Merge branch 'assimp:master' into master
commit
70532e7556
|
@ -3,7 +3,7 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
---------------------------------------------------------------------------
|
---------------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2022, assimp team
|
Copyright (c) 2006-2024, assimp team
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
|
@ -1786,6 +1786,10 @@ size_t ColladaParser::ReadPrimitives(XmlNode &node, Mesh &pMesh, std::vector<Inp
|
||||||
const Accessor *acc = input.mResolved;
|
const Accessor *acc = input.mResolved;
|
||||||
if (!acc->mData) {
|
if (!acc->mData) {
|
||||||
acc->mData = &ResolveLibraryReference(mDataLibrary, acc->mSource);
|
acc->mData = &ResolveLibraryReference(mDataLibrary, acc->mSource);
|
||||||
|
const size_t dataSize = acc->mOffset + acc->mCount * acc->mStride;
|
||||||
|
if (dataSize > acc->mData->mValues.size()) {
|
||||||
|
throw DeadlyImportError("Not enough data for accessor");
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
// and the same for the per-index channels
|
// and the same for the per-index channels
|
||||||
|
@ -1810,6 +1814,10 @@ size_t ColladaParser::ReadPrimitives(XmlNode &node, Mesh &pMesh, std::vector<Inp
|
||||||
const Accessor *acc = input.mResolved;
|
const Accessor *acc = input.mResolved;
|
||||||
if (!acc->mData) {
|
if (!acc->mData) {
|
||||||
acc->mData = &ResolveLibraryReference(mDataLibrary, acc->mSource);
|
acc->mData = &ResolveLibraryReference(mDataLibrary, acc->mSource);
|
||||||
|
const size_t dataSize = acc->mOffset + acc->mCount * acc->mStride;
|
||||||
|
if (dataSize > acc->mData->mValues.size()) {
|
||||||
|
throw DeadlyImportError("Not enough data for accessor");
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -2,7 +2,7 @@
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
----------------------------------------------------------------------
|
----------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2022, assimp team
|
Copyright (c) 2006-2024, assimp team
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
|
@ -45,14 +45,14 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
#ifndef AI_QUATERNION_H_INC
|
#ifndef AI_QUATERNION_H_INC
|
||||||
#define AI_QUATERNION_H_INC
|
#define AI_QUATERNION_H_INC
|
||||||
|
|
||||||
|
#include <assimp/defs.h>
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
|
|
||||||
#ifdef __GNUC__
|
#ifdef __GNUC__
|
||||||
# pragma GCC system_header
|
# pragma GCC system_header
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#include <assimp/defs.h>
|
|
||||||
|
|
||||||
// Forward declarations
|
// Forward declarations
|
||||||
template <typename TReal> class aiVector3t;
|
template <typename TReal> class aiVector3t;
|
||||||
template <typename TReal> class aiMatrix3x3t;
|
template <typename TReal> class aiMatrix3x3t;
|
||||||
|
|
|
@ -0,0 +1,17 @@
|
||||||
|
ISC License
|
||||||
|
|
||||||
|
Copyright 2024, pyassimp contributors
|
||||||
|
|
||||||
|
Permission to use, copy, modify, and/or distribute this software
|
||||||
|
for any purpose with or without fee is hereby granted, provided
|
||||||
|
that the above copyright notice and this permission notice appear
|
||||||
|
in all copies.
|
||||||
|
|
||||||
|
THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL
|
||||||
|
WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED
|
||||||
|
WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE
|
||||||
|
AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL
|
||||||
|
DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA
|
||||||
|
OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
|
||||||
|
TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
|
||||||
|
PERFORMANCE OF THIS SOFTWARE.
