||
p = &p2;
|
p = &p2;
|
||||||
} else if (p1.x == p2.x) {
|
} else if (p1.x == p2.x) {
|
||||||
// Repeat points
|
// Repeat points
|
||||||
// ASSIMP_CHANGE (aramis_acg)
|
throw std::runtime_error("Edge::Edge: p1 == p2");
|
||||||
throw std::runtime_error(std::string("repeat points"));
|
|
||||||
//assert(false);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -151,7 +153,7 @@ struct Edge {
|
||||||
// Triangle-based data structures are know to have better performance than quad-edge structures
|
// Triangle-based data structures are know to have better performance than quad-edge structures
|
||||||
// See: J. Shewchuk, "Triangle: Engineering a 2D Quality Mesh Generator and Delaunay Triangulator"
|
// See: J. Shewchuk, "Triangle: Engineering a 2D Quality Mesh Generator and Delaunay Triangulator"
|
||||||
// "Triangulations in CGAL"
|
// "Triangulations in CGAL"
|
||||||
class Triangle {
|
class P2T_DLL_SYMBOL Triangle {
|
||||||
public:
|
public:
|
||||||
|
|
||||||
/// Constructor
|
/// Constructor
|
||||||
|
@ -178,6 +180,7 @@ void MarkConstrainedEdge(Point* p, Point* q);
|
||||||
int Index(const Point* p);
|
int Index(const Point* p);
|
||||||
int EdgeIndex(const Point* p1, const Point* p2);
|
int EdgeIndex(const Point* p1, const Point* p2);
|
||||||
|
|
||||||
|
Triangle* NeighborAcross(const Point& point);
|
||||||
Triangle* NeighborCW(const Point& point);
|
Triangle* NeighborCW(const Point& point);
|
||||||
Triangle* NeighborCCW(const Point& point);
|
Triangle* NeighborCCW(const Point& point);
|
||||||
bool GetConstrainedEdgeCCW(const Point& p);
|
bool GetConstrainedEdgeCCW(const Point& p);
|
||||||
|
@ -205,12 +208,14 @@ void ClearDelunayEdges();
|
||||||
inline bool IsInterior();
|
inline bool IsInterior();
|
||||||
inline void IsInterior(bool b);
|
inline void IsInterior(bool b);
|
||||||
|
|
||||||
Triangle& NeighborAcross(const Point& opoint);
|
|
||||||
|
|
||||||
void DebugPrint();
|
void DebugPrint();
|
||||||
|
|
||||||
|
bool CircumcicleContains(const Point&) const;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
|
||||||
|
bool IsCounterClockwise() const;
|
||||||
|
|
||||||
/// Triangle points
|
/// Triangle points
|
||||||
Point* points_[3];
|
Point* points_[3];
|
||||||
/// Neighbor list
|
/// Neighbor list
|
||||||
|
@ -258,7 +263,7 @@ inline bool operator ==(const Point& a, const Point& b)
|
||||||
|
|
||||||
inline bool operator !=(const Point& a, const Point& b)
|
inline bool operator !=(const Point& a, const Point& b)
|
||||||
{
|
{
|
||||||
return !(a.x == b.x) && !(a.y == b.y);
|
return !(a.x == b.x) || !(a.y == b.y);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Peform the dot product on two vectors.
|
/// Peform the dot product on two vectors.
|
||||||
|
@ -322,6 +327,7 @@ inline void Triangle::IsInterior(bool b)
|
||||||
interior_ = b;
|
interior_ = b;
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
/// Is this set a valid delaunay triangulation?
|
||||||
|
P2T_DLL_SYMBOL bool IsDelaunay(const std::vector<p2t::Triangle*>&);
|
||||||
|
|
||||||
#endif
|
}
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
/*
|
/*
|
||||||
* Poly2Tri Copyright (c) 2009-2010, Poly2Tri Contributors
|
* Poly2Tri Copyright (c) 2009-2018, Poly2Tri Contributors
|
||||||
* http://code.google.com/p/poly2tri/
|
* https://github.com/jhasse/poly2tri
|
||||||
*
|
*
|
||||||
* All rights reserved.
|
* All rights reserved.
|
||||||
*
|
*
|
||||||
|
@ -29,14 +29,15 @@
|
||||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#ifndef UTILS_H
|
#pragma once
|
||||||
#define UTILS_H
|
|
||||||
|
|
||||||
// Otherwise #defines like M_PI are undeclared under Visual Studio
|
// Otherwise #defines like M_PI are undeclared under Visual Studio
|
||||||
#define _USE_MATH_DEFINES
|
#define _USE_MATH_DEFINES
|
||||||
|
|
||||||
|
#include "shapes.h"
|
||||||
|
|
||||||
|
#include <cmath>
|
||||||
#include <exception>
|
#include <exception>
|
||||||
#include <math.h>
|
|
||||||
|
|
||||||
// C99 removes M_PI from math.h
|
// C99 removes M_PI from math.h
|
||||||
#ifndef M_PI
|
#ifndef M_PI
|
||||||
|
@ -66,7 +67,11 @@ Orientation Orient2d(const Point& pa, const Point& pb, const Point& pc)
|
||||||
double detleft = (pa.x - pc.x) * (pb.y - pc.y);
|
double detleft = (pa.x - pc.x) * (pb.y - pc.y);
|
||||||
double detright = (pa.y - pc.y) * (pb.x - pc.x);
|
double detright = (pa.y - pc.y) * (pb.x - pc.x);
|
||||||
double val = detleft - detright;
|
double val = detleft - detright;
|
||||||
if (val > -EPSILON && val < EPSILON) {
|
|
||||||
|
// Using a tolerance here fails on concave-by-subepsilon boundaries
|
||||||
|
// if (val > -EPSILON && val < EPSILON) {
|
||||||
|
// Using == on double makes -Wfloat-equal warnings yell at us
|
||||||
|
if (std::fpclassify(val) == FP_ZERO) {
|
||||||
return COLLINEAR;
|
return COLLINEAR;
|
||||||
} else if (val > 0) {
|
} else if (val > 0) {
|
||||||
return CCW;
|
return CCW;
|
||||||
|
@ -123,5 +128,3 @@ bool InScanArea(const Point& pa, const Point& pb, const Point& pc, const Point&
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#endif
|
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
/*
|
/*
|
||||||
* Poly2Tri Copyright (c) 2009-2010, Poly2Tri Contributors
|
* Poly2Tri Copyright (c) 2009-2018, Poly2Tri Contributors
|
||||||
* http://code.google.com/p/poly2tri/
|
* https://github.com/jhasse/poly2tri
|
||||||
*
|
*
|
||||||
* All rights reserved.
|
* All rights reserved.
|
||||||
*
|
*
|
||||||
|
@ -29,10 +29,7 @@
|
||||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#ifndef POLY2TRI_H
|
#pragma once
|
||||||
#define POLY2TRI_H
|
|
||||||
|
|
||||||
#include "common/shapes.h"
|
#include "common/shapes.h"
|
||||||
#include "sweep/cdt.h"
|
#include "sweep/cdt.h"
|
||||||
|
|
||||||
#endif
|
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
/*
|
/*
|
||||||
* Poly2Tri Copyright (c) 2009-2010, Poly2Tri Contributors
|
* Poly2Tri Copyright (c) 2009-2018, Poly2Tri Contributors
|
||||||
* http://code.google.com/p/poly2tri/
|
* https://github.com/jhasse/poly2tri
|
||||||
*
|
*
|
||||||
* All rights reserved.
|
* All rights reserved.
|
||||||
*
|
*
|
||||||
|
@ -30,6 +30,8 @@
|
||||||
*/
|
*/
|
||||||
#include "advancing_front.h"
|
#include "advancing_front.h"
|
||||||
|
|
||||||
|
#include <cassert>
|
||||||
|
|
||||||
namespace p2t {
|
namespace p2t {
|
||||||
|
|
||||||
AdvancingFront::AdvancingFront(Node& head, Node& tail)
|
AdvancingFront::AdvancingFront(Node& head, Node& tail)
|
||||||
|
@ -44,21 +46,21 @@ Node* AdvancingFront::LocateNode(double x)
|
||||||
Node* node = search_node_;
|
Node* node = search_node_;
|
||||||
|
|
||||||
if (x < node->value) {
|
if (x < node->value) {
|
||||||
while ((node = node->prev) != NULL) {
|
while ((node = node->prev) != nullptr) {
|
||||||
if (x >= node->value) {
|
if (x >= node->value) {
|
||||||
search_node_ = node;
|
search_node_ = node;
|
||||||
return node;
|
return node;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
while ((node = node->next) != NULL) {
|
while ((node = node->next) != nullptr) {
|
||||||
if (x < node->value) {
|
if (x < node->value) {
|
||||||
search_node_ = node->prev;
|
search_node_ = node->prev;
|
||||||
return node->prev;
|
return node->prev;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return NULL;
|
return nullptr;
|
||||||
}
|
}
|
||||||
|
|
||||||
Node* AdvancingFront::FindSearchNode(double x)
|
Node* AdvancingFront::FindSearchNode(double x)
|
||||||
|
@ -86,13 +88,13 @@ Node* AdvancingFront::LocatePoint(const Point* point)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
} else if (px < nx) {
|
} else if (px < nx) {
|
||||||
while ((node = node->prev) != NULL) {
|
while ((node = node->prev) != nullptr) {
|
||||||
if (point == node->point) {
|
if (point == node->point) {
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
while ((node = node->next) != NULL) {
|
while ((node = node->next) != nullptr) {
|
||||||
if (point == node->point)
|
if (point == node->point)
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
@ -105,4 +107,4 @@ AdvancingFront::~AdvancingFront()
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
} // namespace p2t
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
/*
|
/*
|
||||||
* Poly2Tri Copyright (c) 2009-2010, Poly2Tri Contributors
|
* Poly2Tri Copyright (c) 2009-2018, Poly2Tri Contributors
|
||||||
* http://code.google.com/p/poly2tri/
|
* https://github.com/jhasse/poly2tri
|
||||||
*
|
*
|
||||||
* All rights reserved.
|
* All rights reserved.
|
||||||
*
|
*
|
||||||
|
@ -29,8 +29,7 @@
|
||||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#ifndef ADVANCED_FRONT_H
|
#pragma once
|
||||||
#define ADVANCED_FRONT_H
|
|
||||||
|
|
||||||
#include "../common/shapes.h"
|
#include "../common/shapes.h"
|
||||||
|
|
||||||
|
@ -114,5 +113,3 @@ inline void AdvancingFront::set_search(Node* node)
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#endif
|
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
/*
|
/*
|
||||||
* Poly2Tri Copyright (c) 2009-2010, Poly2Tri Contributors
|
* Poly2Tri Copyright (c) 2009-2021, Poly2Tri Contributors
|
||||||
* http://code.google.com/p/poly2tri/
|
* https://github.com/jhasse/poly2tri
|
||||||
*
|
*
|
||||||
* All rights reserved.
|
* All rights reserved.
|
||||||
*
|
*
|
||||||
|
@ -68,4 +68,4 @@ CDT::~CDT()
|
||||||
delete sweep_;
|
delete sweep_;
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
} // namespace p2t
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
/*
|
/*
|
||||||
* Poly2Tri Copyright (c) 2009-2010, Poly2Tri Contributors
|
* Poly2Tri Copyright (c) 2009-2018, Poly2Tri Contributors
|
||||||
* http://code.google.com/p/poly2tri/
|
* https://github.com/jhasse/poly2tri
|
||||||
*
|
*
|
||||||
* All rights reserved.
|
* All rights reserved.
|
||||||
*
|
*
|
||||||
|
@ -29,13 +29,14 @@
|
||||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#ifndef CDT_H
|
#pragma once
|
||||||
#define CDT_H
|
|
||||||
|
|
||||||
#include "advancing_front.h"
|
#include "advancing_front.h"
|
||||||
#include "sweep_context.h"
|
#include "sweep_context.h"
|
||||||
#include "sweep.h"
|
#include "sweep.h"
|
||||||
|
|
||||||
|
#include "../common/dll_symbol.h"
|
||||||
|
|
||||||
/**
|
/**
|
||||||
*
|
*
|
||||||
* @author Mason Green <mason.green@gmail.com>
|
* @author Mason Green <mason.green@gmail.com>
|
||||||
|
@ -44,7 +45,7 @@
|
||||||
|
|
||||||
namespace p2t {
|
namespace p2t {
|
||||||
|
|
||||||
class CDT
|
class P2T_DLL_SYMBOL CDT
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
|
|
||||||
|
@ -101,5 +102,3 @@ public:
|
||||||
};
|
};
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#endif
|
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
/*
|
/*
|
||||||
* Poly2Tri Copyright (c) 2009-2010, Poly2Tri Contributors
|
* Poly2Tri Copyright (c) 2009-2018, Poly2Tri Contributors
|
||||||
* http://code.google.com/p/poly2tri/
|
* https://github.com/jhasse/poly2tri
|
||||||
*
|
*
|
||||||
* All rights reserved.
|
* All rights reserved.