|
|
@ -0,0 +1,196 @@
|
||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
|
||||||
|
<asset>
|
||||||
|
<contributor>
|
||||||
|
<author>Blender User</author>
|
||||||
|
<authoring_tool>Blender 2.80.40 commit date:2019-01-07, commit time:23:37, hash:91a155833e59</authoring_tool>
|
||||||
|
</contributor>
|
||||||
|
<created>2019-01-08T17:44:11</created>
|
||||||
|
<modified>2019-01-08T17:44:11</modified>
|
||||||
|
<unit name="meter" meter="1"/>
|
||||||
|
<up_axis>Z_UP</up_axis>
|
||||||
|
</asset>
|
||||||
|
<library_effects>
|
||||||
|
<effect id="Material-effect">
|
||||||
|
<profile_COMMON>
|
||||||
|
<technique sid="common">
|
||||||
|
<lambert>
|
||||||
|
<diffuse>
|
||||||
|
<color sid="diffuse">0.8 0.8 0.8 1</color>
|
||||||
|
</diffuse>
|
||||||
|
<specular>
|
||||||
|
<color sid="specular">0 0.5 0 1</color>
|
||||||
|
</specular>
|
||||||
|
</lambert>
|
||||||
|
</technique>
|
||||||
|
</profile_COMMON>
|
||||||
|
</effect>
|
||||||
|
</library_effects>
|
||||||
|
<library_images/>
|
||||||
|
<library_materials>
|
||||||
|
<material id="Material-material" name="Material">
|
||||||
|
<instance_effect url="#Material-effect"/>
|
||||||
|
</material>
|
||||||
|
</library_materials>
|
||||||
|
<library_geometries>
|
||||||
|
<geometry id="Cube-mesh" name="Cube">
|
||||||
|
<mesh>
|
||||||
|
<source id="Cube-mesh-positions">
|
||||||
|
<float_array id="Cube-mesh-positions-array" count="3">1 1 1 1 1 -1 1 -1 1 1 -1 -1 -1 1 1 -1 1 -1 -1 -1 1 -1 -1 -1</float_array>
|
||||||
|
<technique_common>
|
||||||
|
<accessor source="#Cube-mesh-positions-array" count="8" stride="3">
|
||||||
|
<param name="X" type="float"/>
|
||||||
|
<param name="Y" type="float"/>
|
||||||
|
<param name="Z" type="float"/>
|
||||||
|
</accessor>
|
||||||
|
</technique_common>
|
||||||
|
</source>
|
||||||
|
<source id="Cube-mesh-normals">
|
||||||
|
<float_array id="Cube-mesh-normals-array" count="18">0 0 1 0 -1 0 -1 0 0 0 0 -1 1 0 0 0 1 0</float_array>
|
||||||
|
<technique_common>
|
||||||
|
<accessor source="#Cube-mesh-normals-array" count="6" stride="3">
|
||||||
|
<param name="X" type="float"/>
|
||||||
|
<param name="Y" type="float"/>
|
||||||
|
<param name="Z" type="float"/>
|
||||||
|
</accessor>
|
||||||
|
</technique_common>
|
||||||
|
</source>
|
||||||
|
<source id="Cube-mesh-map-0">
|
||||||
|
<float_array id="Cube-mesh-map-0-array" count="72">0.625 0 0.375 0.25 0.375 0 0.625 0.25 0.375 0.5 0.375 0.25 0.625 0.5 0.375 0.75 0.375 0.5 0.625 0.75 0.375 1 0.375 0.75 0.375 0.5 0.125 0.75 0.125 0.5 0.875 0.5 0.625 0.75 0.625 0.5 0.625 0 0.625 0.25 0.375 0.25 0.625 0.25 0.625 0.5 0.375 0.5 0.625 0.5 0.625 0.75 0.375 0.75 0.625 0.75 0.625 1 0.375 1 0.375 0.5 0.375 0.75 0.125 0.75 0.875 0.5 0.875 0.75 0.625 0.75</float_array>
|
||||||
|
<technique_common>
|
||||||
|
<accessor source="#Cube-mesh-map-0-array" count="36" stride="2">
|
||||||
|
<param name="S" type="float"/>
|
||||||
|
<param name="T" type="float"/>
|
||||||
|
</accessor>
|
||||||
|
</technique_common>
|
||||||
|
</source>
|
||||||
|
<vertices id="Cube-mesh-vertices">
|
||||||
|
<input semantic="POSITION" source="#Cube-mesh-positions"/>
|
||||||
|
</vertices>
|
||||||
|
<polylist material="Material-material" count="12">
|
||||||
|
<input semantic="VERTEX" source="#Cube-mesh-vertices" offset="0"/>
|
||||||
|
<input semantic="NORMAL" source="#Cube-mesh-normals" offset="1"/>
|
||||||
|
<input semantic="TEXCOORD" source="#Cube-mesh-map-0" offset="2" set="1"/>
|
||||||
|
<vcount>3 3 3 3 3 3 3 3 3 3 3 3 </vcount>
|
||||||
|
<p>4 0 0 2 0 1 0 0 2 2 1 3 7 1 4 3 1 5 6 2 6 5 2 7 7 2 8 1 3 9 7 3 10 5 3 11 0 4 12 3 4 13 1 4 14 4 5 15 1 5 16 5 5 17 4 0 18 6 0 19 2 0 20 2 1 21 6 1 22 7 1 23 6 2 24 4 2 25 5 2 26 1 3 27 3 3 28 7 3 29 0 4 30 2 4 31 3 4 32 4 5 33 0 5 34 1 5 35</p>
|
||||||
|
</polylist>
|
||||||
|
</mesh>
|
||||||
|
</geometry>
|
||||||
|
</library_geometries>
|
||||||
|
<library_controllers>
|
||||||
|
<controller id="Armature_Cube-skin" name="Armature">
|
||||||
|
<skin source="#Cube-mesh">
|
||||||
|
<bind_shape_matrix>1 0 0 -1 0 1 0 1 0 0 1 1 0 0 0 1</bind_shape_matrix>
|
||||||
|
<source id="Armature_Cube-skin-joints">
|
||||||
|
<Name_array id="Armature_Cube-skin-joints-array" count="1">Bone</Name_array>
|
||||||
|
<technique_common>
|
||||||
|
<accessor source="#Armature_Cube-skin-joints-array" count="1" stride="1">
|
||||||
|
<param name="JOINT" type="name"/>
|
||||||
|
</accessor>
|
||||||
|
</technique_common>
|
||||||
|
</source>
|
||||||
|
<source id="Armature_Cube-skin-bind_poses">
|
||||||
|
<float_array id="Armature_Cube-skin-bind_poses-array" count="16">0.7886752 0.2113248 0.5773504 -0.5773504 -0.5773503 0.5773503 0.5773503 1.154701 -0.2113249 -0.7886752 0.5773503 -0.5773502 0 0 0 1</float_array>
|
||||||
|
<technique_common>
|
||||||
|
<accessor source="#Armature_Cube-skin-bind_poses-array" count="1" stride="16">
|
||||||
|
<param name="TRANSFORM" type="float4x4"/>
|
||||||
|
</accessor>
|
||||||
|
</technique_common>
|
||||||
|
</source>
|
||||||
|
<source id="Armature_Cube-skin-weights">
|
||||||
|
<float_array id="Armature_Cube-skin-weights-array" count="8">1 1 1 1 1 1 1 1</float_array>
|
||||||
|
<technique_common>
|
||||||
|
<accessor source="#Armature_Cube-skin-weights-array" count="8" stride="1">
|
||||||
|
<param name="WEIGHT" type="float"/>
|
||||||
|
</accessor>
|
||||||
|
</technique_common>
|
||||||
|
</source>
|
||||||
|
<joints>
|
||||||
|
<input semantic="JOINT" source="#Armature_Cube-skin-joints"/>
|
||||||
|
<input semantic="INV_BIND_MATRIX" source="#Armature_Cube-skin-bind_poses"/>
|
||||||
|
</joints>
|
||||||
|
<vertex_weights count="8">
|
||||||
|
<input semantic="JOINT" source="#Armature_Cube-skin-joints" offset="0"/>
|
||||||
|
<input semantic="WEIGHT" source="#Armature_Cube-skin-weights" offset="1"/>
|
||||||
|
<vcount>1 1 1 1 1 1 1 1 </vcount>
|
||||||
|
<v>0 0 0 1 0 2 0 3 0 4 0 5 0 6 0 7</v>
|
||||||
|
</vertex_weights>
|
||||||
|
</skin>
|
||||||
|
</controller>
|
||||||
|
</library_controllers>
|
||||||
|
<library_animations>
|
||||||
|
<animation id="action_container-Armature" name="Armature">
|
||||||
|
<animation id="Armature_ArmatureAction_transform" name="Armature">
|
||||||
|
<source id="Armature_ArmatureAction_transform-input">
|
||||||
|