|
||||||
*
|
*
|
||||||
|
@ -28,24 +28,21 @@
|
||||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
*/
|
*/
|
||||||
#include <stdexcept>
|
|
||||||
#include "sweep.h"
|
#include "sweep.h"
|
||||||
#include "sweep_context.h"
|
#include "sweep_context.h"
|
||||||
#include "advancing_front.h"
|
#include "advancing_front.h"
|
||||||
#include "../common/utils.h"
|
#include "../common/utils.h"
|
||||||
|
|
||||||
namespace p2t {
|
#include <cassert>
|
||||||
|
#include <stdexcept>
|
||||||
|
|
||||||
#ifdef _MSC_VER
|
namespace p2t {
|
||||||
# pragma warning(push)
|
|
||||||
# pragma warning( disable : 4702 )
|
|
||||||
#endif // _MSC_VER
|
|
||||||
|
|
||||||
// Triangulate simple polygon with holes
|
// Triangulate simple polygon with holes
|
||||||
void Sweep::Triangulate(SweepContext& tcx)
|
void Sweep::Triangulate(SweepContext& tcx)
|
||||||
{
|
{
|
||||||
tcx.InitTriangulation();
|
tcx.InitTriangulation();
|
||||||
tcx.CreateAdvancingFront(nodes_);
|
tcx.CreateAdvancingFront();
|
||||||
// Sweep points; build mesh
|
// Sweep points; build mesh
|
||||||
SweepPoints(tcx);
|
SweepPoints(tcx);
|
||||||
// Clean up
|
// Clean up
|
||||||
|
@ -57,8 +54,8 @@ void Sweep::SweepPoints(SweepContext& tcx)
|
||||||
for (size_t i = 1; i < tcx.point_count(); i++) {
|
for (size_t i = 1; i < tcx.point_count(); i++) {
|
||||||
Point& point = *tcx.GetPoint(i);
|
Point& point = *tcx.GetPoint(i);
|
||||||
Node* node = &PointEvent(tcx, point);
|
Node* node = &PointEvent(tcx, point);
|
||||||
for (unsigned int ii = 0; ii < point.edge_list.size(); ii++) {
|
for (auto& j : point.edge_list) {
|
||||||
EdgeEvent(tcx, point.edge_list[ii], node);
|
EdgeEvent(tcx, j, node);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -68,17 +65,25 @@ void Sweep::FinalizationPolygon(SweepContext& tcx)
|
||||||
// Get an Internal triangle to start with
|
// Get an Internal triangle to start with
|
||||||
Triangle* t = tcx.front()->head()->next->triangle;
|
Triangle* t = tcx.front()->head()->next->triangle;
|
||||||
Point* p = tcx.front()->head()->next->point;
|
Point* p = tcx.front()->head()->next->point;
|
||||||
while (!t->GetConstrainedEdgeCW(*p)) {
|
while (t && !t->GetConstrainedEdgeCW(*p)) {
|
||||||
t = t->NeighborCCW(*p);
|
t = t->NeighborCCW(*p);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Collect interior triangles constrained by edges
|
// Collect interior triangles constrained by edges
|
||||||
|
if (t) {
|
||||||
tcx.MeshClean(*t);
|
tcx.MeshClean(*t);
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
Node& Sweep::PointEvent(SweepContext& tcx, Point& point)
|
Node& Sweep::PointEvent(SweepContext& tcx, Point& point)
|
||||||
{
|
{
|
||||||
Node& node = tcx.LocateNode(point);
|
Node* node_ptr = tcx.LocateNode(point);
|
||||||
|
if (!node_ptr || !node_ptr->point || !node_ptr->next || !node_ptr->next->point)
|
||||||
|
{
|
||||||
|
throw std::runtime_error("PointEvent - null node");
|
||||||
|
}
|
||||||
|
|
||||||
|
Node& node = *node_ptr;
|
||||||
Node& new_node = NewFrontTriangle(tcx, point, node);
|
Node& new_node = NewFrontTriangle(tcx, point, node);
|
||||||
|
|
||||||
// Only need to check +epsilon since point never have smaller
|
// Only need to check +epsilon since point never have smaller
|
||||||
|
@ -111,9 +116,9 @@ void Sweep::EdgeEvent(SweepContext& tcx, Edge* edge, Node* node)
|
||||||
|
|
||||||
void Sweep::EdgeEvent(SweepContext& tcx, Point& ep, Point& eq, Triangle* triangle, Point& point)
|
void Sweep::EdgeEvent(SweepContext& tcx, Point& ep, Point& eq, Triangle* triangle, Point& point)
|
||||||
{
|
{
|
||||||
if (triangle == nullptr)
|
if (triangle == nullptr) {
|
||||||
return;
|
throw std::runtime_error("EdgeEvent - null triangle");
|
||||||
|
}
|
||||||
if (IsEdgeSideOfTriangle(*triangle, ep, eq)) {
|
if (IsEdgeSideOfTriangle(*triangle, ep, eq)) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
@ -121,17 +126,14 @@ void Sweep::EdgeEvent(SweepContext& tcx, Point& ep, Point& eq, Triangle* triangl
|
||||||
Point* p1 = triangle->PointCCW(point);
|
Point* p1 = triangle->PointCCW(point);
|
||||||
Orientation o1 = Orient2d(eq, *p1, ep);
|
Orientation o1 = Orient2d(eq, *p1, ep);
|
||||||
if (o1 == COLLINEAR) {
|
if (o1 == COLLINEAR) {
|
||||||
|
|
||||||
|
|
||||||
if (triangle->Contains(&eq, p1)) {
|
if (triangle->Contains(&eq, p1)) {
|
||||||
triangle->MarkConstrainedEdge(&eq, p1);
|
triangle->MarkConstrainedEdge(&eq, p1);
|
||||||
// We are modifying the constraint maybe it would be better to
|
// We are modifying the constraint maybe it would be better to
|
||||||
// not change the given constraint and just keep a variable for the new constraint
|
// not change the given constraint and just keep a variable for the new constraint
|
||||||
tcx.edge_event.constrained_edge->q = p1;
|
tcx.edge_event.constrained_edge->q = p1;
|
||||||
triangle = &triangle->NeighborAcross(point);
|
triangle = triangle->NeighborAcross(point);
|
||||||
EdgeEvent(tcx, ep, *p1, triangle, *p1);
|
EdgeEvent(tcx, ep, *p1, triangle, *p1);
|
||||||
} else {
|
} else {
|
||||||
// ASSIMP_CHANGE (aramis_acg)
|
|
||||||
throw std::runtime_error("EdgeEvent - collinear points not supported");
|
throw std::runtime_error("EdgeEvent - collinear points not supported");
|
||||||
}
|
}
|
||||||
return;
|
return;
|
||||||
|
@ -140,18 +142,14 @@ void Sweep::EdgeEvent(SweepContext& tcx, Point& ep, Point& eq, Triangle* triangl
|
||||||
Point* p2 = triangle->PointCW(point);
|
Point* p2 = triangle->PointCW(point);
|
||||||
Orientation o2 = Orient2d(eq, *p2, ep);
|
Orientation o2 = Orient2d(eq, *p2, ep);
|
||||||
if (o2 == COLLINEAR) {
|
if (o2 == COLLINEAR) {
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
if (triangle->Contains(&eq, p2)) {
|
if (triangle->Contains(&eq, p2)) {
|
||||||
triangle->MarkConstrainedEdge(&eq, p2);
|
triangle->MarkConstrainedEdge(&eq, p2);
|
||||||
// We are modifying the constraint maybe it would be better to
|
// We are modifying the constraint maybe it would be better to
|
||||||
// not change the given constraint and just keep a variable for the new constraint
|
// not change the given constraint and just keep a variable for the new constraint
|
||||||
tcx.edge_event.constrained_edge->q = p2;
|
tcx.edge_event.constrained_edge->q = p2;
|
||||||
triangle = &triangle->NeighborAcross(point);
|
triangle = triangle->NeighborAcross(point);
|
||||||
EdgeEvent(tcx, ep, *p2, triangle, *p2);
|
EdgeEvent(tcx, ep, *p2, triangle, *p2);
|
||||||
} else {
|
} else {
|
||||||
// ASSIMP_CHANGE (aramis_acg)
|
|
||||||
throw std::runtime_error("EdgeEvent - collinear points not supported");
|
throw std::runtime_error("EdgeEvent - collinear points not supported");
|
||||||
}
|
}
|
||||||
return;
|
return;
|
||||||
|
@ -168,6 +166,7 @@ void Sweep::EdgeEvent(SweepContext& tcx, Point& ep, Point& eq, Triangle* triangl
|
||||||
EdgeEvent(tcx, ep, eq, triangle, point);
|
EdgeEvent(tcx, ep, eq, triangle, point);
|
||||||
} else {
|
} else {
|
||||||
// This triangle crosses constraint so lets flippin start!
|
// This triangle crosses constraint so lets flippin start!
|
||||||
|
assert(triangle);
|
||||||
FlipEdgeEvent(tcx, ep, eq, triangle, point);
|
FlipEdgeEvent(tcx, ep, eq, triangle, point);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -228,7 +227,6 @@ void Sweep::Fill(SweepContext& tcx, Node& node)
|
||||||
if (!Legalize(tcx, *triangle)) {
|
if (!Legalize(tcx, *triangle)) {
|
||||||
tcx.MapTriangleToNodes(*triangle);
|
tcx.MapTriangleToNodes(*triangle);
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void Sweep::FillAdvancingFront(SweepContext& tcx, Node& n)
|
void Sweep::FillAdvancingFront(SweepContext& tcx, Node& n)
|
||||||
|
@ -237,7 +235,7 @@ void Sweep::FillAdvancingFront(SweepContext& tcx, Node& n)
|
||||||
// Fill right holes
|
// Fill right holes
|
||||||
Node* node = n.next;
|
Node* node = n.next;
|
||||||
|
|
||||||
while (node->next) {
|
while (node && node->next) {
|
||||||
// if HoleAngle exceeds 90 degrees then break.
|
// if HoleAngle exceeds 90 degrees then break.
|
||||||
if (LargeHole_DontFill(node)) break;
|
if (LargeHole_DontFill(node)) break;
|
||||||
Fill(tcx, *node);
|
Fill(tcx, *node);
|
||||||
|
@ -247,7 +245,7 @@ void Sweep::FillAdvancingFront(SweepContext& tcx, Node& n)
|
||||||
// Fill left holes
|
// Fill left holes
|
||||||
node = n.prev;
|
node = n.prev;
|
||||||
|
|
||||||
while (node->prev) {
|
while (node && node->prev) {
|
||||||
// if HoleAngle exceeds 90 degrees then break.
|
// if HoleAngle exceeds 90 degrees then break.
|
||||||
if (LargeHole_DontFill(node)) break;
|
if (LargeHole_DontFill(node)) break;
|
||||||
Fill(tcx, *node);
|
Fill(tcx, *node);
|
||||||
|
@ -264,6 +262,35 @@ void Sweep::FillAdvancingFront(SweepContext& tcx, Node& n)
|
||||||
}
|
}
|
||||||
|
|
||||||
// True if HoleAngle exceeds 90 degrees.
|
// True if HoleAngle exceeds 90 degrees.
|
||||||
|
// LargeHole_DontFill checks if the advancing front has a large hole.
|
||||||
|
// A "Large hole" is a triangle formed by a sequence of points in the advancing
|
||||||
|
// front where three neighbor points form a triangle.
|
||||||
|
// And angle between left-top, bottom, and right-top points is more than 90 degrees.
|
||||||
|
// The first part of the algorithm reviews only three neighbor points, e.g. named A, B, C.
|
||||||
|
// Additional part of this logic reviews a sequence of 5 points -
|
||||||
|
// additionally reviews one point before and one after the sequence of three (A, B, C),
|
||||||
|
// e.g. named X and Y.
|
||||||
|
// In this case, angles are XBC and ABY and this if angles are negative or more
|
||||||
|
// than 90 degrees LargeHole_DontFill returns true.
|
||||||
|
// But there is a configuration when ABC has a negative angle but XBC or ABY is less
|
||||||
|
// than 90 degrees and positive.
|
||||||
|
// Then function LargeHole_DontFill return false and initiates filling.
|
||||||
|
// This filling creates a triangle ABC and adds it to the advancing front.
|
||||||
|
// But in the case when angle ABC is negative this triangle goes inside the advancing front
|
||||||
|
// and can intersect previously created triangles.
|
||||||
|
// This triangle leads to making wrong advancing front and problems in triangulation in the future.
|
||||||
|
// Looks like such a triangle should not be created.
|
||||||
|
// The simplest way to check and fix it is to check an angle ABC.
|
||||||
|
// If it is negative LargeHole_DontFill should return true and
|
||||||
|
// not initiate creating the ABC triangle in the advancing front.
|
||||||
|
// X______A Y
|
||||||
|
// \ /
|
||||||
|
// \ /
|
||||||
|
// \ B /
|
||||||
|
// | /
|
||||||
|
// | /
|
||||||
|
// |/
|
||||||
|
// C
|
||||||
bool Sweep::LargeHole_DontFill(const Node* node) const {
|
bool Sweep::LargeHole_DontFill(const Node* node) const {
|
||||||
|
|
||||||
const Node* nextNode = node->next;
|
const Node* nextNode = node->next;
|
||||||
|
@ -271,20 +298,28 @@ bool Sweep::LargeHole_DontFill(const Node* node) const {
|
||||||
if (!AngleExceeds90Degrees(node->point, nextNode->point, prevNode->point))
|
if (!AngleExceeds90Degrees(node->point, nextNode->point, prevNode->point))
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
|
if (AngleIsNegative(node->point, nextNode->point, prevNode->point))
|
||||||
|
return true;
|
||||||
|
|
||||||
// Check additional points on front.
|
// Check additional points on front.
|
||||||
const Node* next2Node = nextNode->next;
|
const Node* next2Node = nextNode->next;
|
||||||
// "..Plus.." because only want angles on same side as point being added.
|
// "..Plus.." because only want angles on same side as point being added.
|
||||||
if ((next2Node != NULL) && !AngleExceedsPlus90DegreesOrIsNegative(node->point, next2Node->point, prevNode->point))
|
if ((next2Node != nullptr) && !AngleExceedsPlus90DegreesOrIsNegative(node->point, next2Node->point, prevNode->point))
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
const Node* prev2Node = prevNode->prev;
|
const Node* prev2Node = prevNode->prev;
|
||||||
// "..Plus.." because only want angles on same side as point being added.
|
// "..Plus.." because only want angles on same side as point being added.
|
||||||
if ((prev2Node != NULL) && !AngleExceedsPlus90DegreesOrIsNegative(node->point, nextNode->point, prev2Node->point))
|
if ((prev2Node != nullptr) && !AngleExceedsPlus90DegreesOrIsNegative(node->point, nextNode->point, prev2Node->point))
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool Sweep::AngleIsNegative(const Point* origin, const Point* pa, const Point* pb) const {
|
||||||
|
const double angle = Angle(origin, pa, pb);
|
||||||
|
return angle < 0;
|
||||||
|
}
|
||||||
|
|
||||||
bool Sweep::AngleExceeds90Degrees(const Point* origin, const Point* pa, const Point* pb) const {
|
bool Sweep::AngleExceeds90Degrees(const Point* origin, const Point* pa, const Point* pb) const {
|
||||||
const double angle = Angle(origin, pa, pb);
|
const double angle = Angle(origin, pa, pb);
|
||||||
return ((angle > PI_div2) || (angle < -PI_div2));
|
return ((angle > PI_div2) || (angle < -PI_div2));
|
||||||
|
@ -623,7 +658,6 @@ void Sweep::FillRightConcaveEdgeEvent(SweepContext& tcx, Edge* edge, Node& node)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void Sweep::FillRightConvexEdgeEvent(SweepContext& tcx, Edge* edge, Node& node)
|
void Sweep::FillRightConvexEdgeEvent(SweepContext& tcx, Edge* edge, Node& node)
|
||||||
|
@ -704,12 +738,17 @@ void Sweep::FillLeftConcaveEdgeEvent(SweepContext& tcx, Edge* edge, Node& node)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void Sweep::FlipEdgeEvent(SweepContext& tcx, Point& ep, Point& eq, Triangle* t, Point& p)
|
void Sweep::FlipEdgeEvent(SweepContext& tcx, Point& ep, Point& eq, Triangle* t, Point& p)
|
||||||
{
|
{
|
||||||
Triangle& ot = t->NeighborAcross(p);
|
assert(t);
|
||||||
|
Triangle* ot_ptr = t->NeighborAcross(p);
|
||||||
|
if (ot_ptr == nullptr)
|
||||||
|
{
|
||||||
|
throw std::runtime_error("FlipEdgeEvent - null neighbor across");
|
||||||
|
}
|
||||||
|
Triangle& ot = *ot_ptr;
|
||||||
Point& op = *ot.OppositePoint(*t, p);
|
Point& op = *ot.OppositePoint(*t, p);
|
||||||
|
|
||||||
if (InScanArea(p, *t->PointCCW(p), *t->PointCW(p), op)) {
|
if (InScanArea(p, *t->PointCCW(p), *t->PointCW(p), op)) {
|
||||||
|
@ -775,10 +814,26 @@ Point& Sweep::NextFlipPoint(Point& ep, Point& eq, Triangle& ot, Point& op)
|
||||||
void Sweep::FlipScanEdgeEvent(SweepContext& tcx, Point& ep, Point& eq, Triangle& flip_triangle,
|
void Sweep::FlipScanEdgeEvent(SweepContext& tcx, Point& ep, Point& eq, Triangle& flip_triangle,
|
||||||
Triangle& t, Point& p)
|
Triangle& t, Point& p)
|
||||||
{
|
{
|
||||||
Triangle& ot = t.NeighborAcross(p);
|
Triangle* ot_ptr = t.NeighborAcross(p);
|
||||||
Point& op = *ot.OppositePoint(t, p);
|
if (ot_ptr == nullptr) {
|
||||||
|
throw std::runtime_error("FlipScanEdgeEvent - null neighbor across");
|
||||||
|
}
|
||||||
|
|
||||||
if (InScanArea(eq, *flip_triangle.PointCCW(eq), *flip_triangle.PointCW(eq), op)) {
|
Point* op_ptr = ot_ptr->OppositePoint(t, p);
|
||||||
|
if (op_ptr == nullptr) {
|
||||||
|
throw std::runtime_error("FlipScanEdgeEvent - null opposing point");
|
||||||
|
}
|
||||||
|
|
||||||
|
Point* p1 = flip_triangle.PointCCW(eq);
|
||||||
|
Point* p2 = flip_triangle.PointCW(eq);
|
||||||
|
if (p1 == nullptr || p2 == nullptr) {
|
||||||
|
throw std::runtime_error("FlipScanEdgeEvent - null on either of points");
|
||||||
|
}
|
||||||
|
|
||||||
|
Triangle& ot = *ot_ptr;
|
||||||
|
Point& op = *op_ptr;
|
||||||
|
|
||||||
|
if (InScanArea(eq, *p1, *p2, op)) {
|
||||||
// flip with new edge op->eq
|
// flip with new edge op->eq
|
||||||
FlipEdgeEvent(tcx, eq, op, &ot, op);
|
FlipEdgeEvent(tcx, eq, op, &ot, op);
|
||||||
// TODO: Actually I just figured out that it should be possible to
|
// TODO: Actually I just figured out that it should be possible to
|
||||||
|
@ -797,14 +852,9 @@ void Sweep::FlipScanEdgeEvent(SweepContext& tcx, Point& ep, Point& eq, Triangle&
|
||||||
Sweep::~Sweep() {
|
Sweep::~Sweep() {
|
||||||
|
|
||||||
// Clean up memory
|
// Clean up memory
|
||||||
for(size_t i = 0; i < nodes_.size(); i++) {
|
for (auto& node : nodes_) {
|
||||||
delete nodes_[i];
|
delete node;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
} // namespace p2t
|
||||||
|
|
||||||
#ifdef _MSC_VER
|
|
||||||
# pragma warning( pop )
|
|
||||||
#endif // _MSC_VER
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
/*
|
/*
|
||||||
* Poly2Tri Copyright (c) 2009-2010, Poly2Tri Contributors
|
* Poly2Tri Copyright (c) 2009-2018, Poly2Tri Contributors
|
||||||
* http://code.google.com/p/poly2tri/
|
* https://github.com/jhasse/poly2tri
|
||||||
*
|
*
|
||||||
* All rights reserved.