<float_array id="Armature_ArmatureAction_transform-input-array" count="40">0.04166662 0.08333331 0.125 0.1666666 0.2083333 0.25 0.2916666 0.3333333 0.375 0.4166666 0.4583333 0.5 0.5416667 0.5833333 0.625 0.6666667 0.7083333 0.75 0.7916667 0.8333333 0.875 0.9166667 0.9583333 1 1.041667 1.083333 1.125 1.166667 1.208333 1.25 1.291667 1.333333 1.375 1.416667 1.458333 1.5 1.541667 1.583333 1.625 1.666667</float_array>
|
||||||
|
<technique_common>
|
||||||
|
<accessor source="#Armature_ArmatureAction_transform-input-array" count="40" stride="1">
|
||||||
|
<param name="TIME" type="float"/>
|
||||||
|
</accessor>
|
||||||
|
</technique_common>
|
||||||
|
</source>
|
||||||
|
<source id="Armature_ArmatureAction_transform-output">
|
||||||
|
<float_array id="Armature_ArmatureAction_transform-output-array" count="640">1 0 0 1 0 1 0 -1 0 0 1 0 0 0 0 1 0.9999878 3.10816e-5 0.004935208 1 0 0.9999802 -0.006297799 -1 -0.004935306 0.006297722 0.999968 0 0 0 0 1 0.999819 4.61727e-4 0.01901668 1 0 0.9997054 -0.02427293 -1 -0.01902229 0.02426853 0.9995245 0 0 0 0 1 0.9991519 0.002163141 0.04111904 1 0 0.9986191 -0.05253414 -1 -0.04117589 0.05248959 0.9977722 0 0 0 0 1 0.9975264 0.006301912 0.07000974 1 0 0.9959731 -0.08965231 -1 -0.0702928 0.08943056 0.9935095 0 0 0 0 1 0.9944467 0.01411698 0.1042901 1 0 0.9909625 -0.1341392 -1 -0.1052413 0.1333943 0.9854594 0 0 0 0 1 0.9894527 0.02671701 0.1423712 1 0 0.9828442 -0.184438 -1 -0.1448563 0.1824927 0.9724778 0 0 0 0 1 0.9821799 0.04490547 0.1825 1 0 0.9710366 -0.2389307 -1 -0.1879434 0.234673 0.9537326 0 0 0 0 1 0.9724072 0.06904543 0.2228386 1 0 0.9551992 -0.2959637 -1 -0.2332902 0.2877972 0.9288425 0 0 0 0 1 0.9600915 0.09897761 0.261587 1 0 0.9352878 -0.3538882 -1 -0.2796861 0.339765 0.8979618 0 0 0 0 1 0.9453882 0.1340003 0.2971281 1 0 0.9115852 -0.4111113 -1 -0.3259466 0.3886598 0.8618018 0 0 0 0 1 0.9286572 0.1729132 0.328172 1 0 0.8847058 -0.4661497 -1 -0.3709391 0.4328933 0.8215885 0 0 0 0 1 0.9104556 0.2141147 0.3538722 1 0 0.8555763 -0.5176768 -1 -0.4136069 0.4713217 0.7789642 0 0 0 0 1 0.8915175 0.2557371 0.3738919 1 0 0.8253933 -0.5645581 -1 -0.4529863 0.5033134 0.7358525 0 0 0 0 1 0.8727233 0.2957927 0.388408 1 0 0.7955672 -0.6058654 -1 -0.4882152 0.5287529 0.6943099 0 0 0 0 1 0.8550603 0.332307 0.3980502 1 0 0.7676533 -0.6408653 -1 -0.5185286 0.5479785 0.6563899 0 0 0 0 1 0.8395769 0.3634188 0.4037789 1 0 0.7432778 -0.6689829 -1 -0.5432408 0.5616626 0.6240388 0 0 0 0 1 0.8273312 0.3874339 0.4067161 1 0 0.7240622 -0.6897347 -1 -0.5617144 0.5706391 0.5990393 0 0 0 0 1 0.8193359 0.4028329 0.4079393 1 0 0.7115462 -0.7026393 -1 -0.5733138 0.5756976 0.5829953 0 0 0 0 1 0.8164964 0.4082482 0.4082486 1 7.75722e-8 0.707107 -0.7071065 -1 -0.5773504 0.57735 0.5773503 0 0 0 0 1 0.8190646 0.4033515 0.4079717 1 7.78161e-8 0.7111219 -0.7030687 -1 -0.5737014 0.5758587 0.5824547 0 0 0 0 1 0.8263245 0.3893851 0.4068995 1 7.85059e-8 0.7224849 -0.6913868 -1 -0.5631944 0.5713098 0.5970069 0 0 0 0 1 0.8375081 0.3675125 0.4043696 1 7.95684e-8 0.7400277 -0.6725764 -1 -0.5464249 0.5632883 0.6197791 0 0 0 0 1 0.8517552 0.3390183 0.3994742 1 8.0922e-8 0.7624427 -0.6470557 -1 -0.5239399 0.5511332 0.6494145 0 0 0 0 1 0.8681612 0.3053284 0.3912425 1 8.24806e-8 0.7883466 -0.6152314 -1 -0.4962822 0.5341201 0.6844119 