|
* All rights reserved.
|
||||||
*
|
*
|
||||||
|
@ -33,11 +33,10 @@
|
||||||
* Zalik, B.(2008)'Sweep-line algorithm for constrained Delaunay triangulation',
|
* Zalik, B.(2008)'Sweep-line algorithm for constrained Delaunay triangulation',
|
||||||
* International Journal of Geographical Information Science
|
* International Journal of Geographical Information Science
|
||||||
*
|
*
|
||||||
* "FlipScan" Constrained Edge Algorithm invented by Thomas ?hl?n, thahlen@gmail.com
|
* "FlipScan" Constrained Edge Algorithm invented by Thomas Åhlén, thahlen@gmail.com
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#ifndef SWEEP_H
|
#pragma once
|
||||||
#define SWEEP_H
|
|
||||||
|
|
||||||
#include <vector>
|
#include <vector>
|
||||||
|
|
||||||
|
@ -172,6 +171,7 @@ private:
|
||||||
// Decision-making about when to Fill hole.
|
// Decision-making about when to Fill hole.
|
||||||
// Contributed by ToolmakerSteve2
|
// Contributed by ToolmakerSteve2
|
||||||
bool LargeHole_DontFill(const Node* node) const;
|
bool LargeHole_DontFill(const Node* node) const;
|
||||||
|
bool AngleIsNegative(const Point* origin, const Point* pa, const Point* pb) const;
|
||||||
bool AngleExceeds90Degrees(const Point* origin, const Point* pa, const Point* pb) const;
|
bool AngleExceeds90Degrees(const Point* origin, const Point* pa, const Point* pb) const;
|
||||||
bool AngleExceedsPlus90DegreesOrIsNegative(const Point* origin, const Point* pa, const Point* pb) const;
|
bool AngleExceedsPlus90DegreesOrIsNegative(const Point* origin, const Point* pa, const Point* pb) const;
|
||||||
double Angle(const Point* origin, const Point* pa, const Point* pb) const;
|
double Angle(const Point* origin, const Point* pa, const Point* pb) const;
|
||||||
|
@ -281,5 +281,3 @@ private:
|
||||||
};
|
};
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#endif
|
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
/*
|
/*
|
||||||
* Poly2Tri Copyright (c) 2009-2010, Poly2Tri Contributors
|
* Poly2Tri Copyright (c) 2009-2022, Poly2Tri Contributors
|
||||||
* http://code.google.com/p/poly2tri/
|
* https://github.com/jhasse/poly2tri
|
||||||
*
|
*
|
||||||
* All rights reserved.
|
* All rights reserved.
|
||||||
*
|
*
|
||||||
|
@ -34,13 +34,13 @@
|
||||||
|
|
||||||
namespace p2t {
|
namespace p2t {
|
||||||
|
|
||||||
SweepContext::SweepContext(const std::vector<Point*>& polyline) : points_(polyline),
|
SweepContext::SweepContext(std::vector<Point*> polyline) : points_(std::move(polyline)),
|
||||||
front_(0),
|
front_(nullptr),
|
||||||
head_(0),
|
head_(nullptr),
|
||||||
tail_(0),
|
tail_(nullptr),
|
||||||
af_head_(0),
|
af_head_(nullptr),
|
||||||
af_middle_(0),
|
af_middle_(nullptr),
|
||||||
af_tail_(0)
|
af_tail_(nullptr)
|
||||||
{
|
{
|
||||||
InitEdges(points_);
|
InitEdges(points_);
|
||||||
}
|
}
|
||||||
|
@ -48,8 +48,8 @@ SweepContext::SweepContext(const std::vector<Point*>& polyline) : points_(polyli
|
||||||
void SweepContext::AddHole(const std::vector<Point*>& polyline)
|
void SweepContext::AddHole(const std::vector<Point*>& polyline)
|
||||||
{
|
{
|
||||||
InitEdges(polyline);
|
InitEdges(polyline);
|
||||||
for(unsigned int i = 0; i < polyline.size(); i++) {
|
for (auto i : polyline) {
|
||||||
points_.push_back(polyline[i]);
|
points_.push_back(i);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -73,8 +73,8 @@ void SweepContext::InitTriangulation()
|
||||||
double ymax(points_[0]->y), ymin(points_[0]->y);
|
double ymax(points_[0]->y), ymin(points_[0]->y);
|
||||||
|
|
||||||
// Calculate bounds.
|
// Calculate bounds.
|
||||||
for (unsigned int i = 0; i < points_.size(); i++) {
|
for (auto& point : points_) {
|
||||||
Point& p = *points_[i];
|
Point& p = *point;
|
||||||
if (p.x > xmax)
|
if (p.x > xmax)
|
||||||
xmax = p.x;
|
xmax = p.x;
|
||||||
if (p.x < xmin)
|
if (p.x < xmin)
|
||||||
|
@ -87,8 +87,8 @@ void SweepContext::InitTriangulation()
|
||||||
|
|
||||||
double dx = kAlpha * (xmax - xmin);
|
double dx = kAlpha * (xmax - xmin);
|
||||||
double dy = kAlpha * (ymax - ymin);
|
double dy = kAlpha * (ymax - ymin);
|
||||||
head_ = new Point(xmax + dx, ymin - dy);
|
head_ = new Point(xmin - dx, ymin - dy);
|
||||||
tail_ = new Point(xmin - dx, ymin - dy);
|
tail_ = new Point(xmax + dx, ymin - dy);
|
||||||
|
|
||||||
// Sort points along y-axis
|
// Sort points along y-axis
|
||||||
std::sort(points_.begin(), points_.end(), cmp);
|
std::sort(points_.begin(), points_.end(), cmp);
|
||||||
|
@ -114,18 +114,17 @@ void SweepContext::AddToMap(Triangle* triangle)
|
||||||
map_.push_back(triangle);
|
map_.push_back(triangle);
|
||||||
}
|
}
|
||||||
|
|
||||||
Node& SweepContext::LocateNode(const Point& point)
|
Node* SweepContext::LocateNode(const Point& point)
|
||||||
{
|
{
|
||||||
// TODO implement search tree
|
// TODO implement search tree
|
||||||
return *front_->LocateNode(point.x);
|
return front_->LocateNode(point.x);
|
||||||
}
|
}
|
||||||
|
|
||||||
void SweepContext::CreateAdvancingFront(const std::vector<Node*>& nodes)
|
void SweepContext::CreateAdvancingFront()
|
||||||
{
|
{
|
||||||
|
|
||||||
(void) nodes;
|
|
||||||
// Initial triangle
|
// Initial triangle
|
||||||
Triangle* triangle = new Triangle(*points_[0], *tail_, *head_);
|
Triangle* triangle = new Triangle(*points_[0], *head_, *tail_);
|
||||||
|
|
||||||
map_.push_back(triangle);
|
map_.push_back(triangle);
|
||||||
|
|
||||||
|
@ -172,7 +171,7 @@ void SweepContext::MeshClean(Triangle& triangle)
|
||||||
Triangle *t = triangles.back();
|
Triangle *t = triangles.back();
|
||||||
triangles.pop_back();
|
triangles.pop_back();
|
||||||
|
|
||||||
if (t != NULL && !t->IsInterior()) {
|
if (t != nullptr && !t->IsInterior()) {
|
||||||
t->IsInterior(true);
|
t->IsInterior(true);
|
||||||
triangles_.push_back(t);
|
triangles_.push_back(t);
|
||||||
for (int i = 0; i < 3; i++) {
|
for (int i = 0; i < 3; i++) {
|
||||||
|
@ -195,17 +194,13 @@ SweepContext::~SweepContext()
|
||||||
delete af_middle_;
|
delete af_middle_;
|
||||||
delete af_tail_;
|
delete af_tail_;
|
||||||
|
|
||||||
typedef std::list<Triangle*> type_list;
|
for (auto ptr : map_) {
|
||||||
|
|
||||||
for(type_list::iterator iter = map_.begin(); iter != map_.end(); ++iter) {
|
|
||||||
Triangle* ptr = *iter;
|
|
||||||
delete ptr;
|
delete ptr;
|
||||||
}
|
}
|
||||||
|
|
||||||
for(unsigned int i = 0; i < edge_list.size(); i++) {
|
for (auto& i : edge_list) {
|
||||||
delete edge_list[i];
|
delete i;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
} // namespace p2t
|
||||||
|
|
||||||
}
|
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
/*
|
/*
|
||||||
* Poly2Tri Copyright (c) 2009-2010, Poly2Tri Contributors
|
* Poly2Tri Copyright (c) 2009-2022, Poly2Tri Contributors
|
||||||
* http://code.google.com/p/poly2tri/
|
* https://github.com/jhasse/poly2tri
|
||||||
*
|
*
|
||||||
* All rights reserved.
|
* All rights reserved.
|
||||||
*
|
*
|
||||||
|
@ -29,8 +29,7 @@
|
||||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#ifndef SWEEP_CONTEXT_H
|
#pragma once
|
||||||
#define SWEEP_CONTEXT_H
|
|
||||||
|
|
||||||
#include <list>
|
#include <list>
|
||||||
#include <vector>
|
#include <vector>
|
||||||
|
@ -52,7 +51,7 @@ class SweepContext {
|
||||||
public:
|
public:
|
||||||
|
|
||||||
/// Constructor
|
/// Constructor
|
||||||
SweepContext(const std::vector<Point*>& polyline);
|
explicit SweepContext(std::vector<Point*> polyline);
|
||||||
/// Destructor
|
/// Destructor
|
||||||
~SweepContext();
|
~SweepContext();
|
||||||
|
|
||||||
|
@ -66,11 +65,11 @@ Point* tail() const;
|
||||||
|
|
||||||
size_t point_count() const;
|
size_t point_count() const;
|
||||||
|
|
||||||
Node& LocateNode(const Point& point);
|
Node* LocateNode(const Point& point);
|
||||||
|
|
||||||
void RemoveNode(Node* node);
|
void RemoveNode(Node* node);
|
||||||
|
|
||||||
void CreateAdvancingFront(const std::vector<Node*>& nodes);
|
void CreateAdvancingFront();
|
||||||
|
|
||||||
/// Try to map a node to all sides of this triangle that don't have a neighbor
|
/// Try to map a node to all sides of this triangle that don't have a neighbor
|
||||||
void MapTriangleToNodes(Triangle& t);
|
void MapTriangleToNodes(Triangle& t);
|
||||||
|
@ -103,15 +102,16 @@ struct Basin {
|
||||||
double width;
|
double width;
|
||||||
bool left_highest;
|
bool left_highest;
|
||||||
|
|
||||||
Basin() : left_node(NULL), bottom_node(NULL), right_node(NULL), width(0.0), left_highest(false)
|
Basin()
|
||||||
|
: left_node(nullptr), bottom_node(nullptr), right_node(nullptr), width(0.0), left_highest(false)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
void Clear()
|
void Clear()
|
||||||
{
|
{
|
||||||
left_node = NULL;
|
left_node = nullptr;
|
||||||
bottom_node = NULL;
|
bottom_node = nullptr;
|
||||||
right_node = NULL;
|
right_node = nullptr;
|
||||||
width = 0.0;
|
width = 0.0;
|
||||||
left_highest = false;
|
left_highest = false;
|
||||||
}
|
}
|
||||||
|
@ -182,5 +182,3 @@ inline Point* SweepContext::tail() const
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#endif
|
|
||||||
|
|
|
@ -0,0 +1,13 @@
|
||||||
|
# tinyusdz
|
||||||
|
"tinyusdz" C++ project provides USD/USDA/UDSC/UDSZ 3D model file format suport
|
||||||
|
|
||||||
|
## Automatic repo clone
|
||||||
|
tinyusdz repo is automatically cloned. Users who haven't opted-in to USD support
|
||||||
|
won't be burdened with the extra download volume.
|
||||||
|
|
||||||
|
To update te git commit hash pulled down, modify `TINYUSDZ_GIT_TAG` in file
|
||||||
|
`code/CMakeLists.txt`
|
||||||
|
|
||||||
|
## Notes
|
||||||
|
Couldn't leverage tinyusdz CMakeLists.txt. Fell back to compiling source files specified in
|
||||||
|
"android" example.
|
|
@ -0,0 +1,57 @@
|
||||||
|
/**
|
||||||
|
* Usage
|
||||||
|
* Add line below all other #include statements:
|
||||||
|
* #include "../../../assimp_tinyusdz_logging.inc"
|
||||||
|
* to files:
|
||||||
|
* - contrib/tinyusdz/tinyusdz_repo/src/tydra/render-data.cc
|
||||||
|
* - contrib/tinyusdz/tinyusdz_repo/src/tydra/scene-access.cc
|
||||||
|
*/
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#if defined(__ANDROID__)
|
||||||
|
#include <sstream>
|
||||||
|
#include <android/log.h>
|
||||||
|
|
||||||
|
#define TINYUSDZLOGT(tag, ...) ((void)__android_log_print(ANDROID_LOG_DEBUG, tag, __VA_ARGS__))
|
||||||
|
#define TINYUSDZLOG0(tag, ...) ((void)__android_log_print(ANDROID_LOG_DEFAULT, tag, __VA_ARGS__))
|
||||||
|
#define TINYUSDZLOGD(tag, ...) ((void)__android_log_print(ANDROID_LOG_DEBUG, tag, __VA_ARGS__))
|
||||||
|
#define TINYUSDZLOGI(tag, ...) ((void)__android_log_print(ANDROID_LOG_INFO, tag, __VA_ARGS__))
|
||||||
|
#define TINYUSDZLOGW(tag, ...) ((void)__android_log_print(ANDROID_LOG_WARN, tag, __VA_ARGS__))
|
||||||
|
#define TINYUSDZLOGE(tag, ...) ((void)__android_log_print(ANDROID_LOG_ERROR, tag, __VA_ARGS__))
|
||||||
|
#else
|
||||||
|
#define TINYUSDZLOGT(tag, ...)
|
||||||
|
#define TINYUSDZLOG0(tag, ...)
|
||||||
|
#define TINYUSDZLOGD(tag, ...)
|
||||||
|
#define TINYUSDZLOGI(tag, ...)
|
||||||
|
#define TINYUSDZLOGW(tag, ...)
|
||||||
|
#define TINYUSDZLOGE(tag, ...)
|
||||||
|
#endif // #if defined(__ANDROID__)
|
||||||
|
|
||||||
|
#if defined(TINYUSDZ_LOCAL_DEBUG_PRINT)
|
||||||
|
#if defined(__ANDROID__)
|
||||||
|
#if defined(ASSIMP_USD_VERBOSE_LOGS)
|
||||||
|
// Works well but _extremely_ verbose
|
||||||
|
#define DCOUT(x) \
|
||||||
|
do { \
|
||||||
|
std::stringstream ss; \
|
||||||
|
ss << __FILE__ << ":" << __func__ << ":" \
|
||||||
|
<< std::to_string(__LINE__) << " " << x << "\n"; \
|
||||||
|
TINYUSDZLOGE("tinyusdz", "%s", ss.str().c_str()); \
|
||||||
|
} while (false)
|
||||||
|
#else // defined(ASSIMP_USD_VERBOSE_LOGS)
|
||||||
|
// Silent version
|
||||||
|
#define DCOUT(x) \
|
||||||
|
do { \
|
||||||
|
std::stringstream ss; \
|
||||||
|
ss << __FILE__ << ":" << __func__ << ":" \
|
||||||
|
<< std::to_string(__LINE__) << " " << x << "\n"; \
|
||||||
|
} while (false)
|
||||||
|
#endif // defined(ASSIMP_USD_VERBOSE_LOGS)
|
||||||
|
#else // defined(__ANDROID__)
|
||||||
|
#define DCOUT(x) \
|
||||||
|
do { \
|
||||||
|
std::cout << __FILE__ << ":" << __func__ << ":" \
|
||||||
|
<< std::to_string(__LINE__) << " " << x << "\n"; \
|
||||||
|
} while (false)
|
||||||
|
#endif // #if defined(__ANDROID__)
|
||||||
|
#endif // #if defined(TINYUSDZ_LOCAL_DEBUG_PRINT)
|
|
@ -0,0 +1,40 @@
|
||||||
|
# Tinyusdz patch files
|
||||||
|
|
||||||
|
Pending acceptance of proposed changes upstream, need to resort to patching to keep things moving
|
||||||
|
|
||||||
|
## Tinyusdz files needing patches
|
||||||
|
|
||||||
|
### `tinyusdz_repo/src/external/stb_image_resize2.h`
|
||||||
|
Without patch, build will fail for armeabi-v7a ABI via android NDK
|
||||||
|
|
||||||
|
Add `#elif` block as indicated below around line `2407`
|
||||||
|
```
|
||||||
|
#elif defined(STBIR_WASM) || (defined(STBIR_NEON) && defined(_MSC_VER) && defined(_M_ARM)) // WASM or 32-bit ARM on MSVC/clang
|
||||||
|
...
|
||||||
|
#elif defined(STBIR_NEON) && (defined(__ANDROID__) && defined(__arm__)) // 32-bit ARM on android NDK
|
||||||
|
|
||||||
|
static stbir__inline void stbir__half_to_float_SIMD(float * output, stbir__FP16 const * input)
|
||||||
|
{
|
||||||
|
// TODO: this stub is just to allow build on armeabi-v7a via android NDK
|
||||||
|
}
|
||||||
|
|
||||||
|
static stbir__inline void stbir__float_to_half_SIMD(stbir__FP16 * output, float const * input)
|
||||||
|
{
|
||||||
|
// TODO: this stub is just to allow build on armeabi-v7a via android NDK
|
||||||
|
}
|
||||||
|
|
||||||
|
static stbir__inline float stbir__half_to_float( stbir__FP16 h )
|
||||||
|
{
|
||||||
|
// TODO: this stub is just to allow build on armeabi-v7a via android NDK
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
static stbir__inline stbir__FP16 stbir__float_to_half( float f )
|
||||||
|
{
|
||||||
|
// TODO: this stub is just to allow build on armeabi-v7a via android NDK
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
#elif defined(STBIR_NEON) && defined(_MSC_VER) && defined(_M_ARM64) && !defined(__clang__) // 64-bit ARM on MSVC (not clang)
|
||||||
|
```
|
||||||
|
|
|
@ -0,0 +1,42 @@
|
||||||
|
diff -rupN -x .git autoclone/tinyusdz_repo-src/src/external/stb_image_resize2.h tinyusdz_repo_patch/src/external/stb_image_resize2.h
|
||||||
|
--- autoclone/tinyusdz_repo-src/src/external/stb_image_resize2.h 2024-07-09 21:29:48.556969900 -0700
|
||||||
|
+++ tinyusdz_repo_patch/src/external/stb_image_resize2.h 2024-07-09 23:03:47.379316700 -0700
|
||||||
|
@@ -2404,6 +2404,38 @@ static stbir__inline stbir_uint8 stbir__
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
+#elif defined(STBIR_NEON) && (defined(__ANDROID__) && defined(__arm__)) // 32-bit ARM on android NDK
|
||||||
|
+
|
||||||
|
+ // TODO As of Apr 2024, tinyusdz doesn't support building on armeabi-v7a (32 bit arm) for android
|
||||||
|
+ // (falls through to arm64 block and build fails)
|
||||||
|
+ //
|
||||||
|
+ // For assimp integration, the image processing utilities aren't used at all, so it's safe to
|
||||||
|
+ // essentially replace the functions with dummy no-ops.
|
||||||
|
+ //
|
||||||
|
+ // This will need to be done manually whenever the tinyusdz source files are updated in assimp,
|
||||||
|
+ // as it seems unlikely this will be fixed in the tinyusdz project
|
||||||
|
+ static stbir__inline void stbir__half_to_float_SIMD(float * output, stbir__FP16 const * input)
|
||||||
|
+ {
|
||||||
|
+ // TODO: this stub is just to allow build on armeabi-v7a via android NDK
|
||||||
|
+ }
|
||||||
|
+
|
||||||
|
+ static stbir__inline void stbir__float_to_half_SIMD(stbir__FP16 * output, float const * input)
|
||||||
|
+ {
|
||||||
|
+ // TODO: this stub is just to allow build on armeabi-v7a via android NDK
|
||||||
|
+ }
|
||||||
|
+
|
||||||
|
+ static stbir__inline float stbir__half_to_float( stbir__FP16 h )
|
||||||
|
+ {
|
||||||
|
+ // TODO: this stub is just to allow build on armeabi-v7a via android NDK
|
||||||
|
+ return 0;
|
||||||
|
+ }
|
||||||
|
+
|
||||||
|
+ static stbir__inline stbir__FP16 stbir__float_to_half( float f )
|
||||||
|
+ {
|
||||||
|
+ // TODO: this stub is just to allow build on armeabi-v7a via android NDK
|
||||||
|
+ return 0;
|
||||||
|
+ }
|
||||||
|
+
|
||||||
|
#elif defined(STBIR_NEON) && defined(_MSC_VER) && defined(_M_ARM64) && !defined(__clang__) // 64-bit ARM on MSVC (not clang)
|
||||||
|
|
||||||
|
static stbir__inline void stbir__half_to_float_SIMD(float * output, stbir__FP16 const * input)
|
|
@ -60,6 +60,7 @@ __Importers__:
|
||||||
- [STL](https://en.wikipedia.org/wiki/STL_(file_format))
|
- [STL](https://en.wikipedia.org/wiki/STL_(file_format))
|
||||||
- TER
|
- TER
|
||||||
- UC
|
- UC
|
||||||
|
- [USD](https://en.wikipedia.org/wiki/Universal_Scene_Description)
|
||||||
- VTA
|
- VTA
|
||||||
- X
|
- X
|
||||||
- [X3D](https://en.wikipedia.org/wiki/X3D)
|
- [X3D](https://en.wikipedia.org/wiki/X3D)
|
||||||
|
|
|
@ -277,7 +277,8 @@ public: // static utilities
|
||||||
const std::string &pFile,
|
const std::string &pFile,
|
||||||
const char *ext0,
|
const char *ext0,
|
||||||
const char *ext1 = nullptr,
|
const char *ext1 = nullptr,
|
||||||
const char *ext2 = nullptr);
|
const char *ext2 = nullptr,
|
||||||
|
const char *ext3 = nullptr);
|
||||||
|
|
||||||
// -------------------------------------------------------------------
|
// -------------------------------------------------------------------
|
||||||
/** @brief Check whether a file has one of the passed file extensions
|
/** @brief Check whether a file has one of the passed file extensions
|
||||||
|
|
|
@ -79,7 +79,7 @@ public:
|
||||||
unsigned int pElementOffset);
|
unsigned int pElementOffset);
|
||||||
|
|
||||||
/** Destructor */
|
/** Destructor */
|
||||||
~SpatialSort();
|
~SpatialSort() = default;
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------
|
||||||
/** Sets the input data for the SpatialSort. This replaces existing data, if any.
|
/** Sets the input data for the SpatialSort. This replaces existing data, if any.
|
||||||
|
|
|
@ -57,7 +57,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
#pragma GCC system_header
|
#pragma GCC system_header
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#include <assimp/StringComparison.h>
|
|
||||||
#include <assimp/ai_assert.h>
|
#include <assimp/ai_assert.h>
|
||||||
#include <assimp/defs.h>
|
#include <assimp/defs.h>
|
||||||
|
|
||||||
|
|
|
@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
|
||||||
|
|
||||||
Copyright (c) 2006-2024, assimp team
|
Copyright (c) 2006-2024, assimp team
|
||||||
|
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
Redistribution and use of this software in source and binary forms,
|
Redistribution and use of this software in source and binary forms,
|
||||||
|
@ -231,7 +230,8 @@ private:
|
||||||
|
|
||||||
// ----------------------------------------------------------------------------
|
// ----------------------------------------------------------------------------
|
||||||
/// This time binary arithmetic of v0 with a floating-point number
|
/// This time binary arithmetic of v0 with a floating-point number
|
||||||
template <template <typename, typename, typename> class op> static Vertex BinaryOp(const Vertex& v0, ai_real f) {
|
template <template <typename, typename, typename> class op>
|
||||||
|
static Vertex BinaryOp(const Vertex& v0, ai_real f) {
|
||||||
// this is a heavy task for the compiler to optimize ... *pray*
|
// this is a heavy task for the compiler to optimize ... *pray*
|
||||||
|
|
||||||
Vertex res;
|
Vertex res;
|
||||||
|
@ -244,14 +244,15 @@ private:
|
||||||
res.texcoords[i] = op<aiVector3D,ai_real,aiVector3D>()(v0.texcoords[i],f);
|
res.texcoords[i] = op<aiVector3D,ai_real,aiVector3D>()(v0.texcoords[i],f);
|
||||||
}
|
}
|
||||||
for (unsigned int i = 0; i < AI_MAX_NUMBER_OF_COLOR_SETS; ++i) {
|
for (unsigned int i = 0; i < AI_MAX_NUMBER_OF_COLOR_SETS; ++i) {
|
||||||
res.colors[i] = op<aiColor4D,ai_real,aiColor4D>()(v0.colors[i],f);
|
res.colors[i] = op<aiColor4D,float, aiColor4D>()(v0.colors[i],f);
|
||||||
}
|
}
|
||||||
return res;
|
return res;
|
||||||
}
|
}
|
||||||
|
|
||||||
// ----------------------------------------------------------------------------
|
// ----------------------------------------------------------------------------
|
||||||
/** This time binary arithmetic of v0 with a floating-point number */
|
/** This time binary arithmetic of v0 with a floating-point number */
|
||||||
template <template <typename, typename, typename> class op> static Vertex BinaryOp(ai_real f, const Vertex& v0) {
|
template <template <typename, typename, typename> class op>
|
||||||
|
static Vertex BinaryOp(ai_real f, const Vertex& v0) {
|
||||||
// this is a heavy task for the compiler to optimize ... *pray*
|
// this is a heavy task for the compiler to optimize ... *pray*
|
||||||
|
|
||||||
Vertex res;
|
Vertex res;
|
||||||
|
@ -264,7 +265,7 @@ private:
|
||||||
res.texcoords[i] = op<ai_real,aiVector3D,aiVector3D>()(f,v0.texcoords[i]);
|
res.texcoords[i] = op<ai_real,aiVector3D,aiVector3D>()(f,v0.texcoords[i]);
|
||||||
}
|
}
|
||||||
for (unsigned int i = 0; i < AI_MAX_NUMBER_OF_COLOR_SETS; ++i) {
|
for (unsigned int i = 0; i < AI_MAX_NUMBER_OF_COLOR_SETS; ++i) {
|
||||||
res.colors[i] = op<ai_real,aiColor4D,aiColor4D>()(f,v0.colors[i]);
|
res.colors[i] = op<float, aiColor4D,aiColor4D>()(f,v0.colors[i]);
|
||||||
}
|
}
|
||||||
return res;
|
return res;
|
||||||
}
|
}
|
||||||
|
|
|
@ -211,21 +211,27 @@ public:
|
||||||
/// @return true, if the value can be read out.
|
/// @return true, if the value can be read out.
|
||||||
static inline bool getValueAsString(XmlNode &node, std::string &text);
|
static inline bool getValueAsString(XmlNode &node, std::string &text);
|
||||||
|
|
||||||
|
/// @brief Will try to get the value of the node as a real.
|
||||||
|
/// @param[in] node The node to search in.
|
||||||
|
/// @param[out] v The value as a ai_real.
|
||||||
|
/// @return true, if the value can be read out.
|
||||||
|
static inline bool getValueAsReal(XmlNode &node, ai_real &v);
|
||||||
|
|
||||||
/// @brief Will try to get the value of the node as a float.
|
/// @brief Will try to get the value of the node as a float.
|
||||||
/// @param[in] node The node to search in.
|
/// @param[in] node The node to search in.
|
||||||
/// @param[out] text The value as a float.
|
/// @param[out]v The value as a float.
|
||||||
/// @return true, if the value can be read out.
|
/// @return true, if the value can be read out.
|
||||||
static inline bool getValueAsFloat(XmlNode &node, ai_real &v);
|
static inline bool getValueAsFloat(XmlNode &node, float &v);
|
||||||
|
|
||||||
/// @brief Will try to get the value of the node as an integer.
|
/// @brief Will try to get the value of the node as an integer.
|
||||||
/// @param[in] node The node to search in.
|
/// @param[in] node The node to search in.
|
||||||
/// @param[out] text The value as a int.
|
/// @param[out] i The value as a int.
|
||||||
/// @return true, if the value can be read out.
|
/// @return true, if the value can be read out.
|
||||||
static inline bool getValueAsInt(XmlNode &node, int &v);
|
static inline bool getValueAsInt(XmlNode &node, int &v);
|
||||||
|
|
||||||
/// @brief Will try to get the value of the node as an bool.
|
/// @brief Will try to get the value of the node as an bool.
|
||||||
/// @param[in] node The node to search in.