0 0 0 0 1 0.8858209 0.2680094 0.3788038 1 8.41584e-8 0.8163394 -0.5775725 -1 -0.4640273 0.5116258 0.7231305 0 0 0 0 1 0.9038687 0.2287352 0.3615268 1 8.58731e-8 0.8450637 -0.5346656 -1 -0.42781 0.4832675 0.7638266 0 0 0 0 1 0.9215156 0.1892192 0.339124 1 8.75496e-8 0.8732626 -0.4872499 -1 -0.3883413 0.4490085 0.8047251 0 0 0 0 1 0.9380813 0.1511175 0.3117163 1 8.91235e-8 0.899834 -0.4362323 -1 -0.3464153 0.4092214 0.8441175 0 0 0 0 1 0.9530206 0.1159168 0.2798482 1 9.05428e-8 0.9238796 -0.3826832 -1 -0.3029055 0.3647051 0.8804763 0 0 0 0 1 0.965943 0.08482374 0.2444564 1 9.17705e-8 0.9447417 -0.3278156 -1 -0.2587547 0.3166512 0.9125667 0 0 0 0 1 0.9766233 0.05867312 0.2067956 1 9.27852e-8 0.9620277 -0.2729518 -1 -0.2149581 0.2665711 0.9395387 0 0 0 0 1 0.9850019 0.03787052 0.1683363 1 9.35812e-8 0.975616 -0.2194843 -1 -0.1725436 0.2161924 0.9609836 0 0 0 0 1 0.991176 0.02237916 0.1306496 1 9.41678e-8 0.9856446 -0.1688333 -1 -0.1325524 0.1673435 0.9769473 0 0 0 0 1 0.9953793 0.01175384 0.09529842 1 9.45671e-8 0.9924796 -0.1224106 -1 -0.09602053 0.121845 0.9878936 0 0 0 0 1 0.997952 0.005218936 0.06375288 1 9.48115e-8 0.996666 -0.08159051 -1 -0.06396614 0.08142342 0.9946249 0 0 0 0 1 0.9993011 0.001782816 0.03733916 1 9.49397e-8 0.998862 -0.04769476 -1 -0.0373817 0.04766143 0.9981638 0 0 0 0 1 0.9998515 3.78837e-4 0.01722835 1 9.4992e-8 0.9997582 -0.02198936 -1 -0.01723252 0.0219861 0.9996098 0 0 0 0 1 0.99999 2.53135e-5 0.004462156 1 9.50052e-8 0.9999838 -0.00569412 -1 -0.004462227 0.005694063 0.9999738 0 0 0 0 1 1 0 0 2 0 1 0 -1 0 0 1 0 0 0 0 1</float_array>
|
||||||
|
<technique_common>
|
||||||
|
<accessor source="#Armature_ArmatureAction_transform-output-array" count="40" stride="16">
|
||||||
|
<param name="TRANSFORM" type="float4x4"/>
|
||||||
|
</accessor>
|
||||||
|
</technique_common>
|
||||||
|
</source>
|
||||||
|
<source id="Armature_ArmatureAction_transform-interpolation">
|
||||||
|
<Name_array id="Armature_ArmatureAction_transform-interpolation-array" count="40">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
|
||||||
|
<technique_common>
|
||||||
|
<accessor source="#Armature_ArmatureAction_transform-interpolation-array" count="40" stride="1">
|
||||||
|
<param name="INTERPOLATION" type="name"/>
|
||||||
|
</accessor>
|
||||||
|
</technique_common>
|
||||||
|
</source>
|
||||||
|
<sampler id="Armature_ArmatureAction_transform-sampler">
|
||||||
|
<input semantic="INPUT" source="#Armature_ArmatureAction_transform-input"/>
|
||||||
|
<input semantic="OUTPUT" source="#Armature_ArmatureAction_transform-output"/>
|
||||||
|
<input semantic="INTERPOLATION" source="#Armature_ArmatureAction_transform-interpolation"/>
|
||||||
|
</sampler>
|
||||||
|
<channel source="#Armature_ArmatureAction_transform-sampler" target="Armature_Bone/transform"/>
|
||||||
|
</animation>
|
||||||
|
</animation>
|
||||||
|
</library_animations>
|
||||||
|
<library_visual_scenes>
|
||||||
|
<visual_scene id="Scene" name="Scene">
|
||||||
|
<node id="Armature" name="Armature" type="NODE">
|
||||||
|
<matrix sid="transform">1 0 0 1 0 1 0 -1 0 0 1 0 0 0 0 1</matrix>
|
||||||
|
<node id="Armature_Bone" name="Bone" sid="Bone" type="JOINT">