|
/// @param[in] node The node to search in.
|
||||||
/// @param[out] text The value as a bool.
|
/// @param[out] v The value as a bool.
|
||||||
/// @return true, if the value can be read out.
|
/// @return true, if the value can be read out.
|
||||||
static inline bool getValueAsBool(XmlNode &node, bool &v);
|
static inline bool getValueAsBool(XmlNode &node, bool &v);
|
||||||
|
|
||||||
|
@ -454,7 +460,19 @@ inline bool TXmlParser<TNodeType>::getValueAsString(XmlNode &node, std::string &
|
||||||
}
|
}
|
||||||
|
|
||||||
template <class TNodeType>
|
template <class TNodeType>
|
||||||
inline bool TXmlParser<TNodeType>::getValueAsFloat(XmlNode &node, ai_real &v) {
|
inline bool TXmlParser<TNodeType>::getValueAsReal(XmlNode& node, ai_real& v) {
|
||||||
|
if (node.empty()) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
v = node.text().as_float();
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
template <class TNodeType>
|
||||||
|
inline bool TXmlParser<TNodeType>::getValueAsFloat(XmlNode &node, float &v) {
|
||||||
if (node.empty()) {
|
if (node.empty()) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
|
@ -59,6 +59,28 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
extern "C" {
|
extern "C" {
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
// ---------------------------------------------------------------------------
|
||||||
|
/**
|
||||||
|
*/
|
||||||
|
enum aiAnimInterpolation {
|
||||||
|
/** */
|
||||||
|
aiAnimInterpolation_Step,
|
||||||
|
|
||||||
|
/** */
|
||||||
|
aiAnimInterpolation_Linear,
|
||||||
|
|
||||||
|
/** */
|
||||||
|
aiAnimInterpolation_Spherical_Linear,
|
||||||
|
|
||||||
|
/** */
|
||||||
|
aiAnimInterpolation_Cubic_Spline,
|
||||||
|
|
||||||
|
/** */
|
||||||
|
#ifndef SWIG
|
||||||
|
_aiAnimInterpolation_Force32Bit = INT_MAX
|
||||||
|
#endif
|
||||||
|
};
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
/** A time-value pair specifying a certain 3D vector for the given time. */
|
/** A time-value pair specifying a certain 3D vector for the given time. */
|
||||||
struct aiVectorKey {
|
struct aiVectorKey {
|
||||||
|
@ -68,21 +90,18 @@ struct aiVectorKey {
|
||||||
/** The value of this key */
|
/** The value of this key */
|
||||||
C_STRUCT aiVector3D mValue;
|
C_STRUCT aiVector3D mValue;
|
||||||
|
|
||||||
|
/** The interpolation setting of this key */
|
||||||
|
C_ENUM aiAnimInterpolation mInterpolation;
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
|
|
||||||
/// @brief The default constructor.
|
/// @brief The default constructor.
|
||||||
aiVectorKey() AI_NO_EXCEPT
|
aiVectorKey() AI_NO_EXCEPT
|
||||||
: mTime(0.0),
|
: mTime(0.0), mValue(), mInterpolation(aiAnimInterpolation_Linear) {}
|
||||||
mValue() {
|
|
||||||
// empty
|
|
||||||
}
|
|
||||||
|
|
||||||
/// @brief Construction from a given time and key value.
|
/// @brief Construction from a given time and key value.
|
||||||
|
|
||||||
aiVectorKey(double time, const aiVector3D &value) :
|
aiVectorKey(double time, const aiVector3D &value) :
|
||||||
mTime(time), mValue(value) {
|
mTime(time), mValue(value), mInterpolation(aiAnimInterpolation_Linear){}
|
||||||
// empty
|
|
||||||
}
|
|
||||||
|
|
||||||
typedef aiVector3D elem_type;
|
typedef aiVector3D elem_type;
|
||||||
|
|
||||||
|
@ -116,16 +135,16 @@ struct aiQuatKey {
|
||||||
/** The value of this key */
|
/** The value of this key */
|
||||||
C_STRUCT aiQuaternion mValue;
|
C_STRUCT aiQuaternion mValue;
|
||||||
|
|
||||||
|
/** The interpolation setting of this key */
|
||||||
|
C_ENUM aiAnimInterpolation mInterpolation;
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
aiQuatKey() AI_NO_EXCEPT
|
aiQuatKey() AI_NO_EXCEPT
|
||||||
: mTime(0.0),
|
: mTime(0.0), mValue(), mInterpolation(aiAnimInterpolation_Linear) {}
|
||||||
mValue() {
|
|
||||||
// empty
|
|
||||||
}
|
|
||||||
|
|
||||||
/** Construction from a given time and key value */
|
/** Construction from a given time and key value */
|
||||||
aiQuatKey(double time, const aiQuaternion &value) :
|
aiQuatKey(double time, const aiQuaternion &value) :
|
||||||
mTime(time), mValue(value) {}
|
mTime(time), mValue(value), mInterpolation(aiAnimInterpolation_Linear) {}
|
||||||
|
|
||||||
typedef aiQuaternion elem_type;
|
typedef aiQuaternion elem_type;
|
||||||
|
|
||||||
|
|
|
@ -58,6 +58,7 @@ extern "C" {
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
struct aiScene;
|
struct aiScene;
|
||||||
|
struct aiTexture;
|
||||||
struct aiFileIO;
|
struct aiFileIO;
|
||||||
|
|
||||||
typedef void (*aiLogStreamCallback)(const char * /* message */, char * /* user */);
|
typedef void (*aiLogStreamCallback)(const char * /* message */, char * /* user */);
|
||||||
|
@ -373,6 +374,13 @@ ASSIMP_API void aiGetMemoryRequirements(
|
||||||
const C_STRUCT aiScene *pIn,
|
const C_STRUCT aiScene *pIn,
|
||||||
C_STRUCT aiMemoryInfo *in);
|
C_STRUCT aiMemoryInfo *in);
|
||||||
|
|
||||||
|
// --------------------------------------------------------------------------------
|
||||||
|
/** Returns an embedded texture, or nullptr.
|
||||||
|
* @param pIn Input asset.
|
||||||
|
* @param filename Texture path extracted from aiGetMaterialString.
|
||||||
|
*/
|
||||||
|
ASSIMP_API const C_STRUCT aiTexture *aiGetEmbeddedTexture(const C_STRUCT aiScene *pIn, const char *filename);
|
||||||
|
|
||||||
// --------------------------------------------------------------------------------
|
// --------------------------------------------------------------------------------
|
||||||
/** Create an empty property store. Property stores are used to collect import
|
/** Create an empty property store. Property stores are used to collect import
|
||||||
* settings.
|
* settings.
|
||||||
|
@ -644,14 +652,14 @@ ASSIMP_API void aiVector2DivideByVector(
|
||||||
/** Get the length of a 2D vector.
|
/** Get the length of a 2D vector.
|
||||||
* @return v Vector to evaluate
|
* @return v Vector to evaluate
|
||||||
*/
|
*/
|
||||||
ASSIMP_API float aiVector2Length(
|
ASSIMP_API ai_real aiVector2Length(
|
||||||
const C_STRUCT aiVector2D *v);
|
const C_STRUCT aiVector2D *v);
|
||||||
|
|
||||||
// --------------------------------------------------------------------------------
|
// --------------------------------------------------------------------------------
|
||||||
/** Get the squared length of a 2D vector.
|
/** Get the squared length of a 2D vector.
|
||||||
* @return v Vector to evaluate
|
* @return v Vector to evaluate
|
||||||
*/
|
*/
|
||||||
ASSIMP_API float aiVector2SquareLength(
|
ASSIMP_API ai_real aiVector2SquareLength(
|
||||||
const C_STRUCT aiVector2D *v);
|
const C_STRUCT aiVector2D *v);
|
||||||
|
|
||||||
// --------------------------------------------------------------------------------
|
// --------------------------------------------------------------------------------
|
||||||
|
@ -667,7 +675,7 @@ ASSIMP_API void aiVector2Negate(
|
||||||
* @param b Second vector
|
* @param b Second vector
|
||||||
* @return The dot product of vectors
|
* @return The dot product of vectors
|
||||||
*/
|
*/
|
||||||
ASSIMP_API float aiVector2DotProduct(
|
ASSIMP_API ai_real aiVector2DotProduct(
|
||||||
const C_STRUCT aiVector2D *a,
|
const C_STRUCT aiVector2D *a,
|
||||||
const C_STRUCT aiVector2D *b);
|
const C_STRUCT aiVector2D *b);
|
||||||
|
|
||||||
|
@ -774,14 +782,14 @@ ASSIMP_API void aiVector3DivideByVector(
|
||||||
/** Get the length of a 3D vector.
|
/** Get the length of a 3D vector.
|
||||||
* @return v Vector to evaluate
|
* @return v Vector to evaluate
|
||||||
*/
|
*/
|
||||||
ASSIMP_API float aiVector3Length(
|
ASSIMP_API ai_real aiVector3Length(
|
||||||
const C_STRUCT aiVector3D *v);
|
const C_STRUCT aiVector3D *v);
|
||||||
|
|
||||||
// --------------------------------------------------------------------------------
|
// --------------------------------------------------------------------------------
|
||||||
/** Get the squared length of a 3D vector.
|
/** Get the squared length of a 3D vector.
|
||||||
* @return v Vector to evaluate
|
* @return v Vector to evaluate
|
||||||
*/
|
*/
|
||||||
ASSIMP_API float aiVector3SquareLength(
|
ASSIMP_API ai_real aiVector3SquareLength(
|
||||||
const C_STRUCT aiVector3D *v);
|
const C_STRUCT aiVector3D *v);
|
||||||
|
|
||||||
// --------------------------------------------------------------------------------
|
// --------------------------------------------------------------------------------
|
||||||
|
@ -797,7 +805,7 @@ ASSIMP_API void aiVector3Negate(
|
||||||
* @param b Second vector
|
* @param b Second vector
|
||||||
* @return The dot product of vectors
|
* @return The dot product of vectors
|
||||||
*/
|
*/
|
||||||
ASSIMP_API float aiVector3DotProduct(
|
ASSIMP_API ai_real aiVector3DotProduct(
|
||||||
const C_STRUCT aiVector3D *a,
|
const C_STRUCT aiVector3D *a,
|
||||||
const C_STRUCT aiVector3D *b);
|
const C_STRUCT aiVector3D *b);
|
||||||
|
|
||||||
|
@ -889,7 +897,7 @@ ASSIMP_API void aiMatrix3Inverse(
|
||||||
/** Get the determinant of a 3x3 matrix.
|
/** Get the determinant of a 3x3 matrix.
|
||||||
* @param mat Matrix to get the determinant from
|
* @param mat Matrix to get the determinant from
|
||||||
*/
|
*/
|
||||||
ASSIMP_API float aiMatrix3Determinant(
|
ASSIMP_API ai_real aiMatrix3Determinant(
|
||||||
const C_STRUCT aiMatrix3x3 *mat);
|
const C_STRUCT aiMatrix3x3 *mat);
|
||||||
|
|
||||||
// --------------------------------------------------------------------------------
|
// --------------------------------------------------------------------------------
|
||||||
|
@ -999,7 +1007,7 @@ ASSIMP_API void aiMatrix4Inverse(
|
||||||
* @param mat Matrix to get the determinant from
|
* @param mat Matrix to get the determinant from
|
||||||
* @return The determinant of the matrix
|
* @return The determinant of the matrix
|
||||||
*/
|
*/
|
||||||
ASSIMP_API float aiMatrix4Determinant(
|
ASSIMP_API ai_real aiMatrix4Determinant(
|
||||||
const C_STRUCT aiMatrix4x4 *mat);
|
const C_STRUCT aiMatrix4x4 *mat);
|
||||||
|
|
||||||
// --------------------------------------------------------------------------------
|
// --------------------------------------------------------------------------------
|
||||||
|
|
|
@ -88,12 +88,12 @@ public:
|
||||||
TReal r, g, b, a;
|
TReal r, g, b, a;
|
||||||
}; // !struct aiColor4D
|
}; // !struct aiColor4D
|
||||||
|
|
||||||
typedef aiColor4t<ai_real> aiColor4D;
|
typedef aiColor4t<float> aiColor4D;
|
||||||
|
|
||||||
#else
|
#else
|
||||||
|
|
||||||
struct aiColor4D {
|
struct aiColor4D {
|
||||||
ai_real r, g, b, a;
|
float r, g, b, a;
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif // __cplusplus
|
#endif // __cplusplus
|
||||||
|
|
|
@ -724,6 +724,12 @@ enum aiComponent
|
||||||
*/
|
*/
|
||||||
#define AI_CONFIG_IMPORT_MDL_HL1_READ_ANIMATION_EVENTS "IMPORT_MDL_HL1_READ_ANIMATION_EVENTS"
|
#define AI_CONFIG_IMPORT_MDL_HL1_READ_ANIMATION_EVENTS "IMPORT_MDL_HL1_READ_ANIMATION_EVENTS"
|
||||||
|
|
||||||
|
// ---------------------------------------------------------------------------
|
||||||
|
/** @brief Set whether you want to convert the HS1 coordinate system in a special way.
|
||||||
|
* The default value is true (S1)
|
||||||
|
* Property type: bool
|
||||||
|
*/
|
||||||
|
#define AI_CONFIG_IMPORT_MDL_HL1_TRANSFORM_COORD_SYSTEM "TRANSFORM COORDSYSTEM FOR HS! MODELS"
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
/** @brief Set whether the MDL (HL1) importer will read blend controllers.
|
/** @brief Set whether the MDL (HL1) importer will read blend controllers.
|
||||||
* \note This property requires AI_CONFIG_IMPORT_MDL_HL1_READ_ANIMATIONS to be set to true.
|
* \note This property requires AI_CONFIG_IMPORT_MDL_HL1_READ_ANIMATIONS to be set to true.
|
||||||
|
|
|
@ -196,8 +196,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
/* No explicit 'struct' and 'enum' tags for C++, this keeps showing up
|
/* No explicit 'struct' and 'enum' tags for C++, this keeps showing up
|
||||||
* in doxydocs.
|
* in doxydocs. */
|
||||||
*/
|
|
||||||
#define C_STRUCT
|
#define C_STRUCT
|
||||||
#define C_ENUM
|
#define C_ENUM
|
||||||
#else
|
#else
|
||||||
|
|
|
@ -292,6 +292,14 @@ enum aiTextureType {
|
||||||
aiTextureType_DIFFUSE_ROUGHNESS = 16,
|
aiTextureType_DIFFUSE_ROUGHNESS = 16,
|
||||||
aiTextureType_AMBIENT_OCCLUSION = 17,
|
aiTextureType_AMBIENT_OCCLUSION = 17,
|
||||||
|
|
||||||
|
/** Unknown texture
|
||||||
|
*
|
||||||
|
* A texture reference that does not match any of the definitions
|
||||||
|
* above is considered to be 'unknown'. It is still imported,
|
||||||
|
* but is excluded from any further post-processing.
|
||||||
|
*/
|
||||||
|
aiTextureType_UNKNOWN = 18,
|
||||||
|
|
||||||
/** PBR Material Modifiers
|
/** PBR Material Modifiers
|
||||||
* Some modern renderers have further PBR modifiers that may be overlaid
|
* Some modern renderers have further PBR modifiers that may be overlaid
|
||||||
* on top of the 'base' PBR materials for additional realism.
|
* on top of the 'base' PBR materials for additional realism.
|
||||||
|
@ -318,20 +326,20 @@ enum aiTextureType {
|
||||||
*/
|
*/
|
||||||
aiTextureType_TRANSMISSION = 21,
|
aiTextureType_TRANSMISSION = 21,
|
||||||
|
|
||||||
/** Unknown texture
|
/**
|
||||||
*
|
* Maya material declarations
|
||||||
* A texture reference that does not match any of the definitions
|
|
||||||
* above is considered to be 'unknown'. It is still imported,
|
|
||||||
* but is excluded from any further post-processing.
|
|
||||||
*/
|
*/
|
||||||
aiTextureType_UNKNOWN = 18,
|
aiTextureType_MAYA_BASE = 22,
|
||||||
|
aiTextureType_MAYA_SPECULAR = 23,
|
||||||
|
aiTextureType_MAYA_SPECULAR_COLOR = 24,
|
||||||
|
aiTextureType_MAYA_SPECULAR_ROUGHNESS = 25,
|
||||||
|
|
||||||
#ifndef SWIG
|
#ifndef SWIG
|
||||||
_aiTextureType_Force32Bit = INT_MAX
|
_aiTextureType_Force32Bit = INT_MAX
|
||||||
#endif
|
#endif
|
||||||
};
|
};
|
||||||
|
|
||||||
#define AI_TEXTURE_TYPE_MAX aiTextureType_TRANSMISSION
|
#define AI_TEXTURE_TYPE_MAX aiTextureType_MAYA_SPECULAR_ROUGHNESS
|
||||||
|
|
||||||
// -------------------------------------------------------------------------------
|
// -------------------------------------------------------------------------------
|
||||||
/**
|
/**
|
||||||
|
@ -1527,7 +1535,7 @@ ASSIMP_API C_ENUM aiReturn aiGetMaterialFloatArray(
|
||||||
const char *pKey,
|
const char *pKey,
|
||||||
unsigned int type,
|
unsigned int type,
|
||||||
unsigned int index,
|
unsigned int index,
|
||||||
ai_real *pOut,
|
float *pOut,
|
||||||
unsigned int *pMax);
|
unsigned int *pMax);
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
|
@ -1553,7 +1561,7 @@ inline aiReturn aiGetMaterialFloat(const C_STRUCT aiMaterial *pMat,
|
||||||
const char *pKey,
|
const char *pKey,
|
||||||
unsigned int type,
|
unsigned int type,
|
||||||
unsigned int index,
|
unsigned int index,
|
||||||
ai_real *pOut) {
|
float *pOut) {
|
||||||
return aiGetMaterialFloatArray(pMat, pKey, type, index, pOut, (unsigned int *)0x0);
|
return aiGetMaterialFloatArray(pMat, pKey, type, index, pOut, (unsigned int *)0x0);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -67,7 +67,7 @@ AI_FORCE_INLINE aiReturn aiMaterial::GetTexture( aiTextureType type,
|
||||||
C_STRUCT aiString* path,
|
C_STRUCT aiString* path,
|
||||||
aiTextureMapping* mapping /*= NULL*/,
|
aiTextureMapping* mapping /*= NULL*/,
|
||||||
unsigned int* uvindex /*= NULL*/,
|
unsigned int* uvindex /*= NULL*/,
|
||||||
ai_real* blend /*= NULL*/,
|
float* blend /*= NULL*/,
|
||||||
aiTextureOp* op /*= NULL*/,
|
aiTextureOp* op /*= NULL*/,
|
||||||
aiTextureMapMode* mapmode /*= NULL*/) const {
|
aiTextureMapMode* mapmode /*= NULL*/) const {
|
||||||
return ::aiGetMaterialTexture(this,type,index,path,mapping,uvindex,blend,op,mapmode);
|
return ::aiGetMaterialTexture(this,type,index,path,mapping,uvindex,blend,op,mapmode);
|
||||||
|
@ -136,9 +136,7 @@ AI_FORCE_INLINE aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
|
||||||
// Specialisation for a single bool.
|
// Specialisation for a single bool.
|
||||||
// Casts floating point and integer to bool
|
// Casts floating point and integer to bool
|
||||||
template <>
|
template <>
|
||||||
AI_FORCE_INLINE
|
AI_FORCE_INLINE aiReturn aiMaterial::Get(const char *pKey, unsigned int type,
|
||||||
aiReturn
|
|
||||||
aiMaterial::Get(const char *pKey, unsigned int type,
|
|
||||||
unsigned int idx, bool &pOut) const {
|
unsigned int idx, bool &pOut) const {
|
||||||
const aiMaterialProperty *prop;
|
const aiMaterialProperty *prop;
|
||||||
const aiReturn ret = ::aiGetMaterialProperty(this, pKey, type, idx,
|
const aiReturn ret = ::aiGetMaterialProperty(this, pKey, type, idx,
|
||||||
|
@ -193,7 +191,7 @@ AI_FORCE_INLINE aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
|
||||||
}
|
}
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
AI_FORCE_INLINE aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
|
AI_FORCE_INLINE aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
|
||||||
unsigned int idx,ai_real& pOut) const {
|
unsigned int idx, float& pOut) const {
|
||||||
return aiGetMaterialFloat(this,pKey,type,idx,&pOut);
|
return aiGetMaterialFloat(this,pKey,type,idx,&pOut);
|
||||||
}
|
}
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
|
@ -312,7 +310,6 @@ AI_FORCE_INLINE aiReturn aiMaterial::AddProperty(const int* pInput,
|
||||||
pKey,type,index,aiPTI_Integer);
|
pKey,type,index,aiPTI_Integer);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
// The template specializations below are for backwards compatibility.
|
// The template specializations below are for backwards compatibility.
|
||||||
// The recommended way to add material properties is using the non-template
|
// The recommended way to add material properties is using the non-template
|
||||||
|
|
|
@ -729,8 +729,9 @@ struct aiMesh {
|
||||||
/**
|
/**
|
||||||
* @brief Vertex texture coordinates, also known as UV channels.
|
* @brief Vertex texture coordinates, also known as UV channels.
|
||||||
*
|
*
|
||||||
* A mesh may contain 0 to AI_MAX_NUMBER_OF_TEXTURECOORDS per
|
* A mesh may contain 0 to AI_MAX_NUMBER_OF_TEXTURECOORDS channels per
|
||||||
* vertex. nullptr if not present. The array is mNumVertices in size.
|
* vertex. Used and unused (nullptr) channels may go in any order.
|
||||||
|
* The array is mNumVertices in size.
|
||||||
*/
|
*/
|
||||||
C_STRUCT aiVector3D *mTextureCoords[AI_MAX_NUMBER_OF_TEXTURECOORDS];
|
C_STRUCT aiVector3D *mTextureCoords[AI_MAX_NUMBER_OF_TEXTURECOORDS];
|
||||||
|
|
||||||
|
@ -950,9 +951,11 @@ struct aiMesh {
|
||||||
//! @return the number of stored uv-channels.
|
//! @return the number of stored uv-channels.
|
||||||
unsigned int GetNumUVChannels() const {
|
unsigned int GetNumUVChannels() const {
|
||||||
unsigned int n(0);
|
unsigned int n(0);
|
||||||
while (n < AI_MAX_NUMBER_OF_TEXTURECOORDS && mTextureCoords[n]) {
|
for (unsigned i = 0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS; i++) {
|
||||||
|
if (mTextureCoords[i]) {
|
||||||
++n;
|
++n;
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
return n;
|
return n;
|
||||||
}
|
}
|
||||||
|
|
|
@ -0,0 +1,33 @@
|
||||||
|
// Export headers for Swift (iOS)
|
||||||
|
module libassimp {
|
||||||
|
header "ColladaMetaData.h"
|
||||||
|
header "GltfMaterial.h"
|
||||||
|
header "ObjMaterial.h"
|
||||||
|
header "anim.h"
|
||||||
|
header "camera.h"
|
||||||
|
header "cexport.h"
|
||||||
|
header "cfileio.h"
|
||||||
|
header "cimport.h"
|
||||||
|
header "color4.h"
|
||||||
|
header "commonMetaData.h"
|
||||||
|
header "config.h"
|
||||||
|
header "defs.h"
|
||||||
|
header "importerdesc.h"
|
||||||
|
header "light.h"
|
||||||
|
header "material.h"
|
||||||
|
header "matrix3x3.h"
|
||||||
|
header "matrix4x4.h"
|
||||||
|
header "mesh.h"
|
||||||
|
header "metadata.h"
|
||||||
|
header "pbrmaterial.h"
|
||||||
|
header "postprocess.h"
|
||||||
|
header "quaternion.h"
|
||||||
|
header "revision.h"
|
||||||
|
header "scene.h"
|
||||||
|
header "texture.h"
|
||||||
|
header "types.h"
|
||||||
|
header "vector2.h"
|
||||||
|
header "vector3.h"
|
||||||
|
header "version.h"
|
||||||
|
export *
|
||||||
|
}
|
|
@ -401,8 +401,9 @@ struct ASSIMP_API aiScene {
|
||||||
//! Returns a short filename from a full path
|
//! Returns a short filename from a full path
|
||||||
static const char* GetShortFilename(const char* filename) {
|
static const char* GetShortFilename(const char* filename) {
|
||||||
const char* lastSlash = strrchr(filename, '/');
|
const char* lastSlash = strrchr(filename, '/');
|
||||||
if (lastSlash == nullptr) {
|
const char* lastBackSlash = strrchr(filename, '\\');
|
||||||
lastSlash = strrchr(filename, '\\');
|
if (lastSlash < lastBackSlash) {
|
||||||
|
lastSlash = lastBackSlash;
|
||||||
}
|
}
|
||||||
const char* shortFilename = lastSlash != nullptr ? lastSlash + 1 : filename;
|
const char* shortFilename = lastSlash != nullptr ? lastSlash + 1 : filename;
|
||||||
return shortFilename;
|
return shortFilename;
|
||||||
|
|
|
@ -165,9 +165,9 @@ struct aiRay {
|
||||||
struct aiColor3D {
|
struct aiColor3D {
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
aiColor3D() AI_NO_EXCEPT : r(0.0f), g(0.0f), b(0.0f) {}
|
aiColor3D() AI_NO_EXCEPT : r(0.0f), g(0.0f), b(0.0f) {}
|
||||||
aiColor3D(ai_real _r, ai_real _g, ai_real _b) :
|
aiColor3D(float _r, float _g, float _b) :
|
||||||
r(_r), g(_g), b(_b) {}
|
r(_r), g(_g), b(_b) {}
|
||||||
explicit aiColor3D(ai_real _r) :
|
explicit aiColor3D(float _r) :
|
||||||
r(_r), g(_r), b(_r) {}
|
r(_r), g(_r), b(_r) {}
|
||||||
aiColor3D(const aiColor3D &o) :
|
aiColor3D(const aiColor3D &o) :
|
||||||
r(o.r), g(o.g), b(o.b) {}
|
r(o.r), g(o.g), b(o.b) {}
|
||||||
|
@ -214,12 +214,12 @@ struct aiColor3D {
|
||||||
}
|
}
|
||||||
|
|
||||||
/** Access a specific color component */
|
/** Access a specific color component */
|
||||||
ai_real operator[](unsigned int i) const {
|
float operator[](unsigned int i) const {
|
||||||
return *(&r + i);
|
return *(&r + i);
|
||||||
}
|
}
|
||||||
|
|
||||||
/** Access a specific color component */
|
/** Access a specific color component */
|
||||||
ai_real &operator[](unsigned int i) {
|
float &operator[](unsigned int i) {
|
||||||
if (0 == i) {
|
if (0 == i) {
|
||||||
return r;
|
return r;
|
||||||
} else if (1 == i) {
|
} else if (1 == i) {
|
||||||
|
@ -232,14 +232,14 @@ struct aiColor3D {
|
||||||
|
|
||||||
/** Check whether a color is black */
|
/** Check whether a color is black */
|
||||||
bool IsBlack() const {
|
bool IsBlack() const {
|
||||||
static const ai_real epsilon = ai_real(10e-3);
|
static const float epsilon = float(10e-3);
|
||||||
return std::fabs(r) < epsilon && std::fabs(g) < epsilon && std::fabs(b) < epsilon;
|
return std::fabs(r) < epsilon && std::fabs(g) < epsilon && std::fabs(b) < epsilon;
|
||||||
}
|
}
|
||||||
|
|
||||||
#endif // !__cplusplus
|
#endif // !__cplusplus
|
||||||
|
|
||||||
//! Red, green and blue color values
|
//! Red, green and blue color values
|
||||||
ai_real r, g, b;
|
float r, g, b;
|
||||||
}; // !struct aiColor3D
|
}; // !struct aiColor3D
|
||||||
|
|
||||||
// ----------------------------------------------------------------------------------
|
// ----------------------------------------------------------------------------------
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
#-*- coding: utf-8 -*-
|
#-*- coding: utf-8 -*-
|
||||||
|
|
||||||
from ctypes import POINTER, c_void_p, c_uint, c_char, c_float, Structure, c_double, c_ubyte, c_size_t, c_uint32
|
from ctypes import POINTER, c_void_p, c_uint, c_char, c_float, Structure, c_double, c_ubyte, c_size_t, c_uint32, c_int
|
||||||
|
|
||||||
|
|
||||||
class Vector2D(Structure):
|
class Vector2D(Structure):
|
||||||
|
@ -78,7 +78,7 @@ class String(Structure):
|
||||||
# the number of bytes from the beginning of the string to its end.
|
# the number of bytes from the beginning of the string to its end.
|
||||||
("length", c_uint32),
|
("length", c_uint32),
|
||||||
|
|
||||||
# String buffer. Size limit is MAXLEN
|
# String buffer. Size limit is AI_MAXLEN
|
||||||
("data", c_char*AI_MAXLEN),
|
("data", c_char*AI_MAXLEN),
|
||||||
]
|
]
|
||||||
|
|
||||||
|
@ -765,6 +765,12 @@ class Mesh(Structure):
|
||||||
# Method of morphing when animeshes are specified.
|
# Method of morphing when animeshes are specified.
|
||||||
("mMethod", c_uint),
|
("mMethod", c_uint),
|
||||||
|
|
||||||
|
# The bounding box.
|
||||||
|
("mAABB", 2 * Vector3D),
|
||||||
|
|
||||||
|
# Vertex UV stream names. Pointer to array of size AI_MAX_NUMBER_OF_TEXTURECOORDS
|
||||||
|
("mTextureCoordsNames", POINTER(POINTER(String)))
|
||||||
|
|
||||||
]
|
]
|
||||||
|
|
||||||
class Camera(Structure):
|
class Camera(Structure):
|
||||||
|
@ -1004,6 +1010,54 @@ class Animation(Structure):
|
||||||
|
|
||||||
]
|
]
|
||||||
|
|
||||||
|
class SkeletonBone(Structure):
|
||||||
|
"""
|
||||||
|
See 'mesh.h' for details
|
||||||
|
"""
|
||||||
|
_fields_ = [
|
||||||
|
# The parent bone index, is -1 one if this bone represents the root bone.
|
||||||
|
("mParent", c_int),
|
||||||
|
|
||||||
|
# The number of weights
|
||||||
|
("mNumnWeights", c_uint),
|
||||||
|
|
||||||
|
# The mesh index, which will get influenced by the weight
|
||||||
|
("mMeshId", POINTER(Mesh)),
|
||||||
|
|
||||||
|
# The influence weights of this bone, by vertex index.
|
||||||
|
("mWeights", POINTER(VertexWeight)),
|
||||||
|
|
||||||
|
# Matrix that transforms from bone space to mesh space in bind pose.
|
||||||
|
#
|
||||||
|
# This matrix describes the position of the mesh
|
||||||
|
# in the local space of this bone when the skeleton was bound.
|
||||||
|
# Thus it can be used directly to determine a desired vertex position,
|
||||||
|
# given the world-space transform of the bone when animated,
|
||||||
|
# and the position of the vertex in mesh space.
|
||||||
|
#
|
||||||
|
# It is sometimes called an inverse-bind matrix,
|
||||||
|
# or inverse bind pose matrix
|
||||||
|
("mOffsetMatrix", Matrix4x4),
|
||||||
|
|
||||||
|
# Matrix that transforms the locale bone in bind pose.
|
||||||
|
("mLocalMatrix", Matrix4x4)
|
||||||
|
]
|
||||||
|
|
||||||
|
class Skeleton(Structure):
|
||||||
|
"""
|
||||||
|
See 'mesh.h' for details
|
||||||
|
"""
|
||||||
|
_fields_ = [
|
||||||
|
# Name
|
||||||
|
("mName", String),
|
||||||
|
|
||||||
|
# Number of bones
|
||||||
|
("mNumBones", c_uint),
|
||||||
|
|
||||||
|
# Bones
|
||||||
|
("mBones", POINTER(POINTER(SkeletonBone)))
|
||||||
|
]
|
||||||
|
|
||||||
class ExportDataBlob(Structure):
|
class ExportDataBlob(Structure):
|
||||||
"""
|
"""
|
||||||
See 'cexport.h' for details.