|
||||||
|
<matrix sid="transform">0.7886751 -0.5773503 -0.211325 0 0.2113248 0.5773503 -0.7886751 0 0.5773503 0.5773503 0.5773502 0 0 0 0 1</matrix>
|
||||||
|
<extra>
|
||||||
|
<technique profile="blender">
|
||||||
|
<layer sid="layer" type="string">0</layer>
|
||||||
|
<roll sid="roll" type="float">-0.5235989</roll>
|
||||||
|
<tip_x sid="tip_x" type="float">-2</tip_x>
|
||||||
|
<tip_y sid="tip_y" type="float">2</tip_y>
|
||||||
|
<tip_z sid="tip_z" type="float">2</tip_z>
|
||||||
|
</technique>
|
||||||
|
</extra>
|
||||||
|
</node>
|
||||||
|
<node id="Cube" name="Cube" type="NODE">
|
||||||
|
<translate sid="location">0 0 0</translate>
|
||||||
|
<rotate sid="rotationZ">0 0 1 0</rotate>
|
||||||
|
<rotate sid="rotationY">0 1 0 0</rotate>
|
||||||
|
<rotate sid="rotationX">1 0 0 0</rotate>
|
||||||
|
<scale sid="scale">1 1 1</scale>
|
||||||
|
<instance_controller url="#Armature_Cube-skin">
|
||||||
|
<skeleton>#Armature_Bone</skeleton>
|
||||||
|
<bind_material>
|
||||||
|
<technique_common>
|
||||||
|
<instance_material symbol="Material-material" target="#Material-material">
|
||||||
|
<bind_vertex_input semantic="UVMap" input_semantic="TEXCOORD" input_set="0"/>
|
||||||
|
</instance_material>
|
||||||
|
</technique_common>
|
||||||
|
</bind_material>
|
||||||
|
</instance_controller>
|
||||||
|
</node>
|
||||||
|
</node>
|
||||||
|
</visual_scene>
|
||||||
|
</library_visual_scenes>
|
||||||
|
<scene>
|
||||||
|
<instance_visual_scene url="#Scene"/>
|
||||||
|
</scene>
|
||||||
|
</COLLADA>
|
|
@ -18,6 +18,9 @@ crash.
|
||||||
FILES
|
FILES
|
||||||
*********************************************************
|
*********************************************************
|
||||||
|
|
||||||
|
box_nested_animation_4286.dae - This was reported as GH#4286.
|
||||||
|
The "count" parameter in "Cube-mesh-positions-array" is too small.
|
||||||
|
|
||||||
OutOfMemory.off - the number of faces is invalid. There won't be
|
OutOfMemory.off - the number of faces is invalid. There won't be
|
||||||
enough memory so std::vector::reserve() will most likely fail.
|
enough memory so std::vector::reserve() will most likely fail.
|
||||||
The exception should be caught in Importer.cpp.
|
The exception should be caught in Importer.cpp.
|
||||||
|
|
|
@ -357,6 +357,14 @@ TEST_F(utColladaImportExport, exporterUniqueIdsTest) {
|
||||||
ImportAsNames(outFileNamed, scene);
|
ImportAsNames(outFileNamed, scene);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// This file is invalid, we just want to ensure that the importer is not crashing
|
||||||
|
// This was reported as GH#4286. The "count" parameter in "Cube-mesh-positions-array" is too small.
|
||||||
|
TEST_F(utColladaImportExport, parseInvalid4286) {
|
||||||
|
Assimp::Importer importer;
|
||||||
|
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/invalid/box_nested_animation_4286.dae", 0);
|
||||||
|
EXPECT_EQ(nullptr, scene);
|
||||||
|
}
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
class utColladaZaeImportExport : public AbstractImportExportBase {
|
class utColladaZaeImportExport : public AbstractImportExportBase {
|
||||||
|
|
Loading…
Reference in New Issue