|
See 'cexport.h' for details.
|
||||||
|
@ -1125,6 +1179,15 @@ class Scene(Structure):
|
||||||
# can be used to store format-specific metadata as well.
|
# can be used to store format-specific metadata as well.
|
||||||
("mMetadata", POINTER(Metadata)),
|
("mMetadata", POINTER(Metadata)),
|
||||||
|
|
||||||
|
# The name of the scene itself
|
||||||
|
("mName", String),
|
||||||
|
|
||||||
|
# Number of skeletons
|
||||||
|
("mNumSkeletons", c_uint),
|
||||||
|
|
||||||
|
# Skeletons
|
||||||
|
("mSkeletons", POINTER(POINTER(Skeleton))),
|
||||||
|
|
||||||
# Internal data, do not touch
|
# Internal data, do not touch
|
||||||
("mPrivate", POINTER(c_char)),
|
("mPrivate", POINTER(c_char)),
|
||||||
]
|
]
|
||||||
|
|
|
@ -1,7 +1,13 @@
|
||||||
# assimp for iOS
|
# assimp for iOS
|
||||||
(deployment target 6.0+, 32/64bit)
|
(deployment target 6.0+, 32/64bit)
|
||||||
|
|
||||||
Builds assimp libraries for several iOS CPU architectures at once, and outputs a fat binary from the result.
|
### Requirements
|
||||||
|
- cmake
|
||||||
|
- pkg-config
|
||||||
|
|
||||||
|
Note: all these packages can be installed with [brew](https://brew.sh)
|
||||||
|
|
||||||
|
Builds assimp libraries for several iOS CPU architectures at once, and outputs a fat binary / XCFramework from the result.
|
||||||
|
|
||||||
Run the **build.sh** script from the ```./port/iOS/``` directory. See **./build.sh --help** for information about command line options.
|
Run the **build.sh** script from the ```./port/iOS/``` directory. See **./build.sh --help** for information about command line options.
|
||||||
|
|
||||||
|
@ -15,11 +21,11 @@ shadeds-Mac:iOS arul$ ./build.sh --help
|
||||||
Example:
|
Example:
|
||||||
```bash
|
```bash
|
||||||
cd ./port/iOS/
|
cd ./port/iOS/
|
||||||
./build.sh --stdlib=libc++ --archs="armv7 arm64 i386"
|
./build.sh --stdlib=libc++ --archs="arm64 x86_64" --no-fat --min-version="16.0"
|
||||||
```
|
```
|
||||||
Supported architectures/devices:
|
Supported architectures/devices:
|
||||||
|
|
||||||
### Simulator
|
### Simulator [CPU Architectures](https://docs.elementscompiler.com/Platforms/Cocoa/CpuArchitectures/)
|
||||||
- i386
|
- i386
|
||||||
- x86_64
|
- x86_64
|
||||||
|
|
||||||
|
|
|
@ -76,7 +76,7 @@ build_arch()
|
||||||
|
|
||||||
rm CMakeCache.txt
|
rm CMakeCache.txt
|
||||||
|
|
||||||
CMAKE_CLI_INPUT="-DCMAKE_C_COMPILER=$CMAKE_C_COMPILER -DCMAKE_CXX_COMPILER=$CMAKE_CXX_COMPILER -DCMAKE_TOOLCHAIN_FILE=./port/iOS/IPHONEOS_$(echo $1 | tr '[:lower:]' '[:upper:]')_TOOLCHAIN.cmake -DCMAKE_BUILD_TYPE=$BUILD_TYPE -DBUILD_SHARED_LIBS=$BUILD_SHARED_LIBS"
|
CMAKE_CLI_INPUT="-DCMAKE_C_COMPILER=$CMAKE_C_COMPILER -DCMAKE_CXX_COMPILER=$CMAKE_CXX_COMPILER -DCMAKE_TOOLCHAIN_FILE=./port/iOS/IPHONEOS_$(echo $1 | tr '[:lower:]' '[:upper:]')_TOOLCHAIN.cmake -DCMAKE_BUILD_TYPE=$BUILD_TYPE -DBUILD_SHARED_LIBS=$BUILD_SHARED_LIBS -DASSIMP_BUILD_ZLIB=ON"
|
||||||
|
|
||||||
echo "[!] Running CMake with -G 'Unix Makefiles' $CMAKE_CLI_INPUT"
|
echo "[!] Running CMake with -G 'Unix Makefiles' $CMAKE_CLI_INPUT"
|
||||||
|
|
||||||
|
@ -102,6 +102,7 @@ CPP_STD_LIB=${CPP_STD_LIB_LIST[0]}
|
||||||
CPP_STD=${CPP_STD_LIST[0]}
|
CPP_STD=${CPP_STD_LIST[0]}
|
||||||
DEPLOY_ARCHS=${BUILD_ARCHS_ALL[*]}
|
DEPLOY_ARCHS=${BUILD_ARCHS_ALL[*]}
|
||||||
DEPLOY_FAT=1
|
DEPLOY_FAT=1
|
||||||
|
DEPLOY_XCFramework=1
|
||||||
|
|
||||||
for i in "$@"; do
|
for i in "$@"; do
|
||||||
case $i in
|
case $i in
|
||||||
|
@ -117,6 +118,11 @@ for i in "$@"; do
|
||||||
DEPLOY_ARCHS=`echo $i | sed 's/[-a-zA-Z0-9]*=//'`
|
DEPLOY_ARCHS=`echo $i | sed 's/[-a-zA-Z0-9]*=//'`
|
||||||
echo "[!] Selecting architectures: $DEPLOY_ARCHS"
|
echo "[!] Selecting architectures: $DEPLOY_ARCHS"
|
||||||
;;
|
;;
|
||||||
|
--min-version=*)
|
||||||
|
MIN_IOS_VERSION=`echo $i | sed 's/[-a-zA-Z0-9]*=//'`
|
||||||
|
IOS_SDK_TARGET=$MIN_IOS_VERSION
|
||||||
|
echo "[!] Selecting minimum iOS version: $MIN_IOS_VERSION"
|
||||||
|
;;
|
||||||
--debug)
|
--debug)
|
||||||
BUILD_TYPE=Debug
|
BUILD_TYPE=Debug
|
||||||
echo "[!] Selecting build type: Debug"
|
echo "[!] Selecting build type: Debug"
|
||||||
|
@ -129,11 +135,17 @@ for i in "$@"; do
|
||||||
DEPLOY_FAT=0
|
DEPLOY_FAT=0
|
||||||
echo "[!] Fat binary will not be created."
|
echo "[!] Fat binary will not be created."
|
||||||
;;
|
;;
|
||||||
|
--no-xcframework)
|
||||||
|
DEPLOY_XCFramework=0
|
||||||
|
echo "[!] XCFramework will not be created."
|
||||||
|
;;
|
||||||
-h|--help)
|
-h|--help)
|
||||||
echo " - don't build fat library (--no-fat)."
|
echo " - don't build fat library (--no-fat)."
|
||||||
|
echo " - don't build XCFramework (--no-xcframework)."
|
||||||
echo " - Include debug information and symbols, no compiler optimizations (--debug)."
|
echo " - Include debug information and symbols, no compiler optimizations (--debug)."
|
||||||
echo " - generate dynamic libraries rather than static ones (--shared-lib)."
|
echo " - generate dynamic libraries rather than static ones (--shared-lib)."
|
||||||
echo " - supported architectures (--archs): $(echo $(join , ${BUILD_ARCHS_ALL[*]}) | sed 's/,/, /g')"
|
echo " - supported architectures (--archs): $(echo $(join , ${BUILD_ARCHS_ALL[*]}) | sed 's/,/, /g')"
|
||||||
|
echo " - minimum iOS version (--min-version): 16.0"
|
||||||
echo " - supported C++ STD libs (--stdlib): $(echo $(join , ${CPP_STD_LIB_LIST[*]}) | sed 's/,/, /g')"
|
echo " - supported C++ STD libs (--stdlib): $(echo $(join , ${CPP_STD_LIB_LIST[*]}) | sed 's/,/, /g')"
|
||||||
echo " - supported C++ standards (--std): $(echo $(join , ${CPP_STD_LIST[*]}) | sed 's/,/, /g')"
|
echo " - supported C++ standards (--std): $(echo $(join , ${CPP_STD_LIST[*]}) | sed 's/,/, /g')"
|
||||||
exit
|
exit
|
||||||
|
@ -196,3 +208,32 @@ if [[ "$DEPLOY_FAT" -eq 1 ]]; then
|
||||||
|
|
||||||
echo "[!] Done! The fat binaries can be found at $BUILD_DIR"
|
echo "[!] Done! The fat binaries can be found at $BUILD_DIR"
|
||||||
fi
|
fi
|
||||||
|
|
||||||
|
make_xcframework()
|
||||||
|
{
|
||||||
|
LIB_NAME=$1
|
||||||
|
FRAMEWORK_PATH=$BUILD_DIR/$LIB_NAME.xcframework
|
||||||
|
|
||||||
|
ARGS = ""
|
||||||
|
for ARCH_TARGET in $DEPLOY_ARCHS; do
|
||||||
|
if [[ "$BUILD_SHARED_LIBS" =~ "ON" ]]; then
|
||||||
|
ARGS="$ARGS -library $BUILD_DIR/$ARCH_TARGET/$LIB_NAME.dylib -headers ./include "
|
||||||
|
else
|
||||||
|
ARGS="$ARGS -library $BUILD_DIR/$ARCH_TARGET/$LIB_NAME.a -headers ./include "
|
||||||
|
fi
|
||||||
|
done
|
||||||
|
|
||||||
|
xcodebuild -create-xcframework $ARGS -output $FRAMEWORK_PATH
|
||||||
|
}
|
||||||
|
|
||||||
|
if [[ "$DEPLOY_XCFramework" -eq 1 ]]; then
|
||||||
|
echo '[+] Creating XCFramework ...'
|
||||||
|
|
||||||
|
if [[ "$BUILD_TYPE" =~ "Debug" ]]; then
|
||||||
|
make_xcframework 'libassimpd'
|
||||||
|
else
|
||||||
|
make_xcframework 'libassimp'
|
||||||
|
fi
|
||||||
|
|
||||||
|
echo "[!] Done! The XCFramework can be found at $BUILD_DIR"
|
||||||
|
fi
|
|
@ -148,6 +148,7 @@ SET( IMPORTERS
|
||||||
#unit/utM3DImportExport.cpp
|
#unit/utM3DImportExport.cpp
|
||||||
unit/utMDCImportExport.cpp
|
unit/utMDCImportExport.cpp
|
||||||
unit/utAssbinImportExport.cpp
|
unit/utAssbinImportExport.cpp
|
||||||
|
unit/utUSDImport.cpp
|
||||||
unit/ImportExport/utAssjsonImportExport.cpp
|
unit/ImportExport/utAssjsonImportExport.cpp
|
||||||
unit/ImportExport/utCOBImportExport.cpp
|
unit/ImportExport/utCOBImportExport.cpp
|
||||||
unit/ImportExport/utOgreImportExport.cpp
|
unit/ImportExport/utOgreImportExport.cpp
|
||||||
|
|
|
@ -0,0 +1,3 @@
|
||||||
|
[blendshape.usda](blendshape.usda) copied from tinyusdz/models (No attribution/license cited in that project)
|
||||||
|
[texturedcube.usda](texturedcube.usda) copied from tinyusdz/models (No attribution/license cited in that project)
|
||||||
|
[translated-cube.usda](translated-cube.usda) copied from tinyusdz/models (No attribution/license cited in that project)
|
|
@ -0,0 +1,154 @@
|
||||||
|
#usda 1.0
|
||||||
|
(
|
||||||
|
defaultPrim = "root"
|
||||||
|
doc = "Blender v3.4.0 Alpha"
|
||||||
|
metersPerUnit = 0.01
|
||||||
|
upAxis = "Z"
|
||||||
|
)
|
||||||
|
|
||||||
|
def Xform "root"
|
||||||
|
{
|
||||||
|
float3 xformOp:scale = (100, 100, 100)
|
||||||
|
uniform token[] xformOpOrder = ["xformOp:scale"]
|
||||||
|
|
||||||
|
def Scope "lights"
|
||||||
|
{
|
||||||
|
def DomeLight "environment"
|
||||||
|
{
|
||||||
|
custom color3f color = (0.05087609, 0.05087609, 0.05087609)
|
||||||
|
color3f inputs:color = (0.05087609, 0.05087609, 0.05087609)
|
||||||
|
float inputs:intensity = 683.0135
|
||||||
|
custom float intensity = 683.0135
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
def Scope "materials"
|
||||||
|
{
|
||||||
|
def Material "Material"
|
||||||
|
{
|
||||||
|
token outputs:surface.connect = </root/materials/Material/preview/Principled_BSDF.outputs:surface>
|
||||||
|
custom string userProperties:blenderName:data = "Material"
|
||||||
|
|
||||||
|
def Scope "preview"
|
||||||
|
{
|
||||||
|
def Shader "Principled_BSDF"
|
||||||
|
{
|
||||||
|
uniform token info:id = "UsdPreviewSurface"
|
||||||
|
float inputs:clearcoat = 0
|
||||||
|
float inputs:clearcoatRoughness = 0.03
|
||||||
|
color3f inputs:diffuseColor = (0.8, 0.8, 0.8)
|
||||||
|
color3f inputs:emissiveColor = (0, 0, 0)
|
||||||
|
float inputs:ior = 1.45
|
||||||
|
float inputs:metallic = 0
|
||||||
|
float inputs:opacity = 1
|
||||||
|
float inputs:roughness = 0.5
|
||||||
|
float inputs:specular = 0.5
|
||||||
|
token outputs:surface
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
def SkelRoot "Cube"
|
||||||
|
{
|
||||||
|
custom string userProperties:blenderName:object = "Cube"
|
||||||
|
|
||||||
|
def Mesh "Cube" (
|
||||||
|
active = true
|
||||||
|
prepend apiSchemas = ["SkelBindingAPI"]
|
||||||
|
)
|
||||||
|
{
|
||||||
|
uniform bool doubleSided = 1
|
||||||
|
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
||||||
|
int[] faceVertexIndices = [0, 4, 6, 2, 3, 2, 6, 7, 7, 6, 4, 5, 5, 1, 3, 7, 1, 0, 2, 3, 5, 4, 0, 1]
|
||||||
|
rel material:binding = </root/materials/Material>
|
||||||
|
normal3f[] normals = [(-2.3880695e-8, 0, 1), (-2.3880695e-8, 0, 1), (-2.3880695e-8, 0, 1), (-2.3880695e-8, 0, 1), (-0.23399627, -0.9436586, -0.2339963), (-0.23399627, -0.9436586, -0.2339963), (-0.23399627, -0.9436586, -0.2339963), (-0.23399627, -0.9436586, -0.2339963), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] (
|
||||||
|
interpolation = "faceVarying"
|
||||||
|
)
|
||||||
|
point3f[] points = [(1, 1, 1), (1, 1, -1), (1, -1.9918684, 1), (1, -1, -1), (-1, 1, 1), (-1, 1, -1), (-1, -1, 1), (-1, -1, -1)]
|
||||||
|
int[] primvars:skel:jointIndices = [0, 0, 0, 0, 0, 0, 0, 0] (
|
||||||
|
elementSize = 1
|
||||||
|
interpolation = "vertex"
|
||||||
|
)
|
||||||
|
float[] primvars:skel:jointWeights = [1, 1, 1, 1, 1, 1, 1, 1] (
|
||||||
|
elementSize = 1
|
||||||
|
interpolation = "vertex"
|
||||||
|
)
|
||||||
|
texCoord2f[] primvars:st = [(0.625, 0.5), (0.875, 0.5), (0.875, 0.75), (0.625, 0.75), (0.375, 0.75), (0.625, 0.75), (0.625, 1), (0.375, 1), (0.375, 0), (0.625, 0), (0.625, 0.25), (0.375, 0.25), (0.125, 0.5), (0.375, 0.5), (0.375, 0.75), (0.125, 0.75), (0.375, 0.5), (0.625, 0.5), (0.625, 0.75), (0.375, 0.75), (0.375, 0.25), (0.625, 0.25), (0.625, 0.5), (0.375, 0.5)] (
|
||||||
|
interpolation = "faceVarying"
|
||||||
|
)
|
||||||
|
uniform token[] skel:blendShapes = ["Key_1"]
|
||||||
|
rel skel:blendShapeTargets = </root/Cube/Cube/Key_1>
|
||||||
|
prepend rel skel:skeleton = </root/Cube/Skel>
|
||||||
|
uniform token subdivisionScheme = "none"
|
||||||
|
custom string userProperties:blenderName:data = "Cube"
|
||||||
|
custom string userProperties:blenderName:data:st = "UVMap"
|
||||||
|
|
||||||
|
def BlendShape "Key_1"
|
||||||
|
{
|
||||||
|
uniform vector3f[] offsets = [(0, 0, 0.98508406), (0, 0, 0), (0, 0.892874, 0.98508406), (0, 0, 0), (0, 0, 0.98508406), (0, 0, 0), (0, 0, 0.98508406), (0, 0, 0)]
|
||||||
|
uniform int[] pointIndices = [0, 1, 2, 3, 4, 5, 6, 7]
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
def Skeleton "Skel"
|
||||||
|
{
|
||||||
|
uniform matrix4d[] bindTransforms = [( (1, 0, 0, 0), (0, 1, 0, 0), (0, 0, 1, 0), (0, 0, 0, 1) )]
|
||||||
|
uniform token[] joints = ["joint1"]
|
||||||
|
uniform matrix4d[] restTransforms = [( (1, 0, 0, 0), (0, 1, 0, 0), (0, 0, 1, 0), (0, 0, 0, 1) )]
|
||||||
|
prepend rel skel:animationSource = </root/Cube/Skel/Anim>
|
||||||
|
|
||||||
|
def SkelAnimation "Anim"
|
||||||
|
{
|
||||||
|
uniform token[] blendShapes = ["Key_1"]
|
||||||
|
float[] blendShapeWeights = [0]
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
def Xform "Light"
|
||||||
|
{
|
||||||
|
custom string userProperties:blenderName:object = "Light"
|
||||||
|
float3 xformOp:rotateXYZ = (37.26105, 3.163703, 106.93632)
|
||||||
|
float3 xformOp:scale = (1, 0.99999994, 1)
|
||||||
|
double3 xformOp:translate = (4.076245307922363, 1.0054539442062378, 5.903861999511719)
|
||||||
|
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"]
|
||||||
|
|
||||||
|
def SphereLight "Light"
|
||||||
|
{
|
||||||
|
custom color3f color = (1, 1, 1)
|
||||||
|
color3f inputs:color = (1, 1, 1)
|
||||||
|
float inputs:intensity = 5435247
|
||||||
|
float inputs:radius = 0.10000002
|
||||||
|
float inputs:specular = 1
|
||||||
|
custom float intensity = 5435247
|
||||||
|
custom float radius = 0.10000002
|
||||||
|
custom float specular = 1
|
||||||
|
custom string userProperties:blenderName:data = "Light"
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
def Xform "Camera"
|
||||||
|
{
|
||||||
|
custom string userProperties:blenderName:object = "Camera"
|
||||||
|
float3 xformOp:rotateXYZ = (63.559303, -0.0000026647115, 46.691948)
|
||||||
|
float3 xformOp:scale = (1, 1, 1)
|
||||||
|
double3 xformOp:translate = (7.358891487121582, -6.925790786743164, 4.958309173583984)
|
||||||
|
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"]
|
||||||
|
|
||||||
|
def Camera "Camera"
|
||||||
|
{
|
||||||
|
float2 clippingRange = (10, 10000)
|
||||||
|
float focalLength = 50
|
||||||
|
float horizontalAperture = 36
|
||||||
|
float horizontalApertureOffset = 0
|
||||||
|
token projection = "perspective"
|
||||||
|
double shutter:close = 0.25
|
||||||
|
double shutter:open = -0.25
|
||||||
|
custom string userProperties:blenderName:data = "Camera"
|
||||||
|
float verticalAperture = 24
|
||||||
|
float verticalApertureOffset = 0
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
|
@ -0,0 +1,101 @@
|
||||||
|
#usda 1.0
|
||||||
|
(
|
||||||
|
doc = "Blender v3.1.0"
|
||||||
|
metersPerUnit = 1
|
||||||
|
upAxis = "Z"
|
||||||
|
)
|
||||||
|
|
||||||
|
def Xform "Camera"
|
||||||
|
{
|
||||||
|
matrix4d xformOp:transform = ( (0.6859206557273865, 0.7276763319969177, 0, 0), (-0.32401347160339355, 0.305420845746994, 0.8953956365585327, 0), (0.6515582203865051, -0.6141703724861145, 0.44527140259742737, 0), (7.358891487121582, -6.925790786743164, 4.958309173583984, 1) )
|
||||||
|
uniform token[] xformOpOrder = ["xformOp:transform"]
|
||||||
|
|
||||||
|
def Camera "Camera"
|
||||||
|
{
|
||||||
|
float2 clippingRange = (0.1, 100)
|
||||||
|
float focalLength = 50
|
||||||
|
float horizontalAperture = 36
|
||||||
|
float horizontalApertureOffset = 0
|
||||||
|
token projection = "perspective"
|
||||||
|
float verticalAperture = 20.25
|
||||||
|
float verticalApertureOffset = 0
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
def Xform "Cube"
|
||||||
|
{
|
||||||
|
matrix4d xformOp:transform = ( (1, 0, 0, 0), (0, 1, 0, 0), (0, 0, 1, 0), (-1.1853550672531128, 0, 1.9550952911376953, 1) )
|
||||||
|
uniform token[] xformOpOrder = ["xformOp:transform"]
|
||||||
|
|
||||||
|
def Mesh "Cube"
|
||||||
|
{
|
||||||
|
uniform bool doubleSided = 1
|
||||||
|
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
||||||
|
int[] faceVertexIndices = [0, 4, 6, 2, 3, 2, 6, 7, 7, 6, 4, 5, 5, 1, 3, 7, 1, 0, 2, 3, 5, 4, 0, 1]
|
||||||
|
rel material:binding = </_materials/Material>
|
||||||
|
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] (
|
||||||
|
interpolation = "faceVarying"
|
||||||
|
)
|
||||||
|
point3f[] points = [(1, 1, 1), (1, 1, -1), (1, -1, 1), (1, -1, -1), (-1, 1, 1), (-1, 1, -1), (-1, -1, 1), (-1, -1, -1)]
|
||||||
|
texCoord2f[] primvars:UVMap = [(0.625, 0.5), (0.875, 0.5), (0.875, 0.75), (0.625, 0.75), (0.375, 0.75), (0.625, 0.75), (0.625, 1), (0.375, 1), (0.375, 0), (0.625, 0), (0.625, 0.25), (0.375, 0.25), (0.125, 0.5), (0.375, 0.5), (0.375, 0.75), (0.125, 0.75), (0.375, 0.5), (0.625, 0.5), (0.625, 0.75), (0.375, 0.75), (0.375, 0.25), (0.625, 0.25), (0.625, 0.5), (0.375, 0.5)] (
|
||||||
|
interpolation = "faceVarying"
|
||||||
|
)
|
||||||
|
uniform token subdivisionScheme = "none"
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
def "_materials"
|
||||||
|
{
|
||||||
|
def Material "Material"
|
||||||
|
{
|
||||||
|
token outputs:surface.connect = </_materials/Material/preview/Principled_BSDF.outputs:surface>
|
||||||
|
|
||||||
|
def Scope "preview"
|
||||||
|
{
|
||||||
|
def Shader "Principled_BSDF"
|
||||||
|
{
|
||||||
|
uniform token info:id = "UsdPreviewSurface"
|
||||||
|
float inputs:clearcoat = 0
|
||||||
|
float inputs:clearcoatRoughness = 0.03
|
||||||
|
float3 inputs:diffuseColor.connect = </_materials/Material/preview/Image_Texture.outputs:rgb>
|
||||||
|
float inputs:ior = 1.45
|
||||||
|
float inputs:metallic = 0
|
||||||
|
float inputs:opacity = 1
|
||||||
|
float inputs:roughness = 0.4
|
||||||
|
float inputs:specular = 0.5
|
||||||
|
token outputs:surface
|
||||||
|
}
|
||||||
|
|
||||||
|
def Shader "Image_Texture"
|
||||||
|
{
|
||||||
|
uniform token info:id = "UsdUVTexture"
|
||||||
|
asset inputs:file = @.\textures\checkerboard.png@
|
||||||
|
token inputs:sourceColorSpace = "sRGB"
|
||||||
|
float2 inputs:st.connect = </_materials/Material/preview/uvmap.outputs:result>
|
||||||
|
float3 outputs:rgb
|
||||||
|
}
|
||||||
|
|
||||||
|
def Shader "uvmap"
|
||||||
|
{
|
||||||
|
uniform token info:id = "UsdPrimvarReader_float2"
|
||||||
|
token inputs:varname = "UVMap"
|
||||||
|
float2 outputs:result
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
def Xform "Light"
|
||||||
|
{
|
||||||
|
matrix4d xformOp:transform = ( (-0.29086464643478394, 0.9551711678504944, -0.05518905818462372, 0), (-0.7711008191108704, -0.1998833566904068, 0.6045247316360474, 0), (0.5663931965827942, 0.21839119493961334, 0.7946722507476807, 0), (4.076245307922363, 1.0054539442062378, 5.903861999511719, 1) )
|
||||||
|
uniform token[] xformOpOrder = ["xformOp:transform"]
|
||||||
|
|
||||||
|
def SphereLight "Light"
|
||||||
|
{
|
||||||
|
color3f inputs:color = (1, 1, 1)
|
||||||
|
float inputs:intensity = 10
|
||||||
|
float inputs:radius = 0.1
|
||||||
|
float inputs:specular = 1
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
Binary file not shown.
After Width: | Height: | Size: 10 KiB |
Binary file not shown.
After Width: | Height: | Size: 7.5 KiB |
Binary file not shown.
After Width: | Height: | Size: 49 KiB |
|
@ -0,0 +1,55 @@
|
||||||
|
#usda 1.0
|
||||||
|
(
|
||||||
|
doc = "Blender v3.1.0"
|
||||||
|
metersPerUnit = 1
|
||||||
|
upAxis = "Z"
|
||||||
|
)
|
||||||
|
|
||||||
|
def Xform "Camera"
|
||||||
|
{
|
||||||
|
matrix4d xformOp:transform = ( (0.6859206557273865, 0.7276763319969177, 0, 0), (-0.32401347160339355, 0.305420845746994, 0.8953956365585327, 0), (0.6515582203865051, -0.6141703724861145, 0.44527140259742737, 0), (7.358891487121582, -6.925790786743164, 4.958309173583984, 1) )
|
||||||
|
uniform token[] xformOpOrder = ["xformOp:transform"]
|
||||||
|
|
||||||
|
def Camera "Camera"
|
||||||
|
{
|
||||||
|
float2 clippingRange = (0.1, 100)
|
||||||
|
float focalLength = 50
|
||||||
|
float horizontalAperture = 36
|
||||||
|
float horizontalApertureOffset = 0
|
||||||
|
token projection = "perspective"
|
||||||
|
float verticalAperture = 20.25
|
||||||
|
float verticalApertureOffset = 0
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
def Xform "Cube"
|
||||||
|
{
|
||||||
|
matrix4d xformOp:transform = ( (1, 0, 0, 0), (0, 1, 0, 0), (0, 0, 1, 0), (-1.1853550672531128, 0, 1.9550952911376953, 1) )
|
||||||
|
uniform token[] xformOpOrder = ["xformOp:transform"]
|
||||||
|
|
||||||
|
def Mesh "Cube"
|
||||||
|
{
|
||||||
|
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
||||||
|
int[] faceVertexIndices = [0, 4, 6, 2, 3, 2, 6, 7, 7, 6, 4, 5, 5, 1, 3, 7, 1, 0, 2, 3, 5, 4, 0, 1]
|
||||||
|
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] (
|
||||||
|
interpolation = "faceVarying"
|
||||||
|
)
|
||||||
|
point3f[] points = [(1, 1, 1), (1, 1, -1), (1, -1, 1), (1, -1, -1), (-1, 1, 1), (-1, 1, -1), (-1, -1, 1), (-1, -1, -1)]
|
||||||
|
uniform token subdivisionScheme = "none"
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
def Xform "Light"
|
||||||
|
{
|
||||||
|
matrix4d xformOp:transform = ( (-0.29086464643478394, 0.9551711678504944, -0.05518905818462372, 0), (-0.7711008191108704, -0.1998833566904068, 0.6045247316360474, 0), (0.5663931965827942, 0.21839119493961334, 0.7946722507476807, 0), (4.076245307922363, 1.0054539442062378, 5.903861999511719, 1) )
|
||||||
|
uniform token[] xformOpOrder = ["xformOp:transform"]
|
||||||
|
|
||||||
|
def SphereLight "Light"
|
||||||
|
{
|
||||||
|
color3f inputs:color = (1, 1, 1)
|
||||||
|
float inputs:intensity = 10
|
||||||
|
float inputs:radius = 0.1
|
||||||
|
float inputs:specular = 1
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
|
@ -0,0 +1,4 @@
|
||||||
|
[blendshape.usdc](blendshape.usdc) copied from tinyusdz/models (No attribution/license cited in that project)
|
||||||
|
[suzanne.usdc](suzanne.usdc) copied from tinyusdz/models (No attribution/license cited in that project)
|
||||||
|
[texturedcube.usdc](texturedcube.usdc) copied from tinyusdz/models (No attribution/license cited in that project)
|
||||||
|
[translated-cube.usdc](translated-cube.usdc) copied from tinyusdz/models (No attribution/license cited in that project)
|
Binary file not shown.
Binary file not shown.
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue